diff --git a/BESM4eExtras/BESM4eExtras.html b/BESM4eExtras/BESM4eExtras.html index 21dd371e3e..90c972c28f 100644 --- a/BESM4eExtras/BESM4eExtras.html +++ b/BESM4eExtras/BESM4eExtras.html @@ -12645,6 +12645,32 @@ return result; } + function getSingleDescriptionTooltipText() { + const tooltipDescriptionObj = { + 'blackout':'Opponent suffers minor obstacle to their Shock check vs Stun attacks.', + 'blindfighting':'Can fight hand-to-hand in poor light or absolute darkness, or against an invisible opponent, just as effectively as under normal conditions.', + 'blindshooting':'Can attack with ranged weapons in poor light or absolute darkness, or against an invisible opponent, just as effectively as under normal conditions.', + 'brutal':'Natural unarmed attacks gain a weapon level equal to this technique’s rank. (automatically factored in to unarmed attacks)', + 'concealment':'An uncanny ability to conceal hand-held objects about your person.', + 'criticalstrike':'Attack rolls exceeding a defense roll by a margin of 12 will inflict triple damage, or by 18 for quadruple damage. If an attack roll produces double sixes but does not exceed the defense roll by a margin of at least 12 then the attack still inflicts double damage.', + 'deadeye':'Attacks made against fast-moving targets reduce their obstacles by one level (minor becomes none, major becomes minor).', + 'defelction':'With a successful defense roll, the character can deflect a ranged attack away harmlessly instead of dodging or blocking.', + 'enhancedknockback':'Add double Attack Combat Value, in meters, to the knockback distance of a successful hit.', + 'extendedrange':'Can use ranged weapons at twice their normal range. (automatically factored in to ranged weapons, only affects weapon ranges greater than 10m)', + 'farshot':'', + 'hardboiled':'', + 'judgeopponent':'', + 'lethalblow':'', + 'portablearmory':'', + 'preciseaim':'', + 'rushattack':'', + 'steadyhand':'', + 'tournamentencyclopedia':'', + 'twoweapons':'', + 'weaponsencyclopedia':'' + } + } + function getResilientTooltopDescription(debug, customization, rank) { const resilient_description_prefix_obj = { 'acidic':'Acidic Environments',