diff --git a/BESM4eExtras/BESM4eExtras.html b/BESM4eExtras/BESM4eExtras.html
index 21dd371e3e..90c972c28f 100644
--- a/BESM4eExtras/BESM4eExtras.html
+++ b/BESM4eExtras/BESM4eExtras.html
@@ -12645,6 +12645,32 @@
return result;
}
+ function getSingleDescriptionTooltipText() {
+ const tooltipDescriptionObj = {
+ 'blackout':'Opponent suffers minor obstacle to their Shock check vs Stun attacks.',
+ 'blindfighting':'Can fight hand-to-hand in poor light or absolute darkness, or against an invisible opponent, just as effectively as under normal conditions.',
+ 'blindshooting':'Can attack with ranged weapons in poor light or absolute darkness, or against an invisible opponent, just as effectively as under normal conditions.',
+ 'brutal':'Natural unarmed attacks gain a weapon level equal to this technique’s rank. (automatically factored in to unarmed attacks)',
+ 'concealment':'An uncanny ability to conceal hand-held objects about your person.',
+ 'criticalstrike':'Attack rolls exceeding a defense roll by a margin of 12 will inflict triple damage, or by 18 for quadruple damage. If an attack roll produces double sixes but does not exceed the defense roll by a margin of at least 12 then the attack still inflicts double damage.',
+ 'deadeye':'Attacks made against fast-moving targets reduce their obstacles by one level (minor becomes none, major becomes minor).',
+ 'defelction':'With a successful defense roll, the character can deflect a ranged attack away harmlessly instead of dodging or blocking.',
+ 'enhancedknockback':'Add double Attack Combat Value, in meters, to the knockback distance of a successful hit.',
+ 'extendedrange':'Can use ranged weapons at twice their normal range. (automatically factored in to ranged weapons, only affects weapon ranges greater than 10m)',
+ 'farshot':'',
+ 'hardboiled':'',
+ 'judgeopponent':'',
+ 'lethalblow':'',
+ 'portablearmory':'',
+ 'preciseaim':'',
+ 'rushattack':'',
+ 'steadyhand':'',
+ 'tournamentencyclopedia':'',
+ 'twoweapons':'',
+ 'weaponsencyclopedia':''
+ }
+ }
+
function getResilientTooltopDescription(debug, customization, rank) {
const resilient_description_prefix_obj = {
'acidic':'Acidic Environments',