diff --git a/Rotted Capes/Readme.md b/Rotted Capes/Readme.md index b3f08d01b9..ec2b4074f8 100644 --- a/Rotted Capes/Readme.md +++ b/Rotted Capes/Readme.md @@ -3,7 +3,7 @@ This is a character sheet for use on Roll20.net with Rotted Capes. The sheet is designed to be usable by all Roll20 users regardless of subscription level. ### Current Version -Version 1.01 (December 11th, 2017) +Version 1.3 (December 31st, 2017) "The Automation Release" ### Many Thanks This sheet came into being through my experimentation in adapting sheets for my various games. A big influence was Nathas's Numenera multi-tabs character sheet! @@ -13,19 +13,32 @@ This sheet came into being through my experimentation in adapting sheets for my Short Term: * Shake-out sheet in play (target stable state by mid to end of January) -* Expand Tagging * Further refinement of layout and coloration of the sheet and inline messages +* Automation for Cast Member View Long term: - -* Move calculations to script workers for efficiency -* Automate generation of various manual fields such as Defenses, Initiative, total XP Spent (from advancements), and maneuver mod based on selection -* Hover tool-tips to display entered tooltips without checking the Notes\Details box -* Add an image overlaying the checkbox (emulate a button that is clicked to open and close tooltip) -* Add a tab for managing global settings for further automation (such as reducing avoidance based on being larger) +* Automated Tick Management (may require an API) +* Secret Roll mechanism to send rolls to GM (Cast Members and Full Characters alike) +* Power Cards +* Additional Minor Automations +* New View: Data sheet for Enclaves and supporting cast ### Changelog -** December 18, 2017: version 1.02 ** +** December 31, 2017: version 1.3 "The Automation Release" ** +* Autoset Max Lift, Throw, and Max Drag/Push based on Might score +* Autoset MPH based on Quickness score +* Autoset Attribute Dice based on selected score; note maximum score is 51 +* Add die bump to attribute dice with automatic adjustment of the dice based on the bump; note maximum die bump is 5d12 +* Autoset the attribute dice and passive modifier on the skill table based on the selected primary attribute. +* Add die bump to attribute dice on the skill table with automatic adjustment of the dice based on the bump; a bump on the associated attribute carries down to the skill. +* When an attribute score is changed or dice are bumped, all skills that share the associated attribute are updated accordingly with the skill bump taken into account. +* Dice display in the attribute dice field, attribute rolls, skill dice field, and skill rolls no longer shows the bang sign (!) +* Maneuver Mod automatically set by by the selection of Maneuver +* Total XP Earned and Spent in the logs and then autocalculate the totals for a sum of what is available +* Finished Tagging fields +* Fixes: corrected damage scales (now 5d8 goes to 10d8 and up to 50d8 by increments of 5; previously was in increments of 1 up to 10d8) + +** December 18, 2017: version 1.2 ** * updated icon for tooltips * added hover ability for entered tooltips (hover over the field in front of the icon) * Implemented auto-calculation of Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, and Stamina with modifier @@ -38,7 +51,7 @@ Long term: * Added text block for capturing Built Items * Misc Fixes: die roll embeded in modifiers for skills, attack roll mods are now merged, layout to Gear table, layout to Advancements, layout tweaks to Cast member view -** December 11, 2017: version 1.01 ** +** December 11, 2017: version 1.1 ** * Multiple fixes to variable names * Layout fixes * Added information icon and minus icon for managing tooltips