diff --git a/Ars_Magica_5th/translations/ca.json b/Ars_Magica_5th/translations/ca.json
index 8f7f2395b1..810a363076 100644
--- a/Ars_Magica_5th/translations/ca.json
+++ b/Ars_Magica_5th/translations/ca.json
@@ -1,94 +1,94 @@
{
- "character": "Character",
- "magical-arts": "Magical Arts",
+ "character": "Personatge",
+ "magical-arts": "Arts Màgiques",
"combat": "Combat",
- "player": "Player",
- "level": "Level",
- "unspent-xp": "Unspent XP",
+ "player": "Jugador",
+ "level": "Nivell",
+ "unspent-xp": "PX no gastats",
"saga": "Saga",
- "current-year": "Current Year",
- "confidence": "Confidence",
- "pool": "Pool",
- "botch-roll": "Botch Roll",
- "botch": "Botch",
- "roll": "Roll",
- "age": "Age",
- "no-might": "No Might",
- "divine-might": "Divine Might",
- "faerie-might": "Faerie Might",
- "infernal-might": "Infernal Might",
- "magic-might": "Magic Might",
- "warp-score": "Warp Score",
- "apparent-age": "Apparent Age",
- "warp-points": "Warp Points",
- "warping-scars": "Warping Scars",
- "warping": "Warping",
- "birth-name": "Birth Name",
- "year-born": "Year Born",
- "gender": "Gender",
- "race-nationality": "Race/Nationality",
- "place-of-origin": "Place of Origin",
- "religion": "Religion",
- "title-profession": "Title/Profession",
- "height": "Height",
- "weight": "Weight",
- "size": "Size",
- "handedness": "Handedness",
- "hair": "Hair",
- "eyes": "Eyes",
- "magus-background": "Magus Background",
- "house": "House",
- "covenant": "Covenant",
- "wizard-s-sigil": "Wizard's Sigil",
+ "current-year": "Any actual",
+ "confidence": "Confiança",
+ "pool": "Punts",
+ "botch-roll": "Tirada de pífia",
+ "botch": "Pífia",
+ "roll": "Tirada",
+ "age": "Edat",
+ "no-might": "Cap poder",
+ "divine-might": "Poder Diví",
+ "faerie-might": "Poder Faèric",
+ "infernal-might": "Poder Infernal",
+ "magic-might": "Poder Màgic",
+ "warp-score": "Informitat",
+ "apparent-age": "Edat aparent",
+ "warp-points": "Punts Inform.",
+ "warping-scars": "Marques Inform.",
+ "warping": "Informitat",
+ "birth-name": "Nom de naixement",
+ "year-born": "Any de naixement",
+ "gender": "Gènere",
+ "race-nationality": "Raça/Nacionalitat",
+ "place-of-origin": "Lloc d'orígen",
+ "religion": "Religió",
+ "title-profession": "Títol/Professió",
+ "height": "Alçada",
+ "weight": "Pes",
+ "size": "Mida",
+ "handedness": "Mà",
+ "hair": "Cabells",
+ "eyes": "Ulls",
+ "magus-background": "Rerefons de Magus",
+ "house": "Casa",
+ "covenant": "Aliança",
+ "wizard-s-sigil": "Impromta de Mag",
"domus-magna": "Domus Magna",
"primus": "Primus",
"parens": "Parens",
- "covenant-of-apprenticeship": "Covenant of Apprenticeship",
- "virtues": "Virtues",
- "minor": "Minor",
+ "covenant-of-apprenticeship": "Aliança d'aprenentatge",
+ "virtues": "Virtuts",
+ "minor": "Menor",
"major": "Major",
- "free": "Free",
- "flaws": "Flaws",
- "personality-traits": "Personality Traits",
- "personality": "Personality",
- "reputations": "Reputations",
- "reputation": "Reputation",
- "type": "Type",
- "inventory": "Inventory",
- "item": "Item",
- "number": "Number",
- "characteristic": "Characteristic",
- "characteristics": "Characteristics",
- "description": "Description",
- "aging": "Aging",
+ "free": "Gratis",
+ "flaws": "Defectes",
+ "personality-traits": "Trets de personalitat",
+ "personality": "Personalitat",
+ "reputations": "Reputacions",
+ "reputation": "Reputació",
+ "type": "Tipus",
+ "inventory": "Inventari",
+ "item": "Objecte",
+ "number": "Número",
+ "characteristic": "Característica",
+ "characteristics": "Característiques",
+ "description": "Descripció",
+ "aging": "Envelliment",
"bonus": "Bonus",
- "intelligence": "Intelligence",
- "perception": "Perception",
- "strength": "Strength",
- "stamina": "Stamina",
- "presence": "Presence",
- "communication": "Communication",
- "dexterity": "Dexterity",
- "dex": "dex",
- "quickness": "Quickness",
- "decrepitude-aging": "Decrepitude/Aging",
- "ongoing-effects": "Ongoing Effects",
- "effect": "Effect",
- "mastery": "Mastery",
- "abilities": "Abilities",
- "ability": "Ability",
- "rank": "Rank",
- "speciality": "Speciality",
- "accelerated-": "Accelerated ",
- "technique": "Technique",
- "techniques": "Techniques",
+ "intelligence": "Intel·ligència",
+ "perception": "Percepció",
+ "strength": "Força",
+ "stamina": "Resistència",
+ "presence": "Presència",
+ "communication": "Comunicació",
+ "dexterity": "Destresa",
+ "dex": "des",
+ "quickness": "Rapidesa",
+ "decrepitude-aging": "Decrepitut/Envelliment",
+ "ongoing-effects": "Efectes actius",
+ "effect": "Efecte",
+ "mastery": "Mestria",
+ "abilities": "Habilitats",
+ "ability": "Habilitat",
+ "rank": "Rang",
+ "speciality": "Especialitat",
+ "accelerated-": "Accelerat",
+ "technique": "Tècnica",
+ "techniques": "Tècniques",
"art": "Art",
"creo": "Creo",
"intellego": "Intellego",
"muto": "Muto",
"perdo": "Perdo",
"rego": "Rego",
- "forms": "Forms",
+ "forms": "Formes",
"animal": "Animal",
"aquam": "Aquam",
"auram": "Auram",
@@ -99,100 +99,100 @@
"mentem": "Mentem",
"terram": "Terram",
"vim": "Vim",
- "base-casting-totals": "Base Casting Totals",
- "spontaneous-spells": "Spontaneous Spells",
- "spontaneous": "Spontaneous",
- "spells": "Spells",
- "spell-name": "Spell Name",
- "spell-description": "Spell Description",
- "spell-mastery": "Spell Mastery",
+ "base-casting-totals": "Totals d'invocació bàsics",
+ "spontaneous-spells": "Conjurs espontanis",
+ "spontaneous": "Espontani",
+ "spells": "Conjurs",
+ "spell-name": "Nom del conjur",
+ "spell-description": "Descripció del conjur",
+ "spell-mastery": "Mestria de conjur",
"total": "total",
"aura": "Aura",
- "sta": "Sta",
- "form": "Form",
+ "sta": "Res",
+ "form": "Forma",
"artes-lib-": "Artes Lib.",
- "philos-": "Philos.",
- "score": "Score",
+ "philos-": "Filos.",
+ "score": "Puntuació",
"exp": "Exp.",
- "fatiguing": "Fatiguing",
- "ceremonial": "Ceremonial",
- "non-fatiguing": "Non-Fatiguing",
- "casting": "Casting",
- "designed-spells": "Designed Spells",
- "formulaic": "Formulaic",
+ "fatiguing": "Fatiga",
+ "ceremonial": "Cerimonial",
+ "non-fatiguing": "No fatiga",
+ "casting": "Invocació",
+ "designed-spells": "Conjurs dissenyats",
+ "formulaic": "Formulàic",
"ritual": "Ritual",
- "lab-characteristics": "Lab Characteristics",
- "refinement": "Refinement",
- "general-quality": "General Quality",
- "upkeep": "Upkeep",
- "safety": "Safety",
- "health": "Health",
- "aesthetics": "Aesthetics",
- "lab-virtues": "Lab Virtues",
- "sanctum-marker": "Sanctum Marker",
- "lab-totals": "Lab Totals",
- "basic-lab-total": "Basic Lab Total",
- "modifiers": "Modifiers",
- "none": "None",
+ "lab-characteristics": "Caract. de laboratori",
+ "refinement": "Refinament",
+ "general-quality": "Qualitat general",
+ "upkeep": "Manteniment",
+ "safety": "Seguretat",
+ "health": "Salut",
+ "aesthetics": "Aspecte",
+ "lab-virtues": "Virtuts de labo.",
+ "sanctum-marker": "Marques del Sanctum",
+ "lab-totals": "Totals de Labo.",
+ "basic-lab-total": "Bàsics total de labo.",
+ "modifiers": "Modificadors",
+ "none": "Cap",
"int": "Int",
- "theory": "Theory",
- "lab-bonuses": "Lab Bonuses",
- "specializations-bonuses": "Specializations & Bonuses",
- "inc-": "Inc.",
- "total-specialization-modifier": "Total Specialization Modifier",
- "fatigue-levels": "Fatigue Levels ",
- "penalty": "Penalty",
- "recovery": "Recovery",
- "fresh": "Fresh",
- "winded": "Winded",
- "weary": "Weary",
- "tired": "Tired",
- "dazed": "Dazed",
- "unconscious": "Unconscious",
- "wounds": "Wounds",
- "range": "Range",
- "light-wounds": "Light Wounds",
- "medium-wounds": "Medium Wounds",
- "heavy-wounds": "Heavy Wounds",
- "incapacitated": "Incapacitated",
- "dead": "Dead",
- "armor-protection": "Armor Protection",
- "armor": "Armor",
- "armor-worn": "Armor Worn",
- "combat-modifiers": "Combat Modifiers",
- "soak": "Soak",
- "armor-load": "Armor Load",
- "load": "Load",
- "weapons": "Weapons",
- "weapon": "Weapon",
- "weap": "Weap.",
- "weapon-name": "Weapon Name",
- "init": "Init",
- "atk": "Atk",
- "dfn-u": "DFN",
- "dam": "Dam",
- "dfn": "Dfn",
- "initiative": "Initiative",
- "qik": "Qik",
- "weap-": "Weap.",
- "enc-": "Enc.",
- "attack": "Attack",
- "defense": "Defense",
- "damage": "Damage",
- "duration": "Duration",
- "target": "Target",
- "points": "Points",
- "trait": "Trait",
- "current": "Current",
- "attaining-rt": "Attaining",
- "casts-rt": "casts",
- "defend-rt": "Defend",
- "leverages-rt": "leverages",
- "weakness-m": "Weakness",
- "circumstances-m": "Circumstances",
- "characteristic-m": "Characteristic",
- "rank-m": "Rank",
- "with-rt": "with",
- "circumstantial": "Circumstantial",
- "query": "Name of Query"
+ "theory": "Teoria",
+ "lab-bonuses": "Bonus de Labo.",
+ "specializations-bonuses": "Especialitzacions i Bonus",
+ "inc-": "Desact.",
+ "total-specialization-modifier": "Modif. Total d'Especialització",
+ "fatigue-levels": "Nivells de fatiga",
+ "penalty": "Penal.",
+ "recovery": "Recuperació",
+ "fresh": "Fresc",
+ "winded": "Sense alè",
+ "weary": "Fatigat",
+ "tired": "Cansat",
+ "dazed": "Exhaust",
+ "unconscious": "Inconscient",
+ "wounds": "Ferides",
+ "range": "Abast",
+ "light-wounds": "Ferides lleus",
+ "medium-wounds": "Ferides mitjanes",
+ "heavy-wounds": "Ferides greus",
+ "incapacitated": "Incapacitat",
+ "dead": "Mort",
+ "armor-protection": "Protecció per Armad.",
+ "armor": "Armadura",
+ "armor-worn": "Armadura posada",
+ "combat-modifiers": "Modif. de combat",
+ "soak": "Aguant",
+ "armor-load": "Càrrega d'armad.",
+ "load": "Càrrega",
+ "weapons": "Armes",
+ "weapon": "Arma",
+ "weap": "Arma",
+ "weapon-name": "Nom d'arma",
+ "init": "Inic.",
+ "atk": "Atac",
+ "dfn-u": "Def.",
+ "dam": "Mal",
+ "dfn": "Def.",
+ "initiative": "Iniciativa",
+ "qik": "Rap",
+ "weap-": "Arma",
+ "enc-": "Car.",
+ "attack": "Atac",
+ "defense": "Defensa",
+ "damage": "Mal",
+ "duration": "Duració",
+ "target": "Blanc",
+ "points": "Punts",
+ "trait": "Tret",
+ "current": "Actual",
+ "attaining-rt": "Assolint",
+ "casts-rt": "invoca",
+ "defend-rt": "Defensa",
+ "leverages-rt": "palanques",
+ "weakness-m": "Feblesa",
+ "circumstances-m": "Circumstàncies",
+ "characteristic-m": "Característica",
+ "rank-m": "Rang",
+ "with-rt": "amb",
+ "circumstantial": "Circumstancial",
+ "query": "Nom de Consulta"
}
\ No newline at end of file
diff --git a/Call_of_Cthulhu_7th_Ed/translations/ca.json b/Call_of_Cthulhu_7th_Ed/translations/ca.json
index 5d8ef4f901..b3866e03df 100644
--- a/Call_of_Cthulhu_7th_Ed/translations/ca.json
+++ b/Call_of_Cthulhu_7th_Ed/translations/ca.json
@@ -1,54 +1,54 @@
{
- "investigatorinfo-u": "Investigator Info",
- "heroinfo-u": "Hero Info",
- "name-u": "Name",
- "player-u": "Player",
- "occupation-u": "Occupation",
- "archetype-u": "Archetype",
- "age-u": "Age",
- "sex-u": "Sex",
- "residence-u": "Residence",
- "birthplace-u": "Birthplace",
- "characteristics-u": "Characteristics",
- "STR-u": "STR",
- "STR-r-txt": "STR Roll",
- "DEX-u": "DEX",
- "DEX-r-txt": "DEX Roll",
- "POW-u": "POW",
- "POW-r-txt": "POW Roll",
+ "investigatorinfo-u": "Context",
+ "heroinfo-u": "Info de l'heroi",
+ "name-u": "Nom",
+ "player-u": "Jugador",
+ "occupation-u": "Ocupació",
+ "archetype-u": "Arquetipus",
+ "age-u": "Edad",
+ "sex-u": "Sexe",
+ "residence-u": "Residència",
+ "birthplace-u": "Lloc de naixement",
+ "characteristics-u": "Característiques",
+ "STR-u": "FOR",
+ "STR-r-txt": "Tirada de FOR",
+ "DEX-u": "DES",
+ "DEX-r-txt": "Tirada de DES",
+ "POW-u": "POD",
+ "POW-r-txt": "Tirada de POD",
"CON-u": "CON",
- "CON-r-txt": "CON Roll",
- "APP-u": "APP",
- "APP-r-txt": "APP Roll",
+ "CON-r-txt": "Tirada de CON",
+ "APP-u": "APA",
+ "APP-r-txt": "Tirada d'APA",
"EDU-u": "EDU",
- "EDU-r-txt": "EDU Roll",
- "SIZ-u": "SIZ",
- "SIZ-r-txt": "SIZ Roll",
+ "EDU-r-txt": "Tirada d'EDU",
+ "SIZ-u": "MID",
+ "SIZ-r-txt": "Tirada de MID",
"INT-u": "INT",
- "INT-r-txt": "INT Roll",
- "Move rate-u": "Move rate",
- "Move rate-r-txt": "Move rate Roll",
- "HP-u": "Hit Points",
- "HP-r-txt": "Hit Points Roll",
- "current": "current",
- "majorwound-u": "Major Wound",
- "pulphp-u": "Pulp HP",
- "luck-u": "Luck",
- "luck-r-txt": "Luck Roll",
- "damagebonus-u": "Damage Bonus",
- "None": "None",
- "build-u": "Build",
- "sanity-u": "Sanity",
+ "INT-r-txt": "Tirada d'INT",
+ "Move rate-u": "Moviment",
+ "Move rate-r-txt": "Tirada de moviment",
+ "HP-u": "Punts de vida",
+ "HP-r-txt": "Tirada de punts de vida",
+ "current": "Actual",
+ "majorwound-u": "Ferida greu",
+ "pulphp-u": "PdV Pulp",
+ "luck-u": "Sort",
+ "luck-r-txt": "Tirada de sort",
+ "damagebonus-u": "Bonificador al mal",
+ "None": "Cap",
+ "build-u": "Complexió",
+ "sanity-u": "Seny",
"4/5-u": "4/5",
"pulp-z": "Pulp",
- "sanity-r-txt": "Sanity Roll",
- "start": "start",
- "current-u": "current",
- "max-u": "max",
- "tempinsane-u": "Temp. Insane",
- "indefinsane-u": "Indef. Insane",
- "bouts-of-madness-u": "Bouts of Madness",
- "pulp-bouts-of-madness-u": "Pulp Bouts of Madness",
+ "sanity-r-txt": "Tirada de seny",
+ "start": "inici",
+ "current-u": "actual",
+ "max-u": "màx.",
+ "tempinsane-u": "Bogeria temp.",
+ "indefinsane-u": "Bogeria indef.",
+ "bouts-of-madness-u": "Atacs de pànic",
+ "pulp-bouts-of-madness-u": "Atacs de pànic pulp",
"bom-real-time": "Real-Time",
"bom-summary": "Summary",
"stable": "Stable",
@@ -99,7 +99,7 @@
"fighting_brawl-r-txt": "Fighting(Brawl) Roll",
"fightspec1": "Fighting(Other) #1",
"fightspec2": "Fighting(Other) #2",
- "fightspec3": "Fighting(Other) #3",
+ "fightspec3": "Combat(Altre) #3",
"shield-u": "Shield(15%)",
"fighting_other-u": "Fighting(Other)",
"firearms(hg)-u": "Firearms(HG)(20%)",
diff --git a/City Of Mist Official/translations/ko.json b/City Of Mist Official/translations/ko.json
index 8c54a9977a..40e600d40b 100644
--- a/City Of Mist Official/translations/ko.json
+++ b/City Of Mist Official/translations/ko.json
@@ -10,7 +10,7 @@
"adaptation": "적응",
"ally": "협력자",
"attn": "흥미도:",
- "base-of-operation": "Base of Operation",
+ "base-of-operation": "활동 거점",
"bastion": "수호",
"build-up": "빌드업:",
"burn-tag-for-hit": "태그 태우기",
@@ -44,7 +44,7 @@
"defining-event": "결정적 사건",
"defining-relationship": "결정적 관계",
"destiny": "운명",
- "disable-desc": "DISABLE DESCRIPTIONS -",
+ "disable-desc": "설명 비활성화",
"divination": "신성",
"divinination": "신성",
"downtime-button": "몽타주(휴식시간)",
diff --git a/Coriolis Alternative/translations/ca.json b/Coriolis Alternative/translations/ca.json
index 90ec1df6cc..8fbb944708 100644
--- a/Coriolis Alternative/translations/ca.json
+++ b/Coriolis Alternative/translations/ca.json
@@ -1,213 +1,213 @@
{
- "tab-pc": "Character",
- "tab-spaceship": "Spaceship",
- "tab-utility": "Utility",
- "Attributes": "Attributes",
- "attribute-strength": "Strength",
- "attribute-agility": "Agility",
- "attribute-wits": "Wits",
- "attribute-empathy": "Empathy",
- "skill-force": "Force",
- "skill-melee-combat": "Melee Combat",
- "skill-dexterity": "Dexterity",
- "skill-infiltration": "Infiltration",
- "skill-ranged-combat": "Ranged Combat",
- "skill-ranged-combat-short": "Ranged",
- "skill-pilot": "Pilot",
- "skill-observation": "Observation",
- "skill-survival": "Survival",
- "skill-data-djinn": "Data Djinn",
+ "tab-pc": "Personatge",
+ "tab-spaceship": "Nau espaial",
+ "tab-utility": "Utilitats",
+ "Attributes": "Atributs",
+ "attribute-strength": "Físic",
+ "attribute-agility": "Agilitat",
+ "attribute-wits": "Enginy",
+ "attribute-empathy": "Empatia",
+ "skill-force": "Força",
+ "skill-melee-combat": "Combat cos a cos",
+ "skill-dexterity": "Destresa",
+ "skill-infiltration": "Infiltració",
+ "skill-ranged-combat": "Combat a distància",
+ "skill-ranged-combat-short": "A Distància",
+ "skill-pilot": "Pilotar",
+ "skill-observation": "Observació",
+ "skill-survival": "Supervivència",
+ "skill-data-djinn": "Djinn de les dades",
"skill-data-djinn-short": "Djinn",
- "skill-medicurgy": "Medicurgy",
- "skill-science": "Science",
- "skill-technology": "Technology",
- "skill-manipulation": "Manipulation",
- "skill-command": "Command",
- "skill-culture": "Culture",
- "skill-mystic-powers": "Mystic Powers",
- "button-reset-ep": "Reset EP",
- "button-roll-initiative": "Initiative",
- "button-roll-ship-armor": "Armor",
+ "skill-medicurgy": "Medicurgia",
+ "skill-science": "Ciència",
+ "skill-technology": "Tecnologia",
+ "skill-manipulation": "Manipulació",
+ "skill-command": "Comandament",
+ "skill-culture": "Cultura",
+ "skill-mystic-powers": "Poders místics",
+ "button-reset-ep": "Reiniciar PE",
+ "button-roll-initiative": "Iniciativa",
+ "button-roll-ship-armor": "Armadura",
"button-ship-sensors": "Sensors",
- "button-roll-armor": "Armor",
- "button-roll-radiation": "Radiation",
- "button-roll-primary-weapon": "Primary Weapon Attack",
- "button-roll-secondary-weapon": "Secondary Weapon Attack",
- "char-experience": "Experience",
- "char-name": "Name",
- "char-background": "Background",
- "char-concept": "Concept",
- "char-icon": "Icon",
- "char-group-concept": "Group Concept",
- "char-reputation": "Reputation",
- "char-personal-problem": "Personal Problem",
- "char-hitpoints": "Hitpoints",
- "char-hitpoint-bonus": "Modification",
- "char-hitpoint-max": "Maximum",
- "char-mindpoints": "Mindpoints",
- "char-mindpoint-bonus": "Modification",
- "char-mindpoint-max": "Maximum",
+ "button-roll-armor": "Armadura",
+ "button-roll-radiation": "Radiació",
+ "button-roll-primary-weapon": "Atac Arma Primària",
+ "button-roll-secondary-weapon": "Atac Arma Secundària",
+ "char-experience": "Experiència",
+ "char-name": "Nom",
+ "char-background": "Rerefons",
+ "char-concept": "Concepte",
+ "char-icon": "Icona",
+ "char-group-concept": "Concepte de grup",
+ "char-reputation": "Reputació",
+ "char-personal-problem": "Problema personal",
+ "char-hitpoints": "Punts de cop",
+ "char-hitpoint-bonus": "Modificació",
+ "char-hitpoint-max": "Màxim",
+ "char-mindpoints": "Punts de ment",
+ "char-mindpoint-bonus": "Modificació",
+ "char-mindpoint-max": "Màxim",
"char-birr": "Birr",
- "ship-energy": "Energy Points",
- "ship-energy-current": "Current EP",
- "ship-energy-max": "Maximum",
- "ship-energy-used": "Ep in use",
- "ship-hull": "Hull Points",
- "ship-hull-current": "Current HP",
- "ship-hull-max": "Maximum",
- "ship-critical-damage": "Critical Damage",
- "ship-maneuverability": "Maneuverability",
- "ship-speed": "Speed",
- "ship-signature": "Signature",
- "ship-armor": "Armor",
- "ship-max-modules": "Modules",
- "ship-cargo": "Cargo",
- "ship-shipyard": "Shipyard",
- "ship-name": "Ship name",
- "ship-class": "Class",
- "ship-problem": "Problem",
- "ship-debt": "Debt",
- "ship-ep": "EP",
- "ship-bridge": "Bridge",
+ "ship-energy": "Punts d'Energia",
+ "ship-energy-current": "PE Actuals",
+ "ship-energy-max": "Màxim",
+ "ship-energy-used": "PE en ús",
+ "ship-hull": "Punts de casc",
+ "ship-hull-current": "PC actuals",
+ "ship-hull-max": "Màxim",
+ "ship-critical-damage": "Danys crítics",
+ "ship-maneuverability": "Maniobrabilitat",
+ "ship-speed": "Velocitat",
+ "ship-signature": "Senyal",
+ "ship-armor": "Armadura",
+ "ship-max-modules": "Mòduls",
+ "ship-cargo": "Càrrega",
+ "ship-shipyard": "Drassana",
+ "ship-name": "Nom de la nau",
+ "ship-class": "Classe",
+ "ship-problem": "Problema",
+ "ship-debt": "Deute",
+ "ship-ep": "PE",
+ "ship-bridge": "Pont",
"ship-reactor": "Reactor",
- "ship-graviton-projector": "Graviton projector",
- "ship-type": "Type",
- "ship-signature-current": "Current Signature",
+ "ship-graviton-projector": "Projector de gravitons",
+ "ship-type": "Tipus",
+ "ship-signature-current": "Senyal actual",
"ship-signature-sensors": "Sensors",
- "ship-signature-transponder": "Transponder",
- "ship-signature-radio": "Comms",
+ "ship-signature-transponder": "Transpondedor",
+ "ship-signature-radio": "Comun.",
"ship-signature-reactor": "Reactor",
- "ship-signature-passive": "Passive",
- "ship-signature-active": "Active",
- "ship-signature-extreme": "Extreme",
- "ship-combat-manager": "Combat manager",
- "macro-title-ship-actions": "Selected Ship Actions",
- "macro-title-character-actions": "Selected Character Actions",
- "macro-ship-actions": "Ship Actions",
- "macro-character-actions": "Character Actions",
- "ship-action-captain-menu": "Captain orders",
- "ship-action-captain-repair-label": "Repair!",
- "ship-action-captain-repair-description": "For every success: the crew gains +1 modifier to repair (engineer).",
- "ship-action-captain-evade-label": "Evade!",
- "ship-action-captain-evade-description": "For every success: the crew gains +1 modifier to evasive maneuvers (pilot) and break target lock (sensors).",
- "ship-action-captain-retreat-label": "Retreat!",
- "ship-action-captain-retreat-description": "For every success: the crew gains +1 modifier to retreat (pilot).",
- "ship-action-captain-attack-label": "Attack!",
- "ship-action-captain-attack-description": "For every success: the crew gains +1 modifier to advance (pilot) and attack (gunner).",
- "ship-action-engineer-menu": "Engineer actions",
- "ship-action-engineer-overload-label": "Overload Reactor",
- "ship-action-engineer-overload-description": "For every success: gain 1 bonus energy point and take 1 point of hull damage. If you fail the roll, take 1 point of hull damage.",
- "ship-action-engineer-repair-hull-label": "Repair Hull Damage",
- "ship-action-engineer-repair-hull-description": "For every success: restore 1 hull point.",
- "ship-action-engineer-repair-system-label": "Repair System Damage",
- "ship-action-engineer-repair-system-description": "For every success: restore 1 energy point.",
- "ship-action-engineer-repair-critical-label": "Repair Critical Damage",
- "ship-action-engineer-repair-critical-description": "If successful: remove 1 critical condition.",
- "ship-action-engineer-repair-module-label": "Repair Module",
- "ship-action-engineer-repair-module-description": "If successful: restore 1 ship module.",
- "ship-action-engineer-airlock-label": "Open Airlock",
- "ship-action-engineer-airlock-description": "If successful: open the airlock of a docked ship.",
- "ship-action-pilot-menu": "Pilot actions",
- "ship-action-pilot-position-label": "Position",
- "ship-action-pilot-position-description": "For every success: increase initiative by 1.",
- "ship-action-pilot-advance-label": "Advance / Retreat",
- "ship-action-pilot-advance-description": "For every success: move 1 segment on the map.",
- "ship-action-pilot-evade-label": "Evade",
- "ship-action-pilot-evade-description": "For every success: attacks against this ship gains a -1 modifier.",
- "ship-action-pilot-ram-label": "Ram Attack",
- "ship-action-pilot-ram-description": "Opposed roll. If successful: you ram the target ship.",
- "ship-action-pilot-board-label": "Boarding",
- "ship-action-pilot-board-description": "Opposed roll. If successful: you dock with the target ship.",
- "ship-action-opposing-pilot": "Opposing Pilot Check",
- "ship-action-sensors-menu": "Sensor Operative actions",
- "ship-action-sensors-target-lock-label": "Target Lock",
- "ship-action-sensors-target-lock-description": "If successful: establish a target lock on the target ship. Attacks against this ship gains a positive modifier equal to the number of successes.",
- "ship-action-sensors-break-lock-label": "Break Target Lock",
- "ship-action-sensors-break-lock-description": "If successful: the enemy target lock is removed.",
- "ship-action-sensors-pulse-attack-label": "Pulse Attack",
- "ship-action-sensors-pulse-attack-description": "For every success: deal 1 point of energy damage to target ship.",
- "ship-action-sensors-meme-launch-label": "Launch Meme",
- "ship-action-sensors-meme-launch-description": "If successful: get a list of modules from the target ship",
- "ship-action-sensors-meme-attack-label": "Meme Attack",
- "ship-action-sensors-meme-attack-description": "If successful: disable a module on the target ship.",
- "ship-action-sensors-disappear-label": "Disappear",
- "ship-action-sensors-disappear-description": "If successful: end combat.",
+ "ship-signature-passive": "Passiu",
+ "ship-signature-active": "Actiu",
+ "ship-signature-extreme": "Extrema",
+ "ship-combat-manager": "Gestor de combat de naus",
+ "macro-title-ship-actions": "Accions de nau seleccionades",
+ "macro-title-character-actions": "Accions de personatge seleccionades",
+ "macro-ship-actions": "Accions de nau",
+ "macro-character-actions": "Accions de personatge",
+ "ship-action-captain-menu": "Ordres del Capità",
+ "ship-action-captain-repair-label": "Reparar!",
+ "ship-action-captain-repair-description": "Per cada èxit la tripulació guanya un +1 a reparar (enginyer).",
+ "ship-action-captain-evade-label": "Evasió!",
+ "ship-action-captain-evade-description": "Per cada èxit la tripulació guanya un +1 a maniobres evasives (pilot) i trencar blanc fixat (sensors).",
+ "ship-action-captain-retreat-label": "Retirada!",
+ "ship-action-captain-retreat-description": "Per cada èxit la tripulació guanya un +1 a retirada (pilot).",
+ "ship-action-captain-attack-label": "Ataqueu!",
+ "ship-action-captain-attack-description": "Per cada èxit la tripulació guanya un +1 a avançar (pilot) and atacar (artiller).",
+ "ship-action-engineer-menu": "Accions d'enginyer",
+ "ship-action-engineer-overload-label": "Sobrecarregar el reactor",
+ "ship-action-engineer-overload-description": "Per cada èxit guanya 1 punt d'energia extra i fa 1 punt de mal al casc. Si falles la tirada fas 1 punt de mal al casc.",
+ "ship-action-engineer-repair-hull-label": "Reparar mal al casc",
+ "ship-action-engineer-repair-hull-description": "Per cada èxit es recupera 1 punt de casc.",
+ "ship-action-engineer-repair-system-label": "Repar mal als sistemes",
+ "ship-action-engineer-repair-system-description": "Per cada èxit restaures 1 punt d'energia.",
+ "ship-action-engineer-repair-critical-label": "Reparar danys crítics",
+ "ship-action-engineer-repair-critical-description": "Si tens èxit elimina 1 condició crítica.",
+ "ship-action-engineer-repair-module-label": "Reparar mòdul",
+ "ship-action-engineer-repair-module-description": "Si tens èxit recuperes 1 mòdul de la nau.",
+ "ship-action-engineer-airlock-label": "Obrir resclosa",
+ "ship-action-engineer-airlock-description": "Si tens èxit obres la resclosa d'una nau atracada a la vostra.",
+ "ship-action-pilot-menu": "Accions de pilot",
+ "ship-action-pilot-position-label": "Posició",
+ "ship-action-pilot-position-description": "Per cada èxit incrementes la iniciativa en 1.",
+ "ship-action-pilot-advance-label": "Avança / Retrocedir",
+ "ship-action-pilot-advance-description": "Per cada èxit mou 1 segment en el mapa",
+ "ship-action-pilot-evade-label": "Evasió",
+ "ship-action-pilot-evade-description": "Per cada èxit el atacs contra aquesta nau tenen un -1 de modificador.",
+ "ship-action-pilot-ram-label": "Atac d'envestida",
+ "ship-action-pilot-ram-description": "Tirada oposada. Si guanyes envesteixes a la nau enemiga.",
+ "ship-action-pilot-board-label": "Abordatge",
+ "ship-action-pilot-board-description": "Tirada oposada. Si tens èxit atraques sobre l'altra nau.",
+ "ship-action-opposing-pilot": "Tirada oposada de Pilotar",
+ "ship-action-sensors-menu": "Accions de l'Operador de Sensors",
+ "ship-action-sensors-target-lock-label": "Fixar blanc",
+ "ship-action-sensors-target-lock-description": "Si tens èxit fixes el blan sobre la nau enemiga. Els atacs contra ella guanyen tants daus de bonus com nombre d'èxits has obtingut.",
+ "ship-action-sensors-break-lock-label": "Trencar blanc fixat",
+ "ship-action-sensors-break-lock-description": "Si tens èxit el blanc fixat per un enemic es perd.",
+ "ship-action-sensors-pulse-attack-label": "Atac de pols de dades",
+ "ship-action-sensors-pulse-attack-description": "Per cada èxit fas 1 punt d'energia de mal a la nau objectiu.",
+ "ship-action-sensors-meme-launch-label": "Llançar meme de dades",
+ "ship-action-sensors-meme-launch-description": "Si tens èxit obtens la llista de mòduls de la nau objectiu.",
+ "ship-action-sensors-meme-attack-label": "Atac de memes",
+ "ship-action-sensors-meme-attack-description": "Si tens èxit desactives un modul de la nau objectiu.",
+ "ship-action-sensors-disappear-label": "Desaparèixer",
+ "ship-action-sensors-disappear-description": "Si tens èxit s'acaba el combat.",
"ship-action-sensors-detect": "Sensors",
- "ship-action-sensors-detect-description": "1-2 Successes
Distance, course
3 Successes
Distance, class, course, weapons.",
+ "ship-action-sensors-detect-description": "1-2 Èxits
Distància i direcció
3 Èxits
Distància, classe, direcció i armament.",
"label-talents": "Talents",
- "label-critical-injuries": "Critical Injuries",
- "label-relationships": "Relationships",
- "label-weapons": "Weapons",
- "label-gear": "Gear",
- "label-armor": "Armor",
- "label-features": "Features",
- "label-ship-weapons": "Weapon Systems",
- "label-ship-crew-captain": "Captain",
- "label-ship-crew-engineer": "Engineer",
+ "label-critical-injuries": "Ferides crítiques",
+ "label-relationships": "Relacions",
+ "label-weapons": "Armes",
+ "label-gear": "Equipament",
+ "label-armor": "Armadura",
+ "label-features": "Característiques",
+ "label-ship-weapons": "Sistemes d'armes",
+ "label-ship-crew-captain": "Capità",
+ "label-ship-crew-engineer": "Enginyer",
"label-ship-crew-pilot": "Pilot",
- "label-ship-crew-sensors": "Sensors",
- "label-ship-crew-gunner": "Gunner",
- "label-ship-modules": "Modules",
- "label-ship-cargo": "Cargo",
- "label-relationships-buddy": "Buddy",
+ "label-ship-crew-sensors": "Operador",
+ "label-ship-crew-gunner": "Artiller",
+ "label-ship-modules": "Mòduls",
+ "label-ship-cargo": "Càrrega",
+ "label-relationships-buddy": "Col·lega",
"label-notes": "Notes",
"label-macros": "Macros",
- "label-stats": "Stats",
+ "label-stats": "Valors",
"label-info": "Info",
- "placeholder-weapon": "Weapon",
- "placeholder-gear": "Gear",
- "placeholder-critical-injury": "Critical Injury",
- "placeholder-armor": "Armor",
- "placeholder-comment": "Special",
+ "placeholder-weapon": "Arma",
+ "placeholder-gear": "Equip",
+ "placeholder-critical-injury": "Ferida crítica",
+ "placeholder-armor": "Armadura",
+ "placeholder-comment": "Especial",
"placeholder-talent": "Talent",
- "placeholder-feature": "Feature",
- "placeholder-ship-crew": "Name",
- "placeholder-module": "Module",
- "placeholder-cargo": "Cargo",
- "placeholder-character": "Character",
+ "placeholder-feature": "Característica",
+ "placeholder-ship-crew": "Nom",
+ "placeholder-module": "Mòdul",
+ "placeholder-cargo": "Càrrega",
+ "placeholder-character": "Personatge",
"item-bonus": "Bonus",
- "item-init": "Init",
- "item-damage": "Dmg",
+ "item-init": "Inic.",
+ "item-damage": "Mal",
"item-crit": "Crit",
- "item-range": "Range",
- "item-reloads": "Ammo",
- "item-comments": "Special",
- "item-type": "Type",
- "item-range-close": "Close",
- "item-range-short": "Short",
- "item-range-medium": "Medium",
- "item-range-long": "Long",
- "item-range-extreme": "Extreme",
- "item-armor-rating": "Rating",
- "item-armor-worn": "Worn",
- "item-disabled": "Disabled",
- "item-cargo-unit": "Weight",
- "item-type-ranged": "Ranged",
- "item-type-melee": "Melee",
- "relationship-pc": "PC",
- "relationship-npc": "NPC",
- "query-modifier": "Modifier",
- "query-cover": "Cover Bonus",
- "query-initiative": "Initiative Bonus",
- "query-prayer": "Prayer Modifier",
- "query-signature": "Enemy Signature",
- "rolltemplate-pray": "Pray to the icons",
- "rolltemplate-modification": "Modifiers",
- "rolltemplate-dice-rerolled": "Rerolled",
- "rolltemplate-dice": "dice",
- "rolltemplate-weapon": "Weapon",
- "rolltemplate-initiative-check": "Initiative Check",
- "rolltemplate-initiative-action": "rolls",
- "rolltemplate-initiative-effect": "for initiative!",
- "rolltemplate-radiation-check": "Radiation Check",
- "rolltemplate-radiation-action": "takes",
- "rolltemplate-radiation-effect": "radiation damage!",
- "rolltemplate-armor-check": "Armor Check",
- "rolltemplate-armor-action": "blocks",
- "rolltemplate-armor-effect": "points of damage",
- "rolltemplate-ship-armor-check": "Ship Armor Check",
- "rolltemplate-range": "Range",
- "rolltemplate-target": "Target",
- "rolltemplate-ep-available": "EP assigned",
- "rolltemplate-prayer-modifier": "Prayer modifier"
+ "item-range": "Abast",
+ "item-reloads": "Munició",
+ "item-comments": "Especial",
+ "item-type": "Tipus",
+ "item-range-close": "A prop",
+ "item-range-short": "Curt",
+ "item-range-medium": "Mig",
+ "item-range-long": "Llarg",
+ "item-range-extreme": "Extrem",
+ "item-armor-rating": "Nivell",
+ "item-armor-worn": "Posat",
+ "item-disabled": "Desactivat",
+ "item-cargo-unit": "Pes",
+ "item-type-ranged": "A Distància",
+ "item-type-melee": "Cos a cos",
+ "relationship-pc": "PJ",
+ "relationship-npc": "PNJ",
+ "query-modifier": "Modificador",
+ "query-cover": "Bonus de cobertura",
+ "query-initiative": "Bonus d'iniciativa",
+ "query-prayer": "Modificador per pregària",
+ "query-signature": "Senyal enemiga",
+ "rolltemplate-pray": "Pregar a les Icones",
+ "rolltemplate-modification": "Modificadors",
+ "rolltemplate-dice-rerolled": "Tornat a tirar",
+ "rolltemplate-dice": "daus",
+ "rolltemplate-weapon": "Arma",
+ "rolltemplate-initiative-check": "Tirada d'iniciativa",
+ "rolltemplate-initiative-action": "tirades",
+ "rolltemplate-initiative-effect": "per iniciativa!",
+ "rolltemplate-radiation-check": "Tirada de radiació",
+ "rolltemplate-radiation-action": "rep",
+ "rolltemplate-radiation-effect": "mal de radiació!",
+ "rolltemplate-armor-check": "Tirada d'armadura",
+ "rolltemplate-armor-action": "bloqueja",
+ "rolltemplate-armor-effect": "punts de mal",
+ "rolltemplate-ship-armor-check": "Tirada d'armadura de nau",
+ "rolltemplate-range": "Abast",
+ "rolltemplate-target": "Blanc",
+ "rolltemplate-ep-available": "PE assignats",
+ "rolltemplate-prayer-modifier": "Modificador per pregària"
}
\ No newline at end of file
diff --git a/Coriolis/translations/ca.json b/Coriolis/translations/ca.json
index 3131d777d0..3f43dcf7c4 100644
--- a/Coriolis/translations/ca.json
+++ b/Coriolis/translations/ca.json
@@ -1,116 +1,116 @@
{
- "tab-character": "Character",
- "tab-characternotes": "Character Notes",
- "tab-spaceship": "Spaceship",
- "tab-spaceshipnotes": "Spaceship Notes",
- "tab-scripts": "Scripts",
- "title-character-u": "CHARACTER SHEET",
- "title-characternotes-u": "CHARACTER NOTES",
- "title-spaceship-u": "SPACESHIP SHEET",
- "title-spaceshipnotes-u": "SPACESHIP NOTES",
+ "tab-character": "Personatge",
+ "tab-characternotes": "Notes sobre el personatge",
+ "tab-spaceship": "Nau espaial",
+ "tab-spaceshipnotes": "Notes sobre la nau",
+ "tab-scripts": "Manuscrits",
+ "title-character-u": "FITXA DE PERSONATGE",
+ "title-characternotes-u": "NOTES DEL PERSONATGE",
+ "title-spaceship-u": "FITXA DE LA NAU",
+ "title-spaceshipnotes-u": "NOTES SOBRE LA NAU",
"notes-u": "NOTES",
- "modifiers-u": "MODIFIERS",
- "modifiers-positive": "Positive",
- "modifiers-negative": "Negative",
- "modifiers-prompt": "Add Prompt In Roll",
- "attributes-u": "ATTRIBUTES",
- "attributes-strength": "Strength",
- "attributes-agility": "Agility",
- "attributes-wits": "Wits",
- "attributes-empathy": "Empathy",
+ "modifiers-u": "MODIFICADORS",
+ "modifiers-positive": "Positiu",
+ "modifiers-negative": "Negatiu",
+ "modifiers-prompt": "Pregunta bonus al tirar",
+ "attributes-u": "ATRIBUTS",
+ "attributes-strength": "Físic",
+ "attributes-agility": "Agilitat",
+ "attributes-wits": "Enginy",
+ "attributes-empathy": "Empatia",
"character-trauma-u": "TRAUMA",
- "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
- "character-trauma-critical-injuries": "Critical Injuries:",
- "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
- "name": "Name:",
- "character-background": "Background:",
- "character-concept": "Concept:",
- "character-icon": "Icon:",
- "character-group-concept": "Group concept:",
- "character-reputation": "Reputation:",
- "character-personal-problem": "Personal Problem:",
- "appearance-u": "Appearance",
- "appearance-face": "Face:",
- "appearance-clothing": "Clothing:",
- "character-relationships-u": "RELATIONSHIPS",
- "character-relationships-buddy-u": "BUDDY",
- "radiation-u": "RADIATION",
- "experience-u": "EXPERIENCE",
- "character-skills-u": "SKILLS",
- "character-skills-general-u": "GENERAL",
- "character-skills-advanced-u": "ADVANCED",
- "character-skills-dexterity-agility": "Dexterity (Agi)",
- "character-skills-command-empathy": "Command (Emp)",
- "character-skills-force-strength": "Force (Str)",
- "character-skills-culture-empathy": "Culture (Emp)",
- "character-skills-infiltration-agility": "Infiltration (Agi)",
- "character-skills-datadjinn-wits": "Data Djinn (Wit)",
- "character-skills-manipulation-empathy": "Manipulation (Emp)",
- "character-skills-medicurgy-wits": "Medicurgy (Wit)",
- "character-skills-meleecombat-strength": "Melee Combat (Str)",
- "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
- "character-skills-observation-wits": "Observation (Wit)",
- "character-skills-pilot-agility": "Pilot (Agi)",
- "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
- "character-skills-science-wits": "Science (Wit)",
- "character-skills-survival-wits": "Survival (Wit)",
- "character-skills-technology-wits": "Technology (Wit)",
+ "character-trauma-hitpoints-strength-plus-agility": "Punts de cop (Fis+Agi)",
+ "character-trauma-critical-injuries": "Ferides crítiques:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Punts de ment (Eng+Emp)",
+ "name": "Nom:",
+ "character-background": "Rerefons:",
+ "character-concept": "Concepte:",
+ "character-icon": "Icona:",
+ "character-group-concept": "Concepte de grup:",
+ "character-reputation": "Reputació:",
+ "character-personal-problem": "Problema personal:",
+ "appearance-u": "Aspecte:",
+ "appearance-face": "Cara:",
+ "appearance-clothing": "Vestimenta:",
+ "character-relationships-u": "RELACIONS",
+ "character-relationships-buddy-u": "COL·LEGA",
+ "radiation-u": "RADIACIÓ",
+ "experience-u": "EXPERIÈNCIA",
+ "character-skills-u": "HABILITATS",
+ "character-skills-general-u": "GENERALS",
+ "character-skills-advanced-u": "AVANÇADES",
+ "character-skills-dexterity-agility": "Destresa (Agi)",
+ "character-skills-command-empathy": "Comandament (Emp)",
+ "character-skills-force-strength": "Força (Fis)",
+ "character-skills-culture-empathy": "Cultura (Emp)",
+ "character-skills-infiltration-agility": "Infiltració (Agi)",
+ "character-skills-datadjinn-wits": "Djinn de dades (Eng)",
+ "character-skills-manipulation-empathy": "Manipulació (Emp)",
+ "character-skills-medicurgy-wits": "Medicurgia (Eng)",
+ "character-skills-meleecombat-strength": "Combat cos a cos (Fis)",
+ "character-skills-mysticpowers-empathy": "Poders místics (Emp)",
+ "character-skills-observation-wits": "Observació (Eng)",
+ "character-skills-pilot-agility": "Pilotar (Agi)",
+ "character-skills-rangedcombat-agility": "Combat a distància (Agi)",
+ "character-skills-science-wits": "Ciència (Eng)",
+ "character-skills-survival-wits": "Supervivència (Eng)",
+ "character-skills-technology-wits": "Tecnologia (Eng)",
"character-skills-talents-u": "TALENTS",
- "carry-u": "CARRY",
- "carry-max-u": "MAX",
- "inventory-gear-u": "GEAR",
+ "carry-u": "CÀRREGA",
+ "carry-max-u": "MÀX",
+ "inventory-gear-u": "EQUIP",
"bonus-u": "BONUS",
- "armor-u": "ARMOR",
- "armor-rating-u": "RATING",
- "comment-u": "COMMENT",
- "comments-u": "COMMENTS",
- "weapons-u": "WEAPONS",
- "init-initiative-u": "INIT",
- "weapons-damage-u": "DAMAGE",
- "weapons-crit-critical-u": "CRIT",
- "weapons-range-u": "RANGE",
- "weapons-reloads-u": "RELOADS",
- "people-u": "PEOPLE I'VE MET",
- "people-concept-u": "CONCEPT",
- "characternotes-cabin-u": "MY CABIN",
- "characternotes-cabin-description": "Description:",
- "characternotes-cabin-gear": "Gear:",
- "characternotes-cabin-other": "Other:",
- "tiny-items-u": "TINY ITEMS",
+ "armor-u": "ARMADURA",
+ "armor-rating-u": "VALOR",
+ "comment-u": "NOTA",
+ "comments-u": "NOTES",
+ "weapons-u": "ARMES",
+ "init-initiative-u": "INIC",
+ "weapons-damage-u": "MAL",
+ "weapons-crit-critical-u": "RIT",
+ "weapons-range-u": "ABAST",
+ "weapons-reloads-u": "RECÀRREGA",
+ "people-u": "GENT QUE HE CONEGUT",
+ "people-concept-u": "CONCEPTE",
+ "characternotes-cabin-u": "EL MEU CAMAROT",
+ "characternotes-cabin-description": "Descripció:",
+ "characternotes-cabin-gear": "Equip:",
+ "characternotes-cabin-other": "Altres:",
+ "tiny-items-u": "OBJECTES PETITS",
"characternotes-money-birr-u": "Birr:",
- "spaceship-class": "Class & Type:",
- "spaceship-shipyard": "Shipyard:",
- "spaceship-problem": "Problem:",
- "spaceship-debt": "Debt",
- "spaceship-data-u": "DATA",
- "spaceship-data-maneuverability": "Maneuverability",
- "spaceship-data-signature": "Signature",
- "spaceship-data-speed": "Speed",
- "spaceship-data-armor": "Armor",
- "spaceship-modules-u": "MODULES",
- "spaceship-modules-disabled-u": "DISABLED",
- "spaceship-modules-maximum": "Maximum number of modules",
- "spaceship-energypoints-u": "ENERGY POINTS",
- "spaceship-hullpoints-u": "HULL POINTS",
- "spaceship-hullpoints-criticaldamage": "Critical Damage:",
- "spaceship-features-u": "FEATURES",
- "spaceship-skill-level-u": "Skill Level",
- "spaceship-captain-u": "CAPTAIN",
+ "spaceship-class": "Classe i Tipus:",
+ "spaceship-shipyard": "Drassana:",
+ "spaceship-problem": "Problema:",
+ "spaceship-debt": "Deute",
+ "spaceship-data-u": "DADES",
+ "spaceship-data-maneuverability": "Maniobrabilitat",
+ "spaceship-data-signature": "Senyal",
+ "spaceship-data-speed": "Velocitat",
+ "spaceship-data-armor": "Armadura",
+ "spaceship-modules-u": "MÒDULS",
+ "spaceship-modules-disabled-u": "INUTILITZAT",
+ "spaceship-modules-maximum": "Nombre màxim de mòduls",
+ "spaceship-energypoints-u": "PUNTS D'ENERGIA",
+ "spaceship-hullpoints-u": "PUNTS DE CASC",
+ "spaceship-hullpoints-criticaldamage": "Mal crític:",
+ "spaceship-features-u": "CARACTERÍSTIQUES",
+ "spaceship-skill-level-u": "Nivell d'habilitat",
+ "spaceship-captain-u": "CAPITÀ",
"spaceship-pilot-u": "PILOT",
- "spaceship-sensor-operator-u": "SENSOR OPERATOR",
- "spaceship-gunner-u": "GUNNER",
- "spaceship-engineer-u": "ENGINEER",
- "spaceshipnotes-log-u": "SHIP'S LOG",
+ "spaceship-sensor-operator-u": "OPERADOR DE SENSORS",
+ "spaceship-gunner-u": "ARTILLER",
+ "spaceship-engineer-u": "ENGINYER",
+ "spaceshipnotes-log-u": "QUADREN DE BITÀCORA",
"spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
- "spaceshipnotes-log-route-u": "ROUTE",
- "spaceshipnotes-log-danger-u": "DANGER",
- "spaceshipnotes-cargo-u": "CARGO AND GEAR",
- "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
- "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
- "rolltemplate-difficult-fail": "Difficult Roll Failure.",
- "rolltemplate-difficult-success": "Difficult Roll Success.",
- "rolltemplate-fail": "Failure.",
- "rolltemplate-limitedsuccess": "Limited Success.",
- "rolltemplate-criticalsuccess": "Critical Success.",
- "rolltemplate-damageremoved": "Damage Removed"
+ "spaceshipnotes-log-route-u": "RUTA",
+ "spaceshipnotes-log-danger-u": "PERILLS",
+ "spaceshipnotes-cargo-u": "CÀRREGA I EQUIP",
+ "rolltemplate-autofail": "No tens punts en habilitat avançada. Falles automàticament.",
+ "rolltemplate-dice-pool": "La pila de daus és 0 o menys.
Tira 2d6 i tindràs èxit si treus dos 6!",
+ "rolltemplate-difficult-fail": "Tirada difícil fallada",
+ "rolltemplate-difficult-success": "Tirada difícil amb èxit",
+ "rolltemplate-fail": "Falles!",
+ "rolltemplate-limitedsuccess": "Èxit limitat",
+ "rolltemplate-criticalsuccess": "Èxit crític",
+ "rolltemplate-damageremoved": "S'elimina el Mal"
}
diff --git a/Fate/translations/ca.json b/Fate/translations/ca.json
index c013ada255..d90b2993dc 100644
--- a/Fate/translations/ca.json
+++ b/Fate/translations/ca.json
@@ -1,18 +1,18 @@
{
- "Academics": "Academics",
- "add-fx": "[Add a common effect]",
- "add-skills": "Load Skillset",
- "all3": "All Three",
- "aspect": "Aspect",
- "aspects": "Aspects",
- "Athletics": "Athletics",
- "Awareness": "Awareness",
- "below": "Below",
- "beyond": "Beyond",
+ "Academics": "Educació",
+ "add-fx": "[Afegeix un efecte comú]",
+ "add-skills": "Cárrega d'habilitats",
+ "all3": "Tots tres",
+ "aspect": "Aspecte",
+ "aspects": "Aspectes",
+ "Athletics": "Atlètica",
+ "Awareness": "Percepció",
+ "below": "Per sota",
+ "beyond": "Més enllà",
"box-values": "Box Values",
- "breakdown": "Breakdown",
- "Burdens": "Burdens",
- "Burglary": "Burglary",
+ "breakdown": "Averia",
+ "Burdens": "Pesos",
+ "Burglary": "Furtiu",
"Careful": "Careful",
"cats": "Secrets of Cats",
"choose-gameset": "[Choose a Gameset to Load]",
diff --git a/GURPS/translations/af.json b/GURPS/translations/af.json
index 2d22ef4fe1..9b223e7f62 100644
--- a/GURPS/translations/af.json
+++ b/GURPS/translations/af.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Roll:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Target",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
diff --git a/GURPS/translations/ca.json b/GURPS/translations/ca.json
index 4fc252e0a6..8b47dc1a90 100644
--- a/GURPS/translations/ca.json
+++ b/GURPS/translations/ca.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "The weight of an object that the character
can shift slightly on a floor.",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426)
STEP: The number in parentheses is the step distance.",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"roll-label": "Roll:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Target",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
diff --git a/GURPS/translations/cs.json b/GURPS/translations/cs.json
index 00f8563c91..3347e32b28 100644
--- a/GURPS/translations/cs.json
+++ b/GURPS/translations/cs.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Roll:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Cíl",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
diff --git a/GURPS/translations/da.json b/GURPS/translations/da.json
index 86da429f87..3049386bf0 100644
--- a/GURPS/translations/da.json
+++ b/GURPS/translations/da.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Nulstil",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Roll:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Target",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
diff --git a/GURPS/translations/de.json b/GURPS/translations/de.json
index c6905e48ce..170175071d 100644
--- a/GURPS/translations/de.json
+++ b/GURPS/translations/de.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvisierte Waffe",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Laden",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Anwenden",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Wähle",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Roll:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Ziel",
"recoil-label": "RK",
"abbreviation-malfunction-label": "Fehlfunktion",
diff --git a/GURPS/translations/el.json b/GURPS/translations/el.json
index a278d304e3..ddfa4a9989 100644
--- a/GURPS/translations/el.json
+++ b/GURPS/translations/el.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Roll:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Target",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
diff --git a/GURPS/translations/en.json b/GURPS/translations/en.json
index 5f08ee89a1..7cc43fc5f3 100644
--- a/GURPS/translations/en.json
+++ b/GURPS/translations/en.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Roll:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Target",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
diff --git a/GURPS/translations/es.json b/GURPS/translations/es.json
index 4bcefd6ec8..9e46ff9fac 100644
--- a/GURPS/translations/es.json
+++ b/GURPS/translations/es.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Arma Improvisada",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Impedimento",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reiniciar",
"help-label": "Ayuda",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Selección",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Resultado:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Target",
"recoil-label": "Retroceso",
"abbreviation-malfunction-label": "Avería",
diff --git a/GURPS/translations/fr.json b/GURPS/translations/fr.json
index da9622cd4c..2ab96fa2b0 100644
--- a/GURPS/translations/fr.json
+++ b/GURPS/translations/fr.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluer",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Arme Improvisée",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encombrement",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Réinitialiser",
"help-label": "Aide",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Appliquer",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Sélectionnez",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "RÉF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Jet :",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Cible",
"recoil-label": "CR",
"abbreviation-malfunction-label": "Panne :",
diff --git a/GURPS/translations/he.json b/GURPS/translations/he.json
index c3179a5cf4..bfaa74d534 100644
--- a/GURPS/translations/he.json
+++ b/GURPS/translations/he.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Roll:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Target",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
diff --git a/GURPS/translations/hu.json b/GURPS/translations/hu.json
index 4fc252e0a6..8b47dc1a90 100644
--- a/GURPS/translations/hu.json
+++ b/GURPS/translations/hu.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "The weight of an object that the character
can shift slightly on a floor.",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426)
STEP: The number in parentheses is the step distance.",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"roll-label": "Roll:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Target",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
diff --git a/GURPS/translations/it.json b/GURPS/translations/it.json
index 92d9b7a4e1..3d60354766 100644
--- a/GURPS/translations/it.json
+++ b/GURPS/translations/it.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Resetta",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Tira:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Bersaglio",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
diff --git a/GURPS/translations/ja.json b/GURPS/translations/ja.json
index 2325329989..ef6cfef368 100644
--- a/GURPS/translations/ja.json
+++ b/GURPS/translations/ja.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Roll:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "ターゲット",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
diff --git a/GURPS/translations/ko.json b/GURPS/translations/ko.json
index aee9c9f393..7e9eb767c8 100644
--- a/GURPS/translations/ko.json
+++ b/GURPS/translations/ko.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Roll:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Target",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "고장",
diff --git a/GURPS/translations/nl.json b/GURPS/translations/nl.json
index 6212740b9a..e6a41dee5f 100644
--- a/GURPS/translations/nl.json
+++ b/GURPS/translations/nl.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Roll:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Target",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
diff --git a/GURPS/translations/pl.json b/GURPS/translations/pl.json
index 24a0e4b125..6bf60e233a 100644
--- a/GURPS/translations/pl.json
+++ b/GURPS/translations/pl.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Resetuj",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Roll:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Target",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Zaw.",
diff --git a/GURPS/translations/pt.json b/GURPS/translations/pt.json
index fb1bf3b8cb..fbdf9c097e 100644
--- a/GURPS/translations/pt.json
+++ b/GURPS/translations/pt.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Arma Improvisada",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Limpar",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Teste:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Target",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Defeito",
diff --git a/GURPS/translations/ru.json b/GURPS/translations/ru.json
index b837ad4bc2..94ab627b33 100644
--- a/GURPS/translations/ru.json
+++ b/GURPS/translations/ru.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Сброс",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Roll:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Цель",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
diff --git a/GURPS/translations/sv.json b/GURPS/translations/sv.json
index f17327a5b4..c6f0796f43 100644
--- a/GURPS/translations/sv.json
+++ b/GURPS/translations/sv.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Återställ",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Välj",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Roll:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Target",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Krångel",
diff --git a/GURPS/translations/tr.json b/GURPS/translations/tr.json
index 7f52905010..18fa929064 100644
--- a/GURPS/translations/tr.json
+++ b/GURPS/translations/tr.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Roll:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Target",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
diff --git a/GURPS/translations/uk.json b/GURPS/translations/uk.json
index e60f50f215..b6bf133481 100644
--- a/GURPS/translations/uk.json
+++ b/GURPS/translations/uk.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)
\nSTEP: The number in parentheses is the step distance.",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "Roll:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "Target",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
diff --git a/GURPS/translations/zh.json b/GURPS/translations/zh.json
index a40d15097f..f7626e2d37 100644
--- a/GURPS/translations/zh.json
+++ b/GURPS/translations/zh.json
@@ -98,7 +98,7 @@
"all-out-attack-feint-label": "Feint: +0",
"all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
Movement: half-move, forward only
Defense: None
See B365",
"all-out-attack-strong-label": "Strong: +0",
- "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
Movement: half-move, forward only
Defense: None
See B365",
+ "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
Movement: half-move, forward only
Defense: None
See B365",
"posture-label": "Posture",
"posture-tooltip": "Your posture when attack was made. See B547.",
"evaluate-label": "Evaluate",
@@ -111,8 +111,12 @@
"rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370",
"rapid-strike-master-label": "Rapid Strike Master: -3",
"rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547",
+ "flurry-of-blows-label": "Flurry of Blows (1 FP): -3",
+ "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370",
"attack-from-above-label": "Attack from above: -2",
"attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
If you win, target is surprised and gets No defense and may freeze.
If you lose, target is at -2 defense.
If target is aware they could use stop-thrust.
You suffer falling damage, but can use skills to offset distance.
Optional attack: do falling damage to target.
See B400",
+ "mighty-blow-label": "Mighty Blow (1 FP)",
+ "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.",
"height-difference-label": "Height Difference",
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
@@ -504,6 +508,9 @@
"shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t",
"notes-label": "Notes",
"encumbrance-label": "Encumbrance",
+ "apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "show-defense-bonus-label": "Show DB Notes",
+ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"load-label": "Load",
"load-tooltip": "Amount of weight you're currently carrying.",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
@@ -804,6 +811,7 @@
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"help-label": "Help",
+ "skill-modifiers-reset-tooltip": "Reset skill modifiers.",
"apply-firing-tooltip": "Apply this modifier to the ranged Modifier box and Roll Modifiers tool.
Important This will replace any current modifiers.",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
@@ -819,8 +827,8 @@
"collision-label": "Collision",
"demolition-label": "Demolition",
"select-label": "Select",
- "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
- "target-token-tooltip": "Click the button to <>target> a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.",
+ "select-token-tooltip": "Click the button to turn on select a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
+ "target-token-tooltip": "Click the button to turn on target a token before a skill roll.
The token name will appear in the results.
Note: More advanced features will require using Roll20's API.",
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
"demolition-type-tooltip": "Type
Refer to the REF table B415.",
"abbreviation-relative-explosive-force-label": "REF",
@@ -990,6 +998,8 @@
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t",
"roll-label": "骰值:",
"against-label": "Against",
+ "target-one-label": "Target 1",
+ "selected-label": "Selected",
"target-label": "目標",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "故障值",
diff --git a/Magica_Logia/translations/ko.json b/Magica_Logia/translations/ko.json
index 0870d8edc1..260abe2831 100644
--- a/Magica_Logia/translations/ko.json
+++ b/Magica_Logia/translations/ko.json
@@ -44,7 +44,7 @@
"placeholder-img": "이미지 주소: GIF, JPG, PNG 지원",
"placeholder-option-open": "옵션 오픈/클로즈",
"emer-summon": "긴급 소환",
- "emer-summon-effect": "무작위로 특기 하나를 선택한다. 그것이 지정특기가 된다. 지정특기 판정에 성공하면 「(특기명)의 정령」을 한 개체 소환할 수 있다. (영역: [[1d6]])",
+ "emer-summon-effect": "무작위로 특기 하나를 선택한다. 그것이 지정특기가 된다. 지정특기 판정에 성공하면 「(특기명)의 정령」을 한 개체 소환할 수 있다.",
"placeholder-anker-detail": "설정, 운명의 힘 의무를 기입 p83, 92",
"auto_skill_matrix": "장서 목록",
"book_and_relation_list": "장서 및 관계",
diff --git a/Marvel Heroic Roleplaying/translations/af.json b/Marvel Heroic Roleplaying/translations/af.json
index b4b979e66a..79aa14af01 100644
--- a/Marvel Heroic Roleplaying/translations/af.json
+++ b/Marvel Heroic Roleplaying/translations/af.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Stunts",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Experience Points",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/ca.json b/Marvel Heroic Roleplaying/translations/ca.json
index b4b979e66a..79aa14af01 100644
--- a/Marvel Heroic Roleplaying/translations/ca.json
+++ b/Marvel Heroic Roleplaying/translations/ca.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Stunts",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Experience Points",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/cs.json b/Marvel Heroic Roleplaying/translations/cs.json
index b4b979e66a..79aa14af01 100644
--- a/Marvel Heroic Roleplaying/translations/cs.json
+++ b/Marvel Heroic Roleplaying/translations/cs.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Stunts",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Experience Points",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/da.json b/Marvel Heroic Roleplaying/translations/da.json
index b4b979e66a..79aa14af01 100644
--- a/Marvel Heroic Roleplaying/translations/da.json
+++ b/Marvel Heroic Roleplaying/translations/da.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Stunts",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Experience Points",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/de.json b/Marvel Heroic Roleplaying/translations/de.json
index f919da3dca..03fb219146 100644
--- a/Marvel Heroic Roleplaying/translations/de.json
+++ b/Marvel Heroic Roleplaying/translations/de.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Stunts",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Experience Points",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/el.json b/Marvel Heroic Roleplaying/translations/el.json
index b4b979e66a..79aa14af01 100644
--- a/Marvel Heroic Roleplaying/translations/el.json
+++ b/Marvel Heroic Roleplaying/translations/el.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Stunts",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Experience Points",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/en.json b/Marvel Heroic Roleplaying/translations/en.json
index b4b979e66a..79aa14af01 100644
--- a/Marvel Heroic Roleplaying/translations/en.json
+++ b/Marvel Heroic Roleplaying/translations/en.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Stunts",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Experience Points",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/es.json b/Marvel Heroic Roleplaying/translations/es.json
index 22750eb88b..a0bd38c87a 100644
--- a/Marvel Heroic Roleplaying/translations/es.json
+++ b/Marvel Heroic Roleplaying/translations/es.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinciones",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Estrés",
"physical-stress": "Físico",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Proezas",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Puntos de experiencia",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identidad",
diff --git a/Marvel Heroic Roleplaying/translations/fr.json b/Marvel Heroic Roleplaying/translations/fr.json
index 3359c465eb..b343d6b0e2 100644
--- a/Marvel Heroic Roleplaying/translations/fr.json
+++ b/Marvel Heroic Roleplaying/translations/fr.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physique",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Spécialités",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Stunts",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Points d’Expérience",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identité",
diff --git a/Marvel Heroic Roleplaying/translations/he.json b/Marvel Heroic Roleplaying/translations/he.json
index b4b979e66a..79aa14af01 100644
--- a/Marvel Heroic Roleplaying/translations/he.json
+++ b/Marvel Heroic Roleplaying/translations/he.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Stunts",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Experience Points",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/hu.json b/Marvel Heroic Roleplaying/translations/hu.json
index b4b979e66a..79aa14af01 100644
--- a/Marvel Heroic Roleplaying/translations/hu.json
+++ b/Marvel Heroic Roleplaying/translations/hu.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Stunts",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Experience Points",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/it.json b/Marvel Heroic Roleplaying/translations/it.json
index ecd7ee4815..1d0e730aad 100644
--- a/Marvel Heroic Roleplaying/translations/it.json
+++ b/Marvel Heroic Roleplaying/translations/it.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Stunts",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Punti esperienza",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/ja.json b/Marvel Heroic Roleplaying/translations/ja.json
index b37667900f..1abf867f2b 100644
--- a/Marvel Heroic Roleplaying/translations/ja.json
+++ b/Marvel Heroic Roleplaying/translations/ja.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Stunts",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Experience Points",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/ko.json b/Marvel Heroic Roleplaying/translations/ko.json
index 6f1c730097..b44b59435c 100644
--- a/Marvel Heroic Roleplaying/translations/ko.json
+++ b/Marvel Heroic Roleplaying/translations/ko.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "특기",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Experience Points",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "비밀",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/nl.json b/Marvel Heroic Roleplaying/translations/nl.json
index b4b979e66a..79aa14af01 100644
--- a/Marvel Heroic Roleplaying/translations/nl.json
+++ b/Marvel Heroic Roleplaying/translations/nl.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Stunts",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Experience Points",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/pl.json b/Marvel Heroic Roleplaying/translations/pl.json
index c4e0fb140d..9a260a8659 100644
--- a/Marvel Heroic Roleplaying/translations/pl.json
+++ b/Marvel Heroic Roleplaying/translations/pl.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Sztuczki",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Experience Points",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/pt.json b/Marvel Heroic Roleplaying/translations/pt.json
index 37d121439d..cc7c169a8a 100644
--- a/Marvel Heroic Roleplaying/translations/pt.json
+++ b/Marvel Heroic Roleplaying/translations/pt.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinções",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Stunts",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Pontos de Experiência",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/ru.json b/Marvel Heroic Roleplaying/translations/ru.json
index cd73ca8f73..4c4e32876d 100644
--- a/Marvel Heroic Roleplaying/translations/ru.json
+++ b/Marvel Heroic Roleplaying/translations/ru.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Трюки",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Experience Points",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/sv.json b/Marvel Heroic Roleplaying/translations/sv.json
index b4b979e66a..79aa14af01 100644
--- a/Marvel Heroic Roleplaying/translations/sv.json
+++ b/Marvel Heroic Roleplaying/translations/sv.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Stunts",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Experience Points",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/tr.json b/Marvel Heroic Roleplaying/translations/tr.json
index b4b979e66a..79aa14af01 100644
--- a/Marvel Heroic Roleplaying/translations/tr.json
+++ b/Marvel Heroic Roleplaying/translations/tr.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Stunts",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Experience Points",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/uk.json b/Marvel Heroic Roleplaying/translations/uk.json
index b4b979e66a..79aa14af01 100644
--- a/Marvel Heroic Roleplaying/translations/uk.json
+++ b/Marvel Heroic Roleplaying/translations/uk.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "Stunts",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "Experience Points",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "Secret",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Marvel Heroic Roleplaying/translations/zh.json b/Marvel Heroic Roleplaying/translations/zh.json
index 3920953ad1..c0a8eb5262 100644
--- a/Marvel Heroic Roleplaying/translations/zh.json
+++ b/Marvel Heroic Roleplaying/translations/zh.json
@@ -16,7 +16,7 @@
"add-d8-a": "Add D8",
"add-d10-a": "Add D10",
"distinctions": "Distinctions",
- "add-d4-add1-power-point-d": "Add D4, +1PP",
+ "add-d4-add1-plot-point-d": "Add D4, +1PP",
"add-d8-d": "Add D8",
"stress": "Stress",
"physical-stress": "Physical",
@@ -52,7 +52,7 @@
"limit1": "Limit:",
"limit-name1": "Limit Name",
"limit-description1": "Limit Description",
- "add1-power-point-l1": "+1PP",
+ "add1-plot-point-l1": "+1PP",
"power-set-2": "Power Set 2",
"d6-minor-ability2": "D6 - Minor",
"d8-enhanced-ability2": "D8 - Enhanced",
@@ -72,7 +72,7 @@
"limit2": "Limit:",
"limit-name2": "Limit Name",
"limit-description2": "Limit Description",
- "add1-power-point-l2": "+1PP",
+ "add1-plot-point-l2": "+1PP",
"specialties": "Specialties",
"choose": "Choose...",
"acrobatic": "Acrobatic",
@@ -96,15 +96,15 @@
"add-2d8-s": "Add 2D8",
"add-3d6-s": "Add 3D6",
"push-dice": "Push Dice",
- "push-add-d6-subtract1-power-point": "Push: Add D6, -1PP",
- "opportunity-push-add-d8-subtract1-power-point": "Opportunity Push: Add D8, -1PP",
+ "push-add-d6-subtract1-plot-point": "Push: Add D6, -1PP",
+ "opportunity-push-add-d8-subtract1-plot-point": "Opportunity Push: Add D8, -1PP",
"stunts": "特技",
- "stunt-add-d8-subtract1-power-point": "Stunt: Add D8, -1PP",
- "opportunity-stunt-add-d10-subtract1-power-point": "Opportunity Stunt: Add D10, -1PP",
+ "stunt-add-d8-subtract1-plot-point": "Stunt: Add D8, -1PP",
+ "opportunity-stunt-add-d10-subtract1-plot-point": "Opportunity Stunt: Add D10, -1PP",
"resources-assets": "Resources / Assets",
"resource-asset": "Resource / Asset",
"resource-asset-description": "Resource / Asset Description",
- "create-resource-subtract1-power-point": "Create Resource: -1PP",
+ "create-resource-subtract1-plot-point": "Create Resource: -1PP",
"expert-resource-add-d6": "Expert Resource: Add D6",
"master-resource-add-d8": "Master Resource: Add D8",
"roll-dice-pool-b": "Roll Pool",
@@ -119,7 +119,7 @@
"add3-experience-points2": "+3XP",
"add10-experience-points2": "+10XP",
"experience-points": "經驗值",
- "1experience-point-exchanged-for-1power-point": "1XP -> 1PP",
+ "1experience-point-exchanged-for-1plot-point": "1XP -> 1PP",
"secret-identity": "秘密",
"public-identity": "Public",
"identity": "Identity",
diff --git a/Official Savage Worlds/translations/ca.json b/Official Savage Worlds/translations/ca.json
index d0dc09422e..aafefc16fe 100644
--- a/Official Savage Worlds/translations/ca.json
+++ b/Official Savage Worlds/translations/ca.json
@@ -25,223 +25,223 @@
"vig-u": "(VIG)",
"agility-die-type-d4": "Agilitat d4",
"agility-die-type-d6": "Agilitat d6",
- "agility-die-type-d8": "Agility d8",
- "agility-die-type-d10": "Agility d10",
- "agility-die-type-d12": "Agility d12",
- "smarts-die-type-d4": "Smarts d4",
- "smarts-die-type-d6": "Smarts d6",
- "smarts-die-type-d8": "Smarts d8",
- "smarts-die-type-d10": "Smarts d10",
- "smarts-die-type-d12": "Smarts d12",
- "spirit-die-type-d4": "Spirit d4",
- "spirit-die-type-d6": "Spirit d6",
- "spirit-die-type-d8": "Spirit d8",
- "spirit-die-type-d10": "Spirit d10",
- "spirit-die-type-d12": "Spirit d12",
- "strength-die-type-d4": "Strength d4",
- "strength-die-type-d6": "Strength d6",
- "strength-die-type-d8": "Strength d8",
- "strength-die-type-d10": "Strength d10",
- "strength-die-type-d12": "Strength d12",
+ "agility-die-type-d8": "Agilitat d8",
+ "agility-die-type-d10": "Agilitat d10",
+ "agility-die-type-d12": "Agilitat d12",
+ "smarts-die-type-d4": "Astúcia d4",
+ "smarts-die-type-d6": "Astúcia d6",
+ "smarts-die-type-d8": "Astúcia d8",
+ "smarts-die-type-d10": "Astúcia d10",
+ "smarts-die-type-d12": "Astúcia d12",
+ "spirit-die-type-d4": "Esperit d4",
+ "spirit-die-type-d6": "Esperit d6",
+ "spirit-die-type-d8": "Esperit d8",
+ "spirit-die-type-d10": "Esperit d10",
+ "spirit-die-type-d12": "Esperit d12",
+ "strength-die-type-d4": "Força d4",
+ "strength-die-type-d6": "Força d6",
+ "strength-die-type-d8": "Força d8",
+ "strength-die-type-d10": "Força d10",
+ "strength-die-type-d12": "Força d12",
"vigor-die-type-d4": "Vigor d4",
"vigor-die-type-d6": "Vigor d6",
"vigor-die-type-d8": "Vigor d8",
"vigor-die-type-d10": "Vigor d10",
"vigor-die-type-d12": "Vigor d12",
- "whisper-roll-to-gm": "Whisper roll to GM",
- "die-step-delta": "steps boosted/lowered from Base",
- "wild-die": "Wild Die",
- "animal-intelligence": "Animal Intelligence",
- "no-modifying-edges": "No modifying eges",
- "age": "Age",
- "character-height": "Height",
- "weight": "Weight",
- "advances": "Advances",
- "rank": "Rank",
- "novice": "Novice",
- "seasoned": "Seasoned",
- "veteran": "Veteran",
- "heroic": "Heroic",
- "legendary": "Legendary",
- "use-skill-specialization": "Use skill specialization",
- "all": "All",
- "core-skills": "Core Skills",
- "__skill-select-list-COMMENT": "This is the order skills should appear in the skills configuration window",
+ "whisper-roll-to-gm": "Xiuxiueja la Tirada al DJ",
+ "die-step-delta": "Passos sumats/restats a la Base",
+ "wild-die": "Dau Salvatge",
+ "animal-intelligence": "Intel·ligència Animal",
+ "no-modifying-edges": "No modif. per avant.",
+ "age": "Edat",
+ "character-height": "Alçada",
+ "weight": "Pes",
+ "advances": "Avanços",
+ "rank": "Rang",
+ "novice": "Novell",
+ "seasoned": "Experimentat",
+ "veteran": "Veterà",
+ "heroic": "Heròic",
+ "legendary": "Llegendari",
+ "use-skill-specialization": "Fer servir especialitzacions d'habilitats",
+ "all": "Totes",
+ "core-skills": "Hab. Bàsiques",
+ "__skill-select-list-COMMENT": "Les habilitats apareixeran en aquest ordre a la finestra de configuració",
"skill-select-list": "all-skills,core-skills,academics,athletics,battle,boating,common-knowledge,driving,electronics,faith,focus,gambling,hacking,healing,intimidation,language,notice,occult,performance,persuasion,piloting,psionics,repair,research,riding,science,shooting,spellcasting,stealth,survival,taunt,thievery,weird-science,knowledge-other",
- "__character-skills-COMMENT": "This is the order skills should appear once skill have been selected to be used/displayed",
+ "__character-skills-COMMENT": "Les habilitats apareixeran en aquest ordre un cop han estat triades per ser usades/visibles",
"character-skills": "unskilled,academics,athletics,battle,boating,common-knowledge,driving,electronics,faith,fighting,focus,gambling,guts,hacking,healing,intimidation,language,notice,occult,performance,persuasion,piloting,psionics,repair,research,riding,science,shooting,spellcasting,stealth,survival,taunt,thievery,weird-science,knowledge-other",
- "fighting": "Fighting",
- "fighting-die-type-d4": "Fighting d4",
- "fighting-die-type-d6": "Fighting d6",
- "fighting-die-type-d8": "Fighting d8",
- "fighting-die-type-d10": "Fighting d10",
- "fighting-die-type-d12": "Fighting d12",
- "unskilled": "Unskilled",
- "unskilled-d4-2": "Unskilled (d4-2)",
- "jack-of-all-trades": "Jack-of-All-Trades",
- "apply-encumbrance": "Apply Encumbrance",
- "academics": "Academics",
- "academics-die-type-d4": "Academics d4",
- "academics-die-type-d6": "Academics d6",
- "academics-die-type-d8": "Academics d8",
- "academics-die-type-d10": "Academics d10",
- "academics-die-type-d12": "Academics d12",
- "athletics": "Athletics",
- "athletics-die-type-d4": "Athletics d4",
- "athletics-die-type-d6": "Athletics d6",
- "athletics-die-type-d8": "Athletics d8",
- "athletics-die-type-d10": "Athletics d10",
- "athletics-die-type-d12": "Athletics d12",
- "battle": "Battle",
- "battle-die-type-d4": "Battle d4",
- "battle-die-type-d6": "Battle d6",
- "battle-die-type-d8": "Battle d8",
- "battle-die-type-d10": "Battle d10",
- "battle-die-type-d12": "Battle d12",
- "boating": "Boating",
- "boating-die-type-d4": "Boating d4",
- "boating-die-type-d6": "Boating d6",
- "boating-die-type-d8": "Boating d8",
- "boating-die-type-d10": "Boating d10",
- "boating-die-type-d12": "Boating d12",
- "commonknowledge": "Common Knowledge",
- "commonknowledge-die-type-d4": "Common Knowledge d4",
- "commonknowledge-die-type-d6": "Common Knowledge d6",
- "commonknowledge-die-type-d8": "Common Knowledge d8",
- "commonknowledge-die-type-d10": "Common Knowledge d10",
- "commonknowledge-die-type-d12": "Common Knowledge d12",
- "driving": "Driving",
- "driving-die-type-d4": "Driving d4",
- "driving-die-type-d6": "Driving d6",
- "driving-die-type-d8": "Driving d8",
- "driving-die-type-d10": "Driving d10",
- "driving-die-type-d12": "Driving d12",
- "electronics": "Electronics",
- "electronics-die-type-d4": "Electronics d4",
- "electronics-die-type-d6": "Electronics d6",
- "electronics-die-type-d8": "Electronics d8",
- "electronics-die-type-d10": "Electronics d10",
- "electronics-die-type-d12": "Electronics d12",
- "faith": "Faith",
- "faith-die-type-d4": "Faith d4",
- "faith-die-type-d6": "Faith d6",
- "faith-die-type-d8": "Faith d8",
- "faith-die-type-d10": "Faith d10",
- "faith-die-type-d12": "Faith d12",
- "focus": "Focus",
- "focus-die-type-d4": "Focus d4",
- "focus-die-type-d6": "Focus d6",
- "focus-die-type-d8": "Focus d8",
- "focus-die-type-d10": "Focus d10",
- "focus-die-type-d12": "Focus d12",
- "gambling": "Gambling",
- "gambling-die-type-d4": "Gambling d4",
- "gambling-die-type-d6": "Gambling d6",
- "gambling-die-type-d8": "Gambling d8",
- "gambling-die-type-d10": "Gambling d10",
- "gambling-die-type-d12": "Gambling d12",
- "guts": "Guts",
- "guts-die-type-d4": "Gambling d4",
- "guts-die-type-d6": "Gambling d6",
- "guts-die-type-d8": "Gambling d8",
- "guts-die-type-d10": "Gambling d10",
- "guts-die-type-d12": "Gambling d12",
- "hacking": "Hacking",
- "hacking-die-type-d4": "Hacking d4",
- "hacking-die-type-d6": "Hacking d6",
- "hacking-die-type-d8": "Hacking d8",
- "hacking-die-type-d10": "Hacking d10",
- "hacking-die-type-d12": "Hacking d12",
- "healing": "Healing",
- "healing-die-type-d4": "Healing d4",
- "healing-die-type-d6": "Healing d6",
- "healing-die-type-d8": "Healing d8",
- "healing-die-type-d10": "Healing d10",
- "healing-die-type-d12": "Healing d12",
- "intimidation": "Intimidation",
- "intimidation-die-type-d4": "Intimidation d4",
- "intimidation-die-type-d6": "Intimidation d6",
- "intimidation-die-type-d8": "Intimidation d8",
- "intimidation-die-type-d10": "Intimidation d10",
- "intimidation-die-type-d12": "Intimidation d12",
- "language": "Language",
- "language-die-type-d4": "Language d4",
- "language-die-type-d6": "Language d6",
- "language-die-type-d8": "Language d8",
- "language-die-type-d10": "Language d10",
- "language-die-type-d12": "Language d12",
- "notice": "Notice",
- "notice-die-type-d4": "Notice d4",
- "notice-die-type-d6": "Notice d6",
- "notice-die-type-d8": "Notice d8",
- "notice-die-type-d10": "Notice d10",
- "notice-die-type-d12": "Notice d12",
- "occult": "Occult",
- "occult-die-type-d4": "Occult d4",
- "occult-die-type-d6": "Occult d6",
- "occult-die-type-d8": "Occult d8",
- "occult-die-type-d10": "Occult d10",
- "occult-die-type-d12": "Occult d12",
- "performance": "Performance",
- "performance-die-type-d4": "Performance d4",
- "performance-die-type-d6": "Performance d6",
- "performance-die-type-d8": "Performance d8",
- "performance-die-type-d10": "Performance d10",
- "performance-die-type-d12": "Performance d12",
- "persuasion": "Persuasion",
- "persuasion-die-type-d4": "Persuasion d4",
- "persuasion-die-type-d6": "Persuasion d6",
- "persuasion-die-type-d8": "Persuasion d8",
- "persuasion-die-type-d10": "Persuasion d10",
- "persuasion-die-type-d12": "Persuasion d12",
- "piloting": "Piloting",
- "piloting-die-type-d4": "Piloting d4",
- "piloting-die-type-d6": "Piloting d6",
- "piloting-die-type-d8": "Piloting d8",
- "piloting-die-type-d10": "Piloting d10",
- "piloting-die-type-d12": "Piloting d12",
- "psionics": "Psionics",
- "psionics-die-type-d4": "Psionics d4",
- "psionics-die-type-d6": "Psionics d6",
- "psionics-die-type-d8": "Psionics d8",
- "psionics-die-type-d10": "Psionics d10",
- "psionics-die-type-d12": "Psionics d12",
- "research": "Research",
- "research-die-type-d4": "Research d4",
- "research-die-type-d6": "Research d6",
- "research-die-type-d8": "Research d8",
- "research-die-type-d10": "Research d10",
- "research-die-type-d12": "Research d12",
- "repair": "Repair",
- "repair-die-type-d4": "Repair d4",
- "repair-die-type-d6": "Repair d6",
- "repair-die-type-d8": "Repair d8",
- "repair-die-type-d10": "Repair d10",
- "repair-die-type-d12": "Repair d12",
- "riding": "Riding",
- "riding-die-type-d4": "Riding d4",
- "riding-die-type-d6": "Riding d6",
- "riding-die-type-d8": "Riding d8",
- "riding-die-type-d10": "Riding d10",
- "riding-die-type-d12": "Riding d12",
- "science": "Science",
- "science-die-type-d4": "Science d4",
- "science-die-type-d6": "Science d6",
- "science-die-type-d8": "Science d8",
- "science-die-type-d10": "Science d10",
- "science-die-type-d12": "Science d12",
- "shooting": "Shooting",
- "shooting-die-type-d4": "Shooting d4",
- "shooting-die-type-d6": "Shooting d6",
- "shooting-die-type-d8": "Shooting d8",
- "shooting-die-type-d10": "Shooting d10",
- "shooting-die-type-d12": "Shooting d12",
- "spellcasting": "Spellcasting",
- "spellcasting-die-type-d4": "Spellcasting d4",
- "spellcasting-die-type-d6": "Spellcasting d6",
- "spellcasting-die-type-d8": "Spellcasting d8",
- "spellcasting-die-type-d10": "Spellcasting d10",
- "spellcasting-die-type-d12": "Spellcasting d12",
+ "fighting": "Baralla",
+ "fighting-die-type-d4": "Baralla d4",
+ "fighting-die-type-d6": "Baralla d6",
+ "fighting-die-type-d8": "Baralla d8",
+ "fighting-die-type-d10": "Baralla d10",
+ "fighting-die-type-d12": "Baralla d12",
+ "unskilled": "No entrenada",
+ "unskilled-d4-2": "No entrenada (d4-2)",
+ "jack-of-all-trades": "Home de recursos",
+ "apply-encumbrance": "Aplica càrrega",
+ "academics": "Acadèmic",
+ "academics-die-type-d4": "Acadèmic d4",
+ "academics-die-type-d6": "Acadèmic d6",
+ "academics-die-type-d8": "Acadèmic d8",
+ "academics-die-type-d10": "Acadèmic d10",
+ "academics-die-type-d12": "Acadèmic d12",
+ "athletics": "Atletisme",
+ "athletics-die-type-d4": "Atletisme d4",
+ "athletics-die-type-d6": "Atletisme d6",
+ "athletics-die-type-d8": "Atletisme d8",
+ "athletics-die-type-d10": "Atletisme d10",
+ "athletics-die-type-d12": "Atletisme d12",
+ "battle": "Tàctica",
+ "battle-die-type-d4": "Tàctica d4",
+ "battle-die-type-d6": "Tàctica d6",
+ "battle-die-type-d8": "Tàctica d8",
+ "battle-die-type-d10": "Tàctica d10",
+ "battle-die-type-d12": "Tàctica d12",
+ "boating": "Navegar",
+ "boating-die-type-d4": "Navegar d4",
+ "boating-die-type-d6": "Navegar d6",
+ "boating-die-type-d8": "Navegar d8",
+ "boating-die-type-d10": "Navegar d10",
+ "boating-die-type-d12": "Navegar d12",
+ "commonknowledge": "Coneixem. general",
+ "commonknowledge-die-type-d4": "Coneixem. general d4",
+ "commonknowledge-die-type-d6": "Coneixem. general d6",
+ "commonknowledge-die-type-d8": "Coneixem. general d8",
+ "commonknowledge-die-type-d10": "Coneixem. general d10",
+ "commonknowledge-die-type-d12": "Coneixem. general d12",
+ "driving": "Conduir",
+ "driving-die-type-d4": "Conduir d4",
+ "driving-die-type-d6": "Conduir d6",
+ "driving-die-type-d8": "Conduir d8",
+ "driving-die-type-d10": "Conduir d10",
+ "driving-die-type-d12": "Conduir d12",
+ "electronics": "Electrònica",
+ "electronics-die-type-d4": "Electrònica d4",
+ "electronics-die-type-d6": "Electrònica d6",
+ "electronics-die-type-d8": "Electrònica d8",
+ "electronics-die-type-d10": "Electrònica d10",
+ "electronics-die-type-d12": "Electrònica d12",
+ "faith": "Fe",
+ "faith-die-type-d4": "Fe d4",
+ "faith-die-type-d6": "Fe d6",
+ "faith-die-type-d8": "Fe d8",
+ "faith-die-type-d10": "Fe d10",
+ "faith-die-type-d12": "Fe d12",
+ "focus": "Control",
+ "focus-die-type-d4": "Control d4",
+ "focus-die-type-d6": "Control d6",
+ "focus-die-type-d8": "Control d8",
+ "focus-die-type-d10": "Control d10",
+ "focus-die-type-d12": "Control d12",
+ "gambling": "Apostar",
+ "gambling-die-type-d4": "Apostar d4",
+ "gambling-die-type-d6": "Apostar d6",
+ "gambling-die-type-d8": "Apostar d8",
+ "gambling-die-type-d10": "Apostar d10",
+ "gambling-die-type-d12": "Apostar d12",
+ "guts": "Estómac",
+ "guts-die-type-d4": "Apostar d4",
+ "guts-die-type-d6": "Apostar d6",
+ "guts-die-type-d8": "Apostar d8",
+ "guts-die-type-d10": "Apostar d10",
+ "guts-die-type-d12": "Apostar d12",
+ "hacking": "Ordinadors",
+ "hacking-die-type-d4": "Ordinadors d4",
+ "hacking-die-type-d6": "Ordinadors d6",
+ "hacking-die-type-d8": "Ordinadors d8",
+ "hacking-die-type-d10": "Ordinadors d10",
+ "hacking-die-type-d12": "Ordinadors d12",
+ "healing": "Sanar",
+ "healing-die-type-d4": "Sanar d4",
+ "healing-die-type-d6": "Sanar d6",
+ "healing-die-type-d8": "Sanar d8",
+ "healing-die-type-d10": "Sanar d10",
+ "healing-die-type-d12": "Sanar d12",
+ "intimidation": "Intimidar",
+ "intimidation-die-type-d4": "Intimidar d4",
+ "intimidation-die-type-d6": "Intimidar d6",
+ "intimidation-die-type-d8": "Intimidar d8",
+ "intimidation-die-type-d10": "Intimidar d10",
+ "intimidation-die-type-d12": "Intimidar d12",
+ "language": "Idioma",
+ "language-die-type-d4": "Idioma d4",
+ "language-die-type-d6": "Idioma d6",
+ "language-die-type-d8": "Idioma d8",
+ "language-die-type-d10": "Idioma d10",
+ "language-die-type-d12": "Idioma d12",
+ "notice": "Notar",
+ "notice-die-type-d4": "Notar d4",
+ "notice-die-type-d6": "Notar d6",
+ "notice-die-type-d8": "Notar d8",
+ "notice-die-type-d10": "Notar d10",
+ "notice-die-type-d12": "Notar d12",
+ "occult": "Ocultisme",
+ "occult-die-type-d4": "Ocultisme d4",
+ "occult-die-type-d6": "Ocultisme d6",
+ "occult-die-type-d8": "Ocultisme d8",
+ "occult-die-type-d10": "Ocultisme d10",
+ "occult-die-type-d12": "Ocultisme d12",
+ "performance": "Interpretació",
+ "performance-die-type-d4": "Interpretació d4",
+ "performance-die-type-d6": "Interpretació d6",
+ "performance-die-type-d8": "Interpretació d8",
+ "performance-die-type-d10": "Interpretació d10",
+ "performance-die-type-d12": "Interpretació d12",
+ "persuasion": "Persuasió",
+ "persuasion-die-type-d4": "Persuasió d4",
+ "persuasion-die-type-d6": "Persuasió d6",
+ "persuasion-die-type-d8": "Persuasió d8",
+ "persuasion-die-type-d10": "Persuasió d10",
+ "persuasion-die-type-d12": "Persuasió d12",
+ "piloting": "Pilotar",
+ "piloting-die-type-d4": "Pilotar d4",
+ "piloting-die-type-d6": "Pilotar d6",
+ "piloting-die-type-d8": "Pilotar d8",
+ "piloting-die-type-d10": "Pilotar d10",
+ "piloting-die-type-d12": "Pilotar d12",
+ "psionics": "Psiònica",
+ "psionics-die-type-d4": "Psiònica d4",
+ "psionics-die-type-d6": "Psiònica d6",
+ "psionics-die-type-d8": "Psiònica d8",
+ "psionics-die-type-d10": "Psiònica d10",
+ "psionics-die-type-d12": "Psiònica d12",
+ "research": "Recerca",
+ "research-die-type-d4": "Recerca d4",
+ "research-die-type-d6": "Recerca d6",
+ "research-die-type-d8": "Recerca d8",
+ "research-die-type-d10": "Recerca d10",
+ "research-die-type-d12": "Recerca d12",
+ "repair": "Reparar",
+ "repair-die-type-d4": "Reparar d4",
+ "repair-die-type-d6": "Reparar d6",
+ "repair-die-type-d8": "Reparar d8",
+ "repair-die-type-d10": "Reparar d10",
+ "repair-die-type-d12": "Reparar d12",
+ "riding": "Cavalcar",
+ "riding-die-type-d4": "Cavalcar d4",
+ "riding-die-type-d6": "Cavalcar d6",
+ "riding-die-type-d8": "Cavalcar d8",
+ "riding-die-type-d10": "Cavalcar d10",
+ "riding-die-type-d12": "Cavalcar d12",
+ "science": "Ciència",
+ "science-die-type-d4": "Ciència d4",
+ "science-die-type-d6": "Ciència d6",
+ "science-die-type-d8": "Ciència d8",
+ "science-die-type-d10": "Ciència d10",
+ "science-die-type-d12": "Ciència d12",
+ "shooting": "Disparar",
+ "shooting-die-type-d4": "Disparar d4",
+ "shooting-die-type-d6": "Disparar d6",
+ "shooting-die-type-d8": "Disparar d8",
+ "shooting-die-type-d10": "Disparar d10",
+ "shooting-die-type-d12": "Disparar d12",
+ "spellcasting": "Fetilleria",
+ "spellcasting-die-type-d4": "Fetilleria d4",
+ "spellcasting-die-type-d6": "Fetilleria d6",
+ "spellcasting-die-type-d8": "Fetilleria d8",
+ "spellcasting-die-type-d10": "Fetilleria d10",
+ "spellcasting-die-type-d12": "Fetilleria d12",
"stealth": "Stealth",
"stealth-die-type-d4": "Stealth d4",
"stealth-die-type-d6": "Stealth d6",
diff --git a/OperaRPG/translations/af.json b/OperaRPG/translations/af.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/af.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/ca.json b/OperaRPG/translations/ca.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/ca.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/cs.json b/OperaRPG/translations/cs.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/cs.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/da.json b/OperaRPG/translations/da.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/da.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/de.json b/OperaRPG/translations/de.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/de.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/el.json b/OperaRPG/translations/el.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/el.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/en.json b/OperaRPG/translations/en.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/en.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/es.json b/OperaRPG/translations/es.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/es.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/fr.json b/OperaRPG/translations/fr.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/fr.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/he.json b/OperaRPG/translations/he.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/he.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/hu.json b/OperaRPG/translations/hu.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/hu.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/it.json b/OperaRPG/translations/it.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/it.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/ja.json b/OperaRPG/translations/ja.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/ja.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/ko.json b/OperaRPG/translations/ko.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/ko.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/nl.json b/OperaRPG/translations/nl.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/nl.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/pl.json b/OperaRPG/translations/pl.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/pl.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/pt.json b/OperaRPG/translations/pt.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/pt.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/ru.json b/OperaRPG/translations/ru.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/ru.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/sv.json b/OperaRPG/translations/sv.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/sv.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/tr.json b/OperaRPG/translations/tr.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/tr.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/uk.json b/OperaRPG/translations/uk.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/uk.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/OperaRPG/translations/zh.json b/OperaRPG/translations/zh.json
new file mode 100644
index 0000000000..450357d132
--- /dev/null
+++ b/OperaRPG/translations/zh.json
@@ -0,0 +1,117 @@
+{
+ "name": "Nome",
+ "attribute_points": "Pontos de Atributo",
+ "max": "Max",
+ "used": "Usado",
+ "creation_points": "Pontos de Criação",
+ "physical_actions": "Ações Físicas",
+ "base": "Base",
+ "effect": "Effect",
+ "total": "Total",
+ "mind_actions": "Ações Mentais",
+ "initiative": "Iniciativa",
+ "modifier": "Mod",
+ "dodge": "Esquiva",
+ "fight": "Briga",
+ "physcial_damage": "Dano por Físico",
+ "profile": "Perfil",
+ "journal": "Diário",
+ "configuration": "Configuração",
+ "attributes": "Atributos",
+ "original": "Orig",
+ "special_modifier": "Mod Espec",
+ "damage": "Dano",
+ "physique": "Físico",
+ "dexterity": "Destreza",
+ "intelligence": "Inteligência",
+ "perception": "Percepção",
+ "will": "Vontade",
+ "mind": "Mente",
+ "magic": "Magia",
+ "luck": "Sorte",
+ "features": "Características",
+ "ambidexterity": "Ambidestria",
+ "obvious_feature": "Característica Óbvia",
+ "contortion-description": "Cada 2 níveis atribuí +1 de Esquiva",
+ "contortion": "Contorcionismo",
+ "slow_reflexes-description": "Cada nível atribuí -1 de Esquiva",
+ "slow_reflexes": "Reflexos Lentos",
+ "fast_reflexes-description": "Cada nível atribuí +1 de Esquiva",
+ "fast_reflexes": "Reflexos Rápidos",
+ "increased_senses-description": "Cada nível atribuí +1 de Percepção",
+ "increased_senses": "Sentidos\n Ampliados",
+ "reduced_senses-description": "Cada nível atribuí -1 de Percepção",
+ "reduced_senses": "Sentidos Reduzidos",
+ "increased_mind-description": "Cada nível atribuí +1 de Mente",
+ "increased_mind": "Ampliação Mental",
+ "post": "Cargo",
+ "readiness": "Prontidão",
+ "reduced_mind-description": "Cada nível atribuí -1 de Mente",
+ "reduced_mind": "Redução Mental",
+ "strong_will-description": "Cada nível atribuí +1 de Vontade",
+ "strong_will": "Vontade Forte",
+ "weak_will-description": "Cada nível atribuí -1 de Vontade",
+ "weak_will": "Vontade Fraca",
+ "additional_limbs-description": "Cada dois níveis, atribuí a expressão “x(nível/2+1)” ao atributo Destreza. Adiciona seu (nível/2) ao número de ações físicas ao personagem",
+ "additional_limbs": "Membros\n Adicionais",
+ "increased_size-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_size": "Tamanho\n Ampliado",
+ "reduced_size-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_size": "Tamanho\n Reduzido",
+ "feature": "Característica",
+ "level": "Nível",
+ "cost": "Custo",
+ "description": "Descrição",
+ "powers": "Poderes",
+ "increased_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Destreza. Adiciona seu (nível-1) ao número de ações físicas ao personagem.",
+ "increased_dexterity": "Ampliação\n de Destreza",
+ "increased_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Físico",
+ "increased_physical": "Ampliação de\n Físico",
+ "increased_intelligence-description": "Comprada a partir do nível 2. Atribuí a expressão “x(nível)” ao atributo Inteligência. Adiciona seu (nível-1) ao número de ações mentais ao personagem.",
+ "increased_intelligence": "Ampliação\n de Inteligência",
+ "reduced_dexterity-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Inteligência",
+ "reduced_dexterity": "Redução de\n Destreza",
+ "reduced_physical-description": "Comprada a partir do nível 2. Atribuí a expressão “/(nível)” ao atributo Físico",
+ "reduced_physical": "Redução de\n Físico",
+ "reduced_intelligence": "Redução de\n Inteligência",
+ "skills": "Habilidades",
+ "skill": "Habilidade",
+ "attribute": "Atributo",
+ "protection": "Proteção",
+ "protected_areas": "Áreas Protegidas",
+ "absortion": "Absorção",
+ "penalty": "Penalidade",
+ "totalpenalty": "Penalidade Total",
+ "equipments": "Equipamentos",
+ "equipment": "Equipamento",
+ "experience_points": "Pontos de Experiência",
+ "weapons": "Armas",
+ "weapon": "Arma",
+ "blow": "Golpe",
+ "parry": "Aparo",
+ "fast_shot": "Tiro Rápido",
+ "aimed_shot": "Tiro Mirado",
+ "rate_of_fire": "Cad",
+ "shots": "Carga",
+ "reload_actions": "Ações de Recarga",
+ "range": "Alcance",
+ "notes": "Anotações",
+ "copyright": "Copyright OPERA RPG © 2020. Todos os direitos reservados.",
+ "no": "Não",
+ "result": "Resultado",
+ "check": "Teste",
+ "normal": "Normal",
+ "contest": "Disputa",
+ "normalorcontest": "Normal ou Disputa?",
+ "head_a": "Cabeça(A)",
+ "heart_b": "Coração(B)",
+ "belly_c": "Barriga(C)",
+ "sensitive_parts_d": "Partes sensíveis(D)",
+ "right_arm_e": "Braço direito(E)",
+ "left_arm_f": "Braço esquerdo(F)",
+ "right_leg_f": "Perna direita(G)",
+ "left_leg_h": "Perna esquerda(H)",
+ "body_area": "Área do Corpo Atingida",
+ "physical_damage": "Dano por Físico",
+ "base_total": "Base/Total"
+}
\ No newline at end of file
diff --git a/Paranoia_Mongoose/translations/ko.json b/Paranoia_Mongoose/translations/ko.json
index 18a917139b..2287a8d16e 100644
--- a/Paranoia_Mongoose/translations/ko.json
+++ b/Paranoia_Mongoose/translations/ko.json
@@ -1,79 +1,79 @@
{
"alpha-complex": "알파 컴플렉스",
- "alpha-complex-title": "Alpha Complex Points",
+ "alpha-complex-title": "알파 컴플렉스",
"athletics": "몸놀림",
- "athletics-title": "Athletics Points",
+ "athletics-title": "몸놀림",
"attributes-skills": "능력치 & 기능",
"bluff": "말재주",
- "bluff-title": "Bluff Points",
+ "bluff-title": "말재주",
"brains": "지능",
- "brains-title": "Brains Points",
+ "brains-title": "지능",
"bureaucracy": "관료체계",
- "bureaucracy-title": "Bureaucracy Points",
+ "bureaucracy-title": "관료체계",
"character-name-place": "이름",
"charm": "매혹",
- "charm-title": "Charm Points",
+ "charm-title": "매혹",
"chutzpah": "뻔뻔함",
- "chutzpah-title": "Chutzpah Points",
+ "chutzpah-title": "뻔뻔함",
"identity-form": "신상 명세서",
"clone-number": "클론 번호",
"clone-number-title": "클론 번호",
"computer-dice": "컴퓨터 주사위",
"dead": "사망",
- "demolitions": "폭파",
- "demolitions-title": "Demolitions Points",
+ "demolitions": "파괴공작",
+ "demolitions-title": "파괴공작",
"description": "캐릭터 성격",
"description-place": "성격 설명",
"disclaimer": "시민들의 사생활 보호와 관련된 규정에 의해, 알파 컴플렉스 바깥에서는 본 신상 명세서의 정보를 출력할 수 없습니다.",
- "does-a-test": " does a test",
+ "does-a-test": "굴리기",
"engineer": "기계공학",
- "engineer-title": "Engineer Points",
+ "engineer-title": "기계 공학",
"equipment": "장비 및 소지품",
"equipment-disclaimer": "각 물건의 무게에 맞게 상자 모양 아이콘을 활성화하세요.",
"footer": "이 문서는 알파 컴플렉스의 자산입니다. 시민의 협조에 감사드립니다.",
"gender": "젠더",
"gender-place": "젠더",
"guns": "사격",
- "guns-title": "Guns Points",
+ "guns-title": "사격 ",
"hurt": "경미",
"injured": "심각",
"intimidate": "협박",
- "intimidate-title": "Intimidate Points",
+ "intimidate-title": "위협",
"item-desc-place": "물건의 이름과 설명을 입력하세요.",
"launch-a-test": "판정하기",
"maimed": "막대",
"mechanics": "기계 친화력",
"mechanics-title": "Mecanics Points",
"melee": "근접전",
- "melee-title": "Melee Points",
+ "melee-title": "근접전",
"memory": "기억",
"memory-title": "당신의 기억 저장소에 있는 것 전부를 여기 입력하세요.",
"moxie": "정신력",
"name": "이름",
"operate": "기계운용",
- "operate-title": "Operate Points",
- "personal-details": "PERSONAL DETAILS",
+ "operate-title": "기계 조작",
+ "personal-details": "핵심 정보",
"program": "프로그래밍",
- "program-title": "Program Points",
+ "program-title": "프로그래밍",
"psychology": "심리학",
- "psychology-title": "Psychology Points",
+ "psychology-title": "심리학",
"science": "자연과학",
- "science-title": "Science Points",
+ "science-title": "과학",
"sector": "출신 섹터",
"sector-place": "출신 섹터",
"security-clearance": "보안 등급",
"security-clearance-place": "보안 등급",
"stealth": "은밀행동",
- "stealth-title": "Stealth Points",
+ "stealth-title": "은밀행동",
"successes": "개 성공",
"test-result": "판정 결과",
"throw": "투척",
- "throw-title": "Throw Points",
+ "throw-title": "투척",
"treason-level": "반역 등급",
"violence": "폭력",
- "violence-title": "Violence Points",
+ "violence-title": "폭력",
"wellbeing": "캐릭터 상태",
"wounds": "부상",
"xp-points": "XP 포인트",
- "xp-points-title": "Current XP Points"
+ "xp-points-title": "현재 XP"
}
diff --git a/Sagas_Of_The_Icelanders/translations/af.json b/Sagas_Of_The_Icelanders/translations/af.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/af.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/ca.json b/Sagas_Of_The_Icelanders/translations/ca.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/ca.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/cs.json b/Sagas_Of_The_Icelanders/translations/cs.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/cs.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/da.json b/Sagas_Of_The_Icelanders/translations/da.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/da.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/de.json b/Sagas_Of_The_Icelanders/translations/de.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/de.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/el.json b/Sagas_Of_The_Icelanders/translations/el.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/el.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/en.json b/Sagas_Of_The_Icelanders/translations/en.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/en.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/es.json b/Sagas_Of_The_Icelanders/translations/es.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/es.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/fr.json b/Sagas_Of_The_Icelanders/translations/fr.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/fr.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/he.json b/Sagas_Of_The_Icelanders/translations/he.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/he.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/hu.json b/Sagas_Of_The_Icelanders/translations/hu.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/hu.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/it.json b/Sagas_Of_The_Icelanders/translations/it.json
new file mode 100644
index 0000000000..e204f63ba3
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/it.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESSO",
+ "hit": "COLPITO",
+ "failure": "FALLIMENTO",
+ "mc": "MC",
+ "npc": "PNG",
+ "nonplayercharacter": "PERSONAGGIO NON GIOCANTE",
+ "name": "Nome:",
+ "gender": "Genere:",
+ "look": "Aspeto:",
+ "age": "Età:",
+ "occupation": "Occupazione:",
+ "homestead": "Fattoria:",
+ "relationships": "Relazioni",
+ "bonds": "Legami:",
+ "notes": "Note:",
+ "possessions": "Averi",
+ "additionalnotes": "Note aggiuntive",
+ "custommoves": "Mosse personalizzate",
+ "masterofceremonies": "MAESTRO DI CERIMONIE",
+ "threatmoves": "Mosse dei Fronti",
+ "theklandandthesea": "LA TERRA E IL MARE",
+ "getintheway": "Mettersi di mezzo",
+ "leadastray": "Disorientare",
+ "traporensnare": "Intrappolare o bloccare",
+ "refusetoyeld": "Rifiutare di piegarsi",
+ "theowupsomething": "Vomitare qualcosa",
+ "consumesomething": "Consumare qualcosa",
+ "cast": "Cast",
+ "countdown": "Conto alla rovescia",
+ "custommove": "Mossa personalizzata",
+ "powerfulmanwomen": "UOMINI E DONNE POTENTI",
+ "sendmessengers": "Inviare messaggeri",
+ "makedemands": "Fare richieste",
+ "converttotheircause": "Convertire alla loro causa",
+ "makeashowofpower": "Dare una dimostrazione di potere",
+ "punishwithmercy": "Punire con misericordia",
+ "strikeouttoconquer": "Colpire per conquistare",
+ "neighboursfamilies": "VICINI E FAMIGLIE",
+ "actasone": "Agire come se fossero uno",
+ "dwindleandleavebehind": "Decadere e abbandonare",
+ "growandprosper": "Crescere e prosperare",
+ "contestownership": "Contestare il possesso",
+ "seekvengeance": "Cercare vendetta",
+ "bringtocourt": "Portare in tribunale",
+ "outlawsoutcasts": "FUORILEGGE ED EMARGINATI",
+ "actinsecret": "Agire in segreto",
+ "moveintoanarea": "Spostarsi in un’area",
+ "provokeandchallenge": "Provocare e sfidare",
+ "stealorkidnap": "Rubare o rapire",
+ "actwothouthonour": "Agire senza onore",
+ "bringmisfortune": "Portare sfortuna",
+ "fatesspirits": "FATI E SPIRITI",
+ "senddreamsandportents": "Inviare sogni e presagi",
+ "revealpastwrongs": "Rivelare errori passati",
+ "fulfillaprophecy": "Compiere una profezia",
+ "haunt": "Infestare",
+ "emplytrickstomakemischief": "Ricorrere a trucchetti e seminare discordia",
+ "offerabargain": "Offrire un accordo",
+ "man": "Uomo",
+ "child": "Bambino",
+ "woman": "Donna",
+ "matriarch": "Matriarca",
+ "gothi": "Goði",
+ "seithkona": "Seiðkona",
+ "wanderer": "Viaggiatore",
+ "shield-maiden": "Skjaldmær",
+ "huscarl": "Húskarl",
+ "thrall": "Thræll",
+ "monster": "Mostro",
+ "theman": "L'UOMO",
+ "thechild": "IL BAMBINO",
+ "thewoman": "LA DONNA",
+ "thematriarch": "LA MATRIARCA",
+ "thegothi": "IL GOÐI",
+ "theseithkona": "LA SEIÐKONA",
+ "thewanderer": "IL VIAGGIATORE",
+ "theshield-woman": "LA SKJALDMÆR",
+ "thehuscarl": "LO HÚSKARL",
+ "thethrall": "IL THRÆLL",
+ "themonster": "IL MOSTRO",
+ "stats": "Statistiche",
+ "young": "Giovane",
+ "versed": "Esperto",
+ "wyrd": "Wyrd",
+ "gendered": "Ruolo",
+ "player": "Giocatore:",
+ "relationship": "Relazione",
+ "thisismywife": "è mia moglie",
+ "thisismychild": "è mio figlio (o figlia)",
+ "thisismyneighbour": "è il mio vicino",
+ "thisisanlodfriend": "è un vecchio amico",
+ "thisonewillbringnothingbutbadluck": "non porterà altro che cattiva sorte",
+ "thisoneismyelder": "è un mio parente più anziano",
+ "icovetsomethingtheyhave": "desidero qualcosa che possiede",
+ "mark": "Segno:",
+ "thisismyfather": "è mio padre",
+ "thisismymother": "è mia madre",
+ "thisadultisthescariest": "è il più spaventoso degli adulti",
+ "thisismyfavouritesibling": "è il mio fratello (o la mia sorella) preferito",
+ "whenigrowupiwanttobelikethisadult": "da grande voglio diventare come",
+ "thispersonismyfavouriteplaymate": "è il mio compagno di giochi preferito",
+ "thispersonisthestupidest": "è il più stupido",
+ "thisismybetrothed": "è il mio promesso sposo",
+ "thisismybrother": "è mio fratello",
+ "iknowgossipaboutthisone": "conosco dei pettegolezzi su (Si tratta di…)",
+ "thisonesharesmybed": "condivide il mio letto",
+ "thionehaswrongedmyfamily": "ha offeso la mia famiglia",
+ "itrustthisonecompletely": "mi fido completamente di",
+ "thisismyson": "è mio figlio",
+ "thisismyyougestchild": "è il mio figlio (o figlia) più giovane",
+ "thisismyeldestchild": "è il mio figlio (o figlia) maggiore",
+ "thisismyfavouritechild": "è il mio figlio (o figlia) preferito",
+ "thisoneismygrandchild": "è mio (o mia) nipote",
+ "thisoneismygreatgrandchild": "è il mio (o la mia) bis-nipote",
+ "thisoneknowsnothing": "non sa niente",
+ "thisoneiplacemyhopesin": "ripongo le mie speranze in",
+ "thisonehasbeentouchedbythegods": "è stato toccato dagli dèi",
+ "thisonehasgrownapartfromme": "si è allontanato da me",
+ "thiissomeoneicannottrust": "non mi fido di",
+ "iwantthisonetobepartofmyfamily": "voglio che sia parte della mia famiglia",
+ "iplacemyambitionsinthisone": "ripongo le mie ambizioni in",
+ "thisoneisatrustedall": "è un alleato fidato",
+ "ihaveforseenthisonesfuture": "ho previsto il futuro di (ho previsto…)",
+ "thisonehaswrongedme": "mi ha offeso",
+ "ishareasecretwiththisone": "condivido un segreto con",
+ "ihavesharedthisonesbed": "ho condiviso il suo letto di",
+ "thisonefearsme": "mi teme",
+ "ihaveasoftspotforthisone": "ho un debole per",
+ "iamboundtothisonebyfate": "sono legata al destino di",
+ "relationships-wanderer": "Durante la prima sessione, quando si stabiliscono i legami,
\ndi’ agli altri giocatori che non possono nominarti tra le loro
\nrelazioni o guadagnare legami con te come di consueto.
\nAnche tu non puoi creare relazioni con loro come di consueto.
\nNel corso della prima sessione o, se necessario, anche di quelle
\nseguenti, quando usi una mossa indirizzata a un altro personaggio
\nper la prima volta, crea una relazione con lui, e segnala
\nimmediatamente ai fini degli avanzamenti.
\nQuando hai creato e segnato quattro relazioni, ottieni il primo
\navanzamento, come di consueto, e, da quel momento, segui le normali regole.",
+ "isharetheirblood": "condividiamo lo stesso sangue",
+ "isavedtheirlife": "ho salvato la vita a",
+ "ihavespurnedthem": "ho rifiutato con disprezzo",
+ "ilovethem": "amo",
+ "icouldneverbetraythem": "non potrei mai tradire",
+ "iamwaryofthem": "non mi fido di",
+ "theyneedmyhelp": "ha bisogno del mio aiuto",
+ "iamtheirservant": "sono al servizio di",
+ "theygivemearoofovermyhead": "mi ha offerto un tetto sulla testa",
+ "ihavefoughtalongsidethem": "ho combattuto al fianco di",
+ "theyhaveinsulatedme": "mi ha insultato",
+ "iwouldnottrustthemwithaweapon": "non metterei mai un’arma in mano a",
+ "icovettheiraffection": "desidero l’affetto di",
+ "iwantsomethingoftheirs": "voglio qualcosa di",
+ "theyaremymaster": "è il mio padrone",
+ "theyaremymasterssignificantother": "è romanticamente importante per il mio padrone",
+ "theyaremymastersclosefamily": "è un membro della famiglia più stretta del mio padrone",
+ "theyaremykininlknowntoothers": "è mio parente, anche se nessuno lo sa",
+ "theyareafellowslave": "è un mio compagno di schiavitù",
+ "theytreatmebadly": "mi tratta male",
+ "iamtheobjectoftheiraffection": "sono oggetto dell’affetto di",
+ "thisonelostsomethingtome": "ha perso qualcosa a causa mia",
+ "thisoneowesme": "mi deve qualcosa",
+ "thisonehashelpedme": "mi ha aiutato",
+ "thisonewaasonceafriend": "un tempo era mio amico",
+ "ihaveplansforthisone": "ho dei piani per",
+ "thisonehasdrawnmyire": "ha scatenato la mia ira",
+ "iblamethisone": "lo considero colpevole per",
+ "moves": "Mosse",
+ "movesman": "Ottieni tutte le mosse base e tutte le mosse maschili. Inoltre, ottieni queste tre mosse:",
+ "manswork": "Lavoro da uomini",
+ "farmstead": "Fattoria",
+ "husbandry": "Allevamento",
+ "movesman2": "Quando, nel corso del gioco, dovrai scegliere una nuova mossa, potrai scegliere anche tra queste:",
+ "expansion": "Espansione",
+ "smitty": "Fucina",
+ "plough": "Arare",
+ "slaveowner": "Schiavista",
+ "moveschild": "Ottieni tutte le mosse base, ma non ottieni né le mosse maschili né le mosse femminili. Invece, scegli due mosse tra queste:",
+ "play": "Giocare",
+ "roughworld": "Mondo crudele",
+ "smallandquiet": "Piccolo e silenzioso",
+ "strongfate": "Predestinato",
+ "weelamb": "Agnellino",
+ "growingfast": "Crescere velocemente",
+ "moveswoman": "Ottieni tutte le mosse base, tutte le mosse femminili e questa mossa:",
+ "runningthehouse": "Governare la casa",
+ "moveswoman2": "Inoltre, scegli una mossa tra queste:",
+ "familychest": "Scrigno di famiglia",
+ "kinfirst": "La famiglia prima di tutto",
+ "pleasantries": "Gentilezze",
+ "scrutinisingeye": "Occhio attento",
+ "shewolf": "La lupa",
+ "skilledhands": "Mani esperte",
+ "strongheaded": "Testa dura",
+ "movesmatriarch": "Ottieni tutte le mosse base e tutte le mosse maschili. Inoltre, scegli due mosse tra queste:",
+ "beergiver": "Dispensatrice di birra",
+ "commongood": "Bene comune",
+ "drivingahardbargain": "Negoziatrice determinata",
+ "sturdyasanoak": "Robusta come una quercia",
+ "storyteller": "Cantastorie",
+ "theseoldeyes": "Questi vecchi occhi",
+ "widebranches": "Ampie ramificazioni",
+ "wideroots": "Ampie radici",
+ "movesgothi": "Ottieni tutte le mosse base, tutte le mosse maschili e questa mossa:",
+ "temple": "Tempio",
+ "movesgothi2": "Inoltre, scegli una mossa tra queste:",
+ "elder": "Anziano",
+ "forbiddenseithr": "Seidr proibito",
+ "hersir": "Hersir",
+ "legalcouncil": "Assemblea legale",
+ "masteroftheblot": "Signore del blót",
+ "ringofoaths": "Armilla dei giuramenti",
+ "rites": "Riti",
+ "movesseithkona": "Ottieni tutte le mosse base e tutte le mosse femminili. Inoltre, scegli due mosse tra queste:",
+ "childoffate": "Figlia del destino",
+ "cursesandpoison": "Maledizioni e veleni",
+ "midwife": "Ostetrica",
+ "peaceweaver": "Tessitrice di pace",
+ "secretremedies": "Rimedi segreti",
+ "völva": "Völva",
+ "spellweaver": "Tessitrice di incantesimi",
+ "moveswanderer": "Ottieni tutte le mosse base, tutte le mosse maschili e questa mossa:",
+ "secret": "Segreto",
+ "moveswanderer2": "Inoltre, scegli una mossa tra queste:",
+ "cunning": "Scaltro",
+ "disguise": "Travestimento",
+ "stranger": "Straniero",
+ "gestur": "Gestur",
+ "odinsown": "Proprietà di Odino",
+ "raveneye": "Occhio di corvo",
+ "movesshield-maiden": "Ottieni tutte le mosse base e tutte le mosse femminili. Inoltre, scegli due mosse tra queste:",
+ "brave": "Impavida",
+ "freyaslighy": "Luce di Freya",
+ "fulloflife": "Piena di vita",
+ "pickeroftheslain": "Raccoglitrice dei caduti",
+ "rebelious": "Ribelle",
+ "thecompanyyoukeep": "La gente che frequenti",
+ "trueheart": "Cuore sincero",
+ "moveshuscarl": "Ottieni tutte le mosse base e tutte le mosse maschili. Inoltre, scegli due mosse tra queste:",
+ "belligerent": "Belligerante",
+ "berserker": "Berserker",
+ "boasting": "Spaccone",
+ "confidante": "Confidente",
+ "nomercy": "Nessuna pietà",
+ "rawstrenght": "Forza bruta",
+ "viking": "Vichingo",
+ "movesthrall": "Ottieni tutte le mosse base e scegli se ottenere le mosse maschili o quelle femminili. Inoltre, scegli due mosse tra queste:",
+ "gaelicheritage": "Retaggio celtico",
+ "paymenomind": "Non fate caso a me",
+ "strongwill": "Volontà di ferro",
+ "notatoll": "Non sono un oggetto",
+ "displayofloyalty": "Sfoggio di lealtà",
+ "hiddengifts": "Doti nascoste",
+ "oddcustoms": "Strani costumi",
+ "movesmonster": "Ottieni tutte le mosse base e questa mossa:",
+ "enemy": "Nemico",
+ "movesmonster2": "Se sei una donna, ottieni tutte le mosse femminili e anche questa mossa:",
+ "motherofbeasts": "Madre delle bestie",
+ "movesmonster3": "Se sei un uomo, ottieni tutte le mosse maschili e anche questa mossa:",
+ "dishonoured": "Senza onore",
+ "movesmonster4": "Inoltre, scegli una mossa tra queste:",
+ "heartless": "Senza cuore",
+ "meddler": "Ficcanaso",
+ "nightstalker": "Molestatore notturno",
+ "reviled": "Vituperato",
+ "cursed": "Maledetto",
+ "source": "Sorgente",
+ "advancements": "Avanzamenti:",
+ "phcharactername": "Nome del personaggio",
+ "phgender": "Ruolo",
+ "phlook": "per esempio occhi blu, capelli biondi, un metro e ottanta...",
+ "phage": "per esempio 28...",
+ "phoccupation": "per esempio Contadino...",
+ "phhomestead": "Fattoria",
+ "phname": "Nome",
+ "phrelationship": "Relazione",
+ "phplayername": "Nome del giocatore",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/ja.json b/Sagas_Of_The_Icelanders/translations/ja.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/ja.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/ko.json b/Sagas_Of_The_Icelanders/translations/ko.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/ko.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/nl.json b/Sagas_Of_The_Icelanders/translations/nl.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/nl.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/pl.json b/Sagas_Of_The_Icelanders/translations/pl.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/pl.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/pt.json b/Sagas_Of_The_Icelanders/translations/pt.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/pt.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/ru.json b/Sagas_Of_The_Icelanders/translations/ru.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/ru.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/sv.json b/Sagas_Of_The_Icelanders/translations/sv.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/sv.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/tr.json b/Sagas_Of_The_Icelanders/translations/tr.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/tr.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/uk.json b/Sagas_Of_The_Icelanders/translations/uk.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/uk.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Sagas_Of_The_Icelanders/translations/zh.json b/Sagas_Of_The_Icelanders/translations/zh.json
new file mode 100644
index 0000000000..c64369fcc6
--- /dev/null
+++ b/Sagas_Of_The_Icelanders/translations/zh.json
@@ -0,0 +1,271 @@
+{
+ "success": "SUCCESS",
+ "hit": "HIT",
+ "failure": "FAILURE",
+ "mc": "MC",
+ "npc": "NPC",
+ "nonplayercharacter": "NON-PLAYER CHARACTER",
+ "name": "Name:",
+ "gender": "Gender:",
+ "look": "Look:",
+ "age": "Age:",
+ "occupation": "Occupation:",
+ "homestead": "Homestead:",
+ "relationships": "Relationships",
+ "bonds": "Bonds:",
+ "notes": "Notes:",
+ "possessions": "Posessions",
+ "additionalnotes": "Additional Notes",
+ "custommoves": "Custom Moves",
+ "masterofceremonies": "MASTER OF CEREMONIES",
+ "threatmoves": "Threat Moves",
+ "theklandandthesea": "THE LAND & THE SEA",
+ "getintheway": "get in the way",
+ "leadastray": "lead astray",
+ "traporensnare": "trap or ensnare",
+ "refusetoyeld": "refuse to yield",
+ "theowupsomething": "throw up something",
+ "consumesomething": "consume something",
+ "cast": "Cast",
+ "countdown": "Countdown",
+ "custommove": "Custom Move",
+ "powerfulmanwomen": "POWERFUL MEN & WOMEN",
+ "sendmessengers": "send messengers",
+ "makedemands": "make demands",
+ "converttotheircause": "convert to their cause",
+ "makeashowofpower": "make a show of power",
+ "punishwithmercy": "punish with mercy",
+ "strikeouttoconquer": "strike out to conquer",
+ "neighboursfamilies": "NEIGHBOURS & FAMILIES",
+ "actasone": "act as one",
+ "dwindleandleavebehind": "dwindle and leave behind",
+ "growandprosper": "grow and prosper",
+ "contestownership": "contest ownership",
+ "seekvengeance": "seek vengeance",
+ "bringtocourt": "bring to court",
+ "outlawsoutcasts": "OUTLAWS & OUTCASTS",
+ "actinsecret": "act in secret",
+ "moveintoanarea": "move into an area",
+ "provokeandchallenge": "provoke and challenge",
+ "stealorkidnap": "steal or kidnap",
+ "actwothouthonour": "act without honour",
+ "bringmisfortune": "bring misfortune",
+ "fatesspirits": "FATES & SPIRITS",
+ "senddreamsandportents": "send dreams and portents",
+ "revealpastwrongs": "reveal past wrongs",
+ "fulfillaprophecy": "fulfill a prophecy",
+ "haunt": "haunt",
+ "emplytrickstomakemischief": "employ tricks to make mischief",
+ "offerabargain": "offer a bargain",
+ "man": "Man",
+ "child": "Child",
+ "woman": "Woman",
+ "matriarch": "Matriarch",
+ "gothi": "Gothi",
+ "seithkona": "Seithkona",
+ "wanderer": "Wanderer",
+ "shield-maiden": "Shield-Maiden",
+ "huscarl": "Huscarl",
+ "thrall": "Thrall",
+ "monster": "Monster",
+ "theman": "THE MAN",
+ "thechild": "THE CHILD",
+ "thewoman": "THE WOMAN",
+ "thematriarch": "THE MATRIACH",
+ "thegothi": "THE GOTHI",
+ "theseithkona": "THE SEITHKONA",
+ "thewanderer": "THE WANDERER",
+ "theshield-woman": "THE SHIELD-MAIDEN",
+ "thehuscarl": "THE HUSCARL",
+ "thethrall": "THE THRALL",
+ "themonster": "THE MONSTER",
+ "stats": "Stats",
+ "young": "Young",
+ "versed": "Versed",
+ "wyrd": "Wyrd",
+ "gendered": "Gendered",
+ "player": "Player:",
+ "relationship": "Relationship",
+ "thisismywife": "this is my wife",
+ "thisismychild": "this is my child",
+ "thisismyneighbour": "this is my neighbour",
+ "thisisanlodfriend": "this is an old friend",
+ "thisonewillbringnothingbutbadluck": "this one will bring nothing but bad luck",
+ "thisoneismyelder": "this one is my elder",
+ "icovetsomethingtheyhave": "I covet something they have",
+ "mark": "Mark:",
+ "thisismyfather": "this is my father",
+ "thisismymother": "this is my mother",
+ "thisadultisthescariest": "this adult is the scariest",
+ "thisismyfavouritesibling": "this is my favourite sibling",
+ "whenigrowupiwanttobelikethisadult": "when I grow up, I want to be like this adult",
+ "thispersonismyfavouriteplaymate": "this person is my favourite playmate",
+ "thispersonisthestupidest": "this person is the stupidest",
+ "thisismybetrothed": "this is my betrothed",
+ "thisismybrother": "this is my brother",
+ "iknowgossipaboutthisone": "I know gossip about this one (what is it?)",
+ "thisonesharesmybed": "this one shares my bed",
+ "thionehaswrongedmyfamily": "this one has wronged my family",
+ "itrustthisonecompletely": "I trust this one completely",
+ "thisismyson": "this is my son",
+ "thisismyyougestchild": "this is my youngest child",
+ "thisismyeldestchild": "this is my eldest child",
+ "thisismyfavouritechild": "this is my favourite child",
+ "thisoneismygrandchild": "this one is my grandchild",
+ "thisoneismygreatgrandchild": "this one is my great-grandchild",
+ "thisoneknowsnothing": "this one knows nothing",
+ "thisoneiplacemyhopesin": "this one I place my hopes in",
+ "thisonehasbeentouchedbythegods": "this one has been touched by the gods",
+ "thisonehasgrownapartfromme": "this one has grown apart from me",
+ "thiissomeoneicannottrust": "this is someone I cannot trust",
+ "iwantthisonetobepartofmyfamily": "I want this one to be part of my family",
+ "iplacemyambitionsinthisone": "I place my ambitions in this one",
+ "thisoneisatrustedall": "this one is a trusted all",
+ "ihaveforseenthisonesfuture": "I have foreseen this one’s future (what was it)",
+ "thisonehaswrongedme": "this one has wronged me",
+ "ishareasecretwiththisone": "I share a secret with this one",
+ "ihavesharedthisonesbed": "I have shared this one’s bed",
+ "thisonefearsme": "this one fears me",
+ "ihaveasoftspotforthisone": "I have a soft spot for this one",
+ "iamboundtothisonebyfate": "I am bound to this one by fate",
+ "relationships-wanderer": "When everyone is establishing bonds at the beginning of
\na session, tell them they cannot name you as a relationship
\nor gain bonds with you in that way. During the first session,
\nwhen you use a move that targets another character
\nfor the first time, create a Relationship with them,
\nand immediately mark it, until you have four Relationships.",
+ "isharetheirblood": "I share their blood",
+ "isavedtheirlife": "I saved their life",
+ "ihavespurnedthem": "I have spurned them",
+ "ilovethem": "I love them",
+ "icouldneverbetraythem": "I could never betray them",
+ "iamwaryofthem": "I am wary of them",
+ "theyneedmyhelp": "they need my help",
+ "iamtheirservant": "I am their servant",
+ "theygivemearoofovermyhead": "they give me a roof over my head",
+ "ihavefoughtalongsidethem": "I have fought alongside them",
+ "theyhaveinsulatedme": "they have insulted me",
+ "iwouldnottrustthemwithaweapon": "I would not trust them with a weapon",
+ "icovettheiraffection": "I covet their affection",
+ "iwantsomethingoftheirs": "I want something of theirs",
+ "theyaremymaster": "they are my master",
+ "theyaremymasterssignificantother": "they are my master’s significant other",
+ "theyaremymastersclosefamily": "they are my master’s close family",
+ "theyaremykininlknowntoothers": "they are my kin, unknown to others",
+ "theyareafellowslave": "they are a fellow slave",
+ "theytreatmebadly": "they treat me badly",
+ "iamtheobjectoftheiraffection": "I am the object of their affection",
+ "thisonelostsomethingtome": "this one lost something to me",
+ "thisoneowesme": "this one owes me",
+ "thisonehashelpedme": "this one has helped me",
+ "thisonewaasonceafriend": "this one was once a friend",
+ "ihaveplansforthisone": "I have plans for this one",
+ "thisonehasdrawnmyire": "this one has drawn my ire",
+ "iblamethisone": "I blame this one",
+ "moves": "Moves",
+ "movesman": "You get all the basic moves and male moves. You also get these\nthree moves:",
+ "manswork": "Man's Work",
+ "farmstead": "Farmstead",
+ "husbandry": "Husbandry",
+ "movesman2": "Later on, you can also choose these moves:",
+ "expansion": "Expansion",
+ "smitty": "Smithy",
+ "plough": "Plough",
+ "slaveowner": "Slaveowner",
+ "moveschild": "You get all the basic moves but you don’t get any male or female\nmoves. You get two of these:",
+ "play": "Play",
+ "roughworld": "Rough World",
+ "smallandquiet": "Small and Quiet",
+ "strongfate": "Strong Fate",
+ "weelamb": "Wee Lamb",
+ "growingfast": "Growing Fast",
+ "moveswoman": "You get all the basic moves as well as all the female moves.\nYou get this move:",
+ "runningthehouse": "Running The House",
+ "moveswoman2": "And pick one more:",
+ "familychest": "Family Chest",
+ "kinfirst": "Kin First",
+ "pleasantries": "Pleasantries",
+ "scrutinisingeye": "Scrutinising Eye",
+ "shewolf": "She-wolf",
+ "skilledhands": "Skilled Hands",
+ "strongheaded": "Strong-headed",
+ "movesmatriarch": "You get all the basic moves and the female moves and pick two\nof these:",
+ "beergiver": "Beer-giver",
+ "commongood": "Common Good",
+ "drivingahardbargain": "Driving a Hard Bargain",
+ "sturdyasanoak": "Sturdy As An Oak",
+ "storyteller": "Storyteller",
+ "theseoldeyes": "These Old Eyes",
+ "widebranches": "Wide Branches",
+ "wideroots": "Wide Roots",
+ "movesgothi": "You gain all the basic moves, the male moves and this one:",
+ "temple": "Temple",
+ "movesgothi2": "Then pick one more:",
+ "elder": "Elder",
+ "forbiddenseithr": "Forbidden Seithr",
+ "hersir": "Hersir",
+ "legalcouncil": "Legal Council",
+ "masteroftheblot": "Master of the Blot",
+ "ringofoaths": "Ring of Oaths",
+ "rites": "Rites",
+ "movesseithkona": "You gain all the basic moves, the female moves and two of these:",
+ "childoffate": "Child of Fate",
+ "cursesandpoison": "Curses and Poison",
+ "midwife": "Midwife",
+ "peaceweaver": "Peace-weaver",
+ "secretremedies": "Secret Remedies",
+ "völva": "Völva",
+ "spellweaver": "Spellweaver",
+ "moveswanderer": "You gain all the basic moves, the male moves and this one:",
+ "secret": "Secret",
+ "moveswanderer2": "Then pick one more:",
+ "cunning": "Cunning",
+ "disguise": "Disguise",
+ "stranger": "Stranger",
+ "gestur": "Gestur",
+ "odinsown": "Odin's Own",
+ "raveneye": "Raven-eye",
+ "movesshield-maiden": "You gain all the basic moves, the female moves and two of these:",
+ "brave": "Brave",
+ "freyaslighy": "Freya's Light",
+ "fulloflife": "Full of Life",
+ "pickeroftheslain": "Picker of The Slain",
+ "rebelious": "Rebelious",
+ "thecompanyyoukeep": "The Company You Keep",
+ "trueheart": "True Heart",
+ "moveshuscarl": "You gain all the basic moves, the male moves and pick two of\nthese:",
+ "belligerent": "Belligerent",
+ "berserker": "Berserker",
+ "boasting": "Boasting",
+ "confidante": "Confidante",
+ "nomercy": "No Mercy",
+ "rawstrenght": "Raw Strength",
+ "viking": "Viking",
+ "movesthrall": "You gain all the common moves and choose whether you get\nmale or female moves. Then choose two more:",
+ "gaelicheritage": "Gaelic Heritage",
+ "paymenomind": "Pay Me No Mind",
+ "strongwill": "Strong Will",
+ "notatoll": "Not A Tool",
+ "displayofloyalty": "Display Of Loyalty",
+ "hiddengifts": "Hidden Gifts",
+ "oddcustoms": "Odd Customs",
+ "movesmonster": "You start with the basic moves plus this one:",
+ "enemy": "Enemy",
+ "movesmonster2": "If you are female you get this move and the basic female moves:",
+ "motherofbeasts": "Mother of Beasts",
+ "movesmonster3": "If you are male you get this move and the basic males moves",
+ "dishonoured": "Dishonoured",
+ "movesmonster4": "Choose one of these to start with as well",
+ "heartless": "Heartless",
+ "meddler": "Meddler",
+ "nightstalker": "Night-stalker",
+ "reviled": "Reviled",
+ "cursed": "Cursed",
+ "source": "Source",
+ "advancements": "Advancements:",
+ "phcharactername": "Character Name",
+ "phgender": "Gender",
+ "phlook": "eg. blue eyes, blonde hair, 6 foot",
+ "phage": "eg. 28",
+ "phoccupation": "eg. Farmer",
+ "phhomestead": "Homestead",
+ "phname": "Name",
+ "phrelationship": "Relationship",
+ "phplayername": "Player Name",
+ "phmoves": "Altro..."
+}
\ No newline at end of file
diff --git a/Star Wars Saga Edition/translations/es.json b/Star Wars Saga Edition/translations/es.json
index f0b77350c7..90af0ad986 100644
--- a/Star Wars Saga Edition/translations/es.json
+++ b/Star Wars Saga Edition/translations/es.json
@@ -1,61 +1,61 @@
{
"character-sheet": "Character Record Sheet",
"level": "Nivel",
- "background": "Background:",
- "species": "Species:",
- "destiny": "Destiny:",
- "gender": "Gender:",
- "size": "Size:",
+ "background": "Trasfondo:",
+ "species": "Especies:",
+ "destiny": "Destino:",
+ "gender": "Género:",
+ "size": "Tamaño:",
"size-colossal": "Descomunal",
"size-gargantuan": "Gargantuan",
- "size-huge": "Huge",
+ "size-huge": "Enorme",
"size-large": "Grande",
- "size-medium": "Medium",
+ "size-medium": "Medio",
"size-small": "Pequeño",
- "size-tiny": "Tiny",
+ "size-tiny": "Diminuto",
"size-diminutive": "Diminuto/a",
"size-fine": "Fine",
- "attributes": "Attributes",
- "strength": "Strength",
- "dexterity": "Dexterity",
- "constitution": "Constitution",
- "intelligence": "Intelligence",
- "wisdom": "Wisdom",
- "charisma": "Charisma",
- "hit-points": "Hit Points",
- "condition": "Condition",
+ "attributes": "Atributos",
+ "strength": "Fuerza",
+ "dexterity": "Destreza",
+ "constitution": "Constitución",
+ "intelligence": "Inteligencia",
+ "wisdom": "Sabidura",
+ "charisma": "Carisma",
+ "hit-points": "Puntos de Golpe",
+ "condition": "Condición",
"ct_normal": "Normal",
"ct_helpless": "Helpless",
- "threshold": "Threshold",
+ "threshold": "Umbral",
"total": "Total",
- "defense": "Defense",
+ "defense": "Defensa",
"misc": "Misc",
- "fortitude": "Fortitude",
- "will": "Will",
- "ignore_ct": "Ignore CT?",
+ "fortitude": "Fortaleza",
+ "will": "Sabiduría",
+ "ignore_ct": "Ignorar CA?",
"damage_reduction": "Reducción de Daño",
- "shield_rating": "Shield Rating",
- "immune": "Immune",
- "force_points": "Force Points",
- "destiny_points": "Destiny Pts",
+ "shield_rating": "CA",
+ "immune": "Inmune",
+ "force_points": "Puntos de Fuerza",
+ "destiny_points": "Puntos de Destino",
"bab": "BAB",
- "speed": "Speed",
- "dark_side_points": "Dark Side Pts",
- "perception": "Perception",
- "initiative": "Initiative",
- "init_dex_decimal": "Dex Score as Decimal",
+ "speed": "Velocidad",
+ "dark_side_points": "Puntos del Lado Oscuro",
+ "perception": "Percepción",
+ "initiative": "Iniciativa",
+ "init_dex_decimal": "Puntuación de Destreza como decimal",
"grapple": "Presa",
"mod": "Como Moderador",
- "str": "STR",
- "dex": "DEX",
- "defenses": "Defenses",
- "armor": "Armor",
- "class": "Class",
- "reflex": "Reflex",
- "dex_max": "DEX (Max Armor)",
+ "str": "FUE",
+ "dex": "DES",
+ "defenses": "Defensas",
+ "armor": "Armadura",
+ "class": "Clase",
+ "reflex": "Reflejos",
+ "dex_max": "DES (Armadura máxima)",
"con": "CON",
"int": "INT",
"wis": "SAB",
"cha": "CAR",
- "flatfooted": "Flatfooted"
+ "flatfooted": "CA"
}
\ No newline at end of file
diff --git a/Starcraft RPG/translations/es.json b/Starcraft RPG/translations/es.json
index 1388ba2d26..40c23944f8 100644
--- a/Starcraft RPG/translations/es.json
+++ b/Starcraft RPG/translations/es.json
@@ -18,22 +18,22 @@
"gender": "Género",
"background": "Fondo",
"banked-cp": "Banked CP",
- "stats": "Stats",
+ "stats": "Atributos",
"weapons": "Armas",
"equipment": "Equipo",
"skills": "Habilidades",
"powers": "Poderes",
- "traits": "Rasgos",
+ "traits": "Dotes",
"controlled": "Controlada",
"notes": "Notas",
"all": "Todo",
"abilities": "Habilidades",
"ability-scores": "Puntuaciones de Características",
- "ability": "Ability",
+ "ability": "Habilidad",
"total": "Total",
- "base": "Base",
+ "base": "Base ",
"miscellaneous": "Misc",
- "temporary": "Temp",
+ "temporary": "Temporal",
"strength-u": "FUE",
"instinct-u": "INST",
"agility-u": "AGI",
@@ -46,49 +46,49 @@
"current": "Actual",
"max": "Max",
"shields": "Escudos",
- "healing-thresholds": "Healing Thresholds",
+ "healing-thresholds": "Umbrales de curación",
"initiative": "Iniciativa",
"initiative-base": "Init Base",
"miscellaneous-modifier": "Mod Misc",
"defense": "Defensa",
"agility": "Agilidad",
- "defensive-training-i": "Def Train",
+ "defensive-training-i": "Entr. Def.",
"size-modifier": "Mod Tamaño",
- "shield-bonus": "Shield Bns",
- "penalty": "Penalty",
+ "shield-bonus": "Bonificador de escudo",
+ "penalty": "Penalización",
"speed": "Velocidad",
- "shift": "Shift",
- "morale-bonus": "Morale Bonus",
- "mental-training-i": "Ment Train",
- "willpower": "Willpower",
- "resistances": "Resistances",
- "damage-threshold": "Damage Threshold",
+ "shift": "Alteración",
+ "morale-bonus": "Bonificador Por Moral",
+ "mental-training-i": "Entr. Ment.",
+ "willpower": "Voluntad",
+ "resistances": "Resistencias",
+ "damage-threshold": "Umbral de daño",
"fortitude": "Fortaleza",
"durability": "Durabilidad",
"toughness": "Dureza",
"strength": "Fuerza",
- "resolve": "Resolve",
- "damage-resistance": "Damage Resistance",
+ "resolve": "Resolución",
+ "damage-resistance": "Resistencia al Daño",
"armor-bonus": "Bns Armad.",
"shield-armor": "Shield Armor",
- "psionic-resistance": "Psionic Resistance",
+ "psionic-resistance": "Resistencia Mental",
"psionic-level-i": "Psi Lvl",
"crippling-wounds": "Crippling Wounds",
"mobility": "Movilidad",
"action": "Acción",
- "core": "Core",
+ "core": "Base",
"vital": "Vital",
"critical": "Crítico",
"none": "Nada",
"weapon": "Arma",
"accuracy": "Exactitud",
- "base-damage": "Base Damage",
+ "base-damage": "Daño de Base",
"ammunition": "Munición",
"range": "Alcance",
- "ranged": "Ranged",
+ "ranged": "A dist.",
"melee": "Cuerpo a cuerpo",
"planted": "Planted",
- "strikes": "Strikes",
+ "strikes": "Golpes",
"miscellaneous-modifier-": "Mod Misc",
"other-weapons": "Otras Armas",
"encumbrance/load": "Capacidad/Carga",
@@ -97,7 +97,7 @@
"load": " Carga ",
"medium-load": " Carga mediana ",
"heavy-load": " Carga pesada ",
- "max-load": " Max Load ",
+ "max-load": "Carga máxima",
"heavy": "Pesado",
"currency": "Moneda",
"credits": "Créditos",
@@ -105,29 +105,29 @@
"evolution-points": "Evo Points",
"equipped": "Equipado",
"name": "Nombre",
- "cost": " Cost ",
+ "cost": " Coste ",
"weight": " Peso ",
"quantity": " Cantidad ",
"backpack": "Mochila",
- "slots": " Slots ",
- "equipment-belt": "Equipment Belt",
+ "slots": " Huecos ",
+ "equipment-belt": "Cinturón de equipamiento",
"carrying-case": "Carrying Case",
"other": "Otro",
"skill-names": "Nombre de Habilidad",
- "max-ranks": "Max
Ranks",
+ "max-ranks": "Rangos
Máximos",
"total-bonus": "Bonus
Total",
"stat": "Caract.",
"ability-modifier": "Mod
Caract.",
"ranks": "Rangos",
"miscellaneous-modifier-a": "Mod
Misc",
- "macro": "Macro",
- "acrobatics": "Acrobatics",
+ "macro": "Macros",
+ "acrobatics": "Acrobacias",
"agility-a": "Agi",
"athletics": "Atletismo",
"strength-a": "Fue",
"computers": "Ordenadores",
"intelligence-a": "Int",
- "defensive-training": "Defensive Training",
+ "defensive-training": "Entrenamiento Defensivo",
"not-applicable": "N/A",
"endurance": "Vigor",
"fortitude-a": "Fort",
@@ -140,42 +140,42 @@
"mental-training": "Mental Training",
"perception": "Percepción",
"instinct-a": "Inst",
- "pilot": "Pilot",
- "psionics": "Psionics",
- "science": "Science",
+ "pilot": "Pilotaje",
+ "psionics": "Psiónicas",
+ "science": "Ciencia",
"stealth": "Sigilo",
"survival": "Supervivencia",
"tactics": "Táctica",
- "psionic-powers": "Psionic Powers",
- "psionic-level": "Psi Level",
- "psionic-discipline-level": "Psionic Discipline Level",
+ "psionic-powers": "Poderes psiónicos",
+ "psionic-level": "Nivel psiónico",
+ "psionic-discipline-level": "Nivel de disciplina psiónica",
"telepathy": "Telepatía",
- "telekinesis": "Telekinesis",
- "cloaking": "Cloaking",
- "augmentation": "Augmentation",
+ "telekinesis": "Telequinesis",
+ "cloaking": "Camuflaje",
+ "augmentation": "Mejoras",
"temporal": "Temporal",
- "energy": "Energy",
+ "energy": "Energía",
"pyromancy": "Piromancia",
- "manifestation-bonus": "Manifestation Bonus",
+ "manifestation-bonus": "Bonus de Manifestación",
"overload": "Sobrecarga",
- "energy-fatigue": "Energy Fatigue",
- "recover": "Recover",
- "power": "Power",
- "energy-cost": "Energy
Cost",
- "action-type": "Action
Type",
- "difficulty-class": "DC",
- "damage": "Damage",
+ "energy-fatigue": "Fatiga",
+ "recover": "Recuperación",
+ "power": "Poder",
+ "energy-cost": "Coste
Energía",
+ "action-type": "Tipo
Acción",
+ "difficulty-class": "CD",
+ "damage": "Daño",
"full-round": "Full-Round",
- "standard": "Standard",
- "move": "Move",
- "minor": "Minor",
+ "standard": "Estándar",
+ "move": "Movimiento",
+ "minor": "Menor",
"free": "Libre",
"reaction": "Reacción",
- "manifestation": "Manifestation",
- "attack": "Attack",
- "other-powers": "Other Powers",
- "evolution-powers": "Evolution Powers",
- "biomass": "Biomass",
+ "manifestation": "Manifestación",
+ "attack": "Ataque",
+ "other-powers": "Otros poderes",
+ "evolution-powers": "Poderes de evolución",
+ "biomass": "Biomasa",
"evolution-discipline-mastery": "Evolution Discipline Mastery",
"biomancy": "Biomancy",
"basic": "Básico",
@@ -189,27 +189,27 @@
"characteristic-point-purchases": "CP Purchases",
"talents": "Talents",
"specializations": "Especializaciones",
- "classes": "Classes",
- "evolutions": "Evolutions",
+ "classes": "Clases",
+ "evolutions": "Evoluciones",
"directives": "Directrices",
- "mutations": "Mutations",
- "special-traits-and-abilities": "Special Traits and Abilities",
- "vehicles": "Vehicles",
- "crew": "Crew",
- "pilot-requirements": "Pilot Requirements",
+ "mutations": "Mutaciones",
+ "special-traits-and-abilities": "Dotes y Habilidades",
+ "vehicles": "Vehículos",
+ "crew": "Tripulación",
+ "pilot-requirements": "Requisitos de pilotaje",
"structure-rating": "Structure Rating",
- "max-speed": "Max Speed",
- "acceleration-rating": "Acceleration Rating",
- "special-traits": "Special Traits",
+ "max-speed": "Velocidad máx.",
+ "acceleration-rating": "Ratio de Aceleración",
+ "special-traits": "Dotes Especiales",
"effect": "Efecto",
- "minions": "Minions",
- "artificial-intelligence": "AI",
+ "minions": "Esbirros",
+ "artificial-intelligence": "IA",
"instinct": "Instinto",
"intelligence": "Inteligencia",
- "shift-speed": "Shift Speed",
+ "shift-speed": "Velocidad de giro",
"regeneration": "Regeneración",
"attacks": "Ataques",
- "special-abilities": "Special Abilities",
+ "special-abilities": "Habilidades especiales",
"show?": "¿Mostrar?",
"date": "Fecha",
"note-etc": "Nota etc"
diff --git a/TheElephantAndMacawBanner/translations/en.json b/TheElephantAndMacawBanner/translations/en.json
index 3784c198f2..0e4f83eda7 100644
--- a/TheElephantAndMacawBanner/translations/en.json
+++ b/TheElephantAndMacawBanner/translations/en.json
@@ -65,10 +65,10 @@
"rolling_skills_instructions2": "The result will be shown in the chat window as the sum of three values:\n ",
"rolling_skills_formula": "The 3d6 roll + the skill´s level bonus + other modifiers\n ",
"rolling_skills_instructions3": "Other modifiers include:\n ",
- "rolling_skills_instructions4": "modifier set for the test,\n ",
+ "rolling_skills_instructions4": "modifier chosen when rolling,",
"rolling_skills_instructions5": "the “Modify all skills” value and\n ",
"rolling_skills_instructions6": "the Mod value set for the individual skill.\n ",
- "rolling_skills_instructions7": "For example: A character receives a Bless +2 during a battle, so the player should put 2 in the All tests modifier field. The character is using a rapier that gives +1 to Fencing, which should be represented as 1 in the skill´s Mod field. The player decides to make a normal melee attack (easy feat) on a creature with an Active Defense of 4. So after clicking the die beside Fencing for the test, the player should choose an easy feat and place -4 in the Mod field to subtract the creature´s defense. In the chat window, the “Mods” applied to the test should appear as -1, representing -4 + 2 + 1 for the three modifiers.\n ",
+ "rolling_skills_instructions7": "For example: A character receives a Bless +2 during a battle, so the player should put 2 in the All tests modifier field. The character is using an excepcional rapier that gives +1 to Fencing, which should be represented as 1 in the skill´s Mod field. The player decides to make a normal melee attack (easy feat) on a creature with an Active Defense of 4. So after clicking the die beside Fencing for the test, the player should choose an easy feat and place -4 in the Mod field to subtract the creature´s defense. In the chat window, the “Mods” applied to the test should appear as -1, representing -4 + 2 + 1 for the three modifiers.",
"initiative_instructions": "Can be used for an initiative check. \n ",
"untrained_skill_instructions": "Can be used for level 0 tests against easy or intermediate feats, as explained in the rulebook.\n\n ",
"physical-condition": "Physical Condition",
diff --git a/TheElephantAndMacawBanner/translations/es.json b/TheElephantAndMacawBanner/translations/es.json
index 3784c198f2..acd96bc8a3 100644
--- a/TheElephantAndMacawBanner/translations/es.json
+++ b/TheElephantAndMacawBanner/translations/es.json
@@ -1,94 +1,94 @@
{
- "name": "Name",
- "age": "Age",
- "characteristics": "Characteristics",
- "characteristic": "Characteristic",
- "history": "History",
- "defence": "Defence",
- "passive": "Passive",
- "equipped": "Equipped",
+ "name": "Nombre",
+ "age": "Edad",
+ "characteristics": "Características",
+ "characteristic": "Característica",
+ "history": "Perfil",
+ "defence": "Defensa",
+ "passive": "Pasiva",
+ "equipped": "Equipado",
"mod": "Mod",
- "active": "Active",
- "energy": "Energy",
- "max": "Max",
- "current": "Current",
- "skills": "Skills",
- "level1": "Level 1",
- "apprentice": "Apprentice",
- "level2": "Level 2",
- "practitioner": "Practitioner",
- "level3": "Level 3",
- "master": "Master",
- "all_tests_modifier": "All tests\n modifier",
- "points_to_spend": "Points to spend",
- "cost1": "Cost 1",
- "bonus3": "Bonus\n +3",
- "cost3": "Cost 3",
- "bonus6": "Bonus\n +6",
- "cost7": "Cost 7",
- "bonus9": "Bonus\n +9",
- "description": "Description",
- "initiative": "Initiative",
- "untrained_skill": "Untrained skill",
- "physical_condition": "Physical condition",
- "endurance": "Endurance",
- "critical_damage": "Critical damage",
- "notes": "Notes",
- "money_and_gear": "Money & Gear",
- "cost": "Cost",
- "money": "Money",
- "weapons_and_armors": "Weapons & Armors",
- "damage": "Damage",
- "passive_defence_bonus": "Passive\n defence bonus",
- "active_defence_bonus": "Active\n defence bonus",
- "reach": "Reach",
- "equip-totals-explain": "Only equipments with the checkbox marked will count for the defence bonuses.",
- "defence-totals": "Defence totals",
- "settings": "Settings",
- "max_defence_value": "Max defence value",
- "help": "Help",
- "help-title": "How to use The Elephant and Macaw Banner RPG Roll20 Character Sheet",
- "help-introduction": "Thanks for playing The Elephant and Macaw Banner RPG! Please read this guide to\n understand how all the fields work on our Roll20 character sheet.",
- "names": "Names",
- "names_chars_his_instructions": "These fields should be filled in\n manually.",
- "defence_instructions": "The Active and Passive Defense values are\n calculated automatically, depending on what you have equipped in the Weapons & armors field (see below). If\n you need to add in other modifiers, use the “Mod” boxes. The max defense value is 5, but in exceptional\n circumstances, this value can be modified in the sheet´s configuration menu by clicking the settings button\n at the top of the sheet.\n ",
- "energy_instructions": "The max energy is calculated automatically by\n selecting the “Energy” box related to the character´s primary power skill in the Skills field (see below).\n At the current time, we can´t calculate the energy spent automatically, so the current energy must be\n changed manually each time a power is used or energy is recovered.\n ",
- "skills_instructions1": "A new character begins with 20 points to\n distribute among skills, which can be distributed according to the suggested initial configuration in the\n rules or in any other way. Any time new learning points are earned, they can be added manually to the\n “Points to spend” field and spent on skills. For example, if the player has 1 point to spend and earns 2\n more learning points, simply change the value in “Points to spend” to 3.\n ",
- "skills_instructions2": "The “All tests modifier” field is used to apply a\n modifier to every skill test. This is useful for cases such as when the character receives a Blessing\n (applying a positive value in the field) or a disease (applying a negative value).\n ",
- "skills_instructions3": "The dropdown button on each skill serves three\n purposes:\n ",
- "skills_instructions4": "Using the Mod field to add a modifier specific\n to that skill. For example, if the player is using a weapon that gives +2 to the Impact weapons skill,\n that bonus should be put into the Mod field. The skill´s level bonus is added automatically to tests and\n should not be applied to the Mod field.\n ",
- "skills_instructions5": "If the skill is one of the three base power\n skills, Faith, Breath or Ifá (or something equivalent in the expanded rules), the “Energy” box should be\n selected.\n ",
- "skills_instructions6": "A description can be added in the description\n box, if desired.\n ",
- "skills_instructions7": "If you need to delete a skill, click on the padlock icon at the bottom of the Skills field, then choose the skill for removal.\n ",
- "rolling_skill_tests": "Rolling skill tests:",
- "rolling_skills_instructions1": "Clicking the die icon next to each skill will apply a test. The player will be asked to choose the feat level (easy, intermediate, difficult, legendary) and a final modifier value, which can be used to apply effects like subtracting the target´s defense on an attack.\n ",
- "rolling_skills_instructions2": "The result will be shown in the chat window as the sum of three values:\n ",
- "rolling_skills_formula": "The 3d6 roll + the skill´s level bonus + other modifiers\n ",
- "rolling_skills_instructions3": "Other modifiers include:\n ",
- "rolling_skills_instructions4": "modifier set for the test,\n ",
- "rolling_skills_instructions5": "the “Modify all skills” value and\n ",
- "rolling_skills_instructions6": "the Mod value set for the individual skill.\n ",
- "rolling_skills_instructions7": "For example: A character receives a Bless +2 during a battle, so the player should put 2 in the All tests modifier field. The character is using a rapier that gives +1 to Fencing, which should be represented as 1 in the skill´s Mod field. The player decides to make a normal melee attack (easy feat) on a creature with an Active Defense of 4. So after clicking the die beside Fencing for the test, the player should choose an easy feat and place -4 in the Mod field to subtract the creature´s defense. In the chat window, the “Mods” applied to the test should appear as -1, representing -4 + 2 + 1 for the three modifiers.\n ",
- "initiative_instructions": "Can be used for an initiative check. \n ",
- "untrained_skill_instructions": "Can be used for level 0 tests against easy or intermediate feats, as explained in the rulebook.\n\n ",
- "physical-condition": "Physical Condition",
- "physical-condition_instructions": "Endurance, Critical damage and Notes must be filled in manually.\n\n\n ",
- "money_and_gear_instructions": "These fields should be applied manually and do not affect anything else on the sheet.\n ",
- "weapons_and_armors_instructions1": "It is important to fill in any Active or Passive Defense bonuses related to each piece of equipment. For example, a character with a rapier and level 2 in Fencing should fill in 2 in the Active defense bonus field for that item. The player must also be careful to always select only the current weapon in use. Otherwise, the defense bonus will be calculated incorrectly.\n ",
- "weapons_and_armors_instructions2": "The damage fields and description are for reference only.\n ",
- "credits": "Credits:\n ",
- "credits_text": "Character Sheet by Christopher Kastensmidt and Filipe Borin\n Roll20 implementation by Daniel Tschiedel \n ",
- "copyright": "This is a character sheet for The Elephant and Macaw Banner RPG, (c) 2017 Christopher\n Kastensmidt. All rights reserved.",
- "easy": "Easy",
- "intermediate": "Intermediate",
- "difficult": "Difficult",
- "legendary": "Legendary",
- "check": "Check",
- "difficulty": "Difficulty",
- "skill-bonus": "Skill bonus",
+ "active": "Activa",
+ "energy": "Energía",
+ "max": "Máx",
+ "current": "Actual",
+ "skills": "Habilidad",
+ "level1": "Nivel 1",
+ "apprentice": "Aprendiz",
+ "level2": "Nivel 2",
+ "practitioner": "Practicante",
+ "level3": "Nivel 3",
+ "master": "Maestro",
+ "all_tests_modifier": "Modificador general",
+ "points_to_spend": "Puntos a gastar",
+ "cost1": "Costo 1",
+ "bonus3": "Bonus +3",
+ "cost3": "Costo 3",
+ "bonus6": "Bonus +6",
+ "cost7": "Costo 7",
+ "bonus9": "Bonus +9",
+ "description": "Descripción",
+ "initiative": "Iniciativa",
+ "untrained_skill": "Habilidad no entrenada",
+ "physical_condition": "Condición física",
+ "endurance": "Resistencia",
+ "critical_damage": "Daño crítico",
+ "notes": "Anotaciones",
+ "money_and_gear": "Dinero y bienes",
+ "cost": "Costo",
+ "money": "Dinero",
+ "weapons_and_armors": "Armas y Armaduras",
+ "damage": "Daño",
+ "passive_defence_bonus": "Bonus de defensa pasiva",
+ "active_defence_bonus": "Bonus de defensa activa",
+ "reach": "Alcance",
+ "equip-totals-explain": "Solo los equipos con las cajas marcadas contarán para las bonificaciones de defensa.",
+ "defence-totals": "Defensa total",
+ "settings": "Configuración",
+ "max_defence_value": "Valor máximo de defensa",
+ "help": "Ayuda",
+ "help-title": "Cómo usar la ficha de personaje de La Enseña del Guacamayo y el Elefante en Roll20",
+ "help-introduction": "¡Muchas gracias por jugar al JdR La enseña del guacamayo y el elefante! Por favor, lea esta guía para comprender el funcionamiento de todos los campos en la hoja de personaje de Roll20.",
+ "names": "Nombres",
+ "names_chars_his_instructions": "Es necesario rellenar estos campos manualmente.",
+ "defence_instructions": "El programa calcula automáticamente los valores de defensa activa y pasiva, en base a lo que esté equipado en los campos de armas y armaduras (consulta a continuación). Si desea añadir otros modificadores, use las casillas “Mod”. El valor de defensa máxima es 5, pero en circunstancias excepcionales, puede modificarse en el menú de configuración gracias al botón “Settings” que hay en la parte superior de la hoja.",
+ "energy_instructions": "El programa calcula el valor de energía máxima de forma automática al seleccionar la casilla “Energía” de la habilidad mágica apropiada del personaje (consulta a continuación). Ahora mismo, es imposible calcular automáticamente el gasto de energía, de tal modo que deberá cambiarse a mano cada vez que se use un poder o se recupere energía.",
+ "skills_instructions1": "Los personajes nóveles tienen 20 puntos para distribuir entre sus habilidades, de acuerdo a la configuración inicial sugerida en las reglas u otra forma. Siempre que se gane puntos de aprendizaje adicionales, habrá que añadirlos manualmente al campo “Puntos para gastar” y, después, invertirlos en habilidades. Por ejemplo, si el personaje tiene 1 punto de aprendizaje para gastar y gana 2 más, tendrá que cambiar el valor del campo “Puntos para gastar” a 3.",
+ "skills_instructions2": "El campo “Modificador general” se usa para aplicar el modificador a todas las hazañas que realice el personaje. Es útil en aquellos casos donde el personaje reciba una bendición (aplicando así un valor positivo al campo) o una enfermedad (el valor será negativo).",
+ "skills_instructions3": "El botón extensible de cada habilidad tiene tres usos:",
+ "skills_instructions4": "Se usa el campo “Mod” para añadir un modificador específico a la habilidad. Por ejemplo, si el jugador emplea un arma que de +2 a la habilidad Armas de impacto, será necesario añadir esa bonificación al campo. El nivel de habilidad ya se añade de forma automática a las pruebas y no hay que añadirlo en este lugar.",
+ "skills_instructions5": "Si la habilidad es mágica (Aliento, Fe o Ifa, así como sus equivalentes si se usa algún suplemento), hay que seleccionar la casilla “Energía”",
+ "skills_instructions6": "Si se desea, puede añadirse texto y notas en la casilla “Descripción”.",
+ "skills_instructions7": "Si alguna vez necesita borrar una habilidad, presione el icono del candado que hay al final de la lista de habilidades y, después, elija aquella que desea borrar.",
+ "rolling_skill_tests": "Cómo hacer tiradas:",
+ "rolling_skills_instructions1": "Pulse en el icono del dado junto a la habilidad que se vaya a tirar. El programa preguntará el nivel de proeza (fácil, intermedia, difícil, legendaria) y un modificador adicional, que puede usarse para representar otros ajustes, como reducir la defensa del objetivo frente a un ataque.",
+ "rolling_skills_instructions2": "La ventana del chat mostrará el resultado como la suma de estros tres valores:",
+ "rolling_skills_formula": "Una tirada de 3d6 + ajuste por nivel de la habilidad + otros modificadores.",
+ "rolling_skills_instructions3": "Entre los otros modificadores se incluyen:",
+ "rolling_skills_instructions4": "el nivel de dificultad de la proeza,",
+ "rolling_skills_instructions5": "el campo “Modificador general”",
+ "rolling_skills_instructions6": "el campo “Mod” de la habilidad específica.",
+ "rolling_skills_instructions7": "Por ejemplo, un personaje recibe una Bendición +2 durante un combate, de tal modo que el jugador debe añadir “2” al campo “Modifica todas las tiradas”. El personaje está usando un estoque, que proporciona +1 a Esgrima, y debe representarse en el campo “Mod” de la habilidad específica. El jugador decide hacer un ataque cuerpo a cuerpo normal (una proeza fácil) contra una criatura con Defensa activa 4. Al pinchar en el dado que hay junto a Esgrima para hacer la tirada, el jugador deberá indicar la dificultad (proeza fácil) y escribir -4 en el campo, para tener en cuenta la defensa de la criatura. En la ventana del chat, aparecerá solo un -1, que es la suma final de los tres ajustes (-4, +2 y +1).",
+ "initiative_instructions": "Ese campo se usa para las tiradas de iniciativa.",
+ "untrained_skill_instructions": "Pueden usarse para realizar hazañas fáciles o intermedias, tal y como se explica en el libro de reglas.",
+ "physical-condition": "Condición física",
+ "physical-condition_instructions": "s necesario rellenar manualmente los campos “Resistencia”, “Daño crítico” y “Anotaciones”.",
+ "money_and_gear_instructions": "Estos campos deben ajustarse manualmente y no afectan a ningún parámetro automático de la hoja.",
+ "weapons_and_armors_instructions1": "Es importante rellenarlos para ajustar las bonificaciones asociadas a la defensa activa y pasiva de cada objeto. Por ejemplo, un personaje con un estoque y nivel 2 en Esgrima debería añadir 2 al campo de defensa activa de ese objeto. El juagador debe asegurarse de tener solo seleccionada el arma cuando esté en uso. En otro caso, la bonificación defensiva se calculará incorrectamente.",
+ "weapons_and_armors_instructions2": "Los campos de daño y descripción solo tienen valor referencial.",
+ "credits": "Créditos:",
+ "credits_text": "Hoja de personaje por Christopher Kastensmidt y Filipe Borin\nImplementación en Roll20 por Daniel Tschiedel.",
+ "copyright": "\nEsta es una hoja de personaje para La Enseña del Guacamayo y el Elefante RPG, (c) 2017 Christopher Kastensmidt. Todos los derechos reservados.",
+ "easy": "Fácil",
+ "intermediate": "Intermedia",
+ "difficult": "Difícil",
+ "legendary": "Legendaria",
+ "check": "Teste",
+ "difficulty": "Dificultad",
+ "skill-bonus": "Bonus de Habilidad",
"mods": "Mods",
- "result": "Result",
- "success": "Success",
- "failure": "Failure",
- "epic_failure": "Epic failure!"
+ "result": "Resultado",
+ "success": "Éxito",
+ "failure": "Fallo",
+ "epic_failure": "Fallo épico!"
}
\ No newline at end of file
diff --git a/TheElephantAndMacawBanner/translations/pt.json b/TheElephantAndMacawBanner/translations/pt.json
index 3784c198f2..2d6f9a1bd6 100644
--- a/TheElephantAndMacawBanner/translations/pt.json
+++ b/TheElephantAndMacawBanner/translations/pt.json
@@ -1,94 +1,94 @@
{
- "name": "Name",
- "age": "Age",
- "characteristics": "Characteristics",
- "characteristic": "Characteristic",
- "history": "History",
- "defence": "Defence",
- "passive": "Passive",
- "equipped": "Equipped",
+ "name": "Nome",
+ "age": "Idade",
+ "characteristics": "Características",
+ "characteristic": "Característica",
+ "history": "Histórico",
+ "defence": "Defesa",
+ "passive": "Passiva",
+ "equipped": "Equipado",
"mod": "Mod",
- "active": "Active",
- "energy": "Energy",
- "max": "Max",
- "current": "Current",
- "skills": "Skills",
- "level1": "Level 1",
- "apprentice": "Apprentice",
- "level2": "Level 2",
- "practitioner": "Practitioner",
- "level3": "Level 3",
- "master": "Master",
- "all_tests_modifier": "All tests\n modifier",
- "points_to_spend": "Points to spend",
- "cost1": "Cost 1",
- "bonus3": "Bonus\n +3",
- "cost3": "Cost 3",
- "bonus6": "Bonus\n +6",
- "cost7": "Cost 7",
- "bonus9": "Bonus\n +9",
- "description": "Description",
- "initiative": "Initiative",
- "untrained_skill": "Untrained skill",
- "physical_condition": "Physical condition",
- "endurance": "Endurance",
- "critical_damage": "Critical damage",
- "notes": "Notes",
- "money_and_gear": "Money & Gear",
- "cost": "Cost",
- "money": "Money",
- "weapons_and_armors": "Weapons & Armors",
- "damage": "Damage",
- "passive_defence_bonus": "Passive\n defence bonus",
- "active_defence_bonus": "Active\n defence bonus",
- "reach": "Reach",
- "equip-totals-explain": "Only equipments with the checkbox marked will count for the defence bonuses.",
- "defence-totals": "Defence totals",
- "settings": "Settings",
- "max_defence_value": "Max defence value",
- "help": "Help",
- "help-title": "How to use The Elephant and Macaw Banner RPG Roll20 Character Sheet",
- "help-introduction": "Thanks for playing The Elephant and Macaw Banner RPG! Please read this guide to\n understand how all the fields work on our Roll20 character sheet.",
- "names": "Names",
- "names_chars_his_instructions": "These fields should be filled in\n manually.",
- "defence_instructions": "The Active and Passive Defense values are\n calculated automatically, depending on what you have equipped in the Weapons & armors field (see below). If\n you need to add in other modifiers, use the “Mod” boxes. The max defense value is 5, but in exceptional\n circumstances, this value can be modified in the sheet´s configuration menu by clicking the settings button\n at the top of the sheet.\n ",
- "energy_instructions": "The max energy is calculated automatically by\n selecting the “Energy” box related to the character´s primary power skill in the Skills field (see below).\n At the current time, we can´t calculate the energy spent automatically, so the current energy must be\n changed manually each time a power is used or energy is recovered.\n ",
- "skills_instructions1": "A new character begins with 20 points to\n distribute among skills, which can be distributed according to the suggested initial configuration in the\n rules or in any other way. Any time new learning points are earned, they can be added manually to the\n “Points to spend” field and spent on skills. For example, if the player has 1 point to spend and earns 2\n more learning points, simply change the value in “Points to spend” to 3.\n ",
- "skills_instructions2": "The “All tests modifier” field is used to apply a\n modifier to every skill test. This is useful for cases such as when the character receives a Blessing\n (applying a positive value in the field) or a disease (applying a negative value).\n ",
- "skills_instructions3": "The dropdown button on each skill serves three\n purposes:\n ",
- "skills_instructions4": "Using the Mod field to add a modifier specific\n to that skill. For example, if the player is using a weapon that gives +2 to the Impact weapons skill,\n that bonus should be put into the Mod field. The skill´s level bonus is added automatically to tests and\n should not be applied to the Mod field.\n ",
- "skills_instructions5": "If the skill is one of the three base power\n skills, Faith, Breath or Ifá (or something equivalent in the expanded rules), the “Energy” box should be\n selected.\n ",
- "skills_instructions6": "A description can be added in the description\n box, if desired.\n ",
- "skills_instructions7": "If you need to delete a skill, click on the padlock icon at the bottom of the Skills field, then choose the skill for removal.\n ",
- "rolling_skill_tests": "Rolling skill tests:",
- "rolling_skills_instructions1": "Clicking the die icon next to each skill will apply a test. The player will be asked to choose the feat level (easy, intermediate, difficult, legendary) and a final modifier value, which can be used to apply effects like subtracting the target´s defense on an attack.\n ",
- "rolling_skills_instructions2": "The result will be shown in the chat window as the sum of three values:\n ",
- "rolling_skills_formula": "The 3d6 roll + the skill´s level bonus + other modifiers\n ",
- "rolling_skills_instructions3": "Other modifiers include:\n ",
- "rolling_skills_instructions4": "modifier set for the test,\n ",
- "rolling_skills_instructions5": "the “Modify all skills” value and\n ",
- "rolling_skills_instructions6": "the Mod value set for the individual skill.\n ",
- "rolling_skills_instructions7": "For example: A character receives a Bless +2 during a battle, so the player should put 2 in the All tests modifier field. The character is using a rapier that gives +1 to Fencing, which should be represented as 1 in the skill´s Mod field. The player decides to make a normal melee attack (easy feat) on a creature with an Active Defense of 4. So after clicking the die beside Fencing for the test, the player should choose an easy feat and place -4 in the Mod field to subtract the creature´s defense. In the chat window, the “Mods” applied to the test should appear as -1, representing -4 + 2 + 1 for the three modifiers.\n ",
- "initiative_instructions": "Can be used for an initiative check. \n ",
- "untrained_skill_instructions": "Can be used for level 0 tests against easy or intermediate feats, as explained in the rulebook.\n\n ",
- "physical-condition": "Physical Condition",
- "physical-condition_instructions": "Endurance, Critical damage and Notes must be filled in manually.\n\n\n ",
- "money_and_gear_instructions": "These fields should be applied manually and do not affect anything else on the sheet.\n ",
- "weapons_and_armors_instructions1": "It is important to fill in any Active or Passive Defense bonuses related to each piece of equipment. For example, a character with a rapier and level 2 in Fencing should fill in 2 in the Active defense bonus field for that item. The player must also be careful to always select only the current weapon in use. Otherwise, the defense bonus will be calculated incorrectly.\n ",
- "weapons_and_armors_instructions2": "The damage fields and description are for reference only.\n ",
- "credits": "Credits:\n ",
- "credits_text": "Character Sheet by Christopher Kastensmidt and Filipe Borin\n Roll20 implementation by Daniel Tschiedel \n ",
- "copyright": "This is a character sheet for The Elephant and Macaw Banner RPG, (c) 2017 Christopher\n Kastensmidt. All rights reserved.",
- "easy": "Easy",
- "intermediate": "Intermediate",
- "difficult": "Difficult",
- "legendary": "Legendary",
- "check": "Check",
- "difficulty": "Difficulty",
- "skill-bonus": "Skill bonus",
+ "active": "Ativa",
+ "energy": "Energia",
+ "max": "Máx",
+ "current": "Atual",
+ "skills": "Habilidades",
+ "level1": "Nível 1",
+ "apprentice": "Aprendiz",
+ "level2": "Nível 2",
+ "practitioner": "Praticante",
+ "level3": "Nível 3",
+ "master": "Mestre",
+ "all_tests_modifier": "Modificador geral",
+ "points_to_spend": "Pontos a gastar",
+ "cost1": "Custo 1",
+ "bonus3": "Bônus +3",
+ "cost3": "Custo 3",
+ "bonus6": "Bônus +6",
+ "cost7": "Custo 7",
+ "bonus9": "Bônus +9",
+ "description": "Descrição",
+ "initiative": "Iniciativa",
+ "untrained_skill": "Habilidade destreinada",
+ "physical_condition": "Condição física",
+ "endurance": "Resistência",
+ "critical_damage": "Dano crítico",
+ "notes": "Anotações",
+ "money_and_gear": "Dinheiro e bens",
+ "cost": "Custo",
+ "money": "Dinheiro",
+ "weapons_and_armors": "Armas e armaduras",
+ "damage": "Dano",
+ "passive_defence_bonus": "Bônus de defesa passiva",
+ "active_defence_bonus": "Bônus de defesa ativa",
+ "reach": "Alcance",
+ "equip-totals-explain": "Apenas equipamentos com a caixa marcada contarão para os bônus de defesa.",
+ "defence-totals": "Defesas totais",
+ "settings": "Configurações",
+ "max_defence_value": "Valor máximo de defesa",
+ "help": "Ajuda",
+ "help-title": "Como usar a ficha de personagem do RPG A Bandeira do Elefante e da Arara no Roll20",
+ "help-introduction": "Obrigado por jogar o RPG A Bandeira do Elefante e da Arara! Por favor leia este guia para entender como funcionam todos os campos da sua ficha de personagem no Roll20.",
+ "names": "Nomes",
+ "names_chars_his_instructions": "Estes campos devem ser preenchidos manualmente.",
+ "defence_instructions": "Os valores de Defesa Ativa e Passiva são calculados automaticamente, dependendo do que foi equipado no campo Armas e proteção (vide abaixo). Havendo a necessidade de serem adicionados outros modificadores, utilize as caixas “Mod”.\nO valor máximo tanto da Defesa Ativa como Passiva é 5, mas em situações excepcionais este valor pode ser modificado no menu de configuração da ficha, clicando no botão de configurações na parte superior da ficha.\n",
+ "energy_instructions": "A energia máxima é calculada automaticamente, selecionando a caixa “Energia” relacionada à Habilidade de poder primária do personagem no campo Habilidades (veja abaixo).\nAté o momento, não é possível calcular automaticamente o gasto de Energia efetuado, então o valor de Energia atual deve ser modificado manualmente toda vez que um poder for usado ou o valor de Energia for recuperado.\n",
+ "skills_instructions1": "Um personagem novo recebe 20 pontos para colocar em Habilidades, que podem ser distribuídos conforme a configuração inicial sugerida nas regras básicas, ou de qualquer outra forma. Toda vez que novos pontos de aprendizado são obtidos, eles podem ser adicionados manualmente no campo “Pontos a gastar” e serem usados nas Habilidades.\nPor exemplo, se um participante tem 1 ponto para gastar e recebe mais 2 pontos de aprendizado, ele simplesmente muda o valor de “Pontos a gastar” para 3.\n",
+ "skills_instructions2": "O campo “Modificador geral de testes” é utilizado para aplicar um modificador em todos os testes de Habilidade. Isto é útil nos casos onde, por exemplo, um personagem recebe uma Benção (colocando um valor positivo no campo) ou sofre de alguma doença (aplicando um valor negativo).",
+ "skills_instructions3": "A lista suspensa em cada Habilidade tem três funções:",
+ "skills_instructions4": "Usar o campo de “Mod” para adicionar um modificador específico da habilidade em questão. Por exemplo: se o participante estiver usando uma arma que dá +2 na habilidade Armas de Impacto, este valor deve ser colocado no campo de “Mod”. O bônus do nível da habilidade já é adicionado automaticamente nos testes e não deve ser colocado no campo “Mod”.",
+ "skills_instructions5": "Se a habilidade for uma das três habilidades de poder básicas: Fé, Fôlego e Ifá (ou outra equivalente nas regras expandidas), a caixa “Energia” deve ser selecionada.\n",
+ "skills_instructions6": "Uma descrição pode ser adicionada na caixa de “Descrição”, se for desejado.\n",
+ "skills_instructions7": "Caso deseje apagar uma Habilidade, clique no ícone do cadeado logo abaixo do Campo de Habilidades, e escolha a Habilidade para ser removida. Os pontos voltarão para o campo “Pontos a gastar”.\n",
+ "rolling_skill_tests": "Rolando testes de habilidade:",
+ "rolling_skills_instructions1": "Ao clicar no ícone de dado próximo a cada habilidade será possível efetuar um teste. O participante deverá escolher a dificuldade da façanha (fácil, intermediário, difícil, legendário) e um valor de modificador final, que pode ser usado para aplicar efeitos, como subtrair a Defesa de um alvo em um ataque.",
+ "rolling_skills_instructions2": "O resultado aparecerá na janela de chat como a soma de três valores:",
+ "rolling_skills_formula": "A rolagem de 3d6 + o bônus do Nível da Habilidade + outros modificadores.",
+ "rolling_skills_instructions3": "Outros modificadores incluem:",
+ "rolling_skills_instructions4": "modificador escolhido na hora de fazer a rolagem",
+ "rolling_skills_instructions5": "o valor do campo “Modificador geral de testes”",
+ "rolling_skills_instructions6": "o valor de “Mod” atribuído na lista suspensa da habilidade em questão.",
+ "rolling_skills_instructions7": "Por exemplo, um personagem recebe uma Benção +2 durante o combate, então o participante deve colocar este valor no campo “Modificador geral de testes”. O personagem usa uma rapieira excepcional que dá +1 na habilidade Esgrima, o que deve estar anotado no campo “Mod” da Habilidade. O participante decide efetuar um Ataque de corpo a corpo normal (façanha fácil) contra um oponente com Defesa 4. Então, após clicar no dado ao lado de Esgrima para efetuar a rolagem, ele deve selecionar a façanha fácil e colocar -4 no campo “Mod” para subtrair a Defesa do oponente. Na janela de chat, os “Mods” aplicados devem aparecer como -1, representando o -4 +2 +1 para os três Modificadores.\n",
+ "initiative_instructions": "Este campo é usado para o teste de Iniciativa",
+ "untrained_skill_instructions": "Este campo é usado para testes Nivel 0 contra Façanhas Fáceis ou Intermediárias, conforme descrito no livro de regras.",
+ "physical-condition": "Condição Física",
+ "physical-condition_instructions": "Os campos de Resistência, Dano Crítico e Notas devem ser preenchidos manualmente.",
+ "money_and_gear_instructions": "Estes campos devem ser preenchidos manualmente e não afetam nenhum parâmetro da ficha.",
+ "weapons_and_armors_instructions1": "É importante preencher quaisquer bônus de Defesa Passiva ou Ativa para cada peça de equipamento. \nPor exemplo, um personagem com uma rapieira e a habilidade Esgrima 2 deve colocar 2 no campo de Bônus de Defesa Ativa deste item.\nO participante deve tomar o cuidado de sempre selecionar apenas a arma que estiver usando. De outra forma, o bônus de Defesa será calculado incorretamente.",
+ "weapons_and_armors_instructions2": "Os campos de Descrição e Dano são apenas para referência.",
+ "credits": "Créditos:",
+ "credits_text": "Ficha de Personagem por Christopher Kastensmidt e Filipe Borin\nImplementação para Roll20 por Daniel Tschiedel\n",
+ "copyright": "Esta é uma ficha de personagem para o RPG A Bandeira do Elefante e da Arara, (c) 2017 Christopher Kastensmidt. Todos os direitos reservados.",
+ "easy": "Fácil",
+ "intermediate": "Intermediária",
+ "difficult": "Difícil",
+ "legendary": "Lendária",
+ "check": "Teste",
+ "difficulty": "Dificuldade",
+ "skill-bonus": "Bônus de habilidade",
"mods": "Mods",
- "result": "Result",
- "success": "Success",
- "failure": "Failure",
- "epic_failure": "Epic failure!"
+ "result": "Resultado",
+ "success": "Sucesso",
+ "failure": "Falha",
+ "epic_failure": "Falha épica!"
}
\ No newline at end of file
diff --git a/Tiny D6 Games/translations/fr.json b/Tiny D6 Games/translations/fr.json
index 219e490c2a..3af340d912 100644
--- a/Tiny D6 Games/translations/fr.json
+++ b/Tiny D6 Games/translations/fr.json
@@ -42,7 +42,7 @@
"light-range": "A distance Léger",
"heavy-range": "A distance Lourd",
"mastered-weapons": "Armes maîtrisées",
- "list-of-weapons...": "List of Weapons...",
+ "list-of-weapons...": "Liste d'armes",
"equipped-items": "Objets équipés",
"item-name": "Nom de l'objet",
"inventory": "Inventaire",
diff --git a/Torchbearer/translations/ca.json b/Torchbearer/translations/ca.json
index 9fa9988d5e..9e530f4dbc 100644
--- a/Torchbearer/translations/ca.json
+++ b/Torchbearer/translations/ca.json
@@ -16,13 +16,13 @@
"Enemy": "Enemic",
"Level": "Nivell",
"Alignment": "Aliniament",
- "FatigueRecoveryFactors": "Factors de Fatiga/Recuperació",
- "FatigueInfo": "Factors de recuperació d'exhaustió",
+ "FatigueRecoveryFactors": "Factors de Fatiga",
+ "FatigueInfo": "Factors per recupera-se de Defallit",
"Shield": "Escut",
"FullLargeSack": "Sac Gran Ple",
"ChainArmor": "Cota de Malla",
"CastingSpells": "Invocar Conjurs",
- "PlateArmor": "Armadura de Plaques",
+ "PlateArmor": "Cota Plaques",
"SpellEffects": "Efectes del Conjur",
"Conditions": "Condicions",
"Fresh": "Fresc",
@@ -53,7 +53,7 @@
"EnemyBonusForCheck": "+2D al teu oponent en tirada oposada",
"BreakTieForCheck": "Trenca un empat a favor del teu oponent",
"SpendingChecks": "Gastar Marques",
- "CampTest": "Una turada durant la fase de campament",
+ "CampTest": "Una tirada durant la fase de campament",
"EarnAdvancementForHelp": "Guanya un avanç a l'ajudar",
"Traits": "Trets",
"TraitName": "Nom del Tret",
@@ -70,7 +70,7 @@
"Advancement": "Avanços",
"Will": "Voluntat",
"PassFirstLetter": "P",
- "FailFirstLetter": "D",
+ "FailFirstLetter": "F",
"Health": "Salut",
"Nature": "Natura",
"SpecialAbilities": "Atributs Especials",