diff --git a/GURPS/translations/ko.json b/GURPS/translations/ko.json index 120851d090..450003598a 100644 --- a/GURPS/translations/ko.json +++ b/GURPS/translations/ko.json @@ -293,7 +293,8 @@ "trident-block-tooltip": "NOTE: From Dungeon Fantasy. +1 to block or parry a trident. See DF Exploits-97", "spell-modifiers-title": "Spell Modifiers", "concentration-label": "집중", - "cocentration-penalty-tooltip": "Concentration spell penalty
Number of spells: 0.
NOTE: Use options tab to adjust the penalty.", + "spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of ON spells.
Number of spells ON: .
NOTE: Use the options tab to adjust the penalty per spell ON.", + "cocentration-penalty-tooltip": "Total Concentration spell penalty
Number of spells: 0.
NOTE: Use options tab to adjust the penalty.", "low-mana-label": "Low Mana: -5", "low-mana-tooltip": "Only mages can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.", "burn-abbreviate-hit-points-label": "Burn HP", @@ -436,14 +437,14 @@ "attribute-will": "의지력", "attribute-will-tooltip": "\nWillpower
\nBased on Intelligence
\n5pts/level
\nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "공포", - "attribute-fright-tooltip": "\nFright Check (B360)
\nBased on Willpower
\n2pts/level
\nUnmodified: \n
\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t", + "attribute-fright-tooltip": "Fright Check (B360)
Based on Willpower
2pts/level
Unmodified:
See extensive list of Modifiers B360 & GURPS Horror p139-142.
If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "한계치", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "공포 판정", "attribute-unstun": "충격", "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", "abbreviation-knock-down": "녹다운", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
Modifiers:
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
Modifiers:
", "abbreviation-unconscious": "의식", "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "죽음", @@ -744,6 +745,10 @@ "critical-success-note-label": "대성공 메모:", "fail-note-label": "실패 메모", "critical-fail-note-label": "대실패 메모:", + "hit-note-label": "Hit Note:", + "critical-hit-note-label": "Critical Hit Note:", + "miss-note-label": "Miss Note:", + "critical-miss-note-label": "Critical Miss Note:", "techniques-legacy-label": "테크닉(이전)", "techniques-legacy-tooltip": "\n옵션 기능이 추가되었습니다.
\n캐릭터 시트에 적용할 수 있는 개정 테크닉 표가 추가되었습니다.
\n개정 테크닉은 최종판이 아니며, 피드백을 통한 조정사항이 있을 예정입니다.
\n구판과 개정판 테크닉 표. 구판과 개정판 테크닉 표를
\n보이거나 숨기는 옵션입니다.
\n지금의 테크닉을 새 표로 옮기고 싶을 때 두 표를 모두 보이도록 하는 옵션입니다.
\n구 테크닉 표에 줄이 없을 경우, 구 표는 숨기고 새 표를 보여주십시오.
\n\t\t\t\t\t\t\t", "parent-label": "선결조건", @@ -839,7 +844,7 @@ "dodge-retreat-versus-melee-label": "후퇴 피하기 (근거리 공격에만 적용)", "dodge-retreat-versus-melee-tooltip": "\n근거리 공격에만 사용할 수 있습니다. (기본 p.377). 장거리 공격에는 사용할 수 없습니다.
\n후퇴의 옵션 규칙은 무예 p.132를 참조하십시오.\n\t\t\t\t\t\t\t\t", "dodge-drop-ranged-label": "엎드려 피하기(장거리 공격에만 적용)", - "dodge-drop-ranged-tooltip": "\n엎드려 피하기(또는 '감싸 피하기'와 '엄폐물에 뛰어들기')는
\n후퇴 피하기와 유사하나 장거리 공격에만 사용할 수 있습니다(기본 p.377).\n\t\t\t\t\t\t\t\t", + "dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for Ranged Attacks (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an Explosion, Cone, or Area-Effect Attacks (B377).", "knockback-save-label": "Knockback save vs crushing or cutting attacks", "knockback-tooltip": "A crushing attack can cause knockback regardless of whether it penetrates DR.
A cutting attack can cause knockback only if it fails to penetrate DR.
For every full ST-2 damage (BEFORE subtracting DR) target is moved yard away from attacker.
NOTE: If target has no ST score (like a wall) or is not resisting, use HP instead.

If knocked back, Roll against DX, Acrobatics, or Judo.
-1 per yard of knockback AFTER the first yard.
+4 for Perfect Balance. see B378.
If target collides with an object, use yards knocked back to calculate Collisions and Falls (see Combat Tools).", "knockback-calculation-description": " 피해당 1m", @@ -870,6 +875,7 @@ "option-basic-speed": "Basic Speed", "option-current-dodge": "Current Dodge", "talent-level-label": "재능 단계:", + "talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167", "formula-level-label": "Formula Level:", "abbreviation-information-notes": "정보 메모", "fencing-unbalanced-tooltip": "\nINFO행에 F나 U를 입력하면 아래 노트가
\n적절한 노트로 대체됩니다.
\n그외 값이 입력되면 텍스트 창이 비워집니다.
\n\t\t\t\t\t\t\t\t\t\t", @@ -887,7 +893,7 @@ "melee-attacks-label": "근거리 공격", "attacks-label": "Attacks", "targets-label": "Targets", - "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
See B269. Enter in the Damage Notes", + "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
See B269. Enter in the Damage Notes
Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "damage-type-tooltip": "
AbbrName
aff Affliction
burnBurning
cor Corrosion
cr Crushing
cut Cutting
fat Fatigue
imp Impaling
pi- Small Piercing
pi Piercing
pi+ Large Piercing
pi++Huge Piercing
specSpecial
tox Toxic
", "reach-label": "리치", "melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.
\nC: this weapon can be used in close combat.
\n*: the weapon is awkward, and requires a Ready
\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t", @@ -930,7 +936,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", - "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes", + "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes.
Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "사거리", "range-tooltip": "사거리입니다. 기본 p.269 참조.", "shots-label": "장탄수", @@ -1054,7 +1060,7 @@ "points-tooltip": "CP", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
skill penalty for each spell that is ON.
See B238 or M10.
Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "집중", - "spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\t집중중인 주문을 표시합니다.
\n\t\t\t\t\t\t\t\t집중중인 주문 하나마다 만큼의 페널티를 받습니다.
\n\t\t\t\t\t\t\t\t기본 p.238 혹은 마법 p.10 참조.
\n\t\t\t\t\t\t\t\t한 번에 하나씩, 각 페널티가 적용될 때까지 기다렸다가 클릭하십시오.", + "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
skill penalty for each spell.
See B238 or M10.
Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "저항", "spell-resisted-by-tooltip": "저항", "duration-label": "지속 시간", @@ -1072,7 +1078,8 @@ "latest-changes-updated-label": "Latest Changes: Updated", "sheet-options-label": "Sheet Options", "rules-label": "Rules", - "import-label": "Import", + "import-label": "Import GCA4", + "import-json-label": "Import", "critical-roll-options-label": "대성공 옵션", "user-rules-as-written-label": "규칙대로 사용", "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).", @@ -1214,5 +1221,9 @@ "rapid-fire-hits-note": "Max: (shots fired/recoil)", "defense-encumbrance-notes": "Dodge was reduced due to encumberance.", "resync-character-label": "Resync Character Sheet", - "resync-label": "Resync" + "resync-label": "Resync", + "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", + "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", + "reference-abbreviation-label": "Reference", + "reference-label-tooltip": "Book abbreviation and page reference." } \ No newline at end of file