Combat ManeuverLight loadMedium loadHeavy loadOverloadSuccessFailureCaster LevelModifierAttack ModifierDamage ModifierWhisper?Public RollWhisper RollBonus DiceMod#1#2#3#4#5#6#7#8#9Blinded: –4 penalty on most STR and DEX based skill checks.Blinded: –4 penalty on opposed Perception skill checks.Dazzled: –1 penalty on sight-based Perception checks.Deafened: automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks.Deafened: 20% chance of spell failure when casting spells with verbal components.Fascinated: –4 penalty on skill checks made as reactions, such as Perception checks.Grappled: –2 penalty on all combat maneuver checks, except those made to grapple or escape a grapple.Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).Prone defender: +4 bonus to AC against ranged attacks, –4 penalty to AC against melee attacks.Prone attacker: –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow).Sickened: –2 penalty on weapon damage rolls.AttackCrit confirmCritical damageDamage2
Are you sure you want to turn this character into an NPC?This will erase all data from the character.
INITIALIZING CHARACTER...
Welcome to the Pathfinder by Roll20 Character Builder.
Which Path to follow, Adventurer?
Discard and Exit will cause all choices to be lost.
Strength
-
Dexterity
-
Constitution
-
Intelligence
-
Wisdom
-
Charisma
-
Fortitude
-
Reflex
-
Will
-
Hit Points
-
Ability Scores Generation:
Available Dice: /
Available Points: /
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
Strength D6s:
Dexterity D6s:
Constitution D6s:
Intelligence D6s:
Wisdom D6s:
Charisma D6s:
Which Path to follow, Adventurer?
Discard and Exit will cause all choices to be lost.
Strength
-
Dexterity
-
Constitution
-
Intelligence
-
Wisdom
-
Charisma
-
Fortitude
-
Reflex
-
Will
-
Hit Points
-
Choose a race:Custom race allows for customized stat adjustment, speed, and size. All other custom race features should be entered manually on the character sheet after the Charactermancer is completed.Name:
Ability Score Increase:
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
Size:
Speed: ft.
Senses:
Languages:
AC:
Fortitude:
Reflex:
Will:
Skills Bonus:
Bonus Feats:
Spell-Like Abilities:
Which Path to follow, Adventurer?
Discard and Exit will cause all choices to be lost.
Strength
-
Dexterity
-
Constitution
-
Intelligence
-
Wisdom
-
Charisma
-
Fortitude
-
Reflex
-
Will
-
Hit Points
-
Choose a class:
Favored Class :
All custom class features should be entered manually on the character sheet after the Charactermancer is completed.
Discard and Exit will cause all choices to be lost.
Strength
-
Dexterity
-
Constitution
-
Intelligence
-
Wisdom
-
Charisma
-
Fortitude
-
Reflex
-
Will
-
Hit Points
-
Skill Ranks: /
ClassNameRanksModBonusTotal
acrobatics
00
appraise
00
bluff
00
climb
00
craft
00
diplomacy
00
disable_device
00
disguise
00
escape_artist
00
fly
00
handle_animal
00
heal
00
intimidate
00
knowledge_arcana
00
knowledge_dungeoneering
00
knowledge_engineering
00
knowledge_geography
00
knowledge_history
00
knowledge_local
00
knowledge_nature
00
knowledge_nobility
00
knowledge_planes
00
knowledge_religion
00
linguistics
00
perception
00
perform
00
profession
00
ride
00
sense_motive
00
sleight_of_hand
00
spellcraft
00
stealth
00
survival
00
swim
00
use_magic_device
00
Which Path to follow, Adventurer?
Discard and Exit will cause all choices to be lost.
Strength
-
Dexterity
-
Constitution
-
Intelligence
-
Wisdom
-
Charisma
-
Fortitude
-
Reflex
-
Will
-
Hit Points
-
Choose a Feat:
RaceBonus Feats:
ClassBonus Feats:
Bonus Feats:
Bonus Feats:
Which Path to follow, Adventurer?
Discard and Exit will cause all choices to be lost.
Strength
-
Dexterity
-
Constitution
-
Intelligence
-
Wisdom
-
Charisma
-
Fortitude
-
Reflex
-
Will
-
Hit Points
-
0-Level Spells
1st-Level Spells
Which Path to follow, Adventurer?
Discard and Exit will cause all choices to be lost.
Strength
-
Dexterity
-
Constitution
-
Intelligence
-
Wisdom
-
Charisma
-
Fortitude
-
Reflex
-
Will
-
Hit Points
-
AbilitiesRaceClassSkillsFeatsSpells
Which Path to follow, Adventurer?
Discard and Exit will cause all choices to be lost.
Building your character...
{{title}}
{{#r1}}
{{r1name}}
{{r1}}
{{/r1}} {{#r2}}
{{r2name}}
{{r2}}
{{/r2}} {{#r3}}
{{r3name}}
{{r3}}
{{/r3}} {{#r4}}
{{r4name}}
{{r4}}
{{/r4}} {{#r5}}
{{r5name}}
{{r5}}
{{/r5}} {{#r6}}
{{r6name}}
{{r6}}
{{/r6}}
\ No newline at end of file
diff --git a/Pathfinder Official/sources/Pathfinder Official.html b/Pathfinder Official/sources/Pathfinder Official.html
index d7e068ca28..dc830465e4 100644
--- a/Pathfinder Official/sources/Pathfinder Official.html
+++ b/Pathfinder Official/sources/Pathfinder Official.html
@@ -10415,7 +10415,7 @@
on("change:repeating_attacks:atkname change:repeating_attacks:atkflag change:repeating_attacks:atktype change:repeating_attacks:atktype2 change:repeating_attacks:atkmod change:repeating_attacks:atkcritrange change:repeating_attacks:atkrange change:repeating_attacks:dmgflag change:repeating_attacks:dmgbase change:repeating_attacks:dmgattr change:repeating_attacks:dmgmod change:repeating_attacks:dmgcritmulti change:repeating_attacks:dmgtype change:repeating_attacks:dmgbonusdice change:repeating_attacks:dmg2flag change:repeating_attacks:dmg2base change:repeating_attacks:dmg2attr change:repeating_attacks:dmg2mod change:repeating_attacks:dmg2critmulti change:repeating_attacks:dmg2type change:repeating_attacks:dmg2bonusdice change:repeating_attacks:descflag change:repeating_attacks:atkdesc change:repeating_attacks:notes change:repeating_attacks:atkextra1flag change:repeating_attacks:atkextra1name change:repeating_attacks:atkextra1critrange change:repeating_attacks:atkextra1type change:repeating_attacks:atkextra1type2 change:repeating_attacks:atkextra1mod change:repeating_attacks:atkextra1dmgbase change:repeating_attacks:atkextra1dmgattr change:repeating_attacks:atkextra1dmgmod change:repeating_attacks:atkextra1dmgtype change:repeating_attacks:atkextra1dmgcritmulti change:repeating_attacks:atkextra2flag change:repeating_attacks:atkextra2name change:repeating_attacks:atkextra2critrange change:repeating_attacks:atkextra2type change:repeating_attacks:atkextra2type2 change:repeating_attacks:atkextra2mod change:repeating_attacks:atkextra2dmgbase change:repeating_attacks:atkextra2dmgattr change:repeating_attacks:atkextra2dmgmod change:repeating_attacks:atkextra2dmgtype change:repeating_attacks:atkextra2dmgcritmulti change:repeating_attacks:atkextra3flag change:repeating_attacks:atkextra3name change:repeating_attacks:atkextra3critrange change:repeating_attacks:atkextra3type change:repeating_attacks:atkextra3type2 change:repeating_attacks:atkextra3mod change:repeating_attacks:atkextra3dmgbase change:repeating_attacks:atkextra3dmgattr change:repeating_attacks:atkextra3dmgmod change:repeating_attacks:atkextra3dmgtype change:repeating_attacks:atkextra3dmgcritmulti", (e) => {
pfom.update_attacks(e.sourceAttribute.substring(18, 38));
});
- on("change:rollmod_attack change:rollnotes_attack change:rollmod_damage change:attack_bonus change:damage_bonus", () => {
+ on("change:rollnotes_attack change:attack_bonus change:damage_bonus", () => {
pfom.update_attacks("all");
});
// -- Compendium drop adjustments
@@ -11100,14 +11100,14 @@
var pfoglobals_repsec_skills = [{section:"skillcraft",attrs:pfoglobals_skill_attr},{section:"skillknowledge",attrs:pfoglobals_skill_attr},{section:"skillperform",attrs:pfoglobals_skill_attr},{section:"skillprofession",attrs:pfoglobals_skill_attr},{section:"skillcustom",attrs:pfoglobals_skill_attr}];
const pfoglobals_atk_attr = ["atkname","atkflag","atktype","atktype2","atkmod","atkvs","atkrange","atkcritrange","dmgflag","dmgbase","dmgattr","dmgmod","dmgcritmulti","dmgtype","dmgbonusdice","dmg2flag","dmg2base","dmg2attr","dmg2mod","dmg2critmulti","dmg2type","dmg2bonusdice","descflag","atkdesc","notes","atkextra1flag", "atkextra1name", "atkextra1critrange", "atkextra1type", "atkextra1type2", "atkextra1mod", "atkextra1dmgbase", "atkextra1dmgattr", "atkextra1dmgmod", "atkextra1dmgtype", "atkextra1dmgcritmulti", "atkextra2flag", "atkextra2name", "atkextra2critrange", "atkextra2type", "atkextra2type2", "atkextra2mod", "atkextra2dmgbase", "atkextra2dmgattr", "atkextra2dmgmod", "atkextra2dmgtype", "atkextra2dmgcritmulti", "atkextra3flag", "atkextra3name", "atkextra3critrange", "atkextra3type", "atkextra3type2", "atkextra3mod", "atkextra3dmgbase", "atkextra3dmgattr", "atkextra3dmgmod", "atkextra3dmgtype", "atkextra3dmgcritmulti"];
var pfoglobals_repsec_atk = [{section:"attacks",attrs:pfoglobals_atk_attr}];
- const pfoglobals_atk_fields = ["npc","strength_oneandahalf_mod","strength_half_mod","dexterity_oneandahalf_mod","dexterity_half_mod","melee_mod","ranged_mod","cmb_mod","bab","bab_max","fob","rollmod_attack","rollnotes_attack","rollmod_damage","whispertype","rollshowchar","bab_multi","melee_multi","ranged_multi","cmb_multi","fob_multi","attack_bonus","damage_bonus"].concat(pfoglobals_mods);
+ const pfoglobals_atk_fields = ["npc","strength_oneandahalf_mod","strength_half_mod","dexterity_oneandahalf_mod","dexterity_half_mod","melee_mod","ranged_mod","cmb_mod","bab","bab_max","fob","rollnotes_attack","whispertype","rollshowchar","bab_multi","melee_multi","ranged_multi","cmb_multi","fob_multi","attack_bonus","damage_bonus"].concat(pfoglobals_mods);
const pfoglobals_abilities_attr = ["perday","perday_max","perday_qty"];
const pfoglobals_repsec_traits = [{section:"abilities",attrs:pfoglobals_abilities_attr}];
const pfoglobals_spell_attr = ["spelllevel","spellcaster","spellname","spellschool","spellclasslevel","spellcastingtime","spellrange","spellarea","spelltargets","spelleffect","spellduration","spellsaveflag","spellsave","spelldc_mod","spellresistanceflag","spellresistance","spellatkflag","spellatktype","spellatkmod","spellatkcritrange","spelldmgcritmulti","spelldmgflag","spelldmg","spelldmgtype","spelldmg2flag","spelldmg2","spelldmg2type","spelldescflag","spelldesc","notes"];
const pfoglobals_spell_only_attr = ["spellcomponent"];
const pfoglobals_spell_like_attr = ["spelltype","timesperday","perday_max","perday_qty"];
var pfoglobals_repsec_spell = [];
- const pfoglobals_spell_fields = ["melee_mod","ranged_mod","cmb_mod","rollmod_attack","rollnotes_spell","rollmod_damage","whispertype","rollshowchar","caster1_level", "caster2_level","caster1_flag","caster2_flag","caster1_class","caster2_class","armor_spell_failure","caster1_spell_failure","caster2_spell_failure","npc","caster1_concentration_roll","caster2_concentration_roll","caster1_dc_level_0","caster1_dc_level_1","caster1_dc_level_2","caster1_dc_level_3","caster1_dc_level_4","caster1_dc_level_5","caster1_dc_level_6","caster1_dc_level_7","caster1_dc_level_8","caster1_dc_level_9","caster2_dc_level_0","caster2_dc_level_1","caster2_dc_level_2","caster2_dc_level_3","caster2_dc_level_4","caster2_dc_level_5","caster2_dc_level_6","caster2_dc_level_7","caster2_dc_level_8","caster2_dc_level_9"].concat(pfoglobals_mods);
+ const pfoglobals_spell_fields = ["melee_mod","ranged_mod","cmb_mod","rollnotes_spell","whispertype","rollshowchar","caster1_level", "caster2_level","caster1_flag","caster2_flag","caster1_class","caster2_class","armor_spell_failure","caster1_spell_failure","caster2_spell_failure","npc","caster1_concentration_roll","caster2_concentration_roll","caster1_dc_level_0","caster1_dc_level_1","caster1_dc_level_2","caster1_dc_level_3","caster1_dc_level_4","caster1_dc_level_5","caster1_dc_level_6","caster1_dc_level_7","caster1_dc_level_8","caster1_dc_level_9","caster2_dc_level_0","caster2_dc_level_1","caster2_dc_level_2","caster2_dc_level_3","caster2_dc_level_4","caster2_dc_level_5","caster2_dc_level_6","caster2_dc_level_7","caster2_dc_level_8","caster2_dc_level_9"].concat(pfoglobals_mods);
const pfoglobals_concentration_fields = ["npc","caster1_level","caster1_ability","caster1_ability_mod","caster1_concentration_misc","caster1_concentration_bonus","caster2_level","caster2_ability","caster2_ability_mod","caster2_concentration_misc","caster2_concentration_bonus"].concat(pfoglobals_mods);
const pfoglobals_spells_dc_fields = ["npc","caster1_ability","caster1_ability_mod","caster1_dc_misc","caster1_dcbonus_level_0","caster1_dcbonus_level_1","caster1_dcbonus_level_2","caster1_dcbonus_level_3","caster1_dcbonus_level_4","caster1_dcbonus_level_5","caster1_dcbonus_level_6","caster1_dcbonus_level_7","caster1_dcbonus_level_8","caster1_dcbonus_level_9","caster2_ability","caster2_ability_mod","caster2_dc_misc","caster2_dcbonus_level_0","caster2_dcbonus_level_1","caster2_dcbonus_level_2","caster2_dcbonus_level_3","caster2_dcbonus_level_4","caster2_dcbonus_level_5","caster2_dcbonus_level_6","caster2_dcbonus_level_7","caster2_dcbonus_level_8","caster2_dcbonus_level_9"].concat(pfoglobals_mods);
const pfoglobals_size = [{"size":"fine","atkac":8,"cmb":-8,"fly":8,"stealth":16,"load":0.125,"squares":0.5},{"size":"diminutive","atkac":4,"cmb":-4,"fly":6,"stealth":12,"load":0.25,"squares":0.5},{"size":"tiny","atkac":2,"cmb":-2,"fly":4,"stealth":8,"load":0.5,"squares":0.5},{"size":"small","atkac":1,"cmb":-1,"fly":2,"stealth":4,"load":0.75,"squares":0.75},{"size":"medium","atkac":0,"cmb":0,"fly":0,"stealth":0,"load":1,"squares":1.0},{"size":"large","atkac":-1,"cmb":1,"fly":-2,"stealth":-4,"load":2,"squares":2.0},{"size":"huge","atkac":-2,"cmb":2,"fly":-4,"stealth":-8,"load":4,"squares":3.0},{"size":"gargantuan","atkac":-4,"cmb":4,"fly":-6,"stealth":-12,"load":8,"squares":4.0},{"size":"colossal","atkac":-8,"cmb":8,"fly":-8,"stealth":-16,"load":16,"squares":4.0}];
@@ -14823,7 +14823,6 @@
if (spell_level == "like") {
// v1.21+: Dynamic occurences calculation for PCs
if((v.npc != "1") && v[`repeating_spell-${spell_level}_${spellid}_timesperday`] && ["per-hour","per-day","per-week","per-month","per-year"].includes((v[`repeating_spell-${spell_level}_${spellid}_timesperday`] || "at-will"))) {
- update[`repeating_spell-${spell_level}_${spellid}_perday`] = 0;
update[`repeating_spell-${spell_level}_${spellid}_perday_max`] = parse_formula("" + (v[`repeating_spell-${spell_level}_${spellid}_perday_qty`] || "1"),v);
v[`repeating_spell-${spell_level}_${spellid}_perday_max`] = update[`repeating_spell-${spell_level}_${spellid}_perday_max`];
}
diff --git a/Pathfinder Official/translations/fr.json b/Pathfinder Official/translations/fr.json
index c93549d5fb..325adb0b21 100644
--- a/Pathfinder Official/translations/fr.json
+++ b/Pathfinder Official/translations/fr.json
@@ -1,17 +1,17 @@
{
- "temp-dmg": "Temp DMG",
- "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
- "temp-atk": "Temp ATK",
- "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
- "initializing_character": "INITIALIZING CHARACTER...",
- "confirm_npc": "Are you sure you want to turn this character into a NPC?",
- "erase_data_character": "This will erase all data from the character.",
- "clear-all": "Clear All",
- "mods:": "Mods:",
- "clear-buffs": "Clear Buffs",
- "close": "Close",
- "buffs:": "Buffs:",
- "show-hide-buffs": "Show/hide buffs",
+ "temp-dmg": "DEG Temp",
+ "temporary-global-damage-bonus": "Bonus de dégâts global temporaire. S’ajoutera à toutes les dégâts d'arme et de sort.",
+ "temp-atk": "ATT Temp",
+ "temporary-global-attack-bonus": "Bonus d'Attaque global temporaire. S’ajoutera à toutes les attaques d'armes et de sorts.",
+ "initializing_character": "INITIALISATION DU PERSONNAGE...",
+ "confirm_npc": "Êtes-vous sûr de vouloir transformer ce personnage en PNJ ?",
+ "erase_data_character": "Ceci effacera toutes les données du personnage.",
+ "clear-all": "Effacer tout",
+ "mods:": "Mods :",
+ "clear-buffs": "Nettoyer les buffs",
+ "close": "Mêlée",
+ "buffs:": "Buffs :",
+ "show-hide-buffs": "Afficher/masquer les buffs",
"additional-attacks:": "Attaques supplémentaires :",
"extra": "Extra",
"off-hand-rapid-shot": "Main non directrice/Tir rapide",
@@ -373,7 +373,7 @@
"invisible": "Invisible",
"invisible-attack": "Invisible : bonus de +2 sur les jets d'attaque contre des adversaires utilisant la vue, et ignore les bonus de Dextérité de ses adversaires à la CA (s'il y en a).",
"item": "Objet",
- "items": "Items",
+ "items": "Objets",
"item creation": "Création d'Objet",
"item-creation": "Création d'Objet",
"job": "Profession",
@@ -545,7 +545,7 @@
"show-character-name": "Montrer le nom du Personnage",
"show-ecology": "Montrer Écologie",
"show-feat": "Montrer le Don",
- "show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
+ "show-hide-conditions-buffs": "Afficher/masquer les Conditions et les Buffs",
"show-hide-notes": "Afficher/Masquer les Notes",
"show-hide-options": "Afficher/Masquer les Options",
"show-notes-in": "Montrer les Notes dans:",
diff --git a/Pathfinder-Neceros/translations/zh.json b/Pathfinder-Neceros/translations/zh.json
index fc73ac033e..5fa25cfe17 100644
--- a/Pathfinder-Neceros/translations/zh.json
+++ b/Pathfinder-Neceros/translations/zh.json
@@ -416,7 +416,7 @@
"character-import": "HeroLab 角色匯入",
"character-import-desc": "Hero Lab XML Import 用於透過XML檔案從Hero Lab導入角色。 步驟 1: 在Hero Lab中把角色存成XML檔案 (File -> Save Custom Output). 步驟 2: 使用 Code Beautify's XML to JSON 轉換器(連結在下方) 把XML檔案的內容轉換成JSON (用文字編輯軟體把XML檔案的內容貼到 'Xml Input'下方的文字區域,點選 'XML to JSON',接著從右側的Result複製複製文字。 步驟 3: 把複製的JSON貼到這些指令下方的文字欄位。 步驟 4: 完成! Code Beautify: ",
"character-level": "角色等級",
- "character-level-abbrv": "Character lvl",
+ "character-level-abbrv": "角色等級",
"character-name": "角色姓名",
"charged": "充能物品",
"charged-magic": "充能魔法物品",
@@ -611,7 +611,7 @@
"constitution-penalized-title": "體質減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。",
"constitution-skills-abbrv": "體質技能",
"consumable": "消耗品",
- "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumable-charge": "有充能或使用次數的消耗品或物品。",
"consumables": "消耗品",
"content": "Content",
"copper-pieces": "銅幣",
@@ -637,7 +637,7 @@
"cs-athletics": "運動",
"cs-finesse": "靈巧",
"cs-influence": "影響",
- "cs-misc-skill": "Misc Skill",
+ "cs-misc-skill": "其他技能",
"cs-nature": "自然",
"cs-perception": "察覺",
"cs-performance": "表演",
@@ -656,7 +656,7 @@
"current-power-points-abbrv": "當前PP",
"custom": "自定義",
"custom-attributes": "自定義變數",
- "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-category-desc": "自訂類別,如法術學派或其他使用者定義的",
"custom-crit-confirmation-bonus": "此攻擊的自定義重擊確認加值",
"custom-level-abbrv": "自定義",
"custom-name": "自定義名稱",
@@ -722,7 +722,7 @@
"defenses": "防禦",
"defensive-abilities": "防禦能力",
"defensive-casting-bonus-abbrv": "防禦式施法加值",
- "defensive-info": "Defensive Info",
+ "defensive-info": "防禦資訊",
"defensively": "Defensively",
"deflect": "偏斜",
"deflection": "偏斜",
@@ -856,7 +856,7 @@
"encumbrance-multiplier-total-title": "負重總共的倍率",
"encumbrance-off-ground-title": "角色可以把重量2倍於最大負重的物品抬離地面,但只能帶著它勉強移動。",
"encumbrance-size-multiplier-title": "體型增加的倍率,腳的數量的影響也已計入",
- "encumbrance-source": "Encumbrance Source",
+ "encumbrance-source": "負重來源",
"encumbrance-str-bonus-title": "只增加負重的力量加值",
"energy": "能量",
"energy-drained": " 能量吸取",
@@ -929,7 +929,7 @@
"feats-calculation": "專長計算",
"feature-list-default-values": "Features default values",
"feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
+ "features": "能力",
"feet": "腳部",
"feet-abbrv": "ft.",
"fiendish": "煉獄",
@@ -965,7 +965,7 @@
"gear": "裝備",
"gear-not-used-place": "不在戰鬥中使用的裝備",
"gear-or-tool": "裝備或工具",
- "gear-tool": "Gear and tools",
+ "gear-tool": "裝備和工具",
"gear-used-place": "在戰鬥中使用的裝備",
"gender": "性別",
"generic-roll-template": "通用擲骰模版 ",
@@ -1000,7 +1000,7 @@
"hands": "手部",
"hardness-abbrv": "硬度",
"hd-not-bab": " 使用HD替代BAB來決定CMD",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "hd-not-bab-title": "如果勾選則使用總HD,而非BAB或CMD",
"head": "頭部",
"headband": "頭帶",
"header-image": "圖示",
@@ -1023,11 +1023,11 @@
"history": "歷史",
"hit-dice-abbrv": "# HD",
"hit-dice-desc": "生命骰數量",
- "hit-die": "Hit Die",
+ "hit-die": "生命骰",
"hit-die-abbrv": "生命骰",
"hit-die-desc": "生命骰的面數",
"hit-point-adjustment-2-abbrv": "HP調整2",
- "hit-point-misc-migrated": "Misc hp field",
+ "hit-point-misc-migrated": "其他HP欄位",
"hit-points": "生命值",
"hit-points-abbrv": "HP",
"hit-points-ability-title": "決定每等級生命值的屬性",
@@ -1040,14 +1040,14 @@
"hit-points-modifier-title": "決定每等級生命值的屬性的修正值",
"homeland": "故鄉",
"horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "how-encumbrance-affects-speed": "負重如何影響速度",
"hybrid": "Hybrid",
"identification-abbrv": "ID",
"ignore-encumbrance": "忽略負重",
"immunities": " 免疫",
"immunities-title": "無視來自此類來源的傷害與效果(例如 強酸,火焰,麻痺)",
"improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "improved-title": "精通雙持: 如果副手獲得多次攻擊則勾選",
"in-special-abilities-section": "在下面的特殊能力列表中",
"include-attack-notes": "在攻擊檢定中包含註記或header圖式? 註記和header圖式會與攻擊類型匹配",
"include-attack-totals": "包含總攻擊加值?",
@@ -1228,7 +1228,7 @@
"manifester-levels": "顯能者等級",
"manual-recalc-after-parse": "在分析後手動點↻重新計算",
"manual-recalc-for-high-cr": "打勾後需要在分析完成後手動點擊重新計算(推薦用於具有很多能力的高CR生物)",
- "masterwork": "Masterwork",
+ "masterwork": "精製品",
"masterwork-abbrv": "精製",
"max-hp-title": "此欄位自動計算,使用職業HP、天賦職業HP、屬性加值/減值與總等級、HP調整1&2欄位、能量吸取狀態與神話冒險的生命值(如果有啟動)",
"maximum-abbrv": "最大值",
@@ -1371,11 +1371,11 @@
"npc": "NPC",
"npc-abilities": "NPC能力",
"npc-ability-checks": "NPC屬性檢定",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-ac-compendium-place": "格式: AC nn, 接觸 nn, 措手不及 nn (+n 敏捷, +n 天防, +n 體型, +n 閃避)",
"npc-adventure": "NPC Adventure",
"npc-all-saves": "NPC所有豁免",
"npc-all-skills": "NPC所有技能",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-aura-compendium-place": "格式: 火焰身軀, 邪惡靈光 (DC 26)",
"npc-background": "NPC背景技能",
"npc-buttons": "NPC選單按鈕",
"npc-combat-skills": "NPC戰鬥技能",
@@ -1467,7 +1467,7 @@
"options-spell-range-title": "包含射程",
"options-spell-save-title": "包含豁免檢定",
"options-spell-school-title": "包含學派",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spell-penetration-chk-title": "包括法術穿透檢定",
"options-spell-spellfail-chk-title": "包含法術失敗檢定",
"options-spell-sr-title": "包含法術抗力",
"options-spell-target-title": "包含目標/區域",
@@ -1684,8 +1684,8 @@
"score": "理智值",
"score-miscellaneous-abbrv": "理智值雜項加值",
"script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "scroll-desc": "捲動長描述",
+ "scroll-desc-title": "在擲骰模板中捲動過長的描述。",
"secondary-hit-die-abbrv": "生命骰2",
"see-text": "見文字",
"see_text": "見文字",
@@ -1723,7 +1723,7 @@
"show-in-menu": "顯示",
"show-in-menu-title": "點選後會在相關的命令選單中顯示此行的按鈕。",
"show-more-fields": "顯示更多欄位",
- "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-old-announcements": "點選來顯示過去的公告部分",
"show-onetime-columns": "Show onetime columns",
"show-onetime-columns-title": "顯示專長、種族、背景、本職與需要受訓的欄位",
"show-onetime-fields": "顯示更多欄位",
@@ -1806,7 +1806,7 @@
"special-abilities": "特殊能力",
"special-abilities-abbrv": "特殊能力",
"special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-abilities-and-content-place": "格式: 特殊能力 (換行) 能力名稱 (ex): 能力描述 (換行) 怪物的描述",
"special-ability-name": "特殊能力名稱",
"special-attacks": "特殊攻擊",
"special-attacks-abbrv": "特殊攻擊",
@@ -1857,7 +1857,7 @@
"spell-penetration-abbrv-short": "SP",
"spell-penetration-bonus-abbrv": "穿透法抗加值",
"spell-penetration-bonus-label": "對抗法術抗力的施法者等級檢定的加值",
- "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-check": "法術穿透檢定",
"spell-penetration-modifier-abbrv": "穿透法抗修正值",
"spell-points": "魔力值(Spell Points)",
"spell-points-abbrv": "SP",
diff --git a/Rats in the Walls/ratsinthewalls.html b/Rats in the Walls/ratsinthewalls.html
index 93b4d906c9..11517fa580 100644
--- a/Rats in the Walls/ratsinthewalls.html
+++ b/Rats in the Walls/ratsinthewalls.html
@@ -20,7 +20,7 @@
RECURSOS
-
@@ -111,19 +111,19 @@
ARMAS Y EQUIPO
-
+
HECHIZOS
-
+
CICATRICES
-
+
diff --git a/SavageWorlds-Tabbed/translations/fr.json b/SavageWorlds-Tabbed/translations/fr.json
index 47d6169ba5..74a05bc5c7 100644
--- a/SavageWorlds-Tabbed/translations/fr.json
+++ b/SavageWorlds-Tabbed/translations/fr.json
@@ -1,8 +1,8 @@
{
"wild-card": "Joker",
"mook": "Extra",
- "stat-block-button": "Stat Block",
- "stat-block": "Stat Block",
+ "stat-block-button": "Bloc de stat",
+ "stat-block": "Bloc de stat",
"civilian-name": "Nom Civil",
"players-name": "Nom du Joueur",
"basic-info": "Info Générales",
@@ -15,8 +15,8 @@
"equipment-u": "EQUIPEMENT",
"vehicles": "Véhicules",
"vehicles-u": "VEHICULES",
- "arcanum": "Arcanum",
- "arcanum-u": "ARCANUM",
+ "arcanum": "Arcane",
+ "arcanum-u": "ARCANE",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "Tout",
@@ -24,7 +24,7 @@
"combat-options": "Options de Combat",
"demographics-u": "DEMOGRAPHIE",
"archetype": "Archétype",
- "iconic-framework": "Iconic Framework",
+ "iconic-framework": "Cadre emblématique",
"homeworld": "Monde natal",
"species": "Espèce",
"race": "Race",
@@ -36,7 +36,7 @@
"tap-readout": "TAP Readout",
"firewall": "Pare-feu",
"ams": "AMS",
- "neural-toughness": "Neural Toughness",
+ "neural-toughness": "Résistance neurale",
"range": "Portée",
"base": "Base",
"mod": "Mod",
@@ -55,7 +55,7 @@
"grit": "Trempe",
"toughness": "Résistance",
"corruption": "Corruption",
- "street-cred": "Street Cred:",
+ "street-cred": "Crédibilité:",
"text-info-strain-base": "Égal au type de dé des personnages, non-modifié, le plus petit entre âme et vigueur.",
"text-info-strain-mode": "Nombre de point additionnels de Strain que le personnage peut supporter.",
"max": "Max",
@@ -73,9 +73,9 @@
"senior": "Sénior",
"grad-student": "Étudiant diplômé",
"occupation": "Occupation",
- "bronze-agols": "Bronze Agols",
+ "bronze-agols": "Agols de bronze",
"smerduks": "Smerduks",
- "gold-rilks": "Gold Rilks",
+ "gold-rilks": "Rilks or",
"ships-name": "Nom du vaisseau",
"engrams": "Engrams",
"engram": "Engram",
@@ -98,10 +98,10 @@
"permanent-injuries": "Blessures Permanentes",
"miscellaneous": "Divers",
"unshake-roll-modifier": "Unshake Roll Modifier",
- "trait-test-modifier": "Trait Test Modifier",
+ "trait-test-modifier": "Modificateur de Test de Trait",
"damage-modifier": "Modification aux Dégâts",
- "burn": "Burn",
- "internal-repair-system": "Internal Repair System",
+ "burn": "Brûlure",
+ "internal-repair-system": "Système de réparation interne",
"load-limit-multiplier": "Multiplicateur de Charge Maximale",
"load-limit": "Charge Maximale",
"max-load-modifier": "Modification de Charge Maximale",
@@ -227,7 +227,7 @@
"critical-hits": "Coups Critiques",
"ships-edges": "Atouts du Vaisseau",
"ships-weapons": "Armes du Vaisseau",
- "ships-armaments": "Ship's Armaments",
+ "ships-armaments": "Armement du vaisseau",
"placement": "Placement",
"weapon": "Arme",
"note-template-solid-damage": "&{template:soliddamage} peut être remplacé par &{template:clubsdamage}. De plus, le _$0_ représente la première compétence ajoutée. Pour chaque compétence suivante, augmenter le nombre de 1.",
@@ -262,7 +262,7 @@
"robots-armor": "Robot Armor",
"passengers": "Passagers",
"melee-armaments": "Armement de Corps à Corps",
- "isp-u": "ISP",
+ "isp-u": "PFI",
"damaging": "Avec Dégâts",
"duration": "Durée",
"roll-dmg": "Jet Dgt",
@@ -326,11 +326,11 @@
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
- "last-parsec": "Last Parsec",
+ "last-parsec": "Dernier Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
- "parchment": "Parchment",
+ "parchment": "Parchemin",
"rippers": "Rippers",
"additional-setting-fields": "Champs Supplémentaires pour le Monde",
"rifts": "Rifts",
@@ -343,12 +343,12 @@
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Sanglant)",
- "all-for-one": "All For One",
+ "all-for-one": "Tous pour un",
"deadlands": "Deadlands",
- "deadlands-noir": "Deadlands: Noir",
+ "deadlands-noir": "Deadlands : Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
- "inteface-zero-20": "Interface Zero 2.0",
+ "inteface-zero-20": "Interface zéro 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "Le dernier Parsec",
"necessary-evil": "Mal nécessaire",
@@ -398,7 +398,7 @@
"field-name-replacements": "Changement de Nom de Champs",
"class-rank": "Classe (Rang)",
"clams-money": "Clams (Dollars)",
- "interface-zero": "Interface Zero 2.0",
+ "interface-zero": "Interface zéro 2.0",
"code-name-character": "Nom de Code (Nom du Personnage)",
"class-rank-text": "Remplace 'Rang' par 'Classe'. Approprié pour ETU.",
"clams-money-text": "Replaces 'Dollars' par 'Clams'. Approprié pour Low Life ou tout autre monde où Clams pourrait être un remplacement adéquat pour l'argent.",
@@ -406,7 +406,7 @@
"credits-money-text": "Remplace 'Dollars' par 'Crédits'. Approprié pour Interface Zero ou tout monde futuriste où les Crédits sont devenus monnaie universelle.",
"credits-money": "Crédits (Dollars)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
- "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "cybernetics-augmentations": "Cybernétique (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Fatigue Max Augmentée",
"lankhmar-currency-money-text": "Remplace 'Dollars' par: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Approprié pour le monde Lankhmar: City of Thieves.",
@@ -445,57 +445,57 @@
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
- "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
- "inner-strength-points": "Inner Strength Points (ISP)",
+ "inner-strength-points-text": "Ajoute les PFI (Points de force intérieure) que l'on trouve dans Rifts. Cela fait partie de la section Arcane de la feuille.",
+ "inner-strength-points": "Points de force intérieure (PFI)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
- "minor-major": "Minor/Major",
+ "minor-major": "Mineur/Majeur",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
- "ship-name": "Ship Name",
+ "ship-name": "Nom du vaisseau",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
- "wild-card-icon": "Wild Card Icon",
- "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "wild-card-icon": "Icône de Joker",
+ "optional-and-homebrew-rules": "Règles maison et optionelles",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
- "power-pointless": "Power Pointless Magic System",
- "skill-specialization": "Skill Specialization",
+ "power-pointless": "Système de magie sans points de pouvoir",
+ "skill-specialization": "Spécialisation de compétence",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
- "release-notes": "Release Notes",
- "under-construction": "Under Construction",
- "attack-options": "Attack Options",
+ "release-notes": "Notes de publication",
+ "under-construction": "En cours de Construction",
+ "attack-options": "Options d’attaque",
"attack": "Attaque",
"defense-options": "Options de Défense",
"defend": "Défendre",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
- "attack-option": "Attack Option",
- "why-do-it": "Why do it",
- "called-shot": "Called Shot",
+ "attack-option": "Option d’attaque",
+ "why-do-it": "Pourquoi le faire",
+ "called-shot": "Tir Précis",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
- "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "small-target-mod": "Petite cible : -4 au toucher, Dégâts spéciaux",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
- "disarm": "Disarm",
+ "disarm": "Désarmer",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
- "draw-n-attack": "Draw & Attack",
+ "draw-n-attack": "Dégainer & Attaquer",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
- "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "finishing-move-text": "L’ennemi est totalement impuissant et doit être retiré.",
"frenzy": "Frénésie",
"frenzy-text": "Placer deux attaques avec la même arme. Requiert un Atout.",
"gang-up": "Surnombre",
@@ -520,19 +520,19 @@
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Défenseur désarmé.",
"unarmed-defender-text": "Votre adversaire n'a pas d'arme, il subit -2 à sa parade.",
- "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
- "ranged-attack-options": "Ranged Attack Options",
+ "wild-attack-text": "Vous devez mettre l'ennemi à terre, donc donnez tout ce que vous avez. +2 au Combat et aux dommages. -2 à la parade.",
+ "ranged-attack-options": "Options d’attaque à distance",
"aim": "Viser",
"aim-text": "Améliore vos chances de toucher vos adversaires. +2 à Lancer/Tir (1 round pour viser).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
- "firing-blind": "Firing Blind",
+ "firing-blind": "Tir aveugle",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
- "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire": "Tir de suppression",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
diff --git a/SavageWorldsFrench/sawofr.css b/SavageWorldsFrench/sawofr.css
index f875413588..53c772c7cf 100644
--- a/SavageWorldsFrench/sawofr.css
+++ b/SavageWorldsFrench/sawofr.css
@@ -300,7 +300,7 @@ input[type=radio].sheet-blessure{
}
input[type=radio].sheet-blessure + span {
width: 30px;
- height: 25px;
+ height: 32px;
margin-left: -32px;
text-align: center;
z-index : 1;
@@ -506,6 +506,7 @@ select{
color: black;
-webkit-appearance: none;
-moz-appearance: none;
+ width: auto;
}
option{
padding: 0px 0px 0px 0px;
diff --git a/SavageWorldsFrench/sawofr.html b/SavageWorldsFrench/sawofr.html
index cee0ecfb6f..6b2498e1c9 100644
--- a/SavageWorldsFrench/sawofr.html
+++ b/SavageWorldsFrench/sawofr.html
@@ -1,22 +1,1886 @@
-
+
+
@@ -4407,7 +4409,7 @@ on("change:repeating_fernkampfwaffen:waffenmerkmalefern", function(eventInfo) {
});
});
-on("change:repeating_fernkampfwaffen:waffenscharf change:repeating_fernkampfwaffen:waffenexakt change:repeating_fermkampfwaffen:waffenschaden1fern change:repeating_fernkampfwaffen:waffenschadenwuerfelfern change:repeating_fernkampfwaffen:waffenschaden3fern change:repeating_fernkampfwaffen:waffennamefern", function(eventInfo) {
+on("change:repeating_fernkampfwaffen:waffenscharf change:repeating_fernkampfwaffen:waffenexakt change:repeating_fernkampfwaffen:waffenschaden1fern change:repeating_fernkampfwaffen:waffenschadenwuerfelfern change:repeating_fernkampfwaffen:waffenschaden3fern change:repeating_fernkampfwaffen:waffennamefern", function(eventInfo) {
getAttrs(["repeating_fernkampfwaffen_waffenexakt", "repeating_fernkampfwaffen_waffenscharf", "repeating_fernkampfwaffen_waffenschaden1fern", "repeating_fernkampfwaffen_waffenschadenwuerfelfern", "repeating_fernkampfwaffen_waffenschaden3fern"], function(v) {
let exakt = v["repeating_fernkampfwaffen_waffenexakt"];
let scharf = v["repeating_fernkampfwaffen_waffenscharf"];
diff --git a/The One Ring/Changelog.md b/The One Ring/Changelog.md
index c6f5857af6..ffe0adfc02 100644
--- a/The One Ring/Changelog.md
+++ b/The One Ring/Changelog.md
@@ -7,6 +7,13 @@ Versions have three numbers Major.Minor.Release
**Release**: Indicates bugfixes and minor UI changes only.
+## 2.0.1
+
+### Bug fixes and minor changes
+* reinstate translations overwritten by initial merge to Roll20 master
+* add roll20userid details for sheet authors
+* change asset locations to reference roll20 master repository, not fork
+
## 2.0
*Update by the **Fellowship of the Roll20 Character Sheet**. This is intended to be as close as possible to the formatting of the print version of the 'The One Ring' character sheet, while still fully compatible with version 1.0.0 of the sheet, and with data from the 'Anneau Unique' and 'Der Eine Ring' sheets.*
diff --git a/The One Ring/sheet.css b/The One Ring/sheet.css
index 5661c629ff..ee4afd64a0 100644
--- a/The One Ring/sheet.css
+++ b/The One Ring/sheet.css
@@ -41,9 +41,9 @@
.sheet-pc {
min-width: 500px;
- background:url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg');
+ background:url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg');
border:250px solid transparent;
- border-image:url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/character_sheet_frame-65pourcent.png') 305 repeat;
+ border-image:url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/character_sheet_frame-65pourcent.png') 305 repeat;
}
.sheet-logo {
@@ -51,21 +51,21 @@
margin-top: -175px;
margin-bottom: 30px;
height: 145px;
- background-image: url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/logo-eng.png');
+ background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/logo-eng.png');
background-repeat: no-repeat;
background-position: center center;
}
.lang-de .sheet-logo {
- background-image: url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/logo-de.gif');
+ background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/logo-de.gif');
}
.lang-fr .sheet-logo {
- background-image: url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/logo-fr.png');
+ background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/logo-fr.png');
}
.lang-es .sheet-logo {
- background-image: url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/logo-es.png');
+ background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/logo-es.png');
}
label {
@@ -265,7 +265,7 @@ textarea {
float: none !important;
margin-top: -30px;
margin-left: -10px;
- background:url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg') !important;
+ background:url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg') !important;
text-align: center;
font-size: 18px;
}
@@ -546,12 +546,12 @@ td.sheet-attr-skill-group {
}
.sheet-dots input[type="radio"]:not([value="0"]) + span {
- background: url("https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/square-filled.png") no-repeat;
+ background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/square-filled.png") no-repeat;
background-size:100%;
}
.sheet-dots input[type='radio']:checked ~ input[type='radio'] + span {
- background: url("https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/square-empty.png") no-repeat;
+ background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/square-empty.png") no-repeat;
background-size:100%;
}
@@ -584,12 +584,12 @@ td.sheet-attr-skill-group {
}
.sheet-attr-skill-group .sheet-dots input[type="radio"]:not([value="0"]) + span {
- background: url("https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/diamond-filled.png") no-repeat;
+ background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/diamond-filled.png") no-repeat;
background-size:100%;
}
.sheet-attr-skill-group .sheet-dots input[type='radio']:checked ~ input[type='radio'] + span {
- background: url("https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/diamond-empty.png") no-repeat;
+ background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/diamond-empty.png") no-repeat;
background-size:100%;
}
@@ -728,7 +728,7 @@ input#sheet-xp-input {
.sheet-rating-wrapper .sheet-nw-sub-rating {
border-radius: 100%;
- background: url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg') !important;
+ background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg') !important;
width: 34px;
height: 28px;
border: 2px solid black;
diff --git a/The One Ring/sheet.html b/The One Ring/sheet.html
index be8c442c07..7698afcea6 100644
--- a/The One Ring/sheet.html
+++ b/The One Ring/sheet.html
@@ -553,21 +553,21 @@
Experience
-
+
Valour
Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.
When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.
-
+
Wisdom
A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.
When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.
-
+
diff --git a/The One Ring/sheet.json b/The One Ring/sheet.json
index bccc2475b3..f30a31420f 100644
--- a/The One Ring/sheet.json
+++ b/The One Ring/sheet.json
@@ -2,6 +2,7 @@
"html": "sheet.html",
"css": "sheet.css",
"authors": "Michael Heilemann, Stefan Unterhuber, Stuart Johnson, David Domínguez, Eric Le Bourvellec",
+ "roll20userid": "61774,1227702,383147,63716,211627",
"preview": "sheet.jpg",
"instructions": "The One Ring character sheet. This is a revised version reformatted to more closely reflect the formatting and layout of the print character sheet.\r\r**Important:** For the rolls to work properly, follow the instructions for setting up custom rollable tables for The One Ring available on the wiki."
-}
\ No newline at end of file
+}
diff --git a/The One Ring/tor_userstyle.css b/The One Ring/tor_userstyle.css
index e5ebcbeebf..12d4d62253 100644
--- a/The One Ring/tor_userstyle.css
+++ b/The One Ring/tor_userstyle.css
@@ -16,7 +16,7 @@ div.rollresult > div.formula ~ div.formula {
@font-face {
font-family: "dum2";
- src: url("https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/fonts/dum1.ttf");
+ src: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/fonts/dum1.ttf");
}
.charsheet * {
@@ -62,7 +62,7 @@ h2 {
float: none !important;
margin-top: -30px;
margin-left: -10px;
- background:url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg') !important;
+ background:url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg') !important;
text-align: center;
font-size: 18px;
}
@@ -128,7 +128,7 @@ input#sheet-xp-input {
.sheet-rating-wrapper .sheet-nw-sub-rating {
border-radius: 100%;
- background: url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg') !important;
+ background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg') !important;
width: 34px;
height: 28px;
border: 2px solid black;
@@ -151,7 +151,7 @@ body {
}
body {
- background: url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/ring.png') center center no-repeat, url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/wood.jpg') !important;
+ background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/ring.png') center center no-repeat, url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/wood.jpg') !important;
box-shadow: inset 0 0 200px rgba(0, 0, 0, .8) !important;
}
diff --git a/The One Ring/translation.json b/The One Ring/translation.json
index a4265a6847..4231092637 100644
--- a/The One Ring/translation.json
+++ b/The One Ring/translation.json
@@ -1,4 +1,4 @@
- {
+{
"sheet-type-Player-Character": "Player Character",
"sheet-type-LM-Character": "LM Character",
"sheet-type-Adversary": "Adversary",
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
- "character-name": "Character Name",
+ "character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
- "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
+ "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.
When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
- "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
+ "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.
When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
- "skill-groups": "Skill Groups",
+ "skill-groups": "Skill Groups",
"awe": "Awe",
- "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
+ "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
- "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
+ "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
- "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
+ "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
- "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
+ "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
- "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
+ "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
- "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
+ "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade.
A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
- "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
+ "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
- "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
+ "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"search": "Search",
- "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
+ "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
- "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
+ "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
- "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
+ "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
- "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
+ "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
- "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
+ "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
- "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
+ "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
- "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
+ "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
- "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
+ "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
- "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
+ "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
- "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
+ "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards & Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
- "progress-and-keepings": "Progress & Keepings",
+ "progress-and-keepings": "Progress & Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
+ "mount": "Mount",
+ "mount-name": "Name",
+ "mount-type": "Type",
+ "mount-size": "Size",
+ "mount-riding-mod": "Riding Mod.",
+ "mount-charge-bonus": "Charge Bonus",
+ "mount-arm-red": "Arm. Red.",
+ "mount-qualities": "Qualities",
"rolls-for": "rolls for",
+ "against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
- "attacks-with-a": "attacks with a"
+ "attacks-with-a": "attacks with a",
+ "charges-with": "charges with",
+ "an-attack": "to attack"
}
diff --git a/The One Ring/translations/af.json b/The One Ring/translations/af.json
index 9c61e34a5a..9a60645fbc 100644
--- a/The One Ring/translations/af.json
+++ b/The One Ring/translations/af.json
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
- "character-name": "Character Name",
+ "character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
- "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
+ "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.
When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
- "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
+ "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.
When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
- "skill-groups": "Skill Groups",
+ "skill-groups": "Skill Groups",
"awe": "Awe",
- "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
+ "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
- "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
+ "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
- "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
+ "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
- "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
+ "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
- "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
+ "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
- "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
+ "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade.
A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
- "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
+ "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
- "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
+ "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"search": "Search",
- "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
+ "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
- "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
+ "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
- "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
+ "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
- "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
+ "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
- "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
+ "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
- "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
+ "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
- "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
+ "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
- "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
+ "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
- "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
+ "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
- "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
+ "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards & Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
- "progress-and-keepings": "Progress & Keepings",
+ "progress-and-keepings": "Progress & Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
+ "mount": "Mount",
+ "mount-name": "Name",
+ "mount-type": "Type",
+ "mount-size": "Size",
+ "mount-riding-mod": "Riding Mod.",
+ "mount-charge-bonus": "Charge Bonus",
+ "mount-arm-red": "Arm. Red.",
+ "mount-qualities": "Qualities",
"rolls-for": "rolls for",
+ "against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
- "attacks-with-a": "attacks with a"
+ "attacks-with-a": "attacks with a",
+ "charges-with": "charges with",
+ "an-attack": "to attack"
}
\ No newline at end of file
diff --git a/The One Ring/translations/cs.json b/The One Ring/translations/cs.json
index 9c61e34a5a..9a60645fbc 100644
--- a/The One Ring/translations/cs.json
+++ b/The One Ring/translations/cs.json
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
- "character-name": "Character Name",
+ "character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
- "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
+ "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.
When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
- "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
+ "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.
When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
- "skill-groups": "Skill Groups",
+ "skill-groups": "Skill Groups",
"awe": "Awe",
- "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
+ "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
- "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
+ "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
- "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
+ "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
- "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
+ "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
- "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
+ "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
- "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
+ "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade.
A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
- "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
+ "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
- "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
+ "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"search": "Search",
- "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
+ "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
- "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
+ "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
- "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
+ "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
- "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
+ "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
- "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
+ "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
- "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
+ "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
- "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
+ "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
- "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
+ "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
- "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
+ "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
- "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
+ "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards & Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
- "progress-and-keepings": "Progress & Keepings",
+ "progress-and-keepings": "Progress & Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
+ "mount": "Mount",
+ "mount-name": "Name",
+ "mount-type": "Type",
+ "mount-size": "Size",
+ "mount-riding-mod": "Riding Mod.",
+ "mount-charge-bonus": "Charge Bonus",
+ "mount-arm-red": "Arm. Red.",
+ "mount-qualities": "Qualities",
"rolls-for": "rolls for",
+ "against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
- "attacks-with-a": "attacks with a"
+ "attacks-with-a": "attacks with a",
+ "charges-with": "charges with",
+ "an-attack": "to attack"
}
\ No newline at end of file
diff --git a/The One Ring/translations/da.json b/The One Ring/translations/da.json
index 9c61e34a5a..9a60645fbc 100644
--- a/The One Ring/translations/da.json
+++ b/The One Ring/translations/da.json
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
- "character-name": "Character Name",
+ "character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
- "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
+ "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.
When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
- "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
+ "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.
When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
- "skill-groups": "Skill Groups",
+ "skill-groups": "Skill Groups",
"awe": "Awe",
- "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
+ "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
- "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
+ "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
- "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
+ "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
- "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
+ "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
- "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
+ "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
- "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
+ "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade.
A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
- "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
+ "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
- "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
+ "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"search": "Search",
- "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
+ "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
- "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
+ "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
- "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
+ "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
- "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
+ "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
- "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
+ "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
- "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
+ "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
- "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
+ "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
- "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
+ "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
- "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
+ "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
- "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
+ "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards & Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
- "progress-and-keepings": "Progress & Keepings",
+ "progress-and-keepings": "Progress & Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
+ "mount": "Mount",
+ "mount-name": "Name",
+ "mount-type": "Type",
+ "mount-size": "Size",
+ "mount-riding-mod": "Riding Mod.",
+ "mount-charge-bonus": "Charge Bonus",
+ "mount-arm-red": "Arm. Red.",
+ "mount-qualities": "Qualities",
"rolls-for": "rolls for",
+ "against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
- "attacks-with-a": "attacks with a"
+ "attacks-with-a": "attacks with a",
+ "charges-with": "charges with",
+ "an-attack": "to attack"
}
\ No newline at end of file
diff --git a/The One Ring/translations/de.json b/The One Ring/translations/de.json
index c2937eb4e2..9d7a948a6b 100644
--- a/The One Ring/translations/de.json
+++ b/The One Ring/translations/de.json
@@ -36,59 +36,59 @@
"distinctive-features": "Charaktermerkmal",
"attributes": "Attribute",
"body": "Körper",
- "body-description": "Ein Charakter mit einem hohen Wert in Körper<\/span> kann robust und fit oder großgewachsen und agil oder gar attraktiv oder imposant sein. Jeder Aspekt einer Person, der auf Vitalität oder körperlichem Wohlbefinden beruht, wird im Spiel durch Körper repräsentiert.",
+ "body-description": "Ein Charakter mit einem hohen Wert in Körper kann robust und fit oder großgewachsen und agil oder gar attraktiv oder imposant sein. Jeder Aspekt einer Person, der auf Vitalität oder körperlichem Wohlbefinden beruht, wird im Spiel durch Körper repräsentiert.",
"favoured": "bevorzugt",
"heart": "Seele",
- "heart-description": "Seele<\/span> misst das Ausmaß an Emotionalität, Energie und Enthusiasmus eines Charakters. Eine Person mit einem hohen Seele-Wert kann feurig, stark und schwer zu demoralisieren sein. Alle Aktivitäten, die von einem leidenschaftlichen oder energiegeladenen Temperament profitieren, können vom Seele-Wert eines Charakters beeinflusst werden.",
+ "heart-description": "Seele misst das Ausmaß an Emotionalität, Energie und Enthusiasmus eines Charakters. Eine Person mit einem hohen Seele-Wert kann feurig, stark und schwer zu demoralisieren sein. Alle Aktivitäten, die von einem leidenschaftlichen oder energiegeladenen Temperament profitieren, können vom Seele-Wert eines Charakters beeinflusst werden.",
"wits": "Verstand",
- "wits-description": "Ein Charakter mit einem hohen Wert in Verstand<\/span> kann clever, aufmerksam oder willensstark sein. Eine scharfsinnige Person hat eine rasche Auffassungsgabe und ist wahrscheinlich stets alarmbereit und wachsam, weshalb jede Aktion, die solche Eigenschaften benötigt, vom Wert in Verstand profitiert.",
+ "wits-description": "Ein Charakter mit einem hohen Wert in Verstand kann clever, aufmerksam oder willensstark sein. Eine scharfsinnige Person hat eine rasche Auffassungsgabe und ist wahrscheinlich stets alarmbereit und wachsam, weshalb jede Aktion, die solche Eigenschaften benötigt, vom Wert in Verstand profitiert.",
"valour": "Heldenmut",
- "valour-description": "Heldenmut<\/span> misst die Tapferkeit eines Charakters, wird durch gefahrvolle Taten gestählt und bedeutet, sich selbst für die Sicherheit anderer in Gefahr zu begeben. Heldenmut wird hoch geschätzt in einer Zeit, in der täglich neue Bedrohungen auftauchen, und so bringt man beherzten Abenteurern häufig mehr Respekt als allen anderen entgegen. Aus diesem Grund reflektiert Heldenmut auch den Ruhm, den ein Charakter sich durch seine Taten erworben hat. Wenn ein Spieler Heldenmut vor Weisheit bevorzugt, so will er sich vor anderen vor allem durch seine Taten und nicht durch sein Urteilsvermögen beweisen. So mag der Ruf eines einfachen, wandernden Abenteurers schließlich dem eines legendären Helden oder Königs gleichkommen.",
+ "valour-description": "Heldenmut misst die Tapferkeit eines Charakters, wird durch gefahrvolle Taten gestählt und bedeutet, sich selbst für die Sicherheit anderer in Gefahr zu begeben. Heldenmut wird hoch geschätzt in einer Zeit, in der täglich neue Bedrohungen auftauchen, und so bringt man beherzten Abenteurern häufig mehr Respekt als allen anderen entgegen. Aus diesem Grund reflektiert Heldenmut auch den Ruhm, den ein Charakter sich durch seine Taten erworben hat. Wenn ein Spieler Heldenmut vor Weisheit bevorzugt, so will er sich vor anderen vor allem durch seine Taten und nicht durch sein Urteilsvermögen beweisen. So mag der Ruf eines einfachen, wandernden Abenteurers schließlich dem eines legendären Helden oder Königs gleichkommen.",
"wisdom": "Weisheit",
- "wisdom-description": "Das Wissen eines Charakters über seine eigenen Fähigkeiten, sein Selbstvertrauen und sein Urteilsvermögen verändern und verbessern sich durch Anstrengung und Kampf. Während Weisheit<\/span> also sehr persönliche Auswirkungen auf einen Charakter hat, dient sie gleichzeitig auch als Maßstab in den Augen jener, die auf solche Qualitäten wert legen. Wenn ein Spieler Weisheit vor Heldenmut bevorzugt, so deutet das an, dass die erlebten Abenteuer den Charakter unmerklich aber tiefgreifend verändern. So mag ein anfangs unbedarfter und abenteuerlustiger Charakter im Laufe der Zeit die Reife und Klugheit der wahrhaft Weisen erlangen.",
+ "wisdom-description": "Das Wissen eines Charakters über seine eigenen Fähigkeiten, sein Selbstvertrauen und sein Urteilsvermögen verändern und verbessern sich durch Anstrengung und Kampf. Während Weisheit also sehr persönliche Auswirkungen auf einen Charakter hat, dient sie gleichzeitig auch als Maßstab in den Augen jener, die auf solche Qualitäten wert legen. Wenn ein Spieler Weisheit vor Heldenmut bevorzugt, so deutet das an, dass die erlebten Abenteuer den Charakter unmerklich aber tiefgreifend verändern. So mag ein anfangs unbedarfter und abenteuerlustiger Charakter im Laufe der Zeit die Reife und Klugheit der wahrhaft Weisen erlangen.",
"common-skills": "Allgemeine Fertigkeiten",
"skill-groups": "Fertigkeitsgruppe",
"awe": "Beeindrucken",
- "awe-description": "Diese Fertigkeit misst die Fähigkeit einer Person, Respekt bei Zuschauern hervorzurufen und bestimmt den Eindruck, den sie auf jemanden beim ersten Treffen macht. Abhängig von den Umständen und den Absichten oder dem Naturell des Charakters, kann die Fähigkeit verwendet werden, um Verwunderung, Bewunderung oder gar Furcht auszulösen. Eine beeindruckende Wirkung rührt vom natürlichen Charisma einer Person her, kann aber auch durch einen dramatischen Auftritt oder imponierende Garderobe erzeugt werden.
Eine erfolgreiche Anwendung der Beeindrucken<\/span>-Fertigkeit löst den gewünschten Effekt aus. Ein Misserfolg erzeugt entweder gar keine Wirkung oder kann sogar zum gegenteiligen Effekt führen! Ein guter Erfolg bedeutet, dass der Charakter die Herzen der Zuschauer erobert hat oder sie zu stiller Unterwürfigkeit eingeschüchtert hat. Ein herausragender Erfolg kann zu offen gezeigter Ehrerbietung oder Panik führen.",
+ "awe-description": "Diese Fertigkeit misst die Fähigkeit einer Person, Respekt bei Zuschauern hervorzurufen und bestimmt den Eindruck, den sie auf jemanden beim ersten Treffen macht. Abhängig von den Umständen und den Absichten oder dem Naturell des Charakters, kann die Fähigkeit verwendet werden, um Verwunderung, Bewunderung oder gar Furcht auszulösen. Eine beeindruckende Wirkung rührt vom natürlichen Charisma einer Person her, kann aber auch durch einen dramatischen Auftritt oder imponierende Garderobe erzeugt werden.
Eine erfolgreiche Anwendung der Beeindrucken-Fertigkeit löst den gewünschten Effekt aus. Ein Misserfolg erzeugt entweder gar keine Wirkung oder kann sogar zum gegenteiligen Effekt führen! Ein guter Erfolg bedeutet, dass der Charakter die Herzen der Zuschauer erobert hat oder sie zu stiller Unterwürfigkeit eingeschüchtert hat. Ein herausragender Erfolg kann zu offen gezeigter Ehrerbietung oder Panik führen.",
"inspire": "Anführen",
- "inspire-description": "Ein Charakter, der andere Anführen<\/span> kann, ruft positive Gefühle in ihnen hervor und spornt sie zu einer Handlung an. Dies wird vorwiegend durch ein vorgelebtes Beispiel, durch Charisma oder persönliche Überzeugung erreicht, weniger durch den Einsatz von wohlgewählten Worten (das würde unter Überreden<\/span> fallen). Anführen kann auf Individuen angewendet werden, ist aber besonders effektiv, um Gruppen zu beeinflussen. Personen mit hohen Werten in dieser Fertigkeit können kraftvolle Redner, leidenschaftliche Anstifter und beliebte Anführer sein.
Ein erfolgreicher Wurf auf Anführen erweckt ein ausgewähltes Gefühl in der Zielperson, solange das Gefühl nicht im Widerspruch zur aktuellen Stimmung steht. Ein guter Erfolg kann auch zuvor gänzlich desinteressierte Individuen beeinflussen, während ein außergewöhnlicher Erfolg sogar Rivalen zu Unterstützern machen kann.",
+ "inspire-description": "Ein Charakter, der andere Anführen kann, ruft positive Gefühle in ihnen hervor und spornt sie zu einer Handlung an. Dies wird vorwiegend durch ein vorgelebtes Beispiel, durch Charisma oder persönliche Überzeugung erreicht, weniger durch den Einsatz von wohlgewählten Worten (das würde unter Überreden fallen). Anführen kann auf Individuen angewendet werden, ist aber besonders effektiv, um Gruppen zu beeinflussen. Personen mit hohen Werten in dieser Fertigkeit können kraftvolle Redner, leidenschaftliche Anstifter und beliebte Anführer sein.
Ein erfolgreicher Wurf auf Anführen erweckt ein ausgewähltes Gefühl in der Zielperson, solange das Gefühl nicht im Widerspruch zur aktuellen Stimmung steht. Ein guter Erfolg kann auch zuvor gänzlich desinteressierte Individuen beeinflussen, während ein außergewöhnlicher Erfolg sogar Rivalen zu Unterstützern machen kann.",
"persuade": "Überreden",
- "persuade-description": "Diese Fertigkeit erlaubt es einem Charakter, andere mit Argumenten von einer Idee oder Vorgehensweise zu überzeugen. Sie kann dazu verwendet werden, kleine Gruppen von Zuhörern zu beeinflussen, allerdings müssen die Umstände dazu passen, z.B. an einem Versammlungsort. Ein Versuch, jemanden zu Überreden<\/span>, benötigt mehr Zeit als andere Fertigkeiten der Gruppe Persönlichkeit, kann aber einen längerdauernden Effekt auf andere haben. Ein hoher Wert in Überreden deutet auf ungewöhnliche Eloquenz, eine Liebe zur Sprache und das Wissen um ihre Anwendung und ihre Auswirkungen auf Zuhörer hin. Vor allem Weise, Berater von Häuptlingen und Königen und die Boten derselben teilen sich die Vorliebe für das gesprochene Wort.
Ein erfolgreicher Einsatz der Fertigkeit überzeugt die Zuhörer des Charakters von den Fehlern in ihrer aktuellen Überzeugung. Ein guter Erfolg überzeugt die Zielperson von der Qualität der Haltung des Charakters, während ein außergewöhnlicher Erfolg den Zuhörer in einen begeisterten Anhänger verwandelt.",
+ "persuade-description": "Diese Fertigkeit erlaubt es einem Charakter, andere mit Argumenten von einer Idee oder Vorgehensweise zu überzeugen. Sie kann dazu verwendet werden, kleine Gruppen von Zuhörern zu beeinflussen, allerdings müssen die Umstände dazu passen, z.B. an einem Versammlungsort. Ein Versuch, jemanden zu Überreden, benötigt mehr Zeit als andere Fertigkeiten der Gruppe Persönlichkeit, kann aber einen längerdauernden Effekt auf andere haben. Ein hoher Wert in Überreden deutet auf ungewöhnliche Eloquenz, eine Liebe zur Sprache und das Wissen um ihre Anwendung und ihre Auswirkungen auf Zuhörer hin. Vor allem Weise, Berater von Häuptlingen und Königen und die Boten derselben teilen sich die Vorliebe für das gesprochene Wort.
Ein erfolgreicher Einsatz der Fertigkeit überzeugt die Zuhörer des Charakters von den Fehlern in ihrer aktuellen Überzeugung. Ein guter Erfolg überzeugt die Zielperson von der Qualität der Haltung des Charakters, während ein außergewöhnlicher Erfolg den Zuhörer in einen begeisterten Anhänger verwandelt.",
"personality-description": "Die Persönlichkeit eines Charakters spiegelt sich in der Fähigkeit wider, anderen zu imponieren, sie zu animieren oder zu beeinflussen. Hohe Kenntnisse in allen drei Fertigkeiten dieser Gruppe sind ein Merkmal von Anführern.",
"athletics": "Athletik",
- "athletics-description": "Athletik<\/span> ist eine breitgefächerte Fertigkeit, die die meisten körperlichen Aktivitäten abdeckt, die Charaktere auf Abenteuerreise unternehmen, wozu das Laufen, Springen, Klettern, Schwimmen und das Werfen von Steinen oder anderen kleinen Gegenständen gehören. Personen mit hohen Werten in Athletik zeigen eine starke Kombination von physischem Können, Anmut und Körperbeherrschung, die sie üblicherweise durch kontinuierliches Üben und tägliche Strapazen erworben haben.
Ein erfolgreicher Wurf auf Athletik erzeugt ein zufriedenstellendes Ergebnis einer körperlichen Aktivität, während ein Misserfolg je nach Situation zu ernsthaften Verletzungen führen kann. Ein guter oder außergewöhnlicher Erfolg deutet auf eine spektakuläre Leistung hin.",
+ "athletics-description": "Athletik ist eine breitgefächerte Fertigkeit, die die meisten körperlichen Aktivitäten abdeckt, die Charaktere auf Abenteuerreise unternehmen, wozu das Laufen, Springen, Klettern, Schwimmen und das Werfen von Steinen oder anderen kleinen Gegenständen gehören. Personen mit hohen Werten in Athletik zeigen eine starke Kombination von physischem Können, Anmut und Körperbeherrschung, die sie üblicherweise durch kontinuierliches Üben und tägliche Strapazen erworben haben.
Ein erfolgreicher Wurf auf Athletik erzeugt ein zufriedenstellendes Ergebnis einer körperlichen Aktivität, während ein Misserfolg je nach Situation zu ernsthaften Verletzungen führen kann. Ein guter oder außergewöhnlicher Erfolg deutet auf eine spektakuläre Leistung hin.",
"travel": "Reisen",
- "travel-description": "Im Dritten Zeitalter sind die Städte, Dörfer und Siedlungen von Mittelerde oft durch viele Meilen an wilden und menschenleeren Gebieten getrennt. Die Straßen, die einst sicher in ferne Lande führten, sind nun verlassene Pfade ins Nirgendwo.
Immer, wenn die Gemeinschaft eine Strecke über unbekanntes Terrain zurücklegen muss (auch per Boot oder Schiff), muss jeder Gefährte eine oder mehr Fertigkeitsproben auf Reisen<\/span> bestehen, um Erschöpfung zu vermeiden. ",
+ "travel-description": "Im Dritten Zeitalter sind die Städte, Dörfer und Siedlungen von Mittelerde oft durch viele Meilen an wilden und menschenleeren Gebieten getrennt. Die Straßen, die einst sicher in ferne Lande führten, sind nun verlassene Pfade ins Nirgendwo.
Immer, wenn die Gemeinschaft eine Strecke über unbekanntes Terrain zurücklegen muss (auch per Boot oder Schiff), muss jeder Gefährte eine oder mehr Fertigkeitsproben auf Reisen bestehen, um Erschöpfung zu vermeiden. ",
"stealth": "Heimlichkeit",
- "stealth-description": "Immer wenn ein Charakter besonders verstohlen und geheim agieren will oder muss, kann er auf Heimlichkeit<\/span> zurückgreifen. Die Fertigkeit umfasst Verstecken, Schleichen und unbemerktes Beschatten von anderen Personen. Derartige Handlungen verlangen oft Schnelligkeit und Präzision. Darum sind heimliche Charaktere geübt darin, ein behutsames Vorgehen mit dem Wissen um den richtigen Moment zum Zuschlagen zu verbinden. Jäger, Einbrecher und Einzelkämpfer verwenden Heimlichkeit, um in ihrem Fach Erfolg zu haben.
Ein erfolgreicher Wurf auf Heimlichkeit besagt, dass der Charakter unbemerkt bleibt, während ein MIsserfolg mit großer Wahrscheinlichkeit zu ungewollter Aufmerksamkeit führt. Ein guter oder außerordentlicher Erfolg erzeugt ein so makelloses Ergebnis, dass es sogar unmöglich ist, im nachhinein noch irgendwelche Spuren zu entdecken.",
+ "stealth-description": "Immer wenn ein Charakter besonders verstohlen und geheim agieren will oder muss, kann er auf Heimlichkeit zurückgreifen. Die Fertigkeit umfasst Verstecken, Schleichen und unbemerktes Beschatten von anderen Personen. Derartige Handlungen verlangen oft Schnelligkeit und Präzision. Darum sind heimliche Charaktere geübt darin, ein behutsames Vorgehen mit dem Wissen um den richtigen Moment zum Zuschlagen zu verbinden. Jäger, Einbrecher und Einzelkämpfer verwenden Heimlichkeit, um in ihrem Fach Erfolg zu haben.
Ein erfolgreicher Wurf auf Heimlichkeit besagt, dass der Charakter unbemerkt bleibt, während ein MIsserfolg mit großer Wahrscheinlichkeit zu ungewollter Aufmerksamkeit führt. Ein guter oder außerordentlicher Erfolg erzeugt ein so makelloses Ergebnis, dass es sogar unmöglich ist, im nachhinein noch irgendwelche Spuren zu entdecken.",
"movement-description": "Hindernisse überwinden, lange Reisen ertragen und sich heimlich fortbewegen, das ist der Stoff aus dem Abenteurer gemacht sind.",
"awareness": "Wahrnehmung",
- "awareness-description": "Wahrnehmung<\/span> bildet die Reaktionsfähigkeit eines Charakters ab, sowie seine Fähigkeit, Unerwartetes, Ungewöhnliches oder gut Verborgenes zu entdecken. Ein hoher Wert zeugt sowohl von scharfen Sinnen als auch der nötigen Erfahrung, um das Gesehene oder Gehörte einordnen zu können.
Gute Wahrnehmung drückt auch außergewöhnliche Wachsamkeit aus und ist daher sehr nützlich für Gefährten, die ihre Gemeinschaft als Wächter unterstützen.",
+ "awareness-description": "Wahrnehmung bildet die Reaktionsfähigkeit eines Charakters ab, sowie seine Fähigkeit, Unerwartetes, Ungewöhnliches oder gut Verborgenes zu entdecken. Ein hoher Wert zeugt sowohl von scharfen Sinnen als auch der nötigen Erfahrung, um das Gesehene oder Gehörte einordnen zu können.
Gute Wahrnehmung drückt auch außergewöhnliche Wachsamkeit aus und ist daher sehr nützlich für Gefährten, die ihre Gemeinschaft als Wächter unterstützen.",
"insight": "Empathie",
- "insight-description": "Empathie<\/span> ist die Fähigkeit eines Charakters, hinter Äußerlichkeiten zu blicken und die verborgenen Gedanken und Überzeugungen von Personen aufzudecken. Charaktere mit Empathie erkennen, wenn jemand lügt und können hilfreiche Schlüsse zu den Motiven anderer ziehen. Jemand mit hoher Empathie wird oft als verständiges und scharfsichtiges Individuum wahrgenommen und von vielen um Rat gefragt.
Eine erfolgreiche Probe auf Empathie verschafft dem Charakter ein wirklichkeitsgetreues (wenn auch unvollständiges) Porträt der Zielperson. Ein gutes oder außergewöhnliches Ergebnis enthüllt Wahrheiten über ein Individuum, von denen es selbst nichts ahnt. Empathie-Proben können auch gewürfelt werden, um Überreden- oder anderen Persönlichkeits-Proben von Gegenspielern Widerstand entgegenzusetzen.",
+ "insight-description": "Empathie ist die Fähigkeit eines Charakters, hinter Äußerlichkeiten zu blicken und die verborgenen Gedanken und Überzeugungen von Personen aufzudecken. Charaktere mit Empathie erkennen, wenn jemand lügt und können hilfreiche Schlüsse zu den Motiven anderer ziehen. Jemand mit hoher Empathie wird oft als verständiges und scharfsichtiges Individuum wahrgenommen und von vielen um Rat gefragt.
Eine erfolgreiche Probe auf Empathie verschafft dem Charakter ein wirklichkeitsgetreues (wenn auch unvollständiges) Porträt der Zielperson. Ein gutes oder außergewöhnliches Ergebnis enthüllt Wahrheiten über ein Individuum, von denen es selbst nichts ahnt. Empathie-Proben können auch gewürfelt werden, um Überreden- oder anderen Persönlichkeits-Proben von Gegenspielern Widerstand entgegenzusetzen.",
"search": "Suchen",
- "search-description": "Suchen<\/span> wird verwendet, wenn man etwas durch genaue Untersuchung finden will. Mit dieser Fertigkeit kann man in einer Bibliothek relevante Information aufspüren, verborgene Türen oder versteckte Inschriften finden, ein bekanntes Gesicht in einer Menge ausmachen oder die Kleidung eines mutmaßlichen Diebes filzen. Für jede Untersuchung eines kleinen Gebietes, zum Beispiel eines Raumes, ist eine Probe nötig. Suchen-Proben werden üblicherweise von den Spielern aktiv verlangt und seltener vom Spielleiter eingefordert; Wahrnehmungs<\/span>-Proben hingegen werden eher verwendet, um passive Aufmerksamkeit zu testen.
Eine erfolgreiche Probe bringt das Gesuchte in der Regel zum Vorschein, wenn es denn gefunden werden kann. Ein guter oder außergewöhnlicher Erfolg bedeutet für gewöhnlich einen rascheren Erfolg. Wenn ein Gegenstand besonders sorgfältig verborgen wurde, können Spielleiter einen höheren Erfolgsgrad verlangen, um ihn überhaupt zu finden.",
+ "search-description": "Suchen wird verwendet, wenn man etwas durch genaue Untersuchung finden will. Mit dieser Fertigkeit kann man in einer Bibliothek relevante Information aufspüren, verborgene Türen oder versteckte Inschriften finden, ein bekanntes Gesicht in einer Menge ausmachen oder die Kleidung eines mutmaßlichen Diebes filzen. Für jede Untersuchung eines kleinen Gebietes, zum Beispiel eines Raumes, ist eine Probe nötig. Suchen-Proben werden üblicherweise von den Spielern aktiv verlangt und seltener vom Spielleiter eingefordert; Wahrnehmungs-Proben hingegen werden eher verwendet, um passive Aufmerksamkeit zu testen.
Eine erfolgreiche Probe bringt das Gesuchte in der Regel zum Vorschein, wenn es denn gefunden werden kann. Ein guter oder außergewöhnlicher Erfolg bedeutet für gewöhnlich einen rascheren Erfolg. Wenn ein Gegenstand besonders sorgfältig verborgen wurde, können Spielleiter einen höheren Erfolgsgrad verlangen, um ihn überhaupt zu finden.",
"perception-description": "Die Fähigkeit, versteckte Details zu bemerken zahlt sich oft aus - sei es ein merkwürdiges Geräusch zu hören, das einen Hinterhalt auffliegen lässt, das Funkeln in den Augen eines Lügners zu erkennen oder den Riss in der Wand zu finden, der eine Geheimtür offenbart.",
"explore": "Erkunden",
- "explore-description": "Abenteurer verlassen sich auf ihre Fertigkeit in Erkunden<\/span>, wenn sie sich durch unbekanntes Terrain in der Wildnis bewegen. Eine Erkunden-Probe kann während einer Reise nötig werden, um die Richtung zu bestimmen oder den Weg nach einem Abstecher wiederzufinden, um mit widrigen Wetterverhältnissen oder anderen Gefahrenquellen fertig zu werden, um begehbare Pfade für die Gefährten zu finden oder um einen geeigneten Lagerplatz auszuwählen. Ein hoher Wert in Erkunden ist von unschätzbarem Wert für Gefährten, die in ihrer Gruppe als Kundschafter eingesetzt werden.",
+ "explore-description": "Abenteurer verlassen sich auf ihre Fertigkeit in Erkunden, wenn sie sich durch unbekanntes Terrain in der Wildnis bewegen. Eine Erkunden-Probe kann während einer Reise nötig werden, um die Richtung zu bestimmen oder den Weg nach einem Abstecher wiederzufinden, um mit widrigen Wetterverhältnissen oder anderen Gefahrenquellen fertig zu werden, um begehbare Pfade für die Gefährten zu finden oder um einen geeigneten Lagerplatz auszuwählen. Ein hoher Wert in Erkunden ist von unschätzbarem Wert für Gefährten, die in ihrer Gruppe als Kundschafter eingesetzt werden.",
"healing": "Heilen",
- "healing-description": "Das Wissen darum, wie man Schmerzen lindert und mit Arzneimitteln die Gesundheit wieder herstellt, ist alt, und die Methoden unterscheiden sich von Kultur zu Kultur. In der Behandlung von schweren Verletzungen sind sich jedoch alle Traditionen einig: diese müssen sofort versorgt werden, um Schlimmeres zu verhindern.
Die Heilen<\/span>-Fertigkeit umfasst das Einrichten von Knochen und die Anwendung von Kräutern und Salben, das Ergebnis beruht jedoch auf der Fähigkeit der Heiler zu erkennen, was die leidende Person plagt, und zu bestimmen, was getan werden muss.",
+ "healing-description": "Das Wissen darum, wie man Schmerzen lindert und mit Arzneimitteln die Gesundheit wieder herstellt, ist alt, und die Methoden unterscheiden sich von Kultur zu Kultur. In der Behandlung von schweren Verletzungen sind sich jedoch alle Traditionen einig: diese müssen sofort versorgt werden, um Schlimmeres zu verhindern.
Die Heilen-Fertigkeit umfasst das Einrichten von Knochen und die Anwendung von Kräutern und Salben, das Ergebnis beruht jedoch auf der Fähigkeit der Heiler zu erkennen, was die leidende Person plagt, und zu bestimmen, was getan werden muss.",
"hunting": "Jagen",
- "hunting-description": "Jagen<\/span> ist eine weit verbreitete und lebensnotwendige Fähigkeit in ganz Mittelerde. Eine Jagen-Probe mag nötig sein, um eine Kreatur durch die Wildnis zu verfolgen, um Spuren zu entdecken und ihnen zu folgen oder um eine Beute anhand ihrer Fährte zu identifizieren. Die Fertigkeit deckt auch das Fallenstellen oder die Ausbildung von Jagdhunden oder Greifvögeln ab. In raueren Landen lernen Jäger, ihre Fähigkeiten auch für gefährlichere Ziele wie Orks, Spinnen oder Warge anzuwenden, um nicht zu riskieren, selbst zur Beute zu werden.",
+ "hunting-description": "Jagen ist eine weit verbreitete und lebensnotwendige Fähigkeit in ganz Mittelerde. Eine Jagen-Probe mag nötig sein, um eine Kreatur durch die Wildnis zu verfolgen, um Spuren zu entdecken und ihnen zu folgen oder um eine Beute anhand ihrer Fährte zu identifizieren. Die Fertigkeit deckt auch das Fallenstellen oder die Ausbildung von Jagdhunden oder Greifvögeln ab. In raueren Landen lernen Jäger, ihre Fähigkeiten auch für gefährlichere Ziele wie Orks, Spinnen oder Warge anzuwenden, um nicht zu riskieren, selbst zur Beute zu werden.",
"survival-description": "Die drei Fertigkeiten dieser Gruppe sind essentiell für umherziehende Abenteurer und machen einen Charakter zu einem wertvollen Mitglied der Gemeinschaft.",
"song": "Musizieren",
- "song-description": "Hobbits und Menschen, Elben und Zwerge, sogar Goblins und vielleicht Orks: alle Kreaturen in Mittelerde feiern mit Liedern und Musik. Glanzvolle Taten und schlimmes Unheil werden in Versen überliefert, erfreuliche und lustige Geschichten werden zur Zerstreuung und Erheiterung erzählt.
Musizieren<\/span> wird verwendet, um Gedichte zu rezitieren, Lieder zu singen oder Instrumente zu spielen, die der Kultur eines Charakters entsprechen. Die Fertigkeit kann auch verwendet werden, um neue Werke zu lernen oder zu erschaffen.",
+ "song-description": "Hobbits und Menschen, Elben und Zwerge, sogar Goblins und vielleicht Orks: alle Kreaturen in Mittelerde feiern mit Liedern und Musik. Glanzvolle Taten und schlimmes Unheil werden in Versen überliefert, erfreuliche und lustige Geschichten werden zur Zerstreuung und Erheiterung erzählt.
Musizieren wird verwendet, um Gedichte zu rezitieren, Lieder zu singen oder Instrumente zu spielen, die der Kultur eines Charakters entsprechen. Die Fertigkeit kann auch verwendet werden, um neue Werke zu lernen oder zu erschaffen.",
"courtesy": "Auftreten",
- "courtesy-description": "Die Freien Völker haben einen allgemeingültigen Begriff von Anstand und folgen sehr alten Verhaltenskonventionen. Diese Regeln und Traditionen einzuhalten, zeugt von Respekt und ist eine Möglichkeit, auch mit völlig Fremden schnell eine freundliche Gesprächsbasis herzustellen.
Nach einer erfolgreichen Auftreten<\/span>-Probe weiß ein Charakter, was er in welchem Moment sagen muss, um bei seinem Gastgeber einen guten Eindruck zu hinterlassen oder achtet auf seine Umgangsformen, wenn er selbst Gäste empfängt.",
+ "courtesy-description": "Die Freien Völker haben einen allgemeingültigen Begriff von Anstand und folgen sehr alten Verhaltenskonventionen. Diese Regeln und Traditionen einzuhalten, zeugt von Respekt und ist eine Möglichkeit, auch mit völlig Fremden schnell eine freundliche Gesprächsbasis herzustellen.
Nach einer erfolgreichen Auftreten-Probe weiß ein Charakter, was er in welchem Moment sagen muss, um bei seinem Gastgeber einen guten Eindruck zu hinterlassen oder achtet auf seine Umgangsformen, wenn er selbst Gäste empfängt.",
"riddle": "Rätseln",
- "riddle-description": "Die Fertigkeit Rätseln<\/span> verdankt ihren Namen dem althergebrachten gleichnamigen Spiel und repräsentiert die Fähigkeit eines Charakters, Schlussfolgerungen aus scheinbar unzusammenhängenden Informationsfetzen zu ziehen und zwar durch Ableitungen, logisches Denken und Intuition.
Abenteurer verlassen sich auch auf Rätseln, wenn sie gezwungen sind, über etwas zu reden, von dem sie Teile geheim halten wollen, wie zum Beispiel, wenn sie etwas über sich selbst aussagen wollen ohne ihre wahre Identität zu enthüllen.
Da es sich beim \"Sprechen in Rätseln\" um einen bei vielen Kreaturen akzeptierten Brauch handelt, ist diese Methode unter Fremden gebräuchlich, die sich zum ersten Mal begegnen und die im Gespräch erst einmal Vorsicht walten lassen wollen. Natürlich wird diese Fertigkeit auch eingesetzt, um hilfreiche Erkenntnisse aus einem gesprochenen oder niedergeschriebenen Rätsel zu gewinnen.",
+ "riddle-description": "Die Fertigkeit Rätseln verdankt ihren Namen dem althergebrachten gleichnamigen Spiel und repräsentiert die Fähigkeit eines Charakters, Schlussfolgerungen aus scheinbar unzusammenhängenden Informationsfetzen zu ziehen und zwar durch Ableitungen, logisches Denken und Intuition.
Abenteurer verlassen sich auch auf Rätseln, wenn sie gezwungen sind, über etwas zu reden, von dem sie Teile geheim halten wollen, wie zum Beispiel, wenn sie etwas über sich selbst aussagen wollen ohne ihre wahre Identität zu enthüllen.
Da es sich beim \"Sprechen in Rätseln\" um einen bei vielen Kreaturen akzeptierten Brauch handelt, ist diese Methode unter Fremden gebräuchlich, die sich zum ersten Mal begegnen und die im Gespräch erst einmal Vorsicht walten lassen wollen. Natürlich wird diese Fertigkeit auch eingesetzt, um hilfreiche Erkenntnisse aus einem gesprochenen oder niedergeschriebenen Rätsel zu gewinnen.",
"custom-description": "Auch wenn Abenteurer in den Augen des gemeinen Volkes oft als unzivilisierte Rohlinge angesehen werden, hängen ihre Leben doch manchmal von ihrem Wissen über die gewähltesten Worte, die weisesten Lieder und Legenden oder von der schlauesten Antwort ab. Sich in diesen Fertigkeiten auszuzeichnen gilt als noble Errungenschaft.",
"craft": "Handwerk",
- "craft-description": "Handwerk<\/span> bildet weniger die ganze Bandbreite der Fertigkeiten von Schmieden, Stellmachern oder anderen Handwerkern ab, sondern stellt vielmehr das allgemeine Talent eines Charakters dar, Dinge von Hand zu fertigen oder zu reparieren. Spezialisierungen wie Schmiedekunst oder Holzbearbeitung dienen wiederum dazu, das Können in einem bestimmten Handwerk zu repräsentieren. Handwerk kann verwendet werden, um ein Rad an einem Wagen zu reparieren, oder um ein improvisiertes Floß aus Treibholz zu bauen, oder sogar um ein Feuer auf einem windigen Hügel zu entfachen.
Ein hoher Wert in Handwerk könnte bedeuten, dass ein Charakter vor seinem Abenteuerleben ein Handwerker war. Einige Kulturen, wie die Zwerge oder die Noldor-Elben, verehren das Handwerk als die höchste Ausdrucksform der Kreativität.",
+ "craft-description": "Handwerk bildet weniger die ganze Bandbreite der Fertigkeiten von Schmieden, Stellmachern oder anderen Handwerkern ab, sondern stellt vielmehr das allgemeine Talent eines Charakters dar, Dinge von Hand zu fertigen oder zu reparieren. Spezialisierungen wie Schmiedekunst oder Holzbearbeitung dienen wiederum dazu, das Können in einem bestimmten Handwerk zu repräsentieren. Handwerk kann verwendet werden, um ein Rad an einem Wagen zu reparieren, oder um ein improvisiertes Floß aus Treibholz zu bauen, oder sogar um ein Feuer auf einem windigen Hügel zu entfachen.
Ein hoher Wert in Handwerk könnte bedeuten, dass ein Charakter vor seinem Abenteuerleben ein Handwerker war. Einige Kulturen, wie die Zwerge oder die Noldor-Elben, verehren das Handwerk als die höchste Ausdrucksform der Kreativität.",
"battle": "Kriegskunst",
- "battle-description": "Kenntnisse in dieser Fertigkeit zeigen das Verständnis eines Charakters für die Regeln einer Schlacht und seine Fähigkeit, in gewalttätigen Auseinandersetzungen einen kühlen Kopf zu bewahren. Kriegskunst<\/span> kann dazu verwendet werden, um Vorteile im Kampf gegen eine Gruppe von Feinden zu erhalten oder um einen Trupp Krieger in die offene Feldschlacht zu führen und inmitten des Chaos für Ordnung zu sorgen (der Schlagabtausch selbst wird über Waffenfertigkeiten abgehandelt).",
+ "battle-description": "Kenntnisse in dieser Fertigkeit zeigen das Verständnis eines Charakters für die Regeln einer Schlacht und seine Fähigkeit, in gewalttätigen Auseinandersetzungen einen kühlen Kopf zu bewahren. Kriegskunst kann dazu verwendet werden, um Vorteile im Kampf gegen eine Gruppe von Feinden zu erhalten oder um einen Trupp Krieger in die offene Feldschlacht zu führen und inmitten des Chaos für Ordnung zu sorgen (der Schlagabtausch selbst wird über Waffenfertigkeiten abgehandelt).",
"lore": "Wissen",
- "lore-description": "Wissen<\/span> drückt die Liebe eines Charakters zum Lernen aus, sei es eine Faszination für Reiseberichte aus fernen Ländern oder ein Interesse an Ahnenforschung. Wann immer eine Aktion ein bestimmtes Wissen erfordert, ist eine Probe auf diese Fertigkeit erforderlich. Charaktere sind üblicherweise in der Tradition ihres eigenen Volkes bewandert, weshalb Spielleiter eher keine Proben für Informationen verlangen sollten, die die Kultur, den Hintergrund oder das Herkunftsgebiet des Charakters betreffen.",
+ "lore-description": "Wissen drückt die Liebe eines Charakters zum Lernen aus, sei es eine Faszination für Reiseberichte aus fernen Ländern oder ein Interesse an Ahnenforschung. Wann immer eine Aktion ein bestimmtes Wissen erfordert, ist eine Probe auf diese Fertigkeit erforderlich. Charaktere sind üblicherweise in der Tradition ihres eigenen Volkes bewandert, weshalb Spielleiter eher keine Proben für Informationen verlangen sollten, die die Kultur, den Hintergrund oder das Herkunftsgebiet des Charakters betreffen.",
"vocation-description": "Vermutlich führte der Charakter ein gewöhnliches Leben als ein Individuum seines Volkes, bevor das Abenteuer nach ihm rief und sein Entschluss sich festigte, dem Ruf nachzugeben; so mag der Charakter ein Handwerk erlernt haben, die Seinen beschützt oder das gesammelte Wissen seines Volkes in sich aufgenommen haben.",
"weapon": "Waffe",
"weapon-encumbrance-abbreviation": "Bel.",
@@ -117,8 +117,7 @@
"progress-and-keepings": "Fortschritt & Aufzeichnungen",
"fellowship-pool": "Gemeinschaftspunkte",
"advancement-points": "Abenteuerpunkte",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Erfahrung",
"treasure": "Schatz",
"standing": "Ansehen",
"background": "Hintergrund",
@@ -135,10 +134,21 @@
"tale-of-years": "Die Aufzählung der Jahre",
"year": "Jahr",
"event-description": "Ereignisse",
+ "mount": "Reittier",
+ "mount-name": "Name",
+ "mount-type": "Typ",
+ "mount-size": "Größe",
+ "mount-riding-mod": "Reit-Mod.",
+ "mount-charge-bonus": "Schaden",
+ "mount-arm-red": "Bel.Red.",
+ "mount-qualities": "Qualitäten",
"rolls-for": "würfelt auf",
+ "against-tn": "gegen SG",
"protection": "Rüstung",
"injury": "Verletzung",
"target-number": "Schwierigkeitsgrad",
"attacks-with": "attackiert mit",
- "attacks-with-a": "attackiert mit"
+ "attacks-with-a": "attackiert mit",
+ "charges-with": "reitet mit",
+ "an-attack": "einen Angriff"
}
\ No newline at end of file
diff --git a/The One Ring/translations/el.json b/The One Ring/translations/el.json
index 9c61e34a5a..9a60645fbc 100644
--- a/The One Ring/translations/el.json
+++ b/The One Ring/translations/el.json
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
- "character-name": "Character Name",
+ "character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
- "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
+ "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.
When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
- "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
+ "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.
When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
- "skill-groups": "Skill Groups",
+ "skill-groups": "Skill Groups",
"awe": "Awe",
- "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
+ "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
- "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
+ "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
- "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
+ "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
- "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
+ "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
- "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
+ "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
- "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
+ "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade.
A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
- "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
+ "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
- "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
+ "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"search": "Search",
- "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
+ "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
- "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
+ "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
- "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
+ "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
- "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
+ "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
- "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
+ "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
- "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
+ "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
- "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
+ "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
- "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
+ "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
- "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
+ "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
- "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
+ "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards & Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
- "progress-and-keepings": "Progress & Keepings",
+ "progress-and-keepings": "Progress & Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
+ "mount": "Mount",
+ "mount-name": "Name",
+ "mount-type": "Type",
+ "mount-size": "Size",
+ "mount-riding-mod": "Riding Mod.",
+ "mount-charge-bonus": "Charge Bonus",
+ "mount-arm-red": "Arm. Red.",
+ "mount-qualities": "Qualities",
"rolls-for": "rolls for",
+ "against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
- "attacks-with-a": "attacks with a"
+ "attacks-with-a": "attacks with a",
+ "charges-with": "charges with",
+ "an-attack": "to attack"
}
\ No newline at end of file
diff --git a/The One Ring/translations/en.json b/The One Ring/translations/en.json
index 5d55bf37e8..9a60645fbc 100644
--- a/The One Ring/translations/en.json
+++ b/The One Ring/translations/en.json
@@ -49,46 +49,46 @@
"common-skills": "Common Skills",
"skill-groups": "Skill Groups",
"awe": "Awe",
- "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe<\/span> arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
+ "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
- "inspire-description": "A hero able to Inspire<\/span> others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade<\/span>, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire<\/span> ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire<\/span> roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
+ "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
- "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade<\/span> score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
+ "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
- "athletics-description": "Athletics<\/span> is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics<\/span> skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics<\/span> roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
+ "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
- "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel<\/span> skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
+ "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
- "stealth-description": "A hero resorts to Stealth<\/span> whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth<\/span> to prosper in their trade.
A successful Stealth<\/span> roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
+ "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade.
A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
- "awareness-description": "The Awareness<\/span> skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness<\/span> rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
+ "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
- "insight-description": "Insight<\/span> is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight<\/span> can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight<\/span> score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight<\/span> roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight<\/span> tests may be rolled in opposition to an adversary using Persuade<\/span> or another Personality skill.",
+ "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"search": "Search",
- "search-description": "Search<\/span> is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search<\/span> rolls are generally initiated by the player rather than the Loremaster; Awareness<\/span> is used to see if the characters passively notice something. A successful Search<\/span> roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
+ "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
- "explore-description": "Adventurers rely on their Explore<\/span> skill when they move through an unfamiliar area of the Wild. An Explore<\/span> test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore<\/span> rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
+ "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
- "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing<\/span> skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
+ "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
- "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting<\/span> roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
+ "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
- "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song<\/span> is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
+ "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
- "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy<\/span> roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
+ "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
- "riddle-description": "Owing its name to the ancient Game, the Riddle<\/span> skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle<\/span> whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
+ "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
- "craft-description": "The Craft<\/span> skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft<\/span> score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
+ "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
- "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle<\/span> skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
+ "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
- "lore-description": "Lore<\/span> expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore<\/span> roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore<\/span> test for information regarding their character’s culture, background or the area they originally come from.",
+ "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -117,8 +117,7 @@
"progress-and-keepings": "Progress & Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
+ "mount": "Mount",
+ "mount-name": "Name",
+ "mount-type": "Type",
+ "mount-size": "Size",
+ "mount-riding-mod": "Riding Mod.",
+ "mount-charge-bonus": "Charge Bonus",
+ "mount-arm-red": "Arm. Red.",
+ "mount-qualities": "Qualities",
"rolls-for": "rolls for",
+ "against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
- "attacks-with-a": "attacks with a"
+ "attacks-with-a": "attacks with a",
+ "charges-with": "charges with",
+ "an-attack": "to attack"
}
\ No newline at end of file
diff --git a/The One Ring/translations/es.json b/The One Ring/translations/es.json
index 3c0fedbcc4..b14e8e2484 100644
--- a/The One Ring/translations/es.json
+++ b/The One Ring/translations/es.json
@@ -51,44 +51,44 @@
"awe": "Impresionar",
"awe-description": "Esta habilidad mide la capacidad de un héroe para provocar respeto en los presentes, y a menudo determina la impresión que un héroe causa sobre alguien con quien se encuentra por vez primera. Dependiendo de las circunstancias, y de las intenciones o disposición del héroe, se puede utilizar para inspirar asombro, admiración, o incluso temor. Una determinada impresión puede derivar del carisma espontáneo de un personaje, pero puede ser activamente inducida por una entrada dramática o un atuendo impresionante.
Un uso con éxito de la habilidad provoca el efecto elegido. Un fallo puede no tener ningún efecto notable... ¡o llevar al resultado opuesto! Conseguir un gran éxito significa que el héroe se ha ganado los corazones de los presentes, o que les ha intimidado para que permanezcan sumisos y en silencio. Un éxito extraordinario puede producir la reverencia abierta, o el pánico.",
"inspire": "Inspirar",
- "inspire-description": "Un héroe capaz de inspirar a otros puede instilarles un sentimiento positivo, impulsándoles a actuar en el asunto que se tenga entre manos. Esta es una proeza conseguida sobre todo a través del ejemplo, el carisma, y la convicción personal, más que a través del uso efectivo de las palabras (que entra dentro de la habilidad Persuadir<\/span>, a la derecha). Puede utilizarse para empujar a la acción a individuos ociosos, pero es especialmente efectiva para influenciar multitudes. Los héroes con niveles elevados de Inspirar<\/span> pueden ser oradores convincentes, agitadores apasionados, y líderes entrañables.
Una tirada de Inspirar<\/span> con éxito despierta el sentimiento elegido en el objetivo, mientras no sea lo opuesto a su opinión o disposición actual. Un gran éxito basta para influenciar a individuos que antes no estaban interesados, y un éxito extraordinario puede convertir a rivales en partidarios.",
+ "inspire-description": "Un héroe capaz de inspirar a otros puede instilarles un sentimiento positivo, impulsándoles a actuar en el asunto que se tenga entre manos. Esta es una proeza conseguida sobre todo a través del ejemplo, el carisma, y la convicción personal, más que a través del uso efectivo de las palabras (que entra dentro de la habilidad Persuadir, a la derecha). Puede utilizarse para empujar a la acción a individuos ociosos, pero es especialmente efectiva para influenciar multitudes. Los héroes con niveles elevados de Inspirar pueden ser oradores convincentes, agitadores apasionados, y líderes entrañables.
Una tirada de Inspirar con éxito despierta el sentimiento elegido en el objetivo, mientras no sea lo opuesto a su opinión o disposición actual. Un gran éxito basta para influenciar a individuos que antes no estaban interesados, y un éxito extraordinario puede convertir a rivales en partidarios.",
"persuade": "Persuadir",
- "persuade-description": "Esta habilidad permite a un héroe aplicar su raciocinio para convencer a otro individuo de una idea o curso de acción. Puede utilzarse para influenciar a pequeños grupos de oyentes, pero sólo si se utiliza en un contexto o situación social apropiados (por ejemplo una sala común). Un intento de persuasión requiere más tiempo que otas habilidades de personalidad, porque es una acción más compleja. Un nivel alto de Persuadir<\/span> denota una elocuencia poco común, amor por las palabras, y un conocimiento de su uso adecuado, y de sus efectos sobre quienes las escuchan. Los hombres sabios, los consejeros de los caudillos y de los reyes, y sus mensajeros, todos ellos comparten esta pasión por la palabra hablada.
El uso con éxito de la habilidad permite al héroe convencer a su audiencia de los fallos de su posición actual. Un gran éxito cocnvence al objetivo de la cualidad de la posición del héroe, mientas que un éxito extraordinario podría convertir al objetivo en un firme creyente.",
+ "persuade-description": "Esta habilidad permite a un héroe aplicar su raciocinio para convencer a otro individuo de una idea o curso de acción. Puede utilzarse para influenciar a pequeños grupos de oyentes, pero sólo si se utiliza en un contexto o situación social apropiados (por ejemplo una sala común). Un intento de persuasión requiere más tiempo que otas habilidades de personalidad, porque es una acción más compleja. Un nivel alto de Persuadir denota una elocuencia poco común, amor por las palabras, y un conocimiento de su uso adecuado, y de sus efectos sobre quienes las escuchan. Los hombres sabios, los consejeros de los caudillos y de los reyes, y sus mensajeros, todos ellos comparten esta pasión por la palabra hablada.
El uso con éxito de la habilidad permite al héroe convencer a su audiencia de los fallos de su posición actual. Un gran éxito cocnvence al objetivo de la cualidad de la posición del héroe, mientas que un éxito extraordinario podría convertir al objetivo en un firme creyente.",
"personality-description": "La personalidad de un héroe aflora en términos de juego a través de su capacidad para impresionar, animar e influenciar a otros. Un buen nivel de competencia en las tres habilidades de este grupo es la marca de un líder.",
"athletics": "Atletismo",
- "athletics-description": "El Atletismo<\/span> es una habilidad amplia, puesto que cubre la mayoría de las actividades físicas que un héroe podría emprender durante sus aventuras, inclyendo correr, saltar, trepar, nadar, y lanzar piedras u otros objetos pequeños. Los héroes que poseen un nivel elevado de Atletismo<\/span> muestran una combinación ganadora de habilidad física, elegancia y control, obtenidas por lo general a través del ejercicio continuo, y de una vigorosa actividad diaria.
Una tirada con éxito de Atletismo<\/span> da lugar a un resultado satisfactorio en la actividad física, mientras que una tirada fallida podría incluso dar pie a graves daños, dependiendo de las circunstancias. Un éxito grande o extraordinario sugiere un resultado espectacular.",
+ "athletics-description": "El Atletismo es una habilidad amplia, puesto que cubre la mayoría de las actividades físicas que un héroe podría emprender durante sus aventuras, inclyendo correr, saltar, trepar, nadar, y lanzar piedras u otros objetos pequeños. Los héroes que poseen un nivel elevado de Atletismo muestran una combinación ganadora de habilidad física, elegancia y control, obtenidas por lo general a través del ejercicio continuo, y de una vigorosa actividad diaria.
Una tirada con éxito de Atletismo da lugar a un resultado satisfactorio en la actividad física, mientras que una tirada fallida podría incluso dar pie a graves daños, dependiendo de las circunstancias. Un éxito grande o extraordinario sugiere un resultado espectacular.",
"travel": "Viajar",
- "travel-description": "En la Tercera Edad las ciudades, pueblos y aldeas de la Tierra Media están a menudo separados por muchas leguas de zonas salvajes o desérticas. Los camnios que antaño llevaban con seguridad a reinos distantes, a menudo acaban en senderos que no llevan a ninguna parte.
Cuando la compañía precisa cubrir una distancia a través de un territorio incierto, incluyendo cuando va en bote, se requiere que todo compañero lleve a cabo una o más pruebas de la habilidad Viajar<\/span> para evitar cansarse demasiado pronto. Si bien ciertamente es producto de la experiencia, el uso de Viajar se beneficia sobre todo de la fuerza de espíritu de un héroe.",
+ "travel-description": "En la Tercera Edad las ciudades, pueblos y aldeas de la Tierra Media están a menudo separados por muchas leguas de zonas salvajes o desérticas. Los camnios que antaño llevaban con seguridad a reinos distantes, a menudo acaban en senderos que no llevan a ninguna parte.
Cuando la compañía precisa cubrir una distancia a través de un territorio incierto, incluyendo cuando va en bote, se requiere que todo compañero lleve a cabo una o más pruebas de la habilidad Viajar para evitar cansarse demasiado pronto. Si bien ciertamente es producto de la experiencia, el uso de Viajar se beneficia sobre todo de la fuerza de espíritu de un héroe.",
"stealth": "Sigilo",
- "stealth-description": "Un héroe recurre al Sigilo<\/span> siempre que necesita o se ve obligado a actuar de forma furtiva o secreta. La habilidad incluye ocultarse o moverse en silencio, y seguir de cerca a individuos. Estas actividades se basan a menudo en la rapidez y en la precisión, por lo que un héroe sigiloso combina su precaución practicada con la capacidad de reconocer el momento adecuado para arriesgarse. Cazadores, saqueadores, y guerreros solitarios utilizan el Sigilo<\/span> para prosperar en sus profesiones.
Una tirada de Sigilo<\/span> con éxito indica que el personaje ha pasado desapercibido, mientras que un fallo ha atraído casi con certeza una atención no deseada.
Un éxito grande o extraordinario consigue un resultado tan impecable, que podría ser imposible rastrear las acciones del héroe tras el hecho.",
+ "stealth-description": "Un héroe recurre al Sigilo siempre que necesita o se ve obligado a actuar de forma furtiva o secreta. La habilidad incluye ocultarse o moverse en silencio, y seguir de cerca a individuos. Estas actividades se basan a menudo en la rapidez y en la precisión, por lo que un héroe sigiloso combina su precaución practicada con la capacidad de reconocer el momento adecuado para arriesgarse. Cazadores, saqueadores, y guerreros solitarios utilizan el Sigilo para prosperar en sus profesiones.
Una tirada de Sigilo con éxito indica que el personaje ha pasado desapercibido, mientras que un fallo ha atraído casi con certeza una atención no deseada.
Un éxito grande o extraordinario consigue un resultado tan impecable, que podría ser imposible rastrear las acciones del héroe tras el hecho.",
"movement-description": "La pasta de la que está hecho un aventurero veterano viene dada por su capacidad de salvar obstáculos, soportar largos viajes, y moverse en secreto.",
"awareness": "Alerta",
- "awareness-description": "La habilidad Alerta<\/span> representa la capacidad de un héroe para reacionar, y darse cuenta de algo inesperado, fuera de lo ordinario, o difícil de detectar. Refleja a la vez unos sentidos agudos y la experiencia necesaria para entender lo que ves y oyes.
Un nivel elevado de Alerta<\/span> expresa una vigilancia extraordinaria, y es mu útil al miembro de la compañía que ocupa el papel de vigía.",
+ "awareness-description": "La habilidad Alerta representa la capacidad de un héroe para reacionar, y darse cuenta de algo inesperado, fuera de lo ordinario, o difícil de detectar. Refleja a la vez unos sentidos agudos y la experiencia necesaria para entender lo que ves y oyes.
Un nivel elevado de Alerta expresa una vigilancia extraordinaria, y es mu útil al miembro de la compañía que ocupa el papel de vigía.",
"insight": "Perspicacia",
- "insight-description": "La Perspicacia<\/span> es la capacidad de un héroe para ver más allá de las apariencias, reconociendo los pensamientos y creencias ocultos de la gente. Con Perspicacia<\/span> los héroes puede reconocer cuando alguien les miente, y extraer conclusiones útiles acerca de los motivos de la gente. Un héroe con una puntuación elevada de Perspicacia<\/span> es a menudo reconocido como un individuo sensible y con criterio, y muchos podrían buscar sus consejos.
Una tirada con éxito de Perspicacia<\/span> proporciona al héroe un retrato fiel, aunque parcial, del personaje observado. Un éxito grande o extraordinario revela verdades acerca de un individuo que él mismo podría ignorar. Las pruebas de Perspicacia<\/span> se pueden tirar en oposición a un adeversario que use Persuadir<\/span> o cualquier otra habilidad de personalidad.",
+ "insight-description": "La Perspicacia es la capacidad de un héroe para ver más allá de las apariencias, reconociendo los pensamientos y creencias ocultos de la gente. Con Perspicacia los héroes puede reconocer cuando alguien les miente, y extraer conclusiones útiles acerca de los motivos de la gente. Un héroe con una puntuación elevada de Perspicacia es a menudo reconocido como un individuo sensible y con criterio, y muchos podrían buscar sus consejos.
Una tirada con éxito de Perspicacia proporciona al héroe un retrato fiel, aunque parcial, del personaje observado. Un éxito grande o extraordinario revela verdades acerca de un individuo que él mismo podría ignorar. Las pruebas de Perspicacia se pueden tirar en oposición a un adeversario que use Persuadir o cualquier otra habilidad de personalidad.",
"search": "Buscar",
- "search-description": "Buscar<\/span> se utiliza cuando se intenta encontrar algo examinando de cerca. Esta habilidad puede permitir a un héroe registrar una biblioteca para encontrar una información relevante, buscar puertas secretas o inscripciones ocultas, reconocer un rostro familiar en una multitud, o incluso registrar las ropas de un sospechoso de ser un ladrón. Se requiere una tirada por cada inspección de un área pequeña, como por ejemplo una habitación. Las tiradas de Buscar<\/span> se llevan a cabo principalmente a instancias del jugador, en vez del Maestro del Saber, porque la percepción pasiva de los personajes se suele determinar mediante la Alerta<\/span>.
Una tirada con éxito de Buscar<\/span> permite por lo general a los personajes encontrar lo que están buscando, si se encuentra en la zona registrada. Un éxito grande o extraordinario suele indicar una resolución más rápida. Si el objeto está particularmente bien escondido, el Maestro del saber podría decidir que se requiere un nivel mayor de éxito para descubrirlo.",
+ "search-description": "Buscar se utiliza cuando se intenta encontrar algo examinando de cerca. Esta habilidad puede permitir a un héroe registrar una biblioteca para encontrar una información relevante, buscar puertas secretas o inscripciones ocultas, reconocer un rostro familiar en una multitud, o incluso registrar las ropas de un sospechoso de ser un ladrón. Se requiere una tirada por cada inspección de un área pequeña, como por ejemplo una habitación. Las tiradas de Buscar se llevan a cabo principalmente a instancias del jugador, en vez del Maestro del Saber, porque la percepción pasiva de los personajes se suele determinar mediante la Alerta.
Una tirada con éxito de Buscar permite por lo general a los personajes encontrar lo que están buscando, si se encuentra en la zona registrada. Un éxito grande o extraordinario suele indicar una resolución más rápida. Si el objeto está particularmente bien escondido, el Maestro del saber podría decidir que se requiere un nivel mayor de éxito para descubrirlo.",
"perception-description": "La capacidad de ser capaz de darse cuenta de detalles ocultos a menudo vale la pena, ya se trate de oír un ruido extraño que delata una emboscada, ser capaz de ver un leve brillo en los ojos de un mentiroso, o descubrir la grieta en un muro que revela una puerta secreta.",
"explore": "Explorar",
- "explore-description": "Los aventureros confían en su habilidad de Explorar<\/span> cuando recorren una zona poco familiar del Yermo. Una tirada de Explorar<\/span> se puede requerir durante un viaje para mantenerse en la dirección correcta, o para volver a la ruta después de un desvío; para soportar unas condiciones climatológicas adversas, u otro tipo de obstáculos naturales; para crear sendas a través de las tierras salvajes que otros puedan seguir; o para elegir un lugar adecuado donde acampar. Un nivel elevado de Explorar<\/span> es un recurso valiosísimo para el miembro de la compañía que haga de explorador para su grupo aventurero.",
+ "explore-description": "Los aventureros confían en su habilidad de Explorar cuando recorren una zona poco familiar del Yermo. Una tirada de Explorar se puede requerir durante un viaje para mantenerse en la dirección correcta, o para volver a la ruta después de un desvío; para soportar unas condiciones climatológicas adversas, u otro tipo de obstáculos naturales; para crear sendas a través de las tierras salvajes que otros puedan seguir; o para elegir un lugar adecuado donde acampar. Un nivel elevado de Explorar es un recurso valiosísimo para el miembro de la compañía que haga de explorador para su grupo aventurero.",
"healing": "Curar",
- "healing-description": "El conocimiento de cómo aliviar el dolor y aplicar remedios para restaurar la salud a los que sufren es antiguo, y los tratamientos difieren de una cultura a otra. Casi todas las tradiciones coinciden en el tratamiento de las heridas graves, que deben ser atendidas de inmediato y así impedir que empeoren.
La habilidad de Curar<\/span> incluye reducir fracturas y usar hierbas o bálsamos, pero el desenlace se basa en la capacidad del sanador de comprender qué le sucede al doliente y determinar qué se tiene que hacer.",
+ "healing-description": "El conocimiento de cómo aliviar el dolor y aplicar remedios para restaurar la salud a los que sufren es antiguo, y los tratamientos difieren de una cultura a otra. Casi todas las tradiciones coinciden en el tratamiento de las heridas graves, que deben ser atendidas de inmediato y así impedir que empeoren.
La habilidad de Curar incluye reducir fracturas y usar hierbas o bálsamos, pero el desenlace se basa en la capacidad del sanador de comprender qué le sucede al doliente y determinar qué se tiene que hacer.",
"hunting": "Cazar",
- "hunting-description": "Saber cazar es una habilidad fundamental familiar para la mayoría de habitantes de la Tierra Media. Se puede requerir una tirada de Cazar<\/span> para cualquier tarea relacionada, como por ejemplo perseguir a una criatura por zonas salvajes, encontrar huellas y seguirlas, o identificar a una presa por su rastro.
La habilidad también cubre preparar trampas, y el entrenamiento y uso de los perros o aves de presa. En las áreas más alvajes, los cazadores aprenden a aplicar su oficio a presas más peligrosas, com por ejemplo orcos, arañas, o huargos puesto que si no, se arriesgan a convertirse en presa.",
+ "hunting-description": "Saber cazar es una habilidad fundamental familiar para la mayoría de habitantes de la Tierra Media. Se puede requerir una tirada de Cazar para cualquier tarea relacionada, como por ejemplo perseguir a una criatura por zonas salvajes, encontrar huellas y seguirlas, o identificar a una presa por su rastro.
La habilidad también cubre preparar trampas, y el entrenamiento y uso de los perros o aves de presa. En las áreas más alvajes, los cazadores aprenden a aplicar su oficio a presas más peligrosas, com por ejemplo orcos, arañas, o huargos puesto que si no, se arriesgan a convertirse en presa.",
"survival-description": "Las tres habilidades de este grupo, esenciales para un aventurero ambulante, hacen que un héroe se convierta en un miento muy valioso de una compañía.",
"song": "Cantar",
- "song-description": "Los hobbits y los hombres, los elfos y los enanos, incluso los trasgos y quizá los orcos: todas las criaturas de la Tierra Media demuestran su alegría tocando instrumentos musicales o cantando. Las grandes gestas y las desventuras más amargas se recuerdan en verso, y relatos placenteros o incluso cómicos son repetidos una y otra vez para tranquilizar los espíritus y encontrar la calma. Cantar<\/span> se utiliza para recitar un poema, cantar una canción, o tocar un instrumento que pertenezca a la cultura del usuario. También puede utilizarse para aprender nuevas obras o crear composiciones originales.",
+ "song-description": "Los hobbits y los hombres, los elfos y los enanos, incluso los trasgos y quizá los orcos: todas las criaturas de la Tierra Media demuestran su alegría tocando instrumentos musicales o cantando. Las grandes gestas y las desventuras más amargas se recuerdan en verso, y relatos placenteros o incluso cómicos son repetidos una y otra vez para tranquilizar los espíritus y encontrar la calma. Cantar se utiliza para recitar un poema, cantar una canción, o tocar un instrumento que pertenezca a la cultura del usuario. También puede utilizarse para aprender nuevas obras o crear composiciones originales.",
"courtesy": "Cortesía",
- "courtesy-description": "Los Pueblos Libres reconocen normas comunes de decencia, y antiguas convenciones de comportamiento. Observar estas tradiciones demuestra respeto, y es una forma de establecer rápidamente una base amistosa incluso entre completos desconocidos.
Un héroe que consiga una tirada de Cortesía<\/span> sabe qué decir en el momento oportuno para causar una buena impresión en su anfitrión, o tiene cuidado con sus modales cuando recibe huéspedes.",
+ "courtesy-description": "Los Pueblos Libres reconocen normas comunes de decencia, y antiguas convenciones de comportamiento. Observar estas tradiciones demuestra respeto, y es una forma de establecer rápidamente una base amistosa incluso entre completos desconocidos.
Un héroe que consiga una tirada de Cortesía sabe qué decir en el momento oportuno para causar una buena impresión en su anfitrión, o tiene cuidado con sus modales cuando recibe huéspedes.",
"riddle": "Acertijos",
- "riddle-description": "Debiendo su nombre al antiguo juego, la habilidad Acertijos<\/span> representa la capacidad de un héroe para sacar conclusiones de informaciones aparentemente inconexas, mediante deducción, razonamiento e intuición.
Un aventurero también confía en los Acertijos<\/span> cuando se ve obligado a hablar de un tema, pero quiere omitir la mayor parte de lo que sabe, por ejemplo para explicar algo acerca de sí mismo sin revelar su auténtica identidad. Una costumbre aceptada entre muchas criuaturas, hablar en acertijos se suele permitir entre extraños que se encuentran por vez primera, y que quieren comunicarse sopesando mucho sus palabras. Esta habilidad también se utiliza cuando es el turno del héroe de extraer información útil de un acertijo hablado o escrito.",
+ "riddle-description": "Debiendo su nombre al antiguo juego, la habilidad Acertijos representa la capacidad de un héroe para sacar conclusiones de informaciones aparentemente inconexas, mediante deducción, razonamiento e intuición.
Un aventurero también confía en los Acertijos cuando se ve obligado a hablar de un tema, pero quiere omitir la mayor parte de lo que sabe, por ejemplo para explicar algo acerca de sí mismo sin revelar su auténtica identidad. Una costumbre aceptada entre muchas criuaturas, hablar en acertijos se suele permitir entre extraños que se encuentran por vez primera, y que quieren comunicarse sopesando mucho sus palabras. Esta habilidad también se utiliza cuando es el turno del héroe de extraer información útil de un acertijo hablado o escrito.",
"custom-description": "Si bien la gente común teme a menudo que los héroes sean brutos poco civilizados, las vidas de éstos pueden depender a veces de conocer las palabras, la canción, o la respuesta adecuadas. Destacar en estas habilidades se considera un logro notable.",
"craft": "Oficio",
- "craft-description": "La habilidad Oficio<\/span> no cubre realmente toda la gama de capacidades de herreros, constructores, u otros artesanos, sino que refleja el talento de un personaje para hacer o reparar cosas a mano, aunque hay rasgos como Herrería, Carpintería, que pueden utilizarse para reflejar la competencia en un oficio específico. Oficio<\/span> puede utilizarse para intentar arreglar la rueda de un carro, construir una almadía improvisada con madera encontrada en la orilla de un río, o incluso para encender una fogata en una colina ventosa.
Un nivel de Oficio<\/span> elevado podría indicar que el héroe era artesano antes de empezar su vida aventurera. Algunas razas, como los enanos y los elfos noldor, reverencian los oficios como la expresión más elevada de la creatividad de un individuo.",
+ "craft-description": "La habilidad Oficio no cubre realmente toda la gama de capacidades de herreros, constructores, u otros artesanos, sino que refleja el talento de un personaje para hacer o reparar cosas a mano, aunque hay rasgos como Herrería, Carpintería, que pueden utilizarse para reflejar la competencia en un oficio específico. Oficio puede utilizarse para intentar arreglar la rueda de un carro, construir una almadía improvisada con madera encontrada en la orilla de un río, o incluso para encender una fogata en una colina ventosa.
Un nivel de Oficio elevado podría indicar que el héroe era artesano antes de empezar su vida aventurera. Algunas razas, como los enanos y los elfos noldor, reverencian los oficios como la expresión más elevada de la creatividad de un individuo.",
"battle": "Guerrear",
- "battle-description": "El nivel de competencia de un héroe en esta habilidad muestra su comprensión de las reglas de la batalla, y su capacidad de mantener la calma cuando está envuelto en una confrontación violenta. La habilidad de Guerrear<\/span> puede utilizarse para obtener ventaja cuando se está envuelto en una lucha contra un grupo de enemigos, o para dirigir a una compañía de hombres en una batalla campal, y mantener el orden en medio del caos (el combate en sí lo cubren las habilidades de armas).",
+ "battle-description": "El nivel de competencia de un héroe en esta habilidad muestra su comprensión de las reglas de la batalla, y su capacidad de mantener la calma cuando está envuelto en una confrontación violenta. La habilidad de Guerrear puede utilizarse para obtener ventaja cuando se está envuelto en una lucha contra un grupo de enemigos, o para dirigir a una compañía de hombres en una batalla campal, y mantener el orden en medio del caos (el combate en sí lo cubren las habilidades de armas).",
"lore": "Saber",
- "lore-description": "El Saber<\/span> expresa el amor de un héroe por los conocimientos, ya sea una fascinación por las descripciones de tierras distantes, o un interés por la genealogía familiar. Cuando una acción implica conocimiento de algún tipo, se requiere una tirada de Saber<\/span>.
Se considera que los héroes conocen las tradiciones de su propia gente, y por lo tanto el Maestro del saber raramente debería requerir que un jugador hiciera una prueba de Saber<\/span> sobre información relativa a la cultura, el trasfondo, o la zona de la que originalmente procede su personaje.",
+ "lore-description": "El Saber expresa el amor de un héroe por los conocimientos, ya sea una fascinación por las descripciones de tierras distantes, o un interés por la genealogía familiar. Cuando una acción implica conocimiento de algún tipo, se requiere una tirada de Saber.
Se considera que los héroes conocen las tradiciones de su propia gente, y por lo tanto el Maestro del saber raramente debería requerir que un jugador hiciera una prueba de Saber sobre información relativa a la cultura, el trasfondo, o la zona de la que originalmente procede su personaje.",
"vocation-description": "Antes de que su resolución se endureciera y empujara a un héroe por la senda de la aventura, probablemente llevara una vida muy parecida a la de un individuo ordinario de su pueblo; aprendiendo un oficio, defendiendo a su gente, y absorbiendo su Sabiduría acumulada.",
"weapon": "Arma",
"weapon-encumbrance-abbreviation": "Imp.",
@@ -117,8 +117,7 @@
"progress-and-keepings": "Progreso & Pertenencias",
"fellowship-pool": "Fondo de comunidad",
"advancement-points": "Puntos de avance",
- "used-experience": "Experiencia usada",
- "unused-experience": "Experiencia no usada",
+ "experience": "Experiencia",
"treasure": "Tesoro",
"standing": "Estatus",
"background": "Trasfondo",
@@ -135,10 +134,21 @@
"tale-of-years": "Cómputo de los años",
"year": "Año",
"event-description": "Descripción del acontecimiento",
+ "mount": "Montura",
+ "mount-name": "Nombre",
+ "mount-type": "Tipo",
+ "mount-size": "Tam.",
+ "mount-riding-mod": "Mod. monta",
+ "mount-charge-bonus": "Bon. carga",
+ "mount-arm-red": "Red.Arm.",
+ "mount-qualities": "Cualidades",
"rolls-for": "tira",
+ "against-tn": "contra NO",
"protection": "Protección",
"injury": "Herida",
"target-number": "Número objetivo",
"attacks-with": "ataca con",
- "attacks-with-a": "ataca con"
+ "attacks-with-a": "ataca con",
+ "charges-with": "carga con",
+ "an-attack": "para atacar"
}
\ No newline at end of file
diff --git a/The One Ring/translations/fr.json b/The One Ring/translations/fr.json
index 0d4a58f895..4c11b6d4b2 100644
--- a/The One Ring/translations/fr.json
+++ b/The One Ring/translations/fr.json
@@ -36,59 +36,59 @@
"distinctive-features": "Particularités",
"attributes": "Attributs",
"body": "Corps",
- "body-description": "Un personnage doté d'une valeur de Corps<\/span> élevée peut être robuste et en pleine forme, grand et agile, voire imposant ou séduisant.
Tous les aspects d'un personnage qui se rattachent à la vigueur ou au bien-être physique sont représentés dans le jeu par le Corps<\/span>.",
+ "body-description": "Un personnage doté d'une valeur de Corps élevée peut être robuste et en pleine forme, grand et agile, voire imposant ou séduisant.
Tous les aspects d'un personnage qui se rattachent à la vigueur ou au bien-être physique sont représentés dans le jeu par le Corps.",
"favoured": "Amélioré",
"heart": "Coeur",
- "heart-description": "Mesure le potentiel d'un personnage en termes d'émotions, d'allant et d'enthousiasme.
Un héros pourvu d'une valeur de Cœur<\/span> élevée peut être fougueux, exalté et difficile à démoraliser.
Cette valeur peut aussi influencer les actions qui tirent avantage d'un caractère fort ou passionné.",
+ "heart-description": "Mesure le potentiel d'un personnage en termes d'émotions, d'allant et d'enthousiasme.
Un héros pourvu d'une valeur de Cœur élevée peut être fougueux, exalté et difficile à démoraliser.
Cette valeur peut aussi influencer les actions qui tirent avantage d'un caractère fort ou passionné.",
"wits": "Esprit",
- "wits-description": "Un héros doté d'une valeur d'Esprit<\/span> élevée peut être intelligent, attentif et d'une grande force de volonté.
Un personnage malin réfléchit vite et est sans doute alerte et vigilant, si bien que les actions faisant appel à ces qualités dépendront de la valeur d'Esprit<\/span> du héros.",
+ "wits-description": "Un héros doté d'une valeur d'Esprit élevée peut être intelligent, attentif et d'une grande force de volonté.
Un personnage malin réfléchit vite et est sans doute alerte et vigilant, si bien que les actions faisant appel à ces qualités dépendront de la valeur d'Esprit du héros.",
"valour": "Vaillance",
- "valour-description": "La Vaillance<\/span> mesure le courage du personnage face aux épreuves dangereuses. Un homme vaillant est prêt à se mettre en danger pour le bien d'autrui. A une époque où de nouvelles menaces apparaissent chaque jour, le courage est hautement apprécié et un aventurier de cette sorte est souvent plus estimé que d'autres. Pour cette raison, le rang de Vaillance<\/span> reflète aussi le niveau de renom que le personnage atteint par ses prouesses.
Quand un joueur décide de favoriser la Vaillance<\/span> sur la Sagesse, ce sont ses actions - et non pas son jugement - qui affirmeront son statut aux yeux des autres. Après des débuts comme aventurier et vagabond, un héros peut un jour égaler la réputation et le respect d'un illustre champion ou d'un roi.",
+ "valour-description": "La Vaillance mesure le courage du personnage face aux épreuves dangereuses. Un homme vaillant est prêt à se mettre en danger pour le bien d'autrui. A une époque où de nouvelles menaces apparaissent chaque jour, le courage est hautement apprécié et un aventurier de cette sorte est souvent plus estimé que d'autres. Pour cette raison, le rang de Vaillance reflète aussi le niveau de renom que le personnage atteint par ses prouesses.
Quand un joueur décide de favoriser la Vaillance sur la Sagesse, ce sont ses actions - et non pas son jugement - qui affirmeront son statut aux yeux des autres. Après des débuts comme aventurier et vagabond, un héros peut un jour égaler la réputation et le respect d'un illustre champion ou d'un roi.",
"wisdom": "Sagesse",
- "wisdom-description": "La conscience du personnage en ses propres capacités, sa confiance en lui et son jugement se modifient et s'améliorent au cours de conflits et de luttes. Caractéristique aux profondes implications personnelles, le rang de Sagesse<\/span> du héros détermine aussi son staut aux yeux de ceux qui chérissent cette qualité.
Quand la Sagesse<\/span> est préférée à la Vaillance au moment de dépenser des points d'Expérience, cela suggère que les aventures du héros l'ont affecté subtilement mais profondément. Débutant en tant que personnage plus ou moins ingénu à l'esprit aventureux, le héros peut finir par atteindre la maturité et la sagacité d'un Sage.",
+ "wisdom-description": "La conscience du personnage en ses propres capacités, sa confiance en lui et son jugement se modifient et s'améliorent au cours de conflits et de luttes. Caractéristique aux profondes implications personnelles, le rang de Sagesse du héros détermine aussi son staut aux yeux de ceux qui chérissent cette qualité.
Quand la Sagesse est préférée à la Vaillance au moment de dépenser des points d'Expérience, cela suggère que les aventures du héros l'ont affecté subtilement mais profondément. Débutant en tant que personnage plus ou moins ingénu à l'esprit aventureux, le héros peut finir par atteindre la maturité et la sagacité d'un Sage.",
"common-skills": "Compétences communes",
"skill-groups": "Groupes de Compétences",
"awe": "Présence",
- "awe-description": "Indique la capacité d'un héros à inspirer le respect et détermine l'impression qu'il fait aux individus qu'il rencontre pour la première fois. Selon les circonstances, il pourra susciter l'émerveillement, l'admiration, voire la peur. La Présence<\/span> découle du charisme naturel du personnage, mais peut aussi être mise en oeuvre au moyen d'une entrée remarquée ou de vêtements impressionnants.
Un jet de Présence<\/span> réussi provoque l'effet recherché. Un échec ne donne rien et peut même provoquer un effet contraire à celui espéré ! Un succès supérieur permet de gagner le coeur des individus présents, ou de les réduire au silence en les intimidant. Un succès extraordinaire suscitera certainement un sentiment de vénération ou de panique.",
+ "awe-description": "Indique la capacité d'un héros à inspirer le respect et détermine l'impression qu'il fait aux individus qu'il rencontre pour la première fois. Selon les circonstances, il pourra susciter l'émerveillement, l'admiration, voire la peur. La Présence découle du charisme naturel du personnage, mais peut aussi être mise en oeuvre au moyen d'une entrée remarquée ou de vêtements impressionnants.
Un jet de Présence réussi provoque l'effet recherché. Un échec ne donne rien et peut même provoquer un effet contraire à celui espéré ! Un succès supérieur permet de gagner le coeur des individus présents, ou de les réduire au silence en les intimidant. Un succès extraordinaire suscitera certainement un sentiment de vénération ou de panique.",
"inspire": "Inspiration",
- "inspire-description": "Le héros est capable d'inspirer des émotions positives à ceux qui l'entourent pour les pousser à ne pas rester inactifs. On y parvient principalement en montrant l'exemple, en faisant preuve de charisme ou en affichant ses convictions personnelles plutôt qu'en s'appuyant sur la force de la parole (ce qui correspond davantage à la Persuasion). On peut se servir de cette compétence sur des individus mais elle est particulièrement efficace pour influencer les foules. Les héros dotés d'une valeur d'Inspiration<\/span> élevée sont de formidables orateurs, des agitateurs passionnés ou des chefs appréciés.
Un jet d'Inspiration<\/span> réussi suscite le sentiment voulu tant qu'il n'est pas en contradiction avec l'humeur actuelle du sujet. Un succès supérieur permet d'influencer des individus différents, tandis qu'un succès extraordinaire fera de vos rivaux de véritables partisans à votre cause.",
+ "inspire-description": "Le héros est capable d'inspirer des émotions positives à ceux qui l'entourent pour les pousser à ne pas rester inactifs. On y parvient principalement en montrant l'exemple, en faisant preuve de charisme ou en affichant ses convictions personnelles plutôt qu'en s'appuyant sur la force de la parole (ce qui correspond davantage à la Persuasion). On peut se servir de cette compétence sur des individus mais elle est particulièrement efficace pour influencer les foules. Les héros dotés d'une valeur d'Inspiration élevée sont de formidables orateurs, des agitateurs passionnés ou des chefs appréciés.
Un jet d'Inspiration réussi suscite le sentiment voulu tant qu'il n'est pas en contradiction avec l'humeur actuelle du sujet. Un succès supérieur permet d'influencer des individus différents, tandis qu'un succès extraordinaire fera de vos rivaux de véritables partisans à votre cause.",
"persuade": "Persuasion",
- "persuade-description": "Cette compétence permet au héros de recourir à ses facultés de raisonnement pour convaincre autrui, qu'il s'agisse d'une idée ou de la marche à suivre. Elle peut servir à influencer de petits groupes d'auditeurs, mais seulement si le contexte s'y prête, comme dans une salle commune. Une tentative de Persuasion<\/span> demande plus de temps que les autres compétences de Personnalité, mais son effet sur les actions d'autres personnes s'inscrit d'avantage dans la durée. Une valeur de Persuasion<\/span> élevée dénote une éloquence hors du commun, un véritable goût pour la parole, mais aussi la connaissance de son maniement et de ses effets sur un public. Les sages, les conseillers des chefs et des rois ainsi que leurs messagers partagent cette passion pour la parole donnée.
Un jet de Persuasion<\/span> réussi permet au héros de convaincre ses interlocuteurs des faiblesses de leur opinion. Un succès supérieur convaincra un individu du bien-fondé de la proposition du héros, tandis qu'un succès extraordinaire fera de ce même invididu un fervent partisan.",
- "personality-description": "Grâce à sa Personnalité<\/span>, le héros impressionne, galvanise et influence son entourage. Un bon niveau de maîtrise dans les trois compétences de ce groupe constitue la marque de fabrique des chefs.",
+ "persuade-description": "Cette compétence permet au héros de recourir à ses facultés de raisonnement pour convaincre autrui, qu'il s'agisse d'une idée ou de la marche à suivre. Elle peut servir à influencer de petits groupes d'auditeurs, mais seulement si le contexte s'y prête, comme dans une salle commune. Une tentative de Persuasion demande plus de temps que les autres compétences de Personnalité, mais son effet sur les actions d'autres personnes s'inscrit d'avantage dans la durée. Une valeur de Persuasion élevée dénote une éloquence hors du commun, un véritable goût pour la parole, mais aussi la connaissance de son maniement et de ses effets sur un public. Les sages, les conseillers des chefs et des rois ainsi que leurs messagers partagent cette passion pour la parole donnée.
Un jet de Persuasion réussi permet au héros de convaincre ses interlocuteurs des faiblesses de leur opinion. Un succès supérieur convaincra un individu du bien-fondé de la proposition du héros, tandis qu'un succès extraordinaire fera de ce même invididu un fervent partisan.",
+ "personality-description": "Grâce à sa Personnalité, le héros impressionne, galvanise et influence son entourage. Un bon niveau de maîtrise dans les trois compétences de ce groupe constitue la marque de fabrique des chefs.",
"athletics": "Athlétisme",
- "athletics-description": "L'Athlétisme<\/span> est une compétence très large qui couvre l'ensemble des activités physiques auxquelles un héros se livre pendant une aventure, qu'il s'agisse de courir, sauter, grimper, nager ou encore lancer des pierres et d'autres objets de petite taille. Les héros dotés d'une valeur d'Athlétisme<\/span> élevée déploient une combinaison gagnante de prouesses physiques, de grâce et de contrôle généralement acquise au fil d'exercices quotidiens.
Un jet d'Athlétisme<\/span> couronné de succès permet de réussir l'activité physique entreprise. Selon les circonstances, un échec pourra entrainer de sérieuses blessures. Un succès supérieur ou extraordinaire aura certainement des conséquences spectaculaires.",
+ "athletics-description": "L'Athlétisme est une compétence très large qui couvre l'ensemble des activités physiques auxquelles un héros se livre pendant une aventure, qu'il s'agisse de courir, sauter, grimper, nager ou encore lancer des pierres et d'autres objets de petite taille. Les héros dotés d'une valeur d'Athlétisme élevée déploient une combinaison gagnante de prouesses physiques, de grâce et de contrôle généralement acquise au fil d'exercices quotidiens.
Un jet d'Athlétisme couronné de succès permet de réussir l'activité physique entreprise. Selon les circonstances, un échec pourra entrainer de sérieuses blessures. Un succès supérieur ou extraordinaire aura certainement des conséquences spectaculaires.",
"travel": "Voyage",
- "travel-description": "Au Troisième Âge, les cités, villes et villages de la Terre du Milieu sont séparés par de nombreuses lieues de régions sauvages ou désertes. Les routes jadis utilisées pour se rendre en toute sécurité vers de lointains royaumes finissent par prendre la forme de chemins défoncés ne menant nulle part.
Quand la compagnie doit voyager en terrain inconnu (y compris par voie fluviale ou maritime), chaque héros doit effectuer un ou plusieurs tests de Fatigue en utilisant sa compétence Voyage<\/span> pour éviter de céder trop rapidement à la fatigue. S'ils peuvent être le fruit de l'expérience, les avantages de la compétence Voyage<\/span> découlent avant tout de la force de caractère du personnage.",
+ "travel-description": "Au Troisième Âge, les cités, villes et villages de la Terre du Milieu sont séparés par de nombreuses lieues de régions sauvages ou désertes. Les routes jadis utilisées pour se rendre en toute sécurité vers de lointains royaumes finissent par prendre la forme de chemins défoncés ne menant nulle part.
Quand la compagnie doit voyager en terrain inconnu (y compris par voie fluviale ou maritime), chaque héros doit effectuer un ou plusieurs tests de Fatigue en utilisant sa compétence Voyage pour éviter de céder trop rapidement à la fatigue. S'ils peuvent être le fruit de l'expérience, les avantages de la compétence Voyage découlent avant tout de la force de caractère du personnage.",
"stealth": "Discrétion",
- "stealth-description": "Un héros fait appel à la Discrétion<\/span> quand il lui faut agir sans se faire remarquer. Il peut avoir besoin de se cacher, de se déplacer en silence ou de suivre quelqu'un. Ces actions nécessitent généralement célérité et précision. Un héros discret fera donc preuve de prudence et saura saisir sa chance pour agir au meilleur moment. Cette compétence est très utile aux chasseurs, cambrioleurs et combattants solitaires.
Un jet de Discrétion<\/span> réussi permet au personnage de passer inaperçu. En cas d'échec, il risque au contraire d'attirer l'attention. Un succès supérieur ou extraordinaire produit un résultat si parfait, qu'il sera ensuite impossible de remonter jusqu'au héros.",
+ "stealth-description": "Un héros fait appel à la Discrétion quand il lui faut agir sans se faire remarquer. Il peut avoir besoin de se cacher, de se déplacer en silence ou de suivre quelqu'un. Ces actions nécessitent généralement célérité et précision. Un héros discret fera donc preuve de prudence et saura saisir sa chance pour agir au meilleur moment. Cette compétence est très utile aux chasseurs, cambrioleurs et combattants solitaires.
Un jet de Discrétion réussi permet au personnage de passer inaperçu. En cas d'échec, il risque au contraire d'attirer l'attention. Un succès supérieur ou extraordinaire produit un résultat si parfait, qu'il sera ensuite impossible de remonter jusqu'au héros.",
"movement-description": "Surmonter les obstacles, supporter de longs voyages et se déplacer sans se faire remarquer, voilà de quoi sont capables les aventuriers endurcis.",
"awareness": "Vigilance",
- "awareness-description": "La Vigilance<\/span> regroupe les facultés de réaction du héros, mais elle lui permet aussi de remarquer quelque chose d'inatendu, qui sort de l'ordinaire ou qui est difficilement détectable. Une valeur de compétence élevée reflète des sens aiguisés et l'expérience nécessaire pour comprendre ce que vous voyez et entendez.
Une valeur de Vigilance<\/span> élevée traduit une attention extraordinaire et est très utile pour un personnage faisant office de guetteur pour la compagnie.",
+ "awareness-description": "La Vigilance regroupe les facultés de réaction du héros, mais elle lui permet aussi de remarquer quelque chose d'inatendu, qui sort de l'ordinaire ou qui est difficilement détectable. Une valeur de compétence élevée reflète des sens aiguisés et l'expérience nécessaire pour comprendre ce que vous voyez et entendez.
Une valeur de Vigilance élevée traduit une attention extraordinaire et est très utile pour un personnage faisant office de guetteur pour la compagnie.",
"insight": "Intuition",
- "insight-description": "L'Intuition<\/span> permet de voir au-delà des apparences, de prendre conscience des croyances et des pensées cachées d'autrui. Les héros dotés de cette compétence reconnaitront les menteurs et tireront des conclusions utiles au sujet des motivations des gens. Un héros doté d'une valeur d'Intuition<\/span> élevée passe pour un individu sensible et éclairé, nombreux sont ceux qui recherchent ses conseils.
Un jet d'Intuition<\/span> réussi offre au héros un portrait fidèle, mais partiel, du personnage observé. Un succès supérieur ou extraordinaire révèle au sujet d'un individu des faits dont lui-même est inconscient. Les tests d'Intuition<\/span> peuvent être opposés à un adversaire usant de Persuasion ou d'une autre compétence de Personnalité.",
+ "insight-description": "L'Intuition permet de voir au-delà des apparences, de prendre conscience des croyances et des pensées cachées d'autrui. Les héros dotés de cette compétence reconnaitront les menteurs et tireront des conclusions utiles au sujet des motivations des gens. Un héros doté d'une valeur d'Intuition élevée passe pour un individu sensible et éclairé, nombreux sont ceux qui recherchent ses conseils.
Un jet d'Intuition réussi offre au héros un portrait fidèle, mais partiel, du personnage observé. Un succès supérieur ou extraordinaire révèle au sujet d'un individu des faits dont lui-même est inconscient. Les tests d'Intuition peuvent être opposés à un adversaire usant de Persuasion ou d'une autre compétence de Personnalité.",
"search": "Fouille",
- "search-description": "Un héros utilise sa compétence de Fouille<\/span> quand il tente de trouver quelque chose au moyen d'un examen minutieux. Avec cette compétence, il peut faire des recherches dans une bibliothèque pour y découvrir un renseignement intéressant, trouver une porte cachée ou des inscriptions dissimulées, reconnaitre un visage familier dans une foule ou même fouiller un voleur présumé. Un jet est nécessaire pour l'inspection d'une petite zone, comme une pièce. Les jets de Fouille<\/span> sont généralement demandés par les joueurs et non par le Gardien des Légendes. C'est la compétence Vigilance qui permet de voir si les personnages remarquent quelque chose de façon passive.
Un jet de Fouille<\/span> couronné de succès permet habituellement aux personnages de trouver ce qu'ils cherchent, si cela relève du domaine du possible. Un succès supérieur ou extraordinaire permet de mener à bien les recherches plus rapidement. Dans le cas d'un objet particulièrement bien caché, le Gardien des Légendes pourra relever le niveau de réussite exigé.",
+ "search-description": "Un héros utilise sa compétence de Fouille quand il tente de trouver quelque chose au moyen d'un examen minutieux. Avec cette compétence, il peut faire des recherches dans une bibliothèque pour y découvrir un renseignement intéressant, trouver une porte cachée ou des inscriptions dissimulées, reconnaitre un visage familier dans une foule ou même fouiller un voleur présumé. Un jet est nécessaire pour l'inspection d'une petite zone, comme une pièce. Les jets de Fouille sont généralement demandés par les joueurs et non par le Gardien des Légendes. C'est la compétence Vigilance qui permet de voir si les personnages remarquent quelque chose de façon passive.
Un jet de Fouille couronné de succès permet habituellement aux personnages de trouver ce qu'ils cherchent, si cela relève du domaine du possible. Un succès supérieur ou extraordinaire permet de mener à bien les recherches plus rapidement. Dans le cas d'un objet particulièrement bien caché, le Gardien des Légendes pourra relever le niveau de réussite exigé.",
"perception-description": "Les plus petits détails ont parfois de l'importance, qu'il s'agisse d'un bruit curieux témoignant de la possibilité d'une embuscade, d'une lueur étrange dans les yeux d'un menteur, ou d'une fissure dans un mur qui dévoile la présence d'une porte secrète.",
"explore": "Exploration",
- "explore-description": "Les aventuriers utilisent la compétence Exploration<\/span> quand ils parcourent une région peu familière. Durant ses voyages, la compagnie devra certainement effectuer un test d'Exploration<\/span> pour trouver sa direction ou retrouver son chemin après avoir fait un détour; pour faire face à une météo difficile et autres risques naturels; pour ouvrir en milieu sauvage des sentiers que d'autres pourront ensuite emprunter; ou encore pour choisir le bon emplacement où dresser un camp. Une valeur d'Exploration<\/span> élevée est précieuse pour tout personnage faisant office d'Eclaireur pour son groupe d'aventuriers.",
+ "explore-description": "Les aventuriers utilisent la compétence Exploration quand ils parcourent une région peu familière. Durant ses voyages, la compagnie devra certainement effectuer un test d'Exploration pour trouver sa direction ou retrouver son chemin après avoir fait un détour; pour faire face à une météo difficile et autres risques naturels; pour ouvrir en milieu sauvage des sentiers que d'autres pourront ensuite emprunter; ou encore pour choisir le bon emplacement où dresser un camp. Une valeur d'Exploration élevée est précieuse pour tout personnage faisant office d'Eclaireur pour son groupe d'aventuriers.",
"healing": "Guérison",
- "healing-description": "Les connaissances qui permettent de soulager la douleur et de soigner les malades et les blessés sont anciennes et différentes d'une culture à une autre. Presque toutes les traditions sont néanmoins d'accord sur un point : les blessures graves doivent être soignées sur-le-champ sous peine d'empirer.
La compétence Guérison<\/span> permet de réduire une fracture, de se servir d'herbes et de baumes, mais le résultat dépend avant tout du diagnostic établi par le guérisseur et du choix du remède à employer.",
+ "healing-description": "Les connaissances qui permettent de soulager la douleur et de soigner les malades et les blessés sont anciennes et différentes d'une culture à une autre. Presque toutes les traditions sont néanmoins d'accord sur un point : les blessures graves doivent être soignées sur-le-champ sous peine d'empirer.
La compétence Guérison permet de réduire une fracture, de se servir d'herbes et de baumes, mais le résultat dépend avant tout du diagnostic établi par le guérisseur et du choix du remède à employer.",
"hunting": "Chasse",
- "hunting-description": "L'art de la Chasse<\/span> est un savoir-faire crucial fort répandu sur la Terre du Milieu. Un jet de compétence peut être nécessaire pour traquer un animal en milieu sauvage, pour trouver une piste et la suivre, ou pour identifier une proie aux traces qu'elle a laissées.
Cette compétence permet aussi de concevoir des pièges et de dresser des chiens de chasse et des rapaces. Dans les régions les plus reculées, les chasseurs exercent leur talent contre des créatures beaucoup plus dangereuses comme les Orques, les Araignées et les Wargs, quand ils ne deviennent pas eux-mêmes des proies.",
+ "hunting-description": "L'art de la Chasse est un savoir-faire crucial fort répandu sur la Terre du Milieu. Un jet de compétence peut être nécessaire pour traquer un animal en milieu sauvage, pour trouver une piste et la suivre, ou pour identifier une proie aux traces qu'elle a laissées.
Cette compétence permet aussi de concevoir des pièges et de dresser des chiens de chasse et des rapaces. Dans les régions les plus reculées, les chasseurs exercent leur talent contre des créatures beaucoup plus dangereuses comme les Orques, les Araignées et les Wargs, quand ils ne deviennent pas eux-mêmes des proies.",
"survival-description": "Essentielles pour les aventuriers qui roulent leur bosse, les trois compétences de ce groupe font du héros un membre précieux de la compagnie.",
"song": "Chant",
- "song-description": "Hobbits et Hommes, Elfes et Nains, les Gobelins et peut-être même les Orques, toutes les créatures de la Terre du Milieu festoient en jouant de la musique et en chantant. Les plus grands exploits et les pires malheurs sont mis en vers, et les gens trouvent parfois le réconfort au moyen de récits agréables ou comiques.
La compétence Chant<\/span> sert à réciter des poèmes, à chanter ou à jouer d'un instrument adapté à la culture du personnage. Elle permet aussi d'apprendre de nouvelles oeuvres et de produire des compositions originales.",
+ "song-description": "Hobbits et Hommes, Elfes et Nains, les Gobelins et peut-être même les Orques, toutes les créatures de la Terre du Milieu festoient en jouant de la musique et en chantant. Les plus grands exploits et les pires malheurs sont mis en vers, et les gens trouvent parfois le réconfort au moyen de récits agréables ou comiques.
La compétence Chant sert à réciter des poèmes, à chanter ou à jouer d'un instrument adapté à la culture du personnage. Elle permet aussi d'apprendre de nouvelles oeuvres et de produire des compositions originales.",
"courtesy": "Courtoisie",
- "courtesy-description": "Les Peuples Libres observent de vieilles règles de conduite et de convenance. Ces traditions accordent une grande valeur au respect et permettent de nouer rapidement des relations amicales avec de parfaits inconnus.
Un héros qui réussit un jet de Courtoisie<\/span> sait quoi dire au moment opportun pour faire bonne impression auprès de son hôte ou attacher de l'importance à l'accueil qu'il réserve à ses invités.",
+ "courtesy-description": "Les Peuples Libres observent de vieilles règles de conduite et de convenance. Ces traditions accordent une grande valeur au respect et permettent de nouer rapidement des relations amicales avec de parfaits inconnus.
Un héros qui réussit un jet de Courtoisie sait quoi dire au moment opportun pour faire bonne impression auprès de son hôte ou attacher de l'importance à l'accueil qu'il réserve à ses invités.",
"riddle": "Énigmes",
- "riddle-description": "Cette compétence, qui tire son nom d'un vieux jeu d'esprit, permet au héros d'associer des bribes d'informations apparemment décousues pour en tirer de véritables conclusions en faisant appel à la déduction, au raisonnement et à l'intuition.
Un aventurier s'appuie également sur la compétence Énigmes<\/span> quand il est dans l'obligation d'aborder un sujet mais qu'il ne souhaite pas révéler tout ce qu'il sait. Il peut s'agir, par exemple, d'expliquer quelque chose le concernant sans révéler sa véritable identité.
De nombreuses créatures ont coutume de parler par énigmes quand elles ont affaire à des inconnus qu'elles rencontrent pour la première fois et désirent faire preuve de réserve. Cette compétence permet aussi de déchiffrer tout ou partie d'une énigme orale ou écrite.",
+ "riddle-description": "Cette compétence, qui tire son nom d'un vieux jeu d'esprit, permet au héros d'associer des bribes d'informations apparemment décousues pour en tirer de véritables conclusions en faisant appel à la déduction, au raisonnement et à l'intuition.
Un aventurier s'appuie également sur la compétence Énigmes quand il est dans l'obligation d'aborder un sujet mais qu'il ne souhaite pas révéler tout ce qu'il sait. Il peut s'agir, par exemple, d'expliquer quelque chose le concernant sans révéler sa véritable identité.
De nombreuses créatures ont coutume de parler par énigmes quand elles ont affaire à des inconnus qu'elles rencontrent pour la première fois et désirent faire preuve de réserve. Cette compétence permet aussi de déchiffrer tout ou partie d'une énigme orale ou écrite.",
"custom-description": "Les gens prennent souvent les héros pour des brutes barbares, mais leur vie vie dépend parfois d'une poignée de bons mots, d'une chanson opportune ou d'une réponse bien pensée. Exceller dans ces compétences relève d'une certaine noblesse.",
"craft": "Artisanat",
- "craft-description": "Cette compétence n'englobe pas vraiment le savoir-faire du forgeron, du charpentier ou des autres corps de métier de l'artisanat. Elle démontre simplement le talent dont fait preuve le personnage qui crée ou répare des objets manuellement. Les Traits comme Forge et Menuisier peuvent quant à eux refléter un certain savoir-faire dans une forme d'artisanat précise. L'Artisanat<\/span> peut servir à réparer la roue d'une charrette, à construire un radeau improvisé avec du bois trouvé sur la berge d'un cours d'eau, ou bien à allumer un feu sur une colline exposée au vent.
Une valeur d'Artisanat<\/span> élevée signifiera peut-être que le héros a été artisan avant d'entreprendre une vie d'aventurier. Certaines races, comme les Nains et les Elfes Noldor, voient l'artisanat comme la plus haute expression de la créativité.",
+ "craft-description": "Cette compétence n'englobe pas vraiment le savoir-faire du forgeron, du charpentier ou des autres corps de métier de l'artisanat. Elle démontre simplement le talent dont fait preuve le personnage qui crée ou répare des objets manuellement. Les Traits comme Forge et Menuisier peuvent quant à eux refléter un certain savoir-faire dans une forme d'artisanat précise. L'Artisanat peut servir à réparer la roue d'une charrette, à construire un radeau improvisé avec du bois trouvé sur la berge d'un cours d'eau, ou bien à allumer un feu sur une colline exposée au vent.
Une valeur d'Artisanat élevée signifiera peut-être que le héros a été artisan avant d'entreprendre une vie d'aventurier. Certaines races, comme les Nains et les Elfes Noldor, voient l'artisanat comme la plus haute expression de la créativité.",
"battle": "Art de la Guerre",
- "battle-description": "Grâce à cette compétence, le héros connaît les règles qui régissent le déroulement d'une bataille et peut éviter de se faire tuer quand l'engagement prend une tournure particulièrement brutale. L'Art de la Guerre<\/span> permet de bénéficier d'un avantage face à un groupe d'adversaires, mais également de mener une compagnie d'hommes au combat et de maintenir l'ordre parmi les troupes malgré la confusion ambiante (le combat quant à lui dépend des compétences d'armes du personnage).",
+ "battle-description": "Grâce à cette compétence, le héros connaît les règles qui régissent le déroulement d'une bataille et peut éviter de se faire tuer quand l'engagement prend une tournure particulièrement brutale. L'Art de la Guerre permet de bénéficier d'un avantage face à un groupe d'adversaires, mais également de mener une compagnie d'hommes au combat et de maintenir l'ordre parmi les troupes malgré la confusion ambiante (le combat quant à lui dépend des compétences d'armes du personnage).",
"lore": "Connaissances",
- "lore-description": "Cette compétence reflète le goût de l'apprentissage du héros, qu'il s'agisse d'une véritable fascination pour les descriptions de terres lointaines ou d'un interêt pour la généalogie. Quand une action implique un quelconque savoir, un jet de Connaissances<\/span> est nécessaire.
Les héros connaissent les traditions de leur peuple. Ainsi, le Gardien des Légendes demandera rarement à un joueur d'effectuer un test de Connaissances<\/span> pour des informations ayant trait à la culture, aux origines et à la région natale de son personnage.",
+ "lore-description": "Cette compétence reflète le goût de l'apprentissage du héros, qu'il s'agisse d'une véritable fascination pour les descriptions de terres lointaines ou d'un interêt pour la généalogie. Quand une action implique un quelconque savoir, un jet de Connaissances est nécessaire.
Les héros connaissent les traditions de leur peuple. Ainsi, le Gardien des Légendes demandera rarement à un joueur d'effectuer un test de Connaissances pour des informations ayant trait à la culture, aux origines et à la région natale de son personnage.",
"vocation-description": "Avant que sa résolution ne pousse un héros sur la voie de l'aventure, sans doute a-t-il mené une vie parfaitement ordinaire : apprentissage d'un métier, protection des siens et assimilation de savoirs.",
"weapon": "Arme",
"weapon-encumbrance-abbreviation": "Enc.",
@@ -117,8 +117,7 @@
"progress-and-keepings": "Progression & Trésors",
"fellowship-pool": "Réserve de Communauté",
"advancement-points": "Points de Progression",
- "used-experience": "Expérience utilisée",
- "unused-experience": "Expérience inutilisée",
+ "experience": "Expérience",
"treasure": "Trésors",
"standing": "Prestige",
"background": "Origine",
@@ -135,10 +134,21 @@
"tale-of-years": "Le Passage des Années",
"year": "Année",
"event-description": "Évènements mémorables",
+ "mount": "Monture",
+ "mount-name": "Nom",
+ "mount-type": "Type",
+ "mount-size": "Taille",
+ "mount-riding-mod": "Mod. d'équitation",
+ "mount-charge-bonus": "Bonus de Charge",
+ "mount-arm-red": "Réduc. enc. armure",
+ "mount-qualities": "Qualités",
"rolls-for": "jet de",
+ "against-tn": "contre SR",
"protection": "Protection",
"injury": "Blessure",
"target-number": "Seuil de Réussite (SR)",
"attacks-with": "attaque avec",
- "attacks-with-a": "attaque avec un(e)"
+ "attacks-with-a": "attaque avec un(e)",
+ "charges-with": "charge avec",
+ "an-attack": "pour attaquer"
}
\ No newline at end of file
diff --git a/The One Ring/translations/he.json b/The One Ring/translations/he.json
index 9c61e34a5a..9a60645fbc 100644
--- a/The One Ring/translations/he.json
+++ b/The One Ring/translations/he.json
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
- "character-name": "Character Name",
+ "character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
- "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
+ "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.
When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
- "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
+ "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.
When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
- "skill-groups": "Skill Groups",
+ "skill-groups": "Skill Groups",
"awe": "Awe",
- "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
+ "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
- "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
+ "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
- "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
+ "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
- "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
+ "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
- "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
+ "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
- "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
+ "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade.
A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
- "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
+ "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
- "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
+ "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"search": "Search",
- "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
+ "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
- "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
+ "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
- "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
+ "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
- "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
+ "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
- "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
+ "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
- "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
+ "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
- "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
+ "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
- "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
+ "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
- "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
+ "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
- "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
+ "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards & Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
- "progress-and-keepings": "Progress & Keepings",
+ "progress-and-keepings": "Progress & Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
+ "mount": "Mount",
+ "mount-name": "Name",
+ "mount-type": "Type",
+ "mount-size": "Size",
+ "mount-riding-mod": "Riding Mod.",
+ "mount-charge-bonus": "Charge Bonus",
+ "mount-arm-red": "Arm. Red.",
+ "mount-qualities": "Qualities",
"rolls-for": "rolls for",
+ "against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
- "attacks-with-a": "attacks with a"
+ "attacks-with-a": "attacks with a",
+ "charges-with": "charges with",
+ "an-attack": "to attack"
}
\ No newline at end of file
diff --git a/The One Ring/translations/it.json b/The One Ring/translations/it.json
index 9c61e34a5a..9a60645fbc 100644
--- a/The One Ring/translations/it.json
+++ b/The One Ring/translations/it.json
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
- "character-name": "Character Name",
+ "character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
- "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
+ "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.
When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
- "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
+ "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.
When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
- "skill-groups": "Skill Groups",
+ "skill-groups": "Skill Groups",
"awe": "Awe",
- "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
+ "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
- "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
+ "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
- "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
+ "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
- "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
+ "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
- "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
+ "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
- "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
+ "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade.
A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
- "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
+ "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
- "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
+ "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"search": "Search",
- "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
+ "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
- "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
+ "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
- "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
+ "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
- "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
+ "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
- "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
+ "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
- "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
+ "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
- "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
+ "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
- "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
+ "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
- "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
+ "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
- "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
+ "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards & Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
- "progress-and-keepings": "Progress & Keepings",
+ "progress-and-keepings": "Progress & Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
+ "mount": "Mount",
+ "mount-name": "Name",
+ "mount-type": "Type",
+ "mount-size": "Size",
+ "mount-riding-mod": "Riding Mod.",
+ "mount-charge-bonus": "Charge Bonus",
+ "mount-arm-red": "Arm. Red.",
+ "mount-qualities": "Qualities",
"rolls-for": "rolls for",
+ "against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
- "attacks-with-a": "attacks with a"
+ "attacks-with-a": "attacks with a",
+ "charges-with": "charges with",
+ "an-attack": "to attack"
}
\ No newline at end of file
diff --git a/The One Ring/translations/ja.json b/The One Ring/translations/ja.json
index 9c61e34a5a..9a60645fbc 100644
--- a/The One Ring/translations/ja.json
+++ b/The One Ring/translations/ja.json
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
- "character-name": "Character Name",
+ "character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
- "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
+ "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.
When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
- "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
+ "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.
When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
- "skill-groups": "Skill Groups",
+ "skill-groups": "Skill Groups",
"awe": "Awe",
- "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
+ "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
- "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
+ "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
- "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
+ "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
- "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
+ "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
- "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
+ "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
- "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
+ "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade.
A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
- "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
+ "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
- "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
+ "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"search": "Search",
- "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
+ "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
- "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
+ "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
- "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
+ "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
- "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
+ "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
- "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
+ "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
- "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
+ "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
- "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
+ "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
- "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
+ "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
- "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
+ "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
- "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
+ "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards & Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
- "progress-and-keepings": "Progress & Keepings",
+ "progress-and-keepings": "Progress & Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
+ "mount": "Mount",
+ "mount-name": "Name",
+ "mount-type": "Type",
+ "mount-size": "Size",
+ "mount-riding-mod": "Riding Mod.",
+ "mount-charge-bonus": "Charge Bonus",
+ "mount-arm-red": "Arm. Red.",
+ "mount-qualities": "Qualities",
"rolls-for": "rolls for",
+ "against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
- "attacks-with-a": "attacks with a"
+ "attacks-with-a": "attacks with a",
+ "charges-with": "charges with",
+ "an-attack": "to attack"
}
\ No newline at end of file
diff --git a/The One Ring/translations/ko.json b/The One Ring/translations/ko.json
index 9c61e34a5a..9a60645fbc 100644
--- a/The One Ring/translations/ko.json
+++ b/The One Ring/translations/ko.json
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
- "character-name": "Character Name",
+ "character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
- "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
+ "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.
When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
- "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
+ "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.
When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
- "skill-groups": "Skill Groups",
+ "skill-groups": "Skill Groups",
"awe": "Awe",
- "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
+ "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
- "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
+ "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
- "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
+ "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
- "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
+ "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
- "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
+ "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
- "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
+ "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade.
A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
- "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
+ "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
- "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
+ "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"search": "Search",
- "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
+ "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
- "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
+ "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
- "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
+ "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
- "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
+ "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
- "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
+ "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
- "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
+ "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
- "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
+ "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
- "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
+ "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
- "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
+ "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
- "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
+ "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards & Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
- "progress-and-keepings": "Progress & Keepings",
+ "progress-and-keepings": "Progress & Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
+ "mount": "Mount",
+ "mount-name": "Name",
+ "mount-type": "Type",
+ "mount-size": "Size",
+ "mount-riding-mod": "Riding Mod.",
+ "mount-charge-bonus": "Charge Bonus",
+ "mount-arm-red": "Arm. Red.",
+ "mount-qualities": "Qualities",
"rolls-for": "rolls for",
+ "against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
- "attacks-with-a": "attacks with a"
+ "attacks-with-a": "attacks with a",
+ "charges-with": "charges with",
+ "an-attack": "to attack"
}
\ No newline at end of file
diff --git a/The One Ring/translations/nl.json b/The One Ring/translations/nl.json
index 9c61e34a5a..9a60645fbc 100644
--- a/The One Ring/translations/nl.json
+++ b/The One Ring/translations/nl.json
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
- "character-name": "Character Name",
+ "character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
- "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
+ "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.
When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
- "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
+ "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.
When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
- "skill-groups": "Skill Groups",
+ "skill-groups": "Skill Groups",
"awe": "Awe",
- "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
+ "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
- "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
+ "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
- "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
+ "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
- "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
+ "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
- "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
+ "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
- "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
+ "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade.
A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
- "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
+ "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
- "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
+ "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"search": "Search",
- "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
+ "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
- "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
+ "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
- "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
+ "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
- "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
+ "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
- "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
+ "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
- "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
+ "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
- "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
+ "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
- "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
+ "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
- "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
+ "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
- "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
+ "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards & Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
- "progress-and-keepings": "Progress & Keepings",
+ "progress-and-keepings": "Progress & Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
+ "mount": "Mount",
+ "mount-name": "Name",
+ "mount-type": "Type",
+ "mount-size": "Size",
+ "mount-riding-mod": "Riding Mod.",
+ "mount-charge-bonus": "Charge Bonus",
+ "mount-arm-red": "Arm. Red.",
+ "mount-qualities": "Qualities",
"rolls-for": "rolls for",
+ "against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
- "attacks-with-a": "attacks with a"
+ "attacks-with-a": "attacks with a",
+ "charges-with": "charges with",
+ "an-attack": "to attack"
}
\ No newline at end of file
diff --git a/The One Ring/translations/pl.json b/The One Ring/translations/pl.json
index 9c61e34a5a..9a60645fbc 100644
--- a/The One Ring/translations/pl.json
+++ b/The One Ring/translations/pl.json
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
- "character-name": "Character Name",
+ "character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
- "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
+ "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.
When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
- "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
+ "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.
When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
- "skill-groups": "Skill Groups",
+ "skill-groups": "Skill Groups",
"awe": "Awe",
- "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
+ "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
- "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
+ "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
- "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
+ "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
- "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
+ "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
- "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
+ "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
- "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
+ "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade.
A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
- "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
+ "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
- "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
+ "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"search": "Search",
- "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
+ "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
- "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
+ "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
- "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
+ "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
- "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
+ "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
- "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
+ "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
- "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
+ "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
- "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
+ "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
- "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
+ "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
- "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
+ "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
- "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
+ "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards & Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
- "progress-and-keepings": "Progress & Keepings",
+ "progress-and-keepings": "Progress & Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
+ "mount": "Mount",
+ "mount-name": "Name",
+ "mount-type": "Type",
+ "mount-size": "Size",
+ "mount-riding-mod": "Riding Mod.",
+ "mount-charge-bonus": "Charge Bonus",
+ "mount-arm-red": "Arm. Red.",
+ "mount-qualities": "Qualities",
"rolls-for": "rolls for",
+ "against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
- "attacks-with-a": "attacks with a"
+ "attacks-with-a": "attacks with a",
+ "charges-with": "charges with",
+ "an-attack": "to attack"
}
\ No newline at end of file
diff --git a/The One Ring/translations/pt.json b/The One Ring/translations/pt.json
index 9c61e34a5a..9a60645fbc 100644
--- a/The One Ring/translations/pt.json
+++ b/The One Ring/translations/pt.json
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
- "character-name": "Character Name",
+ "character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
- "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
+ "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.
When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
- "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
+ "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.
When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
- "skill-groups": "Skill Groups",
+ "skill-groups": "Skill Groups",
"awe": "Awe",
- "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
+ "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
- "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
+ "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
- "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
+ "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
- "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
+ "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
- "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
+ "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
- "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
+ "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade.
A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
- "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
+ "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
- "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
+ "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"search": "Search",
- "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
+ "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
- "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
+ "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
- "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
+ "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
- "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
+ "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
- "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
+ "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
- "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
+ "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
- "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
+ "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
- "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
+ "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
- "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
+ "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
- "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
+ "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards & Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
- "progress-and-keepings": "Progress & Keepings",
+ "progress-and-keepings": "Progress & Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
+ "mount": "Mount",
+ "mount-name": "Name",
+ "mount-type": "Type",
+ "mount-size": "Size",
+ "mount-riding-mod": "Riding Mod.",
+ "mount-charge-bonus": "Charge Bonus",
+ "mount-arm-red": "Arm. Red.",
+ "mount-qualities": "Qualities",
"rolls-for": "rolls for",
+ "against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
- "attacks-with-a": "attacks with a"
+ "attacks-with-a": "attacks with a",
+ "charges-with": "charges with",
+ "an-attack": "to attack"
}
\ No newline at end of file
diff --git a/The One Ring/translations/ru.json b/The One Ring/translations/ru.json
index 9c61e34a5a..9a60645fbc 100644
--- a/The One Ring/translations/ru.json
+++ b/The One Ring/translations/ru.json
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
- "character-name": "Character Name",
+ "character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
- "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
+ "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.
When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
- "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
+ "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.
When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
- "skill-groups": "Skill Groups",
+ "skill-groups": "Skill Groups",
"awe": "Awe",
- "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
+ "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
- "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
+ "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
- "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
+ "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
- "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
+ "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
- "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
+ "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
- "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
+ "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade.
A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
- "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
+ "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
- "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
+ "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"search": "Search",
- "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
+ "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
- "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
+ "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
- "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
+ "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
- "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
+ "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
- "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
+ "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
- "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
+ "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
- "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
+ "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
- "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
+ "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
- "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
+ "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
- "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
+ "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards & Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
- "progress-and-keepings": "Progress & Keepings",
+ "progress-and-keepings": "Progress & Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
+ "mount": "Mount",
+ "mount-name": "Name",
+ "mount-type": "Type",
+ "mount-size": "Size",
+ "mount-riding-mod": "Riding Mod.",
+ "mount-charge-bonus": "Charge Bonus",
+ "mount-arm-red": "Arm. Red.",
+ "mount-qualities": "Qualities",
"rolls-for": "rolls for",
+ "against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
- "attacks-with-a": "attacks with a"
+ "attacks-with-a": "attacks with a",
+ "charges-with": "charges with",
+ "an-attack": "to attack"
}
\ No newline at end of file
diff --git a/The One Ring/translations/sv.json b/The One Ring/translations/sv.json
index 9c61e34a5a..9a60645fbc 100644
--- a/The One Ring/translations/sv.json
+++ b/The One Ring/translations/sv.json
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
- "character-name": "Character Name",
+ "character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
- "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
+ "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.
When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
- "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
+ "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.
When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
- "skill-groups": "Skill Groups",
+ "skill-groups": "Skill Groups",
"awe": "Awe",
- "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
+ "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
- "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
+ "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
- "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
+ "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
- "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
+ "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
- "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
+ "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
- "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
+ "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade.
A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
- "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
+ "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
- "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
+ "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"search": "Search",
- "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
+ "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
- "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
+ "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
- "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
+ "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
- "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
+ "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
- "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
+ "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
- "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
+ "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
- "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
+ "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
- "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
+ "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
- "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
+ "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
- "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
+ "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards & Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
- "progress-and-keepings": "Progress & Keepings",
+ "progress-and-keepings": "Progress & Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
+ "mount": "Mount",
+ "mount-name": "Name",
+ "mount-type": "Type",
+ "mount-size": "Size",
+ "mount-riding-mod": "Riding Mod.",
+ "mount-charge-bonus": "Charge Bonus",
+ "mount-arm-red": "Arm. Red.",
+ "mount-qualities": "Qualities",
"rolls-for": "rolls for",
+ "against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
- "attacks-with-a": "attacks with a"
+ "attacks-with-a": "attacks with a",
+ "charges-with": "charges with",
+ "an-attack": "to attack"
}
\ No newline at end of file
diff --git a/The One Ring/translations/tr.json b/The One Ring/translations/tr.json
index 9c61e34a5a..9a60645fbc 100644
--- a/The One Ring/translations/tr.json
+++ b/The One Ring/translations/tr.json
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
- "character-name": "Character Name",
+ "character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
- "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
+ "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.
When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
- "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
+ "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.
When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
- "skill-groups": "Skill Groups",
+ "skill-groups": "Skill Groups",
"awe": "Awe",
- "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
+ "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
- "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
+ "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
- "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
+ "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
- "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
+ "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
- "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
+ "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
- "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
+ "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade.
A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
- "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
+ "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
- "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
+ "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"search": "Search",
- "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
+ "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
- "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
+ "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
- "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
+ "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
- "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
+ "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
- "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
+ "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
- "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
+ "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
- "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
+ "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
- "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
+ "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
- "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
+ "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
- "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
+ "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards & Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
- "progress-and-keepings": "Progress & Keepings",
+ "progress-and-keepings": "Progress & Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
+ "mount": "Mount",
+ "mount-name": "Name",
+ "mount-type": "Type",
+ "mount-size": "Size",
+ "mount-riding-mod": "Riding Mod.",
+ "mount-charge-bonus": "Charge Bonus",
+ "mount-arm-red": "Arm. Red.",
+ "mount-qualities": "Qualities",
"rolls-for": "rolls for",
+ "against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
- "attacks-with-a": "attacks with a"
+ "attacks-with-a": "attacks with a",
+ "charges-with": "charges with",
+ "an-attack": "to attack"
}
\ No newline at end of file
diff --git a/The One Ring/translations/zh.json b/The One Ring/translations/zh.json
index 9c61e34a5a..9a60645fbc 100644
--- a/The One Ring/translations/zh.json
+++ b/The One Ring/translations/zh.json
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
- "character-name": "Character Name",
+ "character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
- "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
+ "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.
When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
- "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
+ "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.
When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
- "skill-groups": "Skill Groups",
+ "skill-groups": "Skill Groups",
"awe": "Awe",
- "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
+ "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.
A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
- "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
+ "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men
A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
- "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
+ "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.
The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
- "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
+ "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.
A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
- "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
+ "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.
When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
- "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
+ "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade.
A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.
A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
- "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
+ "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.
A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
- "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
+ "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"search": "Search",
- "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
+ "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
- "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
+ "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
- "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
+ "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.
The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
- "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
+ "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
- "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
+ "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.
Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
- "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
+ "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.
A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
- "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
+ "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.
An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.
An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
- "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
+ "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.
A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
- "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
+ "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
- "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
+ "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards & Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
- "progress-and-keepings": "Progress & Keepings",
+ "progress-and-keepings": "Progress & Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
- "used-experience": "Used Experience",
- "unused-experience": "Unused Experience",
+ "experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
+ "mount": "Mount",
+ "mount-name": "Name",
+ "mount-type": "Type",
+ "mount-size": "Size",
+ "mount-riding-mod": "Riding Mod.",
+ "mount-charge-bonus": "Charge Bonus",
+ "mount-arm-red": "Arm. Red.",
+ "mount-qualities": "Qualities",
"rolls-for": "rolls for",
+ "against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
- "attacks-with-a": "attacks with a"
+ "attacks-with-a": "attacks with a",
+ "charges-with": "charges with",
+ "an-attack": "to attack"
}
\ No newline at end of file
diff --git a/The One Ring/translations/zu.json b/The One Ring/translations/zu.json
index 15f667f663..6a29ccffb0 100644
--- a/The One Ring/translations/zu.json
+++ b/The One Ring/translations/zu.json
@@ -26,7 +26,7 @@
"weapon-called-shot": "crwdns62576:0crwdne62576:0",
"special-abilities": "crwdns62577:0crwdne62577:0",
"hope": "crwdns62578:0crwdne62578:0",
- "character-name": "crwdns62579:0crwdne62579:0",
+ "character-name": "crwdns83258:0crwdne83258:0",
"culture": "crwdns62580:0crwdne62580:0",
"standard-of-living": "crwdns62581:0crwdne62581:0",
"cultural-blessing": "crwdns62582:0crwdne62582:0",
@@ -43,52 +43,52 @@
"wits": "crwdns62593:0crwdne62593:0",
"wits-description": "crwdns62594:0crwdne62594:0",
"valour": "crwdns62595:0crwdne62595:0",
- "valour-description": "crwdns62596:0crwdne62596:0",
+ "valour-description": "crwdns83260:0crwdne83260:0",
"wisdom": "crwdns62597:0crwdne62597:0",
- "wisdom-description": "crwdns62598:0crwdne62598:0",
+ "wisdom-description": "crwdns83262:0crwdne83262:0",
"common-skills": "crwdns62599:0crwdne62599:0",
- "skill-groups": "crwdns62600:0crwdne62600:0",
+ "skill-groups": "crwdns83264:0crwdne83264:0",
"awe": "crwdns62601:0crwdne62601:0",
- "awe-description": "crwdns62602:0crwdne62602:0",
+ "awe-description": "crwdns83266:0crwdne83266:0",
"inspire": "crwdns62603:0crwdne62603:0",
- "inspire-description": "crwdns62604:0crwdne62604:0",
+ "inspire-description": "crwdns83268:0crwdne83268:0",
"persuade": "crwdns62605:0crwdne62605:0",
- "persuade-description": "crwdns62606:0crwdne62606:0",
+ "persuade-description": "crwdns83270:0crwdne83270:0",
"personality-description": "crwdns62607:0crwdne62607:0",
"athletics": "crwdns62608:0crwdne62608:0",
- "athletics-description": "crwdns62609:0crwdne62609:0",
+ "athletics-description": "crwdns83272:0crwdne83272:0",
"travel": "crwdns62610:0crwdne62610:0",
- "travel-description": "crwdns62611:0crwdne62611:0",
+ "travel-description": "crwdns83274:0crwdne83274:0",
"stealth": "crwdns62612:0crwdne62612:0",
- "stealth-description": "crwdns62613:0crwdne62613:0",
+ "stealth-description": "crwdns83276:0crwdne83276:0",
"movement-description": "crwdns62614:0crwdne62614:0",
"awareness": "crwdns62615:0crwdne62615:0",
- "awareness-description": "crwdns62616:0crwdne62616:0",
+ "awareness-description": "crwdns83278:0crwdne83278:0",
"insight": "crwdns62617:0crwdne62617:0",
- "insight-description": "crwdns62618:0crwdne62618:0",
+ "insight-description": "crwdns83280:0crwdne83280:0",
"search": "crwdns62619:0crwdne62619:0",
- "search-description": "crwdns62620:0crwdne62620:0",
+ "search-description": "crwdns83282:0crwdne83282:0",
"perception-description": "crwdns62621:0crwdne62621:0",
"explore": "crwdns62622:0crwdne62622:0",
- "explore-description": "crwdns62623:0crwdne62623:0",
+ "explore-description": "crwdns83284:0crwdne83284:0",
"healing": "crwdns62624:0crwdne62624:0",
- "healing-description": "crwdns62625:0crwdne62625:0",
+ "healing-description": "crwdns83286:0crwdne83286:0",
"hunting": "crwdns62626:0crwdne62626:0",
- "hunting-description": "crwdns62627:0crwdne62627:0",
+ "hunting-description": "crwdns83288:0crwdne83288:0",
"survival-description": "crwdns62628:0crwdne62628:0",
"song": "crwdns62629:0crwdne62629:0",
- "song-description": "crwdns62630:0crwdne62630:0",
+ "song-description": "crwdns83290:0crwdne83290:0",
"courtesy": "crwdns62631:0crwdne62631:0",
- "courtesy-description": "crwdns62632:0crwdne62632:0",
+ "courtesy-description": "crwdns83292:0crwdne83292:0",
"riddle": "crwdns62633:0crwdne62633:0",
- "riddle-description": "crwdns62634:0crwdne62634:0",
+ "riddle-description": "crwdns83294:0crwdne83294:0",
"custom-description": "crwdns62635:0crwdne62635:0",
"craft": "crwdns62636:0crwdne62636:0",
- "craft-description": "crwdns62637:0crwdne62637:0",
+ "craft-description": "crwdns83296:0crwdne83296:0",
"battle": "crwdns62638:0crwdne62638:0",
- "battle-description": "crwdns62639:0crwdne62639:0",
+ "battle-description": "crwdns83298:0crwdne83298:0",
"lore": "crwdns62640:0crwdne62640:0",
- "lore-description": "crwdns62641:0crwdne62641:0",
+ "lore-description": "crwdns83300:0crwdne83300:0",
"vocation-description": "crwdns62642:0crwdne62642:0",
"weapon": "crwdns62643:0crwdne62643:0",
"weapon-encumbrance-abbreviation": "crwdns62644:0crwdne62644:0",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "crwdns62664:0crwdne62664:0",
"rewards": "crwdns62665:0crwdne62665:0",
"virtues": "crwdns62666:0crwdne62666:0",
- "progress-and-keepings": "crwdns62667:0crwdne62667:0",
+ "progress-and-keepings": "crwdns83302:0crwdne83302:0",
"fellowship-pool": "crwdns62668:0crwdne62668:0",
"advancement-points": "crwdns62669:0crwdne62669:0",
- "used-experience": "crwdns62670:0crwdne62670:0",
- "unused-experience": "crwdns62671:0crwdne62671:0",
+ "experience": "crwdns83304:0crwdne83304:0",
"treasure": "crwdns62672:0crwdne62672:0",
"standing": "crwdns62673:0crwdne62673:0",
"background": "crwdns62674:0crwdne62674:0",
@@ -135,10 +134,21 @@
"tale-of-years": "crwdns62680:0crwdne62680:0",
"year": "crwdns62681:0crwdne62681:0",
"event-description": "crwdns62682:0crwdne62682:0",
+ "mount": "crwdns83306:0crwdne83306:0",
+ "mount-name": "crwdns83308:0crwdne83308:0",
+ "mount-type": "crwdns83310:0crwdne83310:0",
+ "mount-size": "crwdns83312:0crwdne83312:0",
+ "mount-riding-mod": "crwdns83314:0crwdne83314:0",
+ "mount-charge-bonus": "crwdns83316:0crwdne83316:0",
+ "mount-arm-red": "crwdns83318:0crwdne83318:0",
+ "mount-qualities": "crwdns83320:0crwdne83320:0",
"rolls-for": "crwdns62683:0crwdne62683:0",
+ "against-tn": "crwdns83322:0crwdne83322:0",
"protection": "crwdns62684:0crwdne62684:0",
"injury": "crwdns62685:0crwdne62685:0",
"target-number": "crwdns62686:0crwdne62686:0",
"attacks-with": "crwdns62687:0crwdne62687:0",
- "attacks-with-a": "crwdns62688:0crwdne62688:0"
+ "attacks-with-a": "crwdns62688:0crwdne62688:0",
+ "charges-with": "crwdns83324:0crwdne83324:0",
+ "an-attack": "crwdns83326:0crwdne83326:0"
}
\ No newline at end of file
diff --git a/TheWitcher/witchersheet.html b/TheWitcher/witchersheet.html
index c7873ad31b..abb2d89162 100644
--- a/TheWitcher/witchersheet.html
+++ b/TheWitcher/witchersheet.html
@@ -3,6 +3,7 @@