diff --git a/Monsterhearts-2/Monsterhearts-2.html b/Monsterhearts-2/Monsterhearts-2.html index 9d2ad65f10..781a62d437 100644 --- a/Monsterhearts-2/Monsterhearts-2.html +++ b/Monsterhearts-2/Monsterhearts-2.html @@ -1347,7 +1347,7 @@

Your Backstory

- You have two friends whom you rely on for monster-slaying or crime-fighting support. Take a String on each.
+ You have two friends whom you rely on for monster-slaying or crime-fighting support. Take a String on each.

There's someone who knows that you're the Chosen one, and wants you dead. Describe them. The MC will give them a name and two Strings on you.
@@ -1377,21 +1377,21 @@
-

Chosen Moves

- Choose two: +

Chosen Moves

+ Choose two:
-

Growing Pains: When you fail to protect your friends, mark experience.

+

Growing Pains: When you fail to protect your friends, mark experience.

-

Mercy: When you decide to spare someone you have reason to kill, take a String on them.

+

Mercy: When you decide to spare someone you have reason to kill, take a String on them.

-

Final Showdown: Spend 4 Strings on a side character to kill them. They are totally and irrevocably dead.

+

Final Showdown: Spend 4 Strings on a side character to kill them. They are totally and irrevocably dead.

-

To The Books: When the chips are down and your enemies seem unbeatable, you can turn to your friends for research help. Doing so counts as Gazing Into the Abyss. Add 1 to your roll for each friend who really dives into the work, even when it gets monotonous. On a 10 up, in addition to other results, the visions show you your enemy's secret weakness and you gain a String on them.

+

To The Books: When the chips are down and your enemies seem unbeatable, you can turn to your friends for research help. Doing so counts as Gazing Into the Abyss. Add 1 to your roll for each friend who really dives into the work, even when it gets monotonous. On a 10 up, in addition to other results, the visions show you your enemy's secret weakness and you gain a String on them.

-

Take the Blow: When you leap into the way and take the blow instead of someone else, roll with Volatile. On a 10 up, you take the Harm instead of them, but reduce it by 1. • On a 7-9, you take the Harm instead of them.

+

Take the Blow: When you leap into the way and take the blow instead of someone else, roll with Volatile. On a 10 up, you take the Harm instead of them, but reduce it by 1. • On a 7-9, you take the Harm instead of them.

-

Light the Way: Whenever your friends follow your commands or your lead, they add 1 to their rolls.

+

Light the Way: Whenever your friends follow your commands or your lead, they add 1 to their rolls.

@@ -1405,11 +1405,11 @@

Sex Move

- When you have sex, heal all of your wounds, and cure all of your Conditions. If they disgust you, give them a String. If you disgust yourself, give them a String. + When you have sex, heal all of your wounds, and cure all of your Conditions. If they disgust you, give them a String. If you disgust yourself, give them a String.

Darkest Self

- None of your friends can help. They're not strong like you are. You need to chase down the biggest threat imaginable, immediately and alone. Any challenges or dangers that you encounter must be faced head on, even if they might kill you. You escape your Darkest Self when someone comes to your rescue or you wake up in the hospital, whichever comes first. + None of your friends can help. They're not strong like you are. You need to chase down the biggest threat imaginable, immediately and alone. Any challenges or dangers that you encounter must be faced head on, even if they might kill you. You escape your Darkest Self when someone comes to your rescue or you wake up in the hospital, whichever comes first.

Experience

@@ -1421,12 +1421,12 @@ When you have five experience points, erase them and choose one advancement from the list below:


- Add +1 to one of your stats.
- Take another Chosen move.
- Take another Chosen move.
- Take a move from any Skin.
- Take a move from any Skin.
- You have Unholy Allies.
+ Add +1 to one of your stats.
+ Take another Chosen move.
+ Take another Chosen move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You have Unholy Allies.

Don't forget to manually add any advancements to your sheet. Check any you've already taken.
@@ -1469,7 +1469,7 @@

Your Backstory

- You've been watching someone, trying to learn from them what it means to be human. Gain two Strings on them.
+ You've been watching someone, trying to learn from them what it means to be human. Gain two Strings on them.

Your family seeks to control your every move, and they will not be denied. The head of your family gains two Strings on you.
@@ -1499,11 +1499,11 @@
-

Serpentine Moves

- You get Failing Dynasty, and choose one more: +

Serpentine Moves

+ You get Failing Dynasty, and choose one more:
-

Failing Dynasty: In the age of serpents, your family was powerful and prolific. Now, they live in a shadow of their former glory. They want to regain (choose one):
+

Failing Dynasty: In the age of serpents, your family was powerful and prolific. Now, they live in a shadow of their former glory. They want to regain (choose one):
✦   their political clout, ✦   their old wealth, ✦   their failing beauty, @@ -1512,13 +1512,13 @@ Whenever you are convinced to do the bidding of a family member, take 1 Forward to doing it and that family member gains a String on you. Whenever you help your family regain some of their former glory, mark experience.

-

Mesmerizing: When you stare at someone without blinking, roll with Hot. On a 10 up, they freeze up until you blink or someone touches them, and afterwards they don't really remember anything unusual happening. • On a 7-9, it'll still work, but only if you hiss loudly the entire time (and they'll definitely know something weird happened).

+

Mesmerizing: When you stare at someone without blinking, roll with Hot. On a 10 up, they freeze up until you blink or someone touches them, and afterwards they don't really remember anything unusual happening. • On a 7-9, it'll still work, but only if you hiss loudly the entire time (and they'll definitely know something weird happened).

-

The Big Reveal: When you reveal your true form to someone, they gain a String on you. If they accept you as you truly are, they mark experience. If they reject you, take 1 Forward against them.

+

The Big Reveal: When you reveal your true form to someone, they gain a String on you. If they accept you as you truly are, they mark experience. If they reject you, take 1 Forward against them.

-

The New Order: When you learn to meet one of your needs within human society rather than within your family, mark experience. When others help you fit in better with human society, they mark experience.

+

The New Order: When you learn to meet one of your needs within human society rather than within your family, mark experience. When others help you fit in better with human society, they mark experience.

-

Patience is a Virtue: When you bite your tongue and don't respond to an antagonist, roll with Cold. On a 10 up, gain a String on them. • On a 7-9, take 1 Forward to striking the next time you see them.

+

Patience is a Virtue: When you bite your tongue and don't respond to an antagonist, roll with Cold. On a 10 up, gain a String on them. • On a 7-9, take 1 Forward to striking the next time you see them.

@@ -1532,11 +1532,11 @@

Sex Move

- If your family learns that you've had sex with someone, that person becomes part of your family's Failing Dynasty. If they're a main character, they add the move to their sheet. + If your family learns that you've had sex with someone, that person becomes part of your family's Failing Dynasty. If they're a main character, they add the move to their sheet.

Darkest Self

- The human and serpent worlds are too different, and you'll never be able to reconcile their demands. The only way out is to choose a side, as decisively and irrevocably as possible. Watch carefully and quietly for an opportunity, and then strike, regardless of who needs to be hobbled or devoured in the process. It's the only way to make the world simple again, and find your place at last. You escape your Darkest Self when you accept your complicated place in the world, or when you moult. + The human and serpent worlds are too different, and you'll never be able to reconcile their demands. The only way out is to choose a side, as decisively and irrevocably as possible. Watch carefully and quietly for an opportunity, and then strike, regardless of who needs to be hobbled or devoured in the process. It's the only way to make the world simple again, and find your place at last. You escape your Darkest Self when you accept your complicated place in the world, or when you moult.

Experience

@@ -1548,12 +1548,12 @@ When you have five experience points, erase them and choose one advancement from the list below:


- Add +1 to one of your stats.
- Take another Serpentine move.
- Take another Serpentine move.
- Take a move from any Skin.
- Take a move from any Skin.
- You belong to a Nest of Humans.
+ Add +1 to one of your stats.
+ Take another Serpentine move.
+ Take another Serpentine move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You belong to a Nest of Humans.

Don't forget to manually add any advancements to your sheet. Check any you've already taken.
@@ -1596,7 +1596,7 @@

Your Backstory

- Someone managed to slip past you, a damned and wicked soul hiding among the pure. You've tracked them down. Gain two Strings on them.
+ Someone managed to slip past you, a damned and wicked soul hiding among the pure. You've tracked them down. Gain two Strings on them.

You don't fit in. Give yourself a Condition.
@@ -1628,27 +1628,27 @@
-

Cerberus Moves

- You get Watch Dog, and choose one more: +

Cerberus Moves

+ You get Watch Dog, and choose one more:
-

Watch Dog: You exist in the liminal space between two communities: one is resplendent with light, the other is damned to the shadows. It is your duty to guard the boundary.
+

Watch Dog: You exist in the liminal space between two communities: one is resplendent with light, the other is damned to the shadows. It is your duty to guard the boundary.

Mark experience whenever you weed out someone on the wrong side of the divide and put them in their place.

-

Arbiter: When you give someone a Condition, mark experience.

+

Arbiter: When you give someone a Condition, mark experience.

-

Dig Deeper: When you Gaze Into the Abyss by snooping around for dirt on someone, add 1 to your roll. On a 10 up, the owner of that character will tell you a secret, and you can choose to give them a Condition to reflect what you've learned.

+

Dig Deeper: When you Gaze Into the Abyss by snooping around for dirt on someone, add 1 to your roll. On a 10 up, the owner of that character will tell you a secret, and you can choose to give them a Condition to reflect what you've learned.

-

Loyal: Whoever currently has the most Strings on you is your Master. When you take action to protect or help your Master, add 1 to your roll and they gain a String on you.
+

Loyal: Whoever currently has the most Strings on you is your Master. When you take action to protect or help your Master, add 1 to your roll and they gain a String on you.

When you become your Darkest Self, your current Master loses all Strings on you.

-

Bark, Then Bite: When you take advantage of a Condition that you gave to someone, it adds 2 to your roll instead of 1.

+

Bark, Then Bite: When you take advantage of a Condition that you gave to someone, it adds 2 to your roll instead of 1.

-

Doomed Outsider: When trying to drive others away from you, or escape their care, you can take advantage of your own Conditions to add to your roll.

+

Doomed Outsider: When trying to drive others away from you, or escape their care, you can take advantage of your own Conditions to add to your roll.

-

Hot Take: When you discover an injustice that has long been hidden or covered up, add 1 to your rolls to bring it to light and to justice as immediately as possible.

+

Hot Take: When you discover an injustice that has long been hidden or covered up, add 1 to your rolls to bring it to light and to justice as immediately as possible.

@@ -1662,11 +1662,11 @@

Sex Move

- When you have sex with someone, tell them why you don't belong in their world. If they agree, give yourself a Condition to reflect. If they disagree, you gain a String on them. + When you have sex with someone, tell them why you don't belong in their world. If they agree, give yourself a Condition to reflect. If they disagree, you gain a String on them.

Darkest Self

- You do your best to be a good boy, but you come from a very bad place. Let's face it: you're a mangy, unlovable beast from hell. You were born to snarl and to bite. Anyone who's gotten close to you needs to be driven away, violently if necessary. You must return to the shadows, dragging the damned back down there with you. You escape your Darkest Self when disrupted by a virtuous hero, or when the power of true love tempers your resolve. + You do your best to be a good boy, but you come from a very bad place. Let's face it: you're a mangy, unlovable beast from hell. You were born to snarl and to bite. Anyone who's gotten close to you needs to be driven away, violently if necessary. You must return to the shadows, dragging the damned back down there with you. You escape your Darkest Self when disrupted by a virtuous hero, or when the power of true love tempers your resolve.

Experience

@@ -1678,12 +1678,12 @@ When you have five experience points, erase them and choose one advancement from the list below:


- Add +1 to one of your stats.
- Take another Cerberus move.
- Take another Cerberus move.
- Take a move from any Skin.
- Take a move from any Skin.
- You have Serpents at Your Back.
+ Add +1 to one of your stats.
+ Take another Cerberus move.
+ Take another Cerberus move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You have Serpents at Your Back.

Don't forget to manually add any advancements to your sheet. Check any you've already taken.
@@ -1726,7 +1726,7 @@

Your Backstory

- You've sworn a pact of secrecy with someone. Over what? You gain 2 Strings on each other.
+ You've sworn a pact of secrecy with someone. Over what? You gain 2 Strings on each other.

One of the adults in your life is worried about you. They gain a String on you.
@@ -1758,13 +1758,13 @@
-

Disciple Moves

- You get End of the World and Idols, and choose one more: +

Disciple Moves

+ You get End of the World and Idols, and choose one more:
-

End of the World: You have sworn fealty to a Wicked Master. Once it has accumulated six hundred sixty-six Strings, it can fully materialize in this realm, possessing immeasurable power.

+

End of the World: You have sworn fealty to a Wicked Master. Once it has accumulated six hundred sixty-six Strings, it can fully materialize in this realm, possessing immeasurable power.

-

Idols: You create idols to your Wicked Master, in the form of (choose 1): +

Idols: You create idols to your Wicked Master, in the form of (choose 1): ✦   cloth dolls, ✦   carved sigils, ✦   statues, @@ -1775,15 +1775,15 @@
Each idol counts as a String on you, held by the Wicked Master unless someone else seizes control of it or destroys it.

-

Blood Offerings: Every time you suffer Harm, the Wicked Master gains a String on you and you mark experience.

+

Blood Offerings: Every time you suffer Harm, the Wicked Master gains a String on you and you mark experience.

-

Spoken For: Whenever someone else gains a String on you, your Wicked Master gains a String on them.

+

Spoken For: Whenever someone else gains a String on you, your Wicked Master gains a String on them.

-

Secret Mission: Whenever you lie to someone about your true motives, and they foolishly believe you, gain a String on them.

+

Secret Mission: Whenever you lie to someone about your true motives, and they foolishly believe you, gain a String on them.

-

Incantations: When you Gaze Into the Abyss to entreat the Wicked Master, it gains a String on you. On a 10 up, the Wicked Master reveals the next stage of its plan, and you take ongoing 1 Forward to all rolls made to enact this bidding.

+

Incantations: When you Gaze Into the Abyss to entreat the Wicked Master, it gains a String on you. On a 10 up, the Wicked Master reveals the next stage of its plan, and you take ongoing 1 Forward to all rolls made to enact this bidding.

-

Soul Recruiter: When you bring an innocent soul to the Wicked Master, mark experience.

+

Soul Recruiter: When you bring an innocent soul to the Wicked Master, mark experience.

@@ -1796,13 +1796,13 @@
-

Heart Move

- When you allow yourself to fall in love with someone, truly fall in love, and that person loves you back, erase half of the Strings that your Wicked Master holds on you, rounded up. +

Heart Move

+ When you allow yourself to fall in love with someone, truly fall in love, and that person loves you back, erase half of the Strings that your Wicked Master holds on you, rounded up.

Darkest Self

- They're fools to ignore you and mistreat you. When the world goes up in flames, you'll make sure they are among the first to burn. Do whatever it takes to summon your otherworldly patron, and drive off anyone who gets in your way. You escape your Darkest Self when the Wicked Master fully materializes in this realm, or when a narrow miss convinces you it would be better to return to keeping a low profile and bide your time. + They're fools to ignore you and mistreat you. When the world goes up in flames, you'll make sure they are among the first to burn. Do whatever it takes to summon your otherworldly patron, and drive off anyone who gets in your way. You escape your Darkest Self when the Wicked Master fully materializes in this realm, or when a narrow miss convinces you it would be better to return to keeping a low profile and bide your time.

@@ -1815,12 +1815,12 @@ When you have five experience points, erase them and choose one advancement from the list below:

- Add +1 to one of your stats.
- Take another Disciple move.
- Take another Disciple move.
- Take a move from any Skin.
- Take a move from any Skin.
- Join an Ascension Group.
+ Add +1 to one of your stats.
+ Take another Disciple move.
+ Take another Disciple move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ Join an Ascension Group.

Don't forget to manually add any advancements to your sheet. Check any you've already taken.
diff --git a/Monsterhearts-2/translation.json b/Monsterhearts-2/translation.json index 3826388e84..df8038b36a 100644 --- a/Monsterhearts-2/translation.json +++ b/Monsterhearts-2/translation.json @@ -401,7 +401,7 @@ "text-disciple-move6desc":" When you Gaze Into the Abyss to entreat the Wicked Master, it gains a String on you. On a 10 up, the Wicked Master reveals the next stage of its plan, and you take an ongoing 1 Forward to all rolls made to enact this bidding.", "text-disciple-move7name":"Soul Recruiter", "text-disciple-move7desc":" When you bring an innocent soul to the Wicked Master, mark experience.", - "lbl-sexmove":"Heart Move", + "lbl-heartmove":"Heart Move", "text-disciple-sexmove":"When you allow yourself to fall in love with someone, truly fall in love, and that person loves you back, erase half of the Strings that your Wicked Master holds on you, rounded up.", "text-disciple-darkestself":"They're fools to ignore you and mistreat you. When the world goes up in flames, you'll make sure they are among the first to burn. Do whatever it takes to summon your otherworldly patron, and drive off anyone who gets in your way. You escape your Darkest Self when the Wicked Master fully materializes in this realm, or when a narrow miss convinces you it would be better to return to keeping a low profile and biding your time. ", "text-disciple-advance1":" Add +1 to one of your stats.   ",