diff --git a/5th Edition OGL by Roll20/translations/de.json b/5th Edition OGL by Roll20/translations/de.json index cca52821d5..6998af0072 100644 --- a/5th Edition OGL by Roll20/translations/de.json +++ b/5th Edition OGL by Roll20/translations/de.json @@ -5,7 +5,7 @@ "npc-type-u": "NSC Typ", "npc-type-place": "Mittlerer Teufel, beliebige Böse Gesinnung", "armor-class-u": "Rüstungsklasse", - "class-u": "CLASS", + "class-u": "Klasse", "type-u": "Typ", "npc-armor-place": "Schuppenpanzer", "hit-points-u": "Trefferpunkte", @@ -22,7 +22,7 @@ "saves-u": "Rettungswürfe", "skills-u": "Fertigkeiten", "acrobatics-u": "Akrobatik", - "animal_handling-u": "ANIMAL HANDLING", + "animal_handling-u": "Mit Tieren umgehen", "arcana-u": "Arkana", "athletics-u": "Athletik", "deception-u": "Täuschen", @@ -36,7 +36,7 @@ "performance-u": "Darbietung", "persuasion-u": "Überreden", "religion-u": "Religion", - "sleight_of_hand-u": "SLEIGHT OF HAND", + "sleight_of_hand-u": "Fingerfertigkeit", "stealth-u": "Heimlichkeit", "survival-u": "Überlebenskunst", "damage-vuln-u": "Schaden Verwundbarkeit", @@ -50,7 +50,7 @@ "senses-u": "Sinne", "npc-senses-place": "Dunkelsicht 36 m., passive Wahrnehmung 16", "langs-u": "Sprachen", - "lang-u": "LANGUAGE", + "lang-u": "Sprache", "npc-langs-place": "Schrecken, Gemein, Infernal", "challenge-u": "Herausforderung", "xp-u": "EP", @@ -92,28 +92,28 @@ "speed": "Geschwindigkeit", "saving-throw": "Rettungswürfe", "str": "Str", - "dex": "Dex", - "con": "Con", + "dex": "Ges", + "con": "Kon", "int": "Int", - "wis": "Wis", + "wis": "Wei", "cha": "Cha", "skills": "Fertigkeiten", "acrobatics": "Akrobatik", - "animal_handling": "Animal Handling", - "arcana": "Arkana", + "animal_handling": "Mit Tieren umgehen", + "arcana": "Arkane Kunde", "athletics": "Athletik", - "deception": "Täuschen", + "deception": "Heimlichkeit", "history": "Geschichte", "insight": "Einsicht", "intimidation": "Einschüchtern", - "investigation": "Untersuchen", + "investigation": "Nachforschungen", "medicine": "Medizin", "nature": "Naturkunde", "perception": "Wahrnehmung", "performance": "Darstellung", "persuasion": "Überreden", "religion": "Religion", - "sleight_of_hand": "Sleight of Hand", + "sleight_of_hand": "Fingerfertigkeit", "stealth": "Heimlichkeit", "survival": "Überlebenskunst", "dmg-vuln": "Schadens-Verwundbarkeiten", @@ -217,7 +217,7 @@ "wizard": "Magier", "class-level-u": "Klasse & Stufe", "background-u": "Hintergrund", - "background": "Background", + "background": "Hintergrund", "race-u": "Rasse", "alignment-u": "Gesinnung", "exp-pts-u": "Erfahrungspunkte", @@ -237,7 +237,7 @@ "charisma-save": "Charisma Rettungswurf", "saving-throws-u": "Rettungswürfe", "acrobatics-core": "Akrobatik (Ges)", - "animal_handling-core": "Animal Handling (Wis)", + "animal_handling-core": "Mit Tieren umgehen (Wei)", "arcana-core": "Arkana (Int)", "athletics-core": "Athletik (Str)", "deception-core": "Täuschen (Cha)", @@ -251,22 +251,22 @@ "performance-core": "Darbietung (Cha)", "persuasion-core": "Überreden (Cha)", "religion-core": "Religion (Int)", - "sleight_of_hand-core": "Sleight of Hand (Dex)", + "sleight_of_hand-core": "Fingerfertigkeit (Ges)", "stealth-core": "Heimlichkeit (Ges)", "survival-core": "Überlebenskunst (Wei)", "pass-wis-u": "Passive Weisheit (Wahrnehmung)", "tool-u": "Werkzeug", "pro-u": "Beg", "attr-u": "Attribute", - "prof-bonus:-u": "Begabungsbonus:", - "prof-u": "Begabt", + "prof-bonus:-u": "KOMPETENZBONUS:", + "prof-u": "GEÜBT", "proficency-u": "PROFICIENCY", "expertise-u": "Sachverstand", "jack-of-all-u": "Vielfältig begabt", "attr:-u": "Attribute:", "tool-prof-u": "Werkzeug Begabungen", "other-prof-langs-u": "Andere Begabungen & Sprachen", - "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "prof-langs-u": "Begabungen & Sprachen", "init": "Initiative", "init-u": "Initiative", "hp-max-u": "Trefferpunkte Maximum", diff --git a/5th Edition OGL by Roll20/translations/fr.json b/5th Edition OGL by Roll20/translations/fr.json index 27e3e6e74f..65b1258617 100644 --- a/5th Edition OGL by Roll20/translations/fr.json +++ b/5th Edition OGL by Roll20/translations/fr.json @@ -1,5 +1,5 @@ { - "skills-list": "acrobatics,arcana,athletics,stealth,animal-handling,sleight-of-hand,history,intimidation,investigation,medicine,nature,perception,insight,persuasion,religion,performance,deception,survival", + "skills-list": "acrobatics,arcana,athletics,stealth,animal_handling,sleight_of_hand,history,intimidation,investigation,medicine,nature,perception,insight,persuasion,religion,performance,deception,survival", "npc-options-u": "OPTIONS PNJ", "name-u": "NOM", "npc-type-u": "TYPE PNJ", @@ -505,4 +505,4 @@ "cancel": "Annuler", "choose": "Choisir", "innate:-u": "INNÉ :" -} \ No newline at end of file +} diff --git a/Agon/agon.css b/Agon/agon.css index 59de18c100..cb62c828d4 100644 --- a/Agon/agon.css +++ b/Agon/agon.css @@ -1,402 +1,99 @@ -label, span, li { - font-family: serif; - font-size: xx-small; - font-size: 1.1vmin; - text-transform: uppercase; - padding: 0px; - margin: 0px; - line-height: 12px; -} - -label { - margin-top: 5px; - text-align: center; -} - -input[type="text"] { - padding: 4px; - height: 28px; -} - -input[type="text"], textarea { - font-family: cursive; - box-shadow: none; - border: 1px solid #595959; - padding: 4px; - margin: 0px; - width: 180px; -} - -textarea { - resize: none; - padding-left: 5px; - margin: 0px; - width: 170px; - height: 36px; -} +label, span, li { font-family: serif; font-size: xx-small; font-size: 1.1vmin; text-transform: uppercase; padding: 0px; margin: 0px; line-height: 12px; } +label { margin-top: 5px; text-align: center; } +hr { margin: 10px 0px; color: #595959; background-color: #595959; height: 1.5px; border: none; } +input[type="text"], textarea { font-family: cursive; box-shadow: none; border: 1px solid #595959; padding: 4px; margin: 0px; width: 180px; } +input[type="text"] { padding: 4px; height: 28px; } +textarea { resize: none; padding-left: 5px; margin: 0px; width: 170px; height: 36px; } /* This is to remove the arrow of select element in IE */ -select::-ms-expand { - display: none; -} +select::-ms-expand { display: none; } +select { -webkit-appearance: none; appearance: none; margin: 0px; line-height: 12px; padding: 0px 8px; text-align-last: center; } input[type="checkbox"] { box-shadow: none; color: white; background: white; } -select { - -webkit-appearance: none; - appearance: none; - margin: 0px; - line-height: 12px; - padding: 0px 8px; -} +.sheet-container { border: 1px solid #595959; background: white; min-height: 600px; } +.sheet-logo { width: 140px; margin: auto; } +.sheet-logo .sheet-mutate { filter: invert(100%) grayscale(100%); } -input[type="checkbox"] { - box-shadow: none; - color: white; - background: white; -} +div.sheet-wounds { text-align: left; } +div.sheet-wound.sheet-row { vertical-align: bottom; } +span.sheet-wound.sheet-value { font-size: 1.5em; font-weight: bold; } span.sheet-consequence { display: inline-block; width: 65%; height: 100%; text-align: left; margin-left: 15px; } -.sheet-container { - border: 1px solid #595959; - background: white; - min-height: 600px; -} +div.sheet-invasive { border-bottom: 1px solid #595959; margin-bottom: 5px; height: 5px;} +div.sheet-invasive label { text-align: center; position: relative; top: 0px; color: white; background: #595959; width: 20%; padding: 0px; margin: 0px; margin-left: auto; margin-right: auto; z-index: 2; line-height: 10px; } +div.sheet-invasive label.sheet-divine-favor { width: 70px; } +div.sheet-invasive label.sheet-advantage-dice { width: 75px; } -.sheet-logo .sheet-mutate { - filter: invert(100%) grayscale(100%); -} +.sheet-column { width: 180px; padding 5px; margin-left: 5px; text-align: center; float: left; } +.sheet-column.sheet-narrow { width: 60px; } +.sheet-column.sheet-wide { width: 260px; } -.sheet-logo { - width: 140px; - margin: auto; -} +ul { padding: 0px; margin: 0px; } +li { list-style: none; } +.sheet-notes { border: 1px solid #595959; border-radius: 5px; margin: 5px; padding: 5px; } +.sheet-notes li { text-align: left; margin-left: 10px; text-indent: -10px } +.sheet-notes label { margin: 0px; text-align: center; font-size: .75em; } -.sheet-checkboxes { - display: block; - padding-top: 5px; -} +input.sheet-oathgiver { border: none; border-bottom: 1px solid #595959; border-radius: 0px; width: 136px; } +input[type="number"].sheet-oathcount { border: 1px solid #595959; width: 40px; } +input.sheet-advantage { border: none; border-bottom: 1px solid #595959; border-radius: 0px; width: 136px; } -label.sheet-checkbox { - display: inline-block; - position: relative; - padding: 0px; - margin: 0px 4px; - cursor: pointer; - font-size: .5em; - -webkit-user-select: none; - -moz-user-select: none; - -ms-user-select: none; - user-select: none; - height: 10px; - width: 10px; -} +div.sheet-armor.sheet-checklist { text-align: left; line-height: 5px; margin-left: 10px; text-indent: -10px; } +div.sheet-armor.sheet-checklist div.sheet-row { margin-top: 2px; } +div.sheet-armor span { line-height: 7px; font-size: .5em; } -div.sheet-wounds { - text-align: left; -} +div.sheet-range { display: block; margin: 0px 10px; position: relative; top: -5px; } +div.sheet-range label { font-size: .5em; text-align: center; } +div.sheet-range input { width: 50px; height: 15px; line-height: 12px; font-size: .75em; } -div.sheet-wound.sheet-row { - vertical-align: bottom; -} +div.sheet-ability { display: inline-block; margin: 0px 5px; vertical-align: top; } +div.sheet-ability label { margin: 0px; padding: 0px; text-align: center; } -label.sheet-checkbox.sheet-glory { - margin: 0px 2px; -} +div.sheet-element { display: inline-block; padding-bottom: 2px; margin: 0px 5px; vertical-align: top; } +div.sheet-element label { margin: 0px; padding: 0px; text-align: center; } +div.sheet-element label { font-size: .5em; text-align: center; vertical-align: middle; } +div.sheet-element input { width: 46px; } +div.sheet-element textarea { width: 85px; height: 60px; } -label.sheet-checkbox.sheet-favor { - margin: 0px 6px; 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  • defeat minion: 1 glory
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  • defeat NPC: glory = highest wound done
  • +
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+ + +
+
+ + +
+
+
+
+ + + + +
+
+
+
+ + Helmet
+ (-1 Missile) +
+
+ + Breastplate
+ (-1 Melee) +
+
+ + Greaves
+ (-1 Position) +
+
+
+
+ + +
+
+
+
+
+ +
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+
+ + + + + + + + +
+
+ + + + + + + + +
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+ + + + + + + + + + +
+
+
+ + +
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+ +
+
+ + 1 + -1 to next roll +
+
+ + 2 + -1 to next roll +
+
+ + 3 + -2 to next roll +
+
+ + 4 + -1 to all rolls +
+
+ + 5 + -2 to all rolls +
+
+ + 6 + -4 to all rolls (defeated) +
+
+
+
+
+
+
+ Left Hand +
+
+
+
+ Right Hand +
+
+
diff --git a/Agon/agon.png b/Agon/agon.png index 81de7182c6..dbcb533ee2 100644 Binary files a/Agon/agon.png and b/Agon/agon.png differ diff --git a/Beyond the Wall and Other Adventures/btwoa.css b/Beyond the Wall and Other Adventures/btwoa.css new file mode 100644 index 0000000000..2f4c1b04aa --- /dev/null +++ b/Beyond the Wall and Other Adventures/btwoa.css @@ -0,0 +1,334 @@ + .charsheet .sheet-body { + color: black; + background-color: white; +} + .charsheet .sheet-header:first-letter { + font-size: 1.4em; + font-weight: bold; +} + .charsheet .sheet-header:first-line { + font-size: 1em; +} + .charsheet .sheet-header { + display: inline-block; + text-transform: uppercase; + font-family: "Times New Roman", Times, Serif; + text-align: right; + margin-bottom: 0; + font-size: 12px; +} + .charsheet input { + color: black; +} + .charsheet input[type=number]::-webkit-inner-spin-button, input[type=number]::-webkit-outer-spin-button { + opacity: 1; +} +.charsheet .sheet-no-spinners { + -moz-appearance:textfield; +} +.charsheet .sheet-no-spinners::-webkit-outer-spin-button, + .sheet-no-spinners::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} + .charsheet .sheet-input-line { + background: none; + border: none; + border-bottom: 1px solid #ccc; + outline: none; + width: 100%; + border-radius: 0; + font-size: 14px; + color: black; + /*-webkit-appearance: none; + -moz-appearance: none;*/ + box-shadow: inset 0 0 0 rgba(0,0,0,0.075) +} + .charsheet .sheet-notes { + background-attachment: local; + background-image: linear-gradient(to right, white 10px, transparent 10px), linear-gradient(to left, white 10px, transparent 10px), repeating-linear-gradient(white, white 30px, #ccc 30px, #ccc 31px, white 31px); + line-height: 31px; + padding: 8px 0; + box-shadow: inset 0 0 0 rgba(0,0,0,0.075) +} + .charsheet .sheet-area-lines { + font-size: 14px; + border: none; + outline: none; + overflow: none; + resize: none; + width: calc(100%-30px); + border-radius: 0; + color: black; +} + .charsheet .sheet-area-small { + height: 4em; +} + .charsheet .sheet-area-medium { + height: 7em; +} + .charsheet .sheet-area-large { + height: 14em; +} + .charsheet select { + margin-bottom: 0; + width: 250px; +} + .charsheet hr { + border-top: 4px double #8c8b8b; + margin-left: 10px; + margin-right: 10px; +} + .charsheet .sheet-thirds { + width: 33%; +} + .charsheet .sheet-center { + text-align: center; +} + .charsheet .sheet-middle { + vertical-align: middle; +} + .charsheet .sheet-bottom { + vertical-align: bottom; +} + .charsheet .sheet-top { + vertical-align: top; + } + .charsheet .sheet-right { + text-align: right; +} + .charsheet .sheet-sub-header { + text-align: center; + width: 100%; + font-size: 16px; + font-weight: bold; + padding-bottom: 5px; + font-family: "Times New Roman", Times, Serif; + text-transform: uppercase; +} + .charsheet .sheet-sub-header:first-letter { + font-size: 1.3em; +} + .charsheet .sheet-sub-header:first-line { + font-size: 1em; +} + .charsheet .sheet-list-header { + text-align: left; + width: 100%; + font-size: 16px; + font-weight: bold; + padding-bottom: 5px; + font-family: "Times New Roman", Times, Serif; + text-transform: uppercase; +} + .charsheet .sheet-list-header:first-letter { + font-size: 1.3em; +} + .charsheet .sheet-list-header:first-line { + font-size: 1em; +} + .charsheet .sheet-small-list-header { + text-align: left; + font-size: 12px; + width: 100%; + font-weight: bold; + padding-bottom: 5px; + padding-top: 5px; + font-family: "Times New Roman", Times, Serif; +} + .charsheet .sheet-small-list-header:first-letter { + font-size: 1.4em; +} + .charsheet .sheet-small-list-header:first-line { + font-size: 1em; +} + .charsheet .sheet-save-labels { + text-align: center; + font-size: 12px; + margin-top: 5px; + font-family: "Times New Roman", Times, Serif; +} + .charsheet .sheet-save-input { + background: transparent; + outline: none; + border: none; +} + .charsheet .sheet-save-table { + width: 20%; + text-align: center; + vertical-align: top; +} + .charsheet .sheet-attr-table { + width: 20%; + } + .charsheet .sheet-table { + display: table; + table-layout: auto; + width: 100%; +} + .charsheet .sheet-table-row { + display: table-row; +} + .charsheet .sheet-table-cell { + display: table-cell; + padding-left: 0; + padding-right: 2px; +} + .charsheet .sheet-table-header { + display: table-header-group; +} + .charsheet .sheet-table-body { + display: table-row-group; +} + .charsheet .sheet-circle { + margin: auto; + width: 60px; + height: 60px; + border-radius: 50px; + font-size:20px; + color:#fff; + line-height:60px; + border-style: double; + border-color: #4d4d4d; + border-width: 3px; + text-align:center; + vertical-align: middle; +} + .charsheet .sheet-input-hpmax { + height: 50px !important; + max-width: 60px; + text-align: center; + border : solid #4d4d4d 2px; + font-size: 20px; + font-weight: bold; + background: transparent; + border-top-left-radius: 100px; + border-top-right-radius: 0; + border-bottom-right-radius: 0; + border-bottom-left-radius: 100px; +} + .charsheet .sheet-input-hpcurrent { + height: 50px !important; + max-width: 60px; + text-align: center; + border : solid #4d4d4d 2px; + font-size: 20px; + font-weight: bold; + background: transparent; + border-top-left-radius: 0; + border-top-right-radius: 100px; + border-bottom-right-radius: 100px; + border-bottom-left-radius: 0; +} + .charsheet .sheet-input-ac { + height: 50px !important; + max-width: 60px; + text-align: center; + border : solid #4d4d4d 2px; + font-size: 18px; + line-height: 25px; + font-weight: bold; + background: transparent; + border-top-left-radius: 0; + border-top-right-radius: 0; + border-bottom-right-radius: 20px; + border-bottom-left-radius: 20px; +} + .charsheet .sheet-input-fp { + height: 50px !important; + max-width: 60px; + text-align: center; + border : solid #4d4d4d 2px; + font-size: 20px; + font-weight: bold; + background: transparent; + border-top-left-radius: 10px; + border-top-right-radius: 0; + border-bottom-right-radius: 10px; + border-bottom-left-radius: 0; +} + .charsheet .sheet-attr-number { + display: inline-block; + background: transparent; + border-radius: 0; + border-width: 3px; + border-style: solid; + border-color: #4d4d4d; + font-size: 18px; + text-align: center; + padding: 10px; + padding-top: 20px; + padding-bottom: 20px; + margin-bottom: 5px; + height: 50px; + width: 50px; +} + .charsheet .sheet-attr-mod { + color: #4d4d4d; + font-size: 24px; + text-align: center; +} + .charsheet .sheet-attr-extra { + display: block; + font-style: italic; + font-size: 10px; + line-height: 12px; + padding-left: 0; + padding-bottom: 0; + margin-bottom: 0; + margin-left: 0; +} + .charsheet .sheet-attr { + display: inline-block; + width: 10em; + text-align: right; + font-size: 14px; + font-family: "Times New Roman", Times, Serif; + padding: 0; + text-transform: uppercase; +} + .charsheet .sheet-attr:first-letter { + font-size: 1.4em; + font-weight: bold; +} + .charsheet .sheet-attr:first-line { + font-size: 1em; +} + .charsheet .sheet-fiftyfifty { + width: calc(50% - 25px) !important; +} + .charsheet .sheet-midcol { + width: 50px !important; +} + .charsheet .sheet-right-border { + border-right: 4px double #8c8b8b; +} + .charsheet .sheet-2colrow .sheet-col { + margin-right: 10px !important; +} + +.sheet-rolltemplate-btwtests table { + width: 100%; + border: 1px solid; + color: black; + font-size: 1em; + font-family: "Helvetica Neue", Helvetica, sans-serif; +} + +.sheet-rolltemplate-btwtests th { + background-color: rgb(89, 89, 89); + color: #ffffff; + padding: 2px; + border-bottom: 1px solid black; + line-height: 1.6em; + font-size: 1.2em; +} + +.sheet-rolltemplate-btwtests .userscript-tcat { + font-weight: bold; +} + +.sheet-rolltemplate-btwtests td { + padding: 5px; + border-bottom: 1px solid black; +} \ No newline at end of file diff --git a/Beyond the Wall and Other Adventures/btwoa.html b/Beyond the Wall and Other Adventures/btwoa.html new file mode 100644 index 0000000000..4153fb291c --- /dev/null +++ b/Beyond the Wall and Other Adventures/btwoa.html @@ -0,0 +1,584 @@ + + + +
+
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+ melee to hit + melee damage +
+
+ +
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+ +
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+ + +
+
+ ranged to hit + armor class + initiative +
+
+ +
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+ +
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+
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+ + +
+
+

hit points per level

+
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+ +
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+ +
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+ + +
+
+

languages known

+
+
+ +
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+ +
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+
+ + +
+
+

save vs mind control

+
+
+ +
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+ +
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+ + +
+
+

max # of allies

+
+
+ +
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+ +
+
+ +
Saving Throws
+
+
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+ +
+ +
+ +
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+ +
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+
Weapons
+
+
+
+ Name: +
+
+ To Hit: +
+
+ Dice: +
+
+ Damage: +
+
+
+
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+ +
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+ + +
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+ + +
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+ + +
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+ + +
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+
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+ +
Skills
+ +
+
+
+
+ + +
+
+ + +
+
+ + +
+
+ + +
+
+ +
+
+
+
+ +
+ +
Magic
+
Cantrips:
+ +
+
+
+
+ + +
+
+ + +
+ +
+ +
+
+
+
+ +
Spells:
+ +
Rituals:
+ +
+ +
+
+
+
+ Traits +
+ +
+
+
+
+
Equipment
+ +
+ + Find more at the publisher's website: https://www.flatlandgames.com +
+
+
+
Allies and Henchmen
+ +
+
Notes and History
+ +
+
+
+ + + +
+ + + + {{#attack}} + + {{#rollWasCrit() attack}} + + {{/rollWasCrit() attack}} + {{#rollWasFumble() attack}} + + {{/rollWasFumble() attack}} + {{/attack}} + {{#damage}} + + + + {{/damage}} + {{#save}} + + {{#^rollLess() save target}} + + {{/^rollLess() save target}} + {{#rollLess() save target}} + + {{/rollLess() save target}} + {{/save}} + {{#attrcheck}} + + {{#^rollGreater() attrcheck target}} + + {{/^rollGreater() attrcheck target}} + {{#rollGreater() attrcheck target}} + + {{/rollGreater() attrcheck target}} + {{#rollWasFumble() attrcheck}} + + {{/rollWasFumble() attrcheck}} + {{#rollWasCrit() attrcheck}} + + {{/rollWasCrit() attrcheck}} + {{/attrcheck}} + {{#skillcheck}} + + {{#^rollGreater() skillcheck target}} + + {{/^rollGreater() skillcheck target}} + {{#rollGreater() skillcheck target}} + + {{/rollGreater() skillcheck target}} + + {{#rollWasFumble() skillcheck}} + + {{/rollWasFumble() skillcheck}} + {{#rollWasCrit() skillcheck}} + + {{/rollWasCrit() skillcheck}} + {{/skillcheck}} + {{#cantripcheck}} + + + {{#^rollGreater() cantripcheck target}} + + {{/^rollGreater() cantripcheck target}} + + {{#rollGreater() cantripcheck target}} + + + {{/rollGreater() cantripcheck target}} + + {{#rollWasFumble() cantripcheck}} + + {{/rollWasFumble() cantripcheck}} + {{#rollWasCrit() cantripcheck}} + + {{/rollWasCrit() cantripcheck}} + + {{/cantripcheck}} + +
{{name}}
Attack: {{attack}} vs AC
Automatic hit! (Natural 20)
Automatic miss! (Natural 1)
Damage: {{damage}}
Roll: {{save}} > {{target}}
Success!
Failure.
Roll: {{attrcheck}} < {{target}}
Success!
Failure.
Automatic success! (Natural 1)
Automatic failure... (Natural 20)
Roll: {{skillcheck}} vs {{target}}
Success!
Failure.
Automatic success! (Natural 1)
Automatic failure... (Natural 20)
Roll: {{cantripcheck}} vs {{target}}
Success!
Failure.
+

Cantrip failure options:

+

Lose all magic for the day or

+

Cantrip goes wrong

+
Automatic success! (Natural 1)
Automatic failure... (Natural 20)
+
+
\ No newline at end of file diff --git a/Beyond the Wall and Other Adventures/btwoa.png b/Beyond the Wall and Other Adventures/btwoa.png new file mode 100644 index 0000000000..2bf3f4127e Binary files /dev/null and b/Beyond the Wall and Other Adventures/btwoa.png differ diff --git a/Beyond the Wall and Other Adventures/sheet.json b/Beyond the Wall and Other Adventures/sheet.json new file mode 100644 index 0000000000..71ef6474ca --- /dev/null +++ b/Beyond the Wall and Other Adventures/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "btwoa.html", + "css": "btwoa.css", + "authors": "Jose Junior", + "roll20userid": "46", + "preview": "btwoa.png", + "instructions": "This is a first version sheet for Beyond the Wall and other adventures. It follows the 'Further Afield' extended character sheet design." +} \ No newline at end of file diff --git a/Blades in the Dark/Assets/teeth/zero.png b/Blades in the Dark/Assets/teeth/zero.png deleted file mode 100644 index f9a80299c7..0000000000 Binary files a/Blades in the Dark/Assets/teeth/zero.png and /dev/null differ diff --git a/Blades in the Dark/Source/character.html b/Blades in the Dark/Source/character.html index eb63c015fc..6cb64b6b35 100644 --- a/Blades in the Dark/Source/character.html +++ b/Blades in the Dark/Source/character.html @@ -472,7 +472,7 @@
Mark XP:
Playbook Advancement
-
+
@@ -659,7 +659,6 @@
-
diff --git a/Blades in the Dark/Source/crew.html b/Blades in the Dark/Source/crew.html index e6372b4334..3111d4a342 100644 --- a/Blades in the Dark/Source/crew.html +++ b/Blades in the Dark/Source/crew.html @@ -55,12 +55,7 @@
- - - - - - + @@ -581,7 +576,7 @@
Mark XP:
Crew Advancement
-
+
@@ -601,6 +596,10 @@ + + + +
    @@ -640,7 +639,6 @@ Crew Upgrades
-
diff --git a/Blades in the Dark/Source/sheet.scss b/Blades in the Dark/Source/sheet.scss index 9652988266..18f43214b7 100644 --- a/Blades in the Dark/Source/sheet.scss +++ b/Blades in the Dark/Source/sheet.scss @@ -284,10 +284,10 @@ $lairboxcolor: #808080; position: relative; } .sheet-flexwidth { - &:not(:checked) + .sheet-container { + &:not(:checked) ~ .sheet-container { width: 860px; } - &:checked + .sheet-container { + &:checked ~ .sheet-container { min-width: 860px; max-width: 1190px; } @@ -688,7 +688,7 @@ textarea.sheet-smallcaps { .sheet-markxp { margin-right: auto; } -.sheet-advancement-xpholder { +.sheet-xpholder { letter-spacing: 0; font-size: 0; margin-left: 8px; @@ -1411,12 +1411,12 @@ input.sheet-zero { height: 12px; width: calc(100%/12); } -.sheet-turf-input[value="1"]:checked ~ input[type=radio].sheet-turf1 + span, -.sheet-turf-input[value="2"]:checked ~ input[type=radio].sheet-turf2 + span, -.sheet-turf-input[value="3"]:checked ~ input[type=radio].sheet-turf3 + span, -.sheet-turf-input[value="4"]:checked ~ input[type=radio].sheet-turf4 + span, -.sheet-turf-input[value="5"]:checked ~ input[type=radio].sheet-turf5 + span, -.sheet-turf-input[value="6"]:checked ~ input[type=radio].sheet-turf6 + span { +.sheet-turf-input[value="1"] ~ input[type=radio].sheet-turf1 + span, +.sheet-turf-input[value="2"] ~ input[type=radio].sheet-turf2 + span, +.sheet-turf-input[value="3"] ~ input[type=radio].sheet-turf3 + span, +.sheet-turf-input[value="4"] ~ input[type=radio].sheet-turf4 + span, +.sheet-turf-input[value="5"] ~ input[type=radio].sheet-turf5 + span, +.sheet-turf-input[value="6"] ~ input[type=radio].sheet-turf6 + span { background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-black.png'); } .sheet-tooth:checked ~ .sheet-stresstooth.sheet-turf6 + span { @@ -1578,7 +1578,7 @@ input.sheet-zero { position: relative; } .sheet-crewcoin-desc { - font-size: 9px; + font-size: 10px; line-height: 14px; padding-left: 3px; font-style: italic; @@ -1823,7 +1823,7 @@ input.sheet-zero { .sheet-vampirexp:checked ~ .sheet-xptooth + span { margin-right: 2px; } -.sheet-advancement-xpholder .sheet-vampirexp:not(:checked) ~ .sheet-tooth[value="8"] + span, +.sheet-xpholder .sheet-vampirexp:not(:checked) ~ .sheet-tooth[value="8"] + span, .sheet-attribute-xp-box .sheet-vampirexp:not(:checked) ~ .sheet-tooth[value="6"] + span { margin-right: 0; } diff --git a/Blades in the Dark/Source/title.html b/Blades in the Dark/Source/title.html index b5b1c4a5c3..45bd4c84a0 100644 --- a/Blades in the Dark/Source/title.html +++ b/Blades in the Dark/Source/title.html @@ -35,6 +35,7 @@ +
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.sheet-roll-size-12.sheet-roll-progress-7{background-image:linear-gradient(120deg,transparent 50%,red 50%),linear-gradient(90deg,white 50%,red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-roll-size-12.sheet-roll-progress-11{background-image:linear-gradient(240deg,transparent 50%,red 50%),linear-gradient(90deg,white 50%,red 50%)} diff --git a/Blades in the Dark/blades.html b/Blades in the Dark/blades.html index fcbe1b8183..7c71f2957b 100644 --- a/Blades in the Dark/blades.html +++ b/Blades in the Dark/blades.html @@ -1,4 +1,4 @@ -
Character ModeCrew ModeFaction Mode
Version
Vampire's Dark Talent:
Resistance bonus:
Load:
You have an intense need: life essence. To satisfy this need, possess a living victim and consume their spirit energy (this may be a downtime action). When you do so, clear half your drain (round down).
Your clockwork body runs on electroplasm. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear 5 drain.
Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?
———
———
——
——
——
——
Harm
3
Need Help
2
-1D
1
Less Effect
progress clock
Armor uses
Coin



Special Abilities
Mark XP:
Playbook Advancement
  • Every time you roll a desperate action, mark xp in that action's attribute.
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.
Teamwork
Assist a teammate
Lead a group action
Protect a teammate
Set up a teammate
Gather Information
  • What's really going on here?
Strictures
When you gain a new vampire trait (except veteran), add a stricture.
In downtime, you must spend one activity resting in a dark, silent place (or else suffer 3 stress).
You cannot enter a private residence without permission from the owner.
Spiritbane charms can hold you at bay. (Take 2 stress to resist the repulsion.)
When you suffer physical harm or overindulge your vice, your body twists into a horrific bestial form until you next feed without overindulging.
Your spirit must remain in this body, or be destroyed.
To generate playbook abilities, items, and friends, enter the name of the playbook above:
Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper, Ghost, Hull, or Vampire.
load
Items
(italics don't count for load)
How much load?
How much load?
Alchemicals
Bandoliers
When you use a bandolier slot, choose an alchemical:
Planning & Load
Choose a plan, provide the detail. Choose your load limit for the operation.
AssaultPoint of attack
OccultArcane power
DeceptionMethod
SocialConnection
StealthEntry point
TransportRoute
Gang
Elite
Expert
Q:
Bonus Die
+
Push yourself
(take 2 ) - or - accept a
Devil's Bargain
Clocks
Crew sheet
Rep
Turf
Hold
Lair
Coin
Vaults
Upon crew advance, each PC gets Stash = Tier+2
Special Abilities
Mark XP:
Crew Advancement
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • Contend with challenges above your current station.
  • Bolster your crew's reputation or develop a new one.
  • Express the goals, drives, inner conflict, or essential nature of the crew.
To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:
Assassins, Bravos, Cult, Hawkers, Shadows, Smugglers, or Vigilantes.
Crew Upgrades
How many boxes?
Lair
Quality
Training
Cohorts
Upgrade Costs
New Cohort: 2
Add Type: 2
Gang
Elite
Expert
Gang
Gang
Elite
Expert
Clocks
TierHoldStatus
TierHoldStatus
TierHoldStatus
TierHoldStatus
TierHoldStatus
War
  • When you're at war with any number of factions (status -3), the following penalties apply:
  • Lose 1 hold (temporarily, while the war persists). This may knock you down a Tier.
  • PCs get only one free downtime action instead of two.
  • Take +1 heat from each score.
  • Your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half their normal income (round down).
Clocks
+
Character ModeCrew ModeFaction Mode
Version
Vampire's Dark Talent:
Resistance bonus:
Load:
You have an intense need: life essence. To satisfy this need, possess a living victim and consume their spirit energy (this may be a downtime action). When you do so, clear half your drain (round down).
Your clockwork body runs on electroplasm. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear 5 drain.
Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?
———
———
——
——
——
——
Harm
3
Need Help
2
-1D
1
Less Effect
progress clock
Armor uses
Coin



Special Abilities
Mark XP:
Playbook Advancement
  • Every time you roll a desperate action, mark xp in that action's attribute.
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.
Teamwork
Assist a teammate
Lead a group action
Protect a teammate
Set up a teammate
Gather Information
  • What's really going on here?
Strictures
When you gain a new vampire trait (except veteran), add a stricture.
In downtime, you must spend one activity resting in a dark, silent place (or else suffer 3 stress).
You cannot enter a private residence without permission from the owner.
Spiritbane charms can hold you at bay. (Take 2 stress to resist the repulsion.)
When you suffer physical harm or overindulge your vice, your body twists into a horrific bestial form until you next feed without overindulging.
Your spirit must remain in this body, or be destroyed.
To generate playbook abilities, items, and friends, enter the name of the playbook above:
Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper, Ghost, Hull, or Vampire.
load
Items
(italics don't count for load)
How much load?
How much load?
Alchemicals
Bandoliers
When you use a bandolier slot, choose an alchemical:
Planning & Load
Choose a plan, provide the detail. Choose your load limit for the operation.
AssaultPoint of attack
OccultArcane power
DeceptionMethod
SocialConnection
StealthEntry point
TransportRoute
Gang
Elite
Expert
Q:
Bonus Die
+
Push yourself
(take 2 ) - or - accept a
Devil's Bargain
Clocks
Crew sheet
Rep
Turf
Hold
Lair
Coin
Vaults
Upon crew advance, each PC gets Stash = Tier+2
Special Abilities
Mark XP:
Crew Advancement
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • Contend with challenges above your current station.
  • Bolster your crew's reputation or develop a new one.
  • Express the goals, drives, inner conflict, or essential nature of the crew.
To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:
Assassins, Bravos, Cult, Hawkers, Shadows, Smugglers, or Vigilantes.
Crew Upgrades
How many boxes?
Lair
Quality
Training
Cohorts
Upgrade Costs
New Cohort: 2
Add Type: 2
Gang
Elite
Expert
Gang
Gang
Elite
Expert
Clocks
TierHoldStatus
TierHoldStatus
TierHoldStatus
TierHoldStatus
TierHoldStatus
War
  • When you're at war with any number of factions (status -3), the following penalties apply:
  • Lose 1 hold (temporarily, while the war persists). This may knock you down a Tier.
  • PCs get only one free downtime action instead of two.
  • Take +1 heat from each score.
  • Your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half their normal income (round down).
Clocks
{{charname}} {{subtitle}}
{{#title-text}}{{title}}{{/title-text}}{{^title-text}}{{#rolltypetext}}[{{rolltypetext}}]({{rolltypeimage}}){{/rolltypetext}}{{#title-insight}}{{/title-insight}}{{#title-prowess}}{{/title-prowess}}{{#title-resolve}}{{/title-resolve}}{{#title-hunt}}{{/title-hunt}}{{#title-study}}{{/title-study}}{{#title-survey}}{{/title-survey}}{{#title-tinker}}{{/title-tinker}}{{#title-finesse}}{{/title-finesse}}{{#title-prowl}}{{/title-prowl}}{{#title-skirmish}}{{/title-skirmish}}{{#title-wreck}}{{/title-wreck}}{{#title-attune}}{{/title-attune}}{{#title-command}}{{/title-command}}{{#title-consort}}{{/title-consort}}{{#title-sway}}{{/title-sway}}{{#title-fortune}}{{/title-fortune}}{{#title-vice}}{{/title-vice}}{{#title-crew_tier}}{{/title-crew_tier}}{{#title-entanglement}}{{/title-entanglement}}{{#title-cohort_quality}}{{/title-cohort_quality}}{{#title-lifestyle}}{{/title-lifestyle}}{{#title-recovery}}{{/title-recovery}}{{#title-engagement}}{{/title-engagement}}{{/title-text}}
{{#rollGreater() roll1 0}}{{roll1}}, {{/rollGreater() roll1 0}}{{#rollGreater() roll2 0}}{{roll2}}, {{/rollGreater() roll2 0}}{{#rollGreater() roll3 0}}{{roll3}}, {{/rollGreater() roll3 0}}{{#rollGreater() roll4 0}}{{roll4}}, {{/rollGreater() roll4 0}}{{#rollGreater() roll5 0}}{{roll5}}, {{/rollGreater() roll5 0}}{{#rollGreater() roll6 0}}{{roll6}}, {{/rollGreater() roll6 0}}{{#rollGreater() roll7 0}}{{roll7}}, {{/rollGreater() roll7 0}}{{#rollGreater() roll8 0}}{{roll8}}, {{/rollGreater() roll8 0}}{{#rollGreater() roll9 0}}{{roll9}}, {{/rollGreater() roll9 0}}{{#rollGreater() roll10 0}}{{roll10}}, {{/rollGreater() roll10 0}}{{#rollGreater() roll11 0}}{{roll11}}, {{/rollGreater() roll11 0}}{{#rollGreater() roll12 0}}{{roll12}}, {{/rollGreater() roll12 0}}{{#rollGreater() zerodice 0}}
{{zerodice}}
Zero Dice - take the lowest result above
{{/rollGreater() zerodice 0}}
{{#position}}
{{position}}
{{/position}}{{#effect}}
{{effect}}
{{/effect}}{{#resist}}{{^short}}
Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.
{{/short}}{{/resist}}{{#vice}}{{^short}}
Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.
{{/short}}{{/vice}}{{#notes}}
{{notes}}
{{/notes}}
{{charname}}
{{type}}
{{#content}}
{{title}}
{{content}}
{{/content}}{{#clock}}
{{title}}
{{/clock}}{{#harm}}{{#title-text}}
Harm
{{/title-text}}{{^title-text}}{{/title-text}}
3{{#harm3}}
{{harm3}}
{{/harm3}}
Need help
2{{#harm2_1}}
{{harm2_1}}
{{/harm2_1}}{{#harm2_2}}
{{harm2_2}}
{{/harm2_2}}
-1D
1{{#harm1_1}}
{{harm1_1}}
{{/harm1_1}}{{#harm1_2}}
{{harm1_2}}
{{/harm1_2}}
Less Effect
{{/harm}}
@@ -17,9 +65,9 @@

Character Data Sheet

Rank Rank Points Gender

Age Height Weight

- Defence (dodge) - Tactics (Initiative) - Defence (Parry) + Defence (dodge) + Initiative (tactics) + Defence (parry) Karma Endurance

@@ -40,45 +88,49 @@
+
+
+ Clear all skill check boxes? +

Personal Combat

- Dodge Mod
- Energy Wep. Mod
- Fighting Mod
- Grenade Mod
- Heavy Wep. Mod
- Kinetic Wep. Mod
- Melee Wep. Mod
- Parry Mod
+ Dodge Mod
+ Energy Wep. Mod
+ Fighting Mod
+ Grenade Mod
+ Heavy Wep. Mod
+ Kinetic Wep. Mod
+ Melee Wep. Mod
+ Parry Mod

Intelligence

- Computer Mod
- Culture & Law Mod
- Cyber Mod
- Medicine Mod
- Planetary Mod
- Science Mod
- Tactics Mod
- Trading Mod
+ Computer Mod
+ Culture & Law Mod
+ Cyber Mod
+ Medicine Mod
+ Planetary Mod
+ Science Mod
+ Tactics Mod
+ Trading Mod

Social Skills

- Bargain Mod
- Bluff Mod
- Charm Mod
- Diplomacy Mod
- Gambling Mod
- Insight Mod
- Intimidate Mod
- Streetwise Mod
+ Bargain Mod
+ Bluff Mod
+ Charm Mod
+ Diplomacy Mod
+ Gambling Mod
+ Insight Mod
+ Intimidate Mod
+ Streetwise Mod
@@ -87,24 +139,24 @@

Vehicle Skills

- Navigation Mod
- Repair Mod
- SPC Piloting Mod
- SPC Wep. Mod
- Systems Mod
- VHCL Piloting Mod
- VHCL Wep. Mod
+ Navigation Mod
+ Repair Mod
+ SPC Piloting Mod
+ SPC Wep. Mod
+ Systems Mod
+ VHCL Piloting Mod
+ VHCL Wep. Mod

Espionage

- Athletics Mod
- Perception Mod
- Security Mod
- Slight Of Hand Mod
- Stealth Mod
- Survival Mod
+ Athletics Mod
+ Perception Mod
+ Security Mod
+ Slight Of Hand Mod
+ Stealth Mod
+ Survival Mod
@@ -119,11 +171,11 @@

Ranged Weapons

- To Hit Short m Medium m Long m
Damage Ammo Notes + To Hit Short m Medium m Long m
Damage Ammo Notes

Close Combat

- To Hit Finesse Damage Notes + To Hit Finesse Damage Notes
To Hit Finesse Damage Notes
@@ -159,7 +211,7 @@

Clothing

- Item Worn
+ Item Worn
Description
@@ -221,27 +273,27 @@

Weapons

Size Strength
- Power Accuracy To Hit (accuracy + SPC wep bonus)
+ Power Accuracy To Hit (accuracy + SPC wep bonus)
Damage Ammo
Notes

Utility Mounts

Size Strength
- Power Model Description
+ Power Model Description
Notes

Fixed Components

Bulkhead, PowerPlant, Thrusters, Frame Shift Drive, Life Support, Power Distributer, Sensors, Cargo Hatch
Size Strength
- Power Model Description
+ Power Model Description
Notes

Internal Components

Size Strength
- Power Model Description
+ Power Model Description
Notes

Total power

@@ -260,7 +312,7 @@ Sheilds Recharge

Weapons

- Accuracy To Hit (accuracy + VHC wep bonus)
+ Accuracy To Hit (accuracy + VHC wep bonus)
Damage Ammo
Notes
diff --git a/In-Nomine-Char-Sheet/in-nomine.css b/In-Nomine-Char-Sheet/in-nomine.css new file mode 100644 index 0000000000..879b460d13 --- /dev/null +++ b/In-Nomine-Char-Sheet/in-nomine.css @@ -0,0 +1,53 @@ +/* + +*/ +/*----------- Tabs Setup -------------*/ + +/*this hides the contents of each tab by default*/ +.charsheet div[class^="sheet-section"] { + display: none; +} + +/*this shows the tab content when the appropriate input field is selected*/ +.charsheet input.sheet-tab1:checked ~ div.sheet-section-anjo, +.charsheet input.sheet-tab2:checked ~ div.sheet-section-demon{ + display: block; +} + + +/*this hides the radio button for each tab, makes it 100px wide and 40px tall and makes sure it's above everything else*/ +.charsheet input.sheet-tab { + width: 100px; + height: 40px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} + +/*this styles the span with the tab information and slides to the left, so it appears underneath the radio button*/ +.charsheet span.sheet-tab { + text-align: center; + display: inline-block; + font-size: 13px; + background: #c7c3b0; + color: black; + font-weight: bold; + border-radius: 4px; + + width: 100px; + height: 40px; + cursor: pointer; + position: relative; + vertical-align: middle; + margin-left: -101px;/*originally 91px*/ +} + +/*this modifies the span color once the radio button is selected so you know which tab is selected*/ +.charsheet input.sheet-tab1:checked + span.sheet-tab1, +.charsheet input.sheet-tab2:checked + span.sheet-tab2 { + background: #2c424e; + color: #bfc4c6; + border-radius: 4px; +} +/*----------- End Tab Setup -----------*/ \ No newline at end of file diff --git a/In-Nomine-Char-Sheet/in-nomine.html b/In-Nomine-Char-Sheet/in-nomine.html new file mode 100644 index 0000000000..2b3e167525 --- /dev/null +++ b/In-Nomine-Char-Sheet/in-nomine.html @@ -0,0 +1,84 @@ +"roll20userid": "1211279" + + +
+ + + Anjo + + Demônio + + +
+ + +
+ + + + + +
+
+ + + + + + + + + +
+
+ + + + + + +
+
+ + + + + +
+
+ + + + + + +
+
+
+ + +
+
+ diff --git a/In-Nomine-Char-Sheet/in-nomine.png b/In-Nomine-Char-Sheet/in-nomine.png new file mode 100644 index 0000000000..8225c71e74 Binary files /dev/null and b/In-Nomine-Char-Sheet/in-nomine.png differ diff --git a/In-Nomine-Char-Sheet/sheet.json b/In-Nomine-Char-Sheet/sheet.json new file mode 100644 index 0000000000..ba8bddd215 --- /dev/null +++ b/In-Nomine-Char-Sheet/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "in-nomine.html", + "css": "in-nomine.css", + "authors": "jhoRoX,Lucas", + "roll20userid": "1211279", + "preview": "in-nomine.png", + "instructions": "" +} \ No newline at end of file diff --git a/Knight/knight.html b/Knight/knight.html index 81a51e5759..1bed03826f 100644 --- a/Knight/knight.html +++ b/Knight/knight.html @@ -11398,6 +11398,8 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige. + + @@ -11416,7 +11418,7 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige. - + @@ -4601,7 +4601,7 @@ Version 0.8.2 Beta var composition_trans = getTranslationByKey('composition-u'); var design_trans = getTranslationByKey('design-u'); var smithing_trans = getTranslationByKey('smithing-u'); - var fitness_trans = getTranslationByKey('fitness-u'); + var fitness_trans = getTranslationByKey('fitness-defense-u'); var martial_arts_melee_trans = getTranslationByKey('martial_arts_melee-u'); var martial_arts_ranged_trans = getTranslationByKey('martial_arts_ranged-u'); var martial_arts_unarmed_trans = getTranslationByKey('martial_arts_unarmed-u'); diff --git a/L5R Fantasy Flight Games/translation.json b/L5R Fantasy Flight Games/translation.json index 3978afd8d7..f3484ce72a 100644 --- a/L5R Fantasy Flight Games/translation.json +++ b/L5R Fantasy Flight Games/translation.json @@ -31,7 +31,7 @@ "smithing-u": "Smithing", "artisan-skills-u": "Artisan Skills", "martial-skills-u": "Martial Skills", - "fitness-u": "Fitness (Defense)", + "fitness-u": "Fitness", "martial_arts_melee-u": "M.A. [Melee]", "martial_arts_ranged-u": "M.A. [Ranged]", "martial_arts_unarmed-u": "M.A. [Unarmed]", @@ -263,5 +263,7 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" + } diff --git a/L5R/L5Rsheet.htm b/L5R/L5Rsheet.htm index 55d7532131..33fa1e5897 100644 --- a/L5R/L5Rsheet.htm +++ b/L5R/L5Rsheet.htm @@ -1775,7 +1775,7 @@ + Sheet Version:
@@ -34,13 +34,16 @@ - + + + +
Sheet Type:
@@ -50,7 +53,9 @@ PC NPC Battle Unit - Ship + Ship + Vehicle + Solar System
@@ -87,6 +92,7 @@ Setting:
+ Vehicles: + +
+ Extended Conflict Resolution Enabled:
- Luther Arkwright Psionics Enabled: - @@ -297,6 +312,548 @@
+ +
+
+

Stats

+
+
Name:
+
+
+
+
Sub Sector:
+
+
+
+
Hex:
+
+
+
+
Star Type:
+
+
+
+
Planets:
+
+
+
+
Habitable:
+
+
+
+
Starports:
+
+
+
+
Astroid Belt:
+
+
+
Notes:
+
+
+
+
+

Species

+
+
Name:
+
Description:
+
+
+
+
+

Worlds

+
+
Name:
+
Description:
+
+
+
+
+
+ +
+ + +
+
+
+

Stats

+
+
Name:
+
+
Type:
+
Terrestrial Spaceship
+
+
+
Size:
+
+ +
+
Speed:
+
+ +
+
+
+
Hull:
+ +
Structure:
+ / +
Shields:
+ / +
+
+
Traits:
+
+
+
+ + +
+

Weapons

+
+
Weapon
+
Damage
+
+
Range
+
Rate
+
Ammo
+
Load
+
Traits
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+

Systems

+
+
Roll
+
System
+
Hits
+
+
+
+
+
/
+
+
+
+
+
/
+
+
+
+
+
/
+
+
+
+
+
/
+
+
+
+
+
/
+
+
+
+
+
/
+
+
+
+
+
/
+
+
+
+
+
/
+
+
+
+
+
/
+
+
+
+
+
/
+
+
+
+ +
+ + +
+
+
+
+

Name

+
+
+
+

Type

+
+ +
+
+
+
+
+

Stats

+
+ +
Speed:
+
+
Armor:
+
+
Hit Points:
+
/
+ + +
Handling:
+
+
Shields:
+
/
+
Recovery:
+
+ +
Size:
+
+
Size Rating:
+
+
Hyperspace:
+
+
+
+ + +
+

Weapons

+
+
Weapon
+
Damage
+
+
Range
+
Rate
+
Ammo
+
Load
+
Traits
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ + +
+
+

Apps

+
+
App
+
+
+
+
+
+
+
+
+
+
+

Notes

+ +
+
+
+ + +
+

Attributes & Modules

+ + + + +
+
Attribute
+
+
+
+
Streamlined
+
+
+
+
Stealth
+
+
+
+
Condition
+
+
+
+
Visual Size (Sails Up)
+
+
+
+
Module
+
#
+
+
+
d100
+
Module
+
HP
+
#
+
+
+
Airlock
+
+
+
+
Cargo Hold
+
+
+
+
-
+
Cargo Hold
+
+
+
+
+
Cockpit/Bridge
+
+
+
+
-
+
Cockpit/Bridge
+
+
+
+
+
Crew Quarters
+
+
+
+
-
+
Crew Quarters
+
+
+
+
+
Engines ()
+
+
+
+
-
+
Engines ()
+
+
+
+
+
-
+
Escape Pod
+
+
+
+
+
-
+
Extra Sensors
+
+
+
+
+
Environment
+
+
+
+
Hanger Bay
+
+
+
+
-
+
Hanger Bay
+
+
+
+
+
-
+
Hyperdrive
+
+
+
+
+
Lab
+
+
+
+
-
+
Lab
+
+
+
+
+
Maneuvering ()
+
+
+
+
-
+
Maneuvering ()
+
+
+
+
+
Open Space
+
+
+
+
-
+
Open Space
+
+
+
+
+
Passenger Quarters
+
+
+
+
-
+
Passenger Quarters
+
+
+
+
+
Rescue Utilities
+
+
+
+
Robot Arm
+
+
+
+
-
+
Robot Arm
+
+
+
+
+
Self Repair
+
+
+
+
-
+
Self Repair
+
+
+
+
+
Sensors
+
+
+
+
Sickbay
+
+
+
+
-
+
Sickbay
+
+
+
+
+
Storage
+
+
+
+
-
+
Tractor Beam
+
+
+
+
+
Weapons
+
+
+
+
-
+
Weapons
+
+
+
+
+
Lift Gas
+
+
+
+
Total Modules:
+
+
+
+
+ +
+
@@ -880,8 +1437,8 @@
Mysticism:
-
Psionics:
-
+
Psionics:
+
Sorcery:
Theism:
@@ -1126,12 +1683,12 @@
-
:
+
INT:
-
INTINS
+
INTINS
Base:
Training:
Ageing:
@@ -1700,7 +2257,7 @@
-

Encumbrance

Average Species SIZ: +

Encumbrance

Average Species SIZ: Equip Pack
@@ -1713,7 +2270,7 @@
-
+
Encumbrance from Missile Weapons:
Encumbrance from Firearms:
-
Encumbrance from Gear:
+
Encumbrance from Loadout:
+
Encumbrance from Pack:
Encumbrance from Currency:
Burdened: greater than
Overloaded: greater than
@@ -2717,7 +3275,7 @@

Magic

- TheismSorceryPsionicsMysticismAnimismFolk MagicDivine MagicArcane MagicRoman MagicPsionicsDisplay: + TheismSorceryPsionicsMysticismAnimismFolk MagicDivine MagicArcane MagicRoman MagicPsionicsDisplay:

@@ -3914,8 +4472,8 @@
- -
+ +

Psionics

@@ -4354,16 +4912,30 @@

Equipment

-
+
Item
+
Location
ENC
Qty
-
+
+
+ +
+
+
+
Notes:
@@ -4870,6 +5442,26 @@ }); } + function upgrade_1_7_0_to_1_8_0() { + console.log("copy gear_enc to loadout_enc"); + var newattrs = {}; + getAttrs(["gear_enc", "la_psionics_enabled_option", "display_la_psionics"], function(v) { + if(v["gear_enc"]) { + newattrs["loadout_enc"] = v.gear_enc; + } + console.log("Setting loadout_enc value copied from gear_enc"); + if(v["la_psionics_enabled_option"]) { + newattrs["mythras_psionics_enabled_option"] = v.la_psionics_enabled_option; + } + console.log("Setting mythras_psionics_enabled_option value copied from la_psionics_enabled_option"); + if(v["display_la_psionics"]) { + newattrs["display_mythras_psionics"] = v.display_la_psionics; + } + console.log("Setting display_mythras_psionics value copied from display_la_psionics"); + setAttrs(newattrs); + }); + } + var versioning = function() { getAttrs(["version"], function(v) { if(!v["version"] || v["version"] === "") { @@ -4948,6 +5540,12 @@ setAttrs({version: "1.7.0"}); versioning(); } + else if(v["version"] === "1.7.0") { + console.log("upgrading to v1.8.0"); + upgrade_1_7_0_to_1_8_0(); + setAttrs({version: "1.8.0"}); + versioning(); + } else { console.log("Sheet fully updated"); } @@ -4955,7 +5553,7 @@ } var campaign_options = function() { - getAttrs(["setting_option", "luck_points_rank_option", "extended_conflict_enabled_option", "simplified_combat_enabled_option", "tenacity_enabled_option", "spirit_tenacity_option", "luther_arkwright_style_option", "m_space_style_option", "boating_standard_option", "status_standard_option", "superstition_standard_option", "dependencies_enabled_option", "firearms_enabled_option", "affiliations_enabled_option", "ms_psionics_enabled_option", "roman_magic_enabled_option", "arcane_magic_enabled_option", "divine_magic_enabled_option", "folk_magic_enabled_option", "animism_enabled_option", "mysticism_enabled_option", "la_psionics_enabled_option", "sorcery_enabled_option", "theism_enabled_option", "max_devotional_pool_based_on_option"], function(v) { + getAttrs(["setting_option", "luck_points_rank_option", "vehicle_type_option", "extended_conflict_enabled_option", "simplified_combat_enabled_option", "tenacity_enabled_option", "spirit_tenacity_option", "luther_arkwright_style_option", "m_space_style_option", "boating_standard_option", "status_standard_option", "superstition_standard_option", "dependencies_enabled_option", "firearms_enabled_option", "affiliations_enabled_option", "ms_psionics_enabled_option", "roman_magic_enabled_option", "arcane_magic_enabled_option", "divine_magic_enabled_option", "folk_magic_enabled_option", "animism_enabled_option", "mysticism_enabled_option", "mythras_psionics_enabled_option", "sorcery_enabled_option", "theism_enabled_option", "max_devotional_pool_based_on_option"], function(v) { var newoptions = {}; // Default Setting Configs var setting_configs = { @@ -4977,12 +5575,12 @@ animism_enabled: "1", spirit_tenacity: "0", mysticism_enabled: "1", - la_psionics_enabled: "0", + mythras_psionics_enabled: "0", sorcery_enabled: "1", theism_enabled: "1", affiliations_enabled: "0", + vehicle_type: "ships", max_devotional_pool_based_on: "@{rank_devotion_pool_limit}", - }; // Setting Overrides if(v["setting_option"] === "luther_arkwright") { @@ -4995,7 +5593,8 @@ setting_configs["animism_enabled"] = "0"; setting_configs["sorcery_enabled"] = "0"; setting_configs["theism_enabled"] = "0"; - setting_configs["la_psionics_enabled"] = "1"; + setting_configs["mythras_psionics_enabled"] = "1"; + setting_configs["vehicle_type"] = "mythras"; } else if(v["setting_option"] === "classic_fantasy") { setting_configs["sheet_style"] = "classic_fantasy"; setting_configs["luck_points_rank"] = "1"; @@ -5015,6 +5614,7 @@ setting_configs["mysticism_enabled"] = "0"; setting_configs["sorcery_enabled"] = "0"; setting_configs["theism_enabled"] = "0"; + setting_configs["vehicle_type"] = "mspace"; } else if(v["setting_option"] === "monster_island") { setting_configs["status_standard"] = "1"; setting_configs["folk_magic_enabled"] = "0"; @@ -5037,6 +5637,13 @@ setting_configs["mysticism_enabled"] = "0"; setting_configs["sorcery_enabled"] = "0"; setting_configs["theism_enabled"] = "0"; + } else if(v["setting_option"] === "after_the_vampire_wars") { + setting_configs["tenacity_enabled"] = "1"; + setting_configs["spirit_tenacity"] = "1"; + setting_configs["theism_enabled"] = "0"; + setting_configs["mythras_psionics_enabled"] = "1"; + setting_configs["vehicle_type"] = "mythras"; + setting_configs["firearms_enabled"] = "1"; } else {} // Sheet Style @@ -5049,6 +5656,13 @@ newoptions["extended_conflict_enabled"] = v["extended_conflict_enabled_option"]; } + // Vehicle Type + if(v["vehicle_type_option"] === "default") { + newoptions["vehicle_type"] = setting_configs["vehicle_type"]; + } else { + newoptions["vehicle_type"] = v["vehicle_type_option"]; + } + // Simplified Combat Enabled if(v["simplified_combat_enabled_option"] === "default") { newoptions["simplified_combat_enabled"] = setting_configs["simplified_combat_enabled"]; @@ -5161,11 +5775,11 @@ newoptions["mysticism_enabled"] = v["mysticism_enabled_option"]; } - // Luther Arkwright Psionics Enabled - if(v["la_psionics_enabled_option"] === "default") { - newoptions["la_psionics_enabled"] = setting_configs["la_psionics_enabled"]; + // Mythras Psionics Enabled + if(v["mythras_psionics_enabled_option"] === "default") { + newoptions["mythras_psionics_enabled"] = setting_configs["mythras_psionics_enabled"]; } else { - newoptions["la_psionics_enabled"] = v["la_psionics_enabled_option"]; + newoptions["mythras_psionics_enabled"] = v["mythras_psionics_enabled_option"]; } // Sorcery Enabled @@ -5312,6 +5926,56 @@ }); }); + // Mythras Vehicle Systems + on("change:vehicle_size", function() { + getAttrs(["vehicle_size"], function(values) { + setAttrs({ + vehicle_system1_hits: values.vehicle_size, + vehicle_system2_hits: values.vehicle_size, + vehicle_system3_hits: values.vehicle_size, + vehicle_system4_hits: values.vehicle_size, + vehicle_system5_hits: values.vehicle_size, + vehicle_system6_hits: values.vehicle_size, + vehicle_system7_hits: values.vehicle_size, + vehicle_system8_hits: values.vehicle_size, + vehicle_system9_hits: values.vehicle_size, + vehicle_system10_hits: values.vehicle_size + }); + }); + }); + + on("change:mythras_vehicle_type", function() { + getAttrs(["mythras_vehicle_type"], function(values) { + if (values.mythras_vehicle_type === "spaceship") { + setAttrs({ + vehicle_system1_roll: 1, vehicle_system1_name: getTranslationByKey('avionics-u'), + vehicle_system2_roll: 2, vehicle_system2_name: getTranslationByKey('communications-u'), + vehicle_system3_roll: 3, vehicle_system3_name: getTranslationByKey('crew-u') + "/" + getTranslationByKey('passengers-u'), + vehicle_system4_roll: 4, vehicle_system4_name: getTranslationByKey('hold-u') + "/" + getTranslationByKey('hangar-bay-u'), + vehicle_system5_roll: 5, vehicle_system5_name: getTranslationByKey('hyperdrive-u'), + vehicle_system6_roll: 6, vehicle_system6_name: getTranslationByKey('reactor-core-u'), + vehicle_system7_roll: 7, vehicle_system7_name: getTranslationByKey('sensors-u'), + vehicle_system8_roll: 8, vehicle_system8_name: getTranslationByKey('shields-u'), + vehicle_system9_roll: 9, vehicle_system9_name: getTranslationByKey('sublight-drive-u'), + vehicle_system10_roll: 10, vehicle_system10_name: getTranslationByKey('weapons-u') + }); + } else { + setAttrs({ + vehicle_system1_roll: 1, vehicle_system1_name: getTranslationByKey('cargo-compartment-u'), + vehicle_system2_roll: 2, vehicle_system2_name: getTranslationByKey('communications-u'), + vehicle_system3_roll: 3, vehicle_system3_name: getTranslationByKey('controls-u'), + vehicle_system4_roll: 4, vehicle_system4_name: getTranslationByKey('drive-u') + "/" + getTranslationByKey('repulsorlift-u'), + vehicle_system5_roll: 5, vehicle_system5_name: getTranslationByKey('crew-u') + "/" + getTranslationByKey('passengers-u'), + vehicle_system6_roll: 6, vehicle_system6_name: getTranslationByKey('power-core-u'), + vehicle_system7_roll: 7, vehicle_system7_name: getTranslationByKey('sensors-u'), + vehicle_system8_roll: 8, vehicle_system8_name: getTranslationByKey('weapons-u'), + vehicle_system9_roll: 0, vehicle_system9_name: "", + vehicle_system10_roll: 0, vehicle_system10_name: "" + }); + } + }); + }); + // Hit Locations on("change:hit_locations", function() { getAttrs(["hit_locations"], function(values) { @@ -5424,6 +6088,459 @@ }); }); + //M-Space Spaceship Toggle + on("change:msvehicle_maneuvering_tr change:msvehicle_engines_tr change:msvehicle_type change:msvehicle_tractor_beam change:msvehicle_storage change:msvehicle_sickbay change:msvehicle_sensors change:msvehicle_self_repair change:msvehicle_robot_arm change:msvehicle_rescue_utilities change:msvehicle_passengers change:msvehicle_open_space change:msvehicle_maneuvering change:msvehicle_lab change:msvehicle_hyperspace change:msvehicle_hanger change:msvehicle_environment change:msvehicle_extra_sensors change:msvehicle_escape_pod change:msvehicle_engines change:msvehicle_crew change:msvehicle_cockpit change:msvehicle_cargo change:msvehicle_airlock change:msvehicle_weapons", function() { + getAttrs(["msvehicle_engines_tr", "msvehicle_maneuvering_tr", "msvehicle_type", "msvehicle_tractor_beam", "msvehicle_storage", "msvehicle_sickbay", "msvehicle_sensors", "msvehicle_self_repair", "msvehicle_robot_arm", "msvehicle_rescue_utilities", "msvehicle_passengers", "msvehicle_open_space", "msvehicle_maneuvering", "msvehicle_lab", "msvehicle_hyperspace", "msvehicle_hanger", "msvehicle_environment", "msvehicle_extra_sensors", "msvehicle_escape_pod", "msvehicle_engines", "msvehicle_crew", "msvehicle_cockpit", "msvehicle_cargo", "msvehicle_airlock", "msvehicle_weapons"], function(values) { + var weapons = parseFloat(values.msvehicle_weapons); + var tractor_beam = parseFloat(values.msvehicle_tractor_beam); + var storage = parseFloat(values.msvehicle_storage); + var sickbay = parseFloat(values.msvehicle_sickbay); + var sensors = parseFloat(values.msvehicle_sensors); + var self_repair = parseFloat(values.msvehicle_self_repair); + var robot_arms = parseFloat(values.msvehicle_robot_arm); + var rescue_utilities = parseFloat(values.msvehicle_rescue_utilities); + var passengers = parseFloat(values.msvehicle_passengers); + var open_space = parseFloat(values.msvehicle_open_space); + var maneuvering = parseFloat(values.msvehicle_maneuvering); + var lab = parseFloat(values.msvehicle_lab); + var hyperspace = parseFloat(values.msvehicle_hyperspace); + var hanger = parseFloat(values.msvehicle_hanger); + var environment = parseFloat(values.msvehicle_environment); + var extra_sensors = parseFloat(values.msvehicle_extra_sensors); + var escape_pod = parseFloat(values.msvehicle_escape_pod); + var engines = parseFloat(values.msvehicle_engines); + var crew = parseFloat(values.msvehicle_crew); + var cockpit = parseFloat(values.msvehicle_cockpit); + var cargo = parseFloat(values.msvehicle_cargo); + var airlock = parseFloat(values.msvehicle_airlock); + + var engines_tr = parseInt(values.msvehicle_engines_tr); + var maneuvering_tr = parseInt(values.msvehicle_maneuvering_tr); + + var total_modules = weapons + tractor_beam + storage + sickbay + sensors + self_repair + robot_arms + rescue_utilities + passengers + open_space + maneuvering + lab + hyperspace + hanger + environment + extra_sensors + escape_pod + engines + crew + cockpit + cargo + airlock; + + var speed_tr = Math.ceil((engines*engines_tr)/total_modules); + var handling_tr = Math.ceil((maneuvering*maneuvering_tr)/total_modules); + + + var cargo_ts = 0; + var cargo_te = 0; + var cockpit_ts = 0; + var cockpit_te = 0; + var crew_ts = 0; + var crew_te = 0; + var engines_ts = 0; + var engines_te = 0; + var escape_pod_ts = 0; + var escape_pod_te = 0; + var extra_sensors_ts = 0; + var extra_sensors_te = 0; + var hanger_ts = 0; + var hanger_te = 0; + var hyperspace_ts = 0; + var hyperspace_te = 0; + var lab_ts = 0; + var lab_te = 0; + var maneuvering_ts = 0; + var maneuvering_te = 0; + var open_space_ts = 0; + var open_space_te = 0; + var passengers_ts = 0; + var passengers_te = 0; + var robot_arms_ts = 0; + var robot_arms_te = 0; + var self_repair_ts = 0; + var self_repair_te = 0; + var sickbay_ts = 0; + var sickbay_te = 0; + var storage_ts = 0; + var storage_te = 0; + var tractor_beam_ts = 0; + var tractor_beam_te = 0; + var weapons_ts = 0; + var weapons_te = 0; + if (values.msvehicle_type == "spaceship") { + var pct_values = {}; + + pct_values['weapons'] = (weapons/total_modules)*100; + if (pct_values['weapons'] < 1 && pct_values['weapons'] > 0) { + pct_values['weapons'] = 1; + } else { + pct_values['weapons'] = Math.round(pct_values['weapons']); + } + pct_values['tractor_beam'] = (tractor_beam/total_modules)*100; + if (pct_values['tractor_beam'] < 1 && pct_values['tractor_beam'] > 0) { + pct_values['tractor_beam'] = 1; + } else { + pct_values['tractor_beam'] = Math.round(pct_values['tractor_beam']); + } + pct_values['storage'] = (storage/total_modules)*100; + if (pct_values['storage'] < 1 && pct_values['storage'] > 0) { + pct_values['storage'] = 1; + } else { + pct_values['storage'] = Math.round(pct_values['storage']); + } + pct_values['sickbay'] = (sickbay/total_modules)*100; + if (pct_values['sickbay'] < 1 && pct_values['sickbay'] > 0) { + pct_values['sickbay'] = 1; + } else { + pct_values['sickbay'] = Math.round(pct_values['sickbay']); + } + pct_values['self_repair'] = (self_repair/total_modules)*100; + if (pct_values['self_repair'] < 1 && pct_values['self_repair'] > 0) { + pct_values['self_repair'] = 1; + } else { + pct_values['self_repair'] = Math.round(pct_values['self_repair']); + } + pct_values['robot_arms'] = (robot_arms/total_modules)*100; + if (pct_values['robot_arms'] < 1 && pct_values['robot_arms'] > 0) { + pct_values['robot_arms'] = 1; + } else { + pct_values['robot_arms'] = Math.round(pct_values['robot_arms']); + } + pct_values['passengers'] = (passengers/total_modules)*100; + if (pct_values['passengers'] < 1 && pct_values['passengers'] > 0) { + pct_values['passengers'] = 1; + } else { + pct_values['passengers'] = Math.round(pct_values['passengers']); + } + pct_values['open_space'] = (open_space/total_modules)*100; + if (pct_values['open_space'] < 1 && pct_values['open_space'] > 0) { + pct_values['open_space'] = 1; + } else { + pct_values['open_space'] = Math.round(pct_values['open_space']); + } + pct_values['maneuvering'] = (maneuvering/total_modules)*100; + if (pct_values['maneuvering'] < 1 && pct_values['maneuvering'] > 0) { + pct_values['maneuvering'] = 1; + } else { + pct_values['maneuvering'] = Math.round(pct_values['maneuvering']); + } + pct_values['lab'] = (lab/total_modules)*100; + if (pct_values['lab'] < 1 && pct_values['lab'] > 0) { + pct_values['lab'] = 1; + } else { + pct_values['lab'] = Math.round(pct_values['lab']); + } + pct_values['hyperspace'] = (hyperspace/total_modules)*100; + if (pct_values['hyperspace'] < 1 && pct_values['hyperspace'] > 0) { + pct_values['hyperspace'] = 1; + } else { + pct_values['hyperspace'] = Math.round(pct_values['hyperspace']); + } + pct_values['hanger'] = (hanger/total_modules)*100; + if (pct_values['hanger'] < 1 && pct_values['hanger'] > 0) { + pct_values['hanger'] = 1; + } else { + pct_values['hanger'] = Math.round(pct_values['hanger']); + } + pct_values['extra_sensors'] = (extra_sensors/total_modules)*100; + if (pct_values['extra_sensors'] < 1 && pct_values['extra_sensors'] > 0) { + pct_values['extra_sensors'] = 1; + } else { + pct_values['extra_sensors'] = Math.round(pct_values['extra_sensors']); + } + pct_values['escape_pod'] = (escape_pod/total_modules)*100; + if (pct_values['escape_pod'] < 1 && pct_values['escape_pod'] > 0) { + pct_values['escape_pod'] = 1; + } else { + pct_values['escape_pod'] = Math.round(pct_values['escape_pod']); + } + pct_values['engines'] = (engines/total_modules)*100; + if (pct_values['engines'] < 1 && pct_values['engines'] > 0) { + pct_values['engines'] = 1; + } else { + pct_values['engines'] = Math.round(pct_values['engines']); + } + pct_values['crew'] = (crew/total_modules)*100; + if (pct_values['crew'] < 1 && pct_values['crew'] > 0) { + pct_values['crew'] = 1; + } else { + pct_values['crew'] = Math.round(pct_values['crew']); + } + pct_values['cockpit'] = (cockpit/total_modules)*100; + if (pct_values['cockpit'] < 1 && pct_values['cockpit'] > 0) { + pct_values['cockpit'] = 1; + } else { + pct_values['cockpit'] = Math.round(pct_values['cockpit']); + } + pct_values['cargo'] = (cargo/total_modules)*100; + if (pct_values['cargo'] < 1 && pct_values['cargo'] > 0) { + pct_values['cargo'] = 1; + } else { + pct_values['cargo'] = Math.round(pct_values['cargo']); + } + + + + var total_pct = pct_values['cargo'] + pct_values['cockpit'] + pct_values['crew'] + pct_values['engines'] + pct_values['escape_pod'] + pct_values['extra_sensors'] + pct_values['hanger'] + pct_values['hyperspace'] + pct_values['lab'] + pct_values['maneuvering'] + pct_values['open_space'] + pct_values['passengers'] + pct_values['self_repair'] + pct_values['robot_arms'] + pct_values['sickbay'] + pct_values['storage'] + pct_values['tractor_beam'] + pct_values['weapons']; + var pct_diff = total_pct - 100; + if (pct_diff < 0) { + while (pct_diff != 0) { + for (var key in pct_values) { + if (pct_values[key] != 0) { + pct_values[key] = pct_values[key] + 1; + pct_diff = pct_diff + 1; + } + + if (pct_diff === 0) { + break; + } + } + } + } + + if (pct_diff > 0) { + while (pct_diff != 0) { + for (var key in pct_values) { + if (pct_values[key] != 0 && pct_values[key] != 1) { + pct_values[key] = pct_values[key] - 1; + pct_diff = pct_diff - 1; + } + + if (pct_diff === 0) { + break; + } + } + } + } + + var last_value = 0; + + if (pct_values['cargo'] != 0) { + cargo_ts = last_value + 1; + cargo_te = last_value + pct_values['cargo']; + last_value = cargo_te; + } + if (pct_values['cockpit'] != 0) { + cockpit_ts = last_value + 1; + cockpit_te = last_value + pct_values['cockpit']; + last_value = cockpit_te; + } + if (pct_values['crew'] != 0) { + crew_ts = last_value + 1; + crew_te = last_value + pct_values['crew']; + last_value = crew_te; + } + if (pct_values['engines'] != 0) { + engines_ts = last_value + 1; + engines_te = last_value + pct_values['engines']; + last_value = engines_te; + } + if (pct_values['escape_pod'] != 0) { + escape_pod_ts = last_value + 1; + escape_pod_te = last_value + pct_values['escape_pod']; + last_value = escape_pod_te; + } + if (pct_values['extra_sensors'] != 0) { + extra_sensors_ts = last_value + 1; + extra_sensors_te = last_value + pct_values['extra_sensors']; + last_value = extra_sensors_te; + } + if (pct_values['hanger'] != 0) { + hanger_ts = last_value + 1; + hanger_te = last_value + pct_values['hanger']; + last_value = hanger_te; + } + if (pct_values['hyperspace'] != 0) { + hyperspace_ts = last_value + 1; + hyperspace_te = last_value + pct_values['hyperspace']; + last_value = hyperspace_te; + } + if (pct_values['lab'] != 0) { + lab_ts = last_value + 1; + lab_te = last_value + pct_values['lab']; + last_value = lab_te; + } + if (pct_values['maneuvering'] != 0) { + maneuvering_ts = last_value + 1; + maneuvering_te = last_value + pct_values['maneuvering']; + last_value = maneuvering_te; + } + if (pct_values['open_space'] != 0) { + open_space_ts = last_value + 1; + open_space_te = last_value + pct_values['open_space']; + last_value = open_space_te; + } + if (pct_values['passengers'] != 0) { + passengers_ts = last_value + 1; + passengers_te = last_value + pct_values['passengers']; + last_value = passengers_te; + } + if (pct_values['robot_arms'] != 0) { + robot_arms_ts = last_value + 1; + robot_arms_te = last_value + pct_values['robot_arms']; + last_value = robot_arms_te; + } + if (pct_values['self_repair'] != 0) { + self_repair_ts = last_value + 1; + self_repair_te = last_value + pct_values['self_repair']; + last_value = self_repair_te; + } + if (pct_values['sickbay'] != 0) { + sickbay_ts = last_value + 1; + sickbay_te = last_value + pct_values['sickbay']; + last_value = sickbay_te; + } + if (pct_values['storage'] != 0) { + storage_ts = last_value + 1; + storage_te = last_value + pct_values['storage']; + last_value = storage_te; + } + if (pct_values['tractor_beam'] != 0) { + tractor_beam_ts = last_value + 1; + tractor_beam_te = last_value + pct_values['tractor_beam']; + last_value = tractor_beam_te; + } + if (pct_values["weapons"] != 0) { + weapons_ts = last_value + 1; + weapons_te = last_value + pct_values["weapons"]; + last_value = weapons_te; + } + } + + + var sails = 0; + var lift_gas = 0; + var visual_size = 0; + var sails_toggle = 0; + var gas_bag_toggle = 0; + + if (values.msvehicle_type == "spaceship") { + var msvehicle_spaceship_toggle= 1; + var speed = speed_tr; + var handling = handling_tr; + var size = total_modules; + } else if (values.msvehicle_type == "regular") { + var msvehicle_spaceship_toggle = 0; + var speed = speed_tr; + var handling = handling_tr; + var size = (total_modules + Math.ceil(total_modules * .1)) * 10; + } else if (values.msvehicle_type == "terrain") { + var msvehicle_spaceship_toggle = 0; + var speed = speed_tr; + var handling = handling_tr; + var size_mod = Math.ceil(total_modules * .2); + if (size_mod < 2) { + var size = (total_modules + 2) * 10; + } else { + var size = (total_modules + size_mod) * 10; + } + } else if (values.msvehicle_type == "walker") { + var msvehicle_spaceship_toggle = 0; + var speed = speed_tr; + var handling = handling_tr; + var size = total_modules * 2 * 10; + } else if (values.msvehicle_type == "burrower") { + var msvehicle_spaceship_toggle = 0; + var speed = Math.ceil(speed_tr * .1); + var handling = Math.ceil(handling_tr * .1); + var size = total_modules * 3 * 10; + } else if (values.msvehicle_type == "motor") { + var msvehicle_spaceship_toggle = 0; + var speed = Math.ceil(speed_tr * .5); + var handling = Math.ceil(handling_tr * .5); + var size = total_modules * 2 * 10; + } else if (values.msvehicle_type == "sail") { + var msvehicle_spaceship_toggle = 0; + var speed = Math.ceil(speed_tr * .5); + var handling = Math.ceil(handling_tr * .5); + var size = total_modules * 2 * 10; + visual_size = size * 2; + sails_toggle = 1; + } else if (values.msvehicle_type == "sub") { + var msvehicle_spaceship_toggle = 0; + var speed = Math.ceil(speed_tr * .5); + var handling = Math.ceil(handling_tr * .5); + var size = total_modules * 3 * 10; + } else if (values.msvehicle_type == "wings") { + var msvehicle_spaceship_toggle = 0; + var speed = speed_tr; + var handling = handling_tr; + var size = total_modules * 3 * 10; + } else if (values.msvehicle_type == "anti-grav") { + var msvehicle_spaceship_toggle = 0; + var speed = speed_tr; + var handling = handling_tr; + var size = (total_modules + Math.ceil(total_modules * .1)) * 10; + } else if (values.msvehicle_type == "rotor_blades") { + var msvehicle_spaceship_toggle = 0; + var speed = speed_tr; + var handling = handling_tr; + var size = total_modules * 2 * 10; + } else if (values.msvehicle_type == "hover_craft") { + var msvehicle_spaceship_toggle = 0 + var speed = speed_tr; + var handling = handling_tr; + var size = total_modules * 2 * 10; + } else if (values.msvehicle_type == "gas_bag") { + var msvehicle_spaceship_toggle = 0; + var speed = speed_tr; + var handling = handling_tr; + lift_gas = (total_modules / 10) * 1000; + total_modules = total_modules + lift_gas; + var size = total_modules; + gas_bag_toggle = 1; + } else { + var msvehicle_spaceship_toggle = 0; + var speed = speed_tr; + var handling = handling_tr; + var size = total_modules; + } + + size_rating = Math.floor(Math.log2(size)) + 1; + + setAttrs({ + msvehicle_sails_toggle: sails_toggle, + msvehicle_gas_bag_toggle: gas_bag_toggle, + msvehicle_speed: speed, + msvehicle_handling: handling, + msvehicle_total_modules: total_modules, + msvehicle_spaceship_toggle: msvehicle_spaceship_toggle, + msvehicle_size: size, + msvehicle_lift_gas: lift_gas, + msvehicle_visual_size_sails_up: visual_size, + msvehicle_size_rating: size_rating, + msvehicle_weapons_table_start: weapons_ts, + msvehicle_weapons_table_end: weapons_te, + msvehicle_tractor_beam_table_start: tractor_beam_ts, + msvehicle_tractor_beam_table_end: tractor_beam_te, + msvehicle_storage_table_start: storage_ts, + msvehicle_storage_table_end: storage_te, + msvehicle_sickbay_table_start: sickbay_ts, + msvehicle_sickbay_table_end: sickbay_te, + msmsvehicle_self_repair_table_start: self_repair_ts, + msvehicle_self_repair_table_end: self_repair_te, + msvehicle_robot_arm_table_start: robot_arms_ts, + msvehicle_robot_arm_table_end: robot_arms_te, + msvehicle_passengers_table_start: passengers_ts, + msvehicle_passengers_table_end: passengers_te, + msmsvehicle_open_space_table_start: open_space_ts, + msvehicle_open_space_table_end: open_space_te, + msvehicle_maneuvering_table_start: maneuvering_ts, + msmsvehicle_maneuvering_table_end: maneuvering_te, + msvehicle_lab_table_start: lab_ts, + msvehicle_lab_table_end: lab_te, + msvehicle_hyperdrive_table_start: hyperspace_ts, + msvehicle_hyperdrive_table_end: hyperspace_te, + msvehicle_hanger_table_start: hanger_ts, + msvehicle_hanger_table_end: hanger_te, + msvehicle_extra_sensors_table_start: extra_sensors_ts, + msvehicle_extra_sensors_table_end: extra_sensors_te, + msvehicle_escape_pod_table_start: escape_pod_ts, + msvehicle_escape_pod_table_end: escape_pod_te, + msvehicle_engines_table_start: engines_ts, + msmsvehicle_engines_table_end: engines_te, + msvehicle_crew_table_start: crew_ts, + msvehicle_crew_table_end: crew_te, + msvehicle_cargo_table_start: cargo_ts, + msvehicle_cargo_table_end: cargo_te, + msvehicle_cockpit_table_start: cockpit_ts, + msvehicle_cockpit_table_end: cockpit_te + }); + }); + }); + //NPC Fatigue on("change:npc_fatigue", function() { getAttrs(["npc_fatigue"], function(values) { @@ -5662,13 +6779,13 @@ }); // Encumbrance - on("change:avg_species_siz change:str_base change:str_training change:str_ageing change:str_other change:str_temp change:effective_armor_enc change:shields_enc change:melee_weapons_enc change:missile_weapons_enc change:firearms_enc change:gear_enc change:currency_enc change:encumbrance_temp", function() { - getAttrs(["avg_species_siz", "str_base", "str_training", "str_ageing", "str_other", "str_temp", "effective_armor_enc", "shields_enc", "melee_weapons_enc", "missile_weapons_enc", "firearms_enc", "gear_enc", "currency_enc", "encumbrance_temp"], function(v) { + on("change:avg_species_siz change:str_base change:str_training change:str_ageing change:str_other change:str_temp change:effective_armor_enc change:shields_enc change:melee_weapons_enc change:missile_weapons_enc change:firearms_enc change:loadout_enc change:pack_enc change:pack_equipped change:currency_enc change:encumbrance_temp", function() { + getAttrs(["avg_species_siz", "str_base", "str_training", "str_ageing", "str_other", "str_temp", "effective_armor_enc", "shields_enc", "melee_weapons_enc", "missile_weapons_enc", "firearms_enc", "loadout_enc", "pack_enc", "pack_equipped", "currency_enc", "encumbrance_temp"], function(v) { var str = parseInt(v.str_base) + parseInt(v.str_training) + parseInt(v.str_ageing) + parseInt(v.str_other) + parseInt(v.str_temp); var burdened = str * 2; var overloaded = str * 3; var enc_max = str * 4; - var enc = (parseFloat(v.effective_armor_enc) + parseFloat(v.shields_enc) + parseFloat(v.melee_weapons_enc) + parseFloat(v.missile_weapons_enc) + parseFloat(v.firearms_enc) + parseFloat(v.gear_enc) + parseFloat(v.currency_enc) + parseFloat(v.encumbrance_temp)) * (parseInt(v.avg_species_siz) / 13); + var enc = (parseFloat(v.effective_armor_enc) + parseFloat(v.shields_enc) + parseFloat(v.melee_weapons_enc) + parseFloat(v.missile_weapons_enc) + parseFloat(v.firearms_enc) + parseFloat(v.loadout_enc) + (parseFloat(v.pack_enc) * parseFloat(v.pack_equipped)) + parseFloat(v.currency_enc) + parseFloat(v.encumbrance_temp)) * (parseInt(v.avg_species_siz) / 13); var maxTranslation = getTranslationByKey('max-u'); var impossibleTranslation = getTranslationByKey('impossible-u'); var strenuousTranslation = getTranslationByKey('strenuous-u'); @@ -5854,23 +6971,35 @@ // Equipment ENC on("change:repeating_equipment remove:repeating_equipment", function() { - var total_equipment_enc = 0; + var total_loadout_enc = 0; + var total_pack_enc = 0; getSectionIDs("repeating_equipment", function(idarray) { if(idarray.length > 0) { _.each(idarray, function(currentID, i) { - getAttrs(["repeating_equipment_" + currentID + "_enc", "repeating_equipment_" + currentID + "_quantity"], function(v) { + getAttrs(["repeating_equipment_" + currentID + "_enc", "repeating_equipment_" + currentID + "_location", "repeating_equipment_" + currentID + "_quantity"], function(v) { if(v["repeating_equipment_" + currentID + "_enc"] && isNaN(parseFloat(v["repeating_equipment_" + currentID + "_enc"])) === false) { count = v["repeating_equipment_" + currentID + "_quantity"] && isNaN(parseFloat(v["repeating_equipment_" + currentID + "_quantity"])) === false ? parseFloat(v["repeating_equipment_" + currentID + "_quantity"]) : 1; - total_equipment_enc = total_equipment_enc + (parseFloat(v["repeating_equipment_" + currentID + "_enc"]) * count); + if(v["repeating_equipment_" + currentID + "_location"] == "loadout") { + total_loadout_enc = total_loadout_enc + (parseFloat(v["repeating_equipment_" + currentID + "_enc"]) * count); + } + if(v["repeating_equipment_" + currentID + "_location"] == "pack") { + total_pack_enc = total_pack_enc + (parseFloat(v["repeating_equipment_" + currentID + "_enc"]) * count); + } } if(i === idarray.length - 1) { - setAttrs({gear_enc: total_equipment_enc}); + setAttrs({ + loadout_enc: total_loadout_enc, + pack_enc: total_pack_enc, + }); } }); }); } else { - setAttrs({gear_enc: total_equipment_enc}); + setAttrs({ + loadout_enc: total_loadout_enc, + pack_enc: total_pack_enc, + }); } }); }); @@ -6566,11 +7695,11 @@ } if ( statKey == "INT" ) { int = statValue; - setAttrs({npc_int_type: statKey, int_type: statKey}); + setAttrs({npc_int_type: statKey, int_type: "int-u"}); } if ( statKey == "INS" ) { int = statValue; - setAttrs({npc_int_type: statKey, int_type: statKey}); + setAttrs({npc_int_type: statKey, int_type: "ins-u"}); } if ( statKey == "POW" ) { pow = statValue; @@ -6677,6 +7806,12 @@ if (typeof characterData["hit_locations"][0] !== 'undefined') { var table = characterData["hit_locations"][0]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location1_table_start: table[0], location1_table_start: table[0], npc_location1_table_end: table[1], location1_table_end: table[1], @@ -6696,6 +7831,12 @@ if (typeof characterData["hit_locations"][1] !== 'undefined') { var table = characterData["hit_locations"][1]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location2_table_start: table[0], location2_table_start: table[0], npc_location2_table_end: table[1], location2_table_end: table[1], @@ -6715,6 +7856,12 @@ if (typeof characterData["hit_locations"][2] !== 'undefined') { var table = characterData["hit_locations"][2]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location3_table_start: table[0], location3_table_start: table[0], npc_location3_table_end: table[1], location3_table_end: table[1], @@ -6734,6 +7881,12 @@ if (typeof characterData["hit_locations"][3] !== 'undefined') { var table = characterData["hit_locations"][3]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location4_table_start: table[0], location4_table_start: table[0], npc_location4_table_end: table[1], location4_table_end: table[1], @@ -6753,6 +7906,12 @@ if (typeof characterData["hit_locations"][4] !== 'undefined') { var table = characterData["hit_locations"][4]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location5_table_start: table[0], location5_table_start: table[0], npc_location5_table_end: table[1], location5_table_end: table[1], @@ -6772,6 +7931,12 @@ if (typeof characterData["hit_locations"][5] !== 'undefined') { var table = characterData["hit_locations"][5]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location6_table_start: table[0], location6_table_start: table[0], npc_location6_table_end: table[1], location6_table_end: table[1], @@ -6791,6 +7956,12 @@ if (typeof characterData["hit_locations"][6] !== 'undefined') { var table = characterData["hit_locations"][6]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location7_table_start: table[0], location7_table_start: table[0], npc_location7_table_end: table[1], location7_table_end: table[1], @@ -6810,6 +7981,12 @@ if (typeof characterData["hit_locations"][7] !== 'undefined') { var table = characterData["hit_locations"][7]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location8_table_start: table[0], location8_table_start: table[0], npc_location8_table_end: table[1], location8_table_end: table[1], @@ -6829,6 +8006,12 @@ if (typeof characterData["hit_locations"][8] !== 'undefined') { var table = characterData["hit_locations"][8]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location9_table_start: table[0], location9_table_start: table[0], npc_location9_table_end: table[1], location9_table_end: table[1], @@ -6848,6 +8031,12 @@ if (typeof characterData["hit_locations"][9] !== 'undefined') { var table = characterData["hit_locations"][9]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location10_table_start: table[0], location10_table_start: table[0], npc_location10_table_end: table[1], location10_table_end: table[1], @@ -6867,6 +8056,12 @@ if (typeof characterData["hit_locations"][10] !== 'undefined') { var table = characterData["hit_locations"][10]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location11_table_start: table[0], location11_table_start: table[0], npc_location11_table_end: table[1], location11_table_end: table[1], @@ -6886,6 +8081,12 @@ if (typeof characterData["hit_locations"][11] !== 'undefined') { var table = characterData["hit_locations"][11]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location12_table_start: table[0], location12_table_start: table[0], npc_location12_table_end: table[1], location12_table_end: table[1], @@ -7425,7 +8626,7 @@ }); //Set campaign options if any change - on("change:setting_option change:extended_conflict_enabled_option change:simplified_combat_enabled_option change:luck_points_rank_option change:tenacity_enabled_option change:spirit_tenacity_option change:status_standard_option change:superstition_standard_option change:boating_standard_option change:dependencies_enabled_option change:firearms_enabled_option change:affiliations_enabled_option change:roman_magic_enabled_option change:arcane_magic_enabled_option change:divine_magic_enabled_option change:folk_magic_enabled_option change:animism_enabled_option change:mysticism_enabled_option change:la_psionics_enabled_option change:ms_psionics_enabled_option change:sorcery_enabled_option change:theism_enabled_option change:max_devotional_pool_based_on_option", function() { + on("change:setting_option change:vehicle_type_option change:extended_conflict_enabled_option change:simplified_combat_enabled_option change:luck_points_rank_option change:tenacity_enabled_option change:spirit_tenacity_option change:status_standard_option change:superstition_standard_option change:boating_standard_option change:dependencies_enabled_option change:firearms_enabled_option change:affiliations_enabled_option change:roman_magic_enabled_option change:arcane_magic_enabled_option change:divine_magic_enabled_option change:folk_magic_enabled_option change:animism_enabled_option change:mysticism_enabled_option change:mythras_psionics_enabled_option change:ms_psionics_enabled_option change:sorcery_enabled_option change:theism_enabled_option change:max_devotional_pool_based_on_option", function() { console.log("Setting campaign options") campaign_options(); }); diff --git a/M-Space/translation.json b/M-Space/translation.json index 664295e146..05085b9934 100644 --- a/M-Space/translation.json +++ b/M-Space/translation.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } diff --git a/M-Space/translations/af.json b/M-Space/translations/af.json index 9174305adb..0ddf0de9f8 100644 --- a/M-Space/translations/af.json +++ b/M-Space/translations/af.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/cs.json b/M-Space/translations/cs.json index 9174305adb..0ddf0de9f8 100644 --- a/M-Space/translations/cs.json +++ b/M-Space/translations/cs.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/da.json b/M-Space/translations/da.json index 9174305adb..0ddf0de9f8 100644 --- a/M-Space/translations/da.json +++ b/M-Space/translations/da.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/de.json b/M-Space/translations/de.json index 9174305adb..0ddf0de9f8 100644 --- a/M-Space/translations/de.json +++ b/M-Space/translations/de.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/el.json b/M-Space/translations/el.json index 9174305adb..0ddf0de9f8 100644 --- a/M-Space/translations/el.json +++ b/M-Space/translations/el.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/en.json b/M-Space/translations/en.json index ee462ec1cf..6ac288fa77 100644 --- a/M-Space/translations/en.json +++ b/M-Space/translations/en.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/es.json b/M-Space/translations/es.json index 9174305adb..0ddf0de9f8 100644 --- a/M-Space/translations/es.json +++ b/M-Space/translations/es.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/fr.json b/M-Space/translations/fr.json index 9174305adb..0ddf0de9f8 100644 --- a/M-Space/translations/fr.json +++ b/M-Space/translations/fr.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/he.json b/M-Space/translations/he.json index 9174305adb..0ddf0de9f8 100644 --- a/M-Space/translations/he.json +++ b/M-Space/translations/he.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/it.json b/M-Space/translations/it.json index 9174305adb..0ddf0de9f8 100644 --- a/M-Space/translations/it.json +++ b/M-Space/translations/it.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/ja.json b/M-Space/translations/ja.json index 9174305adb..0ddf0de9f8 100644 --- a/M-Space/translations/ja.json +++ b/M-Space/translations/ja.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/ko.json b/M-Space/translations/ko.json index 9174305adb..0ddf0de9f8 100644 --- a/M-Space/translations/ko.json +++ b/M-Space/translations/ko.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/nl.json b/M-Space/translations/nl.json index 9174305adb..0ddf0de9f8 100644 --- a/M-Space/translations/nl.json +++ b/M-Space/translations/nl.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/pt.json b/M-Space/translations/pt.json index 9174305adb..0ddf0de9f8 100644 --- a/M-Space/translations/pt.json +++ b/M-Space/translations/pt.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/ru.json b/M-Space/translations/ru.json index 9174305adb..0ddf0de9f8 100644 --- a/M-Space/translations/ru.json +++ b/M-Space/translations/ru.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/sv.json b/M-Space/translations/sv.json index 9174305adb..0ddf0de9f8 100644 --- a/M-Space/translations/sv.json +++ b/M-Space/translations/sv.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/tr.json b/M-Space/translations/tr.json index 9174305adb..0ddf0de9f8 100644 --- a/M-Space/translations/tr.json +++ b/M-Space/translations/tr.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/zh.json b/M-Space/translations/zh.json index 9174305adb..0ddf0de9f8 100644 --- a/M-Space/translations/zh.json +++ b/M-Space/translations/zh.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/M-Space/translations/zu.json b/M-Space/translations/zu.json index bb12d7483b..748db31c24 100644 --- a/M-Space/translations/zu.json +++ b/M-Space/translations/zu.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "crwdns63642:0crwdne63642:0", "encumbrance-from-missile-weapons-u": "crwdns63643:0crwdne63643:0", "encumbrance-from-firearms-u": "crwdns63644:0crwdne63644:0", - "encumbrance-from-gear-u": "crwdns63645:0crwdne63645:0", + "encumbrance-from-loadout-u": "crwdns65754:0crwdne65754:0", + "encumbrance-from-pack-u": "crwdns65755:0crwdne65755:0", "encumbrance-from-currency-u": "crwdns63646:0crwdne63646:0", "burdened-u": "crwdns63647:0crwdne63647:0", "overloaded-u": "crwdns63648:0crwdne63648:0", @@ -417,7 +418,7 @@ "instantaneous-u": "crwdns63941:0crwdne63941:0", "talent-u": "crwdns63942:0crwdne63942:0", "lasting-u": "crwdns63943:0crwdne63943:0", - "la-psionics-enabled-u": "crwdns63944:0crwdne63944:0", + "mythras-psionics-enabled-u": "crwdns65756:0crwdne65756:0", "default-hit-location-table-u": "crwdns63945:0crwdne63945:0", "default-hit-location-table-for-npcsu": "crwdns63946:0crwdne63946:0", "hit-locations-description-u": "crwdns63947:0crwdne63947:0", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "crwdns63994:0crwdne63994:0", "roman-magic-enabled-description-u": "crwdns63995:0crwdne63995:0", "ms-psionics-enabled-description-u": "crwdns63996:0crwdne63996:0", - "la-psionics-enabled-description-u": "crwdns63997:0crwdne63997:0", + "mythras-psionics-enabled-description-u": "crwdns65757:0crwdne65757:0", "rolls-show-101-reduced-u": "crwdns63998:0crwdne63998:0", "circles-u": "crwdns63999:0crwdne63999:0", "npc-weapon-size-note-u": "crwdns64000:0crwdne64000:0", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "crwdns64900:0crwdne64900:0", "affiliations-enabled-description-u": "crwdns64901:0crwdne64901:0", "max-devotional-pool-based-on-u": "crwdns64902:0crwdne64902:0", - "max-devotional-pool-based-on-description-u": "crwdns64903:0crwdne64903:0" + "max-devotional-pool-based-on-description-u": "crwdns64903:0crwdne64903:0", + "vehicle-u": "crwdns65758:0crwdne65758:0", + "stats-u": "crwdns65759:0crwdne65759:0", + "systems-u": "crwdns65760:0crwdne65760:0", + "terrestrial-u": "crwdns65761:0crwdne65761:0", + "spaceship-u": "crwdns65762:0crwdne65762:0", + "roll-u": "crwdns65763:0crwdne65763:0", + "hits-u": "crwdns65764:0crwdne65764:0", + "hull-u": "crwdns65765:0crwdne65765:0", + "structure-u": "crwdns65766:0crwdne65766:0", + "rate-u": "crwdns65767:0crwdne65767:0", + "ponderous-u": "crwdns65768:0crwdne65768:0", + "sluggish-u": "crwdns65769:0crwdne65769:0", + "slow-u": "crwdns65770:0crwdne65770:0", + "mediocre-u": "crwdns65771:0crwdne65771:0", + "gentle-u": "crwdns65772:0crwdne65772:0", + "moderate-u": "crwdns65773:0crwdne65773:0", + "rapid-u": "crwdns65774:0crwdne65774:0", + "fast-u": "crwdns65775:0crwdne65775:0", + "fleet-u": "crwdns65776:0crwdne65776:0", + "cargo-compartment-u": "crwdns65777:0crwdne65777:0", + "communications-u": "crwdns65778:0crwdne65778:0", + "controls-u": "crwdns65779:0crwdne65779:0", + "repulsorlift-u": "crwdns65780:0crwdne65780:0", + "passengers-u": "crwdns65781:0crwdne65781:0", + "power-core-u": "crwdns65782:0crwdne65782:0", + "sensors-u": "crwdns65783:0crwdne65783:0", + "avionics-u": "crwdns65784:0crwdne65784:0", + "hold-u": "crwdns65785:0crwdne65785:0", + "hangar-bay-u": "crwdns65786:0crwdne65786:0", + "hyperdrive-u": "crwdns65787:0crwdne65787:0", + "reactor-core-u": "crwdns65788:0crwdne65788:0", + "sublight-drive-u": "crwdns65789:0crwdne65789:0", + "ships-and-shield-walls-u": "crwdns65790:0crwdne65790:0", + "ground-u": "crwdns65791:0crwdne65791:0", + "liquid-u": "crwdns65792:0crwdne65792:0", + "flight-u": "crwdns65793:0crwdne65793:0", + "space-u": "crwdns65794:0crwdne65794:0", + "regular-u": "crwdns65795:0crwdne65795:0", + "terrain-u": "crwdns65796:0crwdne65796:0", + "walker-u": "crwdns65797:0crwdne65797:0", + "burrower-u": "crwdns65798:0crwdne65798:0", + "surface-motor-u": "crwdns65799:0crwdne65799:0", + "surface-sail-u": "crwdns65800:0crwdne65800:0", + "sub-u": "crwdns65801:0crwdne65801:0", + "wings-u": "crwdns65802:0crwdne65802:0", + "anti-grav-u": "crwdns65803:0crwdne65803:0", + "rotor-blades-u": "crwdns65804:0crwdne65804:0", + "hover-craft-u": "crwdns65805:0crwdne65805:0", + "gas-bag-u": "crwdns65806:0crwdne65806:0", + "handling-u": "crwdns65807:0crwdne65807:0", + "hyperspace-u": "crwdns65808:0crwdne65808:0", + "recovery-u": "crwdns65809:0crwdne65809:0", + "app-u": "crwdns65810:0crwdne65810:0", + "apps-u": "crwdns65811:0crwdne65811:0", + "module-u": "crwdns65812:0crwdne65812:0", + "modules-u": "crwdns65813:0crwdne65813:0", + "equip-pack-u": "crwdns65814:0crwdne65814:0", + "loadout-u": "crwdns65815:0crwdne65815:0", + "pack-u": "crwdns65816:0crwdne65816:0", + "mount-vehicle-u": "crwdns65817:0crwdne65817:0", + "camp-u": "crwdns65818:0crwdne65818:0", + "homebase-u": "crwdns65819:0crwdne65819:0", + "streamlined-u": "crwdns65820:0crwdne65820:0", + "attributes-and-modules-u": "crwdns65821:0crwdne65821:0", + "engines-u": "crwdns65822:0crwdne65822:0", + "maneuvering-u": "crwdns65823:0crwdne65823:0", + "total-modules-u": "crwdns65824:0crwdne65824:0", + "cockpit-u": "crwdns65825:0crwdne65825:0", + "bridge-u": "crwdns65826:0crwdne65826:0", + "sickbay-u": "crwdns65827:0crwdne65827:0", + "crew-quarters-u": "crwdns65828:0crwdne65828:0", + "passenger-quarters-u": "crwdns65829:0crwdne65829:0", + "cargo-hold-u": "crwdns65830:0crwdne65830:0", + "lab-u": "crwdns65831:0crwdne65831:0", + "open-space-u": "crwdns65832:0crwdne65832:0", + "hanger-bay-u": "crwdns65833:0crwdne65833:0", + "self-repair-u": "crwdns65834:0crwdne65834:0", + "escape-pod-u": "crwdns65835:0crwdne65835:0", + "tractor-beam-u": "crwdns65836:0crwdne65836:0", + "extra-sensors-u": "crwdns65837:0crwdne65837:0", + "robot-arm-u": "crwdns65838:0crwdne65838:0", + "rescue-utilities-u": "crwdns65839:0crwdne65839:0", + "airlock-u": "crwdns65840:0crwdne65840:0", + "storage-u": "crwdns65841:0crwdne65841:0", + "environment-u": "crwdns65842:0crwdne65842:0", + "lift-gas-u": "crwdns65843:0crwdne65843:0", + "visual-size-sails-up-u": "crwdns65844:0crwdne65844:0", + "size-rating-u": "crwdns65845:0crwdne65845:0", + "solar-system-u": "crwdns65846:0crwdne65846:0", + "worlds-u": "crwdns65847:0crwdne65847:0", + "sub-sector-u": "crwdns65848:0crwdne65848:0", + "hex-u": "crwdns65849:0crwdne65849:0", + "star-type-u": "crwdns65850:0crwdne65850:0", + "planets-u": "crwdns65851:0crwdne65851:0", + "habitable-u": "crwdns65852:0crwdne65852:0", + "starports-u": "crwdns65853:0crwdne65853:0", + "astroid-belt-u": "crwdns65854:0crwdne65854:0", + "after-the-vampire-wars-u": "crwdns65855:0crwdne65855:0", + "mythras-u": "crwdns65856:0crwdne65856:0", + "vehicle-type-option-description-u": "crwdns65857:0crwdne65857:0", + "stash-u": "crwdns65858:0crwdne65858:0" } \ No newline at end of file diff --git a/Mythras/Changelog.md b/Mythras/Changelog.md index 2ed1d8516f..bc7bebac90 100644 --- a/Mythras/Changelog.md +++ b/Mythras/Changelog.md @@ -7,6 +7,17 @@ Versions have three numbers Major.Minor.Release **Release**: Indicates bugfixes and minor UI changes only. +## 1.8.0 +### Bug Fixes +* Fixed JSON Import when importing hit tables with a range of 1 on one of the locations. Will now also remove leading 0's from imported hit tables. + +### New Features +* Added support for After the Vampire Wars. No new mechanics for this setting just a selection of existing rules. +* Renamed Luther Arkwright Psionics to Mythras Psionics +* Added Vehicle Sheets for both Mythras and M-Space. New campaign option allows you to select betweeh Mythras, M-Space and Ships & Shield Walls mechanics. +* Added locations to the equipment list. Also added a checkbox to equip or unequip a pack allowing a character to drop all ENC in a pack. +* Added description field to the equipment list. + ## 1.7.0 ### New Features * Added support for Mythic Constantinople. This adds Affiliations and option to base max devotional pool on POW instead of Cult Rank. diff --git a/Mythras/Mythras.css b/Mythras/Mythras.css index 1526dfb117..fbde4ac605 100644 --- a/Mythras/Mythras.css +++ b/Mythras/Mythras.css @@ -281,6 +281,8 @@ input.sheet-default-style-toggle:not(:checked) ~ div .sheet-default-style, input.sheet-classic-fantasy-style-toggle:not(:checked) ~ div .sheet-classic-fantasy-style, input.sheet-luther-arkwright-style-toggle:not(:checked) ~ div .sheet-luther-arkwright-style, input.sheet-m-space-style-toggle:not(:checked) ~ div .sheet-m-space-style, +input.sheet-m-space-style-toggle:not(:checked) ~ input[type="radio"].sheet-m-space-style, +input.sheet-m-space-style-toggle:not(:checked) ~ span.sheet-m-space-style, input.sheet-thennla-style-toggle:not(:checked) ~ div .sheet-thennla-style { display: none; } @@ -289,10 +291,41 @@ input.sheet-default-style-toggle:checked ~ div .sheet-default-style, input.sheet-classic-fantasy-style-toggle:checked ~ div .sheet-classic-fantasy-style, input.sheet-luther-arkwright-style-toggle:checked ~ div .sheet-luther-arkwright-style, input.sheet-m-space-style-toggle:checked ~ div .sheet-m-space-style, +input.sheet-m-space-style-toggle:checked ~ input[type="radio"].sheet-m-space-style, +input.sheet-m-space-style-toggle:checked ~ span.sheet-m-space-style, input.sheet-thennla-style-toggle:checked ~ div .sheet-thennla-style { display: initial; } +input.sheet-msvehicle-sails-toggle ~ div.sheet-sails { + display: none; +} +input.sheet-msvehicle-sails-toggle:checked ~ div.sheet-sails { + display: inline-block; +} + +input.sheet-msvehicle-gas-bag-toggle ~ div.sheet-gas-bag { + display: none; +} +input.sheet-msvehicle-gas-bag-toggle:checked ~ div.sheet-gas-bag { + display: inline-block; +} + + +input.sheet-msvehicle-terrestrial-toggle ~ div.sheet-terrestrial { + display: none; +} +input.sheet-msvehicle-terrestrial-toggle:checked ~ div.sheet-terrestrial { + display: inline-block; +} + +input.sheet-msvehicle-spaceship-toggle ~ div.sheet-spaceship { + display: none; +} +input.sheet-msvehicle-spaceship-toggle:checked ~ div.sheet-spaceship { + display: inline-block; +} + input.sheet-spirit-attr-toggle ~ div.sheet-spirit-attr { display: none; } @@ -318,6 +351,25 @@ input.sheet-simplified-combat-toggle:checked ~ div .sheet-complex-combat { display: none; } +input.sheet-sns-vehicles-toggle ~ .sheet-sns-vehicles { + display: none; +} +input.sheet-sns-vehicles-toggle:checked ~ .sheet-sns-vehicles { + display: initial; +} +input.sheet-mythras-vehicles-toggle ~ .sheet-mythras-vehicles { + display: none; +} +input.sheet-mythras-vehicles-toggle:checked ~ .sheet-mythras-vehicles { + display: initial; +} +input.sheet-mspace-vehicles-toggle ~ .sheet-mspace-vehicles { + display: none; +} +input.sheet-mspace-vehicles-toggle:checked ~ .sheet-mspace-vehicles { + display: initial; +} + input.sheet-dependencies-enabled-toggle ~ div .sheet-dependencies-enabled { display: none; @@ -393,7 +445,7 @@ input.sheet-mysticism-enabled-toggle:not(:checked) ~ div .sheet-mysticism-enable display: none; } -input.sheet-la-psionics-enabled-toggle:not(:checked) ~ div .sheet-la-psionics-enabled { +input.sheet-mythras-psionics-enabled-toggle:not(:checked) ~ div .sheet-mythras-psionics-enabled { display: none; } @@ -414,10 +466,111 @@ input.sheet-type-toggle-battle-unit:not(:checked) ~ div.sheet-type-battle-unit, input.sheet-type-toggle-json:not(:checked) ~ div.sheet-type-json, input.sheet-type-toggle-npc:not(:checked) ~ div.sheet-type-npc, input.sheet-type-toggle-pc:not(:checked) ~ div.sheet-type-pc, -input.sheet-type-toggle-ship:not(:checked) ~ div.sheet-type-ship{ +input.sheet-type-toggle-ship:not(:checked) ~ div.sheet-type-ship, +input.sheet-type-toggle-vehicle:not(:checked) ~ div.sheet-type-vehicle, +input.sheet-type-toggle-solar-system:not(:checked) ~ div.sheet-type-solar-system { display: none; } +/* Vehicles */ +div.sheet-vehicle-app-name { + display: inline-block; + width: 206px; +} +div.sheet-vehicle-module-name { + display: inline-block; + width: 128px; +} +div.sheet-vehicle-attribute-name { + display: inline-block; + width: 237px; +} +div.sheet-vehicle-number { + display: inline-block; + text-align: center; + width: 47px; +} +div.sheet-vehicle-weapon-traits { + display: inline-block; + text-align: center; + width: 145px; +} + +/* M-Space Solar System */ +div.sheet-system-label { + display: inline-block; + width: 80px; +} +div.sheet-system-field { + display: inline-block; + width: 204px; +} + +/* M-Space Vehicle */ +div.sheet-msvehicle-single-column { + margin-right: 5px; + margin-bottom: 5px; +} +div.sheet-msvehicle-half-column { + width: 257px; + margin-bottom: 5px; + float: left; +} +div.sheet-msvehicle-third-column { + width: 120px; + padding-top: 2px; + padding-bottom: 2px; + margin-bottom: 5px; + float: left; +} +div.sheet-msvehicle-label { + display: inline-block; + width: 75px; +} +div.sheet-msvehicle-field { + display: inline-block; + width: 95px; +} +div.sheet-msvehicle-table { + display: inline-block; + width: 55px; +} +input[type="number"].sheet-msvehicle-table-number { + text-align: center; + width: 25px; +} + +/* Mythras Vehicle */ +div.sheet-mythras-vehicle-label { + display: inline-block; + width: 92px; +} +div.sheet-mythras-vehicle-field { + display: inline-block; + width: 167px; +} +div.sheet-mythras-vehicle-field-long { + display: inline-block; + width: 433px; +} +div.sheet-mythras-vehicle-system-roll { + display: inline-block; + width: 35px; +} +div.sheet-mythras-vehicle-system-name { + display: inline-block; + width: 150px; +} +div.sheet-mythras-vehicle-system-hits { + display: inline-block; + width: 95px; +} +div.sheet-mythras-vehicle-weapons { + width: 530px; + float: left; + margin-bottom: 5px; +} + /* Ship */ div.sheet-ship-label { display: inline-block; @@ -1104,12 +1257,24 @@ div.sheet-weapon-fire-rate { width: 8%; } +div.sheet-npc-weapon-fire-rate { + display: inline-block; + text-align: center; + width: 55px; +} + div.sheet-weapon-ammo { display: inline-block; text-align: center; width: 11.75%; } +div.sheet-npc-weapon-ammo { + display: inline-block; + text-align: center; + width: 40px; +} + div.sheet-weapon-load { display: inline-block; text-align: center; @@ -1267,7 +1432,7 @@ input[type="checkbox"].sheet-display-mysticism:not(:checked) ~ div.sheet-display display: none; } -input[type="checkbox"].sheet-display-la-psionics:not(:checked) ~ div.sheet-display-la-psionics { +input[type="checkbox"].sheet-display-mythras-psionics:not(:checked) ~ div.sheet-display-mythras-psionics { display: none; } @@ -1555,16 +1720,28 @@ div.sheet-equipment { margin-bottom: 5px; } +div.sheet-equipment-row { + display: inline-block; + width: 95%; +} + div.sheet-equipment-item { display: inline-block; text-align: center; - width: 67%; + width: 50%; } +div.sheet-equipment-location { + display: inline-block; + text-align: center; + width: 27%; +} + + div.sheet-equipment-number { display: inline-block; text-align: center; - width: 15%; + width: 10%; } /* Wealth */ diff --git a/Mythras/Mythras.html b/Mythras/Mythras.html index 9aafe1d2d2..b9b10ff5f0 100644 --- a/Mythras/Mythras.html +++ b/Mythras/Mythras.html @@ -3,7 +3,7 @@
@@ -34,13 +34,16 @@ - + + + +
Sheet Type:
@@ -50,7 +53,9 @@ PC NPC Battle Unit - Ship + Ship + Vehicle + Solar System
@@ -87,6 +92,7 @@ Setting:
+ Vehicles: + +
+ Extended Conflict Resolution Enabled:
- Luther Arkwright Psionics Enabled: - @@ -297,6 +312,548 @@
+ +
+
+

Stats

+
+
Name:
+
+
+
+
Sub Sector:
+
+
+
+
Hex:
+
+
+
+
Star Type:
+
+
+
+
Planets:
+
+
+
+
Habitable:
+
+
+
+
Starports:
+
+
+
+
Astroid Belt:
+
+
+
Notes:
+
+
+
+
+

Species

+
+
Name:
+
Description:
+
+
+
+
+

Worlds

+
+
Name:
+
Description:
+
+
+
+
+
+ +
+ + +
+
+
+

Stats

+
+
Name:
+
+
Type:
+
Terrestrial Spaceship
+
+
+
Size:
+
+ +
+
Speed:
+
+ +
+
+
+
Hull:
+ +
Structure:
+ / +
Shields:
+ / +
+
+
Traits:
+
+
+
+ + +
+

Weapons

+
+
Weapon
+
Damage
+
+
Range
+
Rate
+
Ammo
+
Load
+
Traits
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+

Systems

+
+
Roll
+
System
+
Hits
+
+
+
+
+
/
+
+
+
+
+
/
+
+
+
+
+
/
+
+
+
+
+
/
+
+
+
+
+
/
+
+
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+
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/
+
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/
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/
+
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+
+
/
+
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+
+
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/
+
+
+
+ +
+ + +
+
+
+
+

Name

+
+
+
+

Type

+
+ +
+
+
+
+
+

Stats

+
+ +
Speed:
+
+
Armor:
+
+
Hit Points:
+
/
+ + +
Handling:
+
+
Shields:
+
/
+
Recovery:
+
+ +
Size:
+
+
Size Rating:
+
+
Hyperspace:
+
+
+
+ + +
+

Weapons

+
+
Weapon
+
Damage
+
+
Range
+
Rate
+
Ammo
+
Load
+
Traits
+
+
+
+
+
+
+
+
+
+
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+
+
+
+ + +
+
+

Apps

+
+
App
+
+
+
+
+
+
+
+
+
+
+

Notes

+ +
+
+
+ + +
+

Attributes & Modules

+ + + + +
+
Attribute
+
+
+
+
Streamlined
+
+
+
+
Stealth
+
+
+
+
Condition
+
+
+
+
Visual Size (Sails Up)
+
+
+
+
Module
+
#
+
+
+
d100
+
Module
+
HP
+
#
+
+
+
Airlock
+
+
+
+
Cargo Hold
+
+
+
+
-
+
Cargo Hold
+
+
+
+
+
Cockpit/Bridge
+
+
+
+
-
+
Cockpit/Bridge
+
+
+
+
+
Crew Quarters
+
+
+
+
-
+
Crew Quarters
+
+
+
+
+
Engines ()
+
+
+
+
-
+
Engines ()
+
+
+
+
+
-
+
Escape Pod
+
+
+
+
+
-
+
Extra Sensors
+
+
+
+
+
Environment
+
+
+
+
Hanger Bay
+
+
+
+
-
+
Hanger Bay
+
+
+
+
+
-
+
Hyperdrive
+
+
+
+
+
Lab
+
+
+
+
-
+
Lab
+
+
+
+
+
Maneuvering ()
+
+
+
+
-
+
Maneuvering ()
+
+
+
+
+
Open Space
+
+
+
+
-
+
Open Space
+
+
+
+
+
Passenger Quarters
+
+
+
+
-
+
Passenger Quarters
+
+
+
+
+
Rescue Utilities
+
+
+
+
Robot Arm
+
+
+
+
-
+
Robot Arm
+
+
+
+
+
Self Repair
+
+
+
+
-
+
Self Repair
+
+
+
+
+
Sensors
+
+
+
+
Sickbay
+
+
+
+
-
+
Sickbay
+
+
+
+
+
Storage
+
+
+
+
-
+
Tractor Beam
+
+
+
+
+
Weapons
+
+
+
+
-
+
Weapons
+
+
+
+
+
Lift Gas
+
+
+
+
Total Modules:
+
+
+
+
+ +
+
@@ -880,8 +1437,8 @@
Mysticism:
-
Psionics:
-
+
Psionics:
+
Sorcery:
Theism:
@@ -1126,12 +1683,12 @@
-
:
+
INT:
-
INTINS
+
INTINS
Base:
Training:
Ageing:
@@ -1700,7 +2257,7 @@
-

Encumbrance

Average Species SIZ: +

Encumbrance

Average Species SIZ: Equip Pack
@@ -1713,7 +2270,7 @@
-
+
Encumbrance from Missile Weapons:
Encumbrance from Firearms:
-
Encumbrance from Gear:
+
Encumbrance from Loadout:
+
Encumbrance from Pack:
Encumbrance from Currency:
Burdened: greater than
Overloaded: greater than
@@ -2717,7 +3275,7 @@

Magic

- TheismSorceryPsionicsMysticismAnimismFolk MagicDivine MagicArcane MagicRoman MagicPsionicsDisplay: + TheismSorceryPsionicsMysticismAnimismFolk MagicDivine MagicArcane MagicRoman MagicPsionicsDisplay:

@@ -3914,8 +4472,8 @@
- -
+ +

Psionics

@@ -4354,16 +4912,30 @@

Equipment

-
+
Item
+
Location
ENC
Qty
-
+
+
+ +
+
+
+
Notes:
@@ -4870,6 +5442,26 @@ }); } + function upgrade_1_7_0_to_1_8_0() { + console.log("copy gear_enc to loadout_enc"); + var newattrs = {}; + getAttrs(["gear_enc", "la_psionics_enabled_option", "display_la_psionics"], function(v) { + if(v["gear_enc"]) { + newattrs["loadout_enc"] = v.gear_enc; + } + console.log("Setting loadout_enc value copied from gear_enc"); + if(v["la_psionics_enabled_option"]) { + newattrs["mythras_psionics_enabled_option"] = v.la_psionics_enabled_option; + } + console.log("Setting mythras_psionics_enabled_option value copied from la_psionics_enabled_option"); + if(v["display_la_psionics"]) { + newattrs["display_mythras_psionics"] = v.display_la_psionics; + } + console.log("Setting display_mythras_psionics value copied from display_la_psionics"); + setAttrs(newattrs); + }); + } + var versioning = function() { getAttrs(["version"], function(v) { if(!v["version"] || v["version"] === "") { @@ -4948,6 +5540,12 @@ setAttrs({version: "1.7.0"}); versioning(); } + else if(v["version"] === "1.7.0") { + console.log("upgrading to v1.8.0"); + upgrade_1_7_0_to_1_8_0(); + setAttrs({version: "1.8.0"}); + versioning(); + } else { console.log("Sheet fully updated"); } @@ -4955,7 +5553,7 @@ } var campaign_options = function() { - getAttrs(["setting_option", "luck_points_rank_option", "extended_conflict_enabled_option", "simplified_combat_enabled_option", "tenacity_enabled_option", "spirit_tenacity_option", "luther_arkwright_style_option", "m_space_style_option", "boating_standard_option", "status_standard_option", "superstition_standard_option", "dependencies_enabled_option", "firearms_enabled_option", "affiliations_enabled_option", "ms_psionics_enabled_option", "roman_magic_enabled_option", "arcane_magic_enabled_option", "divine_magic_enabled_option", "folk_magic_enabled_option", "animism_enabled_option", "mysticism_enabled_option", "la_psionics_enabled_option", "sorcery_enabled_option", "theism_enabled_option", "max_devotional_pool_based_on_option"], function(v) { + getAttrs(["setting_option", "luck_points_rank_option", "vehicle_type_option", "extended_conflict_enabled_option", "simplified_combat_enabled_option", "tenacity_enabled_option", "spirit_tenacity_option", "luther_arkwright_style_option", "m_space_style_option", "boating_standard_option", "status_standard_option", "superstition_standard_option", "dependencies_enabled_option", "firearms_enabled_option", "affiliations_enabled_option", "ms_psionics_enabled_option", "roman_magic_enabled_option", "arcane_magic_enabled_option", "divine_magic_enabled_option", "folk_magic_enabled_option", "animism_enabled_option", "mysticism_enabled_option", "mythras_psionics_enabled_option", "sorcery_enabled_option", "theism_enabled_option", "max_devotional_pool_based_on_option"], function(v) { var newoptions = {}; // Default Setting Configs var setting_configs = { @@ -4977,12 +5575,12 @@ animism_enabled: "1", spirit_tenacity: "0", mysticism_enabled: "1", - la_psionics_enabled: "0", + mythras_psionics_enabled: "0", sorcery_enabled: "1", theism_enabled: "1", affiliations_enabled: "0", + vehicle_type: "ships", max_devotional_pool_based_on: "@{rank_devotion_pool_limit}", - }; // Setting Overrides if(v["setting_option"] === "luther_arkwright") { @@ -4995,7 +5593,8 @@ setting_configs["animism_enabled"] = "0"; setting_configs["sorcery_enabled"] = "0"; setting_configs["theism_enabled"] = "0"; - setting_configs["la_psionics_enabled"] = "1"; + setting_configs["mythras_psionics_enabled"] = "1"; + setting_configs["vehicle_type"] = "mythras"; } else if(v["setting_option"] === "classic_fantasy") { setting_configs["sheet_style"] = "classic_fantasy"; setting_configs["luck_points_rank"] = "1"; @@ -5015,6 +5614,7 @@ setting_configs["mysticism_enabled"] = "0"; setting_configs["sorcery_enabled"] = "0"; setting_configs["theism_enabled"] = "0"; + setting_configs["vehicle_type"] = "mspace"; } else if(v["setting_option"] === "monster_island") { setting_configs["status_standard"] = "1"; setting_configs["folk_magic_enabled"] = "0"; @@ -5037,6 +5637,13 @@ setting_configs["mysticism_enabled"] = "0"; setting_configs["sorcery_enabled"] = "0"; setting_configs["theism_enabled"] = "0"; + } else if(v["setting_option"] === "after_the_vampire_wars") { + setting_configs["tenacity_enabled"] = "1"; + setting_configs["spirit_tenacity"] = "1"; + setting_configs["theism_enabled"] = "0"; + setting_configs["mythras_psionics_enabled"] = "1"; + setting_configs["vehicle_type"] = "mythras"; + setting_configs["firearms_enabled"] = "1"; } else {} // Sheet Style @@ -5049,6 +5656,13 @@ newoptions["extended_conflict_enabled"] = v["extended_conflict_enabled_option"]; } + // Vehicle Type + if(v["vehicle_type_option"] === "default") { + newoptions["vehicle_type"] = setting_configs["vehicle_type"]; + } else { + newoptions["vehicle_type"] = v["vehicle_type_option"]; + } + // Simplified Combat Enabled if(v["simplified_combat_enabled_option"] === "default") { newoptions["simplified_combat_enabled"] = setting_configs["simplified_combat_enabled"]; @@ -5161,11 +5775,11 @@ newoptions["mysticism_enabled"] = v["mysticism_enabled_option"]; } - // Luther Arkwright Psionics Enabled - if(v["la_psionics_enabled_option"] === "default") { - newoptions["la_psionics_enabled"] = setting_configs["la_psionics_enabled"]; + // Mythras Psionics Enabled + if(v["mythras_psionics_enabled_option"] === "default") { + newoptions["mythras_psionics_enabled"] = setting_configs["mythras_psionics_enabled"]; } else { - newoptions["la_psionics_enabled"] = v["la_psionics_enabled_option"]; + newoptions["mythras_psionics_enabled"] = v["mythras_psionics_enabled_option"]; } // Sorcery Enabled @@ -5312,6 +5926,56 @@ }); }); + // Mythras Vehicle Systems + on("change:vehicle_size", function() { + getAttrs(["vehicle_size"], function(values) { + setAttrs({ + vehicle_system1_hits: values.vehicle_size, + vehicle_system2_hits: values.vehicle_size, + vehicle_system3_hits: values.vehicle_size, + vehicle_system4_hits: values.vehicle_size, + vehicle_system5_hits: values.vehicle_size, + vehicle_system6_hits: values.vehicle_size, + vehicle_system7_hits: values.vehicle_size, + vehicle_system8_hits: values.vehicle_size, + vehicle_system9_hits: values.vehicle_size, + vehicle_system10_hits: values.vehicle_size + }); + }); + }); + + on("change:mythras_vehicle_type", function() { + getAttrs(["mythras_vehicle_type"], function(values) { + if (values.mythras_vehicle_type === "spaceship") { + setAttrs({ + vehicle_system1_roll: 1, vehicle_system1_name: getTranslationByKey('avionics-u'), + vehicle_system2_roll: 2, vehicle_system2_name: getTranslationByKey('communications-u'), + vehicle_system3_roll: 3, vehicle_system3_name: getTranslationByKey('crew-u') + "/" + getTranslationByKey('passengers-u'), + vehicle_system4_roll: 4, vehicle_system4_name: getTranslationByKey('hold-u') + "/" + getTranslationByKey('hangar-bay-u'), + vehicle_system5_roll: 5, vehicle_system5_name: getTranslationByKey('hyperdrive-u'), + vehicle_system6_roll: 6, vehicle_system6_name: getTranslationByKey('reactor-core-u'), + vehicle_system7_roll: 7, vehicle_system7_name: getTranslationByKey('sensors-u'), + vehicle_system8_roll: 8, vehicle_system8_name: getTranslationByKey('shields-u'), + vehicle_system9_roll: 9, vehicle_system9_name: getTranslationByKey('sublight-drive-u'), + vehicle_system10_roll: 10, vehicle_system10_name: getTranslationByKey('weapons-u') + }); + } else { + setAttrs({ + vehicle_system1_roll: 1, vehicle_system1_name: getTranslationByKey('cargo-compartment-u'), + vehicle_system2_roll: 2, vehicle_system2_name: getTranslationByKey('communications-u'), + vehicle_system3_roll: 3, vehicle_system3_name: getTranslationByKey('controls-u'), + vehicle_system4_roll: 4, vehicle_system4_name: getTranslationByKey('drive-u') + "/" + getTranslationByKey('repulsorlift-u'), + vehicle_system5_roll: 5, vehicle_system5_name: getTranslationByKey('crew-u') + "/" + getTranslationByKey('passengers-u'), + vehicle_system6_roll: 6, vehicle_system6_name: getTranslationByKey('power-core-u'), + vehicle_system7_roll: 7, vehicle_system7_name: getTranslationByKey('sensors-u'), + vehicle_system8_roll: 8, vehicle_system8_name: getTranslationByKey('weapons-u'), + vehicle_system9_roll: 0, vehicle_system9_name: "", + vehicle_system10_roll: 0, vehicle_system10_name: "" + }); + } + }); + }); + // Hit Locations on("change:hit_locations", function() { getAttrs(["hit_locations"], function(values) { @@ -5424,6 +6088,459 @@ }); }); + //M-Space Spaceship Toggle + on("change:msvehicle_maneuvering_tr change:msvehicle_engines_tr change:msvehicle_type change:msvehicle_tractor_beam change:msvehicle_storage change:msvehicle_sickbay change:msvehicle_sensors change:msvehicle_self_repair change:msvehicle_robot_arm change:msvehicle_rescue_utilities change:msvehicle_passengers change:msvehicle_open_space change:msvehicle_maneuvering change:msvehicle_lab change:msvehicle_hyperspace change:msvehicle_hanger change:msvehicle_environment change:msvehicle_extra_sensors change:msvehicle_escape_pod change:msvehicle_engines change:msvehicle_crew change:msvehicle_cockpit change:msvehicle_cargo change:msvehicle_airlock change:msvehicle_weapons", function() { + getAttrs(["msvehicle_engines_tr", "msvehicle_maneuvering_tr", "msvehicle_type", "msvehicle_tractor_beam", "msvehicle_storage", "msvehicle_sickbay", "msvehicle_sensors", "msvehicle_self_repair", "msvehicle_robot_arm", "msvehicle_rescue_utilities", "msvehicle_passengers", "msvehicle_open_space", "msvehicle_maneuvering", "msvehicle_lab", "msvehicle_hyperspace", "msvehicle_hanger", "msvehicle_environment", "msvehicle_extra_sensors", "msvehicle_escape_pod", "msvehicle_engines", "msvehicle_crew", "msvehicle_cockpit", "msvehicle_cargo", "msvehicle_airlock", "msvehicle_weapons"], function(values) { + var weapons = parseFloat(values.msvehicle_weapons); + var tractor_beam = parseFloat(values.msvehicle_tractor_beam); + var storage = parseFloat(values.msvehicle_storage); + var sickbay = parseFloat(values.msvehicle_sickbay); + var sensors = parseFloat(values.msvehicle_sensors); + var self_repair = parseFloat(values.msvehicle_self_repair); + var robot_arms = parseFloat(values.msvehicle_robot_arm); + var rescue_utilities = parseFloat(values.msvehicle_rescue_utilities); + var passengers = parseFloat(values.msvehicle_passengers); + var open_space = parseFloat(values.msvehicle_open_space); + var maneuvering = parseFloat(values.msvehicle_maneuvering); + var lab = parseFloat(values.msvehicle_lab); + var hyperspace = parseFloat(values.msvehicle_hyperspace); + var hanger = parseFloat(values.msvehicle_hanger); + var environment = parseFloat(values.msvehicle_environment); + var extra_sensors = parseFloat(values.msvehicle_extra_sensors); + var escape_pod = parseFloat(values.msvehicle_escape_pod); + var engines = parseFloat(values.msvehicle_engines); + var crew = parseFloat(values.msvehicle_crew); + var cockpit = parseFloat(values.msvehicle_cockpit); + var cargo = parseFloat(values.msvehicle_cargo); + var airlock = parseFloat(values.msvehicle_airlock); + + var engines_tr = parseInt(values.msvehicle_engines_tr); + var maneuvering_tr = parseInt(values.msvehicle_maneuvering_tr); + + var total_modules = weapons + tractor_beam + storage + sickbay + sensors + self_repair + robot_arms + rescue_utilities + passengers + open_space + maneuvering + lab + hyperspace + hanger + environment + extra_sensors + escape_pod + engines + crew + cockpit + cargo + airlock; + + var speed_tr = Math.ceil((engines*engines_tr)/total_modules); + var handling_tr = Math.ceil((maneuvering*maneuvering_tr)/total_modules); + + + var cargo_ts = 0; + var cargo_te = 0; + var cockpit_ts = 0; + var cockpit_te = 0; + var crew_ts = 0; + var crew_te = 0; + var engines_ts = 0; + var engines_te = 0; + var escape_pod_ts = 0; + var escape_pod_te = 0; + var extra_sensors_ts = 0; + var extra_sensors_te = 0; + var hanger_ts = 0; + var hanger_te = 0; + var hyperspace_ts = 0; + var hyperspace_te = 0; + var lab_ts = 0; + var lab_te = 0; + var maneuvering_ts = 0; + var maneuvering_te = 0; + var open_space_ts = 0; + var open_space_te = 0; + var passengers_ts = 0; + var passengers_te = 0; + var robot_arms_ts = 0; + var robot_arms_te = 0; + var self_repair_ts = 0; + var self_repair_te = 0; + var sickbay_ts = 0; + var sickbay_te = 0; + var storage_ts = 0; + var storage_te = 0; + var tractor_beam_ts = 0; + var tractor_beam_te = 0; + var weapons_ts = 0; + var weapons_te = 0; + if (values.msvehicle_type == "spaceship") { + var pct_values = {}; + + pct_values['weapons'] = (weapons/total_modules)*100; + if (pct_values['weapons'] < 1 && pct_values['weapons'] > 0) { + pct_values['weapons'] = 1; + } else { + pct_values['weapons'] = Math.round(pct_values['weapons']); + } + pct_values['tractor_beam'] = (tractor_beam/total_modules)*100; + if (pct_values['tractor_beam'] < 1 && pct_values['tractor_beam'] > 0) { + pct_values['tractor_beam'] = 1; + } else { + pct_values['tractor_beam'] = Math.round(pct_values['tractor_beam']); + } + pct_values['storage'] = (storage/total_modules)*100; + if (pct_values['storage'] < 1 && pct_values['storage'] > 0) { + pct_values['storage'] = 1; + } else { + pct_values['storage'] = Math.round(pct_values['storage']); + } + pct_values['sickbay'] = (sickbay/total_modules)*100; + if (pct_values['sickbay'] < 1 && pct_values['sickbay'] > 0) { + pct_values['sickbay'] = 1; + } else { + pct_values['sickbay'] = Math.round(pct_values['sickbay']); + } + pct_values['self_repair'] = (self_repair/total_modules)*100; + if (pct_values['self_repair'] < 1 && pct_values['self_repair'] > 0) { + pct_values['self_repair'] = 1; + } else { + pct_values['self_repair'] = Math.round(pct_values['self_repair']); + } + pct_values['robot_arms'] = (robot_arms/total_modules)*100; + if (pct_values['robot_arms'] < 1 && pct_values['robot_arms'] > 0) { + pct_values['robot_arms'] = 1; + } else { + pct_values['robot_arms'] = Math.round(pct_values['robot_arms']); + } + pct_values['passengers'] = (passengers/total_modules)*100; + if (pct_values['passengers'] < 1 && pct_values['passengers'] > 0) { + pct_values['passengers'] = 1; + } else { + pct_values['passengers'] = Math.round(pct_values['passengers']); + } + pct_values['open_space'] = (open_space/total_modules)*100; + if (pct_values['open_space'] < 1 && pct_values['open_space'] > 0) { + pct_values['open_space'] = 1; + } else { + pct_values['open_space'] = Math.round(pct_values['open_space']); + } + pct_values['maneuvering'] = (maneuvering/total_modules)*100; + if (pct_values['maneuvering'] < 1 && pct_values['maneuvering'] > 0) { + pct_values['maneuvering'] = 1; + } else { + pct_values['maneuvering'] = Math.round(pct_values['maneuvering']); + } + pct_values['lab'] = (lab/total_modules)*100; + if (pct_values['lab'] < 1 && pct_values['lab'] > 0) { + pct_values['lab'] = 1; + } else { + pct_values['lab'] = Math.round(pct_values['lab']); + } + pct_values['hyperspace'] = (hyperspace/total_modules)*100; + if (pct_values['hyperspace'] < 1 && pct_values['hyperspace'] > 0) { + pct_values['hyperspace'] = 1; + } else { + pct_values['hyperspace'] = Math.round(pct_values['hyperspace']); + } + pct_values['hanger'] = (hanger/total_modules)*100; + if (pct_values['hanger'] < 1 && pct_values['hanger'] > 0) { + pct_values['hanger'] = 1; + } else { + pct_values['hanger'] = Math.round(pct_values['hanger']); + } + pct_values['extra_sensors'] = (extra_sensors/total_modules)*100; + if (pct_values['extra_sensors'] < 1 && pct_values['extra_sensors'] > 0) { + pct_values['extra_sensors'] = 1; + } else { + pct_values['extra_sensors'] = Math.round(pct_values['extra_sensors']); + } + pct_values['escape_pod'] = (escape_pod/total_modules)*100; + if (pct_values['escape_pod'] < 1 && pct_values['escape_pod'] > 0) { + pct_values['escape_pod'] = 1; + } else { + pct_values['escape_pod'] = Math.round(pct_values['escape_pod']); + } + pct_values['engines'] = (engines/total_modules)*100; + if (pct_values['engines'] < 1 && pct_values['engines'] > 0) { + pct_values['engines'] = 1; + } else { + pct_values['engines'] = Math.round(pct_values['engines']); + } + pct_values['crew'] = (crew/total_modules)*100; + if (pct_values['crew'] < 1 && pct_values['crew'] > 0) { + pct_values['crew'] = 1; + } else { + pct_values['crew'] = Math.round(pct_values['crew']); + } + pct_values['cockpit'] = (cockpit/total_modules)*100; + if (pct_values['cockpit'] < 1 && pct_values['cockpit'] > 0) { + pct_values['cockpit'] = 1; + } else { + pct_values['cockpit'] = Math.round(pct_values['cockpit']); + } + pct_values['cargo'] = (cargo/total_modules)*100; + if (pct_values['cargo'] < 1 && pct_values['cargo'] > 0) { + pct_values['cargo'] = 1; + } else { + pct_values['cargo'] = Math.round(pct_values['cargo']); + } + + + + var total_pct = pct_values['cargo'] + pct_values['cockpit'] + pct_values['crew'] + pct_values['engines'] + pct_values['escape_pod'] + pct_values['extra_sensors'] + pct_values['hanger'] + pct_values['hyperspace'] + pct_values['lab'] + pct_values['maneuvering'] + pct_values['open_space'] + pct_values['passengers'] + pct_values['self_repair'] + pct_values['robot_arms'] + pct_values['sickbay'] + pct_values['storage'] + pct_values['tractor_beam'] + pct_values['weapons']; + var pct_diff = total_pct - 100; + if (pct_diff < 0) { + while (pct_diff != 0) { + for (var key in pct_values) { + if (pct_values[key] != 0) { + pct_values[key] = pct_values[key] + 1; + pct_diff = pct_diff + 1; + } + + if (pct_diff === 0) { + break; + } + } + } + } + + if (pct_diff > 0) { + while (pct_diff != 0) { + for (var key in pct_values) { + if (pct_values[key] != 0 && pct_values[key] != 1) { + pct_values[key] = pct_values[key] - 1; + pct_diff = pct_diff - 1; + } + + if (pct_diff === 0) { + break; + } + } + } + } + + var last_value = 0; + + if (pct_values['cargo'] != 0) { + cargo_ts = last_value + 1; + cargo_te = last_value + pct_values['cargo']; + last_value = cargo_te; + } + if (pct_values['cockpit'] != 0) { + cockpit_ts = last_value + 1; + cockpit_te = last_value + pct_values['cockpit']; + last_value = cockpit_te; + } + if (pct_values['crew'] != 0) { + crew_ts = last_value + 1; + crew_te = last_value + pct_values['crew']; + last_value = crew_te; + } + if (pct_values['engines'] != 0) { + engines_ts = last_value + 1; + engines_te = last_value + pct_values['engines']; + last_value = engines_te; + } + if (pct_values['escape_pod'] != 0) { + escape_pod_ts = last_value + 1; + escape_pod_te = last_value + pct_values['escape_pod']; + last_value = escape_pod_te; + } + if (pct_values['extra_sensors'] != 0) { + extra_sensors_ts = last_value + 1; + extra_sensors_te = last_value + pct_values['extra_sensors']; + last_value = extra_sensors_te; + } + if (pct_values['hanger'] != 0) { + hanger_ts = last_value + 1; + hanger_te = last_value + pct_values['hanger']; + last_value = hanger_te; + } + if (pct_values['hyperspace'] != 0) { + hyperspace_ts = last_value + 1; + hyperspace_te = last_value + pct_values['hyperspace']; + last_value = hyperspace_te; + } + if (pct_values['lab'] != 0) { + lab_ts = last_value + 1; + lab_te = last_value + pct_values['lab']; + last_value = lab_te; + } + if (pct_values['maneuvering'] != 0) { + maneuvering_ts = last_value + 1; + maneuvering_te = last_value + pct_values['maneuvering']; + last_value = maneuvering_te; + } + if (pct_values['open_space'] != 0) { + open_space_ts = last_value + 1; + open_space_te = last_value + pct_values['open_space']; + last_value = open_space_te; + } + if (pct_values['passengers'] != 0) { + passengers_ts = last_value + 1; + passengers_te = last_value + pct_values['passengers']; + last_value = passengers_te; + } + if (pct_values['robot_arms'] != 0) { + robot_arms_ts = last_value + 1; + robot_arms_te = last_value + pct_values['robot_arms']; + last_value = robot_arms_te; + } + if (pct_values['self_repair'] != 0) { + self_repair_ts = last_value + 1; + self_repair_te = last_value + pct_values['self_repair']; + last_value = self_repair_te; + } + if (pct_values['sickbay'] != 0) { + sickbay_ts = last_value + 1; + sickbay_te = last_value + pct_values['sickbay']; + last_value = sickbay_te; + } + if (pct_values['storage'] != 0) { + storage_ts = last_value + 1; + storage_te = last_value + pct_values['storage']; + last_value = storage_te; + } + if (pct_values['tractor_beam'] != 0) { + tractor_beam_ts = last_value + 1; + tractor_beam_te = last_value + pct_values['tractor_beam']; + last_value = tractor_beam_te; + } + if (pct_values["weapons"] != 0) { + weapons_ts = last_value + 1; + weapons_te = last_value + pct_values["weapons"]; + last_value = weapons_te; + } + } + + + var sails = 0; + var lift_gas = 0; + var visual_size = 0; + var sails_toggle = 0; + var gas_bag_toggle = 0; + + if (values.msvehicle_type == "spaceship") { + var msvehicle_spaceship_toggle= 1; + var speed = speed_tr; + var handling = handling_tr; + var size = total_modules; + } else if (values.msvehicle_type == "regular") { + var msvehicle_spaceship_toggle = 0; + var speed = speed_tr; + var handling = handling_tr; + var size = (total_modules + Math.ceil(total_modules * .1)) * 10; + } else if (values.msvehicle_type == "terrain") { + var msvehicle_spaceship_toggle = 0; + var speed = speed_tr; + var handling = handling_tr; + var size_mod = Math.ceil(total_modules * .2); + if (size_mod < 2) { + var size = (total_modules + 2) * 10; + } else { + var size = (total_modules + size_mod) * 10; + } + } else if (values.msvehicle_type == "walker") { + var msvehicle_spaceship_toggle = 0; + var speed = speed_tr; + var handling = handling_tr; + var size = total_modules * 2 * 10; + } else if (values.msvehicle_type == "burrower") { + var msvehicle_spaceship_toggle = 0; + var speed = Math.ceil(speed_tr * .1); + var handling = Math.ceil(handling_tr * .1); + var size = total_modules * 3 * 10; + } else if (values.msvehicle_type == "motor") { + var msvehicle_spaceship_toggle = 0; + var speed = Math.ceil(speed_tr * .5); + var handling = Math.ceil(handling_tr * .5); + var size = total_modules * 2 * 10; + } else if (values.msvehicle_type == "sail") { + var msvehicle_spaceship_toggle = 0; + var speed = Math.ceil(speed_tr * .5); + var handling = Math.ceil(handling_tr * .5); + var size = total_modules * 2 * 10; + visual_size = size * 2; + sails_toggle = 1; + } else if (values.msvehicle_type == "sub") { + var msvehicle_spaceship_toggle = 0; + var speed = Math.ceil(speed_tr * .5); + var handling = Math.ceil(handling_tr * .5); + var size = total_modules * 3 * 10; + } else if (values.msvehicle_type == "wings") { + var msvehicle_spaceship_toggle = 0; + var speed = speed_tr; + var handling = handling_tr; + var size = total_modules * 3 * 10; + } else if (values.msvehicle_type == "anti-grav") { + var msvehicle_spaceship_toggle = 0; + var speed = speed_tr; + var handling = handling_tr; + var size = (total_modules + Math.ceil(total_modules * .1)) * 10; + } else if (values.msvehicle_type == "rotor_blades") { + var msvehicle_spaceship_toggle = 0; + var speed = speed_tr; + var handling = handling_tr; + var size = total_modules * 2 * 10; + } else if (values.msvehicle_type == "hover_craft") { + var msvehicle_spaceship_toggle = 0 + var speed = speed_tr; + var handling = handling_tr; + var size = total_modules * 2 * 10; + } else if (values.msvehicle_type == "gas_bag") { + var msvehicle_spaceship_toggle = 0; + var speed = speed_tr; + var handling = handling_tr; + lift_gas = (total_modules / 10) * 1000; + total_modules = total_modules + lift_gas; + var size = total_modules; + gas_bag_toggle = 1; + } else { + var msvehicle_spaceship_toggle = 0; + var speed = speed_tr; + var handling = handling_tr; + var size = total_modules; + } + + size_rating = Math.floor(Math.log2(size)) + 1; + + setAttrs({ + msvehicle_sails_toggle: sails_toggle, + msvehicle_gas_bag_toggle: gas_bag_toggle, + msvehicle_speed: speed, + msvehicle_handling: handling, + msvehicle_total_modules: total_modules, + msvehicle_spaceship_toggle: msvehicle_spaceship_toggle, + msvehicle_size: size, + msvehicle_lift_gas: lift_gas, + msvehicle_visual_size_sails_up: visual_size, + msvehicle_size_rating: size_rating, + msvehicle_weapons_table_start: weapons_ts, + msvehicle_weapons_table_end: weapons_te, + msvehicle_tractor_beam_table_start: tractor_beam_ts, + msvehicle_tractor_beam_table_end: tractor_beam_te, + msvehicle_storage_table_start: storage_ts, + msvehicle_storage_table_end: storage_te, + msvehicle_sickbay_table_start: sickbay_ts, + msvehicle_sickbay_table_end: sickbay_te, + msmsvehicle_self_repair_table_start: self_repair_ts, + msvehicle_self_repair_table_end: self_repair_te, + msvehicle_robot_arm_table_start: robot_arms_ts, + msvehicle_robot_arm_table_end: robot_arms_te, + msvehicle_passengers_table_start: passengers_ts, + msvehicle_passengers_table_end: passengers_te, + msmsvehicle_open_space_table_start: open_space_ts, + msvehicle_open_space_table_end: open_space_te, + msvehicle_maneuvering_table_start: maneuvering_ts, + msmsvehicle_maneuvering_table_end: maneuvering_te, + msvehicle_lab_table_start: lab_ts, + msvehicle_lab_table_end: lab_te, + msvehicle_hyperdrive_table_start: hyperspace_ts, + msvehicle_hyperdrive_table_end: hyperspace_te, + msvehicle_hanger_table_start: hanger_ts, + msvehicle_hanger_table_end: hanger_te, + msvehicle_extra_sensors_table_start: extra_sensors_ts, + msvehicle_extra_sensors_table_end: extra_sensors_te, + msvehicle_escape_pod_table_start: escape_pod_ts, + msvehicle_escape_pod_table_end: escape_pod_te, + msvehicle_engines_table_start: engines_ts, + msmsvehicle_engines_table_end: engines_te, + msvehicle_crew_table_start: crew_ts, + msvehicle_crew_table_end: crew_te, + msvehicle_cargo_table_start: cargo_ts, + msvehicle_cargo_table_end: cargo_te, + msvehicle_cockpit_table_start: cockpit_ts, + msvehicle_cockpit_table_end: cockpit_te + }); + }); + }); + //NPC Fatigue on("change:npc_fatigue", function() { getAttrs(["npc_fatigue"], function(values) { @@ -5662,13 +6779,13 @@ }); // Encumbrance - on("change:avg_species_siz change:str_base change:str_training change:str_ageing change:str_other change:str_temp change:effective_armor_enc change:shields_enc change:melee_weapons_enc change:missile_weapons_enc change:firearms_enc change:gear_enc change:currency_enc change:encumbrance_temp", function() { - getAttrs(["avg_species_siz", "str_base", "str_training", "str_ageing", "str_other", "str_temp", "effective_armor_enc", "shields_enc", "melee_weapons_enc", "missile_weapons_enc", "firearms_enc", "gear_enc", "currency_enc", "encumbrance_temp"], function(v) { + on("change:avg_species_siz change:str_base change:str_training change:str_ageing change:str_other change:str_temp change:effective_armor_enc change:shields_enc change:melee_weapons_enc change:missile_weapons_enc change:firearms_enc change:loadout_enc change:pack_enc change:pack_equipped change:currency_enc change:encumbrance_temp", function() { + getAttrs(["avg_species_siz", "str_base", "str_training", "str_ageing", "str_other", "str_temp", "effective_armor_enc", "shields_enc", "melee_weapons_enc", "missile_weapons_enc", "firearms_enc", "loadout_enc", "pack_enc", "pack_equipped", "currency_enc", "encumbrance_temp"], function(v) { var str = parseInt(v.str_base) + parseInt(v.str_training) + parseInt(v.str_ageing) + parseInt(v.str_other) + parseInt(v.str_temp); var burdened = str * 2; var overloaded = str * 3; var enc_max = str * 4; - var enc = (parseFloat(v.effective_armor_enc) + parseFloat(v.shields_enc) + parseFloat(v.melee_weapons_enc) + parseFloat(v.missile_weapons_enc) + parseFloat(v.firearms_enc) + parseFloat(v.gear_enc) + parseFloat(v.currency_enc) + parseFloat(v.encumbrance_temp)) * (parseInt(v.avg_species_siz) / 13); + var enc = (parseFloat(v.effective_armor_enc) + parseFloat(v.shields_enc) + parseFloat(v.melee_weapons_enc) + parseFloat(v.missile_weapons_enc) + parseFloat(v.firearms_enc) + parseFloat(v.loadout_enc) + (parseFloat(v.pack_enc) * parseFloat(v.pack_equipped)) + parseFloat(v.currency_enc) + parseFloat(v.encumbrance_temp)) * (parseInt(v.avg_species_siz) / 13); var maxTranslation = getTranslationByKey('max-u'); var impossibleTranslation = getTranslationByKey('impossible-u'); var strenuousTranslation = getTranslationByKey('strenuous-u'); @@ -5854,23 +6971,35 @@ // Equipment ENC on("change:repeating_equipment remove:repeating_equipment", function() { - var total_equipment_enc = 0; + var total_loadout_enc = 0; + var total_pack_enc = 0; getSectionIDs("repeating_equipment", function(idarray) { if(idarray.length > 0) { _.each(idarray, function(currentID, i) { - getAttrs(["repeating_equipment_" + currentID + "_enc", "repeating_equipment_" + currentID + "_quantity"], function(v) { + getAttrs(["repeating_equipment_" + currentID + "_enc", "repeating_equipment_" + currentID + "_location", "repeating_equipment_" + currentID + "_quantity"], function(v) { if(v["repeating_equipment_" + currentID + "_enc"] && isNaN(parseFloat(v["repeating_equipment_" + currentID + "_enc"])) === false) { count = v["repeating_equipment_" + currentID + "_quantity"] && isNaN(parseFloat(v["repeating_equipment_" + currentID + "_quantity"])) === false ? parseFloat(v["repeating_equipment_" + currentID + "_quantity"]) : 1; - total_equipment_enc = total_equipment_enc + (parseFloat(v["repeating_equipment_" + currentID + "_enc"]) * count); + if(v["repeating_equipment_" + currentID + "_location"] == "loadout") { + total_loadout_enc = total_loadout_enc + (parseFloat(v["repeating_equipment_" + currentID + "_enc"]) * count); + } + if(v["repeating_equipment_" + currentID + "_location"] == "pack") { + total_pack_enc = total_pack_enc + (parseFloat(v["repeating_equipment_" + currentID + "_enc"]) * count); + } } if(i === idarray.length - 1) { - setAttrs({gear_enc: total_equipment_enc}); + setAttrs({ + loadout_enc: total_loadout_enc, + pack_enc: total_pack_enc, + }); } }); }); } else { - setAttrs({gear_enc: total_equipment_enc}); + setAttrs({ + loadout_enc: total_loadout_enc, + pack_enc: total_pack_enc, + }); } }); }); @@ -6566,11 +7695,11 @@ } if ( statKey == "INT" ) { int = statValue; - setAttrs({npc_int_type: statKey, int_type: statKey}); + setAttrs({npc_int_type: statKey, int_type: "int-u"}); } if ( statKey == "INS" ) { int = statValue; - setAttrs({npc_int_type: statKey, int_type: statKey}); + setAttrs({npc_int_type: statKey, int_type: "ins-u"}); } if ( statKey == "POW" ) { pow = statValue; @@ -6677,6 +7806,12 @@ if (typeof characterData["hit_locations"][0] !== 'undefined') { var table = characterData["hit_locations"][0]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location1_table_start: table[0], location1_table_start: table[0], npc_location1_table_end: table[1], location1_table_end: table[1], @@ -6696,6 +7831,12 @@ if (typeof characterData["hit_locations"][1] !== 'undefined') { var table = characterData["hit_locations"][1]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location2_table_start: table[0], location2_table_start: table[0], npc_location2_table_end: table[1], location2_table_end: table[1], @@ -6715,6 +7856,12 @@ if (typeof characterData["hit_locations"][2] !== 'undefined') { var table = characterData["hit_locations"][2]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location3_table_start: table[0], location3_table_start: table[0], npc_location3_table_end: table[1], location3_table_end: table[1], @@ -6734,6 +7881,12 @@ if (typeof characterData["hit_locations"][3] !== 'undefined') { var table = characterData["hit_locations"][3]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location4_table_start: table[0], location4_table_start: table[0], npc_location4_table_end: table[1], location4_table_end: table[1], @@ -6753,6 +7906,12 @@ if (typeof characterData["hit_locations"][4] !== 'undefined') { var table = characterData["hit_locations"][4]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location5_table_start: table[0], location5_table_start: table[0], npc_location5_table_end: table[1], location5_table_end: table[1], @@ -6772,6 +7931,12 @@ if (typeof characterData["hit_locations"][5] !== 'undefined') { var table = characterData["hit_locations"][5]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location6_table_start: table[0], location6_table_start: table[0], npc_location6_table_end: table[1], location6_table_end: table[1], @@ -6791,6 +7956,12 @@ if (typeof characterData["hit_locations"][6] !== 'undefined') { var table = characterData["hit_locations"][6]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location7_table_start: table[0], location7_table_start: table[0], npc_location7_table_end: table[1], location7_table_end: table[1], @@ -6810,6 +7981,12 @@ if (typeof characterData["hit_locations"][7] !== 'undefined') { var table = characterData["hit_locations"][7]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location8_table_start: table[0], location8_table_start: table[0], npc_location8_table_end: table[1], location8_table_end: table[1], @@ -6829,6 +8006,12 @@ if (typeof characterData["hit_locations"][8] !== 'undefined') { var table = characterData["hit_locations"][8]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location9_table_start: table[0], location9_table_start: table[0], npc_location9_table_end: table[1], location9_table_end: table[1], @@ -6848,6 +8031,12 @@ if (typeof characterData["hit_locations"][9] !== 'undefined') { var table = characterData["hit_locations"][9]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location10_table_start: table[0], location10_table_start: table[0], npc_location10_table_end: table[1], location10_table_end: table[1], @@ -6867,6 +8056,12 @@ if (typeof characterData["hit_locations"][10] !== 'undefined') { var table = characterData["hit_locations"][10]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location11_table_start: table[0], location11_table_start: table[0], npc_location11_table_end: table[1], location11_table_end: table[1], @@ -6886,6 +8081,12 @@ if (typeof characterData["hit_locations"][11] !== 'undefined') { var table = characterData["hit_locations"][11]["range"].split("-"); + table[0] = parseInt(table[0]); + if (!table[1]) { + table[1] = table[0]; + } else { + table[1] = parseInt(table[1]); + } setAttrs({ npc_location12_table_start: table[0], location12_table_start: table[0], npc_location12_table_end: table[1], location12_table_end: table[1], @@ -7425,7 +8626,7 @@ }); //Set campaign options if any change - on("change:setting_option change:extended_conflict_enabled_option change:simplified_combat_enabled_option change:luck_points_rank_option change:tenacity_enabled_option change:spirit_tenacity_option change:status_standard_option change:superstition_standard_option change:boating_standard_option change:dependencies_enabled_option change:firearms_enabled_option change:affiliations_enabled_option change:roman_magic_enabled_option change:arcane_magic_enabled_option change:divine_magic_enabled_option change:folk_magic_enabled_option change:animism_enabled_option change:mysticism_enabled_option change:la_psionics_enabled_option change:ms_psionics_enabled_option change:sorcery_enabled_option change:theism_enabled_option change:max_devotional_pool_based_on_option", function() { + on("change:setting_option change:vehicle_type_option change:extended_conflict_enabled_option change:simplified_combat_enabled_option change:luck_points_rank_option change:tenacity_enabled_option change:spirit_tenacity_option change:status_standard_option change:superstition_standard_option change:boating_standard_option change:dependencies_enabled_option change:firearms_enabled_option change:affiliations_enabled_option change:roman_magic_enabled_option change:arcane_magic_enabled_option change:divine_magic_enabled_option change:folk_magic_enabled_option change:animism_enabled_option change:mysticism_enabled_option change:mythras_psionics_enabled_option change:ms_psionics_enabled_option change:sorcery_enabled_option change:theism_enabled_option change:max_devotional_pool_based_on_option", function() { console.log("Setting campaign options") campaign_options(); }); diff --git a/Mythras/sheet.json b/Mythras/sheet.json index 306a7bbcf5..c88c10fccf 100644 --- a/Mythras/sheet.json +++ b/Mythras/sheet.json @@ -4,7 +4,7 @@ "authors": "Matthew Carpenter", "roll20userid": "103705", "preview": "Mythras.png", - "instructions": "Character sheet for the Mythras system. Supports the Default, Classic Fantasy, Luther Arkwright, M-Space, Mythic Britain, Mythic Constantinople, Mythic Rome, Monster Island and Thennla settings. Use the '+' and '-' buttons to show/hide less commonly used fields of the sheets. Make sure to visit the campaign settings to set the default sheet options.", + "instructions": "Character sheet for the Mythras system. Supports the Default, After the Vampire Wars, Classic Fantasy, Luther Arkwright, M-Space, Mythic Britain, Mythic Constantinople, Mythic Rome, Monster Island and Thennla settings. Use the '+' and '-' buttons to show/hide less commonly used fields of the sheets. Make sure to visit the campaign settings to set the default sheet options.", "useroptions": [ { "attribute": "type", @@ -94,6 +94,7 @@ "type": "select", "options": [ "Default|default", + "After the Vampire Wars|after_the_vampire_wars", "Classic Fantasy|classic_fantasy", "Luther Arkwright|luther_arkwright", "M-Space|m-space", @@ -102,7 +103,7 @@ "Mythic Rome|mythic_rome", "Thennla|thennla" ], - "optiontranslationkeys": ["default-u","classic-fantasy-u","luther-arkwright-u","m-space-u","monster-island-u","mythic-britain-u","mythic-rome-u","thennla-u"], + "optiontranslationkeys": ["default-u","after-the-vampire-wars-u","classic-fantasy-u","luther-arkwright-u","m-space-u","monster-island-u","mythic-britain-u","mythic-rome-u","thennla-u"], "description": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", "descriptiontranslationkey": "setting-description-u" }, @@ -120,6 +121,21 @@ "description": "Use affiliations from Mythic Constantinople.", "descriptiontranslationkey": "affiliations-enabled-description-u" }, + { + "attribute": "vehicle_type_option", + "displayname": "Vehicles", + "displaytranslationkey": "vehicles-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "Mythras|mythras", + "M-Space|m-space", + "Ships & Shield Walls|ships" + ], + "optiontranslationkeys": ["use-setting-default-u","mythra-u","m-space-u","ships-and-shield-walls-u"], + "description": "Type of vehicle mechanics to use.", + "descriptiontranslationkey": "vehicle-type-option-description-u" + }, { "attribute": "extended_conflict_enabled_option", "displayname": "Extended Conflict Resolution Enabled", @@ -303,9 +319,9 @@ "descriptiontranslationkey": "mysticism-enabled-description-u" }, { - "attribute": "la_psionics_enabled_option", - "displayname": "Luther Arkwright Psionics Enabled", - "displaytranslationkey": "la-psionics-enabled-u", + "attribute": "mythras_psionics_enabled_option", + "displayname": "mythras Psionics Enabled", + "displaytranslationkey": "mythras-psionics-enabled-u", "type": "select", "options": [ "Use Setting Default|default", @@ -313,8 +329,8 @@ "Yes|1" ], "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enables the Psionics section of the sheet per Luther Arkwright rules.", - "descriptiontranslationkey": "la-psionics-enabled-description-u" + "description": "Enables the Psionics section of the sheet per Mythras rules.", + "descriptiontranslationkey": "mythras-psionics-enabled-description-u" }, { "attribute": "sorcery_enabled_option", diff --git a/Mythras/translation.json b/Mythras/translation.json index 664295e146..05085b9934 100644 --- a/Mythras/translation.json +++ b/Mythras/translation.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } diff --git a/Mythras/translations/af.json b/Mythras/translations/af.json index 9174305adb..0ddf0de9f8 100644 --- a/Mythras/translations/af.json +++ b/Mythras/translations/af.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/cs.json b/Mythras/translations/cs.json index 9174305adb..0ddf0de9f8 100644 --- a/Mythras/translations/cs.json +++ b/Mythras/translations/cs.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/da.json b/Mythras/translations/da.json index 9174305adb..0ddf0de9f8 100644 --- a/Mythras/translations/da.json +++ b/Mythras/translations/da.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/de.json b/Mythras/translations/de.json index 9174305adb..0ddf0de9f8 100644 --- a/Mythras/translations/de.json +++ b/Mythras/translations/de.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/el.json b/Mythras/translations/el.json index 9174305adb..0ddf0de9f8 100644 --- a/Mythras/translations/el.json +++ b/Mythras/translations/el.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/en.json b/Mythras/translations/en.json index ee462ec1cf..6ac288fa77 100644 --- a/Mythras/translations/en.json +++ b/Mythras/translations/en.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/es.json b/Mythras/translations/es.json index 9174305adb..0ddf0de9f8 100644 --- a/Mythras/translations/es.json +++ b/Mythras/translations/es.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/fr.json b/Mythras/translations/fr.json index 9174305adb..0ddf0de9f8 100644 --- a/Mythras/translations/fr.json +++ b/Mythras/translations/fr.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/he.json b/Mythras/translations/he.json index 9174305adb..0ddf0de9f8 100644 --- a/Mythras/translations/he.json +++ b/Mythras/translations/he.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/it.json b/Mythras/translations/it.json index 9174305adb..0ddf0de9f8 100644 --- a/Mythras/translations/it.json +++ b/Mythras/translations/it.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/ja.json b/Mythras/translations/ja.json index 9174305adb..0ddf0de9f8 100644 --- a/Mythras/translations/ja.json +++ b/Mythras/translations/ja.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/ko.json b/Mythras/translations/ko.json index 9174305adb..0ddf0de9f8 100644 --- a/Mythras/translations/ko.json +++ b/Mythras/translations/ko.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/nl.json b/Mythras/translations/nl.json index 9174305adb..0ddf0de9f8 100644 --- a/Mythras/translations/nl.json +++ b/Mythras/translations/nl.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/pt.json b/Mythras/translations/pt.json index 9174305adb..0ddf0de9f8 100644 --- a/Mythras/translations/pt.json +++ b/Mythras/translations/pt.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/ru.json b/Mythras/translations/ru.json index 9174305adb..0ddf0de9f8 100644 --- a/Mythras/translations/ru.json +++ b/Mythras/translations/ru.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/sv.json b/Mythras/translations/sv.json index 9174305adb..0ddf0de9f8 100644 --- a/Mythras/translations/sv.json +++ b/Mythras/translations/sv.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/tr.json b/Mythras/translations/tr.json index 9174305adb..0ddf0de9f8 100644 --- a/Mythras/translations/tr.json +++ b/Mythras/translations/tr.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/zh.json b/Mythras/translations/zh.json index 9174305adb..0ddf0de9f8 100644 --- a/Mythras/translations/zh.json +++ b/Mythras/translations/zh.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", - "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", "encumbrance-from-currency-u": "Encumbrance from Currency", "burdened-u": "Burdened", "overloaded-u": "Overloaded", @@ -417,7 +418,7 @@ "instantaneous-u": "Instantaneous", "talent-u": "Talent", "lasting-u": "Lasting", - "la-psionics-enabled-u": "Luther Arkwright Psioics Enabled", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", "default-hit-location-table-u": "Default Hit Location Table", "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", "hit-locations-description-u": "Set default hit location table for new characters.", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", "circles-u": "Circles", "npc-weapon-size-note-u": "Force for ranged weapons", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "Affiliations Enabled", "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", - "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" } \ No newline at end of file diff --git a/Mythras/translations/zu.json b/Mythras/translations/zu.json index f821e7218f..50451094a3 100644 --- a/Mythras/translations/zu.json +++ b/Mythras/translations/zu.json @@ -118,7 +118,8 @@ "encumbrance-from-melee-weapons-u": "crwdns56790:0crwdne56790:0", "encumbrance-from-missile-weapons-u": "crwdns58462:0crwdne58462:0", "encumbrance-from-firearms-u": "crwdns56792:0crwdne56792:0", - "encumbrance-from-gear-u": "crwdns56793:0crwdne56793:0", + "encumbrance-from-loadout-u": "crwdns65859:0crwdne65859:0", + "encumbrance-from-pack-u": "crwdns65860:0crwdne65860:0", "encumbrance-from-currency-u": "crwdns56794:0crwdne56794:0", "burdened-u": "crwdns56795:0crwdne56795:0", "overloaded-u": "crwdns56796:0crwdne56796:0", @@ -417,7 +418,7 @@ "instantaneous-u": "crwdns62838:0crwdne62838:0", "talent-u": "crwdns62839:0crwdne62839:0", "lasting-u": "crwdns62840:0crwdne62840:0", - "la-psionics-enabled-u": "crwdns62841:0crwdne62841:0", + "mythras-psionics-enabled-u": "crwdns65861:0crwdne65861:0", "default-hit-location-table-u": "crwdns62842:0crwdne62842:0", "default-hit-location-table-for-npcsu": "crwdns64066:0crwdne64066:0", "hit-locations-description-u": "crwdns62843:0crwdne62843:0", @@ -470,7 +471,7 @@ "extended-conflict-enabled-description-u": "crwdns63307:0crwdne63307:0", "roman-magic-enabled-description-u": "crwdns63308:0crwdne63308:0", "ms-psionics-enabled-description-u": "crwdns63309:0crwdne63309:0", - "la-psionics-enabled-description-u": "crwdns63310:0crwdne63310:0", + "mythras-psionics-enabled-description-u": "crwdns65862:0crwdne65862:0", "rolls-show-101-reduced-u": "crwdns63312:0crwdne63312:0", "circles-u": "crwdns64068:0crwdne64068:0", "npc-weapon-size-note-u": "crwdns64069:0crwdne64069:0", @@ -550,5 +551,106 @@ "affiliations-enabled-u": "crwdns64915:0crwdne64915:0", "affiliations-enabled-description-u": "crwdns64916:0crwdne64916:0", "max-devotional-pool-based-on-u": "crwdns64917:0crwdne64917:0", - "max-devotional-pool-based-on-description-u": "crwdns64918:0crwdne64918:0" + "max-devotional-pool-based-on-description-u": "crwdns64918:0crwdne64918:0", + "vehicle-u": "crwdns65863:0crwdne65863:0", + "stats-u": "crwdns65864:0crwdne65864:0", + "systems-u": "crwdns65865:0crwdne65865:0", + "terrestrial-u": "crwdns65866:0crwdne65866:0", + "spaceship-u": "crwdns65867:0crwdne65867:0", + "roll-u": "crwdns65868:0crwdne65868:0", + "hits-u": "crwdns65869:0crwdne65869:0", + "hull-u": "crwdns65870:0crwdne65870:0", + "structure-u": "crwdns65871:0crwdne65871:0", + "rate-u": "crwdns65872:0crwdne65872:0", + "ponderous-u": "crwdns65873:0crwdne65873:0", + "sluggish-u": "crwdns65874:0crwdne65874:0", + "slow-u": "crwdns65875:0crwdne65875:0", + "mediocre-u": "crwdns65876:0crwdne65876:0", + "gentle-u": "crwdns65877:0crwdne65877:0", + "moderate-u": "crwdns65878:0crwdne65878:0", + "rapid-u": "crwdns65879:0crwdne65879:0", + "fast-u": "crwdns65880:0crwdne65880:0", + "fleet-u": "crwdns65881:0crwdne65881:0", + "cargo-compartment-u": "crwdns65882:0crwdne65882:0", + "communications-u": "crwdns65883:0crwdne65883:0", + "controls-u": "crwdns65884:0crwdne65884:0", + "repulsorlift-u": "crwdns65885:0crwdne65885:0", + "passengers-u": "crwdns65886:0crwdne65886:0", + "power-core-u": "crwdns65887:0crwdne65887:0", + "sensors-u": "crwdns65888:0crwdne65888:0", + "avionics-u": "crwdns65889:0crwdne65889:0", + "hold-u": "crwdns65890:0crwdne65890:0", + "hangar-bay-u": "crwdns65891:0crwdne65891:0", + "hyperdrive-u": "crwdns65892:0crwdne65892:0", + "reactor-core-u": "crwdns65893:0crwdne65893:0", + "sublight-drive-u": "crwdns65894:0crwdne65894:0", + "ships-and-shield-walls-u": "crwdns65895:0crwdne65895:0", + "ground-u": "crwdns65896:0crwdne65896:0", + "liquid-u": "crwdns65897:0crwdne65897:0", + "flight-u": "crwdns65898:0crwdne65898:0", + "space-u": "crwdns65899:0crwdne65899:0", + "regular-u": "crwdns65900:0crwdne65900:0", + "terrain-u": "crwdns65901:0crwdne65901:0", + "walker-u": "crwdns65902:0crwdne65902:0", + "burrower-u": "crwdns65903:0crwdne65903:0", + "surface-motor-u": "crwdns65904:0crwdne65904:0", + "surface-sail-u": "crwdns65905:0crwdne65905:0", + "sub-u": "crwdns65906:0crwdne65906:0", + "wings-u": "crwdns65907:0crwdne65907:0", + "anti-grav-u": "crwdns65908:0crwdne65908:0", + "rotor-blades-u": "crwdns65909:0crwdne65909:0", + "hover-craft-u": "crwdns65910:0crwdne65910:0", + "gas-bag-u": "crwdns65911:0crwdne65911:0", + "handling-u": "crwdns65912:0crwdne65912:0", + "hyperspace-u": "crwdns65913:0crwdne65913:0", + "recovery-u": "crwdns65914:0crwdne65914:0", + "app-u": "crwdns65915:0crwdne65915:0", + "apps-u": "crwdns65916:0crwdne65916:0", + "module-u": "crwdns65917:0crwdne65917:0", + "modules-u": "crwdns65918:0crwdne65918:0", + "equip-pack-u": "crwdns65919:0crwdne65919:0", + "loadout-u": "crwdns65920:0crwdne65920:0", + "pack-u": "crwdns65921:0crwdne65921:0", + "mount-vehicle-u": "crwdns65922:0crwdne65922:0", + "camp-u": "crwdns65923:0crwdne65923:0", + "homebase-u": "crwdns65924:0crwdne65924:0", + "streamlined-u": "crwdns65925:0crwdne65925:0", + "attributes-and-modules-u": "crwdns65926:0crwdne65926:0", + "engines-u": "crwdns65927:0crwdne65927:0", + "maneuvering-u": "crwdns65928:0crwdne65928:0", + "total-modules-u": "crwdns65929:0crwdne65929:0", + "cockpit-u": "crwdns65930:0crwdne65930:0", + "bridge-u": "crwdns65931:0crwdne65931:0", + "sickbay-u": "crwdns65932:0crwdne65932:0", + "crew-quarters-u": "crwdns65933:0crwdne65933:0", + "passenger-quarters-u": "crwdns65934:0crwdne65934:0", + "cargo-hold-u": "crwdns65935:0crwdne65935:0", + "lab-u": "crwdns65936:0crwdne65936:0", + "open-space-u": "crwdns65937:0crwdne65937:0", + "hanger-bay-u": "crwdns65938:0crwdne65938:0", + "self-repair-u": "crwdns65939:0crwdne65939:0", + "escape-pod-u": "crwdns65940:0crwdne65940:0", + "tractor-beam-u": "crwdns65941:0crwdne65941:0", + "extra-sensors-u": "crwdns65942:0crwdne65942:0", + "robot-arm-u": "crwdns65943:0crwdne65943:0", + "rescue-utilities-u": "crwdns65944:0crwdne65944:0", + "airlock-u": "crwdns65945:0crwdne65945:0", + "storage-u": "crwdns65946:0crwdne65946:0", + "environment-u": "crwdns65947:0crwdne65947:0", + "lift-gas-u": "crwdns65948:0crwdne65948:0", + "visual-size-sails-up-u": "crwdns65949:0crwdne65949:0", + "size-rating-u": "crwdns65950:0crwdne65950:0", + "solar-system-u": "crwdns65951:0crwdne65951:0", + "worlds-u": "crwdns65952:0crwdne65952:0", + "sub-sector-u": "crwdns65953:0crwdne65953:0", + "hex-u": "crwdns65954:0crwdne65954:0", + "star-type-u": "crwdns65955:0crwdne65955:0", + "planets-u": "crwdns65956:0crwdne65956:0", + "habitable-u": "crwdns65957:0crwdne65957:0", + "starports-u": "crwdns65958:0crwdne65958:0", + "astroid-belt-u": "crwdns65959:0crwdne65959:0", + "after-the-vampire-wars-u": "crwdns65960:0crwdne65960:0", + "mythras-u": "crwdns65961:0crwdne65961:0", + "vehicle-type-option-description-u": "crwdns65962:0crwdne65962:0", + "stash-u": "crwdns65963:0crwdne65963:0" } \ No newline at end of file diff --git a/New World of Darkness Official/NWoD_Official.css b/New World of Darkness Official/NWoD_Official.css index fe7fddfa73..6a6f6d520e 100644 --- a/New World of Darkness Official/NWoD_Official.css +++ b/New World of Darkness Official/NWoD_Official.css @@ -97,6 +97,12 @@ span.sheet-edition { font-weight: bold; } +/* hide othertrait dots on changeling 2nd sheets (2e contracts don't have dots) */ +input.sheet-changelingsheet.sheet-2nd:checked ~ div * td.sheet-changeling.sheet-2nd ~ td.sheet-normal, +input.sheet-changelingsheet.sheet-2nd:checked ~ div * tr.sheet-changeling.sheet-2nd ~ tr.sheet-normal { + display: none; +} + /* BACKGROUND IMAGE */ .sheet-background-image::after { content: ""; @@ -1247,7 +1253,8 @@ input[type=number] { .sheet-weapontable select, .sheet-settings select, -.sheet-expandedsheet select { +.sheet-expandedsheet select, +.sheet-othertrait select{ width: 47px; height: 14px; padding: 0px; diff --git a/New World of Darkness Official/NWoD_Official.html b/New World of Darkness Official/NWoD_Official.html index 6f56e033df..29cb9f9738 100644 --- a/New World of Darkness Official/NWoD_Official.html +++ b/New World of Darkness Official/NWoD_Official.html @@ -33,7 +33,7 @@ Promethean the Created - + Changeling the Lost @@ -63,6 +63,9 @@ Promethean the Created + +Changeling the Lost + Demon the Descent @@ -72,9 +75,6 @@ - - @@ -176,6 +176,7 @@ Small Framed

Bonus Health Levels:

Bonus Willpower Points:

+ Bonus Clarity Points:

Species Factor: Fleet of Foot:

Fast Reflexes: @@ -199,6 +200,7 @@ Blood: Life: Elpis: + Needle: @@ -234,6 +236,7 @@ Bone: Legend: Torment: + Thread: @@ -747,67 +750,83 @@ - + + - + + - + + - + + - + + - + + - + + - + + - + + - + + - + + - + + - + + - + + - + + - + +
@@ -1279,13 +1298,18 @@ Satiety - + + + + - + - + - {{#wild_die}} - - - - - {{/wild_die}} + {{#^rollTotal() mook 0}} + {{#wild_die}} + + + + + {{/wild_die}} + {{/^rollTotal() mook 0}} {{#skill_roll2}} {{/skill_roll2}} - {{#wild_die2}} - - - - - {{/wild_die2}} + {{#^rollTotal() mook 0}} + {{#wild_die2}} + + + + + {{/wild_die2}} + {{/^rollTotal() mook 0}} {{#skill_roll3}} {{/skill_roll3}} - {{#wild_die3}} - - - - - {{/wild_die3}} + {{#^rollTotal() mook 0}} + {{#wild_die3}} + + + + + {{/wild_die3}} + {{/^rollTotal() mook 0}} {{#skill_roll4}} {{/skill_roll4}} - {{#wild_die4}} - - - - - {{/wild_die4}} + {{#^rollTotal() mook 0}} + {{#wild_die4}} + + + + + {{/wild_die4}} + {{/^rollTotal() mook 0}} - + {{#^rollTotal() enc 0}} - + {{/^rollTotal() enc 0}} {{#^rollTotal() wounds 0}} - + {{/^rollTotal() wounds 0}} {{#^rollTotal() fatigue 0}} - + {{/^rollTotal() fatigue 0}} {{#^rollTotal() att_mod 0}} - + {{/^rollTotal() att_mod 0}} {{#^rollTotal() skill_mod 0}} - + {{/^rollTotal() skill_mod 0}} @@ -9796,38 +11919,38 @@ {{/^rollTotal() other_mods 0}} {{#^rollTotal() ttmod 0}} - + {{/^rollTotal() ttmod 0}} {{#sit_notes}} - + {{/sit_notes}} - {{#allprops() enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}} + {{#allprops() mook enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}} - {{/allprops() enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}} + {{/allprops() mook enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}} {{#^rollTotal() bonuses 0}} - + {{/^rollTotal() bonuses 0}} {{#^rollTotal() penalties 0}} - + {{/^rollTotal() penalties 0}} {{#notes}} - + {{/notes}} @@ -9842,85 +11965,93 @@ - + - {{#wild_die}} - - - - - {{/wild_die}} + {{#^rollTotal() mook 0}} + {{#wild_die}} + + + + + {{/wild_die}} + {{/^rollTotal() mook 0}} {{#skill_roll2}} {{/skill_roll2}} - {{#wild_die2}} - - - - - {{/wild_die2}} + {{#^rollTotal() mook 0}} + {{#wild_die2}} + + + + + {{/wild_die2}} + {{/^rollTotal() mook 0}} {{#skill_roll3}} {{/skill_roll3}} - {{#wild_die3}} - - - - - {{/wild_die3}} + {{#^rollTotal() mook 0}} + {{#wild_die3}} + + + + + {{/wild_die3}} + {{/^rollTotal() mook 0}} {{#skill_roll4}} {{/skill_roll4}} - {{#wild_die4}} - - - - - {{/wild_die4}} + {{#^rollTotal() mook 0}} + {{#wild_die4}} + + + + + {{/wild_die4}} + {{/^rollTotal() mook 0}} - + {{#^rollTotal() enc 0}} - + {{/^rollTotal() enc 0}} {{#^rollTotal() wounds 0}} - + {{/^rollTotal() wounds 0}} {{#^rollTotal() fatigue 0}} - + {{/^rollTotal() fatigue 0}} {{#^rollTotal() att_mod 0}} - + {{/^rollTotal() att_mod 0}} {{#^rollTotal() skill_mod 0}} - + {{/^rollTotal() skill_mod 0}} @@ -9932,36 +12063,36 @@ {{/^rollTotal() other_mods 0}} {{#^rollTotal() ttmod 0}} - + {{/^rollTotal() ttmod 0}} {{#sit_notes}} - + {{/sit_notes}} - {{#allprops() enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}} + {{#allprops() mook enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}} - {{/allprops() enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}} + {{/allprops() mook enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}} {{#^rollTotal() bonuses 0}} - + {{/^rollTotal() bonuses 0}} {{#^rollTotal() penalties 0}} - + {{/^rollTotal() penalties 0}} {{#notes}} - + {{/notes}} @@ -9976,47 +12107,47 @@ {{#weapon}}{{/weapon}} - + - + - + {{#raise}} - + {{/raise}} {{#dmgmod}} - + {{/dmgmod}} {{#misc_notes}} - + {{/misc_notes}} {{#bonuses}} - + {{/bonuses}} {{#penalties}} - + {{/penalties}} {{#notes}} - + {{/notes}} @@ -10031,47 +12162,47 @@ {{#weapon}}{{/weapon}} - + - + - + {{#raise}} - + {{/raise}} {{#dmgmod}} - + {{/dmgmod}} {{#misc_notes}} - + {{/misc_notes}} {{#bonuses}} - + {{/bonuses}} {{#penalties}} - + {{/penalties}} {{#notes}} - + {{/notes}} @@ -10094,10 +12225,10 @@
{{/rollGreater() background 1}}
+ +
- +
@@ -2368,6 +2392,7 @@ on("change:wits", function() { updateRolls("wits"); + updateMoralHealth(); }); on("change:resolve", function() { @@ -2397,6 +2422,7 @@ on("change:composure", function() { updateRolls("composure"); + updateMoralHealth(); }); on("change:academics", function() { @@ -2863,6 +2889,10 @@ on("change:bonus_willpower", function() { updateWillpower(); }); + + on("change:bonus_moralhealth", function() { + updateMoralHealth(); + }); var updateRolls = function(stat) { var type; @@ -3013,6 +3043,17 @@ }); }); }; + + var updateMoralHealth = function() { + getAttrs(["wits", "composure", "bonus_moralhealth", "sheettype"], function(v) { + if (v.sheettype == "changeling2"){ + var moralhealth = parseInt(v.wits, 10) + parseInt(v.composure, 10) + parseInt(v.bonus_moralhealth); + setAttrs({ + moralhealth: moralhealth + }); + } + }); + } var updateAttacks = function() { getAttrs(["strength","attack","attack_initiative0","attack_initiative1","attack_initiative2","attack_initiative3","attack_initiative4","attack_strength0","attack_strength1","attack_strength2","attack_strength3","attack_strength4","armor_flag0","armor_flag1","armor_flag2","armor_strength0","armor_strength1","armor_strength2","health","healthbox_1","healthbox_2","healthbox_3","healthbox_4","healthbox_5","healthbox_6","healthbox_7","healthbox_8","healthbox_9","healthbox_10","healthbox_11","healthbox_12","healthbox_13","healthbox_14","healthbox_15","healthbox_16"], function(v) { diff --git a/SagaBorn/SagaBorn_Character_Sheet.html b/SagaBorn/SagaBorn_Character_Sheet.html new file mode 100644 index 0000000000..5bb9687839 --- /dev/null +++ b/SagaBorn/SagaBorn_Character_Sheet.html @@ -0,0 +1,2749 @@ + + + + +PC         +NPC + +
+ +
+ + +
+

+
 
Character Sheet
+
+

Character Name
+

Player Name
+
+

Character Level
+

Class
+
+

Homeland
+

Hair
+

Eyes
+
+
+
Race
+

Size
+

Gender
+

Age
+

Height
+

Weight
+ +
+ + +   + + Stats + + Saga + + Equipment + + Spell Book + + Sanity + + + + + + + All + + +
+ + + + + + +
+ + + + + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ABILITYNAMEABILITY
SCORE
ABILITY
MODIFIER
BOUNS OR
PENAITY
MODIFIERBASE
SCORE
STR
Strength
+ + +
DEX
Dexterity
+ + +
CON
Constitution
+ + +
INT
Intelligence
+ + +
WIS
Wisdom
+ + +
CHA
Charisma
+ + +
+
+ + + + + + + + + + + +
HP
Hit Points

Total

DR

Wounds/Current HP

Nonlethal Damage
+ + + + + + + + + + + +
INITIATIVE
MODIFIER
 =
TOTAL
 
 +
DEX
MODIFIER

MISC
MODIFIER
+ + +
+ + + + + + +
Ability score recalc. Click this box to force a recalc of the ability scores.
+
+ + + + + + + + + + + + + +
AC
Armor Class

Total
AC
= +
Base
AC
+
Armor
Bonus
+
Shield
Bonus
+
Dex
Modifier
+
Size
Modifier
+
Natural
Armor
+
Misc
Modifier
+ + + + + + + +
TOUCH
Armor Class
  FLAT-FOOTED
Armor Class
 
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Saving ThrowsTotalBase
Save
Ability
Modifier
Magic
Modifier
Misc
Modifier
Temp
Modifier
Fortitude
(Constitution)
+
= + + + + + + +
Reflex
(Dexterity)
= + + + + + + + +
Will
(Wisdom)
= + + + + + + +
+
+
+ +
+ + + + + + + +
SPEED
Land
FT.
SQ.
+ + + + + + + + + +
Mana
Total

Current Mana

Ravage points

Mental Fatigue
+ + + + + + + +
Base Attack Bonus (BAB)
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SKILLS
Skill NamesTotal
Bonus
Ability
Mod.
RanksMisc.
Mod
Acrobatics= Dex++
Athletics= Str++
Awareness= Wis++
Endurance= Con++
Knowledge= Int++
Persuasion= Cha++
Spellcraft=++
Survival= Wis++
Thievery= Dex++
+
+
+ +
+ + + + + + + +
Character Class and Levels
+ +
+
Archeon
| +
Barbarian
| +
Bard
| +
Fighter
| +
Luminar
| +
Ranger
| +
Rogue
| +
Wylder
+
+
+
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Character
Level
ClassClass
Level
Class Hit
Points
Base Attack
Bonus(bab)
Fort
Save
Ref
Save
Will
Save
Class FeatureLevel Bonus
+ + + + + + + / + + + + + + +
+
+
+ + + + + + + + + + + + +
+ + + + +
TALENTS
+
+ +
+ + + +
+
+
+
+ + + + +
SPECIAL ABILLITES
+
+ +
+ + + +
+
+
+
+ + + + +
LANGUAGES
+
+ +
+ +
+
+
+
+
+ + + + + +
History
+ +
+ + + + +
+
+ +
+ + + + +
+
+
+
+
+
+ +
+ + + + +
+
+ +
+ + + + +
+
+
+
+
+
+
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + +
Weight unit setup for weight calculations. Unit should be an abbreviation of 2 or 3 characters.
Scaling factor Unit
= 1 pound
+
+ + + + + +
+ + + + +
Weapons
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponAttack BonusCritical
TypeRangeAmmunitionWeightDamage
+ + + +
To Hit and Damge Rolls
MeleeRanged
Single Action
+ + +
Full Action
+
Singel Action
+ + +
Full Action
+ +
+
+
+ + + + +
AC Items
+ +
+ + + + + + + + + + + + + + + + + +
Item NameAC BonusTypeMax Dex BounusWeightProperties
+
+
+ + + + + + + + + + + + + + + +
ShieldAC BonusMax Dex BonusWeightProperties
+
+ +
+ +
+ + + + + +
+ + + + +
Gear
+ +
+ + + + + + + + + +
Item NameWt.
+
+
+ + + + +
Legacy Items
+ +
+ + + + + + + + + + + + + + + +
Item NameWt.
Item Discription
+ + + + + + + + + + + + + + + + + + + + + +
LevelAdvancement
2nd
4th
6th
8th
+
+
+ + + + + + + + +
Money
+
CP
+
SP
+
GP
+
PP
+
+ + + + +
Encumbrance
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Light
Load
or less.Lift Over
Head
+ or less. +
Medium
Load
-.Lift Off
Ground
+ or less. +
Heavy
Load
- Push or
Drag
+ or less. +
Weight Carried Char Size
+
+
+ +
+
+ + + + +
Spells
+ + + + + + + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SPELL
LEVEL
MANA
COST
SPELL
MEMORY
MISCSAVE
DC
+ + + + +

Conditional Modifiers
+
+ + + + +
0 MANA SPELLS
+
+ +
+ + + +
+
+
+
+ + + + +
1 MANA SPELLS
+
+ +
+ + + +
+
+
+
+ + + + +
3 MANA SPELLS
+
+ +
+ + + +
+
+
+
+ + + + +
5 MANA SPELLS
+
+ +
+ + + +
+
+
+
+ + + + +
7 MANA SPELLS
+
+ +
+ + + +
+
+
+
+
+ +
+ + + + +
SANITY
+ + + + + + + + + +
+ + + + + + + + + + + + + + +
Sanity Points
+ Current Sanity
+
+ + + + + + + + + + + +
Affliction
Threshold

Base
Bonus
+
WIS
Bouns
+
Level
  
+
Misc Mods
=
+ +
+ Sanity
Resistance
+
+ + + + + + + + + +
Base
Sanity
+
Starting
Sanity
  
+
Mental
Ability
Bouns
=
+
Sanity
Threshold
x .25 =
Forbidden Knowledge Points
+
+ + + + +
FEARS -3
+
+ + + + +
+ +
+
+
+ + + + +
FORBIDDEN KNOWLEDGE SOURCES
+
+ + + + +
+ +
+
+
+ + + + +
PHOBIAS -5
+
+ + + + +
+ +
+
+
+ +
+
+
+
+
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+
+ +
+
+ Size/Type: + / + Initiative: +
+
Defense +
+ Hit Dice:( + / + )
+ Armor Class:(), Touch:, FF:
+ Saves: Fort:, + Ref:, + Will: + +
+
Offense +
+ Speed:
+ Base Attack:
+ Melee:(Weapon/Attack bonus/Damage/Crit Range) +
+ + / + / + / + + + +

+ Ranged:(Weapon/Attack bonus/Damage/Crit Range) +
+ + / + / + / + + + +

+ Special Attacks:
+ Space/Reach:/
+ Sanity Effects:: +
+
Sanity +
+ Starting Sanity; + Sanity Threshold; + Affliction Threshold ;
+ Sanity Resistance ; + Current Sanity; +
+
Statistics +
+ Abilities:
Str:(+) + + , +   Dex: + (+) + + , +   Con:(+) + + , +  
Int:(+) + + , +   Wis:(+) + + , +   Cha:(+) + + +
+ Skills:
+ Acrobatics: + , + Athletics: + + , + + Awareness: + , + + Endurance:, + Knowledge:,
+ Persuasion:, + Spellcraft:, + Survival:, + Thievery:,
+ Talents:
+ Special Qualities:
+
+
Ecology +
+ Environment:
+ Organization:
+ Treasure: +
+
Notes: +
+
+
+ +
+ +
+
+

SagaBorn Character Sheet v2. 09/09/16 by Conrad H.

+

Repeating section calculations with sheetworkers done using TheAaronSheet :: https://github.com/shdwjk/TheAaronSheet

+ + + +Roll Templates + + + diff --git a/SagaBorn/SagaBorn_Character_sheet.css b/SagaBorn/SagaBorn_Character_sheet.css new file mode 100644 index 0000000000..5b9e4eacb8 --- /dev/null +++ b/SagaBorn/SagaBorn_Character_sheet.css @@ -0,0 +1,1031 @@ +/* ----------------------- classes for area display toggles -----------------------*/ +.sheet-switch-pc-show:not(:checked)~.sheet-switch-pc {display:none;} +.sheet-switch-npc-show:not(:checked)~.sheet-switch-npc {display:none;} + +.sheet-pc-spells-show:not(:checked)~.sheet-pc-spells {display:none;} +.sheet-pc-charrpinfo-show:not(:checked)~.sheet-pc-charrpinfo {display:none;} +.sheet-pc-combat-show:not(:checked)~.sheet-pc-combat {display:none;} +.sheet-pc-charnotes-show:not(:checked)~.sheet-pc-charnotes {display:none;} +.sheet-pc-saveblock-show:not(:checked)~.sheet-pc-saveblock {display:none;} +.sheet-pc-savemacros-show:not(:checked)~.sheet-pc-savemacros {display:none;} +.sheet-pc-baseattackmacros-show:not(:checked)~.sheet-pc-baseattackmacros 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+ margin: -10px; + cursor: pointer; + z-index: 1; +} + +/* Fake checkbox */ +input.sheet-arrow[type="checkbox"] + span::before{ + margin-right: 4px; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + + content: "?"; + width: 14px; + height: 14px; + font-size: 12px; +} +input.sheet-arrow[type="checkbox"]:checked + span::before { content: "?"; } + +/* -----------------------Skinned checkbox for Y/N toggles----------------------- */ +/* Hide actual checkbox */ +input.sheet-yesno[type="checkbox"]{ + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +/* Fake checkbox */ +input.sheet-yesno[type="checkbox"] + span::before{ + margin-right: 4px; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + + content: "N"; + width: 14px; + height: 14px; + font-size: 12px; +} +input.sheet-yesno[type="checkbox"]:checked + span::before { content: "Y"; } + +/* -----------------------Skinned Radio button for PC/NPC button----------------------- */ +/* Hide actual radio button */ +input.sheet-switch[type="radio"]{ + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +/* Fake radio button */ +input.sheet-switch[type="radio"] + span::before{ + margin-right: 4px; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + + content: "?"; + width: 14px; + height: 14px; + font-size: 12px; +} +input.sheet-switch[type="radio"]:checked + span::before { content: "?"; } + +/* -----------------------Fake tabs style1 (reskinned radio button; fixed to work properly in firefox----------------------- */ +div.sheet-tab-content { display: none; } + +input.sheet-tab1:checked ~ div.sheet-tab1, +input.sheet-tab2:checked ~ div.sheet-tab2, +input.sheet-tab3:checked ~ div.sheet-tab3, +input.sheet-tab4:checked ~ div.sheet-tab4, +input.sheet-tab5:checked ~ div.sheet-tab5, +input.sheet-tab6:checked ~ div.sheet-tab6, +input.sheet-tab7:checked ~ div.sheet-tab7, +input.sheet-tab8:checked ~ div.sheet-tab8, +input.sheet-tab9:checked ~ div.sheet-tab9, +input.sheet-tab10:checked ~ div.sheet-tab10, +input.sheet-tab99:checked ~ div.sheet-tab99 +{ + display: block; +} + +input.sheet-tab1:checked + span.sheet-tab1, +input.sheet-tab2:checked + span.sheet-tab2, +input.sheet-tab3:checked + span.sheet-tab3, +input.sheet-tab4:checked + span.sheet-tab4, +input.sheet-tab5:checked + span.sheet-tab5, +input.sheet-tab6:checked + span.sheet-tab6, +input.sheet-tab7:checked + span.sheet-tab7, +input.sheet-tab8:checked + span.sheet-tab8, +input.sheet-tab9:checked + span.sheet-tab9, +input.sheet-tab10:checked + span.sheet-tab10, +input.sheet-tab99:checked + span.sheet-tab99 +{ + background: gray; + color: white; +} + +input.sheet-tab +{ + width: 70px; + height: 20px; + position: relative; + top: 5px; + left: 6px; + margin: -1.5px; + cursor: pointer; + opacity: 0; + z-index: 9999; +} +span.sheet-tab { + text-align: center; + display: inline-block; + font-size: 13px; + background: white; + color: gray; + font-weight: bold; + width: 70px; + height: 20px; + cursor: pointer; + position: relative; + margin-left: -75px; +} +input.sheet-tab::before +{ + content: attr(title); + + border: solid 1px #a8a8a8; + border-bottom-color: black; + text-align: center; + display: inline-block; + + background: #fff; + background: -moz-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -webkit-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -ms-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -o-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + + width: 50px; + height: 20px; + font-size: 18px; +} + +input.sheet-tab:checked::before +{ + background: #dcdcdc; + background: -moz-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: -webkit-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: -ms-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: -o-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + border-bottom-color: #fff; +} + +input.sheet-tab:not(:first-child)::before +{ + border-left: none; +} + +div.sheet-tab-content +{ + border-top-color: #000; /* black */ + margin: 2px 0 0 5px; + padding: 5px; +} + +/* -----------------------tabs style2 (with label) works even in firefox ----------------------- */ +.sheet-character-sheet, +.sheet-expand +{ + display: none; + padding: 3px; +} + +.sheet-expand:checked ~ .sheet-show +{ + display: block; + background-color: white; + margin: 1px 0px 0px -2px; +} + +.sheet-tab +{ + display: inline-block; + text-align: center; + margin: -2px; + padding: 2px; + width: 124px; + height: 24px; + background-color: gray; + border-top-left-radius: 1em 3em; + border-top-right-radius: 1em 3em; + border: solid thin gray; + border-bottom: none; +} + +.sheet-expand:checked ~ .sheet-tab +{ + background-color: white; +} + +label +{ + display: inline; +} + +label, +label div +{ + font-size: 12px; + font-weight: normal; +} + +textarea { + height: auto; + color: black; +} + +input { + color: black; +} + +input, select { + width:100%; +} + + +/* ----------------------- Roll Templates ----------------------- */ +/* -----------------------Attacks----------------------- */ +.sheet-rolltemplate-SagaBornAttack table { + width: 100%; + padding: 2px; + border: 1px solid; + background: url(https://i.imgur.com/AuM1Sak.png); + background-size: cover; + background-position: center center; + text-align: left; +} + .sheet-rolltemplate-SagaBornAttack th { /* Header for the attack template */ + color: rgb(126, 45, 64); /* reddish color */ + padding-left: 5px; + line-height: 1.6em; /* a little extra vertical spacing of the lines in the header to help the name/title stand out. */ + font-size: 1.2em; /* the name is slightly larger than the rest */ + text-align: left; + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; +} + .sheet-rolltemplate-SagaBornAttack .sheet-header-attack { /* Header for pcflag and npcflag */ + color: rgb(126, 45, 64); /* reddish color */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornAttack .sheet-header-initiative { /* Header for initflag */ + color: rgb(204, 153, 51); /* golden color */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornAttack .sheet-header-spell{ /* Header for spellflag */ + color: rgb(45, 64, 126); /* blue */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornAttack .sheet-header-ability { /* Header for abilityflag */ + color: rgb(204, 115, 51); /* orangy brown color */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornAttack .sheet-header-save { /* Header for saveflag */ + color: rgb(153, 77, 153); /* purple */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornAttack .sheet-header-skill { /* Header for skillflag */ + color: rgb(64, 126, 45); /* green */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornAttack .sheet-header-skillcat{ /* Header for skillcatflag */ + color: rgb(45, 126, 107); /* teal color */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} +.sheet-rolltemplate-SagaBornAttack .sheet-header-basic{ /* The header for basicflag */ + background-color: gray; + color: white; + text-align: center; + /*color: rgba(112,32,130,1);*/ +} + .sheet-rolltemplate-SagaBornAttack .sheet-subheader { /* black text and italics for subtags and subtags2 */ + color: #000; /* black */ + font-size: 1em; /* Make sure the subtags are normal-sized instead of large. */ + font-style: italic; + text-align: left; +} + .sheet-rolltemplate-SagaBornAttack .sheet-arrow-right { /* the divider for pcflag; a right pointing isoscelese triangle */ + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 180px solid rgb(126, 45, 64); /* reddish color */ +} + .sheet-rolltemplate-SagaBornAttack .sheet-arrow-left { /* the divider for npcflag; a left pointing isoscelese triangle */ + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-right: 180px solid rgb(126, 45, 64); /* reddish color */ +} +.sheet-rolltemplate-SagaBornAttack .sheet-arrow-spell { /* the divider for spellflag; basically two isoscelese triangles (one pointing up, the other down) joined at their points. */ + border-top: 3px solid rgb(45, 64, 126); /* blue */ + border-bottom: 3px solid rgb(45, 64, 126); /* blue */ + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-SagaBornAttack .sheet-arrow-ability { /* the divider for abilityflag; a rectangle missing a downward pointing isoscelese triangle */ + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(204, 115, 51); /* orangy brown color */ + border-left: 90px solid rgb(204, 115, 51); /* orangy brown color */ + border-right: 90px solid rgb(204, 115, 51); /* orangy brown color */ +} +.sheet-rolltemplate-SagaBornAttack .sheet-arrow-save { /* thick solid line, 3px thick */ + border-top: 3px solid rgb(153, 77, 153); /* purple */ + border-bottom: 3px solid rgb(153, 77, 153); /* purple */ + border-left: 90px solid rgb(153, 77, 153); /* purple */ + border-right: 90px solid rgb(153, 77, 153); /* purple */ +} +.sheet-rolltemplate-SagaBornAttack .sheet-arrow-skill { /* 2 short isoscelese triangles, one pointing right and the other left */ + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 90px solid rgb(64, 126, 45); /* green */ + border-right: 90px solid rgb(64, 126, 45); /* green */ +} +.sheet-rolltemplate-SagaBornAttack .sheet-arrow-skillcat { /* upwards pointing isoscelese triangle */ + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(45, 126, 107); /* teal color */ + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-SagaBornAttack .sheet-arrow-initiative { /* thin solid line, 1px thick */ + border-top: 1px solid rgb(204, 153, 51); /* golden color */ + border-bottom: 1px solid rgb(204, 153, 51); /* golden color */ + border-left: 90px solid rgb(204, 153, 51); /* golden color */ + border-right: 90px solid rgb(204, 153, 51); /* golden color */ +} +.sheet-rolltemplate-SagaBornAttack .sheet-solid-full { /* thick solid line (reddish), 3px thick---Not used in html coding */ + border-top: 3px solid rgb(126, 45, 64); /* reddish color */ + border-bottom: 3px solid rgb(126, 45, 64); /* reddish color */ + border-left: 180px solid rgb(126, 45, 64); /* reddish color */ + border-right: 0px solid rgb(126, 45, 64); /* reddish color */ +} +.sheet-rolltemplate-SagaBornAttack .sheet-tcat { /* italics */ + font-style: italic; +} +.sheet-rolltemplate-SagaBornAttack .sheet-dcolor { /* color for the damage/crit damage area; ie the wording/rolls in {{damage1= something}} or {{critdmg1=something}}. only found in the attack template */ + color: rgb(193, 80, 107); /* paler reddish color*/ +} + .sheet-rolltemplate-SagaBornAttack td { + padding-left: 5px; +} + .sheet-rolltemplate-SagaBornAttack .sheet-tr-repeating:nth-child(even){ + background-color: #eee; /* pale grey color for background of alternating rows */ +} + .sheet-rolltemplate-SagaBornAttack .inlinerollresult { /* inline roll background is transparent and it has no border */ + background-color: transparent; + border: none; +} + .sheet-rolltemplate-SagaBornAttack .inlinerollresult.fullcrit { + color: #3FB315; /* strong green for crit results for the inline roll */ + border: none; +} + .sheet-rolltemplate-SagaBornAttack .inlinerollresult.fullfail { + color: #B31515; /* strong red for fumble results for the inline roll */ + border: none; +} + .sheet-rolltemplate-SagaBornAttack .inlinerollresult.importantroll { + color: #4A57ED; /* blue for mixed fumble/crit results for the inline roll */ + border: none; +} + +/* -----------------------std roll checks----------------------- */ +.sheet-rolltemplate-SagaBornStdRoll table { + width: 100%; + padding: 2px; + border: 1px solid; + background: url(https://i.imgur.com/AuM1Sak.png); + background-size: cover; + background-position: center center; + text-align: left; +} + .sheet-rolltemplate-SagaBornStdRoll th { + /*color: rgb(45, 126, 107); /* teal color */*/ + padding-left: 5px; + line-height: 1.6em; /* a little extra vertical spacing of the lines in the header to help the name/title stand out. */ + font-size: 1.2em; /* the name is slightly larger than the rest */ + text-align: left; + /*text-align: center;*/ +} + .sheet-rolltemplate-SagaBornStdRoll .sheet-header-attack { /* Header for pcflag and npcflag */ + color: rgb(126, 45, 64); /* reddish color */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornStdRoll .sheet-header-initiative { /* Header for initflag */ + color: rgb(204, 153, 51); /* golden color */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornStdRoll .sheet-header-spell{ /* Header for spellflag */ + color: rgb(45, 64, 126); /* blue */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornStdRoll .sheet-header-ability { /* Header for abilityflag */ + color: rgb(204, 115, 51); /* orangy brown color */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornStdRoll .sheet-header-save { /* Header for saveflag */ + color: rgb(153, 77, 153); /* purple */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornStdRoll .sheet-header-skill { /* Header for skillflag */ + color: rgb(64, 126, 45); /* green */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornStdRoll .sheet-header-skillcat{ /* Header for skillcatflag */ + color: rgb(45, 126, 107); /* teal color */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} +.sheet-rolltemplate-SagaBornStdRoll .sheet-header-basic{ /* The header for basicflag */ + background-color: gray; + color: white; + text-align: center; + /*color: rgba(112,32,130,1);*/ +} + .sheet-rolltemplate-SagaBornStdRoll .sheet-subheader { /* black text and italics for subtags and subtags2 */ + color: #000; /* black */ + font-size: 1em; /* Make sure the subtags are normal-sized instead of large. */ + font-style: italic; + text-align: left; +} + .sheet-rolltemplate-SagaBornStdRoll .sheet-arrow-right { /* the divider for pcflag; a right pointing isoscelese triangle */ + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 180px solid rgb(126, 45, 64); /* reddish color */ +} + .sheet-rolltemplate-SagaBornStdRoll .sheet-arrow-left { /* the divider for npcflag; a left pointing isoscelese triangle */ + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-right: 180px solid rgb(126, 45, 64); /* reddish color */ +} +.sheet-rolltemplate-SagaBornStdRoll .sheet-arrow-spell { /* the divider for spellflag; basically two isoscelese triangles (one pointing up, the other down) joined at their points. */ + border-top: 3px solid rgb(45, 64, 126); /* blue */ + border-bottom: 3px solid rgb(45, 64, 126); /* blue */ + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-SagaBornStdRoll .sheet-arrow-ability { /* the divider for abilityflag; a rectangle missing a downward pointing isoscelese triangle */ + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(204, 115, 51); /* orangy brown color */ + border-left: 90px solid rgb(204, 115, 51); /* orangy brown color */ + border-right: 90px solid rgb(204, 115, 51); /* orangy brown color */ +} +.sheet-rolltemplate-SagaBornStdRoll .sheet-arrow-save { /* thick solid line, 3px thick */ + border-top: 3px solid rgb(153, 77, 153); /* purple */ + border-bottom: 3px solid rgb(153, 77, 153); /* purple */ + border-left: 90px solid rgb(153, 77, 153); /* purple */ + border-right: 90px solid rgb(153, 77, 153); /* purple */ +} +.sheet-rolltemplate-SagaBornStdRoll .sheet-arrow-skill { /* 2 short isoscelese triangles, one pointing right and the other left */ + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 90px solid rgb(64, 126, 45); /* green */ + border-right: 90px solid rgb(64, 126, 45); /* green */ +} +.sheet-rolltemplate-SagaBornStdRoll .sheet-arrow-skillcat { /* upwards pointing isoscelese triangle */ + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(45, 126, 107); /* teal color */ + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-SagaBornStdRoll .sheet-arrow-initiative { /* thin solid line, 1px thick */ + border-top: 1px solid rgb(204, 153, 51); /* golden color */ + border-bottom: 1px solid rgb(204, 153, 51); /* golden color */ + border-left: 90px solid rgb(204, 153, 51); /* golden color */ + border-right: 90px solid rgb(204, 153, 51); /* golden color */ +} +.sheet-rolltemplate-SagaBornStdRoll .sheet-tcat { /* italics */ +font-style: italic; +} + .sheet-rolltemplate-SagaBornStdRoll td { + padding-left: 5px; + text-align: left; +} + .sheet-rolltemplate-SagaBornStdRoll .sheet-tr-repeating:nth-child(even){ + background-color:#eee; /* pale grey color for background of alternating rows */ + opacity: 0.5; +} + .sheet-rolltemplate-SagaBornStdRoll .inlinerollresult { /* inline roll background is transparent and it has no border */ + background-color: transparent; + border: none; +} + .sheet-rolltemplate-SagaBornStdRoll .inlinerollresult.fullcrit { + color: #3FB315; /* strong green for crit results for the inline roll */ + border: none; +} + .sheet-rolltemplate-SagaBornStdRoll .inlinerollresult.fullfail { + color: #B31515; /* strong red for fumble results for the inline roll */ + border: none; +} + .sheet-rolltemplate-SagaBornStdRoll .inlinerollresult.importantroll { + color: #4A57ED; /* blue for mixed fumble/crit results for the inline roll */ + border: none; +} + +/* -----------------------initiative checks----------------------- */ +.sheet-rolltemplate-SagaBornInitiative table { + width: 100%; + padding: 2px; + border: 1px solid; + background: url(https://i.imgur.com/AuM1Sak.png); + background-size: cover; + background-position: center center; +} + .sheet-rolltemplate-SagaBornInitiative th { + color: rgb(204, 153, 51); /* golden color */ + padding-left: 5px; + /*line-height: 1.6em; /* a little extra vertical spacing of the lines in the header to help the name/title stand out. */ + font-size: 1.2em; /* the name is slightly larger than the rest */*/ + text-align: left; + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; +} + .sheet-rolltemplate-SagaBornInitiative .sheet-header-attack { /* Header for pcflag and npcflag */ + color: rgb(126, 45, 64); /* reddish color */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornInitiative .sheet-header-initiative { /* Header for initflag */ + color: rgb(204, 153, 51); /* golden color */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornInitiative .sheet-header-spell{ /* Header for spellflag */ + color: rgb(45, 64, 126); /* blue */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornInitiative .sheet-header-ability { /* Header for abilityflag */ + color: rgb(204, 115, 51); /* orangy brown color */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornInitiative .sheet-header-save { /* Header for saveflag */ + color: rgb(153, 77, 153); /* purple */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornInitiative .sheet-header-skill { /* Header for skillflag */ + color: rgb(64, 126, 45); /* green */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-SagaBornInitiative .sheet-header-skillcat{ /* Header for skillcatflag */ + color: rgb(45, 126, 107); /* teal color */ + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} +.sheet-rolltemplate-SagaBornInitiative .sheet-header-basic{ /* The header for basicflag */ + background-color: gray; + color: white; + text-align: center; + /*color: rgba(112,32,130,1);*/ +} + .sheet-rolltemplate-SagaBornInitiative .sheet-subheader { /* black text and italics for subtags and subtags2 */ + color: #000; /* black */ + font-size: 1em; /* Make sure the subtags are normal-sized instead of large. */ + font-style: italic; + text-align: left; +} + .sheet-rolltemplate-SagaBornInitiative .sheet-arrow-right { /* the divider for pcflag; a right pointing isoscelese triangle */ + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 180px solid rgb(126, 45, 64); /* reddish color */ +} + .sheet-rolltemplate-SagaBornInitiative .sheet-arrow-left { /* the divider for npcflag; a left pointing isoscelese triangle */ + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-right: 180px solid rgb(126, 45, 64); /* reddish color */ +} +.sheet-rolltemplate-SagaBornInitiative .sheet-arrow-spell { /* the divider for spellflag; basically two isoscelese triangles (one pointing up, the other down) joined at their points. */ + border-top: 3px solid rgb(45, 64, 126); /* blue */ + border-bottom: 3px solid rgb(45, 64, 126); /* blue */ + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-SagaBornInitiative .sheet-arrow-ability { /* the divider for abilityflag; a rectangle missing a downward pointing isoscelese triangle */ + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(204, 115, 51); /* orangy brown color */ + border-left: 90px solid rgb(204, 115, 51); /* orangy brown color */ + border-right: 90px solid rgb(204, 115, 51); /* orangy brown color */ +} +.sheet-rolltemplate-SagaBornInitiative .sheet-arrow-save { /* thick solid line, 3px thick */ + border-top: 3px solid rgb(153, 77, 153); /* purple */ + border-bottom: 3px solid rgb(153, 77, 153); /* purple */ + border-left: 90px solid rgb(153, 77, 153); /* purple */ + border-right: 90px solid rgb(153, 77, 153); /* purple */ +} +.sheet-rolltemplate-SagaBornInitiative .sheet-arrow-skill { /* 2 short isoscelese triangles, one pointing right and the other left */ + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 90px solid rgb(64, 126, 45); /* green */ + border-right: 90px solid rgb(64, 126, 45); /* green */ +} +.sheet-rolltemplate-SagaBornInitiative .sheet-arrow-skillcat { /* upwards pointing isoscelese triangle */ + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(45, 126, 107); /* teal color */ + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-SagaBornInitiative .sheet-arrow-initiative { /* thin solid line, 1px thick */ + border-top: 1px solid rgb(204, 153, 51); /* golden color */ + border-bottom: 1px solid rgb(204, 153, 51); /* golden color */ + border-left: 90px solid rgb(204, 153, 51); /* golden color */ + border-right: 90px solid rgb(204, 153, 51); /* golden color */ +} + .sheet-rolltemplate-SagaBornInitiative .sheet-tcat { /* italics */ + font-style: italic; + text-align: left; +} + .sheet-rolltemplate-SagaBornInitiative td { + padding-left: 5px; +} + .sheet-rolltemplate-SagaBornInitiative .inlinerollresult { /* inline roll background is transparent and it has no border */ + background-color: transparent; + border: none; +} + .sheet-rolltemplate-SagaBornInitiative .inlinerollresult.fullcrit { + color: #3FB315; /* strong green for crit results for the inline roll */ + border: none; +} + .sheet-rolltemplate-SagaBornInitiative .inlinerollresult.fullfail { + color: #B31515; /* strong red for fumble results for the inline roll */ + border: none; +} + .sheet-rolltemplate-SagaBornInitiative .inlinerollresult.importantroll { + color: #4A57ED; /* blue for mixed fumble/crit results for the inline roll */ + border: none; +} diff --git a/SagaBorn/sagaborn character sheet screen shot.jpg b/SagaBorn/sagaborn character sheet screen shot.jpg new file mode 100644 index 0000000000..fb0974524d Binary files /dev/null and b/SagaBorn/sagaborn character sheet screen shot.jpg differ diff --git a/SavageWorlds-Tabbed/SW_CharSheet-tabbed.css b/SavageWorlds-Tabbed/SW_CharSheet-tabbed.css index 1c087067a9..9f5cfde05d 100644 --- a/SavageWorlds-Tabbed/SW_CharSheet-tabbed.css +++ b/SavageWorlds-Tabbed/SW_CharSheet-tabbed.css @@ -377,60 +377,6 @@ font-family: 'Days One', sans-serif;*/ /*----------- End Font Information -----------*/ -/*----------- Release Notes Stuff -----------*/ - -.charsheet div.sheet-CSRelease { - background-image: url("http://i.imgur.com/e1Cfspj.png"); - width: 100%; - padding-top: 5px; - padding-bottom: 5px; -} - -.charsheet div.sheet-releasenotes { - display: inline-block; -} - -.charsheet input.sheet-releasenotes:checked ~ div.sheet-releasenotes { - display: inline-block; -} - -.charsheet input.sheet-releasenotes:not(:checked) ~ div.sheet-releasenotes { - display: none; -} - -.charsheet input.sheet-Dismiss:checked + div.sheet-CSRelease { - display: none; -} - -.charsheet input.sheet-releasenotes, -.charsheet input.sheet-Dismiss { - cursor: pointer; - position: relative; - opacity: 0; - z-index: 9999; -} - -.charsheet span.sheet-releasenotes, -.charsheet span.sheet-Dismiss { - margin-left: -13px; -} - -.charsheet span.sheet-releasenotes::before { - content: '▼'; -} - -.charsheet span.sheet-Dismiss::before { - content: '❎'; - -} - -.charsheet input.sheet-releasenotes:not(:checked) + span.sheet-releasenotes::before { - content: '►'; -} - -/*----------- End Release Notes Stuff -----------*/ - - /*----------- Background Info -----------*/ .sheet-background > * { @@ -555,6 +501,35 @@ font-family: 'Days One', sans-serif;*/ /*----------- End Background Info -----------*/ +/*----------- Character Type Header -----------*/ +.charsheet h2.sheet-charTypeWC, +.charsheet h2.sheet-charTypeMook { + width: 100%; + text-align: center; + display: none; + /*font-family: 'Cinzel', serif;*/ + font-family: "cinzelregular"; +} + +.sheet-is-npc:checked ~ h2.sheet-charTypeMook { + color: black; + background-color: #c7c3b0; + display: inline-block; +} + +.sheet-is-npc:not(:checked) ~ h2.sheet-charTypeWC { + background-color: #dbc792; + color: #755b27; + display: inline-block; +} + +input.sheet-Shaken:checked ~ h2.sheet-charTypeWC::after, +input.sheet-Shaken:checked ~ h2.sheet-charTypeMook::after { + content: ' **Shaken**'; +} + +/*----------- End Character Header -----------*/ + /*----------- Logo Configuration Info -----------*/ .sheet-SWD, @@ -1108,6 +1083,11 @@ div.sheet-core-content { display: none; width:840px;} margin-left: 10px; } +textarea { + resize: vertical; + min-height: 22px; +} + h1.sheet-sheetHeaderWC { text-align: center; color: #dbc792; @@ -1773,6 +1753,16 @@ select.sheet-dtype { /*----------- Hiding/Unhiding Things -----------*/ +.sheet-sbButton, +input.sheet-sbButtonCheck:checked + label.sheet-isbButton { + display: none; +} + +input.sheet-sbButtonChecked:not(:checked) + label.sheet-isButton, +input.sheet-sbButtonCheck:checked ~ button.sheet-sbButton { + display: inline-block; +} + /* Hiding */ .sheet-normalbutton, @@ -1888,6 +1878,7 @@ select.sheet-dtype { .sheet-Homeworld, .sheet-Major, .sheet-archetype, +.sheet-Shaken, .sheet-IF, .sheet-FencingStyle, .sheet-Languages, @@ -2017,7 +2008,8 @@ select.sheet-dtype { /*Showing*/ .sheet-useBurn:checked ~ .sheet-Burn, -.sheet-useIRSC:checked + .sheet-IRSC { +.sheet-useIRSC:checked + .sheet-IRSC, +.sheet-showShaken:checked + .sheet-Shaken { display: inline-block; } @@ -2831,6 +2823,14 @@ select.sheet-dtype { color: white; } +.charsheet .sheet-showWildDie { + display: inline-block; +} + +.charsheet .sheet-is-npc:checked + div.sheet-showWildDie { + display: none; +} + /*----------- End Hiding/Unhiding Things -----------*/ /*----------- Experimental New Hiding/Unhiding Things ---------*/ @@ -2932,7 +2932,8 @@ select.sheet-dtype { /* New Roll Template */ -.sheet-rolltemplate-spadestrait2 h2.sheet-caption { +.sheet-rolltemplate-spadestrait2 h2.sheet-caption, +.sheet-rolltemplate-statblock h2.sheet-caption { width: 90%; max-width: 200px; text-align: center; @@ -2947,6 +2948,24 @@ select.sheet-dtype { margin: 5px; } +.sheet-rolltemplate-statblock a[href^='~'] { + background-color:transparent; + border:0; + color:#ce0f69; + display:inline; + padding:0; +} + +.sheet-rolltemplate-statblock .inlinerollresult { + background-color: transparent; + border: inherit; + padding: 0px; + font-weight: normal; + font-size: 1.05em; +} + + + .sheet-rolltemplate-spadestrait2 div.sheet-rtcard, .sheet-rolltemplate-combined div.sheet-AceSpades { width: 90%; @@ -3278,4 +3297,472 @@ select.sheet-dtype { margin-left: -3px; } -/*----------- End Roll Template --------------------*/ \ No newline at end of file +/*----------- End Roll Template --------------------*/ + +/*----------- Start Mook/Wild Card Toggle --------------------*/ +.charsheet .sheet-switch { + position: relative; + display: inline-block; + width: 60px; + height: 20px; + margin-bottom: -5px !important; +} +.charsheet .sheet-switch input {display:none;} +.charsheet .sheet-slider { + position: absolute; + cursor: pointer; + top: 0; + left: 0; + right: 0; + bottom: 0; + background-color: #d6bf87; + -webkit-transition: .4s; + transition: .4s; +} +.charsheet .sheet-slider:before { + position: absolute; + content: ""; + height: 12px; + width: 12px; + left: 4px; + bottom: 4px; + background-color: white; + -webkit-transition: .4s; + transition: .4s; +} +.charsheet input:checked + .sheet-slider { + background-color: #c0bba7; +} +.charsheet input:focus + .sheet-slider { + box-shadow: 0 0 1px #c0bba7; +} +.charsheet input:checked + .sheet-slider:before { + -webkit-transform: translateX(50px); + -ms-transform: translateX(50px); + transform: translateX(50px); +} +.charsheet .sheet-slider.sheet-round { + border-radius: 20px; +} +.charsheet .sheet-slider.sheet-round:before { + border-radius: 50%; +} +/*----------- End Mook/Wild Card Toggle --------------------*/ + +/*----------- Release Notes Stuff -----------*/ + +.charsheet div.sheet-CSRelease { + background-image: url("http://i.imgur.com/e1Cfspj.png"); + width: 100%; + padding-top: 5px; + padding-bottom: 5px; +} + +.charsheet div.sheet-releasenotes, +.charsheet div.sheet-releasnotice { + display: inline-block; +} + +.charsheet input.sheet-releasenotes:checked ~ div.sheet-releasenotes, +.charsheet input.sheet-releasenotice:checked ~ div.sheet-releasenotice { + display: inline-block; +} + +.charsheet input.sheet-releasenotes:not(:checked) ~ div.sheet-releasenotes, +.charsheet input.sheet-releasenotice:not(:checked) ~ div.sheet-releasenotice { + display: none; +} + +.charsheet input.sheet-Dismiss:checked + div.sheet-CSRelease { + display: none; +} + +.charsheet input.sheet-releasenotes, +.charsheet input.sheet-releasenotice, +.charsheet input.sheet-Dismiss { + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} + +.charsheet span.sheet-releasenotes, +.charsheet span.sheet-releasenotice, +.charsheet span.sheet-Dismiss { + margin-left: -13px; +} + +.charsheet span.sheet-releasenotes::before, +.charsheet span.sheet-releasenotice::before { + content: '▼'; +} + +.charsheet span.sheet-Dismiss::before { + content: '❎'; + +} + +.charsheet input.sheet-releasenotes:not(:checked) + span.sheet-releasenotes::before, +.charsheet input.sheet-releasenotice:not(:checked) + span.sheet-releasenotice::before { + content: '►'; +} + +/*----------- End Release Notes Stuff -----------*/ + +/*----------- Start Lang PT --------------------*/ +.lang-pt input.sheet-Shaken:checked ~ h2.sheet-charTypeMook::after { + content: ' **Abalado**'; +} +.lang-pt .sheet-useCodeName:checked ~ label.sheet-characterName::before { + content: "Codenome:"; +} +.lang-pt .sheet-useCodeName:checked ~ label.sheet-characterName::before { + content: "Codenome:"; +} + +.lang-pt .sheet-useCodeName:not(:checked) ~ label.sheet-characterName::before { + content: "Nome:"; +} + +.lang-pt .sheet-useThreatRating:not(:checked) + label.sheet-Rank-n-XP::before, +.lang-pt .sheet-useClass:not(:checked) ~ label.sheet-Rank-n-XP::before { + content: "XP/Estagio"; +} + +.lang-pt .sheet-useThreatRating:checked + label.sheet-Rank-n-XP::before { + content: "XP/Nivel de Ameaca"; + +} + +.lang-pt .sheet-useClass:checked ~ label.sheet-Rank-n-XP::before { + content: "XP/Class"; + +} + +.lang-pt .sheet-useParaHuman:not(:checked) + h4.sheet-CharacterHistory::before { + content: "Aparencia Fisica + Historia Pessoal"; +} + +.lang-pt .sheet-useParaHuman:checked + h4.sheet-CharacterHistory::before { + content: "Aparencia Fisica + Historia Pessoal + Origem de Habilidades Meta-humanas"; +} + + +.lang-pt .sheet-usePieces input[value="0"]:checked ~ label.sheet-Money::before { + content: "Dinheiro:"; +} + +.lang-pt .sheet-usePieces input[value="1"]:checked ~ label.sheet-Money::before { + content: "Pieces of Eight:"; + +} + +.lang-pt .sheet-usePieces input[value="2"]:checked ~ label.sheet-Money::before { + content: "Clams:"; +} + +.lang-pt .sheet-usePieces input[value="4"]:checked ~ label.sheet-Money::before { + content: "Creditos:"; +} + +.lang-pt .sheet-usePieces input[value="3"]:checked ~ label.sheet-Money::before { + content: "Tiks de Ferro:"; +} +.lang-pt .sheet-usePieces input[value="5"]:checked ~ label.sheet-Money::before { + content: "Livre:"; +} + +.lang-pt .sheet-useCybernetics:not(:checked) + h3::before { + content: "Aprimoramentos"; +} +.lang-pt .sheet-useCybernetics:not(:checked) + h4::before { + content: "Aprimoramento"; +} + +.lang-pt .sheet-useCybernetics:checked + h3::before { + content: "Ciberneticos"; +} +.lang-pt .sheet-useCybernetics:checked + h4::before { + content: "Cibernetico"; +} + +.lang-pt .sheet-usePPE:not(:checked) + .sheet-PowerPoints::before { + content: "Pts de Poder"; +} + +.lang-pt .sheet-usePPE:checked + .sheet-PowerPoints::before { + content: "PPE"; +} +.lang-pt span.sheet-is-npc-tab::before { + content: "Trocar para Aliado/Extra"; +} +.lang-pt input.sheet-is-npc:checked + span.sheet-is-npc-tab::before { + content: "Trocar para Carta Selvagem" +} +.lang-pt button[type=roll].sheet-GM-button::before { + + content: "gm"; +} +.lang-pt .sheet-Bennies[value='1']:checked ~ label.sheet-BenniesOption::after { + content: 'Usado' +} + +.lang-pt .sheet-Bennies[value='2']:checked ~ label.sheet-BenniesOption::after { + content: 'Restante' +} +.lang-pt span.sheet-is-hindrance-tab::before, +.lang-pt span.sheet-is-edge-tab::before, +.lang-pt span.sheet-is-armor-tab::before, +.lang-pt span.sheet-is-melee-tab::before, +.lang-pt span.sheet-is-ranged-tab::before, + +.lang-pt span.sheet-is-vehicle-tab::before, +.lang-pt span.sheet-is-sailing-tab::before, +.lang-pt span.sheet-is-flying-tab::before, +.lang-pt span.sheet-is-ground-tab::before, +.lang-pt span.sheet-is-walker-tab::before, + +.lang-pt span.sheet-is-gear-tab::before, +/*.charsheet span.sheet-is-spellsd-tab::before,*/ +.lang-pt span.sheet-is-spellsn-tab::before, +.lang-pt span.sheet-is-atts-tab::before, +.lang-pt span.sheet-is-skills-tab::before, +.lang-pt span.sheet-is-mweapons-tab::before, +.lang-pt span.sheet-is-rweapons-tab::before, +.lang-pt span.sheet-is-arcanum-tab::before, +.lang-pt span.sheet-is-notes-tab::before, + +.lang-pt span.sheet-HideSSEdges::before, +.lang-pt span.sheet-HideSSWeapons::before, +.lang-pt span.sheet-HideSSCrew::before, + +.lang-pt span.sheet-HideFSEdges::before, +.lang-pt span.sheet-HideFSWeapons::before, +.lang-pt span.sheet-HideFSCrew::before, + +.lang-pt span.sheet-HideGVEdges::before, +.lang-pt span.sheet-HideGVWeapons::before, +.lang-pt span.sheet-HideGVCrew::before, + +.lang-pt span.sheet-HideWalkerEdges::before, +.lang-pt span.sheet-HideWalkerWeapons::before, +.lang-pt span.sheet-HideWalkerCrew::before { + content: "Esconder"; +} +.lang-pt span.sheet-is-wcSkills::before { + content: "Fechar Pericias Base de Carta Selvagem"; +} + +.lang-pt span.sheet-is-wcSkills2::before { + content: "Feito"; +} + +.lang-pt [data-groupname=repeating_skills] > button.btn.repcontrol_add::after { + content: " Pericias extras"; +} +.lang-pt [data-groupname*="spec"] > button.btn.repcontrol_add::after { + content: " Especializacao"; +} + +.lang-pt [data-groupname*="fencing"] > button.btn.repcontrol_add::after { + content: " Fencing Style/School"; +} + +.lang-pt span.sheet-is-mSkills::before { + content: "Fechar Pericias Base de Extra"; +} + +.lang-pt span.sheet-is-mSkills2::before { + content: "Esconder "; +} + +.lang-pt span.sheet-is-wcUI::before { + content: "Fechar Configuracoes de Ajuste de UI"; +} + +.lang-pt span.sheet-is-quickConfig::before { + content: "Fechar Configuracoes Rapidas"; +} + +.lang-pt span.sheet-is-gameSettings::before { + content: "Fechar Caract. Derivadas Adicionais"; +} + +.lang-pt span.sheet-is-fieldreplacements::before { + content: "Fechar Substituicao de Campos"; +} + +.lang-pt span.sheet-is-newfields::before { + content: "Fechar Campos Adicionais de Cenario"; +} + +.lang-pt .sheet-use528:not(:checked) + span.sheet-528::before, +.lang-pt .sheet-use9212:not(:checked) + span.sheet-9212::before { + content: "Adic."; +} + +.lang-pt .sheet-use528:checked + span.sheet-528::before, +.lang-pt .sheet-hide528:checked + span.sheet-h528::before, +.lang-pt .sheet-augEnd:checked + span.sheet-aEnd::before { + content: "Remover"; +} + +.lang-pt .sheet-HideArmor:checked + span.sheet-is-armor-tab::before, +.lang-pt .sheet-HideMelee:checked + span.sheet-is-melee-tab::before, +.lang-pt .sheet-HideRanged:checked + span.sheet-is-ranged-tab::before, + + +.lang-pt .sheet-HideVehicles:checked + span.sheet-is-vehicle-tab::before, +.lang-pt .sheet-HideSailing:checked + span.sheet-is-sailing-tab::before, +.lang-pt .sheet-HideFlying:checked + span.sheet-is-flying-tab::before, +.lang-pt .sheet-HideGround:checked + span.sheet-is-ground-tab::before, +.lang-pt .sheet-HideWalker:checked + span.sheet-is-walker-tab::before, + +.lang-pt .sheet-HideGear:checked + span.sheet-is-gear-tab::before, +/*.charsheet .sheet-HideSpellsd:checked + span.sheet-is-spellsd-tab::before,*/ +/*.charsheet .sheet-HideSpellsn:checked + span.sheet-is-spellsn-tab::before,*/ +.lang-pt .sheet-HideEdges:checked + span.sheet-is-edge-tab::before, +.lang-pt .sheet-HideHindrance:checked + span.sheet-is-hindrance-tab::before, + +.lang-pt .sheet-HideSShipEdges:checked + span.sheet-HideSSEdges::before, +.lang-pt .sheet-HideSShipWeapons:checked + span.sheet-HideSSWeapons::before, +.lang-pt .sheet-HideSShipCrew:checked + span.sheet-HideSSCrew::before, + +.lang-pt .sheet-HideFShipEdges:checked + span.sheet-HideFSEdges::before, +.lang-pt .sheet-HideFShipWeapons:checked + span.sheet-HideFSWeapons::before, +.lang-pt .sheet-HideFShipCrew:checked + span.sheet-HideFSCrew::before, + +.lang-pt .sheet-HideGroundEdges:checked + span.sheet-HideGVEdges::before, +.lang-pt .sheet-HideGVWeapons:checked + span.sheet-HideGVWeapons::before, +.lang-pt .sheet-HideGVCrew:checked + span.sheet-HideGVCrew::before, + +.lang-pt .sheet-HideWalkerEdges:checked + span.sheet-HideWalkerEdges::before, +.lang-pt .sheet-HideWalkerWeapons:checked + span.sheet-HideWalkerWeapons::before, +.lang-pt .sheet-HideWalkerCrew:checked + span.sheet-HideWalkerCrew::before, + +.lang-pt .sheet-HideVehicles:checked + span.sheet-is-vehicle-tab::before { + content: "Mostrar"; +} + +.lang-pt .sheet-HideAtts:checked + span.sheet-is-atts-tab::before { + content: "Mostrar Atributos e Vantagens"; +} + +.lang-pt .sheet-HideSkills:checked + span.sheet-is-skills-tab::before { + content: "Mostrar Pericias e Armaduras"; +} + +.lang-pt .sheet-HideMWeapons:checked + span.sheet-is-mweapons-tab::before { + content: "Mostrar Armas Corpo-a-Corpo e Equipamento"; +} + +.lang-pt .sheet-HideRWeapons:checked + span.sheet-is-rweapons-tab::before { + content: "Mostrar Armas a Distancia"; +} + +.lang-pt .sheet-HideArcanum:checked + span.sheet-is-arcanum-tab::before { + content: "Mostrar Arcano"; +} + +.lang-pt .sheet-HideNotes:checked + span.sheet-is-notes-tab::before { + content: "Mostrar Notas"; +} + +.lang-pt .sheet-HideConfig:checked + span.sheet-is-config::after { /*Show Configuration: Black background with grayish text*/ + content: "v"; +} + +.lang-pt .sheet-HideWCSkills:checked + span.sheet-is-wcSkills::before { + content: "Mostrar Pericias Base de Carta Selvagem"; +} + +.lang-pt .sheet-HideWCSkills2:checked + span.sheet-is-wcSkills2::before { + content: "+/- Pericias"; +} + +.lang-pt .sheet-HidemSkills:checked + span.sheet-is-mSkills::before { + content: "Mostrar Pericias Base de Extra"; +} + +.lang-pt .sheet-HidemSkills:checked + span.sheet-is-mSkills2::before { + content: "Mostrar "; +} + +.lang-pt .sheet-HideUITweaks:checked + span.sheet-is-wcUI::before { + content: "Mostrar Configuracoes de Ajuste de UI"; +} + +.lang-pt .sheet-HideQuickConfig:checked + span.sheet-is-quickConfig::before { + content: "Mostrar Configuracoes Rapidas"; +} + +.lang-pt .sheet-HideGameSettings:checked + span.sheet-is-gameSettings::before { + content: "Mostrar Caracteristicas Derivadas Adicionais"; +} + +.lang-pt .sheet-HideReplacements:checked + span.sheet-is-fieldreplacements::before { + content: "Mostrar Substituicao de Campos"; +} + +.lang-pt .sheet-HideNewFields:checked + span.sheet-is-newfields::before { + content: "Mostrar Campos Adicionais de Cenario"; +} + +.lang-pt .sheet-NoPP:checked + span.sheet-SpellCost::before { + content: "Mod. Conjuracao"; +} + +.lang-pt .sheet-NoPP:not(:checked) + span.sheet-SpellCost::before { + content: "Custo"; +} + +/* Plural */ +.lang-pt .sheet-useMiracles:not(:checked) ~ span.sheet-MagicTypes::before { + content: "Poderes"; +} + +.lang-pt .sheet-useMiracles:checked ~ span.sheet-MagicTypes::before { + content: "Milagres"; +} + +.lang-pt .sheet-usePsionics:checked ~ span.sheet-MagicTypes::before { + content: "Psiquismo"; +} + +.lang-pt .sheet-useSpells:checked ~ span.sheet-MagicTypes::before { + content: "Feiticos"; +} + +.lang-pt .sheet-useRituals:checked ~ span.sheet-MagicTypes::before { + content: "Rituais"; +} + +.lang-pt .sheet-useWeirdScience:checked ~ span.sheet-MagicTypes::before { + content: "Aparelhos de Ciencia Estranha"; +} + +/* Singular */ +.lang-pt .sheet-useMiracles:not(:checked) ~ span.sheet-MagicType::before { + content: "Poder"; +} + +.lang-pt .sheet-useMiracles:checked ~ span.sheet-MagicType::before { + content: "Milagre"; +} + +.lang-pt .sheet-usePsionics:checked ~ span.sheet-MagicType::before { + content: "Habilidade Psionica"; +} + +.lang-pt .sheet-useSpells:checked ~ span.sheet-MagicType::before { + content: "Feitico"; +} + +.lang-pt .sheet-useRituals:checked ~ span.sheet-MagicType::before { + content: "Ritual"; +} + +.lang-pt .sheet-useWeirdScience:checked ~ span.sheet-MagicType::before { + content: "Aparelho de Ciencia Estranha"; +} +/*----------- End Lang PT --------------------*/ \ No newline at end of file diff --git a/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html b/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html index 8020768c28..09dbab8b9c 100644 --- a/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html +++ b/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html @@ -1,339 +1,1174 @@ + @@ -954,8 +2772,9 @@ + - +
@@ -971,352 +2790,537 @@
- +
- -
+

!! Important Notice !!

+ +
  Dismiss +

Savage Worlds Tabbed Sheet: Version 2.0

- In the near future a potentially character sheet breaking update will be rolled to production. This change is necessary to make the maintenance of the sheet less time consuming, less resource intensive, and allow universal macros for Wild Cards and Mooks. To minimize the potential for catastrophic impacts to games, I'm inviting anyone who is concerned to join my Test/QA game at:

- https://tinyurl.com/SWTabbedQA

- That game allows characters to be imported from the Character Vault. The characters potentially impacted by the upcoming changes will be Mooks; Wild Cards should be unaffected by these changes.

- If you have other questions, feel free to drop by the above linked game and leave a message in the forum, or you can PM me. My profile is:

- https://app.roll20.net/users/173448/finderski

- To hide this message, simply click on the downward pointing triangle above this message. + Changes this Release: +

    +
  • Added Translation Support
  • +
  • Added a Banner for easy identification of character type (Mook vs. Wild Card)
  • +
  • Mook Fields have migrated to use the same fields as Wild Cards
  • +
      +
    • No data should be lost
    • +
    • You can get back to the old Mook View by:
    • +
        +
      1. Go to the Attribute & Abilities tab
      2. +
      3. Click on the Attributes +Add button
      4. +
      5. Name the new attribute: showMook
      6. +
      7. set the value of showMook to 1
      8. + NOTE: this view will be going away in the near-ish future. +
      +
    • This is was done to simplify the code-base and allow for universal macros
    • +
    +
  • Added Stat Block button
  • +
      +
    • Whispers the Stat Block to the GM
    • +
    • Allows rolling from the stat block
    • +
    • Better formatting may be coming in the future. :)
    • +
    +
  • Weight/Encumbrance now supports decimals (needed for some international translations)
  • +
  • Can Change Running Die (in Configuration)
  • +
  • Added a Running roll button to the Basic Info tab
  • +
  • Added checkbox for Shaken status
  • +
      +
    • The Character Type Banner will also display this
    • +
    +
  • Added a field to Hindrances to indicate Major/Minor hindrance type
  • +
  • Added a Release Notes section to the Configuration
  • +
+

+

+ If you'd like to see what's happening with the sheet, join my Test/QA game at:

+ https://tinyurl.com/SWTabbedQA +

+

+ That game allows characters to be imported from the Character Vault. The Test/QA game also has a forum where you can ask questions, provide feedback, or make requests for future enhancements.

- + + +
+ + +

Wild Card

+

Mook

+
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
- +
- +
- y - + y       + Wild Card    Mook

+ +
sheet version: 2 Apr 2017 -

CONFIGURATION

- API: Initiative Edges iDealInit API Script

Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)

The Edge shorthand is as follows:

  • Qui = Quick
  • LH = Level Headed
  • ILH = Improved Level Headed
  • WCE = Any Joker Activated Wild Card Edge

-
- Nerves of Steel
- - - - - -
-
-
-
-

Backgrounds

- - No Background Image
- Cyberpunk
- Hellfrost
- Hellfrost: Land of Fire
- Last Parsec
- Noir
- Old Map
- Parchment
- Rippers
- Rifts/Sci Fi
- Superhero
- Zombie-esque
-
-
-
-

Logos

- - Savage Worlds Deluxe
- Savage Worlds Deluxe (Bloodied)
- All For One
- Deadlands
- Deadlands: Noir
- Deadlands: Hell on Earth
- East Texas University
- Hellfrost
- Hellfrost: Land of Fire
- Interface Zero 2.0
- Lankhmar
- The Last Parsec
- Necessary Evil
- Pirates of the Spanish Main
- Rifts
- Rippers
- -
-
-
-
-
-

Other Miscellaneous Tweaks

-
- Use Dice Drop Down Menus (Attributes & Skills)
- Use Dice Drop Down Menus (Wild Die)
- Hide the Arcanum Tab
- Show Advancements (on Journal Tab) -
-
- Show the Vehicles Tab
- -
-       Show Sailing Ship
-       Show Flying Ship
-       Show Ground Vehicle
-       Show Power Armor
-       Show Robot Armor
-       Show Walker
-

- Quest Font Type: - -
-
- Default - Option 1 - Option 2 - Option 3 - Option 4 - Option 5 - Option 6 - Option 7 - - Option 8 -
Default
-
Handwriting
-
Glitch
-
CuttyFruty
-
Saucy
-
Rujis
-
Dashley
-
Graziano
- -
Architect
-
-
-
-
- - -
-
Trait Roll Template:
-
- - - No Roll Template - - - - - - - - - -
-
-
-
Damage Roll Template:
-
- - - No Roll Template - - - - - - - - - -
-
-
-
-
+

CONFIGURATION

+
+

API Fields

+ API: Initiative Edges iDealInit API Script

Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)

The Edge shorthand is as follows:

  • Qui = Quick
  • LH = Level Headed
  • ILH = Improved Level Headed
  • WCE = Any Joker Activated Wild Card Edge

+ +
+
+
+

Edges/Hindrances

+ Nerves of Steel
+ + Running Die-type: + + +
+
+
+

Sheet Settings

+ + + + + +
+
+
+
+

Backgrounds

+ + No Background Image
+ Cyberpunk
+ Hellfrost
+ Hellfrost: Land of Fire
+ Last Parsec
+ Noir
+ Old Map
+ Parchment
+ Rippers
+ Rifts/Sci Fi
+ Superhero
+ Zombie-esque
+
+
+
+

Logos

+ + Savage Worlds Deluxe
+ Savage Worlds Deluxe (Bloodied)
+ All For One
+ Deadlands
+ Deadlands: Noir
+ Deadlands: Hell on Earth
+ East Texas University
+ Hellfrost
+ Hellfrost: Land of Fire
+ Interface Zero 2.0
+ Lankhmar
+ The Last Parsec
+ Necessary Evil
+ Pirates of the Spanish Main
+ Rifts
+ Rippers
+ +
+
+
+
+
+

Other Miscellaneous Tweaks

+
+ Use Dice Drop Down Menus (Attributes & Skills)
+ Use Dice Drop Down Menus (Wild Die)
+ Hide the Arcanum Tab
+ Show Advancements (on Journal Tab) +
+
+ Show Shaken Checkbox
+ Show the Vehicles Tab
+ +
+       Show Sailing Ship
+       Show Flying Ship
+       Show Ground Vehicle
+       Show Power Armor
+       Show Robot Armor
+       Show Walker
+

+ Quest Font Type: + +
+
+ Default + Option 1 + Option 2 + Option 3 + Option 4 + Option 5 + Option 6 + Option 7 + + Option 8 +
Default
+
Handwriting
+
Glitch
+
CuttyFruty
+
Saucy
+
Rujis
+
Dashley
+
Graziano
+ +
Architect
+
+
+
+
+ + +
+
Trait Roll Template:
+
+ + + No Roll Template + + + + + + + + + +
+
+
+
Damage Roll Template:
+
+ + + No Roll Template + + + + + + + + + +
+
+
+
+
+
+

Quick Setting Configuration

+

Select a setting to preset the configuration for the Setting. You can also Reset to Default 0

+
+
+ + 50 Fathoms
+ All For One
+ Deadlands Reloaded
+ East Texas University
+ Hellfrost
+
+
+ Interface Zero 2.0
+ Lankhmar
+ Last Parsec
+ Low Life
+ Necessary Evil
+
+
+ Pirates of the Spanish Main
+ Rifts
+ Rippers
+ Tour of Darkness
+
+
+
+
+ +
+
+

Additional Derived Stats

+
+ + +
+ Academics
+ Corruption
+ Fame
+ Firewall
+
+
+ Glory
+ Grit
+ Neural Toughness
+ Reason
+
+
+ Sanity
+ Status
+ Strain
+ Street Cred
+
+
+
+
+ + +
+
+

Field Name Replacements

+
+
+ Class (Rank)
+ Clams (Money)
+ Code Name (Character Name)
+ Credits (Money)
+ Cybernetics (Augmentations)
+
+
+ Increased Max Fatigue (3)
+ Lankhmar Currency (Money)
+ Livre (Money)
+ Pieces of Eight (Money)
+ Origin of Parahuman Abilities
+
+
+ PPE (Power Points)
+ Power Type
+
+      Miracles
+      Psionics
+      Spells
+      Rituals
+      Weird Science Gadgets
+
+ Species (Race)
+ Threat Rating (Rank)
+
+
+
+
+ + +
+
+

Additional Setting Fields

+
+
+ Activities & Exams
+ Archetype
+ Augmentations
+ Burn
+ Engrams
+ Fencing Styles & Schools
+ Home World
+ Hero's Journey
+
+
+ Iconic Framework
+ Inner Strength Points (ISP)
+ Internal Repair System Charges
+ Languages
+ Max Load Modifier
+ Minor/Major
+ Motivation
+
+
+ Occupation
+ Permanent Injuries
+ Rippertech
+ Ship Name
+ Talismans
+ TAP Readout
+ Worst Nightmare
+
+
+
+
+ +
-

Quick Setting Configuration

-

Select a setting to preset the configuration for the Setting. You can also Reset to Default 0

-
-
- - 50 Fathoms
- All For One
- Deadlands Reloaded
- East Texas University
- Hellfrost
-
-
- Interface Zero 2.0
- Lankhmar
- Last Parsec
- Low Life
- Necessary Evil
-
-
- Pirates of the Spanish Main
- Rifts
- Rippers
- Tour of Darkness
-
-
+ Wild Card Icon:
-
- -
-
-

Additional Derived Stats

-
- - -
- Academics
- Corruption
- Fame
- Firewall
-
-
- Glory
- Grit
- Neural Toughness
- Reason
-
-
- Sanity
- Status
- Strain
- Street Cred
-
-
-
-
- - -
-
-

Field Name Replacements

-
-
- Class (Rank)
- Clams (Money)
- Code Name (Character Name)
- Credits (Money)
- Cybernetics (Augmentations)
-
-
- Increased Max Fatigue (3)
- Lankhmar Currency (Money)
- Livre (Money)
- Pieces of Eight (Money)
- Origin of Parahuman Abilities
-
-
- PPE (Power Points)
- Power Type
-
-      Miracles
-      Psionics
-      Spells
-      Rituals
-      Weird Science Gadgets
-
- Species (Race)
- Threat Rating (Rank)
-
-
-
-
- - -
-
-

Additional Setting Fields

-
-
- Activities & Exams
- Archetype
- Augmentations
- Burn
- Engrams
- Fencing Styles & Schools
- Home World
- Hero's Journey
-
-
- Iconic Framework
- Inner Strength Points (ISP)
- Internal Repair System Charges
- Languages
- Max Load Modifier
- Minor/Major
- Motivation
-
-
- Occupation
- Permanent Injuries
- Rippertech
- Ship Name
- Talismans
- TAP Readout
- Worst Nightmare
-
-
-
-
+

-

Optional & Home Brew Rules

- Variable Bonus Damage die type
- Power Pointless Magic System
- Skill Specialization
- Roll for extra XP for remaining Bennies
- Roll for extra XP for Bennies used
+

Optional & Home Brew Rules

+ Variable Bonus Damage die type
+ Power Pointless Magic System
+ Skill Specialization
+ Roll for extra XP for remaining Bennies
+ Roll for extra XP for Bennies used
+
+

Release Notes

+ + + +
+

Savage Worlds Tabbed Sheet: Version 2.0

+

+ Changes this Release: +

    +
  • Added Translation Support
  • +
  • Added a Banner for easy identification of character type (Mook vs. Wild Card)
  • +
  • Mook Fields have migrated to use the same fields as Wild Cards
  • +
      +
    • No data should be lost
    • +
    • You can get back to the old Mook View by:
    • +
        +
      1. Go to the Attribute & Abilities tab
      2. +
      3. Click on the Attributes +Add button
      4. +
      5. Name the new attribute: showMook
      6. +
      7. set the value of showMook to 1
      8. + NOTE: this view will be going away in the near-ish future. +
      +
    • This is was done to simplify the code-base and allow for universal macros
    • +
    +
  • Added Stat Block button
  • +
      +
    • Whispers the Stat Block to the GM
    • +
    • Allows rolling from the stat block
    • +
    • Better formatting may be coming in the future. :)
    • +
    +
  • Weight/Encumbrance now supports decimals (needed for some international translations)
  • +
  • Can Change Running Die (in Configuration)
  • +
  • Added a Running roll button to the Basic Info tab
  • +
  • Added checkbox for Shaken status
  • +
      +
    • The Character Type Banner will also display this
    • +
    +
  • Added a field to Hindrances to indicate Major/Minor hindrance type
  • +
  • Added a Release Notes section to the Configuration
  • +
+

+

+ If you'd like to see what's happening with the sheet, join my Test/QA game at:

+ https://tinyurl.com/SWTabbedQA +

+

+ That game allows characters to be imported from the Character Vault. The Test/QA game also has a forum where you can ask questions, provide feedback, or make requests for future enhancements. +

+
+ +
+ +
@@ -1324,28 +3328,28 @@
- - BASIC INFO - - EDGES & HINDRANCES - - SKILLS - - EQUIPMENT + + BASIC INFO + + EDGES & HINDRANCES + + SKILLS + + EQUIPMENT - - VEHICLES + + VEHICLES - - ARCANUM + + ARCANUM - - JOURNAL - - ALL - + + JOURNAL + + ALL + ⚔ @@ -1353,7 +3357,7 @@
-

DEMOGRAPHICS

+

DEMOGRAPHICS

@@ -1366,43 +3370,43 @@ -->
- +
- +
- +
- +
- +
-    -    +    +   
- +
- - + +
-
TAP Readout
+
TAP Readout
- + @@ -1415,22 +3419,22 @@
-
Base
Mod
Armor
Current

+
Base
Mod
Armor
Current

- +  
- + -   +
- + @@ -1440,13 +3444,13 @@
- +  
- +   @@ -1454,7 +3458,7 @@
- +   @@ -1463,7 +3467,7 @@
- +   @@ -1472,7 +3476,7 @@
- +   @@ -1481,7 +3485,7 @@
- +   @@ -1490,7 +3494,7 @@
- +   @@ -1499,14 +3503,14 @@
- +  
- + @@ -1516,7 +3520,7 @@
- + @@ -1527,7 +3531,7 @@
- +   @@ -1536,8 +3540,8 @@
-
Base
Mod
Current
Max

- +
Base
Mod
Current
Max

+ @@ -1547,9 +3551,9 @@
-
Basei

Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.

Modi

Number of additional points of Strain the character can handle.

Maxi

Base + Mod = Max Strain

Current

+
Basei

Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.

Modi

Number of additional points of Strain the character can handle.

Maxi

Base + Mod = Max Strain

Current

- +
@@ -1587,48 +3591,55 @@

- - -
-
- d4 - d6 - d8 - d10 - d12 -
d
-
f
-
h
-
k
-
l
-
-
- -
- d + +
+ + + +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ d +
+
+ +
- +
@@ -1641,33 +3652,33 @@ - + - + - +
- +
-
Engrams

-
Engram
-
AMS
+
Engrams

+
Engram
+
AMS
-
Active
+
Active
- +
@@ -1679,21 +3690,74 @@
+ + + attempts to be agile and rolls + attempts to be faithful and rolls + attempts to be gutsy and rolls + attempts to be stealthy and rolls + attempts to not suck and rolls + attempts to hit something and rolls + attempts to hit something, while fencing, and rolls + attempts to boat and rolls + attempts to pilot at + attempts to climb and rolls + attempts to drive and rolls + attempts to drive a(n) + and rolls + attempts to gamble and rolls + attempts to heal and rolls + attempts to intimidate and rolls + attempts to investigate and rolls + attempts to lockpick and rolls + attempts to notice and rolls + attempts to persuade and rolls + attempts to pilot and rolls + attempts to use Psionics and rolls + attempts to repair and rolls + attempts to be smart and rolls + attempts to be spirited and rolls + attempts to be strong and rolls + attempts to be healthy and rolls + rolls attempts to become unshaken and gets + attempts to ride and rolls + attempts to shoot and rolls + attempts to shoot something and rolls + attempts to cast a spell and rolls + attempts to be streetwise and rolls + attempts to survive and rolls + attempts to swim and rolls + attempts to taunt and rolls + attempts to throw and rolls + attempts to track and rolls + attempts to do something with + attempts to do damage with a + attempts to activate the + talisman and rolls + attempts to do damage with the + spell and rolls + attempts a ritual and rolls + attempts to throw something and rolls + attempts to track something and rolls + attempts some weird science and rolls + runs + inches +
-

Attributes

+

Attributes

 
-
Rank
+
Rank
 
-
Mod
+
Mod
-
+
@@ -1722,12 +3786,13 @@
+
 +  - - - - + + + + +
-
+
@@ -1757,12 +3822,12 @@ +
 +  - - - - + + + +
-
+
@@ -1792,11 +3857,11 @@ +
 +  - - - + + +
-
+
@@ -1826,11 +3891,11 @@ +
 +  - - - + + +
-
+
@@ -1861,32 +3926,32 @@ +
 +  - - - + + +
-

Health

+

Health

-
- of +
+ of
-
- of +
+ of

@@ -1894,7 +3959,7 @@
-

Permanent Injuries

+

Permanent Injuries

@@ -1937,34 +4002,39 @@
-

Miscellaneous


- +

Miscellaneous


+ +
+ +     +
+ -
- +
+
- +
- +
- + / 3
- +
- + - +
- +
- + @@ -1972,7 +4042,7 @@ - +
@@ -1985,12 +4055,12 @@
-

Worst Nightmare

+

Worst Nightmare


-

Motivation

+

Motivation


@@ -2005,14 +4075,17 @@
-

EDGES & HINDRANCES

- Hindrances +

EDGES & HINDRANCES

+ Hindrances
-

Hindrance

+

Hindrance

-
-

Description

+
+

Type

+
+
+

Description


@@ -2020,22 +4093,25 @@
+
+ +
- +

- Edges + Edges
-

Edges

+

Edges

-

Took at...

+

Took at...

-

Notes

+

Notes

@@ -2057,13 +4133,13 @@
-

SKILLS

+

SKILLS

- + Jack of All Trades + + Jack of All Trades
 
 
@@ -2073,29 +4149,29 @@
- - - + + +
-

Rank

+

Rank

-

Skill

+

Skill

-

Linked Att

+

Linked Att

-

Skill Mod

+

Skill Mod

-

Encumbrance

+

Encumbrance

-

Roll For It

+

Roll For It

@@ -2103,41 +4179,41 @@
- Use Skill Specialization
- Fencing Styles & Schools
+ Use Skill Specialization
+ Fencing Styles & Schools
- Show Boating
- Show Climbing
- Show Driving
- Show Faith
- Show Gambling
- Show Guts
- Show Healing
- Show Intimidation
- Show Investigation
+ Show Boating
+ Show Climbing
+ Show Driving
+ Show Faith
+ Show Gambling
+ Show Guts
+ Show Healing
+ Show Intimidation
+ Show Investigation
- Show Lockpicking
- Show Notice
- Show Persuasion
- Show Piloting
- Show Psionics
- Show Repair
- Show Riding
- Show Ritual
- Show Shooting
+ Show Lockpicking
+ Show Notice
+ Show Persuasion
+ Show Piloting
+ Show Psionics
+ Show Repair
+ Show Riding
+ Show Ritual
+ Show Shooting
- Show Spellcasting
- Show Stealth
- Show Streetwise
- Show Survival
- Show Swimming
- Show Taunt
- Show Throwing
- Show Tracking
- Show Weird Science
+ Show Spellcasting
+ Show Stealth
+ Show Streetwise
+ Show Survival
+ Show Swimming
+ Show Taunt
+ Show Throwing
+ Show Tracking
+ Show Weird Science

@@ -2172,12 +4248,12 @@
+ - +
d - +
+ @@ -2188,9 +4264,9 @@
- - - + + +
@@ -2199,7 +4275,7 @@
 
- +
  @@ -2208,7 +4284,7 @@
@@ -2217,14 +4293,14 @@
 
- +
 
- +
@@ -2233,8 +4309,8 @@
- - + +
@@ -2267,7 +4343,7 @@
- +
@@ -2304,12 +4380,12 @@
+ - +
d - +
+ @@ -2320,9 +4396,9 @@
- - - + + +
@@ -2331,7 +4407,7 @@
 
- +
  @@ -2340,7 +4416,7 @@
@@ -2348,7 +4424,7 @@
 
- +
  @@ -2356,7 +4432,7 @@
- +
@@ -2392,12 +4468,12 @@
+ - +
d - +
+ @@ -2408,9 +4484,9 @@
- - - + + +
@@ -2419,7 +4495,7 @@
 
- +
  @@ -2428,7 +4504,7 @@ - +
@@ -2436,7 +4512,7 @@
 
- +
  @@ -2444,7 +4520,7 @@
- +
@@ -2481,12 +4557,12 @@
+ - +
d - +
+ @@ -2497,9 +4573,9 @@
- - - + + +
@@ -2508,7 +4584,7 @@
 
- +
  @@ -2517,7 +4593,7 @@ - +
@@ -2525,7 +4601,7 @@
 
- +
  @@ -2533,7 +4609,7 @@
- +
@@ -2570,12 +4646,12 @@
+ - +
d - +
+ @@ -2586,9 +4662,9 @@
- - - + + +
@@ -2597,7 +4673,7 @@
 
- +
  @@ -2606,7 +4682,7 @@ - +
@@ -2614,7 +4690,7 @@
 
- +
  @@ -2622,7 +4698,7 @@
- +
@@ -2659,12 +4735,12 @@
+ - +
d - +
+ @@ -2675,9 +4751,9 @@
- - - + + +
@@ -2686,7 +4762,7 @@
 
- +
  @@ -2695,7 +4771,7 @@ - +
@@ -2703,7 +4779,7 @@
 
- +
  @@ -2711,7 +4787,7 @@
- +
@@ -2748,12 +4824,12 @@
+ - +
d - +
+ @@ -2764,9 +4840,9 @@
- - - + + +
@@ -2775,7 +4851,7 @@
 
- +
  @@ -2784,14 +4860,14 @@ - +
 
- +
  @@ -2799,7 +4875,7 @@
- +
@@ -2836,12 +4912,12 @@
+ - +
d - +
+ @@ -2852,9 +4928,9 @@
- - - + + +
@@ -2863,7 +4939,7 @@
 
- +
  @@ -2872,14 +4948,14 @@ - +
 
- +
  @@ -2887,7 +4963,7 @@
- +
@@ -2924,12 +5000,12 @@ + - +
d - +
+ @@ -2940,9 +5016,9 @@
- - - + + +
@@ -2951,7 +5027,7 @@
 
- +
  @@ -2960,14 +5036,14 @@ - +
 
- +
  @@ -2975,7 +5051,7 @@
- +
@@ -3012,12 +5088,12 @@ + - +
d - +
+ @@ -3028,9 +5104,9 @@
- - - + + +
@@ -3039,7 +5115,7 @@
 
- +
  @@ -3048,14 +5124,14 @@ - +
 
- +
  @@ -3063,7 +5139,7 @@
- +
@@ -3100,12 +5176,12 @@ + - +
d - +
+ @@ -3116,9 +5192,9 @@
- - - + + +
@@ -3127,7 +5203,7 @@
 
- +
  @@ -3136,14 +5212,14 @@ - +
 
- +
  @@ -3151,7 +5227,7 @@
- +
@@ -3188,12 +5264,12 @@ + - +
d - +
+ @@ -3204,9 +5280,9 @@
- - - + + +
@@ -3215,7 +5291,7 @@
 
- +
  @@ -3224,14 +5300,14 @@ - +
 
- +
  @@ -3239,7 +5315,7 @@
- +
@@ -3276,12 +5352,12 @@ + - +
d - +
+ @@ -3292,9 +5368,9 @@
- - - + + +
@@ -3303,7 +5379,7 @@
 
- +
  @@ -3312,14 +5388,14 @@ - +
 
- +
  @@ -3327,7 +5403,7 @@
- +
@@ -3364,12 +5440,12 @@ + - +
d - +
+ @@ -3380,9 +5456,9 @@
- - - + + +
@@ -3391,7 +5467,7 @@
 
- +
  @@ -3400,14 +5476,14 @@ - +
 
- +
  @@ -3415,7 +5491,7 @@
- +
@@ -3452,18 +5528,18 @@ + - +
d
@@ -3476,9 +5552,9 @@
- - - + + +
@@ -3487,7 +5563,7 @@
 
- +
  @@ -3496,14 +5572,14 @@ - +
 
- +
  @@ -3511,7 +5587,7 @@
- +
@@ -3548,12 +5624,12 @@ + - +
d - +
+ @@ -3564,9 +5640,9 @@
- - - + + +
@@ -3575,7 +5651,7 @@
 
- +
  @@ -3584,14 +5660,14 @@ - +
 
- +
  @@ -3599,7 +5675,7 @@
- +
@@ -3636,12 +5712,12 @@ + - +
d - +
+ @@ -3652,9 +5728,9 @@
- - - + + +
@@ -3663,7 +5739,7 @@
 
- +
  @@ -3672,14 +5748,14 @@ - +
 
- +
  @@ -3687,7 +5763,7 @@
- +
@@ -3724,7 +5800,7 @@ + - + @@ -3763,7 +5839,7 @@
 
- +
  @@ -3772,14 +5848,14 @@ - +
 
- +
  @@ -3787,7 +5863,7 @@
- +
@@ -3824,12 +5900,12 @@ + - +
d - +
+ @@ -3840,9 +5916,9 @@
- - - + + +
@@ -3851,7 +5927,7 @@
 
- +
  @@ -3860,14 +5936,14 @@ - +
 
- +
  @@ -3875,7 +5951,7 @@
- +
@@ -3912,7 +5988,7 @@ + - + @@ -3951,7 +6027,7 @@
 
- +
  @@ -3960,14 +6036,14 @@ - +
 
- +
  @@ -3975,7 +6051,7 @@
- +
@@ -4012,12 +6088,12 @@ + - +
d - +
+ @@ -4028,9 +6104,9 @@
- - - + + +
@@ -4039,7 +6115,7 @@
 
- +
  @@ -4048,14 +6124,14 @@ - +
 
- +
  @@ -4063,7 +6139,7 @@
- +
@@ -4100,12 +6176,12 @@ + - +
d - +
+ @@ -4116,9 +6192,9 @@
- - - + + +
@@ -4127,7 +6203,7 @@
 
- +
  @@ -4136,14 +6212,14 @@ - +
 
- +
  @@ -4151,7 +6227,7 @@
- +
@@ -4188,12 +6264,12 @@ + - +
d - +
+ @@ -4204,9 +6280,9 @@
- - - + + +
@@ -4215,7 +6291,7 @@
 
- +
  @@ -4224,14 +6300,14 @@ - +
 
- +
  @@ -4239,7 +6315,7 @@
- +
@@ -4276,12 +6352,12 @@ + - +
d - +
+ @@ -4292,9 +6368,9 @@
- - - + + +
@@ -4303,7 +6379,7 @@
 
- +
  @@ -4312,14 +6388,14 @@ - +
 
- +
  @@ -4327,7 +6403,7 @@
- +
@@ -4364,12 +6440,12 @@ + - +
d - +
+ @@ -4380,9 +6456,9 @@
- - - + + +
@@ -4391,7 +6467,7 @@
 
- +
  @@ -4400,14 +6476,14 @@ - +
 
- +
  @@ -4415,7 +6491,7 @@
- +
@@ -4452,12 +6528,12 @@ + - +
d - +
+ @@ -4468,9 +6544,9 @@
- - - + + +
@@ -4479,7 +6555,7 @@
 
- +
  @@ -4488,14 +6564,14 @@ - +
 
- +
  @@ -4503,7 +6579,7 @@
- +
@@ -4540,12 +6616,12 @@ + - +
d - +
+ @@ -4556,9 +6632,9 @@
- - - + + +
@@ -4567,7 +6643,7 @@
 
- +
  @@ -4576,14 +6652,14 @@ - +
 
- +
  @@ -4591,7 +6667,7 @@
- +
@@ -4628,7 +6704,7 @@ + - + @@ -4667,7 +6743,7 @@
 
- +
  @@ -4676,7 +6752,7 @@ - +
@@ -4684,7 +6760,7 @@
 
- +
  @@ -4692,7 +6768,7 @@
- +
@@ -4738,11 +6814,11 @@ @@ -4754,37 +6830,37 @@
- - - + + +
-   Hide Macro Formula   +   Hide Macro Formula  
-
+
- NOTE: &{template:solidtrait} can be replaced with &{template:spadestrait2}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. + NOTE: &{template:solidtrait} can be replaced with &{template:spadestrait2}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.
-   Hide Macro Formula   +   Hide Macro Formula  
-
+
- NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. + NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number.
-
-

EQUIPMENT

+

EQUIPMENT

-

Armor

+

Armor

-

Armor Type

+

Armor Type

-

Area Protected

+

Area Protected

-

Protection

+

Protection

-

Weight

+

Weight

-

Description/Notes

+

Description/Notes


- +
- +
@@ -4862,7 +6938,7 @@  
-

Total Weight Carried:

+

Total Weight Carried:

@@ -4883,49 +6959,49 @@
- - || + + || - - + +
-

Melee Weapons / Strength-based Weapons

+

Melee Weapons / Strength-based Weapons

-

Weapon Type

+

Weapon Type

-

Damage

+

Damage

-

Raise

+

Raise

-

Weight

+

Weight

-

Description/Notes

+

Description/Notes


@@ -4969,7 +7045,7 @@
- +
@@ -5000,7 +7076,7 @@  
-

Total Weight Carried:

+

Total Weight Carried:

@@ -5011,22 +7087,22 @@
-   Hide Macro Formula   +   Hide Macro Formula  

- NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.
-   Hide Macro Formula   +   Hide Macro Formula  
-
+
- NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. - + NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. +
@@ -5042,49 +7118,49 @@
- - + +
|| - - + +
|| - - + +
-

Ranged Weapons / Non-Strength-based Weapons

+

Ranged Weapons / Non-Strength-based Weapons

-

Weapon Type

+

Weapon Type

-

Range

+

Range

-

RoF

+

RoF

-

Damage

+

Damage

-

Raise

+

Raise

-

Weight

+

Weight

-

Description/Notes

+

Description/Notes


@@ -5093,7 +7169,7 @@
- +
@@ -5130,7 +7206,7 @@
- +
@@ -5144,29 +7220,29 @@  
-

Total Weight Carried:

+

Total Weight Carried:

-   Hide Macro Formula   +   Hide Macro Formula  

- NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.
-   Hide Macro Formula   +   Hide Macro Formula  
-
+
- NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. - + NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. +
@@ -5176,11 +7252,11 @@ -

Gear

+

Gear

-

Worn

+

Worn

@@ -5189,7 +7265,7 @@
 
-

Total Weight Carried:

+

Total Weight Carried:

@@ -5197,7 +7273,7 @@
-

Stashed

+

Stashed

@@ -5207,17 +7283,17 @@
-

Rippertech

+

Rippertech

-

Rippertech

+

Rippertech

-

Benefits/Side Effects/Details

+

Benefits/Side Effects/Details

-

Damage Formula

+

Damage Formula

@@ -5225,7 +7301,7 @@
- +
@@ -5233,7 +7309,7 @@
- +
@@ -5254,10 +7330,10 @@

-

Strain

+

Strain

-

Details

+

Details

@@ -5268,7 +7344,7 @@
 
-

Total Strain:

+

Total Strain:

@@ -5285,87 +7361,87 @@
-

VEHICLES

+

VEHICLES

-

Sailing Ship

+

Sailing Ship


-
- +
+
-

WOUNDS

+

WOUNDS

of
-
+
-
-
-
-
-
-
-
+
+
+
+
+
+
+
-

Provisions

+

Provisions

-

Cargo

+

Cargo

-

Hindrances

+

Hindrances

-

Critical Hits

+

Critical Hits

- Ship's Edges + Ship's Edges
-

Edges

+

Edges

- Ship's Weapons + Ship's Weapons
-

Ship's Armaments

+

Ship's Armaments

-

Weapon Type

+

Weapon Type

-

Range

+

Range

-

RoF

+

RoF

-

Damage

+

Damage

-

Raise

+

Raise

-

Placement

+

Placement

- - - + + +
- + - + - +
-

Notes

+

Notes

-   Hide Macro Formula   +   Hide Macro Formula  

- NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.
-   Hide Macro Formula   +   Hide Macro Formula  
-
- - NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. - +
+ + NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. +

- Ship's Crew + Ship's Crew
-

Ship's Crew

+

Ship's Crew

-

Name or #

+

Name or #

-

Type

+

Type

-

Position

+

Position

-

Salary

+

Salary

-

Shares

+

Shares

-

Notes

+

Notes

@@ -5459,8 +7535,8 @@
-

Notes and Upgrades

- +

Notes and Upgrades

+
@@ -5472,85 +7548,85 @@
-

Flying Ship

+

Flying Ship



-

WOUNDS

+

WOUNDS

of
-
-
+
+
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
-

Provisions

+

Provisions

-

Cargo

+

Cargo

-

Hindrances

+

Hindrances

-

Critical Hits

+

Critical Hits

- Ship's Edges + Ship's Edges
-

Edges

+

Edges

- Ship's Weapons + Ship's Weapons
-

Ship's Armaments

+

Ship's Armaments

-

Weapon Type

+

Weapon Type

-

Range

+

Range

-

RoF

+

RoF

-

Damage

+

Damage

-

Raise

+

Raise

-

Placement

+

Placement

- - - + + + - + - -

Notes

+ +

Notes

-   Hide Macro Formula   +   Hide Macro Formula  

- NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. - + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. +
-   Hide Macro Formula   +   Hide Macro Formula  
-
+
- NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. - + NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. +

- Ship's Crew + Ship's Crew
-

Ship's Crew

+

Ship's Crew

-

Name or #

+

Name or #

-

Type

+

Type

-

Position

+

Position

-

Salary

+

Salary

-

Shares

+

Shares

-

Notes

+

Notes

@@ -5642,8 +7718,8 @@
-

Notes and Upgrades

- +

Notes and Upgrades

+
@@ -5654,74 +7730,74 @@
-

Ground Vehicle

+

Ground Vehicle

- +
-

WOUNDS

+

WOUNDS

of
-
-
+
+
-
-
-
-
+
+
+
+
-
+
-

Provisions

+

Provisions

-

Cargo

+

Cargo

-

Hindrances

+

Hindrances

-

Critical Hits

+

Critical Hits

Ship's Edges
-

Edges

+

Edges

Ship's Weapons
-

Vehicles's Armaments

+

Vehicles's Armaments

-

Weapon Type

+

Weapon Type

-

Range

+

Range

-

RoF

+

RoF

-

Damage

+

Damage

-

Raise

+

Raise

-

Placement

+

Placement

@@ -5757,30 +7833,30 @@ - + - +

Notes

-   Hide Macro Formula   +   Hide Macro Formula  

- - NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. - + + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. +
-   Hide Macro Formula   +   Hide Macro Formula  
-
+
- NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. - + NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. +
@@ -5788,27 +7864,27 @@
- Ship's Crew + Ship's Crew
-

Ship's Crew

+

Ship's Crew

-

Name or #

+

Name or #

-

Type

+

Type

-

Position

+

Position

-

Salary

+

Salary

-

Shares

+

Shares

-

Notes

+

Notes

@@ -5822,7 +7898,7 @@
-

Notes and Upgrades

+

Notes and Upgrades

@@ -5834,74 +7910,74 @@
-

Walker

+

Walker

-

WOUNDS

+

WOUNDS

of
-
-
+
+
-
-
-
-
+
+
+
+
-
+
-

Provisions

+

Provisions

-

Cargo

+

Cargo

-

Hindrances

+

Hindrances

-

Critical Hits

+

Critical Hits

Walker's Edges
-

Edges

+

Edges

Ship's Weapons
-

Walker's Armaments

+

Walker's Armaments

-

Weapon Type

+

Weapon Type

-

Range

+

Range

-

RoF

+

RoF

-

Damage

+

Damage

-

Raise

+

Raise

-

Placement

+

Placement

@@ -5937,30 +8013,30 @@ - + - -

Notes

+ +

Notes

-   Hide Macro Formula   +   Hide Macro Formula  

- NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. - + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. +
-   Hide Macro Formula   +   Hide Macro Formula  
-
+
- NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. - + NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. +
@@ -5968,27 +8044,27 @@
- Walker's Crew + Walker's Crew
-

Walkers's Crew

+

Walkers's Crew

-

Name or #

+

Name or #

-

Type

+

Type

-

Position

+

Position

-

Salary

+

Salary

-

Shares

+

Shares

-

Notes

+

Notes

@@ -6001,7 +8077,7 @@
-

Notes and Upgrades

+

Notes and Upgrades

@@ -6012,11 +8088,11 @@
-

Power Armor

+

Power Armor

-

WOUNDS

+

WOUNDS

of
@@ -6025,13 +8101,13 @@
-
-
+
+
-
-
-
+
+
+
@@ -6046,30 +8122,30 @@
 
-
Ground
-
Flight
-
Swim
+
Ground
+
Flight
+
Swim
- +
- +
- +
- +
 
 
@@ -6079,7 +8155,7 @@
 
Rank
 
-
Mod
+
Mod
@@ -6113,9 +8189,9 @@
- - - + + +
@@ -6123,28 +8199,28 @@ -

Ranged Armaments

+

Ranged Armaments

-

Weapon Type

+

Weapon Type

-

Range

+

Range

-

RoF

+

RoF

-

Damage

+

Damage

-

Raise

+

Raise

-

Placement

+

Placement

@@ -6180,31 +8256,31 @@ - + - -

Notes

+ +

Notes

-   Hide Macro Formula   +   Hide Macro Formula  

- NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. - + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. +
-   Hide Macro Formula   +   Hide Macro Formula  
-
+
- NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. - + NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. +
@@ -6216,16 +8292,16 @@
-

Weapon

+

Weapon

-

Damage

+

Damage

-

Raise

+

Raise

-

Description/Notes

+

Description/Notes

@@ -6236,7 +8312,7 @@
- STR + - +
@@ -6272,30 +8348,30 @@
-   Hide Macro Formula   +   Hide Macro Formula  

- NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. - + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. +
-   Hide Macro Formula   +   Hide Macro Formula  
-
+
- NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. + NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number.
-

Notes and Upgrades

- +

Notes and Upgrades

+ @@ -6304,11 +8380,11 @@
-

Robot Armor

+

Robot Armor

-

WOUNDS

+

WOUNDS

of
@@ -6317,12 +8393,12 @@
-
-
-
-
-
-
+
+
+
+
+
+
@@ -6342,25 +8418,25 @@
Swim
- +
- +
- +
- +
 
 
@@ -6404,9 +8480,9 @@
- - - + + +
@@ -6414,28 +8490,28 @@ -

Ranged Armaments

+

Ranged Armaments

-

Weapon Type

+

Weapon Type

-

Range

+

Range

-

RoF

+

RoF

-

Damage

+

Damage

-

Raise

+

Raise

-

Placement

+

Placement

@@ -6471,52 +8547,52 @@ - + - -

Notes

+ +

Notes

-   Hide Macro Formula   +   Hide Macro Formula  

- - NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. - + + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. +
-   Hide Macro Formula   +   Hide Macro Formula  
-
+
- NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. + NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number.
-

Melee Armaments

+

Melee Armaments

-

Weapon

+

Weapon

-

Damage

+

Damage

-

Raise

+

Raise

-

Description/Notes

+

Description/Notes

@@ -6527,7 +8603,7 @@
- STR + - +
@@ -6563,30 +8639,30 @@
-   Hide Macro Formula   +   Hide Macro Formula  

- NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. - + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. +
-   Hide Macro Formula   +   Hide Macro Formula  
-
+
- NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. + NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number.
-

Notes and Upgrades

- +

Notes and Upgrades

+ @@ -6596,18 +8672,18 @@
-

ARCANUM

+

ARCANUM

- of + of
- + of

@@ -6617,32 +8693,40 @@
   - - + +   
- - + +   
- - + +   
- - + + +    +
+ + +
+ + +   
@@ -6660,7 +8744,7 @@ - (Damaging) + (Damaging)
@@ -6681,19 +8765,19 @@

-

Range

+

Range

-

Duration

+

Duration

-

Damage

+

Damage

-

Raise

+

Raise

-

Roll Dmg

+

Roll Dmg

- +
- +
- +
- +
@@ -6742,7 +8826,7 @@
- +
@@ -6753,22 +8837,22 @@
-   Hide Macro Formula   +   Hide Macro Formula  

- NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number. + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.
-   Hide Macro Formula   +   Hide Macro Formula  
-
+
- NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. - + NOTE: the _$0_ represents the first added skill. For each subsequent skill added, increment the number. +
@@ -6787,7 +8871,7 @@ - (Non-Damaging) + (Non-Damaging)
@@ -6807,32 +8891,32 @@

-

Range

+

Range

-

Duration

+

Duration

-

Trappings/Notes

+

Trappings/Notes

- +
- +
- +
- +
- +
@@ -6844,22 +8928,22 @@
-

Talismans

+

Talismans

-

Talisman

+

Talisman

-

Activation Penalty

+

Activation Penalty

-

Effects

+

Effects

-

Activate

+

Activate

- +
- - - + + +

-   Hide Macro Formula   +   Hide Macro Formula  

- NOTE: &{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace "<id>" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>. + NOTE: &{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace "<id>" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.<
-   Hide Macro Formula   +   Hide Macro Formula  
-
- - NOTE: the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace "<id>" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>. +
+ + NOTE: the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace "<id>" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.
@@ -6916,19 +9000,19 @@
-

JOURNAL

+

JOURNAL

-

Quest Log

+

Quest Log

-

Quest Title

+

Quest Title

-

Boss

+

Boss

-

Goal

+

Goal

@@ -6942,21 +9026,21 @@
- - - + + +
- +
-

Hero's Journey

+

Hero's Journey

-

Result

+

Result

-

Table/Event

+

Table/Event

@@ -6974,14 +9058,14 @@
-

Activities

+

Activities

-

Exams

+

Exams

@@ -6989,22 +9073,22 @@
-

Notes

+

Notes

-

Party Bag

- +

Party Bag

+
-

Advancements Taken

+

Advancements Taken

XP

-

Advancement

+

Advancement

@@ -7022,151 +9106,151 @@
-

Combat Options

- 🚧 Under Construction 🚧 +

Combat Options

+ 🚧 Under Construction 🚧
- - Attack - - Defend - - Other + + Attack + + Defend + + Other
-

Melee Attack Options

+

Melee Attack Options

FirewallAMSNeural ToughnessRangeFirewallAMSNeural ToughnessRange
- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - +
Attack OptionWhy do it?Attack OptionWhy do it?
Called ShotCalled Shot - You can deal additional damage to your opponent, but penalties apply to Fighting. + You can deal additional damage to your opponent, but penalties apply to Fighting.
    -
  • Head/Vitals: -4 to hit, +4 Damage
  • -
  • Limb: -2 to hit, +2 Damage
  • -
  • Small Target: -4 to hit, Special Damage
  • -
  • Tiny Target: -6 to hit, Special Damage
  • +
  • Head/Vitals: -4 to hit, +4 Damage
  • +
  • Limb: -2 to hit, +2 Damage
  • +
  • Small Target: -4 to hit, Special Damage
  • +
  • Tiny Target: -6 to hit, Special Damage
DisarmRenders your opponent weaponless, requires a called shot.DisarmRenders your opponent weaponless, requires a called shot.
Draw & AttackGet a jab in quickly. -2 to Fighting.Draw & AttackGet a jab in quickly. -2 to Fighting.
The DropYou're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.The DropYou're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.
Finishing Move (insta-kill)The foe is utterly helpless and needs to be taken out.Finishing Move (insta-kill)The foe is utterly helpless and needs to be taken out.
FrenzyGet to two attacks with the same weapon. Requires an Edge.FrenzyGet to two attacks with the same weapon. Requires an Edge.
Gang-upStrength in numbers. +1 to Fighting/per Ally, to a max +4Gang-upStrength in numbers. +1 to Fighting/per Ally, to a max +4
GrapplingYou don't want to kill your opponent, just subdue him.GrapplingYou don't want to kill your opponent, just subdue him.
Improvised WeaponYou need a weapon, and it's all that's available. -1 to Fighting and ParryImprovised WeaponYou need a weapon, and it's all that's available. -1 to Fighting and Parry
Multi-actionYou're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.Multi-actionYou're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.
Non-lethal DamageYou don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.Non-lethal DamageYou don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.
Off-hand AttackYour dominant hand is otherwise occupied and you need to do something. -2 to FightingOff-hand AttackYour dominant hand is otherwise occupied and you need to do something. -2 to Fighting
PushYou need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2".PushYou need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2".
Rapid AttackYou're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next actionRapid AttackYou're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action
Touch attackYou're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to FightingTouch attackYou're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting
Use two weaponsYou took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)Use two weaponsYou took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)
Unarmed DefenderYour opponent has no weapon and suffers a -2 to Parry.Unarmed DefenderYour opponent has no weapon and suffers a -2 to Parry.
Wild AttackYou need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.Wild AttackYou need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.
-

Ranged Attack Options

+

Ranged Attack Options

- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - +
Attack OptionWhy do it?Attack OptionWhy do it?
AimImprove your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).AimImprove your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).
Called ShotCalled Shot - You can deal additional damage to your opponent, but penalties apply to Shooting/Throwing. + You can deal additional damage to your opponent, but penalties apply to Fighting.
    -
  • Head/Vitals: -4 to hit, +4 Damage
  • -
  • Limb: -2 to hit, +2 Damage
  • -
  • Small Target: -4 to hit, Special Damage
  • -
  • Tiny Target: -6 to hit, Special Damage
  • +
  • Head/Vitals: -4 to hit, +4 Damage
  • +
  • Limb: -2 to hit, +2 Damage
  • +
  • Small Target: -4 to hit, Special Damage
  • +
  • Tiny Target: -6 to hit, Special Damage
DisarmRenders your opponent weaponless, requires a called shot.DisarmRenders your opponent weaponless, requires a called shot.
Double-tapShoot like a cop! +1 to Shooting, expends 2 bulletsDouble-tapShoot like a cop! +1 to Shooting, expends 2 bullets
Draw & AttackGet a jab in quickly. -2 to Fighting.Draw & AttackGet a jab in quickly. -2 to Fighting.
The DropYou're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.The DropYou're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.
Finishing Move (insta-kill)The foe is utterly helpless and needs to be taken out.Finishing Move (insta-kill)The foe is utterly helpless and needs to be taken out.
Firing BlindYou know someone is "there," but you can't see them. -4 to Shooting/ThrowingFiring BlindYou know someone is "there," but you can't see them. -4 to Shooting/Throwing
Full AutoYou need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.Full AutoYou need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.
Improvised WeaponYou need a weapon, and it's all that's available. -1 to Throwing and ParryImprovised WeaponYou need a weapon, and it's all that's available. -1 to Fighting and Parry
Multi-actionYou're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.Multi-actionYou're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.
Off-hand AttackYour dominant hand is otherwise occupied and you need to do something. -2 to Shooting/ThrowingOff-hand AttackYour dominant hand is otherwise occupied and you need to do something. -2 to Fighting
Rapid Attack/Fanning the HammerYou're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next actionRapid Attack/Fanning the HammerYou're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action
Suppressive FireYou need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.Suppressive FireYou need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.
Three Round BurstNeed to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bulletsThree Round BurstNeed to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets
Use two weaponsYou took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)Use two weaponsYou took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)
@@ -7177,50 +9261,50 @@
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Attack OptionWhy do it?Attack OptionWhy do it?
CoverCover - You're getting attack and don't have enough armor—or you just don't want to get hit. + You're getting attack and don't have enough armor—or you just don't want to get hit.
    -
  • Light: attacker suffers -1 to hit
  • -
  • Medium: attacker suffers -2 to hit
  • -
  • Heavy: attacker suffers -4 to hit
  • -
  • Total: attacker suffers -6 to hit
  • +
  • Light: attacker suffers -1 to hit
  • +
  • Medium: attacker suffers -2 to hit
  • +
  • Heavy: attacker suffers -4 to hit
  • +
  • Total: attacker suffers -6 to hit
DefendWant to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.DefendWant to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.
DisarmRenders your opponent weaponless, requires a called shot.DisarmRenders your opponent weaponless, requires a called shot.
Full DefenseYou really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.Full DefenseYou really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.
IlluminationIllumination - Your opponent can see you too easily—make it dark! + Your opponent can see you too easily—make it dark!
    -
  • Dim: attacker suffers -1 to hit
  • -
  • Dark: attacker suffers -2 to hit
  • -
  • Pitch Dark: attacker suffers -4 to hit
  • +
  • Dim: attacker suffers -1 to hit
  • +
  • Dark: attacker suffers -2 to hit
  • +
  • Pitch Dark: attacker suffers -4 to hit
- If you suffer these penalties, try turning on the lights... + If you suffer these penalties, try turning on the lights...
ProneProne - Make yourself harder to hit when being shot at: in most instances functions as medium cover.
- Just don't go prone in Melee...-2 to Parry and Fighting. + Make yourself harder to hit when being shot at: in most instances functions as medium cover.
+ Just don't go prone in Melee...-2 to Parry and Fighting.
WithdrawTake your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.WithdrawTake your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.
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Attack OptionWhy do it?Attack OptionWhy do it?
MovementMovement - Don't just stand there...move around. + Don't just stand there...move around.
    -
  • Crawling: move 2"/turn and counts as prone when being fired upon.
  • -
  • Crouching: move at half pace, ranged attacks suffer -1.
  • -
  • Walking: move your full pace as a free action.
  • -
  • Running: move your full pace +1d6 as an action.
  • -
  • Jumping: jump horizontally 1" (from dead stop), or 2" with a run. A success Strength roll adds an addition 1".
  • -
  • Go Prone: fall prone at any time during your action. Getting up costs 2" of movement.
  • +
  • Crawling: move 2"/turn and counts as prone when being fired upon.
  • +
  • Crouching: move at half pace, ranged attacks suffer -1.
  • +
  • Walking: move your full pace as a free action.
  • +
  • Running: move your full pace +1d6 as an action.
  • +
  • Jumping: jump horizontally 1" (from dead stop), or 2" with a run. A success Strength roll adds an addition 1".
  • +
  • Go Prone: fall prone at any time during your action. Getting up costs 2" of movement.
Test of WillsYou're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.Test of WillsYou're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.
TricksYour foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.TricksYour foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.
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{{#^rollTotal() mook 0}}{{WCI}}{{/^rollTotal() mook 0}} {{name}} Statblock

+ {{#Description}}{{Description}}
{{/Description}} + **Pace**: {{Pace}}; **Parry**: {{Parry}}; **Toughness**: {{Toughness}}; **Charisma**: {{Charisma}}{{#^rollTotal() dsAcademics 0}}; **Academics**: {{Academics}}{{/^rollTotal() dsAcademics 0}}{{#^rollTotal() dsCorruption 0}}; **Corruption**: {{Corruption}}{{/^rollTotal() dsCorruption 0}}{{#^rollTotal() dsFame 0}}; **Fame**: {{Fame}}{{/^rollTotal() dsFame 0}}{{#^rollTotal() dsFirewall 0}}; **Firewall**: {{Firewall}}{{/^rollTotal() dsFirewall 0}}{{#^rollTotal() dsGlory 0}}; **Glory**: {{Glory}}{{/^rollTotal() dsGlory 0}}{{#^rollTotal() dsGrit 0}}; **Grit**: {{Grit}}{{/^rollTotal() dsGrit 0}}{{#^rollTotal() dsNToughness 0}}; **Neural Toughness**: {{NToughness}}{{/^rollTotal() dsNToughness 0}}{{#^rollTotal() dsReason 0}}; **Reason**: {{Reason}}{{/^rollTotal() dsReason 0}}{{#^rollTotal() dsSanity 0}}; **Sanity**: {{Sanity}}{{/^rollTotal() dsSanity 0}}{{#^rollTotal() dsStatus 0}}; **Status**: {{Status}}{{/^rollTotal() dsStatus 0}}{{#^rollTotal() dsStrain 0}}; **Strain (max={{StrainMax}})**: {{Strain}}{{/^rollTotal() dsStrain 0}}{{#^rollTotal() dsStreetCred 0}}; **Street Cred**: {{StreetCred}}{{/^rollTotal() dsStreetCred 0}} +

Attributes

+ **Agility**: {{Agility}}t, **Smarts**: {{Smarts}}, **Spirit**: {{Spirit}}, **Strength**: {{Strength}}, **Vigor**: {{Vigor}} +

Skills

+ {{Skills}} + {{#^rollTotal() NumGear 0}} +

Gear

+ {{Gear}} + {{/^rollTotal() NumGear 0}} + {{#^rollTotal() NumTalismans 0}} +

Talismans

+ {{Talismans}} + {{/^rollTotal() NumTalismans 0}} + {{#^rollTotal() NumSpecAbilities 0}} +

Special Abilities

+
    + {{SpecAbilities}} +
+ {{/^rollTotal() NumSpecAbilities 0}} + {{#rollGreater() NumSpells 0}} +

{{pType}}

+ {{PPString}} +
    + {{Spells}} +
+ {{/rollGreater() NumSpells 0}} +

{{name}}

@@ -9706,85 +11821,93 @@
{{skill_name}}{{#skill_nameHeader}}:
{{skill_nameHeader}}{{/skill_nameHeader}}
Roll ResultsRoll Results
   {{skill_name}}{{#skill_rank}}(d{{skill_rank}}{{#skill_rank_mod}}+{{skill_rank_mod}}{{/skill_rank_mod}}){{/skill_rank}}: {{skill_roll}}
   Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:{{wild_die}}
   Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:{{wild_die}}
   {{skill_name2}}{{#skill_rank2}}(d{{skill_rank2}}{{#skill_rank_mod2}}+{{skill_rank_mod2}}{{/skill_rank_mod2}}){{/skill_rank2}}: {{skill_roll2}}
   Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:{{wild_die2}}
   Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:{{wild_die2}}
   {{skill_name3}}{{#skill_rank3}}(d{{skill_rank3}}{{#skill_rank_mod3}}+{{skill_rank_mod3}}{{/skill_rank_mod3}}){{/skill_rank3}}: {{skill_roll3}}
   Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:{{wild_die3}}
   Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:{{wild_die3}}
   {{skill_name4}}{{#skill_rank4}}(d{{skill_rank4}}{{#skill_rank_mod4}}+{{skill_rank_mod4}}{{/skill_rank_mod4}}){{/skill_rank4}}: {{skill_roll4}}
   Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:{{wild_die4}}
   Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:{{wild_die4}}
Modifiers AppliedModifiers Applied
   Encumbrance:   Encumbrance: {{enc}}
   Wounds:   Wounds: {{wounds}}
   Fatigue:   Fatigue: {{fatigue}}
   Attribute:   Attribute: {{att_mod}}
   Skill:   Skill: {{skill_mod}}
   Situational:   Situational: {{ttmod}}
   Situational Notes:{{sit_notes}}   Situational Notes:{{sit_notes}}
   {{key}}: {{value}}
   Bonuses:   Bonuses: {{bonuses}}
   Penalties:   Penalties: {{penalties}}
   Notes: {{notes}}   Notes: {{notes}}
{{skill_name}}{{#skill_nameHeader}}:
{{skill_nameHeader}}{{/skill_nameHeader}}
Roll ResultsRoll Results
   {{skill_name}}{{#skill_rank}}(d{{skill_rank}}{{#skill_rank_mod}}+{{skill_rank_mod}}{{/skill_rank_mod}}){{/skill_rank}}: {{skill_roll}}
   Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:{{wild_die}}
   Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:{{wild_die}}
   {{skill_name2}}{{#skill_rank2}}(d{{skill_rank2}}{{#skill_rank_mod2}}+{{skill_rank_mod2}}{{/skill_rank_mod2}}){{/skill_rank2}}: {{skill_roll2}}
   Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:{{wild_die2}}
   Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:{{wild_die2}}
   {{skill_name3}}{{#skill_rank3}}(d{{skill_rank3}}{{#skill_rank_mod3}}+{{skill_rank_mod3}}{{/skill_rank_mod3}}){{/skill_rank3}}: {{skill_roll3}}
   Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:{{wild_die3}}
   Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:{{wild_die3}}
   {{skill_name4}}{{#skill_rank4}}(d{{skill_rank4}}{{#skill_rank_mod4}}+{{skill_rank_mod4}}{{/skill_rank_mod4}}){{/skill_rank4}}: {{skill_roll4}}
   Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:{{wild_die4}}
   Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:{{wild_die4}}
Modifiers AppliedModifiers Applied
   Encumbrance:   Encumbrance: {{enc}}
   Wounds:   Wounds: {{wounds}}
   Fatigue:   Fatigue: {{fatigue}}
   Attribute:   Attribute: {{att_mod}}
   Skill:   Skill: {{skill_mod}}
   Situational:   Situational: {{ttmod}}
   Situational Notes:{{sit_notes}}   Situational Notes:{{sit_notes}}
   {{key}}: {{value}}
   Bonuses:   Bonuses: {{bonuses}}
   Penalties:   Penalties: {{penalties}}
   Notes: {{notes}}   Notes: {{notes}}
{{weapon}}
Roll ResultsRoll Results
   Damage ({{damage_type}}):   Damage ({{damage_type}}): {{damage}}
Modifiers AppliedModifiers Applied
   Raise:   Raise: d{{raise}}
   Miscellaneous:   Miscellaneous: {{dmgmod}}
   Miscellaneous Notes:{{misc_notes}}   Miscellaneous Notes:{{misc_notes}}
   Bonuses:   Bonuses: {{bonuses}}
   Penalties:   Penalties: {{penalties}}
   Notes:{{notes}}   Notes:{{notes}}
{{weapon}}
Roll ResultsRoll Results
   Damage ({{damage_type}}):   Damage ({{damage_type}}): {{damage}}
Modifiers AppliedModifiers Applied
   Raise:   Raise: d{{raise}}
   Miscellaneous:   Miscellaneous: {{dmgmod}}
   Miscellaneous Notes:{{misc_notes}}   Miscellaneous Notes:{{misc_notes}}
   Bonuses:   Bonuses: {{bonuses}}
   Penalties:   Penalties: {{penalties}}
   Notes:{{notes}}   Notes:{{notes}}
- + - + @@ -10106,7 +12237,7 @@ {{#wild_die}} - + {{/wild_die}} @@ -10121,7 +12252,7 @@ {{/trait_roll2}} {{#wild_die2}} - + {{/wild_die2}} @@ -10136,7 +12267,7 @@ {{/trait_roll3}} {{#wild_die3}} - + {{/wild_die3}} @@ -10151,7 +12282,7 @@ {{/trait_roll4}} {{#wild_die4}} - + {{/wild_die4}} @@ -10159,10 +12290,10 @@
Trait Roll{{#trait_name2}}s{{/trait_name2}}Trait Roll{{#trait_name2}}s{{/trait_name2}}
Roll ResultsRoll Results
   {{trait_name}}{{#trait_rank}}(d{{trait_rank}}{{#rollGreater() trait_rank_modCheck 0}}+{{trait_rank_mod}}{{/rollGreater() trait_rank_modCheck 0}}){{/trait_rank}}:
   Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:   Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}: {{wild_die}}
   Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:   Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}: {{wild_die2}}
   Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:   Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}: {{wild_die3}}
   Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:   Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}: {{wild_die4}}
- + - + @@ -10199,38 +12330,38 @@
Damage Roll{{#weapon2}}s{{/weapon2}}Damage Roll{{#weapon2}}s{{/weapon2}}
Roll ResultsRoll Results
   {{weapon}}{{#damage_type}} ({{damage_type}}){{/damage_type}}:
- + - + {{#enc}} - + {{/enc}} {{#rollGreater() wounds 0}} - + {{/rollGreater() wounds 0}} {{#rollGreater() fatigue 0}} - + {{/rollGreater() fatigue 0}} {{#att_mod}} - + {{/att_mod}} {{#skill_mod}} - + {{/skill_mod}} @@ -10242,30 +12373,30 @@ {{/other_mods}} {{#ttmod}} - + {{/ttmod}} {{#sit_notes}} - + {{/sit_notes}} {{#tbonuses}} - + {{/tbonuses}} {{#tpenalties}} - + {{/tpenalties}} {{#tnotes}} - + {{/tnotes}} @@ -10274,81 +12405,81 @@ {{#rollGreater() raise 0}} - + {{/rollGreater() raise 0}} {{#rollGreater() dmgmod 0}} - + {{/rollGreater() dmgmod 0}} {{#rollLess() dmgmod 0}} - + {{/rollLess() dmgmod 0}} {{#misc_notes}} - + {{/misc_notes}} {{#dbonuses}} - + {{/dbonuses}} {{#dpenalties}} - + {{/dpenalties}} {{#dnotes}} - + {{/dnotes}} - + {{#TheDrop}} - + {{/TheDrop}} {{#Berserk}} - + {{/Berserk}} {{#WildAttack}} - + {{/WildAttack}} {{#sbonuses}} - + {{/sbonuses}} {{#spenalties}} - + {{/spenalties}} {{#snotes}} - + {{/snotes}} diff --git a/SavageWorlds-Tabbed/sheet.json b/SavageWorlds-Tabbed/sheet.json index f535a6e9d9..9f1aafee40 100644 --- a/SavageWorlds-Tabbed/sheet.json +++ b/SavageWorlds-Tabbed/sheet.json @@ -4,5 +4,500 @@ "authors": "Rich Finder", "roll20userid": "173448", "preview": "SW_CharSheet-tabbed.PNG", - "instructions": "# Character Sheet\rInspired by Actoba's D&D 5E sheet and herrozerro's Savage Worlds sheet (with a special mention to Sam Marino for a spiffy json file).\r\r## Configuration\r\rIn the configuration section you can:\r\r* Configure Initiative modifying Edges for the DealInit API Script by\r* Indicate whether the character has the Nerves of Steel Edge\r* **UI Tweaks**\r * Backgrounds\r - Choose a background image for your character sheet. Current available backgrounds include:\r + Blank white sheet\r + Cyberpunk\r + Hellfrost-like\r + Hellfrost: Land of Fire-like\r + Last Parsec\r + Noir\r + Old Map\r + Parchment\r + Superhero\r + Zombiepacalypse\r - Additional backgrounds will be added as opportunity and demand allows.\r * Logos\r - Choose a logo for your character sheet. Current available logos include:\r + Savage Worlds Deluxe\r + Savage Worlds Deluxe (Bloodied)\r + All For One\r + Deadlands\r + Deadlands: Noir\r + Deadlands: Hell on Earth\r + Hellfrost\r + Hellfrost: Land of Fire\r + Interface Zero 2.0\r + Lankhma\r + The Last Parsec\r + Necessary Evil\r + Pirates of the Spanish Main\r - Additional logos will be added as opportunity and demand allows.\r * Choose to use a Roll Template with the Trait & Damage rolls, or the standard die roll format\r - There are two roll templates to choose from:\r + Plain\r + Playing Card Background\r * Elect to show dice icons instead of drop down menus.\r - This feature is only available for Attributes, Skills, and the Wild Die.\r - It is not available in the Repeating Sections (though I hope to make it available in the future).\r - The dice are color coded: d4=Red, d6 & d8=black, d10=blue, d12=green.\r - The enhanced Trait Die Type Drop Down Menu uses the same field names as the regular drop downs, which introduces a risk for potential data loss. To minimize risk use only the standard textual drop down menu OR make periodic notations of all Trait ranks.\r + **NOTE:** I've not experienced any problems (except with repeating sections, which is why this hasn't been implemented there yet. But, fair warning.\r * The Arcanum and Vehicle tabs can be hidden (they are shown by default)\r * Quest Font Type allows you to choose a handwriting font for the Quest Log section of the character sheet. To select a font, hover over the selection to the right of the Quest Font Type\r* **Game Setting Configuration**\r * There are four different Configuration sections to support different game settings: Quick Settings, Additional Derived Stats, Field Name Replacements, and Additional Setting Fields\r - Quick Settings\r + Allows you click a supported setting and all the appropriate fields for that setting will automatically be selected for the character sheet.\r + Currently supported settings are:\r - 50 Fathoms\r - All for One\r - Deadlands Reloaded\r - East Texas University\r - Hellfrost (orignal AND Land of Fire)\r - Interface Zero 2.0\r - Lankhmar\r - Last Parsec\r - Low Life\r - Necessary Evil\r - Pirates of the Spanish Main\r - Rifts\r - Rippers\r - Tour of Darkness\r + Additional settings and fields will be added as opportunity and demand allows. I hope to incorporate as many different Savage Worlds Settings as possible.\r + Unchecking a previously selected setting will clear out all the auto-selections made. You can also click the Reset to Default button to undo the quick setting selections.\r - Additional Derived Stats\r + Corruption\r + Fame\r + Firewall\r + Glory\r + Grit\r + Neural Toughness\r + Sanity\r + Strain\r + Street Cred\r - Field Name Replacements\r + Money\r * Clams\r * Credits\r * Lankhmar currencies\r * Livre\r * Pieces of Eight\r + Character Name\r * Code Name\r + Race\r * Species\r + Rank\r * Threat Rating\r - Additional Setting Fields\r + Archetype\r + Augments\r + Engrams\r + Fency Styles & Schools\r + Homeworld\r + Languages\r + Max Load Modifier\r + Motivation\r + Occupation\r + Permanent Injuries\r + Ship Name\r + TAP Readout\r + Worst Nightmare\r * Optional & Home Brew Rules\r - Variable Bonus Damage die type: This allows you to change the standard d6 bonus to something different for people who increase the die type for each additional Raise achieved on the Trait roll\r - Choose to not use Power Points\r - Option for Skill Specialization\r - Roll for XP for unspent Bennies\r - Roll for XP for Bennies used\r\r## Attributes & Skills\r\r* Skills (Wild Card and Mook)\r - All skills from the Savage Worlds Core Deluxe rules are included in the sheet, but are hidden by default. To manage them, click on the \"+/- Core Skills\" button on the Skills tab (right above Fighting) and place a check mark next to each skill you'd like to use.\r - The sheet supports the optional Skill Specialization rule. To manage this, click on the \"+/- Core Skills\" button on the Skills tab (right above Fighting) and place a check mark next to \"Use Skill Specialization\"\r - Fencing Styles and Schools are supported. click on the \"+/- Core Skills\" button on the Skills tab (right above Fighting) and place a check mark next to \"Fencing Styles & Schools\"\r* All Trait dice are limited to the standard d4-d12 dice. To accomodate certain Edges that allow one to have a trait die type that has a permanent modifier (ie Professional, Woodsman, etc.) use the modifier box to the right of each Trait die type.\r* You can mouse over just about any field to get its attribute name.\r* All field titles follow Roll20's attribute syntax, ie. Agility would be displayed as \"@{agility}\" on mouse-over.\r\r## The Wild Die\r\r* The Wild Die is a configurable field to allow for Edges (such as Master) that may alter the Wild Die.\r\r## Rolls\r\r* You can mouse over any button to get its ability name.\r* Roll button titles DO NOT follow Roll20's ability syntax, using the selected token, ie. \"%{selected|STR-check}\", but will only show the attribute displayed like \"@{AgilityRoll}\".\r* The gm button uses the exact same formula for rolling as the regular button, but will whisper the roll to the GM.\r\r## Character Sheet\r\r* The Character Sheet view can be toggled between Wild Card and Mook using the button in the upper left-hand corner (default is Wild Card)\r* The Mook sheet is a stripped down version of the Wild Card sheet and does not roll a Wild Die for Trait Rolls.\r\r## Additional Notes\r\r* Most Repeating Sections have a \"Hide Macro Formula\" checkbox. Unchecking it will review a the formula to be used to create macros that simulate the roll buttons in repeating sections.\r* Apply Encumbrance Checkbox (in the skills sections) can be checked to automatically apply any Encumbrance Penalties to a particular skill roll. The standard skills already care for this automatically.\r* If there's something you want added, or you'd like to report a bug, please contact Finderski in the \"Character Sheets\" forum (putting Savage Worlds in the title will help me notice the post more readily, but isn't strictly necessary).\r\r---\r\r## Special Thanks\r\rI'd like to thank the following for their help in the development of this sheet:\r\r* Actoba\r* herrozerro\r* Brian (CSS wizard)\r\rI stole a lot of css/html from them\r\r* Everyone in the character sheet forum" + "instructions": "# Savage Worlds Tabbed Character Sheet\r\r## Configuration\r\rIn the configuration section you can:\r\r* Configure Initiative modifying Edges for the DealInit API Script by\r* Indicate whether the character has the Nerves of Steel Edge\r* **UI Tweaks**\r * Backgrounds\r - Choose a background image for your character sheet. Current available backgrounds include:\r + Blank white sheet\r + Cyberpunk\r + Hellfrost-like\r + Hellfrost: Land of Fire-like\r + Last Parsec\r + Noir\r + Old Map\r + Parchment\r + Superhero\r + Zombiepacalypse\r - Additional backgrounds will be added as opportunity and demand allows.\r * Logos\r - Choose a logo for your character sheet. Current available logos include:\r + Savage Worlds Deluxe\r + Savage Worlds Deluxe (Bloodied)\r + All For One\r + Deadlands\r + Deadlands: Noir\r + Deadlands: Hell on Earth\r + Hellfrost\r + Hellfrost: Land of Fire\r + Interface Zero 2.0\r + Lankhma\r + The Last Parsec\r + Necessary Evil\r + Pirates of the Spanish Main\r - Additional logos will be added as opportunity and demand allows.\r * Choose to use a Roll Template with the Trait & Damage rolls, or the standard die roll format\r - There are two roll templates to choose from:\r + Plain\r + Playing Card Background\r * Elect to show dice icons instead of drop down menus.\r - This feature is only available for Attributes, Skills, and the Wild Die.\r - It is not available in the Repeating Sections (though I hope to make it available in the future).\r - The dice are color coded: d4=Red, d6 & d8=black, d10=blue, d12=green.\r - The enhanced Trait Die Type Drop Down Menu uses the same field names as the regular drop downs, which introduces a risk for potential data loss. To minimize risk use only the standard textual drop down menu OR make periodic notations of all Trait ranks.\r + **NOTE:** I've not experienced any problems (except with repeating sections, which is why this hasn't been implemented there yet. But, fair warning.\r * The Arcanum and Vehicle tabs can be hidden (they are shown by default)\r * Quest Font Type allows you to choose a handwriting font for the Quest Log section of the character sheet. To select a font, hover over the selection to the right of the Quest Font Type\r* **Game Setting Configuration**\r * There are four different Configuration sections to support different game settings: Quick Settings, Additional Derived Stats, Field Name Replacements, and Additional Setting Fields\r - Quick Settings\r + Allows you click a supported setting and all the appropriate fields for that setting will automatically be selected for the character sheet.\r + Currently supported settings are:\r - 50 Fathoms\r - All for One\r - Deadlands Reloaded\r - East Texas University\r - Hellfrost (orignal AND Land of Fire)\r - Interface Zero 2.0\r - Lankhmar\r - Last Parsec\r - Low Life\r - Necessary Evil\r - Pirates of the Spanish Main\r - Rifts\r - Rippers\r - Tour of Darkness\r + Additional settings and fields will be added as opportunity and demand allows. I hope to incorporate as many different Savage Worlds Settings as possible.\r + Unchecking a previously selected setting will clear out all the auto-selections made. You can also click the Reset to Default button to undo the quick setting selections.\r - Additional Derived Stats\r + Corruption\r + Fame\r + Firewall\r + Glory\r + Grit\r + Neural Toughness\r + Sanity\r + Strain\r + Street Cred\r - Field Name Replacements\r + Money\r * Clams\r * Credits\r * Lankhmar currencies\r * Livre\r * Pieces of Eight\r + Character Name\r * Code Name\r + Race\r * Species\r + Rank\r * Threat Rating\r - Additional Setting Fields\r + Archetype\r + Augments\r + Engrams\r + Fency Styles & Schools\r + Homeworld\r + Languages\r + Max Load Modifier\r + Motivation\r + Occupation\r + Permanent Injuries\r + Ship Name\r + TAP Readout\r + Worst Nightmare\r * Optional & Home Brew Rules\r - Variable Bonus Damage die type: This allows you to change the standard d6 bonus to something different for people who increase the die type for each additional Raise achieved on the Trait roll\r - Choose to not use Power Points\r - Option for Skill Specialization\r - Roll for XP for unspent Bennies\r - Roll for XP for Bennies used\r\r## Attributes & Skills\r\r* Skills (Wild Card and Mook)\r - All skills from the Savage Worlds Core Deluxe rules are included in the sheet, but are hidden by default. To manage them, click on the \"+/- Core Skills\" button on the Skills tab (right above Fighting) and place a check mark next to each skill you'd like to use.\r - The sheet supports the optional Skill Specialization rule. To manage this, click on the \"+/- Core Skills\" button on the Skills tab (right above Fighting) and place a check mark next to \"Use Skill Specialization\"\r - Fencing Styles and Schools are supported. click on the \"+/- Core Skills\" button on the Skills tab (right above Fighting) and place a check mark next to \"Fencing Styles & Schools\"\r* All Trait dice are limited to the standard d4-d12 dice. To accomodate certain Edges that allow one to have a trait die type that has a permanent modifier (ie Professional, Woodsman, etc.) use the modifier box to the right of each Trait die type.\r* You can mouse over just about any field to get its attribute name.\r* All field titles follow Roll20's attribute syntax, ie. Agility would be displayed as \"@{agility}\" on mouse-over.\r\r## The Wild Die\r\r* The Wild Die is a configurable field to allow for Edges (such as Master) that may alter the Wild Die.\r\r## Rolls\r\r* You can mouse over any button to get its ability name.\r* Roll button titles DO NOT follow Roll20's ability syntax, using the selected token, ie. \"%{selected|STR-check}\", but will only show the attribute displayed like \"@{AgilityRoll}\".\r* The gm button uses the exact same formula for rolling as the regular button, but will whisper the roll to the GM.\r\r## Character Sheet\r\r* The Character Sheet view can be toggled between Wild Card and Mook using the button in the upper left-hand corner (default is Wild Card)\r* The Mook sheet is a stripped down version of the Wild Card sheet and does not roll a Wild Die for Trait Rolls.\r\r## Additional Notes\r\r* Most Repeating Sections have a \"Hide Macro Formula\" checkbox. Unchecking it will review a the formula to be used to create macros that simulate the roll buttons in repeating sections.\r* Apply Encumbrance Checkbox (in the skills sections) can be checked to automatically apply any Encumbrance Penalties to a particular skill roll. The standard skills already care for this automatically.\r* If there's something you want added, or you'd like to report a bug, please contact Finderski in the \"Character Sheets\" forum (putting Savage Worlds in the title will help me notice the post more readily, but isn't strictly necessary).\r\r---\r\r## Special Thanks\r\rI'd like to thank the following for their help in the development of this sheet:\r\r* Actoba\r* herrozerro\r* Brian (CSS wizard)\r\rI stole a lot of css/html from them\r\r* Everyone in the character sheet forum", + "useroptions":[ + { + "attribute":"is_npc", + "displayname":"Mook", + "type":"checkbox", + "value":"1", + "description":"The Mook option sets new characters to default as Mook characters, instead of Wild Cards." + }, + { + "attribute":"ArcanumTab", + "displayname":"Hide the Arcanum Tab", + "type":"checkbox", + "value":"on", + "description":"Hide the Arcanum tab on the Character Sheet. This will hide not only Spells/Powers, but Talismans." + }, + { + "attribute":"showAdvancements", + "displayname":"Show the Advancements Tab", + "type":"checkbox", + "value":"on", + "description":"Show the Advancements section. This section would appear on the Journal Tab of the character sheet." + }, + { + "attribute":"showShaken", + "displayname":"Show Shaken Checkbox", + "type":"checkbox", + "value":"on", + "description":"Show the Shaken checkbox. This would appear on the Basic Info Tab, under the Miscellaneous section. This shows a visible reminder on the character sheet that the character is Shaken." + }, + { + "attribute":"skillrt", + "displayname":"Trait Roll Template" + "type":"select", + "options":[ + "No Roll Template|0", + "Solid Trait Layout|&{template:solidtrait}", + "Ace of Spades Trait Layout|&{template:spadestrait2}" + ], + "default":"&{template:spadestrait2}", + "description":"Select the Roll Template you'd like to use for all Trait Test rolls." + }, + { + "attribute":"skillwrt", + "displayname":"Damage Roll Template" + "type":"select", + "options":[ + "No Roll Template|0", + "Solid Damage Layout|&{template:soliddamage}", + "Ace of Clubs Damage Layout|&{template:clubsdamage}" + ], + "default":"&{template:clubsdamage}", + "description":"Select the Roll Template you'd like to use for all Damage rolls." + }, + { + "attribute":"WCI", + "displayname":"Wild Card Icon" + "type":"select", + "options":[ + "⊛|⊛", + "✪|✪", + "♕|♕", + "†|†", + "༒|༒" + ], + "default":"⊛", + "description":"Select the Wild Card icon to be used in the Stat Block output." + }, + { + "attribute":"NoPPRule", + "displayname":"No Power Points", + "type":"checkbox", + "value":"on", + "description":"Check this box to not use Power Points with the Arcane Backgrounds." + }, + { + "attribute":"RaiseHBRule", + "displayname":"Use Variable Bonus Damage die type House Rule", + "type":"checkbox", + "value":"on", + "description":"Check this box if the number of raises on an attack roll change the bonus die type. This option will change the Raise check box to a drop down menu, allowing the user to select which die type to roll for the bonus damage. This impacts weapons and Spells." + }, + { + "attribute":"altRuleSkillSpec", + "displayname":"Use Skill Specialization Rule", + "type":"checkbox", + "value":"on", + "description":"Check this box to use the Skill Specialization Setting Rule." + }, + { + "attribute":"bennies", + "displayname":"Hose rule: Roll for Extra Experience Points" + "type":"select", + "options":[ + "Don't roll for Extra XP|0", + "Roll for Remaining Bennies|2", + "Roll for Used Bennies|1" + ], + "default":"0", + "description":"Enables the button for rolling for extra XP based on unspent/spent bennies." + }, + { + "attribute":"settingconfig", + "displayname":"Quick Setting Configuration" + "type":"select", + "options":[ + "No Setting|0", + "50 Fathoms|1", + "All For One|2", + "Deadlands: Reloaded|3", + "East Texas University|4", + "Hellfrost|5", + "Interface Zero 2.0|6", + "Lankhmar|7", + "Last Parsec|8", + "Low Life|9", + "Necessary Evil|10", + "Pirates of the Spanish Main|11", + "Rifts|13", + "Rippers|14", + "Tour of Darkness|12" + ], + "default":"0", + "description":"Quick Settings allows you to configure your sheet for various settings, automatically enabling setting appropriate backgrounds, logos, setting specific naming conventions, derived stats, or additional settings. **WARNING**: Selecting something here, may impact any of the fields you select/modify below. If you want tighter control over which sheet fields are displayed, you're better off leaving this part alone and manually selecting the fields you want to have on your sheet." + }, + { + "attribute":"background", + "displayname":"Sheet Background" + "type":"select", + "options":[ + "No Background|1", + "Cyberpunk|7", + "Hellfrost|8", + "Hellfrost: Land of Fire|9", + "Last Parsec|5", + "Noir|4", + "Old Map|2", + "Parchment|10", + "Rippers|12", + "Rifts/Sci Fi|11", + "Superhero|6", + "Zombiepocalypes|3" + ], + "default":"1", + "description":"Select the character sheet background you'd like for your game." + }, + { + "attribute":"logo", + "displayname":"Sheet Logo" + "type":"select", + "options":[ + "Savage Worlds Deluxe|1", + "Savage Worlds Deluxe (Bloodied)|4", + "All For One|13", + "Deadlands|6", + "Deadlands: Noir|7", + "Deadlands: Hell on Earth|8", + "East Texas University|14", + "Hellfrost|10", + "Hellfrost: Land of Fire|11", + "Interface Zero 2.0|9", + "Lankhmar|12", + "The Last Parsec|3", + "Necessary Evil|5", + "Pirates of the Spanish Main|2", + "Rifts|15", + "Rippers|16" + ], + "default":"1", + "description":"Select the character sheet setting logo you'd like for your game." + }, + { + "attribute":"useacademics", + "displayname":"Show Academics", + "type":"checkbox", + "value":"1", + "description":"Check this box to use the Academics Stat." + }, + { + "attribute":"Corruption", + "displayname":"Show Corruption", + "type":"checkbox", + "value":"on", + "description":"Check this box to use the Corruption Stat." + }, + { + "attribute":"potsmFame", + "displayname":"Show Fame", + "type":"checkbox", + "value":"on", + "description":"Check this box to use the Fame Stat." + }, + { + "attribute":"izFirewall", + "displayname":"Show Firewall", + "type":"checkbox", + "value":"on", + "description":"Check this box to use the Firewall Stat." + }, + { + "attribute":"hfGlory", + "displayname":"Show Glory", + "type":"checkbox", + "value":"on", + "description":"Check this box to use the Glory Stat." + }, + { + "attribute":"DLGrit", + "displayname":"Show Grit", + "type":"checkbox", + "value":"on", + "description":"Check this box to use the Grit Stat." + }, + { + "attribute":"neuraltoughness", + "displayname":"Show Neural Toughness", + "type":"checkbox", + "value":"on", + "description":"Check this box to use the Neural Toughness Stat." + }, + { + "attribute":"ripReason", + "displayname":"Show Reason", + "type":"checkbox", + "value":"on", + "description":"Check this box to use the Neural Reason Stat." + }, + { + "attribute":"tdsanity", + "displayname":"Show Sanity", + "type":"checkbox", + "value":"on", + "description":"Check this box to use the Sanity Stat." + }, + { + "attribute":"ripStatus", + "displayname":"Show Status", + "type":"checkbox", + "value":"on", + "description":"Check this box to use the Status Stat." + }, + { + "attribute":"izStrain", + "displayname":"Show Strain", + "type":"checkbox", + "value":"on", + "description":"Check this box to use the Strain Stat." + }, + { + "attribute":"izStreetCred", + "displayname":"Show Street Cred", + "type":"checkbox", + "value":"on", + "description":"Check this box to use the Street Cred Stat." + }, + { + "attribute":"50fPo8Clams", + "displayname":"Money label" + "type":"select", + "options":[ + "Money|0", + "Clams|2", + "Credits|4", + "Lankhmar Currency|3", + "Livre|5", + "Pieces of Eight|1" + ], + "default":"0", + "description":"Selecting an option will change the Money lable to the one selected." + }, + { + "attribute":"codename", + "displayname":"Use Code Name", + "type":"checkbox", + "value":"on", + "description":"Check this box to change the Character Name label to Code Name." + }, + { + "attribute":"Cybernetics", + "displayname":"Use Cybernetics", + "type":"checkbox", + "value":"1", + "description":"Check this box to change the Augmentations label to Cybernetics." + }, + { + "attribute":"ETUClass", + "displayname":"Use Class", + "type":"checkbox", + "value":"1", + "description":"Check this box to change the Rank label to Class (e.g. Sophmore instead of Novice)." + }, + { + "attribute":"increasedfatigue", + "displayname":"Increase Fatigue", + "type":"checkbox", + "value":"1", + "description":"Check this box to increase the number of Fatigue levels." + }, + { + "attribute":"magictype", + "displayname":"Powers label" + "type":"select", + "options":[ + "Power|0", + "Miracles|1", + "Psionics|2", + "Spells|3", + "Rituals|4", + "Weird Science Gadgets|5" + ], + "default":"0", + "description":"Selecting an option will change the Power lable to the one selected." + }, + { + "attribute":"powerOrigins", + "displayname":"Use Origin of Parahuman Abilities", + "type":"checkbox", + "value":"on", + "description":"Check this box to show where to enter a character's origin of parahuman abilities." + }, + { + "attribute":"ppe", + "displayname":"Use PPE", + "type":"checkbox", + "value":"on", + "description":"Check this box to change the Power Points label to PPE." + }, + { + "attribute":"ThreatRating", + "displayname":"Use Threat Rating", + "type":"checkbox", + "value":"on", + "description":"Check this box to change the Rank label to Threat Rating." + }, + { + "attribute":"tlpSpecies", + "displayname":"Use Species", + "type":"checkbox", + "value":"on", + "description":"Check this box to change the Race label to Species." + }, + { + "attribute":"activitiesexams", + "displayname":"Show Activities & Exams", + "type":"checkbox", + "value":"1", + "description":"Check this box to show the Activities & Exams section." + }, + { + "attribute":"a41archetype", + "displayname":"Show Archetype", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Archetype field." + }, + { + "attribute":"augment", + "displayname":"Show Augmentations", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Augmentations section." + }, + { + "attribute":"useBurn", + "displayname":"Show Burn", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Burn field." + }, + { + "attribute":"izengrams", + "displayname":"Show Engrams", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Engrams section." + }, + { + "attribute":"fencinginfo", + "displayname":"Show Fencing Styles & Schools", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Fencing Styles & Schools fields under Fighting." + }, + { + "attribute":"tlpHW", + "displayname":"Show Homeworld", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Homeworld field." + }, + { + "attribute":"heroicpath", + "displayname":"Show Hero's Journey", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Hero's Journey field." + }, + { + "attribute":"IconicFramwork", + "displayname":"Show Iconic Framework", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Iconic Framework field." + }, + { + "attribute":"useISP", + "displayname":"Show Internal Strenght Points (ISP)", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the ISP field." + }, + { + "attribute":"useIRSC", + "displayname":"Show Internal System Charges", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Internal System Charges field." + }, + { + "attribute":"Lang", + "displayname":"Show Languages", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Languages field." + }, + { + "attribute":"MaxLoad", + "displayname":"Show Max Load Modifier", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Max Load Modifier field." + }, + { + "attribute":"majorminor", + "displayname":"Show Majors/Minors", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Major/Minor (i.e. typically used for ETU) field." + }, + { + "attribute":"a41motivation", + "displayname":"Show Motivation", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Motivation field." + }, + { + "attribute":"tlpOccupation", + "displayname":"Show Occupation", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Occupation field." + }, + { + "attribute":"permInjuries", + "displayname":"Show Permanent Injuries", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Permanent Injuries field." + }, + { + "attribute":"useRippertech", + "displayname":"Show Rippertech", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Rippertech section." + }, + { + "attribute":"tlpShipName", + "displayname":"Show Ship Name", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Ship Name field." + }, + { + "attribute":"talismans", + "displayname":"Show Talismans", + "type":"checkbox", + "value":"1", + "description":"Check this box to show the Talismans section." + }, + { + "attribute":"iztap", + "displayname":"Show TAP Readout", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the TAP Readout section." + }, + { + "attribute":"worstNightmare", + "displayname":"Show Worst Nightmare", + "type":"checkbox", + "value":"on", + "description":"Check this box to show the Worst Nightmare field." + } + ] } \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translation.json b/SavageWorlds-Tabbed/translation.json new file mode 100644 index 0000000000..5b128636d1 --- /dev/null +++ b/SavageWorlds-Tabbed/translation.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances":"Edges/Hindrances", + "dealinit-use":"Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand":"The Edge shorthand is as follows", + "quick":"Quick", + "level-headed":"Level Headed", + "improved-level-headed":"Improved Level Headed", + "any-joker-activated":"Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel":"Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type":"Running Die-type", + "running-die-type-title":"Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings":"Sheet Settings", + "backgrounds":"Backgrounds", + "no-background-image":"No Background Image", + "cyberpunk":"Cyberpunk", + "hellfrost":"Hellfrost", + "hellfrost-land-of-fire":"Hellfrost: Land of Fire", + "last-parsec":"Last Parsec", + "noir":"Noir", + "old-map-postsm":"Old Map (PotSM)", + "old-map":"Old Map", + "parchment":"Parchment", + "rippers":"Rippers", + "additional-setting-fields":"Additional Setting Fields", + "rifts":"Rifts", + "rifts-scifi":"Rifts/Sci Fi", + "supers":"Supers", + "superhero":"Superhero", + "zombiepocalypse":"Zombiepocalypse", + "zombie-esque":"Zombie-esque", + "logos":"Logos", + "savage-worlds-deluxe":"Savage Worlds Deluxe", + "zombie-swd":"Zombie SWD", + "savage-worlds-deluxe-bloodied":"Savage Worlds Deluxe (Bloodied)", + "all-for-one":"All For One", + "deadlands":"Deadlands", + "deadlands-noir":"Deadlands: Noir", + "deadlands-hell-on-earth":"Deadlands: Hell on Earth", + "east-texas-university":"East Texas University", + "inteface-zero-20":"Interface Zero 2.0", + "lankhmar":"Lankhmar", + "the-last-parsec":"The Last Parsec", + "necessary-evil":"Necessary Evil", + "pirates-of-the-spanish-main":"Pirates of the Spanish Main", + "other-miscellaneous-tweaks":"Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills":"Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie":"Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab":"Hide the Arcanum Tab", + "show-advancements":"Show Advancements (on Journal Tab)", + "show-shaken-checkbox":"Show Shaken Checkbox", + "show-the-vehicles-tab":"Show the Vehicles Tab", + "show-sailing-ship":"Show Sailing Ship", + "show-flying-ship":"Show Flying Ship", + "show-ground-vehicle":"Show Ground Vehicle", + "show-power-armor":"Show Power Armor", + "show-robot-armor":"Show Robot Armor", + "show-walker":"Show Walker", + "quest-font-type":"Quest Font Type", + "default":"Default", + "option":"Option", + "trait-roll-template":"Trait Roll Template", + "no-roll-template":"No Roll Template", + "solid-trait-layout":"Solid Trait Layout", + "ace-of-spades-trait-layout":"Ace of Spades Trait Layout", + "damage-roll-template":"Damage Roll Template", + "quick-setting-configuration":"Quick Setting Configuration", + "select-a-setting-text":"Select a setting to preset the configuration for the Setting", + "you-can-also":"You can also", + "reset-to-default":"Reset to Default", + "other":"Other", +"50-fathoms":"50 Fathoms", +"deadlands-reloaded":"Deadlands Reloaded", +"low-life":"Low Life", +"tour-of-darkness":"Tour of Darkness", +"additional-derived-stats":"Additional Derived Stats", +"academic-text":"Used to track a character's academic score. ETU uses this field.", +"corruption-text":"Used to track a character's corruption. Settings like Lankhmar use this field.", +"fame-text":"Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", +"glory-text":"Used to track how glorious a character is. Settings like Hellfrost use this field", +"grit-text":"A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", +"neural-toughness-text":"A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", +"reason-text":"Used in Rippers to measure one's sanity.", +"sanity-text":"Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", +"status-text":"A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", +"strain-text":"Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", +"street-cred-text":"Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", +"field-name-replacements":"Field Name Replacements", +"class-rank":"Class (Rank)", +"clams-money":"Clams (Money)", +"interface-zero":"Interface Zero 2.0", +"code-name-character":"Code Name (Character Name)", +"class-rank-text":"Replaces 'Rank' with 'Class'. Appropriate for ETU.", +"clams-money-text":"Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", +"code-name-character-text":"Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", +"credits-money-text":"Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", +"credits-money":"Credits (Money)", +"cybernetics-augmentations-text":"Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", +"cybernetics-augmentations":"Cybernetics (Augmentations)", +"increased-max-fatigue-text":"Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", +"increased-max-fatigue":"Increased Max Fatigue", +"lankhmar-currency-money-text":"Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", +"lankhmar-currency-money":"Lankhmar Currency (Money)", +"livre-money-text":"Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", +"livre-money":"Livre (Money)", +"pieces-of-eight-money-text":"Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", +"pieces-of-eight-money":"Pieces of Eight (Money)", +"origin-of-parahuman-abilities-text":"Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", +"origin-of-parahuman-abilities":"Origin of Parahuman Abilities", +"ppe-power-points-text":"Change Power Points to PPE (Potential Psychic Energy) for Rifts", +"ppe-power-points":"PPE (Power Points)", +"power-type":"Power Type", +"miracles-text":"Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", +"miracles":"Miracles", +"psionics-text":"Replaces Powers with Psionics. Can be used for characters with Psionics.", +"spells-text":"Replaces Powers with Spells. Can be used for characters with traditional-type magic.", +"spells":"Spells", +"rituals-text":"Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", +"rituals":"Rituals", +"weird-science-gadgets-text":"Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", +"weird-science-gadgets":"Weird Science Gadgets", +"species-race-text":"Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", +"species-race":"Species (Race)", +"threat-rating-rank-text":"Change the Rank designation to Threat Rating ala Necessary Evil.", +"threat-rating-rank":"Threat Rating (Rank)", +"activities-and-exams-text":"Show fields to record Activities and Exams. Used in ETU.", +"activities-and-exams":"Activities & Exams", +"archetype-text":"The character's archetype. Used in settings like All for One.", +"augmentations-text":"Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", +"augmentations":"Augmentations", +"burn-text":"Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", +"engrams-text":"Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", +"fencing-styles-schools-text":"Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", +"home-world-text":"Can be used for Sci-Fi settings like The Last Parsec, etc.", +"home-world":"Home World", +"heros-journey-text":"Hero's Journey as found in Rifts.", +"iconic-framework-text":"Used for Rifts to capture a character's iconic framework, if one exists.", +"inner-strength-points-text":"Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", +"inner-strength-points":"Inner Strength Points (ISP)", +"internal-repair-system-charges-text":"Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", +"internal-repair-system-charges":"Internal Repair System Charges", +"languages-text":"Can be used for any setting where Languages are known and no Knowledge skills is required", +"max-load-modifier-text":"Enable the Max Load to be modified by a flat bonus/penalty", +"minor-major-text":"Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", +"minor-major":"Minor/Major", +"motivation-text":"Motivation can be used in settings where the character's motivation is important, such All for One.", +"occupation-text":"Can be used for any setting where a character's occupation is important.", +"permanent-injuries-text":"Record the Character's Permanent Injuries.", +"rippertech-text":"'Add Rippertech to the equipment section. Appropriate for Rippers", +"ship-name-text":"Can be used for any setting where the characters may have a ship of some sort.", +"ship-name":"Ship Name", +"talismans-text":"Shows Talismans repeating section on the Arcanum tab.", +"tap-readout-text":"Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", +"worst-nightmare-text":"Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", +"initialize-statblock":"Initialize Statblock", +"wild-card-icon":"Wild Card Icon", +"optional-and-homebrew-rules":"Optional & Home Brew Rules", +"variable-bonus-damage-die-text":"Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", +"variable-bonus-damage-die":"Variable Bonus Damage die type", +"power-pointless":"Power Pointless Magic System", +"skill-specialization":"Skill Specialization", +"roll-for-extra-xp-remaining-text":"Roll for extra experience based on the Bennies remaining", +"roll-for-extra-xp-remaining":"Roll for extra XP for remaining Bennies", +"roll-for-extra-xp-left-text":"Roll for extra experience based on the Bennies used", +"roll-for-extra-xp-left":"Roll for extra XP for Bennies used", +"release-notes":"Release Notes", +"under-construction":"Under Construction", +"attack-options":"Attack Options", +"attack":"Attack", +"defense-options":"Defense Options", +"defend":"Defend", +"misc-options":"Misc. Options", +"melee-attack-options":"Melee Attack Options", +"attack-option":"Attack Option", +"why-do-it":"Why do it", +"called-shot":"Called Shot", +"called-shot-text":"You can deal additional damage to your opponent, but penalties apply to Fighting.", +"head-vitals-mod":"Head/Vitals: -4 to hit, +4 Damage", +"limb-mod":"Limb: -2 to hit, +2 Damage", +"small-target-mod":"Small Target: -4 to hit, Special Damage", +"tiny-target-mod":"Tiny Target: -6 to hit, Special Damage", +"disarm":"Disarm", +"disarm-text":"Renders your opponent weaponless, requires a called shot.", +"draw-n-attack":"Draw & Attack", +"draw-n-attack-text":"Get a jab in quickly. -2 to Fighting.", +"the-drop-text":"You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", +"finishing-move":"Finishing Move (insta-kill)", +"finishing-move-text":"The foe is utterly helpless and needs to be taken out.", +"frenzy":"Frenzy", +"frenzy-text":"Get to two attacks with the same weapon. Requires an Edge.", +"gang-up":"Gang-up", +"gang-up-text":"Strength in numbers. +1 to Fighting/per Ally, to a max +4", +"grappling":"Grappling", +"grappling-text":"You don't want to kill your opponent, just subdue him.", +"improvised-weapon":"Improvised Weapon", +"improvised-weapon-text":"You need a weapon, and it's all that's available. -1 to Fighting and Parry", +"multi-action":"Multi-action", +"multi-action-text":"You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", +"non-lethal-damage":"Non-lethal Damage", +"non-lethal-damage-text":"You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", +"off-hand-attack":"Off-hand Attack", +"off-hand-attack-text":"Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", +"push":"Push", +"push-text":"You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", +"rapid-attack":"Rapid Attack", +"rapid-attack-text":"You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", +"touch-attack":"Touch attack", +"touch-attack-text":"You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", +"use-two-weapons":"Use two weapons", +"use-two-weapons-text":"You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", +"unarmed-defender":"Unarmed Defender.", +"unarmed-defender-text":"Your opponent has no weapon and suffers a -2 to Parry.", +"wild-attack-text":"You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", +"ranged-attack-options":"Ranged Attack Options", +"aim":"Aim", +"aim-text":"Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", +"double-tap":"Double-tap", +"double-tap-text":"Shoot like a cop! +1 to Shooting, expends 2 bullets", +"firing-blind":"Firing Blind", +"firing-blind-text":"You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", +"full-auto":"Full Auto", +"full-auto-text":"You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", +"rapid-attack-fanning-the-hammer":"Rapid Attack/Fanning the Hammer", +"rapid-attack-fanning-the-hammer-text":"You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", +"suppressive-fire":"Suppressive Fire", +"suppressive-fire-text":"You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", +"three-round-burst":"Three Round Burst", +"three-round-burst-text":"Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", +"cover":"Cover", +"cover-text":"You're getting attack and don't have enough armor—or you just don't want to get hit.", +"cover-light-mod":"Light: attacker suffers -1 to hit", +"cover-medium-mod":"Medium: attacker suffers -2 to hit", +"cover-heavy-mod":"Heavy: attacker suffers -4 to hit", +"cover-total-mod":"Total: attacker suffers -6 to hit", +"defend-text":"Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", +"full-defense":"Full Defense", +"full-defense-text":"You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", +"illumination":"Illumination", +"illumination-text":"Your opponent can see you too easily—make it dark!", +"ill-dim-mod":"Dim: attacker suffers -1 to hit", +"ill-dark-mod":"Dark: attacker suffers -2 to hit", +"ill-pitch-mod":"Pitch Dark: attacker suffers -4 to hit", +"ill-turn-on":"If you suffer these penalties, try turning on the lights...", +"prone":"Prone", +"prone-text":"Make yourself harder to hit when being shot at: in most instances functions as medium cover.", +"prone-melee-text":"Just don't go prone in Melee...-2 to Parry and Fighting.", +"withdraw":"Withdraw", +"withdraw-text":"Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", +"movement":"Movement", +"movement-text":"Don't just stand there...move around.", +"move-crawling-text":"Crawling: move 2 inches/turn and counts as prone when being fired upon.", +"move-crouching-text":"Crouching: move at half pace, ranged attacks suffer -1.", +"move-walking-text":"Walking: move your full pace as a free action.", +"move-running-text":"Running: move your full pace +1d6 as an action.", +"move-jumping-text":"Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", +"move-go-prone-text":"Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", +"test-of-wills":"Test of Wills", +"test-of-wills-text":"You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", +"tricks":"Tricks", +"tricks-text":"Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", +"special-abilities":"Special Abilities", +"notemplateagility":"attempts to be agile and rolls", +"notemplatefaith":"attempts to be faithful and rolls", +"notemplateguts":"attempts to be gutsy and rolls", +"notemplatestealth":"attempts to be stealthy and rolls", +"notemplateunskilled":"attempts to not suck and rolls", +"notemplatefighting":"attempts to hit something and rolls", +"notemplatefencing":"attempts to hit something, while fencing, and rolls", +"notemplateboating":"attempts to boat and rolls", +"notemplatepilot":"attempts to pilot at", +"notemplateclimbing":"attempts to climb and rolls", +"notemplatedriving":"attempts to drive and rolls", +"notemplatedrivinga":"attempts to drive a(n)", +"notemplateandrolls":"and rolls", +"notemplategambling":"attempts to gamble and rolls", +"notemplatehealing":"attempts to heal and rolls", +"notemplateintimidation":"attempts to intimidate and rolls", +"notemplateinvestigation":"attempts to investigate and rolls", +"notemplatelockpicking":"attempts to lockpick and rolls", +"notemplatenotice":"attempts to notice and rolls", +"notemplatepersuasion":"attempts to persuade and rolls", +"notemplatepiloting":"attempts to pilot and rolls", +"notemplatepsionics":"attempts to use Psionics and rolls", +"notemplaterepair":"attempts to repair and rolls", +"notemplatesmarts":"attempts to be smart and rolls", +"notemplatespirit":"attempts to be spirited and rolls", +"notemplatestrength":"attempts to be strong and rolls", +"notemplatevigor":"attempts to be healthy and rolls", +"notemplateunshaken":"rolls attempts to become unshaken and gets", +"notemplateriding":"attempts to ride and rolls", +"notemplateshooting":"attempts to shoot and rolls", +"notemplateshootings":"attempts to shoot something and rolls", +"notemplatespellcasting":"attempts to cast a spell and rolls", +"notemplatestreetwise":"attempts to be streetwise and rolls", +"notemplatesurvival":"attempts to survive and rolls", +"notemplateswimming":"attempts to swim and rolls", +"notemplatetaunt":"attempts to taunt and rolls", +"notemplatethrowing":"attempts to throw and rolls", +"notemplatetracking":"attempts to track and rolls", +"notemplatecustomskill":"attempts to do something with", +"notemplatedamage":"attempts to do damage with a", +"notemplateactivatetalisman":"attempts to activate the", +"notemplatetalismanrolls":"talisman and rolls", +"notemplatedamagethe":"attempts to do damage with the", +"notemplatespellrolls":"spell and rolls", +"notemplateritual":"attempts a ritual and rolls", +"notemplatethrowings":"attempts to throw something and rolls", +"notemplatetrackings":"attempts to track something and rolls", +"notemplateweirdscience":"attempts some weird science and rolls", +"notemplateruns":"runs", +"notemplateinches":"inches", +"community-property-money":"Community property and Money", +"trappings-notes-components-preptime":"Trappings/Notes/Components/Prep Time/...", +"bow":"Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/en.json b/SavageWorlds-Tabbed/translations/en.json new file mode 100644 index 0000000000..5b128636d1 --- /dev/null +++ b/SavageWorlds-Tabbed/translations/en.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances":"Edges/Hindrances", + "dealinit-use":"Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand":"The Edge shorthand is as follows", + "quick":"Quick", + "level-headed":"Level Headed", + "improved-level-headed":"Improved Level Headed", + "any-joker-activated":"Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel":"Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type":"Running Die-type", + "running-die-type-title":"Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings":"Sheet Settings", + "backgrounds":"Backgrounds", + "no-background-image":"No Background Image", + "cyberpunk":"Cyberpunk", + "hellfrost":"Hellfrost", + "hellfrost-land-of-fire":"Hellfrost: Land of Fire", + "last-parsec":"Last Parsec", + "noir":"Noir", + "old-map-postsm":"Old Map (PotSM)", + "old-map":"Old Map", + "parchment":"Parchment", + "rippers":"Rippers", + "additional-setting-fields":"Additional Setting Fields", + "rifts":"Rifts", + "rifts-scifi":"Rifts/Sci Fi", + "supers":"Supers", + "superhero":"Superhero", + "zombiepocalypse":"Zombiepocalypse", + "zombie-esque":"Zombie-esque", + "logos":"Logos", + "savage-worlds-deluxe":"Savage Worlds Deluxe", + "zombie-swd":"Zombie SWD", + "savage-worlds-deluxe-bloodied":"Savage Worlds Deluxe (Bloodied)", + "all-for-one":"All For One", + "deadlands":"Deadlands", + "deadlands-noir":"Deadlands: Noir", + "deadlands-hell-on-earth":"Deadlands: Hell on Earth", + "east-texas-university":"East Texas University", + "inteface-zero-20":"Interface Zero 2.0", + "lankhmar":"Lankhmar", + "the-last-parsec":"The Last Parsec", + "necessary-evil":"Necessary Evil", + "pirates-of-the-spanish-main":"Pirates of the Spanish Main", + "other-miscellaneous-tweaks":"Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills":"Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie":"Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab":"Hide the Arcanum Tab", + "show-advancements":"Show Advancements (on Journal Tab)", + "show-shaken-checkbox":"Show Shaken Checkbox", + "show-the-vehicles-tab":"Show the Vehicles Tab", + "show-sailing-ship":"Show Sailing Ship", + "show-flying-ship":"Show Flying Ship", + "show-ground-vehicle":"Show Ground Vehicle", + "show-power-armor":"Show Power Armor", + "show-robot-armor":"Show Robot Armor", + "show-walker":"Show Walker", + "quest-font-type":"Quest Font Type", + "default":"Default", + "option":"Option", + "trait-roll-template":"Trait Roll Template", + "no-roll-template":"No Roll Template", + "solid-trait-layout":"Solid Trait Layout", + "ace-of-spades-trait-layout":"Ace of Spades Trait Layout", + "damage-roll-template":"Damage Roll Template", + "quick-setting-configuration":"Quick Setting Configuration", + "select-a-setting-text":"Select a setting to preset the configuration for the Setting", + "you-can-also":"You can also", + "reset-to-default":"Reset to Default", + "other":"Other", +"50-fathoms":"50 Fathoms", +"deadlands-reloaded":"Deadlands Reloaded", +"low-life":"Low Life", +"tour-of-darkness":"Tour of Darkness", +"additional-derived-stats":"Additional Derived Stats", +"academic-text":"Used to track a character's academic score. ETU uses this field.", +"corruption-text":"Used to track a character's corruption. Settings like Lankhmar use this field.", +"fame-text":"Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", +"glory-text":"Used to track how glorious a character is. Settings like Hellfrost use this field", +"grit-text":"A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", +"neural-toughness-text":"A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", +"reason-text":"Used in Rippers to measure one's sanity.", +"sanity-text":"Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", +"status-text":"A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", +"strain-text":"Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", +"street-cred-text":"Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", +"field-name-replacements":"Field Name Replacements", +"class-rank":"Class (Rank)", +"clams-money":"Clams (Money)", +"interface-zero":"Interface Zero 2.0", +"code-name-character":"Code Name (Character Name)", +"class-rank-text":"Replaces 'Rank' with 'Class'. Appropriate for ETU.", +"clams-money-text":"Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", +"code-name-character-text":"Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", +"credits-money-text":"Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", +"credits-money":"Credits (Money)", +"cybernetics-augmentations-text":"Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", +"cybernetics-augmentations":"Cybernetics (Augmentations)", +"increased-max-fatigue-text":"Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", +"increased-max-fatigue":"Increased Max Fatigue", +"lankhmar-currency-money-text":"Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", +"lankhmar-currency-money":"Lankhmar Currency (Money)", +"livre-money-text":"Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", +"livre-money":"Livre (Money)", +"pieces-of-eight-money-text":"Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", +"pieces-of-eight-money":"Pieces of Eight (Money)", +"origin-of-parahuman-abilities-text":"Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", +"origin-of-parahuman-abilities":"Origin of Parahuman Abilities", +"ppe-power-points-text":"Change Power Points to PPE (Potential Psychic Energy) for Rifts", +"ppe-power-points":"PPE (Power Points)", +"power-type":"Power Type", +"miracles-text":"Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", +"miracles":"Miracles", +"psionics-text":"Replaces Powers with Psionics. Can be used for characters with Psionics.", +"spells-text":"Replaces Powers with Spells. Can be used for characters with traditional-type magic.", +"spells":"Spells", +"rituals-text":"Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", +"rituals":"Rituals", +"weird-science-gadgets-text":"Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", +"weird-science-gadgets":"Weird Science Gadgets", +"species-race-text":"Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", +"species-race":"Species (Race)", +"threat-rating-rank-text":"Change the Rank designation to Threat Rating ala Necessary Evil.", +"threat-rating-rank":"Threat Rating (Rank)", +"activities-and-exams-text":"Show fields to record Activities and Exams. Used in ETU.", +"activities-and-exams":"Activities & Exams", +"archetype-text":"The character's archetype. Used in settings like All for One.", +"augmentations-text":"Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", +"augmentations":"Augmentations", +"burn-text":"Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", +"engrams-text":"Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", +"fencing-styles-schools-text":"Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", +"home-world-text":"Can be used for Sci-Fi settings like The Last Parsec, etc.", +"home-world":"Home World", +"heros-journey-text":"Hero's Journey as found in Rifts.", +"iconic-framework-text":"Used for Rifts to capture a character's iconic framework, if one exists.", +"inner-strength-points-text":"Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", +"inner-strength-points":"Inner Strength Points (ISP)", +"internal-repair-system-charges-text":"Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", +"internal-repair-system-charges":"Internal Repair System Charges", +"languages-text":"Can be used for any setting where Languages are known and no Knowledge skills is required", +"max-load-modifier-text":"Enable the Max Load to be modified by a flat bonus/penalty", +"minor-major-text":"Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", +"minor-major":"Minor/Major", +"motivation-text":"Motivation can be used in settings where the character's motivation is important, such All for One.", +"occupation-text":"Can be used for any setting where a character's occupation is important.", +"permanent-injuries-text":"Record the Character's Permanent Injuries.", +"rippertech-text":"'Add Rippertech to the equipment section. Appropriate for Rippers", +"ship-name-text":"Can be used for any setting where the characters may have a ship of some sort.", +"ship-name":"Ship Name", +"talismans-text":"Shows Talismans repeating section on the Arcanum tab.", +"tap-readout-text":"Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", +"worst-nightmare-text":"Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", +"initialize-statblock":"Initialize Statblock", +"wild-card-icon":"Wild Card Icon", +"optional-and-homebrew-rules":"Optional & Home Brew Rules", +"variable-bonus-damage-die-text":"Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", +"variable-bonus-damage-die":"Variable Bonus Damage die type", +"power-pointless":"Power Pointless Magic System", +"skill-specialization":"Skill Specialization", +"roll-for-extra-xp-remaining-text":"Roll for extra experience based on the Bennies remaining", +"roll-for-extra-xp-remaining":"Roll for extra XP for remaining Bennies", +"roll-for-extra-xp-left-text":"Roll for extra experience based on the Bennies used", +"roll-for-extra-xp-left":"Roll for extra XP for Bennies used", +"release-notes":"Release Notes", +"under-construction":"Under Construction", +"attack-options":"Attack Options", +"attack":"Attack", +"defense-options":"Defense Options", +"defend":"Defend", +"misc-options":"Misc. Options", +"melee-attack-options":"Melee Attack Options", +"attack-option":"Attack Option", +"why-do-it":"Why do it", +"called-shot":"Called Shot", +"called-shot-text":"You can deal additional damage to your opponent, but penalties apply to Fighting.", +"head-vitals-mod":"Head/Vitals: -4 to hit, +4 Damage", +"limb-mod":"Limb: -2 to hit, +2 Damage", +"small-target-mod":"Small Target: -4 to hit, Special Damage", +"tiny-target-mod":"Tiny Target: -6 to hit, Special Damage", +"disarm":"Disarm", +"disarm-text":"Renders your opponent weaponless, requires a called shot.", +"draw-n-attack":"Draw & Attack", +"draw-n-attack-text":"Get a jab in quickly. -2 to Fighting.", +"the-drop-text":"You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", +"finishing-move":"Finishing Move (insta-kill)", +"finishing-move-text":"The foe is utterly helpless and needs to be taken out.", +"frenzy":"Frenzy", +"frenzy-text":"Get to two attacks with the same weapon. Requires an Edge.", +"gang-up":"Gang-up", +"gang-up-text":"Strength in numbers. +1 to Fighting/per Ally, to a max +4", +"grappling":"Grappling", +"grappling-text":"You don't want to kill your opponent, just subdue him.", +"improvised-weapon":"Improvised Weapon", +"improvised-weapon-text":"You need a weapon, and it's all that's available. -1 to Fighting and Parry", +"multi-action":"Multi-action", +"multi-action-text":"You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", +"non-lethal-damage":"Non-lethal Damage", +"non-lethal-damage-text":"You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", +"off-hand-attack":"Off-hand Attack", +"off-hand-attack-text":"Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", +"push":"Push", +"push-text":"You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", +"rapid-attack":"Rapid Attack", +"rapid-attack-text":"You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", +"touch-attack":"Touch attack", +"touch-attack-text":"You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", +"use-two-weapons":"Use two weapons", +"use-two-weapons-text":"You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", +"unarmed-defender":"Unarmed Defender.", +"unarmed-defender-text":"Your opponent has no weapon and suffers a -2 to Parry.", +"wild-attack-text":"You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", +"ranged-attack-options":"Ranged Attack Options", +"aim":"Aim", +"aim-text":"Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", +"double-tap":"Double-tap", +"double-tap-text":"Shoot like a cop! +1 to Shooting, expends 2 bullets", +"firing-blind":"Firing Blind", +"firing-blind-text":"You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", +"full-auto":"Full Auto", +"full-auto-text":"You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", +"rapid-attack-fanning-the-hammer":"Rapid Attack/Fanning the Hammer", +"rapid-attack-fanning-the-hammer-text":"You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", +"suppressive-fire":"Suppressive Fire", +"suppressive-fire-text":"You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", +"three-round-burst":"Three Round Burst", +"three-round-burst-text":"Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", +"cover":"Cover", +"cover-text":"You're getting attack and don't have enough armor—or you just don't want to get hit.", +"cover-light-mod":"Light: attacker suffers -1 to hit", +"cover-medium-mod":"Medium: attacker suffers -2 to hit", +"cover-heavy-mod":"Heavy: attacker suffers -4 to hit", +"cover-total-mod":"Total: attacker suffers -6 to hit", +"defend-text":"Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", +"full-defense":"Full Defense", +"full-defense-text":"You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", +"illumination":"Illumination", +"illumination-text":"Your opponent can see you too easily—make it dark!", +"ill-dim-mod":"Dim: attacker suffers -1 to hit", +"ill-dark-mod":"Dark: attacker suffers -2 to hit", +"ill-pitch-mod":"Pitch Dark: attacker suffers -4 to hit", +"ill-turn-on":"If you suffer these penalties, try turning on the lights...", +"prone":"Prone", +"prone-text":"Make yourself harder to hit when being shot at: in most instances functions as medium cover.", +"prone-melee-text":"Just don't go prone in Melee...-2 to Parry and Fighting.", +"withdraw":"Withdraw", +"withdraw-text":"Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", +"movement":"Movement", +"movement-text":"Don't just stand there...move around.", +"move-crawling-text":"Crawling: move 2 inches/turn and counts as prone when being fired upon.", +"move-crouching-text":"Crouching: move at half pace, ranged attacks suffer -1.", +"move-walking-text":"Walking: move your full pace as a free action.", +"move-running-text":"Running: move your full pace +1d6 as an action.", +"move-jumping-text":"Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", +"move-go-prone-text":"Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", +"test-of-wills":"Test of Wills", +"test-of-wills-text":"You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", +"tricks":"Tricks", +"tricks-text":"Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", +"special-abilities":"Special Abilities", +"notemplateagility":"attempts to be agile and rolls", +"notemplatefaith":"attempts to be faithful and rolls", +"notemplateguts":"attempts to be gutsy and rolls", +"notemplatestealth":"attempts to be stealthy and rolls", +"notemplateunskilled":"attempts to not suck and rolls", +"notemplatefighting":"attempts to hit something and rolls", +"notemplatefencing":"attempts to hit something, while fencing, and rolls", +"notemplateboating":"attempts to boat and rolls", +"notemplatepilot":"attempts to pilot at", +"notemplateclimbing":"attempts to climb and rolls", +"notemplatedriving":"attempts to drive and rolls", +"notemplatedrivinga":"attempts to drive a(n)", +"notemplateandrolls":"and rolls", +"notemplategambling":"attempts to gamble and rolls", +"notemplatehealing":"attempts to heal and rolls", +"notemplateintimidation":"attempts to intimidate and rolls", +"notemplateinvestigation":"attempts to investigate and rolls", +"notemplatelockpicking":"attempts to lockpick and rolls", +"notemplatenotice":"attempts to notice and rolls", +"notemplatepersuasion":"attempts to persuade and rolls", +"notemplatepiloting":"attempts to pilot and rolls", +"notemplatepsionics":"attempts to use Psionics and rolls", +"notemplaterepair":"attempts to repair and rolls", +"notemplatesmarts":"attempts to be smart and rolls", +"notemplatespirit":"attempts to be spirited and rolls", +"notemplatestrength":"attempts to be strong and rolls", +"notemplatevigor":"attempts to be healthy and rolls", +"notemplateunshaken":"rolls attempts to become unshaken and gets", +"notemplateriding":"attempts to ride and rolls", +"notemplateshooting":"attempts to shoot and rolls", +"notemplateshootings":"attempts to shoot something and rolls", +"notemplatespellcasting":"attempts to cast a spell and rolls", +"notemplatestreetwise":"attempts to be streetwise and rolls", +"notemplatesurvival":"attempts to survive and rolls", +"notemplateswimming":"attempts to swim and rolls", +"notemplatetaunt":"attempts to taunt and rolls", +"notemplatethrowing":"attempts to throw and rolls", +"notemplatetracking":"attempts to track and rolls", +"notemplatecustomskill":"attempts to do something with", +"notemplatedamage":"attempts to do damage with a", +"notemplateactivatetalisman":"attempts to activate the", +"notemplatetalismanrolls":"talisman and rolls", +"notemplatedamagethe":"attempts to do damage with the", +"notemplatespellrolls":"spell and rolls", +"notemplateritual":"attempts a ritual and rolls", +"notemplatethrowings":"attempts to throw something and rolls", +"notemplatetrackings":"attempts to track something and rolls", +"notemplateweirdscience":"attempts some weird science and rolls", +"notemplateruns":"runs", +"notemplateinches":"inches", +"community-property-money":"Community property and Money", +"trappings-notes-components-preptime":"Trappings/Notes/Components/Prep Time/...", +"bow":"Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/pt.json b/SavageWorlds-Tabbed/translations/pt.json new file mode 100644 index 0000000000..be0bfe925b --- /dev/null +++ b/SavageWorlds-Tabbed/translations/pt.json @@ -0,0 +1,622 @@ +{ + "wild-card": "Carta Selvagem", + "mook": "Extra", + "stat-block": "Mini Ficha", + "civilian-name": "Nome Civil", + "players-name": "Nome do Jogador", + "basic-info": "Info Base", + "basic-info-u": "INFO BASE", + "edges-n-hindrances": "Vantagens e Complicações", + "edges-n-hindrances-u": "VANTAGEM E COMPLICAÇÃO", + "skills": "Perícias", + "skills-u": "PERÍCIAS", + "equipment": "Equipamento", + "equipment-u": "EQUIPAMENTO", + "vehicles": "Veículos", + "vehicles-u": "VEÍCULOS", + "arcanum": "Arcano", + "arcanum-u": "ARCANO", + "journal": "Diário", + "journal-u": "DIÁRIO", + "all": "Tudo", + "all-u": "TUDO", + "combat-options": "Manobras de Combate", + "demographics-u": "ESTATÍSTICAS", + "archetype": "Arquétipo", + "iconic-framework": "Estrutura Icônica", + "homeworld": "Mundo Natal", + "species": "Espécie", + "race": "Raça", + "gender": "Gênero", + "age": "Idade", + "languages": "Idiomas", + "minor": "Menor", + "major": "Maior", + "tap-readout": "Leitura TAP", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Resistência Neural", + "range": "Alcance", + "base": "Base", + "mod": "Mod", + "armor": "Armadura", + "current": "Atual", + "academics": "Acadêmicos:", + "pace": "Movimento", + "run": "Corr.", + "parry": "Aparar", + "sanity": "Sanidade", + "charisma": "Carisma", + "fame": "Fama", + "reason": "Razão", + "status": "Status", + "glory": "Glória", + "grit": "Grit", + "toughness": "Resistência", + "corruption": "Corrupção", + "street-cred": "Crédito das Ruas:", + "text-info-strain-base": "Igual ao dado de Espírito ou Vigor do personagem sem Aprimoramentos, o que for menor.", + "text-info-strain-mode": "Número adicional de Tensão adicional que o personagem pode aguentar.", + "max": "Máx", + "max-strain-tooltip": "Base + Mod = Tensão Máx", + "strain": "Tensão", + "wild-die": "Dado Selvagem", + "novice": "Novato", + "seasoned": "Experiente", + "veteran": "Veterano", + "heroic": "Heróico", + "legendary": "Lendário", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Ocupação", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Nome da Embarcação", + "engrams": "Engramas", + "engram": "Engrama", + "active": "Ativo", + "attributes": "Atributos", + "attribute": "Atributo", + "rank": "Estágio", + "agility": "Agilidade", + "smarts": "Astúcia", + "spirit": "Espírito", + "strength": "Força", + "vigor": "Vigor", + "health": "Saúde", + "wounds": "Ferim.", + "of": "de", + "fatigue": "Fadiga", + "no-nerves-of-steel": "Sem Nervos de Aço", + "nerves-of-steel": "Nervos de Aço", + "improved-nerves-of-steel": "Nervos de Aço Aprimorado", + "permanent-injuries": "Ferimentos Permanentes", + "miscellaneous": "Miscelânea", + "unshake-roll-modifier": "Mod de Abalado", + "trait-test-modifier": "Mod de Característica", + "damage-modifier": "Modificador de Dano", + "burn": "Burn", + "internal-repair-system": "Sistema de Reparo Interno", + "load-limit-multiplier": "Multiplicador de Carga", + "load-limit": "Limite de Carga", + "max-load-modifier": "Modificador de Carga Máx.", + "total-load-carried": "Carga Total", + "encumbrance-penalty": "Penal. de Sobrecarga", + "of-bennies": "de Benes", + "worst-nightmare": "Pior Pesadelo", + "motivation": "Motivação", + "edges-n-hidrances-u": "VANTAGEM E COMPLICAÇÃO", + "hindrances": "Complicações", + "hindrance": "Complicação", + "description": "Descrição", + "edges": "Vantagens", + "took-at": "Obtida", + "notes": "Notas", + "unskilled": "SemPerí.", + "jack-of-all-trades": "Pau pra toda obra", + "skill": "Perícia", + "linked-att": "Atributo", + "skill-mod": "Mod.", + "encumbrance": "Sobrecarga", + "roll-for-it": "Rolagem", + "show-field-note": "Mostrar campo para Especialização de Perícias.", + "use-skill-specialization": "Usar Especialização de Perícias", + "fencing-style-note": "Fencing Style e Fencing Schools dá bônus aos personagens quando praticando esgrima com alguns estilos. Essa regra é usada em All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Mostrar Navegar", + "show-climbing": "Mostrar Escalar", + "show-driving": "Mostrar Dirigir", + "show-faith": "Mostrar Fé", + "show-gambling": "Mostrar Jogar", + "show-guts": "Mostrar Coragem", + "show-healing": "Mostrar Curar", + "show-intimidation": "Mostrar Intimidar", + "show-investigation": "Mostrar Investigar", + "show-lockpicking": "Mostrar Arrombar", + "show-notice": "Mostrar Perceber", + "show-persuasion": "Mostrar Persuadir", + "show-piloting": "Mostrar Pilotar", + "show-psionics": "Mostrar Psquismo", + "show-repair": "Mostrar Consertar", + "show-riding": "Mostrar Cavalgar", + "show-ritual": "Mostrar Ritual", + "show-shooting": "Mostrar Atirar", + "show-spellcasting": "Mostrar Conjuração", + "show-stealth": "Mostrar Furtividade", + "show-streetwise": "Mostrar Manha", + "show-survival": "Mostrar Sobrevivência", + "show-swimming": "Mostrar Nadar", + "show-taunt": "Mostrar Provocar", + "show-throwing": "Mostrar Arremessar", + "show-tracking": "Mostrar Rastrear", + "show-weird-science": "Mostrar Ciência Estranha", + "fighting": "Lutar", + "specialization": "Especialização", + "boating": "Navegar", + "climbing": "Escalar", + "driving": "Dirigir", + "faith": "Fé", + "gambling": "Jogar", + "guts": "Coragem", + "healing": "Curar", + "intimidation": "Intimidar", + "investigation": "Investigar", + "lockpicking": "Arrombar", + "notice": "Perceber", + "persuasion": "Persuadir", + "piloting": "Pilotar", + "psionics": "Psiquismo", + "repair": "Consertar", + "riding": "Cavalgar", + "something": "Ritual", + "shooting": "Atirar", + "spellcasting": "Conjuração", + "stealth": "Furtividade", + "streetwise": "Manha", + "survival": "Sobrevivência", + "swimming": "Nadar", + "taunt": "Provocar", + "throwing": "Arremessar", + "tracking": "Rastrear", + "weird-science": "Ciência Estranha", + "hide-macro-formula": "Esconder Fórmula Macro", + "note-u": "NOTA", + "note-template-replace": " _$0_ representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.", + "note-template-formula-increment": " _$0_ representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.", + "armor-type": "Tipo de Armadura", + "area-protected": "Área Protegida", + "protection": "Proteção", + "weight": "Peso", + "description-notes": "Descrição/Notas", + "leather": "Couro", + "torso": "Torso", + "total-weight-carried": "Carga Total", + "melee-weapons-strength-based-weapons": "Armas Corpo-a-Corpo / Armas Baseadas em Força", + "weapon-type": "Tipo de Arma", + "damage": "Dano", + "raise": "Amp.", + "note-template-formula-replace-clubs": "&{template:soliddamage} pode ser substituído por &{template:clubsdamage}. Além disso, _$0_ representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.", + "ranged-weapons-not-strength-based-weapons": "Armas à Distância / Armas não baseadas em Força", + "rof": "Cdt", + "gear": "Equipamento", + "worn": "Usado", + "stashed": "Guardado", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefícios/Efeitos Colaterais/Detalhes", + "damage-formula": "Fórmula de Dano", + "details": "Detalhes", + "total-strain": "Tensão Total", + "sailing-ship": "Veleiro", + "ships-captain": "Capitão da Embarcação", + "type-of-ship": "Tipo de Embarcação", + "wounds-u": "FERIMENTOS", + "acceleration": "Aceleração", + "top-speed": "Velocidade Máx", + "handling": "Manejo", + "crew": "Tripulação", + "cargo-slots": "Espaços de Carga", + "original-cost": "Custo Original", + "days-at-sea": "Dias no mar", + "provisions": "Provisões", + "cargo": "Carga", + "critical-hits": "Danos Críticos", + "ships-edges": "Vantagens do Navio", + "ships-weapons": "Armas do Navio", + "ships-armaments": "Armamentos do Navio", + "placement": "Localização", + "weapon": "Arma", + "note-template-solid-damage": "&{template:soliddamage} pode ser substituído por &{template:clubsdamage}. Além disso, the _$0_ representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.", + "ships-crew": "Tripulação da Embarcação", + "name-or-number": "Nome ou #", + "type": "Tipo", + "position": "Posição", + "salary": "Salário", + "shares": "Compartilhado", + "notes-and-upgrades": "Notas e Melhorias", + "ships-purse-and-misc": "Bolsa do Navio e misc. e petiscos para portos, etc.", + "flying-ship": "Embarcação Voadora", + "size": "Tamanho", + "climb": "Escalar", + "energy": "Energia", + "total-mod-slots": "Espaços de Mod Totais", + "used-mod-slots": "Espaços de Mod Usados", + "ground-vehicle": "Veículo Terrestre", + "vehicles-armaments": "Armamentos do Veículo", + "name-or-num": "Nome ou #", + "walker": "Andarilho", + "walkers-armaments": "Armamentos do Andarilho", + "walkers-crew": "Tripulação do Andarilho", + "power-armor": "Power Armor", + "cost": "Custo", + "ground": "Terra", + "flight": "Vôo", + "swim": "Natação", + "ranged-armaments": "Armamentos à Distância", + "str-u": "FOR", + "miscellaneous-information-related-to-the-vehicle": "Informações variadas referentes ao veículo.", + "robots-armor": "Armadura Robótica", + "passengers": "Passageiros", + "melee-armaments": "Armamentos corpo-a-corpo", + "isp-u": "ISP", + "damaging": "Dano", + "duration": "Duração", + "roll-dmg": "R. Dano", + "non-damaging": "Sem Dano", + "trappings-notes": "Manifestações/Notas", + "spell-name": "Nome do Poder", + "spell-range": "Alcance do Poder", + "talismans": "Talismãs", + "talisman": "Talismã", + "activation-penalty": "Penalidade de Ativação", + "effects": "Efeitos", + "activate": "Ativar", + "effects-notes": "Efeitos/Notas/...", + "note-template-unique-repeating-item": "&{template:solidtrait} pode ser substituído por &{template:spadestrait2}. <id> representa cada item repetido; para encontrar esse valor, tenha certeza de que sua barra macros rápida está ativada e arraste o botão de rolagem do item para a barra — o <id> será precedido de um sinal de menos. Substitua \"<id>\" com o valor mostrado no botão na barra de macros rápida. Você pode remover botão da barra macro, uma vez que você tem o <id>.", + "note-template-unique-repeating-item-2": "<id> representa cada item repetido; para encontrar esse valor, tenha certeza de que sua barra macros rápida está ativada e arraste o botão de rolagem do item para a barra — o <id> será precedido de um sinal de menos. Substitua \"<id>\" com o valor mostrado no botão na barra de macros rápida. Você pode remover botão da barra macro, uma vez que você tem o <id>.", + "quest-log": "Registro de Missão", + "quest-title": "Nome da Missão", + "boss": "Chefe", + "goal": "Objetivo", + "who-hired-you": "Quem te contratou?", + "whats-the-goal-of-the-quest": "Qual o objetivo da missão?", + "notes-about-the-quest": "Notas sobre a missão...", + "heros-journey": "Jornada do Herói", + "result": "Resultado", + "table-event": "Tabela/Evento", + "activities": "Atividades", + "exams": "Exames", + "party-bag": "Bolsa do Grupo", + "advancements-taken": "Progressos Adquiridos", + "advancement": "Progresso", + "roll-results": "Resultados", + "modifiers-applied": "Modificadores aplicados", + "situational": "Situacional", + "situational-notes": "Notas Situacionais", + "penalties": "Penalidades", + "miscellaneous-notes": "Notas Miscelânea", + "trait-roll": "Rolagem de Característica", + "trait-roll-modifiers": "Modificadores de Rolagem de Característica", + "trait-and-damage-modifiers": "Modificadores de Dano e Característica", + "the-drop": "Finalização", + "berserk": "Furioso", + "wild-attack": "Ataque Selvagem", + "bonuses": "Bônus", + "api-fields": "Campos API", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONFIGURAÇÕES", + "edges-hindrances":"Edges/Hindrances", + "dealinit-use":"Vantagens de iniciativa devem ser salvos numa lista separada por vírgula no atributo chamado InitEdges. (ex.: Qu,LH)", + "dealinit-shorthand":"A abreviação da vantagem é a seguinte", + "quick":"Rápido", + "level-headed":"Focado", + "improved-level-headed":"Extremamente Focado", + "any-joker-activated":"Qualquer vantagem de Carta Selvagem usando Curinga", + "enable-nerves-of-steel":"Habilitar as vantagens Nervos de Aço em Nervos de Aço Aprimorado", + "running-die-type":"Dado de corrida", + "running-die-type-title":"Altera o dado de corrida padrão, por coisas como: Complicações: Manco, Obeso; Vantagem:Ligeiro ou modificações raciais", + "sheet-settings":"Configurações da Ficha", + "backgrounds":"Fundo", + "no-background-image":"Sem Imagem de Fundo", + "cyberpunk":"Cyberpunk", + "hellfrost":"Hellfrost", + "hellfrost-land-of-fire":"Hellfrost: Land of Fire", + "last-parsec":"Last Parsec", + "noir":"Noir", + "other":"Outros", + "additional-setting-fields":"Campos de cenário adicionais", + "class-rank":"Class (Estágio)", +"clams-money":"Clams (Dinheiro)", +"interface-zero":"Interface Zero 2.0", +"code-name-character":"Codenome (Nome do Personagem)", +"old-map-postsm":"Mapa Velho (PotSM)", +"old-map":"Mapa Velho", +"parchment":"Pergaminho", +"rippers":"Rippers", +"rifts":"Rifts", +"rifts-scifi":"Rifts/Sci Fi", +"supers":"Supers", +"superhero":"Superherói", +"zombiepocalypse":"Apocalipse Zumbi", +"zombie-esque":"Estilo Zumbi", +"logos":"Logos", +"savage-worlds-deluxe":"Savage Worlds Deluxe", +"zombie-swd":"Zumbi SWD", +"savage-worlds-deluxe-bloodied":"Savage Worlds Deluxe (Sangrando)", +"all-for-one":"All For One", +"deadlands":"Deadlands", +"deadlands-noir":"Deadlands: Noir", +"deadlands-hell-on-earth":"Deadlands: Hell on Earth", +"east-texas-university":"East Texas University", +"lankhmar":"Lankhmar", +"the-last-parsec":"The Last Parsec", +"necessary-evil":"Necessary Evil", +"pirates-of-the-spanish-main":"Pirates of the Spanish Main", +"other-miscellaneous-tweaks":"Outros Ajustes", +"use-dice-drop-down-menus-attributes-skills":"Usar menus de seleção com dados (Atributos e Perícias)", +"use-dice-drop-down-menus-wilddie":"UUsar menus de seleção com dados (Dado Selvagem)", +"hide-arcanum-tab":"Esconder a aba Arcano", +"show-advancements":"Mostrar Progresso (na aba Diário)", +"show-shaken-checkbox":"Mostrar caixa de marcar Abalado", +"show-the-vehicles-tab":"Mostrar a aba de Veículos", +"show-sailing-ship":"Mostrar Veleiro", +"show-flying-ship":"Mostrar Embarcação Voadora", +"show-ground-vehicle":"Mostrar Veículo Terrestre", +"show-power-armor":"Mostrar Power Armor", +"show-robot-armor":"Mostrar Armadura Robótica", +"show-walker":"Mostrar Andarilho", +"quest-font-type":"Tipo da fonte de Missão", +"default":"Padrão", +"option":"Opção", +"trait-roll-template":"Template de Característica", +"no-roll-template":"Sem Template de Rolagem", +"solid-trait-layout":"Layout Sólido", +"ace-of-spades-trait-layout":"Layout Ás de Espadas", +"damage-roll-template":"Template de Dano", +"quick-setting-configuration":"Ajustes Rápidos de Configuração", +"select-a-setting-text":"Selecione um cenário para pré-selecionar a configuração", +"you-can-also":"Você pode também", +"reset-to-default":"Resetar para o Padrão", +"50-fathoms":"50 Fathoms", +"deadlands-reloaded":"Deadlands Reloaded", +"low-life":"Low Life", +"tour-of-darkness":"Tour of Darkness", +"additional-derived-stats":"Características Derivadas Adicionais", +"academic-text":"Usado para mostrar a pontuação acadêmica de um personagem. ETU usa esse campo.", +"corruption-text":"Usado para mostrar a corrupção de um personagem. Cenários como Lankhmar usam esse campo.", +"fame-text":"Usado para mostrar quanta fama o personagem tem. Cenários como Pirates of the Spanish Main usam esse campo.", +"glory-text":"Usado para mostrar quanta glória o personagem tem. Cenários como Hellfrost usam esse campo.", +"grit-text":"Uma medida da resistência de alguém contra os horrores. Útil em cenários de horror como Deadlands. Essa é uma característica derivada baseada no Estágio do personagem.", +"neural-toughness-text":"Uma medida da resistência de alguém contra ataques de hackers. Útil em cenários cyberpunk como Inteface Zero 2.0. Essa é uma característica derivada baseada na Resistência do personagem.", +"reason-text":"Usado em Rippers para medir a Sanidade de alguém.", +"sanity-text":"Usado para mostrar a Sanidade de um personagem. Útil para a maioria dos cenários de Horror. Essa é uma característica derivada baseada em (Espírito/2)+2.", +"status-text":"Um reflexo da posição de alguém na sociedade, e a estima de outros para com o herói. É usado em Rippers.", +"strain-text":"Usado para medir quanta tensão um personagem possui devido a aprimoramentos tecnológicos. Esse campo é útil em cenários como Inteface Zero 2.0 ou outros Cyberpunks.", +"street-cred-text":"Usado para medir a reputação de um personagem nas ruas. Base = 2 por Estágio do personagem. Esse campo é útil para cenários como Interface Zero 2.0 ou outros Cyberpunks.", +"field-name-replacements":"Substituição de Nome dos Campos", +"class-rank-text":"Substitui 'Estágio' por 'Class'. Apropriado para ETU.", +"clams-money-text":"Substitui 'Dinheiro' por 'Clams'. Apropriado para Low Life ou outros cenários onde Clams pode ser um substituto para dinheiro.", +"code-name-character-text":"Útil para cenários onde o personagem é conhecido por um codenome - superherói como em Necessary Evil ou cenários de espionagem. Isso irá adicionar um novo campo para Nome Civil.", +"credits-money-text":"Substitui 'Dinheiro' por 'Créditos'. Apropriado para Interface Zero ou qualquer outro cenário onde Créditos for substituto para dinheiro.", +"credits-money":"Créditos (Dinheiro)", +"cybernetics-augmentations-text":"Substitui 'Aprimoramentos' por 'Cibernéticos'. Apropriado para Rifts ou outros cenários que usem cibernéticos.", +"cybernetics-augmentations":"Cibernéticos (Aprimoramentos)", +"increased-max-fatigue-text":"Modifica a Fadiga Máxima para 3. Útil para Interface Zero ou outros cenários com uma fadiga máxima maior.", +"increased-max-fatigue":"Fadiga máxima aumentada", +"lankhmar-currency-money-text":"Substitui 'Dinheiro' por: Tiks de Ferro, Agols de Bronze, Smerduks de Prata, e Rilks de ouro. Appropriate for the Lankhmar: City of Thieves setting.", +"lankhmar-currency-money":"Moedas de Lankhmar (Dinheiro)", +"livre-money-text":"Substitui 'Dinheiro' por 'Livre. Apropriado para o cenário All for One.", +"livre-money":"Livre (Dinheiro)", +"pieces-of-eight-money-text":"Substitui 'Dinheiro' por 'Pieces of Eight'. Apropriado para 50 Fathoms ou qualquer outro cenário de pirataria.", +"pieces-of-eight-money":"Pieces of Eight (Dinheiro)", +"origin-of-parahuman-abilities-text":"Modifica a o campo de Aparência Física para incluir Origem de Habilidades Metahumanas. Útil para Necessary Evil e outros cenários de superheróis.", +"origin-of-parahuman-abilities":"Origem de Habilidades Metahumanas", +"ppe-power-points-text":"Alterar Pontos de Poder para PPE (Potential Psychic Energy) para Rifts", +"ppe-power-points":"PPE (Pontos de Poder)", +"power-type":"Tipo de Poder", +"miracles-text":"Substitui Poderes por Milagres. Pode ser usado para personagem com poderes baseados em Fé.", +"miracles":"Milagres", +"psionics-text":"Substitui Poderes por Psiquismo. Pode ser usado para personagem com poderes psíquicos.", +"spells-text":"Substitui Poderes por Feitiços. Pode ser usado para personagem com o tipo tradicional de magia.", +"spells":"Feitiços", +"rituals-text":"Substitui Poderes por Rituais. Pode ser usado para personagens ou cenários como ETU, onde todos os poderes são ritualísticos por natureza.", +"rituals":"Rituais", +"weird-science-gadgets-text":"Substitui Poderes por Ciência Estranha. Pode ser usado por personagens que criam magia através de aparelhos, como os Cientistas Loucos de Deadlands.", +"weird-science-gadgets":"Aparelhos de Ciência Estranha", +"species-race-text":"Pode ser usado para cenários de ficção científica como Last Parsec ou qualquer um em que use Espécie ao invés de Raça.", +"species-race":"Espécie (Raça)", +"threat-rating-rank-text":"Substitui o Estágio por Nível de Ameaça como em Necessary Evil.", +"threat-rating-rank":"Nível de Ameaça (Estágio)", +"activities-and-exams-text":"Mostrar campos para registrar Atividades e Exames. Usado em ETU.", +"activities-and-exams":"Atividades e Exames", +"archetype-text":"O arquétipo do personagem. Usado em cenários como All for One.", +"augmentations-text":"Registra os aprimoramentos do personagem. Apropriado para Interface Zero 2.0 ou qualquer outro cenário cyberpunk/ficção científica onde pessoas podem fazer implantes de aprimoramentos.", +"augmentations":"Aprimoramentos", +"burn-text":"Mostra o Burn do personagem. Apropriado para o Juicer Iconic Framework em Rifts.", +"engrams-text":"Registra os engramas que o personagem tem. Apropriado para Interface Zero 2.0", +"fencing-styles-schools-text":"Fencing Style e Fencing Schools dá bônus quando praticando esgrima em alguns estilos. Essa regra é usada em All For One", +"home-world-text":"Pode ser usada para cenários de Ficção Científica como Last Parsec, etc.", +"home-world":"Mundo de Origem", +"heros-journey-text":"Jornada do Herói, como encontrada em Rifts.", +"iconic-framework-text":"Usada em Rifts para registrar o iconic framework do personagem, se existir.", +"inner-strength-points-text":"Adiciona ISP (Inner Strength Points) como em Rifts. Isso faz parte da aba Arcano.", +"inner-strength-points":"Inner Strength Points (ISP)", +"internal-repair-system-charges-text":"Usado em Rifts para registrar o Internal Repair System Charges (IRSC ou IRS Charges) do personagem para o Juicer Iconic Framework.", +"internal-repair-system-charges":"Internal Repair System Charges", +"languages-text":"Pode ser usado em qualquer cenário em que idiomas são conhecidos e não são necessárias perícias de Conhecimento.", +"max-load-modifier-text":"Permite que a Carga Máxima seja modificada por um bônus ou penalidade.", +"minor-major-text":"Usado para declarar um Minor e Major. Usado em ETU. Cada campo é um campo de texto, então quebra de linha e redimensionamento são permitidos.", +"minor-major":"Minor/Major", +"motivation-text":"Motivação pode ser usada em cenários onde isso é importante, como em All for One.", +"occupation-text":"Pode ser usada para qualquer cenário que a ocupação de um personagem é importante.", +"permanent-injuries-text":"Record the Character's Permanent Injuries.", +"rippertech-text":"'Adiciona Rippertech à aba de Equipamentos. Apropriado para Rippers", +"ship-name-text":"Pode ser usado para qualquer cenário em que os personagens tem uma embarcação de algum tipo.", +"ship-name":"Nome da Embarcação", +"talismans-text":"Mostra Talismãs na aba Arcano.", +"tap-readout-text":"Mostra a informação de Leitura TAP num local. Usada no cenário: Interface Zero 2.0", +"worst-nightmare-text":"Registra o Pior Pesadelo do personagem. Isso é importante para Deadlands, mas pode ser útil em qualquer outro cenário onde o pior pesadelo do personagem pode se tornar realidade.", +"initialize-statblock":"Inicializar MiniFicha", +"wild-card-icon":"Ícone de Carta Selvagem", +"optional-and-homebrew-rules":"Regras Opcionais e da Casa", +"variable-bonus-damage-die-text":"Mostra um menu de seleção para selecionar o dado de dano adicional de ampliação ao invés do d6 somente.", +"variable-bonus-damage-die":"Dado Bonus de Ampliação Variável.", +"power-pointless":"Sistema de Magia sem Pontos de Poder", +"skill-specialization":"Especialização de Perícias", +"roll-for-extra-xp-remaining-text":"Role para XP extra baseado nos benes sobrando.", +"roll-for-extra-xp-remaining":"Role para XP extra baseado nos benes sobrando.", +"roll-for-extra-xp-left-text":"Role para XP extra baseado nos benes usados.", +"roll-for-extra-xp-left":"Role para XP extra baseado nos benes usados.", +"release-notes":"Notas de Release", +"under-construction":"Em construção", +"attack-options":"Opções de Ataque", +"attack":"Ataque", +"defense-options":"Opções de Defesa", +"defend":"Defesa", +"misc-options":"Outras Opções", +"melee-attack-options":"Opções de Ataque Corpo-a-corpo", +"attack-option":"Opção de Ataque", +"why-do-it":"Por que fazer", +"called-shot":"Ataque Localizado", +"called-shot-text":"Você pode causar dano adicional no seu oponente, mas penalidades são aplicadas a Lutar.", +"head-vitals-mod":"Cabeça/Órgãos Vitais: -4 para acertar, +4 de dano", +"limb-mod":"Limb: -2 para acertar, +2 de dano", +"small-target-mod":"Alvo pequeno: -4 para acertar, dano especial", +"tiny-target-mod":"Alvo minúsculo: -6 para acertar, dano especial", +"disarm":"Desarmar", +"disarm-text":"Necessita de um ataque localizado (-2). Defensor faz rolagem de Força contra o dano ou larga a arma", +"draw-n-attack":"Sacar e Atacar", +"draw-n-attack-text":"Saque uma arma e ataque rapidamente. Lutar-2.", +"the-drop-text":"Você está atacando alguém completamente desavisado (a critério do Mestre)Y. +4 para Lutar e Dano.", +"finishing-move":"Golpe de Misericórdia", +"finishing-move-text":"O inimigo está desacordado e precisa ser eliminado.", +"Frenesi":"Frenesi", +"frenzy-text":"Possibilita dois ataques com a mesma arma. Necessita de uma Vantagem.", +"gang-up":"Agrupar", +"gang-up-text":"Força em números. +1 de Lutar por aliado adjacente, máximo de +4", +"grappling":"Agarrar", +"grappling-text":"Você não quer matar seu oponente, somente subjugá-lo. Rolagem resistida de Lutar.", +"improvised-weapon":"Arma Improvisada", +"improvised-weapon-text":"Você precisa de uma arma e isso é tudo que tem -1 para Lutar e Aparar", +"multi-action":"Ação Múltipla", +"multi-action-text":"Você está cercado ou só precisa derrubar seu oponente o mais rápido possível. -2 para todas as rolagens para cada ação adicional.", +"non-lethal-damage":"Dano não-letal", +"non-lethal-damage-text":"Você não quer matar seu oponente, apenas subjugá-lo. Se estiver usando uma arma afiada, Lutar -1.", +"off-hand-attack":"Ataque com a mão inábil", +"off-hand-attack-text":"Sua mão dominante está ocupada e você precisa fazer algo. Lutar-2.", +"push":"Empurrar", +"push-text":"Você precisa reposicionar seu oponente. Rolagem resistida de Força. Pode mover seu oponente até dois quadrados.", +"rapid-attack":"Ataque Rápido", +"rapid-attack-text":"Você está desesperado e fez as contas... Permite fazer 3 ataques de Lutar com -4 e um único dado selvagem. Você sofre -2 no Aparar até a próxima ação.", +"touch-attack":"Ataque de Toque", +"touch-attack-text":"Você está usando alguma coisa que só precisa tocar seu oponente, Lutar +2.", +"use-two-weapons":"Usar duas armas", +"use-two-weapons-text":"Você pegou a Vantagem e quer usar 2 ataques sem penalidade por ação múltipla (a penalidade por mão inábil ainda se aplica).", +"unarmed-defender":"Defensor Desarmado", +"unarmed-defender-text":"Seu oponente não tem uma arma e sofre -2 no Aparar.", +"wild-attack-text":"Você precisa derrubar o inimigo, então vá com tudo. Lutar e Dano +2, -2 no Aparar.", +"ranged-attack-options":"Opções de Ataque à Distância", +"aim":"Mirar", +"aim-text":"Aumenta suas chances de acertar o oponente. +2 para Atirar/Arremessar (requer uma rodada para mirar).", +"double-tap":"Disparo Duplo", +"double-tap-text":"Atire como um policial! Atirar e Dano +1. Gasta 2 balas", +"firing-blind":"Atirar às Cegas", +"firing-blind-text":"Você sabe que alguém está lá, mas você não pode vê-lo. Atirar/Arremessar -4.", +"full-auto":"Fogo Automático", +"full-auto-text":"Você precisa preencher o ar com chumbo, rápido. Role 1 dado de Atirar para cada Cdt da arma e um único dado selvagem. Todas as rolagens com penalidade de -2 devido ao recuo.", +"rapid-attack-fanning-the-hammer":"Ataque Rápido/Abanar o Martelo", +"rapid-attack-fanning-the-hammer-text":"Você está despesperado e fez as contas... Permite fazer 6 ataques de Atirar com -4 e usa um único dado selvagem. Você sofre -2 no Aparar até a próxima ação.", +"suppressive-fire":"Fogo de Supressão", +"suppressive-fire-text":"Você precisa manter a cabeça abaixada. Requer Cdt2+. Atinge um MME. Alvos na área fazem rolagem de Espírito ou ficam Abalados (1 no dado de Espírito leva dano normalmente)", +"three-round-burst":"Rajada de 3 Balas", +"three-round-burst-text":"Precisa aumentar sua precisão para acertar o oponente. Atirar e Dano +2. Gasta 3 balas.", +"cover":"Cobertura", +"cover-text":"Você está sendo atacado e não tem armadura suficiente - ou você simplesmente não quer ser acertado.", +"cover-light-mod":"Leve: atacante sofre -1 para acertar", +"cover-medium-mod":"Média: atacante sofre -2 para acertar", +"cover-heavy-mod":"Pesada: atacante sofre -4 para acertar", +"cover-total-mod":"Total: atacante sofre -6 para acertar", +"defend-text":"Quer se retirar do combate corporal? Única ação: +2 no Aparar (pode se movimentar, mas não correr).", +"full-defense":"Defesa Total", +"full-defense-text":"Você não pode ser atingido. Role Lutar +2, esse é seu novo Aparar (se for maior que o seu atual).", +"illumination":"Iluminação", +"illumination-text":"Seu oponente não pode te ver facilmente se estiver escuro.", +"ill-dim-mod":"Penumbra: atacante sofre -1 para acertar", +"ill-dark-mod":"Escuridão: atacante sofre -2 para acertar", +"ill-pitch-mod":"Breu: atacante sofre -4 para acertar", +"ill-turn-on":"Se é você sofrendo essas penalidades, experimente acender a luz...", +"prone":"Prostrado", +"prone-text":"Mais difícil te acertar um tiro (ataque à distância de até 3 quadrados: cobertura média -2).", +"prone-melee-text":"Só não fique prostrado no corpo-a-corpo...Lutar e Aparar -2.", +"withdraw":"Retirada", +"withdraw-text":"Arrisque e saia do caminho. Todos os inimigos adjacentes ganham um ataque grátis, mas você pode sair ileso e viver para lutar outro dia.", +"movement":"Movimento", +"movement-text":"Não fique parado aí... se mova.", +"move-crawling-text":"Rastejar: move 2 quadrados/turno e conta como prostrado.", +"move-crouching-text":"Andar Agachado: mova a metade de seu movimento, ataques à distância sofrem -1.", +"move-walking-text":"Andar: mova seu movimento total como uma ação livre.", +"move-running-text":"Correr: mova seu movimento total mais seu dado de corrida como uma ação.", +"move-jumping-text":"Pular: pule horizontalmente 1 quadrado (parado) ou 2 quadrados (com uma corrida). Uma rolagem de Força com sucesso, adiciona mais um quadrado.", +"move-go-prone-text":"Prostrar-se: você pode cair prostrado a qualquer momento durante sua ação. Levantar-se custa 2 de Movimento.", +"test-of-wills":"Teste de Vontade", +"test-of-wills-text":"Você pensa rápido ou amedronta seu oponente. Use Provocar ou Intimidar. Sucesso te dá bônus de +2 na sua próxima ação contra o oponente e uma Ampliação também deixa o oponente Abalado.", +"tricks":"Truques", +"tricks-text":"Seu oponente não é tão ágil ou inteligente quanto você. Use um truque de Agilidade ou Astúcia. Sucesso e o inimigo sofre Aparar -2 até sua próxima ação e com uma Ampliação o oponente também fica Abalado.", +"special-abilities":"Habilidades Especiais", +"notemplateagility":"testa Agilidade e rola", +"notemplatefaith":"testa Fé e rola", +"notemplateguts":"testa Coragem e rola", +"notemplatestealth":"testa Furtividade e rola", +"notemplateunskilled":"arrisca sem treinamento e rola", +"notemplatefighting":"testa Lutar e rola", +"notemplatefencing":"testa Lutar enquanto esgrima e rola", +"notemplateboating":"testa Navegar e rola", +"notemplatepilot":"testa Pilotar rola em", +"notemplateclimbing":"testa Escalar e rola", +"notemplatedriving":"testa Dirigir e rola", +"notemplatedrivinga":"testa Dirigir", +"notemplateandrolls":"e rola", +"notemplategambling":"testa Jogar e rola", +"notemplatehealing":"testa Curar e rola", +"notemplateintimidation":"testa Intimidar e rola", +"notemplateinvestigation":"testa Investigar e rola", +"notemplatelockpicking":"testa Arrombar e rola", +"notemplatenotice":"testa Perceber e rola", +"notemplatepersuasion":"testa Persuadir e rola", +"notemplatepiloting":"testa Pilotar e rola", +"notemplatepsionics":"testa Psiquismo e rola", +"notemplaterepair":"testa Consertar e rola", +"notemplatesmarts":"testa Astúcia e rola", +"notemplatespirit":"testa Espírito e rola", +"notemplatestrength":"testa Força e rola", +"notemplatevigor":"testa Vigor e rola", +"notemplateunshaken":"testa para sair do estado abalado e rola", +"notemplateriding":"testa Cavalgar e rola", +"notemplateshooting":"testa Atirar e rola", +"notemplateshootings":"testa Agilidade em algo e rola", +"notemplatespellcasting":"testa Conjuração e rola", +"notemplatestreetwise":"testa Manha e rola", +"notemplatesurvival":"testa Sobrevivência e rola", +"notemplateswimming":"testa Nadar e rola", +"notemplatetaunt":"testa Provocar e rola", +"notemplatethrowing":"testa Arremessar e rola", +"notemplatetracking":"testa Rastrear e rola", +"notemplatecustomskill":"testa", +"notemplatedamage":"testa dano com", +"notemplateactivatetalisman":"tenta ativar ", +"notemplatetalismanrolls":"talismã e rola", +"notemplatedamagethe":"testa dano com", +"notemplatespellrolls":"e rola", +"notemplateritual":"testa Ritual e rola", +"notemplatethrowings":"testa Arremessar algo e rola", +"notemplatetrackings":"testa Rastrear algo e rola", +"notemplateweirdscience":"testa ciêccia estranha e rola", +"notemplateruns":"corre", +"notemplateinches":"quadros", +"community-property-money":"Equipamento Comunitário e Dinheiro", +"trappings-notes-components-preptime":"Manifestações/Notas/Componentes/Tempo de Preparação...", +"bow":"Arco" +} \ No newline at end of file diff --git a/Scum - Villainy/scum.css b/Scum - Villainy/scum.css index c878cce9ea..9a9ca2ebe1 100644 --- a/Scum - Villainy/scum.css +++ b/Scum - Villainy/scum.css @@ -1,2707 +1,361 @@ /* Colors e34a3a soft red -102536 ##02579a #81ebfb */ -/* Version text */ - -/* Colors -e34a3a soft red -102536 ##02579a #81ebfb */ -/* Version text */ - - - - -.sheet-version-text { -text-align: center; 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-} -.sheet-col2 .sheet-blackborder{ -border:none !important; -} -.sheet-col15{ -width: 15%; -} - -.sheet-col18{ -width: 18%; -} -.sheet-col24b -{ -width: 24.25%;margin-right: 1%; -} -.sheet-col24b:last-child -{ -margin-right: 0; -} -.sheet-col30{ -width: 30%; -} -.sheet-col50{ -width: 50%; -} - -.sheet-col52b{ -width: 52%; -margin-left: 3%; -} - -.sheet-col55{ -width: 55%; -} - -.sheet-col45, .sheet-col50a{ -width: 45%; -} - -.sheet-col50b{ -width: 52%; -} - -.sheet-col68{ -width: 68%; -} - -.sheet-col70{ -width: 70%} - -.sheet-col82{ -width: 82%} - -.sheet-col94{ -width: 94%; -} - -.sheet-col97{ -margin-left: 1.5%; -width: 97%; -} - -.sheet-col100{ -width: 100%; -} - -.sheet-col50a, .sheet-col50b{ -margin: 5px 0 0 1.5%; -} - - -/* FONT STYLES */ - - - -.sheet-label, input[type="text"].sheet-label, textarea.sheet-label{ -text-transform: uppercase; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -text-shadow: 0 0 2px #81ebfb; -} - -.sheet-smallcaps{ -text-transform: uppercase; -font-weight: 800; -} - -.sheet-bold{ -font-weight: 800; -} - -.sheet-italic, .sheet-italic input[type=text]{ -font-style: italic; -} - - -/* FRIENDS/CONTACTS */ - - - -.sheet-friends{ -margin-top: 10px; -} - -.sheet-contacts{ -margin-top: 20px; -} - -.sheet-contact .sheet-auto-expand,.sheet-friend .sheet-auto-expand{ -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -display: inline-block; -vertical-align: top; -font-size: 95%; -min-height: 18px; -padding: 0 0 3px 3px; -} - -.sheet-friend .sheet-auto-expand{ -color: white; -text-shadow: 0 0 2px #81ebfb; -width: 137px; -} - -.sheet-contact .sheet-auto-expand{ -color: white; -text-shadow: 0 0 2px #81ebfb; -width: calc(100% - 15px); -} - - -/* INFO BOXES */ - - - -.sheet-teamwork{ -margin-top: 20px; -} - -.sheet-gatherinfo ul{ -padding: 0; -} - -.sheet-gatherinfo li{ -margin-bottom: 4px; -font-style: italic; -padding-left: 11px; -font-size: 86%; -height: 17px; -} - -.sheet-gatherinfo li input[type=text]{ -width: 100%; -font-style: italic; -font-size: 100%; -} - -.sheet-gatherinfo li:after{ -height: 4px; -width: 4px; -top: .25em; -margin-top: 4px; -} - -.sheet-teamworkbox{ -width: 95%; -padding: 5px; -margin-bottom: 5px; -background-color: transparent; -font-size: 89%; -line-height: 122%; -} - -.sheet-planningdesc{ -font-size: 89%; -line-height: 127%; -margin-bottom: 5px; -} - - -/* ITEMS/UPGRADES */ - - - -.sheet-itemholder > div{ -padding: 7px; -} - -.sheet-item{ -display: inline-block; -width: 100%; -line-height: normal; -color: white; -text-shadow: 0 0 2px #81ebfb; -} - -.sheet-item.sheet-itemshort{ -width: 50%; -} - -.sheet-playbookitems{ -background-color: transparent; -} - -.sheet-item input[type=text]{ -width: calc(100% - 21px); -height: 16px; -color: inherit; -text-shadow: inherit; -margin-left: 5px; -padding: 3px 0; -font-size: 83%; -} - -.sheet-item textarea{ -width: calc(100% - 21px); -resize: none; -color: inherit; -text-shadow: inherit; -position: relative; -top: 2px; -height: 18px; -font-size: 83%; -margin-left: 5px; -} - -.sheet-item input.sheet-item-textarea-tall:checked + textarea{ -height: 36px; -} - -.sheet-item.sheet-item2box input[type=text]{ -width: calc(100% - 37px); -} - -.sheet-item.sheet-item3box input[type=text]{ -width: calc(100% - 53px); -} - -.sheet-item.sheet-item4box input[type=text]{ -width: calc(100% - 69px); -} - -.sheet-item.sheet-itembold input[type=text]{ -font-weight: 700; -} - -.sheet-item.sheet-itemitalic input[type=text]{ -font-style: italic; -} - -.sheet-item span.sheet-label{ -font-weight: bold; -font-size: 78%; -letter-spacing: 1px; -} - -.sheet-item span.sheet-label.sheet-upgradecosts{ -font-size: 55%; -line-height: normal; -} - -.sheet-item span{ -font-size: 83%; -} - -.sheet-item.sheet-upgradecaption{ -margin-top: 5px; -} - -.sheet-floatingbar{ -display: inline-block; -width: 3px;s -height: 2px; -margin: 0 -1px 0 -2px; -border-top: 2px solid #838587; -} - - -/* LOGO */ - - - -.sheet-scumlogo{ -height: 63px; -width: 95%; -background-image: url("http://i.imgur.com/QLIajBA.png"); -background-size: 100% auto; -background-repeat: no-repeat; -} - -.sheet-logoholder{ -height: 50px; -} - -.sheet-crewheader{ -color: #7f8184; -font-size: 210%; -letter-spacing: -2px; -margin-top: -8px; -font-weight: 800; -line-height: 50px; -} - - -/* LOAD */ - - - -.sheet-loadheader, .sheet-loadheader2{ -background-color: #102536; -height: 20px; -line-height: 0px; -color: white; -text-shadow: 0 0 2px #81ebfb; -font-size: 74%; -font-weight: 800; -} - -.sheet-loadheader{ -padding: 4px 0 0 3px; -} - -.sheet-loadheader2{ -margin-top: 5px; -padding: 10px 0 0 3px; -} - -.sheet-loadheader2 .sheet-italic{ -font-size: 106%; -font-weight: 500; -padding-left: 5px; -} - -.sheet-loadcheckholder{ -display: inline-block; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -text-transform: lowercase; -font-style: italic; -font-size: 104%; -font-weight: 500; -} - -.sheet-loadcheckholder .sheet-bold{ -font-size: 105%; -margin-left: -2px; -} - -.sheet-loadnumber{ -font-style: normal; -font-weight: 800; -font-size: 105%; -padding-left: 4px; -padding-right: 2px; -} - - -/* ADVANCEMENT BOX*/ - - - -.sheet-advancement{ -margin-top: 10px; -} - -.sheet-advancement-header > div{ -float: left; -letter-spacing: 2px; -position: relative; -} - -.sheet-advancement-markxp{ -width: 25%; -} - -.sheet-advancement-tracker{ -width: 75%; -text-align: right; -height: 16px; -} - -.sheet-advancement-tracker div{ -float: right; -} - -.sheet-advancement-xpholder{ -min-width: 120px; -text-align: right; -padding: 0 3px 0 5px; -} - -.sheet-advancement-desc{ -width: 99%; -margin-top: -2px; -float: left; -background-color: transparent; -} - -.sheet-advancement-desc ul{ -padding: 15px 20px 4px 16px; -} - -.sheet-advancement-desc li, .sheet-advancement-desc input[type=text]{ -font-size: 95%; -line-height: 127%; -font-style: italic; -width: 100%; -} - -.sheet-advancement-desc li{ -margin-bottom: 1em; -padding-left: 1.5em; -} - -.sheet-advancement-desc li:after{ -height: .4em; -width: .4em; -top: .25em; -} - -.sheet-advancement-desc li.sheet-nondot{ -padding-left: 0; -font-style: normal; -} - -.sheet-advancement-desc li.sheet-nondot:after{ -display: none; -} - - -/* PLAYBOOK */ - - - -.sheet-playbook{ -margin-left: 5px; -width: calc(45% - 5px); -float: left; -height: 50px; -background-color: transparent; -} -.sheet-shipplaybook{ -margin-left: 5px; -width: calc(70% - 5px); -float: left; -height: 50px; -background-color: transparent; -} - - -.sheet-playbook-title{ -width: 60%; -height: inherit; -float: left; -padding: 5px 0 0 10px; -} -.sheet-ship-title{ -width: 60%; -height: inherit; -float: left; -padding: 5px 0 0 10px; -} - -.sheet-playbook-desc{ -width: 40%; -height: inherit; -float: left; -} - -.sheet-playbook-title input[type="text"]{ -letter-spacing: -2px; -font-size: 274%; -color: #81ebfb; -text-shadow: 0 0 2px white; -font-weight: 200; -} -.sheet-ship-title input[type="text"]{ -letter-spacing: -2px; -font-size: 274%; -font-weight: 800; -color: #81ebfb; -text-shadow: 0 0 2px white; -font-weight: 200; -} -.sheet-playbook-desc textarea{ -box-sizing: border-box; -height: 50px; -width: 100%; -padding-top: 6px; -font-size: 78%; -font-weight: 800; -letter-spacing: 1px; -color: #81ebfb; -text-shadow: 0 0 2px white; -resize: none; -line-height: 145%; -} - - -/* HEADER */ - - - -.sheet-header input[type="text"]{ -width: 100%; -border-bottom: 1px solid #02579a; -border-radius: 0; -font-size: 109%; -padding: 3px 0 0; -margin: 3px 0 0; -color: #81ebfb; -text-shadow: 0 0 2px white; -} - -.sheet-header .sheet-col55 input[type="text"]{ -width: 95%} - -.sheet-header label{ -font-size: 71%; -} - -span.sheet-viceblurb{ -font-size: 85%; -} - - -/* CLOCKS */ - - - -.sheet-clock input.sheet-label{ -color: white; -text-shadow: 0 0 2px #81ebfb; -font-size: 106%; -letter-spacing: 1px; -font-weight: 600; -line-height: 119%; -} - -.sheet-clockpicture{ -position: absolute; -margin-top: -38px; -z-index: 1; -height: 44px; -width: 44px; -background-image: url('http://i.imgur.com/jF2ces6.png'); -} - -.sheet-recovery .sheet-clockpicture{ -margin-left: 29%; -} - -.sheet-clock .sheet-clockpicture{ -margin-left: 85%; -} - -.sheet-4clock, .sheet-6clock, .sheet-recoveryclock, .sheet-8clock, .sheet-12clock{ -display: none; -margin-top: 10px; -} - -input[value="4"]:checked ~ .sheet-4clock,input[value="6"]:checked ~ .sheet-6clock,input[value="8"]:checked ~ .sheet-8clock,input[value="12"]:checked ~ .sheet-12clock,.sheet-recovery .sheet-recoveryclock{ -display: block; -} -/* RECOVEY CLOCK*/ -.sheet-recoveryclock input[value="0"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/jF2ces6.png"); -} - -.sheet-recoveryclock input[value="1"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/sOHFRwa.png"); -} - -.sheet-recoveryclock input[value="2"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/GL5eJWX.png"); -} - -.sheet-recoveryclock input[value="3"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/UoIPXc8.png"); -} - -.sheet-recoveryclock input[value="4"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/dGXPeOg.png"); -} - -.sheet-recoveryclock input[value="5"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/AzANYtA.png"); -} - -.sheet-recoveryclock input[value="6"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/MWMRvES.png"); -background-repeat:no-repeat !important; -} - -/* PROGRESS CLOCKS */ -.sheet-8clock input[value="0"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/3jiS7W5.png"); -} - -.sheet-8clock input[value="1"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/UKvufQ9.png"); -} - -.sheet-8clock input[value="2"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/z5whbrr.png"); -} - -.sheet-8clock input[value="3"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/qtfzpbB.png"); -} - -.sheet-8clock input[value="4"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/dUSvEMj.png"); -} - -.sheet-8clock input[value="5"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/NkcXp5B.png"); -} - -.sheet-8clock input[value="6"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/ccV4ViK.png"); -} - -.sheet-8clock input[value="7"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/7MRDVQL.png"); -} - -.sheet-8clock input[value="8"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/nIK3zj7.png"); -} - -.sheet-4clock input[value="0"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/WyOBm3g.png"); -} - -.sheet-4clock input[value="1"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/N2X2cTL.png"); -} - -.sheet-4clock input[value="2"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/JMM2r6j.png"); -} - -.sheet-4clock input[value="3"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/uddeRxr.png"); -} - -.sheet-4clock input[value="4"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/xAjl6Dr.png"); -} - -.sheet-6clock input[value="0"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/o74qem7.png"); -} - -.sheet-6clock input[value="1"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/ZGxb27v.png"); -} - -.sheet-6clock input[value="2"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/S5kv8oM.png"); -} - -.sheet-6clock input[value="3"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/ap2MC31.png"); -} - -.sheet-6clock input[value="4"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/NasMhtf.png"); -} - -.sheet-6clock input[value="5"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/sZbVtys.png"); -} - -.sheet-6clock input[value="6"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/9Jzphbf.png"); -} - -.sheet-12clock input[value="0"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/hJtRnPa.png"); -} - -.sheet-12clock input[value="1"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/hwI0E02.png"); -} - -.sheet-12clock input[value="2"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/EcOMXXJ.png"); -} - -.sheet-12clock input[value="3"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/jxkDQX4.png"); -} - -.sheet-12clock input[value="4"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/uNj912f.png"); -} - -.sheet-12clock input[value="5"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/cyzoQDr.png"); -} - -.sheet-12clock input[value="6"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/O5QY0JK.png"); -} - -.sheet-12clock input[value="7"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/XtYYi4t.png"); -} - -.sheet-12clock input[value="8"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/CPNLeCf.png"); -} - -.sheet-12clock input[value="9"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/t6YfeLl.png"); -} - -.sheet-12clock input[value="10"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/hNrZe47.png"); -} - -.sheet-12clock input[value="11"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/Ry683RN.png"); -} - -.sheet-12clock input[value="12"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/mQ1VaCe.png"); -} - -.sheet-clockprogress{ -margin-top: 10px; -} - -.sheet-recovery, .sheet-clock{ -background-color: #102536; -font-style: italic; -font-size: 80%; -line-height: 8px; -} - -.sheet-clock{ -width: 100%; -display: inline-block; -padding: 8px 50px 12px 8px; -margin-bottom: 8px; -} - -.sheet-clocks{ -margin-top: 26px; -} - -.sheet-recovery .sheet-bold{ -font-size: 81%; -letter-spacing: 1px; -font-style: normal; -font-weight: 600; -line-height: 119%; -padding-right: 3px; -} - - -/* TEXT INPUTS FOR TRAUMA AND CLOCKS */ - - - -input.sheet-text-input{ -height: 11px; -} - -input.sheet-text-input[type="checkbox"]{ -width: 52px; -margin-top: 1px; -} - -input.sheet-text-input[type="radio"]{ -width: 20px; -} - -input.sheet-text-input.sheet-longoption[type="radio"]{ -width: 64px; -} - -input.sheet-text-input + span{ -line-height: 0px; -font-weight: bold; -position: relative; -left: 2px; -} - -.sheet-traumata input.sheet-text-input + span{ -text-transform: uppercase; -font-size: 64%; -top: -3px; -} - -.sheet-clockprogress input.sheet-text-input + span{ -font-size: 90%; -} - -input.sheet-text-input.sheet-traumarow2 + span{ -top: -8px; -} - -input.sheet-text-input:hover + span{ -color: white; -} - -input.sheet-text-input:checked + span{ -color: #e34a3a; -text-shadow: 0 0 2px red ; -} - -input.sheet-text-input:checked:hover + span{ -color: #e34a3a; -text-shadow: 0 0 2px red; -} - -input.sheet-ship-text-input:checked + span{ -color: #81ebfb !important; -text-shadow: 0 0 2px white !important; -} - -input.sheet-ship-text-input:checked:hover + span{ -color: #81ebfb !important; -text-shadow: 0 0 2px white !important; -} - -input.sheet-text-input + span::after{ -content: "—"; -color: white; -padding: 0 2px; -} - -input.sheet-text-input.sheet-last + span::after{ -content: ""; -padding: 0; -} - - -/* TEETH */ - - - -input.sheet-stresstooth, input.sheet-xptooth, input.sheet-skiptooth, input.sheet-stresstooth + span, input.sheet-xptooth + span, input.sheet-skiptooth + span{ -height: 25px; -} -input.sheet-modtooth, input.sheet-modtooth + span, input.sheet-moddamagetooth, input.sheet-moddamagetooth + span { - height: 15px; -} - - -input.sheet-regulartooth, input.sheet-regulartooth + span{ -height: 14px; -} - -input.sheet-tooth{ -width: 12px; -} - -input.sheet-tooth + span{ -width: 8px; -margin-right: 1px; -display: inline-block; -vertical-align: top; -} - -input.sheet-regulartooth[type="radio"] + span:last-child{ -} - -input.sheet-tooth:nth-last-child(2){ -width: 7px; -} - -input.sheet-tooth:hover + span{ -filter: alpha(opacity=70); -opacity: 0.7; -} - -input.sheet-xptooth + span{ -height:25px; -width: 7px; -background-color: #81ebfb; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); -} - -input.sheet-xptooth:checked ~ input.sheet-xptooth + span{ -height:25px; -width: 7px; -background-color: #102536; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); -} -input.sheet-skiptooth + span{ -height:25px; -width: 7px; -background-color: #e34a3a; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); -} - -input.sheet-skiptooth:checked ~ input.sheet-skiptooth + span{ -height:25px; -width: 7px; -background-color: #102536; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); -} -.sheet-sysdamteeth { - padding-right:6px; -} -input.sheet-modtooth + span{ -height:14px; -width: 7px; -background-color: #81ebfb; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); -} - -input.sheet-modtooth:checked ~ input.sheet-modtooth + span{ -height:14px; -width: 7px; -background-color: #102536; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); -} - -input.sheet-moddamagetooth + span{ -height:14px; -width: 7px; -background-color: #e34a3a; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); -} - -input.sheet-moddamagetooth:checked ~ input.sheet-moddamagetooth + span{ -height:14px; -width: 7px; -background-color: #102536 !important; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); -} - -input.sheet-stresstooth[type="radio"] + span,input.sheet-stresstooth[type="checkbox"]:checked + span,input.sheet-holdtooth:checked + span{ -/* red tooth */; -height:25px; -width: 7px; -background-color: #81ebfb; -border:1px solid #white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); -} - -input.sheet-stresstooth[type="checkbox"] + span,input.sheet-stresstooth:checked ~ input.sheet-stresstooth[type="radio"] + span,input.sheet-holdtooth + span{ -/* white tooth */ -height:25px; -width: 7px; -background-color: #102536; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); -} - - - -input.sheet-regulartooth[type="radio"] + span{ -height:14px; -width: 7px; -background-color: #e34a3a; -border:1px solid #671315; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); -} - -input.sheet-regulartooth:checked ~ input.sheet-regulartooth[type="radio"] + span{ -height:13px; -width: 7px; -background-color: #102536; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); -} - -input.sheet-zero{ -width: 13px; -height: 13px; -} - -input.sheet-zero + span{ -width: 10px; -height: 13px; -margin-right: 3px; -display: inline-block; -vertical-align: top; -background-image: url(http://i.imgur.com/b7fMDSq.png); -} - -input.sheet-zero[type="radio"]:checked + span{ -display: none; -} - - -/* SPECIAL ABILITIES*/ - - - -.sheet-specialability { -padding-top: 5px; -padding-left: 4px; -} -.sheet-friend, .sheet-contact { -padding: 5px 0 4px 4px; -} -.sheet-specialability .sheet-abilityname { -display: inline-block; -vertical-align: top; -width: 25%; -color: white; -text-shadow: 0 0 2px #81ebfb; -min-height: 18px; -padding: 0 2px; -font-variant: small-caps; -font-weight: 800; -letter-spacing: 0px; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -} - -.sheet-specialability .sheet-abilitydesc{ -display: inline-block; -vertical-align: top; -width: 69%; -min-height: 30px; -color: white; -text-shadow: 0 0 2px #81ebfb; -font-size: 95%; -line-height: 122%; -} - - -/* HARM AND RECOVERY */ - - - -.sheet-harmrow, .sheet-harmheader{ -border-bottom: 1px solid #02579a; -} - -.sheet-recovery{ -width: 80%; -float: left; -padding: 8px; -} - -.sheet-harmrow, .sheet-harmrow div{ -height: 40px; -overflow: hidden; -} - -.sheet-harmrow div{ -float: left; -} - -.sheet-harmrow > div:first-child{ -background-color: transparent; -width: 4%; -color: white; -text-shadow: 0 0 2px #81ebfb; -letter-spacing: 0px; -font-weight: 800; -line-height: 100%; -padding: 11px 3px 3px; -} - -.sheet-harmrow > div:nth-child(2){ -width: 76%; -} - -.sheet-harmrow > div:last-child{ -background-color: transparent; -width: 20%; -color: white; -text-shadow: 0 0 2px #81ebfb; -text-align: center; -font-size: 80%; -letter-spacing: 1px; -font-weight: 800; -line-height: 119%; -padding: 8px; -} - -.sheet-harmrow > div:nth-child(2) > div:nth-child(2){ -border-left: 1px solid #02579a; -} - -.sheet-harmrow input[type="text"]{ -font-size: 72%; -padding: 15px 6px 6px; -color: #e34a3a; -text-shadow: 0 0 2px red !important; -text-transform:uppercase; -} - -.sheet-harm > div.sheet-harmrow:nth-child(3) > div:last-child{ -padding-top: 13px; -} - -.sheet-arrow-right{ -display: inline-block; -width: 0; -height: 0; -margin-left: 2px; -border-top: 4px solid transparent; -border-bottom: 4px solid transparent; -border-left: 4px solid black; -} - - -/* ARMOR */ - - - -.sheet-armor .sheet-label{ -float: left; -color: white; -text-shadow: 0 0 2px #81ebfb; -font-size: 88%; -font-weight: 800; -padding: 1px 0 0 1px; -width: calc(100% - 25px); -} -.sheet-armorholder -{ - margin-left:9px; -} -.sheet-armor .sheet-col00{ -margin-bottom: 4px; -clear:right; -} - -.sheet-armor .sheet-col00:last-child{ -float: right; -} -.sheet-shipsystemlabel -{ +.charsheet { + box-sizing: border-box; + position: absolute; + padding: 0 10px 0 0 !important; + font-family: "Helvetica Neue", Helvetica, "Trebuchet MS", Arial, sans-serif; + font-size: 13px; + left: 0; + margin-top: -11px; color: white; - font-size: 95%; text-shadow: 0 0 2px #81ebfb; +} +.sheet-flexwidth:not(:checked) + .sheet-container { + width: 882px; +} +.sheet-flexwidth:checked + .sheet-container { + min-width: 882px; + max-width: 1190px; +} +div { + box-sizing: border-box; +} +label { + margin: 0; + padding: 0; + color: inherit; + font-size: 1em; + width: auto; + display: flex; + font-weight: normal; +} +label input[type=checkbox], label input[type=radio] { + position: absolute; +} +input[type=text] { + font-family: inherit; + border: none; + color: inherit; + text-shadow: inherit; + background: none; + box-shadow: none; + width: 100%; + font-size: 1em; + transition: all 0.2s; + padding: 0; +} +textarea { + box-shadow: none; + box-sizing: border-box; + font-family: inherit; + border: none; + margin: 0; + padding: 0; + border-radius: 0; + transition: all 0.2s, height 0s; + background: transparent; +} +li, +li input[type=text], +li .sheet-auto-expand { + color: white; + text-shadow: 0 0 2px #81ebfb; + position: relative; +} +li::after { + background: #81ebfb; + transform: rotate(45deg); + content: ''; + display: block; + position: absolute; + left: 0; +} +ul { + list-style: none; + margin: 0; + box-sizing: border-box; +} +input[type=checkbox], input[type=radio] { + opacity: 0; + z-index: 1; + margin: 0; + padding: 0; + flex-shrink: 0; + position: absolute; + -moz-appearance: none; +} +input[type=checkbox] + span, input[type=radio] + span { + display: inline-block; + transition: all 0.2s; + flex-shrink: 0; +} +.sheet-hidden { + display: none !important; +} +.sheet-rep-block { + width: 100%; +} +.sheet-preload { + opacity: 0; + position: absolute; +} +.sheet-preload img { + width: 1px; + height: 1px; +} +.sheet-tab { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/background.png"); + padding: 5px 10px 15px; + display: flex; + align-items: flex-start; + flex-wrap: wrap; +} +.sheet-type-input:not([value="character"]) ~ .sheet-type-character, +.sheet-type-input:not([value="ship"]) ~ .sheet-type-ship, +.sheet-type-input:not([value="faction"]) ~ .sheet-type-faction { + display: none; +} + +/* TOP ROW */ +input.sheet-settings-checkbox { + width: 20px; + height: 20px; +} +input.sheet-settings-checkbox + span { + opacity: 0.3; + font-size: 1.2em; + font-family: pictos; +} +input.sheet-settings-checkbox:checked + span { + opacity: 1; +} +.sheet-settings-checkbox-holder { + margin-left: auto; + color: black; + text-shadow: none; +} +.sheet-topholder { + margin-left: 55%; + width: 45%; + padding-left: 5px; + margin-bottom: 5px; +} +input.sheet-type-selector { + width: 170px; + height: 20px; +} +.sheet-3waybox:not(:checked) + .sheet-3waybox { + display: none; +} +span.sheet-type-selector { + border: solid 1px black; + text-align: center; + background: #102536; + color: #81ebfb; + text-shadow: none !important; + width: 170px; + height: 20px; + font-size: .9em; + line-height: 20px; + text-transform: uppercase; + letter-spacing: 1px; + font-weight: 600; +} +input.sheet-type-selector:hover ~ span { + color: white; +} +input.sheet-type-selector[value="character"]:checked ~ span::before { + content: "Character Mode"; +} +input.sheet-type-selector[value="ship"]:checked ~ span::before { + content: "Ship Mode"; +} +input.sheet-type-selector[value="faction"]:checked ~ span::before { + content: "Faction Mode"; +} + +/* SETTINGS */ +.sheet-type-input[value="character"] ~ .sheet-settings > :not(.sheet-setting-character), +.sheet-type-input[value="ship"] ~ .sheet-settings > :not(.sheet-setting-ship), +.sheet-type-input[value="faction"] ~ .sheet-settings > :not(.sheet-setting-faction) { + display: none; +} +.sheet-settings { + position: absolute; + margin-left: calc(100% - 392px); + margin-top: 2px; + width: 380px; + border: 1px solid #81ebfb; + background-color: #102536; + font-size: .8em; + color: #81ebfb; + text-shadow: 0 0 1px white; + z-index: 100; + padding: 4px; + border-radius: 5px; +} +.sheet-settings > div { + padding: 3px; + border-bottom: 1px solid white; + display: flex; + align-items: center; +} +.sheet-version-text { + justify-content: center; + font-size: 0.9em; +} +.sheet-settings input.sheet-checkbox + span { + margin-right: 5px; +} +.sheet-settings input[type=number], +.sheet-settings input[type=text] { + border: 1px solid lightgray; + color: #81ebfb; + height: 18px; + background: transparent; + padding: 0 2px; +} +.sheet-settings input[type=number] { + width: 30px; + font-size: 1.1em; + margin: 0 3px; +} +.sheet-settings input[type=text] { + width: 55px; + margin-right: 3px; +} +.sheet-settings select { + width: 100px; + margin: 0 4px 0 0; + padding: 0; + height: 18px; + color: #81ebfb; + background: transparent; +} + +/* HIDING STUFF ON THE SHEET */ +.sheet-toothhider:not(:checked) + input.sheet-tooth, +.sheet-toothhider:not(:checked) + input.sheet-tooth + span { + display: none; +} +.sheet-xp-hider:not(:checked) + li { + display: none; +} +.sheet-hidediv:not(:checked) + div { + display: none; +} +/* USEFUL GENERAL LAYOUT*/ +.sheet-blackheader { + font-size: .8em; + font-weight: 600; + height: 16px; + letter-spacing: 1px; + line-height: 16px; + padding-left: 5px; + background-color: #102536; +} +.sheet-specialheader, input.sheet-specialheader { + background-color: #102536; + line-height: 20px; + font-size: .8em; + letter-spacing: 1px; + padding-left: 5px; + font-weight: 600; +} +.sheet-plainheader { + width: 100%; + border-top: 2px solid #02579a; + font-size: .9em; font-weight: 800; - margin-right:0 !important; - text-transform:uppercase; - overflow: hidden; - text-overflow: ellipsis; + line-height: 22px; } -.sheet-armor .sheet-attribute-title -{ - width:100%; - margin-bottom:7px; - padding-right:3px; +.sheet-def-margin { + margin-top: 15px; } - -.sheet-armor-tick-box{ -float: right; -width: 50px; -text-align: right; -padding-right: 1px; -clear:left; +.sheet-blackborder { + border-top: 3px solid #102536; } - -/* COIN */ - - - -.sheet-coin-and-stash{ -margin-top: 49px; +/* COLUMN LAYOUT */ +.sheet-flex { + display: flex; } - -.sheet-coinrow{ -font-size: 73%; -height: 17px; -font-weight: 800; +.sheet-flex-center { + display: flex; + align-items: center; } - -.sheet-coinrow > div:first-child{ -border-bottom: 1px solid #8c8c8c; -border-right: 1px solid #8c8c8c; -color: white; -text-shadow: 0 0 2px #81ebfb; +.sheet-flex-centerall { + display: flex; + align-items: center; + justify-content: center; } - -.sheet-coinrow div{ -float: left; +.sheet-flex-layout { + display: flex; + align-items: flex-start; } - -.sheet-coinrow > div:last-child{ -border-top: 1px solid #8c8c8c; -color: white; -text-shadow: 0 0 2px #81ebfb; -padding-left: 3px; +.sheet-flex-wrap { + display: flex; + align-items: flex-start; + flex-wrap: wrap; + align-content: flex-start; } - -.sheet-coin div:last-child{ -float: right; -width: 54px; +.sheet-col18 { + width: 18%; } - -.sheet-coin div:nth-child(2){ -padding-left: 2px; +.sheet-col24b { + width: 24.25%; + margin-right: 1%; } - - -/* STASH */ - - - -.sheet-stash{ -margin-top: 5px; -padding-left: 5px; -line-height: 14px; +.sheet-col24b:last-child { + margin-right: 0; } - -.sheet-stashzeroholder{ -position: absolute; -margin: 60px 0 0 -8px; +.sheet-col30 { + width: 30%; } - - -/* CREW COIN */ - - - -.sheet-crewcoin{ -height: 60px; +.sheet-col50 { + width: 50%; } - -.sheet-crewcoin > div:nth-child(3){ -margin-top: 2px; -padding-left: 3px; -width: 110%; +.sheet-col52b { + width: 52%; + margin-left: 3%; } - -.sheet-crewcoin > div:last-child{ -font-size: 72%; -margin-top: -5px; -padding-left: 3px; +.sheet-col55 { + width: 55%; } - -.sheet-crewcoinbar{ -display: inline-block; -border-left: 1px solid #c6c7c9; -height: 15px; -width: 1px; -margin: 0 5px 0 3px; +.sheet-col45, +.sheet-col50a { + width: 45%; } - -.sheet-crewcoin input.sheet-radiobox:checked ~ input.sheet-radiobox.sheet-vaultcoin + span{ -border: 1px solid #c6c7c9; +.sheet-col50b { + width: 52%; } - -.sheet-crewcoin input.sheet-radiobox + span{ -margin: 0 3px 2px 0; +.sheet-col68 { + width: 68%; } - -.sheet-crewcoin input.sheet-radiobox{ -margin: 0 -12px 8px 0; +.sheet-col70 { + width: 70%; } - - -/* LEFT-FILLED RADIO BOXES */ - - - -input.sheet-radiobox{ -width: 12px; -height: 12px; -margin: 0 -12px 3px 0; +.sheet-col82 { + width: 82%; } - -input.sheet-radiobox + span{ -width: 9px; -height: 9px; -margin: 0 2px 0 0; -display: inline-block; +.sheet-col97 { + margin-left: 1.5%; + width: 97%; } - -input.sheet-radiobox:hover + span{ -filter: alpha(opacity=70); -opacity: 0.7; +.sheet-col100 { + width: 100%; } - -.sheet-coin input.sheet-radiobox:checked ~ input.sheet-radiobox + span,.sheet-crewcoin input.sheet-radiobox:checked ~ input.sheet-radiobox + span{ -background-color: #102536; -border: 1px solid white; +.sheet-col50a, +.sheet-col50b { + margin: 5px 0 0 1.5%; } - -.sheet-coin input.sheet-radiobox + span,.sheet-crewcoin input.sheet-radiobox + span{ -background-color: #81ebfb; -border: 1px solid white; -} - -.sheet-stash input.sheet-radiobox:checked ~ input.sheet-radiobox + span{ -background-color: #102536; -border: 1px solid white; -} - -.sheet-stash input.sheet-radiobox + span{ -background-color: #81ebfb; -border: 1px solid #102536; -} - -.sheet-stash input.sheet-radiobox.sheet-endbox{ -margin-left: 5px; -width: 13px; -height: 13px; -} - -.sheet-stash input.sheet-radiobox.sheet-endbox + span{ -width: 10px; -height: 10px; -border: 1px solid white !important; -} -input.sheet-debtbox{ -width: 12px; -height: 12px; -margin: 0 -12px 3px 0; -} - -input.sheet-debtbox + span{ -width: 9px; -height: 9px; -margin: 0 2px 0 0; -display: inline-block; -} - -input.sheet-debtbox:hover + span{ -filter: alpha(opacity=70); -opacity: 0.7; -} - -.sheet-coin input.sheet-debtbox:checked ~ input.sheet-debtbox + span,.sheet-crewcoin input.sheet-debtbox:checked ~ input.sheet-debtbox + span{ -background-color: #102536; -border: 1px solid white; -} - -.sheet-coin input.sheet-debtbox + span,.sheet-crewcoin input.sheet-debtbox + span{ -background-color: #e34a3a; -border: 1px solid white; -} - - -/* BONUS DIE SECTION */ - -.sheet-bonusdie{ -padding: 0 5px; -color: #81ebfb; -text-shadow: 0 0 2px white; -} -.sheet-bonusdie .sheet-col100{ - margin-bottom:5px; -} - -.sheet-bonusdie .sheet-label{ -font-size: 88%; -font-weight: 800; -padding: 2px 0; -} - -.sheet-bonusdie > div:last-child{ -height: 100%; -} -.sheet-bonuswrapper -{ - height:100%; -} -.sheet-bonusdie .sheet-bonusdieplus{ -width: 10%; -float: left; -background-color: #102536; -color: white; -text-shadow: 0 0 2px #81ebfb; -font-weight: 800; -height:100%; -} - -.sheet-bonusdie .sheet-bonusdietext{ -background-color: transparent; -width: 90%; -float: left; -padding: 5px; -font-size: 80%; -line-height: 122%; -} -.sheet-pushplus{ -box-sizing:border-box; - width:10%; - display: inline-block; - padding: 15px 4px 15px 4px; - font-weight: 800; - vertical-align:center; -} -.sheet-bonusdie .sheet-bonusdietext .sheet-pushtext{ - height:49px !important; - background-color: transparent; -width: 90%; -float: left; -padding: 5px; -font-size: 80%; -line-height: 122%; -} -.sheet-assistplus{ -box-sizing:border-box; - width:10%; - display: inline-block; - padding: 9px 4px 8px 4px; - font-weight: 800; - vertical-align:center; -} -.sheet-bonusdie .sheet-bonusdietext .sheet-assisttext{ - height:33px !important; - background-color: #102536; -width: 90%; -float: left; -padding: 5px; -font-size: 80%; -line-height: 122%; -} -.sheet-gambitplus{ -box-sizing:border-box; - width:10%; - display: inline-block; - padding: 3px 4px 2px 4px; - font-weight: 800; - vertical-align:center; -} -.sheet-bonusdie .sheet-bonusdietext .sheet-gambittext{ - height:22px !important; - background-color: #102536; -width: 90%; -float: left; -padding: 5px; -font-size: 80%; -line-height: 122%; -} -.sheet-gambitexpoplus{ - box-sizing:border-box; - width:10%; - background-color:#102536; - color:white; - display: inline-block; - padding: 34px 4px 33px 4px; - height: 82px; - font-weight: 800; - vertical-align:center; -} -.sheet-bonusdie .sheet-bonusdietext .sheet-gambitexpotext{ - height: 100%; !important - background-color: transparent; -width: 90%; -float: left; -padding: 5px; -font-size: 80%; -line-height: 122%; -} -/* REPEATING SECTION CONTROLS */ - - - -button.repcontrol_edit, button.repcontrol_add{ -padding: 6px; -background-image: none; -background-color: transparent; -color: #81ebfb; -text-shadow: 0 0 2px white; -border-radius: 0; -border-color: #81ebfb; -transition: all 0.2s; -margin-top:5px; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -font-variant: small-cap; -font-weight: 800; -} - -button.repcontrol_edit:hover, button.repcontrol_add:hover{ -color: white; -text-shadow: 0 0 2px white; -border-color: white; -background-color: transparent; -} - -.sheet-white-repcontrol button.repcontrol_edit, .sheet-white-repcontrol button.repcontrol_add{ -font-weight: 600; -background-color: transparent; -margin-top: 12px; -font-size: 91%; -font-family: sans-serif; -padding: 4px; -} - -.itemcontrol{ -z-index: 20; -} - - -/* STRESS, REP, et cetera */ - - - -.sheet-stress > div, .sheet-crewcoin > div:first-child > div{ -float: left; -} - - -.sheet-stress{ -height: 25px; -} - -.sheet-stress1{ -width: 53px; -} - -.sheet-stress2{ -width: calc(100% - 330px); -} - -.sheet-stress3{ -width: 68px; -} - -.sheet-stress4{ -width: 209px; -padding-top: 1px; -} - -.sheet-stress4 div{ -width: 110%; -} - -.sheet-traumaholder, .sheet-wantedholder{ -height: 12px; -display: block; -float: right; -text-align: right; -width: 100%; -padding-right:2px;} - - -.sheet-crewcoin1{ -width: 60px; -} - -.sheet-crewcoin2{ -width: calc(100% - 60px); -} - -.sheet-zeroholder{ -position: absolute; -} - -.sheet-stress1 .sheet-zeroholder{ -margin: -2px 0 0 35px; -} - -.sheet-stress3 .sheet-zeroholder{ -margin-left: 0; -} - -.sheet-coin .sheet-zeroholder{ -margin: 0 0 0 27px; -} -.sheet-crewcoin .sheet-zeroholder{ -margin: 19px 0 0 -10px; -} - -.sheet-stress2 input.sheet-tooth + span{ -margin-right: 1px; -} - -.sheet-stress2 input[name="attr_setting_extra_stress1"]:checked ~ input.sheet-tooth + span{ -margin-right: 1px; -} - -.sheet-stress2 input[name="attr_setting_extra_stress1"]:checked + input[name="attr_setting_extra_stress2"]:checked ~ input.sheet-tooth + span{ -margin-right: 1px; -} - - -/* NOTES */ - - - -textarea.sheet-notes{ -margin-top: 20px; -margin-left: 10px; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; - color: #81ebfb; - text-shadow: 0 0 2px white; - box-shadow: 0 0 2px white; - background-color: #102536; -font-size: 155%; -width: 95%; -resize: vertical; -line-height: 137%; -height: 378px; -} - - -/* LOAD CHECKBOXES */ - - - -.sheet-loadboxholder{ -transform: rotate(45deg); -display: inline-block; -margin-left: 6px; -width: 7px; -height: 7px; -} - -input.sheet-loadbox[type="checkbox"]{ -width: 12px; -height: 12px; -} - -input.sheet-loadbox[type="checkbox"] + span{ -display: inline-block; -border: 1px solid #81ebfb; -width: 8px; -height: 8px; -background-color: #102536; -} - -input.sheet-loadbox[type="checkbox"]:checked + span{ -background-color: #81ebfb; -} - -input.sheet-loadbox[type="checkbox"]:hover + span{ -filter: alpha(opacity=70); -opacity: 0.7; -} - -/* Gambit Boxes */ -.sheet-gambitcheckholder{ -display: inline-block; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -text-transform: lowercase; -font-style: italic; -font-size: 104%; -font-weight: 500; -} - -.sheet-gambitcheckholder .sheet-bold{ -font-size: 105%; -margin-left: -2px; -} -.sheet-ship-gambits input.sheet-radiobox{ -transform: rotate(45deg) !important; -display: inline-block; - -} - - - -/* ROLL BUTTONS */ - - - -button[type=roll]{ -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -background: transparent; -box-shadow: none; -} - -button[type=roll]:before{ -content: "" !important; -} - -button[type=roll].sheet-rollbutton{ -text-transform: uppercase; -border: none; -margin: 0; -padding: 0; -font-weight: 800; -font-size: 92%; -line-height: 9px; -} - -button[type=roll].sheet-crewbutton{ -font-size: inherit; -letter-spacing: inherit; -color: inherit; -text-shadow: inherit; -} - -button[type=roll].sheet-attributebutton{ -font-size: 98%; -line-height: 9px; -color: white; -text-shadow: 0 0 2px #81ebfb; -} - -button[type=roll].sheet-actionbutton{ -font-size: 95%; -letter-spacing: 1px; -float: right; -color: #81ebfb; -text-shadow: 0 0 1px white !important; -margin-top: 3px; -text-align: left; -width: 86px; -} - -button[type=roll].sheet-vicebutton, button[type=roll].sheet-fortunebutton { -color: #81ebfb; -border-color: #81ebfb; -border-radius: 0; -transition: all 0.2s; -padding: 4px; -font-size: 97%; -font-weight: 600; -} - -button[type=roll].sheet-vicebutton{ -float: right; -margin: 5px 3px -5px 0; -line-height: 13px; -} - -button[type=roll].sheet-fortunebutton{ -width: 100%; -float: left; -height: 38px; -margin: 10px 3px 0 0; -} - -button[type=roll].sheet-rollbutton:hover{ -color: white; -} - -button[type=roll].sheet-vicebutton:hover, button[type=roll].sheet-fortunebutton:hover{ -color: white; -border-color: white; -} - - -/* CHECKBOXES */ - - - -input.sheet-checkbox{ -height: 12px; -width: 12px; -} - -input.sheet-checkbox + span{ -display: inline-block; -width: 10px; -height: 10px; -border: 1px solid white; -margin: 0 2px 0 0; -} - -input.sheet-checkbox:hover + span{ -opacity: 0.7; -} - -input.sheet-checkbox.sheet-squarebox{ -margin-top: 3px; -} - -input.sheet-checkbox.sheet-squarebox + span{ -background: transparent; -vertical-align: middle; -margin-left: 1px; -} - -input.sheet-checkbox + span:last-child{ -margin-right: 0px !important; -} - -input.sheet-checkbox:checked + span{ -background-color: #81ebfb; -} - -/* Change text colour when boxes are checked*/ - -.sheet-specialability input:checked ~ .sheet-abilityname,.sheet-specialability input:checked ~ .sheet-abilitydesc,.sheet-item input.sheet-checkbox:checked ~ input[type=text],.sheet-item.sheet-checkbox input:checked ~ textarea,input.sheet-friendup:checked ~ .sheet-auto-expand{ -color: #81ebfb; -text-shadow: 0 0 2px white !important; -} - -input.sheet-frienddown:checked ~ .sheet-auto-expand{ -color: #e34a3a; -text-shadow: 0 0 2px black !important; -} - -.sheet-contact input.sheet-checkbox:checked ~ .sheet-auto-expand{ -font-weight: 800; -} - - -/* specific adjustments */ - -.sheet-actions input.sheet-checkbox{ -width: 20px; -height: 20px; -} - -.sheet-actions input.sheet-checkbox.sheet-circlebox + span{ -display: inline-block; -width: 0; -height: 0; -border-width: 5px 0 5px 10px; -border-style: solid; -border-color: transparent transparent transparent #102536; -background-color: transparent; -} -.sheet-actions input.sheet-checkbox.sheet-circlebox:checked + span{ -border-color: transparent transparent transparent #81ebfb; -filter:drop-shadow(0 0 2px white); -} -.sheet-specialability input.sheet-checkbox.sheet-circlebox + span{ -background: white; -vertical-align: top; -display: inline-block; -width: 0; -height: 0; -margin-top:4px !important; -border-radius:0px !important; -border-width: 5px 0 5px 10px; -border-style: solid; -border-color: transparent transparent transparent white; -background-color: transparent!important; -} -.sheet-specialability input.sheet-checkbox.sheet-circlebox { -margin-top: 2px; -} -.sheet-specialability input.sheet-checkbox.sheet-circlebox:checked + span{ -border-color: transparent transparent transparent #81ebfb; -filter:drop-shadow(0 0 2px white); -} - -/* Friend triangles */ - - - -input.sheet-checkbox.sheet-friendup{ -margin-top: 3px; -} - -input.sheet-checkbox.sheet-frienddown{ -margin-top: 10px; -} - -.sheet-friend input.sheet-checkbox + span,.sheet-contact input.sheet-checkbox + span{ -width: 0; -height: 0; -background-color: #102536 !important; -} - -.sheet-friend input.sheet-frienddown + span{ -border-width: 10px 5px 0 5px; -margin: 0 0 -2px 3px; -border-color: #ffffff transparent transparent transparent; -} - -.sheet-friend input.sheet-friendup + span{ -border-width: 0 5px 10px 5px; -margin-bottom: 5px; -border-color: transparent transparent #ffffff transparent; -} - -.sheet-friend input.sheet-frienddown:checked + span{ -border-color: #e34a4a transparent transparent transparent; -} - -.sheet-friend input.sheet-friendup:checked + span{ -border-color: transparent transparent #81ebfb transparent; -} - -.sheet-contact input.sheet-checkbox{ -margin-top: 3px; -} - -.sheet-contact input.sheet-checkbox + span{ -border-width: 5px 0 5px 10px; -margin-top: 3px; -border-color: transparent transparent transparent #ffffff; -} - -.sheet-contact input.sheet-checkbox:checked + span{ -border-color: transparent transparent transparent #81ebfb; -} - - -/* ACTION RATINGS */ - - -.sheet-attribute, .sheet-cohort{ -margin-bottom: 14px; -} - -.sheet-attribute-title, .sheet-cohort-title{ -float: left; -height: 21px; -background-color: #102536; -padding-left: 7px; -} - -.sheet-attribute-title div:first-child{ -width: 63px; -float: left; -position: absolute; -} - -.sheet-attribute-xp-box{ -float: right; -width: 112px; -text-align: right; -padding-right: 7px; -} - -.sheet-actions{ -padding-left: 2px; -} - -.sheet-action{ -width: 100%; -height: 22px; -} - -.sheet-action:first-child, .sheet-action:first-child > div:first-child{ -height: 34px; -} - -.sheet-action:first-child > div{ -padding-top: 12px; -} - -.sheet-action:first-child button[type=roll].sheet-actionbutton{ -margin-top: 15px; -} - -.sheet-action > div{ -margin: 0px 8px 0px 0px; -width: 15px; -float: left; -} - -.sheet-action > div:first-child{ -border-right: 1px solid #81ebfb; -height: 22px; -width: 17px; -margin-right: 6px; -} - -.sheet-action > div:nth-last-child(2){ -margin-right: 0px; -} - - -/* SHIP SYSTEMS */ - -.sheet-ship -{ - /* background-image:url("http://i.imgur.com/BKn5HAh.png"); - background-position:center; - background-repeat:no-repeat; */ -} - -.sheet-ship-toprow { - margin-bottom:15px; -} -.sheet-ship-contacts { -margin-top: 5px; - } -.sheet-ship-size { - margin-right: 0px !important; -} -.sheet-ship-system { -} - -.sheet-ship-expo-cred { - margin:0 15px 0 15px; -} - -.sheet-module-tick-box{ -float: right; -text-align: right; -padding-right: 3px; -clear:left !important; -} -.sheet-modulelist -{ - background:transparent; - margin-top:15px; -} - -.sheet-ship-upkeep-skips { - margin:0 15px 0 15px; - height:100% !important; -} -.sheet-ship-upkeepexpo input[type=text] { - color:white !important; -} -.sheet-ship-gambits { - float:right; - margin-right:10px; -} -.sheet-ship-gambitexpo { - background:transparent !important; - text-align:center !important; - width:100% !important; - -} -.sheet-ship-gambitexpo .sheet-blurb { - color:white; - font-style: italic; - line-height: 14px; - white-space: pre-wrap; - padding: 0 5px; - font-size: 80%; -} -.sheet-ship-gambitexpo .sheet-gambits { - padding-top: 5px; - height: 30px; -} - -.sheet-ship-upkeepexpo { - text-align:center !important; - width:100% !important; -} -.sheet-ship-upkeepexpo span { - color:white; - font-style: italic; - font-size: 80%; - text-align:center !important; - width:100% !important; -} - -/* FACTIONS PAGE */ -.sheet-systems -{ - margin-bottom:30px; -} -.sheet-type-faction .repcontainer.ui-sortable.editmode + .repcontrol -{ -margin-bottom: 55px; -} -.sheet-type-faction .sheet-stress3 .sheet-blackheader { -padding-left: 10px; -} -.sheet-factiontitle -{ -margin-bottom: 10px; -} -.sheet-factiontitle input[type=text] -{ -font-size: 200%; -font-weight: 600; -width: 60%; -color: #81ebfb; -} -.sheet-factions-header -{ -width: 100%;height: 24px; -background: #102536; -padding: 5px 0; -} -.sheet-factions-header input[type=text] -{ -font-weight: 600; -padding-left: 3px; -color: white; -} -.sheet-factions-header span -{ -font-size: 50%; -display: inline-block; -text-align: center; -vertical-align: middle; -} -input.sheet-expand -{ -width: 8px; -margin-top: 7px; -margin-left: -7px; -height: 8px; -} -input.sheet-expand + span::before -{ -margin-top: 3px; -margin-left: -7px; -position: absolute; -content: "▶"; -font-size: 8px; -width: 12px; -height: 12px; -} -input.sheet-expand:checked + span::before -{ -content: "▼"; -} -.sheet-faction -{ -border-bottom: 1px solid #02579a; -} -.sheet-faction textarea -{ -display: none; -border-top: 1px solid #02579a; -border-radius: 0; -resize: vertical; -font-size: 90%; -height: 40px; -color: white; -} -.sheet-systems textarea -{ - width:50%; -display: none; -resize: vertical; -font-size: 90%; -height: 40px; -color: white; -} -.sheet-faction input.sheet-expand:checked ~ textarea, .sheet-systems input.sheet-expand:checked ~ textarea -{ -display: block; -} -.sheet-faction input[type=number] -{ -border-right: 1px solid #02579a !important; -border-left:none; -border-top:none; -border-bottom:none; -border-radius:0 !important; -background: transparent; -padding: 2px 1px; -font-size: 90%; -color: #81ebfb; -margin:0; -} -.sheet-faction input[type=text] -{ -border-right: 1px solid #02579a; -border-radius: 0; -font-size: 90%; -padding: 2px 1px; -color: #81ebfb; -} - -/* Column widths */ - -.sheet-faction input[type=text]:nth-child(3),.sheet-factions-header input[type=text] -{ -width: 60%; -} -.sheet-faction input[type=text]:nth-child(4),.sheet-factions-header span:nth-child(2) -{ -width: 10%;text-align: center; -} -.sheet-faction input[type=number]:nth-child(5),.sheet-factions-header span:nth-child(3) -{ -width: 15%;text-align: center; - -} -.sheet-faction input[type=number],.sheet-factions-header span:nth-child(4) -{ -width: 15%;text-align: center; -} - -/* War blurb */ - -.sheet-warblurb -{ -font-size: 90%; -color:white; -} - -.sheet-warblurb .sheet-label -{ -font-size: 120%; -color: white; -font-weight: 600; -background-color:#102536; -width:100%; -} -.sheet-warblurb li -{ -margin-bottom: .5em;padding-left: 1em; -} - -/* Generate button */ - -div.sheet-faction-generatebutton -{ - margin-top:5px; -float: right; -text-align: right; -} -.sheet-faction-generatebutton input -{ -width: 105px; -height: 16px; -} -.sheet-faction-generatebutton input + span -{ -padding: 3px; -color: #81ebfb; -border: 1px solid #81ebfb; -} -.sheet-faction-generatebutton input:hover + span -{ -color: white; -border-color: white; -} -input.sheet-generatebutton -{ -width: 110px; -height: 18px; -} -input.sheet-generatebutton + span -{ -padding: 3px; -color: #81ebfb; -margin: 0 4px; -font-size: 80%; -border: 1px solid #81ebfb; -} -input.sheet-generatebutton:hover + span -{ -color: white; -border-color: white; -} - -/* Flexwidth */ - -.sheet-container -{ -position: relative;width: 860px; -} -input:checked + .sheet-container -{ -min-width: 860px;width: initial; -} - -/* Auto-expand */ +/* AUTO-EXPAND */ .sheet-auto-expand { position: relative; cursor: text; @@ -2716,7 +370,6 @@ min-width: 860px;width: initial; .sheet-auto-expand textarea { position: absolute; overflow: hidden; - box-sizing: border-box; z-index: 1; top: 0; left: 0; @@ -2729,306 +382,1727 @@ min-width: 860px;width: initial; text-transform: inherit; letter-spacing: inherit; text-align: inherit; + text-shadow: inherit; +} + +/* FONT STYLES */ +.sheet-label, +input.sheet-label, +textarea.sheet-label { + text-transform: uppercase; +} +.sheet-smallcaps { + text-transform: uppercase; + font-weight: 800; +} +.sheet-bold { + font-weight: 800; +} +.sheet-italic { + font-style: italic; +} + +/* FRIENDS/CONTACTS */ +.sheet-friend, .sheet-contact { + padding: 5px 0 4px 4px; +} +.sheet-friends { + margin-top: 10px; +} +.sheet-contact .sheet-auto-expand, +.sheet-friend .sheet-auto-expand { + font-size: .95em; + min-height: 18px; + padding: 0 0 3px 3px; + width: 0; + flex-grow: 1; +} + +/* INFO BOXES */ +.sheet-gatherinfo ul { + padding: 0; +} +.sheet-gatherinfo li { + margin-bottom: 4px; + font-style: italic; + padding-left: 8px; + font-size: .85em; + line-height: 15px; +} +.sheet-gatherinfo li input[type=text], +.sheet-gatherinfo li .sheet-auto-expand { + width: 100%; + font-style: italic; + padding-left: 3px; +} +.sheet-gatherinfo li::after { + height: 4px; + width: 4px; + top: .25em; + margin-top: 4px; +} +.sheet-teamworkbox { + padding: 3px 5px; + margin-bottom: 5px; + font-size: .9em; + line-height: 1; +} +.sheet-planningdesc { + font-size: .9em; + line-height: 127%; + margin-bottom: 5px; +} + +/* ITEMS/UPGRADES */ +.sheet-itemholder > div { + padding: 4px; +} +.sheet-item { + width: 100%; + display: flex; +} +.sheet-item.sheet-itemshort { + width: 50%; +} +.sheet-item .sheet-itemname { + width: 0; + flex-grow: 1; + color: inherit; + text-shadow: inherit; + padding-left: 2px; + min-height: 18px; + line-height: 18px; + font-size: .85em; +} +.sheet-itembold .sheet-itemname, +.sheet-input-bold:checked ~ .sheet-itemname { + font-weight: 700; +} +.sheet-itemitalic .sheet-itemname, +.sheet-numboxes[value="0"] ~ .sheet-itemname { + font-style: italic; +} +.sheet-item span.sheet-label { + font-weight: bold; + font-size: .8em; + letter-spacing: 1px; +} +.sheet-item.sheet-upgradecaption { + margin-top: 5px; +} +.sheet-floatingbar { + width: 3px; + height: 2px; + margin: 8px 0 0 -3px; + background: white; +} +.sheet-item .sheet-checkbox, +.sheet-item .sheet-checkbox + span { + margin-top: 3px; +} +.sheet-numboxes[value="0"] ~ .sheet-boxesgeq2, +.sheet-numboxes[value="1"] ~ .sheet-boxesgeq2, +.sheet-numboxes:not([value="3"]) ~ .sheet-boxesgeq3 { + display: none; +} +.sheet-itemholder .sheet-boxes-chosen:checked + div, +.sheet-itemholder .sheet-boxes-chosen:not(:checked) + div ~ div { + display: none; +} +.sheet-numboxes-chooser { + font-size: .9em; +} +.sheet-numboxes-chooser input[type=number] { + margin-left: auto; + height: 18px; + padding: 0; + color: white; + text-align: right; + width: 2.5em; + border: 1px solid white; + background: transparent; +} +.sheet-numboxes-chooser label { + margin-left: auto; + cursor: pointer; +} +.sheet-numboxes-chooser label input + span { + border: 1px solid; + padding: 2px; + line-height: 12px; +} +.sheet-numboxes-chooser input:checked + span { + color: #81ebfb; + text-shadow: 0 0 1px #fff; +} + +/* LOGO */ +.sheet-scumlogo { + height: 50px; + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/logo.png"); + background-size: 95% auto; + background-repeat: no-repeat; +} + +/* LOAD */ +.sheet-loadheader { + background-color: #102536; + height: 20px; + line-height: 20px; + justify-content: space-between; + padding: 0 5px; + font-size: .75em; +} +.sheet-loadheader .sheet-label { + font-weight: 800; + letter-spacing: 1px; +} +.sheet-load { + margin-bottom: 5px; +} +.sheet-load input.sheet-checkbox + span { + transform: rotate(45deg); + border-color: #81ebfb; + width: 8px; + height: 8px; + margin: 0; +} +.sheet-loadheader .sheet-italic { + margin-left: 5px; +} +.sheet-loadcheckholder { + font-style: italic; + font-size: 1.1em; +} +.sheet-loadnumber { + font-style: normal; + font-weight: 800; + font-size: 1.1em; + padding-left: 4px; + padding-right: 2px; +} + +/* ADVANCEMENT BOX*/ +.sheet-advancement { + margin-top: 10px; +} +.sheet-advancement-header .sheet-label { + letter-spacing: 2px; +} +.sheet-advancement-header .sheet-label:first-child { + margin-right: auto; +} +.sheet-advancement-xpholder { + min-width: 120px; + text-align: right; + padding: 0 3px 0 5px; +} +ul.sheet-advancement-desc { + padding: 15px 10px 4px; +} +.sheet-advancement-desc li, +.sheet-advancement-desc input[type=text] { + font-size: .95em; + line-height: 1.3; + font-style: italic; +} +.sheet-advancement-desc input[type=text] { + font: inherit; + width: 100%; +} +.sheet-advancement-desc li { + margin-bottom: 1em; + padding-left: 1em; +} +.sheet-advancement-desc li::after { + height: .4em; + width: .4em; + top: .25em; +} +.sheet-advancement-desc li.sheet-nondot { + padding-left: 0; + font-style: normal; +} +.sheet-advancement-desc li.sheet-nondot::after { + display: none; +} + +/* PLAYBOOK */ +.sheet-playbook { + padding-left: 5px; + position: relative; + height: 50px; +} +.sheet-type-character .sheet-playbook { + width: 45%; +} +.sheet-type-ship .sheet-playbook { + width: 70%; +} +input.sheet-playbook-title { + height: 50px; + width: 58%; + margin-right: 2%; + font-size: 2.7em; + color: #81ebfb; + text-shadow: 0 0 2px white; + padding: 0 0 0 5px; + font-weight: 200; +} +.sheet-playbook-desc { + height: 50px; + width: 40%; + padding-top: 5px; + font-size: .8em; + font-weight: 800; + letter-spacing: 1px; + color: #81ebfb; + text-shadow: 0 0 2px white; + resize: none; + line-height: 15px; + overflow: hidden; +} +.sheet-reminder { + position: absolute; + border: 1px solid #81ebfb; + background: #102536; + top: 48px; + z-index: 3; + border-radius: 5px; + width: 267px; + font-size: .9em; + line-height: 1.4; + text-align: center; + padding: 5px; +} + +/* HEADER */ +.sheet-header { + flex-wrap: wrap; + align-items: flex-end; +} +.sheet-header input[type=text], .sheet-header .sheet-auto-expand { + width: 100%; + border-bottom: 1px solid #02579a; + border-radius: 0; + min-height: 22px; + padding: 3px 0 0; + margin: 3px 0 0; + color: #81ebfb; + text-shadow: 0 0 2px white; +} +.sheet-header .sheet-col55 { + padding-right: 2.5%; +} +.sheet-header input[type=hidden][value=""] + div > .sheet-title::after { + content: ": "; +} +.sheet-header input[type=hidden]:not([value=""]) + div > .sheet-info { + display: none; +} +.sheet-header .sheet-text { + text-align: justify; + font-size: .7em; +} +.sheet-header .sheet-title { + font-weight: bold; + letter-spacing: 1px; +} + +/* CLOCKS */ +.sheet-clock input.sheet-label { + color: white; + text-shadow: 0 0 2px #81ebfb; + font-size: 1.1em; + letter-spacing: 1px; + font-weight: 600; + line-height: 1.2; +} +.sheet-clockpicture { + position: absolute; + margin-top: -38px; + z-index: 1; + height: 44px; + transition: all 0.2s; + width: 44px; +} +.sheet-recovery .sheet-clockpicture { + margin-left: 29%; +} +.sheet-clock .sheet-clockpicture { + margin-left: 85%; +} +.sheet-4clock, +.sheet-6clock, +.sheet-recoveryclock, +.sheet-8clock, +.sheet-12clock { + display: none; + margin-top: 10px; +} +input[value="4"]:checked ~ .sheet-4clock, +input[value="6"]:checked ~ .sheet-6clock, +input[value="8"]:checked ~ .sheet-8clock, +input[value="12"]:checked ~ .sheet-12clock, +.sheet-recovery .sheet-recoveryclock { + display: block; +} +/* RECOVERY CLOCK*/ +.sheet-recoveryclock input[value="0"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clockheal-0.png"); +} +.sheet-recoveryclock input[value="1"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clockheal-1.png"); +} +.sheet-recoveryclock input[value="2"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clockheal-2.png"); +} +.sheet-recoveryclock input[value="3"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clockheal-3.png"); +} +.sheet-recoveryclock input[value="4"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clockheal-4.png"); +} +.sheet-recoveryclock input[value="5"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clockheal-5.png"); +} +.sheet-recoveryclock input[value="6"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clockheal-6.png"); + background-repeat: no-repeat !important; +} + +/* PROGRESS CLOCKS */ +.sheet-8clock input[value="0"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-0.png"); +} +.sheet-8clock input[value="1"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-1.png"); +} +.sheet-8clock input[value="2"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-2.png"); +} +.sheet-8clock input[value="3"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-3.png"); +} +.sheet-8clock input[value="4"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-4.png"); +} +.sheet-8clock input[value="5"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-5.png"); +} +.sheet-8clock input[value="6"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-6.png"); +} +.sheet-8clock input[value="7"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-7.png"); +} +.sheet-8clock input[value="8"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-8.png"); +} +.sheet-4clock input[value="0"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock4-0.png"); +} +.sheet-4clock input[value="1"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock4-1.png"); +} +.sheet-4clock input[value="2"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock4-2.png"); +} +.sheet-4clock input[value="3"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock4-3.png"); +} +.sheet-4clock input[value="4"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock4-4.png"); +} +.sheet-6clock input[value="0"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock6-0.png"); +} +.sheet-6clock input[value="1"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock6-1.png"); +} +.sheet-6clock input[value="2"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock6-2.png"); +} +.sheet-6clock input[value="3"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock6-3.png"); +} +.sheet-6clock input[value="4"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock6-4.png"); +} +.sheet-6clock input[value="5"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock6-5.png"); +} +.sheet-6clock input[value="6"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock6-6.png"); +} +.sheet-12clock input[value="0"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-0.png"); +} +.sheet-12clock input[value="1"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-1.png"); +} +.sheet-12clock input[value="2"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-2.png"); +} +.sheet-12clock input[value="3"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-3.png"); +} +.sheet-12clock input[value="4"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-4.png"); +} +.sheet-12clock input[value="5"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-5.png"); +} +.sheet-12clock input[value="6"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-6.png"); +} +.sheet-12clock input[value="7"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-7.png"); +} +.sheet-12clock input[value="8"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-8.png"); +} +.sheet-12clock input[value="9"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-9.png"); +} +.sheet-12clock input[value="10"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-10.png"); +} +.sheet-12clock input[value="11"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-11.png"); +} +.sheet-12clock input[value="12"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-12.png"); +} + +.sheet-clockprogress { + margin-top: 10px; +} +.sheet-recovery, +.sheet-clock { + background-color: #102536; + font-style: italic; + font-size: .8em; + line-height: 1; +} +.sheet-clock { + padding: 8px 50px 12px 8px; + margin: 4px 0; +} +.sheet-recovery .sheet-bold { + font-size: .9em; + letter-spacing: 1px; + font-style: normal; + font-weight: 600; + padding-right: 3px; +} + +/* TEXT INPUTS FOR TRAUMA AND CLOCKS */ +.sheet-text-button { + text-transform: uppercase; + font-weight: bold; + line-height: inherit; + cursor: pointer; +} +.sheet-text-button + span { + margin: auto; +} +.sheet-stress4 .sheet-text-button input:checked + span { + color: #e34a3a; + text-shadow: 0 0 2px red; +} +.sheet-ship-size .sheet-text-button input:checked + span { + color: #81ebfb; + text-shadow: 0 0 2px white; +} + +input.sheet-text-input { + height: 11px; + width: 20px; +} +input.sheet-text-input.sheet-longoption { + width: 64px; +} +input.sheet-text-input + span { + line-height: 0; + font-weight: bold; + position: relative; + left: 2px; +} +.sheet-clockprogress input.sheet-text-input + span { + font-size: .9em; +} +input.sheet-text-input:checked + span { + color: #e34a3a; + text-shadow: 0 0 2px red; +} +input.sheet-text-input:not(.sheet-last) + span::after { + content: "—"; + color: white; + padding: 0 2px; +} + +/* TEETH */ +input.sheet-checktooth, +input.sheet-xptooth, +input.sheet-skiptooth, +input.sheet-checktooth + span, +input.sheet-xptooth + span, +input.sheet-skiptooth + span { + height: 27px; +} +input.sheet-modtooth, +input.sheet-modtooth + span, +input.sheet-moddamagetooth, +input.sheet-moddamagetooth + span, +input.sheet-regulartooth, +input.sheet-regulartooth + span { + height: 16px; +} +input.sheet-tooth:not(.sheet-zero) { + width: 12px; + margin-right: -12px; + position: relative; + vertical-align: top; + -ms-transform: skewX(-20deg); + -webkit-transform: skewX(-20deg); + transform: skewX(-20deg); +} +input.sheet-tooth:not(.sheet-zero) + span { + width: 9px; + margin-right: 1px; + vertical-align: top; + box-sizing: border-box; + -ms-transform: skewX(-20deg); + /* IE 9 */ + -webkit-transform: skewX(-20deg); + /* Safari */ + transform: skewX(-20deg); +} +input.sheet-tooth:hover + span { + opacity: 0.7; +} +input.sheet-tooth:checked ~ input.sheet-xptooth + span, +input.sheet-tooth:checked ~ input.sheet-skiptooth + span, +input.sheet-tooth:checked ~ input.sheet-modtooth + span, +input.sheet-tooth:checked ~ input.sheet-moddamagetooth + span, +input.sheet-tooth:checked ~ input.sheet-regulartooth + span, +input.sheet-checktooth + span { + background-color: #102536; +} +input.sheet-xptooth + span, +input.sheet-skiptooth + span, +input.sheet-moddamagetooth + span, +input.sheet-modtooth + span, +input.sheet-checktooth + span, +input.sheet-tooth:checked ~ input.sheet-regulartooth + span { + border: 1px solid white; +} +input.sheet-xptooth + span, +input.sheet-modtooth + span, +input.sheet-checktooth:checked + span { + background-color: #81ebfb; +} +input.sheet-regulartooth[type=radio] + span { + background-color: #e34a3a; + border: 1px solid #671315; +} +input.sheet-skiptooth + span, +input.sheet-moddamagetooth + span { + background-color: #e34a3a; +} +input.sheet-zero { + width: 13px; + height: 13px; + margin-right: -13px; + position: relative; + vertical-align: top; +} +input.sheet-zero + span { + height: 11px; + width: 11px; + margin-top: 1px; + margin-right: 2px; + box-sizing: border-box; + vertical-align: top; + border: 1px solid black; + background: white; + border-radius: 50%; + position: relative; +} +input.sheet-zero + span::before, input.sheet-zero + span::after { + position: absolute; + width: 1px; + content: ""; + left: 0; + background: black; + height: 11px; +} +input.sheet-zero + span::after { + transform: translate(4px,-1px) rotate(135deg); +} +input.sheet-zero + span::before { + transform: translate(4px,-1px) rotate(45deg); +} +input.sheet-zero:checked + span { + visibility: hidden; +} +input.sheet-regulartooth { + position: relative; + margin-right: -12px; +} + +/* SPECIAL ABILITIES*/ +.sheet-crewabilities { + margin: 15px 0 5px 1.5%; +} +.sheet-specialability { + padding: 5px 0 0 4px; +} +.sheet-specialability .sheet-abilityname { + width: calc(31% - 10px); + min-height: 18px; + padding: 0 3px; + font-variant: small-caps; + font-weight: 800; +} +.sheet-specialability .sheet-abilitydesc { + width: 69%; + min-height: 30px; + font-size: .9em; + text-align: justify; + line-height: 1.2; +} +/* checkbox */ +.sheet-specialability input.sheet-triangle { + margin-top: 2px; +} +.sheet-specialability input.sheet-triangle + span { + margin-top: 4px; + border-width: 5px 0 5px 10px; + border-left-color: #fff; +} +.sheet-specialability input.sheet-triangle:checked + span { + border-left-color: #81ebfb; + filter: drop-shadow(0 0 2px white); +} + +/* HARM AND RECOVERY */ +.sheet-harmbody { + display: grid; + border-top: 1px solid #02579a; + grid: 40px / 4% 38% 38% 20%; + font-weight: 800; + text-align: center; +} +.sheet-harmbody div, .sheet-harmbody textarea { + border-bottom: 1px solid #02579a; +} +.sheet-harmbody .sheet-label { + font-size: .8em; + letter-spacing: 1px; + line-height: 1.2; +} +.sheet-harmbody textarea + textarea { + border-left: 1px solid #02579a; +} +.sheet-harmbody .sheet-2cols { + grid-column: 2/4; +} +.sheet-harmbody textarea { + font-size: .9em; + border-radius: 0; + height: 40px; + padding: 6px; + overflow: hidden; + line-height: 1.3; + text-align: center; + resize: none; + color: #e34a3a; + text-shadow: 0 0 2px red; + text-transform: uppercase; +} +.sheet-recovery { + width: 80%; + padding: 8px; +} + +/* ARMOR */ +.sheet-armorholder { + margin-left: auto; +} +.sheet-armor .sheet-armor-title { + justify-content: space-between; + margin-bottom: 10px; + padding: 0 4px 0 8px; + height: 21px; + background-color: #102536; + font-size: .9em; + font-weight: 800; + line-height: 21px; +} + +/* COIN */ +.sheet-cred-and-stash { + margin-top: 27px; +} +.sheet-credrow { + font-size: .8em; + line-height: 16px; + font-weight: 800; +} +.sheet-credrow .sheet-creds { + border-bottom: 1px solid #8c8c8c; + border-right: 1px solid #8c8c8c; + flex-grow: 1; + padding: 0 4px 0 6px; + justify-content: flex-end; +} +.sheet-credrow .sheet-creds input.sheet-zero + span { + margin-top: 0; +} +.sheet-credrow .sheet-creds input.sheet-radiobox + span { + margin-right: 4px; +} +.sheet-credrow > :first-child { + border-bottom: 1px solid #8c8c8c; +} +.sheet-credrow > :last-child { + border-top: 1px solid #8c8c8c; + text-align: center; + padding-left: 3px; +} + +/* STASH */ +.sheet-stash { + position: relative; + margin-top: 5px; + padding-left: 5px; + line-height: 15px; +} +.sheet-stash input.sheet-zero, .sheet-stash input.sheet-zero + span { + position: absolute; + left: -7px; +} + +/* CREW CRED */ +.sheet-credbar { + display: inline-block; + background: #c6c7c9; + height: 15px; + width: 1px; + margin: 0 5px 0 2px; +} +.sheet-crewcred input.sheet-radiobox + span { + margin-right: 3px; +} +.sheet-crewcred .sheet-label { + flex-grow: 1; +} +.sheet-crewcred .sheet-creds, .sheet-crewcred .sheet-debt { + padding: 3px; + position: relative; +} +.sheet-crewcred input.sheet-zero, .sheet-crewcred .sheet-zero + span { + position: absolute; + left: -11px; + top: 2px; +} + +/* LEFT-FILLED RADIO BOXES */ +input.sheet-radiobox { + width: 12px; + height: 12px; + position: relative; + margin-right: -12px; + vertical-align: top; +} +input.sheet-radiobox + span { + width: 9px; + height: 9px; + margin-right: 2px; +} +input.sheet-radiobox:last-of-type + span { + margin-right: 0 !important; +} +input.sheet-radiobox:hover + span { + opacity: 0.7; +} +.sheet-creds input.sheet-radiobox + span { + background-color: #81ebfb; + border: 1px solid white; + margin-right: auto; +} +.sheet-creds input:checked ~ input.sheet-radiobox + span { + background-color: transparent; +} +.sheet-crewcred input:checked ~ input.sheet-radiobox.sheet-vaultcoin + span { + border: 1px solid #c6c7c9; +} +.sheet-stash input.sheet-radiobox + span { + background-color: #81ebfb; + border: 1px solid transparent; +} +.sheet-stash input:checked ~ input.sheet-radiobox + span { + background-color: transparent; + border: 1px solid white; +} +.sheet-stash input.sheet-radiobox.sheet-endbox { + margin-left: 5px; + width: 13px; + height: 13px; + margin-right: -13px; +} +.sheet-stash input.sheet-radiobox.sheet-endbox + span { + width: 10px; + height: 10px; + margin-right: 0; + border: 1px solid white; +} +.sheet-debt input.sheet-radiobox + span { + background-color: #e34a3a; + border: 1px solid white; + width: 10px; + height: 10px; + margin-right: auto; +} +.sheet-debt input:checked ~ input.sheet-radiobox + span { + background-color: transparent; + border: 1px solid white; +} +.sheet-gambits input.sheet-radiobox + span { + transform: scale(0.7) rotate(45deg); + margin-right: 2px; +} + +/* BONUS DIE SECTION */ +.sheet-bonusdie .sheet-flex { + margin-bottom: 5px; +} +.sheet-bonusdie .sheet-label { + font-size: .9em; + font-weight: 800; + color: #81ebfb; + text-shadow: 0 0 2px white; + padding: 2px 0; +} +.sheet-bonusdie .sheet-bonusdieplus { + width: 10%; + background-color: #102536; + font-weight: 800; +} +.sheet-bonusdie .sheet-bonusdietext { + width: 90%; + padding: 5px; + font-size: .8em; + text-align: center; + line-height: 1.2; +} + +/* REPEATING SECTION CONTROLS */ +.repcontrol { + display: flex; +} +.repcontrol_edit { + order: 1; + margin-left: auto; +} +.repcontrol .btn { + padding: 6px; + background-image: none; + background-color: transparent; + color: #81ebfb; + text-shadow: 0 0 1px white; + border-radius: 0; + border-color: initial; + transition: all 0.2s; + margin-top: 5px; + font-family: inherit; + font-variant: small-caps; + font-weight: 800; +} +.repcontrol .btn:hover { + color: white; +} +.sheet-white-repcontrol .repcontrol .btn { + font-weight: 600; + margin-top: 8px; + font-size: .9em; + font-family: sans-serif; + padding: 2px 4px; +} +.itemcontrol { + z-index: 20; +} +.sheet-tab .repcontainer.editmode .repitem .itemcontrol { + display: flex; + align-items: start; +} +.itemcontrol .repcontrol_del { + order: 1; + margin-left: auto; +} +.itemcontrol .repcontrol_del, .itemcontrol .repcontrol_move { + padding: 0 2px; + line-height: 14px; +} +/* STRESS, REP, et cetera */ +.sheet-stress, .sheet-heat { + height: 25px; + margin-top: 4px; +} +.sheet-stress1 { + width: 53px; +} +.sheet-stress2 { + width: calc(100% - 330px); + position: relative; +} +.sheet-stress3, .sheet-heat3 { + width: 68px; +} +.sheet-stress4 { + width: 209px; + padding: 1px 0 0 4px; + line-height: 15px; + font-size: .7em; +} +.sheet-heat1 { + padding: 0 5px; +} +.sheet-heat2 { + position: relative; +} +.sheet-traumaholder { + padding: 0 2px; +} +.sheet-wantedholder { + padding-left: 10px; +} +.sheet-traumaholder .sheet-zero + span, .sheet-wantedholder .sheet-zero + span { + margin-right: auto; +} +.sheet-stress2 input.sheet-zero, .sheet-stress2 input.sheet-zero + span, +.sheet-heat2 input.sheet-zero, .sheet-heat2 input.sheet-zero + span { + position: absolute; + top: 16px; + left: -12px; +} +.sheet-extra-stress:checked ~ .sheet-tooth, .sheet-extra-stress:checked ~ .sheet-tooth + span { + display: none; +} + +/* NOTES */ +.sheet-notes { + margin-top: 20px; + margin-left: 10px; + color: #81ebfb; + text-shadow: 0 0 2px white; + box-shadow: 0 0 2px white; + background-color: #102536; + font-size: 1.5em; + width: 95%; + resize: vertical; + line-height: 1.3; + height: 378px; +} + +/* ROLL BUTTONS */ +button[type=roll] { + font-family: inherit; + display: flex; + background: transparent; + border-radius: 0; + box-shadow: none; +} +button[type=roll]::before { + content: "" !important; +} +button[type=roll].sheet-rollbutton { + text-transform: uppercase; + border: none; + margin: 0; + padding: 0; + font-weight: 800; + font-size: 1em; +} +button[type=roll].sheet-crewbutton { + letter-spacing: inherit; + color: inherit; + margin-right: 4px; + text-shadow: inherit; +} +button[type=roll].sheet-attributebutton { + color: white; + text-shadow: 0 0 2px #81ebfb; +} +button[type=roll].sheet-actionbutton { + letter-spacing: 1px; + color: #81ebfb; + text-shadow: 0 0 1px white; + margin-left: 8px; +} +button[type=roll].sheet-vicebutton, +button[type=roll].sheet-fortunebutton { + color: #81ebfb; + border-color: initial; + padding: 4px; + font-size: 1em; + font-weight: 600; +} +button[type=roll].sheet-vicebutton { + margin: 5px 0 0 auto; + line-height: 13px; +} +button[type=roll].sheet-fortunebutton { + width: 100%; + justify-content: center; + height: 30px; + margin: 10px 3px 0 0; +} +button[type=roll].sheet-actionbutton:hover, +button[type=roll].sheet-vicebutton:hover, +button[type=roll].sheet-fortunebutton:hover { + color: white; +} +button[type=roll].sheet-crewbutton:hover, +button[type=roll].sheet-attributebutton:hover { + color: #81ebfb; + text-shadow: 0 0 1px white; +} + +/* CHECKBOXES */ +input.sheet-checkbox { + height: 12px; + width: 12px; + position: relative; + margin-right: -12px; +} +input.sheet-checkbox + span { + width: 10px; + height: 10px; + border: 1px solid white; + margin: 0 2px 0 0; +} +input.sheet-checkbox:hover + span { + opacity: 0.7; +} +input.sheet-checkbox + span:last-child { + margin-right: 0 !important; +} +input.sheet-checkbox:checked + span { + background-color: #81ebfb; +} + +input.sheet-triangle { + position: relative; + height: 12px; + width: 12px; + margin-right: -12px; +} +input.sheet-triangle + span { + border-style: solid; + border-color: transparent; +} +input.sheet-triangle:hover + span { + opacity: 0.7; +} + +/* Change text colour when boxes are checked*/ +.sheet-specialability .sheet-triangle:checked ~ .sheet-auto-expand, +.sheet-item .sheet-checkbox:checked ~ .sheet-itemname, +.sheet-friend .sheet-friendup:checked ~ .sheet-auto-expand, +.sheet-contact .sheet-triangle:checked ~ .sheet-auto-expand { + color: #81ebfb; + text-shadow: 0 0 1px white; +} +.sheet-friend .sheet-frienddown:checked ~ .sheet-auto-expand { + color: #e34a3a; + text-shadow: 0 0 1px black; +} + +/* Friend triangles */ +input.sheet-friendup { + top: -3px; +} +.sheet-friend .sheet-triangle + span, .sheet-contact .sheet-triangle + span { + position: relative; + margin-right: 3px; +} +.sheet-friend input.sheet-frienddown + span { + border-width: 10px 5px 0 5px; + top: 2px; + border-top-color: #ffffff; +} +.sheet-friend input.sheet-friendup + span { + border-width: 0 5px 10px 5px; + top: -3px; + border-bottom-color: #ffffff; +} +.sheet-friend input.sheet-frienddown:checked + span { + border-top-color: #e34a4a; +} +.sheet-friend input.sheet-friendup:checked + span { + border-bottom-color:#81ebfb; +} +.sheet-contact input.sheet-triangle + span { + border-width: 5px 0 5px 10px; + border-left-color: #ffffff; +} +.sheet-contact input.sheet-triangle:checked + span { + border-left-color: #81ebfb; +} + +/* ACTION RATINGS */ +.sheet-attribute { + margin-bottom: 14px; +} +.sheet-attribute-title { + height: 21px; + background-color: #102536; + padding-left: 7px; +} +.sheet-attribute-xp-box { + margin-left: auto; + width: 112px; + justify-content: flex-end; + text-align: right; + padding-right: 7px; +} +.sheet-actions { + padding-left: 2px; +} +.sheet-action { + align-items: center; + height: 22px; +} +.sheet-action:first-child { + height: 34px; + padding-top: 12px; +} +.sheet-action:first-child .sheet-divider { + position: relative; + top: -6px; +} +.sheet-divider { + margin-right: 6px; + background: #81ebfb;; + width: 1px; + height: inherit; +} +.sheet-actions input.sheet-triangle { + width: 20px; + height: 20px; + margin-right: -14px; +} +.sheet-actions input.sheet-triangle.sheet-fakeradio + span { + border-width: 6px 0 6px 12px; + margin-right: 6px; + border-left-color: #81ebfb; + filter: drop-shadow(0 0 2px white); +} +.sheet-actions .sheet-fakeradio:checked ~ input.sheet-triangle.sheet-fakeradio + span { + border-left-color: #102536; + filter: initial; +} + +/* SHIP SYSTEMS */ +.sheet-ship { + margin-right: 10px; + margin-bottom: 20px; +} + +.sheet-ship-toprow { + margin-bottom: 15px; +} +.sheet-ship-crew { + position: relative; +} +.sheet-ship-crew input.sheet-zero, +.sheet-ship-crew input.sheet-zero + span { + position: absolute; + top: 16px; + left: 24px; +} +.sheet-ship-size .sheet-flex { + font-size: .7em; + padding-left: 2px; + line-height: 14px; +} + +.sheet-ship-systemrow { + justify-content: space-between; + margin-bottom: 10px; +} +.sheet-ship-system .sheet-blackheader input[type=text] { + width: 70px; + font: inherit; + color: inherit; + letter-spacing: inherit; +} +.sheet-module-tick-box { + margin-left: auto; + text-align: right; + padding-right: 3px; +} +.sheet-sysdamteeth { + padding-right: 6px; +} + +.sheet-ship-bottomrow { + justify-content: space-between; +} +.sheet-module-tick-box { + margin-left: auto; + text-align: right; + padding-right: 3px; +} +.sheet-modulelist { + margin-top: 15px; +} +.sheet-ship-gambits { + margin-left: auto; +} +.sheet-ship-gambitexpo { + text-align: center; + font-style: italic; + line-height: 15px; + font-size: .8em; + padding: 3px 5px 0; +} +.sheet-ship-gambitexpo .sheet-gambits { + padding: 5px 0 10px; +} +.sheet-ship-upkeepexpo { + text-align: center; + font-style: italic; + font-size: .75em; + font-weight: bold; + line-height: 14px; +} +.sheet-ship-upkeepexpo input[type=text] { + text-align: center; + color: white; +} +.sheet-skips, .sheet-shields { + margin-top: 5px; +} + +/* FACTIONS PAGE */ +.sheet-systems { + margin-bottom: 30px; + width: 100%; +} +.sheet-systems textarea { + width: 100%; + resize: vertical; + font-size: .9em; + height: 40px; + margin-top: 4px; + color: white; +} +.sheet-heat3 .sheet-blackheader { + padding-left: 10px; +} +.sheet-factiontitle { + margin-bottom: 10px; + width: 100%; +} +.sheet-factiontitle input[type=text] { + font-size: 2em; + font-weight: 600; + width: 60%; + color: #81ebfb; +} +.sheet-factions-header { + height: 24px; + background: #102536; +} +.sheet-factions-header input[type=text] { + font-weight: 600; + padding-left: 3px; + color: white; +} +.sheet-factions-header span { + font-size: .6em; +} +input.sheet-expand { + width: 8px; + margin-top: 7px; + margin-left: -7px; + height: 8px; +} +input.sheet-expand + span { + position: absolute; + margin: 2px 0 0 -7px; + font-size: 8px; + width: 12px; + height: 12px; +} +input.sheet-expand + span::before { + content: "▶"; +} +input.sheet-expand:checked + span::before { + content: "▼"; +} +.sheet-faction { + border-bottom: 1px solid #02579a; +} +.sheet-faction textarea { + border-top: 1px solid #02579a; + border-radius: 0; + resize: vertical; + font-size: .9em; + height: 40px; + color: white; +} +input.sheet-expand:not(:checked) ~ textarea { + display: none; +} +.sheet-faction input[type=number], +.sheet-faction input[type=text] { + border-width: 0 1px 0 0; + border-right: 1px solid #02579a; + border-radius: 0; + font-size: .9em; + padding: 2px 1px; + color: #81ebfb; +} +.sheet-faction input[type=number] { + background: transparent; + margin: 0; +} + +/* Column widths */ +.sheet-faction input[type=text]:nth-child(3), +.sheet-factions-header input[type=text] { + width: 60%; +} +.sheet-faction input[type=text]:nth-child(4), +.sheet-factions-header span:nth-child(2) { + width: 10%; + text-align: center; +} +.sheet-faction input[type=number], +.sheet-factions-header span:nth-child(3), +.sheet-factions-header span:nth-child(4) { + width: 15%; + text-align: center; +} + +/* War blurb */ +.sheet-warblurb { + font-size: .9em; +} +.sheet-warblurb .sheet-label { + font-size: 1.2em; + font-weight: 600; + background-color: #102536; + width: 100%; +} +.sheet-warblurb li { + margin-bottom: .5em; + padding-left: 1em; +} + +/* Generate buttons */ +.sheet-faction-generatebutton { + margin-top: 5px; + cursor: pointer; + margin-left: auto; +} +.sheet-faction-generatebutton span { + color: #81ebfb; + padding: 3px; + border: 1px solid; +} +.sheet-faction-generatebutton:hover span, .sheet-generatebutton:hover span { + color: white; +} +.sheet-generatebutton { + cursor: pointer; +} +.sheet-generatebutton span { + padding: 0 3px; + margin: 0 4px; + border: 1px solid; } /* ROLL TEMPLATES */ /* Container */ - -.sheet-rolltemplate-bitd .sheet-roll-holder -{ -margin-left: -45px; -margin-right: -1px; -width: 299px; -font-variant-numeric: lining-nums; +.sheet-rolltemplate-bitd .sheet-roll-holder { + margin-left: -45px; + margin-right: -1px; + width: 299px; + font-variant-numeric: lining-nums; } -.sheet-rolltemplate-bitd .sheet-roll-holder.sheet-roll-short -{ -height: 171px; +.sheet-rolltemplate-bitd .sheet-roll-holder.sheet-roll-short { + height: 171px; } -.sheet-rolltemplate-bitd .sheet-roll-action,.sheet-rolltemplate-bitd .sheet-roll-resist,.sheet-rolltemplate-bitd .sheet-roll-vice -{ -height: 258px; +.sheet-rolltemplate-bitd .sheet-roll-action, +.sheet-rolltemplate-bitd .sheet-roll-resist, +.sheet-rolltemplate-bitd .sheet-roll-vice { + height: 258px; } -.sheet-rolltemplate-bitd .sheet-roll-fortune -{ -background-image: url(http://i.imgur.com/J2XSUbn.png); -background-position: bottom right; -background-repeat: no-repeat; -background-color: white; -height: auto; -min-height: 250px; +.sheet-rolltemplate-bitd .sheet-roll-fortune { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/rolltemplate/bg-fortune.png"); + background-position: bottom right; + background-repeat: no-repeat; + background-color: white; + height: auto; + min-height: 250px; } /* Background images */ - -.sheet-rolltemplate-bitd .sheet-roll-action -{ -background-image: url(http://i.imgur.com/RV279bj.png); +.sheet-rolltemplate-bitd .sheet-roll-action { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/rolltemplate/bg-action.png"); } -.sheet-rolltemplate-bitd .sheet-roll-resist -{ -background-image: url(http://i.imgur.com/aSsBAl0.png); +.sheet-rolltemplate-bitd .sheet-roll-resist { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/rolltemplate/bg-resist.png"); } -.sheet-rolltemplate-bitd .sheet-roll-vice -{ -background-image: url(http://i.imgur.com/erFriJx.png); +.sheet-rolltemplate-bitd .sheet-roll-vice { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/rolltemplate/bg-vice.png"); } /* Images */ - -.sheet-rolltemplate-bitd .sheet-roll-resist img,.sheet-rolltemplate-bitd .sheet-roll-vice img -{ -height: 22px; +.sheet-rolltemplate-bitd .sheet-roll-resist img, +.sheet-rolltemplate-bitd .sheet-roll-vice img { + height: 22px; } -.sheet-rolltemplate-bitd .sheet-roll-action img,.sheet-rolltemplate-bitd .sheet-roll-fortune img -{ -height: 31px; +.sheet-rolltemplate-bitd .sheet-roll-action img, +.sheet-rolltemplate-bitd .sheet-roll-fortune img { + height: 31px; } /* Name */ - -.sheet-rolltemplate-bitd .sheet-roll-name -{ +.sheet-rolltemplate-bitd .sheet-roll-name { font-family: Tahoma, Gadget, sans-serif; - color: #8da8bb; - text-transform: uppercase; - font-size: 91%; - letter-spacing: 0px; - font-weight: 800; - line-height: 0px; - height: 20px; + color: #8da8bb; + text-transform: uppercase; + font-size: 91%; + letter-spacing: 0; + font-weight: 800; + line-height: 0; + height: 20px; padding: 32px 0 0 30px; width: 237px; white-space: nowrap; overflow: hidden; text-overflow: ellipsis; } -.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-name,.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-name,.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-name -{ -font-family: Tahoma, Gadget, sans-serif; -text-transform: uppercase; +.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-name, +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-name, +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-name { + font-family: Tahoma, Gadget, sans-serif; + text-transform: uppercase; } -.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-name,.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-name -{ -font-size: 103%; -letter-spacing: 1px; -font-weight: 800; +.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-name, +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-name { + font-size: 103%; + letter-spacing: 1px; + font-weight: 800; } -.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-name -{ -color: #8da8bb; -font-size: 91%; +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-name { + color: #8da8bb; + font-size: 91%; } -.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-name -{ -font-family: sans-serif;color: #ffffff;font-size: 110%; +.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-name { + font-family: sans-serif; + color: #ffffff; + font-size: 110%; } -.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-name -{ -color: #303032; +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-name { + color: #303032; } -.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-name -{ -color: #96182d; -text-shadow:0 0 2px black; +.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-name { + color: #96182d; + text-shadow: 0 0 2px black; } /* Title */ - -.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-title -{ -padding-left: 27px; -padding-top: 8px; -position: relative;top: 5px; +.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-title { + padding-left: 27px; + padding-top: 8px; + position: relative; + top: 5px; } -.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-title,.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-title -{ -padding-left: 30px;padding-top: 22px;padding-right:25px; +.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-title, +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-title { + padding-left: 30px; + padding-top: 22px; + padding-right: 25px; } -.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-title -{ -padding-left: 30px;padding-top: 7px; +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-title { + padding-left: 30px; + padding-top: 7px; } /* Zerodice dice holder */ - -.sheet-rolltemplate-bitd .sheet-zerodice1 -{ -position: relative;top: 4px;font-size: 103%; +.sheet-rolltemplate-bitd .sheet-zerodice1 { + position: relative; + top: 4px; + font-size: 103%; } -.sheet-rolltemplate-bitd .sheet-roll-action .sheet-zerodice1 -{ -text-shadow: 0px 0px 6px rgb(255, 158, 0);color: #ffffff; +.sheet-rolltemplate-bitd .sheet-roll-action .sheet-zerodice1 { + text-shadow: 0 0 6px rgb(255, 158, 0); + color: #ffffff; } -.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-zerodice1 -{ -text-shadow: 0px 0px 6px rgb(136, 219, 215);color: #1e1e1e; +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-zerodice1 { + text-shadow: 0 0 6px rgb(136, 219, 215); + color: #1e1e1e; } -.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-zerodice1,.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-zerodice1 -{ -font-family: sans-serif;text-shadow: 0px 0px 6px rgb(9, 199, 208);color: #ffffff; +.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-zerodice1, +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-zerodice1 { + font-family: sans-serif; + text-shadow: 0 0 6px rgb(9, 199, 208); + color: #ffffff; } /* Zerodice text */ - -.sheet-rolltemplate-bitd .sheet-zerodice2 -{ -line-height: 100%;font-size: 67%;font-style: italic;font-weight: 400;letter-spacing: 0;text-transform: none; +.sheet-rolltemplate-bitd .sheet-zerodice2 { + line-height: 100%; + font-size: 67%; + font-style: italic; + font-weight: 400; + letter-spacing: 0; + text-transform: none; } -.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-zerodice2,.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-zerodice2 -{ -padding-top: 8px;text-shadow: 0px 0px 6px rgb(9, 199, 208);color: #d8e4ef; +.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-zerodice2, +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-zerodice2 { + padding-top: 8px; + text-shadow: 0 0 6px rgb(9, 199, 208); + color: #d8e4ef; } -.sheet-rolltemplate-bitd .sheet-roll-action .sheet-zerodice2 -{ -padding-top: 11px;text-shadow: 0px 0px 6px rgb(255, 158, 0);color: #ffd8ca; +.sheet-rolltemplate-bitd .sheet-roll-action .sheet-zerodice2 { + padding-top: 11px; + text-shadow: 0 0 6px rgb(255, 158, 0); + color: #ffd8ca; } -.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-zerodice2 -{ -width: 60%;padding-top: 11px;text-shadow: 0px 0px 6px rgb(136, 219, 215);color: #1e1e1e; +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-zerodice2 { + width: 60%; + padding-top: 11px; + text-shadow: 0 0 6px rgb(136, 219, 215); + color: #1e1e1e; } /* Subtitle */ - -.sheet-rolltemplate-bitd .sheet-roll-subtitle -{ -padding-left: 30px; +.sheet-rolltemplate-bitd .sheet-roll-subtitle { + padding-left: 30px; } -.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-subtitle,.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-subtitle -{ -font-family: Tahoma, Gadget, sans-serif; -text-transform: uppercase; -font-size: 103%; -letter-spacing: 1px; -font-weight: 800; -line-height: 0px; -font-style: italic; +.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-subtitle, +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-subtitle { + font-family: Tahoma, Gadget, sans-serif; + text-transform: uppercase; + font-size: 103%; + letter-spacing: 1px; + font-weight: 800; + line-height: 0; + font-style: italic; } -.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-subtitle -{ -color: #303032; +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-subtitle { + color: #303032; } -.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-subtitle -{ -color: #96182d; -text-shadow:0 0 2px black; +.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-subtitle { + color: #96182d; + text-shadow: 0 0 2px black; } -.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-subtitle,.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-subtitle -{ -letter-spacing: 0px; -font-weight: 400; -line-height: 0px; -font-style: normal; -position: relative; -top: -5px; +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-subtitle, +.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-subtitle { + letter-spacing: 0; + font-weight: 400; + line-height: 0; + font-style: normal; + position: relative; + top: -5px; } -.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-subtitle -{ -font-family: Tahoma, Gadget, sans-serif; -text-transform: uppercase; -font-size: 91%; -color: #8da8bb; +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-subtitle { + font-family: Tahoma, Gadget, sans-serif; + text-transform: uppercase; + font-size: 91%; + color: #8da8bb; } -.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-subtitle -{ -font-family: sans-serif; -color: #ffffff; -text-transform: none; -font-size: 110%; +.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-subtitle { + font-family: sans-serif; + color: #ffffff; + text-transform: none; + font-size: 110%; } /* Inlinerolls */ - -.sheet-rolltemplate-bitd .inlinerollresult -{ -border: 0px solid white !important; -background-color: rgba(158, 100, 81, 0); -font-weight: normal; -padding-left: 0; +.sheet-rolltemplate-bitd .inlinerollresult { + border: 0 solid white !important; + background-color: rgba(158, 100, 81, 0); + font-weight: normal; + padding-left: 0; } /* Position and Effect */ - -.sheet-rolltemplate-bitd .sheet-roll-position,.sheet-rolltemplate-bitd .sheet-roll-effect -{ -display: inline-block; -box-sizing: border-box; -width: 49%; -font-family: Tahoma, Gadget, sans-serif; -color: white; -text-transform: uppercase; -font-size: 82%; -letter-spacing: 1px; -padding-top: 20px; -padding-left: 29px; +.sheet-rolltemplate-bitd .sheet-roll-position, +.sheet-rolltemplate-bitd .sheet-roll-effect { + display: inline-block; + box-sizing: border-box; + width: 49%; + font-family: Tahoma, Gadget, sans-serif; + color: white; + text-transform: uppercase; + font-size: 82%; + letter-spacing: 1px; + padding-top: 20px; + padding-left: 29px; } -.sheet-rolltemplate-bitd .sheet-roll-effect -{ -padding-left: 15px; +.sheet-rolltemplate-bitd .sheet-roll-effect { + padding-left: 15px; } /* Dice */ - -.sheet-rolltemplate-bitd .sheet-roll-dice -{ -font-family: Tahoma, Gadget, sans-serif; -text-transform: uppercase; -height: 27px; -font-size: 137%; -letter-spacing: 0px; -font-weight: 800; -line-height: 20px; -padding: 41px 30px 20px; -color: white; +.sheet-rolltemplate-bitd .sheet-roll-dice { + font-family: Tahoma, Gadget, sans-serif; + text-transform: uppercase; + height: 27px; + font-size: 137%; + letter-spacing: 0; + font-weight: 800; + line-height: 20px; + padding: 41px 30px 20px; + color: white; } -.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-dice,.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-dice -{ -position: relative; -top: -4px; +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-dice, +.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-dice { + position: relative; + top: -4px; } -.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-dice -{ -padding-top: 10px; -padding-bottom: 10px; -color: #303032; +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-dice { + padding-top: 10px; + padding-bottom: 10px; + color: #303032; +} +.sheet-rolltemplate-bitd .sheet-comma:last-child { + display: none; } /* Instructions and Notes */ - -.sheet-rolltemplate-bitd .sheet-roll-instructions -{ -font-family: Tahoma, Gadget, sans-serif; -padding: 0 20px; +.sheet-rolltemplate-bitd .sheet-roll-instructions { + font-family: Tahoma, Gadget, sans-serif; + padding: 0 20px; } -.sheet-rolltemplate-bitd .sheet-roll-instructions em -{ -font-style: normal; -font-weight: 800; +.sheet-rolltemplate-bitd .sheet-roll-instructions em { + font-style: normal; + font-weight: 800; } -.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-instructions -{ -color: #d3dde4; -font-size: 95%; +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-instructions { + color: #d3dde4; + font-size: 95%; } -.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-instructions -{ -color: #c9c9c9; -font-size: 81%; -line-height: 119%; +.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-instructions { + color: #c9c9c9; + font-size: 81%; + line-height: 119%; } -.sheet-rolltemplate-bitd .sheet-roll-notes -{ -width: 46%; -line-height: 112%; -font-size: 98%; -padding: 20px 0 30px 29px; -color: #1e1e1e; -font-family: Tahoma, Gadget, sans-serif; -} - -/* Dice rolls */ - -.sheet-rolltemplate-bitd .sheet-comma:last-child -{ -display: none; +.sheet-rolltemplate-bitd .sheet-roll-notes { + width: 46%; + line-height: 112%; + font-size: 98%; + padding: 20px 0 30px 29px; + color: #1e1e1e; + font-family: Tahoma, Gadget, sans-serif; } diff --git a/Scum - Villainy/scum.html b/Scum - Villainy/scum.html index 561cf2a9e4..db37c6a206 100644 --- a/Scum - Villainy/scum.html +++ b/Scum - Villainy/scum.html @@ -1,302 +1,381 @@ -
- -
y
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
- -
-
Type name of "Ship" or "Playbook" in the appropriate area to populate appropriate ratings/systems/gear.
-
- +
+
+
+ +
+
y
+
+ + + +
+
+ + + + +
+
+ - Add abilitiesAdd friends/contacts + + +
-
Show an extra stress box
-
Show an extra trauma box
-
Show another stress box
-
Show an extra xp condition
-
Show yet another stress box
-
Show playbook item 0
-
Show playbook item 1
-
Show playbook item 2
-
Show playbook item 3
-
Show playbook item 4
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Show playbook item 5
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Show playbook item 6
-
Show playbook item 7
-
Show playbook item 8
-
Show playbook item 9
-
Show playbook item 10
-
Show playbook item 11
-
Show playbook item 12
-
Show playbook item 13
-
Show playbook item 14
-
Show playbook item 15
-
Show playbook item 16
-
Show playbook item 17
-
Show Ship Upgrade 1
-
Show Ship Upgrade 2
-
Show Ship Upgrade 3
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Show Ship Upgrade 4
-
Show Ship Upgrade 5
-
Show Ship Upgrade 6
-
Show Ship Upgrade 7
-
number of Starting Gambits
-
Label to use for Stress
-
Label to use for Trauma
-
+
+ + Number of stress boxes
+
Show an extra trauma box
+
Show an extra xp condition
+
Show special item with optional second box
+
Show another special armor checkbox
+
+ Resistance bonus: + Insight + Prowess + Resolve +
+
+ Query for consequence name when resisting +
+
number of Starting Gambits
+
Label to use for Stress
+
Label to use for Trauma
+
Load: - light - normal - heavy + light + normal + heavy
-
Original by Tim Denee & Jakob Oesinghaus
+
+ Flexible sheet width (adapts to container) +
+
Original by Tim Denee & Jakob Oesinghaus
+ +
- -
-
-
- -
+
+
+
- + +
Crew
-
-
- -
-
- +
+ + + +
+ To generate playbook abilities, items, and friends, enter the name of the playbook above: Mechanic, Muscle, Mystic, Pilot, Scoundrel, Speaker, or Stitch.
-
+
- + +
Name
- + +
Alias
- + +
Look
- +
+ + +
+ +
+ Heritage + Imperial — Spacer — Colonist — Manufactured — Wanderer — Xeno +
- +
+ + +
+ +
+ Background + Academic — Labor — Cult — Guilder — Military — Noble — Syndicate +
-
- - - - - - - +
+
+ + +
+ +
+ Vice / Purveyor + Faith — Gambling — Luxury — Obligation — Pleasure — Stupor — Weird +
+ +
-
+
- -
-
- +
- +
-
-
-
-
- +
+
-
- +
+
- Cold - Haunted - Obsessed - Paranoid
- Reckless - Soft - Unstable - Vicious +
+ + — + + — + + — + +
+
+ + — + + — + + — + +
-
+
-
-
-
Harm
+
+
Harm
+
+
3
+ +
Need Help
+
2
+ + +
-1D
+
1
+ + +
Less Effect
-
-
3
-
-
- + +
+ Recovery When you recover in downtime, clear all level 1 harm and advance your healing clock ►
+
+ Progress + 0 + 1 + 2 + 3 + 4 + 5 + 6 +
-
Need Help
-
-
-
2
-
-
- -
-
- -
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-1D
-
-
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1
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-
- -
-
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Less Effect
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- -
- Recovery Get treatment in downtime to activate your healing project clock ► -
- Progress - 0 - 1 - 2 - 3 - 4 - 5 - 6 -
-
-
-
-
+
+

-
+
+ +

-
+
+ +
+
+
-
-
-
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Cred
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-
-
+
+
+
Cred
+
+
-
Stash
+
Stash
-
- +
+


-
-


-
-
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Starting Ability
-
-
- -
- - -
-
- - -
+
+
Starting Ability
+
+ +
+ + +
+
+ +
-
Special Abilities
-
-
-
- -
- - -
-
- - -
+
Special Abilities
+
+
+ +
+ +
-
-
+
+ + +
+
+
-
-
-
Mark XP:
-
-
- - - -
-
Playbook Advancement
+
+
+
Mark XP:
+
Playbook Advancement
+
+ +
-
-
    -
  • Every time you roll a desperate action, mark xp in that action's attribute.
  • -
  • At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
  • -
  • -
  • -
  • -
  • -
-
+
    +
  • Every time you roll a desperate action, mark xp in that action's attribute.
  • +
  • At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
  • +
  • +
  • +
  • +
  • +
-
+
Teamwork
Lead a group action
@@ -305,76 +384,126 @@
Assist a teammate
-
-
-
Gather Information
-
-
    -
  • -
  • -
  • -
  • -
  • -
  • -
-
-
+
+
Gather Information
+
    +
  • +
  • +
    + + +
    +
  • +
  • +
  • +
  • +
  • +
-
+
-
+
Load -
Light
Normal
Heavy
+ + +
-
+
Items(italics don't count for load)
-
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+ +
+ +
+ + +
+ +
+
+ +
+
How much load?
+ + + +
+
+ + + + + +
+ + +
+
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+ +
+
How much load?
+ + +
+
+ + + + +
+ + +
+
-
+
Planning & Load
Choose a plan, provide the detail.
@@ -390,594 +519,703 @@
- -
-
- -
- -
+ +
+
+ + + +
+
- -
-
+ +
+ + +
+ + +
- -
-
+ +
+ + +
+ + +
- -
-
+ +
+ + +
+ + +
- -
-
+ +
+ + +
+ + +
- -
-
-
- -
+ +
+
+ + + +
+
- -
-
+ +
+ + +
+ + +
- -
-
+ +
+ + +
+ + +
- -
-
+ +
+ + +
+ + +
- -
-
+ +
+ + +
+ + +
- -
-
-
- -
+ +
+
+ + + +
+
- -
-
+ +
+ + +
+ + +
- -
-
+ +
+ + +
+ + +
- -
-
+ +
+ + +
+ + +
- -
-
+ +
+ + +
+ + +
-
+
-
-
Bonus Dice
-
-
+
-
- Push yourself (take 2 ) -or- accept a Devil's Bargain +
+
Bonus Dice
+
+
+
+
+
Push yourself
+
(take 2 ) —or— accept a
+
Devil's Bargain
-
-
+
-
- Assist (They take 1 ) +
+
+
+
+ Assist (they take 1 )
-
-
+
-
+
+
+
+
spend a gambit
-
Gambits
-
-
+
-
- Add a gambit to your crew when you roll a 6 or critical on a risky action and you didn't spend a gambit on a bonus die. -
+
Gambits
+
+
+
+
+ Add a gambit to your crew when you roll a 6 or critical on a risky action and you didn't spend a gambit on a bonus die.
-
- - -
-
-
-
-
-
-
-
- + + +
+ +
+
+
+
+
+
+
-
-
Clocks
+
+
Clocks
-
Size4-segment6-segment8-segment12-segment
Progress01234
Progress0123456
Progress012345678
Progress0123456789101112
+
Size4-segment6-segment8-segment12-segment
Progress01234
Progress0123456
Progress012345678
Progress0123456789101112
-

+
- -
-
-
-
-
-
-
+
+ +
+ + + +
+ To generate crew abilities, upgrades, and contacts, enter the name of the playbook above: Stardancer, Cerberus, or Firedrake. +
-
-
-
-
+
+
+ +
Designation
+
+
+ +
Reputation
+
+
+ +
Color / Look
+
-
-
+
+
-
- - +
+ +
-
-
-
SHIP SIZE
-
-
- -
- Personal - Freighter - Corvette - Frigate - Dreadnaught -
+
+
Ship Size
+
+ + — + + — + + — + + — +
-
+
-
-

-

+
+ +
+
+ +
+
+ +
+
-
-
-
-
+
+ + +
+
+ + +
+
+ + +
+
+ + +
-
-
-
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cred
-
-
-
vault
-
+
+
+
cred
+
vault
-
- -
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- -
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+
+ +
+
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Debt
-
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- -
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- +
+
Debt
+
+
-
-

+
+ +
+
+
-
+
+ +
+
-
-
-
-
-
-
-
-
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Gambits
-
-
- Reset to gambits at the start of every job -
- +
+ + +
+
+ + +
+
+ + +
+
+ +
-
+
+
Gambits
+
+ Reset to gambits at the start of every job +
+ +
+
+
+
-
-
-

+
+ +
+
+ +
+
+ +
-
-
-
-
+
+ + +
+
+ + +
+
+ + +
-
-
Upkeep
-
- +
Upkeep
+
+ (Systems+Crew)/4 - paid at the start of every downtime.
+ paid at the start of every downtime.
-




-
-
-
- Skips
-
+
+
+ Skips +
+
-
-

+
+ +
+
+ +
+
+ +
-
-
-
-

-
-
- Shields
+
+ + +
+
+ +
+
-
+
-
Clocks
+
Clocks
-
Size4-segment6-segment8-segment12-segment
Progress01234
Progress0123456
Progress012345678
Progress0123456789101112
+
Size4-segment6-segment8-segment12-segment
Progress01234
Progress0123456
Progress012345678
Progress0123456789101112
-
+
-
-
Special Abilities
-
-
-
- -
- - -
-
- - -
+
+
Special Abilities
+
+
+ +
+ +
-
-
-
-
-
- Crew/Ship Upgrades -
-
-
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- +
+ +
-
-
Auxiliary
Ship Gear
-
-
-
-
-
-
-
-
Training
Crew Gear
-
-
-
-
-
+
+
+
+
+ Crew/Ship Upgrades +
+
+
-
+ +
+
How many boxes?
+ + +
+
+ + + + + + + +
+ + +
+
+
+
+
Auxiliary
+
+
+
+
+
+
+
+
+
+
Ship Gear
+
+
+
+
+
+
+
+
+
+
Training
+
+
+
+
+
+
+
Crew Gear
+
+
+
+
+
+
+
-
-
-
Contacts
-
-
-
-
-
-
+
+
Contacts
+
+
+ +
+
+
+ +
+
+
+
Mark XP:
+
Playbook Advancement
+
+
- +
    +
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • +
  • +
  • +
  • Contend with challenges above your current station.
  • Bolster your crew's reputation or develop a new one.
  • +
  • Express the goals, drives, inner conflict, or essential nature of the crew.
  • +
-
-
-
Mark XP:
-
-
- - -
-
Crew Advancement
-
-
-
-
    -
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • -
  • -
  • -
  • Contend with challenges above your current station.
  • Bolster your crew's reputation or develop a new one.
  • -
  • Express the goals, drives, inner conflict, or essential nature of the crew.
  • -
-
-
-

+
- -
- +
-
-
Rin
-
-
-
Heat
-
- +
+
+
Rin
+
+
+
Heat
+
+
+ +
+
+
Wanted
+ +
+ +
-
- +
-
-
Wanted
-
- +
+
Holt
+
+
+
Heat
- -
- +
+ +
+
+
Wanted
+ +
+ +
+
- -
-
-
Holt
-
-
-
Heat
-
- +
+
Iota
+
+
+
Heat
-
-
- -
-
-
Wanted
-
- +
+
- -
- +
+
Wanted
+ +
+ +
+
- -
-
-
Iota
-
-
-
Heat
-
- +
+
Brekk
+
+
+
Heat
-
-
- -
-
-
Wanted
-
- +
+
- -
- +
+
Wanted
+ +
+ +
+
-
-
-
Brekk
-
-
-
Heat
-
- -
-
-
- -
-
-
Wanted
-
- -
- -
- -
-
-
- -
-

- -
+
-
Generate Factions
+
-
+
-
TierStatusJobs
+
TierStatusJobs
-
- - - +
+ + +
-
TierStatusJobs
+
TierStatusJobs
-
- - - +
+ + +
-
TierStatusJobs
+
TierStatusJobs
-
- - - +
+ + +
@@ -1002,16 +1240,54 @@
-
+
{{charname}}
{{subtitle}}
-
[{{rolltypetext}}]({{rolltypeimage}})
-
{{#rollGreater() roll1 0}}{{roll1}}, {{/rollGreater() roll1 0}}{{#rollGreater() roll2 0}}{{roll2}}, {{/rollGreater() roll2 0}}{{#rollGreater() roll3 0}}{{roll3}}, {{/rollGreater() roll3 0}}{{#rollGreater() roll4 0}}{{roll4}}, {{/rollGreater() roll4 0}}{{#rollGreater() roll5 0}}{{roll5}}, {{/rollGreater() roll5 0}}{{#rollGreater() bonusdice 0}}{{bonus1}}, {{/rollGreater() bonusdice 0}}{{#rollGreater() bonusdice 1}}{{bonus2}}, {{/rollGreater() bonusdice 1}}{{#rollGreater() bonusdice 2}}{{bonus3}}, {{/rollGreater() bonusdice 2}}{{#rollGreater() bonusdice 3}}{{bonus4}}, {{/rollGreater() bonusdice 3}}{{#rollGreater() bonusdice 4}}{{bonus5}}, {{/rollGreater() bonusdice 4}}{{#rollGreater() bonusdice 5}}{{bonus6}}, {{/rollGreater() bonusdice 5}}{{#rollGreater() zerodice 0}}
{{zerodice}}
-
Zero Dice - take the lowest result above
{{/rollGreater() zerodice 0}}
+
+ {{#rolltypeimage}}[{{rolltypetext}}]({{rolltypeimage}}){{/rolltypeimage}} + {{#title-attune}}{{/title-attune}} + {{#title-command}}{{/title-command}} + {{#title-consort}}{{/title-consort}} + {{#title-crew}}{{/title-crew}} + {{#title-doctor}}{{/title-doctor}} + {{#title-fortune}}{{/title-fortune}} + {{#title-hack}}{{/title-hack}} + {{#title-helm}}{{/title-helm}} + {{#title-insight}}{{/title-insight}} + {{#title-prowess}}{{/title-prowess}} + {{#title-resolve}}{{/title-resolve}} + {{#title-rig}}{{/title-rig}} + {{#title-scramble}}{{/title-scramble}} + {{#title-scrap}}{{/title-scrap}} + {{#title-skulk}}{{/title-skulk}} + {{#title-study}}{{/title-study}} + {{#title-sway}}{{/title-sway}} + {{#title-vice}}{{/title-vice}} +
+
+ {{#rollGreater() roll1 0}}{{roll1}},{{/rollGreater() roll1 0}} + {{#rollGreater() roll2 0}}{{roll2}},{{/rollGreater() roll2 0}} + {{#rollGreater() roll3 0}}{{roll3}},{{/rollGreater() roll3 0}} + {{#rollGreater() roll4 0}}{{roll4}},{{/rollGreater() roll4 0}} + {{#rollGreater() roll5 0}}{{roll5}},{{/rollGreater() roll5 0}} + {{#rollGreater() roll6 0}}{{roll6}},{{/rollGreater() roll6 0}} + {{#rollGreater() roll7 0}}{{roll7}},{{/rollGreater() roll7 0}} + {{#rollGreater() roll8 0}}{{roll8}},{{/rollGreater() roll8 0}} + {{#rollGreater() roll9 0}}{{roll9}},{{/rollGreater() roll9 0}} + {{#rollGreater() roll10 0}}{{roll10}},{{/rollGreater() roll10 0}} + {{#rollGreater() roll11 0}}{{roll11}}{{/rollGreater() roll11 0}} + + {{#rollGreater() bonusdice 0}}{{bonus1}}, {{/rollGreater() bonusdice 0}}{{#rollGreater() bonusdice 1}}{{bonus2}}, {{/rollGreater() bonusdice 1}}{{#rollGreater() bonusdice 2}}{{bonus3}}, {{/rollGreater() bonusdice 2}}{{#rollGreater() bonusdice 3}}{{bonus4}}, {{/rollGreater() bonusdice 3}}{{#rollGreater() bonusdice 4}}{{bonus5}}, {{/rollGreater() bonusdice 4}}{{#rollGreater() bonusdice 5}}{{bonus6}}, {{/rollGreater() bonusdice 5}} + + {{#rollGreater() zerodice 0}} +
{{zerodice}}
+
Zero Dice — take the lowest result above
+ {{/rollGreater() zerodice 0}} +
{{#position}}
{{position}}
{{/position}}{{#effect}}
{{effect}}
{{/effect}}{{#resist}}{{^short}}
Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.
{{/short}}{{/resist}}{{#vice}}{{^short}}
Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.
{{/short}}{{/vice}}{{#notes}} @@ -1025,19 +1301,17 @@ const shipData = { stardancer: { base: { - freighter: 'on', crew_description: 'illicit merchants \nand blockade \nrunners', crew_xp_condition: 'Execute a successful transport or smuggling operation.', - setting_showupgrade_5: '0', - setting_showupgrade_7: '0', ship_designation: 'CF-350 Series Scarab-class Freighter', + ship_size: 'freighter', sys1_mod: '2', - sys1_mod_1_check: 'on', + sys1_mod_1_check: '1', sys1_mod_1_desc: 'Smuggling Compartments', - sys1_mod_2_check: 'on', + sys1_mod_2_check: '1', sys1_mod_2_desc: 'Cargo Hold', sys2_mod: '1', - sys2_mod_1_check: 'on', + sys2_mod_1_check: '1', sys2_mod_1_desc: 'Jump Drive', sys2_mod_2_desc: 'Afterburners', sys3_mod_1_desc: 'Fake Transponder', @@ -1046,14 +1320,10 @@ system2_desc: 'engines', system3_desc: 'comms', system4_desc: 'weapons', - upgrade_1_desc: 'False Ship Papers', - upgrade_2_desc: 'Dark Hyperspace Lane Maps', - upgrade_3_desc: 'Smuggler\'s Rigging (1 carried item is concealed and has no weight)', - upgrade_4_desc: 'Lucky Charm (+1 gambit)', - upgrade_6_desc: 'Thrillseekers (+1 stress)', - upgrade_14_check: 'on' + upgrade_4_check: '1' }, - crewability: [{ + crewability: [ + { name: 'The Getaway', description: 'You gain potency when you scramble or helm to avoid capture or run a blockade. When doing a delivery job take +1d to the engagement roll.' }, @@ -1082,43 +1352,50 @@ description: 'Each crew member may add 1 action rating to helm, rig, or scramble (up to a max of 3).' } ], - contact: ['T\'kafa, a dockmaster', 'Alor, a keen-eared barkeep', 'Heani, a tugboat captain', 'Rakka, a diplomat', 'Citani, a reclusive info broker'] + contact: ['T\'kafa, a dockmaster', 'Alor, a keen-eared barkeep', 'Heani, a tugboat captain', 'Rakka, a diplomat', 'Citani, a reclusive info broker'], + upgrade: [ + { + name: 'False Ship Papers', + }, { + name: 'Dark Hyperspace Lane Maps', + }, { + name: 'Smuggler\'s Rigging (1 carried item is concealed and has no weight)', + }, { + name: 'Lucky Charm (+1 gambit)', + numboxes: '2', + }, { + name: 'Thrillseekers (+1 stress)', + numboxes: '3', + } + ] }, cerberus: { base: { - freighter: 'on', crew_description: 'extraction \nspecialists and \nbounty hunters', crew_xp_condition: 'Execute a successful extraction operation or capture of a bounty.', defaultgambit: '1', - setting_showupgrade_3: '0', - setting_showupgrade_7: '0', setting_show_extra_sys2_mod_4: '0', - setting_show_extra_sys2_dam_4: '0', - setting_showsys2_mod_4: '0', ship_designation: 'R-29 Firebrand-type Patrol craft', + ship_size: 'freighter', sys1_mod: '2', - sys1_mod_1_check: 'on', + sys1_mod_1_check: '1', sys1_mod_1_desc: 'Long Range Scanner', sys1_mod_2_desc: 'Nexus Link', sys2_mod: '1', - sys2_mod_1_check: 'on', + sys2_mod_1_check: '1', sys2_mod_1_desc: 'Jump Drive', sys3_mod: '1', - sys3_mod_1_check: 'on', + sys3_mod_1_check: '1', sys3_mod_1_desc: 'Grapplers', sys3_mod_2_desc: 'Particle Cannon', - system1_desc: 'COMMS', - system2_desc: 'ENGINES', - system3_desc: 'WEAPONS', - system4_desc: 'HULL', - upgrade_1_desc: 'Tracers', - upgrade_2_desc: 'Stun Weapons', - upgrade_4_desc: 'Personal Vehicles', - upgrade_5_desc: 'Hard Knocks (+1 gambit)', - upgrade_6_desc: 'Smooth Criminal (+1 stress)', - upgrade_12_check: 'on' + system1_desc: 'comms', + system2_desc: 'engines', + system3_desc: 'weapons', + system4_desc: 'hull', + upgrade_3_check: '1', }, - crewability: [{ + crewability: [ + { name: 'Licensed', description: 'Take -2 heat on any legitimate bounty hunting job. Your ship can carry particle weapons, and your crew can carry and legally use heavy blasters in the pursuit of a target.' }, @@ -1147,47 +1424,55 @@ description: 'Each crew member may add 1 action rating to command, scrap, or skulk (up to a max of 3).' } ], - contact: ['Stacy Weathers, ace reporter', 'Arlox, an Ashen Knives Pasha', 'Ishi, a weapons dealer', 'Lix, a Xeno tracker', 'Jezri, a fixer'] + contact: ['Stacy Weathers, ace reporter', 'Arlox, an Ashen Knives Pasha', 'Ishi, a weapons dealer', 'Lix, a Xeno tracker', 'Jezri, a fixer'], + upgrade: [ + { + name: 'Tracers', + }, { + name: 'Stun Weapons', + }, { + name: 'Personal Vehicles', + numboxes: '2', + }, { + name: 'Hard Knocks (+1 gambit)', + numboxes: '2', + }, { + name: 'Smooth Criminal (+1 stress)', + numboxes: '3', + }, + ] }, firedrake: { base: { - corvette: 'on', crew_description: 'rebels and \ncriminals', crew_xp_condition: 'Execute a successful job that opposes Hegemonic dominance.', - setting_showupgrade_3: '0', - setting_showupgrade_5: '0', setting_show_extra_sys2_mod_4: '0', - setting_show_extra_sys2_dam_4: '0', - setting_showsys2_mod_4: '0', ship_designation: 'Converted Khanjigar class Corvette', + ship_size: 'corvette', sys1_mod_1_desc: 'Targeting Computer', sys1_mod_2_desc: 'Long Range Scanner', sys1_mod_3_desc: 'Fake Transponder', sys2_mod: '1', - sys2_mod_1_check: 'on', + sys2_mod_1_check: '1', sys2_mod_1_desc: 'Particle Cannons', sys2_mod_2_desc: 'Coherence Cannon', sys3_mod: '1', - sys3_mod_1_check: 'on', + sys3_mod_1_check: '1', sys3_mod_1_desc: 'Jump Drive', sys4_mod: '1', - sys4_mod_1_check: 'on', + sys4_mod_1_check: '1', sys4_mod_1_desc: 'Crew Quarters', sys4_mod_2_desc: 'Landing Bay', - system1_desc: 'COMMS', - system2_desc: 'WEAPONS', - system3_desc: 'ENGINES', - system4_desc: 'HULL', - upgrade_1_desc: 'Black Market Contacts', - upgrade_2_desc: 'Secret Base', - upgrade_4_desc: 'Way Blessed (+1 gambit)', - upgrade_6_desc: 'Popular Support', - upgrade_7_desc: 'Driven (+1 trauma)', - upgrade_16_check: 'on', - upgrade_16_check_b: 'on', - upgrade_17_check: 'on' + system1_desc: 'comms', + system2_desc: 'weapons', + system3_desc: 'engines', + system4_desc: 'hull', + upgrade_5_check1: '1', + upgrade_5_check2: '1', + upgrade_12_check: '1', }, - crewability: [{ + crewability: [ + { name: 'Old Hands', description: 'When you\'re at War (-3) with a Hegemony faction, all crewmembers get +1d to vice rolls and still get 2 downtime activities, instead of just 1.' }, @@ -1216,12 +1501,31 @@ description: 'Each crew member may add 1 action rating to command, consort, or sway (up to a max of 3).' } ], - contact: ['Garin, Guild weapons engineer', 'Tyura, a legendary assassin', 'Ada Black, popular performer', 'Tiko Lux, a hotshot pilot', 'Ibo-one, an ancient cult mystic'] + contact: ['Garin, Guild weapons engineer', 'Tyura, a legendary assassin', 'Ada Black, popular performer', 'Tiko Lux, a hotshot pilot', 'Ibo-one, an ancient cult mystic'], + upgrade: [ + { + name: 'Black Market Contacts', + numboxes: '1', + }, { + name: 'Secret Base', + numboxes: '1', + }, { + name: 'Way Blessed (+1 gambit)', + numboxes: '2', + }, { + name: 'Popular Support', + numboxes: '3' + }, { + name: 'Driven (+1 trauma)', + numboxes: '3', + }, + ] } }, playbookData = { mechanic: { - ability: [{ + ability: [ + { name: 'Bailing Wire and Twine', description: 'You get an extra downtime activity to repair, and the repair activity costs you 0 cred.' }, @@ -1258,40 +1562,36 @@ ability0_name: 'Tinker', ability0_description: 'When you work on a clock with rig or hack, or when you study a schematic, fill +1 segment.', friend_adjective: 'Colorful Friends', - gatherinfo1: 'What\'s their intention?', - gatherinfo2: 'What might I suspect about this? What can I prove?', - gatherinfo3: 'What\'s the danger here?', - gatherinfo4: 'How can I find ______?', - gatherinfo5: 'What\'s really going on here?', - gatherinfo6: 'Ask about a detail for a plan', - item_1_desc: 'Fine Ship Repair Tools', - item_4_desc: 'Fine Hacking Rig', - item_9_desc: 'Small Drone', - item_10_desc: 'Vision Enhancing Goggles', - item_14_desc: 'Spare Parts', - item_15_desc: 'Genius Pet (ex: a dog)', playbook_description: 'Gearhead \nand \nHacker', - rig1: '1', - rig2: '1', - setting_showitem_0: '0', - setting_showitem_2: '0', - setting_showitem_3: '0', - setting_showitem_5: '0', - setting_showitem_6: '0', - setting_showitem_7: '0', - setting_showitem_8: '0', - setting_showitem_11: '0', - setting_showitem_12: '0', - setting_showitem_13: '0', - setting_showitem_16: '0', - setting_showitem_17: '0', - study1: '1', + rig: '2', + study: '1', xp_condition: 'You addressed a tough challenge with technical skill or ingenuity.' }, - friend: ['Slice, a junkyard owner', 'Nisa, a previous employer', 'Stev, a gambler of ill repute', 'Len, a black market dealer', 'Kenn, a family member'] + friend: ['Slice, a junkyard owner', 'Nisa, a previous employer', 'Stev, a gambler of ill repute', 'Len, a black market dealer', 'Kenn, a family member'], + playbookitem: [ + { + bold: '1', + name: 'Fine Hacking Rig', + }, { + bold: '1', + name: 'Fine Ship Repair Tools', + numboxes: '2', + }, { + name: 'Small Drone', + numboxes: '0', + }, { + name: 'Vision Enhancing Goggles', + }, { + name: 'Spare Parts', + }, { + name: 'Genius Pet (ex: a dog)', + numboxes: '0', + }, + ] }, muscle: { - ability: [{ + ability: [ + { name: 'Wrecking Crew', description: 'Your strength and ferocity are infamous. When striking in melee, you gain +1d. Whenever you spend a gambit in combat, you also gain potency on that action.' }, @@ -1326,42 +1626,45 @@ ], base: { ability0_name: 'Unstoppable', - ability0_description: 'You can push yourself to do one of the following: perform a feat of physical force that verges on the superhuman - engage a small gang on equal footing in close combat.', - command1: '1', + ability0_description: 'You can push yourself to do one of the following: perform a feat of physical force that verges on the superhuman — engage a small gang on equal footing in close combat.', + command: '1', friend_adjective: 'Deadly Friends', - gatherinfo1: 'What\'s their intention?', - gatherinfo2: 'What might I suspect about this? What can I prove?', - gatherinfo3: 'What\'s the danger here?', - gatherinfo4: 'How can I find ______?', - gatherinfo5: 'What\'s really going on here?', - gatherinfo6: 'Ask about a detail for a plan', - item_1_desc: 'Vera, a Fine Sniper Rifle', - item_2_desc: 'Zmei, a Fine Flamethrower', - item_5_desc: 'Sunder, a Fine Vibro-Blade', - item_6_desc: 'Krieger, a fine blaster pistol', - item_8_desc: 'Fine Martial Art Style', - item_9_desc: 'Mystic Ammunition', - item_13_desc: 'Zarathustra, Detonator Launcher', playbook_description: 'badass with any\nweapon', - scrap1: '1', - scrap2: '1', - setting_showitem_0: '0', - setting_showitem_3: '0', - setting_showitem_4: '0', - setting_showitem_7: '0', - setting_showitem_10: '0', - setting_showitem_11: '0', - setting_showitem_12: '0', - setting_showitem_14: '0', - setting_showitem_15: '0', - setting_showitem_16: '0', - setting_showitem_17: '0', + scrap: '2', xp_condition: 'You addressed a tough challenge with force or threats.' }, - friend: ['Krieger, a fine blaster pistol', 'Shod, a weapons dealer', 'Chon-zek, a bounty hunter', 'Yazu, a crooked cop', 'Aya, an assassin'] + friend: ['Krieger, a fine blaster pistol', 'Shod, a weapons dealer', 'Chon-zek, a bounty hunter', 'Yazu, a crooked cop', 'Aya, an assassin'], + playbookitem: [ + { + bold: '1', + name: 'Vera, a Fine Sniper Rifle', + numboxes: '2', + }, { + bold: '1', + name: 'Zmei, a Fine Flamethrower', + numboxes: '2', + }, { + bold: '1', + name: 'Sunder, a Fine Vibro-Blade', + }, { + name: 'Zarathustra, Detonator Launcher', + numboxes: '2' + }, { + bold: '1', + name: 'Krieger, a fine blaster pistol', + }, { + bold: '1', + name: 'Fine Martial Art Style', + numboxes: '0', + }, { + name: 'Mystic Ammunition', + numboxes: '0', + } + ] }, mystic: { - ability: [{ + ability: [ + { name: 'Kinetics', description: 'You can push yourself to do one of the following: use the Way to throw a table-sized object with dangerous force — propel yourself briefly with superhuman speed.' }, @@ -1397,41 +1700,36 @@ base: { ability0_name: 'The Way', ability0_description: 'You can spend a gambit instead of paying any stress cost.', - attune1: '1', - attune2: '1', + attune: '2', friend_adjective: 'Weird Friends', - gatherinfo1: 'What\'s their intention?', - gatherinfo2: 'What might I suspect about this? What can I prove?', - gatherinfo3: 'What\'s the danger here?', - gatherinfo4: 'How can I find ______?', - gatherinfo5: 'What\'s really going on here?', - gatherinfo6: 'Ask about a detail for a plan', - item_1_desc: 'Fine Melee Weapon', - item_9_desc: 'Outdated Religious Outfit', - item_10_desc: 'Memento of Your Travels', - item_14_desc: 'Offerings', - item_15_desc: 'Trappings of Religion', - item_16_desc: 'Precursor Artifact', playbook_description: 'galactic\nwanderer', - scramble1: '1', - setting_showitem_0: '0', - setting_showitem_2: '0', - setting_showitem_3: '0', - setting_showitem_4: '0', - setting_showitem_5: '0', - setting_showitem_6: '0', - setting_showitem_7: '0', - setting_showitem_8: '0', - setting_showitem_11: '0', - setting_showitem_12: '0', - setting_showitem_13: '0', - setting_showitem_17: '0', + scramble: '1', xp_condition: 'You addressed a tough challenge with wisdom or the Way.' }, - friend: ['Horux, a former teacher', 'Hicks, a mystic goods supplier', 'Laxx, a xeno', 'Rye, an unrequited love', 'Blish, a fellow mystic'] + friend: ['Horux, a former teacher', 'Hicks, a mystic goods supplier', 'Laxx, a xeno', 'Rye, an unrequited love', 'Blish, a fellow mystic'], + playbookitem: [ + { + bold: '1', + name: 'Fine Melee Weapon', + numboxes: '2', + }, { + name: 'Offerings', + }, { + name: 'Trappings of Religion', + }, { + name: 'Outdated Religious Outfit', + numboxes: '0', + }, { + name: 'Precursor Artifact', + }, { + name: 'Memento of Your Travels', + numboxes: '0', + }, + ] }, pilot: { - ability: [{ + ability: [ + { name: 'Keen Eye', description: 'You have sharp eyes and notice small details many might overlook. Gain +1d when firing ship guns or making trick shots.' }, @@ -1468,40 +1766,37 @@ ability0_name: 'Ace Pilot', ability0_description: 'You have potency on all speed-related rolls. When you roll to resist the consequences of piloting, gain +1d.', friend_adjective: 'Fast Friends', - gatherinfo1: 'What\'s their intention?', - gatherinfo2: 'What might I suspect about this? What can I prove?', - gatherinfo3: 'What\'s the danger here?', - gatherinfo4: 'How can I find ______?', - gatherinfo5: 'What\'s really going on here?', - gatherinfo6: 'Ask about a detail for a plan', - helm1: '1', - helm2: '1', - item_1_desc: 'Fine Customized Spacesuit', - item_2_desc: 'Fine Small Urbot', - item_4_desc: 'Fine Mechanics Kit', - item_9_desc: 'Grappling Hook', - item_10_desc: 'Victory Cigars', - item_14_desc: 'Guild License', + helm: '2', playbook_description: 'ship handling\nwizard, addicted\nto danger', - setting_showitem_0: '0', - setting_showitem_3: '0', - setting_showitem_5: '0', - setting_showitem_6: '0', - setting_showitem_7: '0', - setting_showitem_8: '0', - setting_showitem_11: '0', - setting_showitem_12: '0', - setting_showitem_13: '0', - setting_showitem_15: '0', - setting_showitem_16: '0', - setting_showitem_17: '0', - rig1: '1', + rig: '1', xp_condition: 'You addressed a tough challenge with speed or flair.' }, - friend: ['Yattu, a gang boss', 'Triv, a ship mechanic', 'Choss, a professional racer', 'Meris, a scoundrel', 'Maz, a former mentor'] + friend: ['Yattu, a gang boss', 'Triv, a ship mechanic', 'Choss, a professional racer', 'Meris, a scoundrel', 'Maz, a former mentor'], + playbookitem: [ + { + bold: '1', + name: 'Fine Customized Spacesuit', + numboxes: '2', + }, { + bold: '1', + name: 'Fine Small Urbot', + numboxes: '0', + }, { + bold: '1', + name: 'Fine Mechanic\'s Kit', + }, { + name: 'Grappling Hook', + }, { + name: 'Guild License', + }, { + name: 'Victory Cigars', + numboxes: '0', + }, + ] }, scoundrel: { - ability: [{ + ability: [ + { name: 'Never Tell Me the Odds', description: 'You also generate gambits on desperate rolls. You may also generate gambits even if you spent a gambit.' }, @@ -1538,40 +1833,36 @@ ability0_name: 'Serendipitous', ability0_description: 'Your crew starts with +1 gambit when the pool resets.', friend_adjective: '"Friends"', - gatherinfo1: 'What\'s their intention?', - gatherinfo2: 'What might I suspect about this? What can I prove?', - gatherinfo3: 'What\'s the danger here?', - gatherinfo4: 'How can I find ______?', - gatherinfo5: 'What\'s really going on here?', - gatherinfo6: 'Ask about a detail for a plan', - item_3_desc: 'Fine Sidearm (or Pair)', - item_4_desc: 'Fine Coat', - item_9_desc: 'Loaded Dice, Trick Holocards', - item_10_desc: 'Forged Documents', - item_11_desc: 'Mystic Ammunition', - item_12_desc: 'Personal Memento', + item_0_name: 'Fine Sidearm (or Pair)', playbook_description: 'scrappy survivor\nwith more luck \nthan brains', - setting_showitem_0: '0', - setting_showitem_1: '0', - setting_showitem_2: '0', - setting_showitem_5: '0', - setting_showitem_6: '0', - setting_showitem_7: '0', - setting_showitem_8: '0', - setting_showitem_13: '0', - setting_showitem_14: '0', - setting_showitem_15: '0', - setting_showitem_16: '0', - setting_showitem_17: '0', - skulk1: '1', - sway1: '1', - sway2: '1', + setting_showitem_0: '1', + skulk: '1', + sway: '2', xp_condition: 'You addressed a tough challenge with charm or audacity.' }, - friend: ['Nyx, a moneylender', 'Ora, an info broker', 'Jax, a ship mechanic', 'Rin, a smuggler', 'Battro, a bounty hunter'] + friend: ['Nyx, a moneylender', 'Ora, an info broker', 'Jax, a ship mechanic', 'Rin, a smuggler', 'Battro, a bounty hunter'], + playbookitem: [ + { + bold: '1', + name: 'Fine Coat', + }, { + name: 'Loaded Dice, Trick Holocards', + numboxes: '0', + }, { + name: 'Forged Documents', + numboxes: '0', + }, { + name: 'Mystic Ammunition', + numboxes: '0', + }, { + name: 'Personal Memento', + numboxes: '0', + }, + ] }, speaker: { - ability: [{ + ability: [ + { name: 'Favors Owed', description: 'During downtime, you get +1d when you acquire assets or lay low. Any time you gather info take +1d.' }, @@ -1607,41 +1898,38 @@ base: { ability0_name: 'Air of Respectability', ability0_description: 'You get an extra downtime action to acquire assets or lay low.', - command1: '1', - consort1: '1', - consort2: '1', + command: '1', + consort: '2', friend_adjective: 'Influential Friends', - gatherinfo1: 'What\'s their intention?', - gatherinfo2: 'What might I suspect about this? What can I prove?', - gatherinfo3: 'What\'s the danger here?', - gatherinfo4: 'How can I find ______?', - gatherinfo5: 'What\'s really going on here?', - gatherinfo6: 'Ask about a detail for a plan', - item_4_desc: 'Fine Clothes', - item_9_desc: 'A Legitimate ID', - item_10_desc: 'Luxury Item', - item_11_desc: 'Memento of a Past Encounter', - item_13_desc: 'Large Luxury Item', - item_14_desc: 'Luxury Item', playbook_description: 'a well spoken\nrespectable\nperson', - setting_showitem_0: '0', - setting_showitem_1: '0', - setting_showitem_2: '0', - setting_showitem_3: '0', - setting_showitem_5: '0', - setting_showitem_6: '0', - setting_showitem_7: '0', - setting_showitem_8: '0', - setting_showitem_12: '0', - setting_showitem_15: '0', - setting_showitem_16: '0', - setting_showitem_17: '0', xp_condition: 'You addressed a tough challenge with deception or influence.' }, - friend: ['Arryn, a noble', 'Manda, a guild member', 'Kerry, a doctor', 'Je-zee, a diplomat', 'Old Friend (see ability)'] + friend: ['Arryn, a noble', 'Manda, a guild member', 'Kerry, a doctor', 'Je-zee, a diplomat', '_________________'], + playbookitem: [ + { + bold: '1', + name: 'Fine Clothes', + }, { + name: 'A Legitimate ID', + numboxes: '0', + }, { + name: 'Luxury Item', + numboxes: '0', + }, { + name: 'Luxury Item', + numboxes: '1', + }, { + name: 'Large Luxury Item', + numboxes: '2', + }, { + name: 'Memento of a Past Encounter', + numboxes: '0', + }, + ] }, stitch: { - ability: [{ + ability: [ + { name: 'Physicker', description: 'You may study a malady or corpse, and gather information from a crime scene or corpse. Also, your crew gets +1d to recovery rolls.' }, @@ -1678,37 +1966,34 @@ ability0_name: 'I\'m a Doctor Not a ...', ability0_description: 'You can push yourself to roll your doctor rating while performing a different action. Say which patient, research, or posting taught you this trick.', friend_adjective: 'Old Friends', - gatherinfo1: 'What\'s their intention?', - gatherinfo2: 'What might I suspect about this? What can I prove?', - gatherinfo3: 'What\'s the danger here?', - gatherinfo4: 'How can I find ______?', - gatherinfo5: 'What\'s really going on here?', - gatherinfo6: 'Ask about a detail for a plan', - doctor1: '1', - doctor2: '1', - item_1_desc: 'Fine Medkit', - item_4_desc: 'Fine Clothing', - item_8_desc: 'Fine Bedside Manner', - item_9_desc: 'Recognizeable Medic Garb', - item_10_desc: 'Syringes and Applicators', - item_15_desc: 'Candies and Treats', + doctor: '2', playbook_description: 'learned person\nand wandering\nhealer', - setting_showitem_0: '0', - setting_showitem_2: '0', - setting_showitem_3: '0', - setting_showitem_5: '0', - setting_showitem_6: '0', - setting_showitem_7: '0', - setting_showitem_11: '0', - setting_showitem_12: '0', - setting_showitem_13: '0', - setting_showitem_14: '0', - setting_showitem_16: '0', - setting_showitem_17: '0', - study1: '1', + study: '1', xp_condition: 'You addressed a tough challenge with insight or compassion.' }, - friend: ['Jackev, a drug dealer', 'Alben, a former patient', 'Ditha, a family member', 'Juda, a doctor', 'Lynie, a hospital admin'] + friend: ['Jackev, a drug dealer', 'Alben, a former patient', 'Ditha, a family member', 'Juda, a doctor', 'Lynie, a hospital admin'], + playbookitem: [ + { + bold: '1', + name: 'Fine Medkit', + numboxes: '2', + }, { + bold: '1', + name: 'Fine Bedside Manner', + numboxes: '0', + }, { + bold: '1', + name: 'Fine Clothing', + }, { + name: 'Recognizeable Medic Garb', + numboxes: '0', + }, { + name: 'Candies and Treats', + }, { + name: 'Syringes and Applicators', + numboxes: '0', + }, + ] } }, factionsData = { @@ -1864,23 +2149,18 @@ insight: ['doctor', 'hack', 'rig', 'study'], prowess: ['helm', 'scramble', 'scrap', 'skulk'], resolve: ['attune', 'command', 'consort', 'sway'] - }; + }, + traumaData = ['cold', 'haunted', 'obsessed', 'paranoid', 'reckless', 'soft', 'unstable', 'vicious']; Object.keys(shipData).forEach(ship => { shipData[ship].contact = shipData[ship].contact.map(n => ({name: n})); + shipData[ship].upgrade.forEach(o => o.boxes_chosen = '1'); }); Object.keys(playbookData).forEach(playbook => { playbookData[playbook].friend = playbookData[playbook].friend.map(n => ({name: n})); + playbookData[playbook].playbookitem.forEach(o => o.boxes_chosen = '1'); }); /* Utility functions */ - const setDiceFromTotal = function (name, numDice) { - setAttrs({ - [`${name}1`]: (numDice > 0) ? 1 : 0, - [`${name}2`]: (numDice > 1) ? 1 : 0, - [`${name}3`]: (numDice > 2) ? 1 : 0, - [`${name}4`]: (numDice > 3) ? 1 : 0 - }); - }, - fillRepeatingSectionFromData = (sectionName, dataList, autogen) => { + const fillRepeatingSectionFromData = (sectionName, dataList, autogen) => { getSectionIDs(`repeating_${sectionName}`, idList => { const existingRowAttributes = [ ...idList.map(id => `repeating_${sectionName}_${id}_name`), @@ -1932,30 +2212,31 @@ }); }); }, - handleThreeBoxesFill = function (name) { - on(`change:${name}1 change:${name}2 change:${name}3`, function (event) { - getAttrs([event.sourceAttribute], function (v) { - const rName = event.sourceAttribute.slice(0, -1); - if (v[event.sourceAttribute] === '1') { - const setting = {}; + handleBoxesFill = (name, upToThree) => { + on(`change:${name}1 change:${name}2 change:${name}3`, event => { + if (event.sourceType !== 'player') return; + getAttrs([event.sourceAttribute], v => { + const rName = event.sourceAttribute.slice(0, -1), + setting = {}; + if (String(v[event.sourceAttribute]) === '1') { switch (event.sourceAttribute.slice(-1)) { case '3': - setting[`${rName}2`] = '1'; + setting[`${rName}2`] = 1; + /* falls through */ case '2': - setting[`${rName}1`] = '1'; + setting[`${rName}1`] = 1; } - setAttrs(setting); } - if (v[event.sourceAttribute] === '0') { - const setting = {}; + if (String(v[event.sourceAttribute]) === '0') { switch (event.sourceAttribute.slice(-1)) { case '1': - setting[`${rName}2`] = '0'; + setting[`${rName}2`] = 0; + /* falls through */ case '2': - setting[`${rName}3`] = '0'; + if (upToThree) setting[`${rName}3`] = 0; } - setAttrs(setting); } + setAttrs(setting); }); }); }; @@ -1969,14 +2250,24 @@ 'repeating_crewability:description', 'repeating_friend:name', 'repeating_contact:name', + 'repeating_playbookitem:name', + 'repeating_item:name', + 'repeating_upgrade:name', 'ability0_name', 'ability0_description', + 'item_0_name', + 'heritage', + 'background', + 'vice_purveyor', + 'gatherinfo2', ], autogenSections = [ 'ability', 'crewability', 'friend', - 'contact' + 'contact', + 'playbookitem', + 'upgrade', ]; /* auto fill on entering playbook or ship type */ on('change:crew_type change:playbook', event => { @@ -1991,14 +2282,17 @@ }, {}); setAttrs(finalSettings); }; + if (sourceName) setAttrs({show_playbook_reminder: '0'}); if (event.sourceAttribute === 'crew_type' && sourceName in shipData) { fillRepeatingSectionFromData('contact', shipData[sourceName].contact, true); fillRepeatingSectionFromData('crewability', shipData[sourceName].crewability, true); + fillRepeatingSectionFromData('upgrade', shipData[sourceName].upgrade, true); fillBaseData(shipData[sourceName].base, shipAttributes); } if (event.sourceAttribute === 'playbook' && sourceName in playbookData) { - fillRepeatingSectionFromData('friend', playbookData[sourceName].friend, true); fillRepeatingSectionFromData('ability', playbookData[sourceName].ability, true); + fillRepeatingSectionFromData('friend', playbookData[sourceName].friend, true); + fillRepeatingSectionFromData('playbookitem', playbookData[sourceName].playbookitem, true); fillBaseData(playbookData[sourceName].base, playbookAttributes); } }); @@ -2042,31 +2336,38 @@ }); }); /* action calculations */ - const actions1 = Object.entries(actionData).reduce((m, [k, v]) => { - m[k] = v.map(str => str + '1'); - return m; - }, {}), - actionsFlat = [].concat(...Object.keys(actionData).map(x => actionData[x])), - actions1Flat = actionsFlat.map(str => str + '1'), - calculateResistance = function (name) { - getAttrs(actions1[name], function (attrs) { - const numDice = Object.values(attrs).reduce((s, v) => s + parseInt(v || 0), 0); - setDiceFromTotal(name, numDice); + const actionsFlat = [].concat(...Object.keys(actionData).map(x => actionData[x])), + calculateResistance = name => { + getAttrs(actionData[name], v => { + const total = Object.keys(v).map(x => v[x]) + .reduce((s, c) => s + (String(c) === '0' ? 0 : 1), 0); + setAttrs({[name]: total}); }); }, - calculateVice = function () { - getAttrs(actions1Flat, function (values) { - const numDice = Math.min(...Object.values(actions1).map(function (array) { - log(array.map(str => values[str]).reduce((s, v) => s + (parseInt(v) || 0), 0)); - return array.map(str => values[str]).reduce((s, v) => s + (parseInt(v) || 0), 0); - })); - log(numDice); - setDiceFromTotal('vice', numDice); + calculateVice = () => { + getAttrs(Object.keys(actionData), v => { + setAttrs({vice: Math.min(...Object.keys(v).map(x => parseInt(v[x]) || 0))}); }); }; - Object.entries(actionData).forEach(function ([attributeName, actions]) { - actions.forEach(actionName => on(`change:${actionName}1`, () => calculateResistance(attributeName))); - on(`change:${attributeName}1 change:${attributeName}2 change:${attributeName}3 change:${attributeName}4`, calculateVice); + Object.keys(actionData).forEach(attrName => { + on(actionData[attrName].map(x => `change:${x}`).join(' '), () => calculateResistance(attrName)); + on(`change:${attrName}`, calculateVice); + }); + actionsFlat.forEach(name => { + on(`change:${name}`, event => { + if (String(event.newValue) === '0' && String(event.previousValue) !== '1' && event.sourceType === 'player') { + setAttrs({[name]: (parseInt(event.previousValue) - 1) || 0}); + } + }); + }); + /* Trauma calculation */ + on(traumaData.map(x => `change:trauma_${x}`).join(' '), event => { + getAttrs(traumaData.map(x => `trauma_${x}`), v => { + if (event.sourceType === 'player') { + const newTrauma = traumaData.reduce((m, name) => m + (parseInt(v[`trauma_${name}`]) || 0), 0); + setAttrs({trauma: newTrauma}); + } + }); }); /* Generation buttons */ on('change:generate_factions', () => { @@ -2076,51 +2377,212 @@ }); autogenSections.forEach(sectionName => { on(`change:generate_${sectionName}`, () => { - getAttrs(['generate_source'], v => { - const data = Object.assign({}, shipData, playbookData); - if ((v.generate_source in data) && sectionName in data[v.generate_source]) { + getAttrs(['generate_source_character', 'generate_source_ship', 'sheet_type'], v => { + const data = (v.sheet_type === 'character') ? playbookData : shipData, + genSource = v[`generate_source_${v.sheet_type}`]; + if (genSource in data) { emptyFirstRowIfUnnamed(sectionName); - fillRepeatingSectionFromData(sectionName, data[v.generate_source][sectionName]); + fillRepeatingSectionFromData(sectionName, data[genSource][sectionName]); } }); }); }); /* Left-filling checkboxes */ - actionsFlat.forEach(handleThreeBoxesFill); - handleThreeBoxesFill('crew_quality'); - var itemChecks = ['item_0_check', 'item_1_check', 'item_2_check', 'item_13_check', 'item_20_check', 'item_29_check', 'item_30_check', 'upgrade_4_check', 'upgrade_5_check', 'upgrade_6_check', 'upgrade_7_check', 'upgrade_16_check']; - itemChecks.forEach(function (name) { - on(`change:${name} change:${name}_b change:${name}_c`, function (event) { - getAttrs([event.sourceAttribute], function (v) { - if (v[event.sourceAttribute] === 'on') { - const setting = {}; - switch (event.sourceAttribute.slice('-1')) { - case 'c': - setting[`${name}_b`] = 'on'; - case 'b': - setting[`${name}`] = 'on'; - } - setAttrs(setting); - } - if (v[event.sourceAttribute] === '0') { - const setting = {}; - switch (event.sourceAttribute.slice('-1')) { - case 'k': - setting[`${name}_b`] = '0'; - case 'b': - setting[`${name}_c`] = '0'; - } - setAttrs(setting); - } - }); + ['repeating_playbookitem:check', 'repeating_item:check', 'item_0_check', 'upgrade_5_check', + 'item_3_check', 'item_7_check', 'item_12_check', 'item_13_check'].forEach(name => handleBoxesFill(name)); + handleBoxesFill('repeating_upgrade:check', true); + /* Resistance query */ + on('change:setting_consequence_query', () => { + getAttrs(['setting_consequence_query'], v => { + const consequenceQuery = (String(v.setting_consequence_query) === '1') ? `?{Consequence|a consequence}` : 'a consequence'; + setAttrs({'consequence_query': consequenceQuery}); }); }); - on('sheet:opened', function () { - getAttrs(['sheet_type'], function (v) { - if (v.sheet_type === '0' || v.sheet_type === 0) { - setAttrs({ - sheet_type: 'character' + /* Opening and version upgrade */ + const upgradeSheet = version => { + if (version === '0.5') { + // Convert checks in repeating sections + ['ability', 'crewability', 'contact'].forEach(sName => { + getSectionIDs(`repeating_${sName}`, idArray => { + getAttrs(idArray.map(id => `repeating_${sName}_${id}_check`), v => { + const setting = {}; + idArray.forEach(id => { + if (v[`repeating_${sName}_${id}_check`] === 'on') setting[`repeating_${sName}_${id}_check`] = '1'; + }); + setAttrs(setting); + }); }); + }); + + getSectionIDs('repeating_item', itemIDArray => { + getSectionIDs('repeating_upgrade', upgradeIDArray => { + const oldAttrs = [ + 'sheet_type', + ...traumaData, + ...actionsFlat.map(x => x+'1'), + ...actionsFlat.map(x => x+'2'), + ...actionsFlat.map(x => x+'3'), + 'crew_quality1', 'crew_quality2', 'crew_quality3', + 'setting_extra_trauma', 'setting_extra_xp', 'ability0_check', 'setting_show_extra_sys2_mod_4', + ...[1,2,4].map(x => `sys1_mod_${x}_check`), 'sys1_mod_3check', + ...[1,2,3,4].map(x => `sys2_mod_${x}_check`), + ...[1,2].map(x => `sys3_mod_${x}_check`), 'sys3_mod_3check', + ...[1,2].map(x => `sys4_mod_${x}_check`), + ...[...Array(31).keys()].slice(1).map(x => `item_${x}_check`), + ...[1,2,3,13,20,24,29,30].map(x => `item_${x}_check_b`), + ...[...Array(31).keys()].slice(1).map(x => `item_${x}_desc`), + ...[...Array(31).keys()].slice(1).map(x => `upgrade_${x}_check`), + ...[4,5,6,7,16].map(x => `upgrade_${x}_check_b`), + ...[6,7].map(x => `upgrade_${x}_check_c`), + ...[...Array(31).keys()].slice(1).map(x => `upgrade_${x}_desc`), + ...itemIDArray.map(id => `repeating_item_${id}_check`), + ...itemIDArray.map(id => `repeating_item_${id}_check_b`), + ...itemIDArray.map(id => `repeating_item_${id}_desc`), + ...upgradeIDArray.map(id => `repeating_upgrade_${id}_check`), + ...upgradeIDArray.map(id => `repeating_upgrade_${id}_check_b`), + ...upgradeIDArray.map(id => `repeating_upgrade_${id}_desc`), + ]; + getAttrs(oldAttrs, v => { + const setting = {}; + // convert sheet type from crew to ship + if (v.sheet_type === 'crew') setting.sheet_type = 'ship'; + // convert trauma to trauma_${trauma} and switch 'on' to '1' + traumaData.forEach(trauma => { + if (v[trauma] === 'on') setting[`trauma_${trauma}`] = '1'; + }); + // convert action ratings and crew quality to one-attribute model + [...actionsFlat, 'crew_quality'].forEach(name => { + if (v[name+'3'] === '1') setting[name] = '3'; + else if (v[name+'2'] === '1') setting[name] = '2'; + else if (v[name+'1'] === '1') setting[name] = '1'; + }); + // Migrate change from 'on' to '1' + [ + ...[1,2,4].map(x => `sys1_mod_${x}_check`), + ...[1,2,3,4].map(x => `sys2_mod_${x}_check`), + ...[1,2].map(x => `sys3_mod_${x}_check`), + ...[1,2].map(x => `sys4_mod_${x}_check`), + 'setting_extra_trauma', 'setting_extra_xp', 'ability0_check', 'setting_show_extra_sys2_mod_4' + ].forEach(name => { + if (v[name] === 'on') setting[name] = '1'; + }); + // Fix defective old attribute names + if (v.sys1_mod_3check === 'on') setting.sys1_mod_3_check = '1'; + if (v.sys3_mod_3check === 'on') setting.sys3_mod_3_check = '1'; + // Manage old item3, new item_0 + if (v[`item_3_desc`]) { + setting.item_0_name = v[`item_3_desc`]; + setting.showitem_0 = '1'; + if (v[`item_3_check`] === 'on') setting.item_0_check1 = '1'; + if (v[`item_3_check_b`] === 'on') setting.item_0_check2 = '1'; + } + // put old data into repeating sections + const playbookitemData = [1,2, ...[...Array(14).keys()].map(x => x+4)].reduce((m, num) => { + if (v[`item_${num}_desc`]) { + const data = { + boxes_chosen: '1', + name: v[`item_${num}_desc`], + }; + if ([1,2,13].includes(num)) { + data.numboxes = '2'; + if (v[`item_${num}_check_b`] === 'on') data.check2 = '1'; + } + if (v[`item_${num}_check`] === 'on') data.check1 = '1'; + if ([8,9,10,11,12].includes(num)) data.numboxes = '0'; + if ([1,2,4,5,6,7,8].includes(num)) data.bold = '1'; + m.push(data); + } + return m; + }, []).concat(itemIDArray.map(id => { + const data = { + boxes_chosen: '1', + name: v[`repeating_item_${id}_desc`], + numboxes: '2', + }; + if (v[`repeating_item_${id}_check`] === 'on') data.check1 = '1'; + if (v[`repeating_item_${id}_check_b`] === 'on') data.check2 = '1'; + return data; + })); + const upgradeData = [1,2,3,4,5,6,7].reduce((m, num) => { + if (v[`upgrade_${num}_desc`]) { + const data = { + boxes_chosen: '1', + name: v[`upgrade_${num}_desc`], + }; + if ([6,7].includes(num)) { + data.numboxes = '3'; + if (v[`upgrade_${num}_check_b`] === 'on') data.check2 = '1'; + if (v[`upgrade_${num}_check_c`] === 'on') data.check3 = '1'; + } + else if ([4,5].includes(num)) { + data.numboxes = '2'; + if (v[`upgrade_${num}_check_b`] === 'on') data.check2 = '1'; + } + if (v[`upgrade_${num}_check`] === 'on') data.check1 = '1'; + m.push(data); + } + return m; + }, []).concat(upgradeIDArray.map(id => { + const data = { + boxes_chosen: '1', + name: v[`repeating_upgrade_${id}_desc`], + numboxes: '2', + }; + if (v[`repeating_upgrade_${id}_check`] === 'on') data.check1 = '1'; + if (v[`repeating_upgrade_${id}_check_b`] === 'on') data.check2 = '1'; + return data; + })); + fillRepeatingSectionFromData('playbookitem', playbookitemData); + fillRepeatingSectionFromData('upgrade', upgradeData); + // remove old bogus repeating rows + itemIDArray.forEach(id => removeRepeatingRow(`repeating_item_${id}`)); + upgradeIDArray.forEach(id => removeRepeatingRow(`repeating_upgrade_${id}`)); + // rename & convert items + [...Array(13).keys()].map(x=> x + 18).forEach(num => { + if (v[`item_${num}_desc`]) setting[`item_${num-17}_name`] = v[`item_${num}_desc`]; + if ([20,24,29,30].includes(num)) { + if (v[`item_${num}_check`] === 'on') setting[`item_${num-17}_check1`] = '1'; + if (v[`item_${num}_check_b`] === 'on') setting[`item_${num-17}_check2`] = '1'; + } + else if (v[`item_${num}_check`] === 'on') setting[`item_${num-17}_check`] = '1'; + }); + // rename & convert upgrades + [8,10,12,14,16,18,20].forEach(num => { + const target = (num / 2) - 3; + if (v[`upgrade_${num}_desc`]) setting[`upgrade_${target}_name`] = v[`upgrade_${num}_desc`]; + if (num === 16) { + if (v.upgrade_16_check === 'on') setting[`upgrade_5_check1`] = '1'; + if (v.upgrade_16_check_b === 'on') setting[`upgrade_5_check2`] = '1'; + } + else if (v[`upgrade_${num}_check`] === 'on') setting[`upgrade_${target}_check`] = '1'; + }); + [9,11,13,15,17,19,21].forEach(num => { + const target = (num + 7) / 2; + if (v[`upgrade_${num}_desc`]) setting[`upgrade_${target}_name`] = v[`upgrade_${num}_desc`]; + if (v[`upgrade_${num}_check`] === 'on') setting[`upgrade_${target}_check`] = '1'; + }); + [22,24,26,28].forEach(num => { + const target = (num / 2) + 4; + if (v[`upgrade_${num}_desc`]) setting[`upgrade_${target}_name`] = v[`upgrade_${num}_desc`]; + if (v[`upgrade_${num}_check`] === 'on') setting[`upgrade_${target}_check`] = '1'; + }); + [23,25,27,29,30].forEach(num => { + const target = (num === 30) ? '23' : ((num + 15)/ 2); + if (v[`upgrade_${num}_desc`]) setting[`upgrade_${target}_name`] = v[`upgrade_${num}_desc`]; + if (v[`upgrade_${num}_check`] === 'on') setting[`upgrade_${target}_check`] = '1'; + }); + log(setting); + setAttrs(setting); + }); + }); + }); + } + }; + on('sheet:opened', function () { + getAttrs(['sheet_type', 'playbook', 'crew_type'], function (v) { + if (v.playbook || v.crew_type) setAttrs({show_playbook_reminder: '0'}); + if (v.sheet_type === '0' || v.sheet_type === 0) { + setAttrs({sheet_type: 'character'}); } }); getAttrs(['version'], function (v) { @@ -2131,10 +2593,11 @@ }, {}); setAttrs(setting); } + if (v.version === '.4' || v.version === '0.5') upgradeSheet('0.5'); setAttrs({ - version: '0.5', - character_sheet: 'Scum & Villainy 0.5' + version: '1.0', + character_sheet: 'Scum & Villainy 1.0', }); }); }); - \ No newline at end of file + diff --git a/Sentinel Comics RPG/SCRPG-Sheet.css b/Sentinel Comics RPG/SCRPG-Sheet.css new file mode 100644 index 0000000000..e69de29bb2 diff --git a/Sentinel Comics RPG/SCRPG-Sheet.html b/Sentinel Comics RPG/SCRPG-Sheet.html new file mode 100644 index 0000000000..939174c240 --- /dev/null +++ b/Sentinel Comics RPG/SCRPG-Sheet.html @@ -0,0 +1,408 @@ + + + + +
+
+
+ +
+
+ +

Power Dice + Quality Dice + Status Dice + Mods (Mid die = Effect die)

+
+
+ + +
+ +
+
+ Name: + Alias: + Gender: + Age: + Height:'" + Build: + Eyes: + Hair: + Origin: + Archetype: + Personality: + Costume/Gear: + +
+
+ +
+ +
+
ModifiersModifiers
Trait Roll ModifiersTrait Roll Modifiers
   Encumbrance:   Encumbrance: {{enc}}
   Wounds ({{wounds}}):   Wounds ({{wounds}}): {{woundsMod}}
   Fatigue ({{fatigue}}):   Fatigue ({{fatigue}}): {{fatigueMod}}
   Attribute:   Attribute: {{att_mod}}
   Skill:   Skill: {{skill_mod}}
   Situational:   Situational: {{ttmod}}
   Situational Notes:{{sit_notes}}   Situational Notes:{{sit_notes}}
   Bonuses:   Bonuses: {{tbonuses}}
   Penalties:   Penalties: {{tpenalties}}
   Notes:{{tnotes}}   Notes:{{tnotes}}
 
   Raise:   Raise: d{{raise}}
   Miscellaneous:   Miscellaneous: +{{dmgmod}}
   Miscellaneous:   Miscellaneous: {{dmgmod}}
   Miscellaneous Notes:{{misc_notes}}   Miscellaneous Notes:{{misc_notes}}
   Bonuses:   Bonuses: {{dbonuses}}
   Penalties:   Penalties: {{dpenalties}}
   Notes:{{dnotes}}   Notes:{{dnotes}}
 
Trait & Damage ModifiersTrait & Damage Modifiers
   The Drop:   The Drop: +4
   Berserk:   Berserk: +2
   Wild Attack:   Wild Attack: +2
   Bonuses:   Bonuses: {{sbonuses}}
   Penalties:   Penalties: {{spenalties}}
   Notes:{{snotes}}   Notes:{{snotes}}
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GreenMinMax
+ + + + + +
YellowMinMax
+ + + + + +
RedMinMax
+ + + + + +
+ DEFEND: + + + + +
+ HP + + + + + 0 = OUT +
+
+ +
+
+ + + + +
+ +
+

Bonuses

+
+ + + Exclusive: + + Persistent + +
+
+ + +
+

Penalties

+
+ + + Exclusive: + + Persistent + +
+
+
+ + + + +
+ +
+

Powers

+
+ + + +
+ + + +
+ +
+

Qualities

+
+ + + +
+ + + +
+
+ + +
+

Abilities

+ +
+ +
+ + + + + + + + + + + + + Name + + Type + + +
+
+
+ +
+ +
+ + + + + + + + + + + + + Name + + Type + + +
+
+
+ +
+ +
+ + + + + + + + + + + + + Name + + Type + + +
+
+
+ +
+ Out Ability + +
+
+ + + +
+

Principles

+
+ + +
+
+ + + +
+ Unspent Hero Points: + + Hero Points this Issue: + 1 + 2 + 3 + 4 + 5 +
+ + + +
+
+ Issues: +
+ +
+ 6 Issues = 1 Collection +
+
+ Collections +
+ + +
+
+ +
+ + + coded by: teekay1127 (teekismcgeekis) - tyler.kinsherf@gmail.com + +
+ diff --git a/Sentinel Comics RPG/Sheet-Image.jpg b/Sentinel Comics RPG/Sheet-Image.jpg new file mode 100644 index 0000000000..4f2646ba91 Binary files /dev/null and b/Sentinel Comics RPG/Sheet-Image.jpg differ diff --git a/Sentinel Comics RPG/readme.txt b/Sentinel Comics RPG/readme.txt new file mode 100644 index 0000000000..33d3c050db --- /dev/null +++ b/Sentinel Comics RPG/readme.txt @@ -0,0 +1,12 @@ +This sheet is made for use within Roll20 for the game Sentinel +Comics RPG which will be on KS this Summer 2018. An exciting +fast and streamlined Super-Hero RPG! Fantastically blending +elements of story with mechanics. Definitely more story driven +but the tactical gamers will have a blast for sure as their +hero is challenged! + +Sentinel Comics is a property of Greater Than Games. +This sheet is for fair use by the fans of Greater Than Games products. +The Sentinel Comics Logo belongs to Greater Than Games, as well as +the property contained within the sheet. + diff --git a/Sentinel Comics RPG/sheet.json b/Sentinel Comics RPG/sheet.json new file mode 100644 index 0000000000..48f6e6bac8 --- /dev/null +++ b/Sentinel Comics RPG/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "SCRPG-Sheet.html", + "css": "SCRPG-Sheet.css", + "authors": "Tyler Kinsherf", + "preview": "Sheet-Image.jpg", + "roll20userid": "831987", + "instructions": "A character sheet for use with the new Sentinel Comics RPG by Greater Than Games. Coming to KS this Summer 2018!" +} \ No newline at end of file diff --git a/Starfinder (simple)/Starfinder (simple).html b/Starfinder (simple)/Starfinder (simple).html index 04a311fe07..75c055ad52 100644 --- a/Starfinder (simple)/Starfinder (simple).html +++ b/Starfinder (simple)/Starfinder (simple).html @@ -459,7 +459,7 @@ Type
- + @@ -482,39 +482,39 @@ Notes
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +

@@ -883,63 +883,63 @@
1 - - - + + +
2 - - - + + +
3 - - - + + +
4 - - - + + +
5 - - - + + +
6 - - - + + +
7 - - - + + +
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9 - - - + + +
10 - - - + + +

@@ -1124,9 +1124,9 @@ Overburdened
- - - + + +
@@ -2846,23 +2846,23 @@
Defensive Abilities - +
Weaknesses - +
DR - + Immune - + Resist - + SR - +
diff --git a/Starfinder HUD/sheet.json b/Starfinder HUD/sheet.json index 10fb75bd71..72b7a487cd 100644 --- a/Starfinder HUD/sheet.json +++ b/Starfinder HUD/sheet.json @@ -4,5 +4,5 @@ "authors": "Scott Casey", "roll20userid": "459831", "preview": "starfinderhudpreview.png", - "instructions": "A sheetworker driven option for the Starfinder Roleplaying Game. See the [User's Guide](https://docs.google.com/document/d/10E1t3wDsMxdSzGOsupygm8R8I2hqp0m-W2uh3EqNqVg/edit?usp=sharing) for full details on the advanced features.\n# Features\n* Automated Buffing/modification of rolls\n* NPC statblock style sheet, with statblock import functionality\n* Starship sheet with handling for NPC (bonus included on the ship sheet) or PC (reference another sheet) modifications to ship rolls\n* Automatic handling for ship system status effects on rolls\n* Proof of concept internal compendium of all OGL equipment from the CRB\n\nStop by the [forum thread](https://app.roll20.net/forum/post/6056886/sf-starfinder-hud-thread-1/?pageforid=6056886#post-6056886) for questions, suggestions, or critiques." + "instructions": "\nA sheetworker driven option for the Starfinder Roleplaying Game. See the [User's Guide](https://docs.google.com/document/d/10E1t3wDsMxdSzGOsupygm8R8I2hqp0m-W2uh3EqNqVg/edit?usp=sharing) for full details on the advanced features.\n# Features\n* Automated Buffing/modification of rolls\n* NPC statblock style sheet, with statblock import functionality\n* Starship sheet with handling for NPC (bonus included on the ship sheet) or PC (reference another sheet) modifications to ship rolls\n* Automatic handling for ship system status effects on rolls\n* Proof of concept internal compendium of all OGL equipment from the CRB\n\nStop by the [forum thread](https://app.roll20.net/forum/post/6056886/sf-starfinder-hud-thread-1/?pageforid=6056886#post-6056886) for questions, suggestions, or critiques.\n\n# Acknowledgements\nI would like to thank the following people for their contributions to the sheet:\n* Goggles for their early work on the design of the sheet headers. They were the primary inspiration for the current css generated ones\n* Gryzaldr for their early work on the roll template formats.\n* The many users who have used the sheet in their game while it was under development. Your feedback and bug reports helped tremendously.\n" } diff --git a/Starfinder HUD/starfinder.css b/Starfinder HUD/starfinder.css index f5b3023fb1..a201144f8f 100644 --- a/Starfinder HUD/starfinder.css +++ b/Starfinder HUD/starfinder.css @@ -73,7 +73,8 @@ textarea { .sheet-initiative-container select, .sheet-class-info input:not([type='checkbox']):not([type=radio]):not([readonly=true]), .sheet-class-info select, -.sheet-arc-shield input{ +.sheet-arc-shield input, +.sheet-disclaimer{ background-color:rgba(0, 0, 0,0.75) !important; border-radius:5px !important; box-shadow:0px 0px 5px #2dafeb,0px 0px 20px #0a4ba1 !important; @@ -155,8 +156,8 @@ label:hover, } .sheet-starfinder { display:grid; - grid-template-columns:[name-container-start pc-start settings-start] 160px [name-container-end nav-start]240px [nav-end] minmax(380px,1fr)[pc-end settings-end]; - grid-template-rows:[name-container-start nav-start] 60px [name-container-end settings-start nav-end pc-start]120px 0px auto[pc-end settings-end]0px; + grid-template-columns:[name-container-start pc-start disclaimer-start settings-start] 160px [name-container-end nav-start]240px [nav-end] minmax(380px,1fr)[pc-end disclaimer-end settings-end]; + grid-template-rows:[name-container-start nav-start] 60px [name-container-end settings-start nav-end pc-start]120px 0px auto[pc-end settings-end disclaimer-start] auto [disclaimer-end] 0px; grid-gap:20px; --wedge:7px; --backcolor:#01101c; @@ -168,7 +169,23 @@ label:hover, --circlecolor:#707070; margin-left:5px; } -.sheet-starfinder .sheet-section:not(.sheet-initiative-container) { +.sheet-starfinder .sheet-disclaimer{ + grid-area:disclaimer; + text-shadow:none; + color:white; + background-color:black !important; + border:0px; +} +.sheet-starfinder span.sheet-disclaimer{ + opacity:0; + z-index:-5; + height:auto; +} +.sheet-starfinder textarea.sheet-disclaimer{ + height:100%; + min-height:100%; +} +.sheet-starfinder h1 { font-size:10pt; line-height:20px; z-index:2; @@ -219,7 +236,7 @@ label:hover, grid-area:pc; position:relative; grid-template-columns: [name-container-start tab-container-start header-start]160px [name-container-end ] minmax(292px,1fr) [header-end] 20px [in-play-start] 375px [in-play-end tab-container-end]; - grid-template-rows: [header-start in-play-start] 160px [header-end in-play-end] 20px [tab-container-start] 1090px [tab-container-end]; + grid-template-rows: [header-start in-play-start] 160px [header-end in-play-end] 20px [tab-container-start] auto [tab-container-end]; } .sheet-starfinder > .sheet-pc *, .sheet-starfinder > .sheet-settings * { @@ -294,18 +311,30 @@ label:hover, width:calc(var(--wedge) * 2); height:0px; background-color:white; + grid-column:1/-1 !important; + position:absolute; +} +:not(.sheet-section-container) > .sheet-section-container > .sheet-border.sheet-corner{ + display:none; } .sheet-border.sheet-top-right{ - align-self:start; - justify-self:end; top:calc(var(--wedge) / 2 *1.41); - left:2px; + left:calc(100% - var(--wedge)*1.7); + height:0px; } .sheet-border.sheet-bottom-left{ - align-self:end; - justify-self:start; - top:calc(var(--wedge) / 2 *-1.41); + top:calc(100% + var(--wedge) / 2 *-1.6); left:-2px; + height:0px; + background-color:red; +} +.sheet-border.sheet-top-left{ + top:calc(var(--wedge) / 2 *1.41); + left:-2px; +} +.sheet-border.sheet-bottom-right{ + top:calc(100% + var(--wedge) / 2 *-1.6); + left:calc(100% - var(--wedge)*1.7); } .sheet-always-glow{ box-shadow:var(--box-shadow); @@ -317,6 +346,9 @@ label:hover, --backcolor:#383838; z-index:-1; } +.sheet-hide-tab:not(:checked) + .sheet-section .sheet-corner{ + display:none; +} .sheet-pc > .sheet-header-content > .sheet-char-details:checked ~ .sheet-char-details.sheet-border, .sheet-pc > .sheet-header-content > .sheet-class-details:checked ~ .sheet-class-details.sheet-border, .sheet-pc > .sheet-in-play > .sheet-menu-tab:checked ~ .sheet-menu-tab.sheet-border, @@ -371,7 +403,7 @@ label:hover, height:14px !important; } .sheet-header-content .sheet-char-info{ - grid-template-columns:0px [char-name-start race-start home-start language-start] calc(50%/2 - 25px) [race-end hp-start] 15px [hp-end theme-start home-end align-start] calc(50%/2 - 10px) [align-end theme-end char-name-end class-start size-start deity-start] calc(50%/3 - 10px) [size-end deity-end speed-start player-start] calc(50%/3 - 5px) [speed-end gender-start] calc(50%/3 - 5px) [language-end class-end gender-end player-end]; + grid-template-columns:0px [char-name-start race-start home-start language-start] calc(50%/2 - 25px) [race-end hp-start] 15px [hp-end theme-start home-end align-start] calc(50%/2 - 10px) [align-end theme-end char-name-end class-start size-start deity-start] calc(50%/3 - 10px) [size-end deity-end speed-start player-start] calc(50%/3 - 5px) [speed-end gender-start] calc(50%/3 - 5px) [language-end class-end gender-end player-end] 1fr; grid-template-rows:5px [char-name-start class-start] 1fr [char-name-end class-end race-start hp-start theme-start size-start speed-start gender-start] 1fr [race-end hp-end theme-end size-end speed-end gender-end home-start align-start deity-start player-start] 1fr [home-start align-start deity-start player-start language-start] 1fr [language-end] 5px; grid-column-gap:5px; } @@ -420,7 +452,6 @@ label:hover, justify-content:center; align-items:center; justify-items:center; - overflow:hidden; } .sheet-class-info .sheet-left-gutter{ grid-area:1 / left-gutter-start / span 6 / left-gutter-end; @@ -706,8 +737,8 @@ input[type=radio].sheet-tab-button.sheet-options:checked ~ .sheet-page.sheet-opt display:grid; } .sheet-page.sheet-core { - grid-template-columns:[attribute-start skills-start initiative-start] 245px [attribute-end initiative-end] 20px [health-start] 5px [skills-end] 20px [weapons-start equipment-start] 147px [health-end] 20px [armor-start] 93px [weapons-end equipment-end] 20px [abilities-start] 68px [armor-end] 20px [saves-start xp-start] 182px [xp-end saves-end abilities-end]; - grid-template-rows:[initiative-start xp-start] 20px [initiative-end xp-end] 20px [attribute-start armor-start saves-start health-start] 158px [health-end attribute-end armor-end saves-end] 20px [skills-start abilities-start weapons-start] minmax(20px,auto) [weapons-end] 20px [equipment-start] 1fr [abilities-end equipment-end skills-end]; + grid-template-columns:[four-start skills-start initiative-start] 271.667px [initiative-end skills-end] 20px [weapons-start equipment-start] 1fr [weapons-end equipment-end] 20px [abilities-start xp-start] 1fr [xp-end abilities-end]; + grid-template-rows:[initiative-start xp-start] 20px [initiative-end xp-end] 20px [four-start] 158px [four-end] 20px [skills-start abilities-start weapons-start] minmax(20px,auto) [weapons-end] 20px [equipment-start] 1fr [abilities-end equipment-end skills-end]; grid-gap:0px; align-items:start; } @@ -722,6 +753,12 @@ input[type=radio].sheet-tab-button.sheet-options:checked ~ .sheet-page.sheet-opt color:var(--backcolor); font-weight:700!important; } +.sheet-page.sheet-core .sheet-four-row{ + grid-area:four; + display:grid; + grid-template-columns:[attribute-start] 245px [attribute-end] 1fr [health-start] 171px [health-end] 1fr [armor-start] 182px [armor-end] 1fr [saves-start] 182px [saves-end]; + grid-template-rows:[attribute-start health-start armor-start saves-start] auto [attribute-end health-end armor-end saves-end]; +} .sheet-xp-container .sheet-currxp{ grid-area:current; width:100% !important; @@ -756,6 +793,7 @@ input[type=radio].sheet-tab-button.sheet-options:checked ~ .sheet-page.sheet-opt .sheet-ship .sheet-bottom-section > .sheet-section-container, .sheet-ship > .sheet-section-container, .sheet-page > .sheet-section-container, +.sheet-page .sheet-four-row > .sheet-section-container, .sheet-settings > .sheet-section-container, .sheet-page.sheet-spells > div > .sheet-section-container, .sheet-page.sheet-spells > div > .sheet-spell-column > .sheet-section-container{ @@ -786,14 +824,13 @@ input[type=radio].sheet-tab-button.sheet-options:checked ~ .sheet-page.sheet-opt height:100%; width:100%; display:grid; - grid-template-columns: 0px [button-start] 100px [button-end mod-start] 25px [mod-end total-start] 25px [total-end pen-start] 25px [pen-end drn-start] 25px [drn-end]; + grid-template-columns: 0px [button-start] 100px [button-end mod-start] 25px [mod-end total-start] 25px [total-end pen-start] 25px [pen-end drn-start] 25px [drn-end] 1fr; grid-column-gap:5px; grid-row-gap:2px; align-content:start; - overflow:hidden; justify-items:stretch; } -.sheet-attribute-container > *{ +.sheet-attribute-container > *:not(.sheet-always-glow){ width:100% !important; } .sheet-attribute-container button{ @@ -934,7 +971,7 @@ input[type=radio].sheet-tab-button.sheet-options:checked ~ .sheet-page.sheet-opt } .sheet-ac-container{ display:grid; - grid-template-columns:0px [type-start] 30px [type-end] 0px [tot-start] 30px [tot-end] 0px [arm-start] 20px [arm-end] 0px [abi-start] 40px [abi-end]; + grid-template-columns:0px [type-start] 30px [type-end] 0px [tot-start] 30px [tot-end] 0px [arm-start] 20px [arm-end] 0px [abi-start] 40px [abi-end] 1fr; grid-column-gap:5px; grid-row-gap:0px; align-content:start; @@ -1430,9 +1467,9 @@ span.sheet-field{ } .sheet-spellclass-details{ overflow-x:auto; - overflow-y:hidden; + overflow-y:visible; display:grid; - grid-template-columns: 0px [class-1-start] auto [class-1-end class-2-start] auto [class-2-end class-3-start] auto [class-3-end class-4-start] auto [class-4-end class-5-start] auto [class-5-end] 0px; + grid-template-columns: 0px [class-1-start] auto [class-1-end class-2-start] auto [class-2-end class-3-start] auto [class-3-end class-4-start] auto [class-4-end class-5-start] auto [class-5-end] 1fr 0px; grid-template-rows:5px [class-1-start class-2-start class-3-start class-4-start class-4-start] 120px [class-1-end class-2-end class-3-end class-4-end class-4-end] 0px; grid-gap:10px; grid-auto-flow:column; @@ -1796,6 +1833,10 @@ input[type=checkbox].sheet-class-spells:checked + .sheet-spellclass-container, display:none !important; } /*settings style*/ +.sheet-settings .sheet-row{ + display:flex !important; + justify-content:space-between; +} .sheet-settings{ grid-area:settings; grid-template-columns:270px 270px 270px; @@ -1806,7 +1847,7 @@ input[type=checkbox].sheet-class-spells:checked + .sheet-spellclass-container, } .sheet-settings > .sheet-section-container > .sheet-section-container{ display:grid; - grid-template-columns:0px [row-start] 1fr [row-end] 0px; + grid-template-columns:[one-start]0px [row-start] 1fr [row-end] 0px; grid-column-gap:10px; grid-row-gap:5px } @@ -2584,18 +2625,6 @@ input.sheet-cr{ height:0px; background-color:white; } -.sheet-border.sheet-top-left{ - align-self:start; - justify-self:start; - top:calc(var(--wedge) / 2 *1.41); - left:-2px; -} -.sheet-border.sheet-bottom-right{ - align-self:end; - justify-self:end; - top:calc(var(--wedge) / 2 *-1.41); - left:2px; -} .sheet-ship .sheet-ship-weapons{ grid-area:weapon; display:grid; @@ -3240,35 +3269,17 @@ input.sheet-cr{ text-shadow:0px 0px 10px #49f5ff,0px 0px 20px #6bf7ff; line-height:1.4em; } -.sheet-rolltemplate-sf_generic a[href^="!"], -.sheet-rolltemplate-sf_attack a[href^="!"], -.sheet-rolltemplate-sf_spell a[href^="!"], -.sheet-rolltemplate-sf_ship_attack a[href^="!"], -.sheet-rolltemplate-sf_generic a[href^="~"], -.sheet-rolltemplate-sf_attack a[href^="~"], -.sheet-rolltemplate-sf_spell a[href^="~"], -.sheet-rolltemplate-sf_ship_attack a[href^="~"], -.sheet-rolltemplate-sf_generic a[href^="https"], -.sheet-rolltemplate-sf_attack a[href^="https"], -.sheet-rolltemplate-sf_spell a[href^="https"], -.sheet-rolltemplate-sf_ship_attack a[href^="https"]{ +.sheet-rolltemplate-sf_generic a, +.sheet-rolltemplate-sf_attack a, +.sheet-rolltemplate-sf_spell a{ background-color:transparent !important; border:0px transparent !important; color:white; text-shadow:0px 0px 10px #49f5ff,0px 0px 20px #6bf7ff; } -.sheet-rolltemplate-sf_generic a[href^="!"]:hover, -.sheet-rolltemplate-sf_attack a[href^="!"]:hover, -.sheet-rolltemplate-sf_spell a[href^="!"]:hover, -.sheet-rolltemplate-sf_ship_attack a[href^="!"]:hover, -.sheet-rolltemplate-sf_generic a[href^="~"]:hover, -.sheet-rolltemplate-sf_attack a[href^="~"]:hover, -.sheet-rolltemplate-sf_spell a[href^="~"]:hover, -.sheet-rolltemplate-sf_ship_attack a[href^="~"]:hover, -.sheet-rolltemplate-sf_generic a[href^="https"]:hover, -.sheet-rolltemplate-sf_attack a[href^="https"]:hover, -.sheet-rolltemplate-sf_spell a[href^="https"]:hover, -.sheet-rolltemplate-sf_ship_attack a[href^="https"]:hover{ +.sheet-rolltemplate-sf_attack a:hover, +.sheet-rolltemplate-sf_spell a:hover, +.sheet-rolltemplate-sf_ship_attack a:hover{ text-shadow:0px 0px 10px #f86f1a,0px 0px 20px #fc6507; } .sheet-rolltemplate-sf_generic .inlinerollresult.fullcrit, diff --git a/Starfinder HUD/starfinder.html b/Starfinder HUD/starfinder.html index f4618f4e11..6258c8547f 100644 --- a/Starfinder HUD/starfinder.html +++ b/Starfinder HUD/starfinder.html @@ -1,6755 +1,76 @@ -
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- -
+
-
3
-
+
- -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - - 0 -
=
- -
+
-
3
-
+
- -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - - 0 -
=
- -
+
-
3
-
+
- -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - - 0 -
=
- -
+
-
3
-
+
- -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - - 0 -
=
- -
+
-
3
-
+
- -
-
-
- ACP - -
- - -
-
-
-
- -
- y -
- - - - - - - - 0 -
=
- -
+
-
3
-
+
- -
-
-
- - ACP - -
- - -
-
-
-
-
- y -
- - - - - - - 0 -
=
- -
+
-
3
-
+
- -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - - 0 -
=
- -
+
-
3
-
+
- -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - - 0 -
=
- -
+
-
3
-
+
- -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - - 0 -
=
- -
+
-
3
-
+
- -
-
-
- ACP - -
- - -
-
-
-
-
-
-
-
-
-
-
-

ATTACKS

-
-
-
-
-
-
-
- -
- - - - - y -
-
- NAME - - LVL - -
-
- - - - CATEGORY - -
-
- ATK - - - + - - -
-
- RNG - - -
-
- DMG - + - -
-
- TYPE - - CRIT EFFECT - -
-
- - - / - -
-
- USAGE - - SPECIAL - -
- - -
- -
- ROLL FULL ATTACK: -
-
- - - -
-
- NUMBER OF ATTACKS: - -
-
- ATTACK PENALTY: - -
-
- - -
- - -
-
- -
-
-
- -
-
-
-
-
-
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-
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-

EQUIPMENT

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-
-
-
-
-
- -
- - CARRIED -
- -
- - - - 5 - ENCUMBER -
- -
- - - - 10 - OVER -
-
- - CREDITS -
-
- - WEALTH -
-
- - UPBs -
-
-
- -
- y -
-
- NAME - -
-
- -
-
- NUM - - BULK - - COST - -
- - -
- - -
- - -
- - -
-
- -
-
-
-
- -
- -
-
-
-
-
-
-
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-
-
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-

ABILITIES

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-
-
-
-
-
-
- -
- - - - - - y -
-
- NAME - - -
-
- SOURCE - - -
-
- TARGET - - RNG - -
-
- DURATION - -
-
- - - - - / -
- - - - - 10 -
- Daily Uses -
- - - -
- USAGE - -
- - -
- -
- - - + - - -
-
- - -
- - -
- + - - -
-
- TYPE - - CRIT EFFECT - -
-
- - -
- -
- ROLL FULL ATTACK: -
-
- - - -
-
- NUMBER OF ATTACKS: - -
-
- ATTACK PENALTY: - -
-
- - -
- -
- - Based DC - - - - - 10 - -
-
- -
-
- A Sucessful Save: -
-
- -
-
-
-
- - -
- - -
- - -
- - -
-
- -
-
-
- - - - -
- - -
-
-
-
-
-
-
-
-
-
-
-
-
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-
-

SPELLCLASSES

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CASTER LEVEL - - - - 0 -
-
-
-
-
-
-
-
- - -
- - 1st Class - 5 - ABILITY - - PROGRESS - - - - - - - - - - - - SPELLS PER DAY - 0 - / - - 1 - / - - 2 - / - - 3 - / - - 4 - / - - 5 - / - - 6 - / - - 7 - / - - 8 - / - - 9 - / - -
- - -
- - - - ABILITY - - PROGRESS - - - - - - - - - - - - SPELLS PER DAY - 0 - / - - 1 - / - - 2 - / - - 3 - / - - 4 - / - - 5 - / - - 6 - / - - 7 - / - - 8 - / - - 9 - / - -
- - -
- - - - ABILITY - - PROGRESS - - - - - - - - - - - - SPELLS PER DAY - 0 - / - - 1 - / - - 2 - / - - 3 - / - - 4 - / - - 5 - / - - 6 - / - - 7 - / - - 8 - / - - 9 - / - -
- - -
- - - - ABILITY - - PROGRESS - - - - - - - - - - - - SPELLS PER DAY - 0 - / - - 1 - / - - 2 - / - - 3 - / - - 4 - / - - 5 - / - - 6 - / - - 7 - / - - 8 - / - - 9 - / - -
- - -
- - - - ABILITY - - PROGRESS - - - - - - - - - - - - SPELLS PER DAY - 0 - / - - 1 - / - - 2 - / - - 3 - / - - 4 - / - - 5 - / - - 6 - / - - 7 - / - - 8 - / - - 9 - / - -
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1st LEVEL

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- -
- - - y -
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- NAME - - LVL - -
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- SOURCE - -
-
- SCHOOL - -
-
- TARGET - - RNG - -
-
- DURATION - -
-
- USAGE - -
- - -
- -
- - - + - - -
-
- RNG - -
-
- - -
- - -
- + - - -
-
- TYPE - - CRIT EFFECT - -
-
- - -
- -
- ROLL FULL ATTACK: -
-
- - - -
-
- NUMBER OF ATTACKS: - -
-
- ATTACK PENALTY: - -
-
- - -
- -
- - Based DC - - - - - 10 - -
-
- -
-
- A Sucessful Save: -
-
- -
-
-
-
- - -
- - -
-
- -
-
-
-
- - -
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-
- - -
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-
-
-
-

4th LEVEL

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-
-
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-
-
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- -
- - - y -
-
- NAME - - LVL - -
-
- SOURCE - -
-
- SCHOOL - -
-
- TARGET - - RNG - -
-
- DURATION - -
-
- USAGE - -
- - -
- -
- - - + - - -
-
- RNG - -
-
- - -
- - -
- + - - -
-
- TYPE - - CRIT EFFECT - -
-
- - -
- -
- ROLL FULL ATTACK: -
-
- - - -
-
- NUMBER OF ATTACKS: - -
-
- ATTACK PENALTY: - -
-
- - -
- -
- - Based DC - - - - - 10 - -
-
- -
-
- A Sucessful Save: -
-
- -
-
-
-
- - -
- - -
-
- -
-
-
-
- - -
-
-
-
- - -
-
-
-
-
-
-
-
-
-

7th LEVEL

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-
-
-
-
-
-
- -
- - - y -
-
- NAME - - LVL - -
-
- SOURCE - -
-
- SCHOOL - -
-
- TARGET - - RNG - -
-
- DURATION - -
-
- USAGE - -
- - -
- -
- - - + - - -
-
- RNG - -
-
- - -
- - -
- + - - -
-
- TYPE - - CRIT EFFECT - -
-
- - -
- -
- ROLL FULL ATTACK: -
-
- - - -
-
- NUMBER OF ATTACKS: - -
-
- ATTACK PENALTY: - -
-
- - -
- -
- - Based DC - - - - - 10 - -
-
- -
-
- A Sucessful Save: -
-
- -
-
-
-
- - -
- - -
-
- -
-
-
-
- - -
-
-
-
- - -
-
-
-
-
-
-
-
-
-
- - - - - - - - - - -
-

2nd LEVEL

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-
-
-
-
-
-
- -
- - - y -
-
- NAME - - LVL - -
-
- SOURCE - -
-
- SCHOOL - -
-
- TARGET - - RNG - -
-
- DURATION - -
-
- USAGE - -
- - -
- -
- - - + - - -
-
- RNG - -
-
- - -
- - -
- + - - -
-
- TYPE - - CRIT EFFECT - -
-
- - -
- -
- ROLL FULL ATTACK: -
-
- - - -
-
- NUMBER OF ATTACKS: - -
-
- ATTACK PENALTY: - -
-
- - -
- -
- - Based DC - - - - - 10 - -
-
- -
-
- A Sucessful Save: -
-
- -
-
-
-
- - -
- - -
-
- -
-
-
-
- - -
-
-
-
- - -
-
-
-
-
-
-
-
-
-

5th LEVEL

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-
-
-
-
-
-
- -
- - - y -
-
- NAME - - LVL - -
-
- SOURCE - -
-
- SCHOOL - -
-
- TARGET - - RNG - -
-
- DURATION - -
-
- USAGE - -
- - -
- -
- - - + - - -
-
- RNG - -
-
- - -
- - -
- + - - -
-
- TYPE - - CRIT EFFECT - -
-
- - -
- -
- ROLL FULL ATTACK: -
-
- - - -
-
- NUMBER OF ATTACKS: - -
-
- ATTACK PENALTY: - -
-
- - -
- -
- - Based DC - - - - - 10 - -
-
- -
-
- A Sucessful Save: -
-
- -
-
-
-
- - -
- - -
-
- -
-
-
-
- - -
-
-
-
- - -
-
-
-
-
-
-
-
-
-

8th LEVEL

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-
-
-
-
-
-
- -
- - - y -
-
- NAME - - LVL - -
-
- SOURCE - -
-
- SCHOOL - -
-
- TARGET - - RNG - -
-
- DURATION - -
-
- USAGE - -
- - -
- -
- - - + - - -
-
- RNG - -
-
- - -
- - -
- + - - -
-
- TYPE - - CRIT EFFECT - -
-
- - -
- -
- ROLL FULL ATTACK: -
-
- - - -
-
- NUMBER OF ATTACKS: - -
-
- ATTACK PENALTY: - -
-
- - -
- -
- - Based DC - - - - - 10 - -
-
- -
-
- A Sucessful Save: -
-
- -
-
-
-
- - -
- - -
-
- -
-
-
-
- - -
-
-
-
- - -
-
-
-
-
-
-
-
-
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-
- - - - - - - - - - -
-

CANTRIPS

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-
-
-
-
-
-
- -
- - - y -
-
- NAME - - LVL - -
-
- SOURCE - -
-
- SCHOOL - -
-
- TARGET - - RNG - -
-
- DURATION - -
-
- USAGE - -
- - -
- -
- - - + - - -
-
- RNG - -
-
- - -
- - -
- + - - -
-
- TYPE - - CRIT EFFECT - -
-
- - -
- -
- ROLL FULL ATTACK: -
-
- - - -
-
- NUMBER OF ATTACKS: - -
-
- ATTACK PENALTY: - -
-
- - -
- -
- - Based DC - - - - - 10 - -
-
- -
-
- A Sucessful Save: -
-
- -
-
-
-
- - -
- - -
-
- -
-
-
-
- - -
-
-
-
- - -
-
-
-
-
-
-
-
-
-

3rd LEVEL

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-
-
-
-
-
-
- -
- - - y -
-
- NAME - - LVL - -
-
- SOURCE - -
-
- SCHOOL - -
-
- TARGET - - RNG - -
-
- DURATION - -
-
- USAGE - -
- - -
- -
- - - + - - -
-
- RNG - -
-
- - -
- - -
- + - - -
-
- TYPE - - CRIT EFFECT - -
-
- - -
- -
- ROLL FULL ATTACK: -
-
- - - -
-
- NUMBER OF ATTACKS: - -
-
- ATTACK PENALTY: - -
-
- - -
- -
- - Based DC - - - - - 10 - -
-
- -
-
- A Sucessful Save: -
-
- -
-
-
-
- - -
- - -
-
- -
-
-
-
- - -
-
-
-
- - -
-
-
-
-
-
-
-
-
-

6th LEVEL

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-
-
-
-
-
-
- -
- - - y -
-
- NAME - - LVL - -
-
- SOURCE - -
-
- SCHOOL - -
-
- TARGET - - RNG - -
-
- DURATION - -
-
- USAGE - -
- - -
- -
- - - + - - -
-
- RNG - -
-
- - -
- - -
- + - - -
-
- TYPE - - CRIT EFFECT - -
-
- - -
- -
- ROLL FULL ATTACK: -
-
- - - -
-
- NUMBER OF ATTACKS: - -
-
- ATTACK PENALTY: - -
-
- - -
- -
- - Based DC - - - - - 10 - -
-
- -
-
- A Sucessful Save: -
-
- -
-
-
-
- - -
- - -
-
- -
-
-
-
- - -
-
-
-
- - -
-
-
-
-
-
-
-
-
-

9th LEVEL

-
-
-
-
-
-
-
- -
- - - y -
-
- NAME - - LVL - -
-
- SOURCE - -
-
- SCHOOL - -
-
- TARGET - - RNG - -
-
- DURATION - -
-
- USAGE - -
- - -
- -
- - - + - - -
-
- RNG - -
-
- - -
- - -
- + - - -
-
- TYPE - - CRIT EFFECT - -
-
- - -
- -
- ROLL FULL ATTACK: -
-
- - - -
-
- NUMBER OF ATTACKS: - -
-
- ATTACK PENALTY: - -
-
- - -
- -
- - Based DC - - - - - 10 - -
-
- -
-
- A Sucessful Save: -
-
- -
-
-
-
- - -
- - -
-
- -
-
-
-
- - -
-
-
-
- - -
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - CR - -
-
- XP - -
-
- -
-
- - - -
-
- - - - SENSES - -
-
- PERCEPTION - -
-
- AURA - -
-
- DEFENSE -
- HP - - / - - RP - - / - -
-
-
- EAC - - KAC - - CMD - - -
-
- - - - - - - -
-
- DEFENSIVE ABILITIES - -
-
- DR - - IMMUNITIES - - SR - -
-
- RESISTANCES - - WEAKNESSES - -
-
- OFFENSE -
-
- SPEED - -
-
- MELEE -
- - -
- - - - - y -
-
- NAME - - LVL - -
-
- - - - CATEGORY - -
-
- ATK - - - + - - -
-
- RNG - - -
-
- DMG - + - - - -
-
- TYPE - - CRIT EFFECT - -
-
- - - / - -
-
- USAGE - - SPECIAL - -
- - -
- -
- ROLL FULL ATTACK: -
-
- - - -
-
- NUMBER OF ATTACKS: - -
-
- ATTACK PENALTY: - -
-
- - -
- - -
-
- -
-
-
- -
-
-
- -
-
- RANGED -
- - -
- - - - - y -
-
- NAME - - LVL - -
-
- - - - CATEGORY - -
-
- ATK - - - + - - -
-
- RNG - - -
-
- DMG - + - - - -
-
- TYPE - - CRIT EFFECT - -
-
- - - / - -
-
- USAGE - - SPECIAL - -
- - -
- -
- ROLL FULL ATTACK: -
-
- - - -
-
- NUMBER OF ATTACKS: - -
-
- ATTACK PENALTY: - -
-
- - -
- - -
-
- -
-
-
- -
-
-
- -
-
- SPACE - - REACH - -
-
- SPELLS KNOWN - (CL - - ) -
- -
- - - - y -
-
- NAME - - LVL - -
-
- SOURCE - -
-
- SCHOOL -
- -
- TARGET - - RNG - -
-
- DURATION - -
-
- USAGE - -
- - -
- -
- - - + - - -
-
- RNG - -
-
- - -
- - -
- + - - -
-
- TYPE - - CRIT EFFECT - -
-
- - -
- -
- ROLL FULL ATTACK: -
-
- - - -
-
- NUMBER OF ATTACKS: - -
-
- ATTACK PENALTY: - -
-
- - -
- -
- - DC -
- - - - - - 10 -
- -
-
- -
-
- A Sucessful Save: -
-
- -
-
-
-
- - -
- - -
-
- -
-
-
- -
-
-
-
-
- STATISTICS -
-
- STR - - DEX - - CON - - INT - - WIS - - CHA - -
-
- SKILLS -
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
- y -
- - - - - - -
-
-
- ACP - -
- - -
-
-
-
- FEATS - -
-
- LANGUAGES - -
-
- OTHER ABILITIES - -
-
- GEAR -
-
- -
-
- ECOLOGY -
-
- ENVIRONMENT -
-
- -
-
- ORGANIZATION -
-
- -
-
- TACTICS -
-
- -
-
-
- SPECIAL ABILITIES -
-
- -
- - - - - - y -
-
- NAME - - -
-
- PURPOSE - - -
-
- TARGET - - RNG - -
-
- DURATION - -
-
- - - - - / -
- - - - - 10 -
- Daily Uses -
- - - -
- USAGE - -
- - -
- -
- - - + - - -
-
- - -
- - -
- + - - -
-
- TYPE - - CRIT EFFECT - -
-
- - -
- -
- ROLL FULL ATTACK: -
-
- - - -
-
- NUMBER OF ATTACKS: - -
-
- ATTACK PENALTY: - -
-
- - -
- -
- - DC -
- - - - - - 10 -
- -
-
- -
-
- A Sucessful Save: -
-
- -
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-
- - -
- - -
- - -
- - -
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- - - - -
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-

MENUS

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IMPORT

- -
-
--WARNING-- EXPERIMENTAL FEATURE --WARNING--
- - - - - -
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- -
-

STARSHIP INFO

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-
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-
-
- - STARSHIP NAME -
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- - TIER -
- -
- - MAKE AND MODEL -
-
- - SIZE -
-
- - FRAME -
-
- - SPEED -
- -
- - MANEUVERABILITY -
- -
- - DRIFT RATING -
-
-
-
-
-
-
-
-
-
-
-

CREW

-
-
-
-
-
-
-
-
- - - -
-
- - - -
-
- - - -
-
- - - -
-
- - - GUNNER - -
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- T -
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - FORWARD -
-
- PORT - -
-
- AFT - -
-
- STARBOARD - -
-
-
-

DEFENSES

-
-
-
-
-
-
-
-
- TOTAL PILOTING b - AC 0= + 0 - TL 0= + 0 -
-
- CURRENTTOTAL - HP / -
-
- THRESHOLDS - DAMAGECRITICAL - -
-
- SHIELD TOTAL - - / - -
-
- -
-
-
-
-
-
-
-
-
-
-

POWER & COMPUTERS

-
-
-
-
-
-
- POWER - - / - - COMPUTER - -
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-
-
-
-
-
-
-
-
-

FORWARD

-
-
-
-
-
-
-
- - - - - -
- - - y -
-
- NAME - -
-
- TYPE - -
-
- CLASS - -
-
- RNG - -
-
- DMG - -
-
- ARC - -
-
- PCU - - BP - -
-
- - - / - -
-
- SPECIAL - -
-
- -
- - -
- - -
-
- -
-
- -
- -
-
-
- - -
-
-
-
-
-
-
-
-
-

PORT

-
-
-
-
-
-
-
- - - - - -
- - - y -
-
- NAME - -
-
- TYPE - -
-
- CLASS - -
-
- RNG - -
-
- DMG - -
-
- ARC - -
-
- PCU - - BP - -
-
- - - / - -
-
- SPECIAL - -
-
- -
- - -
- - -
-
- -
-
- -
- -
-
-
- -
-
-
-
-
-
-
-
-
-

AFT

-
-
-
-
-
-
-
- - - - - -
- - - y -
-
- NAME - -
-
- TYPE - -
-
- CLASS - -
-
- RNG - -
-
- DMG - -
-
- ARC - -
-
- PCU - - BP - -
-
- - - / - -
-
- SPECIAL - -
-
- -
- - -
- - -
-
- -
-
- -
- -
-
-
- -
-
-
-
-
-
-
-
-
-

STARBOARD

-
-
-
-
-
-
-
- - - - - -
- - - y -
-
- NAME - -
-
- TYPE - -
-
- CLASS - -
-
- RNG - -
-
- DMG - -
-
- ARC - -
-
- PCU - - BP - -
-
- - - / - -
-
- SPECIAL - -
-
- -
- - -
- - -
-
- -
-
- -
- -
-
-
- -
-
-
-
-
-
-
-
-
-

TURRET

-
-
-
-
-
-
-
- - - - - -
- - - y -
-
- NAME - -
-
- TYPE - -
-
- CLASS - -
-
- RNG - -
-
- DMG - -
-
- ARC - -
-
- PCU - - BP - -
-
- - - / - -
-
- SPECIAL - -
-
- -
- - -
- - -
-
- -
-
- -
- -
-
-
- -
-
-
-
-
-
-
-
-
-
- -
-

SYSTEMS

-
-
-
-
-
-
-
- - -
- - y -
-
- NAME - -
-
- PURPOSE - -
-
- - PCU - - BP - -
-
- COMPUTER BONUS - -
-
- SHIELDS - - b - - TL - -
- - -
- - -
-
- -
-
-
- -
-
-
- -
-
-
-
-
-
-
-
-
-

EXPANSION BAYS

-
-
-
-
-
-
-
- - -
- - y -
-
- NAME - -
-
- PURPOSE - -
-
- - PCU - - BP - -
-
- COMPUTER BONUS - -
-
- SHIELDS - - b - - TL - -
- - -
- - -
-
- -
-
-
- -
-
-
- -
-
-
-
-
-
-
-
-
-

CARGO/PASSENGERS

-
-
-
-
-
-
-
- -
-
-
-
-
-
-
-
-
-
-
-

SYSTEM STATUS

-
-
-
-
-
-
-
- LIFE SUPPORT (1-10) - - - - -
-
- SENSORS (11-30) - - - - -
-
-
- WEAPONS ARRAY (31-60) -
-
- ENGINES (61-80) - - - - -
-
- POWER CORE (81-100) - - - - -
-
- NOMINAL - GLITCHING - MALFUNCTIONING - WRECKED -
- - - - -
-
- - - - -
-
- - - - -
-
- - - - -
-
-
-
-
-
-
-
-
-
-
-
-