- Repeating Ranged Table. If the malfunction value is used and the malfunction value is lower than the effective skill, the malfunctin
- value will be used as the effective skill. This will prevent confusion if your roll is says hit but the malfunction description appears.
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- Repeating Skills Table. Added new Conditionals textarea. Useful for keeping track of conditional modifiers for a skill. Such as Navigation (Land): +1 from Compass.
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- Add note to armor divisor, values are rounded down.
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- Combat Tab. Melee sub-tab. Add Slam calculator tool, taylored to the slam tools, instead of using the generic collision/falling damage tool.
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- Combat Tab. Defense sub-tab. Removed misleading success notes for Dodge & Retreat rolls. Reported by Uncle Mojo.
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Skills Tab. Add a collapsible notes area.
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Combat Tab. Add a collapsible notes area.
@@ -8067,6 +8053,24 @@ Engineering: Back to School.
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+ Notes
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@@ -8865,6 +8869,25 @@ visualize what it will look like in chat.
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+ Notes
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@@ -13999,7 +14022,16 @@ Slam uses either DX, Brawling, or Sumo Wrestling. Note that the -4 to hit and ef
Pull Request:
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Skills Tab. Add a collapsible notes area.
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Combat Tab. Add a collapsible notes area.
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Version: 2.8.0
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Pull Request: 7/26/2022
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Repeating Ranged Table. If the malfunction value is used and the malfunction value is lower than the effective skill, the malfunctin
@@ -17105,9 +17137,9 @@ Slam uses either DX, Brawling, or Sumo Wrestling. Note that the -4 to hit and ef
const noop = function () { }; // do nothing callback function.
- const version = "2.8.0";
+ const version = "2.8.1";
- const latestChangesDate = "7/26/2022";
+ const latestChangesDate = "7/30/2022";
let modCascade = true;