From edd066dcb4af57df6dcd60e5766b46d572e4e0ea Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 2 Feb 2022 20:50:21 -0500 Subject: [PATCH] New translations translation.json (German) --- Official Savage Worlds/translations/de.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/Official Savage Worlds/translations/de.json b/Official Savage Worlds/translations/de.json index 02139daac9..e51a3b36ac 100644 --- a/Official Savage Worlds/translations/de.json +++ b/Official Savage Worlds/translations/de.json @@ -53,7 +53,7 @@ "die-step-delta": "Erhöhe/Senke Würfeltyp um # Schritte", "wild-die": "Wildcard Würfel", "animal-intelligence": "Tierische Intelligenz", - "no-modifying-edges": "no-modifying-edges", + "no-modifying-edges": "No modifying edges", "age": "Alter", "character-height": "character-height", "weight": "Gewicht", @@ -1029,5 +1029,8 @@ "attributes-resetting-to-d6": "Some have reported an issue with skills resetting to d6. While I don't believe this is related to the sheet function to start attributes at d6, to help avoid people accidentally resetting things, I've hidden the option to start attributes at d6 on the character sheet; this capability must now be done via the Sheet Settings only.", "trait": "Trait", "spirit-as-trait-for-using-powers": "Added Spirit as an available Trait to select for using/casting Powers.", - "attributes-roll-mods-pointed-to-agility": "Fixed an issue where all attribute roll mods (associated with Edges/Hindrances) pointed to the agility roll mod." + "attributes-roll-mods-pointed-to-agility": "Fixed an issue where all attribute roll mods (associated with Edges/Hindrances) pointed to the agility roll mod.", + "fixed-typo-wild-die": "Fixed a typo on the Skill Wild Die Modifier description", + "empty-rolls-when-using-statblock-view": "Fixed an issue where rolls were empty if made when the sheet was in statblock view.", + "fixed-fear-check-roll-button": "Fixed an issue where the Fear Check button was making an empty roll." }