diff --git a/13th_Age-neovatar/sheet.json b/13th_Age-neovatar/sheet.json
index 00a587a0d9..11f102ea96 100644
--- a/13th_Age-neovatar/sheet.json
+++ b/13th_Age-neovatar/sheet.json
@@ -4,5 +4,5 @@
"authors": "Thomas Seliger (neovatar)",
"roll20userid": "388327",
"preview": "13th_Age-neovatar.jpg",
- "instructions": "New edition of a 13th Age character sheet with some automation.\n\nIf you find bugs or have suggestions, contact me via Roll20 PM or use the [Github issue tracker](https://github.com/neovatar/roll20-character-sheets/issues)\n\n**Last changes:**\n**Breaking changes:**\n* NPC attributes use their own namespace to prevent future auto calculation errors (NPC values have to be added once more)\n\n**More automation:**\n* Player character hit points are auto calculated from base value, con mod and level multiplier\n* Player character AC, PD and MD are now auto calculated (middle value + level bonus)\n\n**Improvements:**\n* Added item bonus fields to various stats\n\n**Bugfixes:**\n* fixed initiative roll macro"
+ "instructions": "New edition of a 13th Age character sheet with some automation.\n\nIf you find bugs or have suggestions, contact me via Roll20 PM or use the [Github issue tracker](https://github.com/neovatar/roll20-character-sheets/issues)\n\n**Last changes:**\n**Breaking changes:**\n* NPC attributes use their own namespace to prevent future auto calculation errors (NPC values have to be added once more)\n* renamed attr_HP-max and attr_NPC-HP-max to attr_HP_max and attr_NPC-HP_max (token now shows maxium HP correctly)\n\n**More automation:**\n* Player character hit points are auto calculated from base value, con mod and level multiplier\n* Player character AC, PD and MD are now auto calculated (middle value + level bonus)\n\n**Improvements:**\n* Added item bonus fields to various stats\n\n**Bugfixes:**\n* fixed initiative roll macro"
}
diff --git a/13th_Age-neovatar/src/sheet.html b/13th_Age-neovatar/src/sheet.html
index ef803061c8..1a9596bd87 100644
--- a/13th_Age-neovatar/src/sheet.html
+++ b/13th_Age-neovatar/src/sheet.html
@@ -253,7 +253,7 @@
-
+
@@ -813,7 +813,7 @@
HP
-
+
+
+
+
+
diff --git a/7th Sea/7th Sea.png b/7th Sea/7th Sea.png
new file mode 100644
index 0000000000..74a82b1ef1
Binary files /dev/null and b/7th Sea/7th Sea.png differ
diff --git a/7th Sea/sheet.json b/7th Sea/sheet.json
new file mode 100644
index 0000000000..7ac4deca2e
--- /dev/null
+++ b/7th Sea/sheet.json
@@ -0,0 +1,8 @@
+{
+ "html": "7th Sea.html",
+ "css": "7th Sea.css",
+ "authors": "John W., with heavy influnce from Niki K.",
+ "roll20userid": "492849",
+ "preview": "7th Sea.png",
+ "instructions": "# Character Sheet\r## Whole Sheet:\rIn order for the font to show up correctly in Chrome, you will have to *load unsafe scripts* us ing the gray sheild in the address bar of the browser. \r ## Character Information:\r The traits fill from the left, somewhat like the NWOD.\r## Skills Tab:\rEach skill, Heritage, and School are hidden under the triangles. Cast, Attack, and Skilled buttons roll a number of dice equal to traits selected and the rating of the knack, with exploding dice. The Crippled button does not explode.\r ## Combat Tab:\rTHe action dice is a button that rolls a number of d10s equal to how many check boxes you have checked. The large numbers are rotating images to track the results of action dice. The En Garde! bottom makes an attack using finesse and whatever you put in attack rating and the static bonus area. The melee check box adds Brawn to the damage dealt. The checkbox selects the current defense, returning the current passive defense. THe Defend buttons roll active defense. The wounds are simple number boxes, while the wound check is a button. The Roll, Keep, Crippled, and Knocked Out ratings all have modifiers next to them. \r ## Equipment Tab:\rA placeholder for information.\r##Equipment Tab:\rA placeholder for information.\r. ### Roll Templates:/rI used Phillip G.'s awesome design for most of the roll templates./r #### Initiative:/r{&template:Initiative}{{rollname}}{{Die1}}{{Die2}}{{Die3}}{{Die4}}{{Die5}}{{Die6}}{{Die7}}/r#### Skill:/r {&template:skill}{{skillname}}{{skillname}}{{skillkanck}}{{attribute}}{{knack}}{{roll}} /r #### Magic:/r{&template:spell}{{heritage}}{{heritageknack}}{{attribute}}{{knack}}{{cast}}/r#### Attack:/r{&template:attack}{{weapon}}{{finesse}}{{attackrating}}{{attackroll}}{{staticattack}}{{roll}}{{keep}}{{staticdamage}}{{damageroll}}"
+}
\ No newline at end of file
diff --git a/AD&D_1E/1ESheet.css b/AD&D_1E/1ESheet.css
index ed3a13a80f..acf3d4a29b 100644
--- a/AD&D_1E/1ESheet.css
+++ b/AD&D_1E/1ESheet.css
@@ -4,7 +4,7 @@
.sheet-text-med {font-size:13px; }
.sheet-col input {width:60%;}
.sheet-thief .sheet-col input {width:20%;}
-.sheet-header {font-size:16px; font-weight: bold; margin-top:12px; margin-bottom:10px; margin-bottom:7px;}
+.sheet-header {font-size:16px; font-weight: bold; margin-top:12px; margin-bottom:5px;}
.sheet-col.sheet-header{margin-top:0;}
.sheet-6colrow {display:block;}
.sheet-6colrow .sheet-col {vertical-align:top;display:inline-block;width:calc(16.67% - 30px);margin-right:30px;}
@@ -19,3 +19,6 @@
.sheet-7colrow :last-child {margin-right: 0;}
table {width:100%; font-size:13px; text-align: center;}
+
+.sheet-thief-skills-show:not(:checked)~.sheet-thief-skills {display:none;}
+.sheet-hide-show {margin-left:2px; margin-bottom::2px; font-size:10px;}
\ No newline at end of file
diff --git a/AD&D_1E/1ESheet.html b/AD&D_1E/1ESheet.html
index a08b4196b2..21f2ba5aa0 100644
--- a/AD&D_1E/1ESheet.html
+++ b/AD&D_1E/1ESheet.html
@@ -2,7 +2,7 @@
-
+
PERSONAL ATTRIBUTES
@@ -28,7 +28,7 @@
-
+
@@ -74,7 +74,7 @@
-
SAVES
+
SAVES
Rods, Staves, and Wands
@@ -84,34 +84,15 @@
Spells
-
-
-
-
-
+
+
+
+
+
-
-
WEAPONS
+
WEAPONS
Weapon Type
To-Hit Bonus
@@ -160,32 +141,33 @@
10
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-
THIEF SKILLS
-
-
+
THIEF SKILLS
+ [hide/show?]
+
+
@@ -200,4 +182,4 @@
-
+
\ No newline at end of file
diff --git a/AD&D_1E/1ESheet.png b/AD&D_1E/1ESheet.png
index 37de2ed926..4dd61c72ad 100644
Binary files a/AD&D_1E/1ESheet.png and b/AD&D_1E/1ESheet.png differ
diff --git a/AD&D_1E/sheet.json b/AD&D_1E/sheet.json
index b6c9ea39bd..2d018ff0e1 100644
--- a/AD&D_1E/sheet.json
+++ b/AD&D_1E/sheet.json
@@ -4,5 +4,5 @@
"authors": "Adam Ness",
"roll20userid": "5287",
"preview": "1ESheet.png",
- "instructions": "This sheet includes all of the basic stats from an AD&D 1st Edition sheet. It is also compatible with other OSR style systems such as OSRIC. It includes roll buttons for Saving Throws."
+ "instructions": "This sheet includes all of the basic stats from an AD&D 1st Edition sheet. It is also compatible with other OSR style systems such as OSRIC. It includes roll buttons for Saving Throws. Repeatable weapon rows. Hover over fields and buttons to view the associated attributes name."
}
diff --git a/Cyberpunk 2020/Cyberpunk2020.css b/Cyberpunk 2020/Cyberpunk2020.css
index e76ded1e4d..f868f8b022 100644
--- a/Cyberpunk 2020/Cyberpunk2020.css
+++ b/Cyberpunk 2020/Cyberpunk2020.css
@@ -512,9 +512,9 @@ input.sheet-arrow[type="checkbox"]:hover + span::before {
.sheet-tooltips span:before {
content: '';
position: absolute;
- top: 50%;
+ top: 10%;
right: 100%;
- margin-top: -12px;
+ margin-top: -6px;
width: 0; height: 0;
border-right: 12px solid #000000;
border-top: 12px solid transparent;
@@ -524,9 +524,9 @@ input.sheet-arrow[type="checkbox"]:hover + span::before {
.sheet-tooltips span:after {
content: '';
position: absolute;
- top: 50%;
+ top: 45%;
right: 100%;
- margin-top: -8px;
+ margin-top: -6px;
width: 0; height: 0;
border-right: 8px solid #FFFFFF;
border-top: 8px solid transparent;
@@ -537,8 +537,60 @@ input.sheet-arrow[type="checkbox"]:hover + span::before {
visibility: visible;
opacity: 1;
left: 100%;
- top: 50%;
- margin-top: -15px;
+ top: 10%;
+ margin-top: -50px;
+ margin-left: 15px;
+ z-index: 999;
+}
+/*---------Little Tooltips------------*/
+.sheet-tooltips_small {
+ position: relative;
+ display: inline;
+}
+
+.sheet-tooltips_small span {
+ position: absolute;
+ width:200px;
+ color: #000000;
+ background: #FFFFFF;
+ border: 2px solid #000000;
+ line-height: 20px;
+ text-align: center;
+ visibility: hidden;
+ border-radius: 6px;
+ text-shadow: none;
+}
+
+.sheet-tooltips_small span:before {
+ content: '';
+ position: absolute;
+ top: 10%;
+ right: 100%;
+ margin-top: -6px;
+ width: 0; height: 0;
+ border-right: 12px solid #000000;
+ border-top: 12px solid transparent;
+ border-bottom: 12px solid transparent;
+}
+
+.sheet-tooltips_small span:after {
+ content: '';
+ position: absolute;
+ top: 45%;
+ right: 100%;
+ margin-top: -6px;
+ width: 0; height: 0;
+ border-right: 8px solid #FFFFFF;
+ border-top: 8px solid transparent;
+ border-bottom: 8px solid transparent;
+}
+
+:hover.sheet-tooltips_small span {
+ visibility: visible;
+ opacity: 1;
+ left: 100%;
+ top: 10%;
+ margin-top: -10px;
margin-left: 15px;
z-index: 999;
}
@@ -590,7 +642,7 @@ input.sheet-arrow[type="checkbox"]:hover + span::before {
}
.sheet-rolltemplate-ranged td {
- padding: 2px;
+ padding: 2px;
}
.sheet-rolltemplate-ranged .inlinerollresult {
diff --git a/Cyberpunk 2020/Cyberpunk2020.html b/Cyberpunk 2020/Cyberpunk2020.html
index bcacec1e2d..d52d4ea9fc 100644
--- a/Cyberpunk 2020/Cyberpunk2020.html
+++ b/Cyberpunk 2020/Cyberpunk2020.html
@@ -104,7 +104,6 @@
+
+ Core Stats
+
+ Background
+
+ Class
+
+ Weapons
+
+ Armor
+
+ Spellbook
+
+ Inventory
+
+ y
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+ Show All
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Strength
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Dexterity
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Intelligence
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Strength
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Ability Checks
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+ Acrobatics
+ ()
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+ Animal Handling
+ ()
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+ ()
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+ ()
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+ History
+ ()
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+ ()
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+ ()
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+ ()
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+ ()
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+ ()
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Initiative
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HD Note
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Classes
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+ Small
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Fly
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Climb
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Burrow
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Damage Resistances
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Damage Vulnerabilities
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Damage Immunities
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Condition Immunities
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Resistances and Immunities
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Traits
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Ranged
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Quick Attacks
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Auto add a bonus/penalty to rolls made using the sheet macros. Usage : you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter d4 in both attack roll fields, and the saving throw one
+
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Melee
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Ranged
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Attack Rolls
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Damage Rolls
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Attack Rolls
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Damage Rolls
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Spellcasting
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Attack Rolls
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Damage Rolls
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Save DC
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Saves and skill checks
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Saving throws
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Ability/Skill Checks
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Bonuses / Penalties
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Appearance, Vision, Languages and Alignment U
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Gender
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Age
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Height
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Weight
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Eyes
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Hair
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Size
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Background, Traits, Ideals, Bonds and Flaws g
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Background
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Racial Traits
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Personality Traits
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Ideals
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Bonds
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Flaws
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Equipment Proficiencies x
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Armor Proficiencies
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Weapon Proficiencies
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Tool Proficiencies
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Any other notes
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Class Levels, Features, Notes and FeatsY
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Class Levels
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Barbarian
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Bard
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Cleric
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Druid
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Fighter
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Monk
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Paladin
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Ranger
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Rogue
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Sorcerer
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Warlock
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Wizard
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Class Resources
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Name
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Recharge
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Current
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Max
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Class and Racial Notes l
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Class feature notes
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Other Class Abilities, Notes and Feats
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+ Class Actions l
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Add any class or racial features or abilities you gain in here (or in the large text sections at the bottom of this section). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.
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+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
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Saving Throws
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Weapons/Spell/Misc
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Core Skills
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Custom/Unskilled checks
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Strength
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Initiative
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Hit Dice
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Melee Weapons
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Ranged Weapons
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Spell Info
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Spell Cast
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Acrobatics
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Animal Handling
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Arcana
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Athletics
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Deception
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History
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Insight
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Intimidation
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Investigation
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Medicine
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Nature
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Perception
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Performance
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Persuasion
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Religion
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Sleight of Hand
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Stealth
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Survival
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Custom 1
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Custom 2
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Custom 3
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Custom 4
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Strength Ability Check
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Dexterity Ability Check
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Constitution Ability Check
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Intelligence Ability Check
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Wisdom Ability Check
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Charisma Ability Check
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Row
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Name
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Used
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Recharge
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Gained from?
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Use
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2
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Output
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+ Show output options?
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+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
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Saving Throws
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Weapons/Spell/Misc
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Core Skills
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Custom/Unskilled checks
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Strength
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Death
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Initiative
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Hit Dice
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Melee Weapons
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Ranged Weapons
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Spell Info
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Spell Cast
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Acrobatics
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Animal Handling
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Arcana
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Athletics
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Deception
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History
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Insight
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Intimidation
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Investigation
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Medicine
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Nature
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Perception
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Performance
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Persuasion
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Religion
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Sleight of Hand
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Stealth
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Survival
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Custom 1
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Custom 2
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Custom 3
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Custom 4
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Strength Ability Check
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Dexterity Ability Check
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Constitution Ability Check
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Intelligence Ability Check
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Wisdom Ability Check
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Charisma Ability Check
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Row
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Used
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Recharge
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Gained from?
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Use
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3
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Output
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+ Show output options?
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+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
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Saving Throws
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Weapons/Spell/Misc
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Core Skills
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Custom/Unskilled checks
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Strength
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Dexterity
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Constitution
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Intelligence
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Wisdom
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Charisma
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Death
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Initiative
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Hit Dice
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Melee Weapons
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Ranged Weapons
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Spell Info
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Spell Cast
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Acrobatics
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Animal Handling
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Arcana
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Athletics
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Deception
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History
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Insight
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Intimidation
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Investigation
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Medicine
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Nature
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Perception
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Performance
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Persuasion
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Religion
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Sleight of Hand
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Stealth
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Survival
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Custom 1
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Custom 2
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Custom 3
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Custom 4
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Strength Ability Check
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Dexterity Ability Check
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Constitution Ability Check
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Intelligence Ability Check
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Wisdom Ability Check
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Charisma Ability Check
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Row
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Name
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Used
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Max
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Recharge
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Gained from?
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Use
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4
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Output
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+ Show output options?
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+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
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Saving Throws
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Weapons/Spell/Misc
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Core Skills
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Custom/Unskilled checks
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Strength
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Dexterity
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Constitution
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Intelligence
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Wisdom
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Charisma
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Death
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Initiative
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Hit Dice
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Melee Weapons
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Ranged Weapons
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Spell Info
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Spell Cast
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Acrobatics
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Animal Handling
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Arcana
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Athletics
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Deception
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History
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Insight
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Intimidation
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Investigation
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Medicine
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Nature
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Perception
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Performance
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Persuasion
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Religion
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Sleight of Hand
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Stealth
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Survival
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Custom 1
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Custom 2
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Custom 3
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Custom 4
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Strength Ability Check
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Dexterity Ability Check
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Constitution Ability Check
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Intelligence Ability Check
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Wisdom Ability Check
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Charisma Ability Check
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Row
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Name
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Used
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Max
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Recharge
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Gained from?
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Use
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5
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Output
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+ Show output options?
+
+
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
+
Saving Throws
+
Weapons/Spell/Misc
+
Core Skills
+
Custom/Unskilled checks
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Strength
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Dexterity
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Constitution
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Intelligence
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Wisdom
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Charisma
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Death
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Initiative
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Hit Dice
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Melee Weapons
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Ranged Weapons
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Spell Info
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Spell Cast
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Acrobatics
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Animal Handling
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Arcana
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Athletics
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Deception
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History
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Insight
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Intimidation
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Investigation
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Medicine
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Nature
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Perception
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Performance
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Persuasion
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Religion
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Sleight of Hand
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Stealth
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Survival
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Custom 1
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Custom 2
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Custom 3
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Custom 4
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Strength Ability Check
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Dexterity Ability Check
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Constitution Ability Check
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Intelligence Ability Check
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Wisdom Ability Check
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Charisma Ability Check
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Row
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Name
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Used
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Max
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Recharge
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Gained from?
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Use
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6
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Output
+
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+ Show output options?
+
+
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
+
Saving Throws
+
Weapons/Spell/Misc
+
Core Skills
+
Custom/Unskilled checks
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Strength
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Dexterity
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Constitution
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Intelligence
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Wisdom
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Charisma
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Death
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Initiative
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Hit Dice
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Melee Weapons
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Ranged Weapons
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Spell Info
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Spell Cast
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Acrobatics
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Animal Handling
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Arcana
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Athletics
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Deception
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History
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Insight
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Intimidation
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Investigation
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Medicine
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Nature
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Perception
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Performance
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Persuasion
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Religion
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Sleight of Hand
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Stealth
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Survival
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Custom 1
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Custom 2
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Custom 3
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Custom 4
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Strength Ability Check
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Dexterity Ability Check
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Constitution Ability Check
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Intelligence Ability Check
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Wisdom Ability Check
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Charisma Ability Check
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Row
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Name
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Used
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Max
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Recharge
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Gained from?
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Use
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+
7
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+
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+
+
+
+
+
+
+
+
Output
+
+
+
+ Show output options?
+
+
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
+
Saving Throws
+
Weapons/Spell/Misc
+
Core Skills
+
Custom/Unskilled checks
+
+
+
+
+
+
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+
+
+
Strength
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Dexterity
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Constitution
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Intelligence
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Wisdom
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Charisma
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Death
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Initiative
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Hit Dice
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Melee Weapons
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Ranged Weapons
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Spell Info
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Spell Cast
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Acrobatics
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Animal Handling
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Arcana
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Athletics
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Deception
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History
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+
+
Insight
+
+
+
+
+
Intimidation
+
+
+
+
+
Investigation
+
+
+
+
+
+
+
+
+
+
+
+
+
Medicine
+
+
+
+
+
Nature
+
+
+
+
+
Perception
+
+
+
+
+
Performance
+
+
+
+
+
Persuasion
+
+
+
+
+
Religion
+
+
+
+
+
Sleight of Hand
+
+
+
+
+
Stealth
+
+
+
+
+
Survival
+
+
+
+
+
+
+
+
+
+
+
+
+
Custom 1
+
+
+
+
+
Custom 2
+
+
+
+
+
Custom 3
+
+
+
+
+
Custom 4
+
+
+
+
+
Strength Ability Check
+
+
+
+
+
Dexterity Ability Check
+
+
+
+
+
Constitution Ability Check
+
+
+
+
+
Intelligence Ability Check
+
+
+
+
+
Wisdom Ability Check
+
+
+
+
+
Charisma Ability Check
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Row
+
Name
+
Used
+
Max
+
Recharge
+
Gained from?
+
Use
+
+
+
+
8
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+
+ Show output options?
+
+
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
+
Saving Throws
+
Weapons/Spell/Misc
+
Core Skills
+
Custom/Unskilled checks
+
+
+
+
+
+
+
+
+
+
Strength
+
+
+
+
+
Dexterity
+
+
+
+
+
Constitution
+
+
+
+
+
Intelligence
+
+
+
+
+
Wisdom
+
+
+
+
+
Charisma
+
+
+
+
+
Death
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
+
Hit Dice
+
+
+
+
+
Melee Weapons
+
+
+
+
+
Ranged Weapons
+
+
+
+
+
Spell Info
+
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
+
Animal Handling
+
+
+
+
+
Arcana
+
+
+
+
+
Athletics
+
+
+
+
+
Deception
+
+
+
+
+
History
+
+
+
+
+
Insight
+
+
+
+
+
Intimidation
+
+
+
+
+
Investigation
+
+
+
+
+
+
+
+
+
+
+
+
+
Medicine
+
+
+
+
+
Nature
+
+
+
+
+
Perception
+
+
+
+
+
Performance
+
+
+
+
+
Persuasion
+
+
+
+
+
Religion
+
+
+
+
+
Sleight of Hand
+
+
+
+
+
Stealth
+
+
+
+
+
Survival
+
+
+
+
+
+
+
+
+
+
+
+
+
Custom 1
+
+
+
+
+
Custom 2
+
+
+
+
+
Custom 3
+
+
+
+
+
Custom 4
+
+
+
+
+
Strength Ability Check
+
+
+
+
+
Dexterity Ability Check
+
+
+
+
+
Constitution Ability Check
+
+
+
+
+
Intelligence Ability Check
+
+
+
+
+
Wisdom Ability Check
+
+
+
+
+
Charisma Ability Check
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Row
+
Name
+
Used
+
Max
+
Recharge
+
Gained from?
+
Use
+
+
+
+
9
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+
+ Show output options?
+
+
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
+
Saving Throws
+
Weapons/Spell/Misc
+
Core Skills
+
Custom/Unskilled checks
+
+
+
+
+
+
+
+
+
+
Strength
+
+
+
+
+
Dexterity
+
+
+
+
+
Constitution
+
+
+
+
+
Intelligence
+
+
+
+
+
Wisdom
+
+
+
+
+
Charisma
+
+
+
+
+
Death
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
+
Hit Dice
+
+
+
+
+
Melee Weapons
+
+
+
+
+
Ranged Weapons
+
+
+
+
+
Spell Info
+
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
+
Animal Handling
+
+
+
+
+
Arcana
+
+
+
+
+
Athletics
+
+
+
+
+
Deception
+
+
+
+
+
History
+
+
+
+
+
Insight
+
+
+
+
+
Intimidation
+
+
+
+
+
Investigation
+
+
+
+
+
+
+
+
+
+
+
+
+
Medicine
+
+
+
+
+
Nature
+
+
+
+
+
Perception
+
+
+
+
+
Performance
+
+
+
+
+
Persuasion
+
+
+
+
+
Religion
+
+
+
+
+
Sleight of Hand
+
+
+
+
+
Stealth
+
+
+
+
+
Survival
+
+
+
+
+
+
+
+
+
+
+
+
+
Custom 1
+
+
+
+
+
Custom 2
+
+
+
+
+
Custom 3
+
+
+
+
+
Custom 4
+
+
+
+
+
Strength Ability Check
+
+
+
+
+
Dexterity Ability Check
+
+
+
+
+
Constitution Ability Check
+
+
+
+
+
Intelligence Ability Check
+
+
+
+
+
Wisdom Ability Check
+
+
+
+
+
Charisma Ability Check
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Row
+
Name
+
Used
+
Max
+
Recharge
+
Gained from?
+
Use
+
+
+
+
10
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+
+ Show output options?
+
+
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
+
Saving Throws
+
Weapons/Spell/Misc
+
Core Skills
+
Custom/Unskilled checks
+
+
+
+
+
+
+
+
+
+
Strength
+
+
+
+
+
Dexterity
+
+
+
+
+
Constitution
+
+
+
+
+
Intelligence
+
+
+
+
+
Wisdom
+
+
+
+
+
Charisma
+
+
+
+
+
Death
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
+
Hit Dice
+
+
+
+
+
Melee Weapons
+
+
+
+
+
Ranged Weapons
+
+
+
+
+
Spell Info
+
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
+
Animal Handling
+
+
+
+
+
Arcana
+
+
+
+
+
Athletics
+
+
+
+
+
Deception
+
+
+
+
+
History
+
+
+
+
+
Insight
+
+
+
+
+
Intimidation
+
+
+
+
+
Investigation
+
+
+
+
+
+
+
+
+
+
+
+
+
Medicine
+
+
+
+
+
Nature
+
+
+
+
+
Perception
+
+
+
+
+
Performance
+
+
+
+
+
Persuasion
+
+
+
+
+
Religion
+
+
+
+
+
Sleight of Hand
+
+
+
+
+
Stealth
+
+
+
+
+
Survival
+
+
+
+
+
+
+
+
+
+
+
+
+
Custom 1
+
+
+
+
+
Custom 2
+
+
+
+
+
Custom 3
+
+
+
+
+
Custom 4
+
+
+
+
+
Strength Ability Check
+
+
+
+
+
Dexterity Ability Check
+
+
+
+
+
Constitution Ability Check
+
+
+
+
+
Intelligence Ability Check
+
+
+
+
+
Wisdom Ability Check
+
+
+
+
+
Charisma Ability Check
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Row
+
Name
+
Used
+
Max
+
Recharge
+
Gained from?
+
Use
+
+
+
+
11
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+
+ Show output options?
+
+
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
+
Saving Throws
+
Weapons/Spell/Misc
+
Core Skills
+
Custom/Unskilled checks
+
+
+
+
+
+
+
+
+
+
Strength
+
+
+
+
+
Dexterity
+
+
+
+
+
Constitution
+
+
+
+
+
Intelligence
+
+
+
+
+
Wisdom
+
+
+
+
+
Charisma
+
+
+
+
+
Death
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
+
Hit Dice
+
+
+
+
+
Melee Weapons
+
+
+
+
+
Ranged Weapons
+
+
+
+
+
Spell Info
+
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
+
Animal Handling
+
+
+
+
+
Arcana
+
+
+
+
+
Athletics
+
+
+
+
+
Deception
+
+
+
+
+
History
+
+
+
+
+
Insight
+
+
+
+
+
Intimidation
+
+
+
+
+
Investigation
+
+
+
+
+
+
+
+
+
+
+
+
+
Medicine
+
+
+
+
+
Nature
+
+
+
+
+
Perception
+
+
+
+
+
Performance
+
+
+
+
+
Persuasion
+
+
+
+
+
Religion
+
+
+
+
+
Sleight of Hand
+
+
+
+
+
Stealth
+
+
+
+
+
Survival
+
+
+
+
+
+
+
+
+
+
+
+
+
Custom 1
+
+
+
+
+
Custom 2
+
+
+
+
+
Custom 3
+
+
+
+
+
Custom 4
+
+
+
+
+
Strength Ability Check
+
+
+
+
+
Dexterity Ability Check
+
+
+
+
+
Constitution Ability Check
+
+
+
+
+
Intelligence Ability Check
+
+
+
+
+
Wisdom Ability Check
+
+
+
+
+
Charisma Ability Check
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Row
+
Name
+
Used
+
Max
+
Recharge
+
Gained from?
+
Use
+
+
+
+
12
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+
+ Show output options?
+
+
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
+
Saving Throws
+
Weapons/Spell/Misc
+
Core Skills
+
Custom/Unskilled checks
+
+
+
+
+
+
+
+
+
+
Strength
+
+
+
+
+
Dexterity
+
+
+
+
+
Constitution
+
+
+
+
+
Intelligence
+
+
+
+
+
Wisdom
+
+
+
+
+
Charisma
+
+
+
+
+
Death
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
+
Hit Dice
+
+
+
+
+
Melee Weapons
+
+
+
+
+
Ranged Weapons
+
+
+
+
+
Spell Info
+
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
+
Animal Handling
+
+
+
+
+
Arcana
+
+
+
+
+
Athletics
+
+
+
+
+
Deception
+
+
+
+
+
History
+
+
+
+
+
Insight
+
+
+
+
+
Intimidation
+
+
+
+
+
Investigation
+
+
+
+
+
+
+
+
+
+
+
+
+
Medicine
+
+
+
+
+
Nature
+
+
+
+
+
Perception
+
+
+
+
+
Performance
+
+
+
+
+
Persuasion
+
+
+
+
+
Religion
+
+
+
+
+
Sleight of Hand
+
+
+
+
+
Stealth
+
+
+
+
+
Survival
+
+
+
+
+
+
+
+
+
+
+
+
+
Custom 1
+
+
+
+
+
Custom 2
+
+
+
+
+
Custom 3
+
+
+
+
+
Custom 4
+
+
+
+
+
Strength Ability Check
+
+
+
+
+
Dexterity Ability Check
+
+
+
+
+
Constitution Ability Check
+
+
+
+
+
Intelligence Ability Check
+
+
+
+
+
Wisdom Ability Check
+
+
+
+
+
Charisma Ability Check
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Row
+
Name
+
Used
+
Max
+
Recharge
+
Gained from?
+
Use
+
+
+
+
13
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+
+ Show output options?
+
+
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
+
Saving Throws
+
Weapons/Spell/Misc
+
Core Skills
+
Custom/Unskilled checks
+
+
+
+
+
+
+
+
+
+
Strength
+
+
+
+
+
Dexterity
+
+
+
+
+
Constitution
+
+
+
+
+
Intelligence
+
+
+
+
+
Wisdom
+
+
+
+
+
Charisma
+
+
+
+
+
Death
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
+
Hit Dice
+
+
+
+
+
Melee Weapons
+
+
+
+
+
Ranged Weapons
+
+
+
+
+
Spell Info
+
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
+
Animal Handling
+
+
+
+
+
Arcana
+
+
+
+
+
Athletics
+
+
+
+
+
Deception
+
+
+
+
+
History
+
+
+
+
+
Insight
+
+
+
+
+
Intimidation
+
+
+
+
+
Investigation
+
+
+
+
+
+
+
+
+
+
+
+
+
Medicine
+
+
+
+
+
Nature
+
+
+
+
+
Perception
+
+
+
+
+
Performance
+
+
+
+
+
Persuasion
+
+
+
+
+
Religion
+
+
+
+
+
Sleight of Hand
+
+
+
+
+
Stealth
+
+
+
+
+
Survival
+
+
+
+
+
+
+
+
+
+
+
+
+
Custom 1
+
+
+
+
+
Custom 2
+
+
+
+
+
Custom 3
+
+
+
+
+
Custom 4
+
+
+
+
+
Strength Ability Check
+
+
+
+
+
Dexterity Ability Check
+
+
+
+
+
Constitution Ability Check
+
+
+
+
+
Intelligence Ability Check
+
+
+
+
+
Wisdom Ability Check
+
+
+
+
+
Charisma Ability Check
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Row
+
Name
+
Used
+
Max
+
Recharge
+
Gained from?
+
Use
+
+
+
+
14
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+
+ Show output options?
+
+
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
+
Saving Throws
+
Weapons/Spell/Misc
+
Core Skills
+
Custom/Unskilled checks
+
+
+
+
+
+
+
+
+
+
Strength
+
+
+
+
+
Dexterity
+
+
+
+
+
Constitution
+
+
+
+
+
Intelligence
+
+
+
+
+
Wisdom
+
+
+
+
+
Charisma
+
+
+
+
+
Death
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
+
Hit Dice
+
+
+
+
+
Melee Weapons
+
+
+
+
+
Ranged Weapons
+
+
+
+
+
Spell Info
+
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
+
Animal Handling
+
+
+
+
+
Arcana
+
+
+
+
+
Athletics
+
+
+
+
+
Deception
+
+
+
+
+
History
+
+
+
+
+
Insight
+
+
+
+
+
Intimidation
+
+
+
+
+
Investigation
+
+
+
+
+
+
+
+
+
+
+
+
+
Medicine
+
+
+
+
+
Nature
+
+
+
+
+
Perception
+
+
+
+
+
Performance
+
+
+
+
+
Persuasion
+
+
+
+
+
Religion
+
+
+
+
+
Sleight of Hand
+
+
+
+
+
Stealth
+
+
+
+
+
Survival
+
+
+
+
+
+
+
+
+
+
+
+
+
Custom 1
+
+
+
+
+
Custom 2
+
+
+
+
+
Custom 3
+
+
+
+
+
Custom 4
+
+
+
+
+
Strength Ability Check
+
+
+
+
+
Dexterity Ability Check
+
+
+
+
+
Constitution Ability Check
+
+
+
+
+
Intelligence Ability Check
+
+
+
+
+
Wisdom Ability Check
+
+
+
+
+
Charisma Ability Check
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Row
+
Name
+
Used
+
Max
+
Recharge
+
Gained from?
+
Use
+
+
+
+
15
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+
+ Show output options?
+
+
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
+
Saving Throws
+
Weapons/Spell/Misc
+
Core Skills
+
Custom/Unskilled checks
+
+
+
+
+
+
+
+
+
+
Strength
+
+
+
+
+
Dexterity
+
+
+
+
+
Constitution
+
+
+
+
+
Intelligence
+
+
+
+
+
Wisdom
+
+
+
+
+
Charisma
+
+
+
+
+
Death
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
+
Hit Dice
+
+
+
+
+
Melee Weapons
+
+
+
+
+
Ranged Weapons
+
+
+
+
+
Spell Info
+
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
+
Animal Handling
+
+
+
+
+
Arcana
+
+
+
+
+
Athletics
+
+
+
+
+
Deception
+
+
+
+
+
History
+
+
+
+
+
Insight
+
+
+
+
+
Intimidation
+
+
+
+
+
Investigation
+
+
+
+
+
+
+
+
+
+
+
+
+
Medicine
+
+
+
+
+
Nature
+
+
+
+
+
Perception
+
+
+
+
+
Performance
+
+
+
+
+
Persuasion
+
+
+
+
+
Religion
+
+
+
+
+
Sleight of Hand
+
+
+
+
+
Stealth
+
+
+
+
+
Survival
+
+
+
+
+
+
+
+
+
+
+
+
+
Custom 1
+
+
+
+
+
Custom 2
+
+
+
+
+
Custom 3
+
+
+
+
+
Custom 4
+
+
+
+
+
Strength Ability Check
+
+
+
+
+
Dexterity Ability Check
+
+
+
+
+
Constitution Ability Check
+
+
+
+
+
Intelligence Ability Check
+
+
+
+
+
Wisdom Ability Check
+
+
+
+
+
Charisma Ability Check
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Row
+
Name
+
Used
+
Max
+
Recharge
+
Gained from?
+
Use
+
+
+
+
16
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+
+ Show output options?
+
+
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
+
Saving Throws
+
Weapons/Spell/Misc
+
Core Skills
+
Custom/Unskilled checks
+
+
+
+
+
+
+
+
+
+
Strength
+
+
+
+
+
Dexterity
+
+
+
+
+
Constitution
+
+
+
+
+
Intelligence
+
+
+
+
+
Wisdom
+
+
+
+
+
Charisma
+
+
+
+
+
Death
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
+
Hit Dice
+
+
+
+
+
Melee Weapons
+
+
+
+
+
Ranged Weapons
+
+
+
+
+
Spell Info
+
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
+
Animal Handling
+
+
+
+
+
Arcana
+
+
+
+
+
Athletics
+
+
+
+
+
Deception
+
+
+
+
+
History
+
+
+
+
+
Insight
+
+
+
+
+
Intimidation
+
+
+
+
+
Investigation
+
+
+
+
+
+
+
+
+
+
+
+
+
Medicine
+
+
+
+
+
Nature
+
+
+
+
+
Perception
+
+
+
+
+
Performance
+
+
+
+
+
Persuasion
+
+
+
+
+
Religion
+
+
+
+
+
Sleight of Hand
+
+
+
+
+
Stealth
+
+
+
+
+
Survival
+
+
+
+
+
+
+
+
+
+
+
+
+
Custom 1
+
+
+
+
+
Custom 2
+
+
+
+
+
Custom 3
+
+
+
+
+
Custom 4
+
+
+
+
+
Strength Ability Check
+
+
+
+
+
Dexterity Ability Check
+
+
+
+
+
Constitution Ability Check
+
+
+
+
+
Intelligence Ability Check
+
+
+
+
+
Wisdom Ability Check
+
+
+
+
+
Charisma Ability Check
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Row
+
Name
+
Used
+
Max
+
Recharge
+
Gained from?
+
Use
+
+
+
+
17
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+
+ Show output options?
+
+
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
+
Saving Throws
+
Weapons/Spell/Misc
+
Core Skills
+
Custom/Unskilled checks
+
+
+
+
+
+
+
+
+
+
Strength
+
+
+
+
+
Dexterity
+
+
+
+
+
Constitution
+
+
+
+
+
Intelligence
+
+
+
+
+
Wisdom
+
+
+
+
+
Charisma
+
+
+
+
+
Death
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
+
Hit Dice
+
+
+
+
+
Melee Weapons
+
+
+
+
+
Ranged Weapons
+
+
+
+
+
Spell Info
+
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
+
Animal Handling
+
+
+
+
+
Arcana
+
+
+
+
+
Athletics
+
+
+
+
+
Deception
+
+
+
+
+
History
+
+
+
+
+
Insight
+
+
+
+
+
Intimidation
+
+
+
+
+
Investigation
+
+
+
+
+
+
+
+
+
+
+
+
+
Medicine
+
+
+
+
+
Nature
+
+
+
+
+
Perception
+
+
+
+
+
Performance
+
+
+
+
+
Persuasion
+
+
+
+
+
Religion
+
+
+
+
+
Sleight of Hand
+
+
+
+
+
Stealth
+
+
+
+
+
Survival
+
+
+
+
+
+
+
+
+
+
+
+
+
Custom 1
+
+
+
+
+
Custom 2
+
+
+
+
+
Custom 3
+
+
+
+
+
Custom 4
+
+
+
+
+
Strength Ability Check
+
+
+
+
+
Dexterity Ability Check
+
+
+
+
+
Constitution Ability Check
+
+
+
+
Intelligence Ability Check
+
+
+
+
Wisdom Ability Check
+
+
+
+
Charisma Ability Check
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Row
+
Name
+
Used
+
Max
+
Recharge
+
Gained from?
+
Use
+
+
+
+
18
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+
+ Show output options?
+
+
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
+
Saving Throws
+
Weapons/Spell/Misc
+
Core Skills
+
Custom/Unskilled checks
+
+
+
+
+
+
+
+
+
+
Strength
+
+
+
+
+
Dexterity
+
+
+
+
+
Constitution
+
+
+
+
+
Intelligence
+
+
+
+
+
Wisdom
+
+
+
+
+
Charisma
+
+
+
+
+
Death
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
+
Hit Dice
+
+
+
+
+
Melee Weapons
+
+
+
+
+
Ranged Weapons
+
+
+
+
+
Spell Info
+
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
+
Animal Handling
+
+
+
+
+
Arcana
+
+
+
+
+
Athletics
+
+
+
+
+
Deception
+
+
+
+
+
History
+
+
+
+
+
Insight
+
+
+
+
+
Intimidation
+
+
+
+
+
Investigation
+
+
+
+
+
+
+
+
+
+
+
+
+
Medicine
+
+
+
+
+
Nature
+
+
+
+
+
Perception
+
+
+
+
+
Performance
+
+
+
+
+
Persuasion
+
+
+
+
+
Religion
+
+
+
+
+
Sleight of Hand
+
+
+
+
+
Stealth
+
+
+
+
+
Survival
+
+
+
+
+
+
+
+
+
+
+
+
+
Custom 1
+
+
+
+
+
Custom 2
+
+
+
+
+
Custom 3
+
+
+
+
+
Custom 4
+
+
+
+
+
Strength Ability Check
+
+
+
+
+
Dexterity Ability Check
+
+
+
+
+
Constitution Ability Check
+
+
+
+
+
Intelligence Ability Check
+
+
+
+
+
Wisdom Ability Check
+
+
+
+
+
Charisma Ability Check
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Row
+
Name
+
Used
+
Max
+
Recharge
+
Gained from?
+
Use
+
+
+
+
19
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+
+ Show output options?
+
+
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
+
Saving Throws
+
Weapons/Spell/Misc
+
Core Skills
+
Custom/Unskilled checks
+
+
+
+
+
+
+
+
+
+
Strength
+
+
+
+
+
Dexterity
+
+
+
+
+
Constitution
+
+
+
+
+
Intelligence
+
+
+
+
+
Wisdom
+
+
+
+
+
Charisma
+
+
+
+
+
Death
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
+
Hit Dice
+
+
+
+
+
Melee Weapons
+
+
+
+
+
Ranged Weapons
+
+
+
+
+
Spell Info
+
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
+
Animal Handling
+
+
+
+
+
Arcana
+
+
+
+
+
Athletics
+
+
+
+
+
Deception
+
+
+
+
+
History
+
+
+
+
+
Insight
+
+
+
+
+
Intimidation
+
+
+
+
+
Investigation
+
+
+
+
+
+
+
+
+
+
+
+
+
Medicine
+
+
+
+
+
Nature
+
+
+
+
+
Perception
+
+
+
+
+
Performance
+
+
+
+
+
Persuasion
+
+
+
+
+
Religion
+
+
+
+
+
Sleight of Hand
+
+
+
+
+
Stealth
+
+
+
+
+
Survival
+
+
+
+
+
+
+
+
+
+
+
+
+
Custom 1
+
+
+
+
+
Custom 2
+
+
+
+
+
Custom 3
+
+
+
+
+
Custom 4
+
+
+
+
+
Strength Ability Check
+
+
+
+
+
Dexterity Ability Check
+
+
+
+
+
Constitution Ability Check
+
+
+
+
+
Intelligence Ability Check
+
+
+
+
+
Wisdom Ability Check
+
+
+
+
+
Charisma Ability Check
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Row
+
Name
+
Used
+
Max
+
Recharge
+
Gained from?
+
Use
+
+
+
+
20
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+
+ Show output options?
+
+
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
+
Saving Throws
+
Weapons/Spell/Misc
+
Core Skills
+
Custom/Unskilled checks
+
+
+
+
+
+
+
+
+
+
Strength
+
+
+
+
+
Dexterity
+
+
+
+
+
Constitution
+
+
+
+
+
Intelligence
+
+
+
+
+
Wisdom
+
+
+
+
+
Charisma
+
+
+
+
+
Death
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
+
Hit Dice
+
+
+
+
+
Melee Weapons
+
+
+
+
+
Ranged Weapons
+
+
+
+
+
Spell Info
+
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
+
Animal Handling
+
+
+
+
+
Arcana
+
+
+
+
+
Athletics
+
+
+
+
+
Deception
+
+
+
+
+
History
+
+
+
+
+
Insight
+
+
+
+
+
Intimidation
+
+
+
+
+
Investigation
+
+
+
+
+
+
+
+
+
+
+
+
+
Medicine
+
+
+
+
+
Nature
+
+
+
+
+
Perception
+
+
+
+
+
Performance
+
+
+
+
+
Persuasion
+
+
+
+
+
Religion
+
+
+
+
+
Sleight of Hand
+
+
+
+
+
Stealth
+
+
+
+
+
Survival
+
+
+
+
+
+
+
+
+
+
+
+
+
Custom 1
+
+
+
+
+
Custom 2
+
+
+
+
+
Custom 3
+
+
+
+
+
Custom 4
+
+
+
+
+
Strength Ability Check
+
+
+
+
+
Dexterity Ability Check
+
+
+
+
+
Constitution Ability Check
+
+
+
+
+
Intelligence Ability Check
+
+
+
+
+
Wisdom Ability Check
+
+
+
+
+
Charisma Ability Check
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Melee Weapons D
+
+
Prof?
+
Weapon
+
Attack Stat
+
Magic Bonus
+
To Hit
+
Damage Dice
+
+ Attr
+
Dmg Bonus
+
Damage Type
+
Crit Dmg
+
Crit Range
+
Attack
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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Ranged Weapons e
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Prof?
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Weapon
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Ammo
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Range
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Normal
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Long
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+
+
Attack Stat
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Magic Bonus
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To Hit
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Damage Dice
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Dmg Bonus
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Damage Type
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Crit Dmg
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Crit Range
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Attack
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Spell Dashboard and Spell Slotst
+
+
The dashboard fields are auto calculated from the individual class levels/options (set in the Class section of the sheet) and your core stats.
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+
+
Arcane Trickster
+
Bard
+
Cleric
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Druid
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Eldritch Knight
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Paladin
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Ranger
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Sorcerer
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Warlock
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Wizard
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Cantrips Known
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Spells Known
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Can Prepare
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Save DC
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Sorcerer Specific
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Used
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Max
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Sorcery Points
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Recharge on a long rest (4 recharge on a short rest if lvl 20). Used to power metamagic or convert to/from spell slots
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Warlock Specific
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Used
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Max
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Level
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Spell Slots
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Recharge on a long or short rest and are all of the same level
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Invocations Known
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Spell Slots
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Level
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Used
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Max
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1
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2
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3
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4
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5
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6
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7
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8
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9
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Spell Book g
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Use this section to track spells you know, have prepared, or have in your spell book. Spells that do not count against the limit of spells you have prepared (ie. Cleric Domain spells, Paladin Oath spells, etc...), and spells from classes which do not prepare spells (ie. Sorcerer, Warlock, etc...), should be marked as "Always" prepared
All weights in lbs. Encumberance is a variant rule for weight carried. See PHB for full details or ignore if you dont use it..
+
+
+
Inventory
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Coin
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Other
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Total
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Carrying Max
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Push/Drag/Lift
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Encumbered
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H. Encumbered
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Inventory O
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+
+
Weight entered in each row below is :
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+ Page 1
+
+ Page 2
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+ Page 3
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+ Show All
+
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+
Row #
+
Carried?
+
Qty
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Name
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Weight
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Descripton
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1
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2
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3
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7
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8
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9
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10
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11
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12
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13
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14
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15
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Row #
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Carried?
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Qty
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Name
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Weight
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Descripton
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16
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17
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18
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19
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20
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21
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22
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23
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24
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25
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26
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27
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28
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29
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30
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Row #
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Carried?
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Qty
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Name
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Weight
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Descripton
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31
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32
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33
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34
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35
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36
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37
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38
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39
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40
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41
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42
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43
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44
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45
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Treasure/Loot/Inventory Notes W
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+
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+
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+
+
+
Armor Class b
+
Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes armor, shields and any magical items or spells. Use the checkboxes to indicate whether each row is is worn/equipped (meaning it applies to your normal AC score) and whether the row also provides a benefit to your unarmored AC score (such as magical items or in some cases a shield). If you have a class feature that also boosts your unarmored AC then select that here too.
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AC
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Armored AC
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Unarmored AC
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Unarmored bonus :
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Worn
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Unarmored?
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Name
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Base AC
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Armor Type
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Magic Bonus
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Total AC
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Stealth Disadv
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-10ft to speed?
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+
+
Output from this sheet should be:
+
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+
Whisper Death Saves:
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Break Initiative Ties:
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+
+
NPC/Monster Sheet F
+
+
This page of the character sheet is intended for use by GM/DM's only. All the macros on this page send their output only to the GM via a private whisper/tell. GM/DM's should be sure to make sure any data entered into larger text fields is all on one line as any line breaks will break the output and some of it will be shown in public chat. There is no current workaround for this but the Roll20 devs are aware and reviewing the options.
+
+
+
Output from this NPC sheet should be:
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Initiative Bonus
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+ Total
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+
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+
+
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Score
+
+
Mod
+
Save Bonus
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Save Total
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Save
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+
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Str
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Dex
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Con
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Int
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+
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Wis
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+
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Cha
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+
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+
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+
+
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Size
+
Type/Race
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Alignment
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+
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+
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AC
+
AC note
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+
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Current HP
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Max HP
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Temp HP
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HP Hit Dice
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Speed
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Fly
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Climb
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Swim
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Challenge
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XP
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Senses
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Languages
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Traits/Background
+
+
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Damage Resistance
+
Damage Vulnerability
+
+
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+
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+
+
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Damage Immunity
+
Condition Immunity
+
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Traits
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+
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Skills
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+
+
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+
+
Skill
+
Bonus
+
Total
+
Pass
+
+
+
+
+
Acrobatics (Dex)
+
+
+
+
+
+
+
+
Animal Handling (Wis)
+
+
+
+
+
+
+
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Arcana (Int)
+
+
+
+
+
+
+
+
Athletics (Str)
+
+
+
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+
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Deception (Cha)
+
+
+
+
+
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+
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History (Int)
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+
+
+
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+
+
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Insight (Wis)
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+
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+
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+
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Intimidation (Cha)
+
+
+
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Investigation (Int)
+
+
+
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Skill
+
Bonus
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Total
+
Pass
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+
+
+
+
Medicine (Wis)
+
+
+
+
+
+
+
+
Nature (Int)
+
+
+
+
+
+
+
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Perception (Wis)
+
+
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+
+
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Performance (Cha)
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+
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Persuasion (Cha)
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+
+
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+
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+
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Religion (Int)
+
+
+
+
+
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+
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Sleight of Hand (Dex)
+
+
+
+
+
+
+
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Stealth (Dex)
+
+
+
+
+
+
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Survival (Wis)
+
+
+
+
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+
+
+
+
+
+
+
+
+
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+
+
Unskilled check
+
Bonus
+
Total
+
+
+
+
+
(Unskilled Str check)
+
+
+
+
+
+
+
(Unskilled Dex check)
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+
+
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+
+
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(Unskilled Con check)
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+
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+
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+
+
+
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+
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+
+
Unskilled Check
+
Bonus
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Total
+
+
+
+
+
(Unskilled Wis check)
+
+
+
+
+
+
+
(Unskilled Int check)
+
+
+
+
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+
+
(Unskilled Cha check)
+
+
+
+
+
+
+
Actions
+
+
The multiattack field below will be displayed in the macro output of any action with the Multiattack? drop down set to Yes. GM/DM's can use any of the macros below as token actions by creating a token ability and simply adding "%{selected|NPCActionX}" (without the quotes) to it, where X is the row number of the action you want to be available as a token action.
+
diff --git a/D&D_5e_Shaped/ReadMe.md b/D&D_5e_Shaped/ReadMe.md
new file mode 100644
index 0000000000..a6a9f0077d
--- /dev/null
+++ b/D&D_5e_Shaped/ReadMe.md
@@ -0,0 +1,84 @@
+# D&D 5e Character Sheet
+
+This is a character sheet for use on Roll20.net with the latest (5th) edition of Dungeons & Dragons. The sheet is designed to be usable by all Roll20 users regardless of subscription level.
+
+### Changelog
+
+**24th March 2015**
+
+* Quick Attacks are added for melee and ranged weapons
+* Merged Actoba's subheaderright2 issue: https://github.com/Actoba/roll20-character-sheets/commit/36d300e4432ac61f83625675fc765d9e01f7feb6
+
+**23rd March 2015**
+
+* Resized shield and heart to make them smaller. See https://app.roll20.net/forum/post/1734923/new-d-and-d-5e-shaped-character-sheet#post-1748932
+* Resized all of core to make it even more compact.
+* Core now have 5 columns - 2/5, 1/5, 1/5, and 1/5.
+
+
+**22nd March 2015**
+
+* Merged changes from Actoba. See https://app.roll20.net/forum/post/1744887/dnd-5e-sheet-uoh-user-feedback-mini-update.
+* Added back class actions as per above.
+* Fixed alignment on ranged attacks' ranges.
+* AC takes the highest of either the normal AC_Calc or NPC_AC
+* Added Medicine back.
+* Added a setting to determine who the sheet rolls to - public or DM. Applies to both PCs and NPCs.
+
+
+**21st March 2015**
+
+* Ranged Weapons now have Ranges
+* NPC sheet is being depreciated. All of the items are put into the main sheet besides the attacks as of 22nd March version. For instance some items in the top header info switch, the AC field is editable, and the different forms of movement are shown for NPCs. I plan to disable Background, Class, Weapons, Armor, and Inventory for the NPC sheet. I'll make a NPC version of the Weapons tab for "standard attacks" which is a mix of standardized attacks and open ended attacks.
+* Inventory expanded to 3 pages of 15 for a total of 45 (old was 40)
+* Gray background added
+* Updated the header info area to contain important info. Works for PCs and NPCs
+* Resistances and Immunities are now viewable by PCs
+
+**Initial release - 19th March 2015**
+First release of the redesigned sheet.
+
+**Notable changes:**
+
+* Core page has been revamped based on the design of the official paper sheet (http://1.bp.blogspot.com/-SIz9DByDeZw/U6M51aKP-OI/AAAAAAAAAzM/OZ72wWzJMTA/s1600/sheet1.jpg). The core sheet is meant to present the information in a more concise, readable way so that users can find information quickly. I'm not fully satisfied with everything (The initiative box is funky, skills are too tall, etc), but it leaves plenty of room to expand if anyone has suggestions for things to put in the holes.
+* Header part of the sheet now includes information such as Character Name, Race, Class, Background, Level, Alignment, Vision, XP
+* Heart contains HP info.
+* Shield Contains AC info.
+* Skills
+ * Skills have moved to the core sheet. The skill page has been removed.
+ * Skill proficiency automatically adds "Jack of All Trades" if you are unproficient and it is checked. There are 3 states now (Unproficient, Proficient, and Expertise) which are displayed with a more visible token (—, +, or ++). The full description can be seen when clicking the select box.
+ * Skill modifiers can be seen on hover.
+* Initiative's modifier is hidden - it can be seen on hover. (Not satisfied with the positioning of this.
+* Armor Class (AC) now calculates based on the greater of Unarmored AC and Armored AC.
+* Removed old class features as it will be removed in the main version soon anyways.
+* Realigned classes on the class page
+* Optional Settings tab has been added with the following options:
+ * Death saves can be whispered to the DM
+ * Initiative can have a tiebreaker. This adds a modifier based on your initiative bonus. For instance rolling a 14 on a d20 with a initiative bonus of 3 would be 17.03.
+
+### Future Changes
+
+* The NPC sheet is my top priority after I fix any remaining issues with the PC sheet.
+* I plan to use something similar to "Weapons" for NPC attacks. I'll include open ended actions for more complex attacks, but most are fairly straight forward. I'm also looking to have a field that is always whispered to the GM for information like the DC of a save.
+* Custom settings: I'm willing to add custom options/variants as long as they are technically feasible and can be hidden away without effecting users who do not want it.
+
+### Requests and issues
+
+As mentioned above please include the "Shaped" term when posting about this sheet. I will do my best to respond to posts. You can also open issues on github or contact me by PM, Twitter (@mlenser), gchat, or skype. If you have ideas/suggestions or want to work together I'm quite open.
+
+### Differences between this version and the current version
+
+I plan to watch the current version and port the changes to my version.
+
+### Reason for a new sheet
+
+I was looking to add some custom options to the sheet (Whispering Death Saves to the GM), but it did not work out with the current developer. As a result I decided to create my own sheet. As a result I examined how the sheet is currently a bit hard to get information at a glance so I decided to redesign it as listed above.
+
+### Other resources
+
+* The scripts used to auto generate the sections flagged as auto generated by the comments in the html file can be found here - [DnD5e helper scripts](https://github.com/Actoba/DnD-5e-helper-scripts)
+
+---
+
+Mark Lenser ([@mlenser](https://app.roll20.net/users/277007/mark) on roll20)
+
diff --git a/D&D_5e_Shaped/sheet.json b/D&D_5e_Shaped/sheet.json
new file mode 100644
index 0000000000..469ae41e9c
--- /dev/null
+++ b/D&D_5e_Shaped/sheet.json
@@ -0,0 +1,8 @@
+{
+ "html": "D&D_5e.html",
+ "css": "D&D_5e.css",
+ "authors": "Mark Lenser (Kryx on Roll20.net, @mlenser on Twitter)",
+ "roll20userid": "277007",
+ "preview": "D&D5e.jpg",
+ "instructions": "This sheet is designed for use with D&D 5th edition. It has been redesigned to match the D&D 5e Character Sheet. Sheet help for the original version where much is the same is available on the roll20 wiki - https://wiki.roll20.net/DnD5e_Character_Sheet"
+}
diff --git a/DFRPG/DFRPG.css b/DFRPG/DFRPG.css
index 76e6d3f6cb..e4e206fd97 100644
--- a/DFRPG/DFRPG.css
+++ b/DFRPG/DFRPG.css
@@ -1,3 +1,46 @@
+.sheet-rolltemplate-superb > div,
+.sheet-rolltemplate-great > div,
+.sheet-rolltemplate-good > div,
+.sheet-rolltemplate-fair > div,
+.sheet-rolltemplate-average > div,
+.sheet-rolltemplate-mediocre > div,
+.sheet-rolltemplate-poor > div,
+.sheet-rolltemplate-terrible > div {
+ background-image: url(http://i.imgur.com/TFX64KA.png);
+ background-repeat: no-repeat;
+ background-size: contain;
+ background-position: center;
+ min-height: 193px;
+}
+
+.sheet-rolltemplate-superb h3,
+.sheet-rolltemplate-great h3,
+.sheet-rolltemplate-good h3,
+.sheet-rolltemplate-fair h3,
+.sheet-rolltemplate-average h3,
+.sheet-rolltemplate-mediocre h3,
+.sheet-rolltemplate-poor h3,
+.sheet-rolltemplate-terrible h3 {
+ text-align: center;
+ font-size: 200%;
+ padding-top: 35px;
+ font-family: "Lucida Handwriting" cursive;
+ color: #05356b;
+}
+
+.sheet-rolltemplate-superb div.sheet-roll,
+.sheet-rolltemplate-great div.sheet-roll,
+.sheet-rolltemplate-good div.sheet-roll,
+.sheet-rolltemplate-fair div.sheet-roll,
+.sheet-rolltemplate-average div.sheet-roll,
+.sheet-rolltemplate-mediocre div.sheet-roll,
+.sheet-rolltemplate-poor div.sheet-roll,
+.sheet-rolltemplate-terrible div.sheet-roll {
+ margin: 25px 0 25px 0;
+ text-align: center;
+ font-size: 150%;
+}
+
.repcontainer[data-groupname=repeating_superb] .repitem,
.repcontainer[data-groupname=repeating_great] .repitem,
.repcontainer[data-groupname=repeating_good] .repitem,
@@ -66,7 +109,7 @@
}
input, select, textarea {
- font-family: lucida-handwriting, cursive;
+ font-family: "Lucida Handwriting", cursive;
color: #05356b
}
@@ -79,7 +122,7 @@ input, select, textarea {
.sheet-ladder ul {
list-style-type: none;
margin: 0;
- font-family: trajan, serif;
+ font-family: "Trajan Pro", serif;
font-variant: small-caps;
}
@@ -132,7 +175,7 @@ input, select, textarea {
.sheet-fair-skills .sheet-slots,
.sheet-average-skills .sheet-slots,
.sheet-mediocre-skills .sheet-slots {
- font-family: trajan serif;
+ font-family: "Trajan Pro" serif;
font-variant: small-caps;
margin: 5px;
margin-top: 5px;
@@ -145,16 +188,16 @@ input, select, textarea {
letter-spacing: 4.6px;
position: relative;
width: 76px;
- padding: 2px 0 0 2px;
+ padding: 0 0 2px 2px;
}
.sheet-slots button[type=roll]::before {
content: '0000';
- font-family: dicefontd6;
+ font-family: 'dicefontd6';
letter-spacing: 0;
position: absolute;
- left: 3px;
- top: 1px;
+ left: 4px;
+ top: 0;
}
.sheet-superb-skills .sheet-repeating,
@@ -352,7 +395,7 @@ input.sheet-tab[value=city-locs]:checked ~ div.sheet-tab-city-locs,
input.sheet-tab[value=city-face]:checked ~ div.sheet-tab-city-face { display: block; }
h1,h2,h3,h4,p.sheet-consequence {
- font-family: trajan, serif;
+ font-family: "Trajan Pro" serif;
font-variant: small-caps;
font-weight: normal;
text-align: center;
@@ -579,7 +622,7 @@ table.sheet-consequences input[type=number] {
.sheet-input-left,
.sheet-input-right {
- font-family: trajan, serif;
+ font-family: "Trajan Pro" serif;
font-variant: small-caps;
position: absolute;
left: 5px;
@@ -750,13 +793,13 @@ input.sheet-invisible:focus {
}
@font-face {
- font-family: lucida-handwriting;
+ font-family: "Lucida Handwriting";
src: local('Lucida Handwriting'),
url(http://static.cmdr-class.com/lucida-handwriting.ttf) format('truetype');
}
@font-face {
- font-family: trajan;
+ font-family: "Trajan Pro";
src: local('Trajan Pro'),
url(http://static.cmdr-class.com/trajan-pro.otf) format('truetype');
}
\ No newline at end of file
diff --git a/DFRPG/DFRPG.html b/DFRPG/DFRPG.html
index 23f72104ab..fb21cccf00 100644
--- a/DFRPG/DFRPG.html
+++ b/DFRPG/DFRPG.html
@@ -1,4 +1,52 @@
-
+
+
- Das Schwarze Auge Character Sheet Roll20.net v1.00
+ Das Schwarze Auge Character Sheet Roll20.net v1.10
Original by Gereon Heinemann enhanced by Patrick Gebhardt
+ Bei Problemen, Fehlern oder Fragen bitte per E-Mail an gebhardthbs@web.de wenden
-
- {{#allprops() character_name character_id name_link school level casting_time components range target duration saving_throw dc sr spell_description}}
-
{{key}} {{value}}
- {{/allprops() character_name character_id name_link school level casting_time components range target duration saving_throw dc sr spell_description}}
-
-
+
+ {{#allprops() character_name character_id name_link school level casting_time components range target duration saving_throw dc sr spell_description}}
+
{{key}} {{value}}
+ {{/allprops() character_name character_id name_link school level casting_time components range target duration saving_throw dc sr spell_description}}
+
+
+
\ No newline at end of file
diff --git a/Pathfinder-Neceros/pathfinder-necerospreview.jpg b/Pathfinder-Neceros/pathfinder-necerospreview.jpg
deleted file mode 100644
index 1929a7fdeb..0000000000
Binary files a/Pathfinder-Neceros/pathfinder-necerospreview.jpg and /dev/null differ
diff --git a/Pathfinder-Neceros/sheet.json b/Pathfinder-Neceros/sheet.json
index a83b6f5415..e8c33bd223 100644
--- a/Pathfinder-Neceros/sheet.json
+++ b/Pathfinder-Neceros/sheet.json
@@ -1,8 +1,8 @@
{
"html": "pathfinder-neceros.html",
"css": "pathfinder-neceros.css",
- "authors": "Samuel Marino",
- "roll20userid": "63511",
+ "authors": "Samuel Marino, Nibrodooh, Vince",
+ "roll20userid": "63511, 396949, 463088",
"preview": "pathfinder-necerospreview.jpg",
- "instructions": "# Character Sheet\r Inspired by Actoba's D&D 5E sheet. This sheet auto-calculates many fields, including, but not limited to, Ability scores & mods, Skills, HP, and Saves using the rules as written.\r\r## Attributes\r\r* You can mouse over any field to get its attribute name.\r* All field titles follow Roll20's attribute syntax, ie. AC would be displayed as \"@{AC}\" on mouse-over.\r\r## Rolls\r* You can mouse over any button to get its ability name.\r* Roll button titles follow Roll20's ability syntax, using the selected token, ie. \"%{selected|STR-check}\".\r\r## Using the stat block\r* NPC Stat Block coming soon.\r\r## Additional Notes\r* HP|max uses the formula within HP Formula to calculate your total HP. The default formula is \"total HP gained from each class + (CON * level)\"\r* The Initiative button adds your token to the initiative tracker, and therefore requires you to have a token selected to work. It also adds your initiative modifier as a decimal for the purposes of tie-breaking and ease of sorting.\r* The CS column in the skills table denotes class skills and automatically adds 3 when you put a rank in it.\r* If there's something you want added, or you'd like to report a bug, please contact the Sam in the \"Pathfinder sheet thread 2: Golarion boogaloo\" thread in the \"Character Sheets\" forum.\r\r## Special Thanks\r\r* I'd like to thank the following for their help in the development of this sheet.\r* Actoba\r* Phnord Prefect\r* Vince\r* Everyone in the character sheet test game"
+ "instructions": "# Character Sheet\r Inspired by Actoba's D&D 5E sheet. This sheet auto-calculates many fields, including, but not limited to, Ability scores & mods, Skills, HP, and Saves using the rules as written.\r\r## Attributes\r\r* You can mouse over any field to get its attribute name.\r* All field titles follow Roll20's attribute syntax, ie. AC would be displayed as \"@{AC}\" on mouse-over.\r\r## Rolls\r* You can mouse over any button to get its ability name.\r* Roll button titles follow Roll20's ability syntax, using the selected token, ie. \"%{selected|STR-check}\".\r\r## Using the stat block\r* NPC Stat Block coming soon.\r\r## Additional Notes\r* HP|max uses the formula within HP Formula to calculate your total HP. The default formula is \"total HP gained from each class + (CON * level)\"\r* The Initiative button adds your token to the initiative tracker, and therefore requires you to have a token selected to work. It also adds your initiative modifier as a decimal for the purposes of tie-breaking and ease of sorting.\r* The CS column in the skills table denotes class skills and automatically adds 3 when you put a rank in it.\r* If there's something you want added, or you'd like to report a bug, please contact the Sam in the \"Pathfinder sheet thread 3: I've run out of titles\" thread in the \"Character Sheets\" forum.\r\r## Special Thanks\r\r* I'd like to thank the following for their help in the development of this sheet.\r* Actoba\r* Phnord Prefect\r* Vince\r* Everyone in the character sheet test game."
}
diff --git a/PokemonTabletopUnited/ptu.css b/PokemonTabletopUnited/ptu.css
index 5372bab04e..08f40c8542 100644
--- a/PokemonTabletopUnited/ptu.css
+++ b/PokemonTabletopUnited/ptu.css
@@ -1,9 +1,58 @@
+input.sheet-tab1:not(:checked) ~ .sheet-tab1,
+input.sheet-tab2:not(:checked) ~ .sheet-tab2,
+input.sheet-tab3:not(:checked) ~ .sheet-tab3{
+ display: none;
+}
+
+input.sheet-tab {
+ width: calc(20% - 4px);
+ max-width: 150px;
+ height: 20px;
+
+ outline: none !important;
+ position: relative;
+ cursor: pointer;
+ z-index: 1;
+}
+
+input.sheet-tab1 {
+ margin-left: 1px;
+}
+
+input.sheet-tab::before {
+ content: attr(title);
+ display: inline-block;
+
+ background: #fff;
+ border: solid 1px #a8a8a8;
+ border-top-left-radius: 4px;
+ border-top-right-radius: 4px;
+
+ font-size: 14px;
+ font-weight: bold;
+ text-align: center;
+
+ width: 100%;
+ height: 20px;
+}
+
+input.sheet-tab:checked::before {
+ border-bottom-color: white;
+}
+
+.sheet-tab-br {
+ border-bottom: 1px solid #a8a8a8;
+ margin-bottom: 5px;
+ margin-top: 1px;
+}
+
+
.sheet-rolltemplate-PTU table {
width: 100%;
border: 1px solid;
color: black;
font-size: 1em;
- font-family: "Helvetica Neue", Helvetica, sans-serif;
+ font-family: "Helvetica Neue", Helvetica, sans-serif;
}
.sheet-rolltemplate-PTU th {
diff --git a/PokemonTabletopUnited/ptu.html b/PokemonTabletopUnited/ptu.html
index 733d89b13e..d7f3553085 100644
--- a/PokemonTabletopUnited/ptu.html
+++ b/PokemonTabletopUnited/ptu.html
@@ -11,14 +11,14 @@