From f14107caa09cda93296be63652726ff7bac506c8 Mon Sep 17 00:00:00 2001 From: Cassie Levett Date: Tue, 13 Nov 2018 10:14:14 -0600 Subject: [PATCH] update translations --- 13th Age Official/translations/pl.json | 140 ++ 5eShaped/translations/pl.json | 1021 ++++++++ 5eShaped/translations/zh.json | 226 +- .../translations/it.json | 128 +- .../translations/pl.json | 598 +++++ AGE System/translations/pl.json | 154 ++ AW/translations/pl.json | 129 + AW2E/translations/pl.json | 168 ++ .../translations/pl.json | 480 ++++ Anima-Beyond-Fantasy/translations/pl.json | 405 +++ .../translations/pl.json | 142 ++ .../translations/pl.json | 684 +++++ Black_Crusade/translations/pl.json | 684 +++++ Blades in the Dark/translations/pl.json | 1202 +++++++++ Burn Bryte by Roll20/translations/pl.json | 95 + CWOD-C20/translations/pl.json | 109 + CWOD-V20/translations/pl.json | 89 + CWOD-Wr20/translations/pl.json | 92 + Call_of_Cthulhu_6th_Ed/translations/pl.json | 169 ++ Call_of_Cthulhu_7th_Ed/translations/it.json | 28 +- Call_of_Cthulhu_7th_Ed/translations/pl.json | 134 + .../translations/pl.json | 108 + Call_of_Cthulhu_Spanish/translations/pl.json | 143 ++ Coriolis/translations/pl.json | 114 + D&D_3-5/translations/pl.json | 378 +++ DFRPG/translations/pl.json | 127 + .../translations/pl.json | 625 +++++ Dark_Heresy/translations/pl.json | 173 ++ Das_Schwarze_Auge_5/translations/pl.json | 2217 +++++++++++++++++ Degenesis/translations/pl.json | 306 +++ Dragon Age RPG/translations/pl.json | 84 + Dungeon_World_Official/translations/it.json | 52 +- Dungeon_World_Official/translations/pl.json | 127 + Dungeonslayers-4/translations/pl.json | 176 ++ Eclipse Phase Alternate/translations/pl.json | 460 ++++ Eclipse Phase V2/translations/pl.json | 186 ++ Exalted 3/translations/pl.json | 248 ++ Fellowship/translations/pl.json | 230 ++ Fragged-Empire/translations/pl.json | 348 +++ Genesys-RPG/translations/pl.json | 565 +++++ Gumshoe Official/translations/pl.json | 217 ++ Hawkmoon/translations/pl.json | 321 +++ Hawkmoon_mongoose/translations/pl.json | 318 +++ Hellywood/translations/pl.json | 76 + HollowEarthExpedition/translations/pl.json | 56 + Infected!/translations/pl.json | 127 + L5R Fantasy Flight Games/translations/pl.json | 268 ++ L5R/translations/pl.json | 203 ++ M-Space/translations/fr.json | 46 +- M-Space/translations/pl.json | 736 ++++++ Macchiato Monsters/translations/pl.json | 52 + Magical_Fury/translations/pl.json | 42 + Masks - A New Generation/translations/pl.json | 85 + MassEffect_5e/translations/pl.json | 595 +++++ Metallic Guardian/translations/pl.json | 117 + Mongoose_Traveller2e/translations/pl.json | 91 + Mothership/translations/pl.json | 126 + Mythras/translations/fr.json | 22 +- Mythras/translations/pl.json | 736 ++++++ OHET/translations/pl.json | 232 +- Paranoia_Mongoose/translations/pl.json | 79 + Pathfinder Official/translations/af.json | 18 +- Pathfinder Official/translations/cs.json | 18 +- Pathfinder Official/translations/da.json | 18 +- Pathfinder Official/translations/de.json | 18 +- Pathfinder Official/translations/el.json | 18 +- Pathfinder Official/translations/es.json | 18 +- Pathfinder Official/translations/fr.json | 18 +- Pathfinder Official/translations/he.json | 18 +- Pathfinder Official/translations/it.json | 18 +- Pathfinder Official/translations/ja.json | 18 +- Pathfinder Official/translations/ko.json | 18 +- Pathfinder Official/translations/nl.json | 18 +- Pathfinder Official/translations/pl.json | 666 +++++ Pathfinder Official/translations/pt.json | 18 +- Pathfinder Official/translations/ru.json | 18 +- Pathfinder Official/translations/sv.json | 18 +- Pathfinder Official/translations/tr.json | 18 +- Pathfinder Official/translations/zh.json | 18 +- Pathfinder Official/translations/zu.json | 20 +- Pathfinder Playtest/translations/pl.json | 541 ++++ Pathfinder-Neceros/translations/pl.json | 2097 ++++++++++++++++ Pathfinder_Cazra/translations/pl.json | 212 ++ Polaris/translations/pl.json | 490 ++++ Qin Warring States/translations/pl.json | 120 + .../translations/pl.json | 943 +++++++ SavageWorlds-Tabbed/translations/pl.json | 625 +++++ Shaan/translations/pl.json | 119 + Shadow of the Demon Lord/translations/pl.json | 198 ++ Shadowrun5thEdition/translations/fr.json | 10 +- Shadowrun5thEdition/translations/pl.json | 366 +++ ShadowrunAnarchy/translations/pl.json | 61 + .../translations/pl.json | 148 ++ SpaceNinjaCyberCrisis/translations/pl.json | 19 + .../translations/pl.json | 156 ++ .../translations/pl.json | 682 +++++ Star Wars Saga Edition/translations/pl.json | 61 + StarWars5E/translations/fr.json | 36 +- StarWars5E/translations/pl.json | 594 +++++ Starcraft RPG/translations/pl.json | 216 ++ Starfinder HUD/translations/pl.json | 997 ++++++++ Starfinder Official/translations/pl.json | 468 ++++ .../translations/pl.json | 1086 ++++++++ Swords_&_Wizardry/translations/pl.json | 127 + Symbaroum/translations/pl.json | 165 ++ TIH/translations/pl.json | 107 + Tales from the Loop/translations/pl.json | 73 + The Laundry/translations/pl.json | 172 ++ The One Ring/translations/pl.json | 144 ++ The Sprawl/translations/pl.json | 103 + WFRP4CharSheet/translations/pl.json | 215 ++ WODVtM5eAlpha/translations/pl.json | 100 + .../translations/pl.json | 124 +- WhiteLies/translations/pl.json | 81 + Wurm/translations/pl.json | 66 + fate_core_with_rolls/translations/pl.json | 92 +- inSANe auto cal/translations/ko.json | 2 +- inSANe auto cal/translations/pl.json | 133 + vampire-v5/translations/pl.json | 70 + 119 files changed, 30524 insertions(+), 576 deletions(-) create mode 100644 13th Age Official/translations/pl.json create mode 100644 5eShaped/translations/pl.json create mode 100644 5th Edition OGL by Roll20/translations/pl.json create mode 100644 AGE System/translations/pl.json create mode 100644 AW/translations/pl.json create mode 100644 AW2E/translations/pl.json create mode 100644 Adventures in Middle Earth/translations/pl.json create mode 100644 Anima-Beyond-Fantasy/translations/pl.json create mode 100644 Barbarians Of Lemuria - Mythic/translations/pl.json create mode 100644 Black Crusade Advanced API/translations/pl.json create mode 100644 Black_Crusade/translations/pl.json create mode 100644 Blades in the Dark/translations/pl.json create mode 100644 Burn Bryte by Roll20/translations/pl.json create mode 100644 CWOD-C20/translations/pl.json create mode 100644 CWOD-V20/translations/pl.json create mode 100644 CWOD-Wr20/translations/pl.json create mode 100644 Call_of_Cthulhu_6th_Ed/translations/pl.json create mode 100644 Call_of_Cthulhu_7th_Ed/translations/pl.json create mode 100644 Call_of_Cthulhu_7th_Ed_Chinese_Traditional/translations/pl.json create mode 100644 Call_of_Cthulhu_Spanish/translations/pl.json create mode 100644 Coriolis/translations/pl.json create mode 100644 D&D_3-5/translations/pl.json create mode 100644 DFRPG/translations/pl.json create mode 100644 Dark Heresy Advanced 2nd Edition/translations/pl.json create mode 100644 Dark_Heresy/translations/pl.json create mode 100644 Das_Schwarze_Auge_5/translations/pl.json create mode 100644 Degenesis/translations/pl.json create mode 100644 Dragon Age RPG/translations/pl.json create mode 100644 Dungeon_World_Official/translations/pl.json create mode 100644 Dungeonslayers-4/translations/pl.json create mode 100644 Eclipse Phase Alternate/translations/pl.json create mode 100644 Eclipse Phase V2/translations/pl.json create mode 100644 Exalted 3/translations/pl.json create mode 100644 Fellowship/translations/pl.json create mode 100644 Fragged-Empire/translations/pl.json create mode 100644 Genesys-RPG/translations/pl.json create mode 100644 Gumshoe Official/translations/pl.json create mode 100644 Hawkmoon/translations/pl.json create mode 100644 Hawkmoon_mongoose/translations/pl.json create mode 100644 Hellywood/translations/pl.json create mode 100644 HollowEarthExpedition/translations/pl.json create mode 100644 Infected!/translations/pl.json create mode 100644 L5R Fantasy Flight Games/translations/pl.json create mode 100644 L5R/translations/pl.json create mode 100644 M-Space/translations/pl.json create mode 100644 Macchiato Monsters/translations/pl.json create mode 100644 Magical_Fury/translations/pl.json create mode 100644 Masks - A New Generation/translations/pl.json create mode 100644 MassEffect_5e/translations/pl.json create mode 100644 Metallic Guardian/translations/pl.json create mode 100644 Mongoose_Traveller2e/translations/pl.json create mode 100644 Mothership/translations/pl.json create mode 100644 Mythras/translations/pl.json create mode 100644 Paranoia_Mongoose/translations/pl.json create mode 100644 Pathfinder Official/translations/pl.json create mode 100644 Pathfinder Playtest/translations/pl.json create mode 100644 Pathfinder-Neceros/translations/pl.json create mode 100644 Pathfinder_Cazra/translations/pl.json create mode 100644 Polaris/translations/pl.json create mode 100644 Qin Warring States/translations/pl.json create mode 100644 Rolemaster-Standard-System/translations/pl.json create mode 100644 SavageWorlds-Tabbed/translations/pl.json create mode 100644 Shaan/translations/pl.json create mode 100644 Shadow of the Demon Lord/translations/pl.json create mode 100644 Shadowrun5thEdition/translations/pl.json create mode 100644 ShadowrunAnarchy/translations/pl.json create mode 100644 Shinobi_Gami_Chinese_Traditional/translations/pl.json create mode 100644 SpaceNinjaCyberCrisis/translations/pl.json create mode 100644 Star Trek Adventures Official/translations/pl.json create mode 100644 Star Wars FFG API-Compatible/translations/pl.json create mode 100644 Star Wars Saga Edition/translations/pl.json create mode 100644 StarWars5E/translations/pl.json create mode 100644 Starcraft RPG/translations/pl.json create mode 100644 Starfinder HUD/translations/pl.json create mode 100644 Starfinder Official/translations/pl.json create mode 100644 Stars_Without_Number_Revised/translations/pl.json create mode 100644 Swords_&_Wizardry/translations/pl.json create mode 100644 Symbaroum/translations/pl.json create mode 100644 TIH/translations/pl.json create mode 100644 Tales from the Loop/translations/pl.json create mode 100644 The Laundry/translations/pl.json create mode 100644 The One Ring/translations/pl.json create mode 100644 The Sprawl/translations/pl.json create mode 100644 WFRP4CharSheet/translations/pl.json create mode 100644 WODVtM5eAlpha/translations/pl.json create mode 100644 WhiteLies/translations/pl.json create mode 100644 Wurm/translations/pl.json create mode 100644 inSANe auto cal/translations/pl.json create mode 100644 vampire-v5/translations/pl.json diff --git a/13th Age Official/translations/pl.json b/13th Age Official/translations/pl.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/pl.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/5eShaped/translations/pl.json b/5eShaped/translations/pl.json new file mode 100644 index 0000000000..66860c68bf --- /dev/null +++ b/5eShaped/translations/pl.json @@ -0,0 +1,1021 @@ +{ + "0": "0", + "10TH_LEVEL": "10th-level", + "10_DAYS": "10 days", + "10_MINUTES": "10 minutes", + "11TH_LEVEL": "11th-level", + "12TH_LEVEL": "12th-level", + "12_HOURS": "12 hours", + "13TH_LEVEL": "13th-level", + "14TH_LEVEL": "14th-level", + "15TH_LEVEL": "15th-level", + "16TH_LEVEL": "16th-level", + "17TH_LEVEL": "17th-level", + "18TH_LEVEL": "18th-level", + "19TH_LEVEL": "19th-level", + "1ST": "1st", + "1ST_LEVEL": "1st-level", + "1_ACTION": "1 action", + "1_BONUS_ACTION": "1 bonus action", + "1_HOUR": "1 hour", + "1_MINUTE": "1 minute", + "1_REACTION": "1 reaction", + "1_ROUND": "1 round", + "20TH_LEVEL": "20th-level", + "21ST_LEVEL": "21st-level", + "22ND_LEVEL": "22nd-level", + "23RD_LEVEL": "23rd-level", + "24TH_LEVEL": "24th-level", + "24_HOURS": "24 hours", + "25TH_LEVEL": "25th-level", + "26TH_LEVEL": "26th-level", + "27TH_LEVEL": "27th-level", + "28TH_LEVEL": "28th-level", + "29TH_LEVEL": "29th-level", + "2ND": "2nd", + "2ND_LEVEL": "2nd-level", + "30TH_LEVEL": "30th-level", + "30_DAYS": "30 days", + "3RD": "3rd", + "3RD_LEVEL": "3rd-level", + "4TH": "4th", + "4TH_LEVEL": "4th-level", + "5TH": "5th", + "5TH_LEVEL": "5th-level", + "6TH": "6th", + "6TH_LEVEL": "6th-level", + "7TH": "7th", + "7TH_LEVEL": "7th-level", + "7_DAYS": "7 days", + "8TH": "8th", + "8TH_LEVEL": "8th-level", + "8_HOURS": "8 hours", + "9TH": "9th", + "9TH_LEVEL": "9th-level", + "ABILITIES": "Abilities", + "ABILITY": "Ability", + "ABILITY_CHECK": "Ability check", + "ABILITY_CHECKS": "Ability checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuration", + "AC": "AC", + "ACID": "acid", + "ACROBATICS": "Acrobatics", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws", + "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Age", + "ALIGNMENT": "Alignment", + "ALL": "All", + "AMMO": "Ammo", + "AMMO_AUTO_USE": "Automatically use ammo", + "AMMO_WEIGHT": "Ammo weight", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Appearance", + "ARCANA": "Arcana", + "ARMOR": "Armor", + "ARMOR_CLASS": "Armor class", + "ARROWS": "Arrows", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletics", + "ATK": "Atk", + "ATTACHERS": "Attachers", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbarian", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Blinded", + "BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.", + "BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "blind beyond this radius", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bonus", + "BORDER": "Border", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Cantrip", + "CANTRIPS": "Cantrips", + "CAN_HAVE": "Can have", + "CARRIED": "Carried", + "CARRYING_CAPACITY": "Carrying capacity", + "CARRYING_CAPACITY_1": "This is the weight that you can carry", + "CARRYING_PUSH_DRAG_LIFT": "Push, Drag, or Lift", + "CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.", + "CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.", + "CASTERS_4TH": "4th level spellcasting", + "CASTERS_5TH": "5th level spellcasting", + "CASTERS_9TH": "9th level spellcasting", + "CASTING_TIME": "Casting Time", + "CHA": "Cha", + "CHALLENGE": "Challenge", + "CHARACTER": "Character", + "CHARACTER_NAME": "Character name", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.", + "CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Class & Level", + "CLASS_AND_LEVEL_PLACEHOLDER": "Turn on edit mode by clicking the pencil", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleansing Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Cleric", + "CLIMB": "Climb", + "CLOSE": "Close", + "COINS": "Coins", + "COLD": "cold", + "COLOR": "Color", + "COMPONENTS": "Components", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minutes", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, up to 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, up to 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, up to 24 hours", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, up to 2 hours", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours", + "CONDENSE": "Condense", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Condition Immunities", + "CONJURATION": "Conjuration", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Content", + "CONTRACT": "Contract", + "COPPER": "Copper", + "CORE": "Core", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CP": "CP", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENCY": "Currency", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "DAMAGE": "Damage", + "DAMAGE_IMMUNITIES": "Damage Immunities", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Damage Resistances", + "DAMAGE_VULNERABILITIES": "Damage Vulnerabilities", + "DARKVISION": "Darkvision", + "DC": "DC", + "DEAFENED": "Deafened", + "DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.", + "DEATH": "Death", + "DEATH_SAVES": "Death saves", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Dex", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "Dmg", + "DOCUMENTATION": "Documentation", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DROP": "Drop", + "DRUID": "Druid", + "DURATION": "Duration", + "EFFECT": "Effect", + "ELECTRUM": "Electrum", + "EMOTE": "Emote", + "ENCHANTMENT": "Enchantment", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_FEET": "Speed reduced by 10 feet", + "ENCUMBERED_HEAVILY": "Heavily Encumbered", + "ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.", + "ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet", + "ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters", + "ENCUMBERED_METERS": "Speed reduced by 3 meters", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EP": "EP", + "EQUIPMENT": "Equipment", + "EVERY": "every", + "EVOCATION": "Evocation", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Experience points", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Eyes", + "FAILURES": "Failures", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "fire", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Flaws", + "FLY": "Fly", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "Frightened", + "FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.", + "FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gender", + "GENERATE": "Generate", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD": "Gold", + "GP": "GP", + "GRAPPLED": "Grappled", + "GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.", + "GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).", + "GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.", + "HAIR": "Hair", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heal", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Height", + "HIDE": "Hide", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Hit", + "HIT_DICE": "Hit dice", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Hit points", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Huge", + "IDEALS": "Ideals", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Illusion", + "IMPORT": "Import", + "INCAPACITATED": "Incapacitated", + "INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Instantaneous", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.", + "INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KILOGRAMS_SHORT": "kg", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Languages", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LEATHER": "Leather", + "LEGACY": "Legacy", + "LEGACY_TOOLTIP": "This cannot be used with all sheet features", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Level", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Long rest", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicine", + "MEDIUM": "Medium", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Melee", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Miscellaneous notes", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monk", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Name", + "NATURE": "Nature", + "NECROMANCY": "Necromancy", + "NECROTIC": "necrotic", + "NO": "No", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "one creature", + "ONE_TARGET": "one target", + "OR": "or", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Other Proficiencies & Languages", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.", + "PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.", + "PARALYZED_3": "Attack rolls against the creature have advantage.", + "PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PC", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasion", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.", + "PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.", + "PETRIFIED_3": "Attack rolls against the creature have advantage.", + "PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.", + "PETRIFIED_5": "The creature has resistance to all damage.", + "PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.", + "PIERCING": "piercing", + "PLATINUM": "Platinum", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "poison", + "POISONED": "Poisoned", + "POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "POUNDS_SHORT": "lb", + "PP": "PP", + "PREPARED": "Prepared", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Prof", + "PROFICIENCIES": "Proficiencies", + "PROFICIENCY_BONUS": "Proficiency Bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.", + "PRONE_2": "The creature has disadvantage on attack rolls.", + "PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.", + "PSI": "Psi", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_4TH": "4th level psionics", + "PSIONICS_5TH": "5th level psionics", + "PSIONICS_9TH": "9th level psionics", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Public for all to see", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Range", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reach", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "This feature requires the API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistances & Immunities", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.", + "RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.", + "RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Rogue", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Saving throw", + "SAVING_THROWS": "Saving throws", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Senses", + "SHEET": "Sheet", + "SHEET_OUTPUT": "Sheet output", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Short or Long rest", + "SHORT_REST": "Short rest", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER": "Silver", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLS": "Skills", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOT": "Slot", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Society", + "SORCERER": "Sorcerer", + "SORCERY": "Sorcery", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Target", + "SP": "SP", + "SPECIAL": "Special", + "SPECIAL_EFFECTS": "Special effects", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLCASTING": "Spellcasting", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Spells", + "SPELLS_ON_CORE": "Spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_POINTS_NAME": "Spell points name", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Str", + "STRENGTH": "Strength", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.", + "STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.", + "STUNNED_3": "Attack rolls against the creature have advantage.", + "SUCCESSES": "Successes", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Swim", + "TARGET": "Target", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Tiny", + "TOTAL": "Total", + "TO_HIT": "to hit", + "TO_TRACKER": "Send to Tracker", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "If you are unable to see spells turn off filters or change the level filter to show all levels.", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Type", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "Unconscious", + "UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.", + "UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.", + "UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.", + "UNCONSCIOUS_4": "Attack rolls against the creature have advantage.", + "UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.", + "UNITS": "Units", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VALUE": "Value", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Warlock spell slots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Weight", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Whispered to the GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wis", + "WISDOM": "Wisdom", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Wizard", + "WONDROUS": "Wondrous", + "YES": "Yes", + "—": "—" +} \ No newline at end of file diff --git a/5eShaped/translations/zh.json b/5eShaped/translations/zh.json index e62ab48685..bc465d552e 100644 --- a/5eShaped/translations/zh.json +++ b/5eShaped/translations/zh.json @@ -52,13 +52,13 @@ "8_HOURS": "8小時", "9TH": "9級", "9TH_LEVEL": "9級", - "ABILITIES": "Abilities", + "ABILITIES": "屬性", "ABILITY": "屬性", "ABILITY_CHECK": "屬性檢定", "ABILITY_CHECKS": "屬性檢定", "ABILITY_CHECKS_QUERY": "屬性檢定查詢", - "ABILITY_CHECK_MODIFIER": "Ability check modifier", - "ABILITY_SCORE": "Ability score", + "ABILITY_CHECK_MODIFIER": "屬性檢定調整值", + "ABILITY_SCORE": "屬性值", "ABILITY_SCORES": "屬性值", "ABJURATION": "防護系", "AC": "AC", @@ -72,7 +72,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "將熟練加值的一半加到非熟練豁免上", "ADVANTAGE": "優勢", - "ADVANTAGE+": "Advantage+", + "ADVANTAGE+": "優勢+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "年齡", "ALIGNMENT": "陣營", @@ -96,7 +96,7 @@ "ATTACHERS": "Attachers", "ATTACK": "攻擊", "ATTACKS": "攻擊", - "ATTACK_MODIFIER": "Attack modifier", + "ATTACK_MODIFIER": "攻擊調整值", "AT_WILL": "隨意", "AUTO": "自動", "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "自動消耗法術資源", @@ -114,8 +114,8 @@ "BIG": "大", "BITE": "囓咬", "BLINDED": "目盲", - "BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.", - "BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.", + "BLINDED_1": "目盲的生物不能視物,其所有需要視覺的屬性檢定直接失敗。", + "BLINDED_2": "對該生物發動攻擊檢定時具有優勢。而該生物發動攻擊檢定時具有劣勢。", "BLINDSIGHT": "盲視", "BLIND_BEYOND": "Blind beyond", "BLUDGEONING": "敲擊", @@ -134,10 +134,10 @@ "CAN_HAVE": "可有", "CARRIED": "攜帶", "CARRYING_CAPACITY": "負重", - "CARRYING_CAPACITY_1": "This is the weight that you can carry", + "CARRYING_CAPACITY_1": "這是你能攜帶的重量", "CARRYING_PUSH_DRAG_LIFT": "推\/拉\/舉起", - "CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.", - "CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.", + "CARRYING_PUSH_DRAG_LIFT_FEET": "當你推拉高於載重的東西時,你的速度減到5 尺。", + "CARRYING_PUSH_DRAG_LIFT_METERS": "當你推拉高於載重的東西時,你的速度減到1.5 公尺。", "CASTERS_4TH": "次施法者(3級:秘法原型)", "CASTERS_5TH": "半施法者(5級:聖武士、遊俠)", "CASTERS_9TH": "全施法者(9級:吟遊詩人、牧師、德魯伊、術士、法師)", @@ -150,10 +150,10 @@ "CHARISMA": "魅力", "CHARISMA_SAVING_THROW": "魅力豁免", "CHARMED": "魅惑", - "CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.", - "CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.", + "CHARMED_1": "被魅惑生物不能攻擊魅惑者,其造成傷害的能力或魔法效應也不能以魅惑者為目標。", + "CHARMED_2": "魅惑者對被魅惑生物進行任何與社交相關的屬性檢定時具有優勢。", "CHECK": "檢定", - "CHECK_MODIFIER": "Check modifier", + "CHECK_MODIFIER": "檢定調整值", "CHOOSE_WHEN_ROLLING": "擲骰時選擇", "CLASS": "職業", "CLASS_AND_LEVEL": "職業&等級", @@ -407,7 +407,7 @@ "CLERIC": "牧師", "CLIMB": "攀爬", "CLOSE": "近程", - "COINS": "Coins", + "COINS": "錢幣", "COLD": "寒冷", "COLOR": "顏色", "COMPONENTS": "成分", @@ -450,36 +450,36 @@ "CRITICAL_DAMAGE_IS_MAXIMIZED": "重擊傷害取滿", "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", "CRIT_RANGE": "重擊範圍", - "CURRENCY": "Currency", + "CURRENCY": "貨幣", "CURRENT": "目前", "CUSTOM": "自訂", "CUSTOM_CLASSES": "自訂職業", "CUSTOM_CLASS_NAME": "自訂職業名稱", "DAMAGE": "傷害", "DAMAGE_IMMUNITIES": "傷害免疫", - "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_MODIFIER": "傷害調整值", "DAMAGE_RESISTANCES": "傷害抗性", "DAMAGE_VULNERABILITIES": "傷害弱點", "DARKVISION": "黑暗視覺", "DC": "DC", "DEAFENED": "耳聾", - "DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.", + "DEAFENED_1": "耳聾的生物不能聽音,其所有需要聽覺的屬性檢定直接失敗。", "DEATH": "死亡", "DEATH_SAVES": "死亡豁免", "DEATH_SAVING_THROW": "死亡豁免", "DEATH_SAVING_THROWS": "死亡豁免", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DEATH_SAVING_THROW_CHANCES": "死亡豁免機會", "DECEPTION": "欺瞞", "DEX": "敏捷", "DEXTERITY": "敏捷", "DEXTERITY_SAVING_THROW": "敏捷豁免", - "DEX_MAX_X": "Dex (max X)", + "DEX_MAX_X": "敏捷 (最大 X)", "DICE": "骰子", "DICE_MODIFIERS": "擲骰調整值", - "DICE_SYSTEM": "Dice system", + "DICE_SYSTEM": "骰子系統", "DIE": "骰", "DISADVANTAGE": "劣勢", - "DISADVANTAGE-": "Disadvantage-", + "DISADVANTAGE-": "劣勢-", "DISPLAY": "顯示", "DISPLAY_AUDITORY": "聽覺", "DISPLAY_AUDITORY_MATERIAL": "聽覺、材料", @@ -516,12 +516,12 @@ "EMOTE": "表情", "ENCHANTMENT": "附魔", "ENCUMBERED": "負重", - "ENCUMBERED_FEET": "Speed reduced by 10 feet", + "ENCUMBERED_FEET": "速度降低10尺", "ENCUMBERED_HEAVILY": "重度負重", - "ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.", - "ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet", - "ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters", - "ENCUMBERED_METERS": "Speed reduced by 3 meters", + "ENCUMBERED_HEAVILY_2": "你在使用力量、敏捷或體質的屬性檢定、攻擊檢定和豁免檢定上有劣勢。", + "ENCUMBERED_HEAVILY_FEET": "速度降低20尺", + "ENCUMBERED_HEAVILY_METERS": "速度降低6公尺", + "ENCUMBERED_METERS": "速度降低3公尺", "ENCUMBRANCE_MULTIPLIER": "負重乘數", "ENGINEERING": "工程", "EP": "珀金幣", @@ -566,8 +566,8 @@ "FREEFORM": "自由形式", "FREETEXT": "自由文字", "FRIGHTENED": "驚懼", - "FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.", - "FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.", + "FRIGHTENED_1": "造成恐慌的源頭仍在被恐慌生物視野內時,其所有屬性檢定和攻擊檢定具有劣勢。", + "FRIGHTENED_2": "被恐慌生物不能自主向造成恐慌的源頭移動。", "GARGANTUAN": "巨型", "GENDER": "性別", "GENERATE": "Generate", @@ -576,9 +576,9 @@ "GOLD": "金幣", "GP": "金幣", "GRAPPLED": "擒拿", - "GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.", - "GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).", - "GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.", + "GRAPPLED_1": "被擒抱生物的速度變為0,且無法受益於任何速度加值。", + "GRAPPLED_2": "如果擒抱者陷入失能狀態(見“狀態”),則擒抱狀態結束。", + "GRAPPLED_3": "如果某種效應將被擒抱生物移動到擒抱者或擒抱效果的接觸範圍之外,則其擒抱狀態結束。例如,當生物被雷鳴波法術推開時。", "HAIR": "髮色", "HALF": "一半", "HALFLING_LUCK": "半身人幸運", @@ -631,15 +631,15 @@ "ILLUSION": "幻術", "IMPORT": "Import", "INCAPACITATED": "無法行動", - "INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.", + "INCAPACITATED_1": "失能的生物不能執行任何動作或反應。", "INFLUENCE": "Influence", "INITIATIVE": "先攻", - "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING": "天生施法", "INNATE_SPELLCASTING_NO_MATERIAL": "無須材料成份", "INNATE_SPELLCASTING_ONLY_VERBAL": "無須言語成份", "INNATE_SPELLCASTING_TEXT_1": "The", "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INNATE_SPELLCASTING_TEXT_3": "能天生施法以下法術", "INSIGHT": "洞察", "INSPIRATION": "激勵", "INSPIRATION_MULTIPLE": "多重激勵", @@ -651,8 +651,8 @@ "INTIMIDATION": "威嚇", "INVESTIGATION": "調查", "INVISIBLE": "隱形", - "INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.", - "INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.", + "INVISIBLE_1": "隱形的生物只能被魔法或特殊感官觀察到。在判斷隱匿時,該生物視為處於重度遮蔽。不過,隱形的生物身處位置依然可以通過其發出的聲音或留下的踪跡來辨認。", + "INVISIBLE_2": "對隱形的生物發動攻擊檢定時具有劣勢。而隱形的生物發動攻擊檢定時具有優勢。", "JACK_OF_ALL_TRADES": "雜學大師", "KI": "氣", "KILOGRAMS": "公斤", @@ -691,18 +691,18 @@ "MELEE": "近戰", "MELEE_OR_RANGED_WEAPON_ATTACK": "近戰或遠程武器攻擊", "MELEE_SPELL_ATTACK": "近戰法術攻擊", - "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON": "近戰武器", "MELEE_WEAPON_ATTACK": "近戰武器攻擊", - "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "MELEE_WEAPON_ATTACK_MODIFIER": "近戰武器攻擊調整值", + "MELEE_WEAPON_DAMAGE_MODIFIER": "近戰武器傷害調整值", "METERS": "公尺", "METERS_ABBREVIATION": "公尺", "MISC": "雜項", "MISCELLANEOUS": "雜項", "MISCELLANEOUS_NOTES": "雜項筆記", "MOD": "調整值", - "MODIFIER": "Modifier", - "MODIFIERS": "Modifiers", + "MODIFIER": "調整值", + "MODIFIERS": "調整值", "MONK": "武僧", "MOVEMENT": "移動", "MULTIPLIER": "倍率", @@ -728,10 +728,10 @@ "OUTPUT": "輸出", "PALADIN": "聖武士", "PARALYZED": "麻痺", - "PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.", - "PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.", - "PARALYZED_3": "Attack rolls against the creature have advantage.", - "PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.", + "PARALYZED_1": "麻痺的生物陷入失能狀態(見“狀態”),並且無法移動或說話。", + "PARALYZED_2": "麻痺的生物進行力量和敏捷豁免時直接失敗。", + "PARALYZED_3": "對麻痺的生物發動攻擊檢定時具有優勢。", + "PARALYZED_4": "攻擊者身處麻痺的生物身邊5 尺範圍內時,其任何命中該生物的攻擊都將直接造成重擊。", "PASSIVE": "被動", "PASSIVE_ABILITY_CHECK": "被動屬性檢定", "PASSIVE_SKILLS": "被動技能", @@ -743,12 +743,12 @@ "PER_LEVEL": "每等級", "PER_USE": "每次使用", "PETRIFIED": "石化", - "PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.", - "PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.", - "PETRIFIED_3": "Attack rolls against the creature have advantage.", - "PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.", - "PETRIFIED_5": "The creature has resistance to all damage.", - "PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.", + "PETRIFIED_1": "石化的生物遭受變形,其與隨身著裝或攜帶的非魔法物品一同被轉化為無生命的實心雕像(通常是石雕)。其重量變為原本的十倍,並且停止老化。", + "PETRIFIED_2": "石化的生物陷入失能狀態(見“狀態”),並且無法移動,無法說話,也無法感知周圍的事物。", + "PETRIFIED_3": "對石化的生物發動攻擊檢定時具有優勢。", + "PETRIFIED_4": "石化的生物進行力量和敏捷豁免時直接失敗。", + "PETRIFIED_5": "石化的生物具有所有傷害類型的傷害抗性。", + "PETRIFIED_6": "石化的生物免疫毒素和疾病,但已經生效的毒素或疾病只是被暫緩,而非移除。", "PIERCING": "穿刺", "PLATINUM": "白金幣", "PLUS": "加上", @@ -756,9 +756,9 @@ "POINTS_OF_ORIGIN": "起始點", "POISON": "毒素", "POISONED": "中毒", - "POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.", - "POTION": "Potion", - "POTION_OF_HEALING": "Potion of Healing", + "POISONED_1": "中毒的生物的攻擊檢定和屬性檢定具有劣勢。", + "POTION": "藥水", + "POTION_OF_HEALING": "治療藥水", "POUNDS": "磅", "POUNDS_SHORT": "磅", "PP": "白金幣", @@ -774,9 +774,9 @@ "PROFICIENT": "熟練", "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", "PRONE": "倒地", - "PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.", - "PRONE_2": "The creature has disadvantage on attack rolls.", - "PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.", + "PRONE_1": "倒地的生物只能以爬行方式移動,直至其成功起立以結束倒地狀態為止。", + "PRONE_2": "倒地的生物發動攻擊檢定時具有劣勢。", + "PRONE_3": "倒地的生物周邊5尺範圍內有攻擊者對其發動攻擊時,該次攻擊所進行的攻擊檢定具有優勢。而該範圍外的攻擊者對該倒地生物發動的攻擊檢定則具有劣勢。", "PSI": "Psi", "PSION": "心靈術士", "PSIONICS": "靈能", @@ -798,10 +798,10 @@ "RANGE": "射程", "RANGED": "遠程", "RANGED_SPELL_ATTACK": "遠程法術攻擊", - "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON": "遠程武器", "RANGED_WEAPON_ATTACK": "遠程武器攻擊", - "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGED_WEAPON_ATTACK_MODIFIER": "遠程武器攻擊調整值", + "RANGED_WEAPON_DAMAGE_MODIFIER": "遠程武器傷害調整值", "RANGER": "遊俠", "RANGERUA": "遊俠 UA (2016)", "REACH": "及遠", @@ -833,10 +833,10 @@ "RESOURCES": "資源", "REST": "休息", "RESTRAINED": "束縛", - "RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.", - "RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.", - "RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.", - "RING": "Ring", + "RESTRAINED_1": "被束縛生物的速度變為0,並且無法受益於任何速度加值。", + "RESTRAINED_2": "對被束縛生物發動攻擊檢定時具有優勢,被束縛生物發動攻擊檢定時具有劣勢。", + "RESTRAINED_3": "被束縛生物進行的敏捷豁免具有劣勢。", + "RING": "戒指", "RITUAL": "儀式", "ROGUE": "盜賊", "ROLL": "Roll", @@ -851,13 +851,13 @@ "SAVING_DC": "豁免DC", "SAVING_THROW": "豁免", "SAVING_THROWS": "豁免", - "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_BONUS": "豁免檢定加值", "SAVING_THROWS_QUERY": "豁免查詢", "SAVING_THROW_BONUS": "豁免加值", "SAVING_THROW_DC": "豁免DC", - "SAVING_THROW_FAILURE": "Saving throw failure", - "SAVING_THROW_MODIFIER": "Saving throw modifier", - "SAVING_THROW_SUCCESS": "Saving throw success", + "SAVING_THROW_FAILURE": "豁免失敗", + "SAVING_THROW_MODIFIER": "豁免檢定調整值", + "SAVING_THROW_SUCCESS": "豁免成功", "SCORE": "Score", "SECOND_DAMAGE": "Second damage", "SELF": "Self", @@ -874,36 +874,36 @@ "SHOW_TARGET_AC_ON_ATTACKS": "攻擊時目標AC", "SHOW_TARGET_NAME_ON_ATTACKS": "攻擊和豁免時目標名字", "SHOW_TOTALS": "顯示總值", - "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SHOW_UNPREPARED_SPELLS": "顯示未準備的法術", "SILVER": "Silver", "SIZE": "體型", - "SKILL": "Skill", + "SKILL": "技能", "SKILLS": "技能", - "SKILL_$0": "skill_$0", - "SKILL_$1": "skill_$1", - "SKILL_$10": "skill_$10", - "SKILL_$11": "skill_$11", - "SKILL_$12": "skill_$12", - "SKILL_$13": "skill_$13", - "SKILL_$14": "skill_$14", - "SKILL_$15": "skill_$15", - "SKILL_$16": "skill_$16", - "SKILL_$17": "skill_$17", - "SKILL_$18": "skill_$18", - "SKILL_$19": "skill_$19", - "SKILL_$2": "skill_$2", - "SKILL_$20": "skill_$20", - "SKILL_$21": "skill_$21", - "SKILL_$22": "skill_$22", - "SKILL_$23": "skill_$23", - "SKILL_$3": "skill_$3", - "SKILL_$4": "skill_$4", - "SKILL_$5": "skill_$5", - "SKILL_$6": "skill_$6", - "SKILL_$7": "skill_$7", - "SKILL_$8": "skill_$8", - "SKILL_$9": "skill_$9", - "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKILL_$0": "技能_$0", + "SKILL_$1": "技能_$1", + "SKILL_$10": "技能_$10", + "SKILL_$11": "技能_$11", + "SKILL_$12": "技能_$12", + "SKILL_$13": "技能_$13", + "SKILL_$14": "技能_$14", + "SKILL_$15": "技能_$15", + "SKILL_$16": "技能_$16", + "SKILL_$17": "技能_$17", + "SKILL_$18": "技能_$18", + "SKILL_$19": "技能_$19", + "SKILL_$2": "技能_$2", + "SKILL_$20": "技能_$20", + "SKILL_$21": "技能_$21", + "SKILL_$22": "技能_$22", + "SKILL_$23": "技能_$23", + "SKILL_$3": "技能_$3", + "SKILL_$4": "技能_$4", + "SKILL_$5": "技能_$5", + "SKILL_$6": "技能_$6", + "SKILL_$7": "技能_$7", + "SKILL_$8": "技能_$8", + "SKILL_$9": "技能_$9", + "SKILL_SHEET_SETTING": "–   角色卡設定", "SKIN": "膚色", "SLASHING": "劈砍", "SLEIGHTOFHAND": "巧手", @@ -928,16 +928,16 @@ "SPELLCASTING_TEXT_2": "是一個", "SPELLCASTING_TEXT_3": "施法者。其施法能力是", "SPELLCASTING_TEXT_4": "有以下", - "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLCASTING_TEXT_5": "準備的法術", "SPELLS": "法術", "SPELLS_ON_CORE": "Show spells on the core page", "SPELLS_TAB": "法術頁面", "SPELL_ATTACK": "法術攻擊", - "SPELL_ATTACK_MODIFIER": "Spell attack modifier", - "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", - "SPELL_DC": "Spell DC", - "SPELL_DC_MODIFIER": "Spell DC modifier", - "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_ATTACK_MODIFIER": "法術攻擊調整值", + "SPELL_DAMAGE_MODIFIER": "法術傷害調整值", + "SPELL_DC": "法術DC", + "SPELL_DC_MODIFIER": "法術DC調整值", + "SPELL_HEAL_MODIFIER": "法術治療調整值", "SPELL_LEVEL": "法術等級", "SPELL_MUST_HAVE": "法術必須有", "SPELL_POINTS": "法力值", @@ -955,9 +955,9 @@ "STR_13": "力量13", "STR_15": "力量15", "STUNNED": "震懾", - "STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.", - "STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.", - "STUNNED_3": "Attack rolls against the creature have advantage.", + "STUNNED_1": "被震懾生物陷入失能狀態(見“狀態”),並且無法移動,以及無法清晰連貫地說話。", + "STUNNED_2": "被震懾生物進行力量和敏捷豁免時直接失敗。", + "STUNNED_3": "對被震懾生物發動攻擊檢定時具有優勢。", "SUCCESSES": "成功", "SUMMONER": "召喚師", "SURVIVAL": "生存", @@ -983,11 +983,11 @@ "TYPE": "類型", "UNARMORED": "未著甲", "UNCONSCIOUS": "昏迷", - "UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.", - "UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.", - "UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.", - "UNCONSCIOUS_4": "Attack rolls against the creature have advantage.", - "UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.", + "UNCONSCIOUS_1": "昏迷的生物陷入失能狀態(見“狀態”),並且無法移動,無法說話,也無法感知周圍的事物。", + "UNCONSCIOUS_2": "昏迷的生物會放開手中持握物,並失足倒地。", + "UNCONSCIOUS_3": "昏迷的生物進行力量和敏捷豁免時直接失敗。", + "UNCONSCIOUS_4": "對昏迷的生物發動攻擊檢定時具有優勢。", + "UNCONSCIOUS_5": "攻擊者身處昏迷的生物身邊5尺範圍內時,其任何命中該生物的攻擊都將直接造成重擊。", "UNITS": "Units", "UNPROFICIENT": "非熟練", "UNTIL_DISPELLED": "直到被解除", @@ -1002,13 +1002,13 @@ "WARLOCK": "邪術師", "WARLOCK_SLOTS": "邪術師法術位", "WARLOCK_SPELL_SLOTS": "邪術師法術位", - "WEAPON": "Weapon", - "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEAPON": "武器", + "WEAPON_ATTACK_MODIFIER": "武器攻擊調整值", + "WEAPON_DAMAGE_MODIFIER": "武器傷害調整值", "WEIGHT": "重量", "WEIGHT_PER_COIN": "每枚硬幣重量", "WHISPERED_TO_GM": "對GM密語", - "WHISPERED_TO_SELF": "Whispered to self", + "WHISPERED_TO_SELF": "對自己密語", "WILL": "意志", "WILL_SAVING_THROW": "意志豁免", "WIS": "睿智", diff --git a/5th Edition OGL by Roll20/translations/it.json b/5th Edition OGL by Roll20/translations/it.json index 8ab581da1b..6cdd382686 100644 --- a/5th Edition OGL by Roll20/translations/it.json +++ b/5th Edition OGL by Roll20/translations/it.json @@ -7,7 +7,7 @@ "armor-class-u": "CLASSE ARMATURA", "class-u": "CLASSE", "type-u": "TIPO", - "abilities-u": "ABILITIES", + "abilities-u": "ABILITÀ", "npc-armor-place": "armatura a scaglie", "hit-points-u": "PUNTI FERITA", "formula-u": "FORMULA", @@ -91,11 +91,11 @@ "ac": "Classe Armatura", "hp": "Punti Ferita", "speed": "Velocità", - "language-proficiencies": "Language Proficiencies:", - "skill-proficiencies": "Skill Proficiencies:", - "weapon-proficiencies": "Weapon Proficiencies", - "armor-proficiencies": "Armor Proficiencies:", - "tool-proficiencies": "Tool Proficiencies:", + "language-proficiencies": "Conoscenze linguistiche:", + "skill-proficiencies": "Abilità di competenza:", + "weapon-proficiencies": "Competenza nelle armi", + "armor-proficiencies": "Competenza nelle armature:", + "tool-proficiencies": "Strumenti di competenza:", "saving-throw": "Tiro Salvezza", "str": "For", "dex": "Des", @@ -183,7 +183,7 @@ "duration:": "Durata:", "difficulty-class-abv": "CD", "output:-u": "RISULTATO:", - "spellcard-u": "SPELLCARD", + "spellcard-u": "Carta incantesimo", "spell-atk:-u": "INCANTESIMO DI ATTACCO:", "none": "Nessuno", "dmg:-u": "Danno:", @@ -208,7 +208,7 @@ "core-u": "SCHEDA", "bio-u": "Biografia", "spells-u": "Incantesimi", - "feats-u": "FEATS", + "feats-u": "TALENTO", "review-u": "REVIEW", "char-name-u": "Nome del personaggio", "barbarian": "Barbaro", @@ -228,7 +228,7 @@ "background": "Background", "race-u": "Razza", "alignment-u": "Allineamento", - "alignment": "Alignment:", + "alignment": "Allineamento:", "exp-pts-u": "Punti Esperianza", "inspiration-u": "Ispirazione", "prof-bonus-u": "Bonus di competenza", @@ -264,7 +264,7 @@ "stealth-core": "Furtività(Des)", "survival-core": "Sopravvivenza(Sag)", "pass-wis-u": "SAGGEZZA PASSIVA (PERCEZIONE)", - "tool-u": "TOOL", + "tool-u": "Strumento", "pro-u": "PRO", "attr-u": "ATTRIBUTO", "prof-bonus:-u": "BONUS DI COMPETENZA:", @@ -287,15 +287,15 @@ "failures-u": "FALLIMENTI", "death-save-u": "Tiro salvezza contro Morte", "death-saves-u": "Tiro salvezza contro Morte", - "exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:", - "exhaustion-u": "EXHAUSTION LEVEL", - "exhaustion-0": "No effect", - "exhaustion-1": "Disadvantage on ability checks", - "exhaustion-2": "Speed halved", - "exhaustion-3": "Disadvantage on attack rolls and saving throws", - "exhaustion-4": "Hit point maximum halved", - "exhaustion-5": "Speed reduced to 0", - "exhaustion-6": "Death", + "exhaustion-setting-u": "Mostra traccia esaurimento:", + "exhaustion-u": "LIVELLO DI ESAURIMENTO", + "exhaustion-0": "Nessun effetto", + "exhaustion-1": "Svantaggio alle prove di caratteristica", + "exhaustion-2": "Velocità dimezzata", + "exhaustion-3": "Svantaggio ai tiri per colpire e ai tiri salvezza", + "exhaustion-4": "Punti ferita massimi dimezzati", + "exhaustion-5": "Velocità ridotta a 0", + "exhaustion-6": "Morte", "atk-u": "ATT", "dmg-type-u": "TIPO/DANNO", "attack:-u": "ATTACCO:", @@ -345,7 +345,7 @@ "feats-traits-u": "CARATTERISTICHE & TRATTI", "age-u": "ETÀ", "size-u": "TAGLIA", - "size": "Size", + "size": "Taglia", "height-u": "ALTEZZA", "weight-u": "PESO", "eye-u": "OCCHI", @@ -362,7 +362,7 @@ "ritual-u": "RITUALE", "casting-time:-u": "TEMPO DI LANCIO:", "casting-time:": "Tempo di lancio:", - "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", + "at-higher-lvl-dmg:-u": "Maggior lvl danno inc:", "half-dmg-place": "Metà Danno", "hit-die:-u": "DADO VITA:", "initiative-mod:-u": "MODIFICATORE DI INIZIATIVA:", @@ -376,10 +376,10 @@ "arcane-fighter-u": "GUERRIERO ARCANO", "arcane-rogue-u": "LADRO ARCANO", "class-options-u": "OPZIONE DI CLASSE ()", - "class:-u": "CLASS:", - "subclass:-u": "SUBCLASS:", - "race:-u": "RACE:", - "subrace:-u": "SUBRACE:", + "class:-u": "CLASSE:", + "subclass:-u": "SOTTOCLASSE:", + "race:-u": "Razza:", + "subrace:-u": "SOTTORAZZA:", "2nd-class:-u": "2ª CLASSE:", "lvl:-u": "LIVELLO:", "3rd-class:-u": "3ª CLASSE:", @@ -421,10 +421,10 @@ "community-sheet-u": "FOGLIO DELLA COMUNITÀ", "shaped-sheet-u": "SHAPED SHEET", "transition-opts-u": "OPZIONI DI TRANSIZIONE", - "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", + "portions-sheet-utilize": "Porzioni di questa scheda utilizzano contenuti dal sistema di riferimento documento 5.0 pubblicata secondo i termini della licenza OGL. Mostra avviso di Copyright e licenza OGL. https://wiki.roll20.NET/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API RICHIESTE)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "MOD CD SALVEZZA INCANTESIMO:", "custom_ac:-u": "CA PERSONALIZZATA:", "npc-info": "L'opzione PNG imposta di default i nuovi personaggi con la scheda per PNG. Utile se i personaggi dei giocatori sono già stati creati e tutte le nuove schede aggiunte alla partita probabilmente rappresenteranno personaggi non giocanti.", "npc-pc": "PNG/PG", @@ -433,33 +433,33 @@ "auto-dmg-roll-info": "Di default, i lanci di attacco non vengono effettuati finché non c'è la conferma di aver colpito. I danni sono lanciati dal template in chat cliccando su nome dell'attacco nella barra a destra, che mostrerà poi anche il danno. Il metodo di default è compatibile con i dadi 3D. Volendo, puoi scegliere di usare l'opzione Tirare automaticamente il Danno & Crit così che questi venga lanciato insieme all'attacco, mostrando i possibili risultati sin da subito.", "add-char-to-templates-info": "Di default, i nomi dei personaggi non sono aggiunti al template del lancio, che sono mostrati solamente con il nome del giocatore/personaggio selezionato come 'Parla Come'. Attivando quest'opzione verrà mostrato il nome del personaggio che effettua il lancio al template, utile per i giocatori che giocano più di un personaggio.", "inventory-info": "Gli inventari dei personaggi, di default, sono nello stile complesso che è compatibile con il Compendio 5E di Roll20. Questo include numerosità/peso granulari, tracciamento dell'appesantimento, ordinamento, calcolo CA, generazione automatica degli attacchi, e altro. L'opzione Semplice fornisce un campo di testo per inserire la lista degli oggetti per i giocatori che vogliono un controllo più libero della scheda.", - "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "encumbrance-info": "La scheda usa la variante dell'ingombro indicata a pagina 176 del PHB (Manuale del Giocatore, NdT). L'opzione Off disabilita questa variante e usa solo un controllo sul limite massimo base di peso dell'inventario.", "ammo-tracking-info": "Fornisce il tracciamento automatico delle munizioni con lo Script 5th Edition OGL by Roll20 Companion API.", "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", "cd-bar1-value:-u": "BAR 1 VALORE:", "cd-bar1-max:-u": "BAR 1 MAX:", "cd-bar1-link:-u": "BAR 1 LINK:", - "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar1-value-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 1 Bar a questo attributo.", + "cd-bar1-max-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 1 Bar max a questo attributo.", + "cd-bar1-link-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 1 Bar a questo attributo. Se impostato questo valore sostituire tutti gli altri bar nelle impostazioni.", "cd-bar2-value:-u": "BAR 2 VALORE:", "cd-bar2-max:-u": "BAR 2 MAX:", "cd-bar2-link:-u": "BAR 2 LINK:", - "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 2 Bar a questo attributo.", + "cd-bar2-max-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 2 Bar max a questo attributo.", + "cd-bar2-link-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 2 Bar a questo attributo. Se impostato questo valore sostituire tutti gli altri bar nelle impostazioni.", "cd-bar3-value:-u": "BAR 3 VALORE:", "cd-bar3-max:-u": "BAR 3 MAX:", "cd-bar3-link:-u": "BAR 3 LINK:", - "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "cd-bar3-value-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 3 Bar a questo attributo.", + "cd-bar3-max-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 3 Bar max a questo attributo.", + "cd-bar3-link-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 3 Bar a questo attributo. Se impostato questo valore sostituire tutti gli altri bar nelle impostazioni.", + "npc-name-in-rolls:-u": "NOME PNG NEL TIRO DI DADO:", "show": "Mostra", "hide": "Nascondi", - "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u": "PUBLIC", + "npc-name-in-rolls-desc:-u": "Nel risultato del tiro del PNG, mostra o nascondi il nome del PNG nel riquadro del risultato.", + "public:-u": "PUBBLICO", "to-gm:-u": "TO GM", "toggle-roll-whisper": "Whisper Toggle", "attribute-opts-u": "ATTRIBUTE OPTIONS", @@ -507,9 +507,9 @@ "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", "global-attack-u": "GLOBAL ATTACK MODIFIER", "global-damage-u": "GLOBAL DAMAGE MODIFIER", - "global-save-u": "GLOBAL SAVE MODIFIER", - "global-skill-u": "GLOBAL SKILL MODIFIER", - "global-damage": "Global Damage Modifier", + "global-save-u": "MODIFICATORE GLOBALE TIRO SALVEZZA", + "global-skill-u": "MODIFICATORE GLOBALE TIRO SALVEZZA", + "global-damage": "Modificatore Globale danni", "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", @@ -556,43 +556,43 @@ "small": "Small", "medium": "Medium", "large": "Large", - "huge": "Huge", + "huge": "Enorme", "age": "Age:", "gargantuan": "Gargantuan", "step1-equipment": "Step 5: Equipment", "equipment-from-background": "Equipment from Background", "equipment-from-class": "Equipment from Class", - "class-equipment": "Class Equipment", - "starting-wealth": "Starting Wealth (PHB)", - "starting-gold:": "Starting Gold:", - "no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.", + "class-equipment": "Equipaggiamento di Classe", + "starting-wealth": "Ricchezza iniziale (PHB)", + "starting-gold:": "Oro iniziale:", + "no_class_warning-u": "NESSUNA CLASSE SELEZIONATA OPPURE LA CLASSE SELEZIONATE NON HA UN EQUIPAGGIAMENTO STANDARD. L'EQUIPAGGIAMENTO DI CLASSE NON PUO' ESSERE SCELTO IN QUESTO MOMENTO.", "standard-array": "Standard Array", "roll-for-stats": "Roll for Stats", - "standard-roll": "Roll 4d6, drop lowest", - "charmancer-cancel-heading": "Where would you like to go, traveler?", - "continue-charmancer": "Continue Charactermancer", - "save_progress_and_exit": "Save and Exit", - "cancel_charactermancer": "Discard and exit", + "standard-roll": "Lancia 4d6, scarta il più basso", + "charmancer-cancel-heading": "Dove ti piacerebbe andare, viaggiatore?", + "continue-charmancer": "Continua Cartomante", + "save_progress_and_exit": "Salva ed esci", + "cancel_charactermancer": "Scarta ed esci", "charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.", - "mancer-opts-u": "CHARACTERMANCER OPTIONS", - "relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)", - "point-buy": "Point Buy", - "available-points:": "Available Points: ", - "equipment-choice-text": "How would you like to choose your equipment?", - "charmancer-start": "Start", + "mancer-opts-u": "Opzioni del cartomante", + "relaunch-lvl1mancer-u": "LANCIA CARTOMANTE DI LIVELLO 1 (NON PUO' ESSERE ANNULLATO)", + "point-buy": "Compra punti", + "available-points:": "Punti disponibili: ", + "equipment-choice-text": "Come vuoi scegliere il tuo equipaggiamento?", + "charmancer-start": "Inizia", "clear-abilities": "Clear Assignment", "use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:", "use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.", "feat-pre-check": "Look carefully! Prerequisites are not checked automatically.", "stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:", - "return-to:": "Return to: ", - "do_you_want_mancer": "How do you want to create this character?", + "return-to:": "Torna a: ", + "do_you_want_mancer": "Come vuoi creare questo personaggio?", "no": "No", - "global-ac-u": "GLOBAL AC MODIFIER", + "global-ac-u": "MODIFCATORE GLOBALE CA", "show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD", "warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.", "manual": "Edit sheet direclty", - "npc-new": "Create an NPC", + "npc-new": "Crea un PNG", "mancer-confirm-yes": "Use the Charactermancer", - "allow-shields-u": "ALLOW SHIELDS?" + "allow-shields-u": "Calcolare scudo?" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/pl.json b/5th Edition OGL by Roll20/translations/pl.json new file mode 100644 index 0000000000..4906a5b959 --- /dev/null +++ b/5th Edition OGL by Roll20/translations/pl.json @@ -0,0 +1,598 @@ +{ + "skills-list": "acrobatics,animal_handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight_of_hand,stealth,survival", + "npc-options-u": "NPC OPTIONS", + "name-u": "NAME", + "npc-type-u": "NPC TYPE", + "npc-type-place": "Medium fiend, any evil alignment", + "armor-class-u": "ARMOR CLASS", + "class-u": "CLASS", + "type-u": "TYPE", + "abilities-u": "ABILITIES", + "npc-armor-place": "scale mail", + "hit-points-u": "HIT POINTS", + "formula-u": "FORMULA", + "speed-u": "SPEED", + "npc-speed-place": "30 ft., fly 60ft.", + "attributes-u": "ATTRIBUTES", + "str-u": "STR", + "dex-u": "DEX", + "con-u": "CON", + "int-u": "INT", + "wis-u": "WIS", + "cha-u": "CHA", + "saves-u": "SAVES", + "skills-u": "SKILLS", + "acrobatics-u": "ACROBATICS", + "animal_handling-u": "ANIMAL HANDLING", + "arcana-u": "ARCANA", + "athletics-u": "ATHLETICS", + "deception-u": "DECEPTION", + "history-u": "HISTORY", + "insight-u": "INSIGHT", + "intimidation-u": "INTIMIDATION", + "investigation-u": "INVESTIGATION", + "medicine-u": "MEDICINE", + "nature-u": "NATURE", + "perception-u": "PERCEPTION", + "performance-u": "PERFORMANCE", + "persuasion-u": "PERSUASION", + "religion-u": "RELIGION", + "sleight_of_hand-u": "SLEIGHT OF HAND", + "stealth-u": "STEALTH", + "survival-u": "SURVIVAL", + "damage-vuln-u": "DAMAGE VULNERABILITIES", + "npc-dmg-vuln-place": "fire", + "damage-res-u": "DAMAGE RESISTANCES", + "npc-dmg-res-place": "cold", + "damage-imm-u": "DAMAGE IMMUNITIES", + "npc-dmg-imm-place": "lightning, thunder", + "cond-imm-u": "CONDITION IMMUNITIES", + "npc-cond-imm-place": "charmed", + "senses-u": "SENSES", + "npc-senses-place": "darkvision 120ft., passive Perception 16", + "langs-u": "LANGUAGES", + "lang-u": "LANGUAGE", + "npc-langs-place": "Abyssal, Common, Infernal", + "challenge-u": "CHALLENGE", + "xp-u": "XP", + "spellcast-npc-u": "SPELLCASTING NPC", + "spell-ability-u": "SPELLCASTING ABILITY", + "none-u": "NONE", + "strength-u": "STRENGTH", + "strength-save-u": "STRENGTH SAVE", + "dexterity-u": "DEXTERITY", + "dexterity-save-u": "DEXTERITY SAVE", + "constitution-u": "CONSTITUTION", + "constitution-save-u": "CONSTITUTION SAVE", + "intelligence-u": "INTELLIGENCE", + "intelligence-save-u": "INTELLIGENCE SAVE", + "wisdom-u": "WISDOM", + "wisdom-save-u": "WISDOM SAVE", + "charisma-u": "CHARISMA", + "charisma-save-u": "CHARISMA SAVE", + "spell-dc-u": "SPELL DC", + "spell-atk-bonus-u": "SPELL ATTACK BONUS", + "has-reaction-u": "HAS REACTIONS", + "leg-actions:-u": "LEGENDARY ACTIONS:", + "gen-opts-u": "GENERAL OPTIONS", + "npc-u": "NPC", + "roll-queries:-u": "ROLL QUERIES:", + "always-adv": "Always Roll Advantage", + "adv-toggle": "Advantage Toggle", + "query-adv": "Query Advantage", + "never-adv": "Never Roll Advantage", + "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", + "never-whisp": "Never Whisper Rolls", + "query-whisp": "Query Whisper", + "always-whisp": "Always Whisper Rolls", + "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", + "never-dmg": "Don't Auto Roll Damage", + "always-dmg": "Auto Roll Damage & Crit", + "ac": "Armor Class", + "hp": "Hit Points", + "speed": "Speed", + "language-proficiencies": "Language Proficiencies:", + "skill-proficiencies": "Skill Proficiencies:", + "weapon-proficiencies": "Weapon Proficiencies", + "armor-proficiencies": "Armor Proficiencies:", + "tool-proficiencies": "Tool Proficiencies:", + "saving-throw": "Saving Throws", + "str": "Str", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Wis", + "cha": "Cha", + "skills": "Skills", + "acrobatics": "Acrobatics", + "animal_handling": "Animal Handling", + "arcana": "Arcana", + "athletics": "Athletics", + "deception": "Deception", + "history": "History", + "insight": "Insight", + "intimidation": "Intimidation", + "investigation": "Investigation", + "medicine": "Medicine", + "nature": "Nature", + "perception": "Perception", + "performance": "Performance", + "persuasion": "Persuasion", + "religion": "Religion", + "sleight_of_hand": "Sleight of Hand", + "stealth": "Stealth", + "survival": "Survival", + "dmg-vuln": "Damage Vulnerabilities", + "dmg-res": "Damage Resistances", + "dmg-imm": "Damage Immunities", + "cond-imm": "Condition Immunities", + "senses": "Senses", + "langs": "Languages", + "challenge": "Challenge", + "npc-trait-name-place": "False Appearance.", + "npc-trait-desc-place": "If the dragon fails...", + "actions": "Actions", + "adv": "Advantage", + "norm": "Normal", + "disadv": "Disadvantage", + "name:-u": "NAME:", + "attack-u": "ATTACK", + "type:-u": "TYPE:", + "melee": "Melee", + "ranged": "Ranged", + "range-reach:-u": "RANGE/REACH:", + "range-reach-place": "5 ft.", + "to-hit:-u": "TO HIT:", + "target:-u": "TARGET:", + "target:": "Target:", + "to-hit-place": "One target", + "on-hit:-u": "ON HIT:", + "on-hit-place": "slashing", + "on-hit2:-u": "ON HIT 2:", + "on-hit-2-place": "fire", + "hit:": "Hit: ", + "reactions": "Reactions", + "npc-repeating-name-place": "Parry.", + "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "spells": "Spells", + "prep-u": "PREP", + "school:-u": "SCHOOL:", + "abjuration": "Abjuration", + "conjuration": "Conjuration", + "divination": "Divination", + "enchantment": "Enchantment", + "evocation": "Evocation", + "illusion": "Illusion", + "necromancy": "Necromancy", + "transmutation": "Transmutation", + "ritual": "Ritual", + "ritual-l": "ritual", + "range:-u": "RANGE:", + "range:": "Range:", + "components:-u": "COMPONENTS:", + "components:": "Components:", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "ruby dust worth 50gp", + "concentration-u": "CONCENTRATION", + "concentration": "Concentration", + "duration:-u": "DURATION:", + "duration:": "Duration:", + "difficulty-class-abv": "DC", + "output:-u": "OUTPUT:", + "spellcard-u": "SPELLCARD", + "spell-atk:-u": "SPELL ATTACK:", + "none": "None", + "dmg:-u": "DAMAGE:", + "dmg2:-u": "DAMAGE2:", + "healing:-u": "HEALING:", + "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", + "effect:-u": "EFFECT:", + "npc-atk-effect-place": "Half damage", + "desc:-u": "DESCRIPTION:", + "at-higher-lvl:-u": "AT HIGHER LEVELS:", + "at-higher-lvl": "At Higher Levels", + "higher-lvl-cast": "Higher Level Cast", + "leg-actions": "Legendary Actions", + "leg-actions-desc": "", + "atk-range-place": "5 ft.", + "atk-target-place": "One target", + "atk-dmg-type-place": "slashing", + "atk-dmg-type2-place": "fire", + "adv-u": "ADVANTAGE", + "norm-u": "NORMAL", + "disadv-u": "DISADVANTAGE", + "core-u": "CORE", + "bio-u": "BIO", + "spells-u": "SPELLS", + "feats-u": "FEATS", + "review-u": "REVIEW", + "char-name-u": "CHARACTER NAME", + "barbarian": "Barbarian", + "bard": "Bard", + "cleric": "Cleric", + "druid": "Druid", + "fighter": "Fighter", + "monk": "Monk", + "paladin": "Paladin", + "ranger": "Ranger", + "rogue": "Rogue", + "sorcerer": "Sorcerer", + "warlock": "Warlock", + "wizard": "Wizard", + "class-level-u": "CLASS & LEVEL", + "background-u": "BACKGROUND", + "background": "Background", + "race-u": "RACE", + "alignment-u": "ALIGNMENT", + "alignment": "Alignment:", + "exp-pts-u": "EXPERIENCE POINTS", + "inspiration-u": "INSPIRATION", + "prof-bonus-u": "PROFICIENCY BONUS", + "strength": "Strength", + "strength-save": "Strength Save", + "dexterity": "Dexterity", + "dexterity-save": "Dexterity Save", + "constitution": "Constitution", + "constitution-save": "Constitution Save", + "intelligence": "Intelligence", + "intelligence-save": "Intelligence Save", + "wisdom": "Wisdom", + "wisdom-save": "Wisdom Save", + "charisma": "Charisma", + "charisma-save": "Charisma Save", + "saving-throws-u": "SAVING THROWS", + "acrobatics-core": "Acrobatics (Dex)", + "animal_handling-core": "Animal Handling (Wis)", + "arcana-core": "Arcana (Int)", + "athletics-core": "Athletics (Str)", + "deception-core": "Deception (Cha)", + "history-core": "History (Int)", + "insight-core": "Insight (Wis)", + "intimidation-core": "Intimidation (Cha)", + "investigation-core": "Investigation (Int)", + "medicine-core": "Medicine (Wis)", + "nature-core": "Nature (Int)", + "perception-core": "Perception (Wis)", + "performance-core": "Performance (Cha)", + "persuasion-core": "Persuasion (Cha)", + "religion-core": "Religion (Int)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Stealth (Dex)", + "survival-core": "Survival (Wis)", + "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", + "tool-u": "TOOL", + "pro-u": "PRO", + "attr-u": "ATTRIBUTE", + "prof-bonus:-u": "PROFICIENCY BONUS:", + "prof-u": "PROFICIENT", + "proficency-u": "PROFICIENCY", + "expertise-u": "EXPERTISE", + "jack-of-all-u": "JACK OF ALL TRADES", + "attr:-u": "ATTRIBUTE:", + "tool-prof-u": "TOOL PROFICIENCIES", + "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "Initiative", + "init-u": "INITIATIVE", + "hp-max-u": "Hit Point Maximum", + "hp-current-u": "CURRENT HIT POINTS", + "hp-temp-u": "TEMPORARY HIT POINTS", + "total": "Total", + "hit-dice-u": "HIT DICE", + "successes-u": "SUCCESSES", + "failures-u": "FAILURES", + "death-save-u": "DEATH SAVE", + "death-saves-u": "DEATH SAVES", + "exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:", + "exhaustion-u": "EXHAUSTION LEVEL", + "exhaustion-0": "No effect", + "exhaustion-1": "Disadvantage on ability checks", + "exhaustion-2": "Speed halved", + "exhaustion-3": "Disadvantage on attack rolls and saving throws", + "exhaustion-4": "Hit point maximum halved", + "exhaustion-5": "Speed reduced to 0", + "exhaustion-6": "Death", + "atk-u": "ATK", + "dmg-type-u": "DAMAGE/TYPE", + "attack:-u": "ATTACK:", + "proficient-u": "PROFICIENT", + "range-place": "Self (60-foot cone)", + "magic-bonus:-u": "MAGIC BONUS:", + "crit-range-u": "CRIT RANGE:", + "damage:-u": "DAMAGE:", + "dmg-type-place": "Slashing", + "crit:-u": "CRIT:", + "damage2:-u": "DAMAGE2:", + "saving-throw:-u": "SAVING THROW:", + "vs-dc:-u": "VS DC:", + "spell-u": "SPELL", + "flat-u": "FLAT", + "save": "Save", + "save-effect:-u": "SAVE EFFECT:", + "save-effect-place": "half damage", + "ammunition:-u": "AMMUNITION:", + "ammunition-place": "Arrows", + "description:-u": "DESCRIPTION:", + "description-place": "Up to 2 creatures within 5 feet", + "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "copper-piece-u": "CP", + "silver-piece-u": "SP", + "electrum-piece-u": "EP", + "gold-piece-u": "GP", + "platinum-piece-u": "PP", + "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", + "item-name-u": "ITEM NAME", + "equipped-u": "EQUIPPED", + "use-as-resource-u": "USE AS A RESOURCE", + "prop:-u": "PROP:", + "mods:-u": "MODS:", + "total-weight-u": "TOTAL WEIGHT", + "immobile-u": "IMMOBILE", + "heavily-encumbered-u": "HEAVILY ENCUMBERED", + "encumbered-u": "ENCUMBERED", + "over-carrying-cap-u": "OVER CARRYING CAPACITY", + "equipment-u": "EQUIPMENT", + "personality-traits-u": "PERSONALITY TRAITS", + "ideals-u": "IDEALS", + "bonds-u": "BONDS", + "flaws-u": "FLAWS", + "class-resource-u": "CLASS RESOURCE", + "other-resource-u": "OTHER RESOURCE", + "feats-traits-u": "FEATURES & TRAITS", + "age-u": "AGE", + "size-u": "SIZE", + "size": "Size", + "height-u": "HEIGHT", + "weight-u": "WEIGHT", + "eye-u": "EYES", + "skin-u": "SKIN", + "hair-u": "HAIR", + "char-appearance-u": "CHARACTER APPEARANCE", + "char-backstory-u": "CHARACTER BACKSTORY", + "allies-orgs-u": "ALLIES & ORGANIZATIONS", + "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", + "feat-u": "FEAT", + "treasure-u": "TREASURE", + "spell-save-dc-u": "SPELL SAVE DC", + "cantrips-u": "CANTRIPS", + "ritual-u": "RITUAL", + "casting-time:-u": "CASTING TIME:", + "casting-time:": "Casting Time:", + "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", + "half-dmg-place": "Half damage", + "hit-die:-u": "HIT DIE:", + "initiative-mod:-u": "INITIATIVE MODIFIER:", + "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", + "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", + "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", + "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", + "death-save-mod:-u": "DEATH SAVE MODIFIER:", + "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", + "halfling-luck-u": "HALFLING LUCK", + "arcane-fighter-u": "ARCANE FIGHTER", + "arcane-rogue-u": "ARCANE ROGUE", + "class-options-u": "CLASS OPTIONS ()", + "class:-u": "CLASS:", + "subclass:-u": "SUBCLASS:", + "race:-u": "RACE:", + "subrace:-u": "SUBRACE:", + "2nd-class:-u": "2ND CLASS:", + "lvl:-u": "LEVEL:", + "3rd-class:-u": "3RD CLASS:", + "4th-class:-u": "4TH CLASS:", + "mutliclass-opts-u": "MULTICLASS OPTIONS", + "use-cust-class-u": "USE CUSTOM CLASS", + "class-name:-u": "CLASS NAME:", + "spellcasting-ability:-u": "SPELLCASTING ABILITY:", + "spell-slots:-u": "SPELL SLOTS:", + "spell-full-u": "FULL (Cleric, Druid, Wizard)", + "spell-half-u": "HALF (Paladin, Ranger)", + "spell-third-u": "THIRD (Arcane Fighter/Rogue)", + "cust-class-opts": "CUSTOM CLASS OPTIONS", + "normal": "Normal", + "expirtise": "Expertise", + "skill-opts-u": "SKILL OPTIONS", + "version": "v", + "always-roll-adv": "Always Roll Advantage", + "toggle-roll-adv": "Advantage Toggle", + "query-roll-adv": "Query Advantage", + "never-roll-adv": "Never Roll Advantage", + "never-whisper-roll": "Never Whisper Rolls", + "query-whisper-roll": "Query Whisper", + "always-whisper-roll": "Always Whisper Rolls", + "never-roll-dmg": "Don't Auto Roll Damage", + "always-roll-dmg": "Auto Roll Damage & Crit", + "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "on": "On", + "off": "Off", + "inventory:-u": "INVENTORY:", + "compendium-compatible": "Compendium Compatible", + "simple": "Simple", + "encumbrance:-u": "ENCUMBRANCE:", + "ammo-tracking:-u": "AMMO TRACKING:", + "general-opts-u": "GENERAL OPTIONS", + "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", + "transition-text-highlight": "Please make a copy of your game before you use this tool.", + "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "community-sheet-u": "COMMUNITY SHEET", + "shaped-sheet-u": "SHAPED SHEET", + "transition-opts-u": "TRANSITION OPTIONS", + "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", + "api-required-u": "(API REQUIRED)", + "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "custom_ac:-u": "CUSTOM AC:", + "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", + "npc-pc": "NPC/PC", + "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "Whisper Toggle", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "By Level (Default)", + "prof-die": "Proficency Die (DMG)", + "custom": "Custom", + "core-die-roll:-u": "CORE DIE ROLL:", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "CANTRIP PROGRESSION", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "SLOTS TOTAL", + "slots_remaining-u": "SLOTS REMAINING", + "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", + "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "lvl-u": "LEVEL", + "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "spell-icons:-u": "SPELL ICONS:", + "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "next": "Next", + "cancel": "Cancel", + "cancel-u": "CANCEL", + "choose": "Choose", + "innate:-u": "INNATE:", + "mod:-u": "MOD:", + "hpmods:-u": "HP MODIFIERS:", + "charmancer-welcome": "Welcome to the Charactermancer!", + "charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get-started": "Get started by clicking Next.", + "opt-out-u": "OPT OUT", + "charmancer-compendium": "Your Compendium Awaits.", + "charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.", + "charmancer-choose-race": "Choose a Race:", + "charmancer-custom-race-name": "Custom Race Name:", + "suggested-abilities": "Suggested Abilities: ", + "class-spellcasting": "Class Spellcasting Ability: ", + "ability-score-increase": "Ability Score Increase:", + "lawful-good": "Lawful Good", + "neutral-good": "Neutral Good", + "chaotic-good": "Chaotic Good", + "lawful-neutral": "Lawful Neutral", + "neutral": "Neutral", + "chaotic-neutral": "Chaotic Neutral", + "lawful-evil": "Lawful Evil", + "neutral-evil": "Neutral Evil", + "chaotic-evil": "Chaotic Evil", + "tiny": "Tiny", + "small": "Small", + "medium": "Medium", + "large": "Large", + "huge": "Huge", + "age": "Age:", + "gargantuan": "Gargantuan", + "step1-equipment": "Step 5: Equipment", + "equipment-from-background": "Equipment from Background", + "equipment-from-class": "Equipment from Class", + "class-equipment": "Class Equipment", + "starting-wealth": "Starting Wealth (PHB)", + "starting-gold:": "Starting Gold:", + "no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.", + "standard-array": "Standard Array", + "roll-for-stats": "Roll for Stats", + "standard-roll": "Roll 4d6, drop lowest", + "charmancer-cancel-heading": "Where would you like to go, traveler?", + "continue-charmancer": "Continue Charactermancer", + "save_progress_and_exit": "Save and Exit", + "cancel_charactermancer": "Discard and exit", + "charmancer-discard-warning": "Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.", + "mancer-opts-u": "CHARACTERMANCER OPTIONS", + "relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)", + "point-buy": "Point Buy", + "available-points:": "Available Points: ", + "equipment-choice-text": "How would you like to choose your equipment?", + "charmancer-start": "Start", + "clear-abilities": "Clear Assignment", + "use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:", + "use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.", + "feat-pre-check": "Look carefully! Prerequisites are not checked automatically.", + "stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:", + "return-to:": "Return to: ", + "do_you_want_mancer": "How do you want to create this character?", + "no": "No", + "global-ac-u": "GLOBAL AC MODIFIER", + "show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD", + "warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.", + "manual": "Edit sheet directly", + "npc-new": "Create an NPC", + "mancer-confirm-yes": "Use the Charactermancer", + "allow-shields-u": "ALLOW SHIELDS?" +} \ No newline at end of file diff --git a/AGE System/translations/pl.json b/AGE System/translations/pl.json new file mode 100644 index 0000000000..d5d4ac62b4 --- /dev/null +++ b/AGE System/translations/pl.json @@ -0,0 +1,154 @@ +{ + "character-u": "CHARACTER", + "persona-u": "PERSONA", + "powers-u": "POWERS", + "focuses-u": "FOCUSES", + "magic-u": "MAGIC", + "arcana-u": "ARCANA", + "whisper-u": "WHISPER", + "aim-u": "AIM", + "old-u": "OLD", + "char-name-u": "CHARACTER NAME", + "mage": "Mage", + "rogue": "Rogue", + "warrior": "Warrior", + "adept": "Adept", + "expert": "Expert", + "class-u": "CLASS", + "level-u": "LEVEL", + "race-u": "RACE", + "background-u": "BACKGROUND", + "social-class-u": "SOCIAL CLASS", + "age-u": "AGE", + "gender-u": "GENDER", + "height-u": "HEIGHT", + "weight-u": "WEIGHT", + "calling-u": "CALLING", + "destiny-u": "DESTINY", + "fate-u": "FATE", + "accuracy-u": "ACCURACY", + "communication-u": "COMMUNICATION", + "constitution-u": "CONSTITUTION", + "cunning-u": "CUNNING", + "dexterity-u": "DEXTERITY", + "fighting-u": "FIGHTING", + "intelligence-u": "INTELLIGENCE", + "perception-u": "PERCEPTION", + "strength-u": "STRENGTH", + "willpower-u": "WILLPOWER", + "health-u": "HEALTH", + "max": "Max", + "mana-u": "MANA", + "magic-points-u": "MAGIC POINTS", + "experience-points-u": "EXPERIENCE POINTS", + "next": "Next", + "fatigue-u": "FATIGUE", + "none": "None", + "winded": "Winded", + "fatigued": "Fatigued", + "exhausted": "Exhausted", + "dying": "Dying", + "conviction-u": "CONVICTION", + "corruption-u": "CORRUPTION", + "speed-u": "SPEED", + "defense-u": "DEFENSE", + "armor-u": "ARMOR", + "base": "Base", + "shield": "Shield", + "Penalty": "Penalty", + "attack-u": "ATTACK", + "range-u": "RANGE", + "reload-u": "RELOAD", + "roll-u": "ROLL", + "damage-u": "DAMAGE", + "power-name-u": "POWER NAME", + "short-description-u": "SHORT DESCRIPTION", + "spell-name-u": "SPELL NAME", + "arcanum-name-u": "ARCANUM NAME", + "equipment-name-u": "EQUIPMENT NAME", + "quantity-u": "QUANTITY", + "description-u": "DESCRIPTION", + "eye-u": "EYES", + "skin-u": "SKIN", + "hair-u": "HAIR", + "languages-u": "LANGUAGES", + "goals-u": "GOALS", + "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", + "relationships-u": "RELATIONSHIPS", + "character-appearance-u": "CHARACTER APPEARANCE", + "char-notes-u": "CHARACTER NOTES", + "specialization1-u": "SPECIALIZATION 1", + "specialization1-degree-u": "DEGREE", + "specialization2-u": "SPECIALIZATION 2", + "type-or-level:-u": "TYPE OR LEVEL:", + "SOURCE:-u": "SOURCE:", + "short-desc.:-u": "SHORT DESC.:", + "description:-u": "DESCRIPTION:", + "focus:-u": "FOCUS:", + "school:-u": "SCHOOL:", + "type:-u": "TYPE:", + "mana-cost:-u": "MANA COST:", + "cast-time:-u": "CAST TIME:", + "tn:-u": "TN:", + "test:-u": "TEST:", + "spellpower:-u": "SPELLPOWER:", + "focus-bonus:-u": "FOCUS BONUS:", + "cast-spell:-u": "CAST SPELL:", + "arcana:-u": "ARCANA:", + "mp-cost:-u": "MP COST:", + "talent:-u": "TALENT:", + "time:-u": "TIME:", + "resistance:-u": "RESISTANCE:", + "fatigue-tn:-u": "FATIGUE TN:", + "ability:-u": "ABILITY:", + "communication": "Communication", + "intelligence": "Intelligence", + "Perception": "Perception", + "game-system-u": "GAME SYSTEM", + "color-selection-u": "COLOR SELECTION", + "black": "Black", + "red": "Red", + "teal-1": "Teal 1", + "teal-2": "Teal 2", + "blue-1": "Blue 1", + "blue-2": "Blue 2", + "rolls-u": "ROLLS", + "whisper-rolls-to-gm": "Whisper rolls to GM", + "never-whisper-roll": "Never Whisper Rolls", + "query-whisper-roll": "Query Whisper", + "always-whisper-roll": "Always Whisper Rolls", + "show-the-character-name-in-roll-results": "Show the character name in roll results", + "show": "Show", + "hide": "Hide", + "options-u": "OPTIONS", + "prompt-for-aim": "Prompt for Aim", + "never-use-aim": "Never use Aim", + "toggle": "Toggle", + "always-use-aim": "Always use Aim", + "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", + "sections-u": "SECTIONS", + "show-the-power-list": "Show the Power list in the Character tab", + "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", + "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", + "show-the-experience-points-section": "Show the Experience Points section", + "show-the-fatigue-section": "Show the Fatigue section", + "show-the-conviction-section": "Show the Conviction section", + "show-the-corruption-section": "Show the Corruption section", + "show-the-ammo-column": "Show the Ammo column", + "show-the-equipment-section": "Show the Equipment section", + "show-the-money/currency-section": "Show the Money/Currency section", + "show-the-old-character-sheet-section": "Show the Old character sheet section", + "game-system": "Game System", + "color-selection": "Color Selection", + "color-selection-info": "Select the color for the character sheet section headers and buttons.", + "whisp-rolls-gm": "Whisper rolls to GM", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "aim-toggle-default": "Prompt for Aim action when rolling attacks", + "aim-value-default": "Aim Value", + "aim-value-default-info": "The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.", + "show-the-fatigue-section-info": "This should be shown for Blue Rose.", + "show-the-conviction-section-info": "This should be shown for Blue Rose.", + "show-the-corruption-section-info": "This can be shown for Blue Rose.", + "show-the-ammo-column-info": "This can be unchecked for Blue Rose.", + "show-the-money/currency-section-info": "This can be unchecked for Blue Rose." +} \ No newline at end of file diff --git a/AW/translations/pl.json b/AW/translations/pl.json new file mode 100644 index 0000000000..595c3a4f7b --- /dev/null +++ b/AW/translations/pl.json @@ -0,0 +1,129 @@ +{ + "add-society-someone": "Add someone to your secret society.", + "advance-3basicmoves": "Choose 3 basic moves and advance them.", + "advance-4basicmoves": "Advance the other 4 basic moves.", + "angel": "Angel", + "armor": "Armor", + "barter": "Barter", + "battlebabe": "Battlebabe", + "brainer": "Brainer", + "broken": "Broken", + "change-char-type": "Change your character to a new type.", + "chopper": "Chopper", + "class-archetype": "Class", + "class-moves": "Class Moves", + "cool": "Cool", + "crew-contacts": "Crew Contacts", + "crippled": "Crippled", + "custom-weapons": "Custom Weapons", + "description": "Description", + "disfigured": "Disfigured", + "do-something-under-fire": "Do something under fire", + "driver": "Driver", + "erase-holding-option": "Erase an option from your holding.", + "establishment-security": "Add a security to your establishment.", + "experience": "Experience", + "faceless": "Faceless", + "followers": "Followers", + "followers-newoption": "Choose a new option for your followers.", + "fortune": "Fortune", + "frame": "Frame", + "gang": "Gang", + "gang-new-option": "Choose a new option for your gang.", + "gear-barter": "Gear & Barter", + "get-2-gigs-moonlighting": "Get 2 gigs (detail) and Moonlighting.", + "get-brainer-gear2": "Get 2 pieces of Brainer gear.", + "get-car": "Get a car. (detail)", + "get-car-noshit-driver": "Get a car (detail) and a \"No Shit Driver\".", + "get-followers-fortune": "Get followers (detail) and fortunes.", + "get-gang-alpha": "Get a gang (detail) and Pack Alpha.", + "get-gang-leadership": "Get a gang (detail) and Leadership.", + "get-gang-security-leadership": "Get a gang (detail) for security, and leadership.", + "get-garage-crew": "Get a garage (workspace, detail) and crew.", + "get-gig-change-crew": "Get a gig and you may change your crew.", + "get-holding-newoption": "Choose a new option for your holding.", + "get-holding-wealth": "Get a holding (detail) and Wealth.", + "get-move-class": "Get a new move from your class.", + "get-move-other": "Get a move from another Playbook.", + "get-plus-cool-max2": "Get +1 Cool (max Cool +2)", + "get-plus-cool-max3": "Get +1 Cool (max Cool +3)", + "get-plus-hard-max2": "Get +1 Hard (max Hard +2)", + "get-plus-hard-max3": "Get +1 Hard (max Hard +3)", + "get-plus-hot-max2": "Get +1 Hot (max Hot +2)", + "get-plus-hot-max3": "Get +1 Hot (max Hot +3)", + "get-plus-sharp-max2": "Get +1 Sharp (max Sharp +2)", + "get-plus-sharp-max3": "Get +1 Sharp (max Sharp +3)", + "get-plus-stat-max3": "Get +1 to any stat (max stat +3)", + "get-plus-weird-max2": "Get +1 Weird (max Weird +2)", + "get-plus-weird-max3": "Get +1 Weird (max Weird +3)", + "gig-abandon-resolve": "Abandon or resolve an obligation gig for good.", + "gigs": "Gigs", + "give-solace": "Give a Solace move to another character.", + "go-aggro": "Go aggro/seize by force", + "growing-arms-legs": "You are growing arms and legs.", + "gunlugger": "GunLugger", + "hard": "Hard", + "hardholder": "Hardholder", + "harm": "Harm", + "highlighted": "Highlighted", + "hoard-option": "Add an option to your hoard.", + "hoarder": "Hoarder", + "hocus": "Hocus", + "hold": "Hold", + "holding": "Holding", + "holding-size": "Size", + "hot": "Hot", + "hx": "Hx", + "improvements": "Improvements", + "lock-unlock-class": "Lock/Unlock Class", + "looks": "Looks", + "macaluso": "Macaluso", + "maestro": "Maestro D", + "maestro-d": "Maestro D", + "marmot": "Marmot", + "misses": "Misses", + "move": "Move", + "name": "Name", + "nolonger-vulnerable-hunger": "You can live on local human food and are no loger vulnerable to hunger.", + "nolonger-vulnerable-xharm": "You are no longer vulnerable to Ψ-harm.", + "open-your-brain": "Open your brain", + "operator": "Operator", + "other": "Other", + "other-moves": "Other Moves", + "phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated", + "power": "Power", + "puppet-strings": "Puppet Strings", + "quarantine": "Quarantine", + "read-a-sitch": "Read a sitch; read a person", + "resolve-interest-establishment": "Resolve the interest of somebody in your establishment.", + "retire-char-safety": "Retire your character. (to safety)", + "rolls": "rolls", + "s-m-m": "S.M.M.", + "savvyhead": "SavvyHead", + "second-char": "Create a second character to play.", + "seduce-or-manipulate": "Seduce or manipulate", + "sharp": "Sharp", + "shattered": "Shattered", + "show-hide-improvements": "Show/Hide Improvements", + "size": "Size", + "skinner": "Skinner", + "solace": "Solace", + "stat": "Stat", + "stats": "Stats", + "stock": "Stock", + "strength": "Strength", + "succeeds": "Succeeds", + "succeeds-partially": "Succeeds partially", + "surplus": "Surplus", + "tags": "Tags", + "talk-directly-humans": "You can talk directly with humans.", + "touchstone": "Touchstone", + "unlock-stasis-facility": "Unlocks a stasis facility.", + "wakeup-human": "You wake up human.", + "want": "Want", + "weaknesses": "Weaknesses", + "weird": "Weird", + "workspace-lifesupport": "Add life support to your workspace, and now you can work on people there too.", + "your-bike": "Your Bike", + "your-cars": "Your Car(s)" +} \ No newline at end of file diff --git a/AW2E/translations/pl.json b/AW2E/translations/pl.json new file mode 100644 index 0000000000..9f8148ff5e --- /dev/null +++ b/AW2E/translations/pl.json @@ -0,0 +1,168 @@ +{ + "add-workspace-2options": "add 2 options to your workspace", + "advance-3basicmoves": "choose 3 basic moves and advance them.", + "advance-3other-moves": "advance the other 3 basic moves.", + "amenities": "Amenities", + "angel": "Angel", + "armor": "Armor", + "atmosphere": "Atmosphere", + "attractions": "Attractions", + "back-minus-harm": "Come back with -1hard", + "back-minus-weird": "Come back with +1weird", + "barter": "Barter", + "battlebabe": "Battlebabe", + "brainer": "Brainer", + "but": "But", + "change-char-type": "change your character to a new type", + "change-playbook": "Change to a new Playbook", + "child-thing": "Child-Thing", + "chopper": "Chopper", + "chosen-friends": "Chosen Friends", + "playbook-archetype": "Playbook", + "playbook-moves": "Playbook Moves", + "complications": "Complications", + "cool": "Cool", + "crew-contacts": "Crew Contacts", + "custom-weapons": "Custom Weapons", + "description": "Description", + "die": "Die", + "do-something-under-fire": "do something under fire", + "driver": "Driver", + "emerged-stasis": "You emerged from stasis", + "erase-holding-option": "erase an option from your holding", + "establishment": "Establishment", + "establishment-security": "add a security to your establishment", + "experience": "Experience", + "faceless": "Faceless", + "features": "Features", + "follower_barter": "Follower Barter", + "followers": "Followers", + "followers-newoption": "choose a new option for your followers", + "fortune": "Fortune", + "frame": "Frame", + "gang": "Gang", + "gang-new-option": "choose a new option for your gang", + "gear-barter": "Gear & Barter", + "get-2brainer-gear": "get 2 new or relacement brainer gear (you choose)", + "get-ally": "get an ally (cf, detail with the MC)", + "get-establishment": "get an establishment (detail)", + "get-followers-fortune": "get followers (you detail) and Fortunes", + "get-gang-alpha": "get a gang (detail) and Pack Alpha", + "get-gang-leadership": "get a gang (detail) and Leadership", + "get-gang-security-leadership": "get a gang (detail) for security, and Leadership", + "get-garage-crew": "get a garage (workspace, detail) and crew", + "get-holding-newoption": "choose a new option for your holding", + "get-holding-wealth": "get a holding (detail) and Wealth", + "get-move-angel": "get a new angel move", + "get-move-battlebabe": "get a new battlebabe move", + "get-move-brainer": "get a new brainer move", + "get-move-child": "get a new child-thing move", + "get-move-driver": "get a new driver move", + "get-move-faceless": "get a new faceless move", + "get-move-gunlugger": "get a new gunlugger move", + "get-move-hocus": "get a new hocus move", + "get-move-maestro": "get a new maestro d' move", + "get-move-news": "get a new news move", + "get-move-other": "get a move from another playbook", + "get-move-savvyhead": "get a new savvyhead move", + "get-move-skinner": "get a new skinner move", + "get-move-waterbearer": "get a new waterbearer move", + "get-plus-cool-max2": "get +1cool (max cool+2)", + "get-plus-cool-max3": "get +1cool (max cool+3)", + "get-plus-hard-max2": "get +1hard (max hard+2)", + "get-plus-hard-max3": "get +1hard (max hard+3)", + "get-plus-hot-max2": "get +1hot (max hot+2)", + "get-plus-hot-max3": "get +1hot (max hot+3)", + "get-plus-sharp-max2": "get +1sharp (max sharp+2)", + "get-plus-sharp-max3": "get +1sharp (max sharp+3)", + "get-plus-stat-max3": "get +1 to any stat (max stat+3)", + "get-plus-weird-max2": "get +1weird (max weird+2)", + "get-plus-weird-max3": "get +1weird (max weird+3)", + "get-supplier": "get a supplier (cf, detail with the MC)", + "get-vehicle": "get a new vehicle (you detail)", + "get-vehicle-combat-driver": "get a vehicle (you detail) and Combat Driver", + "get-vehicle-new": "get a vehicle (you detail)", + "get-workspace-2options": "get a workspace (you detail) or add 2 options to your workspace", + "gigs": "Gigs", + "go-aggro": "go aggro/seize by force", + "gunlugger": "GunLugger", + "hard": "Hard", + "hardholder": "Hardholder", + "harm": "Harm", + "highlighted": "Highlighted", + "hocus": "Hocus", + "hold": "Hold", + "holding": "Holding", + "holding-size": "Size", + "hot": "Hot", + "hx": "Hx", + "hx-notes": "Hx Notes", + "improvements": "Improvements", + "interested-parties": "Interested Parties", + "laws": "Laws", + "life-untenable": "When Life is Untenable", + "lock-unlock-playbook": "Lock/Unlock Playbook", + "look": "Look", + "looks": "Looks", + "maestro-d": "Maestro D", + "misses": "Misses", + "move": "Move", + "name": "Name", + "news": "News", + "open-your-brain": "open your brain", + "other": "Other", + "other-moves": "Other Moves", + "penalties": "Penalties", + "people-connections": "People with Connections", + "phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated", + "power": "Power", + "puppet-strings": "Puppet Strings", + "quarantine": "The Quarantine", + "read-a-sitch": "read a sitch; read a person", + "regulars": "Regulars", + "remaining-stasis": "Remaining in Stasis", + "resolve-interest-establishment": "resolve somebody's interest in your establishment", + "retire-char-safety": "retire your character (to safety)", + "roll-your-hx": "roll your Hx", + "rolls": "rolls", + "savvyhead": "SavvyHead", + "second-char": "create a second character to play", + "security": "Security", + "seduce-or-manipulate": "seduce or manipulate", + "sharp": "Sharp", + "show-hide-improvements": "Show/Hide Improvements", + "size": "Size", + "skinner": "Skinner", + "source": "Source", + "source-2features": "add 2 features to the source", + "source-laws": "change the laws and penalties of the source", + "specialist-jackson": "Status of Specialist Jackson, Tammy M.", + "spend_1_barter_to_replenish_1_stock": "Spend 1 Barter to replenish 1 Stock", + "stasis": "Stasis", + "stasis-facilities": "Stasis Facilities", + "stat": "Stat", + "stats": "Stats", + "stock": "Stock", + "strength": "Strength", + "studio": "Studio", + "succeeds": "Succeeds", + "succeeds-partially": "Succeeds partially", + "suffer-harm": "suffer harm", + "surplus": "Surplus", + "tags": "Tags", + "under-disguises": "Under Their Disguises", + "unlock-stasis-facility": "unlock a stasis facility", + "unlocked-facilities": "Unlocked Facilities", + "unmasked": "Unmasked, You Are", + "untouched-why": "It's Untouched. Why?", + "want": "Want", + "waterbearer": "Waterbearer", + "weaknesses": "Weaknesses", + "weird": "Weird", + "wolves-maelstrom": "Wolves of the Maelstrom", + "workspace-lifesupport": "add life support to your workspace, and now you can work on people there too", + "your-bike": "Your Bike", + "your-cars": "Your Car(s)", + "your-den": "Your Den", + "your-mask": "Your Mask" +} \ No newline at end of file diff --git a/Adventures in Middle Earth/translations/pl.json b/Adventures in Middle Earth/translations/pl.json new file mode 100644 index 0000000000..83dc88d161 --- /dev/null +++ b/Adventures in Middle Earth/translations/pl.json @@ -0,0 +1,480 @@ +{ + "begin-aime-keys": "----------------------------------------------------------------------------------------", + "scholar": "Scholar", + "slayer": "Slayer", + "treasure-hunter": "Treasure Hunter", + "wanderer": "Wanderer", + "warden": "Warden", + "warrior": "Warrior", + "culture-u": "CULTURE", + "shadow-weakness-u": "SHADOW WEAKNESS", + "distinctive-quality-u": "DISTINCTIVE QUALITY", + "specialty-u": "SPECIALTY", + "hope-u": "HOPE", + "dispair-u": "DISPAIR", + "perm": "PERM", + "shadow-u": "SHADOW", + "exhaustion-u": "EXHAUSTION", + "gold-u": "G", + "silver-u": "S", + "copper-u": "C", + "virtues-feats-traits-u": "VIRTUES, FEATURES, & TRAITS", + "lore-core": "Lore (Int)", + "riddle-core": "Riddle (Int)", + "shadow-lore-core": "Shadow Lore (Int)", + "traditions-core": "Traditions (Int)", + "lore-u": "LORE", + "riddle-u": "RIDDLE", + "shadow-lore-u": "SHADOW LORE", + "traditions-u": "TRADITIONS", + "standard-of-living-u": "STANDARD OF LIVING", + "poor": "Poor", + "frugal": "Frugal", + "martial": "Martial", + "prosperous": "Prosperous", + "rich": "Rich", + "patrons-sanctuaries-u": "PATRONS & SANCTUARIES", + "add-feats-traits-virts-u": "ADDITIONAL VIRTUES, FEATURES, & TRAITS", + "tale-of-years-u": "TALE OF YEARS", + "miserable-u": "MISERABLE", + "madness-threshold-u": "MADNESS THRESHOLD", + "lore+": "Lore +", + "riddle+": "Riddle +", + "shadow-lore+": "Shadow Lore +", + "traditions+": "Traditions +", + "lore": "Lore", + "riddle": "Riddle", + "shadow-lore": "Shadow Lore", + "traditions": "Traditions", + "item-type-u": "TYPE:", + "item-ac:-u": "AC:", + "item-damage:-u": "DAM:", + "item-damage-type:-u": "DTYP:", + "item-range:-u": "RNG:", + "end-aime-keys": "------------------------------------------------------------------------------------------", + "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,lore,medicine,nature,perception,performance,persuasion,riddle,shadow-lore,sleight-of-hand,stealth,survival,traditions", + "npc-options-u": "NPC OPTIONS", + "name-u": "NAME", + "npc-type-u": "NPC TYPE", + "npc-type-place": "Medium fiend, any evil alignment", + "armor-class-u": "ARMOR CLASS", + "type-u": "TYPE", + "npc-armor-place": "scale mail", + "hit-points-u": "HIT POINTS", + "formula-u": "FORMULA", + "speed-u": "SPEED", + "npc-speed-place": "30 ft., fly 60ft.", + "attributes-u": "ATTRIBUTES", + "str-u": "STR", + "dex-u": "DEX", + "con-u": "CON", + "int-u": "INT", + "wis-u": "WIS", + "cha-u": "CHA", + "saves-u": "SAVES", + "skills-u": "SKILLS", + "acrobatics-u": "ACROBATICS", + "animal-handling-u": "ANIMAL HANDLING", + "arcana-u": "ARCANA", + "athletics-u": "ATHLETICS", + "deception-u": "DECEPTION", + "history-u": "HISTORY", + "insight-u": "INSIGHT", + "intimidation-u": "INTIMIDATION", + "investigation-u": "INVESTIGATION", + "medicine-u": "MEDICINE", + "nature-u": "NATURE", + "perception-u": "PERCEPTION", + "performance-u": "PERFORMANCE", + "persuasion-u": "PERSUASION", + "religion-u": "RELIGION", + "sleight-of-hand-u": "SLEIGHT OF HAND", + "stealth-u": "STEALTH", + "survival-u": "SURVIVAL", + "damage-vuln-u": "DAMAGE VULNERABILITIES", + "npc-dmg-vuln-place": "fire", + "damage-res-u": "DAMAGE RESISTANCES", + "npc-dmg-res-place": "cold", + "damage-imm-u": "DAMAGE IMMUNITIES", + "npc-dmg-imm-place": "lightning, thunder", + "cond-imm-u": "CONDITION IMMUNITIES", + "npc-cond-imm-place": "charmed", + "senses-u": "SENSES", + "npc-senses-place": "darkvision 120ft., passive Perception 16", + "langs-u": "LANGUAGES", + "npc-langs-place": "Abyssal, Common, Infernal", + "challenge-u": "CHALLENGE", + "xp-u": "XP", + "spellcast-npc-u": "SPELLCASTING NPC", + "spell-ability-u": "SPELLCASTING ABILITY", + "none-u": "NONE", + "strength-u": "STRENGTH", + "strength-save-u": "STRENGTH SAVE", + "dexterity-u": "DEXTERITY", + "dexterity-save-u": "DEXTERITY SAVE", + "constitution-u": "CONSTITUTION", + "constitution-save-u": "CONSTITUTION SAVE", + "intelligence-u": "INTELLIGENCE", + "intelligence-save-u": "INTELLIGENCE SAVE", + "wisdom-u": "WISDOM", + "wisdom-save-u": "WISDOM SAVE", + "charisma-u": "CHARISMA", + "charisma-save-u": "CHARISMA SAVE", + "spell-dc-u": "SPELL DC", + "spell-atk-bonus-u": "SPELL ATTACK BONUS", + "has-reaction-u": "HAS REACTIONS", + "leg-actions:-u": "LEGENDARY ACTIONS:", + "gen-opts-u": "GENERAL OPTIONS", + "npc-u": "NPC", + "roll-queries:-u": "ROLL QUERIES:", + "always-adv": "Always Roll Advantage", + "adv-toggle": "Advantage Toggle", + "query-adv": "Query Advantage", + "never-adv": "Never Roll Advantage", + "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", + "never-whisp": "Never Whisper Rolls", + "query-whisp": "Query Whisper", + "always-whisp": "Always Whisper Rolls", + "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", + "never-dmg": "Don't Auto Roll Damage", + "always-dmg": "Auto Roll Damage & Crit", + "ac": "Armor Class", + "hp": "Hit Points", + "speed": "Speed", + "saving-throw": "Saving Throws", + "str+": "Str +", + "dex+": "Dex +", + "con+": "Con +", + "int+": "Int +", + "wis+": "Wis +", + "cha+": "Cha +", + "skills": "Skills", + "acrobatics+": "Acrobatics +", + "animal-handling+": "Animal Handling +", + "arcana+": "Arcana +", + "athletics+": "Athletics +", + "deception+": "Deception +", + "history+": "History +", + "insight+": "Insight +", + "intimidation+": "Intimidation +", + "investigation+": "Investigation +", + "medicine+": "Medicine +", + "nature+": "Nature +", + "perception+": "Perception +", + "performance+": "Performance +", + "persuasion+": "Persuasion +", + "religion+": "Religion +", + "sleight-of-hand+": "Sleight of Hand +", + "stealth+": "Stealth +", + "survival+": "Survival +", + "acrobatics": "Acrobatics", + "animal-handling": "Animal Handling", + "arcana": "Arcana", + "athletics": "Athletics", + "deception": "Deception", + "history": "History", + "insight": "Insight", + "intimidation": "Intimidation", + "investigation": "Investigation", + "medicine": "Medicine", + "nature": "Nature", + "perception": "Perception", + "performance": "Performance", + "persuasion": "Persuasion", + "religion": "Religion", + "sleight-of-hand": "Sleight of Hand", + "stealth": "Stealth", + "survival": "Survival", + "dmg-vuln": "Damage Vulnerabilities", + "dmg-res": "Damage Resistances", + "dmg-imm": "Damage Immunities", + "cond-imm": "Condition Immunities", + "senses": "Senses", + "langs": "Languages", + "challenge": "Challenge", + "npc-trait-name-place": "False Appearance.", + "npc-trait-desc-place": "If the dragon fails...", + "actions": "Actions", + "adv": "Advantage", + "norm": "Normal", + "disadv": "Disadvantage", + "name:-u": "NAME:", + "attack-u": "ATTACK", + "type:-u": "TYPE:", + "melee": "Melee", + "ranged": "Ranged", + "range-reach:-u": "RANGE/REACH:", + "range-reach-place": "5 ft.", + "to-hit:-u": "TO HIT:", + "target:-u": "TARGET:", + "target:": "Target:", + "to-hit-place": "One target", + "on-hit:-u": "ON HIT:", + "on-hit-place": "slashing", + "on-hit2:-u": "ON HIT 2:", + "on-hit-2-place": "fire", + "hit:": "Hit: ", + "reactions": "Reactions", + "npc-repeating-name-place": "Parry.", + "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "spells": "Spells", + "prep-u": "PREP", + "school:-u": "SCHOOL:", + "abjuration": "Abjuration", + "conjuration": "Conjuration", + "divination": "Divination", + "enchantment": "Enchantment", + "evocation": "Evocation", + "illusion": "Illusion", + "necromancy": "Necromancy", + "transmutation": "Transmutation", + "ritual": "Ritual", + "ritual-l": "ritual", + "range:-u": "RANGE:", + "range:": "Range:", + "components:-u": "COMPONENTS:", + "components:": "Components:", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "ruby-dust-place": "ruby dust worth 50gp", + "concentration-u": "CONCENTRATION", + "concentration": "Concentration", + "duration:-u": "DURATION:", + "duration:": "Duration:", + "difficulty-class-abv": "DC", + "output:-u": "OUTPUT:", + "spellcard-u": "SPELLCARD", + "spell-atk:-u": "SPELL ATTACK:", + "none": "None", + "dmg:-u": "DAMAGE:", + "dmg2:-u": "DAMAGE2:", + "healing:-u": "HEALING:", + "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", + "effect:-u": "EFFECT:", + "npc-atk-effect-place": "Half damage", + "desc:-u": "DESCRIPTION:", + "at-higher-lvl:-u": "AT HIGHER LEVELS:", + "at-higher-lvl": "At Higher Levels", + "higher-lvl-cast": "Higher Level Cast", + "leg-actions": "Legendary Actions", + "leg-actions-desc": "The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", + "atk-range-place": "5 ft.", + "atk-target-place": "One target", + "atk-dmg-type-place": "slashing", + "atk-dmg-type2-place": "fire", + "adv-u": "ADVANTAGE", + "norm-u": "NORMAL", + "disadv-u": "DISADVANTAGE", + "core-u": "CORE", + "bio-u": "BIO", + "spells-u": "SPELLS", + "char-name-u": "CHARACTER NAME", + "barbarian": "Barbarian", + "bard": "Bard", + "cleric": "Cleric", + "druid": "Druid", + "fighter": "Fighter", + "monk": "Monk", + "paladin": "Paladin", + "ranger": "Ranger", + "rogue": "Rogue", + "sorcerer": "Sorcerer", + "warlock": "Warlock", + "wizard": "Wizard", + "class-level-u": "CLASS & LEVEL", + "background-u": "BACKGROUND", + "race-u": "RACE", + "alignment-u": "ALIGNMENT", + "exp-pts-u": "EXPERIENCE POINTS", + "inspiration-u": "INSPIRATION", + "prof-bonus-u": "PROFICIENCY BONUS", + "strength": "Strength", + "strength-save": "Strength Save", + "dexterity": "Dexterity", + "dexterity-save": "Dexterity Save", + "constitution": "Constitution", + "constitution-save": "Constitution Save", + "intelligence": "Intelligence", + "intelligence-save": "Intelligence Save", + "wisdom": "Wisdom", + "wisdom-save": "Wisdom Save", + "charisma": "Charisma", + "charisma-save": "Charisma Save", + "saving-throws-u": "SAVING THROWS", + "acrobatics-core": "Acrobatics (Dex)", + "animal-handling-core": "Animal Handling (Wis)", + "arcana-core": "Arcana (Int)", + "athletics-core": "Athletics (Str)", + "deception-core": "Deception (Cha)", + "history-core": "History (Int)", + "insight-core": "Insight (Wis)", + "intimidation-core": "Intimidation (Cha)", + "investigation-core": "Investigation (Int)", + "medicine-core": "Medicine (Wis)", + "nature-core": "Nature (Int)", + "perception-core": "Perception (Wis)", + "performance-core": "Performance (Cha)", + "persuasion-core": "Persuasion (Cha)", + "religion-core": "Religion (Int)", + "sleight-of-hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Stealth (Dex)", + "survival-core": "Survival (Wis)", + "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", + "tool-u": "TOOL", + "pro-u": "PRO", + "attr-u": "ATTRIBUTE", + "prof-bonus:-u": "PROFICIENCY BONUS:", + "prof-u": "PROFICIENT", + "expertise-u": "EXPERTISE", + "jack-of-all-u": "JACK OF ALL TRADES", + "attr:-u": "ATTRIBUTE:", + "tool-prof-u": "TOOL PROFICIENCIES", + "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "init": "Initiative", + "init-u": "INITIATIVE", + "hp-max-u": "Hit Point Maximum", + "hp-current-u": "CURRENT HIT POINTS", + "hp-temp-u": "TEMPORARY HIT POINTS", + "total": "Total", + "hit-dice-u": "HIT DICE", + "successes-u": "SUCCESSES", + "failures-u": "FAILURES", + "death-save-u": "DEATH SAVE", + "death-saves-u": "DEATH SAVES", + "atk-u": "ATK", + "dmg-type-u": "DAMAGE/TYPE", + "attack:-u": "ATTACK:", + "proficient-u": "PROFICIENT", + "range-place": "Self (60-foot cone)", + "magic-bonus:-u": "MAGIC BONUS:", + "crit-range-u": "CRIT RANGE:", + "damage:-u": "DAMAGE:", + "dmg-type-place": "Slashing", + "crit:-u": "CRIT:", + "damage2:-u": "DAMAGE2:", + "saving-throw:-u": "SAVING THROW:", + "vs-dc:-u": "VS DC:", + "spell-u": "SPELL", + "flat-u": "FLAT", + "save": "Save", + "save-effect:-u": "SAVE EFFECT:", + "save-effect-place": "half damage", + "ammunition:-u": "AMMUNITION:", + "ammunition-place": "Arrows", + "description:-u": "DESCRIPTION:", + "description-place": "Up to 2 creatures within 5 feet", + "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "copper-piece-u": "CP", + "silver-piece-u": "SP", + "electrum-piece-u": "EP", + "gold-piece-u": "GP", + "platinum-piece-u": "PP", + "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", + "item-name-u": "ITEM NAME", + "equipped-u": "EQUIPPED", + "use-as-resource-u": "USE AS A RESOURCE", + "prop:-u": "PROP:", + "mods:-u": "MODS:", + "total-weight-u": "TOTAL WEIGHT", + "immobile-u": "IMMOBILE", + "heavily-encumbered-u": "HEAVILY ENCUMBERED", + "encumbered-u": "ENCUMBERED", + "over-carrying-cap-u": "OVER CARRYING CAPACITY", + "equipment-u": "EQUIPMENT", + "personality-traits-u": "PERSONALITY TRAITS", + "ideals-u": "IDEALS", + "bonds-u": "BONDS", + "flaws-u": "FLAWS", + "class-resource-u": "CLASS RESOURCE", + "other-resource-u": "OTHER RESOURCE", + "feats-traits-u": "FEATURES & TRAITS", + "age-u": "AGE", + "size-u": "SIZE", + "height-u": "HEIGHT", + "weight-u": "WEIGHT", + "eye-u": "EYES", + "skin-u": "SKIN", + "hair-u": "HAIR", + "char-appearance-u": "CHARACTER APPEARANCE", + "char-backstory-u": "CHARACTER BACKSTORY", + "allies-orgs-u": "ALLIES & ORGANIZATIONS", + "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", + "treasure-u": "TREASURE", + "spell-save-dc-u": "SPELL SAVE DC", + "cantrips-u": "CANTRIPS", + "ritual-u": "RITUAL", + "casting-time:-u": "CASTING TIME:", + "casting-time:": "Casting Time:", + "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", + "half-dmg-place": "Half damage", + "hit-die:-u": "HIT DIE:", + "initiative-mod:-u": "INITIATIVE MODIFIER:", + "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", + "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", + "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", + "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", + "death-save-mod:-u": "DEATH SAVE MODIFIER:", + "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", + "halfling-luck-u": "HALFLING LUCK", + "arcane-fighter-u": "ARCANE FIGHTER", + "arcane-rogue-u": "ARCANE ROGUE", + "class-options-u": "CLASS OPTIONS ()", + "2nd-class:-u": "2ND CLASS:", + "lvl:-u": "LEVEL:", + "3rd-class:-u": "3RD CLASS:", + "4th-class:-u": "4TH CLASS:", + "mutliclass-opts-u": "MULTICLASS OPTIONS", + "use-cust-class-u": "USE CUSTOM CLASS", + "class-name:-u": "CLASS NAME:", + "spellcasting-ability:-u": "SPELLCASTING ABILITY:", + "spell-slots:-u": "SPELL SLOTS:", + "spell-full-u": "FULL (Cleric, Druid, Wizard)", + "spell-half-u": "HALF (Paladin, Ranger)", + "spell-third-u": "THIRD (Arcane Fighter/Rogue)", + "cust-class-opts": "CUSTOM CLASS OPTIONS", + "normal": "Normal", + "expirtise": "Expertise", + "skill-opts-u": "SKILL OPTIONS", + "version": "v", + "always-roll-adv": "Always Roll Advantage", + "toggle-roll-adv": "Advantage Toggle", + "query-roll-adv": "Query Advantage", + "never-roll-adv": "Never Roll Advantage", + "never-whisper-roll": "Never Whisper Rolls", + "query-whisper-roll": "Query Whisper", + "always-whisper-roll": "Always Whisper Rolls", + "never-roll-dmg": "Don't Auto Roll Damage", + "always-roll-dmg": "Auto Roll Damage & Crit", + "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "on": "On", + "off": "Off", + "inventory:-u": "INVENTORY:", + "compendium-compatible": "Compendium Compatible", + "simple": "Simple", + "encumberance:-u": "ENCUMBERANCE:", + "ammo-tracking:-u": "AMMO TRACKING:", + "general-opts-u": "GENERAL OPTIONS", + "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", + "transition-text-highlight": "Please make a copy of your game before you use this tool.", + "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "community-sheet-u": "COMMUNITY SHEET", + "shaped-sheet-u": "SHAPED SHEET", + "transition-opts-u": "TRANSITION OPTIONS", + "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", + "api-required-u": "(API REQUIRED)", + "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "custom_ac:-u": "CUSTOM AC:", + "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", + "npc-pc": "NPC/PC", + "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used." +} \ No newline at end of file diff --git a/Anima-Beyond-Fantasy/translations/pl.json b/Anima-Beyond-Fantasy/translations/pl.json new file mode 100644 index 0000000000..587ffbc1ca --- /dev/null +++ b/Anima-Beyond-Fantasy/translations/pl.json @@ -0,0 +1,405 @@ +{ + "0": "", + "tab-general": "General", + "tab-magic": "Magic", + "tab-psychic": "Psychic", + "tab-ki": "Ki", + "tab-armory": "Armory", + "char-info": "Character Information", + "name": "Name", + "char-gender": "Gender", + "char-height": "Height", + "char-weight": "Weight", + "char-size": "Size", + "char-appearance": "Appear.", + "race": "Race", + "class": "Class", + "age": "Age", + "level": "Level", + "development-points": "DP", + "presence": "Presence", + "xperience-points": "XP", + "level-next": "Next Level", + "resistances": "Resistances", + "type": "Type", + "physical-resistance": "Physical Resistance", + "physical-resistance-short": "PhR", + "disease-resistance": "Disease Resistance", + "disease-resistance-short": "DR", + "poison-resistance": "Poison Resistance", + "poison-resistance-short": "PsnR", + "magic-resistance": "Magic Resistance", + "magic-resistance-short": "MR", + "psychic-resistance": "Psychic Resistance", + "psychic-resistance-short": "PsyR", + "all-action-modifier": "All Action Mod", + "characteristics": "Characteristics", + "ability": "Ability", + "magic-ability": "Magic Ability", + "agility": "Agility", + "agility-short": "AGI", + "constitution": "Constitution", + "constitution-short": "CON", + "dexterity": "Dexterity", + "dexterity-short": "DEX", + "strength": "Strength", + "strength-short": "STR", + "intelligence": "Intelligence", + "intelligence-short": "INT", + "perception": "Perception", + "perception-short": "PER", + "soul-power": "Power", + "soul-power-short": "POW", + "willpower": "Willpower", + "willpower-short": "WP", + "opposed": "Opposed", + "final-opposed": "Final Opp.", + "movement": "Movement", + "penalty-short": "Pen.", + "bonus": "Bonus", + "full-movement": "Full", + "1/4-movement": "1/4 Move", + "running-movement": "Running", + "lifepoints-short": "LP", + "base-value": "Base", + "multiples-short": "Mult.", + "special-bonus": "Spec.", + "temporary-bonus": "Temp.", + "final-value": "Final", + "bought": "Bought", + "yes": "Yes", + "no": "No", + "description": "Description", + "fatigue": "Fatigue", + "system": "System", + "new": "New", + "old": "Old", + "roll": "Roll", + "roll-as": "as", + "actual-value": "Actual", + "attack": "Attack", + "hit": "hit", + "block": "Block", + "dodge": "Dodge", + "initiative": "Initiative", + "armor": "Armor", + "weapon": "Weapon", + "secondary-abilities": "Secondary Abilities", + "secondary-penalty": "Secondary Abilities bordered in red are affected by armor penalties", + "tab-athletics": "Athletics", + "tab-social": "Social", + "tab-perceptive": "Perceptive", + "tab-intellectual": "Intellectual", + "tab-vigor": "Vigor", + "tab-subterfuge": "Subterfuge", + "tab-creative": "Creative", + "tab-custom": "Custom", + "count-natural-bonus-short": "# Nat.", + "attribute-short": "Atr.", + "natural-ability-short": "N.A.", + "acrobatics": "Acrobatics", + "athleticism": "Athleticism", + "climb": "Climb", + "jump": "Jump", + "ride": "Ride", + "swim": "Swim", + "etiquette": "Etiquette", + "intimidate": "Intimidate", + "leadership": "Leadership", + "persuasion": "Persuasion", + "streetwise": "Streetwise", + "style": "Style", + "trading": "Trading", + "notice": "Notice", + "search": "Search", + "track": "Track", + "animals": "Animals", + "appraisal": "Appraisal", + "herbal-lore": "Herbal Lore", + "history": "History", + "law": "Law", + "magic-appraisal": "Magic Appr.", + "medicine": "Medicine", + "memorize": "Memorize", + "navigation": "Navigation", + "occult": "Occult", + "sciences": "Sciences", + "tactics": "Tactics", + "composure": "Composure", + "feats-of-strength": "Feats of Str.", + "withstand-pain": "Withst. Pain", + "disguise": "Disguise", + "hide": "Hide", + "lockpicking": "Lockpicking", + "poisons": "Poisons", + "stealth": "Stealth", + "theft": "Theft", + "trap-lore": "Trap Lore", + "art": "Art", + "dance": "Dance", + "forging": "Forging", + "music": "Music", + "slight-of-hand": "Sl. of Hand", + "advantages": "Advantages", + "cost": "Cost", + "disadvantages": "Disadvantages", + "benefit": "Benefit", + "magic-projection": "Magic Projection", + "Imbalance": "Imbalance", + "offensive": "Off.", + "defensive": "Def.", + "magic-accumulation": "Magic Accumulation", + "accumulation": "Accumulation", + "magic-regeneration": "Regeneration", + "magic-regneration-multiples": "Regen. Mult.", + "magic-recovery-multiplier": "Recovery X", + "magic-final-regeneration-per-day": "Final Regen/Day", + "magic-levels": "Magic Levels", + "from-intelligence": "From INT", + "used-value": "Used", + "spell-paths": "Spell Paths", + "spell-path": "Path", + "magic-theorem": "Magic Theorem", + "magic-theorem-standard": "Standard", + "magic-theorem-onmyodo": "Onmyodo", + "magic-theorem-vodoun": "Vodoun", + "magic-theorem-shamanism": "Shamanism", + "magic-theorem-natural": "Natural Magic", + "innate-magic": "Innate Magic", + "summoning-abilities": "Summoning Abilities", + "summon-ritual": "Summon", + "control-ritual": "Control", + "bind-ritual": "Bind", + "banish-ritual": "Banish", + "ritual": "Ritual", + "free-access-and-bought-spells": "Free Access and Bought Spells", + "spell-name": "Spell Name", + "spell-mastery": "Mastery", + "rank": "Rank", + "basic": "Basic", + "intermediate": "Intermediate", + "advanced": "Advanced", + "arcane": "Arcane", + "zeon": "Zeon", + "maintanance": "Maint.", + "maintanance-short": "M.", + "added-effect": "Added effect", + "added-value": "Added", + "maximum-zeon-multiplier": "Max. Zeon", + "maximum-zeon": "Max. Zeon Multi.", + "base-zeon": "Base Zeon", + "cast-spell": "Cast Spell", + "active-spells-and-creatures": "Active Spells and Creatures", + "active-spell-or-bound-creature": "Active spell or Bound Creature", + "daily-cost": "Daily Cost", + "total-cost": "Total Cost", + "final-daily-regeneration": "Final Daily Regen", + "invocations": "Invocations", + "difficulty": "Difficulty", + "difficulty-short": "Diff.", + "psychic": "Psychic", + "psychic-points": "PP", + "free-psychic-points": "Free PP", + "psychic-potential": "Potential", + "spent-psychic-points": "Spent PP", + "psychic-projection": "Projection", + "projection": "Projection", + "psychic-disciplines": "Disciplines", + "mental-patterns": "Mental Patterns", + "cancelled": "Cancelled", + "modifiers": "Modifiers", + "modifier": "Mod", + "known-powers": "Known Powers", + "minimum-difficulty": "Min. Diff.", + "maintained-powers": "Maintained Powers", + "number-of-innate-slots": "# Innate Slots", + "value": "Value", + "effects": "Effects", + "effect": "Effect", + "ki-abilities": "Ki Abilities", + "use-of-ki": "Use of Ki", + "ki-control": "Ki Control", + "ki-detection": "Ki Detection", + "ki-erudition": "Erudition", + "weight-elimination": "Weight Elimination ", + "leviation": "Levitation", + "object-motion": "Object Motion", + "mass-movement": "Mass Movement", + "flight": "Flight", + "presence-extrusion": "Presence Extrusion", + "anergy-armor": "Energy Armor", + "armor-of-greater-energy": "Armor of Greater Energy", + "armor-of-arcane-energy": "Armor of Arcane Energy", + "aura-extension": "Aura Extension", + "elemental-attack-fire": "Elemental Attack: Fire", + "elemental-attack-ice": "Elemental Attack: Ice", + "elemental-attack-air": "Elemental Attack: Air", + "elemental-attack-earth": "Elemental Attack: Earth", + "elemental-attack-light": "Elemental Attack: Light", + "elemental-attack-darkness": "Elemental Attack: Darkness", + "increased-damage": "Increased Damage", + "increased-reach": "Increased Reach", + "increased-speed": "Increased Speed", + "destruction-by-ki": "Destruction By Ki", + "absorbtion-of-energy": "Absorbtion of Energy", + "physical-shield": "Physical Shield", + "ki-transmission": "Ki Transmission", + "ki-healing": "Ki Healing", + "superior-healing": "Superior Healing", + "stabilize": "Stabilize", + "life-sacrifice": "Life Sacrifice", + "use-of-necessary-energy": "Use of Necessary Energy", + "ki-concealment": "Ki Concealment", + "aura-of-concealment": "Aura of Concealment", + "false-death": "False Death", + "elimination-of-necessities": "Elimination of Necessities", + "elemental-immunity-heat": "Elemental Immunity: Heat", + "elemental-immunity-cold": "Elemental Immunity: Cold", + "elemental-immunity-electricity": "Elemental Immunity: Electricity", + "penalty-reduction": "Penalty Reduction", + "recovery": "Recovery", + "restore-others": "Restore Others", + "characteristic-augmentation": "Charact. Augmentation", + "superior-characteristic-augmentation": "Superior Charact. Augmentation", + "improvised-combat-techniques": "Improvised Combat Techniques", + "technique-pushing": "Technique Pushing", + "combat-aura": "Combat Aura", + "physical-dominion": "Physical Dominion", + "physical-change": "Physical Change", + "superior-change": "Superior Change", + "multiplication-of-bodies": "Multiplication of Bodies", + "greater-multiplication-of-bodies": "Greater Mult. of Bodies", + "arcane-multiplication-of-bodies": "Arcane Mult. of Bodies", + "magnitude": "Magnitude", + "arcane-magnitude": "Arcane Magnitude", + "age-control": "Age Control", + "technique-imitation": "Technique Imitation", + "inhumanity": "Inhumanity", + "zen": "Zen", + "nemesis-abilities": "Nemesis Abilities", + "use-of-nemesis": "Use of Nemesis", + "armor-of-emptiness": "Armor of Emptiness", + "noht": "Noht", + "ki-cancellation": "Ki Cancellation", + "greater-ki-cancellation": "Greater Ki Cancellation", + "magic-cancellation": "Magic Cancellation", + "greater-magic-cancellation": "Greater Magic Cancellation", + "matrices-cancellation": "Matrices Cancellation", + "greater-matrices-cancellation": "Greater Matrices Cancellation", + "binding-cancellation": "Binding Cancellation", + "emptiness-extrusion": "Emptiness Extrusion", + "body-of-emptiness": "Body of Emptiness", + "no-needs": "No Needs", + "movement-of-emptiness": "Movement of Emptiness", + "form-of-emptiness": "Form of Emptiness", + "essence-of-emptiness": "Essence of Emptiness", + "one-with-the-nothing": "One with the Nothing", + "aura-of-emptiness": "Aura of Emptiness", + "undetectable": "Undetectable", + "ki-pools": "Ki Pools", + "ki-pool": "Ki Pool", + "unified-pool": "Unified", + "ki-accumulation-short": "Accu.", + "maximum-value": "Max", + "martial-knowledge-full": "Martial Knowledge", + "ki-seals": "Ki Seals", + "wood-seal": "Wood", + "metal-seal": "Metal", + "air-seal": "Air", + "water-seal": "Water", + "fire-seal": "Fire", + "ki-limit": "Limit", + "limit-none": "None", + "limit-mors": "Mors: 20MK", + "limit-cenobus": "Cenobus: 20MK", + "limit-caelum": "Caelum: 15MK", + "limit-agon": "Agon: 20MK", + "limit-custodium": "Custodium: 10MK", + "limit-cruor": "Cruor: 10MK", + "limit-terminus": "Terminus: 10MK", + "ars-magnus": "Ars Magnus", + "martial-knowledge": "MK", + "martial-arts": "Martial Arts", + "martial-art": "Martial Art", + "martial-degree": "Degree", + "summary-of-effects": "Summary of Effects", + "degree-base": "Base", + "degree-advanced": "Advanced", + "degree-supreme": "Supreme", + "degree-arcane": "Arcane", + "damage": "Dmg.", + "multiplier": "Multiplier", + "bonus-martial-knowledge": "Bonus MK", + "2presence+power": "2xPresence+Power", + "strength+2target_strength": "Str + Target Str x2", + "strength+4target_strength": "Str + Target Str x4", + "creatures-known": "Creatures Known", + "creature-name": "Creature Name", + "required-seals": "Required Seals", + "ki-techniques": "Ki Techniques", + "action-frequency": "Frequency", + "action": "Action", + "turn": "Turn", + "variable": "Variable", + "related-action": "Related Action", + "defense": "Defense", + "counterattack": "Counterattack", + "ki": "Ki", + "use": "Use", + "maintenance": "Maint.", + "wear-armor": "Wear Armor", + "quality": "Quality", + "fortitude": "Fortitude", + "requirement": "Requirement", + "requirement-short": "Req.", + "cut": "CUT", + "impact": "IMP", + "thrust": "THR", + "heat": "HEA", + "cold": "COL", + "electricity": "ELE", + "energy": "ENE", + "final-armor-type": "Final AT", + "proficiencies": "Proficiencies", + "proficiency-name": "Proficiency name", + "proficiency-starting": "Starting", + "proficiency-similar": "Similar", + "proficiency-mixed-class": "Mixed Class", + "proficiency-different Type": "Different Type", + "proficiency-whole-class": "Whole Class", + "proficiency-archetype": "Archetype", + "proficiency-style": "Style", + "proficiency-mystical": "Mystical", + "proficiency-psychic": "Psychic", + "attacks": "Attacks", + "speed": "Speed", + "shield": "Shield", + "not-available": "N/A", + "buckler": "Buckler", + "full-shield": "F.Sheild", + "primary": "Primary", + "secondary": "Secondary", + "two-handed": "2H", + "breakage": "Breakage", + "final-breakage": "Final Breakage", + "ranged": "Ranged", + "melee": "Melee", + "valuables": "Valuables", + "amount": "Amount", + "weight": "Weight", + "gold-value": "GV", + "inventory": "Inventory", + "copper-coins": "Copper Coins", + "silver-coins": "Silver Coins", + "gold-coins": "Gold Coins", + "open-roll-range": "Open Roll Range", + "doubles": "Doubles", + "fumble-range": "Fumble Range", + "character-options": "Chraracter Options", + "whisper-rolls": "Whipser Rolls?", + "never": "Never", + "always": "Always", + "querry": "Querry", + "complex": "Complex", + "metamagic": "Metamagic" +} \ No newline at end of file diff --git a/Barbarians Of Lemuria - Mythic/translations/pl.json b/Barbarians Of Lemuria - Mythic/translations/pl.json new file mode 100644 index 0000000000..0c04b468c6 --- /dev/null +++ b/Barbarians Of Lemuria - Mythic/translations/pl.json @@ -0,0 +1,142 @@ +{ + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "advance": "Advance", + "advance-current": "Current Advance", + "advance-max": "Total gained Advance", + "ag-pen": "Ag.Pen.", + "agility": "Agility", + "agility-penalty": "Agility Penalty", + "agility-roll": "Agility roll", + "agility-roll-bonus-die": "Agility roll with a Bonus die", + "agility-roll-penalty-die": "Agility roll with a Penalty die", + "appeal": "Appeal", + "appeal-roll": "Appeal roll", + "appeal-roll-bonus-die": "Appeal roll with a Bonus die", + "appeal-roll-penalty-die": "Appeal roll with a Penalty die", + "arcane": "Arcane", + "arcane-points-current": "Current Arcane Points", + "arcane-points-max": "Maximum Arcane Points", + "armour": "Armour", + "armour-and-equipment": "Armour & Equipment", + "armour-roll": "Armour roll", + "attack": "Attack", + "attack-roll": "Attack roll", + "attack-roll-bonus-die": "Attack roll with a Bonus die", + "attack-roll-penalty-die": "Attack roll with a Penalty die", + "attributes": "Attributes", + "beast": "Beast", + "beast-character": "Beast (NPC)", + "bonus": "Bonus", + "boon": "Boon", + "boons": "Boons", + "career-rank": "Career rank", + "careers": "Careers", + "colossal": "Colossal", + "combat-abilities": "Combat Abilities", + "craft": "Craft", + "craft-points-current": "Current Craft Points", + "craft-points-max": "Maximum Craft Points", + "creature-size": "Creature Size", + "d3": "d3", + "d6": "d6", + "d6h": "d6H", + "d6hb": "d6H Bonus Die", + "d6l": "d6L", + "damage": "Damage", + "damage-dice": "Damage dice", + "damage-reduction": "Damage Reduction", + "defence": "Defence", + "enormous": "Enormous", + "equipment": "Equipment", + "failure": "Failure", + "fate": "Fate", + "fate-points-current": "Current Fate Points", + "fate-points-max": "Maximum Fate Points", + "flaw": "Flaw", + "flaws": "Flaws", + "gigantic": "Gigantic", + "heavy": "Heavy", + "heavy-legendary": "Heavy Legendary", + "heavy-masterwork": "Heavy Masterwork", + "heavy-uncommon": "Heavy Uncommon", + "helmet": "Helmet", + "helmet-worn": "Helmet worn", + "hero": "Hero", + "hero-points-current": "Current Hero Points", + "hero-points-max": "Maximum Hero Points", + "huge": "Huge", + "immense": "Immense", + "init-pen": "Init.Pen.", + "initiative": "Initiative", + "initiative-penalty": "Initiative Penalty", + "languages": "Languages", + "large": "Large", + "lifeblood": "Lifeblood", + "lifeblood-points-current": "Current Lifeblood Points", + "lifeblood-points-max": "Maximum Lifeblood Points", + "light": "Light", + "light-legendary": "Light Legendary", + "light-masterwork": "Light Masterwork", + "light-uncommon": "Light Uncommon", + "massive": "Massive", + "masterwork": "Masterwork", + "medium": "Medium", + "medium-legendary": "Medium Legendary", + "medium-masterwork": "Medium Masterwork", + "medium-uncommon": "Medium Uncommon", + "melee": "Melee", + "melee-attack": "Melee Attack", + "melee-roll": "Melee attack roll", + "melee-roll-bonus-die": "Melee attack roll with a Bonus die", + "melee-roll-penalty-die": "Melee attack roll with a Penalty die", + "mind": "Mind", + "mind-roll": "Mind roll", + "mind-roll-bonus-die": "Mind roll with a Bonus die", + "mind-roll-penalty-die": "Mind roll with a Penalty die", + "misc": "Misc.", + "name": "Name", + "non-player-character": "Non-player Character (NPC)", + "none": "None", + "normally-found": "Normally Found", + "notes": "Notes", + "origin": "Origin", + "player-character": "Player Character (PC)", + "priority": "Priority", + "priority-roll": "Priority roll", + "priority-roll-bonus-die": "Priority roll with a Bonus die", + "priority-roll-penalty-die": "Priority roll with a Penalty die", + "protection": "Protection", + "range-roll": "Ranged attack roll", + "range-roll-bonus-die": "Ranged attack roll with a Bonus die", + "range-roll-penalty-die": "Ranged attack roll with a Penalty die", + "ranged": "Ranged", + "ranged-attack": "Ranged Attack", + "roll": "Roll", + "roll-armour": "Roll Armour", + "roll-damage": "Roll Damage", + "roll-protection": "Roll Protection", + "shield": "Shield", + "small": "Small", + "special-attack": "Special Attack", + "strength": "Strength", + "strength-roll": "Strength roll", + "strength-roll-bonus-die": "Strength roll with a Bonus die", + "strength-roll-penalty-die": "Strength roll with a Penalty die", + "strengthhalf": "Half-Strength", + "success": "Success!", + "target-defence": "Target’s defence", + "tiny": "Tiny", + "traits": "Traits", + "very-large": "Very large", + "very-small": "Very small", + "weapon": "Weapon", + "weapon-attribute": "Damage Attribute", + "weapon-masterwork": "Masterwork weapons reroll any result of 1 when rolling damage.", + "weapons": "Weapons", + "with-bonus-die": "with Bonus Die", + "with-penalty-die": "with Penalty Die" +} \ No newline at end of file diff --git a/Black Crusade Advanced API/translations/pl.json b/Black Crusade Advanced API/translations/pl.json new file mode 100644 index 0000000000..f0302c7100 --- /dev/null +++ b/Black Crusade Advanced API/translations/pl.json @@ -0,0 +1,684 @@ +{ + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " +} \ No newline at end of file diff --git a/Black_Crusade/translations/pl.json b/Black_Crusade/translations/pl.json new file mode 100644 index 0000000000..f0302c7100 --- /dev/null +++ b/Black_Crusade/translations/pl.json @@ -0,0 +1,684 @@ +{ + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " +} \ No newline at end of file diff --git a/Blades in the Dark/translations/pl.json b/Blades in the Dark/translations/pl.json new file mode 100644 index 0000000000..8189a24b97 --- /dev/null +++ b/Blades in the Dark/translations/pl.json @@ -0,0 +1,1202 @@ +{ + "+heavy": "+Heavy", + "+heavy_description": "The addition of chain mail, metal plates, a metal helm", + "a_2nd_pistol": "A 2nd Pistol", + "a_blade_or_two": "A Blade or Two", + "a_blade_or_two_description": "Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.", + "a_consequence": "a consequence", + "a_large_weapon": "A Large Weapon", + "a_large_weapon_description": "A weapon meant for two hands. A battle-axe, greatsword, warhammer, or pole-arm. A hunting rifle. A blunderbuss. A bow or crossbow.", + "a_pistol": "A Pistol", + "a_pistol_description": "A heavy, single-shot, breech-loading firearm. Devastating at 20 paces, slow to reload.", + "ability_description": "Ability description", + "ability_name": "Ability Name", + "add_abilities": "Add abilities", + "add_contacts": "Add contacts", + "add_friends": "Add friends", + "add_items": "Add items", + "add_type": "Add Type: 2", + "add_upgrades": "Add upgrades", + "adepts": "Adepts", + "alcahest": "Alcahest", + "alchemicals": "Alchemicals", + "alchemicals_label": "Label for alchemicals section", + "alias": "Alias", + "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks", + "an_unusual_weapon": "An Unusual weapon", + "an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.", + "an_upgrade": "An upgrade", + "arcane_implements": "Arcane Implements", + "arcane_implements_description": "A vial of quicksilver. A pouch of black salt. A spirit anchor in the form of a small stone. A spirit bottle. A vial of electroplasm, designed to break and splatter on impact.", + "armor": "Armor", + "armor_description": "A thick leather tunic plus reinforced gloves and boots.", + "armor_uses": "Armor uses", + "assassins": "Assassins", + "assault": "Assault", + "assist_a_teammate": "Assist a teammate", + "attune": "Attune", + "attune_description": "Attune to spirits and the ghost field; channel electroplasmic energy; perceive and communicate with ghosts; understand spectrology.", + "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", + "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", + "background": "Background", + "background_info": "Academic — Labor — Law — Trade — Military — Noble — Underworld", + "bandoliers": "Bandoliers", + "bestial": "Bestial", + "binding_oil": "Binding Oil", + "boat": "Boat", + "boat_carriage_other": "Boat — Carriage — Other", + "bold": "bold", + "bolster": "Bolster your crew's reputation or develop a new one.", + "bonus_die": "Bonus Die", + "bonusdice": "Bonus dice", + "bound": "Bound", + "bravos": "Bravos", + "broken": "Broken", + "burglary_gear": "Burglary Gear", + "burglary_gear_description": "A set of lockpicks. A small pry-bar. Vials of oil to silence squeaky hinges. A coil of wire and fishing hooks. A small pouch of fine sand.", + "carriage": "Carriage", + "chaotic": "Chaotic", + "character_mode": "Character Mode", + "chat_image": "Image to show alongside chat rolls", + "choose_2_features": "choose 2 features", + "choose_3_functions": "choose 3 functions", + "claim_above_the_law": "Above\nthe Law", + "claim_above_the_law_description": "-1 Wanted Level\nif Citizens faction\nstatus is +3", + "claim_ancient_altar": "Ancient Altar", + "claim_ancient_altar_description": "+1d engagement\nfor occult plans", + "claim_ancient_gate": "Ancient Gate", + "claim_ancient_gate_description": "Safe passage in\nthe Deathlands", + "claim_ancient_obelisk": "Ancient Obelisk", + "claim_ancient_obelisk_description": "-1 stress cost for\nall arcane powers\nand rituals", + "claim_ancient_tower": "Ancient\nTower", + "claim_ancient_tower_description": "+1d to Consort\nw/ arcane entities\non site", + "claim_barracks": "Barracks", + "claim_barracks_description": "+1 scale for your\nThugs cohorts", + "claim_bluecoat_confederates": "Bluecoat\nConfederates", + "claim_bluecoat_confederates_description": "+1d engagement\nfor assault plans", + "claim_bluecoat_confidants": "Bluecoat\nConfidants", + "claim_bluecoat_confidants_description": "-2 heat per score", + "claim_bluecoat_intimidation": "Bluecoat\nIntimidation", + "claim_bluecoat_intimidation_description": "-2 heat per score", + "claim_catacombs": "\nCatacombs", + "claim_catacombs_description": "+1d to Study or\nTinker on site", + "claim_city_records": "City Records", + "claim_city_records_description": "+1d engagement\nfor stealth plans", + "claim_cloister": "Cloister", + "claim_cloister_description": "+1 scale for your\nAdepts cohorts", + "claim_cover_identities": "Cover Identities", + "claim_cover_identities_description": "+1d engagement\nfor deception and\ntransport plans", + "claim_cover_operation": "Cover\nOperation", + "claim_cover_operation_description": "-2 heat per score", + "claim_covert_drops": "Covert Drops", + "claim_covert_drops_description": "+2 coin for espionage\nor sabotage", + "claim_defiant_citizens": "Defiant\nCitizens", + "claim_defiant_citizens_description": "Large gang who\nwill fight for you", + "claim_doskvol's_most_wanted": "Doskvol's\nMost Wanted", + "claim_doskvol's_most_wanted_description": "+2 rep on scores\nagainst the law", + "claim_drug_den": "Drug Den", + "claim_drug_den_description": "(Tier roll) - Heat =\ncoin in downtime", + "claim_envoy": "Envoy", + "claim_envoy_description": "+2 coin for high-\nclass targets", + "claim_fierce_allies": "\nFierce Allies", + "claim_fierce_allies_description": "All your experts\nare loyal", + "claim_fighting_pits": "Fighting Pits", + "claim_fighting_pits_description": "(Tier roll) - Heat =\ncoin in downtime", + "claim_fixer": "Fixer", + "claim_fixer_description": "+2 coin for lower-\nclass targets", + "claim_fleet": "Fleet", + "claim_fleet_description": "Your cohorts have\ntheir own vehicles", + "claim_foreign_market": "Foreign Market", + "claim_foreign_market_description": "(Tier roll) - Heat =\ncoin in downtime", + "claim_gambling_den": "Gambling Den", + "claim_gambling_den_description": "(Tier roll) - Heat =\ncoin in downtime", + "claim_hagfish_farm": "Hagfish Farm", + "claim_hagfish_farm_description": "Body disposal,\n+1d to reduce heat\nafter killing", + "claim_hidden_paths": "\nHidden Paths", + "claim_hidden_paths_description": "+1d to Prowl back\nto your lair", + "claim_infirmary": "Infirmary", + "claim_infirmary_description": "+1d to healing\nrolls", + "claim_informants": "Informants", + "claim_informants_description": "+1d gather info\nfor scores", + "claim_interrogation_chamber": "Interrogation\nChamber", + "claim_interrogation_chamber_description": "+1d to Command\nand Sway on site", + "claim_local_graft": "Local Graft", + "claim_local_graft_description": "+2 coin for\nshow of force or\nsocialize", + "claim_local_heroes": "\nLocal Heroes", + "claim_local_heroes_description": "+1d to indulge\nvice", + "claim_lookouts": "Lookouts", + "claim_lookouts_description": "+1d to Survey or\nHunt on your turf", + "claim_loyal_fence": "Loyal Fence", + "claim_loyal_fence_description": "+2 coin for burglary\nor robbery", + "claim_luxury_fence": "Luxury Fence", + "claim_luxury_fence_description": "+2 coin for high-\nclass targets", + "claim_luxury_venue": "Luxury Venue", + "claim_luxury_venue_description": "+1d to Consort\nand Sway on site", + "claim_offertory": "Offertory", + "claim_offertory_description": "+2 coin for occult\noperations", + "claim_personal_clothier": "Personal\nClothier", + "claim_personal_clothier_description": "+1d engagement\nroll for social plans", + "claim_protection_racket": "Protection\nRacket", + "claim_protection_racket_description": "(Tier roll) - Heat =\ncoin in downtime", + "claim_publicity": "\nPublicity", + "claim_publicity_description": "+2 rep on\ntakedown scores", + "claim_sacred_nexus": "Sacred Nexus", + "claim_sacred_nexus_description": "+1d to healing\nrolls", + "claim_sanctuary": "Sanctuary", + "claim_sanctuary_description": "+1d to Command\nand Sway on site", + "claim_secret_pathways": "Secret\nPathways", + "claim_secret_pathways_description": "+1d engagement\nfor stealth plans", + "claim_secret_routes": "Secret Routes", + "claim_secret_routes_description": "+1d engagement\nfor transport plans", + "claim_side_business": "Side Business", + "claim_side_business_description": "(Tier roll) - Heat =\ncoin in downtime", + "claim_spirit_well": "Spirit Well", + "claim_spirit_well_description": "+1d to Attune\non site", + "claim_street_fence": "Street Fence", + "claim_street_fence_description": "+2 coin for lower-\nclass targets", + "claim_surplus_caches": "Surplus Caches", + "claim_surplus_caches_description": "+2 coin for product\nsale or supply", + "claim_tavern": "Tavern", + "claim_tavern_description": "+1d to Consort\nand Sway on site", + "claim_terrorized_citizens": "Terrorized\nCitizens", + "claim_terrorized_citizens_description": "+2 coin for battle\nor extortion", + "claim_the_hookup": "The Hookup", + "claim_the_hookup_description": "Smugglers, +1d to\nacquire asets", + "claim_training_rooms": "Training\nRooms", + "claim_training_rooms_description": "+1 scale for your\nSkulks cohorts", + "claim_turf": "\nTurf", + "claim_vice_den": "Vice Den", + "claim_vice_den_description": "(Tier roll) - Heat =\ncoin in downtime", + "claim_victim_trophies": "Victim\nTrophies", + "claim_victim_trophies_description": "+1 rep per score", + "claim_warehouse": "Warehouse", + "claim_warehouse_description": "Stockpiles give you\n+1d to acquire\nassets", + "claim_warehouses": "Warehouses", + "claim_warehouses_description": "Stockpiles give you\n+1d to acquire\nassets", + "clanking": "Clanking", + "climbing_gear": "Climbing Gear", + "climbing_gear_description": "A large coil of rope. A small coil of rope. Grappling hooks. A small pouch of chalk dust. A climbing harness with loops and metal rings. A set of iron pitons and a small mallet.", + "clock_name": "Clock Name", + "clocks": "Clocks", + "clocks_only": "Show clocks only", + "cohort": "Cohort", + "cohort_quality": "Cohort Quality", + "cohorts": "Cohorts", + "coin": "Coin", + "cold": "Cold", + "command": "Command", + "command_description": "Command obedience with your force of personality; intimidate or threaten; lead an action with one of the crew's gangs.", + "consequence": "Consequence", + "consort": "Consort", + "consort_description": "Consort with connections from your heritage, background, friends, or rivals to gain access to resources, information, people, or places.", + "contact_name": "Contact name", + "contacts": "Contacts", + "controlled": "Controlled", + "crew": "Crew", + "crew_ability_accord": "Accord", + "crew_ability_accord_description": "Sometimes friends are as good as territory. You may count up to three +3 faction statuses you hold as if they are turf.", + "crew_ability_all_hands": "All Hands", + "crew_ability_all_hands_description": "During downtime, one of your cohorts may perform a downtime activity for the crew to acquire an asset, reduce heat, or work on a long-term project.", + "crew_ability_anointed": "Anointed", + "crew_ability_anointed_description": "You get +1d to resistance rolls against supernatural threats. You get +1d to healing rolls when you have supernatural harm.", + "crew_ability_as_good_as_your_word": "As Good as Your Word", + "crew_ability_as_good_as_your_word_description": "You may spend rep as coin in downtime actions. Vigilantes gain Obligation as a second vice.", + "crew_ability_avengers": "Avengers", + "crew_ability_avengers_description": "Each PC may add +1 action rating to Hunt, Prowl, or Command (up to a max rating of 3).", + "crew_ability_blood_brothers": "Blood Brothers", + "crew_ability_blood_brothers_description": "When you fight alongside your cohorts in combat, they get +1d for teamwork rolls (setup and group actions). All of your cohorts get the thugs type for free (if they're already thugs, add another type).", + "crew_ability_bound_in_darkness": "Bound in Darkness", + "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", + "crew_ability_chosen": "Chosen", + "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", + "crew_ability_conviction": "Conviction", + "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", + "crew_ability_crow's_veil": "Crow's Veil", + "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", + "crew_ability_dangerous": "Dangerous", + "crew_ability_dangerous_description": "Each PC may add +1 action rating to Hunt, Skirmish, or Wreck (up to a max rating of 3).", + "crew_ability_deadly": "Deadly", + "crew_ability_deadly_description": "Each PC may add +1 action rating to Hunt, Prowl, or Skirmish (up to a max rating of 3).", + "crew_ability_door_kickers": "Door Kickers", + "crew_ability_door_kickers_description": "When you execute an assault plan, take +1d to the engagement roll.", + "crew_ability_emberdeath": "Emberdeath", + "crew_ability_emberdeath_description": "Due to hard-won experience or occult ritual, you know the arcane method to destroy a living victim's spirit at the moment you kill them. Take 3 stress to channel electroplasmic energy from the ghost field to disintegrate the spirit and dead body in a shower of sparking embers.", + "crew_ability_everyone_steals": "Everyone Steals", + "crew_ability_everyone_steals_description": "Each PC may add +1 action rating to Prowl, Finesse, or Tinker (up to a max rating of 3).", + "crew_ability_favors": "Favors", + "crew_ability_favors_description": "Spend one rep and describe how one of your contacts is put out to help you. Everyone in your crew gets one dot in an action your contact is skilled in for this score.", + "crew_ability_fiends": "Fiends", + "crew_ability_fiends_description": "Fear is as good as respect. You may count each wanted level as if it was turf.", + "crew_ability_forged_in_the_fire": "Forged in the Fire", + "crew_ability_forged_in_the_fire_description": "Each PC has been toughened by cruel experience. You get +1d to resistance rolls.", + "crew_ability_ghost_echoes": "Ghost Echoes", + "crew_ability_ghost_echoes_description": "From weird experience or occult ritual, all crew members gain the ability to see and interact with the ghostly structures, streets, and objects within the echo of Doskvol that exists in the ghost field.", + "crew_ability_ghost_market": "Ghost Market", + "crew_ability_ghost_market_description": "Through arcane ritual or hard-won experience, you have discovered how to prepare your product for sale to ghosts and/or demons. They do not pay in coin. What do they pay with?", + "crew_ability_ghost_passage": "Ghost Passage", + "crew_ability_ghost_passage_description": "From harsh experience or occult ritual, all crew members become immune to possession by spirits, but may choose to \"carry\" a second ghost as a passenger within their body.", + "crew_ability_glory_incarnate": "Glory Incarnate", + "crew_ability_glory_incarnate_description": "Your deity sometimes manifests in the physical world. This can be a great boon, but the priorities and values of a god are not those of mortals. You have been warned.", + "crew_ability_high_society": "High Society", + "crew_ability_high_society_description": "It's all about who you know. Take -1 heat during downtime and +1d to gather info about the city's elite.", + "crew_ability_hooked": "Hooked", + "crew_ability_hooked_description": "Your gang members use your product. Add the savage, unreliable, or wild flaw to your gangs to give them +1 quality.", + "crew_ability_just_passing_through": "Just Passing Through", + "crew_ability_just_passing_through_description": "During downtime, take -1 heat. When your heat is 4 or less, you get +1d to deceive people when you pass yourselves off as ordinary citizens.", + "crew_ability_leverage": "Leverage", + "crew_ability_leverage_description": "Your crew supplies contraband for other factions. Your success is good for them. Whenever you gain rep, gain +1 rep.", + "crew_ability_like_part_of_the_family": "Like Part of the Family", + "crew_ability_like_part_of_the_family_description": "Create one of your vehicles as a cohort (use the vehicle edges and flaws, below). Its quality is equal to your Tier +1.", + "crew_ability_misdirection": "Misdirection", + "crew_ability_misdirection_description": "At the end of a score, you may sacrifice half the rep gained to make another faction lose status with your target instead of your crew. How do you pin it on someone else?", + "crew_ability_moral_compass": "Moral Compass", + "crew_ability_moral_compass_description": "Each PC gains an additional xp trigger: You fulfilled an obligation at a cost to you or the crew.", + "crew_ability_no_traces": "No Traces", + "crew_ability_no_traces_description": "When you keep an operation quiet or make it look like an accident, you get half the rep value of the target (round up) instead of zero. When you end downtime with zero heat, take +1 rep.", + "crew_ability_pack_rats": "Pack Rats", + "crew_ability_pack_rats_description": "Your lair is a jumble of stolen items. When you roll to acquire an asset, take +1d.", + "crew_ability_patron": "Patron", + "crew_ability_patron_description": "When you advance your Tier, it costs half the coin it normally would. Who is your patron? Why do they help you?", + "crew_ability_predators": "Predators", + "crew_ability_predators_description": "When you use stealth or subterfuge to commit murder, take +1d to the engagement roll.", + "crew_ability_reavers": "Reavers", + "crew_ability_reavers_description": "When you go into conflict aboard a vehicle, you gain +1 effect for vehicle damage and speed. Your vehicle gains armor.", + "crew_ability_renegades": "Renegades", + "crew_ability_renegades_description": "Each PC may add +1 action rating to Finesse, Prowl, or Skirmish (up to a max rating of 3).", + "crew_ability_roots": "Roots", + "crew_ability_roots_description": "During downtime one of your contacts or cohorts may take a downtime action to acquire an asset, reduce heat, or recover.", + "crew_ability_sealed_in_blood": "Sealed in Blood", + "crew_ability_sealed_in_blood_description": "Each human sacrifice yields -3 stress cost for any ritual you perform.", + "crew_ability_second_story": "Second Story", + "crew_ability_second_story_description": "When you execute a clandestine infiltration, you get +1d to the engagement roll.", + "crew_ability_silver_tongues": "Silver Tongues", + "crew_ability_silver_tongues_description": "Each PC may add +1 action rating to Command, Consort, or Sway (up to a max rating of 3).", + "crew_ability_slippery": "Slippery", + "crew_ability_slippery_description": "When you roll entanglements, roll twice and keep the one you want. When you reduce heat on the crew, take +1d.", + "crew_ability_synchronized": "Synchronized", + "crew_ability_synchronized_description": "When you perform a group action, you may count multiple 6s from different rolls as a critical success.", + "crew_ability_the_good_stuff": "The Good Stuff", + "crew_ability_the_good_stuff_description": "Your merchandise is exquisite. The product quality is equal to your Tier+2. When you deal with a crew or faction, the GM will tell you who among them is hooked on your product (one, a few, many, or all).", + "crew_ability_thorn_in_your_side": "Thorn in your Side", + "crew_ability_thorn_in_your_side_description": "When you use Stealth or Assault plans against a higher Tier faction, your Tier counts as +1.", + "crew_ability_uncanny_preparation": "Uncanny Preparation", + "crew_ability_uncanny_preparation_description": "Twice per session during a Desperate action, improve your effect or position. Describe a flashback that gives you the advantage now (setup action).", + "crew_ability_veteran": "Veteran", + "crew_ability_veteran_description": "Choose a special ability from another crew (can be taken more than once).", + "crew_ability_vipers": "Vipers", + "crew_ability_vipers_description": "When you acquire or craft poisons, you get +1 result level to your roll. When you employ a poison, you are specially prepared to be immune to its effects.", + "crew_ability_war_dogs": "War Dogs", + "crew_ability_war_dogs_description": "When you’re at war (-3 faction status), your crew does not suffer -1 hold and PCs still get two downtime activities, instead of just one.", + "crew_ability_zealotry": "Zealotry", + "crew_ability_zealotry_description": "Your cohorts have abandoned their reason to devote themselves to the cult. They will undertake any service, no matter how dangerous or strange. They gain +1d to rolls against enemies of the faith.", + "crew_advancement": "Crew Advancement", + "crew_assassins_contact_0": "Trev, a gang boss", + "crew_assassins_contact_1": "Lydra, a deal broker", + "crew_assassins_contact_2": "Irimina, a vicious noble", + "crew_assassins_contact_3": "Karlos, a bounty hunter", + "crew_assassins_contact_4": "Exeter, a spirit warden", + "crew_assassins_contact_5": "Sevoy, a merchant lord", + "crew_assassins_description": "Murderers\nfor Hire", + "crew_assassins_hunting_grounds_description": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type": "Hunting Grounds", + "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", + "crew_bravos_contact_0": "Meg, a pit-fighter", + "crew_bravos_contact_1": "Conway, a bluecoat", + "crew_bravos_contact_2": "Keller, a blacksmith", + "crew_bravos_contact_3": "Tomas, a physicker", + "crew_bravos_contact_4": "Walker, a ward boss", + "crew_bravos_contact_5": "Lutes, a tavern owner", + "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", + "crew_bravos_hunting_grounds_description": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type": "Hunting Grounds", + "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", + "crew_cult_contact_0": "Gagan, an academic", + "crew_cult_contact_1": "Adikin, an occultist", + "crew_cult_contact_2": "Hutchins, an antiquarian", + "crew_cult_contact_3": "Moriya, a spirit trafficker", + "crew_cult_contact_4": "Mateas Kline, a noble", + "crew_cult_contact_5": "Bennett, an astronomer", + "crew_cult_description": "Acolytes\nof a Deity", + "crew_cult_hunting_grounds_description": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type": "Sacred Sites", + "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", + "crew_description": "A short crew description", + "crew_hawkers_contact_0": "Rolan Wott, a magistrate", + "crew_hawkers_contact_1": "Laroze, a bluecoat", + "crew_hawkers_contact_2": "Lydra, a deal broker", + "crew_hawkers_contact_3": "Hoxley, a smuggler", + "crew_hawkers_contact_4": "Anya, a dilettante", + "crew_hawkers_contact_5": "Marlo, a gang boss", + "crew_hawkers_description": "Vice\nDealers", + "crew_hawkers_hunting_grounds_description": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type": "Sales Territory", + "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", + "crew_mode": "Crew Mode", + "crew_shadows_contact_0": "Dowler, an explorer", + "crew_shadows_contact_1": "Laroze, a bluecoat", + "crew_shadows_contact_2": "Amancio, a deal broker", + "crew_shadows_contact_3": "Fitz, a collector", + "crew_shadows_contact_4": "Adelaide Phroaig, a noble", + "crew_shadows_contact_5": "Rigney, a tavern owner", + "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", + "crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type": "Hunting Grounds", + "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", + "crew_sheet": "Crew sheet", + "crew_smugglers_contact_0": "Elynn, a dock worker", + "crew_smugglers_contact_1": "Rolan, a drug dealer", + "crew_smugglers_contact_2": "Sera, an arms dealer", + "crew_smugglers_contact_3": "Nyelle, a spirit trafficker", + "crew_smugglers_contact_4": "Decker, an anarchist", + "crew_smugglers_contact_5": "Esme, a tavern owner", + "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", + "crew_smugglers_hunting_grounds_description": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type": "Cargo Types", + "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", + "crew_tier": "Crew Tier", + "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", + "crew_upgrade_barge": "Barge (+mobility for lair)", + "crew_upgrade_bravos_rigging": "Bravos rigging (2 free load of weapons or armor)", + "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", + "crew_upgrade_composed": "Composed (+1 stress box)", + "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", + "crew_upgrade_elite_adepts": "Elite Adepts", + "crew_upgrade_elite_rooks": "Elite Rooks", + "crew_upgrade_elite_rovers": "Elite Rovers", + "crew_upgrade_elite_skulks": "Elite Skulks", + "crew_upgrade_elite_thugs": "Elite Thugs", + "crew_upgrade_hardened": "Hardened (+1 trauma box)", + "crew_upgrade_hawker's_rigging": "Hawker's rigging (1 carried item is concealed and has no load)", + "crew_upgrade_ironhook_contacts": "Ironhook Contacts (+1 Tier in prison)", + "crew_upgrade_irregulars": "Irregulars (Experts gain +1d to Gather Information)", + "crew_upgrade_ordained": "Ordained (+1 trauma box)", + "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", + "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", + "crew_upgrade_steady": "Steady (+1 stress box)", + "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", + "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", + "crew_upgrade_underground_maps_&_passkeys": "Underground maps & passkeys", + "crew_upgrade_vigilantes_attire": "Vigilantes attire (2 free load of weapons or supplies)", + "crew_upgrade_willing_to_fight": "Willing to Fight (Experts are braves)", + "crew_upgrades": "Crew Upgrades", + "crew_vigilantes_contact_0": "Mara, a chief inspector", + "crew_vigilantes_contact_1": "Twelves, a Leviathan Hunter", + "crew_vigilantes_contact_2": "Soren, a restless ghost", + "crew_vigilantes_contact_3": "Remira, a reluctant Lampblack", + "crew_vigilantes_contact_4": "Anis, a Spirit Warden", + "crew_vigilantes_contact_5": "Badger, a brilliant inventor", + "crew_vigilantes_description": "Deluded\nAvengers", + "crew_vigilantes_hunting_grounds_description": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type": "Protected Grounds", + "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", + "cult": "Cult", + "cutter": "Cutter", + "dark_talent": "Vampire's Dark Talent:", + "deception": "Deception", + "deity": "Deity", + "deity_features_info": "Alluring — Cruel — Ferocious — Monstrous — Radiant — Sinister — Serene — Transcendent", + "deity_label": "Label to use for Deity", + "demolition_tools": "Demolition Tools", + "demolition_tools_description": "A sledgehammer and iron spikes. Heavy drill. Crowbar.", + "description": "Description", + "desperate": "Desperate", + "destructive": "Destructive", + "detail_assault": "Point of attack", + "detail_deception": "Method", + "detail_occult": "Arcane power", + "detail_social": "Connection", + "detail_stealth": "Entry point", + "detail_transport": "Route", + "devils_bargain": "Devil's Bargain", + "documents": "Documents", + "documents_description": "A collection of slim volumes on a variety of topics, including a registry of the nobility, City Watch commanders, and other notable citizens. Blank pages, a vial of ink, a pen. A number of interesting maps.", + "drain": "Drain", + "drift_oil": "Drift Oil", + "drown_powder": "Drown Powder", + "edges": "Edges", + "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", + "elite": "Elite", + "engagement": "Engagement", + "entanglement": "Entanglement", + "expert": "Expert", + "express_crew": "Express the goals, drives, inner conflict, or essential nature of the crew.", + "extra_xp_boxes": "Extra xp boxes for vampires", + "eyeblind_poison": "Eyeblind Poison", + "faction_barrowcleft": "Barrowcleft", + "faction_bluecoats": "Bluecoats", + "faction_brightstone": "Brightstone", + "faction_cabbies": "Cabbies", + "faction_charhollow": "Charhollow", + "faction_charterhall": "Charterhall", + "faction_city_council": "City Council", + "faction_coalridge": "Coalridge", + "faction_crow's_foot": "Crow's Foot", + "faction_cyphers": "Cyphers", + "faction_dagger_isles_consulate": "Dagger Isles Consulate", + "faction_deathlands_scavengers": "Deathlands Scavengers", + "faction_dockers": "Dockers", + "faction_dunslough": "Dunslough", + "faction_gondoliers": "Gondoliers", + "faction_imperial_military": "Imperial Military", + "faction_ink_rakes": "Ink Rakes", + "faction_inspectors": "Inspectors", + "faction_ironhook_prison": "Ironhook Prison", + "faction_iruvian_consulate": "Iruvian Consulate", + "faction_laborers": "Laborers", + "faction_leviathan_hunters": "Leviathan Hunters", + "faction_lord_scurlock": "Lord Scurlock", + "faction_ministry_of_preservation": "Ministry of Preservation", + "faction_mode": "Faction Mode", + "faction_nightmarket": "Nightmarket", + "faction_notes": "Faction notes", + "faction_rail_jacks": "Rail Jacks", + "faction_sailors": "Sailors", + "faction_servants": "Servants", + "faction_severosi_consulate": "Severosi Consulate", + "faction_silkshore": "Silkshore", + "faction_six_towers": "Six Towers", + "faction_skovlan_consulate": "Skovlan Consulate", + "faction_skovlander_refugees": "Skovlander Refugees", + "faction_sparkwrights": "Sparkwrights", + "faction_spirit_wardens": "Spirit Wardens", + "faction_the_billhooks": "The Billhooks", + "faction_the_brigade": "The Brigade", + "faction_the_church_of_ecstasy": "The Church of Ecstasy", + "faction_the_circle_of_flame": "The Circle of Flame", + "faction_the_crows": "The Crows", + "faction_the_dimmer_sisters": "The Dimmer Sisters", + "faction_the_docks": "The Docks", + "faction_the_foghounds": "The Foghounds", + "faction_the_forgotten_gods": "The Forgotten Gods", + "faction_the_foundation": "The Foundation", + "faction_the_gray_cloaks": "The Gray Cloaks", + "faction_the_grinders": "The Grinders", + "faction_the_hive": "The Hive", + "faction_the_horde": "The Horde", + "faction_the_lampblacks": "The Lampblacks", + "faction_the_lost": "The Lost", + "faction_the_path_of_echoes": "The Path of Echoes", + "faction_the_reconciled": "The Reconciled", + "faction_the_red_sashes": "The Red Sashes", + "faction_the_silver_nails": "The Silver Nails", + "faction_the_unseen": "The Unseen", + "faction_the_weeping_lady": "The Weeping Lady", + "faction_the_wraiths": "The Wraiths", + "faction_ulf_ironborn": "Ulf Ironborn", + "faction_whitecrown": "Whitecrown", + "factions1": "Underworld", + "factions2": "Institutions", + "factions3": "Labor & Trade", + "factions4": "The Fringe", + "factions5": "Citizenry", + "factions_title": "Factions of Doskvol", + "faris": "Faris", + "features": "Features", + "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", + "finesse": "Finesse", + "finesse_description": "Finesse an item from someone's pocket; employ subtle misdirection or sleight-of-hand; handle a vehicle or a mount.", + "fire_oil": "Fire Oil", + "fixated": "Fixated", + "flaws": "Flaws", + "flexible_width": "Flexible character sheet width (adapts to container)", + "forbidden": "Forbidden", + "forger": "Forger", + "fortune": "Fortune", + "fortune_roll": "Fortune roll", + "frame": "Frame", + "frame_description": "Frame description", + "frame_feature": "Frame feature", + "friend_name": "Friend name", + "friends": "Friends", + "functions": "Functions", + "functions_info": "to guard — to destroy — to discover — to acquire — to labor at ... that which my master commands.", + "furious": "Furious", + "gang": "Gang", + "gang_type": "Thugs", + "gather_information": "Gather Information", + "gatherinfo_are_they_telling": "Are they telling the truth?", + "gatherinfo_how_can_I_blend": "How can I blend in here?", + "gatherinfo_how_can_I_discover": "How can I discover [X]?", + "gatherinfo_how_can_I_find": "How can I find [X]?", + "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", + "gatherinfo_how_can_I_hurt": "How can I hurt them?", + "gatherinfo_how_can_I_reveal": "How can I reveal [X]?", + "gatherinfo_what_are_they_really": "What are they really feeling?", + "gatherinfo_what_can_I_tinker": "What can I tinker with here?", + "gatherinfo_what_do_they_intend": "What do they intend to do?", + "gatherinfo_what_do_they_really": "What do they really care about?", + "gatherinfo_what_do_they_want": "What do they want most?", + "gatherinfo_what_drives_them": "What drives them to do this?", + "gatherinfo_what_echoes": "What echoes in the ghost field?", + "gatherinfo_what_is_arcane": "What is arcane or weird here?", + "gatherinfo_what_is_hidden": "What is hidden or lost here?", + "gatherinfo_what_might_happen": "What might happen if I [X]?", + "gatherinfo_what_should_I_look": "What should I look out for?", + "gatherinfo_whats_going_on": "What's really going on here?", + "gatherinfo_whats_the_best_way": "What's the best way in?", + "gatherinfo_where_can_I_hide": "Where can I hide here?", + "gatherinfo_where_did_x_go": "Where did [X] go?", + "gatherinfo_where_they_vulnerable": "Where are they vulnerable?", + "gatherinfo_wheres_the_leverage": "Where's the leverage here?", + "gatherinfo_wheres_the_weakness": "Where's the weakness here?", + "gatherinfo_whos_most_afraid": "Who's most afraid of me?", + "gatherinfo_whos_most_dangerous": "Who's most dangerous here?", + "gear": "Gear", + "generate_factions": "Generate Factions", + "ghost": "Ghost", + "ghost_traits": "Ghost traits", + "ghost_viceblurb": "You have an intense need: life essence. To satisfy this need, possess a living victim and consume their spirit energy (this may be a downtime action). When you do so, clear half your drain (round down).", + "gloom": "Gloom", + "grenade": "Grenade", + "harm": "Harm", + "haunted": "Haunted", + "hawkers": "Hawkers", + "healing": "Healing", + "heat": "Heat", + "heat_label": "Label to use for Heat", + "heavy": "Heavy", + "heritage": "Heritage", + "heritage_info": "Akoros — The Dagger Isles — Iruvia — Severos — Skovlan — Tycheros", + "hidden": "Hidden", + "hold": "Hold", + "hound": "Hound", + "how_many_boxes": "How many boxes?", + "how_much_load": "How much load?", + "hull": "Hull", + "hull_traits": "Hull traits", + "hull_viceblurb": "Your clockwork body runs on electroplasm. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear 5 drain.", + "hunt": "Hunt", + "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunter": "Hunter", + "hunting_grounds": "Hunting Grounds", + "hunting_grounds_description": "Robbery", + "hunting_pet": "Hunting Pet", + "impaired": "Impaired", + "implements": "Implements", + "indulge_vice": "Indulge Vice", + "insight": "Insight", + "insight_description": "Resist consequences from deception or understanding.", + "italics_dont_count": "(italics don't count for load)", + "item_name": "A useful item", + "items": "Items", + "janissary": "Janissary", + "lair": "Lair", + "lantern": "Lantern", + "lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.", + "lead_a_group_action": "Lead a group action", + "leaking": "Leaking", + "leech": "Leech", + "less_effect": "Less Effect", + "lifestyle": "Lifestyle", + "light": "Light", + "list_crews": "Assassins, Bravos, Cult, Hawkers, Shadows, Smugglers, or Vigilantes.", + "list_playbooks": "Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper, Ghost, Hull, or Vampire.", + "load": "load", + "load:": "Load:", + "look": "Look", + "lurk": "Lurk", + "mark_xp:": "Mark XP:", + "mastery": "Mastery", + "minus1d": "-1D", + "mirage": "Mirage", + "name": "Name", + "need_help": "Need Help", + "new_cohort": "New Cohort: 2", + "normal": "Normal", + "notes": "Notes", + "number_stress_boxes": "Number of stress boxes", + "numberofdice": "Number of dice", + "obsessed": "Obsessed", + "obsessive": "Obsessive", + "occult": "Occult", + "ok": "OK", + "origin": "Origin", + "paranoid": "Paranoid", + "personal": "Personal", + "planning_load": "Planning & Load", + "planningdesc": "Choose a plan, provide the detail. Choose your load limit for the operation.", + "playbook": "playbook", + "playbook_ability_a_little_something_on_the_side": "A Little Something on the Side", + "playbook_ability_a_little_something_on_the_side_description": "At the end of each downtime phase, you earn +2 stash.", + "playbook_ability_a_void_in_the_echo": "A Void in the Echo", + "playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.", + "playbook_ability_alchemist": "Alchemist", + "playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.", + "playbook_ability_ambitious": "Ambitious", + "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.", + "playbook_ability_ambush": "Ambush", + "playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.", + "playbook_ability_analyst": "Analyst", + "playbook_ability_analyst_description": "During downtime, you get two ticks to distribute among any long term project clocks that involve investigation or learning a new formula or design plan.", + "playbook_ability_arcane_sight": "Arcane Sight", + "playbook_ability_arcane_sight_description": "Take 1 stress to sense beyond human limits. \"Hear\" a subject's true thoughts or feelings, see in pitch darkness, sense the presence of invisible things, intuit the location of a hidden object, etc.", + "playbook_ability_artificer": "Artificer", + "playbook_ability_artificer_description": "When you invent or craft a creation with spark-craft features, take +1 result level to your roll. You begin with one special design already known.", + "playbook_ability_automaton": "Automaton", + "playbook_ability_automaton_description": "You are a spirit animating a clockwork body. You have human-like strength and senses, by default. Your hull has natural armor (this doesn't count for your load). Your former human feelings, interests, and connections are only dim memories. You now exist to fulfill your functions. Choose three. You may be rebuilt if damaged or destroyed. If your soul vessel is shattered, you are freed from servitude and become a Ghost. Whenever you would take stress, take drain instead.", + "playbook_ability_battleborn": "Battleborn", + "playbook_ability_battleborn_description": "You may expend your special armor to reduce harm from an attack in combat or to push yourself during a fight.", + "playbook_ability_bodyguard": "Bodyguard", + "playbook_ability_bodyguard_description": "When you protect a teammate, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you get +1 effect.", + "playbook_ability_calculating": "Calculating", + "playbook_ability_calculating_description": "Due to your careful planning, during downtime, you may give yourself or another crew member +1 downtime action.", + "playbook_ability_cloak_&_dagger": "Cloak & Dagger", + "playbook_ability_cloak_&_dagger_description": "When you use a disguise or other form of covert misdirection, you get +1d to rolls to confuse or deflect suspicion. When you throw off your disguise, the resulting surprise gives you the initiative in the situation.", + "playbook_ability_compartments": "Compartments", + "playbook_ability_compartments_description": "Your items are built-in to your frame and may recess beneath panels out of sight. Your frame can now carry +2 load.", + "playbook_ability_compel": "Compel", + "playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).", + "playbook_ability_connected": "Connected", + "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", + "playbook_ability_cut-out": "Cut-out", + "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.", + "playbook_ability_daredevil": "Daredevil", + "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", + "playbook_ability_dark_talent": "Dark Talent", + "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dissipate": "Dissipate", + "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", + "playbook_ability_driven": "Driven", + "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.", + "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", + "playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.", + "playbook_ability_expertise": "Expertise", + "playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.", + "playbook_ability_eye_for_weakness": "Eye for Weakness", + "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.", + "playbook_ability_focused": "Focused", + "playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.", + "playbook_ability_foresight": "Foresight", + "playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.", + "playbook_ability_fortitude": "Fortitude", + "playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.", + "playbook_ability_fortune_teller": "Fortune Teller", + "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.", + "playbook_ability_frame_upgrade": "Frame Upgrade", + "playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.", + "playbook_ability_functioning_vice": "Functioning Vice", + "playbook_ability_functioning_vice_description": "When you indulge your vice, you may adjust the dice outcome by 1 or 2 (up or down). An ally who joins in your vice may do the same.", + "playbook_ability_ghost_contract": "Ghost Contract", + "playbook_ability_ghost_contract_description": "When you shake on a deal, you and your partner — human or otherwise — both bear a mark of your oath. If either breaks the contract, they take level 3 harm, \"Cursed\".", + "playbook_ability_ghost_fighter": "Ghost Fighter", + "playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.", + "playbook_ability_ghost_form": "Ghost Form", + "playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.", + "playbook_ability_ghost_friend": "Ghost Friend", + "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.", + "playbook_ability_ghost_hunter": "Ghost Hunter", + "playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.", + "playbook_ability_ghost_image": "Ghost Image", + "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.", + "playbook_ability_ghost_in_the_machine": "Ghost in the Machine", + "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.", + "playbook_ability_ghost_legion": "Ghost Legion", + "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.", + "playbook_ability_ghost_mind": "Ghost Mind", + "playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.", + "playbook_ability_ghost_veil": "Ghost Veil", + "playbook_ability_ghost_veil_description": "You may shift partially into the ghost field, becoming shadowy and insubstantial for a few moments. Take 2 stress when you shift, plus 1 stress for each extra feature: It lasts for a few minutes rather than moments — you are invisible rather than shadowy — you may float through the air like a ghost", + "playbook_ability_ghost_voice": "Ghost Voice", + "playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.", + "playbook_ability_ghost_ward": "Ghost Ward", + "playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).", + "playbook_ability_ghoul": "Ghoul", + "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.", + "playbook_ability_hypnotic": "Hypnotic", + "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.", + "playbook_ability_infiltrator": "Infiltrator", + "playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.", + "playbook_ability_interface": "Interface", + "playbook_ability_interface_description": "You may attune to the local electroplasmic power field to control it or something connected to it (including another hull).", + "playbook_ability_iron_will": "Iron Will", + "playbook_ability_iron_will_description": "You're immune to the terror that some supernatural entities inflict on sight. Take +1d to resistance rolls with Resolve.", + "playbook_ability_jail_bird": "Jail Bird", + "playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).", + "playbook_ability_leader": "Leader", + "playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.", + "playbook_ability_like_a_star": "Like a Star", + "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).", + "playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror", + "playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.", + "playbook_ability_lost_&_found": "Lost & Found", + "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.", + "playbook_ability_machinist": "Machinist", + "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.", + "playbook_ability_manifest": "Manifest", + "playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.", + "playbook_ability_mastermind": "Mastermind", + "playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.", + "playbook_ability_mesmerism": "Mesmerism", + "playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.", + "playbook_ability_misdirection": "Misdirection", + "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.", + "playbook_ability_monstrous": "Monstrous", + "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.", + "playbook_ability_mule": "Mule", + "playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.", + "playbook_ability_not_to_be_trifled_with": "Not to be Trifled With", + "playbook_ability_not_to_be_trifled_with_description": "You can push yourself to do one of the following: perform a feat of physical force that verges on the superhuman — engage a small gang on equal footing in close combat.", + "playbook_ability_occultist": "Occultist", + "playbook_ability_occultist_description": "You know the secret ways to Consort with ancient powers, forgotten gods or demons. Once you've consorted with one, you get +1d to command cultists who worship it.", + "playbook_ability_overcharge": "Overcharge", + "playbook_ability_overcharge_description": "Take 1 drain to perform a feat of extreme strength or speed (run faster than a horse, rend metal with bare hands, etc.). This factors into effect.", + "playbook_ability_physicker": "Physicker", + "playbook_ability_physicker_description": "You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets +1d to their healing treatment rolls.", + "playbook_ability_poltergeist": "Poltergeist", + "playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).", + "playbook_ability_possess": "Possess", + "playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).", + "playbook_ability_practiced": "Practiced", + "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.", + "playbook_ability_prepared": "Prepared", + "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.", + "playbook_ability_pyromancer": "Pyromancer", + "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.", + "playbook_ability_red_right_hand": "Red Right Hand", + "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.", + "playbook_ability_reflexes": "Reflexes", + "playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).", + "playbook_ability_revolutionary": "Revolutionary", + "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.", + "playbook_ability_ritual": "Ritual", + "playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.", + "playbook_ability_rook's_gambit": "Rook's Gambit", + "playbook_ability_rook's_gambit_description": "Take 2 stress to roll your best action rating while performing a different action. Say how you adapt your skill to this use.", + "playbook_ability_saboteur": "Saboteur", + "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", + "playbook_ability_savage": "Savage", + "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", + "playbook_ability_scout": "Scout", + "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", + "playbook_ability_secondary_hull": "Secondary Hull", + "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", + "playbook_ability_security": "Security", + "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.", + "playbook_ability_sending_a_message": "Sending a Message", + "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.", + "playbook_ability_shadow": "Shadow", + "playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.", + "playbook_ability_sharpshooter": "Sharpshooter", + "playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.", + "playbook_ability_sinister_guile": "Sinister Guile", + "playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.", + "playbook_ability_snake_charmer": "Snake Charmer", + "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.", + "playbook_ability_strange_methods": "Strange Methods", + "playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.", + "playbook_ability_strategic_retreat": "Strategic Retreat", + "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.", + "playbook_ability_subterfuge": "Subterfuge", + "playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.", + "playbook_ability_subterfuge_rakshasa": "Subterfuge", + "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.", + "playbook_ability_survivor": "Survivor", + "playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.", + "playbook_ability_tempest": "Tempest", + "playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).", + "playbook_ability_terrible_power": "Terrible Power", + "playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.", + "playbook_ability_the_black_speech": "The Black Speech", + "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.", + "playbook_ability_the_devil's_footsteps": "The Devil's Footsteps", + "playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.", + "playbook_ability_the_tiger's_fury": "The Tiger's Fury", + "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.", + "playbook_ability_tough_as_nails": "Tough as Nails", + "playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).", + "playbook_ability_trust_in_me": "Trust in Me", + "playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.", + "playbook_ability_undead": "Undead", + "playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.", + "playbook_ability_underworld_contacts": "Underworld Contacts", + "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.", + "playbook_ability_vengeful": "Vengeful", + "playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.", + "playbook_ability_venomous": "Venomous", + "playbook_ability_venomous_description": "Choose a drug or poison (from your bandolier stock) to which you have become immune. You can push yourself to secrete it through your skin or saliva or exhale it as a vapor.", + "playbook_ability_veteran": "Veteran", + "playbook_ability_veteran_description": "Choose a special ability from another source (can be taken more than once).", + "playbook_ability_vigorous": "Vigorous", + "playbook_ability_vigorous_description": "You recover from harm faster. Permanently fill in one of your healing clock segments. Take +1d to healing treatment rolls.", + "playbook_ability_warded": "Warded", + "playbook_ability_warded_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself when you deal with arcane forces.", + "playbook_ability_weaving_the_web": "Weaving the Web", + "playbook_ability_weaving_the_web_description": "You gain +1d to Consort when you gather information on a target for a score. You get +1d to the engagement roll for that operation.", + "playbook_advancement": "Playbook Advancement", + "playbook_cutter_description": "A Dangerous &\nIntimidating\nFighter", + "playbook_cutter_friend_0": "Marlane, a pugilist", + "playbook_cutter_friend_1": "Chael, a vicious thug", + "playbook_cutter_friend_2": "Mercy, a cold killer", + "playbook_cutter_friend_3": "Grace, an extortionist", + "playbook_cutter_friend_4": "Sawtooth, a physicker", + "playbook_cutter_friends_title": "Dangerous Friends", + "playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.", + "playbook_description": "A short playbook description", + "playbook_faris_description": "A fearsome warlord, a sultan of the streets", + "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer", + "playbook_faris_friend_1": "Imran Pasha, a gang boss", + "playbook_faris_friend_2": "Lenora Drakewell, diplomat", + "playbook_faris_friend_3": "Nurul Fallash, leviathan captain", + "playbook_faris_friend_4": "Sordat Khan, a sheikh", + "playbook_faris_friends_title": "Powerful Friends", + "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.", + "playbook_forger_description": "A maker of\nhaunted\nmachines", + "playbook_forger_friend_0": "Esa Kessarin, a factory boss", + "playbook_forger_friend_1": "Jasmina, a washer woman", + "playbook_forger_friend_2": "Kheshiyyar, a thief", + "playbook_forger_friend_3": "Kudret, a union organizer", + "playbook_forger_friend_4": "Zajjidan, a strikebreaker", + "playbook_forger_friends_title": "Working Friends", + "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.", + "playbook_ghost_description": "A spirit without a body", + "playbook_ghost_friends_title": "Enemies & Rivals", + "playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.", + "playbook_ghost_xp_condition2": "You expressed your outrage or anger, or settled scores from your heritage or background.", + "playbook_ghost_xp_condition3": "You struggled with issues from your need or glooms during the session.", + "playbook_hound_description": "A Deadly\nSharpshooter\nand Tracker", + "playbook_hound_friend_0": "Steiner, an assassin", + "playbook_hound_friend_1": "Celene, a sentinel", + "playbook_hound_friend_2": "Melvir, a physicker", + "playbook_hound_friend_3": "Veleris, a spy", + "playbook_hound_friend_4": "Casta, a bounty hunter", + "playbook_hound_friends_title": "Deadly Friends", + "playbook_hound_xp_condition": "You addressed a challenge with tracking or violence.", + "playbook_hull_description": "A spirit animating a clockwork frame", + "playbook_hull_xp_condition": "You fulfilled your functions despite difficulty or danger.", + "playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.", + "playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.", + "playbook_item_a_cane-sword": "A cane-sword", + "playbook_item_a_special_friend": "A special friend", + "playbook_item_a_trained_hunting_pet": "A trained hunting pet", + "playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)", + "playbook_item_black_lotus_resin": "Black lotus resin", + "playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes", + "playbook_item_blueprints": "Blueprints", + "playbook_item_concealed_palm_pistol": "Concealed palm pistol", + "playbook_item_dark-sight_goggles": "Dark-sight goggles", + "playbook_item_demonbane_charm": "Demonbane charm", + "playbook_item_electroplasm_vials": "Electroplasm vials", + "playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition", + "playbook_item_entourage": "Entourage", + "playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey", + "playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry", + "playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements", + "playbook_item_fine_cover_identity": "Fine cover identity", + "playbook_item_fine_disguise_kit": "Fine disguise kit", + "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_heavy_weapon": "Fine heavy weapon", + "playbook_item_fine_lightning_hook": "Fine lightning hook", + "playbook_item_fine_loaded_dice,_trick_cards": "Fine loaded dice, trick cards", + "playbook_item_fine_lockpicks": "Fine lockpicks", + "playbook_item_fine_long_rifle": "Fine long rifle", + "playbook_item_fine_pair_of_pistols": "Fine pair of pistols", + "playbook_item_fine_personal_weapon": "Fine personal weapon", + "playbook_item_fine_shadow_cloak": "Fine shadow cloak", + "playbook_item_fine_spirit_mask": "Fine spirit mask", + "playbook_item_fine_tinkering_tools": "Fine tinkering tools", + "playbook_item_fine_uniform": "Fine uniform", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", + "playbook_item_forged_documents": "Forged documents", + "playbook_item_gadget": "Gadget", + "playbook_item_ghost_key": "Ghost key", + "playbook_item_light_climbing_gear": "Light climbing gear", + "playbook_item_manacles_&_chain": "Manacles & chain", + "playbook_item_protective_suit": "Protective suit", + "playbook_item_rage_essence_vial": "Rage essence vial", + "playbook_item_rare_book": "Rare book", + "playbook_item_scary_weapon_or_tool": "Scary weapon or tool", + "playbook_item_silence_potion_vial": "Silence potion vial", + "playbook_item_spirit_bottles_(2)": "Spirit bottles (2)", + "playbook_item_spiritbane_charm": "Spiritbane charm", + "playbook_item_spyglass": "Spyglass", + "playbook_item_trance_powder": "Trance powder", + "playbook_item_vial_of_slumber_essence": "Vial of slumber essence", + "playbook_janissary_description": "A staunch\nprotector\n& lookout", + "playbook_janissary_friend_0": "Aziz, a bartender", + "playbook_janissary_friend_1": "Hanifa, a maid", + "playbook_janissary_friend_2": "Nima, a snitch", + "playbook_janissary_friend_3": "Omid, muscle-for-hire", + "playbook_janissary_friend_4": "Vishka, a driver", + "playbook_janissary_friends_title": "Ordinary Friends", + "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.", + "playbook_leech_description": "A Saboteur and\nTechnician", + "playbook_leech_friend_0": "Stazia, an apothecary", + "playbook_leech_friend_1": "Veldren, a psychonaut", + "playbook_leech_friend_2": "Eckerd, a corpse thief", + "playbook_leech_friend_3": "Jul, a blood dealer", + "playbook_leech_friend_4": "Malista, a priestess", + "playbook_leech_friends_title": "Clever Friends", + "playbook_leech_xp_condition": "You addressed a challenge with technical skill or mayhem.", + "playbook_lurk_description": "A Stealthy\nInfiltrator\nand Burglar", + "playbook_lurk_friend_0": "Telda, a beggar", + "playbook_lurk_friend_1": "Darmot, a bluecoat", + "playbook_lurk_friend_2": "Frake, a locksmith", + "playbook_lurk_friend_3": "Roslyn Kellis, a noble", + "playbook_lurk_friend_4": "Petra, a city clerk", + "playbook_lurk_friends_title": "Shady Friends", + "playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.", + "playbook_mirage_description": "A master of\nillusions", + "playbook_mirage_friend_0": "Arzu, an actress", + "playbook_mirage_friend_1": "Durjan Hask, a poet", + "playbook_mirage_friend_2": "Elif, a shopkeeper", + "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia", + "playbook_mirage_friend_4": "Yashua, a street performer", + "playbook_mirage_friends_title": "Deceptive Friends", + "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.", + "playbook_rafiq_description": "A cunning\nintermediary\n& false friend", + "playbook_rafiq_friend_0": "Forcha Khoravid, a noble", + "playbook_rafiq_friend_1": "Mirza, a youth", + "playbook_rafiq_friend_2": "Nusha, a courtesan", + "playbook_rafiq_friend_3": "Qarraq, a demon", + "playbook_rafiq_friend_4": "Vishka, a kidnapper", + "playbook_rafiq_friends_title": "Close Friends", + "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.", + "playbook_rakshasa_description": "A hungry\nghoul", + "playbook_rakshasa_friend_0": "Benaz, a prison guard", + "playbook_rakshasa_friend_1": "Dameer, a death cultist", + "playbook_rakshasa_friend_2": "Mohadisa, an alchemist", + "playbook_rakshasa_friend_3": "Nimet, a coal seller", + "playbook_rakshasa_friend_4": "Raban, a gravedigger", + "playbook_rakshasa_friends_title": "Dirty Friends", + "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.", + "playbook_slide_description": "A Subtle\nManipulator\nand Spy", + "playbook_slide_friend_0": "Bryl, a drug dealer", + "playbook_slide_friend_1": "Bazso Baz, a gang leader", + "playbook_slide_friend_2": "Klyra, a tavern owner", + "playbook_slide_friend_3": "Nyryx, a prostitute", + "playbook_slide_friend_4": "Harker, a jail-bird", + "playbook_slide_friends_title": "Sly Friends", + "playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.", + "playbook_spider_description": "A Devious\nMastermind", + "playbook_spider_friend_0": "Salia, an information broker", + "playbook_spider_friend_1": "Augus, a master architect", + "playbook_spider_friend_2": "Jennah, a servant", + "playbook_spider_friend_3": "Riven, a chemist", + "playbook_spider_friend_4": "Jeren, a bluecoat archivist", + "playbook_spider_friends_title": "Shrewd Friends", + "playbook_spider_xp_condition": "You addressed a challenge with calculation or conspiracy.", + "playbook_vampire_description": "A spirit animating an undead body", + "playbook_vampire_friend_0": "Rutherford, a butler", + "playbook_vampire_friend_1": "Lylandra, a consort", + "playbook_vampire_friend_2": "Kira, a bodyguard", + "playbook_vampire_friend_3": "Otto, a coachman", + "playbook_vampire_friend_4": "Edrik, an envoy", + "playbook_vampire_friends_title": "Dark Servants", + "playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.", + "playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.", + "playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.", + "playbook_vizier_description": "The figure\nbehind the\nthrone", + "playbook_vizier_friend_0": "Bilal Maat, an infernalist", + "playbook_vizier_friend_1": "Gulrukh, a librarian", + "playbook_vizier_friend_2": "Reyasso, an art dealer", + "playbook_vizier_friend_3": "Sallahattin, a lecturer", + "playbook_vizier_friend_4": "Tamadur Faran, the explorer", + "playbook_vizier_friends_title": "Learned Friends", + "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.", + "playbook_whisper_description": "An Arcane\nAdept and\nChanneler", + "playbook_whisper_friend_0": "Nyryx, a possessor ghost", + "playbook_whisper_friend_1": "Scurlock, a vampire", + "playbook_whisper_friend_2": "Setarra, a demon", + "playbook_whisper_friend_3": "Quellyn, a witch", + "playbook_whisper_friend_4": "Flint, a spirit trafficker", + "playbook_whisper_friends_title": "Strange Friends", + "playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.", + "playbook_zindiq_description": "A rebellious student of heretical science", + "playbook_zindiq_friend_0": "Faizani, a seditionist", + "playbook_zindiq_friend_1": "Hoshan, a junkie", + "playbook_zindiq_friend_2": "Jade Eyes, a cult leader", + "playbook_zindiq_friend_3": "Kashr, a madman", + "playbook_zindiq_friend_4": "Lenora Drakewell, a spy", + "playbook_zindiq_friends_title": "Volatile Friends", + "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.", + "playbooks": "Playbooks", + "position": "Position", + "progress_clock": "progress clock", + "protect_a_teammate": "Protect a teammate", + "prowess": "Prowess", + "prowess_description": "Resist consequences from physical strain or injury.", + "prowl": "Prowl", + "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", + "push_yourself": "Push yourself", + "push_yourself_desc1": " (take 2 ", + "push_yourself_desc2": ") — or — accept a ", + "quality": "Quality", + "quality_abbreviated": "Q:", + "quarters": "Quarters", + "query_for_consequence": "Query for consequence name when resisting", + "quicksilver": "Quicksilver", + "rafiq": "Rafiq", + "rakshasa": "Rakshasa", + "reckless": "Reckless", + "recovery": "Recovery", + "recoveryblurb": "Get treatment in downtime to activate your healing project clock", + "rep": "Rep", + "repelled": "Repelled", + "reputation": "Reputation", + "reset?": "reset?", + "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resistance_bonus": "Resistance bonus:", + "resists": "resists", + "resolve": "Resolve", + "resolve_description": "Resist consequences from mental strain or willpower.", + "risky": "Risky", + "roll-inf": "roll", + "roll": "roll", + "roll_engagement": "Roll Engagement", + "roll_for": "roll for", + "roll_fortune": "Roll Fortune", + "roll_their": "roll their", + "rolls": "rolls", + "rolls_for": "rolls for", + "rolls_their": "rolls their", + "ruthless": "Ruthless", + "savage": "Savage", + "secretive": "Secretive", + "secure": "Secure", + "send_details_to_chat": "Send details to chat", + "set_up_a_teammate": "Set up a teammate", + "shadows": "Shadows", + "short": "short", + "show_bandolier_slots": "Show bandolier slots", + "show_broadcast": "Show broadcast buttons for sending information to chat", + "show_cohort_section": "Show cohort section on character sheet", + "show_deity": "Show deity fields", + "show_extra_trauma_box": "Show an extra trauma box", + "show_extra_xp_condition": "Show an extra xp condition", + "show_frame_section": "Show frame section (for hulls)", + "show_friend_contact_details": "Show friend/contact details", + "show_item_description": "Item/upgrade descriptions", + "show_origin": "Show origin field", + "show_outline": "Show outline for active input fields", + "show_vampire_strictures": "Show vampire strictures", + "skirmish": "Skirmish", + "skirmish_description": "Skirmish with an opponent in close combat; assault or hold a position; brawl and wrestle.", + "skullfire_poison": "Skullfire Poison", + "slide": "Slide", + "slumber": "Slumber", + "smoke_bomb": "Smoke Bomb", + "smoking": "Smoking", + "smugglers": "Smugglers", + "social": "Social", + "soft": "Soft", + "spark_drug": "Spark (drug)", + "sparking": "Sparking", + "special": "Special", + "special_abilities": "Special Abilities", + "special_ability": "Special Ability", + "spider": "Spider", + "spirit_playbooks": "Spirit playbooks", + "standstill_poison": "Standstill Poison", + "stash": "Stash", + "status": "Status", + "stealth": "Stealth", + "stress": "Stress", + "stress_label": "Label to use for stress", + "strictures": "Strictures", + "strictures_bestial": "When you suffer physical harm or overindulge your vice, your body twists into a horrific bestial form until you next feed without overindulging.", + "strictures_bound": "Your spirit must remain in this body, or be destroyed.", + "strictures_forbidden": "You cannot enter a private residence without permission from the owner.", + "strictures_repelled": "Spiritbane charms can hold you at bay. (Take 2 stress to resist the repulsion.)", + "strictures_slumber": "In downtime, you must spend one activity resting in a dark, silent place (or else suffer 3 stress).", + "stricturesblurb": "When you gain a new vampire trait (except veteran), add a stricture.", + "strong": "Strong", + "study": "Study", + "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", + "subterfuge_supplies": "Subterfuge Supplies", + "subterfuge_supplies_description": "A theatrical make-up kit. A selection of blank documents, ready for the forger's hand. Costume jewelry. A reversible cloak and distinctive hat. A forged badge of office.", + "supplies": "Supplies", + "survey": "Survey", + "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", + "sway": "Sway", + "sway_description": "Sway someone with charm, logic, deception, disguise, or bluff; change attitudes or behavior with manipulation or seduction.", + "teamwork": "Teamwork", + "territorial": "Territorial", + "throwing_knives": "Throwing Knives", + "throwing_knives_description": "Six small, light blades.", + "thugs": "Thugs", + "tier": "Tier", + "tinker": "Tinker", + "tinker_description": "Tinker with mechanisms to create, modify, disable, or repair; disable a trap, pick a lock, or crack a safe. Use the ubiquitous clockwork and electroplasmic devices around the city to your advantage.", + "tinkering_tools": "Tinkering Tools", + "tinkering_tools_description": "An assortment for detailed mechanist work: jeweler’s loupe, tweezers, a small hammer, pliers, screwdriver, etc.", + "tools": "Tools", + "training": "Training", + "trance_powder": "Trance Powder", + "transport": "Transport", + "trauma": "Trauma", + "trauma_label": "Label to use for trauma", + "traumata": "Traumata", + "turf": "Turf", + "unstable": "Unstable", + "upgrade": "Upgrade", + "upgrade_boat_description": "You have a boat, a dock on a waterway, and a small shack to store boating supplies. A second upgrade improves the boat with armor and more cargo capacity.", + "upgrade_carriage_description": "You have a carriage, two goats to pull it, and a stable. A second upgrade improves the carriage with armor and larger, swifter goats. Horses are very rare in Doskvol — most carriages in the city use the large Akorosian goat as their draft animal.", + "upgrade_costs": "Upgrade Costs", + "upgrade_documents_description": "+1 quality for Documents.", + "upgrade_gear_description": "+1 quality for Burglary Gear and Climbing Gear.", + "upgrade_hidden_description": "Your lair has a secret location and is disguised to hide it from view. If your lair is discovered, use two downtime activities and pay coin equal to your Tier to relocate it and hide it once again.", + "upgrade_implements_description": "+1 quality for Arcane Implements.", + "upgrade_insight_description": "Earn 2 xp when training insight during downtime.", + "upgrade_mastery_description": "Your crew has access to master level training. You may advance your PCs' action ratings to 4 (until you unlock this upgrade, PC action ratings are capped at 3). This costs four upgrade boxes to unlock.", + "upgrade_personal_description": "Earn 2 xp when training playbook during downtime.", + "upgrade_prowess_description": "Earn 2 xp when training prowess during downtime.", + "upgrade_quarters_description": "Your lair includes living quarters for the crew. Without this upgrade, each PC sleeps elsewhere, and is vulnerable when they do so.", + "upgrade_resolve_description": "Earn 2 xp when training resolve during downtime.", + "upgrade_secure_description": "Your lair has locks, alarms, and traps to thwart intruders. A second upgrade improves the defenses to include arcane measures that work against spirits. You might roll your crew's Tier if these measures are ever put to the test, to see how well they thwart an intruder.", + "upgrade_supplies_description": "+1 quality for Subterfuge Supplies.", + "upgrade_tools_description": "+1 quality for Demolition Tools and Tinkering Tools.", + "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", + "upgrade_weapons_description": "+1 quality for Weapons.", + "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", + "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", + "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", + "vampire": "Vampire", + "vampire_traits": "Vampire traits", + "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", + "vault": "Vault", + "vaults": "Vaults", + "vehicle": "Vehicle", + "vehicle_edges_flaws": "Vehicle Edges\nNimble: The vehicle handles easily. Consider this an assist for tricky maneuvers.\nSimple: The vehicle is easy to repair. Remove all of its harm during downtime.\nSturdy: The vehicle keeps operating even when broken.\n\nVehicle Flaws\nCostly: Thee vehicle costs 1 coin per downtime to keep in operation.\nDistinct: Thee vehicle has memorable features. Take +1 heat when you use it on a score.\nFinicky: The vehicle has quirks that only one person understands. When operated without them, the vehicle has -1 quality.", + "version": "Version", + "vice": "Vice", + "vice_info": "Faith — Gambling — Luxury — Obligation — Pleasure — Stupor — Weird", + "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_purveyor": "Vice / Purveyor", + "viceroll1": "(who currently has ", + "viceroll2": ") indulges", + "vicious": "Vicious", + "vigilantes": "Vigilantes", + "vizier": "Vizier", + "wanted": "Wanted", + "wanted_label": "Label to use for Wanted", + "wantedroll1": "(who currently have ", + "wantedroll2": ") roll for", + "war": "War", + "warblurb1": "When you're at war with any number of factions (status -3), the following penalties apply:", + "warblurb2": "Lose 1 hold (temporarily, while the war persists). This may knock you down a Tier.", + "warblurb3": "PCs get only one free downtime action instead of two.", + "warblurb4": "Take +1 heat from each score.", + "warblurb5": "Your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half their normal income (round down).", + "weak": "Weak", + "weapons": "Weapons", + "wear": "Wear", + "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", + "whisper": "Whisper", + "with": "with", + "workshop": "Workshop", + "wreck": "Wreck", + "wreck_description": "Wreck a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", + "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", + "xp_bolster": "Bolster your crew's reputation or develop a new one.", + "xp_contend": "Contend with challenges above your current station.", + "xp_crew_specific": "Enter your crew's specific way to mark XP here.", + "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_express": "Express the goals, drives, inner conflict, or essential nature of the crew.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", + "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", + "xp_vice": "You struggled with issues from your vice or traumas during the session.", + "zerodice": "Zero Dice — take the lowest result above", + "zindiq": "Zindiq" +} \ No newline at end of file diff --git a/Burn Bryte by Roll20/translations/pl.json b/Burn Bryte by Roll20/translations/pl.json new file mode 100644 index 0000000000..d42c19de7a --- /dev/null +++ b/Burn Bryte by Roll20/translations/pl.json @@ -0,0 +1,95 @@ +{ + "ability-n": "Special Ability Name", + "ability-n-n": "Nova Ability Name", + "ability-n-p": "Nova Ability Prerequisite", + "ability-p": "Special Ability Prerequisite", + "allied-s": "Allied Ship", + "athletics": "Athletics: ", + "attack": "Attack", + "attacks": "Attacks", + "border": "Border", + "challenge-l": "Challenge Level", + "charge-h": "Charges or Health", + "complexity": "Complexity", + "computers": "Computers: ", + "conditions": "Conditions", + "culture": "Culture", + "culture-d": "Diversity", + "culture-e": "Economic Status", + "culture-p": "Population Density", + "current-t": "Current Turn Actions", + "d10": "d10", + "d12": "d12", + "d4": "d4", + "d6": "d6", + "d8": "d8", + "deceive": "Deceive: ", + "decorum": "Decorum: ", + "description": "Description", + "dice-u": "Dice Used", + "effect": "Effect", + "empathy": "Empathy: ", + "engineering": "Engineering: ", + "equipment": "Equipment", + "event-1": "Event 1", + "event-2": "Event 2", + "event-3": "Event 3", + "event-4": "Event 4", + "event-5": "Event 5", + "health-l": "Health Levels", + "health-s": "Shield Health Levels", + "how-to-c": "How to Complete", + "init-toggle": "Initiative Toggle", + "initiative": "Initiative", + "item-n": "Item Name", + "item-t": "Item Type", + "knowledge": "Knowledge: ", + "livability": "Livability", + "medicine": "Medicine: ", + "melee": "Melee: ", + "mental": "Mental", + "mi": "MI Health Levels", + "movement-s": "Movement Speed", + "name": "Name", + "notes": "Notes", + "nova-p": "Nova Points", + "on-h": "On hit", + "PC": "PC", + "PC-n": "NPC", + "perception": "Perception: ", + "perform": "Perform: ", + "physical": "Physical", + "social": "Social", + "power": "Power: ", + "power-l": "Power Level: ", + "presence": "Presence: ", + "qualities": "Qualities", + "range": "Range", + "ranged": "Ranged: ", + "reward": "Reward", + "sealed-a": "Sealed Argent", + "sh-l": "Shield Health Levels", + "ship-e": "Epic Ship: d12", + "ship-f": "Formidable Ship: d10", + "ship-m": "Minion Ship: d4", + "ship-mod": "Ship Modules", + "ship-s": "Standard Ship: d8", + "ship-w": "Weak Ship: d6", + "size": "Size", + "skullduggery": "Skullduggery: ", + "Spaceship": "Spaceship", + "Spaceship-n": "NPC Spaceship", + "special-a": "Special Abilities", + "special-n": "Nova Abilities", + "species": "Species", + "speed": "Speed", + "squares": "Squares", + "stealth": "Stealth: ", + "story-p": "Story Path", + "streetwise": "Streetwise: ", + "suave": "Suave: ", + "successful-a": "Successful Actions", + "temp": "Temporary Sheet Selector", + "type": "Type", + "unsealed-a": "Unsealed Argent" +} \ No newline at end of file diff --git a/CWOD-C20/translations/pl.json b/CWOD-C20/translations/pl.json new file mode 100644 index 0000000000..9a72047726 --- /dev/null +++ b/CWOD-C20/translations/pl.json @@ -0,0 +1,109 @@ +{ + "name-u": "Name", + "player-u": "Player", + "chronicle-u": "Chronicle", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "healthreal-u": "Real", + "healthchim-u": "Chimerical", + "bruised-u": "Bruised", + "bruised2-u": "Bruised(2)", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "nightmareimbalance-u": "Nightmare/Imbalance", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-V20/translations/pl.json b/CWOD-V20/translations/pl.json new file mode 100644 index 0000000000..8146d7316b --- /dev/null +++ b/CWOD-V20/translations/pl.json @@ -0,0 +1,89 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes" +} \ No newline at end of file diff --git a/CWOD-Wr20/translations/pl.json b/CWOD-Wr20/translations/pl.json new file mode 100644 index 0000000000..fa60d413ca --- /dev/null +++ b/CWOD-Wr20/translations/pl.json @@ -0,0 +1,92 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Life:", + "generation-u": "Death:", + "sire-u": "Regret:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "perception-u": "Perception", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "dodge-u": "Dodge", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "streetwise-u": "Streetwise", + "subterfuge-u": "Subterfuge", + "crafts-u": "Crafts", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "leadership-u": "Leadership", + "meditation-u": "Meditation", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "academics-u": "Academics", + "bureaucracy-u": "Bureaucracy", + "computer-u": "Computer", + "enigmas-u": "Enigmas", + "investigation-u": "Investigation", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "backgrounds-u": "Backgrounds", + "passions-u": "Passions", + "arcanoi-u": "Arcanoi", + "argos-u": "Argos", + "castigation-u": "Castigation", + "embody-u": "Embody", + "fatalism-u": "Fatalism", + "Flux-u": "Flux", + "inhabit-u": "Inhabit", + "intimation-u": "Intimation", + "keening-u": "Keening", + "lifeweb-u": "Lifeweb", + "mnemosynis-u": "Mnemosynis", + "moliate-u": "Moliate", + "outrage-u": "Outrage", + "pandemonium-u": "Pandemonium", + "phantasm-u": "Phantasm", + "puppetry-u": "Puppetry", + "usury-u": "Usury", + "otherarcanoi-u": "Other Arcanoi", + "corpus-u": "Corpus", + "willpower-u": "Willpower", + "pathos-u": "Pathos", + "fetters-u": "Fetters", + "experience-u": "Experience", + "notes-u": "Notes", + "shadow-u": "Shadow:", + "psyche-u": "Psyche:", + "archetype-u": "Archetype:", + "thorns-u": "Thorns", + "angst-u": "Angst", + "psychewillpower-u": "Psyche Willpower", + "darkpassions-u": "Dark Passions" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_6th_Ed/translations/pl.json b/Call_of_Cthulhu_6th_Ed/translations/pl.json new file mode 100644 index 0000000000..53eb904ddf --- /dev/null +++ b/Call_of_Cthulhu_6th_Ed/translations/pl.json @@ -0,0 +1,169 @@ +{ + "APP": "APP", + "CON": "CON", + "DEX": "DEX", + "EDU": "EDU", + "INT": "INT", + "POW": "POW", + "SIZ": "SIZ", + "STR": "STR", + "action": "Action", + "aftereffect": "AfterEffect", + "aftereffects": "AfterEffects", + "age": "Age", + "agility": "Agility", + "aplomb": "Aplomb", + "art": "Arts", + "art-place": "Art", + "artistic-culture": "Artistic Culture", + "artistic-culture-place": "Artistic Culture", + "athleticism": "Athleticism", + "attitude": "Attitude", + "bargain": "Bargain", + "bladed-weapons": "Bladed Weapons", + "bladed-weapons-name-place": "Bladed Weapons", + "bureaucracy": "Bureaucracy", + "call-of-cthulhu": "Call Of Cthulu", + "cartridge": "Cartridge", + "characteristic": "Characteristic", + "characteristics-and-rolls": "Characteristics & Rolls", + "circles-of-influence": "Circles of Influence", + "circumstances": "Circumstances", + "close": "Close", + "concealment": "Concealment", + "configuration": "Configuration", + "consulted-books": "Consulted Books", + "contact": "Contact", + "contact-and-resources": "Contacts & Resources", + "contacts": "Contacts", + "corpulence": "Corpulence", + "craft": "Craft", + "craft-place": "Craft", + "credit": "Credit", + "criminalistics": "Criminalistics", + "critical-result": "Critical !", + "cthulhu-mythos": "Cthulhu Mythos", + "damage": "Damage", + "damage-dice": "Damage Dice", + "damages": "Damages", + "description": "Description", + "direction": "Direction", + "do-it-yourself": "Do It Yourself", + "drive": "Drive", + "drive-name-place": "Drive", + "earth-science-place": "Earth Sciences", + "earth-sciences": "Earth Sciences", + "effect": "Effect", + "enemy": "Enemy", + "equipment": "Equipment", + "exotic-weapons": "Exotic Weapons", + "exotic-weapons-name-place": "Exotic Weapons", + "expertise": "Expertise", + "fail-result": "Fail", + "far": "Far", + "favorite-equipment": "Favorite Equipment", + "feet": "Feet", + "firearms": "Firearms", + "firearms-name-place": "Firearms", + "first-aid": "First Aid", + "first-name": "FirstName", + "formal-sciences": "Formal Sciences", + "formal-sciences-place": "Formal Sciences", + "game": "Game", + "game-name-place": "Game", + "gunnery": "Gunnery", + "gunnery-name-place": "Gunnery", + "hand-to-hand": "Hand To Hand", + "hand-to-hand-name-place": "Hand To Hand", + "hands": "Hands", + "head": "Head", + "health": "Health", + "hide": "Hide", + "hit-points": "Hit Points", + "human-sciences": "Human Sciences", + "human-sciences-place": "Human Sciences", + "hypnosis": "Hypnosis", + "impact": "Impact", + "imposture": "Imposture", + "influence": "Influence", + "initial-sanity": "Inital SAN", + "insight": "Insight", + "interview": "Interview", + "intuition": "Intuition", + "investigator-info": "Investigator Info", + "knowledge": "Knowledge", + "known-creatures": "Known Creatures", + "known-investigators": "Known Investigators", + "language-place": "Language", + "languages": "Languages", + "last-name": "LastName", + "level": "Level", + "library-use": "Library Use", + "life-sciences": "Life Science", + "life-sciences-place": "Life Science", + "listen": "Listen", + "magic-points": "Magic Points", + "manners": "Manners", + "medicine": "Medicine", + "misc-skill-place": "Misc", + "mother-tongue": "Mother Tongue", + "mother-tongue-place": "Mother Tongue", + "motivation": "Motivation", + "name": "Name", + "nationality": "Nationality", + "navigate": "Navigate", + "notes": "Notes", + "occult-sciences": "Occult Sciences", + "occupation": "Occupation", + "opposed": "Opposed", + "other-equipment": "Other equipment", + "others": "Others", + "personal-story": "Personal Stroy", + "personal-story-details": "Personal Stroy Details", + "personality": "Personality", + "persuade": "Persuade", + "photography": "Photography", + "physical-aftereffects": "Physical AfterEffects", + "pilot": "Pilot", + "pilot-name-place": "Pilot", + "presence": "Presence", + "profession": "Profession", + "protections": "Protections", + "psychoanalysis": "Psychoanalysis", + "psychology": "Psychology", + "psycological-aftereffects": "Psycological AfterEffects", + "public": "Public", + "quality-of-life": "Quality of Life", + "range": "Range", + "rate": "Rate", + "result": "Result", + "ride": "Ride", + "rolls-results": "Rolls results", + "sanity": "Sanity", + "sanity-max": "SAN Max", + "sanity-points": "Sanity Points", + "scenario": "Scenario", + "sensory": "Sensory", + "sex": "Sex", + "skill": "Skill", + "skills": "Skills", + "social-mod": "Social Modificater", + "special": "Special", + "spiel": "Spiel", + "spot-hidden-object": "Spot Hidden Object", + "stamina": "Stamina", + "stealth": "Stealth", + "strength": "Strength", + "success-result": "Success", + "survival": "Survival", + "track": "Track", + "unholy-knowledge": "Unholy Knowledge", + "value": "Value", + "vigilance": "Vigilance", + "weapon": "Weapon", + "weapons": "Weapons", + "whisper-to-guardian": "Only for Guardian", + "willpower": "Willpower", + "wound-threshold": "WoundThreshold", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/it.json b/Call_of_Cthulhu_7th_Ed/translations/it.json index 1328760754..843eab1acb 100644 --- a/Call_of_Cthulhu_7th_Ed/translations/it.json +++ b/Call_of_Cthulhu_7th_Ed/translations/it.json @@ -18,16 +18,16 @@ "INT-u": "INT", "Move rate-u": "Movimento", "HP-u": "Punti Ferita", - "": "current", + "": "correnti", "majorwound-u": "", "pulphp-u": "", "luck-u": "Fortuna", - "current": "current", + "current": "correnti", "damagebonus-u": "Bonus al Danno", - "None": "None", + "None": "Nessuno", "build-u": "Struttura", "sanity-u": "Sanità", - "start": "start", + "start": "inizia", "tempinsane-u": "Temp. Insane", "indefinsane-u": "Indef. Insane", "magicpoints-u": "Punti Magia", @@ -97,9 +97,9 @@ "ammo-u": "Munizioni", "malf-u": "Malf", "Fighting(Brawl)": "Fighting(Brawl)", - "Firarms(HG)": "Firarms(HG)", - "Firarms(R/S)": "Firarms(R/S)", - "Throw": "Throw", + "Firarms(HG)": "Armi da Fuoco(Pistola)", + "Firarms(R/S)": "Armi da Fuoco(Fucile/Shottgun)", + "Throw": "Lanciare", "Other Skill #1": "Other Skill #1", "Other Skill #2": "Other Skill #2", "Other Skill #3": "Other Skill #3", @@ -116,19 +116,19 @@ "cash-u": "Contante", "assets-u": "Oggetti di valore", "backstory-u": "Trascorsi", - "Personal Description": "Personal Description", - "Ideology/Beliefs": "Ideology/Beliefs", - "Significant People": "Significant People", - "Meaningful Locations": "Meaningful Locations", + "Personal Description": "Descrizione personale", + "Ideology/Beliefs": "Ideologia/credo", + "Significant People": "Persone importanti", + "Meaningful Locations": "Luoghi importanti", "Treasured Possessions": "Treasured Possessions", - "Traits": "Traits", + "Traits": "Tratti", "Injuries & Scars": "Injuries & Scars", "Phobias/Manias": "Phobias/Manias", "Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts", "Encounters with Strange Entities": "Encounters with Strange Entities", "Encounters with Strange Entities-z": "Encounters with Strange Entities", "majorwound-z": "Major Wound", - "pulphp-z": "Pulp HP", + "pulphp-z": "Pulp PF", "unarmed-z": "Unarmed", - "dodge-z": "Dodge" + "dodge-z": "Schivare" } \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/pl.json b/Call_of_Cthulhu_7th_Ed/translations/pl.json new file mode 100644 index 0000000000..57b06fc38a --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/pl.json @@ -0,0 +1,134 @@ +{ + "investigatorinfo-u": "Investigator Info", + "name-u": "Name", + "player-u": "Player", + "occupation-u": "Occupation ", + "age-u": "Age", + "sex-u": "Sex", + "residence-u": "Residence", + "birthplace-u": "Birthplace", + "characteristics-u": "Characteristics", + "STR-u": "STR", + "DEX-u": "DEX", + "POW-u": "POW", + "CON-u": "CON", + "APP-u": "APP", + "EDU-u": "EDU", + "SIZ-u": "SIZ", + "INT-u": "INT", + "Move rate-u": "Move rate", + "HP-u": "Hit Points", + "": "current", + "majorwound-u": "", + "pulphp-u": "", + "luck-u": "Luck", + "current": "current", + "damagebonus-u": "Damage Bonus", + "None": "None", + "build-u": "Build", + "sanity-u": "Sanity", + "start": "start", + "tempinsane-u": "Temp. Insane", + "indefinsane-u": "Indef. Insane", + "magicpoints-u": "Magic Points", + "investigatorskills-u": "Investigator Skills", + "accounting-u": "Accounting(05%)", + "anthropology-u": "Anthropology(01%)", + "appraise-u": "Appraise(05%)", + "archaeology-u": "Archaeology(01%)", + "charm-u": "Charm(15%)", + "climb-u": "Climb(20%)", + "creditrating-u": "Credit Rating(00%)", + "cthulhumythos-u": "Cthulhu Mythos(00%)", + "disguise-u": "Disguise(05%)", + "dodge-u": "Dodge(half DEX)", + "driveauto-u": "Drive Auto(20%)", + "elecrepair-u": "Elec Repair(10%)", + "fasttalk-u": "Fast Talk(05%)", + "fighting(brawl)-u": "Fighting(Brawl)(25%)", + "firearms(hg)-u": "Firearms(HG)(20%)", + "firearms(r/s)": "Firearms(R/S)(25%)", + "firstaid-u": "First Aid(30%)", + "history-u": "History(05%)", + "intimidate-u": "Intimidate(15%)", + "jump-u": "Jump(20%)", + "language(own)-u": "Language(Own)(EDU)", + "law-u": "Law(05%)", + "libraryuse-u": "Library Use(20%)", + "listen-u": "Listen(20%)", + "locksmith-u": "Locksmith(01%)", + "mechrepair-u": "Mech Repair(10%)", + "medicine-u": "Medicine(01%)", + "naturalworld-u": "Natural World(10%)", + "navigate-u": "Navigate(10%)", + "occult-u": "Occult(05%)", + "ophvmachine-u": "Op Hv Machine(01%)", + "persuade-u": "Persuade(10%)", + "psychology-u": "Psychology(10%)", + "psychoanalysis-u": "Psychoanalysis(01%)", + "ride-u": "Ride(05%)", + "sleightofhand-u": "Sleight of Hand(10%)", + "spothidden-u": "Spot Hidden(25%)", + "stealth-u": "Stealth(20%)", + "swim-u": "Swim(20%)", + "throw-u": "Throw(20%)", + "track-u": "Track (10%)", + "otherskills-u": "Other Skills:", + "animalhandling-u": "Animal Handling(05%)", + "firearms(varies)-u": "Firearms(Varies)", + "art/craft-u": "Art/Craft(05%)", + "hypnosis-u": "Hypnosis(01%)", + "artillery-u": "Artillery(01%)", + "language(other)-u": "Language(Other)(01%)", + "computeruse-u": "Computer Use(05%)", + "pilot-u": "Pilot(01%)", + "demolitions-u": "Demolitions(01%)", + "readlips-u": "Read Lips(01%)", + "electronics-u": "Electronics(01%)", + "science-u": "Science(01%)", + "fighting(varies)-u": "Fighting(Varies)", + "survival-u": "Survival(10%)", + "weapons-u": "Weapons", + "weaponname-u": "Weapon", + "skill-u": "Skill", + "damage-u": "Damage", + "range-u": "Range", + "attacks-u": "Attacks", + "ammo-u": "Ammo", + "malf-u": "Malf", + "Fighting(Brawl)": "Fighting(Brawl)", + "Firarms(HG)": "Firarms(HG)", + "Firarms(R/S)": "Firarms(R/S)", + "Throw": "Throw", + "Other Skill #1": "Other Skill #1", + "Other Skill #2": "Other Skill #2", + "Other Skill #3": "Other Skill #3", + "Other Skill #4": "Other Skill #4", + "Other Skill #5": "Other Skill #5", + "Other Skill #6": "Other Skill #6", + "Other Skill #7": "Other Skill #7", + "Other Skill #8": "Other Skill #8", + "Other Skill #9": "Other Skill #9", + "Other Skill #10": "Other Skill #10", + "gearandposessions-u": "Gear and Posessions", + "cashandassets-u": "Cash and Assests", + "spendinglevel-u": "Spending Level ", + "cash-u": "Cash ", + "assets-u": "Assets ", + "backstory-u": "Backstory", + "Personal Description": "Personal Description", + "Ideology/Beliefs": "Ideology/Beliefs", + "Significant People": "Significant People", + "Meaningful Locations": "Meaningful Locations", + "Treasured Possessions": "Treasured Possessions", + "Traits": "Traits", + "Injuries & Scars": "Injuries & Scars", + "Phobias/Manias": "Phobias/Manias", + "Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts", + "Encounters with Strange Entities": "Encounters with Strange Entities", + "Encounters with Strange Entities-z": "Encounters with Strange Entities", + "majorwound-z": "Major Wound", + "pulphp-z": "Pulp HP", + "unarmed-z": "Unarmed", + "dodge-z": "Dodge" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/translations/pl.json b/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/translations/pl.json new file mode 100644 index 0000000000..d2f57dbcc2 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/translations/pl.json @@ -0,0 +1,108 @@ +{ + "investigatorinfo-u": "調查員資料", + "name-u": "姓名", + "player-u": "玩家", + "occupation-u": "職業", + "age-u": "年齡", + "sex-u": "性別", + "residence-u": "居住地", + "birthplace-u": "出生地", + "characteristics-u": "人物屬性", + "STR-u": "力量", + "DEX-u": "敏捷", + "POW-u": "意志", + "CON-u": "體質", + "APP-u": "外貌", + "EDU-u": "教育", + "SIZ-u": "體型", + "INT-u": "智力", + "Move rate-u": "速度等級", + "HP-u": "生命值", + "majorwound-u": "重傷", + "pulphp-u": "低俗克蘇魯HP", + "luck-u": "幸運", + "damagebonus-u": "傷害加值", + "build-u": "體格", + "sanity-u": "San值", + "tempinsane-u": "臨時性瘋狂", + "indefinsane-u": "不定性瘋狂", + "magicpoints-u": "魔法值", + "investigatorskills-u": "調查員技能", + "accounting-u": "會計學(05%)", + "anthropology-u": "人類學(01%)", + "appraise-u": "估價(05%)", + "archaeology-u": "考古學(01%)", + "charm-u": "魅惑(15%)", + "climb-u": "攀爬(20%)", + "computeuse-u": "電腦使用(5%)", + "survival-u": "生存(10%)", + "creditrating-u": "信譽(00%)", + "cthulhumythos-u": "克蘇魯神話(00%)", + "disguise-u": "喬裝(05%)", + "dodge-u": "閃躲(一半敏捷)", + "driveauto-u": "駕駛(汽車)(20%)", + "elecrepair-u": "電器維修(10%)", + "fasttalk-u": "話術(05%)", + "fighting(brawl)-u": "鬥毆/空手(25%)", + "firearms(hg)-u": "射擊(手槍)(20%)", + "firearms(r/s)": "射擊(步槍/霰彈槍)(25%)", + "firearms(sub)": "射擊(衝鋒槍)(15%)", + "firearms(mach)": "射擊(機槍)(10%)", + "firstaid-u": "急救(30%)", + "history-u": "歷史(05%)", + "intimidate-u": "恐嚇(15%)", + "jump-u": "跳躍(20%)", + "language(own)-u": "母語(教育)", + "language(other01)-u": "語言(1%)", + "law-u": "法律(05%)", + "libraryuse-u": "圖書館使用(20%)", + "listen-u": "聆聽(20%)", + "acting-u": "表演(5%)", + "locksmith-u": "鎖匠(01%)", + "mechrepair-u": "機械維修(10%)", + "medicine-u": "醫學(01%)", + "pharmacy-u": "藥學(01%)", + "naturalworld-u": "自然學(10%)", + "navigate-u": "領航(10%)", + "occult-u": "神秘學(05%)", + "ophvmachine-u": "重機械操作(01%)", + "persuade-u": "勸說(10%)", + "psychology-u": "心理學(10%)", + "psychoanalysis-u": "精神分析(01%)", + "ride-u": "騎乘(05%)", + "sleightofhand-u": "巧手(10%)", + "spothidden-u": "偵查(25%)", + "stealth-u": "潛行(20%)", + "swim-u": "游泳(20%)", + "throw-u": "投擲(20%)", + "track-u": "追蹤(10%)", + "otherskills-u": "自定技能:", + "animalhandling-u": "動物馴養(05%)", + "firearms(varies)-u": "射擊(其他)", + "art/craft-u": "技藝(05%)", + "hypnosis-u": "跳躍(01%)", + "artillery-u": "天文學(01%)", + "language(other)-u": "語言(其他)(01%)", + "computeruse-u": "電腦使用(05%)", + "pilot-u": "駕駛(01%)", + "demolitions-u": "爆破(01%)", + "readlips-u": "讀唇(01%)", + "electronics-u": "電子學(01%)", + "science-u": "科學(01%)", + "fighting(varies)-u": "鬥毆(其他)", + "weapons-u": "武器", + "weaponname-u": "武器", + "skill-u": "所用技能", + "damage-u": "傷害", + "extdamage-u": "極端傷害", + "range-u": "範圍", + "attacks-u": "次數", + "ammo-u": "裝彈數", + "malf-u": "故障值", + "gearandposessions-u": "工具及隨身物品", + "cashandassets-u": "現金及資產", + "spendinglevel-u": "消費水平", + "cash-u": "現金", + "assets-u": "資產內容", + "backstory-u": "背景故事" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_Spanish/translations/pl.json b/Call_of_Cthulhu_Spanish/translations/pl.json new file mode 100644 index 0000000000..6ec73804de --- /dev/null +++ b/Call_of_Cthulhu_Spanish/translations/pl.json @@ -0,0 +1,143 @@ +{ + "skills-list": "accounting,anthropology,archaeology,astronomy,bargain,biology,chemistry,climb,conceal,credit-rating,cthulhu-mythos,disguise,dodge,drive,electrical-repair,electronics,fast-talk,first-aid,geology,hvy-machine,hide,history,jump,law,library-use,listen,locksmith,martial-arts,mechanical-repair,medicine,navigate,natural-history,occult,own-language-1,own-language-2,persuade,pharmacy,photography,physics,pilot,psychoanalisis,psychology,ride,sneak,spot-hidden,swim,throw,track,handgun,machine-gun,rifle,shotgun,submachine-gun", + "investigator-name-u": "Investigator Name", + "occupation-u": "Occupation", + "sex-u": "Sex", + "age-u": "Age", + "degrees-u": "Colleges/Degrees", + "birthplace-u": "Birthplace", + "mental-disorders-u": "Mental Disorders", + "res-roll-u": "Resistance Roll", + "characteristics-u": "Characteristics & Rolls", + "STR-u": "STR", + "DEX-u": "DEX", + "INT-u": "INT", + "idea-u": "Idea", + "CON-u": "CON", + "APP-u": "APP", + "POW-u": "POW", + "luck-u": "Luck", + "SIZ-u": "SIZ", + "SAN-u": "SAN", + "EDU-u": "EDU", + "know-u": "Know", + "max-san-u": "Max Sanity Points", + "dmg-bonus-u": "Damage Bonus", + "sanity-points-u": "Sanity Points", + "stable-sanity-u": "Stable Sanity", + "insanity-u": "Insanity", + "mp-u": "Magic Points", + "stable-mp-u": "Stable Magic Points", + "unconscius-u": "Unconscious", + "hp-points-u": "Hit Points", + "stable-hp-u": "Stable Hit Points", + "dead-u": "DEAD", + "skills-u": "Investigator Skills", + "anthropology-u": "Anthropology (00%)", + "archaeology-u": "Archaeology (00%)", + "martial-arts-u": "Martial Arts (00%)", + "astronomy-u": "Astronomy (00%)", + "biology-u": "Biology (00%)", + "library-use-u": "Library Use (25%)", + "locksmith-u": "Locksmith (00%)", + "fast-talk-u": "Fast Talk (05%)", + "occult-u": "Occult (05%)", + "drive-u": "Drive Auto (20%)", + "hvy-machine-u": "Operate Hvy. Machine (00%)", + "accounting-u": "Accounting (10%)", + "credit-rating-u": "Credit Rating (15%)", + "law-u": "Law (05%)", + "spot-hidden-u": "Spot Hidden (25%)", + "sneak-u": "Sneak (10%)", + "disguise-u": "Disguise (00%)", + "electrical-repair-u": "Electrical Repair (10%)", + "electronics-u": "Electronics (00%)", + "ride-u": "Ride (05%)", + "listen-u": "Listen (25%)", + "dodge-u": "Dodge (DEX x2)", + "pharmacy-u": "Pharmacy (00%)", + "physics-u": "Physics (00%)", + "photography-u": "Photography (10%)", + "geology-u": "Geology (00%)", + "history-u": "History (20%)", + "natural-history-u": "Natural History (10%)", + "throw-u": "Throw (25%)", + "own-language-u": "Own Language (EDU x5)", + "mechanical-repair-u": "Mechanical Repair (20%)", + "medicine-u": "Medicine (05%)", + "cthulhu-mythos-u": "Cthulhu Mythos (00%)", + "swim-u": "Swim (00%)", + "conceal-u": "Conceal (15%)", + "hide-u": "Hide (10%)", + "navigate-u": "Navigate (10%)", + "persuade-u": "Persuade (15%)", + "pilot-u": "Pilot (00%)", + "first-aid-u": "First Aid (30%)", + "psychoanalisis-u": "Psychoanalisis (00%)", + "psychology-u": "Psychology (05%)", + "chemistry-u": "Chemistry (00%)", + "bargain-u": "Bargain (05%)", + "jump-u": "Jump (25%)", + "track-u": "Track (10%)", + "climb-u": "Climb (40%)", + "firearms-u": "Firearms", + "machine-gun-u": "Machine Gun (15%)", + "handgun-u": "Handgun (20%)", + "rifle-u": "Rifle (25%)", + "shotgun-u": "Shotgun (30%)", + "submachine-gun-u": "Submachine Gun (15%)", + "other-skills-u": "Other Skills", + "time-area-u": "Time Area", + "art-u": "Art (05%)", + "all-ages-u": "anytime", + "job-u": "Job (05%)", + "computer-u": "Computer Use (00%)", + "90s-u": "1990s", + "not-1890-u": "not 1890s", + "carriage-u": "Drive Carriage (20%)", + "1890s-u": "1890s", + "other-language-u": "Other Language (00%)", + "hand-to-hand-weapons-u": "Hand-To-Hand Weapons", + "attack-or-weapon-u": "Attack or Weapon", + "current-skill-u": "Current
Skill %", + "damage-u": "Attack Damage", + "round-u": "Attack/
Round", + "hit-points-u": "Hit Points", + "fist-punch-u": "Fist/Punch (50%)", + "head-butt-u": "Head Butt (10%)", + "kick-u": "Kick (25%)", + "grapple-u": "Grapple (25%)", + "weapon-u": "Firearm", + "base-range-u": "Base
Range", + "shots-round-u": "Shots/
Round", + "shots-in-gun-u": "Shots
in Gun", + "malfunct-number-u": "Malfunct.
Number", + "weapon-hp-u": "Hit Points", + "personal-data-u": "Personal Data", + "residence-u": "Residence", + "personal-description-u": "Personal Description", + "family-friends-u": "Family & Friends", + "insanity-episodes-u": "Episodes of Insanity", + "wounds-u": "Wounds & Injuries", + "scars-u": "Marks & Scars", + "investigator-history-u": "Investigator History", + "income-savings-u": "Income & Savings", + "income-u": "Income", + "cash-u": "Cash on Hand", + "savings-u": "Savings", + "property-u": "Personal Property", + "real-state-u": "Real Estate", + "gear-u": "Adventureing Gear & Other Possesions", + "books-u": "Mythos Tomes Read", + "artifacts-spells-u": "Magical Artifacts / Spells Known", + "artifacts-u": "Artifacts", + "spells-u": "Spells", + "entities-u": "Entities Encountered", + "attack-u": "Attack", + "roll-u": "Roll", + "heal-u": "Healing", + "weekly-u": "Weekly", + "objective-u": "Objective", + "edition-u": "Game edition", + "edition-info": "Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually." +} \ No newline at end of file diff --git a/Coriolis/translations/pl.json b/Coriolis/translations/pl.json new file mode 100644 index 0000000000..f10813b6db --- /dev/null +++ b/Coriolis/translations/pl.json @@ -0,0 +1,114 @@ +{ + "tab-character": "Character", + "tab-characternotes": "Character Notes", + "tab-spaceship": "Spaceship", + "tab-spaceshipnotes": "Spaceship Notes", + "tab-scripts": "Scripts", + "title-character-u": "CHARACTER SHEET", + "title-characternotes-u": "CHARACTER NOTES", + "title-spaceship-u": "SPACESHIP SHEET", + "title-spaceshipnotes-u": "SPACESHIP NOTES", + "notes-u": "NOTES", + "modifiers-u": "MODIFIERS", + "modifiers-positive": "Positive", + "modifiers-negative": "Negative", + "attributes-u": "ATTRIBUTES", + "attributes-strength": "Strength", + "attributes-agility": "Agility", + "attributes-wits": "Wits", + "attributes-empathy": "Empathy", + "character-trauma-u": "TRAUMA", + "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)", + "character-trauma-critical-injuries": "Critical Injuries:", + "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)", + "name": "Name:", + "character-background": "Background:", + "character-concept": "Concept:", + "character-icon": "Icon:", + "character-group-concept": "Group concept:", + "character-reputation": "Reputation:", + "character-personal-problem": "Personal Problem:", + "appearance-u": "Appearance", + "appearance-face": "Face:", + "appearance-clothing": "Clothing:", + "character-relationships-u": "RELATIONSHIPS", + "character-relationships-buddy-u": "BUDDY", + "radiation-u": "RADIATION", + "experience-u": "EXPERIENCE", + "character-skills-u": "SKILLS", + "character-skills-general-u": "GENERAL", + "character-skills-advanced-u": "ADVANCED", + "character-skills-dexterity-agility": "Dexterity (Agi)", + "character-skills-command-empathy": "Command (Emp)", + "character-skills-force-strength": "Force (Str)", + "character-skills-culture-empathy": "Culture (Emp)", + "character-skills-infiltration-agility": "Infiltration (Agi)", + "character-skills-datadjinn-wits": "Data Djinn (Wit)", + "character-skills-manipulation-empathy": "Manipulation (Emp)", + "character-skills-medicurgy-wits": "Medicurgy (Wit)", + "character-skills-meleecombat-strength": "Melee Combat (Str)", + "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)", + "character-skills-observation-wits": "Observation (Wit)", + "character-skills-pilot-agility": "Pilot (Agi)", + "character-skills-rangedcombat-agility": "Ranged Combat (Agi)", + "character-skills-science-wits": "Science (Wit)", + "character-skills-survival-wits": "Survival (Wit)", + "character-skills-technology-wits": "Technology (Wit)", + "character-skills-talents-u": "TALENTS", + "carry-u": "CARRY", + "carry-max-u": "MAX", + "inventory-gear-u": "GEAR", + "bonus-u": "BONUS", + "armor-u": "ARMOR", + "armor-rating-u": "RATING", + "comment-u": "COMMENT", + "comments-u": "COMMENTS", + "weapons-u": "WEAPONS", + "init-initiative-u": "INIT", + "weapons-damage-u": "DAMAGE", + "weapons-crit-critical-u": "CRIT", + "weapons-range-u": "RANGE", + "weapons-reloads-u": "RELOADS", + "people-u": "PEOPLE I'VE MET", + "people-concept-u": "CONCEPT", + "characternotes-cabin-u": "MY CABIN", + "characternotes-cabin-description": "Description:", + "characternotes-cabin-gear": "Gear:", + "characternotes-cabin-other": "Other:", + "tiny-items-u": "TINY ITEMS", + "characternotes-money-birr-u": "Birr:", + "spaceship-class": "Class & Type:", + "spaceship-shipyard": "Shipyard:", + "spaceship-problem": "Problem:", + "spaceship-debt": "Debt", + "spaceship-data-u": "DATA", + "spaceship-data-maneuverability": "Maneuverability", + "spaceship-data-signature": "Signature", + "spaceship-data-speed": "Speed", + "spaceship-data-armor": "Armor", + "spaceship-modules-u": "MODULES", + "spaceship-modules-disabled-u": "DISABLED", + "spaceship-modules-maximum": "Maximum number of modules", + "spaceship-energypoints-u": "ENERGY POINTS", + "spaceship-hullpoints-u": "HULL POINTS", + "spaceship-hullpoints-criticaldamage": "Critical Damage:", + "spaceship-features-u": "FEATURES", + "spaceship-skill-level-u": "Skill Level", + "spaceship-captain-u": "CAPTAIN", + "spaceship-pilot-u": "PILOT", + "spaceship-sensor-operator-u": "SENSOR OPERATOR", + "spaceship-gunner-u": "GUNNER", + "spaceship-engineer-u": "ENGINEER", + "spaceshipnotes-log-u": "SHIP'S LOG", + "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT", + "spaceshipnotes-log-route-u": "ROUTE", + "spaceshipnotes-log-danger-u": "DANGER", + "spaceshipnotes-cargo-u": "CARGO AND GEAR", + "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.", + "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.", + "rolltemplate-difficult-fail": "Difficult Roll Failure.", + "rolltemplate-difficult-success": "Difficult Roll Success.", + "rolltemplate-fail": "Failure.", + "rolltemplate-limitedsuccess": "Limited Success.", + "rolltemplate-criticalsuccess": "Critical Success." +} \ No newline at end of file diff --git a/D&D_3-5/translations/pl.json b/D&D_3-5/translations/pl.json new file mode 100644 index 0000000000..46a224a1f7 --- /dev/null +++ b/D&D_3-5/translations/pl.json @@ -0,0 +1,378 @@ +{ + "pc": "PC ", + "npc": "NPC", + "header": "Header", + "character-name": "Character Name", + "player-name": "Player Name", + "experience-points": "Experience Points", + "homeland": "Homeland", + "race": "Race", + "type": "Type", + "colossal": "Colossal", + "gargantuan": "Gargantuan", + "huge": "Huge", + "large": "Large", + "medium": "Medium", + "small": "Small", + "tiny": "Tiny", + "diminutive": "Diminutive", + "fine": "Fine", + "size": "Size", + "gender": "Gender", + "alignment": "Alignment", + "deity": "Deity", + "class": "Class", + "level": "Level", + "hit-dice-i": "HD", + "age": "Age", + "height": "Height", + "weight": "Weight", + "eyes": "Eyes", + "hair": "Hair", + "stats": "Stats", + "weapons": "Weapons", + "armor-class-i": "AC", + "equipment": "Equipment", + "skills": "Skills", + "spells": "Spells", + "notes": "Notes", + "miscellaneous": "Misc", + "all": "All", + "abilities": "Abilities", + "ability-scores": "Ability Scores", + "ability": "Ability", + "total": "Total", + "modifier": "Mod", + "base": "Base", + "temporary": "Temp", + "strength-i": "STR", + "note": "Note", + "dexterity-i": "DEX", + "constitution-i": "CON", + "intelligence-i": "INT", + "wisdom-i": "WIS", + "charisma-i": "CHA", + "show-ability-macros": "Show Ability Macros", + "hit-points-i": "HP", + "hit-points": "Hit Points", + "current-hit-points": "Current HP", + "max": "Max", + "nonlethal-damage": "Nonlethal Damage", + "initiative-u": "INITIATIVE", + "dexterity-modifier": "Dex Mod", + "miscellaneous-modifier-a": "Misc Mod", + "speed-u": "SPEED", + "speed": "Speed", + "alternate-movement": "Alternate Movement", + "fly": "Fly", + "perfect": "Perfect", + "good": "Good", + "average": "Average", + "poor": "Poor", + "clumsy": "Clumsy", + "none": "None", + "maneuverability": "Maneuverability", + "glide": "Glide", + "climb": "Climb", + "burrow": "Burrow", + "swim": "Swim", + "armor-class": "Armor Class", + "ability-modifier-a": "Ability Mod", + "armor-bonus-a": "Armor Bns", + "size-modifier-a": "Size Mod", + "dodge": "Dodge", + "natural-armor-a": "Nat. Armor", + "deflection": "Deflection", + "armor-check-penalty-i": "AC Pen", + "touch-u": "TOUCH", + "flat-footed-u": "FLAT-FOOTED", + "immobile": "Immobile", + "damage-reduction": "Damage Reduction", + "saves-combat-notes": "Saves, Combat, Notes", + "saving-throws-s": "Saving
Throws", + "base-save-s": "Base
Save", + "ability-modifier-s": "Ability
Modifier", + "epic-save-bonus-s": "Epic Save
Bonus", + "magic-modifier": "Magic
Modifier", + "miscellaneous-modifier-s": "Misc
Modifier", + "temporary-modifier-s": "Temp
Modifier", + "fortitude": "Fortitude", + "constitution": "Constitution", + "reflex": "Reflex", + "dexterity": "Dexterity", + "will": "Will", + "wisdom": "Wisdom", + "show-save-macros": "Show Save Macros", + "spell-resistance": "Spell Resist", + "arcane-spell-failure": "Arcane Spell Failure", + "base-attack": "Base Attack", + "grapple": "Grapple", + "base-attack-bonus-epic-attack-bonus-i": "BAB+ EAB", + "strength-modifier-a": "Str Mod", + "base-attack-bonus-epic-attack-bonus-a": "Base AB
+ Epic AB", + "strength-modifier": "Strength
Modifier", + "size-modifier": "Size
Modifier", + "miscellaneous-modifier": "Misc
Modifier", + "temporary-modifier": "Temp
Modifier", + "melee": "Melee", + "attack-bonus": "Attack Bonus", + "ranged": "Ranged", + "show-grapple-and-base-attack-bonus-macros": "Show Grapple and Base Attack Macros", + "epic-levels": "Epic Levels", + "epic-save-bonus": "Epic Save Bonus", + "epic-attack-bonus": "Epic Attack Bonus", + "languages": "Languages", + "racial-abilities": "Racial Abilities", + "class-abilities": "Class Abilities", + "feats": "Feats", + "other": "Other", + "weapon": "Weapon", + "weapon-enhancement-a": "Weapon Enh", + "weapon-focus-s": "Weapon
Focus", + "weapon-specialization-as": "Weapon
Specialize", + "critical": "Critical", + "range": "Range", + "ammunition": "Ammunition", + "attack-ability": "Attack Ability", + "damage-ability": "Damage Ability", + "special-properties": "Special Properties", + "strength-a": "Str", + "dexterity-a": "Dex", + "half-strength": "1/2 Str", + "strength-and-half-strength": "Str+1/2Str", + "attack-calculation-a": "Attack Calc", + "macro": "Macro", + "full-attack-macro": "Full Attack Macro", + "damage-calculation-a": "Damage Calc", + "critical-calculation-a": "Crit Calc", + "damage-macro": "Damage Macro", + "other-weapons": "Other Weapons", + "immobilized": "Immobilized", + "armor-check-penalty-a": "Armor Check Pen", + "armor": "Armor", + "armor-class-items-i": "AC Items", + "armor-name": "Armor Name", + "bonus": "Bonus", + "maximum-dexterity-a": " Max Dex ", + "check-penalty": " Check Penalty ", + "spell-failure": "Spell Failure", + "shield": "Shield", + "armor-bonus": "Armor Bonus", + "properties": "Properties", + "other-armor-class": "Other Armor Class", + "other-armor-class-i": "Other AC", + "ability-bonuses": "Ability Bonuses", + "bonus-for-armor-class-i": "Bonus for AC", + "touch-armor-class-a": "Touch AC", + "flat-footed-armor-class-i": "FF AC", + "immobilized-armor-class-i": "Immobilized AC", + "ability-armor-class-info": "Typically: part of AC and Touch AC. Penalty is part of FF AC and Immobilized AC, bonus is not. Capped by Armor and Load.", + "name": "Name", + "armor-class-bonus-i": "AC Bonus", + "capped?": "Capped?", + "capped-armor-class-bonus-i": "Capped AC Bonus", + "in-touch-armor-class?-i": "In Touch AC?", + "in-flat-footed-armor-class?-i": "In FF AC?", + "source/notes": "Source/Notes", + "dexterity-bonus-a": "Dex Bonus", + "dexterity-armor-class-modification-info": "Limited by Armor and Load; In AC and Touch AC; *Not in FF AC(except for penalty).", + "armor-class-info": " Component of AC and FF AC; Not component of Touch AC ", + "from-armor-above": "From Armor, above. ", + "from-shield-above": "From Shield, above. ", + "natural-armor": "Natural Armor", + "natural-armor-class-info": " Component of AC and FF AC; Not component of Touch AC ", + "current-natural-armor-bonus": "Current Natural Armor Bonus", + "dodge-armor-class-info": " Component of AC and Touch AC; Not a component of FF AC. ", + "current-dodge-bonus": "Current Dodge Bonus", + "deflection-armor-class-info": " Component of AC, Touch AC, and FF AC. ", + "current-deflection-bonus": "Current Deflection Bonus", + "miscellaneous-armor-class-i": "Misc AC", + "miscellaneous-armor-class-info": " Potential component of AC, Touch AC, FF or Immobilized AC. ", + "in-armor-class?-i": "In AC?", + "in-immobilized-armor-class?-i": "In Immobl AC?", + "current-miscellaneous-armor-class-bonus": "Current Misc AC Bonus", + "encumbrance/load": "Encumbrance/Load", + "encumbrance-and-load": "Encumbrance and Load", + "light-load": " Light Load ", + "medium-load": " Medium Load ", + "heavy-load": " Heavy Load ", + "lift-over-head-a": " Lift Over ", + "lift-off-ground": " Lift Off Ground ", + "push/drag": " Push/ Drag ", + "or-less": "or less", + "weight-carried": " Weight Carried ", + "character-size-a": " Char Size ", + " data-i18n=": " Load ", + "speed-30ft": " Speed (30 ft.)", + "speed-20ft": " Speed (20 ft.)", + "run": " Run", + "colossal-quadruped": "Colossal Quadruped", + "gargantuan-quadruped": "Gargantuan Quadruped", + "huge-quadruped": "Huge Quadruped", + "large-quadruped": "Large Quadruped", + "medium-quadruped": "Medium Quadruped", + "small-quadruped": "Small Quadruped", + "tiny-quadruped": "Tiny Quadruped", + "diminutive-quadruped": "Diminutive Quadruped", + "fine-quadruped": "Fine Quadruped", + "light": "Light", + "heavy": "Heavy", + "feet-i": "ft", + "single-use-items": "Single Use Items", + "quantity-a": "Qty", + "cost(gp)": "Cost (gp)", + "total-cost(gp)-i": "T_Cost (gp)", + "weight-a": "Wt ()", + "total-weight-a": "T_Wt ()", + "hitpoints-i": "HPs", + "hardness-a": "Hard", + "location": "Location", + "total-cost": "Total Cost", + "gold-pieces-i": "gp", + "total-weight": "Total Weight:", + "not-copied": "Not Copied", + "total-weight-copied": "Total Weight Copied to Weight Carried", + "magic-items": "Magic Items", + "other-items": "Other Items", + "money": "Money", + "copper-pieces-iu": "CP", + "silver-pieces-iu": "SP", + "gold-pieces-iu": "GP", + "platinum-pieces-iu": "PP", + "skill-points-per-level-a": "skill points/lvl", + "skill-names": "Skill Names", + "total-bonus-s": "Total
Bonus", + "stat": "Stat", + "ability-modifier-as": "Ability
Mod.", + "ranks": "Ranks", + "armor-penalty-s": "Armor
Penalty", + "miscellaneous-modifier-as": "Misc
Mod.", + "appraise": "Appraise", + "intelligence-a": "Int", + "not-applicable": "N/A", + "balance": "Balance", + "bluff": "Bluff", + "charisma-a": "Cha", + "concentration": "Concentration", + "constitution-a": "Con", + "craft": "Craft", + "decipher-script": "Decipher Script", + "diplomacy": "Diplomacy", + "disable-device": "Disable Device", + "disguise": "Disguise", + "escape-artist": "Escape Artist", + "forgery": "Forgery", + "gather-information": "Gather Information", + "handle-animal": "Handle Animal", + "heal": "Heal", + "wisdom-a": "Wis", + "hide": "Hide", + "intimidate": "Intimidate", + "jump": "Jump", + "knowledge": "Knowledge", + "arcana": "Arcana", + "engineering-a": "Engineer", + "dungeoneering-a": "Dungeon", + "geography": "Geography", + "history": "History", + "local": "Local", + "nature": "Nature", + "nobility": "Nobility", + "religion": "Religion", + "the-planes": "The Planes", + "listen": "Listen", + "move-silently": "Move Silently", + "open-lock": "Open Lock", + "perform": "Perform", + "profession": "Profession", + "ride": "Ride", + "search": "Search", + "sense-motive": "Sense Motive", + "sleight-of-hand": "Sleight of Hand", + "spellcraft": "Spellcraft", + "spot": "Spot", + "survival": "Survival", + "tumble": "Tumble", + "use-magic-device": "Use Magic Device", + "use-rope": "Use Rope", + "other-skills": "Other Skills", + "skill-name": "Skill Name", + "ability-stat-s": "Ability
Stat", + "trained-only": "Trained Only", + "caster-level": "Caster Level", + "spells-per-day": "Spells/Day", + "zero": "0", + "first": "1st", + "second": "2nd", + "third": "3rd", + "fourth": "4th", + "fifth": "5th", + "sixth": "6th", + "seventh": "7th", + "eighth": "8th", + "ninth": "9th", + "casting-ability": "Casting Ability", + "spell-difficulty-classes": "Spell DC's", + "spell-penetration-a": "Spell Pen", + "spell-focus": "Spell Focus", + "abjuration": "Abjuration", + "conjuration": "Conjuration", + "divination": "Divination", + "enchantment": "Enchantment", + "evocation": "Evocation", + "illusion": "Illusion", + "necromancy": "Necromancy", + "transmutation": "Transmutation", + "power-points": "Power Points", + "spell-section": "Spell Section", + "use-prep": "Use/Prep", + "spell-name": " Spell name ", + "level-a": "Lvl", + "emote-macro": "Emote/macro", + "show?": "Show?", + "date": "Date", + "note-etc": "Note etc", + "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", + "weight-setup-info1": " Weight unit setup for weight calculations.", + "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "scaling-factor": " Scaling factor ", + "unit": " Unit ", + "pound": " pound ", + "pronouns": "Pronouns", + "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", + "subjective-pronoun": "Subjective", + "he/she/it/they/etc": "he/she/it/they/etc", + "objective-pronoun": "Objective", + "him/her/it/them/etc": "him/her/it/them/etc", + "possessive-pronoun": "Possessive", + "his/hers/its/their/etc": "his/hers/its/their/etc", + "hit-dice": "Hit Dice", + "max-hit-points-a": "Max HP", + "initiative": "Initiative", + "armor-class-modification-info-a": "Armor Class Mod Info", + "touch": "Touch", + "touch-armor-class-i": "T AC", + "flat-footed-i": "FF", + "attack": "Attack", + "attack-macro": "Attack Macro", + "full-attack": "Full Attack", + "space": "Space", + "reach": "Reach", + "special-attacks": "Special Attacks", + "special-qualities": "Special Qualities", + "saves": "Saves", + "fortitude-a": "Fort", + "reflex-a": "Ref", + "environment": "Environment", + "organization": "Organization", + "challenge-rating": "Challenge Rating", + "challenge-rating-i": "CR", + "treasure": "Treasure", + "advancement": "Advancement", + "level-adjustment": "Level Adjustment", + "description-etc": "Description etc", + "combat-u": "COMBAT", + "combat-information": "Combat information", + "roll-templates": "Roll Templates", + "attack-roll": " Attack Roll: " +} \ No newline at end of file diff --git a/DFRPG/translations/pl.json b/DFRPG/translations/pl.json new file mode 100644 index 0000000000..f42f520068 --- /dev/null +++ b/DFRPG/translations/pl.json @@ -0,0 +1,127 @@ +{ + "superb-result": "Superb!", + "great-result": "Great!", + "good-result": "Good", + "fair-result": "Fair", + "average-result": "Average...", + "mediocre-result": "Mediocre...", + "poor-result": "Poor", + "terrible-result": "Terrible?", + "worksheet": "Worksheet", + "city": "City", + "location": "Locations", + "faces": "Faces", + "game-title": "The Dresden Files Role-Playing Game", + "faces-title": "City Sheet (Faces)", + "city-name": "City Name", + "campaign-title": "Campaign Title", + "name": "Name", + "is-the-face-of": "is {{0}}the Face{{1}} of...", + "with-the-high-concept": "with the {{0}}High Concept{{1}}...", + "and-motivation": "and {{0}}Motivation{{1}}...", + "with-these-relationships": "with these {{0}}Relationships{{1}}...", + "locations-title": "City Sheet (Locations)", + "description": "Description", + "theme-or-threat": "{{0}}Theme{{1}} (or) {{0}}Threat{{1}}", + "the-idea": "The {{0}}Idea{{1}}", + "the-aspect": "The {{0}}Aspect{{1}}", + "the-face": "The {{0}}Face{{1}}", + "concept": "Concept", + "city-title": "City Sheet (High Level)", + "city-wide-themes-and-threats": "City-Wide Themes and Threats", + "the-faces": "The {{0}}Faces{{1}}", + "the-balance-of-power": "The Balance of Power", + "the-status-quo": "The Status Quo", + "what-is-the-supernatural-status-quo": "What is the {{0}}Supernatural{{1}} status quo?", + "what-is-the-mundane-status-quo": "What is the {{0}}Mundane{{1}} status quo?", + "movers-and-shakers": "Movers and Shakers", + "the-current-order": "The Current Order", + "who-wants-to-maintain-the-status-quo": "Who wants to {{0}}maintain the status quo?{{1}}", + "who-wants-to-rock-the-boat": "Who wants to {{0}}rock the boat?{{1}}", + "the-supernatural": "The Supernatural", + "who-is-in-the-know": "Who is {{0}}in the know?{{1}}", + "who-is-in-the-dark": "Who is {{0}}in the dark?{{1}}", + "character-title": "Character Sheet", + "character": "Character", + "aspects": "Aspects", + "high-concept": "High Concept", + "trouble": "Trouble", + "other-aspects": "Other Aspects", + "stress": "Stress", + "physical": "Physical", + "endurance": "Endurance", + "mental": "Mental", + "conviction": "Conviction", + "social": "Social", + "presence": "Presence", + "add-additional-stress": "Add Additional Stress", + "clear-additional-stress": "Clear Additional Stress", + "hunger": "Hunger", + "discipline": "Discipline", + "armor-etc": "Armor, Etc", + "consequences": "Consequences", + "type": "type", + "physical-mental-social": "P/M/S", + "used": "Used?", + "aspect": "Aspect", + "mild": "Mild", + "any": "ANY", + "moderate": "Moderate", + "severe": "Severe", + "extreme": "Extreme", + "replace-permanent": "Replace Permanent", + "power-level": "Power Level", + "level-feet-in-the-water": "Feet in the Water", + "level-up-to-your-waist": "Up to Your Waist", + "level-chest-deep": "Chest-Deep", + "level-submerged": "Submerged", + "skill-cap": "Skill Cap", + "skill-points-spent": "Skill Points Spent", + "total-available": "Total Available", + "base-refresh-level": "Base Refresh Level", + "adjusted-refresh": "Adjusted Refresh", + "fate-points": "Fate Points", + "current-fate-points": "Current
Fate Points", + "player": "Player", + "skills": "Skills", + "superb": "Superb{{0}}", + "number-of-slots": "# of Slots:", + "great": "Great{{0}}", + "good": "Good{{0}}", + "fair": "Fair{{0}}", + "average": "Average{{0}}", + "mediocre": "Mediocre{{0}}", + "stunts-and-powers": "Stunts & Powers", + "cost": "Cost", + "ability": "Ability", + "additional-notes": "Additional Notes", + "total-refresh-adjustment": "Total Refresh Adjustment", + "the-ladder": "The Ladder", + "legendary": "Legendary", + "epic": "Epic", + "fantastic": "Fantastic", + "poor": "Poor", + "terrible": "Terrible", + "worksheet-title": "Character Phases Worksheet", + "template": "Template", + "musts": "Musts", + "high-concept-aspect": "High Concept Aspect", + "trouble-aspect": "Trouble Aspect", + "background": "{{0}}Background:{{1}} Where did you come from?", + "phase-one": "Phase {{0}}one{{1}}", + "events": "Events", + "phase-one-description": "What nation, region, culture are you from? What were your family circumstances like? What's your relationship with your family? How were you educated? What were your friends like? Did you get into trouble much? If you're supernatural, how early did you learn this? Were there problems?", + "phase-aspect": "Phase Aspect", + "rising-conflict": "{{0}}Rising Conflict:{{1}} What shaped you?", + "phase-two": "Phase {{0}}two{{1}}", + "phase-two-description": "Who were the prominent people in your life at this point? Do you have enemies? Close and fast friends? How did your high concept and trouble aspects shape you and events around you? What were the most significant choices you made? What lessons did you learn in this time?", + "the-story": "{{0}}The Story:{{1}} What was your first adventure?", + "phase-three": "Phase {{0}}three{{1}}", + "story-title": "Story Title", + "guest-starring": "Guest Starring...", + "guest-star": "{{0}}Guest Star:{{1}} Whose path have you crossed?", + "phase-four": "Phase {{0}}four{{1}}", + "whose-story": "Whose story was this? Who else was in it?", + "guest-star-redux": "{{0}}Guest Star Redux:{{1}} Whose else's path have you crossed?", + "phase-five": "Phase {{0}}five{{1}}" +} \ No newline at end of file diff --git a/Dark Heresy Advanced 2nd Edition/translations/pl.json b/Dark Heresy Advanced 2nd Edition/translations/pl.json new file mode 100644 index 0000000000..717763a06d --- /dev/null +++ b/Dark Heresy Advanced 2nd Edition/translations/pl.json @@ -0,0 +1,625 @@ +{ + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "psykana-u": "Psykana", + "social-u": "Social", + "character-name-u": "Character Name:", + "home-world-u": "Home World:", + "homeworlds-u": "Homeworlds", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "heretek-u": "Heretek", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "quirks-u": "Quirks:", + "superstitions-u": "Superstitions:", + "momentos-u": "Momentos:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "influence-(inf)-u": "Influence (Inf)", + "fate-points-u": "Fate Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "influence-u": "Inf", + "command-u": "Command", + "intelligence-u": "Int", + "strength-u": "S", + "willpower-u": "WP", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "toughness-u": "T", + "perception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "psyker-u": "Psyker", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "malignancies-u": "Malignancies", + "mutations-u": "Mutations", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment:", + "undivided-u": "Undivided", + "khorne-u": "Khorne", + "nurgle-u": "Nurgle", + "slaanesh-u": "Slaanesh", + "tzeentch-u": "Tzeentch", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "scatter-diagram-u": "Scatter Diagram" +} \ No newline at end of file diff --git a/Dark_Heresy/translations/pl.json b/Dark_Heresy/translations/pl.json new file mode 100644 index 0000000000..2120945b4c --- /dev/null +++ b/Dark_Heresy/translations/pl.json @@ -0,0 +1,173 @@ +{ + "skills-list": "awareness,barter,carouse,charm,climb,command,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Player Name", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Rld:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" +} \ No newline at end of file diff --git a/Das_Schwarze_Auge_5/translations/pl.json b/Das_Schwarze_Auge_5/translations/pl.json new file mode 100644 index 0000000000..1f6f6b00dc --- /dev/null +++ b/Das_Schwarze_Auge_5/translations/pl.json @@ -0,0 +1,2217 @@ +{ + "1": "1", + "2": "2", + "4": "4", + "8": "8", + "16": "16", + "32": "32", + "64": "64", + "128": "128", + "256": "256", + "version:": "Version 1.2.0", + "readme:": "Anleitung", + "report:": "Wünsche/Vorschläge/Fehler melden", + "updates:": "Es folgen wieder regelmäßige Updates - Bitte als Grundlage immer ein offline Heldendokument nutzen!", + "Ausgabe": "Ausgabe", + "Normal": "Normal", + "GM": "GM", + "Selbst": "Selbst", + "Modifikator": "Modifikator", + "ja": "ja", + "nein": "nein", + "Allgemein": "Allgemein", + "Status": "Status", + "Talente": "Talente", + "Kampf": "Kampf", + "Magie": "Magie", + "Götterwirken": "Götterwirken", + "Inventar": "Inventar", + "Notizen": "Notizen", + "Konfiguration": "Konfiguration", + "Grundwerte": "Grundwerte", + "Vorteile": "Vorteile", + "Nachteile": "Nachteile", + "Sonderfertigkeiten": "Sonderfertigk.", + "Name": "Name", + "Famile": "Familie", + "Geburtsort": "Geburtsort", + "Geburtsdatum": "Geburtsdatum", + "Alter": "Alter", + "Geschlecht": "Geschlecht", + "Spezies": "Spezies", + "Mensch": "Mensch", + "Elf": "Elf", + "Halbelf": "Halbelf", + "Zwerg": "Zwerg", + "Größe": "Größe", + "Gewicht": "Gewicht", + "Haarfarbe": "Haarfarbe", + "Augenfarbe": "Augenfarbe", + "Erfahrungsgrad": "Erfahrungsgrad", + "Unerfahren": "Unerfahren", + "Durchschnittlich": "Durchschnittlich", + "Erfahren": "Erfahren", + "Kompetent": "Kompetent", + "Meisterlich": "Meisterlich", + "Brilliant": "Brillant", + "Legendär": "Legendär", + "Kultur": "Kultur", + "Ambosszwerge": "Ambosszwerge", + "Andergaster": "Andergaster", + "Aranier": "Aranier", + "Auelfen": "Auelfen", + "Bornländer": "Bornländer", + "Brilliantzwerge": "Brillantzwerge", + "Brobim": "Brobim", + "Erzzwerge": "Erzzwerge", + "Firnelfen": "Firnelfen", + "Fjarninger": "Fjarninger", + "Horasier": "Horasier", + "Hügelzwerge": "Hügelzwerge", + "Maraskaner": "Maraskaner", + "Mhanadistani": "Mhanadistani", + "Mittelreicher": "Mittelreicher", + "Mohas": "Mohas", + "Nivesen": "Nivesen", + "Norbaden": "Norbarden", + "Nordaventurier": "Nordaventurier", + "Nostrier": "Nostrier", + "Novadis": "Novadis", + "Steppenelfen": "Steppenelfen", + "Südaventurier": "Südaventurier", + "Svelltaler": "Svellttaler", + "Thorwaler": "Thorwaler", + "Trollzacker": "Trollzacker", + "Waldelfen": "Waldelfen", + "Zyklopäer": "Zyklopäer", + "Profession": "Profession", + "AP-Gesamt": "AP Gesamt", + "Titel": "Titel", + "Sozialstatus": "Sozialstatus", + "AP-verfügbar": "AP verfügbar", + "Chrakteristika": "Charakteristika", + "AP-ausgegeben": "AP ausgegeben", + "Sonstiges": "Sonstiges", + "Typus": "Typus", + "Beseelter": "Beseelter", + "Chimäre": "Chimäre", + "Daimonid": "Daimonid", + "Dämon": "Dämon", + "Drache": "Drache", + "Elementar": "Elementar", + "Fee": "Fee", + "Geist": "Geist", + "Golem": "Golem", + "Hirnloser": "Hirnloser", + "Kulturschaffender": "Kulturschaffender", + "Pflanze": "Pflanze", + "Pilz": "Pilz", + "Tier": "Tier", + "Untoter": "Untoter", + "Vampir": "Vampir", + "Nicht-Humanoid": "Nicht-Humanoid", + "Größenkategorie": "Größenkategorie", + "Winzig": "Winzig", + "Klein": "Klein", + "Mittel": "Mittel", + "Groß": "Groß", + "Riesig": "Riesig", + "Start": "Start", + "Zukauf": "Zukauf", + "Mod": "Mod", + "Wert": "Wert", + "Mut": "Mut", + "Klugheit": "Klugheit", + "Intuition": "Intuition", + "Charisma": "Charisma", + "Fingerfertigkeit": "Fingerfertigkeit", + "Gewandheit": "Gewandheit", + "Konstitution": "Konstitution", + "Körperkraft": "Körperkraft", + "Grund": "Grund", + "Aktuell": "Aktuell", + "Max": "Max", + "Lebensenergie": "Lebensenergie", + "Wundschwelle": "Wundschwelle", + "Astralenergie": "Astralenenergie", + "Karmaenergie": "Karmaenergie", + "Schicksalspunkte": "Schicksalspunkte", + "Seelenkraft": "Seelenkraft", + "Zähigkeit": "Zähigkeit", + "Ausweichen": "Ausweichen", + "Verteidigung": "Verteidigung", + "Initiative": "Initiative", + "Geschwindigkeit": "Geschwindigkeit", + "Aktionen": "Aktionen", + "Rüstungsschutz": "Rüstungsschutz", + "Erworben": "Erworben", + "Zusatz": "Zusatz", + "Adel-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held ist angesehen, genießt die Privilegien des Adels und kann vom Meister Erleichterungen zugesprochen bekommen, wenn er gegenüber Rangniedrigeren agiert. Genaueres hierzu siehe Seite 338.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 163", + "Berechnung-Keine2": "Keine Berechnung, Verweis bei relevanten Talenten", + "Adel": "Adel", + "I": "I", + "II": "II", + "III": "III", + "Altersresistenz-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held ist immun gegen natürliche wie magische Alterungserscheinungen. Negative Auswirkungen des Alters werden bei ihm nicht berücksichtigt.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 163", + "Berechnung-Keine1": "Keine Berechnung", + "Alterresistenz": "Altersresistenz", + "Angenehmer-Geruch-Regel-Pub": "\n\t\t\t\t\t\tRegel: Fertigkeitsproben auf Betören (Anbändeln, Liebeskünste) sind um 1 erleichtert.
\n\t\t\t\t\t\tReichweite: 1 Schritt Radius
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 163
", + "Angenehmer-Geruch": "Angenehmer Geruch", + "Basiliskentöter-Regel-Pub": "\n\t\t\t\t\t\tRegel: Basiliskentöter werden respektvoll behandelt, erhalten regelmäßig Einladungen zu Festen der gehobenen Gesellschaft und oftmals kostenlos Speis und Trank in Tavernen. Der Held wird so behandelt, als hätte er einen um 2 höheren sozialen Rang als üblich (siehe Regelwerk Seite 338). Das Gegenüber muss aber wissen oder zumindest glauben, dass der Held ein Basiliskentöter ist, damit der Bonus zählt.
\n\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 122", + "Basiliskentöter": "Basiliskentöter", + "Begabung-Regel-Pub": "\n\t\t\t\t\t\tRegel: Ein begabter Abenteurer kann bei jeder Probe auf eine bestimmte Fertigkeit einen W20 neu würfeln. Der Spieler kann zunächst die 3W20 würfeln und sich eines der drei Ergebnisse aussuchen, dass er neu würfeln kann. Es gilt das bessere Ergebnis beider Würfe. Eine Begabung muss für jede Fertigkeit einzeln gewählt werden, also zum Beispiel auf ein bestimmtes Talent, einen Zauber oder eine Liturgie. Man kann nicht mehrfach in einer Fertigkeit begabt sein und somit zwei oder gar drei W20- Würfe in einer Probe wiederholen. Fällt eine Doppel-20 oder Dreifach-20 kann man diesen Vorteil nicht nutzen. Eine Begabung kann nur für eine Fertigkeit, nicht aber für eine Kampftechnik gewählt werden (dafür gibt es jedoch den Vorteil Waffenbegabung). Ein Einsatz von Schicksalspunkten ist vor oder nach dem Einsatz einer Begabung erlaubt (siehe Seite 29). Dadurch ist es möglich, mehrfach neu zu würfeln oder eine andere Wirkung der Schicksalspunkte mit der Begabung zu kombinieren.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 163", + "Berechnung-Keine4": "Keine Berechnung, muss manuell berücksichtigt werden", + "Begabung": "Begabung", + "Beidhändig-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held erleidet keine Erschwernisse bei Fertigkeitsproben, wenn er die falsche Hand benutzt. Im Kampf hebt der Vorteil alle Abzüge auf, die durch das Führen einer Waffe mit der falschen Hand anfallen (siehe Seite 238).
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 164", + "Berechnung-Auto1": "Automatische Berechnung integriert", + "Beidhändig": "Beidhändig", + "Drachentöter-Regel-Pub": "\n\t\t\t\t\t\tRegel: Drachentöter werden respektvoll behandelt, erhalten regelmäßig Einladungen zu Festen der gehobenen Gesellschaft und oftmals kostenlos Speis und Trank in Tavernen. Der Held wird so behandelt, als hätte er einen um 1 höheren sozialen Rang als üblich (siehe Regelwerk Seite 338). Das Gegenüber muss aber wissen oder zumindest glauben, dass der Held ein Drachentöter ist, damit der Bonus zählt. Der Held erhält zudem einen Bonus von +1 TP gegen alle Drachen, sowohl gegenüber echten als auch niederen Drachen.
\n\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 122", + "Drachentöter": "Drachentöter", + "Dunkelsicht1-Regel-Pub": "\n\t\t\t\t\t\tRegel: Auf Stufe I werden Erschwernisse durch Dunkelheit um eine Stufe gesenkt, auf Stufe II können alle Erschwernisse durch Dunkelheit ignoriert werden. Bei vollständiger Finsternis ist aber Dunkelsicht (egal ob Stufe I oder II) wirkungslos und es gelten die Abzüge für vollständige Finsternis.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 164", + "Dunkelsicht1": "Dunkelsicht I", + "Dunkelsicht2-Regel-Pub": "\n\t\t\t\t\t\tRegel: Auf Stufe I werden Erschwernisse durch Dunkelheit um eine Stufe gesenkt, auf Stufe II können alle Erschwernisse durch Dunkelheit ignoriert werden. Bei vollständiger Finsternis ist aber Dunkelsicht (egal ob Stufe I oder II) wirkungslos und es gelten die Abzüge für vollständige Finsternis.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 164", + "Dunkelsicht2": "Dunkelsicht II", + "Eisenaffine-Aura-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer diesen Vorteil aufweist, erleidet durch den Bann des Eisens lediglich pro vollen 4 Stein Gewicht Erschwernisse, anstatt bereits bei 2 vollen Stein.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 164", + "Eisenaffine-Aura": "Eisenaffine Aura", + "Eisern-Regel-Pub": "\n\t\t\t\t\t\tRegel: Die Wundschwelle des Helden steigt durch den Vorteil um 1.
\n\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium S. 132", + "Eisern": "Eisern", + "Entfernungssinn-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf Fernkampf mit Schusswaffen (und nur mit Schusswaffen) sind bei der Entfernungskategorie Weit nur um 1 anstatt um 2 erschwert.
\n\t\t\t\t\t\tReichweite: 200 Schritt, darüber hinaus sind Distanzschätzungen ungenauer
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 164", + "Entfernungssinn": "Entfernungssinn", + "Feenfreund-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf Überreden (Aufschwatzen, Herausreden, Manipulieren, Schmeicheln), um Feen freundlich zu stimmen, gelten bei Gelingen der Probe als um 1 QS besser. Allerdings kann sich so die QS nie über 6 hinaus erhöhen.
\n\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 122", + "Feenfreund": "Fechtwaffen", + "Flink-Regel-Pub": "\n\t\t\t\t\t\tRegel: Durch Flink bekommt ein Held 1 Punkt auf seinen Geschwindigkeit-Grundwert hinzu.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 165", + "Flink": "Flink", + "Fuchssinn-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held kann Fallen erspüren, die mit den herkömmlichen Sinnen nicht entdeckt werden können. Durch den Vorteil wird das Anwendungsgebiet Fuchssinn im Talent Sinnesschärfe erworben.
\n\t\t\t\t\t\tReichweite: 10 Schritt
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 165", + "Fuchssinn": "Fuchssinn", + "Geborener-Redner-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf das Talent Bekehren & Überzeugen (öffentliche Rede) sind um 1 erleichtert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 165", + "Geborener-Redner": "Geborener Redner", + "Geweihter-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Geweihte erhält als Karmaenergie-Grundwert 20 KaP. Der Vorteil beinhaltet nicht die Sonderfertigkeit Tradition. Diese muss einzeln erworben werden. Jeder Geweihte muss mit einer Tradition starten (eine Tradition ist eine spezielle Sonderfertigkeit). Ein Held kann auch im späteren Verlauf seines Lebens diesen Vorteil erwerben und Geweihter werden. Allerdings kann man nur eine geweihte Tradition besitzen. Ein Erwerb einer weiteren geweihten Tradition ist nicht möglich.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 165", + "Geweihter": "Geweihter", + "Giftresistenz-Regel-Pub": "\n\t\t\t\t\t\tRegel: Eine Giftresistenz verbessert Zähigkeit und Seelenkraft um 1 pro Stufe, wenn es darum geht, Giften zu widerstehen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 165", + "Giftresistenz": "Giftresistenz", + "Glück-Regel-Pub": "\n\t\t\t\t\t\tRegel: Das für den Helden erreichbare Maximum an Schicksalspunkten steigt hierdurch um 1 je Stufe und der Held er erhält diesen Schip gleich zu Spielbeginn zu seinem Vorrat.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 165", + "Glück": "Glück", + "Gutaussehend-Regel-Pub": "\n\t\t\t\t\t\tRegel: Jede Stufe des Vorteils gibt dem Helden eine Erleichterung von 1 auf Betören (Anbändeln, Liebeskünste), Überreden (Aufschwatzen, Herausreden, Manipulieren, Schmeicheln) und Handel (Feilschen).
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 165", + "Gutaussehend": "Gutaussehend", + "Hart-im-Nehmen-Regel-Pub": "\n\t\t\t\t\t\tRegel: Muss eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren oder Störungen ignorieren) bei Wundeffekten abgelegt werden, bekommt die Spielerin eine Erleichterung von 1.
\n\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium S. 132", + "Hart-im-Nehmen": "Hart im Nehmen", + "Hass-auf-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held richtet gegen eine Art von Wesen, das beim Erwerb dieses Vorteils festgelegt werden muss, +1 TP im Nahkampf an. Der Typus des Wesens muss dabei näher spezifiziert werden. Je häufiger der Typus des Wesens in Aventurien vorkommt, desto teurer der AP-Wert für diesen Vorteil.
\n\t\t\t\t\t\tAusgeschlossen als wählbare Typen sind die Oberkategorien Lebewesen und Nicht Lebende. Neben dem im Regelwerk aufgeführten Typen und Unterkategorien kann man auch Spezies und Kulturen wählen. Die eigene Spezies/Kultur ist prinzipiell wählbar, jedoch sind Helden mit Hass auf die eigene Spezies/Kultur oft nur schwer spielbar. Der Meister hat das letzte Wort bezüglich der Wählbarkeit eines Hassobjektes. Je kleinteiliger ein Typus gewählt wird und je seltener eine potenzielle Begegnung mit ihm ist, desto niedriger die AP-Kosten für den Vorteil. Mehr zu den Typen und ihren Unterkategorien siehe Regelwerk Seite 355.
\n\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 122", + "Hass-auf": "Hass auf ...", + "Herausragende-Fertigkeit-Regel-Pub": "\n\t\t\t\t\t\tRegel: Durch den Vorteil Herausragende Fertigkeit verschiebt sich das Maximum in einer Fertigkeit um 1 nach oben, sowohl beim Maximum der Heldenerschaffung als auch beim endgültigen Maximum (abhängig von der höchsten beteiligten Eigenschaft). Zwar erhält ein Held nicht automatisch einen Fertigkeitspunkt dazu, aber er kann zu Spielbeginn zum Beispiel bei Erfahrungsgrad Erfahren mit einem Wert von 11 starten (anstatt 10) und auch sein absolutes Maximum in der Fertigkeit ist um 1 erhöht. Der Vorteil kann bis zu viermal gewählt werden, wobei keine Fertigkeit mehr als zweimal gewählt werden kann. Bei zweifacher Zuteilung auf eine Fertigkeit erhöht der Vorteil das Maximum um 2.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166", + "Herausragende-Fertigkeit": "Herausragende Fertigkeit", + "Herausragende-Kampftechnik-Regel-Pub": "\n\t\t\t\t\tRegel: Durch den Vorteil Herausragende Kampftechnik verschiebt sich das Maximum in einer Kampftechnik um 1 nach oben, sowohl beim Maximum der Heldenerschaffung als auch beim endgültigen Maximum (abhängig von der Leiteigenschaft). Zwar erhält der Held nicht automatisch einen Kampftechnikpunkt dazu, aber er kann zu Spielbeginn zum Beispiel bei Erfahrungsgrad Erfahren mit einem Wert von 13 starten (anstatt 12) und auch das absolute Maximum in der Kampftechnik ist um 1 erhöht. Der Vorteil kann bis zu zweimal gewählt werden, wobei jede Kampftechnik nur einmal gewählt werden kann.
\n\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166", + "Herausragende-Kampftechnik": "Herausragende Kampftechnik", + "Heraus-Gehör-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer über einen Herausragenden Sinn verfügt, dessen Proben auf Sinnesschärfe sind um 1 erleichtert, wenn die Probe den entsprechenden Sinn betrifft. Folgende Sinne können gewählt werden: Sicht, Gehör, Geruch & Geschmack, Tastsinn. Herausragender Sinn ist mehrfach für die verschiedenen Sinne wählbar, nicht aber für einen einzelnen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166", + "Herausragender-Sinn-Gehör": "Herausragender Sinn: Gehör", + "Heraus-Geruch-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer über einen Herausragenden Sinn verfügt, dessen Proben auf Sinnesschärfe sind um 1 erleichtert, wenn die Probe den entsprechenden Sinn betrifft. Folgende Sinne können gewählt werden: Sicht, Gehör, Geruch & Geschmack, Tastsinn. Herausragender Sinn ist mehrfach für die verschiedenen Sinne wählbar, nicht aber für einen einzelnen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166", + "Herausragender-Sinn-Geruch-Geschmack": "Herausragender Sinn: Geruch & Geschmack", + "Heraus-Sicht-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer über einen Herausragenden Sinn verfügt, dessen Proben auf Sinnesschärfe sind um 1 erleichtert, wenn die Probe den entsprechenden Sinn betrifft. Folgende Sinne können gewählt werden: Sicht, Gehör, Geruch & Geschmack, Tastsinn. Herausragender Sinn ist mehrfach für die verschiedenen Sinne wählbar, nicht aber für einen einzelnen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166", + "Herausragender-Sinn-Sicht": "Herausragender Sinn: Sicht", + "Heraus-Tastsinn-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer über einen Herausragenden Sinn verfügt, dessen Proben auf Sinnesschärfe sind um 1 erleichtert, wenn die Probe den entsprechenden Sinn betrifft. Folgende Sinne können gewählt werden: Sicht, Gehör, Geruch & Geschmack, Tastsinn. Herausragender Sinn ist mehrfach für die verschiedenen Sinne wählbar, nicht aber für einen einzelnen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166", + "Herausragender-Sinn-Tastsinn": "Herausragender Sinn: Tastsinn", + "Hitzeresistenz-Regel-Pub": "\n\t\t\t\t\t\tRegel: Hitzestufen werden für den Helden um 1 Stufe reduziert, bis zu einem Minimum von Hitzestufe 1.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166", + "Hitzeresistenz": "Hitzeresistenz", + "Hohe-Astralkraft-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der AE-Grundwert steigt durch diesen Vorteil um 1 Punkt pro Stufe des Vorteils.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166", + "Hohe-Astralkraft": "Hohe Astralkraft", + "Hohe-Karmalkraft-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der KE-Grundwert steigt durch diesen Vorteil um 1 Punkt pro Stufe des Vorteils.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166", + "Hohe-Karmalkraft": "Hohe Karmalkraft", + "Hohe-Lebenskraft-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der LE-Grundwert steigt durch diesen Vorteil um 1 Punkt pro Stufe des Vorteils.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166", + "Hohe-Lebenskraft": "Hohe Lebenskraft", + "Hohe-Seelenkraft-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der SK-Grundwert des Helden ist um 1 besser.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166", + "Hohe-Seelenkraft": "Hohe Seelenkraft", + "Hohe-Zähigkeit-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der ZK-Grundwert des Helden ist um 1 besser.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 167", + "Hohe-Zähigkeit": "Hohe Zähigkeit", + "Immunität-gegen-Gift-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer immun gegen ein bestimmtes Gift ist, auf den hat dieses Gift keinerlei Wirkung. Eine Immunität muss für jedes Gift einzeln erworben werden.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 167", + "Immun-gegen-Gift": "Immunität gegen (Gift)", + "Immunität-gegen-Krankheit-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer immun gegen eine bestimmte Krankheit ist, kann nicht an ihr erkranken. Eine Immunität muss für jede Krankheit einzeln erworben werden.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 167", + "Immun-gegen-Krankheit": "Immunität gegen (Krankheit)", + "Kälteresistenz-Regel-Pub": "\n\t\t\t\t\t\tRegel: Kältestufen werden für den Helden um 1 Stufe reduziert, bis zu einem Minimum von 0.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 167", + "Kälteresistenz": "Kälteresistenz", + "Krankheitsresistenz-Regel-Pub": "\n\t\t\t\t\t\tRegel: Eine Krankheitsresistenz verbessert Zähigkeit und Seelenkraft um 1 pro Stufe, wenn es darum geht, Krankheiten zu widerstehen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 167", + "Krankheitsresistenz": "Krankheitsresistenz", + "Magische-Einstimmung-Regel-Pub": "\n\t\t\t\t\t\tRegel: Man muss sich für eine Variante des Vorteils entscheiden (Beispiele sind dem nebenstehenden Kasten zu entnehmen). In der betreffenden Umgebung oder Situation, für die der Vorteil gewählt wurde, hat der Zauberer bei magischen Fertigkeitsproben eine Erleichterung von 1.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 167", + "Magische-Einstimmung": "Magische Einstimmung", + "Mystiker-Regel-Pub": "\n\t\t\t\t\t\tRegel: Bei einem Mystiker baut sich Entrückung erst nach zwei Stunden statt einer Stunde pro Stufe ab.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 167", + "Mystiker": "Mystiker", + "Nichtschläfer-Regel-Pub": "\n\t\t\t\t\t\tRegel: Ein Wesen mit diesem Vorteil muss nicht regelmäßig schlafen, sondern kann bis zu einer Woche wach bleiben, ohne zu ermüden. Der Schlaf muss aber anschließend nachgeholt werden, was bei einigen Spezies durch echten Schlaf, bei anderen durch Meditation oder vergleichbare Techniken erreicht wird. Während der Zeit, in der der Nichtschläfer nicht schläft, kann er auch nicht durch Ausruhen und Schlafen regenerieren (Ausnahme stellt die Verwendung von Heilkräutern und der Einsatz des Talents Heilkunde Wunden dar).
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168", + "Nichtschläfer": "Nichtschläfer", + "Pragmatiker-Regel-Pub": "\n\t\t\t\t\t\tRegel: Bei einem Pragmatiker baut sich Entrückung bereits nach einer halben Stunde statt einer Stunde pro Stufe ab.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168", + "Pragmatiker": "Pragmatiker", + "Reich-Regel-Pub": "\n\t\t\t\t\t\tRegel: Durch den Vorteil Reich erhält ein Held bei der Generierung zusätzlich 250 Silbertaler pro Stufe.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168", + "Reich": "Reich", + "Richtungssinn-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf Orientierung sind immer um 1 erleichtert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168", + "Richtungssinn": "Richtungssinn", + "Saumagen-Regel-Pub": "\n\t\t\t\t\t\tRegel: Mit Saumagen kann der Held zähes Fleisch problemlos essen, so als ob es normales Fleisch wäre. Bei Stufe II kann er sogar ungenießbares Fleisch verzehren. Es wird ihm nicht sonderlich schmecken, aber er kann es verdauen, ohne dass ihm übel wird und er sich erbrechen muss. Gifte und Krankheitskeime können jedoch nicht durch den Vorteil umgangen werden. Ähnliches gilt auch für pflanzliche Nahrungsmittel. Schwerverdauliche Kost ist essbar, ohne dass es weitere Auswirkungen hat.
\n\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 122", + "Saumagen": "Saumagen", + "Schlangenmensch-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf Körperbeherrschung (Akrobatik, Entwinden) sind um 1 erleichtert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168", + "Schlangenmensch": "Schlangenmensch", + "Schnell-wieder-auf-den-Beinen-Regel-Pub": "\n\t\t\t\t\t\tRegel: Mit diesem Vorteil benötigt man nur noch die Hälfte der Zeit, bis eine Stufe des Zustands Betäubung oder Berauscht, der durch Alkohol verursacht wurde, abgebaut ist.
\n\t\t\t\t\t\tPublikation: Tavernen-Meisterschirm - S. 13", + "Schnell-wieder-auf-den-Beinen": "Schnell wieder auf den Beinen", + "Schwer-zu-verzaubern-Regel-Pub": "\n\t\t\t\t\t\tRegel: Viele Zauber, die auf den Helden gesprochen werden können, die auf ihn wirken, sind um 1 erschwert. Dies gilt für alle Zauber und magischen Effekte mit den Merkmalen Einfluss, Heilung, Hellsicht und Verwandlung sowie für solche, die durch Seelenkraft oder Zähigkeit modifiziert werden. Diese Erschwernis gilt auch dann, wenn der Held sich verzaubern lassen möchte.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168", + "Schwer-zu-Verzaubern": "Schwer zu verzaubern", + "Soziale-Anpassung-Regel-Pub": "\n\t\t\t\t\t\tRegel: Personen mit Sozialer Anpassungsfähigkeit können Erschwernisse auf Gesellschaftstalente ignorieren, die durch Standesunterschiede entstehen. Die Soziale Anpassungsfähigkeit täuscht aber keine Personen des Hochadels.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168", + "Soziale-Anpassungsfähigkeit": "Soziale Anpassungsfähigkeit", + "Tierfreund-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf Tierkunde (domestizierte Tiere, Wildtiere) gelten bei Gelingen der Probe als um 1 QS besser, allerdings kann sich die QS dabei nie über 6 erhöhen.
\n\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 122", + "Tierfreund": "Tierfreund", + "Unscheinbar-Regel-Pub": "\n\t\t\t\t\t\tRegel: Helden mit diesem Vorteil erhalten eine Erleichterung von 1 auf Gassenwissen (Beschatten).
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", + "Unscheinbar": "Unscheinbar", + "Verb-Reg-Astralkraft-Regel-Pub": "\n\t\t\t\t\t\tRegel: Für jede Stufe des Vorteils bekommt der Held 1 zusätzlichen Punkt dazu, wenn er regeneriert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", + "Verbesserte-Regeneration-Astralenergie": "Verbesserte Regeneration (Astralenergie)", + "Verb-Reg-Karmaenergie-Regel-Pub": "\n\t\t\t\t\t\tRegel: Für jede Stufe des Vorteils bekommt der Held 1 zusätzlichen Punkt dazu, wenn er regeneriert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", + "Verbesserte-Regeneration-Karmaenergie": "Verbesserte Regeneration (Karmaenergie)", + "Verb-Reg-Lebensenergie-Regel-Pub": "\n\t\t\t\t\t\tRegel: Für jede Stufe des Vorteils bekommt der Held 1 zusätzlichen Punkt dazu, wenn er regeneriert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", + "Verbesserte-Regeneration-Lebensenergie": "Verbesserte Regeneration (Lebensenergie)", + "Verhüllte-Aura-Regel-Pub": "\n\t\t\t\t\t\tRegel: Bei ungerichteter magischer Wahrnehmung erscheint der Zauberkundige immer als nicht magisch. Wer gezielt versucht, den Zauberkundigen zu entdecken oder zu analysieren, beispielsweise mit dem Zauber ODEM oder der Liturgie Magiesicht, muss eine Erschwernis von 3 hinnehmen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", + "Verhüllte-Aura": "Verhüllte Aura", + "Vertrauenserweckend-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf Bekehren & Überzeugen (öffentliche Rede, Einzelgespräch, Diskussionsführung), Überreden (Betteln, Manipulieren, Schmeicheln) und Handel (Feilschen) sind um 1 erleichtert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", + "Vertrauenserweckend": "Vertrauenerweckend", + "Waffenbegabung-Regel-Pub": "\n\t\t\t\t\t\tRegel: Eine Waffenbegabung erlaubt bei Kritischen Erfolgen und Patzern bei einer Probe auf eine Kampftechnik eine Wiederholung des Bestätigungswurfs.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", + "Waffenbegabung": "Waffenbegabung", + "Wasserlebewesen-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wesen mit diesem Vorteil erhalten automatisch die Sonderfertigkeit Unterwasserkampf (die Kosten der SF sind in diesem Vorteil einberechnet). Wasserlebewesen können unter Wasser atmen. Außerdem können sie sich darin mit Leichtigkeit fortbewegen, da es sich um ihr natürliches Element handelt. Sie müssen keine Proben ablegen, um nicht zu ertrinken.
\n\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 122", + "Wasserlebewesen": "Wasserlebewesen", + "Wohlklang-Regel-Pub": "\n\t\t\t\t\t\tRegel: Fertigkeitsproben auf Singen sind um 1 erleichtert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", + "Wohlklang": "Wohlklang", + "Zäher-Hund-Regel-Pub": "\n\t\t\t\t\t\tRegel: Dieser Vorteil sorgt dafür, dass der Held die Auswirkungen der höchsten Stufe des Zustands Schmerz ignorieren darf. Er erleidet lediglich die Auswirkungen der nächstniedrigeren Stufe. Wenn ein Held also beispielsweise drei Stufen Schmerz erlitten hat, gelten für ihn nur die Auswirkungen von Stufe II. Bei Schmerz Stufe IV wird der Held dennoch handlungsunfähig. Schmerz Stufe I wird so behandelt, als hätte der Held keine Stufe Schmerz.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", + "Zäher-Hund": "Zäher Hund", + "Zauberer-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Zauberer erhält als Astralenergie- Grundwert 20 AsP. Der Vorteil beinhaltet nicht die Sonderfertigkeit Tradition (siehe Seite 275). Diese muss einzeln erworben werden. Jeder Zauberer muss mit einer Tradition starten (eine Tradition ist eine spezielle Sonderfertigkeit). Dieser Vorteil lässt sich im späteren Spielverlauf nicht mehr erwerben.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", + "Zauberer": "Zauberer", + "Zeitgefühl-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Charakter hat ein ausgezeichnetes Zeitgefühl und kann, ohne den Stand der Sonne zu sehen oder auf andere Hilfsmittel zurückzugreifen, die Tageszeit genau bestimmen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 170", + "Zeitgefühl": "Zeitgefühl", + "Zweistimmiger-Gesang-Regel-Pub": "\n\t\t\t\t\t\tRegel: Ein Held kann den Zweistimmigen Gesang singen und hat somit die Möglichkeit, Elfenlieder zu erlernen. Durch den Vorteil erwirbt der Held das Anwendungsgebiet Zweistimmiger Gesang im Talent Singen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 170
", + "Zweistimmiger-Gesang": "Zweistimmiger Gesang", + "Zwergennase-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Abenteurer erhält bei Proben auf Sinnesschärfe zur Entdeckung von Geheimtüren, Hohlräumen, versteckten Schubladen und Ähnlichem eine Erleichterung von 1.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 170", + "Zwergennase": "Zwergennase", + "Angstvor-Regel-Pub": "\n\t\t\t\t\t\tRegel: Pro Stufe der Angst erleidet der Held eine Stufe Furcht, so lange er dem Auslöser ausgesetzt ist.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 170", + "Angst-vor": "Angst vor", + "Arm-Regel-Pub": "\n\t\t\t\t\t\tRegel: Durch den Nachteil Arm erhält ein Held bei der Generierung 250 Silbertaler weniger pro Stufe. Wählt er also 3 Stufen Arm, beginnt er ohne Startkapital und besitzt nur ein Kleiderpaket der Kategorie arm.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 170", + "Arm": "Arm", + "Artefaktgebunden-Regel-Pub": "\n\t\t\t\t\t\tRegel: Ist der Held nicht in direktem Kontakt mit dem Artefakt (dies bedeutet: Kontakt mit der Haut), kann er nur erschwert Zaubern. Dieser Nachteil erschwert Zauber um 1, wenn die Bedingung des Körperkontaktes nicht erfüllt ist. Wird das Artefakt vernichtet, kann er so lange nur mit der Erschwernis Zauber wirken, bis er selbst ein neues Artefakt gleicher Machart hergestellt hat, in das die Artefaktgebundenheit automatisch einfließt.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 170", + "Artefaktgebunden": "Artefaktgebunden", + "Behäbig-Regel-Pub": "\n\t\t\t\t\t\tRegel: Durch Behäbig verliert ein Held 1 Punkt von seinem Geschwindigkeit-Grundwert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 171", + "Behäbig": "Behäbig", + "Blind-Regel-Pub": "\n\t\t\t\t\t\tRegel: Durch den Nachteil ist ihm der Einsatz vieler Fertigkeiten erschwert oder erst gar nicht möglich. Dies gilt ebenfalls für Sonderfertigkeiten. Welche Handlungen um wie viel erschwert oder gar unmöglich sind, entscheidet der Meister. Die Blindheit ist nicht heilbar, außer durch ein Großes Wunder. Der Held erhält den Status Blind.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 171", + "Blind": "Blind", + "Blutrausch-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held erhält unter speziellen Umständen den Status Blutrausch. Der Blutrausch wird aktiviert, wenn der Held durch einen Angriff eine Stufe des Zustands Schmerz erleidet oder ihm seine Probe auf Willenskraft zur Aktivierung der Schlechten Eigenschaft Jähzorn misslingt.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 171", + "Blutrausch": "Blutrausch", + "Eing-Sicht-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer über einen Eingeschränkten Sinn verfügt, dessen Proben auf Sinnesschärfe sind um 2 erschwert, wenn die Probe den entsprechenden Sinn betrifft. Eingeschränkte Sicht erschwert zudem Proben auf Fernkampf um 2. Folgende Sinne können gewählt werden: Sicht, Gehör, Geruch & Geschmack, Tastsinn. Ein Held kann bis zu zwei eingeschränkte Sinne besitzen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 171", + "Berechnung-Nur-FK-Malus": "nur FK-Malus wird automatisch berechnet, Verweis bei relevanten Talenten", + "Eingeschränkter-Sinn-Sicht": "Eingeschränkter Sinn: Sicht", + "Eing-Gehör-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer über einen Eingeschränkten Sinn verfügt, dessen Proben auf Sinnesschärfe sind um 2 erschwert, wenn die Probe den entsprechenden Sinn betrifft. Eingeschränkte Sicht erschwert zudem Proben auf Fernkampf um 2. Folgende Sinne können gewählt werden: Sicht, Gehör, Geruch & Geschmack, Tastsinn. Ein Held kann bis zu zwei eingeschränkte Sinne besitzen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 171", + "Eingeschränkter-Sinn-Gehör": "Eingeschränkter Sinn: Gehör", + "Eing-Geruch-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer über einen Eingeschränkten Sinn verfügt, dessen Proben auf Sinnesschärfe sind um 2 erschwert, wenn die Probe den entsprechenden Sinn betrifft. Eingeschränkte Sicht erschwert zudem Proben auf Fernkampf um 2. Folgende Sinne können gewählt werden: Sicht, Gehör, Geruch & Geschmack, Tastsinn. Ein Held kann bis zu zwei eingeschränkte Sinne besitzen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 171", + "Eingeschränkter-Sinn-Geruch-Geschmack": "Eingeschränkter Sinn: Geruch & Geschmack", + "Eing-Tastsinn-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer über einen Eingeschränkten Sinn verfügt, dessen Proben auf Sinnesschärfe sind um 2 erschwert, wenn die Probe den entsprechenden Sinn betrifft. Eingeschränkte Sicht erschwert zudem Proben auf Fernkampf um 2. Folgende Sinne können gewählt werden: Sicht, Gehör, Geruch & Geschmack, Tastsinn. Ein Held kann bis zu zwei eingeschränkte Sinne besitzen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 171", + "Eingeschränkter-Sinn-Tastsinn": "Eingeschränkter Sinn: Tastsinn", + "Farbenblind-Regel-Pub": "\n\t\t\t\t\t\tRegel: Für den Abenteurer sind Farben nicht zu unterscheiden. Dies kann sich bei einigen Proben, etwa auf Alchimie („Rote Flüssigkeit in grüne Flüssigkeit schütten.“), beim Zuordnen von Wappen (Etikette) oder bei der Orientierung im Dschungel negativ auswirken. Ob eine Probe abgelegt werden kann und wie hoch die Erschwernis ist, entscheidet der Meister.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 171", + "Farbenblind": "Farbenblind", + "Fettleibig-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Nachteil hat zur Folge, dass Proben auf Klettern, Körperbeherrschung, Tanzen und Verbergen um 1 erschwert sind.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 171", + "Fettleibig": "Fettleibig", + "Giftanfällig-Regel-Pub": "\n\t\t\t\t\t\tRegel: Eine Giftanfälligkeit verschlechtert Zähigkeit und Seelenkraft um 1 pro Stufe, wenn es darum geht, Giften zu widerstehen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 171", + "Giftanfällig": "Giftanfällig", + "Gläsern-Regel-Pub": "\n\t\t\t\t\t\tRegel: Die Wundschwelle des Helden sinkt durch den Nachteil um 1.
\n\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium S. 133", + "Gläsern": "Gläsern", + "Hässlich-Regel-Pub": "\n\t\t\t\t\t\tRegel: Durch jede Stufe dieses Nachteils erleidet der Held eine Erschwernis von 1 auf Betören (Anbandeln, Liebeskünste), Überreden (Manipulieren, Schmeicheln) und Handel (Feilschen).
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 172", + "Hässlich": "Hässlich", + "Hitzeempfindlich-Regel-Pub": "\n\t\t\t\t\t\tRegel: Hitzestufen werden für den Helden um 1 Stufe erhöht, sobald er mindestens unter Hitzestufe 2 leidet.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 172", + "Hitzeempfindlich": "Hitzeempfindlich", + "Jagdwildgeruch-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Meister kann immer, wenn der Held nahe genug an hungrigen Raubtieren ist (50 Schritt Radius) und diese ihn wittern, mit dem W6 würfeln. Bei einer 1-2 halten sie den Abenteurer für Beute und greifen ihn an. Sollte es zu einem Kampf mit einer ganzen Heldengruppe kommen, so greifen die Raubtiere bevorzugt einen Helden mit dem Nachteil Jagdwildgeruch an. Als Raubtiere gelten beispielsweise Jaguare und Würgeschlangen, auf keinen Fall aber reine Pflanzenfresser. Welche Tiere von dem Geruch genau angelockt werden, entscheidet der Meister.
\n\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium S. 123", + "Jagdwildgeruch": "Jagdwildgeruch", + "Kälteempfindlichkeit-Regel-Pub": "\n\t\t\t\t\t\tRegel: Kältestufen werden für den Helden um 1 Stufe erhöht, sobald er mindestens unter Kältestufe 1 leidet.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 172", + "Kälteempfinglich": "Kälteempfindlich", + "Keine-Flugsalbe-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held kann die Sonderfertigkeit Flugsalbe nicht erwerben. Dadurch wird die Sonderfertigkeit Tradition (Hexe) um 10 AP billiger.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 172", + "Keine-Flugsalbe": "Keine Flugsalbe", + "Kein-Vertrauter-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held kann die Sonderfertigkeit Vertrautenbindung nicht erwerben. Dadurch wird die Sonderfertigkeit Tradition (Hexe) um 10 AP billiger.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 172", + "Kein-Vertrauter": "Kein Vertrauter", + "Körpergebundene-Kraft-Regel-Pub": "\n\t\t\t\t\t\tRegel: Sobald der Held, aus welchem Grunde auch immer, einen Teil seiner Haarpracht einbüßt (z.B. durch Abschneiden, Feuer etc.; unabhängig von der Länge), verliert er sofort 10 Astralpunkte (bis zu einem Minimum von 0). Diese können normal regeneriert werden. Der normale menschliche Haarverlust zählt nicht als Verlust der Haarpracht.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 172", + "Körpergebundene-Kraft": "Körpergebundene Kraft", + "Körperliche-Auffälligkeit-Regel-Pub": "\n\t\t\t\t\t\tRegel: Ein Held kann maximal zwei Körperliche Auffälligkeiten wählen. Die Körperliche Auffälligkeit zieht gelegentlich Erschwernisse auf Gesellschaftstalente aufgrund von Aberglaube oder Misstrauen nach sich.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 172", + "Körperliche-Auffälligkeit": "Körperliche Auffälligkeit", + "Kranheitsanfällig-Regel-Pub": "\n\t\t\t\t\t\tRegel: Eine Krankheitsanfälligkeit verschlechtert Zähigkeit und Seelenkraft um 1 pro Stufe, wenn es darum geht, Krankheiten zu widerstehen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 172", + "Krankheitsanfällig": "Krankheitsanfällig", + "Lästige-Mindergeister-Regel-Pub": "\n\t\t\t\t\t\tRegel: Jedes Mal wenn der Zauberer Astralenergie ausgibt, würfelt er mit dem W20. Ist das Ergebnis gleich oder kleiner der ausgegebenen Astralenergiemenge, tauchen Mindergeister auf und belästigen den Zauberer. Welche Art von Mindergeistern erscheinen, entscheidet der Meister je nach Situation. Beispiele sind Windbeutel, die das Haar des Zauberers selbst bei Windstille wallen lassen, Tränenlinge, die sich unter die Augen setzen, oder Feuerwusel, die Gegenstände des Zauberers erhitzen oder gar verkohlen. Außerdem sind alle Fertigkeitsproben wegen der Ablenkung um 1 erschwert. Die Mindergeister bleiben für 10 Minuten, ehe sie von selbst wieder verschwinden. Sind durch zu häufiges Zaubern mehrere Mindergeister erschienen, summieren sich die Erschwernis dennoch nicht auf.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 173", + "Lästige-Mindergeister": "Lästige Mindergeister", + "Lichtempfindlich-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held erleidet eine Stufe Schmerz, sobald er Sonnenlicht ausgesetzt ist, das heller ist als Dämmerlicht. Diese Auswirkung lässt sich vermeiden, wenn der Betroffene seinen kompletten Körper inklusive der Augen verhüllt.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 173", + "Lichtempfindlich": "Lichtempfindlich", + "Magische-Einschränkung-Regel-Pub": "\n\t\t\t\t\t\tRegel: In der Umgebung, für die der Nachteil gilt, hat der Zauberer bei magischen Fertigkeitsproben keine Erschwernisse, ansonsten eine von 1.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 173", + "Magische-Einschränkung": "Magische Einschränkung", + "Nachtblind-Regel-Pub": "\n\t\t\t\t\t\tRegel: Sobald der Held mindestens eine Stufe Sichterschwernis durch Dunkelheit erleidet, wird diese Erschwernis für ihn um eine Stufe erhöht.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 173", + "Berechnung-Keine5": "Keine Berechnung, auf Grund von Sicht Mod Stufe 4 aktuell nicht integrierbar", + "Nachtblind": "Nachtblind", + "Niedrige-Astralkraft-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der AE-Grundwert sinkt durch diesen Nachteil um 1 Punkt pro Stufe des Nachteils.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 174", + "Niedrige-Astralkraft": "Niedrige Astralkraft", + "Niedrige-Karmalkraft-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der KE-Grundwert sinkt durch diesen Nachteil um 1 Punkt pro Stufe des Nachteils.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 174", + "Niedrige-Karmalkraft": "Niedrige Karmalkraft", + "Niedrige-Lebenskraft-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der LE-Grundwert sinkt durch diesen Nachteil um 1 Punkt pro Stufe des Nachteils.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 174", + "Niedrige-Lebenskraft": "Niedrige Lebenskraft", + "Niedrige-Seelenkraft-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der SK-Grundwert des Helden ist um 1 schlechter.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 174", + "Niedrige-Seelenkraft": "Niedrige Seelenkraft", + "Niedrige-Zähigkeit-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der ZK-Grundwert des Helden ist um 1 schlechter.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 174", + "Niedrige-Zähigkeit": "Niedrige Zähigkeit", + "Pech-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held startet pro Stufe des Nachteils mit 1 Schicksalspunkt weniger als üblich. Sein Maximum an Schicksalspunkten sinkt hierdurch um einen Punkt pro Stufe. Die Anzahl der Schicksalspunkte darf hierbei nicht unter 0 fallen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 174", + "Pech": "Pech", + "Pechmagnet-Regel-Pub": "\n\t\t\t\t\t\tRegel: Bei jeder zufälligen Bestimmung des Meisters (Welcher Held wird von dem Pfeil getroffen? Wer stand von der Gruppe in der Nähe der Falle, als sie ausgelöst wurde?) sind die Chancen bei einem Abenteurer mit diesem Nachteil mindestens doppelt so hoch wie die eines Helden ohne Pechmagnet. Der Nachteil sollte in der Heldengruppe nicht bei allen Helden auftreten, da sich der Nachteil ansonsten aufhebt. Dementsprechend erfordert die Wahl von Pechmagnet Rücksprache mit dem Meister.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 174", + "Pechmagnet": "Pechmagnet", + "Persönlichkeitsschwächen-Regel-Pub": "\n\t\t\t\t\t\tRegel: In passenden Situationen kann der Meister durchaus für die angegebenen Fertigkeiten eine Erschwernis von 1 aussprechen, wenn er dies für angemessen hält. Es dürfen bis zu zwei Persönlichkeitsschwächen pro Held gewählt werden.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 174", + "Persönlichkeitsschwächen": "Persönlichkeitsschwächen", + "Prinzipientreue-Regel-Pub": "\n\t\t\t\t\t\tRegel: Prinzipientreue gibt es in drei Stufen. Während die erste Stufe den Helden nur leicht einschränkt, ist die zweite Stufe schon fordernd, die letzte Stufe benachteiligt den Helden schwer.
\n\t\t\t\t\t\tEin Held kann mehreren Prinzipien folgen, er bekommt jedoch nur einmal Abenteuerpunkte für den Nachteil (und zwar für die höchste Prinzipientreuestufe). Wer gegen seine Prinzipien verstößt, erleidet eine Erschwernis von 1 auf alle Fertigkeitsproben. Dieser Zustand dauert mindestens eine Stunde an, über die genaue Länge entscheidet der Meister unter Berücksichtigung der Schwere des Verstoßes.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 175", + "Prinzipientreue": "Prinzipientreue", + "Raubtiergeruch-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Meister kann immer, wenn der Held nahe genug an domestizierten Tieren ist und diese ihn wittern, mit dem W6 würfeln. Bei einer 1 versuchen sie, vor der vermeintlichen Bedrohung zu fliehen. Hunde und Katzen meiden die Nähe eines Helden mit diesem Nachteil, Pferde scheuen und selbst Schafe und Ziegen fliehen blökend, sobald er sich ihnen nähert. Bei Proben auf Tierkunde und Reiten im Umgang mit domestizierten Tieren kann ein Held mit Raubtiergeruch maximal 1 QS übrig behalten.
\n\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium S. 123", + "Raubtiergeruch": "Raubtiergeruch", + "Schlafwandler-Regel-Pub": "\n\t\t\t\t\t\tRegel: Kein Held sollte mehr als einmal pro Woche schlafwandeln. Am Tag nach dem Schlafwandeln erhält der Held 24 Stunden lang eine Stufe des Zustands Betäubung durch die geringe Erholung in der Nacht. Die Regeneration ist für den Held in der Nacht, in der er schlafwandelt um 1 gesenkt.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 175", + "Schlafwandler": "Schlafwandler", + "Schlechte-Angewohnheit-Regel-Pub": "\n\t\t\t\t\t\tRegel: Ein Held kann so viele Schlechte Angewohnheiten wählen, wie er möchte, erhält hierdurch allerdings insgesamt maximal 6 AP. In seltenen Fällen kann der Meister auch Erschwernisse auf Gesellschaftstalente vergeben.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 175", + "Schlechte-Angewohnheit": "Schlechte Angewohnheit", + "Schlechte-Eigenschaft-Regel-Pub": "\n\t\t\t\t\t\tRegel: In jeder Situation, in der der Held mit einem potenziellen Auslöser seiner Schlechten Eigenschaft konfrontiert wird, muss er eine Probe auf Willenskraft bestehen, um sich zu beherrschen. Gelingt ihm diese Probe, ist alles in Ordnung, ansonsten muss er entsprechend der Schlechten Eigenschaft agieren. Seine Schlechte Eigenschaft hat ihn so lange im Griff, wie er dem Auslöser ausgesetzt ist.
\n\t\t\t\t\t\tDer Meister kann für die Probe auf Willenskraft entsprechend der Stärke des Auslösers Erschwernisse oder Erleichterungen aussprechen. Es dürfen bis zu zwei Schlechte Eigenschaften pro Held gewählt werden.
\n\t\t\t\t\t\tKombinationen, die sich ausschließen (z.B. Geiz und Verschwendungssucht), dürfen nicht gewählt werden. Das letzte Wort darüber hat der Spielleiter.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 176", + "Schlechte-Eigenschaft": "Schlechte Eigenschaft", + "Schlechte-Regeneration-Astralenergie-Regel-Pub": "\n\t\t\t\t\t\tRegel: Für jede Stufe des Nachteils muss der Held beim Regenerationswurf 1 Punkt abziehen (bis zu einem Minimum von 0).
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 176", + "Schlechte-Regeneration-Astralenergie": "Schlechte Regeneration (Astralenergie)", + "Schlechte-Regeneration-Karmaenergie-Regel-Pub": "\n\t\t\t\t\t\tRegel: Für jede Stufe des Nachteils muss der Held beim Regenerationswurf 1 Punkt abziehen (bis zu einem Minimum von 0).
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 176", + "Schlechte-Regeneration-Karmaenergie": "Schlechte Regeneration (Karmaenergie)", + "Schlechte-Regeneraion-Lebensenergie-Regel-Pub": "\n\t\t\t\t\t\tRegel: Für jede Stufe des Nachteils muss der Held beim Regenerationswurf 1 Punkt abziehen (bis zu einem Minimum von 0).
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 176", + "Schlechte-Regeneration-Lebensenergie": "Schlechte Regeneration (Lebensenergie)", + "Schwacher-Astralkörper-Regel-Pub": "\n\t\t\t\t\t\tRegel: Jedes Mal, wenn der Held Astralpunkte ausgibt, verliert er einen Astralpunkt zusätzlich.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 177", + "Schwacher-Astralkörper": "Schwacher Astralkörper", + "Schwache-Karmalkörper-Regel-Pub": "\n\t\t\t\t\t\tRegel: Jedes Mal, wenn der Held Karmapunkte ausgibt, verliert er einen Karmapunkt zusätzlich.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 177", + "Schwacher-Karmalkörper": "Schwacher Karmalkörper", + "Sensibler-Geruchssinn-Regel-Pub": "\n\t\t\t\t\t\tRegel: Solange der Held dem Geruch ausgesetzt ist, erleidet er eine Stufe Verwirrung.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 177", + "Sensibler-Geruchssinn": "Sensibler Geruchssinn", + "Sprachfehler-Regel-Pub": "\n\t\t\t\t\t\tRegel: Bei Gesellschaftstalenten (außer Menschenkenntnis und Willenskraft) und Handeln (Feilschen) kann er nach Meisterentscheid eine Erschwernis von 1 erhalten, wenn es darum geht, mit anderen Personen zu sprechen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 177", + "Sprachfehler": "Sprachfehler", + "Stigma-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Meister kann eine Erschwernis von 1 auf Gesellschaftstalente (ausgenommen Einschüchtern, Menschenkenntnis und Willenskraft) und Handel (Feilschen) aussprechen, wenn er dies für angemessen hält. Ein Held kann den Nachteil nur einmal wählen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 178", + "Stigma": "Stigma", + "Stumm-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held kann sich in den meisten Fällen mit anderen Personen nicht verständigen (außer über Zeichensprache oder schriftlich). Der Einsatz von Zaubern und anderen Handlungen, die Sprache erfordern, ist unmöglich oder stark erschwert. Der Held erhält dauerhaft den Status Stumm.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 178", + "Stumm": "Stumm", + "Taub-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held kann keine Probe auf Sinnesschärfe ablegen, die mit dem Hören zu tun haben. Er erhält den Status Taub.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 178", + "Taub": "Taub", + "Unfähig-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held muss bei einer Probe auf das Talent das beste Würfelergebnis einer Teilprobe neu würfeln. Das zweite Ergebnis ist bindend. Ein Abenteurer kann maximal zwei Unfähigkeiten besitzen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 178", + "Unfähig": "Unfähig", + "Unfrei-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held kann eine Erschwernis erhalten, wenn er als Unfreier Höhergestellte mit Gesellschaftstalenten überzeugen will. In seiner Kultur hat er zudem mit Unterdrückung zu kämpfen, genießt fast keinen rechtlichen Schutz und gilt als Besitz eines Höhergestellten. Genaueres hierzu siehe Seite 338.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 178", + "Unfrei": "Unfrei", + "Unverträglichkeit-gegen-Alkohol-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer über diesen Nachteil verfügt, für den verdoppeln sich die Auswirkungen nach Giftproben beim Konsum von Alkohol. Würde der Held beispielsweise 1 Stufe Berauscht erleiden, erhält er stattdessen direkt 2 Stufen des Zustands.
\n\t\t\t\t\t\tPublikation: Meisterschirm - Tavernen S. 13", + "Unververträglichkeit-gegen-Alkohol": "Unverträglichkeit gegenüber Alkohol", + "Verpflichtungen-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held muss Anweisungen desjenigen befolgen, dem er verpflichtet ist, oder mit den Konsequenzen leben. Ein Held kann mehreren Institutionen oder Personen verpflichtet sein, er bekommt jedoch nur einmal Abenteuerpunkte für den Nachteil (und zwar für die höchste Verpflichtungsstufe).
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 178", + "Verpflichtungen": "Verpflichtungen", + "Verstümmelt-Einarmig-Regel-Pub": "\n\t\t\t\t\t\tRegel: Viele Fertigkeitsproben können durch die Verstümmelung erschwert oder unmöglich sein. Die Entscheidung hierüber obliegt dem Meister je nach Situation.
\n\t\t\t\t\t\tEiner der beiden Arme des Charakters fehlt mindestens bis zum Ellbogen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 179", + "Verstümmelt-Einarmig": "Verstümmelt: Einarmig", + "Verstümmelt-Einäugig-Regel-Pub": "\n\t\t\t\t\t\tRegel: Viele Fertigkeitsproben können durch die Verstümmelung erschwert oder unmöglich sein. Die Entscheidung hierüber obliegt dem Meister je nach Situation.
\n\t\t\t\t\t\tEines der beiden Augen des Helden ist blind oder er hat es verloren. Fernkampfangriffe sind dadurch um 4 erschwert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 179", + "Verstümmelt-Einäugig": "Verstümmelt: Einäugig", + "Verstümmelt-Einbeinig-Regel-Pub": "\n\t\t\t\t\t\tRegel: Viele Fertigkeitsproben können durch die Verstümmelung erschwert oder unmöglich sein. Die Entscheidung hierüber obliegt dem Meister je nach Situation.
\n\t\t\t\t\t\tDer Held hat nur ein Bein, bzw. es ist unterhalb des Knies amputiert. Der Geschwindigkeit-Grundwert ist halbiert. Krücken und einfache Prothesen wie ein Holzbein helfen gegen die Verminderung der Geschwindigkeit nicht.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 179", + "Verstümmelt-Einbeinig": "Verstümmelt: Einbeinig", + "Verstümmelt-Einhändig-Regel-Pub": "\n\t\t\t\t\t\tRegel: Viele Fertigkeitsproben können durch die Verstümmelung erschwert oder unmöglich sein. Die Entscheidung hierüber obliegt dem Meister je nach Situation.
\n\t\t\t\t\t\tDem Abenteurer fehlt eine Hand.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 179", + "Verstümmelt-Einhändig": "Verstümmelt: Einhändig", + "Verstümmelt-Einohrig-Regel-Pub": "\n\t\t\t\t\t\tRegel: Viele Fertigkeitsproben können durch die Verstümmelung erschwert oder unmöglich sein. Die Entscheidung hierüber obliegt dem Meister je nach Situation.
\n\t\t\t\t\t\tEines der Ohren ist abgeschnitten oder verkrüppelt. Proben auf Sinnesschärfe auf Hören sind für den Helden grundsätzlich um 1 erschwert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 179", + "Verstümmelt-Einohrig": "Verstümmelt: Einohrig", + "Verweichlicht-Regel-Pub": "\n\t\t\t\t\t\tRegel: Bei der Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren oder Störungen ignorieren) bei Wundeffekten bekommt die Heldin eine Erschwernis von 2.
\n\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium S. 133", + "Verweichlicht": "Verweichlicht", + "Wahrer-Name-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wenn ein Zauberer einen Zauberspruch gegen ein Ziel einsetzt, dessen Wahren Namen er kennt (und der über diesen Nachteil verfügt), verschlechtert sich die Seelenkraft und die Zähigkeit des Ziels um 4, womit es leichter zu verzaubern ist.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 179", + "Wahrer-Name": "Wahrer Name", + "Wilde-Magie-Regel-Pub": "\n\t\t\t\t\t\tRegel: 19er werden bei Fertigkeitsproben auf Zauber und Rituale in Hinsicht auf die Bestimmung eines Patzers wie eine 20 behandelt.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 179", + "Wilde-Magie": "Wilde Magie", + "Zauberanfällig-Regel-Pub": "\n\t\t\t\t\t\tRegel: Gegen Magie sind Seelenkraft und Zähigkeit um 1 pro Stufe schlechter als üblich.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 179", + "Zauberanfällig": "Zauberanfällig", + "Zerbrechlich-Regel-Pub": "\n\t\t\t\t\t\tRegel: Erschwernisse durch den Zustand Schmerz werden wie bei einer Stufe höher behandelt. Die Handlungsunfähigkeit tritt somit bereits bei Stufe III ein.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 179", + "Zerbrechlich": "Zerbrechlich", + "Allgemeine SF": "Allgemeine SF", + "Abrichter": "Abrichter", + "Abrollen": "Abrollen", + "Ackerbau": "Ackerbau", + "Anführer": "Anführer", + "Anpeitscher": "Anpeitscher", + "Analytiker": "Analytiker", + "Archivar": "Archivar", + "Athlet": "Athlet", + "Bauchreden": "Bauchreden", + "Bine-Maschores": "Bine Maschores", + "Bildhauerei": "Bildhauerei", + "Bootsbauer": "Bootsbauer", + "Buchdrucker": "Buchdrucker", + "Diener": "Diener", + "Dokumentenfälscher": "Dokumentenfälscher", + "Drohgebärden": "Drohgebärden", + "Dschungelkundig": "Dschungelkundig", + "Eis-und-Schneekundig": "Eis- und Schneekundig", + "Eiserner-Wille": "Eiserner Wille", + "Ermutigender-Gesang": "Ermutigender Gesang", + "Fächersprache": "Fächersprache", + "Fallen-entschärfen": "Fallen entschärfen", + "Falschspielen": "Falschspielen", + "Faszinierender-Gesang": "Faszinierender Gesang", + "Feuerschlucker": "Feuerschlucker", + "Fischer": "Fischer", + "Freiklettern": "Freiklettern", + "Füchsisch": "Füchsisch", + "Gestählter-Wille": "Gestählter Wille", + "Gebirgskundig": "Gebirgskundig", + "Gift-melken-Landtiere": "Gift melken (Land- und Lufttiere)", + "Gift-melken-Wassertiere": "Gift melken (Wassertiere)", + "Gildenrecht": "Gildenrecht", + "Glasbläserei": "Glasbläserei", + "Guter-Gardist-böser-Gardist": "Guter Gardist, böser Gardist", + "Hauswirtschaft": "Hauswirtschaft", + "Hehlerei": "Hehlerei", + "Heraldik": "Heraldik", + "Höhlenkundig": "Höhlenkundig", + "Iglubau": "Iglubau", + "Instrumente-bauen": "Instrumente bauen", + "Jäger": "Jäger", + "Kalligraphie": "Kalligraphie", + "Kapellmeister": "Kapellmeister", + "Kartographie": "Kartographie", + "Kohlezeichnungen": "Kohlezeichnungen", + "Konditor": "Konditor", + "Kristallzucht": "Kristallzucht", + "Kulturlandkundig": "Kulturlandkundig", + "Kupferstich": "Kupferstich", + "Kutschenbauer": "Kutschenbauer", + "Leg-ga-Leg": "Leg-ga-Leg", + "Leibdiener": "Leibdiener", + "Liebling-der-Massen": "Liebling der Massen", + "Lippenlesen": "Lippenlesen", + "Meereskundig": "Meereskundig", + "Meister-der-Improvisation": "Meister der Improvisation", + "Möbel-herstellen": "Möbel herstellen", + "Navigation": "Navigation", + "Ölmalerei": "Ölmalerei", + "Opernsänger": "Opernsänger", + "Orientierung-unter-Tage": "Orientierung unter Tage", + "Ortskenntnis": "Ortskenntnis", + "Provozieren": "Provozieren (EM)", + "Prunkkleidung-herstellen": "Prunkkleidung herstellen", + "Pyromantiker": "Pyromantiker", + "Rahjasutra-Kenntnisse": "Rahjasutra-Kenntnisse", + "Rosstäuscher": "Rosstäuscher", + "Rüstungsbau": "Rüstungsbau", + "Sammler": "Sammler", + "Schiffsbau": "Schiffsbau", + "Schmerzen-unterdrücken": "Schmerzen unterdrücken", + "Schmuck-herstellen": "Schmuck herstellen", + "Schnapsbrennerei": "Schnapsbrennerei", + "Schnellschreiber": "Schnellschreiber", + "Schriftstellerei": "Schriftstellerei", + "Seile-herstellen": "Seile herstellen", + "Skifahren": "Skifahren", + "Smutje": "Smutje", + "Stellmacherei": "Stellmacherei", + "Steppenkundig": "Steppenkundig", + "Sumpfkundig": "Sumpfkundig", + "Tätowierer": "Tätowierer", + "Tierstimmen-imitieren": "Tierstimmen imitieren", + "Töpferei": "Töpferei", + "Verführungskunst": "Verführungskunst", + "Viehzucht": "Viehzucht", + "Waffenbau": "Waffenbau", + "Waldkundig": "Waldkundig", + "Wandmalerei": "Wandmalerei", + "Wettervorhersage": "Wettervorhersage", + "Wüstenkundig": "Wüstenkundig", + "Zahlenmystik": "Zahlenmystik", + "Berufsgeheimnisse": "Berufsgeheimnisse", + "Antidot": "Antidot", + "Algebra": "Algebra", + "Arax": "Arax", + "Aussatz": "Aussatz", + "Bannstaub": "Bannstaub", + "Blaue-Keuche": "Blaue Keuche", + "Blutiger-Rotz": "Blutiger Rotz", + "Boltan": "Boltan", + "Brabacudagift": "Brabacudagift", + "Die-böse-Eins": "Die böse Eins", + "Drachenschuppen": "Drachenschuppen", + "Drehleier": "Drehleier", + "Droler-Spitze": "Drôler Spitze", + "Dumpfschädel": "Dumpfschädel", + "Dunkle-Pforten": "Dunkle Pforten", + "Durch-den-Efferdwall-und-zurück": "Durch den Efferdwall und zurück", + "Efferd-und-Kerkersieche": "Efferd- und Kerkersieche", + "Elfenbogen": "Elfenbogen", + "Fätelungstechnik": "Fätelungstechnik", + "Feuerwerk": "Feuerwerk", + "Filigranes-Kettenknüpfen": "Filigranes Kettenknüpfen", + "Flinker-Difar": "Flinker Difar", + "Garadan": "Garadan", + "Gefäße-des-Rohal": "Gefäße des Rohal", + "Geometrie": "Geometrie", + "Gilbe": "Gilbe", + "Glas": "Glas", + "Heiltrank": "Heiltrank", + "Inrahspiel": "Inrahspiel", + "Inseln-im-Nebel": "Inseln im Nebel", + "Iryanleder": "Iryanleder", + "Jahresfieber": "Jahresfieber", + "Kelmon": "Kelmon", + "Kukris": "Kukris", + "Landsegler": "Landsegler", + "Lehmbacktechnik": "Lehmbacktechnik", + "Liebestrunk": "Liebestrunk", + "Lutanas": "Lutanas", + "Magierphilosophie": "Magierphilosophie", + "Mantikorgift": "Mantikorgift", + "Mandragora": "Mandragora", + "Meister-der-Brabacudaküche": "Meister der Brabacudaküche", + "Morfugift": "Morfugift", + "Menacoriten": "Menacoriten", + "Myranor-Geographie": "Myranor-Geographie", + "Omrais": "Omrais", + "Orkischer-Kalender": "Orkischer Kalender", + "Pastillen-gegen-Schmerzen": "Pastillen gegen Schmerzen", + "Pelura": "Pelura", + "Pentagramm": "Pentagramm", + "Porzellan": "Porzellan", + "Rascher-Wahn": "Rascher Wahn", + "Rote-und-Weiße-Kamele": "Rote und Weiße Kamele", + "Schaumkuss": "Schaumkuss", + "Schlacht-von-Jergan": "Schlacht von Jergan", + "Schlaftrunk": "Schlaftrunk", + "Schokolade": "Schokolade", + "Schwarze-Wut": "Schwarze Wut", + "Spinett": "Spinett", + "Standharfe": "Standharfe", + "Sumpffieber": "Sumpffieber", + "Sunsura": "Sunsura", + "Tollwut": "Tollwut", + "Tulmadron": "Tulmadron", + "Tulmadron-Abbau": "Tulmadron-Abbau", + "Uhrwerk": "Uhrwerk", + "Unauer-Porzellan": "Unauer Porzellan", + "Unsichtbarkeitselixier": "Unsichtbarkeitselixier", + "Uthuria-Geographie": "Uthuria-Geographie", + "Verwandlungselixier": "Verwandlungselixier", + "Vinsalter-Ei": "Vinsalter Ei", + "Vorfahren-der-Mittelländer": "Vorfahren der Mittelländer", + "Waffenbalsam": "Waffenbalsam", + "Wahrscheinlichkeitsrechnung": "Wahrscheinlichkeitsrechnung", + "Weg-durch-die-Sargasso-See": "Weg durch die Sargasso-See", + "Willentrunk": "Willenstrunk", + "Wundfieber": "Wundfieber", + "Wurara": "Wurara", + "Zähigkeitstrunk": "Zähigkeitstrunk", + "Zaubertrank": "Zaubertrank", + "Zeitalterforschung": "Zeitalterforschung", + "Zorganpocken": "Zorganpocken", + "Zwergische-Tresore": "Zwergische Tresore", + "Schicksalspunkte-SF": "Schicksalspunkte-SF", + "Attacke-verbessern": "Attacke verbessern", + "Ausweichen-verbessern": "Ausweichen verbessern", + "Eigenschaften-verbessern": "Eigenschaft verbessern", + "Empathie": "Empathie", + "Fernkampf-verbessern": "Fernkampf verbessern", + "Fleischwunde": "Fleischwunde", + "Höhere-Prophezeiung": "Höhere Prophezeiung", + "Parade-verbessern": "Parade verbessern", + "Magiegespür": "Magiegespür", + "Prophezeiung": "Prophezeiung", + "Wachsamkeit": "Wachsamkeit", + "Aktivierung": "Aktivierung", + "Tierkunde": "Tierkunde", + "Fischen-und-Angeln": "Fischen & Angeln", + "Brett-und-Glückspiel": "Brett- & Glücksspiel", + "Geographie": "Geographie", + "Geschichtswissen": "Geschichtswissen", + "Götter-und-Kulte": "Götter & Kulte", + "Magiekunde": "Magiekunde", + "Mechanik": "Mechanik", + "Rechnen": "Rechnen", + "Rechtskunde": "Rechtskunde", + "Spährenkunde": "Sphärenkunde", + "Sternkunde": "Sternkunde", + "Alchimie": "Alchimie", + "Boote-und-Schiffe": "Boote & Schiffe", + "Fahrzeuge": "Fahrzeuge", + "Heilkunde-Gift": "Heilkunde Gift", + "Heilkunde-Krankheiten": "Heilkunde Krankheiten", + "Holzbearbeitung": "Holzbearbeitung", + "Lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "Lederbearbeitung": "Lederbearbeitung", + "Metallbearbeitung": "Metallbearbeitung", + "Steinbearbeitung": "Steinbearbeitung", + "Stoffbearbeitung": "Stoffbearbeitung", + "Bewegungsunfähig": "Bewegungsunfähig", + "Bewusstlos": "Bewusstlos", + "Brennend": "Brennend", + "Eingeengt": "Eingeengt", + "Fixiert": "Fixiert", + "Handlungsunfähig": "Handlungsunfähig", + "Krank": "Krank", + "Liegend": "Liegend", + "Raserei": "Raserei", + "Überrascht": "Überrascht", + "Übler-Geruch": "Übler Geruch", + "Unsichtbar": "Unsichtbar", + "Vergiftet": "Vergiftet", + "Versteinert": "Versteinert", + "Zustände": "Zustände", + "Stufe-1": "Stufe I
(-1)", + "Stufe-2": "Stufe II
(-2)", + "Stufe-3": "Stufe III
(-3)", + "Stufe-4": "Stufe IV
(Handlungsunfähig)", + "Betäubung": "Betäubung", + "Entrückt": "Entrückt", + "Furcht": "Furcht", + "Paralyse": "Paralyse", + "Schmerz": "Schmerz", + "Verwirrung": "Verwirrung", + "Abzüge-gesamt": "Abzüge gesamt:", + "Abzüge-effektiv-ohne-BE": "Abzüge effektiv ohne BE:", + "max-5": "(max. -5)\n\t\t\t\t\n\t\t\t", + "Abzüge-effektiv-abzgl-BE": "Abzüge effektiv abzgl. BE:", + "Abzüge-effektiv-inkl-BE": "Abzüge effektiv inkl. BE:", + "Körper": "Körper", + "Gesellschaft": "Gesellschaft", + "Natur": "Natur", + "Wissen": "Wissen", + "Handwerk": "Handwerk", + "Sprachen": "Sprachen", + "Gaben": "Gaben", + "MU": "MU", + "KL": "KL", + "IN": "IN", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "KO": "KO", + "KK": "KK", + "BE": "BE", + "Talent": "Talent", + "Eigenschaften": "Eigenschaften", + "FW": "FW", + "Info": "InfoWeitere Mod. & Regeln
+: Erleichterung
-: Erschwernis
AG: Neues Anwendungsgebiet
EM: Neue Einsatzmöglichkeit
QS: Erhöhung der QS
BG: Berufsgeheimnis
", + "Talent-Erklärung": "Weitere Mod. & Regeln
+: Erleichterung
-: Erschwernis
AG: Neues Anwendungsgebiet
EM: Neue Einsatzmöglichkeit
QS: Erhöhung der QS
BG: Berufsgeheimnis", + "Text": "Proben", + "Klettern": "Klettern", + "Ja": "Ja", + "Werkzeuge-Minus": "Werkzeuge (-)", + "Fettleibig-Minus-Auto": "Fettleibig (-) (automatisch berechnet)", + "Freiklettern-Plus": "Freiklettern (+)", + "Körperbeherrschung": "Körperbeherrschung", + "Schlangenmensch-Plus": "Schlangenmensch (+)", + "Skifahren-AG": "Skifahren (AG)", + "Abrollen-QS": "Abrollen (QS)", + "Athlet-QS": "Athlet (QS)", + "Kraftakt": "Kraftakt", + "Schwimmen": "Schwimmen", + "Selbstbeherrschung": "Selbstbeherrschung", + "Nein": "Nein", + "Schmerzen-unterdrücken-EM": "Schmerzen unterdrücken (EM)", + "Hart-im-Nehmen-Plus": "Hart im Nehmen (+)", + "Sinnesschärfe": "Sinnesschärfe", + "Evtl": "Evtl.", + "Lippenlesen-AG": "Lippenlesen (AG)", + "Fuchssinn-AG": "Fuchssinn (AG)", + "Heraus-Sinn-Gehör-Plus": "Herausragender Sinn: Gehör (+)", + "Heraus-Sinn-Geruch-Geschmack-Plus": "Herausragender Sinn: Geruch & Geschmack (+)", + "Heraus-Sinn-Sicht-Plus": "Herausragender Sinn: Sicht (+)", + "Heraus-Sinn-Tastsinn-Plus": "Herausragender Sinn: Tastsinn (+)", + "Zwergennase-Plus": "Zwergennase (+)", + "Eing-Sinn-Gehör-Minus": "Eingeschränkter Sinn Gehör (-)", + "Eing-Sinn-Geruch-Geschmack-Minus": "Eingeschränkter Sinn Geruch & Geschmack (-)", + "Eing-Sinn-Sicht-Minus": "Eingeschränkter Sinn Sicht (-)", + "Eing-Sinn-Tastsinn-Minus": "Eingeschränkter Sinn Tastsinn (-)", + "Verstümmelt-Einäugig-Minus": "Verstümmelt: Einäugig (-)", + "Verstümmelt-Einohrig-Minus": "Verstümmelt: Einohrig (-)", + "Verbergen": "Verbergen", + "Einschüchtern": "Einschüchtern", + "Sozialer-Stand-Plus": "Sozialer Stand (+)", + "Basiliskentöter-Plus": "Basiliskentöter (+)", + "Drachentöter-Plus": "Drachentöter (+)", + "Sprachfehler-Minus": "Sprachfehler (-)", + "Anpeitscher-EM": "Anpeitscher (EM)", + "Drohgebärden-EM": "Drohgebärden (EM)", + "Provozieren-EM": "Provozieren (EM)", + "Guter-Gardist-böser-Gardist-QS": "Guter Gardist, böser Gardist (QS)", + "Willenskraft": "Willenskraft", + "Kulturkunde-Plus-Minus": "Kulturkunde (+/-)", + "Gestählter-Wille-QS": "Gestählter Wille (QS)", + "Stg": "Stg.", + "Fw": "Fw", + "Anmerkung": "Anmerkung", + "Proben": "Proben", + "Fliegen": "Fliegen", + "Gaukeleien": "Gaukeleien", + "Bauchreden-AG": "Bauchreden (AG)", + "Feuer-schlucken-AG": "Feuer schlucken (AG)", + "Feuerwerk-AG": "Feuerwerk (AG)", + "Reiten": "Reiten", + "Raubtiergeruch-MaxQS": "Raubtiergeruch (max. 1 QS)", + "Singen": "Singen", + "Wohlklang-Plus": "Wohlklang (+)", + "Operngesang-AG": "Operngesang (AG)", + "Zweistimmiger-Gesang-AG": "Zweistimmiger Gesang (AG)", + "Ermutigender-Gesang-EM": "Ermutigender Gesang (EM)", + "Faszinierender-Gesang-EM": "Faszinierender Gesang (EM)", + "Tanzen": "Tanzen", + "Taschendiebstahl": "Taschendiebstahl", + "Zechen": "Zechen", + "Bekehren-und-Überzeugen": "Bekehren & Überzeugen", + "Drachentöter-Plusrac": "Drachentöter (+)", + "Geborener-Redner-Plus": "Geborener Redner (+)", + "Vertrauenerweckend-Plus": "Vertrauenerweckend (+)", + "Stigma-Minus": "Stigma (-)", + "Übler-Geruch-Minus": "Übler Geruch (-)", + "Liebling-der-Massen-QS": "Liebling der Massen (QS)", + "Betören": "Betören", + "Angenehmer-Geruch-Plus": "Angenehmer Geruch (+)", + "Gutaussehend-Plus": "Gutaussehend (+)", + "Hässlich-Minus": "Hässlich (-)", + "Rahjasutra-Kenntnisse-QS": "Rahjasutra-Kenntnisse (QS)", + "Verführungskunst-QS": "Verführungskunst (QS)", + "Anpeitscher-EMi": "Anpeitscher (EM)", + "Etikette": "Etikette", + "Heraldik-EM": "Heraldik (EM)", + "Farbenblind-Minus": "Farbenblind (-)", + "Dienen-und-Gehorchen-AG": "Dienen & Gehorchen (AG)", + "Leibdiener-EM": "Leibdiener (EM)", + "Gassenwissen": "Gassenwissen", + "Sozialer-Stand-Minus": "Sozialer Stand (+)", + "Basiliskentöter-Minus": "Basiliskentöter (-)", + "Drachentöter-Minus": "Drachentöter (-)", + "Soziale-Anpassungsfähigkeit-Plus": "Soziale Anpassungsfähigkeit (+)", + "Ortskenntnis-Plus": "Ortskenntnis (+)", + "Unscheinbar-Plus": "Unscheinbar (+)", + "Menschenkenntnis": "Menschenkenntnis", + "Überreden": "Überreden", + "Anführer-EM": "Anführer (EM)", + "Feenfreund-QS": "Feenfreund (QS)", + "Verkleiden": "Verkleiden", + "Fährtensuchen": "Fährtensuchen", + "Dschungelkundig-Plus": "Dschungelkundig (+)", + "Eis-und-Schneekundig-Plus": "Eis- und Schneekundig (+)", + "Gebirgskundig-Plus": "Gebirgskundig (+)", + "Höhlenkundig-Plus": "Höhlenkundig (+)", + "Kulturlandkundig-Plus": "Kulturlandkundig (+)", + "Meereskundig-Plus": "Meereskundig (+)", + "Steppenkundig-Plus": "Steppenkundig (+)", + "Sumpfkundig-Plus": "Sumpfkundig (+)", + "Waldkundig-Plus": "Waldkundig (+)", + "Wüstenkundig-Plus": "Wüstenkundig (+)", + "Fesseln": "Fesseln", + "Seile-herstellen-AG": "Seile herstellen (AG)", + "Fischer-QS": "Fischer (QS)", + "Brabacudagift-BG": "Brabacudagift (BG)", + "Orientierung": "Orientierung", + "Orientierung-unter-Tage-Plus": "Orientierung unter Tage (+)", + "Richtungssinn-Plus": "Richtungssinn (+)", + "Pflanzenkunde": "Pflanzenkunde", + "Sammler-QS": "Sammler (QS)", + "Ackerbau-EM": "Ackerbau (EM)", + "Jäger-QS": "Jäger (QS)", + "Tierfreund-QS": "Tierfreund (QS)", + "Abrichten-EM": "Abrichten (EM)", + "Gift-melken-Landtiere-EM": "Gift melken (Land - und Lufttiere) (EM)", + "Gift-melken-Wassertiere-EM": "Gift melken (Wassertiere) (EM)", + "Tierstimmen-imitieren-EM": "Tierstimmen imitieren (EM)", + "Mantikorgift-BG": "Mantikorgift (BG)", + "Morfugift-BG": "Morfugift (BG)", + "Wildnisleben": "Wildnisleben", + "Wettervorhersage-AG": "Wettervorhersage (AG)", + "Iglubau-EM": "Iglubau (EM)", + "Falschspielen-EM": "Falschspielen (EM)", + "Boltan-BG": "Boltan (BG)", + "Die-böse-Eins-BG": "Die böse Eins (BG)", + "Garadan-BG": "Garadan (BG)", + "Inrahspiel-BG": "Inrahspiel (BG)", + "Rote-und-Weiße-Kamele-BG": "Rote und Weiße Kamele (BG)", + "Pelura-BG": "Pelura (BG)", + "Pentagramm-BG": "Pentagramm (BG)", + "Schlacht-von-Jergan-BG": "Schlacht von Jergan (BG)", + "Kartographie-AG": "Kartographie (AG)", + "Myranor-Geographie-BG": "Myranor-Geographie (BG)", + "Uthuria-Geographie-BG": "Uthuria-Geographie (BG)", + "Vorfahren-der-Mittelländer-BG": "Vorfahren der Mittelländer (BG)", + "Zeitalterforschung-BG": "Zeitalterforschung (BG)", + "Magierphilosophie-BG": "Magierphilosophie (BG)", + "Kriegskunst": "Kriegskunst", + "Analytiker-EM": "Analytiker (EM)", + "Dunkle-Pforten-BG": "Dunkle Pforten (BG)", + "Gefäße-des-Rohal-BG": "Gefäße des Rohal (BG)", + "Uhrwerk-BG": "Uhrwerk (BG)", + "Vinsalter-Ei-BG": "Vinsalter Ei (BG)", + "Zwergische-Tresore-BG": "Zwergische Tresore (BG)", + "Zahlenmystik-AG": "Zahlenmystik (AG)", + "Algebra-BG": "Algebra (BG)", + "Geometrie-BG": "Geometrie (BG)", + "Wahrscheinlichkeitsrechnung-BG": "Wahrscheinlichkeitsrechnung (BG)", + "R": "R", + "Gildenrecht-AG": "Gildenrecht (AG)", + "Sagen-und-Legenden": "Sagen & Legenden", + "Inseln-im-Nebel-BG": "Inseln im Nebel (BG)", + "Menacoriten-BG": "Menacoriten (BG)", + "Orkischer-Kalender-BG": "Orkischer Kalender (BG)", + "Meister-der-Improvisation-Plus": "Meister der Improvisation (+)", + "Antidot-BG": "Antidot (BG)", + "Feuerwerk-BG": "Feuerwerk (BG)", + "Glas-BG": "Glas (BG)", + "Heiltrank-BG": "Heiltrank (BG)", + "Liebestrunk-BG": "Liebestrunk (BG)", + "Porzellan-BG": "Porzellan (BG)", + "Unauer-Porzellan-BG": "Unauer Porzellan (BG)", + "Unsichtbarkeitselixier-BG": "Unsichtbarkeitselixier (BG)", + "Verwandlungselixier-BG": "Verwandlungselixier (BG)", + "Waffenbalsam-BG": "Waffenbalsam (BG)", + "Willenstrunk-BG": "Willenstrunk (BG)", + "Zaubertrank-BG": "Zaubertrank (BG)", + "Navigation-AG": "Navigation (AG)", + "Durch-den-Efferdwall-und-zurück-BG": "Durch den Efferdwall und zurück (BG)", + "Weg-durch-die-Sargasso-See-BG": "Weg durch die Sargasso-See (BG)", + "Landsegler-BG": "Landsegler (BG)", + "Handel": "Handel", + "Bine-Maschores-AG": "Bine Maschores (AG)", + "Hehlerei-AG": "Hehlerei (AG)", + "Rosstäuscher-EM": "Rosstäuscher (EM)", + "Verwalten-EM": "Verwalten (EM)", + "Arax-BG": "Arax (BG)", + "Kelmon-BG": "Kelmon (BG)", + "Kukris-BG": "Kukris (BG)", + "Mandragora-BG": "Mandragora (BG)", + "Omrais-BG": "Omrais (BG)", + "Sunsura-BG": "Sunsura (BG)", + "Tulmadron-BG": "Tulmadron (BG)", + "Wurara-BG": "Wurara (BG)", + "Aussatz-BG": "Aussatz (BG)", + "Blaue-Keuche-BG": "Blaue Keuche (BG)", + "Blutiger-Rotz-BG": "Blutiger Rotz (BG)", + "Dumpfschädel-BG": "Dumpfschädel (BG)", + "Efferd-und-Kerkersieche-BG": "Efferd- und Kerkersieche (BG)", + "Flinker-Difar-BG": "Flinker Difar (BG)", + "Gilbe-BG": "Gilbe (BG)", + "Jahresfieber-BG": "Jahresfieber (BG)", + "Lutanas-BG": "Lutanas (BG)", + "Rascher-Wahn-BG": "Rascher Wahn (BG)", + "Schwarze-Wut-BG": "Schwarze Wut (BG)", + "Sumpffieber-BG": "Sumpffieber (BG)", + "Tollwut-BG": "Tollwut (BG)", + "Wundfieber-BG": "Wundfieber (BG)", + "Zorganpocken-BG": "Zorganpocken (BG)", + "Heilkunde-Seele": "Heilkunde Seele", + "Heilkunde-Wunden": "Heilkunde Wunden", + "Boote-bauen-AG": "Boote bauen (AG)", + "Kutschen-bauen-AG": "Kutschen bauen (AG)", + "Instrumente-bauen-AG": "Instrumente bauen (AG)", + "Räder-herstellen-AG": "Räder herstellen (AG)", + "Rüstungsherstellung-AG": "Rüstungsherstellung (AG)", + "Schiffe-bauen-AG": "Schiffe bauen (AG)", + "Schmuck-herstellen-AG": "Schmuck herstellen (AG)", + "Waffenherstellung-AG": "Waffenherstellung (AG)", + "Drehleier-BG": "Drehleier (BG)", + "Elfenbogen-BG": "Elfenbogen (BG)", + "Spinett-BG": "Spinett (BG)", + "Standharfe-BG": "Standharfe (BG)", + "Smutje-Plus": "Smutje (+)", + "Schnapsbrennen-AG": "Schnapsbrennen (AG)", + "Konditor-EM": "Konditor (EM)", + "Meister-der-Brabacudaküche-BG": "Meister der Brabacudaküche (BG)", + "Schaumkuss-BG": "Schaumkuss (BG)", + "Schokolade-BG": "Schokolade (BG)", + "Drachenschuppen-BG": "Drachenschuppen (BG)", + "Iryanleder-BG": "Iryanleder (BG)", + "Malen-und-Zeichnen": "Malen & Zeichnen", + "Dokumente-fälschen-AG": "Dokumente fälschen (AG)", + "Drucken-AG": "Drucken (AG)", + "Kalligraphie-AG": "Kalligraphie (AG)", + "Kohlezeichnungen-AG": "Kohlezeichnungen (AG)", + "Kupferstich-anfertigen-AG": "Kupferstich anfertigen (AG)", + "Ölgemälde-malen-AG": "Ölgemälde malen (AG)", + "Tätowieren-AG": "Tätowieren (AG)", + "Wandmalerei-AG": "Wandmalerei (AG)", + "Zauberzeichen-malen-AG": "Zauberzeichen malen (AG)", + "Rüstungsherstellung": "Rüstungsherstellung (AG)", + "Fätelungstechnik-BG": "Fätelungstechnik (BG)", + "Filigranes-Kettenknüpfen-BG": "Filigranes Kettenknüpfen (BG)", + "Lehmbacktechnik-BG": "Lehmbacktechnik (BG)", + "Musizieren": "Musizieren", + "Dirigieren-AG": "Dirigieren (AG)", + "Schlösserknacken": "Schlösserknacken", + "Fallen-entschärfen-AG": "Fallen entschärfen (AG)", + "Glasbläserei-AG": "Glasbläserei (AG)", + "Kristalle-züchten-AG": "Kristalle züchten (AG)", + "Töpferarbeiten-AG": "Töpferarbeiten (AG)", + "Bildhauerei-EM": "Bildhauerei (EM)", + "Tulmadron-Abbau-BG": "Tulmadron-Abbau (BG)", + "Prunkkleidung-herstellen-BG": "Prunkkleider herstellen (AG)", + "Droler-Spitze-BG": "Drôler Spitze (BG)", + "---": "---", + "Alaani": "Alaani", + "Angram": "Angram", + "Asdharia": "Asdharia", + "Atak": "Atak", + "Aureliani": "Aureliani", + "Bosparano": "Bosparano", + "Fjarningsch": "Fjarningsch", + "Garethi": "Garethi", + "Goblinisch": "Goblinisch", + "Isdira": "Isdira", + "Mohisch": "Mohisch", + "Nujuka": "Nujuka", + "Ogrisch": "Ogrisch", + "Oloarkh": "Oloarkh", + "Ologhaijan": "Ologhaijan", + "Rabensprache": "Rabensprache", + "Rogolan": "Rogolan", + "Rssahh": "Rssahh", + "Ruuz": "Ruuz", + "Saga-Thorwalsch": "Saga-Thorwalsch", + "Thorwalsch": "Thorwalsch", + "Tulamidya": "Tulamidya", + "Ur-Tulamidya": "Ur-Tulamidya", + "Zelemja": "Zelemja", + "Zhayad": "Zhayad", + "Zyklopäisch": "Zyklopäisch", + "MS": "MS", + "Schriften": "Schriften", + "Altes-Alaani": "Altes Alaani", + "Angram-Bilderschrift": "Angram-Bilderschrift", + "Chrmk": "Chrmk", + "Chuchas": "Chuchas", + "Geheiligte-Glyphen-von-Unau": "Geheiligte Glyphen von Unau", + "Hjaldingsche-Runen": "Hjaldingsche Runen", + "Imperiale-Zeichen": "Imperiale Zeichen", + "Isdira-und-Asdharia-Zeichen": "Isdira- und Asdharia-Zeichen", + "Kusliker": "Kusliker Zeichen", + "Nanduria-Zeichen": "Nanduria-Zeichen", + "Rogolan-Runen": "Rogolan-Runen", + "Thorwalsche-Runen": "Thorwalsche Runen", + "Trollische-Raumbilderschrift": "Trollische Raumbilderschrift", + "Tulamidya-Zeichen": "Tulamidya-Zeichen", + "Ur-Tulamidya-Zeichen": "Ur-Tulamidya-Zeichen", + "Zhayad-Zeichen": "Zhayad-Zeichen", + "Gaben-und-inoffizielle-Talente": "Gaben und inoffizielle Talente", + "Gaben-Erklärung": "hier können eigene/inoffizielle Talente nach eigenen Vorgaben eingegeben werden welche man haben möchte, aber im Grundregelwerk von DSA5 aber nicht existieren", + "Probe": "Probe", + "Roll": "Roll", + "A": "A", + "B": "B", + "C": "C", + "D": "D", + "E": "E", + "Ausrüstung": "Ausrüstung", + "Nahkampf": "Nahkampf", + "Fernkampf": "Fernkampf", + "Kampftechniken": "Kampftechniken", + "INI": " INI", + "RS": "RS", + "GS": " GS", + "LE": " LE", + "WS": " WS", + "Schips": " Schips", + "beritten": "beritten", + "Reittier-GS": " Reittier GS ", + "Nahkampfwaffen": "Nahkampfwaffen", + "Waffe": "Waffe", + "KT": "KT", + "Leiteigenschaft-Schadensbonus": "Leiteig. + Schadensb.", + "Trefferpunkte": "Trefferpunkte", + "AT-PA-Mod": "AT/PA Mod", + "Reichweite": "Reichweite", + "Verschleiß": "Verschleiß", + "Dolche": "Dolche", + "Fechtwaffen": "Fechtwaffen", + "Hiebwaffen": "Hiebwaffen", + "Kettenwaffen": "Kettenwaffen", + "Lanzen": "Lanzen", + "Raufen": "Raufen", + "Schwerter": "Schwerter", + "Stangenwaffen": "Stangenwaffen", + "Zweihandhiebwaffen": "Zweihandhiebwaffen", + "Zweihandschwerter": "Zweihandschwerter", + "W6-Plus": "W6+", + "kurz": "kurz", + "mittel": "mittel", + "lang": "lang", + "IV": "IV", + "Angriff": "Angriff", + "AT-PA": "AT/PA", + "Schilde": "Schilde", + "Schild": "Schild", + "Strukturpunkte": "Strukturp.", + "Schadensberechnung": "Schadensb.", + "klein": "klein", + "groß": "groß", + "Waffen-in-der-Nebenhand": "Waffen in der Nebenhand", + "Fernkampfwafen": "Fernkampfwaffen", + "Kampftechnik": "Kampftechnik", + "Ladezeit": "Ladezeit", + "Munition": "Munition", + "Armbrüste": "Armbrüste", + "Blasrohre": "Blasrohre", + "Bögen": "Bögen", + "Feuerspeien": "Feuerspeien", + "Schleudern": "Schleudern", + "Wurfwaffen": "Wurfwaffen", + "FK": "FK", + "Rüstung": "Rüstung", + "Art": "Art", + "Zusätzliche-Abzüge": "Zus. Abz.", + "Reise-Schlacht": "Reise, Schlacht,...", + "Aktiv": "Aktiv", + "Normale-Kleidung": "Normale Kleidung", + "Schwere-Kleidung": "Schwere Kleidung", + "Stoffrüstung": "Stoffrüstung", + "Lederrüstung": "Lederrüstung", + "Kettenrüstung": "Kettenrüstung", + "Schuppenrüstung": "Schuppenrüstung", + "Plattenrüstung": "Plattenrüstung", + "Attacke": "Attacke", + "Attacke:": "Attacke:", + "AT-Patzer": "AT-Patzer", + "Nebenhand-AT:": "Nebenhand-AT:", + "Beidhändiger-Kampf": "Beidhändiger Kampf", + "Passierschlag:": "Passierschlag:", + "Pikenwall": "Pikenwall", + "Schild-AT:": "Schild-AT:", + "Trefferpunkte:": "Trefferpunkte:", + "W-Plus": "W+", + "x2": "x2", + "Nebenhand-TP:": "Nebenhand-TP:", + "Schild-TP:": "Schild-TP:", + "Waffenparade:": "Waffenparade:", + "2.": "2.", + "3.": "3.", + "1/2": "1/2", + "Patzer": "Patzer", + "Schildparade:": "Schildparade:", + "PA-Patzer": "PA-Patzer", + "Ausweichen:": "Ausweichen:", + "Verteidigung:": "Verteidigung:", + "+/-": "+/-", + "Basismanöver": "Basismanöver", + "TP-Plus": "TP+", + "Finte:": "Finte:", + "-": "-", + "Präziser-Stich:": "Präziser Stich:", + "Unterlaufen:": "Unterlaufen:", + "Wuchtschlag:": "Wuchtschlag:", + "Passiv": "Passiv", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "Drachentöter:": "Drachentöter:", + "Einhändiger-Kampf:": "Einhändiger Kampf:", + "Hass-auf:": "Hass auf...:", + "Mächtiger-Schlag:": "Mächtiger Schlag:", + "Schilddeckung:": "Schilddeckung:", + "Verkürzte-Waffenführung:": "Verkürz. Waffenführ.:", + "Verteidigungshaltung:": "Verteidigungshaltung:", + "ZH-Reiterkampf:": "ZH Reiterkampf:", + "Spezialmanöver": "Spezialmanöver", + "AT-auf-ungeschütze-Stellen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Wenn die AT des Wesens gelingt und die Verteidigung des Ziels misslingt, kann Rüstungsschutz, der durch Kleidung und Rüstungen zustande gekommen ist, ignoriert werden. Gegen diesen Angriff kann man sich normal verteidigen. Die Attacke ist um 2 erschwert. Magischer, karmaler oder natürlicher Rüstungsschutz kann nicht umgangen werden und schützt weiterhin.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 9", + "AT-auf-ungeschütze-Stellen": "AT auf ungesch. Stellen", + "Anspringen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Gegen diesen Angriff kann man sich normal verteidigen. Ist die Verteidigung misslungen, stürzt der Gegner und erleidet den Status Liegend. Der Angriff verursacht 1W3 TP anstelle des eigentlichen Schadens. Die Kreatur sitzt zudem auf ihrem Opfer und genießt eine Vorteilhafte Position (siehe Regelwerk Seite 238). Um das Wesen herunterzubekommen, ist eine Vergleichsprobe auf Kraftakt (Heben & Stemmen) notwendig, die um je volle 50 Stein Gewicht der Kreatur um 1 erschwert ist. Dies kostet eine Aktion. Will der Held gleichzeitig auch noch aufstehen, so ist die Probe um zusätzlich 3 Punkte erschwert. Ein misslungener Angriff bedeutet, dass dem Gegner ein Passierschlag zusteht. Die Attacke ist um 4 erschwert.
\n\t\t\t\t\t\t\t\t\tErschwernis: -4
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 9", + "Anspringen": "Anspringen:", + "Betäubungsschlag-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Gelingt die um 2 erschwerte AT und misslingt die Verteidigung, richtet der Angriff 1W3 TP an. Außerdem muss der Getroffene eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) erschwert um die Anzahl der angerichteten TP ablegen (egal ob Schaden verursacht wurde oder nicht). Bei Misslingen erleidet er 1 Stufe Betäubung. Das Manöver lässt sich nur gegen Kulturschaffende und Tiere der Größenkategorie des Helden oder kleiner anwenden. Ja, das bedeutet, dass ein Betäubungsschlag gegen Ungeheuer wirkungslos ist.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Schwerter, Stangenwaffen
\n\t\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 152", + "Betäubungsschlag": "Betäubungsschlag", + "Entwaffnen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Um dem Gegner mit diesem Manöver eine Waffe (ausgenommen Schilde) aus der Hand zu schlagen, ist eine um 4, gegen Zweihandwaffen sogar um 6 erschwerte Attacke nötig. Gegen diesen Angriff kann eine reguläre Verteidigung durchgeführt werden. Misslingt diese, wird die Waffe fallen gelassen. Der Angriff verursacht 1W3 TP. Um eine Waffe wieder aufzuheben, muss der Held die Regeln für Aufheben von Gegenständen im Kampf befolgen.
\n\t\t\t\t\t\t\t\t\tErschwernis: –4/–6
\n\t\t\t\t\t\t\t\t\tKampftechnik: Fechtwaffen, Hiebwaffen, Raufen, Schwerter, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 247", + "Entwaffnen:": "Entwaffnen:", + "EH": "EH", + "ZH": "ZH", + "Festnageln-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Ein Festnageln-Manöver kann nur gegen Gegner durchgeführt werden, die den Status Liegend aufweisen. Gelingt die um 4 erschwerte AT und misslingt die Verteidigung, so ist das Opfer festgenagelt. Die Heldin kann mit der verwendeten Waffe nicht mehr parieren, sie kann nur noch ausweichen. In den nachfolgenden KR gelingt die AT automatisch, ohne dass die Spielerin würfeln muss. Jede KR richtet der Angriff +1 TP an (in der 1. KR noch keinen zusätzlichen TP, in der 2. KR +1 TP, in der 3. KR +2 TP usw.). Die TP werden wie üblich ausgewürfelt. Der Gegner erhält den Status Fixiert und behält den Status Liegend. Solange das Opfer festgenagelt ist, kann es sich nicht verteidigen. Die Angreiferin kann am Ende einer KR entscheiden loszulassen. Um sich zu befreien, muss das Opfer eine Vergleichsprobe auf Kraftakt (Drücken & Verbiegen) gegen die Heldin gewinnen. Jede Probe kostet 1 Aktion. Das Festnageln-Manöver kann nur gegen Ziele der Größenkategorie klein oder mittel angewandt werden.
\n\t\t\t\t\t\t\t\t\tErschwernis: –4
\n\t\t\t\t\t\t\t\t\tKampftechnik: Stangenwaffen
\n\t\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 152", + "Festnageln": "Festnageln", + "Flugangriff-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Ist der Flugangriff erfolgreich, steigen die TP um 2. Das Manöver Flugangriff kann nur durchgeführt werden, wenn der Angreifer eine Anflugstrecke von mindestens 8 Schritt hat und über eine GS von mindestens 4 verfügt. Gegen diesen Angriff kann man sich normal verteidigen. Misslingt der Flugangriff, darf der Verteidiger einen Passierschlag ausführen. Sollte der Flugangriff gelungen sein, so ist eine Attacke gegen das Flugwesen durch den Angegriffenen in dieser KR um 6 erschwert, da das Wesen am Gegner vorbeifliegt. Am Ende der KR hat sich das Flugwesen, wenn es dies will, bis zu GS/2 Schritt von seinem Opfer entfernt, unabhängig davon, ob es mit dem Flugangriff getroffen hat oder nicht. Dieses Spezialmanöver kann nicht mit dem Basismanöver Finte kombiniert werden. Die Attacke ist um 2 erschwert.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 9", + "Flugangriff": "Flugangriff:", + "Gezielter-Angriff-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Mit diesem Manöver kann man gezielt eine Trefferzone angreifen. Dazu ist eine Attacke nötig, die entsprechend dem Zonenaufschlag erschwert ist.
\n\t\t\t\t\t\t\t\t\tErschwernis: je nach Zone
\n\t\t\t\t\t\t\t\t\tKampftechnik: alle Nahkampftechniken
\n\t\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 152", + "Gezielter-Angriff": "Gezielter Angriff", + "Humanoid-klein-groß": "Humanoid, klein bis groß", + "Kopf": "Kopf", + "Torsp": "Torso", + "Arme": "Arme", + "Beine": "Beine", + "Ins-Auge-und-durch-die-Hand": "Ins Auge und durch die Hand", + "Auge-": "Auge", + "Fuss": "Fuss", + "Hals": "Hals", + "Hand": "Hand", + "Drachen": "Drachen", + "Bauch": "Bauch", + "Flügel": "Flügel", + "Halsansatz": "Halsansatz", + "Schwanz": "Schwanz", + "Krakonier": "Krakonier", + "Nervenzentrum": "Nervenzentrum", + "Riesenhirschkäfer": "Riesenhirschkäfer", + "Gelenkansätze": "Gelenkansätze", + "Haltegriff-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Hierzu ist eine erfolgreiche Raufenattacke nötig. Kann der Gegner sich nicht verteidigen, hält der Angreifer ihn fest. So lange der Gegner festgehalten wird, leidet er unter dem Status Fixiert und Eingeengt. Um sich aus dem Haltegriff zu lösen, ist eine vergleichende Probe auf Kraftakt (Ziehen & Zerren) nötig. Der Haltende kann sich nicht verteidigen, so lange er seinen Gegner festhält. Für den Haltegriff muss der Angreifer beide Hände frei haben. Der Haltegriff kann nur gegen Gegner gleicher oder kleinerer Größenkategorie verwendet werden.
\n\t\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 248", + "Haltegriff": "Haltegriff", + "Hammerschlag-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Die Attacke für den Hammerschlag ist um 2 erschwert. Dafür wird zur Bestimmung des Schadens ein weiterer W6 zu den Trefferpunkten hinzuaddiert. Wenn das Manöver misslingt, steht dem Verteidiger ein Passierschlag zu.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Kettenwaffen, Schwerter, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 248", + "Hammerschlag": "Hammerschlag", + "Herunterstoßen-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Gelingt dem Helden eine um 4 erschwerte Attacke und misslingt die Verteidigung des Gegners, erleidet dieser minimalen Waffenschaden (wie gewürfelt 1 bei den TP, Bonus durch Schadensschwelle zählt mit) und droht vom Reittier zu stürzen. Er muss sofort eine Probe auf Reiten (Kampfmanöver) erschwert um 2 ablegen, bei Misslingen stürzt der Reiter von seinem Reittier und erleidet Sturzschaden (siehe Regelwerk Seite 340).
\n\t\t\t\t\t\t\t\t\tErschwernis: -4
\n\t\t\t\t\t\t\t\t\tKampftechnik: Stangenwaffen
\n\t\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 153", + "Herunterstoßen": "Herunterstoßen", + "Klammergriff-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Dem Wesen muss eine AT mit seinem Fangarm (Tentakel, Arm, Körper, etc.) gelingen. Kann der Gegner sich nicht verteidigen, hält der Angreifer ihn fest. Solange der Gegner festgehalten wird, leidet er unter den Status Fixiert und Eingeengt. Ab der nächsten KR muss das Wesen keine AT mehr würfeln, sondern erzeugt durch Quetschen SP in Höhe der ausgewürfelten TP des Angriffs. Alternativ kann das Wesen 1 Aktion aufwenden, um das Opfer zu seinem Maul zu heben. In der folgenden KR kann das Wesen dann zubeißen, so es über eine Biss-Attacke verfügt. Diese Biss-Attacke gelingt gegen einen festgehaltenen Gegner. Die Verteidigung des Angreifers sinkt für den Rest der KR, in welcher der Biss stattfindet, auf 0. Der Klammergriff kann nur gegen Gegner kleinerer Größenkategorien eingesetzt werden. Um sich aus dem Klammergriff zu lösen, ist eine gelungene Vergleichsprobe auf Kraftakt (Ziehen & Zerren) nötig. Mittels einer freien Aktion kann der Klammernde den Gehaltenen loslassen. Sollte der Klammernde sein Opfer angehoben haben, stürzt es und erleidet den Status Liegend, sofern ihm nicht eine Probe auf Körperbeherrschung (Kampfmanöver) gelingt. Der Angriff ist um 4 erschwert.
\n\t\t\t\t\t\t\t\t\tErschwernis: -4
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 9", + "Klammerangriff": "Klammerangriff", + "Klingensturm-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Die Abenteurerin vermag in 1 Aktion zwei einzelne Attacken zu schlagen. Beide Attacken sind um jeweils 2 erschwert. Der zweite Angriff bekommt einen Malus von –2 TP. Das ausgewürfelte Minimum beträgt aber immer mindestens 1 TP. Die Angriffe können sich gegen verschiedene Ziele innerhalb der Angriffsdistanz richten. Wird ein Klingensturm mit einem Basismanöver kombiniert, muss dieses für beide Attacken identisch sein. Sollte der Heldin während der ersten AT ein Patzer unterlaufen, verfällt die zweite AT. Das Klingensturm-Manöver kann nicht zusammen mit einem Schild, einer Parierwaffe oder einer weiteren Einhandwaffe kombiniert werden. Der Bonus durch die SF Einhändiger Kampf kann beim Einsatz des Klingensturm benutzt werden.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Dolche, Fechtwaffen, Hiebwaffen, Schwerter
\n\t\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 154", + "Klingensturm": "Klingensturm", + "1-Angriff": "1. Angriff", + "2-Angriff": "2. Angriff", + "Lanzenangriff-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Möchte der Reiter einen Gegner mit einer Lanze angreifen, muss dazu der Befehl Lanzenangriff erteilt werden. Der Lanzenangriff kann nur im Galopp ausgeführt werden. Nach der Probe auf Reiten wird eine Attacke auf Lanzen ausgeführt (dies kostet keine zusätzliche Aktion, sondern ist Teil des Befehls). Pferd und Reiter verringern ihre Geschwindigkeit nach erfolgtem Angriff nicht automatisch. Außerdem kann ein solcher Angriff nicht mit einer Waffe pariert werden, nur eine Parade mit einem Schild oder Ausweichen sind möglich. Bei einer gelungenen Attacke und einer gelungenen Parade mit dem Schild oder einem unverteidigten Treffer lässt der Angreifer die Lanze los, um nicht vom Aufprall aus dem Sattel gehoben zu werden. Ist der Lanzenangriff erfolgreich, steigen die TP um 2 + GS/2 des Reittiers.
\n\t\t\t\t\t\t\t\t\tKampftechnik: Lanzen
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 248", + "Lanzenangriff": "Lanzenangriff", + "Riposte-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Nach einer erfolgreichen Parade, die für den Kämpfer um 2 erschwert ist, kann er sofort einen Passierschlag gegen seinen Angreifer ausführen. Das Manöver Riposte muss vor dem Attackewurf des Angreifers angesagt werden. Nach der Riposte kann der Kämpfer keine weiteren Verteidigungen in dieser KR mehr durchführen. Eine Riposte kann nicht mit einem Basismanöver kombiniert werden.
\n\t\t\t\t\t\t\t\t\tErschwernis: –2 (für die Parade)
\n\t\t\t\t\t\t\t\t\tKampftechnik: Dolche, Fechtwaffen
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 249", + "Riposte": "Riposte", + "Rundumschlag": "\n \t\t\t\t\t\t\t\t\tRegel: Die angegriffenen Gegner dürfen auf den Angriff getrennt reagieren. Die erste Attacke ist um 2, die zweite um 6 und die dritte um 10 erschwert. Wenn die Verteidigung der Gegner misslingt, wird für jeden Gegner einzeln Schaden ausgewürfelt. Rundumschlag I erlaubt den Angriff auf zwei Gegner, Rundumschlag II den Angriff auf drei Gegner. Ein Patzer bei einem der Angriffe bedeutet, dass keine weiteren Attacken des Rundumschlags in dieser KR ausgeführt werden können.
\n\t\t\t\t\t\t\t\t\tErschwernis: –2 (erste Attacke); –6 (zweite Attacke); –10 (dritte Attacke)
\n\t\t\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Kettenwaffen, Schilde, Schwerter, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 249", + "Rundumschlag-gegen": "Rundumschlag gg.", + "1-Gegner": "1. Gegner", + "2-Gegner": "2. Gegner", + "3-Gegner": "3. Gegner", + "Schildspalter-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Hierzu wird eine Attacke gegen den Schild durchgeführt, gegen die der Gegner mit einer Parade mit dem Schild oder Ausweichen verteidigen darf. Für eine Parade mit dem Schild kann der Parade-Bonus des Schildes nicht genutzt werden. Misslingt die Parade oder das Ausweichen, wird der Schaden von den Strukturpunkten des Schildes abgezogen. Fallen diese auf 0, ist der Schild zerstört. Dieses Spezialmanöver kann nur gegen Schildkämpfer eingesetzt werden.
\n\t\t\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Kettenwaffen, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 249", + "Schildspalter": "Schildspalter", + "Schwanz-Tentakelschwung-Regel": "\n\t\t\t\t\t\t\t\tRegel: Ist das angreifende Wesen mindestens eine Größenkategorie größer als seine Ziele, kann es mit einem Schwanz- oder Tentakelschwung mehrere Gegner zu Fall bringen. Diesem Angriff kann man nur ausweichen. Ist die Verteidigung misslungen, stürzt der Gegner und erleidet den Status Liegend. Durch den Fall erleidet man 1W3 SP. Ein solcher Angriff kann nur gegen Ziele neben oder hinter (Schwanz) bzw. vor (Tentakel) dem angreifenden Wesen ausgeführt werden. Die Attacke ist um 2 pro Ziel erschwert.
\n\t\t\t\t\t\t\t\t\tErschwernis: –2 pro Ziel
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 10", + "Schwanz-Tentakelschwung": "Schwanz- oder Tentakelschwung:", + "1-Ziel": "1 Ziel", + "2-Ziele": "2 Ziele", + "3-Ziele": "3 Ziele", + "4-Ziele": "4 Ziele", + "Schwitzkasten-Regel": "\n\t\t\t\t\t\t\t\t\tRegel: Um einen Feind in den Schwitzkasten zu nehmen, muss die Heldin ihren Widersacher zuvor im Haltegriff haben. In der nächsten KR würfelt die Spielerin eine Raufen-AT. Gelingt sie und es wird nicht erfolgreich verteidigt, ist der Gegner im Schwitzkasten. Misslingt sie, endet der Haltegriff. Ist der Widersacher im Schwitzkasten, erleidet er jede KR 1 SP. Der Gegner muss jede KR eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) ablegen, die erschwert ist um die SP, die in dieser KR verursacht wurden. Bei Misslingen erleidet er 1 Stufe Betäubung. Während der Gegner im Schwitzkasten ist, stehen ihm zwei Optionen offen: \n\t\t\t\t\t\t\t\t\t
• Schwitzkasten aufsprengen: Er kann versuchen, den Schwitzkasten zu sprengen. Dazu muss ihm eine Vergleichsprobe auf Kraftakt (Ziehen & Zerren) gelingen. War der Widersacher erfolgreich, enden der Schwitzkasten und der Haltegriff. \n\t\t\t\t\t\t\t\t\t
• Angreifen: Er kann die Heldin angreifen. \n\t\t\t\t\t\t\t\t\t
Solange der Schwitzkasten aufrechterhalten wird, leidet der Feind unter den Status Fixiert und Eingeengt.
\n\t\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 154", + "Schwitzkasten": "Schwitzkasten", + "Sturmangriff-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Das Manöver Sturmangriff kann nur durchgeführt werden, wenn der Angreifer eine Anlaufstrecke von mindestens 4 Schritt hat und über eine GS von mindestens 4 verfügt. Die Bewegung ist Teil der Aktion, mit der man angreift. Ist der Sturmangriff erfolgreich, steigen die TP um 2 und die halbe GS des Angreifers. Dieser Angriff kann regulär abgewehrt werden. Sollte der Sturmangriff misslingen, erhält der Verteidiger die Gelegenheit für einen Passierschlag. Dieses Spezialmanöver kann nicht mit dem Basismanöver Finte kombiniert werden.
\n\t\t\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Schwerter, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 249", + "Sturmangriff": "Sturmangriff", + "Todesstoß-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Die Attacke für den Todesstoß ist um 2 erschwert. Dafür wird zur Bestimmung des Schadens ein weiterer W6 zu den Trefferpunkten hinzuaddiert. Wenn das Manöver misslingt, steht dem Verteidiger ein Passierschlag zu.
\n\t\t\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Dolche, Fechtwaffen
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 250", + "Todesstoß": "Todesstoß", + "Trampeln-Regel": "\n\t\t\t\t\t\t\t\tRegel: Nur Wesen, die im Vergleich zum Gegner eine höhere Größenkategorie aufweisen, können einen Trampel-Angriff durchführen. Ausschließlich Gegner mit dem Status Liegend oder Wesen, deren Größenkategorie kleiner ist als die des angreifenden Wesens, können zertrampelt werden. Der Angreifer kann eine Trampel-Attacke durchführen. Hierdurch erleidet er jedoch einen zusätzlichen Abzug von 2 Punkten auf seine Verteidigung in der laufenden KR.
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 10", + "Trampeln": "Trampeln:", + "Überrennen-Regel": "\n\t\t\t\t\t\t\t\tRegel: Das Manöver Überrennen kann nur durchgeführt werden, wenn der Angreifer eine Anlaufstrecke von mindestens 8 Schritt hat und über eine GS von mindestens 4 verfügt. Dieser Angriff kann regulär abgewehrt werden. Sollte das Überrennen misslingen, erhält der Verteidiger Gelegenheit für einen Passierschlag, dieser ist aber zusätzlich um 4 erschwert. Ist das Überrennen-Manöver erfolgreich, so ist eine Attacke gegen das Wesen durch den Angegriffenen in dieser KR um 2 erschwert. Am Ende der KR ist das Wesen, wenn es dies will, bis zu GS/2 Schritt von seinem Opfer entfernt, unabhängig davon es mit dem Angriff getroffen hat oder nicht. Dieses Spezialmanöver kann nicht mit dem Basismanöver Finte kombiniert werden.
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 10", + "Überrennen": "Überrennen:", + "Verbeißen-Regel": "\n\t\t\t\t\t\t\t\tRegel: Das Wesen führt einen Biss-Angriff aus. Kann der gelungene Angriff nicht verteidigt werden, so hat sich die Kreatur festgebissen. In den nachfolgenden KR gelingt die Biss-Attacke des Wesens automatisch, ohne dass der Meister würfeln muss. Jede weitere KR richtet der Verbeißen-Angriff +1 TP an (in der ersten KR noch keinen zusätzlichen TP, in der 2. KR +1 TP, in der 3. KR +2 TP usw.). Die TP werden wie üblich ausgewürfelt. Der Gegner erhält den Status Fixiert, es sei denn, bei der Kreaturenbeschreibung steht extra dabei, dass der Status entfällt. Die Verteidigung des Angreifers sinkt, während es durch den Biss am Gegner hängt, auf 0. Das Wesen kann am Ende einer KR entscheiden loszulassen (was eine freie Aktion kostet). Dieser Angriff ist um 2 erschwert.
\n\t\t\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 10", + "Verbeißen": "Verbeißen:", + "Vorstoß-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Mit dieser Sonderfertigkeit kann man seinen Attackewert für die aktuelle Kampfrunde um 2 erhöhen. Dafür kann man diese Kampfrunde keine Verteidigung mehr ausführen. Ein Vorstoß muss am Anfang der Runde angesagt werden. Der Vorstoß kann nicht im Status Liegend ausgeführt werden.
\n\t\t\t\t\t\t\t\t\tErleichterung: +2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Dolche, Fechtwaffen, Hiebwaffen, Kettenwaffen, Raufen, Schwerter, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 250", + "Vorstoß": "Vorstoß", + "Wurf-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Hierzu muss er ihn zuerst in einen Haltegriff bekommen (siehe Sonderfertigkeit Haltegriff). So lange der Gegner festgehalten wird, leidet er unter den Status Fixiert und Eingeengt. Hält er seinen Gegner, muss er eine um 2 erschwerte Raufenattacke ausführen. Gelingt diese und kann der Gegner sich nicht erfolgreich verteidigen, geht der Gegner zu Boden und erleidet den Status Liegend. Der Wurf selbst verursacht 1W3 TP, ein möglicher darauf folgender Sturz beispielsweise von einer Klippe oder in ein Feuer unter Umständen deutlich mehr.
\n\t\t\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 250", + "Wurf": "Wurf", + "Zu-Fall-Bringen-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Die Attacke ist um 4 erschwert. Gegen diesen Angriff kann verteidigt werden. Ist die Verteidigung misslungen, stürzt der Gegner und erleidet den Status Liegend. Der Angriff verursacht 1W3 TP.
\n\t\t\t\t\t\t\t\t\tErschwernis: –4
\n\t\t\t\t\t\t\t\t\tKampftechnik: Stangenwaffen
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 250", + "Zu-Fall-Bringen": "Zu Fall bringen", + "Kampfstile": "Kampfstile", + "Adersin-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Der Gegner des Schwertgesellen ist durch den ständigen Wechsel zwischen Ein- und Zweihandnutzung der Waffe so überrascht, dass seine Verteidigung um 1 gesenkt wird. Obwohl der Anderthalbhänder bei diesem Stil gelegentlich in nur einer Hand geführt wird, kann er nicht zusammen mit einem Schild, einer Parierwaffe oder einer Einhandwaffe kombiniert werden. Selbst wenn der Anderthalbhänder teilweise einhändig geführt wird, kann die SF Einhändiger Kampf nicht genutzt werden.
\n\t\t\t\t\t\t\t\tKampftechnik: Zweihandschwerter (nur Anderthalbhänder)
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 156", + "Adersin-Stil": "Adersin-Stil", + "Baburin-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Eine Kriegerin aus Baburin kann mittels 1 freien Aktion im Kampf eine Probe auf Kriegskunst ablegen. Sie muss vor dem Ablegen der Probe einen Gegner in Sichtreichweite bestimmen. Gelingt die Probe, so bekommt sie für die laufende KR einen Bonus von +1 AT, +1 Verteidigung und +1 Fernkampf gegen den benannten Widersacher.
\n\t\t\t\t\t\t\t\tKampftechnik: alle
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 156", + "Baburin-Stil": "Baburin-Stil:", + "Baliho-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Kämpft der Held beritten gegen Fußkämpfer, erhöht sich die aus der vorteilhaften Position resultierende Erleichterung auf AT und Verteidigung um jeweils 1 (siehe Regelwerk Seite 238/240). Außerdem bekommt der Abenteurer noch einen Bonus von +1 TP bei Nahkampfangriffen, wenn er sich auf dem Rücken eines Reittiers befindet.
\n\t\t\t\t\t\t\t\tKampftechnik: alle Nahkampftechniken
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 156", + "Baliho-Stil": "Baliho-Stil:", + "Bornländisches-Raufen-Regel": "\n \t\t\t\t\t\t\t\tRegel: Kennerinnen der SF Bornländisches Raufen erhöhen ihren Schaden bei allen waffenlosen Angriffen um +1 TP.
\n\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 157", + "Bornländisches-Raufen": "Bornländisches Raufen:", + "Cendrasch-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Gegen Gegner der Größenkategorie groß und riesig erhalten Krieger des Cendrasch-Stils einen Bonus von +1 auf ihre Verteidigung.
\n\t\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Zweihandhiebwaffen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 157", + "Cendrasch-Stil": "Cendrasch-Stil:", + "Dajin-Buskur-Regel": "\n \t\t\t\t\t\t\t\tRegel: Sollte der Dajin-Buskur auf seiner Position verharren (sprich: er hat keine Aktion oder freie Aktion in dieser KR für Bewegung aufgewendet) und greift er den Feind an, der ihn in dieser KR zuerst angegriffen hat, so erhält er gegen diesen einen Bonus von +1 AT und +1 TP.
\n\t\t\t\t\t\t\t\tKampftechnik: Zweihandschwerter
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 157", + "Dajin-Stil": "Dajin-Stil:", + "Elenvina-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Bei der SF Anführer muss die Elenviner Kriegerin nur 1 freie Aktion statt einer regulären Aktion aufwenden.
\n\t\t\t\t\t\t\t\tKampftechnik: alle
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 157", + "Elenvina-Stil": "Elenvina-Stil:", + "Fedorino-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: In KR, in denen der Held keine Spezialmanöver einsetzt, verfügt er über eine um 2 erhöhte Verteidigung. Will der Abenteurer von dem Bonus auf seine Verteidigung profitieren und eine Verteidigung einsetzen, so darf er in dieser KR auch weiterhin keine Spezialmanöver einsetzen. Der Bonus ist mit dem der Verteidigungshaltung kumulativ.
\n\t\t\t\t\t\t\t\tKampftechnik: Dolche, Fechtwaffen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 158", + "Fedorino-Stil": "Fedorino-Stil:", + "Gladiatoren-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Wer den Gladiatoren-Stil beherrscht, kann immer, wenn er mittels Raufen-AT Trefferpunkte verursacht, versuchen, die Zuschauer für sich zu gewinnen. Die Spielerin legt dazu eine Probe auf Überreden (Manipulieren) ab. Gelingt die Probe, so erhält ihre Heldin einen Bonus von +2 AT für die laufende und die folgende KR. Die Wirkung der gelungenen Probe ist nicht kumulativ, die Abenteurerin bekommt also nicht einen Bonus von +4, wenn sie die Probe nochmals ablegt, und auch der Zeitraum der Wirkung verlängert sich nicht. Die Heldin bekommt den Bonus nur, wenn eine ausreichende Menge an Zuschauern vorhanden ist. Zuschauer dürfen nicht selbst in den Kampf involviert sein. Was eine ausreichende Menge an Zuschauern ist, entscheidet der Meister. Dies kann je nach Situation unterschiedlich sein und reicht von 2 Zuschauern in einer Gasse bis hin zu hunderten Menschen in einer Arena. Wer den Gladiatoren-Stil einsetzt, richtet allerdings –2 TP bei Raufen-AT an. Das ausgewürfelte Minimum beträgt aber immer mindestens 1 TP.
\n\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 158", + "Gladiatoren-Stil": "Gladiatoren-Stil:", + "Hammerfaust-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Der Held, der diesen Stil beherrscht, richtet bei Lebewesen +1 TP an. Waffenlose Angriffe verdoppeln ihre TP gegen Objekte. Sollte ein Kenner dieser SF also 7 TP Strukturschaden auswürfeln, so richtet er stattdessen 14 TP Strukturschaden an.
\n\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 158", + "Hammerfaust-Stil": "Hammerfaust-Stil:", + "Hruruzat-Regel": "\n \t\t\t\t\t\t\t\tRegel: Bei einem erfolgreichen Angriff mit Raufen würfelt die Spielerin für die Trefferpunkte statt 1W6 mit 2W6. Das höhere Ergebnis der einzelnen Würfel wird gewertet. Sollte der Spieler einen Pasch gewürfelt haben, so werden die Ergebnisse der beiden Würfel addiert und bilden zusammen die TP.
\n\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 158", + "Hruruzat": "Hruruzat:", + "Hylailos-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Ein Krieger von Hylailos vermag selbst wuchtige Waffen schnell und präzise zu führen. Dadurch verbessern sich PA-Abzüge von AT/PA-Modifikatoren bei Waffen der Kampftechnik Stangenwaffen um 1. Maximal ist dadurch ein Abzug von 0 erreichbar.
\n\t\t\t\t\t\t\t\tKampftechnik: Stangenwaffen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 159", + "Hylailos-Stil": "Hylailos-Stil:", + "Marwan-Sahib-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Marwan Sahib-Balayanim können es ihren Feinden in enger Umgebung noch schwerer machen: Gegner mit dem Status Eingeengt die gegen einen Balayan kämpfen, erleiden jeweils eine Erschwernis von 2 auf AT und PA zusätzlich zu den übrigen Erschwernissen durch Eingeengt. Dies gilt auch für Schilde. Widersacher, die den Marwan Sahib-Stil verwenden, erleiden die Erschwernis nicht. Ein Kämpfer mit kurzer Waffe würde gegen den Balayan also eine Erschwernis von –2 auf AT/PA erleiden, ein Kämpfer mit mittlerer Waffe –6 auf AT/PA, vorausgesetzt, er hat den Status Eingeengt erlitten.
\n\t\t\t\t\t\t\t\tKampftechnik: Dolche, Raufen, Schwerter
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 159", + "Marwan-Sahib-Stil": "Marwan Sahib-Stil:", + "Mengbilla-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Diese SF sorgt dafür, dass die Heldin die Auswirkungen der höchsten Stufe des Zustands Furcht ignorieren darf. Sie erleidet lediglich die Auswirkungen der nächstniedrigeren Stufe. Wenn die Abenteurerin also beispielsweise drei Stufen Furcht erlitten hat, gelten für sie nur die Auswirkungen von Stufe II. Bei Furcht Stufe IV wird die Heldin dennoch Handlungsunfähig.
\n\t\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Schwerter
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 159", + "Mengbilla-Stil": "Mengbilla-Stil:", + "Mercenario-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Anwender des Mercenario-Stils können einen Schwertknauf, eine Dolchscheide oder einen anderen vergleichbaren Gegenstand im waffenlosen Kampf nutzen und diesen mit ihren Angriffen und ihrer Abwehr kombinieren. Der Feind erleidet bei jeder gelungenen Raufen-PA 1 SP, egal ob er selbst oder der Mercenario-Anwender erfolgreich pariert hat. Beim Ausweichen entsteht dieser Schaden nicht.
\n\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 159", + "Mercenario-Stil": "Mercenario-Stil:", + "Prem-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Für eine Kriegerin aus Prem sinken die Erschwernisse beim Kampf im Wasser (siehe Regelwerk Seite 239) um bis zu 4. Bei bestätigten Patzern im Nahkampf erleidet sie nur 1W6 SP. \n \t\t\t\t\t\t\t\t
• Spielst du mit der Optionalregel der Patzertabelle, dann können Krieger mit diesem Stil stattdessen das Ergebnis des Wurfs auf die Tabelle um eine Auswirkungskategorie nach oben oder unten verändern (bis hin zum Tabellenergebnis 2 bzw. 12).
\n\t\t\t\t\t\t\t\tKampftechnik: alle
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 159", + "Prem-Stil": "Prem-Stil:", + "Ritter-des-Alten-Wegs-Regel": "\n \t\t\t\t\t\t\t\tRegel: Kämpft der Held beritten gegen Fußkämpfer, erhöht sich die aus der vorteilhaften Position resultierende Erleichterung auf AT um 2 (siehe Regelwerk Seite 238/240). Außerdem bekommt der Abenteurer noch einen Bonus von +1 TP bei Nahkampfangriffen, wenn er sich auf dem Rücken eines Reittiers befindet.
\n\t\t\t\t\t\t\t\tKampftechnik: alle Nahkampftechniken
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 160", + "Ritter-des-Alten-Wegs": "Ritter des Alten Wegs-Stil:", + "Rondras-Trutz-Stil-Regel": "Rondras Trutz", + "Unauer-Schule-Regel": "\n \t\t\t\t\t\t\t\tRegel: Ein Kämpfer der Unauer Schule erhält einen Bonus von +2 auf seine Verteidigung. Allerdings muss er an Ort und Stelle verharren und darf sich nicht von seiner Position wegbewegen (sprich: Er hat keine Aktion oder freie Aktion in dieser KR für Bewegung aufgewendet). Wer Unauer Schule mit Verteidigungshaltung kombiniert, kann seinen Verteidigungswert um insgesamt +6 erhöhen, aber er darf sich nicht bewegen.
\n\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 160", + "Unauer-Schule": "Unauer Schule:", + "Zyklopäisches-Ringen-Regel": "\n \t\t\t\t\t\t\t\tRegel: Wendet die Heldin das Manöver Haltegriff an, ist eine Verteidigung des Gegners gegen diesen Angriff um 2 erschwert.
\n\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 160", + "Zyklopäisches-Ringen": "Zyklopäisches Ringen:", + "erweiterte-Kampf-Sonderfertigkeiten": "erw. Kampf-SF", + "Aufspießen-Regel": "\n \t\t\t\t\t\t\tRegel: Gelingt die um 6 erschwerte AT und misslingt die Verteidigung, so ist das Opfer zu Boden geworfen worden und wurde festgenagelt. Der übliche Schaden von 1W3 TP durch die SF Zu Fall bringen kommt beim Aufspießen nicht zu tragen. In den nachfolgenden KR gelingt die AT automatisch, ohne dass der Spieler würfeln muss. Jede KR richtet der Angriff +1 TP mehr an (in der ersten KR noch keinen zusätzlichen TP, in der 2. KR +1 TP, in der 3. KR +2 TP usw.). Die TP werden wie üblich ausgewürfelt. Der Feind erhält den Status Fixiert und Liegend. Der Angreifer kann am Ende einer KR entscheiden loszulassen. Um sich zu befreien, muss das Opfer eine Vergleichsprobe auf Kraftakt (Drücken & Verbiegen) gegen den Angreifer gewinnen. Jede Probe kostet 1 Aktion. Das Festnageln- Manöver kann nur gegen gleichgroße oder die nächstkleinere Größenkategorie angewandt werden. Misslingt die AT, so steht dem Gegner ein Passierschlag zu.
\n\t\t\t\t\t\t\tErschwernis: –6
\n\t\t\t\t\t\t\tKampftechnik: Stangenwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 160", + "Aufspießen": "Aufspießen", + "Binden-Regel": "\n \t\t\t\t\t\t\tRegel: Gelingt der Heldin eine um 2 erschwerte PA, bekommt sie für ihre nächste Aktion einen Bonus von +4 AT gegen den Feind, gegen den sie das Binden-Manöver ausgeführt hat. Dieser Angriff muss in ihrer nächsten Aktion, also entweder in dieser oder der nachfolgenden KR ausgeführt werden. Diese Aktion darf nicht hinausgezögert werden. Der Bonus entfällt, wenn die Abenteurerin einen anderen Gegner angreift oder zu parieren versucht. Das gleiche gilt, wenn der Widersacher nicht mit der gebundenen Waffe, sondern mit einer anderen angreift. Das Binden einer zweihändig geführten Waffe ist um 4 erschwert, nicht um 2. Nach dem Binden kann der Held keine weiteren Verteidigungen in dieser KR ausführen.
\n\t\t\t\t\t\t\tErschwernis: –2 (einhändige Waffe); –4 (zweihändige Waffe)
\n\t\t\t\t\t\t\tKampftechnik: Dolche, Fechtwaffen, Schwerter, Stangenwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 161", + "Binden": "Binden", + "Breschenangriff-Regel": "\n\t \t\t\t\t\t\t\tRegel: Durch diese SF ist der Held in der Lage, den Befehl Breschenangriff mit seinem Reittier durchzuführen. Dabei werden bis zu drei Ziele getroffen, solange diese maximal einen halben Schritt auseinander stehen. Die Attacken sind für jedes Ziel um 2 erschwert (für den ersten Gegner also um 2, für den zweiten Gegner um 4 und für den dritten Gegner um 6). Die Trefferpunkte werden für jeden Feind einzeln ausgewürfelt und jeder Angegriffene kann sich einzeln gegen den Breschenangriff verteidigen. Sollte während der ersten oder zweiten AT ein Patzer unterlaufen, verfallen die restlichen Attacken.
\n\t\t\t\t\t\t\t\tErschwernis: –2 (erste Attacke); –4 (zweite Attacke); –6 (dritte Attacke)
\n\t\t\t\t\t\t\t\tKampftechnik: –
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 161", + "Breschenangriff": "Breschenangriff", + "Frontalangriff-Regel": "\n\t \t\t\t\t\t\t\tRegel: Der Frontalangriff ist ein eigener Befehl, der den Befehl Niederreiten mit einem normalen Lanzenangriff kombiniert. Der ausgewählte Gegner muss sich sowohl gegen die Attacke durch das Niederreiten des Pferds als auch anschließend mit der Attacke durch den Lanzenangriff des Reiters auseinandersetzen. Beide AT sind um 4 erschwert. Dieser Angriff lässt sich nur gegen Gegner mit der Größenkategorie des Reiters oder kleiner einsetzen.
\n\t\t\t\t\t\t\t\tErschwernis: -4
\n\t\t\t\t\t\t\t\tKampftechnik: Lanzen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 161", + "Frontalangriff": "Frontalangriff:", + "Fussfeger-Regel": "\n \t\t\t\t\t\t\tRegel: Gelingt der Heldin eine um 4 erschwerte AT und misslingt die Verteidigung des Gegners, fällt dieser zu Boden und erhält den Status Liegend. Schaden wird dabei nicht angerichtet.
\n\t\t\t\t\t\t\tErschwernis: –4
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162", + "Fussfeger": "Fußfeger", + "Haltegriff-brechen-Regel": "\n \t\t\t\t\t\t\tRegel: Verfügt der Abenteurer über die Sonderfertigkeit Haltegriff brechen, so kann er sich leichter aus einem Haltegriff und allen Manövern befreien, die ihre Wirkung über einen Haltegriff beziehen, etwa den Schwitzkasten und den Würgegriff. Vergleichsproben auf Kraftakt (Ziehen & Zerren), um sich aus dem Griff zu befreien, sind für den Helden um 2 erleichtert.
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162", + "Haltegriff-brechen": "Haltegriff brechen", + "Handkantenschlag-Regel": "\n \t\t\t\t\t\t\tRegel: Um einen Handkantenschlag auszuführen, muss der Held zunächst in der KR 1 freie Aktion nutzen, um sich zu konzentrieren. Danach kann er einen Handkantenschlag gegen einen Gegner oder ein Objekt ausführen. Sollte der Angriff erfolgreich sein, so erhöht sich der Schaden um +2 TP gegen Lebewesen und um +4 TP gegen Objekte. Die AT ist um 2 erschwert.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162", + "Handkantenschlag": "Handkantenschlag", + "Hohe-Klinge-Regel": "\n \t\t\t\t\t\t\tRegel: Das Manöver Hohe Klinge muss am Anfang der KR angesagt werden. Der Abenteurer bekommt einen Bonus von +1 AT und +1 TP, allerdings ist seine Verteidigung bis zum Ende der KR halbiert.
\n \t\t\t\t\t\t\tKampftechnik: Fechtwaffen, Schwerter, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162", + "Hohe-Klinge": "Hohe Klinge", + "Kopfstoß-Regel": "\n \t\t\t\t\t\t\tRegel: Der Gegner muss bei einer gelungenen und unverteidigten AT des Helden eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) erschwert um 1 ablegen. Bei Misslingen erleidet er 1 Stufe Betäubung. Dafür erleidet der Widersacher nur die halben TP des Angriffs. Ist der Angriff gelungen und unverteidigt, erleidet der Angreifer 1 SP. Das Manöver lässt sich nur gegen Kulturschaffende der Größenkategorie mittel anwenden.
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162", + "Kopfstoß": "Kopfstoß", + "Mächtiger-Lanzenangriff-Regel": "\n\t \t\t\t\t\t\t\tRegel: Mit dem Mächtigen Lanzenangriff kann die Heldin +2 TP gegen Wesen erzielen, die als Ungeheuer klassifiziert sind, sofern sie die Größenkategorie groß oder riesig aufweisen. Ansonsten funktioniert dieses Manöver wie der normale Lanzenangriff.
\n\t\t\t\t\t\t\t\tKampftechnik: Lanzen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162", + "Mächtiger-Lanzenangriff": " Mäch. Lanzenangriff", + "Mächtiger-Rundumschlag-Regel": "\n \t\t\t\t\t\t\tRegel: Wer über den Mächtigen Rundumschlag verfügt, bekommt folgende Boni bei der Ausführung eines gewöhnlichen Rundumschlags dazu: Bei der ersten Attacke +1 TP; bei der zweiten Attacke nur noch eine Erschwernis von 4; bei der dritten Attacke nur noch eine Erschwernis von 8. Zusätzlich kann der Rundumschlag (wie der Mächtige Rundumschlag) mit Stangenwaffen ausgeführt werden.
\n\t\t\t\t\t\t\tErschwernis: 0 (erster Gegner), -4 (zweiter Gegner), -8 (dritter Gegner)
\n\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Kettenwaffen, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162", + "Mächtiger-Rundumschlag": " Mäch. Rundumschlag ", + "Meisterlicher-Wurf-Regel": "\n \t\t\t\t\t\t\tRegel: Die Heldin kann gegen eine Raufen-AT eine Raufen-PA einsetzen, um einen meisterlichen Wurf anzusetzen. Diese PA ist um 4 erschwert. Gelingt sie, dann erhält der Feind den Status Liegend, aber keinen Schaden. Ein meisterlicher Wurf kann nur gegen Gegner der Größenkategorie der Heldin oder kleiner eingesetzt werden. Die Abenteurerin muss beim Einsatz des meisterlichen Wurfs unbewaffnet sein, sie darf also keine Waffen in den Händen tragen.
\n\t\t\t\t\t\t\tErschwernis: –4 (für die Parade)
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 163", + "Meisterlicher-Wurf": "Meisterlicher Wurf", + "Schildstoß-Regel": "\n \t\t\t\t\t\t\tRegel: Nach einer erfolgreichen und unparierten Schild-AT stolpert der Getroffene 1W3 Schritte zurück. Für den Verteidiger ist eine gelungene Vergleichsprobe auf Körperbeherrschung (Balance) gegen Kraftakt (Drücken & Verbiegen) notwendig, um nicht den Status Liegend zu erhalten. Jede Netto-QS des Angreifers treibt zudem den Verteidiger um 1 Schritt nach hinten. Der Verteidiger erhält bei einer unverteidigten Attacke mit dem Schildstoß TP/2 des Schilds als Schaden.
\n\t\t\t\t\t\t\tKampftechnik: Schilde
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 163", + "Schildstoß": "Schildstoß", + "Schwinger-Regel": "\n \t\t\t\t\t\t\tRegel: Der Held muss eine um 2 erschwerte AT ausführen. Bei einem Treffer erleidet der Gegner +1 TP. Entstehen so 4 oder mehr SP, muss der Gegner eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) erschwert um 1 ablegen. Bei deren Misslingen erleidet er eine Stufe Betäubung. In jedem Fall gilt, dass bis zum Ende der nächsten KR der Abenteurer eine Erschwernis von 2 auf seine Verteidigung bekommt.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 163", + "Schwinger": "Schwinger", + "Sprungangriff-Regel": "\n \t\t\t\t\t\t\tRegel: Mit 1 freien Aktion kann ein Spieler vor einer AT eine Probe auf Körperbeherrschung (Springen) ablegen. Der Abenteurer braucht für das Manöver einen Abstand zum Gegner von Mindestens 2 Schritt und kann bis zu GS/2 Schritt auf ihn zuspringen. Jede QS, die der Spieler dabei erzielt, kann er auf AT und TP verteilen. Dabei darf kein Bonus mehr als +3 betragen. Ein weiterer Sprungangriff kann erst zwei KR später wieder ausgeführt werden. Der Held muss also eine KR auf dieses Manöver verzichten. Sollte die AT misslingen, steht dem Verteidiger ein Passierschlag zu.
\n\t\t\t\t\t\t\tKampftechnik: Schwerter, Stangenwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 164", + "Sprungangriff": "Sprungangriff", + "Sprungtritt-Regel": "\n \t\t\t\t\t\t\tRegel: Die AT für einen Sprungtritt ist für die Heldin um 2 erschwert, dafür erhöhen sich die TP um 1W6. Wenn das Manöver misslingt, steht dem Verteidiger ein Passierschlag zu.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 164", + "Sprungtritt": "Sprungtritt", + "Tiefschlag-Regel": "\n \t\t\t\t\t\t\tRegel: Um einen Tiefschlag auszuführen, muss dem Abenteurer eine um 4 erschwerte AT gelingen. Bei einem unverteidigten gelungenen Angriff bekommt er einen Bonus von +2 TP. Erleidet der Gegner mindestens 5 SP, so muss er eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren), erschwert um 2 ablegen, sonst bekommt er 1 Stufe Betäubung.
\n\t\t\t\t\t\t\tErschwernis: –4
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 165", + "Tiefschlag": "Tiefschlag", + "Tod-von-links-Regel": "\n \t\t\t\t\t\t\tRegel: Mit der SF Tod von Links verfällt der PA-Bonus einer Parierwaffe, dafür bekommt die Heldin einen Bonus von +2 TP für die Parierwaffe. Zu Beginn jeder KR kann entschieden werden, ob Tod von Links genutzt wird oder der übliche Bonus der Parierwaffe zählt.
\t\t\t\t\t\t\t\n \t\t\t\t\t\t\tKampftechnik: alle Nahkampftechniken, die mit einhändigen Waffen ausgeführt werden
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 164", + "Tod-von-links": "Tod von Links:", + "Vorbeiziehen-Regel": "\n \t\t\t\t\t\t\tRegel: Um an einem Gegner vorbeizuziehen, muss eine um 4 erschwerte AT gelingen. Gelingt sie, gleich ob verteidigt oder nicht, so genießt der Held bis zum Ende der nächsten KR die vorteilhafte Position gegenüber dem Feind (siehe Regelwerk Seite 238), gegen den er das Manöver eingesetzt hat. Eine gelungene und unverteidigte AT verursacht wie üblich Schaden. Bei einer unverteidigten AT kann sein Gegner außerdem bis zum Ende der nächsten KR keine Manöver einsetzen.
\n\t\t\t\t\t\t\tErschwernis: –4
\n\t\t\t\t\t\t\tKampftechnik: Dolche, Fechtwaffen, Hiebwaffen, Schwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 164", + "Vorbeiziehen": "Vorbeiziehen", + "Waffenwurf-Regel": "\n \t\t\t\t\t\t\tRegel: Mit dieser SF kann eine Abenteurerin eine Nahkampfwaffe, die sich eigentlich nicht als Wurfwaffe eignet, auf einen Gegner werfen und ihn erheblich verletzen. Der Angriff wird wie ein regulärer Fernkampfangriff ausgeführt. Als Kampftechnik kommt dabei Wurfwaffen zum Einsatz. Neben allen üblichen Modifikatoren eines solchen Angriffs gilt für die geworfene Nahkampfwaffe eine zusätzliche Erschwernis von 4. Die geworfene Waffe muss einer der folgenden Kampftechniken angehören: Dolche, Fechtwaffen, Hiebwaffen, Schwerter, Stangenwaffen. Der Schaden entspricht dem regulären Schaden der Waffe. Ein Bonus durch die Schadensschwelle kommt aber nicht hinzu.
\n\t\t\t\t\t\t\tErschwernis: –4
\n\t\t\t\t\t\t\tKampftechnik: Wurfwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 165", + "Waffenwurf": "Waffenwurf:", + "Weiter-Schwung-Regel": "\n \t\t\t\t\t\t\tRegel: Bei Einsatz des um 2 erschwerten Manövers gilt der Held bis zum Ende der KR in einer Nahkampfreichweite, die eine Stufe höher ist, als die eigentliche Reichweite seiner Waffe. Zudem erhält er einen Bonus von +1 TP.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 165", + "Weiter-Schwung": "Weiter Schwung", + "Wundmühle-Regel": "\n \t\t\t\t\t\t\tRegel: Die Spielerin sagt vor der Reaktion ihrer Heldin an, dass sie ein Windmühlen-Manöver durchführen will. Die PA ist dabei um 2 erschwert. Die Abenteurerin muss in dieser KR noch 1 Aktion zur Verfügung haben, die im Anschluss an das Manöver direkt für eine AT eingesetzt wird. Es macht also bei diesem Manöver Sinn, bei hoher Initiative abzuwarten, bis der Gegner angreift. Gelingt der Heldin die PA, so führt sie sofort eine AT gegen den gleichen Gegner mit einem Bonus von +4 TP aus. Alle weiteren Verteidigungen in dieser KR entfallen für die Abenteurerin. Die nach der PA folgende AT kann nicht mit einem Spezialmanöver, wohl aber mit einem Basismanöver kombiniert werden. Das Windmühlen-Manöver kann nur gegen Angriffe mit Kampftechniken ausgeführt werden, mit denen man das Manöver auch ausführen kann (also beispielsweise nicht gegen Dolche oder Fechtwaffen).
\n\t\t\t\t\t\t\tErschwernis: –2 (für die Parade)
\n\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Schwerter, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 165", + "Wundmühle": "Windmühle", + "Würgegriff-Regel": "\n \t\t\t\t\t\t\tRegel: Um einen Gegner in den Würgegriff zu nehmen, muss die Heldin ihren Widersacher zuvor im Haltegriff haben. In der nächsten KR würfelt die Spielerin eine Raufen-AT. Gelingt sie und es wird nicht erfolgreich verteidigt, ist der Gegner im Würgegriff. Misslingt sie, endet der Haltegriff. Ist der Widersacher im Würgegriff, erleidet er jede KR 1W6 SP. Der Gegner muss jede KR eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) ablegen, erschwert um die halben SP, die in dieser KR verursacht wurden. Bei Misslingen erleidet er 1 Stufe Betäubung. Während der Gegner im Würgegriff ist, stehen ihm zwei Optionen offen:
\n \t\t\t\t\t\t\t• Würgegriff aufsprengen: Er kann versuchen, den Würgegriff zu sprengen. Dazu muss ihm eine Vergleichsprobe auf Kraftakt (Ziehen & Zerren) gelingen. Ist der Gegner erfolgreich enden der Würgegriff und der Haltegriff.
\n \t\t\t\t\t\t\t• Angreifen: Er kann die Heldin angreifen. Solange der Würgegriff aufrechterhalten wird, leidet der Feind unter den Status Fixiert und Eingeengt.
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 166", + "Würgegriff": "Würgegriff", + "SP": "SP", + "Zertrümmern-Regel": "\n\t\t\t\t\t\t\t
\n \t\t\t\t\t\t\t\n \t\t\t\t\t\t\tRegel: Bei Angriffen gegen Objekte erhält der Held +1W6 TP zu seinem üblichen Schaden hinzu.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Kettenwaffen, Zweihandhiebwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 166
\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t", + "Zertrümmern": "Zertrümmern", + "Kampfsituationen-Status": "Kampfsituationen / Status", + "AT-Mod": "AT-Mod", + "PA-Mod": "PA-Mod", + "Sichtmodifikator:": "Sichtmodifikator:", + "Sichtmodifikator-aus-Dunkelheit": "Sichtmodifikator aus Dunkelheit", + "Waffe-zu-kurz": "Waffe zu kurz:", + "1-Kategorie": "1 Kat.", + "2-Kategorie": "2 Kat.", + "Gegnerische-KT": "Gegnerische KT:", + "Eingeengt:": "Eingeengt:", + "Blutrausch:": "Blutrausch:", + "Liegend:": "Liegend:", + "Vorteilhafte-Position:": "Vorteilhafte Position:", + "Kampf-im-Wasser:": "Kampf im Wasser:", + "Wasser-bis-zur-Hüfte": "Wasser reicht bis zur Hüfte", + "Wasser-bis-zur-Achsel": "Wasser reicht bis zur Achsel", + "Kampf-im-bodenlosen-Wasser": "Kampf im bodenlosen Wasser", + "Kampf-unter-Wasser": "Kampf unter Wasser:", + "Hauptwaffe": "Hauptwaffe", + "Als-ZH": "Als ZH", + "Schild-Angelegt": "Schild (Angelegt: ", + "Nebenhand-Angelegt": "Nebenhand (Angelegt: ", + "Patzer:": "Patzer:", + "Reichweite:": "Reichweite:", + "Fernwaffe": "Fernwaffe", + "Fernkampfmodifikatoren": "Fernkampfmodifikatoren", + "FK-Mod": "FK-Mod", + "TP-Mod": "TP-Mod", + "Distanz:": "Distanz:", + "Nah": "Nah", + "Weit": "Weit", + "Größe:": "Größe:", + "Zielbewegung:": "Zielbewegung:", + "still": "still", + "leicht": "leicht", + "schnell": "schnell", + "hakenschlagend": "hakenschlagend", + "Schützenbewegung:": "Schützenbewegung:", + "stehend": "stehend", + "gehend": "gehend", + "rennend": "rennend", + "Schuss-ins-Kampfgetümmel:": "Schuss ins Kampfgetümmel:", + "Kampf-vom-Pferderücken:": "Kampf vom Pferderücken:", + "Tier-steht": "Tier steht", + "Tier-im-Schritt": "Tier im Schritt", + "Tier-im-Trab": "Tier im Trab (Glückstreffer bei 1)", + "Tier-im-Galopp": "Tier im Galopp", + "Modifikatoren-vom-Streitwagen:": "Modifikatoren vom Streitwagen:", + "Streitwagen-steht": "Streitwagen steht", + "Tiere-im-Schritt": "Tier/e im Schritt", + "Tiere-im-Trab": "Tier/e im Trab (Glückstreffer bei 1)", + "Tiere-im-Galopp": "Tier/e im Galopp", + "Armbrust-überdrehen:": "Armbrust überdrehen:", + "Berechnung-NurTP-Patzer1W3": "Berechnung: Nur TP
Bei Patzer: +1W3 SP", + "Ballistischer-Schuss:": "Ballistischer Schuss:", + "Berechnung-nurErschwernis-weit-plus-50": "Berechnung: nur Erschwernis
Manuell: Reichweite 'weit' bei Bögen: +50%", + "Eisenhagel:": "Eisenhagel:", + "Gezielter-Schuss:": "Gezielter Schuss:", + "Torso": "Torso", + "Auge": "Auge", + "Präziser-Schuss-Wurf:": "Präziser Schuss/Wurf:", + "Wuchtiger-Wurf:": "Wuchtiger Wurf:", + "Gesamt:": "Gesamt:", + "Leiteigenschaft": "Leiteigenschaft", + "Steigerungsfaktor": "Steigerungsfaktor", + "Kampftechnikwert": "Kampftechnikwert", + "AT-FK": "AT/FK", + "Kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "Allgemeine-Kampf-SF": "Allgemeine Kampf-SF", + "Armbrust-überdrehen": "Armbrust überdrehen", + "Auf-Distanz-halten-1": "Auf Distanz halten I", + "Keine-Automatische-Berechnung": "Keine Automatische Berechnung", + "Auf-Distanz-halten-2": "Auf Distanz halten II", + "Aufmerksamkeit": "Aufmerksamkeit", + "Ballistischer-Schuss": "Ballistischer Schuss", + "Belastungsgewöhnung1": "Belastungsgewöhnung I", + "Berechnung-Belastung": "Berechnung: Nur BE
Sollten zusätzliche Abzüge ignoriert werden, muss bei der Rüstung dafür der Haken entfernt werden", + "Belastungsgewöhnung2": "Belastungsgewöhnung II", + "Beidhändiger-Kampf1": "Beidhändiger Kampf I", + "Mit-Berechnungen-implementiert": "Mit Berechnungen implementiert", + "Beidhändiger-Kampf2": "Beidhändiger Kampf II", + "Berittener-Kampf": "Berittener Kampf", + "Berittener-Flugkampf": "Berittener Flugkampf", + "Berittener-Schütze": "Berittener Schütze", + "Beschützer": "Beschützer", + "Blindkampf1": "Blindkampf I", + "Blindkampf2": "Blindkampf II", + "Einhändiger-Kampf": "Einhändiger Kampf", + "Eisenhagel1": "Eisenhagel I", + "Eisenhagel2": "Eisenhagel II", + "Entwaffnen": "Entwaffnen", + "Feindgespür": "Feindgespür", + "Finte1": "Finte I", + "Finte2": "Finte II", + "Finte3": "Finte III", + "Gezielter-Schuss": "Gezielter Schuss", + "Kampf-im-Wasser": "Kampf im Wasser", + "Kampfstil-Kombination": "Kampfstil-Kombination", + "Kampfreflexe1": "Kampfreflexe I", + "Kampfreflexe2": "Kampfreflexe II", + "Kampfreflexe3": "Kampfreflexe III", + "Klingenfänger": "Klingenfänger", + "Kreuzblock": "Kreuzblock", + "Meister-der-improvisierten-Waffen": "Meister der improvisierten Waffen", + "Berechnung-Impro-Waffen": "Keine Berechnung möglich. Aktuell gibt es keine Möglichkeit Waffen als improvisiert zu makieren.", + "Meisterliches-Ausweichen": "Meisterliches Ausweichen", + "Meisterparade": "Meisterparade", + "Präziser-Schuss-Wurf1": "Präziser Schuss/Wurf I", + "Präziser-Schuss-Wurf2": "Präziser Schuss/Wurf II", + "Präziser-Schuss-Wurf3": "Präziser Schuss/Wurf III", + "Präziser-Stich1": "Präziser Stich I", + "Präziser-Stich2": "Präziser Stich II", + "Präziser-Stich3": "Präziser Stich III", + "Rundumschlag1": "Rundumschlag I", + "Rundumschlag2": "Rundumschlag II", + "Scharfschütze1": "Scharfschütze I", + "Scharfschütze2": "Scharfschütze II", + "Schnellladen-Armbrust": "Schnellladen (Armbrust)", + "Schnellladen-Bogen": "Schnellladen (Bogen)", + "Schnellladen-Schleudern": "Schnellladen (Schleudern)", + "Schnellladen-Wurfwaffen": "Schnellladen (Wurfwaffen)", + "Schnellziehen": "Schnellziehen", + "Unterlaufen1": "Unterlaufen I", + "Unterlaufen2": "Unterlaufen II", + "Verbessertes-Ausweichen1": "Verbessertes Ausweichen I", + "Verbessertes-Ausweichen2": "Verbessertes Ausweichen II", + "Verbessertes-Ausweichen3": "Verbessertes Ausweichen III", + "Verbessertes-Unterlaufen": "Verbessertes Unterlaufen", + "Verteidigungshaltung": "Verteidigungshaltung", + "Verteilter-Eisenhagel": "Verteilter Eisenhagel", + "Wuchtschlag1": "Wuchtschlag I", + "Wuchtschlag2": "Wuchtschlag II", + "Wuchtschlag3": "Wuchtschlag III", + "Zweihändiger-Reiterkampf": "Zweihändiger Reiterkampf", + "Kampfstile-Erweiterte-Kampfsonderfertigkeiten": "Kampfstile / erw. Kampf-SF", + "Berechnung-Adersin-Stil": "Berechnung: SF Einhändiger Kampf ist nicht möglich
Manuell: Gegner erhält -1 VT", + "-Binden": "   - Binden", + "-Verkürzte-Waffenführung": "   - Verkürzte Waffenführung", + "-Windmühle": "   - Windmühle", + "-Aufspießen": "   - Aufspießen", + "-Fahrender-Schütze": "   - Fahrender Schütze", + "-Wuchtiger-Wurf": "   - Wuchtiger Wurf", + "-Breschenangriff": "   - Breschenangriff", + "-Schildstoß": "   - Schildstoß", + "-Haltegriff-brechen": "   - Haltegriff brechen", + "-Kopfstoß": "   - Kopfstoß", + "-Tiefschlag": "   - Tiefschlag", + "-Mächtiger-Rundumschlag": "   - Mächtiger Rundumschlag", + "Berechnung-Mächtiger-Rundschlag": "Mit Berechnungen implementiert
Zusatz Schaden bei 1. Gegner muss manuell berechnet werden", + "-Weiter-Schwung": "   - Weiter Schwung", + "-Zertrümmern": "   - Zertrümmern", + "-Hohe-Klinge": "   - Hohe Klinge", + "-Schilddeckung": "   - Schilddeckung", + "-Waffenwurf": "   - Waffenwurf", + "-Tod-von-links": "   - Tod von Links", + "-Vorbeiziehen": "   - Vorbeiziehen", + "-Sprungtritt": "   - Sprungtritt", + "-Berechnung-Hammerfaust-Stil": "Berechnung: SF Einhändiger Kampf ist nicht möglich
Manuell: Gegner erhält -1 VT", + "-Meisterlicher-Wurf": "   - Meisterlicher Wurf", + "-Schwinger": "   - Schwinger", + "Berechnung-Hruruzat": "Berechnung: kleinerer der beiden wird automatisch abgezogen
Manuell: Bei einem Pasch muss der abgezogene Wert draufgerechnet werden", + "-Fußfeger": "   - Fußfeger", + "-Handkantenschlag": "   - Handkantenschlag", + "-Sprungangriff": "   - Sprungangriff", + "Berechnung-Marwan-Sahib-Stil": "Berechnung: Malus für den Gegner
keine Automatische Berechnung", + "-Keine-Automatische-Berechnung": "Keine Automatische Berechnung", + ".Zertrümmern": "   - Zertrümmern", + "Berechnung-Marcenario-Stil": "Malus für den Gegner, keine automatische Berechnung möglich", + "Berechnung-Prem-Stil": "Mit Berechnungen implementiert
Patzer-Änderungen müssen manuell abgehandelt werden", + "-Frontalangriff": "   - Frontalangriff", + "-Mächtiger-Lanzenangriff": "   - Mächtiger Lanzenangriff", + "Rondras-Trutz-Stil": "Rondras Trutz-Stil:", + "-Würgegriff": "   - Würgegriff", + "Berechnung-Zyklopäisches-Ringen": "Malus für den Gegner
Keine Automatische Berechnung", + "Tier-SF": "Tier-SF", + "Angriff-auf-ungeschützte-Stellen": "Angriff auf ungeschützte Stellen:", + "Klammergriff": "Klammergriff:", + "Mächtiger-Schlag": "Mächtiger Schlag:", + "Unterwasserkampf": "Unterwasserkampf:", + "Zaubertricks": "Zaubertricks", + "Zauber": "Zauber", + "Rituale": "Rituale", + "Stabzauber": "Stabzauber", + "Flüche": "Flüche", + "Elfenlieder": "Elfenlieder", + "Zauberzeichen": "Zauberzeichen", + "AsP": "AsP", + "Tradition": "Tradition: ", + "Gildenmagier": "Gildenmagier", + "Hexe": "Hexe", + "Goblinzauberinnen": "Goblinzauberinnen", + "Zibilja": "Zibilja", + "Leiteigenschaft:": "Leiteigenschaft: ", + "Zaubertrick": "Zaubertrick", + "Wirkungsdauer": "Wirkungsdauer", + "ZK": "ZK", + "Merkmal": "Merkmal", + "Abkühlung": "Abkühlung", + "Berührung": "Berührung", + "sofort": "sofort", + "Objekt": "Objekt", + "Aranische-Rasur": "Aranische Rasur", + "Kulturschaffende": "Kulturschaffende", + "Verwandlung": "Verwandlung", + "8-Schritt": "8 Schritt", + "1-Aktion": "1 Aktion", + "Zone": "Zone", + "Illusion": "Illusion", + "Beruhigung": "Beruhigung", + "1-Stunde": "1 Std", + "Heilung": "Heilung", + "Blütenduft": "Blütenduft", + "selbst": "selbst", + "1-Minute": "1 Minute", + "Duft": "Duft", + "5-Minuten": "5 Minuten", + "Ehrfürchtiges-Verhalten": "Ehrfürchtiges Verhalten", + "30-Sekunden": "30 Sekunden", + "Einfluss": "Einfluss", + "Feenfüße": "Feenfüße", + "16-Schritt": "16 Schritt", + "Objekte": "Objekte", + "Telekinese": "Telekinese", + "Feuerfinger": "Feuerfinger", + "Glücksgriff": "Glücksgriff", + "Hellsicht": "Hellsicht", + "Grußworte": " Grußworte", + "Guten-Morgen": "Guten Morgen", + "4-Schritt": "4 Schritt", + "Haarpracht": "Haarpracht", + "Handwärmer": "Handwärmer", + "Heller-Stern": "Heller Stern", + "5-Sekunden": "5 Sekunden", + "Hintergrundmusik": "Hintergrundmusik", + "Insektenbann": "Insektenbann", + "6-Stunden": "6 Stunden", + "Lockruf": "Lockruf", + "Tiere": "Tiere", + "Luftstoß": "Luftstoß", + "Nagellack": "Nagellack", + "Ordentlich": "Ordentlich", + "Regenbogenaugen": "Regenbogenaugen", + "Rohrstock": "Rohrstock", + "Sandfigur": "Sandfigur", + "1-Schritt": "1 Schritt", + "Schlangenhände": "Schlangenhände", + "Schminken": "Schminken", + "Schnipsen": "Schnipsen", + "Objekt-und-Wesen": "Objekt und Wesen", + "Selbstarchivierung": "Selbstarchivierung", + "Signatur": "Signatur", + "Tätowierung": "Tätowierung", + "Trocken": "Trocken", + "Objekt-und-Kulturschaffende": "Objekt und Kulturschaffende", + "Unheimliches-Lachen": "Unheimliches Lachen", + "Wasserhöhe": "Wasserhöhe", + "Weisheit-des-Leytfadens": "Weisheit des Leytfadens", + "max-10-Sekunden": "max. 10 Sekunden", + "Zauberfeder": "Zauberfeder", + "10-Minuten": "10 Minuten", + "Zaubermodifikationen-1-je-4": "Zaubermodifikationen (1 je 4 in FW)", + "+": "+", + "Zauberdauer-in-Aktionen": "Zauberdauer in Aktionen", + "Reichweite-in-Schritt": "Reichweite in Schritt", + "Kosten": "Kosten", + "Speziell": "Speziell", + "Geste-weglassen": "Geste weglassen", + "Formel-weglassen": "Formel weglassen", + "Fremdtradition": "Fremdtradition", + "Aufrechterhalten": "Aufrechterhalten", + "Gefühle": "Gefühle", + "Zauberpatzer": "Zauberpatzer", + "Summe": "Summe", + "Zaubermodifikationen": "Zaubermodifikationen", + "Gesamt": "Gesamt", + "Zauberspruch": "Zauberspruch", + "Ablativum": "Ablativum", + "Ablativum-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Der Spruch erschafft eine unsichtbare Kuppel um den Magier herum, die sich mit ihm bewegt und darin Befindliches vor Zaubern schützt. Die Kuppel ist eigentlich eine Kugel, da jedoch der Magier meistens auf dem Boden steht, ist die Kugelform nur selten relevant. Die Kuppel verfügt über einen Radius von 3 Schritt und eine Schildstärke in Höhe von QS x 3. Wird ein freundlicher oder feindlicher Zauber gegen ein unter der Kuppel befindliches Ziel gerichtet, vermindert die Schildstärke dessen QS. Sinkt diese dadurch auf 0, tritt kein Effekt ein. Die Schildstärke wird jedoch im Rahmen dieses Prozesses verbraucht (–1 QS je aufgehaltener QS), und der Ablativum endet vorzeitig, sobald seine QS unter 1 fällt.
\n \t\t\t\t\t\t\tSollte ein Flächenzauber, beispielsweise der Ignisphaero, teilweise den Schild des Ablativum berühren, wird die Schildstärke um die QS des Flächenzaubers vermindert. Wirkt ein Zauber über mehrere KR, so wird die Schildstärke jede KR um die QS vermindert. Sollte ein Zauber mehr QS aufweisen als der Ablativum, dringt der Zauber mit den überzähligen QS durch den Schild. Die gesamten QS des Zaubers werden aber wie üblich von der Schildstärke abgezogen.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: 5 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: D
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 114", + "Abvenenum": "Abvenenum", + "Abvenenum-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Bis zu 5 Stein an Getränken und Speisen werden von allen Giften und Krankheitskeimen befreit, deren Stufe die QS nicht übersteigt. Ist bereits jemand durch die Speisen oder Getränke vergiftet worden, wirkt der Abvenenum bei ihm nicht mehr.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 1 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Objekte
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Elfen, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 114", + "Adlerauge": "Adlerauge", + "Adlerauge-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Das Talent Sinnesschärfe wird während der Wirkungsdauer um QS +3 des Zaubers erhöht.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287", + "Adlerschwinge": "Adlerschwinge", + "Adlerschwinge-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/GE
\n \t\t\t\t\t\t\tWirkung: Der Zauberer verwandelt sich in ein Fluglebewesen seiner Wahl, das jedoch maximal die Größenkategorie klein aufweisen darf. Während der Wirkungsdauer verwendet der Zauberer die körperlichen Werte des Tieres, einschließlich seiner Eigenschaften, Talente und Kampfwerte. Eine niedrige LE wird bei der Verwandlung anteilsmäßig angerechnet, gleiches geschieht bei der Rückverwandlung. Die geistigen Werte des Zauberers bleiben ebenso wie sein Bewusstsein erhalten. Die Verwandlung betrifft nur den Zauberer selbst, nicht seine Kleidung oder Ausrüstung. Es ist keine Verwandlung in ein kulturschaffendes Wesen möglich.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers) + 4 AsP pro Stunde
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 115", + "Aeolito": "Aeolito", + "Aeolito-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/KO (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Der Aeolito erschafft einen stürmischen Wind, der beim Ziel je nach QS Schaden und den Status Liegend verursacht.
\n \t\t\t\t\t\t\tQS 1: 1W6 TP
\n\t\t\t\t\t\t\tQS 2: 1W6+2 TP
\n\t\t\t\t\t\t\tQS 3: 1W6+2 TP, Liegend
\n\t\t\t\t\t\t\tQS 4: 1W6+4 TP, Liegend, 1 Schritt zurückgeworfen
\n\t\t\t\t\t\t\tQS 5: 1W6+6 TP, Liegend, 2 Schritt zurückgeworfen
\n\t\t\t\t\t\t\tQS 6: 1W6+6 TP, Liegend, 3 Schritt zurückgeworfen
\n\t\t\t\t\t\t\tRüstungen schützen nicht vor diesem Zauber. Der Zauberspruch trifft sein Ziel automatisch. Der Gegner kann weder ausweichen noch parieren.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 115", + "Affenarme": "Affenarme", + "Affenarme-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Die Hände und Füße der Hexe bekommen einen sehr guten Halt und so viel Kraft, um damit besser Klettern zu können. Die Hexe erhält QS/2 Erleichterung für Proben auf Klettern (Baumklettern, Bergsteigen oder Fassadenklettern) und Körperbeherrschung (Balance). Um die Erleichterung nutzen zu können, muss die Hexe barfuß sein, darf keine Handschuhe tragen und auch sonst nichts in den Händen halten (wohl aber weiterhin so etwas wie einen Ring am Finger tragen), ansonsten kommt keine Erleichterung zum Tragen.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: 10 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR05 - Aventurische Magie II S. 97", + "Affenruf": "Affenruf", + "Affenruf-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/CH
\n \t\t\t\t\t\t\tWirkung: Die Hexe ruft mit diesem Zauberspruch bis zu QS x 2 Äffchen herbei, die für sie kämpfen. Es erscheinen maximal so viele Äffchen, wie die Anzahl der Gegner der Hexe beträgt. Die Hexe muss einen Punkt am Boden innerhalb der Reichweite bestimmen, an dem die Tiere dann in einem Radius von QS/2 Schritt erscheinen. Die Hexe kann gezielt Gegner benennen, welche von den Äffchen angegriffen werden. Sie kann jedoch nicht mehrere Tiere auf einen Gegner hetzen. Nach ihrem Erscheinen können die Äffchen sich beliebig weit vom Ort ihrer Herbeirufung wegbewegen. Wenn ein Gegner stirbt, verschwinden die Äffchen nicht, sondern die Hexe kann sie einzeln einem anderen Ziel zuordnen (aber nur ein Äffchen pro Gegner). Die Äffchen sind magische Wesen, die aus Magie erschaffen wurden. Endet die Wirkungsdauer, verschwinden die Äffchen wieder im Nichts.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: bis zum Tod der Tiere, maximal jedoch 20 KR
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Dämonisch
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR5 - Aventurische Magie II S. 97", + "Alpgestalt": "Alpgestalt", + "Alpgestalt-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/GE (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Den Verzauberten befällt Angst und er erhält eine Stufe des Zustands Furcht.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Hexen, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 116", + "Altisonus": "Altisonus", + "Altisonus-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KO
\n \t\t\t\t\t\t\tWirkung: Die Stimme des Zauberers wird deutlich lauter und beeindruckender und vermag jede andere in einem Raum zu übertönen. Die Reichweite seiner Stimme verdoppelt sich.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 5 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 116", + "Analys-Arkanstruktur": "Analys Arkanstruktur", + "Analys-Arkanstruktur-Regel": "\n \t\t\t\t\t\t\tProbe: KL/KL/IN
\n \t\t\t\t\t\t\tWirkung: Der Zauberer erhält detaillierte Hinweise, ob das Objekt magisch ist und falls ja, wie seine magische Struktur beschaffen ist. Durch die so gesammelten Informationen kann der Zauberer bei einer Magischen Analyse mehr QS ansammeln als üblich. Jede QS des Analys entspricht der Höhe der maximal ansammelbaren QS der Probe auf Magiekunde (unterschiedliche Anwendungsgebiete) für die Magische Analyse. Hat der Zauberer z. B. 3 QS im Analys erzielt, kann er maximal 3 QS bei der Magischen Analyse erzielen, hat er eine QS von 4, so sind maximal 4 QS bei der Analyse möglich usw. Mehr zur Magischen Analyse siehe VR01 - Regelwerk S. 269.
\n \t\t\t\t\t\t\tZauberdauer: 32 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Wesen, Objekte
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287", + "Angst-auslösen": "Angst auslösen", + "Angst-auslösen-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/GE
\n \t\t\t\t\t\t\tWirkung: Alle Kulturschaffenden in einem Radius von QS x 2 Schritt um den Zauberer werden von panischer Angst vor ihm erfüllt. Solange sie sich im Wirkungsradius aufhalten, erleiden sie 2 Stufen des Zustands Furcht. Die Opfer müssen den Zauberer nicht sehen, damit der Spruch seine Wirkung entfaltet. Ist ihre SK aber höher als die QS des Zaubers, sind sie von den Auswirkungen nicht betroffen.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 2 KR
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Dämonisch
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 116", + "Ängste-lindern": "Ängste lindern", + "Ängste-lindern-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: je nach QS können mit diesem Zauberspruch Stufen von Furcht augenblicklich abgebaut werden. Die Wirkung ist nicht kumulativ, es gelten die Auswirkungen der höchsten QS.
\n \t\t\t\t\t\t\tQS 1: 1 Stufe Furcht
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Furcht, +1 MU für 1 Minute
\n\t\t\t\t\t\t\tQS 3: 2 Stufen Furcht, +1 MU für 1 Minute
\n\t\t\t\t\t\t\tQS 4: 3 Stufen Furcht, +1 MU für 1 Minute
\n\t\t\t\t\t\t\tQS 5: 4 Stufen Furcht, +1 MU für 1 Minute
\n\t\t\t\t\t\t\tQS 6: 4 Stufen Furcht, +2 MU für 1 Minute
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 116", + "Arachnea": "Arachnea", + "Arachnea-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Alle innerhalb von 1 Meile befindlichen Insekten, Käfer und Spinnen der Größenkategorie winzig werden vom Zauberer angezogen und bewegen sich in seine Richtung. Betroffen sind davon nur solche Wesen, die KL (t) statt KL verwenden und deren SK die QS/2 nicht überschreitet. Zudem verlieren die Wesen nicht ihren Selbsterhaltungstrieb, werden sich also beispielsweise nicht durch Feuer bewegen, das den Pfad zum Zauberer versperrt. Sobald sie beim Zauberer angekommen sind, verbleiben sie in seiner unmittelbaren Nähe und folgen ihm, falls er sich fortbewegt. Der Zauber erlaubt dabei keinerlei Kontrolle über die herbeigeeilten Wesen, es ist also gut möglich, dass sie ihn oder auch die anderen eingetroffenen Wesen angreifen.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Stunden
\n\t\t\t\t\t\t\tZielkategorie: Zone (50 Schritt mit dem Zauberer als beweglichem Mittelpunkt)
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR05 - Aventurische Magie II S. 98", + "Archofaxius": "Archofaxius", + "Archofaxius-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Aus den Fingern des Zaubernden schießt ein Erzstrahl, der in gerader Linie sein Ziel trifft. Der Magier muss keine zusätzliche Aktion aufwenden, um nach dem Wirken des Zaubers zu treffen. Das Treffen ist in der Zauberdauer inbegriffen. Das getroffene Ziel erleidet 2W6 + (QS x 2) Trefferpunkte Schaden. Der Erzstrahl zählt als Fernkampfangriff mit einer Schusswaffe und kann entsprechend geblockt werden, und auch ein Ausweichen ist möglich. An Schilden erzeugt er Strukturschaden, wenn er auf sie trifft. Der Strahl trifft automatisch, wenn man sich nicht verteidigt. Trifft der Erzstrahl sein Ziel, werden die TP durch den RS des Ziels vermindert. Das Ziel erhält zudem bei 1-3 auf 1W6 1 Stufe des Zustands Belastung, der erst nach 5 Minuten wieder endet.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: alle
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Druiden
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 117", + "Archosphaero": "Archosphaero", + "Archosphaero-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/KO
\n \t\t\t\t\t\t\tWirkung: Aus den Händen des Zaubernden schießt ein Erzball, der in gerader Linie sein Ziel trifft. Das Treffen ist in der Zauberdauer inbegriffen, der Magier muss also keine zusätzliche Aktion aufwenden. Der Erzball explodiert, wenn er sein Ziel oder auf ein großes, festes Hindernis trifft (z. B. eine Wand oder einen Schild). Verlässt der Erzball die Reichweite, ohne ein Ziel zu treffen, so löst er sich auf. Auch die Gefährten des Zauberers können getroffen werden, wenn der Erzball explodiert. Der Radius der Explosion beträgt 5 Schritt. Der Schaden beträgt einen Schritt um das Zentrum der Explosion herum 2W6 + (QS x 3) Trefferpunkte (auch gegen leblose Objekte als Strukturschaden). Pro Schritt Entfernung von diesem Bereich verringert sich der Schaden um 3 TP. Der Erzball trifft automatisch, wenn man ihm nicht aktiv zu entgehen versucht. Dazu muss eine Verteidigung eingesetzt und eine Probe auf Körperbeherrschung (Kampfmanöver) abgelegt werden. Pro QS hat der Held sich 1 Schritt weit weg vom Zentrum der Explosion bewegt. Trifft der Erzball sein Ziel, werden die TP durch den RS des Ziels vermindert. Alle getroffenen Ziele erhalten außerdem bei 1-3 auf 1W6
\n \t\t\t\t\t\t\t
\n \t\t\t\t\t\t\t1 Stufe des Zustands Belastung, der erst nach 5 Minuten wieder endet.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 32 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 32 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Druiden
\n\t\t\t\t\t\t\tSteigerungsfaktor: D
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 117", + "Armatrutz": "Armatrutz", + "Armatrutz-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Die Haut des Zaubernden verhärtet sich, ohne ihre Flexibilität zu verlieren. So erhält er einen natürlichen Rüstungsschutz, der sich auf getragene Rüstung aufaddiert, ohne die Belastung zu erhöhen. Die Höhe des gewünschten zusätzlichen Rüstungsschutzes muss der Zaubernde vor der Probe festlegen. Maximal ist ein zusätzlicher RS von 3 möglich.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP für RS 1, 8 AsP für RS 2, 16 AsP für RS 3 (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 288", + "Aromatis-Illusionis": "Aromatis Illusionis", + "Aromatis-Illusionis-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Mit diesem Illusionszauber lassen sich beliebige Gerüche und Geschmäcker erzeugen, die jedoch niemals so intensiv sein können, dass sie bei betroffenen Personen Übelkeit hervorrufen könnten. Details zum Thema Illusionen finden sich im VR01 - Regelwerk S. 259.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Zone (Radius 3 x 3 Schritt)
\n\t\t\t\t\t\t\tMerkmal: Illusion
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 118", + "Attributo-CH": "Attributo (CH)", + "Attributo-CH-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Durch den Zauber wird das Ziel charismatischer und ansprechender. Für jede erreichte QS bekommt der Verzauberte einen Bonus. Die Boni sind kumulativ, das heißt, bei QS 3 hat der Träger insgesamt CH +2 und SK +1.
\n\t\t\t\t\t\t\tQS 1:b> +1 CH
\n\t\t\t\t\t\t\tQS 2:b> +1 SK
\n\t\t\t\t\t\t\tQS 3:b> +1 CH
\n\t\t\t\t\t\t\tQS 4:b> +1 SK
\n\t\t\t\t\t\t\tQS 5:b> +1 CH
\n\t\t\t\t\t\t\tQS 6:b> +1 SK
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers) + 4 AsP pro 10 Minuten
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tAnmerkung: Die Verbesserung der CH und SK verändern keine abgeleiteten Werte.
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 118", + "Attributo-FF": "Attributo (FF)", + "Attributo-FF-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Durch den Zauber wird das Ziel flinker und geschickter. Für jede erreichte QS bekommt der Verzauberte einen Bonus. Die Boni sind kumulativ, das heißt bei QS 3 hat der Träger insgesamt FF +2 und FK +1.
\n \t\t\t\t\t\t\tQS 1: +1 FF
\n\t\t\t\t\t\t\tQS 2: +1 FK
\n\t\t\t\t\t\t\tQS 3: +1 FF
\n\t\t\t\t\t\t\tQS 4: +1 FK
\n\t\t\t\t\t\t\tQS 5: +1 FF
\n\t\t\t\t\t\t\tQS 6: +1 FK
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers) + 4 AsP pro 10 Minuten
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tAnmerkung: Die Verbesserungen der FF und des FK verändern keine abgeleiteten Werte. Eine Verbesserung der FF erhöht dementsprechend nicht zusätzlich den FW.
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 118", + "Attributo-KL": "Attributo (KL)", + "Attributo-KL-Regel": "\n \t\t\t\t\t\t\tProbe: KL/KL/IN
\n \t\t\t\t\t\t\tWirkung: Durch den Zauber wird das Ziel klüger und vernünftiger. Für jede erreichte QS bekommt der Verzauberte einen Bonus. Die Boni sind kumulativ, das heißt bei QS 3 hat der Träger insgesamt KL +2 und SK +1.
\n \t\t\t\t\t\t\tQS 1: +1 KL
\n\t\t\t\t\t\t\tQS 2: +1 SK
\n\t\t\t\t\t\t\tQS 3: +1 KL
\n\t\t\t\t\t\t\tQS 4: +1 SK
\n\t\t\t\t\t\t\tQS 5: +1 KL
\n\t\t\t\t\t\t\tQS 6: +1 SK
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers) + 4 AsP pro 10 Minuten
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tAnmerkung: Die Verbesserungen der KL und SK verändern keine abgeleiteten Werte. Eine Verbesserung der KL erhöht dementsprechend auch nicht zusätzlich die SK.
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 119", + "Attributo-KK": "Attributo (KK)", + "Attributo-KK-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KK
\n \t\t\t\t\t\t\tWirkung: Durch den Attributo (Körperkraft) kann der Zauberer ein Ziel stärker und zäher machen. Für jede QS bekommt der Verzauberte einen Bonus. Die Boni sind kumulativ, das heißt bei QS 3 hat der Träger insgesamt KK +2 und ZK +1.
\n \t\t\t\t\t\t\tQS 1: +1 KK
\n\t\t\t\t\t\t\tQS 2: +1 ZK
\n\t\t\t\t\t\t\tQS 3: +1 KK
\n\t\t\t\t\t\t\tQS 4: +1 ZK
\n\t\t\t\t\t\t\tQS 5: +1 KK
\n\t\t\t\t\t\t\tQS 6: +1 ZK
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers) + 4 AsP pro 10 Minuten
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tAnmerkung: Die Verbesserungen der KK und ZK verändern keine abgeleiteten Werte. Eine Verbesserung der KK erhöht dementsprechend auch nicht zusätzlich die ZK. Eine verbesserte KK kann allerdings z.B. zu mehr TP durch das Überschreiten der Schadensschwelle führen (siehe VR01 - Regelwerk S. 235).
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 119", + "Aufwecken": "Aufwecken", + "Aufwecken-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Ein schlafendes Ziel erwacht sofort aus seinen Träumen, und auch der Status Bewusstlos wird durch diesen Zauber aufgehoben. Das Ziel leidet aber danach für 6 – QS KR an 1 Stufe Verwirrung.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Elfen, Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 119", + "Auge-des-Limbus": "Auge des Limbus", + "Auge-des-Limbus-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/KK
\n \t\t\t\t\t\t\tWirkung: Der Spruch erschafft einen Strudel in den angrenzenden Limbus. Der Zauberer muss einen Mittelpunkt innerhalb der Reichweite des Zauberspruchs benennen, um den herum sich die Zone mit einem Radius von QS Schritt ausbreitet. Alle darin befindlichen Wesen werden in den Limbus gezogen, und auch unbefestigte Objekte sind betroffen. Jede KR muss eine Probe auf Kraftakt (Ziehen & Zerren) gelingen, ansonsten wird man 2 Schritt näher zum Zentrum gesogen. Sucht man Halt an einem befestigten Gegenstand, ist die Kraftakt-Probe um 1 erleichtert. Wer bei der Öffnung des Strudels direkt im Zentrum steht, kann eine Probe auf Sinnesschärfe (Wahrnehmen) erschwert um 3 ablegen. Bei Gelingen hat man sich intuitiv vom Sog wegbewegt und befindet sich 2 Schritt vom Zentrum entfernt. Wer sich im Radius des Sogs befindet, kann sich nicht normal von dem Zentrum wegbewegen.
\n \t\t\t\t\t\t\tZauberdauer: 16 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 32 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 32 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Sphären
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Kristallomanten
\n\t\t\t\t\t\t\tSteigerungsfaktor: D
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 120", + "Aureolus": "Aureolus", + "Aureolus-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/FF
\n \t\t\t\t\t\t\tWirkung: Das Objekt wird von einem Glanz überzogen, der es wertvoller und prachtvoller erscheinen lässt. Der Glanz stellt jedoch keine Lichtquelle dar. Maximal kann eine Fläche von einem Rechtschritt überzogen werden. Proben auf Handel (Feilschen), um das verzauberte Objekt zu verkaufen, sind um QS/2 Punkte erleichtert. Dem Käufer steht nach dem Ende der Wirkungsdauer eine Probe auf Willenskraft zu. Gelingt die Probe, erkennt er, dass er betrogen wurde. Bei Misslingen empfindet er den Handel vielleicht als schlechtes Geschäft, aber nicht als Betrug. Details zum Thema Illusionen finden sich im VR01 Regelwerk auf S. 259.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 2 AsP (Kosten nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS Stunden
\n\t\t\t\t\t\t\tZielkategorie: Objekte
\n\t\t\t\t\t\t\tMerkmal: Illusion
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 121", + "Auris-Illusionis": "Auris Illusionis", + "Auris-Illusionis-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Mit diesem Illusionszauber ist die Täuschung des Gehörsinnes möglich. Es lassen sich Geräusche beliebiger Art erzeugen, die von allen Wesen in Hörreichweite wahrgenommen werden können.
\n \t\t\t\t\t\t\t
\n \t\t\t\t\t\t\tDie Lautstärke kann frei gewählt werden, vermag jedoch niemals ein Maß anzunehmen, das Schmerzen oder gar Schaden verursacht. Details zum Thema Illusionen finden sich im VR01 - Regelwerk auf Seite 259.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Zone (Radius von 5 x 5 Schritt)
\n\t\t\t\t\t\t\tMerkmal: Illusion
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 121", + "Axxeleratus": " Axxeleratus", + "Axxeleratus-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Die Bewegungen des Verzauberten werden übernatürlich beschleunigt. Dies bringt folgende Erleichterungen: +1 Verteidigung, GS x 2, INI-Basiswert x 2. Gegner können Attacken und Fernkampfangriffe des Beschleunigten schlechter abwehren und erhalten auf Verteidigung eine Erschwernis von 2.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 5 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 288", + "Band-und-Fessel": " Band und Fessel", + "Band-und-Fessel-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/KK (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das Ziel ist während der Wirkungsdauer nicht dazu in der Lage, sich weiter als 7 Schritt von dem Ort zu entfernen, an dem es sich am Ende der Zauberdauer aufhält. Wird es mit Gewalt herausgedrängt, erhält es solange 1 Stufe des Zustands Schmerz pro KR, bis es wieder in den Wirkungsbereich zurückkehrt.
\n \t\t\t\t\t\t\tZauberdauer: 16 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 2 Stunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Elfen, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: V
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 121", + "Balsam-Salabunde": " Balsam Salabunde", + "Balsam-Salabunde-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Der Verzauberte erhält innerhalb von 6 Minuten nach dem Wirken des Zaubers verlorene LeP in Höhe der verwendeten AsP zurück. Der Zauberer kann maximal so viele AsP einsetzen, wie er FW hat. Für jede QS sinkt die Zeit um 1 Minute. Wird der Zauber vor dem Ablauf der durch den Konstitutionswert angegebenen Frist für den Tod eines Helden begonnen, kann er gerettet werden. Wird der Zauber jedoch unterbrochen, überlebt der Patient danach nur noch die verbliebenen Kampfrunden.
\n \t\t\t\t\t\tallgemein\tZauberdauer: 16 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 1 AsP pro LeP, mindestens jedoch 4 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: V
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287", + "Bannbaladin": " Bannbaladin", + "Bannbaladin-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Dieser ursprünglich elfische Freundschaftszauber weckt in seinem Ziel Sympathien und Freundschaft für den Zaubernden. Die genaue Wirkung ist davon abhängig, wie das Ziel zu dem Zaubernden steht. Pro QS verbessert sich die Verbindung zwischen den beiden um eine Stufe. Ist der Zaubernde dem Ziel vorher unbekannt, bewegt sich die Einstellung des Ziels meist zwischen Stufe 4 (Abneigung) und Stufe 6 (Zuneigung). Vorteile wie Gutaussehend oder Nachteile wie Vorurteile gegenüber dem Zaubernden können diesen ersten Eindruck je nach Situation um eine oder mehr Stufen modifizieren.
\n\t\t\t\t\t\t\tStufe 1: Das Ziel steht dem Zaubernden voller unstillbarem Hass gegenüber.
\n\t\t\t\t\t\t\tStufe 2: Das Ziel ist der erklärte Feind des Zaubernden.
\n\t\t\t\t\t\t\tStufe 3: Das Ziel verspürt dem Zaubernden gegenüber Abscheu und Ablehnung.
\n\t\t\t\t\t\t\tStufe 4: Das Ziel verspürt eine gewisse Abneigung für den Zaubernden.
\n\t\t\t\t\t\t\tStufe 5: Das Ziel ist dem Zaubernden gegenüber neutral.
\n\t\t\t\t\t\t\tStufe 6: Das Ziel verspürt eine gewisse Zuneigung für den Zaubernden.
\n\t\t\t\t\t\t\tStufe 7: Das Ziel empfindet Vertrauen und Freundschaft zum Zaubernden.
\n\t\t\t\t\t\t\tStufe 8: Das Ziel ist dem Zaubernden eng und loyal verbunden.
\n\t\t\t\t\t\t\tStufe 9: Das Ziel ist dem Zaubernden verfallen (geht für ihn jedoch nicht in den Tod).
\n\t\t\t\t\t\t\tDer Zauberspruch verändert nicht das Erinnerungsvermögen. Dem Verzauberten ist nach Ende des Zaubers bewusst, was er empfunden und getan hat. Während der Zauberwirkung mag er sich des Zaubers bewusst sein, das beeinflusst aber seine neue Einstellung nicht. Handlungen des Zauberers hingegen können während der Wirkung das Verhältnis zum Verzauberten positiv oder negativ beeinflussen.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende, übernatürliche Wesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 288", + "Blick-aufs-Wesen": " Blick aufs Wesen", + "Blick-aufs-Wesen-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Dem Zauberer werden die Werte des Ziels offenbart. Er kann pro erreichter QS eine Kategorie auswählen, die für ihn offengelegt wird: Körperliche Eigenschaften, LE und ZK, Kampftechniken, Körperliche Vor- und Nachteile, Körperliche Sonderfertigkeiten, Kampfsonderfertigkeiten, aktuell vorhandene Zustände und Status, Körpertalente.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: Elfen, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 121", + "Blick-in-die-Gedanken": " Blick in die Gedanken", + "Blick-in-die-Gedanken-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde kann die Gedanken des Verzauberten lesen. Er kann nur erkennen, was der Verzauberte gerade denkt, nicht jedoch gezielt in seinen Erinnerungen forschen. Der Verzauberte kann mit einer Erfolgsprobe auf Sinnesschärfe erschwert um QS des Zaubers entdecken, dass etwas Fremdes in seine Gedanken blickt. Mit einer um QS der Zauberprobe erschwerte Probe auf Willenskraft kann er gezielt Gedanken mit irreführenden Informationen aussenden oder seine Gedanken mit nutzlosem Durcheinander, inneren Monologen oder Gesang füllen.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers), 4 AsP pro 30 Sekunden
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende, übernatürliche Wesen
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 289", + "Blindheit": " Blindheit", + "Blindheit-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das Ziel verliert schlagartig die Fähigkeit, seine Umgebung optisch wahrzunehmen, und es erhält dadurch den Status Blind.
\n \t\t\t\t\t\t\tZauberdauer: 16 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 5 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Hexen, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 122", + "Blitz-dich-find": " Blitz dich find", + "Blitz-dich-find-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Verzauberte wird geblendet. Er erhält eine Stufe des Zustands Verwirrung.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS in Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287", + "Chamaelioni": " Chamaelioni", + "Chamaelioni-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/GE
\n \t\t\t\t\t\t\tWirkung: Steht der Zauberer still, verschmelzen Körper und Kleidung optisch mit der Umgebung (jedoch nicht Rüstungen , Waffen oder andere Ausrüstung). Eine Entdeckung ist nur dann möglich, wenn eine Vergleichsprobe zwischen Sinnesschärfe (Hinterhalte entdecken, Suchen oder Wahrnehmen) erschwert um QS gegen Verbergen gelingt. Sobald er sich bewegt, verfällt die Tarnung.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS Minuten
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Illusion
\n\t\t\t\t\t\t\tVerbreitung: Nachtalben u. a.
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 122", + "Claudibus": " Claudibus", + "Claudibus-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Durch diesen Zauberspruch verschließen sich Schlösser automatisch und es wird schwerer, sie wieder zu öffnen oder zu knacken. Pro QS werden Proben auf Schlösserknacken (Bartschlösser oder Kombinationsschlösser) und Kraftakt (Eintreten & Zertrümmern) gegen das Schloss um 1 erschwert.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: 30 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Objekte (Schlösser)
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 122", + "Corpofesso": " Corpofesso", + "Corpofesso-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Der Verzauberte erleidet schmerzhafte Muskelschwäche. Während der Wirkungsdauer erleidet er den Zustand Schmerz.\n\t\t\t\t\t\t\tQS 1: 1 Stufe Schmerz, aber nur für 1 KR
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Schmerz
\n\t\t\t\t\t\t\tQS 3: 2 Stufen Schmerz
\n\t\t\t\t\t\t\tQS 4: 3 Stufen Schmerz
\n\t\t\t\t\t\t\tQS 5: 4 Stufen Schmerz
\n\t\t\t\t\t\t\tQS 6: 4 Stufen Schmerz, aber für die doppelte Wirkungsdauer
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 2 in Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 289", + "Corpofrigo": " Corpofrigo", + "Corpofrigo-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/KO (erschwert um ZK)
\n \t\t\t\t\t\t\tWirkung: Der Corpofrigo erzeugt je nach QS Schaden und Stufen von Paralyse.\n\t\t\t\t\t\t\tQS 1: 1W6 TP
\n\t\t\t\t\t\t\tQS 2: 1W6+2 TP
\n\t\t\t\t\t\t\tQS 3: 1W6+2 TP, 1 Stufe Paralyse
\n\t\t\t\t\t\t\tQS 4: 1W6+4 TP, 1 Stufe Paralyse
\n\t\t\t\t\t\t\tQS 5: 1W6+6 TP, 1 Stufe Paralyse
\n\t\t\t\t\t\t\tQS 6: 1W6+6 TP, 2 Stufen Paralyse
\n\t\t\t\t\t\t\tRüstungen schützen nicht vor diesem Zauber. Der Zauberspruch trifft sein Ziel automatisch und der Gegner kann weder ausweichen noch parieren.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 123", + "Dämonenbann": " Dämonenbann", + "Dämonenbann-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KO
\n \t\t\t\t\t\t\tWirkung: Ein Zauber des Merkmals Dämonisch wird aufgehoben, solange dessen QS nicht höher ist als die QS des Dämonenbanns. Der Bann entfaltet keine Wirkung gegen Zauber, deren Wirkung sofort eintritt (z. B. einmaliger Schaden). Auch gegen Zauber, deren Wirkung bereits vollendet ist, oder permanent wirkende Sprüche hilft er nicht. Wird der Dämonenbann gegen einen Zauber der Zielkategorie Zone eingesetzt, genügt es, wenn sich ein Teil von dieser innerhalb der Reichweite befindet.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP bzw. 16 AsP für Zauber mit Zielkategorie Zone
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: alle
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 287", + "Dämonenschild": " Dämonenschild", + "Dämonenschild-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Der Spruch erschafft eine unsichtbare, 3 Schritt im Radius messende Kuppel um den Magier herum. Die Kuppel ist eigentlich eine Kugel, da jedoch der Magier meistens auf dem Boden steht, ist die Kugelform nur selten relevant. Dämonen können in sie eindringen, aber alle ihre Angriffe (und somit die TP) werden innerhalb des Radius von der Magie der Kuppel absorbiert. Dämonen werden teilweise halbmateriell und schlagen durch ihre Gegner hindurch oder ihre Angriffe werden von der Kuppel aufgesaugt wie Wasser von einem Schwamm. Zu diesem Zweck verfügt die Kuppel über eine Schildstärke in Höhe von AsP + (QS x 3), die TP in gleicher Höhe zu absorbieren vermag. Fällt die Schildstärke unter 1, bricht die Kuppel zusammen und der Zauber endet.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: mindestens 4 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: 5 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 123", + "Debilitatio": " Debilitatio", + "Debilitatio-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Der Spruch erschafft eine unbewegliche kugelförmige Zone, die darin befindlichen Dämonen und Elementaren eine Erschwernis in Höhe der QS/2 auf alle Proben einbringt. Der Zauberer muss einen Mittelpunkt innerhalb der Reichweite des Zauberspruchs benennen, um den herum sich die Zone mit einem Radius von QS x 2 Schritt ausbreitet.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Sphären
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: V
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 124", + "Desintegratus": " Desintegratus", + "Desintegratus-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/KK
\n \t\t\t\t\t\t\tWirkung: Das verzauberte Objekt verliert QS x 10 Strukturpunkte. Sinken die Strukturpunkte dadurch unter 1, zerfällt das Objekt zu Staub. Um Rüstungen zu zerstören, benötigt der Zauberer so viele QS, wie die Rüstung Rüstungsschutz hat. Bei Waffen der Kampftechniken Dolche und Raufen muss 1 QS erzielt werden, bei andere Waffen mindestens 2 QS. Zweihandwaffe können nur mit mindestens 3 QS zerstört werden. Erzielte QS gegen Waffen summieren sich auf.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Profane Objekte
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 124", + "Disruptivo": " Disruptivo", + "Disruptivo-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Dieser Grundzauber der Antimagie beeinträchtigt alle Arten von Zauberei in QS x 2 Schritt Radius um den Zaubernden herum, indem störende Schwingungen in die umgebenden astralen Muster gesendet werden. Alle Proben auf Zaubersprüche, die in dieser Zone gewirkt werden oder dort ihre Wirkung entfalten sollen, sind erschwert. Dies gilt ebenso für Zauber, die der Zaubernde selbst wirkt. Der Zaubernde muss vor dem Wirken festlegen, ob die Zone sich mit ihm mit bewegen oder an Ort und Stelle bleiben soll.\n\t\t\t\t\t\t\tQS 1: Probenerschwernis –1
\n\t\t\t\t\t\t\tQS 2: Probenerschwernis –2
\n\t\t\t\t\t\t\tQS 3: Probenerschwernis –3
\n\t\t\t\t\t\t\tQS 4: Probenerschwernis –4
\n\t\t\t\t\t\t\tQS 5: Probenerschwernis –5
\n\t\t\t\t\t\t\tQS 6: Probenerschwernis –6
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers) + 4 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 289", + "Dunkelheit": " Dunkelheit", + "Dunkelheit-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Um den Zaubernden herum bildet sich eine Kugel aus Dunkelheit mit einem Durchmesser von QS x 2 in Schritt. Pro QS erschweren sich die Sichtverhältnisse um eine Stufe. Weder natürliche noch übernatürliche Lichtquellen können diese Dunkelheit erhellen. Für den Zaubernden werden die Sichtverhältnisse durch den Zauber nicht erschwert, bestehende Sichtmodifikatoren gelten allerdings weiterhin. Der Zaubernde muss vor dem Wirken des Zaubers entscheiden, ob die Zone der Dunkelheit an Ort und Stelle verbleiben oder sich mit ihm als Zentrum bewegen soll.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP (Aktivierung des Zaubers) + 8 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 125", + "Duplicatus": " Duplicatus", + "Duplicatus-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde erzeugt einen oder mehrere illusionäre Doppelgänger des Ziels, die sich synchron zu ihm bewegen und ständig mit ihm verschmelzen und sich wieder von ihm trennen. Je nach QS erscheinen mehrere Doppelgänger. Der Zaubernde kann sich entscheiden, weniger Doppelgänger als maximal möglich erscheinen zu lassen:\n\t\t\t\t\t\t\tQS 1: 1 Doppelgänger, aber nur 2 Kampfrunden
\n\t\t\t\t\t\t\tQS 2: 1 Doppelgänger
\n\t\t\t\t\t\t\tQS 3: 2 Doppelgänger
\n\t\t\t\t\t\t\tQS 4: 3 Doppelgänger
\n\t\t\t\t\t\t\tQS 5: 4 Doppelgänger
\n\t\t\t\t\t\t\tQS 6: 4 Doppelgänger, aber doppelte Wirkungsdauer
\n\t\t\t\t\t\t\tDa die Doppelgänger nicht vom Zaubernden zu unterscheiden sind, haben Angreifer mit Nah- und Fernkampfangriffen oder Zaubern eine entsprechende Chance, einen der Doppelgänger statt des Zaubernden zu treffen. Sollte der Zaubernde statt eines Doppelgängers getroffen werden, muss er den Angriff parieren oder ihm ausweichen. Flächenangriffe sind hiervon nicht betroffen. Mehr zu den Illusionen und wie man sie durchschaut siehe Seite 259.
\n\t\t\t\t\t\t\t1 Doppelgänger 50 % (1-10 auf W20)
\n\t\t\t\t\t\t\t2 Doppelgänger 33 % (1-7 auf W20)
\n\t\t\t\t\t\t\t3 Doppelgänger 25 % (1-5 auf W20)
\n\t\t\t\t\t\t\t4 Doppelgänger 20 % (1-4 auf W20)
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP pro Doppelgänger (bei Misslingen entsprechend 2 AsP)
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Illusion
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 290", + "Ecliptifactus": " Ecliptifactus", + "Ecliptifactus-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Schatten des Zauberers wird durch diesen Zauberspruch belebt und kämpft für ihn. Mit dem Ecliptifactus kann der Magier immer nur einen Schatten heraufbeschwören. Erst nach Ablauf der Wirkungsdauer kann er den Zauber erneut wirken. Der Schatten besitzt die unten aufgeführten Werte. Zusätzlich erhält der Schatten folgende Boni:\n\t\t\t\t\t\t\tQS 1: keine Änderungen
\n\t\t\t\t\t\t\tQS 2: +1 AT, +5 LeP, +1 SK
\n\t\t\t\t\t\t\tQS 3: +1 AT, +1 PA, +1 AW, +1 TP, +5 LeP, +1 SK, Finte I
\n\t\t\t\t\t\t\tQS 4: +2 AT, +1 PA, +1 AW, +1 TP, +1 RS, +10 LeP, +1 SK, Finte I
\n\t\t\t\t\t\t\tQS 5: +2 AT, +2 PA, +2 AW, +1 TP, +1 RS, +10 LeP, +2 SK, Finte I
\n\t\t\t\t\t\t\tQS 6: +3 AT, +2 PA, +2 AW, +2 TP, +1 RS, +15 LeP, +2 SK, Finte I+II
\n\t\t\t\t\t\t\tDer Schatten ist außer durch Zauber mit dem Merkmal Antimagie nicht durch Magie beeinflussbar und erleidet keine Zustände. Sinken seine LeP auf 0, so verliert der Zaubernde schlagartig seine gesamte Astralenergie, davon 2 AsP permanent. Es dauert 7 Wochen, bis der Schatten sich regeneriert hat. Bis dahin besitzt der Zaubernde keinen Schatten und kann den Zauberspruch entsprechend auch nicht anwenden. Der fehlende Schatten wird in vielen Kulturen, besonders in den Ländern der Zwölfgöttergläubigen, als ein Stigma betrachtet. Ein fehlender Schatten wird schnell als ein Anzeichen gesehen, dass man es mit einem Dämonenbündler oder gar einem Geweihten des Namenlosen zu tun hat. Der Held bekommt für die Zeit ohne Schatten den Nachteil Stigma (siehe Regelwerk Seite 178).
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro Kampfrunde
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Dämonisch
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 125", + "Einflussbann": " Einflussbann", + "Einflussbann-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Ein Zauber des Merkmals Einfluss wird aufgehoben, solange dessen QS nicht höher ist als die QS des Einflussbanns. Es ist nicht möglich, den Bann auf die Auswirkungen eines Zaubers anzuwenden, dessen Wirkungsdauer bereits abgelaufen ist oder sofortiger Natur war. Ebenso können keine Zauber mit der Wirkungsdauer permanent gebannt werden. Handelt es sich um einen Zauber der Zielkategorie Zone, genügt es, wenn sich ein Teil von dieser innerhalb der Reichweite befindet.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP bzw. 16 AsP für Zauber mit Zielkategorie Zone
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: alle
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier, Hexen, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287", + "Eisenrost": " Eisenrost", + "Eisenrost-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/GE
\n \t\t\t\t\t\t\tWirkung: Metallene Gegenstände verlieren 20 Strukturpunkte. Sinken die Strukturpunkte dadurch unter 1, zerfrisst der Rost das Objekt so stark, dass es nicht mehr verwendbar ist. Um metallene Rüstungen zu zerstören, benötigt der Zauberer so viele QS, wie die Rüstung Rüstungsschutz hat. Bei metallenen Waffen der Kampftechniken Dolche und Raufen muss 1 QS erzielt werden, bei andere Waffen mindestens 2 QS. Zweihandwaffen können nur mit mindestens 3 QS zerstört werden. Erzielte QS gegen Waffen summieren sich auf.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen (kann nicht modifiziert werden)
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Profane Objekte
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Regelwerk S. 126", + "Elementarbann": " Elementarbann", + "Elementarbann-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/KO
\n \t\t\t\t\t\t\tWirkung: Ein Zauber des Merkmals Elementar wird aufgehoben, wenn dessen QS nicht höher als die QS des Elementarbanns ist. Der Bann entfaltet keine Wirkung gegen Zauber, deren Wirkung sofort eintritt (z. B. einmaliger Schaden). Auch gegen Zauber, deren Wirkung bereits vollendet ist, oder permanent wirkende Sprüche hilft er nicht. Wird der Elementarbann gegen einen Zauber der Zielkategorie Zone eingesetzt, genügt es, wenn sich ein Teil von dieser innerhalb der Reichweite befindet.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP bzw. 16 AsP für Zauber mit Zielkategorie Zone
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: alle
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Druiden
\n\t\t\t\t\t\t\tSteigerungsfaktor: V
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 126", + "Elfenstimme": " Elfenstimme", + "Elfenstimme-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/KO
\n \t\t\t\t\t\t\tWirkung: Das Ziel vernimmt in seinem Geist vom Zauberer gewählte akustische Signale, beispielsweise gesprochene Worte oder eine Melodie. Dem Empfänger ist bewusst, dass es sich nicht um natürliche Geräusche handelt. Zudem kann er auf diesem Wege nicht unfreiwillig abgelenkt werden. Das Ziel des Zaubers und der Zaubernde können sich nach Ende der Zauberdauer auch beliebig weit voneinander fortbewegen. Wichtig ist nur, dass der Zaubernde weiterhin Sichtkontakt zur Zielperson halten kann.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 127", + "Erinnerung-verlasse-dich": " Erinnerung verlasse dich", + "Erinnerung-verlasse-dich-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um die SK)
\n \t\t\t\t\t\t\tWirkung: Der Zauber unterdrückt alle persönlichen Erinnerungen des Opfers an die letzten QS Minuten. Für die Wirkungsdauer kann es sich an diesen Zeitraum weder erinnern noch Proben auf entsprechend erlangtes Wissen ablegen. Seine Reflexe sind davon jedoch ebenso wenig betroffen wie zuvor erlangtes Wissen und Fähigkeiten, weshalb auf diese uneingeschränkt geprobt werden darf. Allerdings ist das Ziel in den ersten 5 KR etwas desorientiert und erleidet bis zum Ende der 5. KR eine Stufe Verwirrung.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 5 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 127", + "Exposami": " Exposami", + "Exposami-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Zauberer kann alle Lebewesen innerhalb der Reichweite des Zauberspruchs spüren, sofern sie mindestens so groß sind wie eine Ratte. Die Auren nimmt der Zauberer als grün-leuchtende Flecken wahr. Er ist jedoch nicht darauf angewiesen diese zu sehen, um Lebewesen zu spüren. Pflanzen, Pilze und Lebewesen, die kleiner als eine Ratte sind, können durch den Zauberspruch nicht erkannt werden. Bauwerke aus den Elementen Erz oder Eis stören die Wirkung des Spruches. Hinter einer Mauer aus Stein oder in einem Iglu kann der Zauberer also keine Lebewesen orten. Der Zauberer kann erkennen, um was für einen Typus von Lebewesen es sich handelt (siehe Regelwerk Seite 355).
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: QS x 20 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: 10 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen (außer Pflanzen, Pilze und Wesen, die kleiner als eine Ratte sind)
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 127", + "Falkenauge": " Falkenauge", + "Falkenauge-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN
\n \t\t\t\t\t\t\tWirkung: Der Verzauberte baut eine geistige Verbindung zu seinem Ziel auf. Hierdurch wird für den Verzauberten der nächste Fernkampfangriff auf dieses Ziel um QS des Zaubers erleichtert.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: Bis zum nächsten Schuss, maximal QS x 2 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 291", + "Favilludo": " Favilludo", + "Favilludo-Regel": "\n \t\t\t\t\t\t\tProbe: IN/FF/CH
\n \t\t\t\t\t\t\tWirkung: Das Ziel des Zaubers wird von einem Schwarm tanzender Funken umgeben. Ihre Farbe kann dabei beliebig gewählt werden. Alle Angriffe gegen den Zauberer sind um 1 erschwert.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287", + "Fischflosse": " Fischflosse", + "Fischflosse-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/GE
\n \t\t\t\t\t\t\tWirkung: Der Zauberer verwandelt sich in ein Wasserlebewesen seiner Wahl, das jedoch maximal die Größenkategorie klein aufweisen darf. Während der Wirkungsdauer verwendet der Zauberer die körperlichen Werte des Tieres, einschließlich seiner Eigenschaften, Talente und Kampfwerte. Eine niedrige LE wird bei der Verwandlung anteilsmäßig angerechnet, gleiches geschieht bei der Rückverwandlung. Die geistigen Werte des Zauberers bleiben ebenso wie sein Bewusstsein erhalten. Die Verwandlung betrifft nur den Zauberer selbst, nicht seine Kleidung oder Ausrüstung. Es ist keine Verwandlung in ein kulturschaffendes Wesen möglich.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers) + 4 AsP pro Stunde
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 128", + "Flim-Flam": " Flim Flam", + "Flim-Flam-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde erzeugt eine kleine, schwebende Kugel aus Licht. Sie ist entweder stationär oder folgt dem Zaubernden. Dies muss er vor dem Zaubern festlegen, ebenso wie die Farbe des Lichtes. Die maximal erzeugbare Helligkeit variiert je nach QS. Der Zaubernde kann die Helligkeit jedoch nach Wunsch einmalig verringern. Die Zone des Lichts variiert je nach Helligkeit.\n\t\t\t\t\t\t\tQS 1: Das Licht hat die Helligkeit einer Kerze.
\n\t\t\t\t\t\t\tQS 2: Das Licht hat die Helligkeit einer Fackel.
\n\t\t\t\t\t\t\tQS 3: Das Licht hat die Helligkeit eines Lagerfeuers.
\n\t\t\t\t\t\t\tQS 4: Die Helligkeit des Lichts reicht aus, um einen Raum von 5 mal 5 Schritt auszuleuchten.
\n\t\t\t\t\t\t\tQS 5: Die Helligkeit des Lichts reicht aus, um einen großen Saal auszuleuchten.
\n\t\t\t\t\t\t\tQS 6: Das Licht ist blendend hell. Es ist kaum möglich, direkt hineinzusehen.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 2 AsP (Aktivierung des Zaubers) + 1 AsP pro Stunde
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 291", + "Foramen": " Foramen", + "Foramen-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Durch diesen Zauberspruch öffnen sich einfache Schlösser automatisch, bei komplizierten Schlössern wird es leichter, sie zu öffnen. Pro QS werden Proben auf Schlösserknacken (Bartschlösser oder Kombinationsschlösser) und Kraftakt (Eintreten & Zertrümmern) gegen das Schloss um 1 erleichtert. Sollte der Gesamtmodifikator zum Knacken eines Schlosses dadurch zu einer Erleichterung werden, springt das Schloss augenblicklich auf. Die Erleichterung gilt binnen der Wirkungsdauer sowohl für den Zauberer als auch für andere Personen.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: 5 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Objekte (Schlösser)
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 128", + "Fortifex": " Fortifex", + "Fortifex-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/KO
\n \t\t\t\t\t\t\tWirkung: Durch den Fortifex entsteht eine durchscheinende, allerdings leicht flimmernde (und damit sichtbare)Wand, die für physische Objekte undurchdringlich ist. Die Wand kann beispielsweise Pfeile, Bolzen, einen Ignifaxius oder Lebewesen aufhalten. Sie schützt nicht vor Hitze, Kälte, Licht, Gasen, körperlosen Wesen oder Zaubern und Liturgien, die keine physische Komponente aufweisen. Der Zauberer muss einen Mittelpunkt innerhalb der Reichweite des Zauberspruchs benennen. Von dort aus wirkt gradlinig eine Barriere, die QS x 2 Schritt lang ist. Den exakten Verlauf durch den Mittelpunkt kann der Zauberer festlegen. Die Höhe der Barriere beträgt 3 Schritt. Eine Tiefe besitzt die Wand nicht. Man kann sie nur aufgerichtet platzieren, nicht flach hinlegen oder schräg stellen. Die Wand besitzt 100 Strukturpunkte. Sollten die Strukturpunkte auf 0 oder darunter sinken, löst sie sich auf.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: 30 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 129", + "Fulminictus": " Fulminictus", + "Fulminictus-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Der Verzauberte erleidet Schaden, der auf seine Aura einwirkt und eine Reihe kleiner innerer Verletzungen erzeugt. Er erleidet 2W6+(QS x 2) Trefferpunkte. Rüstungen schützen nicht vor diesem Zauber. Der Zauberspruch trifft sein Ziel automatisch. Der Gegner kann weder ausweichen noch parieren.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 291", + "Gardianum": " Gardianum", + "Gardianum-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Der Zauberspruch erschafft eine unsichtbare Kuppel um den Magier herum, die von außen kommende magische Angriffe absorbiert. Die Kuppel ist eigentlich eine Kugel, da jedoch der Magier meistens auf dem Boden steht, ist die Kugelform nicht so wichtig. Der Radius der Kuppel beträgt 3 Schritt, ihre Schildstärke die investierten AsP + QS x 3. Sie kann ihre Schildstärke in Trefferpunkten an Schaden absorbieren, die von Schaden verursachenden Zaubern erzeugt werden, hält jedoch weder magische Wesen noch magische Waffen ab. Fällt die Schildstärke unter 1, bricht die Kuppel zusammen. Schaden, der nicht mehr absorbiert werden kann, richtet Schaden an. Die Kuppel bewegt sich stets mit dem Zaubernden. Geschützt durch die Wirkung sind auch alle, die innerhalb der Kuppel stehen.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: mindestens 4 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: 5 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 291", + "Gedankenbilder": " Gedankenbilder", + "Gedankenbilder-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/KO
\n \t\t\t\t\t\t\tWirkung: Das Ziel vernimmt in seinem Geist vom Zauberer gewählte Bilder, beispielsweise dessen Sinneseindrücke, eine Warnung vor drohender Gefahr oder den Plan für ein gemeinsames Vorgehen. Dem Empfänger ist bewusst, dass ihm diese Bilder eingegeben werden. Zudem kann er auf diesem Wege nicht unfreiwillig abgelenkt werden. Das Ziel des Zaubers und der Zaubernde können sich nach Ende der Zauberdauer auch beliebig weit voneinander fortbewegen. Wichtig ist nur, dass der Zaubernde weiterhin Sichtkontakt zur Zielperson halten kann.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 129", + "Gefunden": " Gefunden", + "Gefunden-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/GE
\n \t\t\t\t\t\t\tWirkung: Der Zauberer kann die Richtung bestimmen, in der sich ein Objekt befindet. Er muss dieses insgesamt mindestens einen Monat lang bei sich getragen haben oder über eine magische Verbindung zu ihm verfügen. Ist das Objekt weiter als QS x 3 Schritt von ihm entfernt, scheitert der Zauber.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 2 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Objekte
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: Hexen, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 129", + "Große-Gier": " Große Gier", + "Große-Gier-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Verzauberte verspürt eine unbändige Gier nach einem Objekt oder einer Handlung, die der Zaubernde ihm nennt. Er wird alles ihm Mögliche tun, um dieses Ziel zu erreichen, solange er Leib und Leben damit nicht gefährdet. Er erhält eine Schlechte Eigenschaft Gier nach … für die Wirkungsdauer des Zauberspruchs.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung (Reichweite ist nicht modifizierbar)
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 15 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 291", + "Große-Verwirrung": " Große Verwirrung", + "Große-Verwirrung-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das Opfer dieses Druidenzaubers erleidet je nach QS unterschiedliche Stufen Verwirrung:\n\t\t\t\t\t\t\tQS 1: 1 Stufe Verwirrung, aber nur für 2 KR
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Verwirrung
\n\t\t\t\t\t\t\tQS 3: 2 Stufen Verwirrung
\n\t\t\t\t\t\t\tQS 4: 3 Stufen Verwirrung
\n\t\t\t\t\t\t\tQS 5: 4 Stufen Verwirrung
\n\t\t\t\t\t\t\tQS 6: 4 Stufen Verwirrung, aber für die doppelte Wirkungsdauer
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 KR
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Druiden
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VG02 - Die Streitenden Königreiche S. 164", + "Harmlose-Gestalt": " Harmlose Gestalt", + "Harmlose-Gestalt-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde nimmt die Gestalt einer unauffälligen Person wie eines Dieners oder eines Bettlers an, die an dem entsprechenden Ort nicht auffällt. Dies umfasst sowohl das Aussehen als auch die passende Stimme, jedoch nicht Kenntnisse wie Sprachen oder angemessenes Verhalten. Größere Gegenstände und Vertrautentiere werden nicht mit dem Zauberspruch verborgen. Der Zauberspruch wirkt intuitiv, daher kann die Hexe nicht explizit festlegen, welches Aussehen sie annimmt. Mehr zu Illusionen und wie man sie durchschaut siehe Regelwerk Seite 259.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung) + 4 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Illusion
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 292", + "Haselbusch": " Haselbusch", + "Haselbusch-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/FF
\n \t\t\t\t\t\t\tWirkung: Der Zauber regt das Wachstum von Pflanzen an. Der Zauberer muss eine Pflanze oder Pflanzensamen an dem Objekt, das er erklettern will, ablegen und warten. Am Ende der Zauberdauer wächst die Pflanze pro KR 1 Schritt (bis maximal QS x 3 Schritt) hoch und erleichtert Klettern-Proben an der ausgewählten Stelle um QS/2 Punkte.
\n \t\t\t\t\t\t\tZauberdauer: 16 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 2 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: 1 Tag
\n\t\t\t\t\t\t\tZielkategorie: Pflanze
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 130", + "Heilungsbann": " Heilungsbann", + "Heilungsbann-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/FF
\n \t\t\t\t\t\t\tWirkung: Ein Zauber mit dem Merkmal Heilung wird aufgehoben, wenn dessen QS nicht höher ist als die QS des Heilungsbanns. Der Bann entfaltet keine Wirkung gegen Zauber, deren Wirkung sofort eintritt (z. B. einmalige Heilung). Auch gegen Zauber, deren Wirkung bereits vollendet ist, oder permanent wirkende Sprüche wirkt er nicht. Wird der Heilungsbann gegen einen Zauber der Zielkategorie Zone eingesetzt, genügt es, wenn sich ein Teil von dieser innerhalb der Reichweite befindet.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP bzw. 16 AsP für Zauber mit Zielkategorie Zone
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: alle
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 130", + "Hellsichtbann": " Hellsichtbann", + "Hellsichtbann-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Ein Zauber des Merkmals Hellsicht wird aufgehoben, wenn dessen QS nicht höher ist als die QS des Hellsichtbanns. Der Bann entfaltet keine Wirkung gegen Zauber, deren Wirkung sofort eintritt. Auch gegen Zauber, deren Wirkung bereits vollendet ist, oder permanent wirkende Sprüche hilft er nicht. Wird der Hellsichtbann gegen einen Zauber der Zielkategorie Zone eingesetzt, genügt es, wenn sich ein Teil von dieser innerhalb der Reichweite befindet.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP bzw. 16 AsP für Zauber mit Zielkategorie Zone
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: alle
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier, Hexen, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 130", + "Heptagramma": " Heptagramma", + "Heptagramma-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Ein niederer Geist wird gebannt, wenn der Zauberer mehr QS erzielt, als die Anrufungsschwierigkeit beträgt (Anrufungsschwierigkeiten von 0 oder höher zählen als 0). Es kann sich dabei sowohl um einen beschworenes als auch um ein freies Geisterwesen handeln. Ebenso ist es möglich, Geister zu bannen, die an Objekte oder Wesen gebunden bzw. in diese eingefahren sind. Bei der Bannung wird der Geist in das Heptagramm gezogen und wechselt in eines der Totenreiche über. Anschließend kann er nicht mehr eigenständig in der Dritten Sphäre in Erscheinung treten, jedoch weiterhin beschworen werden.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen (Zauberdauer ist nicht modifizierbar)
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Beseelte, Geister
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 131", + "Herzschlag-ruhe": " Herzschlag ruhe", + "Herzschlag-ruhe-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KK (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Der Herzschlag des Ziels wird ausgesetzt, wodurch es jede Kampfrunde 1W3 LeP verliert. Mit Hilfe einer Probe auf Selbstbeherrschung erschwert um die QS oder auf Heilkunde Wunden (Stabilisieren) erschwert um QS/2 kann die Wirkung des Zaubers gestoppt werden. Eine Probe zählt als Aktion. Die Heilkunde Wunden- Probe kann sowohl das Opfer des Zaubers selbst als auch eine dritte Person einsetzen.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Dämonisch
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 131", + "Hexagramma": " Hexagramma", + "Hexagramma-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Ein Elementargeist wird gebannt, wenn der Zauberer mehr QS erzielt, als die Anrufungsschwierigkeit beträgt (Anrufungsschwierigkeiten von 0 oder höher zählen als 0).
\n \t\t\t\t\t\t\t
\n\t\t\t\t\t\t\tEs kann sich dabei sowohl um einen beschworenen als auch um einen freien Elementargeist handeln. Ebenso ist es möglich, Elementargeister zu bannen, die an Objekte oder Wesen gebunden bzw. in diese eingefahren sind. Bei der Bannung wird er in das Hexagramm gezogen und wechselt in die Sphäre der Elemente über. Er kann jedoch nach Ablauf von 24 Stunden in die Dritte Sphäre zurückkehren.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen (Zauberdauer ist nicht modifizierbar)
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Elementare
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Druiden
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 131", + "Hexengalle": " Hexengalle", + "Hexengalle-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO
\n \t\t\t\t\t\t\tWirkung: Der Speichel der Hexe verwandelt sich augenblicklich in ätzende Säure, die für die Hexe selbst jedoch harmlos ist. Der Speichel verursacht 1W6+(QS) Trefferpunkte an dem nächsten Ziel, das die Hexe anspuckt. Die Spuckreichweite beträgt 3 Schritt. Die Hexe muss keine zusätzliche Aktion aufwenden, um nach dem Wirken des Zaubers zu spucken. Das Spucken ist in der Zauberdauer inbegriffen. Die Spucke trifft automatisch, wenn der Gegner sich nicht verteidigt. Der Spuckangriff zählt als Fernkampfangriff mit einer Schusswaffe und kann entsprechend geblockt werden, und auch ein Ausweichen ist möglich. An Schilden erzeugt er Strukturschaden, wenn er auf sie trifft. Trifft die Spucke ihr Ziel, werden die TP durch den RS des Ziels vermindert.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 292", + "Hexenkrallen": " Hexenkrallen", + "Hexenkrallen-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO
\n \t\t\t\t\t\t\tWirkung: Der Hexe wachsen an beiden Händen scharfe Krallen. Sie verursacht damit 1W6+3 TP im Nahkampf und verwendet dafür die Kampftechnik Raufen. Die Hexe gilt damit weiterhin als unbewaffnet. Hexenkrallen gelten als magische Waffen.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 292", + "Höllenpein": " Höllenpein", + "Höllenpein-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Verzauberte erleidet Schmerzen, die sich oft in Krämpfen manifestieren. Der Höllenpein ersetz bei Folterungen das Talent Einschüchtern (Folter). Das Opfer muss eine Vergleichsprobe mit Selbstbeherrschung (Folter widerstehen) gegen den Höllenpein bestehen, die um die Schmerzstufe des Zauberspruchs erschwert ist (zusätzlich zu allen sonstigen Modifikatoren). Der Zaubernde hat nach dem Wirken des Zaubers QS Kampfrunden Zeit, um sein Ziel zu berühren, damit der Spruch seine Wirkung entfalten kann. Ansonsten verpufft der Zauber wirkungslos. Will ein Ziel nicht berührt werden, ist eine gelungene, nicht verteidigte Raufen-AT notwendig.
\n\t\t\t\t\t\t\tQS 1: keine zusätzliche Wirkung
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Schmerz, 0 SP
\n\t\t\t\t\t\t\tQS 3: 1 Stufe Schmerz, 1 SP
\n\t\t\t\t\t\t\tQS 4: 2 Stufen Schmerz, 1 SP
\n\t\t\t\t\t\t\tQS 5: 2 Stufen Schmerz, 2 SP
\n\t\t\t\t\t\t\tQS 6: 3 Stufen Schmerz, 2 SP
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: 5 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 132", + "Horriphobus": " Horriphobus", + "Horriphobus-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Dem Verzauberten gegenüber wirkt der Zaubernde wie eine Angst einflößende Gestalt aus seinen Alpträumen. Die Stärke dieses Eindrucks variiert mit der QS:
\n\t\t\t\t\t\t\tQS 1: 1 Stufe Furcht, aber nur für 2 KR
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Furcht
\n\t\t\t\t\t\t\tQS 3: 2 Stufen Furcht
\n\t\t\t\t\t\t\tQS 4: 3 Stufen Furcht
\n\t\t\t\t\t\t\tQS 5: 4 Stufen Furcht
\n\t\t\t\t\t\t\tQS 6: 4 Stufen Furcht, aber für die doppelte Wirkungsdauer
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 293", + "Ignifaxius": " Ignifaxius", + "Ignifaxius-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Aus den Fingern des Zaubernden schießt einen Flammenstrahl, der in gerader Linie sein Ziel trifft. Der Magier muss keine zusätzliche Aktion aufwenden, um nach dem Wirken des Zaubers zu treffen. Das Treffen ist in der Zauberdauer inbegriffen. Das getroffene Ziel erleidet 2W6+(QS x 2) Trefferpunkte Schaden. Der Flammenstrahl zählt als Fernkampfangriff mit einer Schusswaffe und kann entsprechend geblockt werden, und auch ein Ausweichen ist möglich. An Schilden erzeugt er Strukturschaden, wenn er auf sie trifft. Der Strahl trifft automatisch, wenn man sich nicht verteidigt. Trifft der Flammenstrahl sein Ziel, werden die TP durch den RS des Ziels vermindert. Entflammbare Ziele erhalten bei 1-3 auf 1W6 den Status Brennend.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: alle
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 293", + "Ignisphaero": " Ignisphaero", + "Ignisphaero-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/KO
\n \t\t\t\t\t\t\tWirkung: Aus den Händen des Zaubernden schießt ein Feuerball, der in gerader Linie sein Ziel trifft. Der Treffer des Feuerballs erfolgt am Ende der Zauberdauer, der Magier muss keine zusätzliche Aktion dafür aufwenden. Der Feuerball explodiert, wenn er sein Ziel oder auf ein großes, festes Hindernis trifft (z. B. eine Wand oder einen Schild). Verlässt der Feuerball die Reichweite, ohne ein Ziel zu treffen, so löst er sich auf. Auch die Gefährten des Zauberers können von dem Feuerball getroffen werden, wenn er explodiert. Der Radius der Explosion beträgt 5 Schritt. Der Schaden beträgt bis zu einem Schritt vom Zentrum entfernt 2W6+(QS x 3) Trefferpunkte (auch gegen leblose Objekte als Strukturschaden).
\n\t\t\t\t\t\t\tPro Schritt Entfernung von diesem Bereich verringert sich der Schaden um jeweils 3 TP. Der Feuerball trifft automatisch, wenn man ihm nicht aktiv zu entgehen versucht. Dazu muss eine Verteidigung eingesetzt und eine Probe auf Körperbeherrschung (Kampfmanöver) abgelegt werden. Pro QS hat der Held sich 1 Schritt vom Zentrum der Explosion entfernt. Trifft der Feuerball sein Ziel, werden die TP durch den RS des Ziels vermindert. Entflammbare Ziele fangen bei 1-3 auf 1W6 Feuer.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 32 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 32 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: D
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 132", + "Ignorantia": " Ignorantia", + "Ignorantia-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/GE (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das Ziel ignoriert den Zauberer und seine Handlungen. Dadurch kann dieser unbemerkt an seinem Opfer vorbeilaufen oder vor seinen Augen einen Diebstahl begehen. Interagiert der Zaubernde während der Wirkungsdauer mit dem Opfer oder greift er dieses an, endet der Zauber sofort. Achtet das Ziel explizit auf eine Sache, etwa eine Tür oder einen Gegenstand, bemerkt es alle diesbezüglichen Veränderungen, jedoch ohne die Quelle der Veränderung ausmachen zu können. So bemerkt es z. B. das Öffnen oder Schließen einer bewachten Tür, vermag aber nicht zu sagen, wer genau dafür verantwortlich war.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 133", + "Illusionsbann": " Illusionsbann", + "Illusionsbann-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Ein Zauber des Merkmals Illusion wird aufgehoben, wenn dessen QS nicht höher ist als die QS des Illusionsbanns. Der Bann entfaltet keine Wirkung gegen Zauber, deren Wirkung sofort eintritt. Auch gegen Zauber, deren Wirkung bereits vollendet ist oder permanent wirkende Sprüche hilft er nicht. Wird der Illusionsbann gegen einen Zauber der Zielkategorie Zone eingesetzt, genügt es, wenn sich ein Teil von dieser innerhalb der Reichweite befindet.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP bzw. 16 AsP für Zauber mit Zielkategorie Zone
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: alle
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 133", + "Imperavi": " Imperavi", + "Imperavi-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das Ziel befolgt einen einzigen Befehl des Zauberers, der seinem Selbsterhaltungstrieb nicht offensichtlich zuwiderläuft. Es wird also einen Diebstahl begehen,eine einzige Frage beantworten oder dem Zauberer in einem Kampf beistehen, nicht aber von einer Klippe springen oder seine eigenen Hände verspeisen.
\n \t\t\t\t\t\t\t
Der Zauber kann nicht dazu eingesetzt werden, dass das Opfer während der kompletten Wirkungsdauer Befehle entgegennimmt („Ich befehle dir, allen meinen Befehlen zu gehorchen.“) oder mehrere Fragen wahrheitsgemäß zu beantworten. Auch lange Befehlsketten sind nicht erlaubt („Öffne die Tür, gehe hinein, mache das Licht an und zerschlage die Kiste.“), sondern nur einzelne, knappe Befehle. Der Meister hat hierbei das letzte Wort, ob ein Befehl möglich ist oder nicht.
\n \t\t\t\t\t\t\tZauberdauer: 16 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 133", + "Impersona": " Impersona", + "Impersona-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/FF
\n \t\t\t\t\t\t\tWirkung: Der Zauberer kann sein Gesicht als ein beliebiges anderes erscheinen lassen. Soll es sich dabei um das Gesicht einer speziellen Person handeln, muss der Zauberer diese gut kennen oder während der Zauberdauer sehen können. Körper, Stimme und Kleidung sind nicht vom Zauber betroffen. Details zum Thema Illusionen finden sich im Regelwerk auf Seite 259.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 10 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Illusion
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 134", + "Incendio": " Incendio", + "Incendio-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/KO (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Der Incendio lässt das ausgewählte Lebewesen in Flammen aufgehen.
\n\t\t\t\t\t\t\tQS 1: 1W6 TP
\n\t\t\t\t\t\t\tQS 2: 1W6+2 TP
\n\t\t\t\t\t\t\tQS 3: 1W6+2 TP, Brennend auf kleiner Fläche
\n\t\t\t\t\t\t\tQS 4: 1W6+4 TP, Brennend auf kleiner Fläche
\n\t\t\t\t\t\t\tQS 5: 1W6+6 TP, Brennend auf kleiner Fläche
\n\t\t\t\t\t\t\tQS 6: 1W6+6 TP, Brennend auf großer Fläche
\n\t\t\t\t\t\t\tDer Zauberspruch trifft sein Ziel automatisch. Der Gegner kann weder ausweichen noch parieren.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 134", + "Invercano": " Invercano", + "Invercano-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/FF
\n \t\t\t\t\t\t\tWirkung: Wird der Zauberer Ziel eines Angriffszaubers, kann er diesen mittels Raufen oder seinem Traditionsartefakt auf seinen Gegner zurückwerfen. Hierzu ist eine Parade erforderlich, die um 4 Punkte erschwert ist. Gelingt diese, wird der Zauber auf den Anwender zurückgeworfen und erreicht sein neues Ziel zu Beginn der nächsten Kampfrunde. Als Angriffszauber gelten alle Zauber, die TP oder SP verursachen und bei denen mindestens 1 Würfel geworfen wird. Zauber mit Zonenwirkung können nicht zurückgeworfen werden. Weisen das ursprüngliche und das neue Ziel eine unterschiedliche SK bzw. ZK auf, wird dies ignoriert. Auch die Reichweite spielt für das Zurückwerfen des Zaubers keine Rolle. Jedes Mal, wenn ein Zauber durch einen Invercano zurückgeworfen wird, sinkt seine QS um 1. Sinkt die QS dadurch auf 0, löst sich der Zauber auf.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 2 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: selbst
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 134", + "Invocatio-Minima": " Invocatio Minima", + "Invocatio-Minima-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KO
\n \t\t\t\t\t\t\tWirkung: Es manifestiert sich eine Handvoll Substanz aus den Niederhöllen. Meist handelt es sich um Schleim, Säure, schweflige Dämpfe oder flüssiges Feuer. Das genaue Ergebnis der Beschwörung lässt sich nicht beeinflussen. Der Zauberspruch gilt als einfacher und risikoarmer Übungszauber für Beschwörer (Insgesamt erscheint etwa eine Menge von 0,05 l pro QS).
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 1 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Objekt
\n\t\t\t\t\t\t\tMerkmal: Sphären
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 293", + "Karnifilo": " Karnifilo", + "Karnifilo-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das Ziel erhält den Status Blutrausch.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 2 KR (statt der üblichen Zeit von 2W20 KR des Status’ Blutrausch)
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Nachtalben u. a.
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 135", + "Katzenaugen": " Katzenaugen", + "Katzenaugen-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO
\n \t\t\t\t\t\t\tWirkung: Die Lichtempfindlichkeit der Augen des Zieles erhöht sich ungemein. So kann es auch in fast völliger Dunkelheit deutlich besser sehen. Pro QS sinkt die Stufe der Sichterschwernis um 1. In völliger Dunkelheit nützt dieser Zauberspruch nichts.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 2 AsP (Aktivierung) + 1 AsP pro 10 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 294", + "Klarum-Purum": " Klarum Purum", + "Klarum-Purum-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Zauberspruch hebt die Wirkung eines Giftes auf. Die Giftstufe darf die QS nicht übersteigen, sonst wirkt der Zauber nicht und gilt als misslungen.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 3 AsP pro Giftstufe (Kosten nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 135", + "Krötensprung": " Krötensprung", + "Krötensprung-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO
\n \t\t\t\t\t\t\tWirkung: Der Verzauberte kann einmalig unnatürlich weit und hoch springen. Die Weite des Sprungs wird um QS + 3 in Schritt erhöht, die Höhe um QS. Mehr zu den Regeln des Springens siehe Regelwerk Seite 349.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 2 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 294", + "Kusch": " Kusch", + "Kusch-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das verzauberte Tier wird von Angst vor dem Zauberer erfüllt. Die genauen Auswirkungen hängen von der QS ab:
\n\t\t\t\t\t\t\tQS 1: 1 Stufe Furcht, aber nur für 2 KR
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Furcht
\n\t\t\t\t\t\t\tQS 3: 2 Stufen Furcht
\n\t\t\t\t\t\t\tQS 4: 3 Stufen Furcht
\n\t\t\t\t\t\t\tQS 5: 4 Stufen Furcht
\n\t\t\t\t\t\t\tQS 6: 4 Stufen Furcht, aber für die doppelte Wirkungsdauer
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Tiere
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 136", + "Last-des-Alters": " Last des Alters", + "Last-des-Alters-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/KO (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Das Ziel altert körperlich stark und wird zu einem Greis. Es wird jedoch nicht an Altersschwäche sterben und erhält am Ende der Wirkungsdauer sein ursprüngliches Alter zurück. Alle körperlichen Handlungen des Opfers sind aufgrund akuter Altersschwäche um QS/2 erschwert (z. B. Körpertalente, Handwerkstalente). Dies umfasst auch Kampfhandlungen und somit AT, PA, AW und FK. Der Zaubernde hat nach dem Wirken des Zaubers QS Kampfrunden Zeit, um sein Ziel zu berühren, damit der Spruch seine Wirkung entfalten kann. Ansonsten verpufft der Zauberspruch wirkungslos. Will ein Ziel nicht berührt werden, ist eine gelungene, nicht verteidigte Raufen-AT +2 oder eine AT +2 mit dem Traditionsartefakt notwendig.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Kosten nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Dämonisch
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: V
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 136", + "Lunge-des-Leviatan": " Lunge des Leviatan", + "Lunge-des-Leviatan-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/KO
\n \t\t\t\t\t\t\tWirkung: Während der Wirkungsdauer kann der Zauberer sprinten, ohne dass ihn dies erschöpft. Sein FW in Körperbeherrschung (Laufen) wird für die Wirkungsdauer verdoppelt. Bei Verfolgungsjagden gilt diese Verdopplung jedoch vor der Einberechnung der effektiven GS.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Elfen, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 136", + "Manifesto": " Manifesto", + "Manifesto-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Es manifestiert sich eine Handvoll eines bestimmten Elements nach Wahl des Zaubernden. Es handelt sich um einfache Manifestationen wie eine kleine Flamme, einen Kieselstein oder ein Stück Eis. Elementaristen erlernen diesen Zauberspruch früh in ihrer Ausbildung, um die Grundzüge der Herbeirufung zu erlernen, ohne Elementare zu belästigen (Insgesamt erscheint etwa eine Menge bvon 0,05 l pro QS).
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 1 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Objekt
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 294", + "Manus-Illusionis": " Manus Illusionis", + "Manus-Illusionis-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Mit diesem Illusionszauber ist die Täuschung des Tastsinnes möglich. Die Illusion muss dabei auf eine bereits vorhandene Oberfläche gelegt werden, da sie lediglich die Art des Fühlens ändert, jedoch nicht etwas Fassbares aus dem Nichts zu erschaffen vermag. Nur die Oberfläche fühlt sich anders an, nicht jedoch das gesamte Objekt. Details zum Thema Illusionen finden sich im Regelwerk auf Seite 259.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Zone (max. 3 x 3 Schritt)
\n\t\t\t\t\t\t\tMerkmal: Illusion
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 137", + "Manus-Miracula": " Manus Miracula", + "Manus-Miracula-Regel": "\n \t\t\t\t\t\t\tProbe: KL/FF/KK
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde kann auf QS Schritt Distanz unbelebte Gegenstände verschieben, drehen, verformen und biegen, als würde er sie mit einer Hand ergreifen. Er kann jedoch maximal 1 Kilogramm damit anheben. Bei Proben auf Talente, beispielsweise um mit einem telekinetisch gehaltenen Pinsel etwas zu malen oder mit dem Zauberspruch eine Figur aus Ton zu formen, haben die dazu nötigen körperlichen Eigenschaften einen Wert von QS + 7. Die Werte können auch die des Helden übersteigen. Die Krafteinwirkungen wirken punktuell und recht langsam. Daher können mit den so manipulierten Gegenständen keine Attacken oder Paraden ausgeführt werden.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 294", + "Memorans": " Memorans", + "Memorans-Regel": "\n \t\t\t\t\t\t\tProbe: KL/KL/IN
\n \t\t\t\t\t\t\tWirkung: Durch den Zauberspruch kann sich der Zauberer alles einprägen, was er in den nächsten QS x 5 Minuten wahrnimmt, als besäße er ein fotografisches Gedächtnis. Dies kann ein Gespräch, gelesene Seiten, Wegstrecken, optische Eindrücke oder Gerüche umfassen.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: 1 Jahr
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende (selbst)
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 137", + "Menetekel": " Menetekel", + "Menetekel-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/FF
\n \t\t\t\t\t\t\tWirkung: Der Zauber ermöglicht es, illusionäre Schriftzüge erscheinen zu lassen. Alles, was der Zauberer sagt, erscheint an einer imaginären Wand von bis zu 10 Rechtschritt Fläche, die sich beliebig in Breite und Länge ausformen kann. Die Buchstaben können in beliebiger Größe und Anzahl dargestellt werden, gelten aber nicht als Sichthindernis. Details zum Thema Illusionen finden sich im Regelwerk auf Seite 259.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 2 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 30 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Illusion
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 137", + "Motoricus": " Motoricus", + "Motoricus-Regel": "\n \t\t\t\t\t\t\tProbe: KL/FF/KK
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde kann unbelebte Gegenstände telekinetisch anheben und bewegen. Sie bewegen sich mit einer Geschwindigkeit von maximal QS + 2 Schritt pro Aktion und dürfen maximal QS x 20 Stein wiegen. Pro 5 Stein Gewicht muss der Zaubernde dafür 1 AsP aufbringen. Befinden sich andere Objekte auf dem zu bewegenden Gegenstand, zählt deren Gewicht mit hinzu. Die Bewegungen des Objekts sind träge, weshalb sie für Angriffe oder Paraden ungeeignet sind. Um ein so bewegtes Objekt durch Festhalten oder Drücken aufzuhalten, ist eine um QS erschwerte Probe auf Kraftakt (Ziehen & Zerren) nötig.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: mindestens 4 AsP (Aktivierung) + Hälfte der notwendigen AsP pro 5 Minuten (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Objekt
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 294", + "Nebelwand": " Nebelwand", + "Nebelwand-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde erschafft eine Zone aus dichtem Nebel, der sich von Wind nicht fortwehen lässt. Je investiertem AsP kann er 200 Kubikmeter Nebel erschaffen (was etwa einer kleineren Hütte entspricht). Die Nebelwolke kann nach Belieben geformt werden, ob als kompakte Kugel, als lang gezogenes Band oder gar in Form eines Drachen. Der Nebel erzeugt einen Sichtmodifikator der Stufe 2.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: mindestens 4 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 15 Minuten, danach verweht der Nebel
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 295", + "Nuntiovolo": " Nuntiovolo", + "Nuntiovolo-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Der Zauberer beschwört eine Rauchgestalt in Form eines Vogels oder einer Fledermaus herauf, die ein maximal 250 Gramm wiegendes Objekt an einen vom Zauberer bestimmten Ort bringen kann. Die Entfernung zum Zielort darf höchstens 20 Meilen + 10 Meilen pro 1 AsP betragen. Sobald die Maximalentfernung überschritten wird, löst sich die Gestalt auf und lässt den Gegenstand fallen. Die Kreatur bewegt sich mit einer GS von 10 fort, ohne dabei vom Wetter beeinflusst zu werden. Sie besitzt eine LE in Höhe der QS und verfügt über keinen Verteidigungswert, allerdings ist sie von profanen Waffen nicht zu verletzen.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Dämonen
\n\t\t\t\t\t\t\tMerkmal: Sphären
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 138", + "Objectobscuro": " Objectobscuro", + "Objectobscuro-Regel": "\n \t\t\t\t\t\t\tProbe: KL/FF/KO
\n \t\t\t\t\t\t\tWirkung: Das Zielobjekt wird innerhalb von 20 – (QS x 3) Kampfrunden unsichtbar. Während dieser Zeit wird es immer durchscheinender, bis es schließlich nicht mehr zu sehen ist. Objekte und Personen in oder hinter dem Objekt bleiben weiterhin sichtbar. Das verzauberte Objekt darf maximal 5 Stein wiegen.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers) + 4 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Objekte
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 138", + "Objectofixo": " Objectofixo", + "Objectofixo-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/KK
\n \t\t\t\t\t\t\tWirkung: Das Zielobjekt wird am Boden befestigt und kann nur mit einer um die QS x 2 erschwerten Probe auf Kraftakt (Drücken & Verbiegen, Stemmen & Heben, Ziehen & Zerren) davon getrennt werden. Ist dies einmal gelungen, endet der Zauber vorzeitig. Das verzauberte Objekt darf maximal 5 Stein wiegen. Bei dem Boden kann es sich auch um andere waagerechte Flächen wie z. B. Tische oder Schiffsplanken handeln. Der gewählte Untergrund ist nicht dagegen gefeit, bewegt zu werden, wodurch eine Befestigung an Sand, lockerer Erde oder kleinen Möbelstücken meist nur wenig Sinn ergibt. Wird das Objekt während der Wirkungsdauer zerstört, haften stattdessen seine Trümmerstücke sowie der eventuell vorhandene Inhalt am Boden. In diesem Fall muss nur für eines der Stücke eine Probe auf Kraftakt gelingen, um den Zauber für alle Teile vorzeitig enden zu lassen.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS Minuten
\n\t\t\t\t\t\t\tZielkategorie: Objekte
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 138", + "Objektbann": " Objektbann", + "Objektbann-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Ein Zauber des Merkmals Objekt wird aufgehoben, wenn dessen QS nicht höher als die QS des Objektbanns ist. Der Bann entfaltet keine Wirkung gegen Zauber, deren Wirkung sofort eintritt (z. B. einmaliger Schaden). Auch gegen Zauber, deren Wirkung bereits vollendet ist, oder permanent wirkende Sprüche hilft er nicht. Wird der Objektbann gegen einen Zauber der Zielkategorie Zone eingesetzt, genügt es, wenn sich ein Teil von dieser innerhalb der Reichweite befindet.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP bzw. 16 AsP für Zauber mit Zielkategorie Zone
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: alle
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 139", + "Oculus-Astralis": " Oculus Astralis", + "Oculus-Astralis-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Die normale Sicht des Zauberers wird um eine astrale Wahrnehmung ergänzt. Sie ist nicht detailreich genug, um magische Analysen vorzunehmen, der Zauberer kann jedoch mittels magischer Unsichtbarkeit verborgene Dinge oder Personen erkennen. Auch die Orientierung an magisch durchdrungenen Orten, beispielsweise dem Limbus, ist dank dieser Astralsicht erleichtert oder überhaupt erst möglich. Während er diese Sicht einsetzt, erleidet der Zauberer einen Modifikator von –2 auf alle Talentproben.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 139", + "Oculus-Illusionis": " Oculus Illusionis", + "Oculus-Illusionis-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Die normale Sicht des Zauberers wird um eine astrale Wahrnehmung ergänzt. Sie ist nicht detailreich genug, um magische Analysen vorzunehmen, der Zauberer kann jedoch mittels magischer Unsichtbarkeit verborgene Dinge oder Personen erkennen. Auch die Orientierung an magisch durchdrungenen Orten, beispielsweise dem Limbus, ist dank dieser Astralsicht erleichtert oder überhaupt erst möglich. Während er diese Sicht einsetzt, erleidet der Zauberer einen Modifikator von –2 auf alle Talentproben.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 139", + "Odem-Arcanum": " Odem Arcanum", + "Odem-Arcanum-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/IN
\n \t\t\t\t\t\t\tWirkung: Mit diesem Zauberspruch lässt sich aktives magisches Wirken auf Gegenständen und Personen erkennen. Je nach Stärke der astralen Kräfte im Objekt kann die Probe erleichtert oder erschwert werden. Je nach QS können dabei nachfolgende Analysen mittels des Zaubers Analys beeinflusst werden. Der Zauberer kann nur ein ausgewähltes Wesen oder Objekt in Reichweite untersuchen. Er hat keine Rundumsicht.
\n\t\t\t\t\t\t\tQS 1: Ist Magie vorhanden oder nicht?
\n\t\t\t\t\t\t\tQS 2: Die maximale QS bei der Magischen Analyse steigt um 1.
\n\t\t\t\t\t\t\tQS 3: Die Fertigkeitsprobe eines Analys auf das gleiche Objekt ist um 1 erleichtert.
\n\t\t\t\t\t\t\tQS 4: Die Fertigkeitsprobe eines Analys auf das gleiche Objekt ist um 2 erleichtert.
\n\t\t\t\t\t\t\tQS 5: Die maximale QS bei der Magischen Analyse steigt um 2.
\n\t\t\t\t\t\t\tQS 6: Die Fertigkeitsprobe eines Analys auf das gleiche Objekt ist um 3 erleichtert.
\n\t\t\t\t\t\t\tDie Boni für die maximale QS bei der Magischen Analyse sind nicht kumulativ bzw. auch nicht die Erleichterungen beim Analys. Wer also QS 4 beim Odem erzielt hat, bekommt keine Erleichterung von 3 (1 durch QS 3 + 2 durch QS 4), sondern nur eine von 2. Allerdings erhält der Held die höchsten Boni der beiden Verbesserungsmöglichkeiten. Ein Held mit QS 6 bekommt also eine Erleichterung von 3 auf den nachfolgenden Analys (durch QS 6) und die maximale QS bei der Magischen Analyse ist um 2 erhöht (durch QS 5). Mehr zur Magischen Analyse siehe Regelwerk Seite 269.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: 1 Minute
\n\t\t\t\t\t\t\tZielkategorie: Wesen, Objekt
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 295", + "Orcanofaxius": " Orcanofaxius", + "Orcanofaxius-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Aus den Fingern des Zaubernden schießt ein Luftstrahl, der in gerader Linie sein Ziel trifft. Der Magier muss keine zusätzliche Aktion aufwenden, um nach dem Wirken des Zaubers zu treffen. Das Treffen ist in der Zauberdauer inbegriffen. Das getroffene Ziel erleidet 2W6 + (QS x 2) Trefferpunkte Schaden. Der Luftstrahl zählt als Fernkampfangriff mit einer Schusswaffe und kann entsprechend geblockt werden, und auch ein Ausweichen ist möglich. An Schilden erzeugt er Strukturschaden, wenn er auf sie trifft. Der Strahl trifft automatisch, wenn man sich nicht verteidigt. Trifft der Luftstrahl sein Ziel, werden die TP durch den RS des Ziels vermindert. Das Ziel wird zudem bei 1-3 auf 1W6 umgestoßen und erhält den Status Liegend.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: alle
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 139", + "Orcanosphaero": " Orcanosphaero", + "Orcanosphaero-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/KO
\n \t\t\t\t\t\t\tWirkung: Aus den Händen des Zaubernden schießt ein Sturmball, der in gerader Linie sein Ziel trifft. Das Treffen ist in der Zauberdauer inbegriffen, der Magier muss also keine zusätzliche Aktion aufwenden. Der Sturmball explodiert, wenn er sein Ziel oder auf ein großes, festes Hindernis trifft (z. B. eine Wand oder einen Schild). Verlässt der Sturmball die Reichweite, ohne ein Ziel zu treffen, so löst er sich auf. Auch die Gefährten des Zauberers können getroffen werden, wenn er explodiert. Der Radius der Explosion beträgt 5 Schritt. Der Schaden beträgt einen Schritt um das Zentrum der Explosion herum 2W6 + (QS x 3) Trefferpunkte (auch gegen leblose Objekte als Strukturschaden). Pro Schritt Entfernung von diesem Bereich verringert sich der Schaden um 3 TP. Der Sturmball trifft automatisch, wenn man ihm nicht aktiv zu entgehen versucht. Dazu muss eine Verteidigung eingesetzt und eine Probe auf Körperbeherrschung (Kampfmanöver) abgelegt werden. Pro QS hat der Held sich 1 Schritt weit weg vom Zentrum der Explosion bewegt. Trifft der Sturmball sein Ziel, werden die TP durch den RS des Ziels vermindert. Alle getroffenen Ziele werden außerdem bei 1-3 auf 1W6 umgestoßen und erhalten den Status Liegend.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 32 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 32 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Druiden
\n\t\t\t\t\t\t\tSteigerungsfaktor: D
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 140", + "Pentagramma": " Pentagramma", + "Pentagramma-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Ein niederer Dämon wird gebannt, wenn der Zauberer mehr QS erzielt, als die Anrufungsschwierigkeit beträgt (Anrufungsschwierigkeiten von 0 oder höher zählen als 0). Es kann sich dabei sowohl um einen beschworenen als auch um einen freien Dämon handeln. Ebenso ist es möglich, Dämonen zu bannen, die an Objekte oder Wesen gebunden bzw. in diese eingefahren sind. Bei der Bannung wird der Dämon in das Pentagramm gezogen und wird zurück in die Siebte Sphäre gezwungen.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen (Zauberdauer ist nicht modifizierbar)
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Dämonen
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 140", + "Paralysis": " Paralysis", + "Paralysis-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Der Körper des Verzauberten versteift und verhärtet sich. Wird er vollständig paralysiert (Stufe IV), verwandelt sich sein Körper in eine unzerstörbare Substanz, ohne sein Gewicht zu verändern. Ein so versteinerter Körper ist durch gewöhnliche Waffen, Feuer oder Stürze nicht zu verletzen. Das Opfer kann sich nicht bewegen, fühlen oder hören, aber innerhalb seines Sichtfeldes sehen. Die Wirkung von Giften und Krankheiten kommt zum Stillstand.
\n\t\t\t\t\t\t\tQS 1: 1 Stufe Paralyse, aber nur für 2 KR
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Paralyse
\n\t\t\t\t\t\t\tQS 3: 2 Stufen Paralyse
\n\t\t\t\t\t\t\tQS 4: 3 Stufen Paralyse
\n\t\t\t\t\t\t\tQS 5: 4 Stufen Paralyse
\n\t\t\t\t\t\t\tQS 6: 4 Stufen Paralyse, aber für die doppelte Wirkungsdauer
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 2 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 296", + "Penetrizzel": " Penetrizzel", + "Penetrizzel-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde kann durch feste Materie blicken. Pro QS kann der Zaubernde 20 Halbfinger durchblicken. Magiestörendes Material kann die Probe erschweren (z. B. Eisen –1, Koschbasalt –4). Magische Objekte können nicht durchblickt werden. Herrscht auf der anderen Seite des Hindernisses Dunkelheit oder Nebel, wirkt sich dies ganz normal auf die Sicht des Zaubernden aus.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro Minute
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: alle
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 296", + "Physiostabilis": " Physiostabilis", + "Physiostabilis-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Mittels dieses Zauberspruchs wird kurzfristig die Widerstandskraft gegen körperliche Beeinflussungen gestärkt. Die Zähigkeit des Verzauberten verbessert sich um QS/2.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 10 Minuten
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 141 ", + "Plumbumbarum": " Plumbumbarum", + "Plumbumbarum-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/GE (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das Ziel erleidet einen Abzug in Höhe der QS des Zaubers auf seine AT.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen (Zauberdauer ist nicht modifizierbar)
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: 5 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 141", + "Projectimago": " Projectimago", + "Projectimago-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Zauberer projiziert ein optisches Ebenbild seiner selbst an einen gewünschten Ort (inklusive Kleidung und Gegenständen, die er am Körper trägt). Für die dortigen Beobachter sieht es so aus, als stünde eine reale Person vor ihnen, die alle Handlungen vollzieht, die der Zauberer durch Bewegung vorgibt. Dreht er sich also im Kreis und springt in die Luft, wird die Projektion das Gleiche tun. Der Ort der Erscheinung darf maximal 5 Meilen + 1 Meile pro vom Zauberer zusätzlich freiwillig investierten AsP entfernt sein, und dieser muss ihn schon einmal aufgesucht haben oder ihn sehen können. Eine Übertragung der Sinne findet nicht statt, der Zauberer kann also im Normalfall nur vermuten, wie die Reaktionen am Zielort ausfallen. Details zum Thema Illusionen finden sich im Regelwerk auf Seite 259.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP + 1 AsP pro zusätzlicher Meile
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Illusion
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 142 ", + "Psychostabilis": " Psychostabilis", + "Psychostabilis-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Mittels dieses Zauberspruchs wird kurzfristig die Resistenz gegen geistige Beeinflussung gestärkt. Die Seelenkraft verbessert sich um QS/2.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 10 Minuten
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 296", + "Radau": " Radau", + "Radau-Regel": "\n \t\t\t\t\t\t\tProbe: KL/FF/KK
\n \t\t\t\t\t\t\tWirkung: Der Besen oder ein anderer Stab oder Stock nach Wahl des Zaubernden greift von sich aus einen von der Hexe bestimmten Gegner innerhalb von 8 Schritt an (nach dem Wirken des Zaubers können Ziel und Besen sich weiter entfernen). Er gilt während des Zaubers als unzerbrechlich und magisch und schlägt eine Attacke pro Runde zu. Er kann dabei keine Kampfmanöver ausführen. Seine Werte sind INI 12+1W6, AT 10+(QS), TP 1W6+3, GS 12. Sollte der Besen vor Ablauf der Wirkungsdauer den Gegner getötet haben oder keinen Gegner mehr vor sich haben, dann greift er ein weiteres zufälliges Opfer innerhalb von 16 Schritt an (eventuell auch die Hexe selbst). Ist kein Opfer in dieser Reichweite, endet der Zauber. Um den Besen festzuhalten, ist ein erfolgreicher Angriff mit Raufen und der Sonderfertigkeit Haltegriff nötig. Für diese Zwecke verfügt der Stab über eine PA in Höhe der Hälfte der AT und einen Wert in Kraftakt von 10 Punkten mit Eigenschaften von 14 für die Probe.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro Kampfrunde
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Objekt
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 296", + "Reflectimago": " Reflectimago", + "Reflectimago-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/FF
\n \t\t\t\t\t\t\tWirkung: Der Zauberer überzieht die glatte Fläche eines Objekts mit einer maximal 2 Rechtschritt messenden spiegelnden Oberfläche. Dabei handelt es sich jedoch nicht um einen echten Spiegel, sondern eine Illusion, man kann das Objekt also nicht dazu verwenden, um z. B. Sonnenstrahlen zu bündeln oder jemanden zu blenden. Details zum Thema Illusionen finden sich im Regelwerk auf Seite 259.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 2 AsP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Objekte
\n\t\t\t\t\t\t\tMerkmal: Illusion
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 142", + "Regeneratio": " Regeneratio", + "Regeneratio-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/KO
\n \t\t\t\t\t\t\tWirkung: Der Zauberer regeneriert jede Kampfrunde LeP in Höhe der QS/2. Maximal kann der Zauberspruch FW Kampfrunden aufrechterhalten werden.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen (Zauberdauer ist nicht modifizierbar)
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro KR (Kosten nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: D
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 143", + "Respondami": " Respondami", + "Respondami-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Verzauberte muss auf QS Fragen wahrheitsgemäß antworten. Die Fragen müssen mit Ja oder Nein zu beantworten sein. Auf andere Fragen kann der Verzauberte schweigen. Das Opfer ist sich während der Wirkung des Zaubers bewusst, was es sagt. Das Opfer muss die Sprache des Zauberers verstehen und sprechen können, ansonsten kann es ihm nicht antworten.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 15 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 297", + "Salander": " Salander", + "Salander-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Mit diesem Zauberspruch wird ein Lebewesen in ein anderes, kleineres und leichteres Lebewesen verwandelt. Bei sehr massiven Änderungen (Mammut zu Maus) ist die Probe um bis zu 3 erschwert. Es kann nur in Lebewesen verwandelt werden, die dem Zaubernden bekannt sind. Das Ziel behält einen kleinen Teil seiner geistigen Fähigkeiten und Erinnerungen, übernimmt jedoch die körperlichen Fähigkeiten der neuen Gestalt. Zudem behält es seine Lebensenergie und seinen natürlichen Rüstungsschutz, weshalb ein in einen Löwenzahn verwandelter Krieger kaum auszureißen ist. Das Ziel kann nicht in magische oder übernatürliche Lebewesen verzaubert werden. Ausrüstung wird nicht mitverwandelt. Verwandelte können sich nach dem Ende der Wirkungsdauer bruchstückhaft an die Zeit als Tier oder Pflanze erinnern. Details zum Thema Verwandlung finden sich im Abschnitt Verwandlungsregeln im Regelwerk auf Seite 258.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Stunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 297", + "Sanftmut": " Sanftmut", + "Sanftmut-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das verzauberte Tier wird friedfertig und lässt sich ohne Schwierigkeiten von dem Zauberer anfassen. Der Zauberspruch lässt sich nur auf Tiere anwenden.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Tiere
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 297", + "Sapefacta": " Sapefacta", + "Sapefacta-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/FF
\n \t\t\t\t\t\t\tWirkung: Innerhalb eines Radius von QS Schritt um den Zauberer werden Lebewesen und ihre am Körper getragene Kleidung von jeglichem Schmutz befreit. Dies kann durch Verschmutzung verursachte Erschwernisse bei Gesellschaftstalenten, beispielsweise bei Etikette (Benehmen) oder Betören (Aufhübschen), nach Meisterentscheid reduzieren. Tätowierungen und ähnliche permanente Veränderungen sind nicht von der Zauberwirkung betroffen.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287", + "Satuarias-Herrlichkeit": " Satuarias Herrlichkeit", + "Satuarias-Herrlichkeit-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde erzeugt subtile Veränderungen seines Körpers, die ihn begehrlicher wirken lassen. Haar und Teint werden verbessert, die Zähne aufgehellt und begradigt und die gesamte Statur dem gewünschten Schönheitsideal angepasst. Proben auf das Talent Betören (Anbändeln, Liebeskünste) und Überreden (Schmeicheln) sind um QS erleichtert. Je nach Situation können andere Gesellschaftstalente auf die gleiche Weise erleichtert werden. Auf Wesen mit anderem Schönheitsideal wirkt die Veränderung nicht.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Stunden
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 297", + "Schmerzen-lindern": " Schmerzen lindern", + "Schmerzen-lindern-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Je nach QS können mit diesem Zauberspruch Stufen von Schmerz augenblicklich abgebaut werden. Die Wirkung ist nicht kumulativ, es gelten jeweils die Auswirkungen der höchsten QS.
\n\t\t\t\t\t\t\tQS 1: 1 Stufe Schmerz
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Schmerz, +1 KO für 1 Minute
\n\t\t\t\t\t\t\tQS 3: 2 Stufen Schmerz, +1 KO für 1 Minute
\n\t\t\t\t\t\t\tQS 4: 3 Stufen Schmerz, +1 KO für 1 Minute
\n\t\t\t\t\t\t\tQS 5: 4 Stufen Schmerz, +1 KO für 1 Minute
\n\t\t\t\t\t\t\tQS 6: 4 Stufen Schmerz, +2 KO für 1 Minute
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Elfen, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 243", + "Schwarz-und-Rot": " Schwarz und Rot", + "Schwarz-und-Rot-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KO (modifiziert um ZK
\n \t\t\t\t\t\t\tWirkung: Das Ziel verliert am Ende jeder Stunde LeP in Höhe der QS.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: 8 Stunden
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 144", + "Schwarzer-Schrecken": " Schwarzer Schrecken", + "Schwarzer-Schrecken-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das Ziel erhält 1 Stufe des Zustands Furcht, wenn es während der Wirkungsdauer etwas Schwarzes sieht. Dunkelheit zählt hierbei nicht als Schwarz.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS Stunden
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Nachtalben, Druiden
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287", + "Sensibar": " Sensibar", + "Sensibar-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde kann die Gefühle des Verzauberten ergründen. Der Zauber offenbart nur die Gefühle selbst, nicht jedoch deren Grund oder Ursprung. Für den Zaubernden sind Proben auf Menschenkenntnis (Lügen durchschauen oder Motivation erkennen) gegen das Ziel des Sensibar um die erreichte QS erleichtert. Der Verzauberte kann bemerken, dass etwas Fremdes in seinen Geist blickt. Hierzu muss ihm eine Erfolgsprobe auf Sinnesschärfe erschwert um die QS des Zaubers gelingen. Er kann aber auch dann nicht zweifelsfrei sagen, wer dafür verantwortlich ist. Mit einer Probe auf Willenskraft, ebenfalls erschwert um die QS des Zaubers, kann er seine Gefühle gezielt unterdrücken. Ist der Verzauberte emotional stark aufgewühlt, ist dies jedoch nach Meisterentscheid um bis zu 3 Punkte zusätzlich erschwert.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers), 4 AsP pro Minute
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 167", + "Silentium": " Silentium", + "Silentium-Regel": "\n \t\t\t\t\t\t\tProbe: KL/FF/KK
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde erschafft eine kugelförmige Zone, in der keine Geräusche mehr übertragen werden. Der Radius der Zone beträgt QS x 3 in Schritt. Die Zone entsteht mit dem Zaubernden als Mittelpunkt. Er kann sich vor der Fertigkeitsprobe entscheiden, ob sie sich mit ihm mit bewegt oder an Ort und Stelle verbleiben soll. In letzterem Falle darf er sich maximal QS x 3 Schritt von der Zone entfernen, ansonsten endet der Zauber.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 298", + "Skelettarius": " Skelettarius", + "Skelettarius-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Der Zauberer erhebt die körperlichen Überreste eines verstorbenen Wesens kurzfristig zum Untoten. Er kann mit dem Zauberspruch einfache Mumien, Skelette und Zombies erwecken, jeweils maximal bis zur Größenkategorie mittel. Die Erschaffung funktioniert nach den gleichen Regeln wie die Beschwörung. Das untote Wesen verrichtet 1 + QS Dienste und kann wie Dämonen und Elementare verbessert werden (siehe Regelwerk Seite 263). Es ist zu den gleichen Diensten wie Dämonen und Untote in der Lage.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 2 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende (Verstorbene)
\n\t\t\t\t\t\t\tMerkmal: Dämonisch
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 145", + "Solidirid": " Solidirid", + "Solidirid-Regel": "\n \t\t\t\t\t\t\tProbe: Probe: MU/IN/KO
\n \t\t\t\t\t\t\tWirkung: Von den Füßen des Zauberers ausgehend erscheint eine Brücke aus mattem Licht. Ihre maximale Länge beträgt QS x 5 Schritt, die maximale Breite 1 Schritt. Sie ist entweder waagerecht oder leicht gewölbt, muss aber an keiner Stelle den Boden berühren. Wird sie auf ihrer gesamten Fläche mit einem höheren Gewicht als 500 Stein belastet, bricht sie zusammen und der Zauber endet vorzeitig. Das Gleiche geschieht, wenn sie mit Waffengewalt zerstört wird, wobei sie insgesamt 50 Strukturpunkte aufweist.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287", + "Somnigravis": " Somnigravis", + "Somnigravis-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Zauberspruch betäubt den Bezauberten. Erreicht er so Betäubung Stufe IV, schläft er ein und ist vor Ablauf der Wirkungsdauer nur durch großen Lärm, kräftiges Anstoßen oder Ähnliches zu wecken. Ungestört schläft er, bis er auf natürlichem Wege erwacht.
\n\t\t\t\t\t\t\tQS 1: 1 Stufe Betäubung, aber nur für 1 Minute
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Betäubung
\n\t\t\t\t\t\t\tQS 3: 2 Stufen Betäubung
\n\t\t\t\t\t\t\tQS 4: 3 Stufen Betäubung
\n\t\t\t\t\t\t\tQS 5: 4 Stufen Betäubung
\n\t\t\t\t\t\t\tQS 6: 4 Stufen Betäubung, aber für die doppelte Wirkungsdauer
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 298", + "Spinnenlauf": " Spinnenlauf", + "Spinnenlauf-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO
\n \t\t\t\t\t\t\tWirkung: Hände und Füße des Verzauberten erhalten die Eigenschaft, sich auch an den glattesten Oberflächen festsaugen zu können. So kann er glatte Felswände und Mauern überwinden und an Decken Halt finden. Das Gewicht des Verzauberten ändert sich nicht. Daher kann es bei verputzten Wänden passieren, dass sich der Putz an Händen und Füßen unter der Belastung von der Mauer löst. Der Verzauberte muss sich mindestens mit drei Gliedmaßen festhalten. Für jeweils 2 QS kann es eine Gliedmaße weniger sein bis zu einem Minimum von einer Gliedmaße.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 298", + "Spurlos": " Spurlos", + "Spurlos-Regel": "\n \t\t\t\t\t\t\tProbe: KL/FF/KK
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde hinterlässt keine Spuren mehr. Er knickt keine Grashalme um und erzeugt keine Fußabdrücke auf weichem Boden. Selbst verräterische Gerüche hinterlässt er nicht. Um Spuren des Zaubernden zu finden oder zu verfolgen, sind Proben auf Fährtensuchen um QS erschwert.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 299", + "Taubheit": " Taubheit", + "Taubheit-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das Ziel kann nichts mehr hören und erhält dadurch den Status Taub.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 5 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 146", + "Telekinesebann": " Telekinesebann", + "Telekinesebann-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Ein Zauber des Merkmals Telekinese wird aufgehoben, wenn dessen QS nicht höher ist als die QS des Bewegungsbanns. Der Bann entfaltet keine Wirkung gegen Zauber, deren Wirkung sofort eintritt. Auch gegen Zauber, deren Wirkung bereits vollendet ist, oder permanent wirkende Sprüche hilft er nicht. Wird der Telekinesebann gegen einen Zauber der Zielkategorie Zone eingesetzt, genügt es, wenn sich ein Teil von dieser innerhalb der Reichweite befindet.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP bzw. 16 AsP für Zauber mit Zielkategorie Zone
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: alle
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 146", + "Tiergedanken": " Tiergedanken", + "Tiergedanken-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde kann in den Gedanken und Erinnerungen eines Tieres lesen. Dabei erhält er Zugriff auf Erinnerungen, die maximal QS Tage zurückliegen dürfen. Je nach Intelligenz, Erinnerungsvermögen und Lebenswandel des Tieres wird er z. B. bei einem Goldfisch nur wenig erfahren, bei einem Affen hingegen verhältnismäßig viel. Um die Gedankenwelt des Tieres zu verstehen, ist eine Probe auf Tierkunde erforderlich. Der Meister kann je nach erreichter QS der Tierkunde-Probe detaillierter berichten, was der Zaubernde gesehen und richtig interpretiert hat.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers), + 2 AsP pro 30 Sekunden
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Tiere
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: Elfen, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 147", + "Transversalis": " Transversalis", + "Transversalis-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KO
\n \t\t\t\t\t\t\tWirkung: Mittels dieses Zaubers kann ein Held sich und maximal QS x 5 Stein Gegenstände (Kleidung, Waffen usw.) an einen anderen Ort teleportieren. Je näher Gegenstände am Körper liegen (meist die Kleidung), desto eher reisen sie mit dem Zaubernden mit. Sie reisen entweder am Stück mit oder bleiben zurück, werden jedoch nicht zerteilt. Die exakte Auswahl trifft der Meister. Der Held muss schon einmal an dem Zielort des Zaubers gewesen sein oder ihn sehen können. Der Ort darf maximal QS x 3 Meilen vom Zaubernden entfernt sein. Wenn er ihn nur sieht, ist die Probe um 2 erschwert.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP + 1 AsP pro Meile (nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Objekt, Wesen
\n\t\t\t\t\t\t\tMerkmal: Sphären
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 299", + "Verwandlungsbann": " Verwandlungsbann", + "Verwandlungsbann-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/FF
\n \t\t\t\t\t\t\tWirkung: Ein Zauber des Merkmals Verwandlung wird aufgehoben, solange dessen QS nicht höher ist als die QS des Verwandlungsbanns. Der Bann entfaltet keine Wirkung gegen Zauber, deren Wirkung sofort eintritt. Auch gegen Zauber, deren Wirkung bereits vollendet ist oder permanent wirkende Sprüche hilft er nicht. Wird der Verwandlungsbann gegen einen Zauber der Zielkategorie Zone eingesetzt, genügt es, wenn sich ein Teil von dieser innerhalb der Reichweite befindet.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP bzw. 16 AsP für Zauber mit Zielkategorie Zone
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: alle
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 147", + "Visibili": " Visibili", + "Visibili-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO
\n \t\t\t\t\t\t\tWirkung: Der Verzauberte wird innerhalb von 20 – (QS x 3) Kampfrunden unsichtbar. Während dieser Zeit wird er immer durchscheinender, bis er schließlich nicht mehr zu sehen ist. Die Unsichtbarkeit gilt nur für ihn selbst, nicht für Kleidung oder Ausrüstungsgegenstände. Substanzen, die länger als 20 Sekunden im Körper verbleiben, werden auch unsichtbar. Substanzen, die den Körper verlassen, werden entsprechend nach 20 Sekunden wieder sichtbar. Während der Wirkungsdauer erhält der Verzauberte den Status Unsichtbar.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers) + 4 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 299", + "Vogelzwitschern": " Vogelzwitschern", + "Vogelzwitschern-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/GE
\n \t\t\t\t\t\t\tWirkung: Innerhalb von QS x 2 Schritt um sich herum kann der Zauberer jedes beliebige Geräusch durch ein anderes ersetzen. Die Lautstärke bleibt dabei jedoch unverändert. Eine Stimme kann so etwa deutlich höher oder das Auftreten mit dem Fuß wie leiser Donner oder Fanfarenschall klingen. Details zum Thema Illusionen finden sich im Regelwerk auf Seite 259.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Illusion
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 147", + "Wasseratem": " Wasseratem", + "Wasseratem-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO
\n \t\t\t\t\t\t\tWirkung: Der Verzauberte kann sowohl normale Luft als auch Wasser atmen. Er kann grundsätzlich 1 Minute pro QS unter Wasser atmen + je nach AsP-Einsatz.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 300", + "Wolfstatze": " Wolfstatze", + "Wolfstatze-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/GE
\n \t\t\t\t\t\t\tWirkung: Der Zauberer verwandelt sich in ein Landtier seiner Wahl, das jedoch weder fliegen, noch im Wasser leben darf (also keine Vögel, Fische usw.) und maximal die Größenkategorie klein aufweist. Während der Wirkungsdauer verwendet der Zauberer die körperlichen Werte des Tieres, einschließlich seiner Eigenschaften, Talente und Kampfwerte. Eine niedrige LE wird bei der Verwandlung anteilsmäßig angerechnet, gleiches geschieht bei der Rückverwandlung. Die geistigen Werte des Zauberers bleiben ebenso wie sein Bewusstsein erhalten. Die Verwandlung betrifft nur den Zauberer selbst, nicht seine Kleidung oder Ausrüstung. Es ist keine Verwandlung in ein kulturschaffendes Wesen möglich.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers) + 4 AsP pro Stunde
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 148", + "ZD": "ZD", + "Asp.": "Asp.", + "RW": "RW", + "WD": "WD", + "Analys": "Analys", + "Attributo-Charisma": "Attributo (Charisma)", + "Attributo-Fingerfertigkeit": "Attributo (Fingerfertigkeit)", + "Attributo-Klugheit": "Attributo (Klugheit)", + "Attributo-Körperkraft": "Attributo (Körperkraft)", + "Ritualmod-1-je-4-in-FW": "Ritualmod. (1 je 4 in FW)", + "RD-in-Min-Std": "RD in Min/Std", + "5M": "5M", + "30M": "30M", + "2S": "2S", + "8S": "8S", + "16S": "16S", + "32S": "32S", + "RW-in-Schritt": "RW in Schritt", + "Ritualplatz": "Ritualplatz", + "Heiligtum-magischer-Ort": "Heiligtum / mag. Ort", + "falscher-Ritualplatz": "falscher Ritualplatz", + "Zeit": "Zeit", + "Passend": "Passend", + "Unpassend": "Unpassend", + "Passende-Kleidung": "Passende Kleidung", + "Geeignete-Gerätschaften": "Geeignete Gerätschaften", + "Ritualmodifikationen": "Ritualmodifikationen", + "Ritual": "Ritual", + "Accuratum": "Accuratum", + "Accuratum-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/FF
\n \t\t\t\t\t\t\tWirkung: Ein Satz Kleidung wird nach Wünschen des Zauberers abgeändert. Dies betrifft Schnitt und Farbe, nicht jedoch Menge und Art des Materials. Auf diesem Wege sind sowohl das simple Flicken zerrissener Hosen wie auch die Umwandlung eines Stoffballens oder einer schlichten Kutte in eine deutlich prächtigere Robe möglich. Die Kleidung kann nach Meisterentscheid Erschwernisse bei Gesellschaftstalenten ausgleichen, beispielsweise bei Etikette (Benehmen) oder Betören (Aufhübschen).
\n \t\t\t\t\t\t\tZauberdauer: 5 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Stunden
\n\t\t\t\t\t\t\tZielkategorie: Objekte
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 149", + "Arcanovi": "Arcanovi", + "Arcanovi-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Details zur Verzauberung stehen im Abschnitt Die Artefakte im Detail im Regelwerk ab Seite 266.
\n \t\t\t\t\t\t\tZauberdauer: 8 Stunden
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: geweihte Objekte, profane Objekte
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: D
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 300", + "Aufmerksamer-Wächter": "Aufmerksamer Wächter", + "Aufmerksamer-Wächter-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/FF
\n \t\t\t\t\t\t\tWirkung: Der Tiergeist stößt einen Warnruf aus, wenn sich etwas nähert, das er als Gefahr betrachtet. Seine Sinnesschärfe entspricht QS x 3, seine Eigenschaften denen eines typischen Exemplars der Tierart.
\n \t\t\t\t\t\t\tZauberdauer: 30 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: Sichtweite des Tieres
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Stunden
\n\t\t\t\t\t\t\tZielkategorie: profane Objekte (Tierbild)
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Goblinzauberinnen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VA004 - Theaterritter Teil 1 - Der weisse See S. 61", + "Caldofrigo": "Caldofrigo", + "Caldofrigo-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/KO
\n \t\t\t\t\t\t\tWirkung: Mittels Caldofrigo kann die Temperatur eines maximal truhengroßen Objekts verändert werden. Es kann abgekühlt oder erwärmt werden und zwar in einem Spielraum von +/–100 Grad Celsius der Ausgangstemperatur. Der Zauberer muss hierzu die gewünschte Gradzahl festlegen und kann nicht beliebig während der Wirkungsdauer die Temperatur ändern. Die Temperaturveränderung funktioniert außerdem immer nur in eine Richtung. Sollte ein Held mit einem Gegenstand in Berührung kommen, der extrem heiß ist (oder kalt; dabei einfach analog dieselben Regeln verwenden), gelten die Regeln für Brennende Personen (siehe Regelwerk Seite 341). Nach dem Ende der Wirkungsdauer nimmt das Objekt wieder seine ursprüngliche Temperatur an. Durch große Temperaturänderungen entsteht bei den meisten Objekten ein Schaden von 1W6 Strukturpunkten. Bei welchen Temperaturen dies der Fall ist, entscheidet der Meister.
\n \t\t\t\t\t\t\tZauberdauer: 5 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 2 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Objekt (profane Objekte bis zur Größe einer Truhe)
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 149", + "Dschinnenruf": "Dschinnenruf", + "Dschinnenruf-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KO
\n \t\t\t\t\t\t\tWirkung: Ein Dschinn des gewünschten Elements erscheint. Details zur Herbeirufung und dem Umgang mit Dschinnen finden sich im Abschnitt Die Kunst der Elementarherbeirufung im Regelwerk ab Seite 262.
\n \t\t\t\t\t\t\tZauberdauer: 8 Stunden
\n\t\t\t\t\t\t\tAsP-Kosten: 32 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Elementare
\n\t\t\t\t\t\t\tMerkmal: Sphären
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: V
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 300", + "Elementarer-Diener": "Elementarer Diener", + "Elementarer-Diener-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KO
\n \t\t\t\t\t\t\tWirkung: Ein Elementargeist des gewünschten Elements erscheint. Details zur Herbeirufung und dem Umgang mit Elementargeistern finden sich im Abschnitt Die Kunst der Elementarherbeirufung im Regelwerk ab Seite 262.
\n \t\t\t\t\t\t\tZauberdauer: 30 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Elementare
\n\t\t\t\t\t\t\tMerkmal: Sphären
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: V
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 300", + "Hagelschlag-und-Sturmgebrüll": "Hagelschlag und Sturmgebrüll", + "Hagelschlag-und-Sturmgebrüll-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KO
\n \t\t\t\t\t\t\tWirkung: Der Zauberer erschafft um sich herum eine Zone von QS x 50 Schritt Radius, innerhalb der er Bewölkung, Niederschlag und Windgeschwindigkeit um insgesamt QS Stufen senken oder anheben kann. Mit einer QS von 5 ist es beispielsweise möglich, die Windgeschwindigkeit um 2 Stufen zu verändern und den Niederschlag um 3. Bei Temperaturen unter dem Gefrierpunkt fällt der Niederschlag als Schnee oder Hagel zu Boden. Die Stufe des Niederschlags darf die Stufe der Bewölkung nicht überschreiten.
\n \t\t\t\t\t\t\tZauberdauer: 5 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 32 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS Stunden
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Druiden
\n\t\t\t\t\t\t\tSteigerungsfaktor: D
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 149", + "Hartes-Schmelze": "Hartes schmelze", + "Hartes-Schmelze-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/KO
\n \t\t\t\t\t\t\tWirkung: Das Ritual raubt einem Objekt seine Festigkeit und macht einen harten Gegenstand weich und formbar. Dies erlaubt sowohl künstlerische Gestaltungen, ermöglicht aber auch das Erschaffen von Löchern oder das Abtrennen einzelner Teile. Der Zauberer kann z. B. Türen wie Knetmasse zusammenrollen oder ein Schloss aus der Tür entfernen. Dabei ist zu beachten, dass der Meister entscheidet, welche Gegenstände miteinander verbunden sind. Ein Schloss gehört zu einer Tür, eine Tür aber nicht zu einer Wand. Der Zauber ist kein Ersatz für Handwerkstalente, man kann damit beispielsweise nicht Metall verformen, um eine scharfe Schwertklinge zu erhalten. Am Ende der Wirkungsdauer wird der Gegenstand augenblicklich wieder hart.
\n \t\t\t\t\t\t\tZauberdauer: 30 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 2/4/8/16 AsP für einen Gegenstand von der Größe einer Tasse/Truhe/Tür/Burgtor (Kosten nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 2 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Objekt (profane Objekte bis zur Größe einer Truhe)
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 150", + "Invocatio-Maior": "Invocatio Maior", + "Invocatio-Maior-Regel": "\n\t\t\t\t\t\t\tProbe: MU/CH/KO
\n \t\t\t\t\t\t\tWirkung: Ein zuvor ausgewählter gehörnter Dämon mit maximal fünf Hörnern erscheint. Die Ritualprobe ist um die Beschwörungsschwierigkeit des Dämons erschwert. Details zur Beschwörung und dem Umgang mit Dämonen finden sich im Abschnitt Die Kunst der Dämonenbeschwörung im Regelwerk ab Seite 262.
\n \t\t\t\t\t\t\tZauberdauer: 8 Stunden
\n\t\t\t\t\t\t\tAsP-Kosten: 32 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Dämonen
\n\t\t\t\t\t\t\tMerkmal: Sphären
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 300", + "Invocatio-Minor": "Invocatio Minor", + "Invocatio-Minor-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KO
\n \t\t\t\t\t\t\tWirkung: Ein zuvor ausgewählter niederer Dämon erscheint. Die Ritualprobe ist um die Anrufungsschwierigkeit des Dämons erschwert. Details zur Beschwörung und dem Umgang mit Dämonen finden sich im Abschnitt Die Kunst der Dämonenbeschwörung im Regelwerk ab Seite 262.
\n \t\t\t\t\t\t\tZauberdauer: 30 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Dämonen
\n\t\t\t\t\t\t\tMerkmal: Sphären
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 300", + "Leidensbund": "Leidensbund", + "Leidensbund-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/KO
\n \t\t\t\t\t\t\tWirkung: Der Zauberer kann den erlittenen LeP-Verlust von einer anderen Person auf sich selbst übertragen. Dadurch werden die Wunden des Ziels geheilt und entstehen dafür beim Zaubernden. Maximal können auf diesem Wege QS x 3 verlorene LeP übertragen werden, wobei sich der Zauberer auch für weniger entscheiden kann. Auch ist keine Übertragung möglich, die beim Zauberer zu einem LeP-Stand führen würde, der bei 0 oder darunter liegt. Die Wirkung des Zaubers setzt erst nach Ende der Ritualdauer ein, es ist daher mit diesem Ritual nicht möglich, Sterbende von der Schwelle des Todes zu retten.
\n \t\t\t\t\t\t\tZauberdauer: 5 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 150", + "Magischer-Raub": "Magischer Raub", + "Magischer-Raub-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/KO (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Während der Wirkungsdauer kann der Zauberer auf die AsP des Ziels zugreifen. Das Opfer kann sich nach Ende der Zauberdauer beliebig weit vom Zauberer entfernt haben. Die Verbindung endet nur dann automatisch, wenn das Opfer sich nicht mehr in der gleichen Sphäre wie der Zauberer aufhält. Wirkt der Zauberer Magie, während die Verbindung besteht, werden die benötigten AsP auf seinen Wunsch hin aus dem Vorrat des Opfers verbraucht. Sind alle AsP des Opfers aufgebraucht, muss der Zauberer alle weiteren Kosten selbst aufbringen. Der Verbrauch von pAsP kann jedoch nicht auf das Ziel übertragen werden. Maximal kann durch den Zauber 1 Ziel beraubt werden.
\n \t\t\t\t\t\t\tZauberdauer: 30 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Kosten nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 30 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 151", + "Memorabia-Falsifir": "Memorabia Falsifir", + "Memorabia-Falsifir-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Zauberer entfernt Erinnerungen aus dem Gedächtnis des Ziels. Dabei kann er jedoch keine bestimmte Erinnerung festlegen, sondern lediglich einen Zeitraum von maximal QS x 3 Tagen ab einem von ihm gewünschten Anfangszeitpunkt.
\n \t\t\t\t\t\t\tZauberdauer: 2 Stunden
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: 1 Jahr
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Druiden
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 151", + "Movimento": "Movimento", + "Movimento-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/KO
\n \t\t\t\t\t\t\tWirkung: Während der Wirkungsdauer kann sich der Zauberer beliebig lange im Dauerlauf fortbewegen, ohne dass ihn dies erschöpft. Die Reisestrecke erhöht sich um QS x 10 % für eine Tagesleistung Fußmarsch (siehe Strategische Bewegung im Regelwerk auf Seite 248).
\n \t\t\t\t\t\t\tZauberdauer: 5 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: 8 Stunden (Wirkungsdauer nicht modifizierbar)
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 151", + "Orvai-Kurims-Kriegstrommel": "Orvai Kurims Kriegstrommel", + "Orvai-Kurims-Kriegstrommel-Regel": "\n \t\t\t\t\t\t\tProbe: IN/FF/KO
\n \t\t\t\t\t\t\tWirkung: Der Klang der Trommel versetzt Angehörige der Spezies in Raserei, aus deren Haut das Trommelfell gefertigt wurde. Wenn ihnen keine Probe auf Willenskraft (Bedrohungen standhalten) erschwert um die QS des Rituals gelingt, erhalten alle Kulturschaffenden oder Tiere den Status Blutrausch (siehe Regelwerk Seite 35). Der Wirkungsradius beträgt 16 Schritt. Zum Schlagen der Trommel benötigt man 1 Aktion, der Blutrausch dauert für 2W20+QS KR an.
\n \t\t\t\t\t\t\tZauberdauer: 30 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Tagen
\n\t\t\t\t\t\t\tZielkategorie: profane Objekte (Trommeln)
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Goblinzauberinnen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: Der weiße See Seite 9, Der grüne Zug Seite 15", + "Ruf-des-Bienenstocks": "Ruf des Bienenstocks", + "Ruf-des-Bienenstocks-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Durch Berührung einer Münze oder Ware, die gegen das gesuchte Objekt getauscht wurde, erfährt man Richtung und Entfernung des Objekts in Tagesreisen. Jedes angefangene Jahr, in dem die Zibilja (oder ihre Sippe) das Objekt vorher besaß, erleichtert die Probe um 1, jedes angefangene Jahr nach dem Verkauf erschwert sie um 1 (insgesamt maximal +/–5).
\n \t\t\t\t\t\t\tZauberdauer: 30 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: FW x 50 Meilen
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: profane Objekte
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Zibilja
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: Der weiße See Seite 51", + "Ruhe-Körper": " Ruhe Körper", + "Ruhe-Körper-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/KO
\n \t\t\t\t\t\t\tWirkung: Die während der nächsten Regenerationsphase zurückgewonnenen LeP erhöhen sich um die doppelte QS. Zudem verläuft der Schlaf ruhig und traumlos, solange äußere Einflüsse dem nicht entgegenwirken. Der Zauber kann nicht verhindern, dass Gifte und Krankheiten in der Regenerationsphase wirken.
\n \t\t\t\t\t\t\tZauberdauer: 5 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Elfen, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 152", + "Unberührt-von-Satinav": "Unberührt von Satinav", + "Unberührt-von-Satinav-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Ein maximal 5 Stein wiegendes Objekt ist während der Wirkungsdauer vor Verfall geschützt. Die Zeit kann ihm nichts anhaben und es wird also weder verrotten, verrosten noch verfallen. Dies gilt auch in widrigen Umgebungen, etwa überdurchschnittlich feuchten oder heißen Gegenden. Vor gewaltsamen Einflüssen wie Waffenschaden, Feuer oder Säure bietet die Verzauberung jedoch keinen Schutz.
\n \t\t\t\t\t\t\tZauberdauer: 30 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Wochen
\n\t\t\t\t\t\t\tZielkategorie: Objekte
\n\t\t\t\t\t\t\tMerkmal: Zeit
\n\t\t\t\t\t\t\tVerbreitung: Kristallomanten
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 152", + "Widerwille": "Widerwille", + "Widerwille-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/GE
\n \t\t\t\t\t\t\tWirkung: Personen mit SK 2 oder schlechter ignorieren ein vom Zauberer bestimmtes Objekt, selbst wenn es sich direkt vor ihnen befindet. Kommt es zu einer Interaktion mit dem Opfer, etwa wenn dieses mit einem bislang ignorierten Schwert angegriffen wird, endet die Wirkung jedoch. Ein einfaches Berühren oder Ertasten reicht hierfür aber nicht aus. Der Zauberer selbst nimmt das Objekt immer wahr, auch wenn der Zauber wirkt. Es können lediglich kleinere Gegenstände bis zur Größe einer Zweihandwaffe oder eines Seils verzaubert werden, nicht jedoch Truhen, Türen oder gar ganze Gebäude.
\n \t\t\t\t\t\t\tZauberdauer: 30 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS Stunden
\n\t\t\t\t\t\t\tZielkategorie: Objekte
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 153", + "Wirbelform": "Wirbelform", + "Wirbelform-Regel": "\n \t\t\t\t\t\t\tProbe: KL/FF/KK
\n \t\t\t\t\t\t\tWirkung: Innerhalb eines Radius von QS Schritt vermag der Zauberer alle Materie des Elements Luft zu verformen, solange sie nicht Teil eines Wesens ist. Auf diesem Weg kann eine Zone erschaffen werden, in der ein Sturm nicht wütet, aber auch die Formung von Rauch und Dampf ist möglich. Der Prozess geht dabei nur langsam vonstatten. Soll die Luft in eine bestimmte Richtung geformt werden, dauert dies 1 KR pro Schritt Fortbewegung. Am Ende der Wirkungsdauer ist das Verformte wieder den normalen Gesetzen der Natur ausgeliefert.
\n \t\t\t\t\t\t\tZauberdauer: 5 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 10 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR05 - Aventurische Magie II S. 137", + "Xenographus": "Xenographus", + "Xenographus-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN
\n \t\t\t\t\t\t\tWirkung: Liest der Zauberer einen Text, erhält er ein Gefühl für die Bedeutung des Niedergelegten, selbst wenn er die Schrift oder Sprache nicht beherrscht. Damit ist es ihm möglich, jeden Text zu verstehen, jedoch lediglich auf dem Niveau einer Person, die die entsprechende Sprache auf Stufe II beherrscht. Die Wirkung umfasst lediglich das geschriebene Wort, nicht jedoch das gesprochene. Ebenso bietet das Ritual keine Hilfestellung bei Schwierigkeiten, die nicht sprachlicher Natur sind, etwa wenn der Text verschlüsselt, in Rätseln verfasst, unleserlich oder unzusammenhängend geschrieben wurde. Das Erlernen einer Sprache oder einer Schrift ist auf diesem Wege nicht möglich, da lediglich die Gesamtbedeutung eines Textes erfasst werden kann, nicht jedoch die Bedeutung einzelner Elemente.
\n \t\t\t\t\t\t\tZauberdauer: 5 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 5 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 153", + "Zauberklinge-Geisterspeer": "Zauberklinge Geisterspeer", + "Zauberklinge-Geisterspeer-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Mit diesem Ritual lassen sich arkane Kräfte in eine Waffe binden. Diese gilt dann als magische Waffe. Die Kosten des Rituals sind abhängig von der Größe der Waffe. Die Wirkungsdauer lässt sich auf QS x 30 Jahre erhöhen. In diesem Falle verfünffachen sich die AsP-Kosten, wobei 1/20 hiervon permanent verloren gehen.
\n \t\t\t\t\t\t\tZauberdauer: 8 Stunden
\n\t\t\t\t\t\t\tAsP-Kosten: abhängig von der Waffe (nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: FP in Tage
\n\t\t\t\t\t\t\tZielkategorie: Objekt
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 301", + "Allgemeine-Magie-SF": "Allgemeine Magie-SF", + "Aura-verbergen": "Aura verbergen", + "Aura-verbergen-Tooltip": "Publikation: VR01 - Regelwerk S.284", + "Abgeschwächter-Zauber": "Abgeschwächter Zauber", + "Abgeschwächter-Zauber-Tooltip": "Publikation: VR03 - Aventurische Magie I S.91", + "Adaption-Zauber": "Adaption (Zauber)", + "Adaption-Zauber-Tooltip": "Publikation: VR03 - Aventurische Magie I S.91", + "Alchimieverstärkung": "Alchimieverstärkung", + "Alchimieverstärkung-Tooltip": "Publikation: VR03 - Aventurische Magie I S.91", + "Astrale-Meditation": "Astrale Meditation", + "Astrale-Meditation-Tooltip": "Publikation: VR03 - Aventurische Magie I S.91", + "Aurapanzer": "Aurapanzer", + "Aurapanzer-Tooltip": "Publikation: VR03 - Aventurische Magie I S.91", + "Eisen-und-Stahlverzauberung": "Eisen- und Stahlverzauberung", + "Eisen-und-Stahlverzauberung-Tooltip": "Publikation: VR03 - Aventurische Magie I S.92", + "Entschwörung-Dämon": "Entschwörung (Dämonen)", + "Entschwörung-Dämon-Tooltip": "Publikation: VR03 - Aventurische Magie I S.92", + "Entschwörung-Elementare": "Entschwörung (Elementare)", + "Entschwörung-Elementare-Tooltip": "Publikation: VR03 - Aventurische Magie I S.92", + "Entschwörung-Geister": "Entschwörung (Geister)", + "Entschwörung-Geister-Tooltip": "Publikation: VR03 - Aventurische Magie I S.92", + "Flugsalbe": "Flugsalbe", + "Flugsalbe-Tooltip": "Publikation: VR01 - Regelwerk S.281", + "Merkmalskenntnis": "Merkmalskenntnis", + "Merkmalskenntnis-Tooltip": "Publikation: VR01 - Regelwerk S.285", + "Starke-Zaubertricks": "Starke Zaubertricks", + "Starke-Zaubertricks-Tooltip": "Publikation: VR01 - Regelwerk S.285", + "Verbotene-Pforten": "Verbotene Pforten", + "Verbotene-Pforten-Tooltip": "Publikation: VR01 - Regelwerk S.285", + "Vertrautenbindung": "Vertrautenbindung", + "Vertrautenbindung-Tooltip": "Publikation: VR01 - Regelwerk S.279", + "Zauberzeichen-Tooltip": "Publikation: VR01 - Regelwerk S.285", + "Bindung-des-Stabes": "Bindung des Stabes", + "Bindung-des-Stabes-Regel": "\n \t\t\t\t\tWirkung: Die Bindung des Stabes ist der erste Stabzauber, der auf einen Magierstab gewirkt wird. Mit ihm wird der Stab an den Magier gebunden. Zudem wird er unzerbrechlich, auch wenn er die Flexibilität des Holzes bewahrt. Einzig elementares Feuer, das heißer brennt als ein Drachenodem oder ein IGNIFAXIUS, oder aber gezielte Antimagie können ihn zerstören. Der Stab gilt von nun an als magische Waffe und kann nicht durch andere Mittel wie den ARCANOVI mit weiteren Zaubern belegt werden. Ein Magier kann immer nur einen Magierstab besitzen.
\n \t\t\t\t\t
\n \t\t\t\t\tDas Binden eines Stabes kostet den Magier einmalig 2 permanente AsP. Der Magier kann sich entscheiden, seine Verbindung zum Stab zu lösen, beispielsweise um einen neuen Stab an sich zu binden. Nach dem Tod eines Magiers verliert der Stab nach 24 Stunden die permanent gespeicherten AsP und jegliche Magie.
\n \t\t\t\t\tVorrausetzungen: keine
\n\t\t\t\t\tVolumen: 0 Punkte
\n\t\t\t\t\tBindungskosten: 2 permanente AsP
\n\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\tAP-Wert: 10 Abenteuerpunkte
\n\t\t\t\t\tPublikation: VR01 - Regelwerk S. 276", + "Doppeltes-Maß": "Doppeltes Maß", + "Doppeltes-Maß-Regel": "\n \t\t\t\t\tWirkung: Der Stab kann auf seine doppelte Länge verlängert werden, ohne dass er merklich an Dicke einbüßt. Die Wirkung hält an, solange der Magier Körperkontakt mit dem Stab hält. Ein mittlerer Stab wird so lang, dass er unter Stangenwaffen fällt und die Reichweite lang erhält, der lange Stab wird so lang, dass er als Waffe nicht mehr zu benutzen ist. Ein kurzer Stab erhält die Reichweite mittel.
\n \t\t\t\t\tVorrausetzungen: keine
\n\t\t\t\t\tVolumen: 2 Punkte
\n\t\t\t\t\tBindungskosten: 1 AsP
\n\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\tAP-Wert: 5 Abenteuerpunkte
\n\t\t\t\t\tPublikation: VR01 - Regelwerk S. 276", + "Ewige-Flamme": "Ewige Flamme", + "Ewige-Flamme-Regel": "\n \t\t\t\t\tWirkung: Das Ende des Stabes kann nun willentlich entzündet werden und brennt wie eine Fackel. Das Feuer hat die natürliche Helligkeit und Hitze einer solchen Flamme, zehrt den Stab jedoch nicht auf. Im Kampf eingesetzt bietet die ewige Flamme keinen besonderen Vorteil. Die Wirkung des Stabzaubers endet automatisch, wenn der Magier schläft, den Status Bewusstlos erleidet oder spätestens nach 1 Stunde.
\n \t\t\t\t\tVorrausetzungen: keine
\n\t\t\t\t\tVolumen: 2 Punkte
\n\t\t\t\t\tBindungskosten: 1 AsP
\n\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\tAP-Wert: 10 Abenteuerpunkte
\n\t\t\t\t\tPublikation: VR01 - Regelwerk S. 277", + "Flammenschwert": "Flammenschwert", + "Flammenschwert-Regel": "\n \t\t\t\t\tWirkung: Mit diesem Stabzauber kann der Magier seinen Stab in ein heiß brennendes Flammenschwert oder, je nach Region, in einen Flammensäbel verwandeln. Dieses Flammenschwert gilt als magische Waffe und richtet wie jedes Feuer zusätzlichen Schaden an Wesen an, die feuerempfindlich sind. Es verursacht 1W6+7 Trefferpunkte. Der Stab muss eine Mindestlänge von einem Schritt besitzen, um in ein Flammenschwert verzaubert werden zu können. Die übrigen Werte entsprechen denen eines Langschwertes.
\n\t\t\t\t\t
\n\t\t\t\t\tDer Magier kann das Schwert auf zwei Varianten einsetzen:
\n\t\t\t\t\t
\n\t\t\t\t\t1. Er kann es wie ein normales Schwert mit der Kampftechnik Schwerter führen. Bei einem Patzer verwandelt sich das Flammenschwert zurück in den Stab. Pro Kampfrunde kostet diese Variante nach der Aktivierung 1 AsP.
\n\t\t\t\t\t2. Er kann es per Telekinese fliegen und kämpfen lassen. Hierbei werden die Kampftechnik Schwerter und der entsprechende Attackewert des Magiers für Attacken verwendet. Es bewegt sich mit Geschwindigkeit 8. Der Magier muss sich zur Kontrolle des Schwertes konzentrieren. Das Flammenschwert kontrolliert fliegen zu lassen, ist eine länger dauernde Handlung.
\n\t\t\t\t\t
\n\t\t\t\t\tWenn sich das Schwert weiter als 32 Schritt weg vom Magier bewegt, bricht der Stabzauber ab und das Schwert verwandelt sich wieder zurück. Pro Kampfrunde kostet diese Variante nach der Aktivierung 2 AsP.
\n\t\t\t\t\t
\n\t\t\t\t\tUm ein fliegendes Flammenschwert festzuhalten, ist ein erfolgreicher Angriff mit Raufen und der Sonderfertigkeit Haltegriff nötig. Für diese Zwecke verfügt das Schwert über eine PA in Höhe der Hälfte der AT und einen Wert in Kraftakt von 10 Punkten mit Eigenschaften von 14 für die Probe.
\n \t\t\t\t\tVorrausetzungen: Ewige Flamme und Kraftfokus
\n\t\t\t\t\tVolumen: 7 Punkte
\n\t\t\t\t\tBindungskosten: 3 AsP, danach 1 bzw. 2 AsP pro Kampfrunde
\n\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\tAP-Wert: 35 Abenteuerpunkte
\n\t\t\t\t\tPublikation: VR01 - Regelwerk S. 277", + "Kraftfokus": "Kraftfokus", + "Kraftfokus-Regel": "\n \t\t\t\t\tWirkung: Solange der Magier den Stab berührt, spart er bei jedem Zauber 1 AsP ein. Dieser Abzug wird nach Berechnung aller anderen Modifikationen eingerechnet. Die Ersparnis kann nicht dazu führen, dass die Kosten unter 1 AsP fallen. Solange der Stab in ein Flammenschwert, eine Fackel oder etwas anderes verwandelt ist, gilt die Ersparnis nicht. Der Magier muss den Stab in der Hand halten, wenn er von dem Stabzauber profitieren will.
\n \t\t\t\t\tVorrausetzungen: keine
\n\t\t\t\t\tVolumen: 6 Punkte
\n\t\t\t\t\tBindungskosten: keine
\n\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\tAP-Wert: 30 Abenteuerpunkte
\n\t\t\t\t\tPublikation: VR01 - Regelwerk S. 277", + "Merkmalsfokus": "Merkmalsfokus", + "Merkmalsfokus-Regel": "\n \t\t\t\t\tWirkung: Bei diesem Stabzauber muss ein Merkmal gewählt werden, das der Fokus unterstützen soll. Proben auf Zauber mit dem so unterstützten Merkmal sind um 1 erleichtert. Der Merkmalsfokus kann mehrfach mit unterschiedlichen Merkmalen auf den Stab gewirkt werden. Solange der Stab in ein Flammenschwert, eine Fackel oder etwas anderes verwandelt ist, gilt dieser Vorteil nicht. Der Magier muss den Stab in der Hand halten, wenn er von dem Stabzauber profitieren will.
\n \t\t\t\t\tVorrausetzungen: Kraftfokus, passende Merkmalskenntnis
\n\t\t\t\t\tVolumen: 8 Punkte
\n\t\t\t\t\tBindungskosten: keine
\n\t\t\t\t\tMerkmal: je nach Merkmal
\n\t\t\t\t\tAP-Wert: 35 Abenteuerpunkte
\n\t\t\t\t\tPublikation: VR01 - Regelwerk S. 277", + "Seil-des-Adepten": "Seil des Adepten", + "Seil-des-Adepten-Regel": "\n \t\t\t\t\tWirkung: Der Stab kann in ein unzerstörbares Seil von 10 Metern Länge verwandelt werden. Es kann sich um Objekte schlingen, wenn es geworfen wird. Knoten können so willentlich gebunden oder gelöst werden, solange der Magier das Seil berührt. Das Knoten und Entknoten zählt jeweils als 1 Aktion. Personen lassen sich damit nicht fesseln, außer sie haben den Status Bewegungsunfähig. Verliert der Magier den Kontakt zum Seil, verwandelt es sich zurück in seine ursprüngliche Stabform.
\n \t\t\t\t\tVorrausetzungen: keine
\n\t\t\t\t\tVolumen: 2 Punkte
\n\t\t\t\t\tBindungskosten: 1 AsP
\n\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\tAP-Wert: 10 Abenteuerpunkte
\n\t\t\t\t\tPublikation: VR01 - Regelwerk S. 277", + "Stab-Apport": "Stab-Apport", + "Stab-Apport-Regel": "\n \t\t\t\t\tWirkung: Der Stab kann vom Magier zu sich gerufen werden. Er fliegt auf dem kürzesten Weg mit Geschwindigkeit 15 zum Magier und umfliegt selbstständig Hindernisse. Fenster durchschlägt der Stab, Wände aus Holz oder Stein halten ihn jedoch auf. Der Magier muss für den Einsatz des Stab-Apports seinen Magierstab nicht sehen.
\n \t\t\t\t\tVorrausetzungen: keine
\n\t\t\t\t\tVolumen: 3 Punkte
\n\t\t\t\t\tBindungskosten: 1 AsP
\n\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\tAP-Wert: 15 Abenteuerpunkte
\n\t\t\t\t\tPublikation: VR01 - Regelwerk S. 278", + "Fluch": "Fluch", + "Beiß-auf-Granit": "Beiß auf Granit!", + "Beiß-auf-Granit-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF (modifiziert durch ZK)
\n \t\t\t\t\t\t\tWirkung: Feste Nahrungsmittel, die das Opfer berührt, werden zu Stein oder einer anderen Substanz, die die Hexe im Fluch benannt hat. Üblich sind neben Stein auch Holz, Mist oder Schleim. Edelmetalle oder Ähnliches sind nicht möglich. Die Lebensmittel verwandeln sich nach fünf Minuten wieder zurück, insofern das Opfer sie nicht berührt. Der Versuch, Lebensmittel mit Zangen oder Trichtern in den Mund zu führen, kann dazu führen, dass das Opfer an einem Stein im Hals erstickt. Für Suppen, Milch und andere Flüssigkeiten gilt der Fluch nicht.
\n \t\t\t\t\t\t\tZauberdauer: 14 AsP
\n\t\t\t\t\t\t\tAsP-Kosten: QS x 3 in Tagen
\n\t\t\t\t\t\t\tWirkungsdauer: Objekt
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 282", + "Beute": "Beute!", + "Beute-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH (modifiziert durch SK)
\n \t\t\t\t\t\t\tWirkung: Der Geruch des Opfers lockt alle Arten von fleischfressenden Wirbeltieren an. Diese sehen das Opfer als leichte Beute an. Während domestizierte Tiere mit einer um die Fertigkeitspunkte des Fluches erschwerten Tierkundeprobe beruhigt werden können, lassen sich wilde Tiere hiervon nicht abbringen. Der nur für die Tiere wahrnehmbare Geruch ist so stark, dass Wildtiere das Opfer bereits aus mehreren Meilen Entfernung wahrnehmen können.
\n \t\t\t\t\t\t\tZauberdauer: 14 AsP
\n\t\t\t\t\t\t\tAsP-Kosten: QS x 3 in Tagen
\n\t\t\t\t\t\t\tWirkungsdauer: Einfluss
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 282", + "Hagelschlag": "Hagelschlag", + "Hagelschlag-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Auf einer Fläche von bis zu (QS x 20.000) Rechtschritt geht ein schwerer Hagelsturm nieder. Je nach Region kann auch ein Schnee- oder Sandsturm die Fläche verheeren. Solche Stürme können Ernten zerstören, Dächer abdecken und bei ungeschützten Tieren und Personen 2W6 TP Schaden pro 5 Minuten verursachen.
\n \t\t\t\t\t\t\tZauberdauer: 21 AsP
\n\t\t\t\t\t\t\tAsP-Kosten: QS x 15 Minuten
\n\t\t\t\t\t\t\tWirkungsdauer: Elementar
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 282", + "Hexenschuss": "Hexenschuss", + "Hexenschuss-Regel": "\n \t\t\t\t\t\t\tProbe: IN/FF/KO (modifiziert durch ZK)
\n \t\t\t\t\t\t\tWirkung: Das Opfer erleidet plötzlich einen starken Schmerz im Rücken oder im Kopf, je nach Wahl der Hexe. Durch den Hexenschuss erleidet das Opfer eine Stufe des Zustands Schmerz.
\n \t\t\t\t\t\t\tZauberdauer: 14 AsP
\n\t\t\t\t\t\t\tAsP-Kosten: QS x 3 in Stunden
\n\t\t\t\t\t\t\tWirkungsdauer: Verwandlung
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 282", + "Juckreiz-verursachen": "Juckreiz verursachen", + "Juckreiz-verursachen-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das Opfer des Fluchs ist von einem ständigen Juckreiz betroffen. Dadurch erhält es 1 Stufe Verwirrung. Zudem ist seine Regeneration halbiert, sofern diese anfängt, während der Fluch noch wirkt.
\n \t\t\t\t\t\t\tZauberdauer: 14 AsP
\n\t\t\t\t\t\t\tAsP-Kosten: QS x 3 Stunden
\n\t\t\t\t\t\t\tWirkungsdauer: Illusion
\n\t\t\t\t\t\t\tPublikation: VR05 - Aventurische Regelwerk II S. 24", + "Pech-an-den-Hals-wünschen": "Pech an den Hals wünschen", + "Pech-an-den-Hals-wünschen-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH (modifiziert durch SK)
\n \t\t\t\t\t\t\tWirkung: Neben der 20 gilt nun auch die 19 als Patzer. Für Patzer bei Fertigkeitsproben reicht es so, wenn zwei Würfel eine 19 oder mehr zeigen. Außerdem zerbricht das Opfer aus Versehen Gegenstände, stolpert über Hindernisse, vergisst Verabredungen oder tritt bei Gesprächen in Fettnäpfchen. Details entscheidet der Meister.
\n \t\t\t\t\t\t\tZauberdauer: 7 AsP
\n\t\t\t\t\t\t\tAsP-Kosten: QS x 3 in Tagen
\n\t\t\t\t\t\t\tWirkungsdauer: Einfluss
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 282", + "Pestilenz": "Pestilenz", + "Pestilenz-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/GE (modifiziert durch ZK)
\n \t\t\t\t\t\t\tWirkung: Das Opfer wird von der Hexe mit einer ihr bekannten Krankheit infiziert, maximal jedoch mit einer Krankheitsstufe gleich dem Fertigkeitswert des Fluches. Ab der Infektion verläuft die Krankheit wie normal, ist allerdings nicht ansteckend. Nicht wählbar sind magische Erkrankungen wie Duglumspest.
\n \t\t\t\t\t\t\tZauberdauer: Stufe der Krankheit in AsP
\n\t\t\t\t\t\t\tAsP-Kosten: bis zum Ende der Krankheit, maximal aber QS x 3 in Tagen
\n\t\t\t\t\t\t\tWirkungsdauer: Dämonisch
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 282", + "Schlaf-rauben": "Schlaf rauben", + "Schlaf-rauben-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH (modifiziert durch SK)
\n \t\t\t\t\t\t\tWirkung: Das Opfer kann nicht schlafen. Wenn es doch für einige Sekunden einschläft, wird es von Alpträumen wieder aufgeschreckt. Regeneration ist in diesem Zustand nicht möglich. Es reagiert genauso wie andere Menschen, die lange Zeit wach gehalten werden, wird also fahrig, reizbar und erleidet nach einigen Tagen Sinnestäuschungen. Pro zwei Tagen ohne Schlaf erhält das Opfer eine Stufe Verwirrung, die erst abklingt, wenn es wieder schlafen kann.
\n \t\t\t\t\t\t\tZauberdauer: 14 AsP
\n\t\t\t\t\t\t\tAsP-Kosten: QS x 3 in Tagen
\n\t\t\t\t\t\t\tWirkungsdauer: Einfluss
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 282", + "Unfruchtbarkeit": "Unfruchtbarkeit", + "Unfruchtbarkeit-Regel": "\n \t\t\t\t\t\t\tProbe: IN/FF/KO (modifiziert durch ZK)
\n \t\t\t\t\t\t\tWirkung: Das Opfer, Person oder Tier, ist nicht mehr in der Lage, Nachkommen zu zeugen oder zu gebären. Schwangere Wesen erleiden oft eine Miss- oder Totgeburt.
\n \t\t\t\t\t\t\tZauberdauer: 14 AsP
\n\t\t\t\t\t\t\tAsP-Kosten: QS x 3 in Wochen
\n\t\t\t\t\t\t\tWirkungsdauer: Verwandlung
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 282", + "Warzen-sprießen": "Warzen sprießen", + "Warzen-sprießen-Regel": "\n \t\t\t\t\t\t\tProbe: IN/FF/KO (modifiziert durch ZK)
\n \t\t\t\t\t\t\tWirkung: Dem Opfer wachsen innerhalb einiger Minuten dicke Warzen im Gesicht und an den Händen und verleihen ihm so eine Stufe des Nachteils Hässlich. Der Vorteil Gutaussehend wird hierdurch zeitweise Hässlich.
\n \t\t\t\t\t\t\tZauberdauer: 7 AsP
\n\t\t\t\t\t\t\tAsP-Kosten: QS x 3 in Tagen
\n\t\t\t\t\t\t\tWirkungsdauer: Verwandlung
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 282", + "Zunge-lähmen": "Zunge lähmen", + "Zunge-lähmen-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH (modifiziert durch ZK)
\n \t\t\t\t\t\t\tWirkung: Zunge und Lippen des Opfers sind gelähmt. Es kann daher nicht mehr artikuliert sprechen. Dies beeinflusst auch Zaubersprüche. Außerdem neigen so Verfluchte zu Speichelfluss. Der Verfluchte erhält den Status Stumm.
\n \t\t\t\t\t\t\tZauberdauer: 14 AsP
\n\t\t\t\t\t\t\tAsP-Kosten: QS x 3 in Stunden
\n\t\t\t\t\t\t\tWirkungsdauer: Einfluss
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 282", + "Elfenlied": "Elfenlied", + "Erinnerungsmelodie": "Erinnerungsmelodie", + "Erinnerungsmelodie-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/IN
\n \t\t\t\t\t\t\tWirkung: Mit dem Lied ruft sich der Elf eine Erinnerung aus lang vergangener Zeit zurück. Für je ein Jahr, das das Ereignis zurückliegt, muss er 5 Minuten spielen. Zusätzlich spielt er so lange, wie die Situation dauert, an die er sich zurückentsinnen will.
\n \t\t\t\t\t\t\tTalent: Musizieren
\n\t\t\t\t\t\t\tAsP-Kosten: 1 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 283", + "Friedenslied": "Friedenslied", + "Friedenslied-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Nach 5 Minuten des Spielens erzeugt dieses Lied eine Zone des Friedens um den Elfen herum (QS x 3 Schritt Radius). So lange er weiterspielt, verlieren Tiere und kulturschaffende Wesen das Interesse daran, mit Gewalt gegeneinander oder gegen den Elfen vorzugehen. Um trotzdem aktiv zu kämpfen, ist eine Fertigkeitsprobe auf Willenskraft, erschwert durch die QS x 2 in der Probe auf das Friedenslied fällig. Die Möglichkeit, sich zu verteidigen, ist durch das Friedenslied nicht eingeschränkt. Nicht betroffen sind widernatürliche Wesenheiten wie Untote, Dämonen, Elementare oder Golems.
\n \t\t\t\t\t\t\tTalent: Musizieren
\n\t\t\t\t\t\t\tAsP-Kosten: 2 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 283", + "Freundschaftslied": "Freundschaftslied", + "Freundschaftslied-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/CH
\n \t\t\t\t\t\t\tWirkung: Mit dem Freundschaftslied können zwei Elfen, die es gemeinsam spielen, ein festes Band der Freundschaft zwischeneinander weben. Dies ist nur einmal im Leben eines Elfen möglich. Es besteht aus drei einstündigen Strophen, die an drei aufeinanderfolgenden Tagen von beiden gemeinsam gespielt werden müssen. So miteinander verbundene Elfen spüren die Anwesenheit des anderen und können starke Emotionen des anderen auch auf größere Entfernungen wahrnehmen. Sie können gegenseitig den Zauberspruch BALSAM aufeinander wirken, selbst wenn sie keine AsP zur Verfügung haben. In solchen Fällen können sie mit dem Zauberspruch ihre Lebensenergie direkt auf den anderen übertragen.
\n \t\t\t\t\t\t\tTalent: Musizieren
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP pro Stunde, 1 permanenter AsP bei der letzten Strophe
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 284", + "Melodie-der-Kunstfertigkeit": "Melodie der Kunstfertigkeit", + "Melodie-der-Kunstfertigkeit-Regel": "\n \t\t\t\t\t\t\tProbe: IN/IN/CH
\n \t\t\t\t\t\t\tWirkung: Proben auf Handwerkstalente, die der Elf während der Melodie der Kunstfertigkeit nutzt, sind um QS des Rituals erleichtert.
\n \t\t\t\t\t\t\tTalent: Singen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP pro Stunde
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 284", + "Sorgenlied": "Sorgenlied", + "Sorgenlied-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/IN
\n \t\t\t\t\t\t\tWirkung: Der Elf flicht Fragen in das Lied ein, die er an einen guten Freund stellen möchte. Hierdurch kann er erfahren, ob sein Freund gesund, krank oder gar tot ist, ob er um sein Leben fürchtet oder ob er zufrieden und glücklich ist. Mit dem Lied sind nur allgemeine Eindrücke zu erzielen. Klar formulierte Gedankenbilder lassen sich so nicht übertragen. Je weiter der gesuchte Freund vom Sänger entfernt ist, desto länger dauert das Lied. Pro 100 Meilen muss er 5 Minuten singen, um ihn zu erreichen.
\n \t\t\t\t\t\t\tTalent: Singen
\n\t\t\t\t\t\t\tAsP-Kosten: 2 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 284", + "Zaubermelodie": "Zaubermelodie", + "Zaubermelodie-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Spielt der Elf ungestört eine Stunde lang diese Melodie, kann er sich in einen tranceartigen Zustand versetzen, in dem er sich in Einklang mit den astralen Strömungen der Umgebung bringen kann. Er erwacht nach einer halben Stunde aus der Trance. Wenn er aus der Trance erwacht, sind für ihn alle Proben auf Zaubersprüche und Rituale bis zum nächsten Sonnenaufgang erleichtert. Bei QS 1-3 um 1, bei QS 4-6 um 2
\n \t\t\t\t\t\t\tTalent: Musizieren oder Singen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 284", + "Bann-Schutzkreis-gegen-Elementargeister": "Bann-/Schutzkreis gegen Elementargeister", + "4-AsP": "4 AsP", + "Bann-Schutzkreis-gegen-Dschinne": "Bann-/Schutzkreis gegen Dschinne", + "8-AsP": "8 AsP", + "Bann-Schutzkreis-gegen-niedere-Dämonen": "Bann-/Schutzkreis gegen niedere Dämonen", + "Bann-Schutzkreis-gegen-gehörnte-Dämonen": "Bann-/Schutzkreis gegen Gehörnte Dämonen", + "Verschluss": "Verschluss", + "16-AsP": "16 AsP", + "Liturgien": "Liturgien", + "Zeremonien": "Zeremonien", + "KaP": "KaP", + "Praios": "Praios", + "Rondra": "Rondra", + "Boron": "Boron", + "Hesinde": "Hesinde", + "Phex": "Phex", + "Peraine": "Peraine", + "Firun": "Firun", + "Tsa": "Tsa", + "Travia": "Travia", + "Ingerimm": "Ingerimm", + "Efferd": "Efferd", + "Rahja": "Rahja", + "Segnung": "Segnung", + "Eidsegen": "Eidsegen", + "Feuersegen": "Feuersegen", + "Geburtssegen": "Geburtssegen", + "Glückssegen": "Glückssegen", + "Grabsegen": "Grabsegen", + "Harmoniesegen": "Harmoniesegen", + "Kleiner-Heilsegen": "Kleiner Heilsegen", + "Kleiner-Schutzsegen": "Kleiner Schutzsegen", + "Speisesegen": "Speisesegen", + "Stärkungssegen": "Stärkungssegen", + "Tranksegen": "Tranksegen", + "Weisheitssegen": "Weisheitssegen", + "Sonderfertigkeit": "Sonderfertigkeit", + "Aspektkenntnis": "Aspektkenntnis", + "Fokussierung": "Fokussierung", + "Stärke-des-Glaubens": "Stärke des Glaubens", + "Starke-Segnungen": "Starke Segnungen", + "Liturgiemodifikationen-1-je-4-FW": "Liturgiemodifikationen (1 je 4 in FW)", + "Liturgiedauer-in-Aktionen": "Liturgiedauer in Aktionen", + "Gebete-weglassen": "Gebete weglassen", + "Gesten-weglassen": "Gesten weglassen", + "Liturgienpatzer": "Liturgienpatzer:", + "Liturgiemodifikationen": "Liturgiemodifikationen", + "Liturgie": "Liturgie", + "Bann-der-Dunkelheit": " Bann der Dunkelheit", + "Bann-der-Dunkelheit-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Aus der Hand des Geweihten strahlt ein helles Licht. Das Licht zählt regeltechnisch als Sonnenlicht.
\n\t\t\t\t\t\t\tQS 1: Das Licht hat die Helligkeit einer Kerze.
\n\t\t\t\t\t\t\tQS 2: Das Licht hat die Helligkeit einer Fackel.
\n\t\t\t\t\t\t\tQS 3: Das Licht hat die Helligkeit eines Lagerfeuers.
\n\t\t\t\t\t\t\tQS 4: Die Helligkeit des Lichts reicht aus, um einen Raum von 5 mal 5 Schritt auszuleuchten.
\n\t\t\t\t\t\t\tQS 5: Die Helligkeit des Lichts reicht aus, um einen großen Saal auszuleuchten.
\n\t\t\t\t\t\t\tQS 6: Das Licht ist blendend hell. Es ist kaum möglich, direkt hineinzusehen.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP (Aktivierung der Liturgie) + 2 KaP pro Minute
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tVerbreitung: Praios (Ordnung)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 324", + "Bann-der-Furcht": " Bann der Furcht", + "Bann-der-Furcht-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/CH
\n \t\t\t\t\t\t\tWirkung: Durch diese Liturgie wird pro QS eine Stufe des Zustands Furcht aufgehoben.
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Boron (Traum)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 324", + "Bann-des-Lichts": " Bann des Lichts", + "Bann-des-Lichts-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Um den Geweihten herum bildet sich eine Kugel aus Dunkelheit mit einem Durchmesser von QS x 3 Schritt. Pro QS erschweren sich die Sichtverhältnisse um eine Stufe. Natürliche und magische Lichtquellen können die Dunkelheit nicht erhellen. Bei karmalen Lichtquellen entscheidet die höhere QS (wie bei einer Vergleichsprobe), ob das Licht zu sehen ist oder nicht. Hierbei gilt alles oder nichts: Das Licht wird nicht um die QS der Liturgie gedämpft, sondern die höhere QS entscheidet darüber ob Licht zu sehen ist oder nicht. Für den Geweihten werden die Sichtverhältnisse durch die Liturgie nicht erschwert. Der Geweihte muss vor dem Wirken der Liturgie entscheiden, ob die Zone der Dunkelheit an Ort und Stelle verbleiben oder sich mit ihm als Zentrum bewegen soll.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 16 KaP (Aktivierung) + 8 KaP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tVerbreitung: Boron (Tod und Traum), Phex (Schatten)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 324", + "Blendstrahl": " Blendstrahl", + "Blendstrahl-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Betroffene wird geblendet. Es erhält eine Stufe des Zustands Verwirrung.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS in Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tVerbreitung: Praios (Antimagie und Ordnung)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 324", + "Des-Einen-Bezauberner-Sphärenklang": " Des Einen bez. Sphärenklang", + "Des-Einen-Bezauberner-Sphärenklang-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/CH
\n \t\t\t\t\t\t\tWirkung: Diese Liturgie des Namenlosen erzeugt Bilder im Geist des Opfers und lässt es verführerische Melodien hören. Das Opfer erhält den Status Hörigkeit und ist dem Geweihten hörig. Es wird auch Freunde angreifen, wenn der Priester es befiehlt. Alle 5 Minuten ist eine Probe auf Willenskraft (Bedrohungen standhalten) erschwert um die QS der Liturgie erlaubt, um sich von der Beherrschung zu lösen. Auch zu Beginn der Wirkung ist diese Probe erlaubt.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Namenloser
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR04 - Aventurisches Götterwirken S. 118", + "Ehrenhaftigkeit": " Ehrenhaftigkeit", + "Ehrenhaftigkeit-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: „Ehrenhaft“ bedeutet in diesem Fall, dass der Betroffene sich an die Gebote des Geweihten hält. Dies kann je nach Auslegung und Kultur bedeuten, dass der Betroffene bei Patzern des Gegners auf weitere Angriffe verzichtet, nicht von hinten angreift, dem Gegner die Chance gibt, eine verlorene Waffe wieder aufzusammeln, auf Waffengifte verzichtet usw.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Rondra (Schild und Sturm)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 325", + "Entzifferung": " Entzifferung", + "Entzifferung-Regel": "\n \t\t\t\t\t\t\tProbe: KL/KL/IN
\n \t\t\t\t\t\t\tWirkung: Die Textmenge richtet sich nach der QS. Für jede QS kann er fünf Foliantenseiten in normaler Schriftgröße entziffern.
\n \t\t\t\t\t\t\tLiturgiedauer: 8 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Hesinde (Wissen), Nandus (Bildung)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 325", + "Ermutigung": " Ermutigung", + "Ermutigung-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Das Ziel wird zuversichtlicher und mutiger. Je nach QS erhält es verschiedene Boni. Die Boni sind kumulativ, d.h. bei QS 3 hat das Ziel insgesamt MU +2 und AT +1.
\n \t\t\t\t\t\t\tQS 1: +1 MU
\n\t\t\t\t\t\t\tQS 2: +1 AT
\n\t\t\t\t\t\t\tQS 3: +1 MU
\n\t\t\t\t\t\t\tQS 4: +1 AT
\n\t\t\t\t\t\t\tQS 5: +1 MU
\n\t\t\t\t\t\t\tQS 6: +1 SK
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende, übernatürliche Wesen
\n\t\t\t\t\t\t\tVerbreitung: Rondra (Sturm), Efferd (Wind), Swafnir (Tapferkeit)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 325", + "Fall-ins-nichts": " Fall ins nichts", + "Fall-ins-nichts-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/GE
\n \t\t\t\t\t\t\tWirkung: Für jede QS kann der Geweihte drei Schritt Fallschaden ignorieren.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Phex (Schatten)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 325", + "Friedvolle-Aura": "Friedvolle Aura", + "Friedvolle-Aura-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Um den Geweihten anzugreifen, ist eine Probe auf Willenskraft (Bedrohungen standhalten) des Gegners notwendig, bei der er mehr QS haben muss als der Geweihte. Ist diese Probe nicht erfolgreich, kann der Angriff nicht ausgeführt werden. Gelingt sie, so ist die Attacke gegen den Geweihten dennoch um QS der Liturgie erschwert. Die Wirkung der Liturgie bezieht sich nur auf den Geweihten. Während der Wirkung der Liturgie kann der Geweihte keine Angriffe (Attacke, Fernkampf) oder sonstige offensive Handlungen gegen seine Feinde ausführen, wohl aber seine Kampfgefährten mit Handlungen unterstützen.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in KR
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Hesinde (Magie und Wissen), Peraine (Heilung und Landwirtschaft). Travia (Freundschaft und Heim). Tsa (Freiheit und Wandel), Rahja (Ekstase und Harmonie), Ifirn (Hilfsbereitschaft), Nandus (Bildung und Erkenntnis)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 325", + "Giftbann": " Giftbann", + "Giftbann-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Giftbann neutralisiert ein Gift. Die maximale Giftstufe darf die QS nicht übersteigen, sonst wirkt die Liturgie nicht und gilt als misslungen.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 2 KaP pro Giftstufe (Kosten nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tVerbreitung: Peraine (Heilung)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 325", + "Göttlicher-Fingerzeig": " Gött. Fingerzeig", + "Göttlicher-Fingerzeig-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/IN
\n \t\t\t\t\t\t\tWirkung: Voraussetzung ist, dass ein solcher Gegenstand überhaupt in Reichweite liegt. Dies kann z. B. ein verborgener Schlüssel für eine Truhe, ein Zettel mit Hinweisen oder ein benötigtes improvisiertes Werkzeug sein. Ist der Gegenstand durch Magie oder karmales Wirken verborgen, kann der Geweihte das Objekt nicht mittels dieser Liturgie entdecken. Der Gegenstand darf sich maximal QS Schritt vom Geweihten entfernt befinden.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 326", + "Göttliches-Zeichen": " Gött. Zeichen", + "Göttliches-Zeichen-Regel": "\n \t\t\t\t\t\t\tProbe: IN/IN/CH
\n \t\t\t\t\t\t\tWirkung: Das Zeichen äußert sich z. B. als Donnergrollen, obwohl keine Wolken am Himmel zu sehen sind (Rondra), das Schnattern eines Storches (Peraine) oder als kurzer Moment der Stille (Boron). Innerhalb der Zone der Liturgie können Personen das göttliche Zeichen wahrnehmen. Der Radius der Zone beträgt QS x 10 in Schritt. Bei Proben auf Bekehren & Überzeugen kann der Meister eine Erleichterung von 1 gewähren, wenn der Geweihte das Zeichen bei der Anwendung miteinbezieht.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 326", + "Heilsegen": " Heilsegen", + "Heilsegen-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Betroffene erhält innerhalb von 5 Minuten nach dem Wirken der Liturgie verlorene LeP in Höhe der verwendeten KaP zurück. Der Geweihte kann maximal so viele KaP einsetzen, wie er FW hat. Wird die Liturgie vor dem Ablauf der durch den Konstitutionswert angegebenen Frist für den Tod eines Helden begonnen, kann er gerettet werden. Wird die Liturgie jedoch unterbrochen, überlebt der Patient danach nur noch die verbliebenen Kampfrunden.
\n \t\t\t\t\t\t\tLiturgiedauer: 16 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 1 KaP pro LeP, mindestens jedoch 4 KaP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende, übernatürliche Wesen
\n\t\t\t\t\t\t\tVerbreitung: Peraine (Heilung)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 326", + "Herbeirufung-der-Herrscharen-des-Rattenkindes": " Herb. d. Herrsch. d. Ra
\n\t\t\t\t\t\t\t\t Kl. Bann wider Untote
\n\t\t\t\t\t\t\t\t Kl. Bannstrahl
\n\t\t\t\t\t\t\t\t Krankheitsbann
\n\t\t\t\t\t\t\t\t Lautlos
\n\t\t\t\t\t\t\t\t Magieschutz
\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t", + "Herbeirufung-der-Herrscharen-des-Rattenkindes-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Diese Liturgie ruft Ratten herbei, die häufig als Diener des Namenlosen angesehen werden. Die Tiere stehen unter der vollständigen Kontrolle des Geweihten und gehorchen seinen Befehlen. Es erscheinen QS x 5 Ratten aus dem Nichts.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: 32 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Tage
\n\t\t\t\t\t\t\tZielkategorie: Tiere (Ratten)
\n\t\t\t\t\t\t\tVerbreitung: Namenloser
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR04 - Aventurisches Götterwirken S. 125", + "Kleiner-Bann-wider-Untore": " Kl. Bann wider Untote", + "Kleiner-Bann-wider-Untore-Regel": "\n \t\t\t\t\t\t\tProbe: MU/MU/CH (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Der Bann verursacht 2W6+(QS x2) SP gegen ein untotes Wesen. Der Bann trifft automatisch sein Ziel und dieses kann sich dagegen nicht verteidigen.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Untote
\n\t\t\t\t\t\t\tVerbreitung: Boron (Tod)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 327", + "Kleiner-Bannstrahl": " Kl. Bannstrahl", + "Kleiner-Bannstrahl-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Bannstrahl richtet gegen einen Dämon 2W6+(QS x2) SP an. Gegen Dämonen aus Blakharaz’ Domäne wird der Schaden verdoppelt. Der Bannstrahl trifft automatisch sein Ziel und dieses kann sich dagegen nicht verteidigen. Der kleine Bannstrahl ist nicht davon abhängig, ob der Himmel zu sehen ist. Der Strahl entsteht direkt beim Dämon, auf den der Strahl wirken soll.
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Dämonen
\n\t\t\t\t\t\t\tVerbreitung: Praios (Antimagie)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 327", + "Krankheitsbann": " Krankheitsbann", + "Krankheitsbann-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Diese Liturgie heilt Krankheiten (die bisher erlittenen Auswirkungen werden nicht geheilt). Die maximale Krankheitsstufe darf die QS nicht übersteigen, sonst wirkt die Liturgie nicht und gilt als misslungen. Die Liturgie heilt auch alle Symptome der Krankheit, aber keine bis dahin entstandenen Schäden (LeP-Verlust, Narben usw.).
\n \t\t\t\t\t\t\tLiturgiedauer: 16 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 2 KaP pro Krankheitsstufe (Kosten nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tVerbreitung: Peraine (Heilung)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 327", + "Lautlos": " Lautlos", + "Lautlos-Regel": "\n \t\t\t\t\t\t\tProbe: IN/IN/GE
\n \t\t\t\t\t\t\tWirkung: Proben auf Verbergen (Schleichen) sind um QS erleichtert.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP (Aktivierung der Liturgie) + 2 KaP pro Minute
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Phex (Schatten), Firun (Jagd)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 327", + "Magieschutz": " Magieschutz", + "Magieschutz-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Er erhält einen Bonus von QS –1 auf SK und ZK (mindestens jedoch 1 Punkt) gegen magische Effekte.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP (Aktivierung der Liturgie) + 4 KaP pro 10 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Praios (Antimagie), Hesinde (Magie)
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 328", + "Magiesicht": " Magiesicht", + "Magiesicht-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/IN
\n \t\t\t\t\t\t\tWirkung: Mit dieser Liturgie lässt sich aktives magisches Wirken auf Gegenständen und Personen erkennen. Je nach Stärke der astralen Kräfte im Objekt kann die Probe erleichtert oder erschwert werden. Je nach QS können dabei nachfolgende Analysen mittels des Zaubers ANALYS oder entsprechenden Liturgien beeinflusst werden. Der Geweihte kann nur ein ausgewähltes Wesen oder Objekt in Reichweite untersuchen. Er hat keine Rundumsicht.
\n \t\t\t\t\t\t\tQS 1: Ist Magie vorhanden oder nicht?
\n \t\t\t\t\t\t\tQS 2: Die maximale QS bei der Magischen Analyse steigt um 1.
\n \t\t\t\t\t\t\tQS 3: Die Fertigkeitsprobe eines ANALYS oder eine entsprechende Liturgie auf das gleiche Objekt ist um 1 erleichtert.
\n \t\t\t\t\t\t\tQS 4: Die Fertigkeitsprobe eines ANALYS oder eine entsprechende Liturgie auf das gleiche Objekt ist um 2 erleichtert.
\n \t\t\t\t\t\t\tQS 5: Die maximale QS bei der Magischen Analyse steigt um 2
\n \t\t\t\t\t\t\tQS 6: Die Fertigkeitsprobe eines ANALYS oder eine entsprechende Liturgie auf das gleiche Objekt ist um 3 erleichtert.
\n \t\t\t\t\t\t\tDie Boni für die maximale QS bei der Magischen Analyse sind nicht kumulativ bzw. auch nicht die Erleichterungen beim nachfolgenden ANALYS oder einer entsprechende Liturgie. Wer also QS 4 bei Magiesicht erzielt hat, bekommt keine Erleichterung von 3 (1 durch QS 3 + 2 durch QS 4), sondern nur eine von 2. Allerdings erhält der Held die höchsten Boni der beiden Verbesserungsmöglichkeiten. Ein Held mit QS 6 bekommt also eine Erleichterung von 3 auf den nachfolgenden ANALYS oder eine entsprechende Liturgie (durch QS 6) und die maximale QS bei der Magischen Analyse ist um 2 erhöht (durch QS 5).
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: 1 Minute
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen, Objekt
\n\t\t\t\t\t\t\tVerbreitung: Praios (Antimagie), Hesinde (Magie), Nandus (Erkenntnis)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 328", + "Mondsicht": " Mondsicht", + "Mondsicht-Regel": "\n \t\t\t\t\t\t\tProbe: KL/KL/IN
\n \t\t\t\t\t\t\tWirkung: Erschwernisse der Sichtverhältnisse durch Dunkelheit werden um QS –1 Stufen gesenkt (mindestens jedoch 1 Stufe). In völliger Dunkelheit nutzt diese Liturgie nichts.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 2 KaP (Aktivierung) + 1 KaP pro 10 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Phex (Schatten), Aves (Schicksal)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 328", + "Mondsilberzunge": " Mondsilberzunge", + "Mondsilberzunge-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Held wirkt vertrauenerweckend. Er erhält eine Erleichterung von QS auf die Fertigkeiten Überreden und Handel (Feilschen).
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Phex (Handel)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 328", + "Namenlose-Zweifel": " Namenlose Zweifel", + "Namenlose-Zweifel-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Die betroffene Person stellt innerhalb des Wirkungszeitraums ihre eigenen moralischen Vorstellungen in Frage und verliert den Glauben an ihre Götter oder ihre Prinzipien. Während der Wirkungsdauer sind Opfer der Liturgie bereit, Nachteile wie Prinzipientreue und Verpflichtungen zu ignorieren oder ins Gegenteil zu verkehren. Überzeugte Vegetarier essen Fleisch, ehrenhafte Krieger kämpfen aus dem Hinterhalt und ein Novadi wird sich achtlos über jedes der 99 Gesetze hinwegsetzen.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 16 KaP
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Tage
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Namenloser
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR04 - Aventurisches Götterwirken S. 132 ", + "Namenloses-Vergessen": " Namenloses Vergessen", + "Namenloses-Vergessen-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Die Liturgie verdrängt jegliche Erinnerung des Opfers an sein früheres Leben. Der Geweihte kann dem Opfer bestimmte Ziele suggerieren und ihm einreden, dass sie auf der gleichen Seite stehen.
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Tage
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Nam1 enloser
\n\t\t\t\t\t\t\tSteigerungsfaktor: D
\n\t\t\t\t\t\t\tPublikation: VR04 - Aventurisches Götterwirken S. 132 ", + "Objektsegen": " Objektsegen", + "Objektsegen-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Mit dieser Liturgie werden für Götterdienste benötigte Materialien (z. B. Salbungsöl eines Borongeweihten, das Saatgut eines Perainegeweihten oder Sternenstaub bei Phexgeweihten) gesegnet. Der Gegenstand zählt nicht als geweiht, sondern nur als gesegnet.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Stunden
\n\t\t\t\t\t\t\tZielkategorie: Objekt
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 328", + "Ort-der-Ruhe": " Ort der Ruhe", + "Ort-der-Ruhe-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN
\n \t\t\t\t\t\t\tWirkung: Innerhalb der Zone werden Geräusche gedämpft. Der Radius der Zone beträgt QS x 3 Schritt. Proben gegen Sinnesschärfe (Wahrnehmen), um leise Geräusche wie Flüstern zu hören, sind innerhalb der Zone um QS erschwert. Die Zone verbleibt an Ort und Stelle. Geräusche, die aus der Zone dringen, bleiben gedämpft, Geräusche, die in die Zone eindringen, werden gedämpft.
\n \t\t\t\t\t\t\tLiturgiedauer: 8 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Stunden
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tVerbreitung: Boron (Traum), Firun (Jagd)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 329", + "Pflanzenwuchs": " Pflanzenwuchs", + "Pflanzenwuchs-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Die Liturgie lässt eine maximal buschgroße Pflanze übernatürlich schnell wachsen. Pro QS wächst die Pflanze 30 % schneller als für die Gattung typisch.
\n \t\t\t\t\t\t\tLiturgiedauer: 16 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: 1 Jahr
\n\t\t\t\t\t\t\tZielkategorie: Pflanzen
\n\t\t\t\t\t\t\tVerbreitung: Peraine (Landwirtschaft)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 329", + "Rabenruf": " Rabenruf", + "Rabenruf-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN
\n \t\t\t\t\t\t\tWirkung: Der Geweihte ruft bis zu QS x 3 Raben aus einem Radius von QS x 3 Meilen herbei. Die Vögel verhalten sich ihm gegenüber zutraulich. Der Geweihte kann einen der Raben dazu benutzen, einen kleinen Gegenstand wie einen Ring zu transportieren, maximal bis zu einer Reichweite von QS x 3 Meile. Der Rabe findet den Zielort in der Regel automatisch. Es können maximal so viele Raben zum Geweihten fliegen, wie sich zu diesem Zeitpunkt in der Reichweite der Liturgie befinden.
\n \t\t\t\t\t\t\tLiturgiedauer: 16 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: QS x 3 in Meilen (nicht modifizierbar)
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Stunden
\n\t\t\t\t\t\t\tZielkategorie: Tiere
\n\t\t\t\t\t\t\tVerbreitung: Boron (Tod und Traum)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 329", + "Schlaf": " Schlaf", + "Schlaf-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Geweihte betäubt den Betroffenen. Erreicht dieser so Betäubung Stufe IV, schläft er ein und ist vor Ablauf der Wirkungsdauer nur durch großen Lärm, kräftiges Anstoßen oder Ähnliches zu wecken. Ungestört schläft er, bis er auf natürlichem Wege erwacht.
\n\t\t\t\t\t\t\tQS 1: 1 Stufe Betäubung, aber nur für 1 Minute
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Betäubung
\n\t\t\t\t\t\t\tQS 3: 2 Stufen Betäubung
\n\t\t\t\t\t\t\tQS 4: 3 Stufen Betäubung
\n\t\t\t\t\t\t\tQS 5: 4 Stufen Betäubung
\n\t\t\t\t\t\t\tQS 6: 4 Stufen Betäubung, aber für die doppelte Wirkungsdauer
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Boron (Traum)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 329", + "Schlangenstab": " Schlangenstab", + "Schlangenstab-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN
\n \t\t\t\t\t\t\tWirkung: Die Schlange beschützt den Geweihten mit den ihr zur Verfügung stehenden Mitteln und folgt ihm. Stirbt die Schlange, verwandelt sie sich wieder zurück in das Objekt. Die Schlange gilt als gesegnet wie durch einen Objektsegen.
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Hesinde (Magie)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 329", + "Schlangenzunge": " Schlangenzunge", + "Schlangenzunge-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN
\n \t\t\t\t\t\t\tWirkung: Der Geweihte kann mit Schlangen sprechen. Für Umstehende klingt dies wie zischende Laute. Bei der Darstellung eines solchen Gespräches sollte bedacht werden, dass Schlangen einen tierischen Verstand haben und die Welt anders wahrnehmen als Menschen.
\n \t\t\t\t\t\t\tLiturgiedauer: 8 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Tiere (nur Schlangen)
\n\t\t\t\t\t\t\tVerbreitung: Hesinde (Magie und Wissen)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 330", + "Schmerzresistenz": " Schmerzresistenz", + "Schmerzresistenz-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/KO
\n \t\t\t\t\t\t\tWirkung: Alle Effekte der Stufen des Zustands Schmerz können ignoriert werden, bis auf Stufe IV (ab Stufe IV wird der Geweihe von den ganz normalen Auswirkungen des Zustands betroffen).
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Kor (Guter Kampf und Gutes Gold), Rondra (Schild), Swafnir (Kraft)
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 330", + "Schutz-der-Wehrlosen": " Schutz der Wehrlosen", + "Schutz-der-Wehrlosen-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Geweihte kann einen Kämpfer, der eine wehr- oder schutzlose Person angreift oder angreifen will, herausfordern. Der Herausgeforderte lässt von seinem Opfer ab und greift stattdessen den Rondrageweihten an.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Rondra (Schild)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 330", + "Sternenglanz": " Sternenglanz", + "Sternenglanz-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Es kann so einen um QS x 10 % höheren Preis erzielen. Misstrauische Käufer können diese Täuschung durchschauen, wenn ihnen eine vergleichende Probe auf Sinnesschärfe (Suchen) erschwert um QS +2 gelingt.
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 15 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Phex (Handel)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 330", + "Wahrheit": " Wahrheit", + "Wahrheit-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Betroffene muss dem Geweihten (und nur ihm) wahrheitsgemäß auf jede seiner Frage antworten, so lange die Wirkungsdauer der Liturgie anhält. Das Opfer der Liturgie weiß, was es sagt.
\n \t\t\t\t\t\t\tLiturgiedauer: 8 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 16 KaP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Praios (Ordnung), Nandus (Erkenntnis)
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 331", + "Wieselflink": " Wieselflink", + "Wieselflink-Regel": "\n \t\t\t\t\t\t\tProbe: IN/IN/GE
\n \t\t\t\t\t\t\tWirkung: Der Geweihte wird flinker und schneller. Je nach QS erhält er verschiedene Boni. Die Boni sind kumulativ, d.h. bei QS 5 hat der Geweihte insgesamt GE +3, GS + 1 und AW +1. Durch die Steigerung der GE können auch die Schadensschwellen bei Kampftechniken mit GE betroffen sein. Der Geweihte macht also eventuell mehr Schaden mit einigen Waffen.
\n\t\t\t\t\t\t\t1 QS: +1 GE
\n\t\t\t\t\t\t\t2 QS: +1 GS
\n\t\t\t\t\t\t\t3 QS: +1 GE
\n\t\t\t\t\t\t\t4 QS: +1 AW
\n\t\t\t\t\t\t\t5 QS: +1 GE
\n\t\t\t\t\t\t\t6 QS: +1 GS
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Phex (Schatten)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 331", + "Wundersame-Verständigung": " Wunder. Verständigung", + "Wundersame-Verständigung-Regel": "\n \t\t\t\t\t\t\tProbe: KL/KL/IN
\n \t\t\t\t\t\t\tWirkung: Der Geweihte erhält die Stufen in der Sprache, die er gerade für seine Kommunikation benötigt. Es ist nicht notwendig, dass der Geweihte schon einmal etwas von der Sprache gehört oder gelesen hat.
\n \t\t\t\t\t\t\t1-2 QS: Sprachstufe 1
\n\t\t\t\t\t\t\t3-4 QS: Sprachstufe 2
\n\t\t\t\t\t\t\t5-6 QS: Sprachstufe 3
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Stunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tVerbreitung: Hesinde (Wissen), Phex (Handel)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 330", + "Friedvolle": " Friedvolle Aura", + "Zeremoniemod-1-je-4-FW": "Zeremoniemod. (1 je 4 in FW)", + "Ort": "Ort", + "Heiligtum-der-Götter": "Heiligtum der Gottheit", + "Tempel-der-Götter": "Tempel der Gottheit (geweihter Boden)", + "Heiligtum-oder-Tempel-außerhalb-des-eigenen-Pantheon": "Heiligtum oder Tempel eines Gottes außerhalb des Pantheons der eigenen Gottheit", + "Heiligtum-oder-Tempel-feindseliger-Gott": "Heiligtum oder Tempel eines feindseligen Gottes", + "Unheiligtum-Erzdämon": "Unheiligtum eines Erzdämons", + "Unheiligtum-oder-Tempel-des-Namenlosen": "Unheiligtum oder Tempel des Namenlosen", + "Unheilig-des-Gegenspielers-der-eigenen-Gottheit": "Unheiligtum des Gegenspielers der eigenen Gottheit", + "Monat-des-eigenen-Gotts": "Monat des eigenen Gottes", + "Feiertag-des-eigenen-Gotts": "Feiertag des eigenen Gottes", + "Namenlose-Tage": "Namenlose Tage", + "Zeremonienpatzer": "Zeremonienpatzer:", + "Zeremoniemodifikationen": "Zeremoniemodifikationen", + "Zeremonie": "Zeremonie", + "Ackersegen": "Ackersegen", + "Ackersegen-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN
\n \t\t\t\t\t\t\tWirkung: Der Geweihte wandert über das frisch gesäte Feld und segnet die Ackerfrüchte. Die Wirkung des Segens entfaltet sich auf einer Fläche von bis zu QS x 1.000 Quadratschritt (der Geweihte darf vom Zentrum des betroffenen Gebietes aber nicht weiter weg sein, als die Reichweite der Liturgie beträgt). Die Ackerfrucht ist weniger anfällig gegen Krankheiten und Ungeziefer, während alle anderen Pflanzen auf dem Acker in ihrem Wachstum gehemmt werden. Der Segen schützt die Pflanzen jedoch nicht vor äußeren Einflüssen wie Dürre, Überflutung oder Hagelschlag.
\n \t\t\t\t\t\t\tZeremoniedauer: 2 Stunde
\n\t\t\t\t\t\t\tKaP-Kosten: 16 KaP
\n\t\t\t\t\t\t\tReichweite: Sicht
\n\t\t\t\t\t\t\tWirkungsdauer: ein Wachstumszyklus (zwischen 6 und 12 Monaten)
\n\t\t\t\t\t\t\tZielkategorie: Pflanzen
\n\t\t\t\t\t\t\tVerbreitung: Peraine (Landwirtschaft)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 331", + "Exorzismus": "Exorzismus", + "Exorzismus-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK des Wesens)
\n \t\t\t\t\t\t\tWirkung: Mit einem Exorzismus werden Dämonen und Geister ausgetrieben, die Besitz von einem Lebewesen ergriffen haben. Gelingt der Exorzismus, wird der Dämon oder Geist aus dem Körper vertrieben und zurück in die Niederhöllen oder ins Totenreich verbannt.
\n \t\t\t\t\t\t\tZeremoniedauer: 8 Stunden
\n\t\t\t\t\t\t\tKaP-Kosten: 32 KaP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Dämonen, Geister
\n\t\t\t\t\t\t\tVerbreitung: allgemein, Praios (Antimagie), Boron (Traum)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 331", + "Geweihter-Panzer": "Geweihter Panzer", + "Geweihter-Panzer-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Die Rüstung des Geweihten gilt als geweiht. Wenn Dämonen den Geweihten angreifen, verursachen erfolgreiche Angriffe des Dämons 1W3 SP bei ihm, da er den Geweihten oder seine Rüstung berühren muss.
\n \t\t\t\t\t\t\tZeremoniedauer: 30 Minuten
\n\t\t\t\t\t\t\tKaP-Kosten: 16 KaP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 15 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Ingerimm (Feuer und Handwerk), Kor (Gutes Gold), Rondra (Sturm), Swafnir (Tapferkeit)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 331", + "Löwengestalt": "Löwengestalt", + "Löwengestalt-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN
\n \t\t\t\t\t\t\tWirkung: Der Geweihte verwandelt sich in einen Löwen. Hierbei wird die Kleidung nicht mitverwandelt. In der Löwengestalt behält der Geweihte seine geistigen Eigenschaften und erhält die körperlichen Eigenschaften und Fähigkeiten des Löwen. Zudem kann er QS x 2 Punkte zusätzlich auf die körperlichen Eigenschaften des Löwen verteilen. In der Löwengestalt kann er keine übernatürlichen Fähigkeiten wie Zauber und Liturgien wirken. In Löwengestalt gilt der Geweihte als gesegnet.
\n \t\t\t\t\t\t\tZeremoniedauer: 30 Minuten
\n\t\t\t\t\t\t\tKaP-Kosten: 16 KaP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Stunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen (nur der Geweihte selbst)
\n\t\t\t\t\t\t\tVerbreitung: Rondra (Schild, Sturm)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287", + "Nebelleib": "Nebelleib", + "Nebelleib-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Körper des Phexgeweihten verwandelt sich in Nebel. Seine Kleidung und Gegenstände, die er am Körper trug, werden nicht mitverwandelt. Profane, magische und geweihte Waffen richten gegen den Nebel keinen Schaden an. Zauber mit dem Merkmal Verwandlung können nicht gegen den Nebel eingesetzt werden. Der Geweihte kann sich bei relativer Windstille mit GS 4 willentlich fortbewegen; bei leichtem Gegenwind muss er eine Probe auf Willenskraft bestehen, um nicht abgetrieben zu werden; bei starkem Gegenwind wird er aber in Windrichtung davongeblasen, ohne sich dagegen wehren zu können. Der Geweihte kann seine Umgebung mit allen fünf Sinnen wahrnehmen. Der Geweihte bleibt so lange ein Nebel, bis die Wirkungsdauer vorüber ist.
\n \t\t\t\t\t\t\tZeremoniedauer: 30 Minuten
\n\t\t\t\t\t\t\tKaP-Kosten: 16 KaP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 10 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Efferd (Wind), Phex (Schatten)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 332", + "Objektweihe": "Objektweihe", + "Objektweihe-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Das Objekt, üblicherweise ein liturgischer Gegenstand oder eine rituelle Waffe wie ein Sonnenzepter oder ein Rondrakamm, wird geweiht. Damit wird es von den karmalen Kräften der jeweiligen Gottheit durchdrungen, weswegen üblicherweise nur ausgewählte, der Gottheit gefällige Gegenstände geweiht und nur wahren Gläubigen ausgehändigt werden. Sollte das geweihte Objekt eine Waffe sein, gilt sie nun als geweihte Waffe. Das Objekt darf maximal 4 Stein wiegen. Für jede QS kann das Objekt 1 Stein mehr wiegen. Die Objektweihe wird vor allem für die geweihten Rabenschnäbel der Borongeweihten, das Sonnenzepter der Praioten und die Rondrakämme der Rondrageweihtenschaft verwendet. (Für die Herstellung von Zeremonialgegenständen ist allerdings noch die SF \"Zeremonialgegenstände herstellen\" notwendig.)
\n \t\t\t\t\t\t\tZeremoniedauer: 2 Stunden
\n\t\t\t\t\t\t\tKaP-Kosten: 16 KaP, davon 2 permanent (nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: permanent
\n\t\t\t\t\t\t\tZielkategorie: Objekt
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 333", + "Dukaten": "Dukaten", + "Silbertaler": "Silbertaler", + "Heller": "Heller", + "Kreuzer": "Kreuzer", + "Gesamtwert in Silber": "Gesamtwert in S", + "Anzahl": "Anzahl", + "Gegenstand": "Gegenstand", + "Wo-getragen": "Wo getragen", + "Ausrüstungsbelastung": "Ausrüstungsbelastung:", + "Aktuelle-Last": "Aktuelle Last:", + "Maximale-Last": "Maximale Last:", + "Anzeige": "Anzeige", + "Optionalregeln": "Optionalregeln", + "Hausregeln": "Hausregeln", + "Gegner-Sheet": "Gegner-Sheet", + "reduzierte-talentansicht": "Reduzierte Talentansicht", + "verstecke-inventer": "Verstecke Inventar", + "verstecke-notizen": "Verstecke Notizen", + "verstecke-magie": "Verstecke Magie", + "verstecke-götterwirken": "Verstecke Götterwirken", + "zeige-schilde": "Zeige Schilde", + "zeige-nebenhand": "Zeige Nebenhand", + "zeige-fernkampf": "Zeige Fernkampf", + "optionaler-paradebonus": "Opt. Paradebonus:", + "Nahkampf-Patzertabelle": "Nahkampf-Patzertabelle", + "Fernkampf-Patzertabelle": "Fernkampf-Patzertabelle", + "Verteidigung-Patzertabelle": "Verteidigung-Patzertabelle", + "Kulturkunde": "Kulturkunde", + "Zufallswert-für-Initiative": "Zufallswert für Initiative:", + "endnote": "\n\t\t
DSA5 Character Sheet German Ver. 1.2.0\n\t\t
Created by Patrick Gebhardt, enhanced by Sönke Holsten, Adam Fedor\n\t\t\n\t\t
DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA und RIESLAND sind eingetragene Marken der Significant Fantasy Medienrechte GbR. Ohne vorherige schriftliche Genehmigung der Ulisses Medien und Spiel Distribution GmbH ist eine Verwendung der genannten Markenzeichen nicht gestattet.\n\t", + "placeholder": "placeholder", + "Trefferpunkte: ": "Trefferpunkte:", + "Verteidigungswurf: ": "Verteidigungswurf: ", + "Ergebnis: ": "Ergebnis: ", + "Mißlungen": "Mißlungen", + "Attackewurf: ": "Attackewurf: ", + "Modifikator: ": "Modifikator: ", + "Gelungen": "Gelungen", + "FP: ": "FP: ", + "QS: ": "QS: ", + "Eigenschaft": "Eigenschaft", + "Probe: ": "Probe:", + "Ergebnis:": "Ergebnis: ", + "Auswirkung: ": "Auswirkung: ", + "Waffe-zerstört": "Waffe zerstört", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-verloren": "Waffe verloren", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Sturz": "Sturz", + "Stolpern": "Stolpern", + "Fuß-verdreht": "Fuß verdreht", + "Beule": "Beule", + "Selbst-verletzt": "Selbst verletzt", + "Selbst-schwer-verletzt": "Schwer verletzt", + "Schild-zerstört": "Schild zerstört", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-verloren": "Schild verloren", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Fehlschuss": "Fehlschuss", + "Zerrung": "Zerrung", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Zu-Konzentriert": "Zu konzentriert", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Verlust-der-Sprache": "Verlusst der Sprache", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "brennbare-Materialien-gehen-in-Flammen-auf": "brennbare Materialien gehen in Flammen auf", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Ziel-der-Liturgie-ändert-sich": "Ziel der liturgie/Zeremonie ändert sich", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden" +} \ No newline at end of file diff --git a/Degenesis/translations/pl.json b/Degenesis/translations/pl.json new file mode 100644 index 0000000000..2e1ebd890c --- /dev/null +++ b/Degenesis/translations/pl.json @@ -0,0 +1,306 @@ +{ + "GENERAL": "GENERAL & ORIGINS", + "ATTRIBUTES-u": "ATTRIBUTES & SKILLS", + "INVENTORY-u": "INVENTORY", + "creationmod-u": " creation mod", + "PJName-u": "Name :", + "PJAge-u": "Age :", + "PJSex-u": "Sex :", + "PJHeight-u": "Height :", + "PJWeight-u": "Weight :", + "PJRank-u": "Rank :", + "PJTotalxp-u": "Total xp :", + "PJRemainingxp-u": "Remaining xp :", + "PJMoney-u": "Money :", + "CULTURE-u": "CULTURE", + "Borca-u": "Borca", + "Franka-u": "Franka", + "Pollen-u": "Pollen", + "Balkhan-u": "Balkhan", + "Hybrispania-u": "Hybrispania", + "Purgare-u": "Purgare", + "Africa-u": "Africa", + "CONCEPT-u": "CONCEPT", + "0-u": "The adventurer", + "I-u": "The creator", + "II-u": "The mentor", + "III-u": "The martyr", + "IV-u": "the ruler", + "V-u": "The seeker", + "VI-u": "The healer", + "VII-u": "The traditionnalist", + "VIII-u": "The mediator", + "IX-u": "The hermit", + "X-u": "The heretic", + "XI-u": "The conqueror", + "XII-u": "The abomination", + "XIII-u": "The destroyer", + "XIV-u": "The chosen", + "XV-u": "The defiler", + "XVI-u": "The protector", + "XVII-u": "The visionary", + "XVIII-u": "The zealot", + "XIX-u": "The disciple", + "XX-u": "The righteous", + "XXI-u": "The traveler", + "CULTE-u": "CULTE", + "Spitalian-u": "Spitalian", + "Chronicler-u": "Chronicler", + "Helvetic-u": "Helvetic", + "Judge-u": "Judge", + "Clanner-u": "Clanner", + "Scrapper-u": "Scrapper", + "Neolibyan-u": "Neolibyan", + "Scourger-u": "Scourger", + "Anubian-u": "Anubian", + "Jehammedans-u": "Jehammedans", + "Apocalyptic-u": "Apocalyptic", + "Anabaptist-u": "Anabaptist", + "Paler-u": "Paler", + "Ego-u": "Ego", + "Infestation-u": "Infestation", + "Encumbrance-u": "Encumbrance", + "Wounds-u": "Wounds", + "Trauma-u": "Trauma", + "Max-u": "Max", + "Actual-u": "Actual", + "Combat-u": "Combat", + "ORIGINS-u": "ORIGINS", + "Allies-u": "Allies", + "Authority-u": "Authority", + "Network-u": "Network", + "Renown-u": "Renown", + "Resources-u": "Resources", + "Secrets-u": "Secrets", + "Culture-u": "Culture :", + "None-u": "None", + "Culte-u": "Culte :", + "Jehammedan-u": "Jehammedan", + "Concept-u": "Concept :", + "AttPtsRemain-u": "Attribute points remaining :", + "SkillPtsRemain-u": "Skill points remaining :", + "Attitude-u": "Attitude :", + "Belief-u": "Belief :", + "BODY-u": "BODY", + "Athletics-u": "Athletics", + "Brawl-u": "Brawl", + "Force-u": "Force", + "Melee-u": "Melee", + "Stamina-u": "Stamina", + "Toughness-u": "Toughness", + "AGILITY-u": "AGILITY", + "Crafting-u": "Crafting", + "Dexterity-u": "Dexterity", + "Navigation-u": "Navigation", + "Mobility-u": "Mobility", + "Projectiles-u": "Projectiles", + "Stealth-u": "Stealth", + "CHARISMA-u": "CHARISMA", + "Arts-u": "Arts", + "Conduct-u": "Conduct", + "Expression-u": "Expression", + "Leadership-u": "Leadership", + "Negociation-u": "Negociation", + "Seduction-u": "Seduction", + "INTELLECT-u": "INTELLECT", + "Artefact-u": "Artefact lore", + "Engineering-u": "Engineering", + "Legends-u": "Legends", + "Medicine-u": "Medicine", + "Science-u": "Science", + "Focus-u": "Focus", + "PSYCHE-u": "PSYCHE", + "Cunning-u": "Cunning", + "Deception-u": "Deception", + "Domination-u": "Domination", + "Reaction-u": "Reaction", + "Faith-u": "Faith", + "Willpower-u": "Willpower", + "INSTINCT-u": "INSTINCT", + "Empathy-u": "Empathy", + "Orienteering-u": "Orienteering", + "Perception-u": "Perception", + "Survival-u": "Survival", + "Taming-u": "Taming", + "Primal-u": "Primal", + "POTENTIALS-u": "POTENTIALS", + "Potential-name-p": "Name", + "Potential-Description-p": "Description", + "TRAITS-u": "TRAITS", + "Traits-name-p": "Name", + "WEAPONSCAC-u": "WEAPONS (contact)", + "Description-t": "Description", + "Description-u": "Description", + "Hand-t": "Bonus/Malus in handling", + "Hand-u": "Hand", + "Range-t": "To what range is your target ?", + "Range-u": "Range ", + "Dam-t": "Dammage", + "Dam-u": "Dam", + "Mag-t": "Number of ammunition (max/actual)", + "Mag-u": "Mag", + "Wei-t": "Weight", + "Wei-u": "Wei", + "Tech-t": "Tech level", + "Tech-u": "Tech", + "Slots-t": "Number of slots for modifications (max/remaining)", + "Slots-u": "Slots", + "Att-t": "Attack roll", + "Att-u": "Att", + "Def-t": "Defense roll", + "Def-u": "Def", + "Name-p": "Name", + "Skillforthetest-t": "Skill for the test", + "Properties-p": "Properties", + "Properties-t": "Properties", + "BonusMalusinhandling-t": "Bonus/Malus in handling", + "Damage-t": "Damage", + "Maxnumberofammunition-t": "Max number of ammunition", + "Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)", + "Weight-t": "Weight", + "Techlevel-t": "Tech level", + "Primitive-t": "Primitive", + "Medieval-t": "Medieval", + "Progressive-t": "Progressive", + "Industrial-t": "Industrial Age", + "Transhuman-t": "Transhuman Age", + "Wonderland-t": "Wonderland", + "Maxnumberofslotsformodifications-t": "Max number of slots for modifications", + "Actualnumberofslotsformodifications-t": "Actual number of slots for modifications", + "SHIELDS-u": "SHIELDS", + "Activedefensebonus-t": "Active defense bonus", + "Passivedefensebonus-t": "Passive defense bonus", + "Attackmalus-t": "Attack malus", + "WEAPONSDIST-u": "WEAPONS (projectiles)", + "Type-t": "Type", + "Type-u": "Type", + "Munitions-t": "Number of ammunition (max/actuel)", + "Munitions-u": "Munitions", + "Properties-u": "Properties", + "Ammunition1-p": "Ammunition 1", + "Typeofammunition-t": "Type of ammunition", + "Dammage-t": "Dammage", + "Actualnumberofammunition-t": "Actual number of ammunition", + "Ammunition2-p": "Ammunition 2", + "Ammunition3-p": "Ammunition 3", + "ARMORS-u": "ARMORS", + "Ar-t": "Armor value", + "Ar-u": "Ar", + "Name-u": "Name", + "Armorvalue-t": "Armor value", + "EQUIPMENTS-u": "EQUIPMENTS", + "Effects-t": "Effects", + "COMBATHELPER-u": "COMBAT HELPER", + "BONUSMALUS-u": "BONUS/MALUS", + "Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)", + "Total-u": "Total", + "Bonus-t": "Bonus", + "Bonus-u": "Bonus ", + "Malus-t": "Malus", + "Malus-u": "Malus ", + "Standing-t": "Are you on your feet and active ?", + "Standing-u": "Standing ", + "No-u": "No", + "Yes-u": "Yes", + "Moving-t": "Did you move more than 2 meters ?", + "Moving-u": "Moving", + "Cover-t": "Are you behind any cover (natural cover and/or shield) ?", + "Cover-u": "Cover", + "Partial-u": "Partial/shield", + "Complete-u": "Complete", + "Visibility-t": "What is the visibility around you ?", + "Visibility-u": "Visibility ", + "Good-u": "Good", + "Poor-u": "Poor", + "Twilight-u": "Twilight", + "Obscurity-u": "Obscurity", + "Ground-t": "What kind of ground is beneath your feets ?", + "Ground-u": "Ground ", + "Normal-u": "Normal", + "Rough-u": "Rough", + "Hard-u": "Hard", + "Extreme-u": "Extreme", + "Long-u": "Long", + "Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices", + "Initiative-u": "Initiative", + "Dodge-t": "Dodge roll (AGILITE+Mobility)", + "Dodge-u": "Dodge", + "Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)", + "Disarmed-u": "Disarmed parry", + "FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices", + "FirstAid-u": "First aid", + "Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices", + "Surgery-u": "Surgery", + "Movement-t": "Movement max per round in combat (in meters)", + "Movement-u": "Movement", + "Passive-t": "Your passive defense", + "Passive-u": "Passive defense", + "PassiveBase-t": "Your base passive defense", + "PassiveBase-u": "Base ", + "PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)", + "PassiveActual-u": "Actual ", + "Successes-u": "successes", + "damages-u": "damages", + "tests-u": "tests", + "Effects-p": "Effects", + "Permanent-u": "Perm", + "Heal-u": "heals", + "Operate-u": "operates", + "woundhealed-u": "1 wound healed (+1 by trigger)", + "traumahealed-u": "1 trauma healed (+1 by trigger)", + "Failure-u": "Failure !", + "Defend-u": "defends", + "Melee-weapon-u": "Melee", + "Range-weapon-t": "Range (short/long)", + "Dodge-emp-u": "dodges", + "PJRealName-u": "Player :", + "Attack-u": "attacks", + "Skill-u": "Skill", + "putmaxcontamination-t": "Maximum contamination points", + "putcontamination-t": "Actual contamination points", + "putpermcontamination-t": "Permanent contamination points", + "putmaxblessures-t": "Maximum wounds points", + "putblessures-t": "Acutal wounds points", + "putmaxtrauma-t": "Maximum trama points", + "puttrauma-t": "Actual trauma points", + "putmaxpoids-t": "Maximum weight points", + "putpoids-t": "Weight points in battle", + "putpoidsrepos-t": "Actual weight points", + "Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u": "ATTR & Skill" +} \ No newline at end of file diff --git a/Dragon Age RPG/translations/pl.json b/Dragon Age RPG/translations/pl.json new file mode 100644 index 0000000000..9c9ad488f3 --- /dev/null +++ b/Dragon Age RPG/translations/pl.json @@ -0,0 +1,84 @@ +{ + "character": "Character", + "grimoire": "Grimoire", + "background": "Background", + "talents": "Talents", + "communication-u": "COMMUNICATION", + "primary-skill": "Primary Skill", + "focuses": "Focuses", + "roll-w-focus": "Roll with focus", + "constitution-u": "CONSTITUTION", + "cunning-u": "CUNNING", + "dexterity-u": "DEXTERITY", + "magic-u": "MAGIC", + "perception-u": "PERCEPTION", + "strength-u": "STRENGTH", + "willpower-u": "WILLPOWER", + "name-u": "NAME", + "background-u": "BACKGROUND", + "age-u": "AGE", + "gender-u": "GENDER", + "weight-u": "WEIGHT", + "height-u": "HEIGHT", + "appearance-u": "APPEARANCE", + "distinguishing-features": "Distinguishing Features", + "class-u": "CLASS", + "experience-u": "EXPERIENCE", + "level-u": "LEVEL", + "defense-u": "DEFENSE", + "armor-u": "ARMOR", + "speed-u": "SPEED", + "health-u": "HEALTH", + "mana-u": "MANA", + "shield-bonus": "Shield Bonus", + "penalty": "Penalty", + "charge": "Charge", + "run": "Run", + "max": "Max", + "armor-type-u": "ARMOR TYPE", + "class-powers-and-spells-u": "CLASS POWERS AND SPELLS", + "talents-and-languages-u": "TALENTS AND LANGUAGES", + "melee-weapon-u": "MELEE WEAPON", + "attack-roll-u": "ATTACK ROLL", + "damage-u": "DAMAGE", + "battle-axe": "Battle Axe", + "weapon-details": "Weapon Details", + "weapon-groups": "Weapon Groups", + "ranged-weapon-u": "RANGED WEAPON", + "range-u": "RANGE", + "ammo-u": "AMMO", + "short-bow": "Short Bow", + "short-range": "Short Range", + "long-range": "Long Range", + "magic-focuses-u": "MAGIC FOCUSES", + "arcane-lance": "Arcane Lance", + "creation": "Creation", + "entropy": "Entropy", + "primal": "Primal", + "spirit": "Spirit", + "spell-u": "SPELL", + "school-u": "SCHOOL", + "mana-cost-u": "MANA COST", + "casting-time-u": "CASTING TIME", + "target-number-small-u": "TN", + "test-u": "TEST", + "spellpower": "Spellpower", + "spell effect": "Spell Effect", + "character-u": "CHARACTER", + "concept-u": "CONCEPT", + "languages-u": "LANGUAGES", + "goals-u": "GOALS", + "ties-and-family-u": "TIES AND FAMILY", + "equipment-u": "EQUIPMENT", + "item": "Item", + "quantity": "Quantity", + "money-u": "MONEY", + "copper-pieces-small-u": "CP", + "silver-pieces-small-u": "SP", + "gold-pieces-small-u": "GP", + "talent-u": "TALENT", + "details-u": "DETAILS", + "novice": "Novice", + "journeyman": "Journeyman", + "master": "Master" +} \ No newline at end of file diff --git a/Dungeon_World_Official/translations/it.json b/Dungeon_World_Official/translations/it.json index 7eb89dc0d9..cbc7c6f3c3 100644 --- a/Dungeon_World_Official/translations/it.json +++ b/Dungeon_World_Official/translations/it.json @@ -1,53 +1,53 @@ { - "armor": "Armor", - "look": "Look", - "hitpoints": "Hit Points", + "armor": "Armatura", + "look": "Aspetto", + "hitpoints": "Punti Ferita", "classdamage": "Class Damage", "rote": "Rote", - "cantrip": "Cantrip", + "cantrip": "Trucchetto", "tags:": "Tags: ", "tags": "Tags", "attack-name": "Attack Name", - "1d8+2": "1d8+2", - "zero-piercing": "0 piercing", - "hp-u": "HP", + "1d8+2": "1D 8 + 2", + "zero-piercing": "0 perforante", + "hp-u": "PF", "attack-reach": "Attack Reach(es)", "special-qualities:": "Special Qualities:", - "instinct:": "Instinct: ", - "moves": "Moves", - "char-name-u": "NAME", - "level-u": "LEVEL", + "instinct:": "Istinto ", + "moves": "Movimento", + "char-name-u": "NOME", + "level-u": "LIVELLO", "xp-u": "XP", - "char-class-u": "CLASS", + "char-class-u": "CLASSE", "main": "Main", "sub": "Sub", - "settings": "Settings", + "settings": "Impostazioni", "normal": "Normal", "plus-one-forward": "+1 Forward", "minus-one-forward": "-1 Forward", "query": "Query", "hold:": "Hold:", "look-u": "LOOK", - "armor-u": "ARMOR", - "hitpoints-u": "HIT POINTS", - "damage-u": "DAMAGE", - "alignment-u": "ALIGNMENT", - "strength": "Strength", + "armor-u": "ARMATURA", + "hitpoints-u": "PUNTI FERITA", + "damage-u": "Danno", + "alignment-u": "Allineamento", + "strength": "Forza", "weak-1": "Weak -1", - "str-u": "STR", + "str-u": "FOR", "dexterity": "Dexterity", "shaky-1": "Shaky -1", - "dex-u": "DEX", - "constitution": "Constitution", + "dex-u": "DES", + "constitution": "Costituzione", "sick-1": "Sick -1", "con-u": "CON", - "intelligence": "Intelligence", - "stunned-1": "Stunned -1", + "intelligence": "Intelligenza", + "stunned-1": "Stordito -1", "int-u": "INT", - "wisdom": "Wisdom", + "wisdom": "Saggezza", "confused-1": "Confused -1", - "wis-u": "WIS", - "charisma": "Charisma", + "wis-u": "SAG", + "charisma": "Carisma", "scarred-1": "Scarred -1", "cha-u": "CHA", "bonds-u": "BONDS", diff --git a/Dungeon_World_Official/translations/pl.json b/Dungeon_World_Official/translations/pl.json new file mode 100644 index 0000000000..7eb89dc0d9 --- /dev/null +++ b/Dungeon_World_Official/translations/pl.json @@ -0,0 +1,127 @@ +{ + "armor": "Armor", + "look": "Look", + "hitpoints": "Hit Points", + "classdamage": "Class Damage", + "rote": "Rote", + "cantrip": "Cantrip", + "tags:": "Tags: ", + "tags": "Tags", + "attack-name": "Attack Name", + "1d8+2": "1d8+2", + "zero-piercing": "0 piercing", + "hp-u": "HP", + "attack-reach": "Attack Reach(es)", + "special-qualities:": "Special Qualities:", + "instinct:": "Instinct: ", + "moves": "Moves", + "char-name-u": "NAME", + "level-u": "LEVEL", + "xp-u": "XP", + "char-class-u": "CLASS", + "main": "Main", + "sub": "Sub", + "settings": "Settings", + "normal": "Normal", + "plus-one-forward": "+1 Forward", + "minus-one-forward": "-1 Forward", + "query": "Query", + "hold:": "Hold:", + "look-u": "LOOK", + "armor-u": "ARMOR", + "hitpoints-u": "HIT POINTS", + "damage-u": "DAMAGE", + "alignment-u": "ALIGNMENT", + "strength": "Strength", + "weak-1": "Weak -1", + "str-u": "STR", + "dexterity": "Dexterity", + "shaky-1": "Shaky -1", + "dex-u": "DEX", + "constitution": "Constitution", + "sick-1": "Sick -1", + "con-u": "CON", + "intelligence": "Intelligence", + "stunned-1": "Stunned -1", + "int-u": "INT", + "wisdom": "Wisdom", + "confused-1": "Confused -1", + "wis-u": "WIS", + "charisma": "Charisma", + "scarred-1": "Scarred -1", + "cha-u": "CHA", + "bonds-u": "BONDS", + "race-u": "RACE", + "global-modifiers-u": "GLOBAL MODIFIERS", + "ongoing-roll-mod:": "Ongoing Roll Modifier: ", + "damage-mod:": "Damage Mod:", + "armor-modifier:": "Armor Modifier: +", + "moves-u": "MOVES", + "move-name": "Move Name:", + "move-trigger": "Trigger:", + "roll1d61d8formoves": "Roll 1d6+1d8 for Moves", + "move-roll": "Roll:", + "ask-u": "ASK", + "move-success": "Success (10+):", + "move-partial": "At a Cost (7-9):", + "move-miss": "Miss (6-):", + "move-details": "Details:", + "coin-u": "COIN", + "gear-u": "GEAR", + "load-u": "LOAD", + "gear-name": "Gear Name:", + "gear-tags": "Gear Tags:", + "value:": "Value:", + "qty:": "Qty:", + "weight:": "Weight:", + "equipped": "Equipped", + "item": "Item", + "weapon": "Weapon", + "damage:": "Damage:", + "base-armor:": "Base Armor:", + "+armor:": "+ Armor:", + "gear-details": "Details:", + "spells-u": "SPELLS", + "spell-levels-prepared:": "Spell Levels Prepared: ", + "spell-name": "Spell Name:", + "spell-tags": "Spell Tags:", + "spell-level": "Level:", + "1st": "1st", + "3rd": "3rd", + "5th": "5th", + "7th": "7th", + "9th": "9th", + "prepared": "Prepared", + "spell-roll": "Roll:", + "spell-details": "Details:", + "settings-u": "SETTINGS", + "sheet-layout": "

Sheet Layout

", + "sub-section-display-priority": "Sub Section Display Priority", + "spells": "Spells", + "gear": "Gear", + "compendium": "

Compendium

", + "add-moves-class-drop": "Add moves on Class Drop:", + "all": "All Moves", + "class-only": "Class Moves", + "none": "None", + "spellcasting": "

Spellcasting

", + "level-0-spell-type": "Level 0 Spell Type", + "name-makes-move": "makes a Move", + "rolls": "rolls", + "displays": "displays", + "name-makes-spell": "casts a spell", + "level:": "Level: ", + "move-effect": "Effect:", + "bond-u": "BOND", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "getting-started": "Getting Started", + "getting-started-class-tip": "Welcome to the Dungeon World Character Sheet by Roll20! To get started, drag a class from the compendium or select one from the choices below:", + "Bard": "Bard", + "Cleric": "Cleric", + "Druid": "Druid", + "Fighter": "Fighter", + "Paladin": "Paladin", + "Ranger": "Ranger", + "Thief": "Thief", + "Wizard": "Wizard" +} \ No newline at end of file diff --git a/Dungeonslayers-4/translations/pl.json b/Dungeonslayers-4/translations/pl.json new file mode 100644 index 0000000000..b9e931a473 --- /dev/null +++ b/Dungeonslayers-4/translations/pl.json @@ -0,0 +1,176 @@ +{ + "active": "Active", + "additional": "Additional", + "age": "Age", + "agility": "Agility", + "alphabets": "Alphabets", + "appraise": "Appraise", + "appraise-bonus": "Appraise, ...", + "armor": "Armor", + "armor-material-example": "Wood, Leather, Metal, ...", + "armor-type-example": "Helmet, Body, Vambrace, Greaves, Shield, ...", + "armor-value": "Armor value", + "armor-value-short": "AV", + "attribute+trait": "Attribute + Trait", + "aura": "Aura", + "base": "Base", + "body": "Body", + "body-short+constitution-short": "BOD+CO", + "body-short+strength-short": "BOD+ST", + "bonus": "Bonus", + "both-attack": "Both", + "character": "Character", + "character-name": "Character name", + "check": "Check", + "check-result": "Check result", + "check-value": "Check value", + "class": "Class", + "class-example": "Fighter, Scout, Healer, Wizard, Sorcerer, ...", + "climb": "Climb", + "climb-bonus": "Acrobat, Master Climber, ...", + "communicate": "Communicate", + "communicate-bonus": "Education, ...", + "constitution": "Constitution", + "cooldown": "Cooldown", + "culture": "Culture", + "culture-example": "Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...", + "cultural-talents": "Cultural talents", + "current-hit-points": "Current hit points", + "current-mana-points": "Current mana points", + "date-of-birth": "Date of birth", + "decipher-script": "Decipher script", + "decipher-script-bonus": "Alertness, Education, ...", + "defense": "Defense", + "defy-poison": "Defy poison", + "defy-poison-bonus": "Endurance, ", + "dexterity": "Dexterity", + "disable-traps": "Disable traps", + "disable-traps-bonus": "Thievery, ...", + "distance": "Distance", + "duration": "Duration", + "edit-bonuses": "Edit bonuses", + "effect": "Effect", + "equipment": "Equipment", + "experience-points": "Experience points", + "experience-points-short": "EP", + "eye-color": "Eye color", + "feat-of-strength": "Feat of strength", + "feat-of-strength-bonus": "Brutal Blow, Devastating Strike, ...", + "flirt": "Flirt", + "flirt-bonus": "Charming, ...", + "gender": "Gender", + "generic": "Generic", + "generic-check": "Generic check", + "haggle": "Haggle", + "haggle-base": "MND+MAX(IN, AU)", + "haggle-bonus": "Charming, Rascal, ...", + "hair-color": "Hair color", + "hands": "Hands", + "hands-example": "1H = one-handed, 2H = two-handed, ...", + "character-height": "Height", + "hero-class": "Hero class", + "hero-class-example": "Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...", + "hide": "Hide", + "hit-points": "Hit points", + "initiative": "Initiative", + "intellect": "Intellect", + "jump": "Jump", + "jump-bonus": "Acrobat, ...", + "knowledge": "Knowledge", + "knowledge-bonus": "Education, Expertise, ...", + "languages": "Languages", + "learned": "Learned", + "level": "Level", + "magic-bonus": "Magic bonus", + "magic-bonus-short": "MB", + "mana": "Mana", + "material": "Material", + "melee-attack": "Melee attack", + "mind": "Mind", + "mind-influencing-spell": "Mind-influencing spell", + "mind-short+aura-short": "MND+AU", + "mind-short+dexterity-short": "MND+DX", + "mind-short+intellect-short": "MND+IN", + "mind-short+intellect-short-or-eight": "MAX(MND+IN, 8)", + "miscellaneous": "Miscellaneous", + "mobility": "Mobility", + "mobility-short+agility-short": "MOB+AG", + "mobility-short+dexterity-short": "MOB+DX", + "mobility-short+strength-short": "MOB+ST", + "movement-rate": "Movement rate", + "normal-spell": "Normal spell", + "normal-spellcasting": "Spellcasting", + "notes": "Notes", + "of": "of", + "open-lock": "Open lock", + "open-lock-bonus": "Thievery, Lockpicking, ...", + "opponent-defense": "Opponent's defense", + "opponent-defense-short": "OD", + "other-abilities": "Other abilities", + "perception": "Perception", + "perception-bonus": "Thievery, Alertness, ...", + "pick-pocket": "Pick pocket", + "pick-pocket-bonus": "Thievery, Stealth, Diversion, Pickpocket, ...", + "place-of-birth": "Place of birth", + "player": "Player", + "player-name": "Player name", + "private-biography": "Private biography", + "progress-points": "Progress points", + "progress-points-short": "PP", + "public-biography": "Public biography", + "quantity": "Quantity", + "race": "Race", + "race-example": "Elf, Human, Dwarf, ...", + "racial-abilities": "Racial abilities", + "ranged-attack": "Ranged attack", + "read-tracks": "Read tracks", + "read-tracks-bonus": "Hunter, Alertness, ...", + "resist-disease": "Resist disease", + "resist-disease-bonus": "Endurance, ", + "ride": "Ride", + "ride-base": "MOB+MAX(AG, AU)", + "ride-bonus": "Riding, Mounted Archer, Beast Master, ...", + "search": "Search", + "search-bonus": "Thievery, Stealth, Alertness, ...", + "sneak": "Sneak", + "sneak-bonus": "Stealth, ...", + "special": "Special", + "special-behavior": "Special behavior", + "special-characteristics": "Special characteristics", + "spell": "Spell", + "spell-cooldown": "Cooldown", + "spell-distance": "Distance", + "spell-duration": "Duration", + "spell-modifier": "Spell modifier", + "spell-modifier-short": "SM", + "spell-type": "Normal spell, Targeted spell or Mind-influencing spell", + "start": "Start", + "start-fire": "Start fire", + "start-fire-bonus": "Hunter, ...", + "stealth-bonus": "Stealth, ...", + "strength": "Strength", + "swim": "Swim", + "swim-bonus": "Swim, ...", + "talent": "Talent", + "talents": "Talents", + "talent-points": "Talent points", + "talent-points-short": "TP", + "targeted-spell": "Targeted spell", + "targeted-spellcasting": "Targeted spellcasting", + "tier": "Tier", + "total": "Total", + "type": "Type", + "typical-checks": "Typical checks", + "unarmed": "Unarmed", + "wake-up": "Wake up", + "wake-up-bonus": "Lightning Reflexes, Alertness, ...", + "weapon": "Weapon", + "weapon-bonus": "Weapon bonus", + "weapon-bonus-short": "WB", + "weapon-type": "Melee attack or Ranged attack", + "weight": "Weight", + "where-carried": "Where carried?", + "work-mechanism": "Work mechanism", + "work-mechanism-base": "MND+MAX(DX, IN)", + "work-mechanism-bonus": "Thievery, Artisan, Lockpicking, ..." +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/pl.json b/Eclipse Phase Alternate/translations/pl.json new file mode 100644 index 0000000000..2814b4dad9 --- /dev/null +++ b/Eclipse Phase Alternate/translations/pl.json @@ -0,0 +1,460 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "api-head": "API", + "api-lookup": "Lookup", + "api-text": "API Text Exchange", + "apply-crit-damage": "apply critical damage", + "apply-damage": "apply damage", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "avoid-lemon": "Avoid Lemon Breakdown (EP p.150)", + "avoid-virus-exposure": "Avoid Virus Exposure", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "close-overlay": "Close", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-area": "Effect Area", + "damage-areaopt-Blast": "Blast", + "damage-areaopt-Cone": "Cone", + "damage-areaopt-Point": "Point", + "damage-areaopt-UniformBlast": "Uniform Blast", + "damage-areaopt-short-Blast": "⦾", + "damage-areaopt-short-Cone": "⋁", + "damage-areaopt-short-Point": "•", + "damage-areaopt-short-UniformBlast": "⦿", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-GMScript": "Whisper to GM via API", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-PublicScript": "Public via API", + "damage-typeopt-Untyped": "Untyped", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-typeopt-short-Untyped": "", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "effect-description": "Description", + "effect-duration": "Duration", + "effect-duration-example": "e.g., 1min", + "effect-game": "Game Effect", + "effect-game-example": "e.g., +5 SOM, -5 COO", + "effect-name": "Name", + "effects": "Active Effects", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "field-accounting": "Accounting", + "field-autonomists": "Autonomists", + "field-criminals": "Criminals", + "field-ecologists": "Ecologists", + "field-electronics": "Electronics", + "field-firewall": "Firewall", + "field-gatecrashers": "Gatecrashers", + "field-hypercorps": "Hypercorps", + "field-media": "Media", + "field-psychology": "Psychology", + "field-scientists": "Scientists", + "field-ultimates": "Ultimates", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray\/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hold-breath": "Suddenly Holding Breath (EP p.201)", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "jump-on-grenade": "Jump on Grenade", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "luc-extra": "LUC+", + "lucidity": "Lucidity", + "lucidity-extra": "Extra Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise\/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "mental-only-actions-extra": "Extra Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "moa-extra": "MOA+", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-ignored-wounds": "Ignored Wounds", + "morph-implants": "Implants\/Enhancements", + "morph-ini-mod": "INI MOD", + "morph-initiative_modifier": "Initiative Modifier", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mental-only-actions": "Mental Only Actions", + "morph-moa": "MOA", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-spd": "SPD", + "morph-speed": "Speed", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "moxiex10": "Moxie times 10", + "moxx10": "MOX × 10", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "psychic-damage": "Psychic", + "psychic-stab": "Psychic Stab Damage", + "quality-modifier": "Quality Modifier", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coo-will": "REF + COO + WIL", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordination-willpower": "Reflex + Coordination + Willpower", + "reflex-coordinationx2": "Reflex + Coordination doubled", + "reflexx3": "Reflex tripled", + "refx3": "REF × 3", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-asphyxiation": "Roll with DUR (above) to resist asphyxiation.", + "resist-backup-complications": "To resist complications during backup (EP p.270) roll with LUC (above).", + "resist-brain-serizure": "Resist Psi Brain Seizure (EP p.221)", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-do-not-close": "Do not close the sheet while its processing.", + "sheet-processing": "Processing", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "show-hide-description": "Show\/Hide Description", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-academics": "Academics", + "skill-animal-handling": "Animal Handling", + "skill-art": "Art", + "skill-beam-weapons": "Beam Weapons", + "skill-blades": "Blades", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-climbing": "Climbing", + "skill-clubs": "Clubs", + "skill-commands": "Commands", + "skill-control": "Control", + "skill-custom": "[Custom]", + "skill-deception": "Deception", + "skill-demolitions": "Demolitions", + "skill-disguise": "Disguise", + "skill-exotic-melee-weapon": "Exotic Melee Weapon", + "skill-exotic-ranged-weapon": "Exotic Ranged Weapon", + "skill-field": "Field", + "skill-flight": "Flight", + "skill-fray": "Fray", + "skill-free-fall": "Free Fall", + "skill-freerunning": "Freerunning", + "skill-gunnery": "Gunnery", + "skill-hardware": "Hardware", + "skill-impersonation": "Impersonation", + "skill-infiltration": "Infiltration", + "skill-infosec": "Infosec", + "skill-interest": "Interest", + "skill-interfacing": "Interfacing", + "skill-intimidation": "Intimidation", + "skill-investigation": "Investigation", + "skill-kinesics": "Kinesics", + "skill-kinetic-weapons": "Kinetic Weapons", + "skill-language": "Language", + "skill-linked-aptitude": "Aptitude", + "skill-medicine": "Medicine", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-navigation": "Navigation", + "skill-networking": "Networking", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-palming": "Palming", + "skill-perception": "Perception", + "skill-persuasion": "Persuasion", + "skill-pilot": "Pilot", + "skill-profession": "Profession", + "skill-programming": "Programming", + "skill-protocol": "Protocol", + "skill-psi-assault": "Psi Assault", + "skill-psychosurgery": "Psychosurgery", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-research": "Research", + "skill-scrounging": "Scrounging", + "skill-seeker-weapons": "Seeker Weapons", + "skill-sense": "Sense", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-spray-weapons": "Spray Weapons", + "skill-swimming": "Swimming", + "skill-throwing-weapons": "Throwing Weapons", + "skill-total": "Total", + "skill-unarmed-combat": "Unarmed Combat", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "software": "Software", + "software-quality": "Quality", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "spd-extra": "SPD+", + "special-rolls": "Special Rolls", + "speed": "Speed", + "speed-extra": "Extra Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "thrown": "Thrown", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "traumas-ignored": "Ignored Traumas", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "uniform-radius": "Uniform Radius", + "using-api-script": "Use API Script?", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "wil-cog": "WIL + COG", + "willpower": "Willpower", + "willpower-cognition": "Willpower + Cognition", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/pl.json b/Eclipse Phase V2/translations/pl.json new file mode 100644 index 0000000000..e319928b0e --- /dev/null +++ b/Eclipse Phase V2/translations/pl.json @@ -0,0 +1,186 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "equipped": "Equipped", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "bonus": "Bonus", + "malus": "Penalty", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Exalted 3/translations/pl.json b/Exalted 3/translations/pl.json new file mode 100644 index 0000000000..1627ad8cfb --- /dev/null +++ b/Exalted 3/translations/pl.json @@ -0,0 +1,248 @@ +{ + "name": "Name", + "player": "Player", + "caste/aspect": "Caste/Aspect", + "solar-exalted": "Solar Exalted", + "dawn": "Dawn", + "zenith": "Zenith", + "twilight": "Twilight", + "night": "Night", + "eclipse": "Eclipse", + "abyssal-exalted": "Abyssal Exalted", + "dusk": "Dusk", + "midnight": "Midnight", + "daybreak": "Daybreak", + "day": "Day", + "moonshadow": "Moonshadow", + "terrestrial-exalted": "Terrestrial Exalted", + "air": "Air", + "earth": "Earth", + "fire": "Fire", + "water": "Water", + "wood": "Wood", + "lunar-exalted": "Lunar Exalted", + "full-moon": "Full Moon", + "changing-moon": "Changing Moon", + "no-moon": "No Moon", + "casteless": "Casteless", + "sidereal-exalted": "Sidereal Exalted", + "journeys": "Journeys", + "serenity": "Serenity", + "battles": "Battles", + "secrets": "Secrets", + "endings": "Endings", + "liminal-exalted": "Liminal Exalted", + "blood": "Blood", + "breath": "Breath", + "flesh": "Flesh", + "marrow": "Marrow", + "soil": "Soil", + "exigent-exalted": "Exigent Exalted", + "exigent": "Exigent", + "infernal-exalted": "Infernal Exalted", + "slayer": "Slayer", + "malefactor": "Malefactor", + "defiler": "Defiler", + "scourge": "Scourge", + "fiend": "Fiend", + "custom": "Custom", + "alchemical-exalted": "Alchemical Exalted", + "orichalcum": "Orichalcum", + "soulsteel": "Soulsteel", + "moonsilver": "Moonsilver", + "starmetal": "Starmetal", + "jade": "Jade", + "concept": "Concept", + "concept-place": "Inspirational Teacher", + "anima": "Anima", + "anima-place": "Orchid of golden fire", + "supernal-trait": "Supernal Trait", + "abilities": "Abilities", + "archery": "Archery", + "athletics": "Athletics", + "awareness": "Awareness", + "brawl": "Brawl", + "bureaucracy": "Bureaucracy", + "craft": "Craft", + "dodge": "Dodge", + "integrity": "Integrity", + "investigation": "Investigation", + "larceny": "Larceny", + "linguistics": "Linguistics", + "lore": "Lore", + "martial-arts": "Martial Arts", + "medicine": "Medicine", + "melee": "Melee", + "occult": "Occult", + "performance": "Performance", + "presence": "Presence", + "resistance": "Resistance", + "ride": "Ride", + "sail": "Sail", + "socialize": "Socialize", + "stealth": "Stealth", + "survival": "Survival", + "thrown": "Thrown", + "war": "War", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "stamina": "Stamina", + "charisma": "Charisma", + "manipulation": "Manipulation", + "appearance": "Appearance", + "perception": "Perception", + "intelligence": "Intelligence", + "wits": "Wits", + "show-crafts": "Show crafts", + "armoring": "Armoring", + "artifact": "Artifact", + "cooking": "Cooking", + "first-age-artifice": "First Age Artifice", + "gemcutting": "Gemcutting", + "geomancy": "Geomancy", + "jewelry": "Jewelry", + "tailoring": "Tailoring", + "weapon-forging": "Weapon-Forging", + "craft-place": "Fate", + "show-styles": "Show styles", + "snake-style": "Snake Style", + "tiger-style": "Tiger Style", + "single-point-shining-into-the-void-style": "Single Point Shining Into the Void Style", + "white-reaper-style": "White Reaper Style", + "ebon-shaodw-style": "Ebon Shadow Style", + "crane-style": "Crane Style", + "silver-voiced-nightingale-style": "Silver-Voiced Nightingale Style", + "righteous-devil-style": "Righteous Devil Style", + "black-claw-style": "Black Claw Style", + "dreaming-pearl-courtesan-style": "Dreaming Pearl Courtesan Style", + "steel-devil-style": "Steel Devil Style", + "martial-arts-place": "Celestial Monkey Style", + "ability-place": "Astrology", + "specialties": "Specialties", + "specialty-place": "Pirate Tactics", + "merits": "Merits", + "merits-place": "Artifact", + "willpower": "Willpower", + "essence": "Essence", + "personal": "Personal", + "peripheral": "Peripheral", + "committed": "Committed", + "limit-break": "Limit Break", + "limit-trigger": "Limit Trigger", + "limit-trigger-place": "Karal is insulted, belittled, or deliberately frustrated by another character.", + "experience-and-crafting": "Experience & Crafting", + "current-experience-points": "Current XP:", + "total-experience-points": "Total XP:", + "current-solar-experience-points": "Current SXP:", + "total-solar-experience-points": "Total SXP:", + "silver-experience-points": "Silver XP", + "gold-experience-points": "Gold XP", + "white-experience-points": "White XP", + "project-place": "Longsword", + "major": "Major", + "superior": "Superior", + "legendary": "Legendary", + "weapons-and-gear": "Weapons & Gear", + "weapon": "Weapon", + "accuracy": "Accuracy", + "damage": "Damage", + "defense": "Defense", + "overwhelming-abbreviation": "Over.", + "overwhelming": "Overwhelming", + "attunement": "Attune", + "tags": "Tags", + "weapon-place": "Khatar", + "weapon-tags-place": "Lethal, Brawl, Piercing", + "miscellaneous-items": "Miscellaneous Items", + "miscellaneous-items-place": "Fancy scarf", + "armor": "Armor", + "soak": "Soak", + "hardness": "Hardness", + "mobility-penalty": "Mobility", + "armor-place": "Chain Shirt", + "armor-tags-place": "Concealable", + "health-and-defense": "Health & Defense", + "natural-soak": "Natural Soak", + "armored-soak": "Armored Soak", + "total-soak": "Total Soak", + "parry": "Parry", + "parry-without-specialty": "Parry without specialty", + "parry-with-specialty": "Parry with specialty", + "evasion": "Evasion", + "evasion-without-specialty": "Evasion without specialty", + "evasion-with-specialty": "Evasion with specialty", + "resolve": "Resolve", + "resolve-without-specialty": "Resolve without specialty", + "resolve-with-specialty": "Resolve with specialty", + "guile": "Guile", + "guile-without-specialty": "Guile without specialty", + "guile-with-specialty": "Guile with specialty", + "health-levels": "Health Levels", + "incapacitated": "Incapacitated", + "intimacies": "Intimacies", + "intimacy": "Intimacy", + "intensity": "Intensity", + "intimacy-place": "Winter Plum (Grief)", + "minor": "Minor", + "defining": "Defining", + "charms-and-evocations": "Charms & Evocations", + "type": "Type", + "duration": "Duration", + "cost": "Cost", + "book": "Book", + "page-number": "Page #", + "effect": "Effect", + "charm-keywords-place": "Uniform, Psyche", + "charm-place": "Excellent Solar Larceny", + "simple": "Simple", + "supplemental": "Supplemental", + "reflexive": "Reflexive", + "premanent": "Permanent", + "charm-duration-place": "Instant", + "charm-cost-place": "1m/die", + "book-place": "Core", + "charm-page-number-place": "255", + "charm-effect-place": "", + "sorceries": "Sorceries", + "circle": "Circle", + "control-spell-abbreviation": "C.", + "control-spell": "Control Spell", + "spell-place": "Cirrus Skiff", + "terrestrial": "Terrestrial", + "celestial": "Celestial", + "solar": "Solar", + "spell-duration-place": "Until ended", + "spell-cost-place": "15m, 1wp", + "spell-page-place": "471", + "skill": "Skill", + "spell-keywords-place": "None", + "skill-place": "Larceny", + "spell-effect-place": "", + "version": "Version", + "more-information": "More Information", + "mote-pool-equations": "Mote Pool Equations", + "max-personal-motes": "Max Personal Motes", + "max-peripheral-motes": "Max Peripheral Motes", + "keywords": "Keywords", + "control": "Control", + "spell-desc-place": "", + "charm-desc-place": "", + "size": "Size", + "drill": "Drill", + "magnitude": "Magnitude", + "perfect-morale": "Perfect Morale", + "poor": "Poor", + "average": "Average", + "elite": "Elite", + "might": "Might", + "character-type": "Character Type", + "battle-group": "Battle Group", + "combat-movement": "Combat Movement", + "grapple": "Grapple", + "join-battle": "Join Battle", + "actions": "Actions", + "attacks": "Attacks", + "defenses": "Defenses", + "quick-character": "Quick Character" +} \ No newline at end of file diff --git a/Fellowship/translations/pl.json b/Fellowship/translations/pl.json new file mode 100644 index 0000000000..1a25d811bc --- /dev/null +++ b/Fellowship/translations/pl.json @@ -0,0 +1,230 @@ +{ + "hopeordespair": "Are you rolling with Hope or Despair?", + "neither": "Neither", + "hope": "Hope", + "withhope": "with Hope", + "despair": "Despair", + "withdespair": "with Despair", + "numberofbonds": "Number of Bonds?", + "rolls": "rolls", + "succeeds": "Succeeds", + "succeeds-partially": "Succeeds partially", + "misses": "Misses", + "name": "Name", + "look": "Look", + "class-archetype": "Playbook", + "dwarf": "The Dwarf", + "elf": "The Elf", + "halfling": "The Halfling", + "harbinger": "The Harbinger", + "heir": "The Heir", + "orc": "The Orc", + "squire": "The Squire", + "giant": "The Giant", + "dragon": "The Dragon", + "constructed": "The Constructed", + "spider": "The Spider", + "remnant": "The Remnant", + "pair": "The Pair", + "overlord": "The Overlord", + "ship": "The Ship", + "npc": "NPC", + "stats": "Stats", + "for-dwarf": "For The Dwarf and those that have shared a Dwarf move", + "iron": "Iron", + "for-harbinger": "For The Harbinger and those that have shared a Harbinger move", + "doom": "Doom", + "for-necrotic": "To mark necrotic damage", + "necrotic": "Necrotic", + "blood": "Blood", + "damaged": "Damaged", + "blood-desc": "Power, Loyalty, Passion", + "courage": "Courage", + "courage-desc": "Inner Strength, Tenacity", + "grace": "Grace", + "grace-desc": "Style, Skill, Agility", + "sense": "Sense", + "sense-desc": "Wits, Logic, Observation", + "wisdom": "Wisdom", + "wisdom-desc": "Knowledge, Tact, Kindness", + "iron-desc": "Survivability, Stubbornness", + "doom-desc": "Prophecy, Magic, Darkness", + "necrotic-abbreviated": "Necr", + "for-trio": "For playing The Pair as a Trio", + "Trio": "Trio", + "crew": "Crew", + "cannon": "Cannon", + "engine": "Engine", + "Captain": "Captain", + "Pilot": "Pilot", + "Gunner": "Gunner", + "Comms": "Comms", + "Engineer": "Engineer", + "npc-despair-description": "NPCs in despair cannot help or harm you", + "in-despair": "In Despair", + "improvements": "Improvements", + "level": "Level", + "show-hide-improvements": "Show/Hide Improvements", + "phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated", + "increase-blood-or-wisdom-max3": "Increase your Blood or Wisdom by 1 (to a maximum of +3).", + "increase-stat-max3": "Increase one of your stats by 1 (to a maximum of +3).", + "take-dwarven-custom": "Take a Dwarven Custom.", + "take-dwarven-or-shared-custom": "Take another Dwarven Custom, or ask another player to share a Move with you.", + "take-dwarven-custom-or-gear": "Take another Dwarven Custom, or two more Dwarven Gear options. You cannot choose a Gear option you already have.", + "share-gear": "Share one of your Gear options with another player.", + "take-destiny": "You have Changed. You must be level 5 or higher to take this Advancement. When you Change, choose a Destiny you meet the requirements for and take its first Move.", + "increase-blood-or-sense-max3": "Increase your Blood or Sense by 1 (to a maximum of +3).", + "take-unknown-move": "Take a Core or Custom move from any basic playbook. You cannot take a move someone else already knows.", + "take-elven-custom": "Take an Eleven Custom.", + "share-move-3bonds": "Choose a player you have 3 Bonds with, Share a Move with them.", + "increase-grace-or-sense-max3": "Increase your Grace or Sense by 1 (to a maximum of +3).", + "take-halfling-custom": "Take a Halfling Custom.", + "take-halfling-custom-or-type": "Take another Halfling Custom or choose another Move from the list of What Is A Halfling? options.", + "get-shared-move-3bonds": "Choose a player you have 3 Bonds with. They share one of their Moves or Gear options with you.", + "powerful harbinger": "Use Powerful Harbinger Advancement", + "increase-courage-or-wisdom-max3": "Increase your Courage or Wisdom by 1 (to a maximum of +3).", + "take-harbinger-custom": "Take a Harbinger Custom.", + "take-harbinger-custom-or-gear": "Take another Harbinger Custom, or one more Harbinger Gear option.", + "take-harbinger-custom-or-get-shared-move": "Take another Harbinger Custom, or ask another player to share a Move with you)", + "increase-stat-max2": "Increase one of your stats by 1 (to a maximum of +2).", + "take-witch-custom": "Take a Witch Custom.", + "take-witch-custom-min5": "Take a Witch's Custom. must be level 5 or higher to take this Advancement.", + "take-destiny-custom-min5": "Take a Custom Move from any Destiny Playbook. You must be level 5 or higher to take this Advancement.", + "share-move2": "Choose a player. You Share a Move with them.", + "get-shared-move": "Choose a player. They Share a Move with you.", + "get-or-share-move": "Choose a player. They Share a move with you, or you Share a Move with them.", + "become-threat-to-world": "You have become a Threat to the World. You must be level 5 or higher to take this Advancement. When facing another Threat to the World, you do not need to pay a price simply to act against them.", + "increase-blood-or-grace-max3": "Increase your Blood or Grace by 1 (to a maximum of +3).", + "take-heir-custom": "Take an Heir Custom.", + "take-heir-custom-or-shared-move": "Take another Heir Custom, or have another player share a Move with you.", + "share-move1": "Share one of your Moves with another player.", + "increase-courage-or-sense-max3": "Increase your Courage or Sense by 1 (to a maximum of +3).", + "take-orc-custom": "Take an Orc Custom.", + "take-other-gear": "Choose a single option from up to two other players' Gear lists. Your choices are added to your Gear permanently.", + "take-squire-custom": "Take a Squire Custom.", + "take-squire-custom-or-share-move": "Gain another Squire Custom, or share a Move with someone.", + "get-shared-move2": "Choose a different player. They Share a Move with you.", + "take-giant-custom": "Take a Giant Custom.", + "take-giant-gear": "Take another Giant's Gear option from any list.", + "share-move-or-gear": "Choose a player. Share one of your Moves or Gear options with them.", + "share-move-or-gear2": "Choose a different player. Share one of your Moves or Gear options with them.", + "take-non-giant-destiny-custom-min5": "Take a Custom Move from any Destiny Playbook other than The Little Giant. You must be level 5 or higher to take this Advancement.", + "take-dragon-custom": "Take a Dragon Custom.", + "take-dragon-custom-or-shared-move": "Take another Dragon Custom, or ask another player to share a Move with you.", + "take-constructed-custom": "Take a Constructed Custom.", + "take-constructed-custom-or-type": "Take another Constructed Custom, or choose another Move from the What Are You Made Of? options.", + "take-constructed-custom-or-share-move": "Take another Constructed Custom, or share one of your Moves with another player.", + "get-shared-move-or-gear-3bonds": "Choose a player you have 3 Bonds with. They share one of their Moves or Gear options with you.", + "increase-grace-or-wisdom-max3": "Increase your Grace or Wisdom by 1 (to a maximum of +3).", + "take-spider-custom": "Take a Spider Custom.", + "take-spider-custom-or-type": "Take another Spider's Custom, OR choose another move from the What Is A Spider? list.", + "take-remnant-custom": "Take a Remnant Custom.", + "strengthen-curse": "Strengthen your curse. Choose another Gear option that your curse makes easy, or remove a Gear option that your curse makes difficult.", + "take-remnant-custom-or-shared-move-or-curse": "Take another Remnant Custom, ask someone to Share a Move with you, or strength your curse (as above).", + "increase-pair-stat-max2": "Increase one of the Pair's stats by +1, to a max of +2.", + "increase-pair-blood-or-courage-max2": "Increase one of the Pair's Blood or Courage by +1, to a maximum of +2.", + "take-pair-custom": "Take another Paired Custom.", + "take-pair-custom-or-shared-move": "Take another Paired Custom, or have another player Share a Move with you.", + "take-pair-type": "The Pair's relationship has evolved. Choose another option from the Who Are The Pair? Move list.", + "take-non-destiny-custom": "Take a Custom move from any non-Destiny playbook, even this one.", + "take-any-custom-together": "Take a Custom move from any playbook, even this one or a Destiny playbook. The Pair can only use that move while Working Together.", + "get-shared-move-together": "Choose a player. They Share a Move with you. The Pair can only use that move while Working Together.", + "share-move-min5": "Choose a player. You Share a Move with them. You must be level 5 or higher to take this Advancement.", + "become-paired-threat-to-world": "While Working Together, you are now a Threat to the World. You must be level 5 or higher to take this Advancement. When facing another Threat to the World, you do not need to pay a price simply to act against them.", + "increase-ship-stat-max2": "Increase one of the ship's stats by +1 (to a maximum of +2).", + "take-captain-gear-or-increase-ship-stat-max2": "The Captain chooses another piece of Gear, or increases one of the ship's stats by +1 (to a maximum of +2).", + "take-pilot-gear": "The Pilot chooses another piece of Gear.", + "take-gunner-gear": "The Gunner chooses another piece of Gear.", + "take-comms-gear": "The Comms chooses another piece of Gear.", + "take-engineer-gear": "The Engineer chooses another piece of Gear.", + "take-additional-ship": "You get another Ship. The Ship must be level 5 or higher to takethis Advancement. The new Ship starts at level 1.", + "ascended": "The Ascended", + "chosen-one": "The Chosen One", + "cyborg": "The Cyborg", + "elven-elite": "The Elven Elite", + "end-of-days": "The End of Days", + "firebrand": "The Firebrand", + "halfling-sheriff": "The Halfling Sheriff", + "knight": "The Knight", + "leader": "The Leader", + "legend": "The Legend", + "lord-of-beasts": "The Lord of Beasts", + "orc-boss": "The Orc-Boss", + "ur-dwarf": "The Ur-Dwarf", + "warlord": "The Warlord", + "witch": "The Witch", + "little-giant": "The Little Giant", + "final-form": "The Final Form", + "war-machine": "The War Machine", + "world-weaver": "The World Weaver", + "ancient-secret": "The Ancient Secret", + "take-basic-custom": "Take a Custom Move from any basic playbook.", + "take-destiny-custom": "Take a Custom Move from any other Destiny.", + "take-ascended-custom": "Take an Ascended Custom.", + "take-chosen-one-custom": "Take a Chosen One Custom.", + "take-cyborg-custom": "Take a Cyborg Custom.", + "increase-grace-max3-or-elven-elite-custom": "Increase your Grace stat to +3. If it is already +3, take an Elven Elite Custom instead.", + "take-elven-elite-custom": "Take an Elven Elite Custom.", + "increase-doom-max3-or-end-of-days-custom": "Increase your Doom stat to +3. If it is already +3, take an End of Days Custom instead.", + "take-end-of-days-custom": "Take an End of Days Custom.", + "fire-immunity": "You become immune to fire, and cannot take damage from fire, heat, or explosions.", + "take-firebrand-custom": "Take a Firebrand Custom.", + "increase-courage-max3-or-halfling-sheriff-custom": "Increase your Courage stat to +3. If it is already +3, take a Halfling Sheriff Custom instead.", + "take-halfling-sheriff-custom": "Take a Halfling Sheriff Custom.", + "increase-sense-max3-or-knight-custom": "Increase your Sense stat to +3. If it is already +3, take a Knight Custom instead.", + "take-knight-custom": "Take a Knight Custom.", + "increase-bonds-max4": "You may now have up to 4 Bonds with a single person. Immediately Forge a Bond with everyone you have at least one Bond with.", + "take-leader-custom": "Take a Leader Custom.", + "take-legend-custom": "Take a Legend Custom.", + "take-wildspeaker-or-elf-custom": "Take either the Harbinger Custom Wildspeaker or any Elf Custom.", + "take-lord-of-beasts-custom": "Take a Lord of Beasts Custom.", + "increase-blood-max3-or-orc-boss-custom": "Increase your Blood stat to +3. If it is already +3, take an Orc-Boss Custom instead.", + "take-orc-boss-custom": "Take an Orc-Boss Custom.", + "increase-iron-max3-or-ur-dwarf-custom": "Increase your Iron stat to +3. If it is already +3, take an Ur-Dwarf Custom instead.", + "take-ur-dwarf-custom": "Take an Ur-Dwarf Custom.", + "increase-wisdom-max3-or-warlord-custom": "Increase your Wisdom stat to +3. If it is already +3, take a Warlord Custom instead.", + "take-warlord-custom": "Take a Warlord Custom.", + "take-little-giant-custom": "Take a Little Giant Custom.", + "increase-blood-max3-or-final-form-custom": "Increase your Blood stat to +3. If it is already +3, take a Final Form Custom instead.", + "take-final-form-custom": "Take a Final Form Custom.", + "increase-courage-max3-or-war-machine-custom": "Increase your Courage stat to +3. If it is already +3, take a War Machine Custom instead.", + "take-war-machine-custom": "Take a War Machine Custom.", + "take-world-weaver-custom": "Take a World Weaver Custom.", + "take-ancient-secret-custom": "Take an Ancient Secret Custom.", + "what-are-you": "What Are Your People?", + "what-is-purpose": "What Is Your Purpose?", + "what-are-you-made-of": "What Are You Made of?", + "what-is-curse": "What Is Your Curse?", + "who-are-pair": "Who are the Pair?", + "what-is-ship": "What is the Ship?", + "threats": "Threats", + "core-moves": "Core Moves", + "move": "Move", + "description": "Description", + "other-moves": "Custom Moves", + "agendas": "Agendas", + "starting-agendas": "Be Brave, Take Risks\nTell Us Of Your People\nImprove The World Around You", + "bonds": "Bonds", + "personality": "Personality", + "companions": "Companions", + "companion-name": "Companion Name", + "companion-stat-desc": "Companion Stat", + "other": "Other", + "gear": "Gear", + "gear-name": "Gear Name", + "gear-tags-desc": "Gear Tags & Description", + "other-items": "Other Items", + "custom-weapons": "Orc-Made Weapons", + "webs": "Webs", + "spells": "Spells", + "camouflage": "Camouflage", + "keen-senses": "Keen Senses", + "sense-magic": "Sense Magic", + "whisper": "Whisper on the Wind", + "seance": "Séance", + "smell-danger": "Smell Danger", + "bound-by-blood": "Bound by Blood", + "blessing-strength": "Blessing of Strength", + "blessing-speed": "Blessing of Speed", + "blessing-glory": "Blessing of Glory" +} \ No newline at end of file diff --git a/Fragged-Empire/translations/pl.json b/Fragged-Empire/translations/pl.json new file mode 100644 index 0000000000..fcdacd2217 --- /dev/null +++ b/Fragged-Empire/translations/pl.json @@ -0,0 +1,348 @@ +{ + "style": "Style:", + "style_character": "Character", + "style_combat": "Combat", + "style_spacecraft": "Spacecraft Sheet", + "style_notes": "Notes", + "char_name": "Character Name", + "char_race": "Races", + "char_language": "Languages", + "char_traits": "Traits", + "char_level": "Level", + "char_max_ressources": "Max Resources", + "char_max_influence": "Max Influence", + "char_current": "Current", + "char_allocated": "Allocated", + "char_ressources": "Resources", + "char_influence": "Influence", + "char_spare_time_points": "Spare Time Points", + "char_spare_time_roll": "Spare Time Roll", + "attributes": "Attributes", + "atr_current": "Cur", + "atr_max": "Max", + "atr_traits": "Traits", + "atr_strength": "Strength", + "atr_reflexes": "Reflexes", + "atr_movement": "Movement", + "atr_focus": "Focus", + "atr_intelligence": "Intelligence", + "atr_perception": "Perception", + "atr_fate": "Fate", + "char_perks": "Perks", + "char_complications": "Complications", + "ps_trained": "Trained", + "ps_everyday_skills": "Everyday Skills", + "ps_mod": "Modifier", + "ps_traits": "Traits", + "ps_tb": "TB", + "ps_ws": "WS", + "ps_dw": "DW", + "ps_wealth": "Wealth", + "ps_conversation": "Conversation", + "ps_leadership": "Leadership", + "ps_culture": "Culture", + "ps_physical": "Physical", + "ps_resolve": "Resolve", + "ps_awareness": "Awareness", + "ps_survival": "Survival", + "pro_trained": "Trained", + "pro_ps": "Professional Skills", + "pro_mod": "Modifier", + "pro_traits": "Traits", + "pro_tk": "TK", + "pro_tb": "TB", + "pro_ws": "WS", + "pro_dw": "DW", + "pro_mechanics": "Mechanics", + "pro_electronics": "Electronics", + "pro_programming": "Programming", + "pro_bio_tech": "Bio Tech", + "pro_medicine": "Medicine", + "pro_psychology": "Psychology", + "pro_astronomy": "Astronomy", + "pro_planetoids": "Planetoids", + "pcs_trained": "Trained", + "pcs_pcs": "Personal Combat Skills", + "pcs_mod": "Modifier", + "pcs_traits": "Traits x2", + "pcs_small_arms": "Small Arms", + "pcs_heavy_arms": "Heavy Arms", + "pcs_tactical": "Tactical", + "pcs_exotic": "Exotic", + "vss_trained": "Trained", + "vss_vss": "Vehicle System Skills", + "vss_mod": "Modifier", + "vss_traits": "Traits x2", + "vss_command": "Command", + "vss_engineering": "Engineering", + "vss_operations": "Operations", + "vss_gunnery": "Gunnery", + "sh_strong_hit": "Strong Hit", + "sh_requirement": "Requirement", + "sh_result": "Result", + "research": "Research", + "trade_goods": "Trade Goods", + "s2_charname": "Character Name", + "s2_race": "Races", + "s2_languages": "Languages", + "s2_attributes": "Attributes", + "s2_atr_current": "Cur", + "s2_atr_max": "Max", + "s2_atr_dmg_effects": "Damage & Effects", + "s2_atr_strength": "Strength", + "s2_atr_reflexes": "Reflexes", + "s2_atr_movement": "Movement", + "s2_atr_focus": "Focus", + "s2_atr_intelligence": "Intelligence", + "s2_atr_perception": "Perception", + "s2_atr_fate": "Fate", + "s2_endurance": "Endurance", + "s2_end_current": "Current:", + "s2_end_max": "Max:", + "s2_recovery": "Recovery", + "s2_rec_focus": "Foc +", + "s2_order": "Order", + "s2_order_intelligence": "Int +", + "s2_stealth": "Stealth", + "s2_stealth_tac_ref": "Tac + Ref +", + "s2_overburdened": "Overburdened", + "s2_outfit": "Outfit", + "s2_utility": "Utility", + "s2_weapon": "Weapons", + "s2_defence_penalty": "Defence Penalty", + "s2_defence": "Defence:", + "s2_defence_calculation": "10 + Ref + Equip +", + "s2_cover_steps": "Cover Steps: ", + "s2_def_impair": "vs Impair: ", + "s2_def_impair_calc": "Def + Str +", + "s2_def_psionic": "vs Psionic: ", + "s2_def_psionic_calc": "Def + Foc +", + "s2_def_stealth": "vs Stealth: ", + "s2_def_stealth_calc": "10 + Per +", + "s2_armour": "Armour: ", + "s2_armour_calc": "Equip +", + "s2_armour_energy": "vs Energy: ", + "s2_armour_slow": "vs Slow: ", + "s2_armour_0_endurance": "at 0 Endurance:", + "s2_gear_outfit": "Outfit", + "s2_gear_armour": "Armour", + "s2_gear_defence": "Defence", + "s2_gear_endurance": "Endurance", + "s2_gear_cover": "Cover", + "s2_gear_frt_cover": "Frt Cover", + "s2_gear_slots": "Slots", + "s2_gear_weight": "Weight", + "s2_gear_variation": "Variation", + "s2_gear_cost": "Cost", + "s2_util": "Utility", + "s2_util_armour": "Armour", + "s2_util_defence": "Defence", + "s2_util_endurance": "Endurance", + "s2_util_cover": "Cover", + "s2_util_frt_cover": "Frt Cover", + "s2_util_slots": "Slots", + "s2_util_weights": "Weight", + "s2_util_variation": "Variation", + "s2_util_cost": "Cost", + "s2_nw": "Natural Weapons", + "s2_nw_hit": "+Hit", + "s2_nw_endurance_dmg": "End Dmg", + "s2_nw_crit_dmg": "Crit Dmg", + "s2_nw_range": "Range", + "s2_nw_clips": "Clips", + "s2_nw_ammo": "Ammo", + "s2_nw_load": "Load", + "s2_nw_rof": "RoF", + "s2_nw_weight": "Weight", + "s2_nw_variation": "Variation", + "s2_nw_cost": "Cost", + "s2_weapon_hit": "Hit (+Skill)", + "s2_weapon_endurance_dmg": "End Dmg", + "s2_weapon_crit_dmg": "Crit Dmg", + "s2_weapon_range": "Range", + "s2_weapon_clips": "Clips", + "s2_weapon_ammo": "Ammo", + "s2_weapon_load": "Load", + "s2_weapon_rof": "RoF", + "s2_weapon_weight": "Weight", + "s2_weapon_variation": "Variation", + "s2_weapon_cost": "Cost", + "s2_weapon_notes": "Notes:", + "s2_weapon_used_ammo": "Used Ammunition:", + "s2_weapon_used_clips": "Used Clips:", + "s2_weapon_notes2": "Notes:", + "s2_weapon_used_ammo2": "Used Ammunition:", + "s2_weapon_used_clips2": "Used Clips:", + "s2_drones": "Drones/Companions", + "s2_drones_hit": "Hit (+Skill)", + "s2_drones_endurance_dmg": "End Dmg", + "s2_drones_crit_dmg": "Crit Dmg", + "s2_drones_range": "Range", + "s2_drones_clips": "Clips", + "s2_drones_ammo": "Ammo", + "s2_drones_load": "Load", + "s2_drones_rof": "RoF", + "s2_drones_weight": "Weight", + "s2_drones_variation": "Variation", + "s2_drones_cost": "Cost", + "s2_drones_defence": "Defence:", + "s2_drones_armour": "Armour:", + "s2_drones_movement": "Movement:", + "s2_drones_slots": "Slots:", + "s2_drones_bodies": "Bodies:", + "s2_drones_notes": "Notes:", + "s2_drones_used_ammo": "Used Ammunition:", + "s2_drones_used_clips": "Used Clips:", + "s2_drones_defence2": "Defence:", + "s2_drones_armour2": "Armour:", + "s2_drones_movement2": "Movement:", + "s2_drones_slots2": "Slots:", + "s2_drones_bodies2": "Bodies:", + "s2_drones_notes2": "Notes:", + "s2_drones_used_ammo2": "Used Ammunition:", + "s2_drones_used_clips2": "Used Clips:", + "s2_equip": "Equipment", + "s2_equip_outfit_util": "Outfit + Utility Item +", + "s2_equip_slots": "Slots", + "s2_strong_hit": "Strong Hit", + "s2_sh_requirement": "Requirement", + "s2_sh_result": "Result", + "s3_shipname": "Ship Name", + "s3_ship_build": "Build", + "s3_influence_cost": "Influence Cost", + "s3_attributes": "Attributes", + "s3_atr_current": "Cur", + "s3_atr_max": "Max", + "s3_atr_traits": "Traits", + "s3_atr_dmg_effects": "Damage & Effects", + "s3_hull": "Hull", + "s3_engines": "Engines", + "s3_crew": "Crew", + "s3_power": "Power", + "s3_cpu": "CPU", + "s3_sensors": "Sensors", + "s3_size": "Size", + "s3_velocity": "Velocity", + "s3_velocity_current": "Current:", + "s3_velocity_max": "Max:", + "s3_shield": "Shield", + "s3_shield_current": "Current:", + "s3_shield_max": "Max:", + "s3_regen": "Regen", + "s3_regen_calc": "Pow +", + "s3_boarded": "Boarded", + "s3_resupply": "Resupply", + "s3_resupply_calc": "Size x2 +", + "s3_cargo": "Cargo", + "s3_cargo_calc": "Size x4 + Hull -10 +", + "s3_secret_cargo": "Secret Cargo", + "s3_weapon_slots": "Weapon Slots", + "s3_weapon_slots_calc": "Size +", + "s3_defence": "Defence: ", + "s3_defence_calc": "12 - Size + Eng +", + "s3_def_ordinance": "vs Ordinance: ", + "s3_def_ordinance_calc": "Def +", + "s3_def_boarding": "vs Boarding: ", + "s3_def_boarding_calc": "10 + Size + Crew +", + "s3_armour": "Armour: ", + "s3_armour_boarding": "vs Boarding: ", + "s3_armour_0_shields": "at 0 Shields: ", + "s3_innate_weapons": "Innate Weapons", + "s3_iw_hit": "+Hit", + "s3_iw_shield_dmg": "Shield Dmg", + "s3_iw_crit_dmg": "Crit Dmg", + "s3_iw_range": "Range", + "s3_iw_clips": "Clips", + "s3_iw_ammo": "Ammo", + "s3_iw_load": "Load", + "s3_iw_rof": "RoF", + "s3_iw_mount": "Mount", + "s3_iw_variation": "Variation", + "s3_iw_cost": "Cost", + "s3_iw_boarding_party": "Boarding Party", + "s3_iw_boarding": "Boarding", + "s3_gunnery": "Gunnery", + "s3_gun_hit": "Hit (+Skill)", + "s3_gun_shield_dmg": "Shield Dmg", + "s3_gun_crit_dmg": "Crit Dmg", + "s3_gun_range": "Range", + "s3_gun_clips": "Clips", + "s3_gun_ammo": "Ammo", + "s3_gun_load": "Load", + "s3_gun_rof": "RoF", + "s3_gun_mount": "Mount", + "s3_gun_variation": "Variation", + "s3_gun_cost": "Cost", + "s3_gun_notes": "Notes:", + "s3_gun_used_ammo": "Used Ammunition:", + "s3_gun_used_clips": "Used Clips:", + "s3_gun_notes2": "Notes:", + "s3_gun_used_ammo2": "Used Ammunition:", + "s3_gun_used_clips2": "Used Clips:", + "s3_ordinance": "Ordinance", + "s3_ord_hit": "Hit (+Skill)", + "s3_ord_shield_dmg": "Shield Dmg", + "s3_ord_crit_dmg": "Crit Dmg", + "s3_ord_range": "Range", + "s3_ord_clips": "Clips", + "s3_ord_ammo": "Ammo", + "s3_ord_load": "Load", + "s3_ord_rof": "RoF", + "s3_ord_mount": "Mount", + "s3_ord_variation": "Variation", + "s3_ord_cost": "Cost", + "s3_ord_defence": "Defence:", + "s3_ord_armour": "Armour:", + "s3_ord_movement": "Movement:", + "s3_ord_bodies": "Bodies:", + "s3_ord_notes": "Notes:", + "s3_ord_destroyed_bodies": "Destroyed Bodies:", + "s3_ord_launched_bodies": "Launched Bodies:", + "s3_ord_defence2": "Defence:", + "s3_ord_armour2": "Armour:", + "s3_ord_movement2": "Movement:", + "s3_ord_bodies2": "Bodies:", + "s3_ord_destroyed_bodies2": "Destroyed Bodies:", + "s3_ord_launched_bodies2": "Launched Bodies:", + "s3_strong_hit": "Strong Hit", + "s3_sh_requirement": "Requirement", + "s3_sh_result": "Result", + "s3_workshops_labs_notes": "Workshops, Labs, Cargo & Notes", + "s3_perks": "Spacecraft Perks:", + "s3_perks_calc": "Size +", + "s3_perk_5_shields": "+5 Shields (Size 1-2)", + "s3_perk_ejection_seats": "Ejection Seats (Size 1-2)", + "s3_perk_1_cargo": "+1 Cargo", + "s3_perk_comm_system": "Comm System", + "s3_perk_2_resupply": "+2 Resupply", + "s3_perk_life_support": "Life Support", + "s3_perk_deep_space_sos_beacon": "Deep Space SOS Beacon", + "s3_perk_jump_drive": "Jump Drive", + "s3_perk_escape_pods": "Escape Pods (Size 3-5)", + "s3_perk_docking_clamp": "Docking Clamp (Size 2-5)", + "s3_perk_shuttle": "Shuttle (Size 4-5)", + "s3_perk_airlock": "Airlock (Size 2-5)", + "s3_perk_brig": "Brig (Size 3-5)", + "s3_perk_corridors": "Corridors (Size 3-5)", + "s3_perk_armoury": "Armoury", + "s3_perk_small_rooms": "Small Rooms (Size 3-5)", + "s3_perk_additional_rooms": "Additional Rooms (Size 3-5)", + "s3_perk_large_rooms": "Large Rooms (Size 5)", + "s4_notes": "General Notes", + "s2_nw_mind": "Mind", + "s2_nw_analytical": "Analytical", + "s2_nw_limbs": "Limbs", + "s2_nw_limbs_variation": "Melee, Impairment", + "s2_equip_gauntlet1": "Gauntlet 1", + "s2_equip_gauntlet2": "Gauntlet 2", + "s1_skill_efford_hit": "Effort", + "s1_skill_efford_req": "Primary or Vehicle System Skill", + "s1_skill_efford_res": "You may re-roll a single die", + "s2_sh1_hit": "Critical Hit", + "s2_sh1_req": "Attack, Hit, 1 per RoF, No Splash", + "s2_sh1_res": "Deal critical damage to a random attribute", + "s2_sh2_hit": "Critical Boost", + "s2_sh2_req": "Attack, Does not req. hit", + "s2_sh2_res": "+1 Crit dmg vs targets with 0 endurance", + "s2_end_mod": "+ Mod:" +} \ No newline at end of file diff --git a/Genesys-RPG/translations/pl.json b/Genesys-RPG/translations/pl.json new file mode 100644 index 0000000000..013e0aca9b --- /dev/null +++ b/Genesys-RPG/translations/pl.json @@ -0,0 +1,565 @@ +{ + "general-skills-list": "alchemy,astrocartography,athletics,computers,cool,coordination,discipline,driving,mechanics,medicine,operating,perception,piloting,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "magic-skills-list": "arcane,divine,primal", + "combat-skills-list": "brawl,gunnery,melee,meleelight,meleeheavy,ranged,rangedlight,rangedheavy", + "social-skills-list": "charm,coercion,deception,leadership,negotiation", + "knowledge-skills-list": "knowledge", + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "aft": "Aft", + "age:": "Age:", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "alchemy": "Alchemy", + "alchemyint": "Alchemy (Int)", + "all": "Personnage", + "arc": "Arc", + "Arcana": "Arcana", + "arcana": "Arcana", + "arcanaint": "Arcana (Int)", + "Arcanaint": "Arcana (Int)", + "archaeologist": "Archaeologist", + "armor": "Armor", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Alchemy": "Alchemy", + "astrocartography": "Astrocartography", + "Astrogation": "Astrocartography", + "astrogation": "Astrocartography", + "astrogationint": "Astrocartography (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basesetting:": "Base Setting/Genre:", + "basexp:": "Base XP:", + "beast": " Riding Animal ", + "beastcriticalinjuries": "Beast Critical Injuries", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "career:": "Career:", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmpr": "Charm (Pr)", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "combat": "  Weapons, Talents, & Powers  ", + "combatskills": "Combat Skills", + "commited": "Committed", + "companion": "Companion", + "companioninfo": " Companion Info ", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Money:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": " Critical Hits ", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "damage": "Damage", + "dark": "GM", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "desire:": "Desire:", + "despair": "Despair", + "destination": "Destination", + "details": "Details", + "details:": "Details:", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Story Point Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "divine": "Divine", + "divinewill": "Divine (Will)", + "dmg": "Dmg", + "downgrade": ":Downgrade", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "driving": "Driving", + "drivingag": "Driving (Ag)", + "dropoff": "Dropoff", + "effect:": "Effect:", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "engaged": "Engaged", + "entertainment": "Entertainment", + "equipment": "Equipment", + "example:": "Example: 1b 1g", + "exampletext": "b -> Blue = Boost,
blk -> BLacK = Setback,
g -> Green = Ability,
y -> Yellow = Proficiency,
p-> Purple = Difficulty,
r -> Red = Challenge,
s = Success, f = Failure,
a = Advantage, t = Threat", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "extreme": "Extreme", + "eyes:": "Eyes:", + "factions:": "What are the major factions and organizations in the setting, and what are their objectives?:", + "failure": "Failure", + "farm": "Farm", + "fear:": "Fear:", + "fearcheck": "Fear Check?", + "features:": "Features:", + "flaw:": "Flaw:", + "foodstuffs": "Foodstuffs", + "forceplayerupdate": "Force Player Update", + "fore": "Fore", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": " General Information ", + "generalskills": "General Skills", + "genesysrpg": "Genesys RPG System", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Money:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Motivations ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": "Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "height:": "Height:", + "hermit": "Hermit", + "hide": "Hide", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "keyitems:": "Key Items:", + "knowledge": "Knowledge", + "knowledgeint": "Knowledge (Int)", + "knowledgeskills": "Knowledge Skills", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Players", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magicskills": "Magic Skills", + "magnitude:": "Magnitude:", + "major": "Major", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleelight": "Melee - Light (Br)", + "MeleeLight": "Melee - Light (Br)", + "meleeheavy": "Melee - Heavy (Br)", + "MeleeHeavy": "Melee - Heavy (Br)", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "meleelightbr": "Melee (Light) (Br)", + "meleeheavybr": "Melee (Heavy) (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "money:": "Money:", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "name": "Name", + "name:": "Name:", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "needhelp": "Need Help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "nemesis": "Nemesis", + "new": "New", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "off": "Off", + "on": "On", + "operating": "Operating", + "operatingint": "Operating (Int)", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "overview:": "Overview:", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting": "Piloting", + "piloting": "Piloting", + "pilotingag": "Piloting (Ag)", + "planet:": "Planet:", + "planetary": " Vehicle ", + "planetaryvehiculecritical": "Vehicle Critical", + "planetaryvehiculedetails": "Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Group Information ", + "playername": "Player Name:", + "port": "Port", + "positionrole:": "Position/Role:", + "powers": "Powers", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "primal": "Primal", + "primalcun": "Primal (Cun)", + "qualities:": "Qualities:", + "quantity": "Quantity", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "ranged": "Ranged", + "rangedheavy": "Ranged - Heavy", + "rangedag": "Ranged (Ag)", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Base Info", + "rebelbasename:": "Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingag": "Riding (Ag)", + "riding": "Riding", + "Riding": "Riding", + "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "safehouse": "Safe House", + "sensorrange:": "Sensor Range:", + "service": "Service", + "setting": "Setting", + "setting:": "Setting:", + "settings": " Settings ", + "setting-speciesdescription:": "Description", + "setting-speciesname:": "Name", + "settinginfo": "Genre/Setting Tropes and Themes", + "settingtitle": "Setting Worksheet", + "settingtitle2": " Setting Worksheet ", + "settingtitle-setting": "Setting", + "settingtitle-faction": "Factions and Organizations", + "settingtitle-genre": "Genre/Setting Tropes and Themes", + "settingtitle-movers": "Movers and Shakers", + "settingtitle-skills": "Setting Specific Skills", + "settingtitle-species": "Major Species Types", + "setting-speciesdescription": "Description", + "settingtitle-tech": "Tech Level", + "setup:": "Setup:", + "shadow": "Shadow", + "shakers:": "Who are the major personalities in the setting, and what are their objectives?:", + "sharedresources": " Shared Resources  ", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showskillhide": "Show Hide Skill Options", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "Skills", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": " Weapons, Skills, Talents & Powers ", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "soak": "Soak", + "socialskills": "Social Skills", + "soldier": "Soldier", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Archetype/Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Spaceship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "storypointpool": "Story Point Pool", + "strain": "Strain", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strength:": "Strength:", + "strenghdetails:": "Strength Details:", + "success": "Success", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "terrain:": "Terrain:", + "threshold": "Threshold", + "tier": "Tier", + "tier:": "Tier:", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "tone:": "Tone:", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "trainingcamp": "Training Camp", + "triumph": "Triumph", + "tropesadd:": "What Tropes/Themes about Technology, Human Nature, Morality, or Reality are you including?:", + "tropesexclude:": "What Tropes/Themes are you excluding?:", + "tropessubvert:": "What Tropes/Themes are you subverting?:", + "type": "Type", + "type:": "Type:", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use GM Story Point →", + "uselight": "← Use Player Story Point", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "whatkindofslot": "What kind of Initiative Slot?", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wounds": "Wounds", + "world:": "World:", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed" +} \ No newline at end of file diff --git a/Gumshoe Official/translations/pl.json b/Gumshoe Official/translations/pl.json new file mode 100644 index 0000000000..ecea1f4bf3 --- /dev/null +++ b/Gumshoe Official/translations/pl.json @@ -0,0 +1,217 @@ +{ + "system:-o": "System: ", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "nights-black-agents-o": "Night's Black Agents", + "npc:-o": "NPC: ", + "vampire:-o": "Vampire: ", + "inv-build-points": "Investigative Build Points: ", + "gen-build-points": "General Build Points: ", + "ability-starting-o": "Ability Starting Values", + "health:-o": "Health: ", + "stability:-o": "Stability: ", + "sanity:-o": "Sanity: ", + "cover:-o": "Cover: ", + "network:-o": "Network: ", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "name:-n": "Name:", + "alertness:-n": "Alertness:", + "stealth:-n": "Stealth:", + "hit-rating:-n": "Hit Rating:", + "stability-loss:-n": "Stability Loss:", + "armor-notes:-n": "Armor Notes:", + "agent-name-i": "Agent Name", + "background-i": "Background", + "drive-i": "Drive", + "previous-patron-i": "Previous Patron", + "occupation-i": "Occupation", + "occupational-benefits": "Occupational benefits", + "pillars-of-sanity": "Pillars of Sanity", + "sources-of-stability": "Sources of Stability", + "bullet-symbol": "• Symbol", + "bullet-solace": "• Solace", + "bullet-safety": "• Safety", + "health-h": "Health", + "hit-rating-h": "Hit Rating", + "stability-h": "Stability", + "sanity-h": "Sanity", + "armor": "Armor:", + "none-u": "None", + "ballistic-cloth": "Ballistic Cloth", + "police-vest": "Police Vest", + "military-armor": "Military Armor", + "other": "Other", + "damage-resistances": "Damage Resistances", + "bullets:-r": "Bullets:", + "melee:-r": "Melee:", + "explosives:-r": "Explosives:", + "abilities-a": "Abilities", + "starting-credit": "Starting Credit Rating: ", + "occupational-abilities-message": "Occupational abilities are half price. Click the to mark them before assigning points.", + "reset-investigative": "Reset Investigative", + "reset-general": "Reset General", + "free-points": "Free Points", + "academic-toc": "Academic", + "academic-abilities-nba": "ACADEMIC ABILITIES", + "accounting-a": "Accounting", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "art-history-a": "Art History", + "biology-a": "Biology", + "cthulhu-mythos-a": "Cthulhu Mythos", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "diagnosis-a": "Diagnosis", + "geology-a": "Geology", + "history-a": "History", + "human-terrain-a": "Human Terrain", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "medicine-a": "Medicine", + "military-science-a": "Military Science", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "physics-a": "Physics", + "research-a": "Research", + "theology-a": "Theology", + "vampirology-a": "Vampirology", + "interpersonal-toc": "Interpersonal", + "interpersonal-abilities-nba": "INTERPERSONAL ABILITIES", + "assess-honesty-a": "Assess Honesty", + "bullshit-detector-a": "Bullshit Detector", + "bargain-a": "Bargain", + "bureaucracy-a": "Bureaucracy", + "cop-talk-a": "Cop Talk", + "credit-rating-a": "Credit Rating", + "flattery-a": "Flattery", + "flirting-a": "Flirting", + "high-society-a": "High Society", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "negotiation-a": "Negotiation", + "oral-history-a": "Oral History", + "reassurance-a": "Reassurance", + "streetwise-a": "Streetwise", + "tradecraft-a": "Tradecraft", + "technical-toc": "Technical", + "technical-abilities-nba": "TECHNICAL ABILITIES", + "art-a": "Art", + "astronomy-a": "Astronomy", + "chemistry-a": "Chemistry", + "craft-a": "Craft", + "data-recovery-a": "Data Recovery", + "electronic-surveillance-a": "Electronic Surveillance", + "evidence-collection-a": "Evidence Collection", + "forensics-a": "Forensics", + "forensic-pathology-a": "Forensic Pathology", + "forgery-a": "Forgery", + "locksmith-a": "Locksmith", + "notice-a": "Notice", + "outdoorsman-a": "Outdoorsman", + "outdoor-survival-a": "Outdoor Survival", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "traffic-analysis-a": "Traffic Analysis", + "urban-survival-a": "Urban Survival", + "general-toc": "General", + "general-abilities-nba": "GENERAL ABILITIES", + "aberrance-a": "Aberrance", + "athletics-a": "Athletics", + "conceal-a": "Conceal", + "cover-a": "Cover", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "driving-a": "Driving", + "electrical-repair-a": "Electrical Repair", + "explosive-devices-a": "Explosive Devices", + "explosives-a": "Explosives", + "filch-a": "Filch", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "fleeing-a": "Fleeing", + "gambling-a": "Gambling", + "hand-to-hand-a": "Hand-to-Hand", + "health-a": "Health", + "hypnosis-a": "Hypnosis", + "infiltration-a": "Infiltration", + "mechanical-repair-a": "Mechanical Repair", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "network-a": "Network", + "piloting-a": "Piloting", + "preparedness-a": "Preparedness", + "psychoanalysis-a": "Psychoanalysis", + "riding-a": "Riding", + "sanity-a": "Sanity", + "scuffling-a": "Scuffling", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "shooting-a": "Shooting", + "shrink-a": "Shrink", + "stability-a": "Stability", + "stealth-a": "Stealth", + "surveillance-a": "Surveillance", + "weapons-a": "Weapons", + "tag-team-benefits": "Tag-Team Benefits", + "special-weapons-training": "Special Weapons Training", + "weapons-w": "Weapons", + "adjust:-w": "Adjust: ", + "damage:-w": "Damage: ", + "unarmed-attack": "Unarmed Attack", + "attack-w": "Attack", + "ranged-w": "Ranged", + "melee-w": "Melee", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "pistol": "Pistol", + "shotgun": "Shotgun", + "automatic-w": "Automatic", + "rifle": "Rifle", + "thrown-w": "Thrown", + "light-w": " Light", + "heavy-w": " Heavy", + "very-heavy-w": " Very Heavy", + "ammo-capacity:-w": "Ammo Capacity: ", + "doubl-barreled-w": "Double Barreled", + "point-blank-w": "Point-Blank", + "close-w": "Close", + "near-w": "Near", + "long-w": "Long", + "out-of-range-w": "(Out of Range)", + "extended-range-w": "(Extended Range)", + "capacity:-w": "Capacity: ", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "spells": "Spells", + "powers-v": "Powers", + "banes-v": "Banes", + "compulsions-v": "Compulsions", + "dreads-v": "Dreads", + "requirements-v": "Requirements", + "blocks-v": "Blocks", + "covers": "Covers", + "network-contacts": "Network Contacts", + "trust": "Trust", + "notes-n": "Notes", + "point-spend": "Points spent: ", + "both-barrels": "Both barrels", + "full-auto": "Full auto", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "gen-points-info": "Starting build points for general abilities. The default value for Trail of Cthulhu is 65, and the Night's Black Agents default is 75.", + "starting-health-u": "Starting Health", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-stability-u": "Starting Stability", + "starting-stability-info": "This is free stability rating that each player character starts with. The default value for Trail of Cthulhu is 1, and the Night's Black Agents default is 4.", + "starting-sanity-u": "Starting Sanity", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-Cover-u": "Starting Cover", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-network-u": "Starting Network", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "cherry-branch-height-u": "Cherry Branch Height", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "mos-ability-message": "Click the to mark your MOS ability.", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked." +} \ No newline at end of file diff --git a/Hawkmoon/translations/pl.json b/Hawkmoon/translations/pl.json new file mode 100644 index 0000000000..181a88ece0 --- /dev/null +++ b/Hawkmoon/translations/pl.json @@ -0,0 +1,321 @@ +{ + "APP": "APP", + "CON": "CON", + "DEX": "DEX", + "HGT": "TAI", + "INT": "INT", + "MOV": "DEP", + "POW": "POU", + "STR": "FOR", + "abilities": "Caractéristiques :", + "ability": "Caracteristique", + "absorption-abbrv": "Absorp.", + "affect": "% Affect", + "age": "Age", + "age-title": "Age du personnage", + "alliance": "Alliance", + "ammo-ab": "Mun.", + "ancient-world": "Monde Ancien", + "app-title": "Apparence du personnage", + "appearance-ab": "Apparence", + "armor": "Armure", + "armor-load-title": "Encombrement de l'armure", + "armor-name-place": "Nom de l'armure", + "armor-round-title": "Round nécessaire pour revêtir l'armure", + "armor-shield": "Armure, Bouclier", + "armor-shield-exp": "Développer de l'Armure ou du Bouclier", + "armorMacroFormula-bt-name": "Macro Armure", + "armorMacroFormula-place": "Ex: [[2d10+6]]", + "armorMacroFormula-title": "Macro dédiée à l'armure", + "art": "Art", + "attack": "", + "autonomy": "Autonomie", + "bargain": "Marchander", + "base": "Base", + "basic-medicine": "Medecine Rudiment.", + "birthplace": "Lieu de Naissance", + "birthplace-place": "Lieu de naissance du personnage", + "cha-title": "Charisme du personnage (APP x5)", + "character-abilities-desc": "Caractéristiques", + "character-abilities-desc-exp": "Développer les Caractéristiques", + "character-desc": "Description du Personnage", + "character-desc-exp": "Développer la Description du Personnage", + "character-name": "Nom du Personnage", + "character-name-place": "Nom du personnage", + "character-stats-desc": "Statistiques du Personnage", + "character-stats-desc-exp": "Développer les Statistiques du Personnage", + "charisma": "Charisme", + "climb": "Grimper", + "con-title": "Constitution du personnage", + "conceal-object": "Dissimuler Obj.", + "constitution-ab": "Constitution", + "copper": "Cuivre", + "copper-title": "Cuivre (Ecu)", + "cost": "Coût", + "counter": "Pare", + "craft": "Artisanat", + "critical": "Critique !", + "currency-desc": "Monnaies", + "currency-desc-exp": "Développer les Monnaies", + "current": "Actuel", + "damage": "Dgt.", + "damage+push": "Dgt.+Rep.", + "damage-mod": "Mod. Dégâts", + "damages": "Dégâts", + "defects": "Défauts", + "deformity": "Malformation", + "denomination": "Noms, Titres & Surnoms", + "denomination-place": "Noms, Titres et Surnoms du Personnage", + "description": "Description", + "dex-title": "Dextérité du personnage", + "dext-title": "Dextérité du personnage (DEX x5)", + "dexterity": "Dextérité", + "dexterity-ab": "Dextérité", + "direction": "Orientation", + "disguise": "Déguisement", + "dodge": "Esquive", + "effects": "Effets", + "eloquence": "Eloquence", + "enemies": "Ennemis", + "enemies-place": "Ennemis du Personnage", + "equipment-description-place": "Description de l'équipement", + "equipment-maximum-title": "Maximum", + "equipment-name-place": "Nom de l'équipement", + "equipment-number-title": "Nombre", + "equipment-value-title": "Valeur de l'équipement", + "equipmentMacroFormula-place": "Ex: [[2d10+6]]", + "equipmentMacroFormula-title": "Macro dédiée à l'Equipement", + "equipments": "Equipements", + "equipments-exp": "Développer les compétences", + "europe": "Europe", + "evaluate": "Evaluer", + "fail": "Echec", + "family-friend": "Famille & Amis", + "family-friend-place": "Famille et Amis du Personnage", + "female": "Feminin", + "field": "Discipline", + "flaw": "Tare", + "footer-created-by": "Créé par", + "footer-inspired": "(fortement inspiré de la fiche Pathfinder)", + "footer-last-update": "Dernière MAJ", + "foreign-language": "Langue Etrang.", + "free-int": "INT Libre", + "full-abbrv": "E", + "gender": "Sexe", + "gold": "Or", + "gold-title": "Or (Couronne)", + "half-abbrv": "D", + "hand": "Main", + "height-ab": "Taille", + "helmet": "Heaume", + "helmet-absorption-title": "Absorption du heaume", + "helmet-affect-title": "% Affect du heaume", + "hgt-title": "Taille du personnage", + "hide": "Se Cacher", + "hp": "PV", + "hp-max-title": "Points de vie max du personnage", + "hp-title": "Points de vie du personnage", + "hypnosis": "Hypnose", + "idea": "Idée", + "idea-title": "Idée du personnage (INT x5)", + "impale": "Empale", + "init-percent-abbrv": "% Init.", + "init-trap": "Amorcer Piège", + "int-title": "Intelligence du personnage", + "intelligence-ab": "Intelligence", + "iron": "Fer", + "iron-title": "Fer", + "job": "Métier", + "job-place": "Métier du personnage", + "jump": "Sauter", + "large-abbrv": "G", + "length": "Longueur", + "listen": "Ecouter", + "load": "Enc.", + "location": "Lieu de résidence", + "location-place": "Lieu de résidence du personnage", + "look": "Allure, Attitude, Mutations, Tares & Malformations Apparentes", + "look-place": "Allure, Attitude, Mutations, Tares et Malformations Apparentes du Personnage", + "luck": "Chance", + "luck-title": "Chance du personnage (POU x5)", + "macro": "Macro", + "male": "Masculin", + "max": "Max", + "melee-weapon-damage-place": "ex: 1d6+2", + "melee-weapon-hand-title": "Tenue en Main de l'arme", + "melee-weapon-length-title": "Longueur de l'arme", + "melee-weapon-name-place": "Nom de l'arme", + "melee-weapon-percent-title": "Niveau l'arme", + "melee-weapon-structure-title": "Structure de l'arme", + "melee-weapons": "Armes de contact", + "meleeWeapons-exp": "Développer les armes de contact", + "memorized-magic": "Magie Mémorisée", + "memorized-magic-description-place": "Description de la magie mémorisée", + "memorized-magic-exp": "Développer la Magie Mémorisée", + "memorized-magic-name-place": "Nom de la magie mémorisée", + "million-spheres": "Million de Sphères", + "minimize-cmd": "Minimize Row", + "misc": "Divers", + "misc-title": "Divers", + "mod-damage-title": "Modificateur de dégâts du personnage", + "mother-tongue": "Langue Matern.", + "mount": "Monture", + "mount-abilities-desc": "Caractéristiques", + "mount-abilities-desc-exp": "Développer les Caractéristiques", + "mount-armor-title": "Armure de la monture", + "mount-con-title": "Constitution de la monture", + "mount-desc": "Description de la monture", + "mount-dex-title": "Dextérité de la monture", + "mount-hgt-title": "Taille de la monture", + "mount-hp-max-title": "Points de vie max de la monture", + "mount-hp-title": "Points de vie de la monture", + "mount-int-title": "Intelligence de la monture", + "mount-mod-damage-title": "Modificateur de dégâts de la monture", + "mount-mov-title": "Déplacement de la monture", + "mount-name": "Nom", + "mount-name-place": "Nom de la monture", + "mount-pow-title": "Pouvoir de la monture", + "mount-skill-name-place": "Nom de la compétence", + "mount-skill-value-title": "Valeur de la compétence", + "mount-str-title": "Force de la monture", + "mount-type": "Espèce/Type", + "mount-type-place": "Espèce/Type de la monture", + "mov-title": "Déplacement du personnage", + "mp": "PM", + "mp-max-title": "Points de magie max du personnage", + "mp-title": "Points de magie du personnage", + "mutation": "Mutation", + "mutations-flaws-deformity": "Mutations, Tares, Malformations", + "mutations-flaws-deformity-description-place": "Description de la mutation, tare ou malformation", + "mutations-flaws-deformity-exp": "Développer les Mutations, Tares, Malformations", + "mutations-flaws-deformity-name-place": "Nom de la mutation, tare ou malformation", + "name": "Nom", + "natural-world": "Monde Naturel", + "negative": "Négatif", + "no": "Non", + "note-title-place": "Titre de la note", + "notes": "Notes", + "number-abbrv": "Nb.", + "pa": "PA", + "page-character": "Personnage", + "page-config": "Configuration", + "page-mount": "Monture", + "page-notes": "Notes", + "page-skills": "Compétences", + "page-technology-magic": "Technologie & Magie", + "page-weapons-equipments": "Armes & Equipement", + "pds": "Pds", + "percent-abbrv": "%", + "perspicacity": "Sagacité", + "pick": "Crocheter", + "player-name": "Nom du Joueur", + "player-name-place": "Nom du joueur", + "positive": "Positif", + "potions": "Potions", + "pow-title": "Pouvoir du personnage", + "power-ab": "Pouvoir", + "power-source": "Source d'énergie", + "prerequisite": "Pré-Requis", + "public": "Pour Tous", + "push": "Rep.", + "range": "Portée", + "ranged-weapon-ammo-title": "Munition de l'arme", + "ranged-weapon-autonomy-title": "Autonomie de l'arme", + "ranged-weapon-damage-place": "ex: 1d6+2", + "ranged-weapon-name-place": "Nom de l'arme", + "ranged-weapon-pa-title": "PA de l'arme", + "ranged-weapon-pds-title": "Pds de l'arme", + "ranged-weapon-percent-title": "Niveau l'arme", + "ranged-weapon-range-title": "Portée de l'arme", + "ranged-weapon-round-title": "Rounds utilisés par l'arme", + "ranged-weapons": "Armes à distance", + "rangedWeapons-exp": "Développer les armes à distance", + "repair-design": "Reparer/Concev.", + "result": "Résultat", + "riding": "Equitation", + "rolls-results": "Résultat des jets", + "round": "Att./Round", + "rounds": "Rounds", + "sailing": "Navigation", + "scientific-documents": "Documents Scientifiques", + "scientific-documents-description-place": "Description du Document Scientifique", + "scientific-documents-exp": "Développer les Documents Scientifiques", + "scientific-documents-name-place": "Nom du Document Scientifique", + "scientific-expertise": "Expertise Scientifique", + "scientific-expertise-cost-place": "Coût de cette expertise", + "scientific-expertise-exp": "Développer l'Expertise Scientifique", + "scientific-expertise-field-place": "Discipline de l'Expertise Scientifique", + "scientific-expertise-name-place": "Nom de l'Expertise Scientifique", + "scientific-expertise-prerequisite-place": "Pré-requis pour avoir cette expertise", + "scientificExpertiseMacroFormula-place": "Ex: [[2d10+6]]", + "scientificExpertiseMacroFormula-title": "Macro dédiée à l'Expertise Scientifique", + "scribe": "Scribe", + "search": "Chercher", + "secret-knowledge": "Secret & Savoir", + "shield": "Bouclier", + "shield-check-title": "Utilisation du bouclier", + "shield-damage-push-title": "Dégâts infliger par le bouclier + Repousser", + "shield-damage-title": "Dégâts infliger par le bouclier", + "shield-f-title": "Bouclier Entier", + "shield-h-title": "Demi Bouclier", + "shield-init-percent-title": "Pourcentage Initiale du bouclier", + "shield-l-title": "Grand Bouclier", + "shield-pds-title": "Pds du bouclier", + "shield-percent-title": "Pourcentage du bouclier", + "shield-push-title": "Repousser avec le bouclier", + "shield-s-title": "Petit Bouclier", + "shield-structure-title": "Structure du Bouclier", + "shieldMacroFormula-bt-name": "Macro Bouclier", + "shieldMacroFormula-place": "Ex: [[2d10+6]]", + "shieldMacroFormula-title": "Macro dédiée au Bouclier", + "showsect-cmd": "Cliquer pour développer", + "silver": "Argent", + "silver-title": "Argent (Souverain)", + "skill": "Compétence", + "skills": "Compétences", + "small-abbrv": "P", + "smell-taste": "Sentir/Gouter", + "special-art-place": "Art spécifique", + "special-craft-title": "Artisanat spécifique", + "special-foreign-language-title": "Langue Etrangère", + "special-riding-title": "Animal monté", + "special-steer-title": "Véhicule piloté", + "special-terra-incognita-title": "Terra Incognita", + "spiel": "Baratin", + "stealth": "Depl. Silencieux", + "steer": "Piloter", + "str-title": "Force du personnage", + "strength-ab": "Force", + "structure": "Structure", + "success": "Réussite", + "swim": "Natation", + "tech-item-autonomy-place": "Autonomie", + "tech-item-defects-place": "Défauts", + "tech-item-description-place": "Description de l'objet", + "tech-item-effects-place": "Effects", + "tech-item-name-place": "Nom de l'objet", + "tech-item-power-source-place": "Source d'Energie", + "tech-item-secret-knowledge-place": "Secret et Savoir", + "tech-item-secret-knowledge-title": "Secrets Technologiques et Savoirs Scientifiques employés", + "tech-item-skill-place": "Compétence de Réalisation", + "tech-items": "Objets Technologiques", + "tech-items-exp": "Développer les équipements", + "technological-knwoledge": "Maitrise Techno.", + "terra-incognita": "Terra Incognita", + "throw": "Lancer", + "track": "Pister", + "type": "Type", + "upgrade-skill-title": "Augmentez cette compétence à la montée de niveau", + "use": "Utilisé", + "value": "Valeur", + "weapon": "Arme", + "weapon-damage": "Dégâts", + "weapon-damage-mod": "Mod. Dégâts", + "weapons": "Armes", + "weapons-exp": "Développer les armes", + "whisper-to-gm": "Pour le MJ", + "without-helmet": "Sans Heaume", + "without-helmet-absorption-title": "Absorption sans heaume", + "without-helmet-affect-title": "% Affect sans heaume", + "yes": "Oui" +} \ No newline at end of file diff --git a/Hawkmoon_mongoose/translations/pl.json b/Hawkmoon_mongoose/translations/pl.json new file mode 100644 index 0000000000..c0945dc0e9 --- /dev/null +++ b/Hawkmoon_mongoose/translations/pl.json @@ -0,0 +1,318 @@ +{ + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "INT": "INT", + "POW": "POW", + "SIZ": "SIZ", + "STR": "STR", + "abdomen": "Abdomen", + "abdomen-armor-point-max-title": "Abdomen Max Armor Points", + "abdomen-armor-point-title": "Abdomen Armor Points", + "abdomen-hit-point-max-title": "Abdomen Max Hit Points", + "abdomen-hit-point-title": "Abdomen Hit Points", + "ability": "Ability", + "ability-effect-place": "Ability Effect", + "ability-name-place": "Ability Name", + "acrobatics": "Acrobatics", + "acrobatics-title": "Armor Penalty included - @{acrobatics}", + "advanced-skill-characteristics-1-title": "First Characteristics for Advanced Skill", + "advanced-skill-characteristics-2-title": "First Characteristics for Advanced Skill", + "advanced-skill-mod": "Mod.", + "advanced-skill-name": "Skill Name", + "advanced-skill-name-place": "Advanced Skill Name", + "advanced-skill-score": "Score", + "advanced-skill-score-base": "Base", + "advanced-skill-score-title": "Armor Penalty included if DEX is involved - @{advancedSkill}", + "advanced-skills": "Advanced Skills", + "ap": "AP", + "armor-ap": "AP", + "armor-ap_max": "AP Max", + "armor-armor-points-title": "Armor Armor Points", + "armor-enc-title": "Armor Encumbrance", + "armor-hp": "HP", + "armor-hp-max": "HP Max", + "armor-location-place": "Armor Location(s)", + "armor-name-place": "Armor Name", + "armor-notes-place": "Armor Notes", + "armor-penalty-title": "Armor Skill Penalty", + "armors": "Armors", + "athletics": "Athletics", + "athletics-title": "Armor Penalty included - @{athletics}", + "attack": "", + "automatic": "Automatic", + "base-score": "Base Score", + "basic-close-combat": "Basic Close Combat", + "basic-close-combat-title": "Armor Penalty included - @{basic-close-combat}", + "basic-ranged": "Basic Ranged", + "basic-ranged-title": "Armor Penalty included - @{basic-ranged}", + "basic-skills": "Basic Skills", + "basic-skills-list": "acrobatics-cat,athletics-cat,boating-cat,dodge-cat,driving-cat,evaluate-cat,first-aid-cat,influence-cat,lore-animal-cat,lore-plant-cat,lore-world-cat,perception-cat,persistence-cat,resilience-cat,riding-cat,sing-cat,sleight-cat,stealth-cat,throwing-cat,unarmed-cat", + "boating": "Boating", + "ca": "CA", + "casting-time": "Casting Time", + "character-attributes-desc": "Character Attributes", + "character-characteristics-desc": "Characteristics", + "character-desc": "Character Description", + "character-name": "Character Name", + "character-name-place": "Character Name", + "characteristic-s": "Characteristic(s)", + "characteristics-1": "Ch. 1", + "characteristics-2": "Ch. 2", + "chest": "Chest", + "chest-armor-point-max-title": "chest Max Armor Points", + "chest-armor-point-title": "chest Armor Points", + "chest-hit-point-max-title": "chest Max Hit Points", + "chest-hit-point-title": "chest Hit Points", + "close-combat-weapon-ap-max-title": "Weapon Max Armor Points", + "close-combat-weapon-ap-title": "Weapon Armor Points", + "close-combat-weapon-damage-place": "ex: 1d6+2", + "close-combat-weapon-enc-title": "Weapon Encumbrance", + "close-combat-weapon-hp-max-title": "Weapon Max Hit Points", + "close-combat-weapon-hp-title": "Weapon Hit Points", + "close-combat-weapon-impale-title": "Impale the opponent on critical ?", + "close-combat-weapon-name-place": "Weapon Name", + "close-combat-weapon-notes-place": "Special Notes", + "close-combat-weapon-skill-place": "Weapon Skill Name (Put the exact name of the skill)", + "close-combat-weapon-skill-score-title": "Weapon Skill Score", + "combat-action-title": "Combat Actions - @{ca}", + "copper": "Copper", + "copper-title": "Copper (Penny)", + "cost": "Cost", + "critical": "Critical !", + "cultural-background": "Cultural Background", + "cultural-background-place": "Character Cultural Background", + "currencies-desc": "Currencies", + "current": "Current", + "current-fatigue": "Current Fatigue:", + "current-fatigue-place": "Character Current Fatigue", + "current-score": "Current Score", + "damage": "Damage", + "damage-modifier-title": "Damage Modifier - @{dmg-mod}", + "damages": "Damages", + "dice": "Dice", + "dm": "Dmg Mod.", + "dodge": "Dodge", + "dodge-title": "Armor Penalty included - @{dodge}", + "driving": "Driving", + "effect": "Effect", + "encumbrance": "ENC", + "equipments": "Equipments", + "evaluate": "Evaluate", + "fail": "Fail", + "fate-point": "Fate Points:", + "fate-point-title": "Current Fate Points - @{fate-points}", + "fate-point-used-title": "Total Fate Points - @{fate-points-total}", + "favoured-close-combat-weapons": "Favoured Close Combat Weapons", + "favoured-ranged-weapons": "Favoured Ranged Weapons", + "first-aid": "First Aid", + "focus-point-max-title": "Max Focus Points - @{focus-points_max}", + "focus-point-title": "Focus Points - @{focus-points}", + "focus-points": "Focus Points:", + "footer-created-by": "Created By", + "footer-inspired": "(highly inspired by the Pathfinder Sheet)", + "footer-last-update": "Last Update", + "full_damage_mod": "+ DM", + "fumble": "Fumble !", + "gold": "Gold", + "gold-title": "Gold (Pundstarleen)", + "half_damage_mod": "+ 1/2 DM", + "head": "Head", + "head-armor-point-max-title": "Head Max Armor Points", + "head-armor-point-title": "Head Armor Points", + "head-hit-point-max-title": "Head Max Hit Points", + "head-hit-point-title": "Head Hit Points", + "hit-location": "Hit Location", + "hit-location-ap-max-title": "Location Max Armor Points", + "hit-location-ap-title": "Location Armor Points", + "hit-location-dice-value-title": "Dice Value (ex: 3-5)", + "hit-location-hp-max-title": "Location Max Hit Points", + "hit-location-hp-title": "Location Hit Points", + "hit-location-name-place": "Name (ex: chest)", + "hit-locations": "Hit Locations", + "hp": "HP", + "impale": "Impale", + "impaled": "Impaled !", + "improvement-rolls": "Improvement Rolls:", + "improvement-rolls-title": "Current Character Improvement Rolls", + "influence": "Influence", + "item": "Item", + "item-ap-max-title": "Item Max Armor Points", + "item-ap-title": "Item Armor Points", + "item-cost-title": "Item Cost (in Silver Coin)", + "item-enc-title": "Item Encumbrance", + "item-hp-max-title": "Item Max Hit Points", + "item-hp-title": "Item Hit Points", + "item-name-place": "Item Name", + "item-notes-place": "Special Notes", + "item-number-title": "Number of items", + "left-arm": "Left Arm", + "left-arm-armor-point-max-title": "Left Arm Max Armor Points", + "left-arm-armor-point-title": "Left Arm Armor Points", + "left-arm-hit-point-max-title": "Left Arm Max Hit Points", + "left-arm-hit-point-title": "Left Arm Hit Points", + "left-leg": "Left Leg", + "left-leg-armor-point-max-title": "Left Leg Max Armor Points", + "left-leg-armor-point-title": "Left Leg Armor Points", + "left-leg-hit-point-max-title": "Left Leg Max Hit Points", + "left-leg-hit-point-title": "Left Leg Hit Points", + "legendary-abilities": "Legendary Abilities", + "load": "Load", + "location": "Location", + "locations": "Locations", + "lore-animal": "Lore (Animal)", + "lore-plant": "Lore (Plant)", + "lore-world": "Lore (World)", + "max": "Max", + "max_damages": "Max Damages !", + "minimize-cmd": "Minimize Row", + "misc": "Miscellaneous", + "mod-score": "Mod Score", + "mount-close-combat-weapon-ap-max-title": "Weapon Max Armor Points", + "mount-close-combat-weapon-ap-title": "Weapon Armor Points", + "mount-close-combat-weapon-damage-place": "ex: 1d6+2", + "mount-close-combat-weapon-enc-title": "Weapon Encumbrance", + "mount-close-combat-weapon-hp-max-title": "Weapon Max Hit Points", + "mount-close-combat-weapon-hp-title": "Weapon Hit Points", + "mount-close-combat-weapon-name-place": "Weapon Name", + "mount-close-combat-weapon-notes-place": "Special Notes", + "mount-close-combat-weapon-skill-score-title": "Weapon Skill Score", + "mount-close-combat-weapons": "Mount Close Combat Weapons", + "mount-combat-action-title": "Mount Combat Actions - @{mount-ca}", + "mount-current-fatigue-place": "Mount Current Fatigue", + "mount-desc": "Mount Description", + "mount-movement-title": "Mount Movement - @{mount-mov}", + "mount-name": "Mount Name", + "mount-name-place": "Mount Name", + "mount-notes-place": "Mount Notes", + "mount-ranged-combat-weapon-ap-max-title": "Weapon Max Armor Points", + "mount-ranged-combat-weapon-ap-title": "Weapon Armor Points", + "mount-ranged-combat-weapon-hp-max-title": "Weapon Max Hit Points", + "mount-ranged-combat-weapon-hp-title": "Weapon Hit Points", + "mount-ranged-combat-weapon-notes-place": "Special Notes", + "mount-ranged-weapon-damage-place": "ex: 1d6+2", + "mount-ranged-weapon-enc-title": "Weapon Encumbrance", + "mount-ranged-weapon-load-title": "Weapon Load", + "mount-ranged-weapon-name-place": "Weapon Name", + "mount-ranged-weapon-range-title": "Weapon Range", + "mount-ranged-weapon-skill-score-title": "Weapon Skill Score", + "mount-ranged-weapons": "Mount Ranged Weapons", + "mount-skill-characteristics-1-title": "First Characteristics for Mount Skill", + "mount-skill-characteristics-2-title": "First Characteristics for Mount Skill", + "mount-skill-mod": "Mod.", + "mount-skill-name": "Skill Name", + "mount-skill-name-place": "Mount Skill Name", + "mount-skill-score": "Score", + "mount-skill-score-base": "Base", + "mount-sr-initiative-title": "Launch Initiative (select your token before)", + "mount-strike-rank-title": "Mount Strike Rank - @{mount-sr}", + "mount-total-enc-title": "Mount Total Encumbrance", + "mount-type": "Mount Type", + "mount-type-place": "Mount Type", + "mov": "MOV", + "movement-title": "Movement - @{mov}", + "name": "Nom", + "no": "No", + "note-title-place": "Note Title", + "notes": "Notes", + "number": "Nb.", + "page-character": "Character", + "page-config": "Configuration", + "page-mount": "Mount", + "page-notes": "Notes", + "page-skills": "Skills", + "page-spells-traits": "Spells & Traits", + "page-weapons-equipments": "Weapons & Equipments", + "penalty": "Penalty", + "perception": "Perception", + "persistence": "Persistence", + "player-name": "Player Name", + "player-name-place": "Player Name", + "profession": "Profession", + "profession-place": "Character Profession", + "public": "Public", + "range": "Range", + "ranged-combat-weapon-ap-max-title": "Weapon Max Armor Points", + "ranged-combat-weapon-ap-title": "Weapon Armor Points", + "ranged-combat-weapon-hp-max-title": "Weapon Max Hit Points", + "ranged-combat-weapon-hp-title": "Weapon Hit Points", + "ranged-combat-weapon-notes-place": "Special Notes", + "ranged-weapon-damage-place": "ex: 1d6+2", + "ranged-weapon-enc-title": "Weapon Encumbrance", + "ranged-weapon-impale-title": "Impale the opponent on critical ?", + "ranged-weapon-load-title": "Weapon Load", + "ranged-weapon-name-place": "Weapon Name", + "ranged-weapon-range-title": "Weapon Range", + "ranged-weapon-skill-place": "Weapon Skill Name (Put the exact name of the skill)", + "ranged-weapon-skill-score-title": "Weapon Skill Score", + "regional-background": "Regional Background", + "regional-background-place": "Character Regional Background", + "rep": "REP", + "reputation-title": "Reputation - @{rep}", + "requirements": "Requirements", + "resilience": "Resilience", + "result": "Result", + "riding": "Riding", + "riding-title": "Armor Penalty included - @{riding}", + "right-arm": "Right Arm", + "right-arm-armor-point-max-title": "Right Arm Max Armor Points", + "right-arm-armor-point-title": "Right Arm Armor Points", + "right-arm-hit-point-max-title": "Right Arm Max Hit Points", + "right-arm-hit-point-title": "Right Arm Hit Points", + "right-leg": "Right Leg", + "right-leg-armor-point-max-title": "Right Leg Max Armor Points", + "right-leg-armor-point-title": "Right Leg Armor Points", + "right-leg-hit-point-max-title": "Right Leg Max Hit Points", + "right-leg-hit-point-title": "Right Leg Hit Points", + "rolls-results": "Rolls Results", + "rules": "Rules", + "score": "Score", + "silver": "Silver", + "silver-title": "Silver (Euo)", + "sing": "Sing", + "skill": "Skill", + "skills": "Skills", + "sleight": "Sleight", + "sleight-title": "Armor Penalty included - @{sleight}", + "spell": "Spell", + "spell-casting-time-place": "Spell Casting Time", + "spell-effect-place": "Spell Effect", + "spell-name-place": "Spell Name", + "spell-requirements-place": "Spell Requirements", + "spell-traits-place": "Spell Traits", + "spells": "Spells", + "sr-initiative-title": "Launch Initiative (select your token before)", + "stealth": "Stealth", + "stealth-title": "Armor Penalty included - @{stealth}", + "strike-rank": "SR", + "strike-rank-title": "Strike Rank - @{sr}", + "success": "Success", + "throwing": "Throwing", + "throwing-title": "Armor Penalty included - @{throwing}", + "title": "Title", + "total": "Total", + "total-enc": "Total Enc:", + "total-enc-max-title": "Character Total Max Encumbrance (STR+SIZ * 2)", + "total-enc-overload-title": "Encumbrance Overload (STR+SIZ) without malus", + "total-enc-title": "Character Total Encumbrance", + "trait": "Trait", + "trait-effect-place": "Trait Effect", + "trait-name-place": "Trait Name", + "traits": "Traits", + "unarmed": "Unarmed", + "use-armor-penalty": "Use Armor Penalty?", + "value": "Value", + "weapon": "Weapon", + "weapon-skill-characteristics-1-title": "First Characteristics for Weapon Skill", + "weapon-skill-characteristics-2-title": "Second Characteristics for Weapon Skill", + "weapon-skill-mod": "Mod.", + "weapon-skill-name": "Skill Name", + "weapon-skill-name-place": "Weapon Skill Name", + "weapon-skill-score": "Score", + "weapon-skill-score-base": "Base", + "weapon-skill-score-title": "Armor Penalty included if DEX is involved - @{weaponSkill}", + "weapon-skills": "Weapon Skills", + "weapon-skills-list": "basic-close-combat-cat,basic-ranged-cat", + "whisper-to-gm": "Whisper to GM", + "yes": "Yes" +} \ No newline at end of file diff --git a/Hellywood/translations/pl.json b/Hellywood/translations/pl.json new file mode 100644 index 0000000000..9301b17b43 --- /dev/null +++ b/Hellywood/translations/pl.json @@ -0,0 +1,76 @@ +{ + "character-u": "Character", + "character_name": "Name", + "nature-u": "Nature", + "advantage-u": "Advantage", + "disadvantage-u": "Disadvantage", + "jokers-titre-u": "Jokers", + "russian-roulette-u": "Russian Roulette", + "roll_roulette-title": "Russian Roulette", + "fbp-u": "F.B.P.", + "fbp-title": "F*ck*n' b*st*rd points", + "fbp-text-u": "Allows rerolling but be careful when it backfires.", + "attributes-titre-u": "Attributes", + "damage-u": "Damage", + "shotgun": "Shotgun", + "score-u": "Score", + "muscle-u": "Muscle", + "pool-u": "Pool", + "mojo-u": "Mojo", + "toughness-u": "Toughness", + "guts-u": "Guts", + "dexterity-u": "Dexterity", + "physical-damage-u": "Physical Damage", + "mental-damage-u": "Mental Damage", + "social-damage-u": "Social Damage", + "brains-u": "Brains", + "mug-u": "Mug", + "chutzpah-u": "Chutzpah", + "cool-u": "Cool", + "skill-level-amateur-u": "Amateur", + "skill-level-profesional-u": "Professional", + "skill-level-expert-u": "Expert", + "skill-level-virtuoso-u": "Virtuoso", + "skills-titre-u": "Skills", + "administrator": "Administrator", + "level-professional": "Pro", + "level-expert": "Exp", + "level-vituoso": "Vir", + "bum": "Bum", + "artist": "Artist", + "athlete": "Athlete", + "brawler": "Brawler", + "safecracker": "Safecracker", + "driver": "Driver", + "actor": "Actor", + "merchant": "Merchant", + "demonist": "Demonist", + "diplomat": "Diplomat", + "investigator": "Investigator", + "entertainer": "Entertainer", + "gambler": "Gambler", + "mechanic": "Mechanic", + "pilot": "Pilot", + "psychologist": "Psychologist", + "scientist": "Scientist", + "seducer": "Seducer", + "technician": "Technician", + "marksman": "Marksman", + "doc": "Doc", + "bouncer": "Bouncer", + "thief": "Thief", + "description-u": "Description", + "equipment-u": "Equipment", + "equipement-p": "Equipment", + "past-u": "Past", + "past-p": "Past", + "consequences-u": "Consequences", + "flashback-u": "Flashback", + "consequence-p": "consequence", + "notes-u": "Observations & Notes", + "roulette-text-t": "Survives if the number that comes up is not ticked.", + "neutral-t": "Neutral", + "base-t": "Base", + "success-t": "Success", + "failure-t": "Failure" +} \ No newline at end of file diff --git a/HollowEarthExpedition/translations/pl.json b/HollowEarthExpedition/translations/pl.json new file mode 100644 index 0000000000..56d7748e76 --- /dev/null +++ b/HollowEarthExpedition/translations/pl.json @@ -0,0 +1,56 @@ +{ + "Ammo": "Ammo", + "Archetype": "Archetype", + "Attack": "Attack", + "Avg-p": "(Avg)", + "Base": "Base", + "Body": "Body", + "Cap": "Cap", + "Charisma": "Charisma", + "Current": "Current", + "Defense": "Defense", + "Dexterity": "Dexterity", + "Dmg": "Dmg", + "Encumbrance": "Encumbrance", + "Equipment": "Equipment", + "Flaws": "Flaws", + "Health": "Health", + "Heavy": "Heavy", + "Initiative": "Initiative", + "Intelligence": "Intelligence", + "Languages": "Languages", + "lbs": "lbs", + "Levels": "Levels", + "Light": "Light", + "Maximum": "Maximum", + "Medium": "Medium", + "Mod": "Mod", + "Modifier": "Modifier", + "Money": "Money", + "More-details": "More details", + "Motivation": "Motivation", + "Move": "Move", + "Notes": "Notes", + "On": "On", + "Perception": "Perception", + "Primary-Attributes": "Primary Attributes", + "Prompt": "Prompt", + "Rate": "Rate", + "Rating": "Rating", + "Resources": "Resources", + "Rng": "Rng", + "Secondary-Attributes": "Secondary Attributes", + "Size": "Size", + "Skills": "Skills", + "Spd": "Spd", + "star-specialized-skill": "* specialized skill", + "Strength": "Strength", + "Stun": "Stun", + "Style": "Style", + "Talents": "Talents", + "Total-Carried": "Total Carried", + "Weapons": "Weapons", + "Weight": "Weight", + "Willpower": "Willpower", + "Wounds": "Wounds" +} \ No newline at end of file diff --git a/Infected!/translations/pl.json b/Infected!/translations/pl.json new file mode 100644 index 0000000000..d70bde845f --- /dev/null +++ b/Infected!/translations/pl.json @@ -0,0 +1,127 @@ +{ + "Language": "Language", + "CharacterName": "Character Name", + "PlayerName": "Player Name", + "Disposition": "Disposition", + "Campaign": "Campaign", + "Attributes": "Attributes", + "Attribute": "Attribute", + "physical": "physical", + "Brawn": "Brawn", + "BrawnRoll": "Brawn Roll", + "Dexterity": "Dexterity", + "DexterityRoll": "Dexterity Roll", + "social": "social", + "Presence": "Presence", + "PresenceRoll": "Presence Roll", + "Tact": "Tact", + "TactRoll": "Tact Roll", + "mental": "mental", + "Awareness": "Awareness", + "AwarenessRoll": "Awareness Roll", + "Intelligence": "Intelligence", + "IntelligenceRoll": "Intelligence Roll", + "spiritual": "spiritual", + "Permanent": "Permanent", + "Temporary": "Temporary", + "Resolve": "Resolve", + "ResolveRoll": "Resolve Roll", + "Luck": "Luck", + "LuckRoll": "Luck Roll", + "Dexterity+Awareness": "Dexterity + Awareness", + "BaseInitiative": "Base Initiative", + "VitalStatistics": "Vital Statistics", + "Morality": "Morality", + "MoralityRoll": "Morality Roll", + "BaseHealth": "Base Health", + "Brawn+Luck": "Brawn + Luck", + "ExtraHealth": "Extra Health", + "Health": "Health", + "TotalHealth": "Total Health", + "Battered": "Battered", + "Current": "Current", + "Injured": "Injured", + "Wounded": "Wounded", + "DamagePenalty": "Damage Penalty", + "Skills": "Skills", + "Skill": "Skill", + "AnimalHandling": "Animal Handling", + "Athletics": "Athletics", + "Command": "Command", + "Construction": "Construction", + "Deception": "Deception", + "Deduction": "Deduction", + "Diplomacy": "Diplomacy", + "Dodge": "Dodge", + "Domestic": "Domestic", + "HandToHand": "Hand to Hand", + "Intimidation": "Intimidation", + "Knowledge": "Knowledge", + "Medical": "Medical", + "Melee": "Melee", + "Military": "Military", + "Observation": "Observation", + "Perform": "Perform", + "Pilot": "Pilot", + "Ranged": "Ranged", + "Rogue": "Rogue", + "Stealth": "Stealth", + "Wilderness": "Wilderness", + "AnimalHandlingRoll": "Animal Handling Roll", + "AthleticsRoll": "Athletics Roll", + "CommandRoll": "Command Roll", + "ConstructionRoll": "Construction Roll", + "DeceptionRoll": "Deception Roll", + "DeductionRoll": "Deduction Roll", + "DiplomacyRoll": "Diplomacy Roll", + "DodgeRoll": "Dodge Roll", + "DomesticRoll": "Domestic Roll", + "HandToHandRoll": "Hand to Hand Roll", + "IntimidationRoll": "Intimidation Roll", + "KnowledgeRoll": "Knowledge Roll", + "LanguageRoll": "Language Roll", + "MedicalRoll": "Medical Roll", + "MeleeRoll": "Melee Roll", + "MilitaryRoll": "Military Roll", + "ObservationRoll": "Observation Roll", + "PerformRoll": "Perform Roll", + "PilotRoll": "Pilot Roll", + "RangedRoll": "Ranged Roll", + "RogueRoll": "Rogue Roll", + "StealthRoll": "Stealth Roll", + "WildernessRoll": "Wilderness Roll", + "Circumstances": "Circumstances", + "Advantages+Disadvantages": "Advantages & Disadvantages", + "Experience": "Experience", + "Unused": "Unused", + "Total": "Total", + "RangedWeapon": "Ranged Weapon", + "InitMod": "Init Mod", + "StrikeMod": "Strike Mod", + "Damage": "Damage", + "Range": "Range", + "Magazine": "Magazine", + "HR": "HR", + "Notes": "Notes", + "Armour": "Armour", + "Torso": "Torso", + "Head": "Head", + "Other": "Other", + "MovementPenalty": "Movement Penalty", + "AwarenessPenalty": "Awareness Penalty", + "MeleeWeapon": "Melee Weapon", + "ParryMod": "Parry Mod", + "Equipment": "Equipment", + "Value": "Value", + "Rolled": "Rolled", + "Success": "Success", + "Failure": "Failure", + "Bonus": "Bonus", + "Effect": "Effect", + "current": "current", + "max": "max", + "strike": "strike", + "initiative": "initiative", + "InitiativeRoll": "Roll for initiative", + "BaseValue": "Base Value" +} \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/pl.json b/L5R Fantasy Flight Games/translations/pl.json new file mode 100644 index 0000000000..8947e6bb23 --- /dev/null +++ b/L5R Fantasy Flight Games/translations/pl.json @@ -0,0 +1,268 @@ +{ + "character-name-u": "Character Name:", + "clan-u": "Clan:", + "family-u": "Family", + "school-u": "School", + "rank-u": "Rank", + "player-u": "Player Name:", + "techtypes-u": "Technique Types Available:", + "narrative-u": "Narrative Mode", + "conflict-u": "Conflict Mode", + "advance-u": "Advancement", + "campaign-u": "Campaign Sheet", + "20questions-u": "20 Questions", + "npcs-u": "NPC Sheet", + "air-u": "Air", + "earth-u": "Earth", + "fire-u": "Fire", + "water-u": "Water", + "void-u": "Void", + "skill-name-u": "Skill Name", + "roll-u": "+Skill", + "keep-u": "+Ring", + "ring-u": "Ring:", + "skill-u": "Skill:", + "modifiers-u": "Modifiers:", + "modifiers-nocolon-u": "Modifiers", + "approach-u": "Approach", + "aesthetics-u": "Aesthetics", + "composition-u": "Composition", + "design-u": "Design", + "smithing-u": "Smithing", + "artisan-skills-u": "Artisan Skills", + "martial-skills-u": "Martial Skills", + "fitness-u": "Fitness", + "martial_arts_melee-u": "M.A. [Melee]", + "martial_arts_ranged-u": "M.A. [Ranged]", + "martial_arts_unarmed-u": "M.A. [Unarmed]", + "meditation-u": "Meditation", + "tactics-u": "Tactics", + "social-skills-u": "Social Skills", + "command-u": "Command", + "courtesy-u": "Courtesy", + "games-u": "Games", + "performance-u": "Performance", + "scholar-skills-u": "Scholar Skills", + "culture-u": "Culture", + "government-u": "Government", + "sentiment-u": "Sentiment", + "theology-u": "Theology", + "medicine-u": "Medicine", + "trade-skills-u": "Trade Skills", + "survival-u": "Survival", + "commerce-u": "Commerce", + "labor-u": "Labor", + "seafaring-u": "Seafaring", + "skulduggery-u": "Skulduggery", + "honor-u": "Honor", + "glory-u": "Glory", + "status-u": "Status", + "ninjo-u": "Ninjō", + "ninjo-colon-u": "Ninjō:", + "giri-u": "Giri", + "giri-colon-u": "Giri:", + "titles-u": "Titles", + "roller-u": "Roller", + "symbolkey-u": "Symbol Key", + "success-u": "Success", + "explosivesuccess-u": "Explosive Success", + "opportunity-u": "Opportunities", + "strife-u": "Strife", + "socialstatus-u": "Social Status", + "advantagesanddisadvantages-u": "Advantages and Disadvantages", + "distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.", + "adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.", + "passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.", + "anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.", + "personalunmasking-u": "Personal Unmasking", + "othercharacters-u": "Other Characters, their status, and notes.", + "experience-u": "Experience", + "total-xp-u": "Total XP", + "saved-xp-u": "Saved XP", + "spent-xp-u": "Spent XP", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", + "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", + "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", + "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", + "void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.", + "advantages-u": "Advantages", + "disadvantages-u": "Disadvantages", + "school-ability-u": "School Ability", + "derivative-attributes-u": "Derivative Attributes", + "endurance-u": "Endurance", + "fatigue-u": "Fatigue", + "composure-u": "Composure", + "focus-u": "Focus", + "vigilance-u": "Vigilance", + "void-points-u": "Void Points", + "max-void-u": "Max Void", + "current-u": "Cur Void", + "conditions-u": "Conditions", + "weapons-u": "Weapons", + "armor-u": "Armor", + "name-u": "Name", + "damage-u": "Damage", + "deadliness-u": "Deadliness", + "range-u": "Range", + "protection-type-u": "Protection Type (Resistance)", + "physical-resistance-u": "Phy Resistance", + "supernatural-resistance-u": "Sup Resistance", + "qualities-u": "Qualities", + "notes-gear-u": "Notes and Gear Inventory", + "techniques-u": "Techniques", + "activation-u": "Activation", + "effects-u": "Effects", + "p-u": "p# ", + "narrative-mode-u": "Narrative Mode", + "rings-skills-u": "Rings, Skills, and Information", + "conflict-mode-u": "Conflict Mode", + "armaments-u": "Armaments", + "minion-u": "(Minion)", + "adversary-u": "(Adversary)", + "details-u": "Details", + "conflict-rank-u": "Conflict Rank:", + "combat-u": "Combat ", + "intrigue-u": "Intrigue ", + "skills-u": "Skills:", + "advantages-colon-u": "Advantages:", + "disadvantages-colon-u": "Disadvatages:", + "demeanor-u": "Demeanor:", + "typical-unmasking-u": "Typical Unmasking:", + "honor-colon-u": "Honor:", + "glory-colon-u": "Glory:", + "status-colon-u": "Status:", + "abilities-colon-u": "Abilities: ", + "gear-equiped-u": "Gear (equipped):", + "gear-other-u": "Gear (other):", + "artisan-u": "Artisan ", + "martial-u": "Martial ", + "social-u": "Social ", + "scholar-u": "Scholar ", + "trade-u": "Trade ", + "kata-u": "Kata:", + "kiho-u": "Kihō:", + "invocations-u": "Invocations:", + "rituals-u": "Rituals:", + "shuji-u": "Shūji:", + "20-questions-worksheet-u": "Twenty Questions Worksheet", + "20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!", + "question1-u": "1). What clan does your character belong to?", + "question2-u": "2). What family does your character belong to?", + "question3-u": "3). What is your character’s school and role?", + "question4-u": "4). How does your character stand out within their school?", + "question5-u": "5). What is your character’s duty to their lord?", + "question6-u": "6). What does your character long for?", + "question7-u": "7). What is your character’s opinion of their clan?", + "question8-u": "8). What does your character think of Bushidō?", + "question9-u": "9). What is your character’s greatest accomplishment so far?", + "question10-u": "10). What holds your characters back the most in life?", + "question11-u": "11). What makes your character feel at peace?", + "question12-u": "12). What concern, fear, or foible troubles your character the most?", + "question13-u": "13). Who has your character learned the most from during their life?", + "question14-u": "14). What details do others find most striking about your character?", + "question15-u": "15). How does your character respond to stressful situations?", + "question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?", + "question17-u": "17). How would your character’s parents describe them?", + "question18-u": "18). Who was your character named to honor?", + "question19-u": "19). What is your character’s personal name?", + "question20-u": "20). How should your character die?", + "part-i-u": "Part I: Core Identity (Clan & Family)", + "part-ii-u": "Part II: Role & School", + "part-iii-u": "Part III: Honor & Glory", + "part-iv-u": "Part IV: Strengths & Weaknesses", + "part-v-u": "Part V: Personality & Behavior", + "part-vi-u": "Part VI: Ancestry & Family", + "part-vii-u": "Part VII: Death", + "ring-increase-u": "Ring Increase (1)", + "ring-increase2-u": "Ring Increase (2)", + "skill-increases0-u": "Skill Increase (0–1)", + "skill-increases1-u": "Skill Increases (1)", + "skill-increases2-u": "Skill Increases (2)", + "skill-increases3-u": "Skill Increases (3-5)", + "techniques-available-u": "Techniques Available", + "starting-equipment-u": "Starting Equipment", + "starting-techniques-u": "Starting Techniques (2–5)", + "glory-increase-u": "Glory Increase", + "honor-increase-u": "Honor Increase", + "distinction1-u": "Distinction (1)", + "adversity1-u": "Adversity (1)", + "anxiety1-u": "Anxiety (1)", + "passion1-u": "Passion (1)", + "advantage1-u": "Advantage (1)", + "disadvantage1-u": "Disadvantage (1)", + "or-u": "OR", + "notes-u": "Notes", + "samurai-heritage-u": "Samurai Heritage (Result)", + "name-colon-u": "Name:", + "damage-colon-u": "Damage: ", + "deadliness-colon-u": "Deadliness: ", + "approach-colon-u": "Approach:", + "effects-colon-u": "Effects:", + "immediate-effects-colon-u": "Immediate Effects:", + "kiho-effect-colon-u": "Kihō Effect:", + "silhouette-u": "Silhouette ", + "artisan-tooltip-u": "

Artisan Approaches

Refine (Air)

Restore(Earth)

Invent (Fire)

Adapt (Water)

Attune (Void)", + "martial-tooltip-u": "

Martial Approaches

Feint (Air)

Withstand (Earth)

Overwhelm (Fire)

Shift (Water)

Sacrifice (Void)", + "social-tooltip-u": "

Social Approaches

Trick (Air)

Reason (Earth)

Incite (Fire)

Charm (Water)

Enlighten (Void)", + "scholar-tooltip-u": "

Scholar Approaches

Analyze (Air)

Recall (Earth)

Theorize (Fire)

Survey (Water)

Sense (Void)", + "trade-tooltip-u": "

Trade Approaches

Con (Air)

Produce (Earth)

Innovate (Fire)

Exchange (Water)

Subsist (Void)", + "roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)", + "army-u": "Armies", + "strength-u": "Strength:", + "discipline-u": "Discipline:", + "counter-up-u": "Up", + "counter-down-u": "Dwn", + "activation-colon-u": "Activation:", + "session-notes-u": "Session Notes", + "session#-u": "Session #", + "character-ninjo-u": "Character (Ninjō)", + "character-giri-u": "Character (Giri)", + "rank1-u": "Rank 1", + "xp-rank1-u": "XP spent at Rank 1 / Total:", + "rank2-u": "Rank 2", + "xp-rank2-u": "XP spent at Rank 2 / Total:", + "rank3-u": "Rank 3", + "xp-rank3-u": "XP spent at Rank 3 / Total:", + "rank4-u": "Rank 4", + "xp-rank4-u": "XP spent at Rank 4 / Total:", + "rank5-u": "Rank 5", + "xp-rank5-u": "XP spent at Rank 5 / Total:", + "xp-invested-u": "XP Invested", + "skill-group-u": "Skill Group", + "skill-nocolon-u": "Skill", + "technique-category-u": "Technique Category", + "technique-u": "Technique", + "rings-u": "Rings", + "completed-u": "Completed", + "school-mastery-u": "School Mastery Ability", + "unlocked-u": "Unlocked", + "purchase-u": "Purchase", + "cost-u": "Cost", + "school-rank-u": "School Rank?", + "title-name-u": "Title Name", + "xp-title-u": "XP spent in Title / Total:", + "title-mastery-u": "Title Mastery Ability", + "xp-and-advancement-u": "XP and Advancement", + "distinctive-equipment-u": "Piece of Distinctive Equipment", + "additional-item-u": "Additional Item", + "casualties-u": "Casualties:", + "panic-u": "Panic:", + "skill-emote1-u": "rolls", + "skill-emote2-u": "using the", + "skill-emote3-u": "approach! (Keep up to", + "skill-emote4-u": "rolls a skill! (Keep up to", + "skill-emote5-u": ", minimum of 1.)", + "skill-emote6-u": "attacks with their", + "skill-emote7-u": "kata using the", + "skill-emote8-u": "kihō using the", + "skill-emote9-u": "casts their", + "skill-emote10-u": "invocation using the", + "skill-emote11-u": "stance! (Keep up to", + "skill-emote12-u": "ritual using the", + "skill-emote13-u": "shūji using the", + "skill-emote14-u": "applies their", + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" +} \ No newline at end of file diff --git a/L5R/translations/pl.json b/L5R/translations/pl.json new file mode 100644 index 0000000000..3f7cb9a5c3 --- /dev/null +++ b/L5R/translations/pl.json @@ -0,0 +1,203 @@ +{ + "name-u": "Name:", + "clan-u": "Clan:", + "crab-u": "Crab", + "crane-u": "Crane", + "dragon-u": "Dragon", + "lion-u": "Lion", + "mantis-u": "Mantis", + "phoenix-u": "Phoenix", + "scorpion-u": "Scorpion", + "spider-u": "Spider", + "unicorn-u": "Unicorn", + "ronin-u": "Ronin", + "misc-u": "Misc", + "family-u": "Family", + "school-u": "School", + "rank-u": "Rank", + "experience-u": "Experience", + "insight-u": "Insight", + "courtier-bonus-u": "Courtier Bonus", + "0-to-insight-u": "0 to Insight", + "+3-to-insight-u": "+3 to Insight", + "+10-to-insight-u": "+10 to Insight", + "etiquette-bonus-u": "Etiquette Bonus", + "traits-u": "", + "skills-u": "", + "weapons-u": "", + "spells-u": "", + "air-u": "Air", + "reflexes-u": "Reflexes", + "awareness-u": "Awareness", + "earth-u": "Earth", + "stamina-u": "Stamina", + "willpower-u": "Willpower", + "fire-u": "Fire", + "agility-u": "Agility", + "intelligence-u": "Intelligence", + "water-u": "Water", + "strength-u": "Strength", + "perception-u": "Perception", + "void-u": "Void", + "void-spent-u": "Void Spent", + "sex-u": "Sex:", + "age-u": "Age:", + "height-u": "Height:", + "weight-u": "Weight:", + "hair-u": "Hair:", + "eyes-u": "Eyes:", + "father-u": "Father:", + "mother-u": "Mother:", + "honor-u": "Honor", + "glory-u": "Glory", + "status-u": "Status", + "taint-u": "Taint", + "wounds-u": "Wounds", + "lethality-u": "Lethality", + "earth-x2-u": "Earth x2", + "earth-x3-u": "Earth x3", + "earth-x4-u": "Earth x4", + "earth-x5-u": "Earth x5", + "wound-level-u": "Wound Level", + "total-u": "Total", + "healthy-u": "Healthy", + "nicked-u": "Nicked", + "grazed-u": "Grazed", + "hurt-u": "Hurt", + "injured-u": "Injured", + "crippled-u": "Crippled", + "down-u": "Down", + "out-u": "Out", + "initiative-u": "Initiative", + "armor-TN-u": "Armor TN", + "armor-u": "Armor", + "unmodified-u": "Unmodified", + "base-TN-u": "Base TN", + "quality-u": "Quality", + "modifiers-u": "Modifiers", + "armor-+-u": "Armor +", + "reduction-u": "Reduction", + "current-TN-u": "Current TN", + "notes-u": "Notes", + "school-techniques-u": "School Techniques", + "avantages-u": "Advantages", + "disadvantages-u": "Disadvantages", + "background-u": "Background", + "high-skills-u": "High Skills", + "sentence-ute-u": "U = Untrained Roll | T = Trained Roll | E = Emphasis Roll", + "skill-name-u": "Skill Name", + "trait-u": "Trait", + "roll-u": "+Roll", + "keep-u": "+Keep", + "emphases-u": "Emphases", + "U-u": "U", + "T-u": "T", + "E-u": "E", + "sub-type-u": "Sub-Type", + "acting-u": "Acting", + "artisant-u": "Artisan", + "calligraphy-u": "Calligraphy", + "courtier-u": "Courtier", + "divination-u": "Divination", + "etiquette-u": "Etiquette", + "games-u": "Games", + "investigation-u": "Investigation", + "lore-u": "Lore", + "medicine-u": "Medicine", + "meditation-u": "Meditation", + "perform-u": "Perform", + "sincerity-u": "Sincerity", + "spellcraft-u": "Spellcraft", + "tea-ceremony-u": "Tea Ceremony", + "bugei-skills-u": "Bugei Skills", + "+roll-u": "+Roll", + "+keep-u": "+Keep", + "athletics-u": "Athletics", + "battle-u": "Battle", + "defense-u": "Defense", + "horsemanship-u": "Horsemanship", + "hunting-u": "Hunting", + "iaijutsu-u": "Iaijutsu", + "jiujutsu-u": "Jiujutsu", + "chain-weapons-u": "Chain Weapons", + "heavy-weapons-u": "Heavy Weapons", + "kenjutsu-u": "Kenjutsu", + "knives-u": "Knives", + "kyujutsu-u": "Kyujutsu", + "ninjutsu-u": "Ninjutsu", + "polearms-u": "Polearms", + "spears-u": "Spears", + "staves-u": "Staves", + "war-fan-u": "War Fan", + "merchant-skills-u": "Merchant Skills", + "animal-handling-u": "Animal Handling", + "commerce-u": "Commerce", + "craft-u": "Craft", + "engineering-u": "Engineering", + "sailing-u": "Sailing", + "low-skills-u": "Low Skills", + "forgery-u": "Forgery", + "intimidation-u": "Intimidation", + "sleight-of-hand-u": "Sleight of Hand", + "stealth-u": "Stealth", + "temptation-u": "Temptation", + "melee-weapons-u": "Melee Weapons", + "weapon-u": "Weapon", + "skill-u": "Skill", + "attack-bonus-roll-u": "Attack Bonus Roll", + "attack-bonus-keep-u": "Attack Bonus Keep", + "weapon-damage-roll-u": "Weapon Damage Roll", + "weapon-damage-keep-u": "Weapon Damage Keep", + "damage-u": "Damage", + "bows-u": "Bows", + "bow-u": "Bow", + "bow-roll-bonus-u": "Bow Roll Bonus", + "bow-keep-bonus-u": "Bow Keep Bonus", + "arrow-damage-roll-u": "Arrow Damage Roll", + "arrow-damage-keep-u": "Arrow Damage Keep", + "shugenja-school-rank-u": "Shugenja School Rank:", + "element-u": "Element", + "spells-used-u": "Spells Used", + "max-spell-slots-u": "Max Spell Slots", + "affinity/deficiency-u": "Affinity/Deficiency", + "none-u": "None", + "affinity-u": "Affinity", + "daffinity-u": "Double Affinity", + "deficiency-u": "Deficiency", + "bonus-u": "Bonus", + "ring-u": "Ring:", + "level-u": "Level:", + "range-u": "Range:", + "aoe-u": "AoE:", + "duration-u": "Duration:", + "raises-u": "Raises:", + "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", + "description-u": "Description", + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" +} \ No newline at end of file diff --git a/M-Space/translations/fr.json b/M-Space/translations/fr.json index 18b33fb290..58198115db 100644 --- a/M-Space/translations/fr.json +++ b/M-Space/translations/fr.json @@ -99,22 +99,22 @@ "vertical-short-u": "Vert.", "horizontal-u": "Horizontal", "vertical-u": "Vertical", - "swim-u": "Swim", - "climb-u": "Climb", + "swim-u": "Natation", + "climb-u": "Escalade", "rough-u": "Rough", "steep-u": "Steep", "sheer-u": "Sheer", - "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-one-clarification-u": "Un succès critique sur un jet d'athlétisme donne + 1 au mouvement", "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", - "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", - "current-u": "Current", - "carrying-load-u": "Carrying Load", - "dex-and-str-skills-u": "DEX & STR Skills", - "move-penalty-u": "Move Penalty", - "avg-species-siz-u": "Average Species SIZ", - "encumbrance-from-armor-u": "Encumbrance from Armor", - "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", - "encumbrance-from-shields-u": "Encumbrance from Shields", + "movement-three-clarification-u": "Un succès critique sur un jet de natation donne + 1 au mouvement. le second champ résout les pénalités d'armure et s'il reste positif le personnage peut nager, s'il est à 0 il flotte et s'il est négatif il coule.", + "current-u": "Actuel", + "carrying-load-u": "Charge portée", + "dex-and-str-skills-u": "Compétences de DEX & FOR", + "move-penalty-u": "Pénalité de Mouvement", + "avg-species-siz-u": "TAI moyenne des espèces", + "encumbrance-from-armor-u": "Encombrement de l'armure", + "effective-encumbrance-from-armor-u": "Encombrement effectif de l'armure", + "encumbrance-from-shields-u": "Encombrement des boucliers", "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", "encumbrance-from-firearms-u": "Encumbrance from Firearms", @@ -616,7 +616,7 @@ "homebase-u": "Homebase", "streamlined-u": "Streamled", "attributes-and-modules-u": "Attributes & Modules", - "engines-u": "Engines", + "engines-u": "Moteurs", "maneuvering-u": "Maneuvering", "total-modules-u": "Total Modules", "cockpit-u": "Cockpit", @@ -628,7 +628,7 @@ "lab-u": "Lab", "open-space-u": "Open Space", "hanger-bay-u": "Hanger Bay", - "self-repair-u": "Self-Repair", + "self-repair-u": "Auto-réparation", "escape-pod-u": "Escape Pod", "tractor-beam-u": "Tractor Beam", "extra-sensors-u": "Extra Sensors", @@ -666,9 +666,9 @@ "hindquarters-u": "Hindquarters", "forequarters-u": "Forequarters", "body-u": "Body", - "tail-u": "Tail", - "right-wing-u": "Right Wing", - "left-wing-u": "Left Wing", + "tail-u": "Queue", + "right-wing-u": "Aile droite", + "left-wing-u": "Aile gauche", "thorax-u": "Thorax", "dorsal-fin-u": "Dorsal Fin", "right-fin-u": "Right Fin", @@ -727,10 +727,10 @@ "pow-times-ten-metres-u": "POW x 10 Metres", "max-simultaneous-powers-u": "Max Simultaneous Powers", "one-minute-u": "1 Minute", - "intensity-minutes-u": "Intensity x Minutes", - "intensity-times-five-minutes-u": "Intensity x 5 Minutes", - "intensity-times-ten-minutes-u": "Intensity x 10 Minutes", - "intensity-times-hours-u": "Intensity x Hours", - "fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.", - "folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag." + "intensity-minutes-u": "Intensité x minutes", + "intensity-times-five-minutes-u": "Intensité x 5 Minutes", + "intensity-times-ten-minutes-u": "Intensité x 10 Minutes", + "intensity-times-hours-u": "Intensité x Heures", + "fae-powers-enabled-description-u": "Activer la section des pouvoirs de Fée de la feuille.", + "folk-magic-range-description-u": "Définit la portée des sorts de magie populaire à distance." } \ No newline at end of file diff --git a/M-Space/translations/pl.json b/M-Space/translations/pl.json new file mode 100644 index 0000000000..44cc92cd27 --- /dev/null +++ b/M-Space/translations/pl.json @@ -0,0 +1,736 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up.", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "versus101plus-u": "vs101+", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash", + "import-from-encounter-generator-u": "Import from Encounter Generator", + "rear-right-leg-u": "Rear Right Leg", + "rear-left-leg-u": "Rear Left Leg", + "mid-right-leg-u": "Mid Right Leg", + "mid-left-leg-u": "Mid Left Leg", + "fore-right-leg-u": "Fore Right Leg", + "fore-left-leg-u": "Fore Left Leg", + "front-right-leg-u": "Front Right Leg", + "front-left-leg-u": "Front Left Leg", + "cephalothorax-u": "Cephalothorax", + "hindquarters-u": "Hindquarters", + "forequarters-u": "Forequarters", + "body-u": "Body", + "tail-u": "Tail", + "right-wing-u": "Right Wing", + "left-wing-u": "Left Wing", + "thorax-u": "Thorax", + "dorsal-fin-u": "Dorsal Fin", + "right-fin-u": "Right Fin", + "left-fin-u": "Left Fin", + "trunk-u": "Trunk", + "right-pincer-u": "Right Pincer", + "left-pincer-u": "Left Pincer", + "metathorax-u": "Metathorax", + "prothorax-u": "Prothorax", + "tail-tip-u": "Tail Tip", + "mid-end-length-u": "Mid End-length", + "fore-end-length-u": "Fore End-length", + "rear-mid-length-u": "Rear Mid-length", + "mid-mid-length-u": "Mid Mid-length", + "fore-mid-length-u": "Fore Mid-length", + "rear-fore-length-u": "Rear Fore-length", + "mid-fore-length-u": "Mid Fore-length", + "tentacle-1-u": "Tentacle 1", + "tentacle-2-u": "Tentacle 2", + "tentacle-3-u": "Tentacle 3", + "tentacle-4-u": "Tentacle 4", + "tentacle-5-u": "Tentacle 5", + "tentacle-6-u": "Tentacle 6", + "tentacle-7-u": "Tentacle 7", + "tentacle-8-u": "Tentacle 8", + "long-tentacle-1-u": "Long Tentacle 1", + "long-tentacle-2-u": "Long Tentacle 2", + "arachnid-u": "Arachnid", + "biped-u": "Biped", + "centaurid-u": "Centaurid", + "decapoda-u": "Decapoda", + "decapodiform-u": "Decapodiform", + "dorsal-finned-aquatic-u": "Dorsal Finned Aquatic", + "draconic-u": "Draconic", + "insect-u": "Insect", + "octopodiform-u": "Octopodiform", + "pachyderm-u": "Pachyderm", + "quadruped-u": "Quadruped", + "serpentine-u": "Serpentine", + "tailed-arachnid-u": "Tailed Arachnid", + "tailed-biped-u": "Tailed Biped", + "tailed-quadruped-u": "Tailed Quadruped", + "winged-biped-u": "Winged Biped", + "winged-insect-u": "Winged Insect", + "winged-quadruped-u": "Winged Quadruped", + "npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.", + "character-info-u": "Character Info", + "languages-u": "Languages", + "calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual", + "folk-magic-range-u": "Folk Magic Range", + "folk-magic-skill-u": "Folk Magic Skill", + "folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5", + "fae-powers-u": "Fae Powers", + "fata-u": "Fata", + "pow-metres-u": "POW Metres", + "pow-times-ten-metres-u": "POW x 10 Metres", + "max-simultaneous-powers-u": "Max Simultaneous Powers", + "one-minute-u": "1 Minute", + "intensity-minutes-u": "Intensity x Minutes", + "intensity-times-five-minutes-u": "Intensity x 5 Minutes", + "intensity-times-ten-minutes-u": "Intensity x 10 Minutes", + "intensity-times-hours-u": "Intensity x Hours", + "fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.", + "folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag." +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/pl.json b/Macchiato Monsters/translations/pl.json new file mode 100644 index 0000000000..359f5d27af --- /dev/null +++ b/Macchiato Monsters/translations/pl.json @@ -0,0 +1,52 @@ +{ + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "LVL": "LVL", + "STR": "STR", + "WIS": "WIS", + "charisma": "Charisma", + "charisma-roll": "Check your Charisma", + "constitution": "Constitution", + "constitution-roll": "Check your Constitution", + "critical-success": "Critical success!", + "damage": "Damage", + "dexterity": "Dexterity", + "dexterity-roll": "Check your Dexterity", + "failure": "Failure", + "fumble": "Fumble!", + "gear": "GEAR", + "gear-risk-dice": "Risk die", + "goals": "Goals", + "goals-current": "Current goals", + "goals-max": "Goals needed", + "hit-dice-combat": "Hit dice", + "hit-dice-number": "Number of hit dice", + "hit-dice-roll": "Roll your hit dice to get new HP total", + "hit-points-current": "Current hit points", + "hit-points-max": "Maximum hit points", + "intelligence": "Intelligence", + "intelligence-roll": "Check your Intelligence", + "is-now": "is now", + "item": "Item", + "languages": "Languages", + "level": "Level", + "name": "NAME", + "number-attacks": "Number of attacks", + "roll-gear-risk-dice": "Roll risk die", + "roll-weapond-damage": "Roll weapon damage", + "skills-and-spells": "Abilities & Spells", + "strength": "Strength", + "strength-roll": "Check your Strength", + "success": "Success", + "traits": "Traits & Trainings", + "weapon": "Weapon", + "weapon-damage-dice": "Weapon damage die", + "weapon-risk": "Damage die is a risk die", + "weapons": "WEAPONS", + "wisdom": "Wisdom", + "wisdom-roll": "Check your Wisdom" +} \ No newline at end of file diff --git a/Magical_Fury/translations/pl.json b/Magical_Fury/translations/pl.json new file mode 100644 index 0000000000..ba22f9faf2 --- /dev/null +++ b/Magical_Fury/translations/pl.json @@ -0,0 +1,42 @@ +{ + "magical-fury": "Magical Fury", + "mundane-side": "Mundane Side:", + "what-is-name": "What is your name?", + "girl-meaning": "What does being a girl mean to you?", + "what-is-fear": "What are you afraid of?", + "what-is-wish": "What is your wish?", + "magical-side": "Magical Side:", + "changes": "Changes", + "color": "Magical Girl Color", + "magical-theme": "Magical Theme", + "magical-name": "Magical Name", + "notes": "Notes", + "hope": "Hope", + "magic": "Magic", + "trauma": "Trauma", + "hope-shift": "Hope Shift", + "sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.", + "lucky-break": " A lucky break gets you closer to your goal.", + "heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.", + "new-friend": " You find a new friend.", + "magic-shift": "Magic Shift", + "temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.", + "burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.", + "permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.", + "temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.", + "trauma-shift": "Trauma Shift", + "past-life-takes-control": " One of your past life selves takes control for a time and does something strange.", + "alienating-outburst": " You have an outburst that alienates you from others.", + "hurt-yourself": " You hurt yourself.", + "fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.", + "extreme-shift": "Extreme Shift", + "burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.", + "permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.", + "altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.", + "become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)", + "great-hope": "Great Hope", + "small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.", + "undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.", + "improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.", + "ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)" +} \ No newline at end of file diff --git a/Masks - A New Generation/translations/pl.json b/Masks - A New Generation/translations/pl.json new file mode 100644 index 0000000000..a6b0b81aff --- /dev/null +++ b/Masks - A New Generation/translations/pl.json @@ -0,0 +1,85 @@ +{ + "playbook:": "Playbook:", + "thebeacon": "The Beacon", + "thebull": "The Bull", + "thedelinquant": "The Delinquent", + "thedoomed": "The Doomed", + "thejanus": "The Janus", + "thelegacy": "The Legacy", + "thenova": "The Nova", + "theoutsider": "The Outsider", + "theprotege": "The Protégé", + "thetransformed": "The Transformed", + "theinnocent": "The Innocent", + "thejoined": "The Joined", + "thenewborn": "The Newborn", + "thereformed": "The Reformed", + "thestar": "The Star", + "somethingelse": "Something Else", + "freak:": "Freak:", + "unleashyourpowers": "(unleash your powers)", + "danger:": "Danger:", + "directlyengage": "(directly engage)", + "savior:": "Savior:", + "savior": "Savior", + "freak": "Freak", + "danger": "Danger", + "superior": "Superior", + "mundane": "Mundane", + "defend": "(defend)", + "superior:": "Superior:", + "assessthesituation": "(assess the situation)", + "provokesomeone": "(provoke someone)", + "mundane:": "Mundane:", + "piercethemask": "(pierce the mask)", + "comfortorsupport": "(comfort or support)", + "flat2d6": "Flat 2d6", + "rejectsomeonesinfluence": "(reject someone's influence)", + "customrolls": "(custom rolls)", + "sumoflabels": "Sum of Labels:", + "bydefault3": "(by default this should be a 3)", + "advancementmayincrease": "(advancement may increase this)", + "move:": "Move:", + "label:": "Label:", + "conditions:": "Conditions:", + "takeapowerfulblow": "(take a powerful blow)", + "afraid": "Afraid", + "malusdirectlyengage": "(-2 to directly engage)", + "angry": "Angry", + "maluscomfortorsupport": "(-2 to comfort or support)", + "maluspiercethemask": "(-2 to pierce the mask)", + "guilty": "Guilty", + "malusprovokesomeone": "(-2 to provoke someone)", + "malusassessthesituation": "(-2 to assess the situation)", + "insecure": "Insecure", + "malusdefend": "(-2 to defend)", + "malusreject": "(-2 to reject what others say)", + "hopeless": "Hopeless", + "malusunleashyourpowers": "(-2 to unleash your powers)", + "completedthisset": "completed this set", + "love:": "Love:", + "rival:": "Rival:", + "add1toallrollsthistwo": "(add 1 to all rolls that target these two)", + "darkvisions": "Dark Visions", + "burningbright": "Burning Bright", + "infinitepowers": "Infinite Powers", + "bolstered": "Bolstered", + "portal": "Portal", + "yourdoomcomes": "Your doom comes", + "hold:": "Hold:", + "resetto0attheend": "(reset to 0 at the end of the scene)", + "embodies:": "Embodies:", + "denies:": "Denies:", + "add1toallrollsthesepeople": "(add 1 to all rolls that target these people)", + "whatdidyoutake": "(what did you take?)", + "movename": "(move name)", + "movedescription": "(move description)", + "drive": "(drive)", + "yourlove": "(your love)", + "yourrival": "(your rival)", + "iam": "(I am...)", + "asuperheroshould": "(A superhero should...)", + "always": "(Always...)", + "never": "(Never...)", + "villainouscontact": "(villainous contact)" +} \ No newline at end of file diff --git a/MassEffect_5e/translations/pl.json b/MassEffect_5e/translations/pl.json new file mode 100644 index 0000000000..f58f84b9a7 --- /dev/null +++ b/MassEffect_5e/translations/pl.json @@ -0,0 +1,595 @@ +{ + "skills-list": "acrobatics,athletics,deception,history,insight,intimidation,investigation,medicine,science,perception,performance,persuasion,engineering,sleight_of_hand,stealth,survival", + "npc-options-u": "NPC OPTIONS", + "name-u": "NAME", + "npc-type-u": "NPC TYPE", + "npc-type-place": "Medium fiend, any evil alignment", + "armor-class-u": "ARMOR CLASS", + "class-u": "CLASS", + "type-u": "TYPE", + "abilities-u": "ABILITIES", + "npc-armor-place": "scale mail", + "hit-points-u": "HIT POINTS", + "formula-u": "FORMULA", + "speed-u": "SPEED", + "npc-speed-place": "30 ft., fly 60ft.", + "attributes-u": "ATTRIBUTES", + "str-u": "STR", + "dex-u": "DEX", + "con-u": "CON", + "int-u": "INT", + "wis-u": "WIS", + "cha-u": "CHA", + "saves-u": "SAVES", + "skills-u": "SKILLS", + "acrobatics-u": "ACROBATICS", + "vehicle_handling-u": "VEHICLE HANDLING", + "electronics-u": "ELECTRONICS", + "athletics-u": "ATHLETICS", + "deception-u": "DECEPTION", + "history-u": "HISTORY", + "insight-u": "INSIGHT", + "intimidation-u": "INTIMIDATION", + "investigation-u": "INVESTIGATION", + "medicine-u": "MEDICINE", + "science-u": "SCIENCE", + "perception-u": "PERCEPTION", + "performance-u": "PERFORMANCE", + "persuasion-u": "PERSUASION", + "engineering-u": "ENGINEERING", + "sleight_of_hand-u": "SLEIGHT OF HAND", + "stealth-u": "STEALTH", + "survival-u": "SURVIVAL", + "damage-vuln-u": "DAMAGE VULNERABILITIES", + "npc-dmg-vuln-place": "fire", + "damage-res-u": "DAMAGE RESISTANCES", + "npc-dmg-res-place": "cold", + "damage-imm-u": "DAMAGE IMMUNITIES", + "npc-dmg-imm-place": "lightning, thunder", + "cond-imm-u": "CONDITION IMMUNITIES", + "npc-cond-imm-place": "charmed", + "senses-u": "SENSES", + "npc-senses-place": "darkvision 120ft., passive Perception 16", + "langs-u": "LANGUAGES", + "lang-u": "LANGUAGE", + "npc-langs-place": "Abyssal, Common, Infernal", + "challenge-u": "CHALLENGE", + "xp-u": "XP", + "spellcast-npc-u": "SPELLCASTING NPC", + "spell-ability-u": "SPELLCASTING ABILITY", + "none-u": "NONE", + "strength-u": "STRENGTH", + "strength-save-u": "STRENGTH SAVE", + "dexterity-u": "DEXTERITY", + "dexterity-save-u": "DEXTERITY SAVE", + "constitution-u": "CONSTITUTION", + "constitution-save-u": "CONSTITUTION SAVE", + "intelligence-u": "INTELLIGENCE", + "intelligence-save-u": "INTELLIGENCE SAVE", + "wisdom-u": "WISDOM", + "wisdom-save-u": "WISDOM SAVE", + "charisma-u": "CHARISMA", + "charisma-save-u": "CHARISMA SAVE", + "spell-dc-u": "SPELL DC", + "spell-atk-bonus-u": "SPELL ATTACK BONUS", + "has-reaction-u": "HAS REACTIONS", + "leg-actions:-u": "LEGENDARY ACTIONS:", + "gen-opts-u": "GENERAL OPTIONS", + "npc-u": "NPC", + "roll-queries:-u": "ROLL QUERIES:", + "always-adv": "Always Roll Advantage", + "adv-toggle": "Advantage Toggle", + "query-adv": "Query Advantage", + "never-adv": "Never Roll Advantage", + "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", + "never-whisp": "Never Whisper Rolls", + "query-whisp": "Query Whisper", + "always-whisp": "Always Whisper Rolls", + "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", + "never-dmg": "Don't Auto Roll Damage", + "always-dmg": "Auto Roll Damage & Crit", + "ac": "Armor Class", + "hp": "Hit Points", + "shields": "Shields", + "speed": "Speed", + "language-proficiencies": "Language Proficiencies:", + "skill-proficiencies": "Skill Proficiencies:", + "weapon-proficiencies": "Weapon Proficiencies", + "armor-proficiencies": "Armor Proficiencies:", + "saving-throw": "Saving Throws", + "str": "Str", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Wis", + "cha": "Cha", + "skills": "Skills", + "acrobatics": "Acrobatics", + "vehicle_handling": "Vehicle Handling", + "electronics": "Electronics", + "athletics": "Athletics", + "deception": "Deception", + "history": "History", + "insight": "Insight", + "intimidation": "Intimidation", + "investigation": "Investigation", + "medicine": "Medicine", + "science": "Science", + "perception": "Perception", + "performance": "Performance", + "persuasion": "Persuasion", + "engineering": "Engineering", + "sleight_of_hand": "Sleight of Hand", + "stealth": "Stealth", + "survival": "Survival", + "dmg-vuln": "Damage Vulnerabilities", + "dmg-res": "Damage Resistances", + "dmg-imm": "Damage Immunities", + "cond-imm": "Condition Immunities", + "senses": "Senses", + "langs": "Languages", + "challenge": "Challenge", + "npc-trait-name-place": "False Appearance.", + "npc-trait-desc-place": "If the dragon fails...", + "actions": "Actions", + "adv": "Advantage", + "norm": "Normal", + "disadv": "Disadvantage", + "name:-u": "NAME:", + "attack-u": "ATTACK", + "type:-u": "TYPE:", + "melee": "Melee", + "ranged": "Ranged", + "range-reach:-u": "RANGE/REACH:", + "range-reach-place": "5 ft.", + "to-hit:-u": "TO HIT:", + "target:-u": "TARGET:", + "target:": "Target:", + "to-hit-place": "One target", + "on-hit:-u": "ON HIT:", + "on-hit-place": "slashing", + "on-hit2:-u": "ON HIT 2:", + "on-hit-2-place": "fire", + "hit:": "Hit: ", + "reactions": "Reactions", + "npc-repeating-name-place": "Parry.", + "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "spells": "Spells", + "prep-u": "PREP", + "school:-u": "SCHOOL:", + "abjuration": "Abjuration", + "conjuration": "Conjuration", + "divination": "Divination", + "enchantment": "Enchantment", + "evocation": "Evocation", + "illusion": "Illusion", + "necromancy": "Necromancy", + "transmutation": "Transmutation", + "ritual": "Ritual", + "ritual-l": "ritual", + "range:-u": "RANGE:", + "range:": "Range:", + "components:-u": "COMPONENTS:", + "components:": "Components:", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "ruby dust worth 50gp", + "concentration-u": "CONCENTRATION", + "concentration": "Concentration", + "duration:-u": "DURATION:", + "duration:": "Duration:", + "difficulty-class-abv": "DC", + "output:-u": "OUTPUT:", + "spellcard-u": "SPELLCARD", + "spell-atk:-u": "SPELL ATTACK:", + "none": "None", + "dmg:-u": "DAMAGE:", + "dmg2:-u": "DAMAGE2:", + "healing:-u": "HEALING:", + "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", + "effect:-u": "EFFECT:", + "npc-atk-effect-place": "Half damage", + "desc:-u": "DESCRIPTION:", + "at-higher-lvl:-u": "AT HIGHER LEVELS:", + "at-higher-lvl": "At Higher Levels", + "higher-lvl-cast": "Higher Level Cast", + "leg-actions": "Legendary Actions", + "leg-actions-desc": "", + "atk-range-place": "5 ft.", + "atk-target-place": "One target", + "atk-dmg-type-place": "slashing", + "atk-dmg-type2-place": "fire", + "adv-u": "ADVANTAGE", + "norm-u": "NORMAL", + "disadv-u": "DISADVANTAGE", + "core-u": "CORE", + "bio-u": "BIO", + "spells-u": "SPELLS", + "feats-u": "FEATS", + "review-u": "REVIEW", + "char-name-u": "CHARACTER NAME", + "barbarian": "Barbarian", + "bard": "Bard", + "cleric": "Cleric", + "druid": "Druid", + "fighter": "Fighter", + "monk": "Monk", + "paladin": "Paladin", + "ranger": "Ranger", + "rogue": "Rogue", + "sorcerer": "Sorcerer", + "warlock": "Warlock", + "wizard": "Wizard", + "class-level-u": "CLASS & LEVEL", + "background-u": "BACKGROUND", + "background": "Background", + "race-u": "RACE", + "alignment-u": "ALIGNMENT", + "alignment": "Alignment:", + "exp-pts-u": "EXPERIENCE POINTS", + "inspiration-u": "INSPIRATION", + "prof-bonus-u": "PROFICIENCY BONUS", + "strength": "Strength", + "strength-save": "Strength Save", + "dexterity": "Dexterity", + "dexterity-save": "Dexterity Save", + "constitution": "Constitution", + "constitution-save": "Constitution Save", + "intelligence": "Intelligence", + "intelligence-save": "Intelligence Save", + "wisdom": "Wisdom", + "wisdom-save": "Wisdom Save", + "charisma": "Charisma", + "charisma-save": "Charisma Save", + "saving-throws-u": "SAVING THROWS", + "acrobatics-core": "Acrobatics (Dex)", + "vehicle_handling-core": "Vehicle Handling (Dex)", + "electronics-core": "Electronics (Int)", + "athletics-core": "Athletics (Str)", + "deception-core": "Deception (Cha)", + "history-core": "History (Int)", + "insight-core": "Insight (Wis)", + "intimidation-core": "Intimidation (Cha)", + "investigation-core": "Investigation (Int)", + "medicine-core": "Medicine (Wis)", + "science-core": "Science (Int)", + "perception-core": "Perception (Wis)", + "performance-core": "Performance (Cha)", + "persuasion-core": "Persuasion (Cha)", + "engineering-core": "Engineering (Int)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Stealth (Dex)", + "survival-core": "Survival (Wis)", + "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", + "tool-u": "TOOL", + "pro-u": "PRO", + "attr-u": "ATTRIBUTE", + "prof-bonus:-u": "PROFICIENCY BONUS:", + "prof-u": "PROFICIENT", + "proficency-u": "PROFICIENCY", + "expertise-u": "EXPERTISE", + "jack-of-all-u": "JACK OF ALL TRADES", + "attr:-u": "ATTRIBUTE:", + "tool-prof-u": "TOOL PROFICIENCIES", + "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "Initiative", + "init-u": "INITIATIVE", + "hp-max-u": "Hit Point Maximum", + "hp-current-u": "CURRENT HIT POINTS", + "shield-max-u": "Shield Max // Regen", + "shields-u": "SHIELDS", + "total": "Total", + "hit-dice-u": "HIT DICE", + "successes-u": "SUCCESSES", + "failures-u": "FAILURES", + "death-save-u": "DEATH SAVE", + "death-saves-u": "DEATH SAVES", + "exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:", + "exhaustion-u": "EXHAUSTION LEVEL", + "exhaustion-0": "No effect", + "exhaustion-1": "Disadvantage on ability checks", + "exhaustion-2": "Speed halved", + "exhaustion-3": "Disadvantage on attack rolls and saving throws", + "exhaustion-4": "Hit point maximum halved", + "exhaustion-5": "Speed reduced to 0", + "exhaustion-6": "Death", + "atk-u": "ATK", + "dmg-type-u": "DAMAGE/TYPE", + "attack:-u": "ATTACK:", + "proficient-u": "PROFICIENT", + "range-place": "Self (60-foot cone)", + "magic-bonus:-u": "MAGIC BONUS:", + "crit-range-u": "CRIT RANGE:", + "damage:-u": "DAMAGE:", + "dmg-type-place": "Slashing", + "crit:-u": "CRIT:", + "damage2:-u": "DAMAGE2:", + "saving-throw:-u": "SAVING THROW:", + "vs-dc:-u": "VS DC:", + "spell-u": "SPELL", + "flat-u": "FLAT", + "save": "Save", + "save-effect:-u": "SAVE EFFECT:", + "save-effect-place": "half damage", + "ammunition:-u": "AMMUNITION:", + "ammunition-place": "Arrows", + "description:-u": "DESCRIPTION:", + "description-place": "Up to 2 creatures within 5 feet", + "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "credits-u": "$", + "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", + "item-name-u": "ITEM NAME", + "equipped-u": "EQUIPPED", + "use-as-resource-u": "USE AS A RESOURCE", + "prop:-u": "PROP:", + "mods:-u": "MODS:", + "total-weight-u": "TOTAL WEIGHT", + "immobile-u": "IMMOBILE", + "heavily-encumbered-u": "HEAVILY ENCUMBERED", + "encumbered-u": "ENCUMBERED", + "over-carrying-cap-u": "OVER CARRYING CAPACITY", + "equipment-u": "EQUIPMENT", + "personality-traits-u": "PERSONALITY TRAITS", + "ideals-u": "IDEALS", + "bonds-u": "BONDS", + "flaws-u": "FLAWS", + "class-resource-u": "CLASS RESOURCE", + "other-resource-u": "OTHER RESOURCE", + "feats-traits-u": "FEATURES & TRAITS", + "age-u": "AGE", + "size-u": "SIZE", + "size": "Size", + "height-u": "HEIGHT", + "weight-u": "WEIGHT", + "eye-u": "EYES", + "skin-u": "SKIN", + "hair-u": "HAIR", + "char-appearance-u": "CHARACTER APPEARANCE", + "char-backstory-u": "CHARACTER BACKSTORY", + "allies-orgs-u": "ALLIES & ORGANIZATIONS", + "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", + "feat-u": "FEAT", + "treasure-u": "TREASURE", + "spell-save-dc-u": "SPELL SAVE DC", + "cantrips-u": "CANTRIPS", + "ritual-u": "RITUAL", + "casting-time:-u": "CASTING TIME:", + "casting-time:": "Casting Time:", + "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", + "half-dmg-place": "Half damage", + "hit-die:-u": "HIT DIE:", + "initiative-mod:-u": "INITIATIVE MODIFIER:", + "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", + "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", + "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", + "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", + "death-save-mod:-u": "DEATH SAVE MODIFIER:", + "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", + "halfling-luck-u": "HALFLING LUCK", + "arcane-fighter-u": "ARCANE FIGHTER", + "arcane-rogue-u": "ARCANE ROGUE", + "class-options-u": "CLASS OPTIONS ()", + "class:-u": "CLASS // SUBCLASS:", + "subclass:-u": "CLASS:", + "race:-u": "RACE:", + "subrace:-u": "SUBRACE:", + "2nd-class:-u": "2ND CLASS:", + "lvl:-u": "LEVEL:", + "3rd-class:-u": "3RD CLASS:", + "4th-class:-u": "4TH CLASS:", + "mutliclass-opts-u": "MULTICLASS OPTIONS", + "use-cust-class-u": "USE CUSTOM CLASS", + "class-name:-u": "CLASS NAME:", + "spellcasting-ability:-u": "SPELLCASTING ABILITY:", + "spell-slots:-u": "SPELL SLOTS:", + "spell-full-u": "FULL (Cleric, Druid, Wizard)", + "spell-half-u": "HALF (Paladin, Ranger)", + "spell-third-u": "THIRD (Arcane Fighter/Rogue)", + "cust-class-opts": "CUSTOM CLASS OPTIONS", + "normal": "Normal", + "expirtise": "Expertise", + "skill-opts-u": "SKILL OPTIONS", + "version": "v", + "always-roll-adv": "Always Roll Advantage", + "toggle-roll-adv": "Advantage Toggle", + "query-roll-adv": "Query Advantage", + "never-roll-adv": "Never Roll Advantage", + "never-whisper-roll": "Never Whisper Rolls", + "query-whisper-roll": "Query Whisper", + "always-whisper-roll": "Always Whisper Rolls", + "never-roll-dmg": "Don't Auto Roll Damage", + "always-roll-dmg": "Auto Roll Damage & Crit", + "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "on": "On", + "off": "Off", + "inventory:-u": "INVENTORY:", + "compendium-compatible": "Compendium Compatible", + "simple": "Simple", + "encumbrance:-u": "ENCUMBRANCE:", + "ammo-tracking:-u": "AMMO TRACKING:", + "general-opts-u": "GENERAL OPTIONS", + "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", + "transition-text-highlight": "Please make a copy of your game before you use this tool.", + "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "community-sheet-u": "COMMUNITY SHEET", + "shaped-sheet-u": "SHAPED SHEET", + "transition-opts-u": "TRANSITION OPTIONS", + "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", + "api-required-u": "(API REQUIRED)", + "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "custom_ac:-u": "CUSTOM AC:", + "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", + "npc-pc": "NPC/PC", + "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "Whisper Toggle", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "By Level (Default)", + "prof-die": "Proficency Die (DMG)", + "custom": "Custom", + "core-die-roll:-u": "CORE DIE ROLL:", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "CANTRIP PROGRESSION", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "SLOTS TOTAL", + "slots_remaining-u": "SLOTS REMAINING", + "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", + "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "lvl-u": "LEVEL", + "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "spell-icons:-u": "SPELL ICONS:", + "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "next": "Next", + "cancel": "Cancel", + "cancel-u": "CANCEL", + "choose": "Choose", + "innate:-u": "INNATE:", + "mod:-u": "MOD:", + "hpmods:-u": "HP MODIFIERS:", + "charmancer-welcome": "Welcome to the Charactermancer!", + "charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get-started": "Get started by clicking Next.", + "opt-out-u": "OPT OUT", + "charmancer-compendium": "Your Compendium Awaits.", + "charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.", + "charmancer-choose-race": "Choose a Race:", + "charmancer-custom-race-name": "Custom Race Name:", + "suggested-abilities": "Suggested Abilities: ", + "class-spellcasting": "Class Spellcasting Ability: ", + "ability-score-increase": "Ability Score Increase:", + "lawful-good": "Lawful Good", + "neutral-good": "Neutral Good", + "chaotic-good": "Chaotic Good", + "lawful-neutral": "Lawful Neutral", + "neutral": "Neutral", + "chaotic-neutral": "Chaotic Neutral", + "lawful-evil": "Lawful Evil", + "neutral-evil": "Neutral Evil", + "chaotic-evil": "Chaotic Evil", + "tiny": "Tiny", + "small": "Small", + "medium": "Medium", + "large": "Large", + "huge": "Huge", + "age": "Age:", + "gargantuan": "Gargantuan", + "step1-equipment": "Step 5: Equipment", + "equipment-from-background": "Equipment from Background", + "equipment-from-class": "Equipment from Class", + "class-equipment": "Class Equipment", + "starting-wealth": "Starting Wealth (PHB)", + "starting-gold:": "Starting Gold:", + "no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.", + "standard-array": "Standard Array", + "roll-for-stats": "Roll for Stats", + "standard-roll": "Roll 4d6, drop lowest", + "charmancer-cancel-heading": "Where would you like to go, traveler?", + "continue-charmancer": "Continue Charactermancer", + "save_progress_and_exit": "Save and Exit", + "cancel_charactermancer": "Discard and exit", + "charmancer-discard-warning": "Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.", + "mancer-opts-u": "CHARACTERMANCER OPTIONS", + "relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)", + "point-buy": "Point Buy", + "available-points:": "Available Points: ", + "equipment-choice-text": "How would you like to choose your equipment?", + "charmancer-start": "Start", + "clear-abilities": "Clear Assignment", + "use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:", + "use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.", + "feat-pre-check": "Look carefully! Prerequisites are not checked automatically.", + "stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:", + "return-to:": "Return to: ", + "do_you_want_mancer": "How do you want to create this character?", + "no": "No", + "global-ac-u": "GLOBAL AC MODIFIER", + "show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD", + "warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.", + "manual": "Edit sheet directly", + "npc-new": "Create an NPC", + "mancer-confirm-yes": "Use the Charactermancer", + "allow-shields-u": "ALLOW SHIELDS?" +} \ No newline at end of file diff --git a/Metallic Guardian/translations/pl.json b/Metallic Guardian/translations/pl.json new file mode 100644 index 0000000000..c5620c1f9b --- /dev/null +++ b/Metallic Guardian/translations/pl.json @@ -0,0 +1,117 @@ +{ + "player-u": "Player", + "player-place": "Player Name", + "character-name-u": "Name", + "character-name-place": "Character Name", + "character-gender-u": "Gender", + "character-gender-place": "Gender", + "character-age-u": "Age", + "character-age-place": "Age", + "character-money-point-u": "MoneyPoint", + "class-u": "Class", + "level-u": "Level", + "guardian-class-place": "Guardian Class", + "linkage-class-place": "Linkage Class", + "sub-class-place": "Sub Class", + "character-level-u": "Chracter Level", + "strength-u": "STRENGTH", + "reflection-u": "REFLECTION", + "perception-u": "PERCEPTION", + "others-1-place": "others 1", + "intelligence-u": "INTELLIGENCE", + "will-u": "WILL", + "luck-u": "LUCK", + "others-2-place": "others 2", + "social-u": "SOCIAL", + "pilot-u": "PILOT", + "hit-u": "HIT", + "evade-u": "EVADE", + "shelling-u": "SHELLING", + "protect-u": "PROTECT", + "act-u": "ACT", + "initiative-u": "INITIATIVE", + "move-u": "Move", + "full-move-u": "FullMove", + "max-fp-u": "MaxFP", + "ap-u": "AP", + "current-fp-u": "CurrFP", + "max-hp-u": "MaxHP", + "current-hp-u": "CurrHP", + "max-en-u": "MaxEN", + "current-en-u": "CurrEN", + "defense-u": "DEF", + "barrier-u": "BARRIER", + "cut-u": "CUT", + "penetrate-u": "PEN", + "strike-u": "STK", + "fire-u": "FIRE", + "ice-u": "ICE", + "thunder-u": "THUN", + "light-u": "LIGHT", + "dark-u": "DARK", + "fly-ability-u": "FlyAbility", + "rapid-speed-u": "RapidSpeed", + "high-mobility-u": "HighMobility", + "burrow-ability-u": "BurrowAbility", + "heat-resistant-u": "HeatResistant", + "inrush-ability-u": "InrushAbility", + "close-main-arm-u": "CloseMainArm", + "close-main-arm-place": "CloseMainArm", + "close-sub-arm-u": "CloseSubArm", + "close-sub-arm-place": "CloseSubArm", + "range-main-arm-u": "RangeMainArm", + "range-main-arm-place": "RangeMainArm", + "range-sub-arm-u": "RangeSubArm", + "range-sub-arm-place": "RangeSubArm", + "option-u": "Option", + "option-place": "Option", + "other-gear-1-u": "OtherGear1", + "other-gear-1-place": "OtherGear 1", + "other-gear-2-u": "OtherGear2", + "other-gear-2-place": "OtherGear 2", + "guardian-name-place": "Guardian Name", + "guardian-size-u": "Size", + "guardian-u": "Guardian", + "guardian-place": "Guardian", + "social-character-appearance-u": "CHARACTER APPEARANCE", + "social-personal-data-u": "PERSONAL DATA", + "arms-u": "Arms", + "arms-name-u": "Name", + "arms-place-u": "Place", + "arms-range-u": "Range", + "arms-cost-u": "Cost", + "arms-damage-type-u": "Dmg.type", + "arms-basic-damage-u": "Basic.Dmg", + "arms-final-damage-u": "Final.Dmg", + "arms-effect-u": "Effect", + "etc-u": "ETC", + "etc-name-u": "Name", + "etc-type-u": "Type", + "etc-timing-u": "Timing", + "etc-effect-u": "Effect", + "social-lifestyle-u": "LIFESTYLE", + "social-missons-u": "MISSONS", + "social-connections-u": "CONNECTIONS", + "social-etc-u": "ETC", + "ability-u": "Ability", + "ability-name-u": "Name", + "ability-level-u": "Lv.", + "ability-kind-u": "Kind", + "ability-timing-u": "Timing", + "ability-target-u": "Taget", + "ability-range-u": "Range", + "ability-cost-u": "Cost", + "ability-effect-u": "Effect", + "items-u": "Items", + "items-type-u": "Type", + "items-name-u": "Name", + "items-timing-u": "Timing", + "items-number-u": "Num", + "items-price-u": "Price", + "items-effect-u": "Effect", + "blessings-u": "Blessings", + "blessings-name-u": "Name", + "blessings-target-u": "Target", + "blessings-timing-u": "Timing", + "blessings-effect-u": "Effect" +} \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/pl.json b/Mongoose_Traveller2e/translations/pl.json new file mode 100644 index 0000000000..439176bbe9 --- /dev/null +++ b/Mongoose_Traveller2e/translations/pl.json @@ -0,0 +1,91 @@ +{ + "rating-u": "Rating", + "temp-u": "Temp", + "mod-u": "Mod", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "endurance-u": "Endurance", + "intellect-u": "Intellect", + "education-u": "Education", + "social-u": "Social", + "prime-u": "Prime", + "name-u": "Name", + "age-u": "Age", + "homeworld-u": "Homeworld", + "race-u": "Race", + "rads-u": "Rads", + "studyweeks-u": "Weeks", + "studyperiods-u": "Periods", + "studyskill-u": "Skill", + "historytitle-u": "History", + "characterhistorytitle-u": "Character History", + "recenthistory-u": "Recent History", + "recenteventname-u": "Event Name", + "recenteventdate-u": "Event Date", + "alliestitle-u": "Allies", + "location-u": "Location", + "contacttitle-u": "Contacts", + "enemiestitle-u": "Enemies", + "rivalstitle-u": "Rivals", + "skillstitle-u": "Skills", + "skills-all-u": "All", + "skills-combat-u": "Combat", + "skilltableskill-u": "Skill", + "skilltablecharacteristic-u": "Characteristic", + "skilltabledicemodifier-u": "DM", + "skilltableskilllevel-u": "Skill
Level", + "skilltablename-u": "Name", + "skilltablemiscmodifier-u": "Misc.
Modifier", + "skilltabletrained-u": "Trained", + "skilltabletotalmodifier-u": "Total", + "skilltablespecialty-u": "Speciality", + "skillstrengthoption-u": "Strength", + "skillintellectoption-u": "Intellect", + "skilldexterityoption-u": "Dexterity", + "skilleducationoption-u": "Education", + "skillenduranceoption-u": "Endurance", + "skillsocialoption-u": "Social", + "skilltableroll-u": "Roll", + "equipmenttitle-u": "Equipment", + "geartitle-u": "Gear", + "totalgearweight-u": "Total Gear Weight", + "gearcell-u": "Gear", + "gearquantity-u": "Quantity", + "gearweight-u": "KG each", + "financestitle-u": "Finances", + "pension-u": "Pension", + "debt-u": "Debt", + "cash-u": "Cash on Hand", + "monthlyship-u": "Monthly Ship Payment", + "monthlylifesupport-u": "Monthly Life Support", + "otherwealth-u": "Other Wealth", + "otherwealthitem-u": "Item", + "otherwealthvalue-u": "Value", + "otherwealthlocation-u": "Location", + "combattitle-u": "Combat", + "armourtype-u": "Type", + "armourtechlevel-u": "TL", + "armourprotection-u": "Protection", + "armourprotectionlaser-u": "Protection (Laser)", + "armourrads-u": "Rad", + "armourkgweight-u": "KG", + "armourskill-u": "Required Skill", + "armournoneskill-u": "None", + "armourvaccsuit0-u": "Vacc Suit 0", + "armourvaccsuit1-u": "Vacc Suit 1", + "armourvaccsuit2-u": "Vacc Suit 2", + "armourvaccsuit3-u": "Vacc Suit 3", + "armourvaccsuit4-u": "Vacc Suit 4", + "initiativeroll-u": "

Roll Initiative (select Token first)
", + "weaponstitle-u": "Weapons", + "weaponroll-u": "Roll", + "weaponweapon-u": "Weapon", + "weaponskilltotal-u": "Skill Total", + "weapondicemod-u": "DM", + "weapondamage-u": "Damage", + "weapontechlevel-u": "TL", + "weaponrange-u": "Range", + "weaponweight-u": "KG", + "weaponmagazine-u": "Magazine", + "powerstitle-u": "Powers" +} \ No newline at end of file diff --git a/Mothership/translations/pl.json b/Mothership/translations/pl.json new file mode 100644 index 0000000000..3e951f65db --- /dev/null +++ b/Mothership/translations/pl.json @@ -0,0 +1,126 @@ +{ + "targetvalue": "Target Value", + "name": "Name", + "class": "Class", + "teamster": "TEAMSTER", + "android": "ANDROID", + "scientist": "SCIENTIST", + "marine": "MARINE", + "level": "Level", + "xp": "XP", + "ranktitle": "Rank/Title", + "stress": "STRESS", + "resolve": "RESOLVE", + "paniccheck": "PANIC CHECK", + "paniceffect": "PANIC EFFECT", + "credits": "CREDITS", + "currenthealth": "HEALTH", + "stats": "STATS", + "saves": "SAVES", + "strength": "STRENGTH", + "sanity": "SANITY", + "speed": "SPEED", + "fear": "FEAR", + "intellect": "INTELLECT", + "body": "BODY", + "combat": "COMBAT", + "armor": "ARMOR", + "skills": "SKILLS", + "trained": "TRAINED +10%", + "expert": "EXPERT +15%", + "master": "MASTER +20%", + "linguistics": "LINGUISTICS", + "psychology": "PSYCHOLOGY", + "sophontology": "SOPHONTOLOGY", + "biology": "BIOLOGY", + "genetics": "GENETICS", + "xenobiology": "XENOBIOLOGY", + "firstaid": "FIRST AID", + "pathology": "PATHOLOGY", + "hydroponics": "HYDROPONICS", + "botany": "BOTANY", + "geology": "GEOLOGY", + "planetology": "PLANETOLOGY", + "zerog": "ZERO-G", + "asteroidmining": "ASTEROID MINING", + "scavenging": "SCAVENGING", + "juryrigging": "JURY RIGGING", + "cybernetics": "CYBERNETICS", + "heavymachinery": "HEAVY MACHINERY", + "engineering": "ENGINEERING", + "robotics": "ROBOTICS", + "computers": "COMPUTERS", + "hacking": "HACKING", + "artificialintelligence": "ARTIFICIAL INTELLIGANCE", + "mechanicalrepair": "MECHANICAL REPAIR", + "vehiclespecialization": "VEHICLE SPECIALIZATION", + "command": "COMMAND", + "driving": "DRIVING", + "piloting": "PILOTING", + "astrogation": "ASTROGATION", + "hyperspace": "HYPERSPACE", + "mathematics": "MATHEMATICS", + "physics": "PHYSICS", + "art": "ART", + "archaeology": "ARCHAEOLOGY", + "mysticism": "MYSTICISM", + "xenoesotericism": "XENOESOTERICISM", + "theology": "THEOLOGY", + "tactics": "TACTICS", + "militarytraining": "MILITARY TRAINING", + "gunnery": "GUNNERY", + "rimwise": "RIMWISE", + "firearms": "FIREARMS", + "weaponspecialization": "WEAPON SPECIALIZATION", + "athletics": "ATHLETICS", + "closequarterscombat": "CLOSE-QUARTERS COMBAT", + "chemistry": "CHEMISTRY", + "explosives": "EXPLOSIVES", + "equipment": "EQUIPMENT", + "noloadout": "NO LOADOUT SELECTED", + "excavation": "EXCAVATION", + "exploration": "exploration", + "extermination": "EXTERMINATION", + "examination": "EXAMINATION", + "other-equipment": "Other Equipment", + "rollvalue": "\n\t\t\tRoll Value \n\t\t", + "nervoustwitch": "Nervous Twitch", + "nervoustwitchtext": "Gain 2 stress. The nearest crew member also gains 1 Stress", + "cowardice": "Cowardice", + "cowardicetext": "Gain 1 stress. For the next 1d10 hours, you must make a Fear save to engage in combat or else flee.", + "cripplingfear": "Crippling Fear", + "cripplingfeartext": "Gain a new permanent phobia. Whenever you encounter this phobia make a Fear save at Disadvantage or gain 1d10 stress.", + "minadr": "Minor Adrenaline Rush", + "minadrtext": "Advantage on all rolls for the next 1d10 minutes.", + "hallucinations": "Hallucinations", + "hallucinationstext": "For the next 2d10 hours (determined secretly), you have trouble distinguishing between reality and fantasy.", + "anxious": "Anxious", + "anxioustext": "Gain 1 stress.", + "rattled": "Rattled", + "rattledtext": "Let out a blood-curdling scream. Disadvantage on all rolls for 2d10 minutes.", + "overwhelmed": "Overwhelmed", + "overwhelmedtext": "Gain 1d10 stress.", + "paranoid": "Paranoid", + "paranoidtext": "For the next 1d10 days, whenever a character joins your group (even if they only left for a short period of time), make a Fear save or gain 1 stress.", + "noeffect": "No effect", + "noeffecttext": "Moser Steinhaus did not panic.", + "laserfocus": "Laser Focus", + "laserfocustext": "Advantage on all rolls for the next 1d10 hours.", + "currentstress": "\t\n\t\t\t\tCurrent Stress\n\t\t\t", + "rollpanic": "Roll on Panic Table.\n\t\n\t\n\t", + "stressrelief": "Relieve one stress.\n\t", + "deathdrive": "Death Drive", + "deathdrivetext": "For the next Xd10 (where X=Stress) days whenever you encounter a stranger or known enemy, you must make a Sanity save or else immediately attack them.", + "catatonic": "Catatonic", + "catatonictext": "Become unresponsive and unmoving for Xd10 (where X=Stress) minutes.", + "broken": "Broken", + "brokentext": "For the next Xd10 (where X=Stress) days make a Panic roll whenever a nearby crew member fails a save.", + "compounding": "Compounding Problems", + "compoundingtext": "Roll for two more panic effects.", + "descent": "Descent into Madness", + "descenttext": "Gain 2 new phobias. Your Stress cannot be relieved below 5.", + "psychologicalcollapse": "Psychological Collapse", + "psychologicalcollapsetext": "You become permanently, irreparably insane. Your character is now played by the Warden.", + "heartattack": "Heart Attack", + "heartattacktext": "Instant Death" +} \ No newline at end of file diff --git a/Mythras/translations/fr.json b/Mythras/translations/fr.json index 203afb4a6d..7ced0668ce 100644 --- a/Mythras/translations/fr.json +++ b/Mythras/translations/fr.json @@ -84,8 +84,8 @@ "armor-equipped-u": "Armure équipée", "armor-type-u": "Type d'Armure", "armor-enc-u": "ENC de l'Armure", - "armor-ap-u": "Armor AP", - "other-ap-u": "Other AP", + "armor-ap-u": "PA d'Armure", + "other-ap-u": "Autres PA", "other-hp-u": "Autres PV", "base-hp-u": "PV de base", "initiative-u": "Inititative", @@ -136,7 +136,7 @@ "comatose-u": "Comateux", "dead-u": "Mort", "standard-u": "Standard", - "hard-u": "Hard", + "hard-u": "Difficile", "formidable-u": "Formidable", "herculean-u": "Herculéen", "hopeless-u": "Désespéré", @@ -163,7 +163,7 @@ "reach-u": "Allonge", "enc-u": "ENC", "force-u": "Force", - "range-u": "Range", + "range-u": "Portée", "load-u": "Charge", "impale-size-short-u": "TE", "display-u": "Affichage", @@ -194,8 +194,8 @@ "athletics-u": "Athlétisme", "very-easy-u": "Très facile", "easy-u": "Facile", - "one-grade-harder-u": "1 grade harder", - "two-grades-harder-u": "2 grades harder", + "one-grade-harder-u": "1 grade plus difficile", + "two-grades-harder-u": "2 grades plus difficiles", "impossible-u": "Impossible", "passions-u": "Passions", "and-dependencies-u": "& Dépendances", @@ -310,9 +310,9 @@ "yes-u": "Oui", "no-u": "Non", "special-u": "Spécial", - "touch-u": "Touch", - "miracle-rank-u": "Miracle Rank", - "ranged-u": "Ranged", + "touch-u": "Contact", + "miracle-rank-u": "Rang de miracle", + "ranged-u": "À distance", "invoke-trait-u": "Invoke Trait", "enhance-attribute-u": "Améliorer l’attribut", "augment-skill-u": "Accroître les compétences", @@ -498,7 +498,7 @@ "json-step-four-u": "Allez vers cette url mais remplacez ### avec le nombre noté à l’étape trois : http://skoll.xyz/mythras_eg/generate_enemies_json/?id=###", "json-step-five-u": "Collez le contenu de la page dans la zone de texte ci-dessus.", "json-step-six-u": "Revenez à l’onglet Feuille pour profiter de votre personnage importé.", - "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-one-u": "Une fois que vous avez généré le JSON pour un ennemi vous pouvez simplement rafraîchir la page pour en générer un nouveau.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", "unit-traits-u": "Caractéristiques de l’unité", "multiplier-u": "Multiplicateur", @@ -549,7 +549,7 @@ "affiliation-u": "Affiliation", "mythic-constantinople-u": "Constantinople Mythique", "affiliations-enabled-u": "Affiliations Enabled", - "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "affiliations-enabled-description-u": "Utiliser les affiliations de Mythic Constantinople.", "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", "vehicle-u": "Véhicule", diff --git a/Mythras/translations/pl.json b/Mythras/translations/pl.json new file mode 100644 index 0000000000..44cc92cd27 --- /dev/null +++ b/Mythras/translations/pl.json @@ -0,0 +1,736 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up.", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "versus101plus-u": "vs101+", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash", + "import-from-encounter-generator-u": "Import from Encounter Generator", + "rear-right-leg-u": "Rear Right Leg", + "rear-left-leg-u": "Rear Left Leg", + "mid-right-leg-u": "Mid Right Leg", + "mid-left-leg-u": "Mid Left Leg", + "fore-right-leg-u": "Fore Right Leg", + "fore-left-leg-u": "Fore Left Leg", + "front-right-leg-u": "Front Right Leg", + "front-left-leg-u": "Front Left Leg", + "cephalothorax-u": "Cephalothorax", + "hindquarters-u": "Hindquarters", + "forequarters-u": "Forequarters", + "body-u": "Body", + "tail-u": "Tail", + "right-wing-u": "Right Wing", + "left-wing-u": "Left Wing", + "thorax-u": "Thorax", + "dorsal-fin-u": "Dorsal Fin", + "right-fin-u": "Right Fin", + "left-fin-u": "Left Fin", + "trunk-u": "Trunk", + "right-pincer-u": "Right Pincer", + "left-pincer-u": "Left Pincer", + "metathorax-u": "Metathorax", + "prothorax-u": "Prothorax", + "tail-tip-u": "Tail Tip", + "mid-end-length-u": "Mid End-length", + "fore-end-length-u": "Fore End-length", + "rear-mid-length-u": "Rear Mid-length", + "mid-mid-length-u": "Mid Mid-length", + "fore-mid-length-u": "Fore Mid-length", + "rear-fore-length-u": "Rear Fore-length", + "mid-fore-length-u": "Mid Fore-length", + "tentacle-1-u": "Tentacle 1", + "tentacle-2-u": "Tentacle 2", + "tentacle-3-u": "Tentacle 3", + "tentacle-4-u": "Tentacle 4", + "tentacle-5-u": "Tentacle 5", + "tentacle-6-u": "Tentacle 6", + "tentacle-7-u": "Tentacle 7", + "tentacle-8-u": "Tentacle 8", + "long-tentacle-1-u": "Long Tentacle 1", + "long-tentacle-2-u": "Long Tentacle 2", + "arachnid-u": "Arachnid", + "biped-u": "Biped", + "centaurid-u": "Centaurid", + "decapoda-u": "Decapoda", + "decapodiform-u": "Decapodiform", + "dorsal-finned-aquatic-u": "Dorsal Finned Aquatic", + "draconic-u": "Draconic", + "insect-u": "Insect", + "octopodiform-u": "Octopodiform", + "pachyderm-u": "Pachyderm", + "quadruped-u": "Quadruped", + "serpentine-u": "Serpentine", + "tailed-arachnid-u": "Tailed Arachnid", + "tailed-biped-u": "Tailed Biped", + "tailed-quadruped-u": "Tailed Quadruped", + "winged-biped-u": "Winged Biped", + "winged-insect-u": "Winged Insect", + "winged-quadruped-u": "Winged Quadruped", + "npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.", + "character-info-u": "Character Info", + "languages-u": "Languages", + "calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual", + "folk-magic-range-u": "Folk Magic Range", + "folk-magic-skill-u": "Folk Magic Skill", + "folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5", + "fae-powers-u": "Fae Powers", + "fata-u": "Fata", + "pow-metres-u": "POW Metres", + "pow-times-ten-metres-u": "POW x 10 Metres", + "max-simultaneous-powers-u": "Max Simultaneous Powers", + "one-minute-u": "1 Minute", + "intensity-minutes-u": "Intensity x Minutes", + "intensity-times-five-minutes-u": "Intensity x 5 Minutes", + "intensity-times-ten-minutes-u": "Intensity x 10 Minutes", + "intensity-times-hours-u": "Intensity x Hours", + "fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.", + "folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag." +} \ No newline at end of file diff --git a/OHET/translations/pl.json b/OHET/translations/pl.json index ec94e56fdb..444be030bc 100644 --- a/OHET/translations/pl.json +++ b/OHET/translations/pl.json @@ -1,122 +1,114 @@ { - "character-name": "Imię", - "character-class": "Klasa", - "warrior": "Wojownik", - "rogue": "Łotr", - "barbarian": "Barbarzyńca", - "mage": "Czarodziej", - "priest": "Kapłan", - "bard": "Bard", - "hero-concept": "Koncepcja", - "hero-concept-words": "Liczba słów", - "header-attributes": "Atrybuty", - "attribute-strength": "Siła", - "attribute-low": "Niska", - "attribute-average": "Przeciętna", - "attribute-high": "Wysoka", - "attribute-dexterity": "Zręczność", - "attribute-constitution": "Budowa", - "attribute-inteligence": "Inteligencja", - "attribute-wisdom": "Mądrość", - "attribute-charisma": "Charyzma", - "header-rolls": "Rzuty", - "roll-hard-1": "Trudny -1", - "roll-hard": "Trudny", - "roll-average-1": "Przeciętny -1", - "roll-average": "Przeciętny", - "roll-simple-1": "Łatwy -1", - "roll-simple": "Łatwy", - "header-equipment": "Ekwipunek", - "eqiupment-torches": "Pochodnie / lampy", - "eqiupment-ammunition": "Amunicja", - "eqiupment-rations": "Żywność", - "equipment-backpack": "Zawartość plecaka", - "equipment-max-load": "Udźwig", - "equipment-dr": "WO Pancerza", - "equipment-coins": "Monety", - "experience-points": "Punkty doświadczenia", - "header-labels": "Etykiety", - "label-wounded": "Ranny", - "label-maimed": "Okaleczony", - "label-dying": "Umierający", - "label-furious": "Wściekły", - "label-horrified": "Przerażony", - "label-tired": "Zmęczony", - "label-sick": "Chory", - "label-immobilized": "Unieruchomiony", - "label-blinded": "Oślepiony", - "label-hungry": "Głodny", - "label-poisoned": "Zatruty", - "header-abilities": "Zdolności specjalne", - "roll-test-hard": "Test Trudny", - "roll-test-hard-1": "Test Trudny -1", - "roll-test-average": "Test Przeciętny", - "roll-test-average-1": "Test Przeciętny -1", - "roll-test-simple": "Test Łatwy", - "roll-test-simple-1": "Test Łatwy -1", - "roll-no": "Nie", - "roll-no-and": "Nie i...", - "roll-no-but": "Nie, ale...", - "roll-yes-and": "Tak i...", - "roll-yes": "Tak", - "roll-yes-but": "Tak, ale...", - "hero-concept-abr": "KB", - "warrior-hc-7": "Raz na sesję możesz powiedzieć „to tylko draśnięcie” i zignorować otrzymaną ranę.", - "warrior-hc-9": "Jeśli wykorzystałeś już na tej sesji WO swojej tarczy, to możesz za jej pomocą jeszcze raz zanegować przyjęcie w walce wręcz etykiety ranny, oka- leczony lub umierający, ale tarcza ulegnie całkowi- temu zniszczeniu (wykreśl ją z ekwipunku).", - "warrior-hc-10": "Jeśli walczysz bronią dwuręczną i udało Ci się jednym ciosem zabić lub wyłączyć z walki przeciwnika, to od razu możesz zaatakować kolejnego potwora lub wroga w ramach tej samej akcji ataku.", - "warrior-hc-11": "W czasie tury możesz wykonać dwie akcje ataku.", - "warrior-hc-13": "Otrzymujesz bonus udźwigu +2.", - "warrior-hc-15": "W czasie tury możesz wykonać trzy akcje ataku.", - "rogue-hc-7": "Zawsze obniżasz o 1 stopień trudność testów wykrywania i rozbrajania pułapek.", - "rogue-hc-9": "Jeśli atakujesz przeciwnika z ukrycia lub zaskoczenia, to Twój atak jest traktowany jako paraliżujący (na 1 turę), zdradziecki i omijający pancerz.", - "rogue-hc-11": "Zawsze obniżasz o 1 stopień trudność testów związanych ze wspinaczką, skradaniem się, nasłuchiwaniem, czytaniem informacji w sekretnych językach oraz otwieraniem zamków.", - "rogue-hc-13": "Gdy pokonasz niezwykłe zagrożenie i zostajesz nagrodzony (patrz rozdział „Nagrody”, str. 21), wybierz jedno dodatkowe pytanie. Jeśli odniosłeś sukces, to ta nagroda jest tylko Twoja; nie musisz dzielić się nią z pozostałymi bohaterami.", - "rogue-hc-15": "W czasie tury możesz wykonać dwie akcje ataku.", - "barbarian-hc-7": "W walce możesz wpaść w szał i wykonać dodatkowy atak, zamiast przeprowadzać akcje obrony. Jeśli to zrobisz, nie będziesz mógł wykorzystać wartości obrony (WO) tarczy.", - "barbarian-hc-8": "Wskaż potwora lub wroga i wyzwij go na śmiertelny pojedynek. Wszystkie testy ataku i obrony w walce z wyzwanym przeciwnikiem wykonujesz w oparciu o Budowę, a nie o Siłę.", - "barbarian-hc-9": "W czasie tury możesz wykonać dwie akcje ataku.", - "barbarian-hc-10": "Jeśli udało Ci się jednym ciosem zabić lub wyłączyć z walki przeciwnika, to od razu możesz zaatakować kolejnego potwora lub wroga w ramach tej samej akcji ataku.", - "barbarian-hc-11": "Otrzymujesz bonus udźwigu +4.", - "barbarian-hc-13": "Gdy walczysz z potworami lub wrogami o Koncepcji niższej niż Twoja KB, to okaleczasz, a nie ranisz.", - "barbarian-hc-15": "W czasie tury możesz wykonać trzy akcje ataku.", - "mage-hc-7": "Możesz rzucać zaklęcia czarodzieja.", - "mage-hc-7-1": "Zawsze obniżasz o 1 stopień trudność testów obronnych przeciwko magicznym efektom.", - "mage-hc-15": "Możesz tworzyć nowe zaklęcia (patrz str. 21).", - "priest-hc-7": "Możesz rzucać zaklęcia kapłana.", - "priest-hc-7-1": "Możesz odpędzać nieumarłych (patrz str. 21).", - "priest-hc-15": "Możesz tworzyć nowe zaklęcia (patrz str. 21).", - "bard-hc-7": "Możesz rzucać zaklęcia barda.", - "bard-hc-7-1": "Uspokajasz jednego z sojuszników (usuń jego etykietę przerażony).", - "bard-hc-9": "Testy uwodzenia i manipulowania nigdy nie mogą być dla Ciebie trudne.", - "bard-hc-11": "Uspokajasz jednego z sojuszników (usuń jego etykietę wściekły).", - "bard-hc-15": "Wykonaj test Charyzmy o przeciętnym stopniu trudności, aby zapewnić etykietę nieustraszeni sobie i wszystkim swoim sojusznikom.", - "hc-7": "KB 7", - "hc-8": "KB 8", - "hc-9": "KB 9", - "hc-10": "KB 10", - "hc-11": "KB 11", - "hc-12": "KB 12", - "hc-13": "KB 13", - "hc-14": "KB 14", - "hc-15": "KB 15", - "hc-16": "KB 16", - "hc-17": "KB 17", - "hc-18": "KB 18", - "hc-19": "KB 19", - "hc-20": "KB 20", - "sc-7": "KZ 7", - "sc-8": "KZ 8", - "sc-9": "KZ 9", - "sc-10": "KZ 10", - "sc-11": "KZ 11", - "sc-12": "KZ 12", - "sc-13": "KZ 13", - "sc-14": "KZ 14", - "sc-15": "KZ 15", - "sc-16": "KZ 16", - "sc-17": "KZ 17", - "sc-18": "KZ 18", - "sc-19": "KZ 19", - "sc-20": "KZ 20", - "header-spells": "Zaklęcia" + "character-name": "Imię", + "character-class": "Klasa", + "warrior": "Wojownik", + "rogue": "Łotr", + "barbarian": "Barbarzyńca", + "mage": "Czarodziej", + "priest": "Kapłan", + "bard": "Bard", + "hero-concept": "Koncepcja", + "hero-concept-words": "Liczba słów", + "header-attributes": "Atrybuty", + "attribute-strength": "Siła", + "attribute-low": "Niska", + "attribute-average": "Przeciętna", + "attribute-high": "Wysoka", + "attribute-dexterity": "Zręczność", + "attribute-constitution": "Budowa", + "attribute-inteligence": "Inteligencja", + "attribute-wisdom": "Mądrość", + "attribute-charisma": "Charyzma", + "header-rolls": "Rzuty", + "roll-hard-1": "Trudny -1", + "roll-hard": "Trudny", + "roll-average-1": "Przeciętny -1", + "roll-average": "Przeciętny", + "roll-simple-1": "Łatwy -1", + "roll-simple": "Łatwy", + "header-equipment": "Ekwipunek", + "eqiupment-torches": "Pochodnie / lampy", + "eqiupment-ammunition": "Amunicja", + "eqiupment-rations": "Żywność", + "equipment-backpack": "Zawartość plecaka", + "equipment-max-load": "Udźwig", + "equipment-dr": "WO Pancerza", + "equipment-coins": "Monety", + "experience-points": "Punkty doświadczenia", + "header-labels": "Etykiety", + "label-wounded": "Ranny", + "label-maimed": "Okaleczony", + "label-dying": "Umierający", + "label-furious": "Wściekły", + "label-horrified": "Przerażony", + "label-tired": "Zmęczony", + "label-sick": "Chory", + "label-immobilized": "Unieruchomiony", + "label-blinded": "Oślepiony", + "label-hungry": "Głodny", + "label-poisoned": "Zatruty", + "header-abilities": "Zdolności specjalne", + "hc-7": "KB 7", + "warrior-hc-7": "Raz na sesję możesz powiedzieć „to tylko draśnięcie” i zignorować otrzymaną ranę.", + "hc-9": "KB 9", + "warrior-hc-9": "Jeśli wykorzystałeś już na tej sesji WO swojej tarczy, to możesz za jej pomocą jeszcze raz zanegować przyjęcie w walce wręcz etykiety ranny, oka- leczony lub umierający, ale tarcza ulegnie całkowi- temu zniszczeniu (wykreśl ją z ekwipunku).", + "hc-10": "KB 10", + "warrior-hc-10": "Jeśli walczysz bronią dwuręczną i udało Ci się jednym ciosem zabić lub wyłączyć z walki przeciwnika, to od razu możesz zaatakować kolejnego potwora lub wroga w ramach tej samej akcji ataku.", + "hc-11": "KB 11", + "warrior-hc-11": "W czasie tury możesz wykonać dwie akcje ataku.", + "hc-13": "KB 13", + "warrior-hc-13": "Otrzymujesz bonus udźwigu +2.", + "hc-15": "KB 15", + "warrior-hc-15": "W czasie tury możesz wykonać trzy akcje ataku.", + "rogue-hc-7": "Zawsze obniżasz o 1 stopień trudność testów wykrywania i rozbrajania pułapek.", + "rogue-hc-9": "Jeśli atakujesz przeciwnika z ukrycia lub zaskoczenia, to Twój atak jest traktowany jako paraliżujący (na 1 turę), zdradziecki i omijający pancerz.", + "rogue-hc-11": "Zawsze obniżasz o 1 stopień trudność testów związanych ze wspinaczką, skradaniem się, nasłuchiwaniem, czytaniem informacji w sekretnych językach oraz otwieraniem zamków.", + "rogue-hc-13": "Gdy pokonasz niezwykłe zagrożenie i zostajesz nagrodzony (patrz rozdział „Nagrody”, str. 21), wybierz jedno dodatkowe pytanie. Jeśli odniosłeś sukces, to ta nagroda jest tylko Twoja; nie musisz dzielić się nią z pozostałymi bohaterami.", + "rogue-hc-15": "W czasie tury możesz wykonać dwie akcje ataku.", + "barbarian-hc-7": "W walce możesz wpaść w szał i wykonać dodatkowy atak, zamiast przeprowadzać akcje obrony. Jeśli to zrobisz, nie będziesz mógł wykorzystać wartości obrony (WO) tarczy.", + "hc-8": "KB 8", + "barbarian-hc-8": "Wskaż potwora lub wroga i wyzwij go na śmiertelny pojedynek. Wszystkie testy ataku i obrony w walce z wyzwanym przeciwnikiem wykonujesz w oparciu o Budowę, a nie o Siłę.", + "barbarian-hc-9": "W czasie tury możesz wykonać dwie akcje ataku.", + "barbarian-hc-10": "Jeśli udało Ci się jednym ciosem zabić lub wyłączyć z walki przeciwnika, to od razu możesz zaatakować kolejnego potwora lub wroga w ramach tej samej akcji ataku.", + "barbarian-hc-11": "Otrzymujesz bonus udźwigu +4.", + "barbarian-hc-13": "Gdy walczysz z potworami lub wrogami o Koncepcji niższej niż Twoja KB, to okaleczasz, a nie ranisz.", + "barbarian-hc-15": "W czasie tury możesz wykonać trzy akcje ataku.", + "mage-hc-7": "Możesz rzucać zaklęcia czarodzieja.", + "mage-hc-7-1": "Zawsze obniżasz o 1 stopień trudność testów obronnych przeciwko magicznym efektom.", + "mage-hc-15": "Możesz tworzyć nowe zaklęcia (patrz str. 21).", + "priest-hc-7": "Możesz rzucać zaklęcia kapłana.", + "priest-hc-7-1": "Możesz odpędzać nieumarłych (patrz str. 21).", + "priest-hc-15": "Możesz tworzyć nowe zaklęcia (patrz str. 21).", + "bard-hc-7": "Możesz rzucać zaklęcia barda.", + "bard-hc-7-1": "Uspokajasz jednego z sojuszników (usuń jego etykietę przerażony).", + "bard-hc-9": "Testy uwodzenia i manipulowania nigdy nie mogą być dla Ciebie trudne.", + "bard-hc-11": "Uspokajasz jednego z sojuszników (usuń jego etykietę wściekły).", + "bard-hc-15": "Wykonaj test Charyzmy o przeciętnym stopniu trudności, aby zapewnić etykietę nieustraszeni sobie i wszystkim swoim sojusznikom.", + "header-spells": "Zaklęcia", + "sc-7": "KZ 7", + "sc-8": "KZ 8", + "sc-9": "KZ 9", + "sc-10": "KZ 10", + "sc-11": "KZ 11", + "sc-12": "KZ 12", + "sc-13": "KZ 13", + "sc-14": "KZ 14", + "sc-15": "KZ 15", + "sc-16": "KZ 16", + "sc-17": "KZ 17", + "sc-18": "KZ 18", + "sc-19": "KZ 19", + "sc-20": "KZ 20", + "roll-test-hard": "Test Trudny", + "roll-test-hard-1": "Test Trudny -1", + "roll-test-average": "Test Przeciętny", + "roll-test-average-1": "Test Przeciętny -1", + "roll-test-simple": "Test Łatwy", + "roll-test-simple-1": "Test Łatwy -1", + "roll-no-but": "Nie, ale...", + "roll-yes-and": "Tak i...", + "roll-yes-but": "Tak, ale...", + "roll-yes": "Tak", + "roll-no-and": "Nie i...", + "roll-no": "Nie" } \ No newline at end of file diff --git a/Paranoia_Mongoose/translations/pl.json b/Paranoia_Mongoose/translations/pl.json new file mode 100644 index 0000000000..8f56952912 --- /dev/null +++ b/Paranoia_Mongoose/translations/pl.json @@ -0,0 +1,79 @@ +{ + "alpha-complex": "ALPHA COMPLEX", + "alpha-complex-title": "Alpha Complex Points", + "athletics": "ATHLETICS", + "athletics-title": "Athletics Points", + "attributes-skills": "ATTRIBUTES & SKILLS", + "bluff": "BLUFF", + "bluff-title": "Bluff Points", + "brains": "BRAINS", + "brains-title": "Brains Points", + "bureaucracy": "BUREAUCRACY", + "bureaucracy-title": "Bureaucracy Points", + "character-name-place": "Citizen Name", + "charm": "CHARM", + "charm-title": "Charm Points", + "chutzpah": "CHUTZPAH", + "chutzpah-title": "Chutzpah Points", + "identity-form": "IDENTITY FORM", + "clone-number": "CLONE #", + "clone-number-title": "Clone Number", + "computer-dice": "Computer Dice", + "dead": "DEAD", + "demolitions": "DEMOLITIONS", + "demolitions-title": "Demolitions Points", + "description": "DESCRIPTION", + "description-place": "Description", + "disclaimer": "IN ACCORDANCE WITH THE PROVISIONS RELATING TO THE PROTECTION OF THE PRIVACY OF CITIZENS, THIS INFORMATION WILL NOT BE PUBLISHED OUTSIDE THE ALPHA COMPLEX.", + "does-a-test": " does a test", + "engineer": "ENGINEER", + "engineer-title": "Engineer Points", + "equipment": "EQUIPMENT", + "equipment-disclaimer": "TICK THE SYMBOLS ACCORDING TO THE WEIGHT VALUE OF EACH OBJECT.", + "footer": "THIS DOCUMENT IS THE PROPERTY OF THE ALPHA COMPLEX. THANK YOU FOR FILLING IT WITH ALL THE SERIOUSNESS REQUIRED.", + "gender": "GENDER", + "gender-place": "Gender", + "guns": "GUNS", + "guns-title": "Guns Points", + "hurt": "HURT", + "injured": "INJURED", + "intimidate": "INTIMIDATE", + "intimidate-title": "Intimidate Points", + "item-desc-place": "Item name & description", + "launch-a-test": "LAUNCH A TEST", + "maimed": "MAIMED", + "mechanics": "MECHANICS", + "mechanics-title": "Mechanics Points", + "melee": "MELEE", + "melee-title": "Melee Points", + "memory": "MEMORY", + "memory-title": "Everything stored in your AugMem.", + "moxie": "MOXIE", + "name": "NAME", + "operate": "OPERATE", + "operate-title": "Operate Points", + "personal-details": "PERSONAL DETAILS", + "program": "PROGRAM", + "program-title": "Program Points", + "psychology": "PSYCHOLOGY", + "psychology-title": "Psychology Points", + "science": "SCIENCE", + "science-title": "Science Points", + "sector": "HOME SECTOR", + "sector-place": "Home Sector", + "security-clearance": "SECURITY CLEARANCE", + "security-clearance-place": "Security Clearance", + "stealth": "STEALTH", + "stealth-title": "Stealth Points", + "successes": "success(es)", + "test-result": "Test Result", + "throw": "THROW", + "throw-title": "Throw Points", + "treason-level": "TREASON LEVEL", + "violence": "VIOLENCE", + "violence-title": "Violence Points", + "wellbeing": "WELLBEING", + "wounds": "WOUNDS", + "xp-points": "XP POINTS", + "xp-points-title": "Current XP Points" +} \ No newline at end of file diff --git a/Pathfinder Official/translations/af.json b/Pathfinder Official/translations/af.json index ca400a2aa7..c61b25ff3f 100644 --- a/Pathfinder Official/translations/af.json +++ b/Pathfinder Official/translations/af.json @@ -1,4 +1,17 @@ { + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", "additional-attacks:": "Additional Attacks:", "extra": "Extra", "off-hand-rapid-shot": "Off-hand/Rapid Shot", @@ -210,7 +223,7 @@ "con-u": "CON", "concentration": "Concentration", "concentration-roll": "Concentration roll", - "cond": "cond", + "conditions-and-buffs": "Conditions & Buffs", "condition": "Condition", "condition-to-roll": "Condition(s) applied to the roll", "conditions:": "Conditions:", @@ -360,6 +373,7 @@ "invisible": "Invisible", "invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).", "item": "Item", + "items": "Items", "item creation": "Item creation", "item-creation": "Item creation", "job": "Job", @@ -531,7 +545,7 @@ "show-character-name": "Show character name", "show-ecology": "Show Ecology", "show-feat": "Show Feat", - "show-hide-conditions": "Show/hide conditions", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", "show-hide-notes": "Show/hide notes", "show-hide-options": "Show/hide options", "show-notes-in": "Show Notes in:", diff --git a/Pathfinder Official/translations/cs.json b/Pathfinder Official/translations/cs.json index ca400a2aa7..c61b25ff3f 100644 --- a/Pathfinder Official/translations/cs.json +++ b/Pathfinder Official/translations/cs.json @@ -1,4 +1,17 @@ { + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", "additional-attacks:": "Additional Attacks:", "extra": "Extra", "off-hand-rapid-shot": "Off-hand/Rapid Shot", @@ -210,7 +223,7 @@ "con-u": "CON", "concentration": "Concentration", "concentration-roll": "Concentration roll", - "cond": "cond", + "conditions-and-buffs": "Conditions & Buffs", "condition": "Condition", "condition-to-roll": "Condition(s) applied to the roll", "conditions:": "Conditions:", @@ -360,6 +373,7 @@ "invisible": "Invisible", "invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).", "item": "Item", + "items": "Items", "item creation": "Item creation", "item-creation": "Item creation", "job": "Job", @@ -531,7 +545,7 @@ "show-character-name": "Show character name", "show-ecology": "Show Ecology", "show-feat": "Show Feat", - "show-hide-conditions": "Show/hide conditions", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", "show-hide-notes": "Show/hide notes", "show-hide-options": "Show/hide options", "show-notes-in": "Show Notes in:", diff --git a/Pathfinder Official/translations/da.json b/Pathfinder Official/translations/da.json index ca400a2aa7..c61b25ff3f 100644 --- a/Pathfinder Official/translations/da.json +++ b/Pathfinder Official/translations/da.json @@ -1,4 +1,17 @@ { + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", "additional-attacks:": "Additional Attacks:", "extra": "Extra", "off-hand-rapid-shot": "Off-hand/Rapid Shot", @@ -210,7 +223,7 @@ "con-u": "CON", "concentration": "Concentration", "concentration-roll": "Concentration roll", - "cond": "cond", + "conditions-and-buffs": "Conditions & Buffs", "condition": "Condition", "condition-to-roll": "Condition(s) applied to the roll", "conditions:": "Conditions:", @@ -360,6 +373,7 @@ "invisible": "Invisible", "invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).", "item": "Item", + "items": "Items", "item creation": "Item creation", "item-creation": "Item creation", "job": "Job", @@ -531,7 +545,7 @@ "show-character-name": "Show character name", "show-ecology": "Show Ecology", "show-feat": "Show Feat", - "show-hide-conditions": "Show/hide conditions", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", "show-hide-notes": "Show/hide notes", "show-hide-options": "Show/hide options", "show-notes-in": "Show Notes in:", diff --git a/Pathfinder Official/translations/de.json b/Pathfinder Official/translations/de.json index ef9492d9a7..ae7da2af08 100644 --- a/Pathfinder Official/translations/de.json +++ b/Pathfinder Official/translations/de.json @@ -1,4 +1,17 @@ { + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", "additional-attacks:": "Weitere Angriffe:", "extra": "Extra", "off-hand-rapid-shot": "Nebenhand/ Schnellschuß", @@ -210,7 +223,7 @@ "con-u": "KON", "concentration": "Konzentration", "concentration-roll": "Konzentrationswurf", - "cond": "Zust", + "conditions-and-buffs": "Conditions & Buffs", "condition": "Zustand", "condition-to-roll": "Zustände auf dem Wurf anwenden", "conditions:": "Zustände:", @@ -360,6 +373,7 @@ "invisible": "Unsichtbar", "invisible-attack": "Unsichtbar: +2 Angriffsbonus gegen sichtbare Gegner, der Geschicklichkeitsbonus für RK (falls vorhanden) wird ignoriert.", "item": "Gegenstand", + "items": "Items", "item creation": "Gegenstand herstellen", "item-creation": "Gegenstand herstellen", "job": "Job", @@ -531,7 +545,7 @@ "show-character-name": "Charakternamen anzeigen", "show-ecology": "Ökologie anzeigen", "show-feat": "Talente anzeigen", - "show-hide-conditions": "Anzeige/Verbergen Zustände", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", "show-hide-notes": "Notizen anzeigen/ verbergen", "show-hide-options": "Optionen anzeigen/ verbergen", "show-notes-in": "Notizen anzeigen in:", diff --git a/Pathfinder Official/translations/el.json b/Pathfinder Official/translations/el.json index ca400a2aa7..c61b25ff3f 100644 --- a/Pathfinder Official/translations/el.json +++ b/Pathfinder Official/translations/el.json @@ -1,4 +1,17 @@ { + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", "additional-attacks:": "Additional Attacks:", "extra": "Extra", "off-hand-rapid-shot": "Off-hand/Rapid Shot", @@ -210,7 +223,7 @@ "con-u": "CON", "concentration": "Concentration", "concentration-roll": "Concentration roll", - "cond": "cond", + "conditions-and-buffs": "Conditions & Buffs", "condition": "Condition", "condition-to-roll": "Condition(s) applied to the roll", "conditions:": "Conditions:", @@ -360,6 +373,7 @@ "invisible": "Invisible", "invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).", "item": "Item", + "items": "Items", "item creation": "Item creation", "item-creation": "Item creation", "job": "Job", @@ -531,7 +545,7 @@ "show-character-name": "Show character name", "show-ecology": "Show Ecology", "show-feat": "Show Feat", - "show-hide-conditions": "Show/hide conditions", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", "show-hide-notes": "Show/hide notes", "show-hide-options": "Show/hide options", "show-notes-in": "Show Notes in:", diff --git a/Pathfinder Official/translations/es.json b/Pathfinder Official/translations/es.json index ca400a2aa7..c61b25ff3f 100644 --- a/Pathfinder Official/translations/es.json +++ b/Pathfinder Official/translations/es.json @@ -1,4 +1,17 @@ { + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", "additional-attacks:": "Additional Attacks:", "extra": "Extra", "off-hand-rapid-shot": "Off-hand/Rapid Shot", @@ -210,7 +223,7 @@ "con-u": "CON", "concentration": "Concentration", "concentration-roll": "Concentration roll", - "cond": "cond", + "conditions-and-buffs": "Conditions & Buffs", "condition": "Condition", "condition-to-roll": "Condition(s) applied to the roll", "conditions:": "Conditions:", @@ -360,6 +373,7 @@ "invisible": "Invisible", "invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).", "item": "Item", + "items": "Items", "item creation": "Item creation", "item-creation": "Item creation", "job": "Job", @@ -531,7 +545,7 @@ "show-character-name": "Show character name", "show-ecology": "Show Ecology", "show-feat": "Show Feat", - "show-hide-conditions": "Show/hide conditions", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", "show-hide-notes": "Show/hide notes", "show-hide-options": "Show/hide options", "show-notes-in": "Show Notes in:", diff --git a/Pathfinder Official/translations/fr.json b/Pathfinder Official/translations/fr.json index 9526b9afcb..c93549d5fb 100644 --- a/Pathfinder Official/translations/fr.json +++ b/Pathfinder Official/translations/fr.json @@ -1,4 +1,17 @@ { + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", "additional-attacks:": "Attaques supplémentaires :", "extra": "Extra", "off-hand-rapid-shot": "Main non directrice/Tir rapide", @@ -210,7 +223,7 @@ "con-u": "CON", "concentration": "Concentration", "concentration-roll": "Jet de Concentration", - "cond": "cond", + "conditions-and-buffs": "Conditions & Buffs", "condition": "Condition", "condition-to-roll": "Condition(s) appliquée(s) au jet", "conditions:": "États préjudiciables:", @@ -360,6 +373,7 @@ "invisible": "Invisible", "invisible-attack": "Invisible : bonus de +2 sur les jets d'attaque contre des adversaires utilisant la vue, et ignore les bonus de Dextérité de ses adversaires à la CA (s'il y en a).", "item": "Objet", + "items": "Items", "item creation": "Création d'Objet", "item-creation": "Création d'Objet", "job": "Profession", @@ -531,7 +545,7 @@ "show-character-name": "Montrer le nom du Personnage", "show-ecology": "Montrer Écologie", "show-feat": "Montrer le Don", - "show-hide-conditions": "Afficher/Masquer les États préjudiciables", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", "show-hide-notes": "Afficher/Masquer les Notes", "show-hide-options": "Afficher/Masquer les Options", "show-notes-in": "Montrer les Notes dans:", diff --git a/Pathfinder Official/translations/he.json b/Pathfinder Official/translations/he.json index ca400a2aa7..c61b25ff3f 100644 --- a/Pathfinder Official/translations/he.json +++ b/Pathfinder Official/translations/he.json @@ -1,4 +1,17 @@ { + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", "additional-attacks:": "Additional Attacks:", "extra": "Extra", "off-hand-rapid-shot": "Off-hand/Rapid Shot", @@ -210,7 +223,7 @@ "con-u": "CON", "concentration": "Concentration", "concentration-roll": "Concentration roll", - "cond": "cond", + "conditions-and-buffs": "Conditions & Buffs", "condition": "Condition", "condition-to-roll": "Condition(s) applied to the roll", "conditions:": "Conditions:", @@ -360,6 +373,7 @@ "invisible": "Invisible", "invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).", "item": "Item", + "items": "Items", "item creation": "Item creation", "item-creation": "Item creation", "job": "Job", @@ -531,7 +545,7 @@ "show-character-name": "Show character name", "show-ecology": "Show Ecology", "show-feat": "Show Feat", - "show-hide-conditions": "Show/hide conditions", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", "show-hide-notes": "Show/hide notes", "show-hide-options": "Show/hide options", "show-notes-in": "Show Notes in:", diff --git a/Pathfinder Official/translations/it.json b/Pathfinder Official/translations/it.json index ca400a2aa7..c61b25ff3f 100644 --- a/Pathfinder Official/translations/it.json +++ b/Pathfinder Official/translations/it.json @@ -1,4 +1,17 @@ { + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", "additional-attacks:": "Additional Attacks:", "extra": "Extra", "off-hand-rapid-shot": "Off-hand/Rapid Shot", @@ -210,7 +223,7 @@ "con-u": "CON", "concentration": "Concentration", "concentration-roll": "Concentration roll", - "cond": "cond", + "conditions-and-buffs": "Conditions & Buffs", "condition": "Condition", "condition-to-roll": "Condition(s) applied to the roll", "conditions:": "Conditions:", @@ -360,6 +373,7 @@ "invisible": "Invisible", "invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).", "item": "Item", + "items": "Items", "item creation": "Item creation", "item-creation": "Item creation", "job": "Job", @@ -531,7 +545,7 @@ "show-character-name": "Show character name", "show-ecology": "Show Ecology", "show-feat": "Show Feat", - "show-hide-conditions": "Show/hide conditions", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", "show-hide-notes": "Show/hide notes", "show-hide-options": "Show/hide options", "show-notes-in": "Show Notes in:", diff --git a/Pathfinder Official/translations/ja.json b/Pathfinder Official/translations/ja.json index ca400a2aa7..c61b25ff3f 100644 --- a/Pathfinder Official/translations/ja.json +++ b/Pathfinder Official/translations/ja.json @@ -1,4 +1,17 @@ { + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", "additional-attacks:": "Additional Attacks:", "extra": "Extra", "off-hand-rapid-shot": "Off-hand/Rapid Shot", @@ -210,7 +223,7 @@ "con-u": "CON", "concentration": "Concentration", "concentration-roll": "Concentration roll", - "cond": "cond", + "conditions-and-buffs": "Conditions & Buffs", "condition": "Condition", "condition-to-roll": "Condition(s) applied to the roll", "conditions:": "Conditions:", @@ -360,6 +373,7 @@ "invisible": "Invisible", "invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).", "item": "Item", + "items": "Items", "item creation": "Item creation", "item-creation": "Item creation", "job": "Job", @@ -531,7 +545,7 @@ "show-character-name": "Show character name", "show-ecology": "Show Ecology", "show-feat": "Show Feat", - "show-hide-conditions": "Show/hide conditions", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", "show-hide-notes": "Show/hide notes", "show-hide-options": "Show/hide options", "show-notes-in": "Show Notes in:", diff --git a/Pathfinder Official/translations/ko.json b/Pathfinder Official/translations/ko.json index ca400a2aa7..c61b25ff3f 100644 --- a/Pathfinder Official/translations/ko.json +++ b/Pathfinder Official/translations/ko.json @@ -1,4 +1,17 @@ { + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", "additional-attacks:": "Additional Attacks:", "extra": "Extra", "off-hand-rapid-shot": "Off-hand/Rapid Shot", @@ -210,7 +223,7 @@ "con-u": "CON", "concentration": "Concentration", "concentration-roll": "Concentration roll", - "cond": "cond", + "conditions-and-buffs": "Conditions & Buffs", "condition": "Condition", "condition-to-roll": "Condition(s) applied to the roll", "conditions:": "Conditions:", @@ -360,6 +373,7 @@ "invisible": "Invisible", "invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).", "item": "Item", + "items": "Items", "item creation": "Item creation", "item-creation": "Item creation", "job": "Job", @@ -531,7 +545,7 @@ "show-character-name": "Show character name", "show-ecology": "Show Ecology", "show-feat": "Show Feat", - "show-hide-conditions": "Show/hide conditions", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", "show-hide-notes": "Show/hide notes", "show-hide-options": "Show/hide options", "show-notes-in": "Show Notes in:", diff --git a/Pathfinder Official/translations/nl.json b/Pathfinder Official/translations/nl.json index ca400a2aa7..c61b25ff3f 100644 --- a/Pathfinder Official/translations/nl.json +++ b/Pathfinder Official/translations/nl.json @@ -1,4 +1,17 @@ { + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", "additional-attacks:": "Additional Attacks:", "extra": "Extra", "off-hand-rapid-shot": "Off-hand/Rapid Shot", @@ -210,7 +223,7 @@ "con-u": "CON", "concentration": "Concentration", "concentration-roll": "Concentration roll", - "cond": "cond", + "conditions-and-buffs": "Conditions & Buffs", "condition": "Condition", "condition-to-roll": "Condition(s) applied to the roll", "conditions:": "Conditions:", @@ -360,6 +373,7 @@ "invisible": "Invisible", "invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).", "item": "Item", + "items": "Items", "item creation": "Item creation", "item-creation": "Item creation", "job": "Job", @@ -531,7 +545,7 @@ "show-character-name": "Show character name", "show-ecology": "Show Ecology", "show-feat": "Show Feat", - "show-hide-conditions": "Show/hide conditions", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", "show-hide-notes": "Show/hide notes", "show-hide-options": "Show/hide options", "show-notes-in": "Show Notes in:", diff --git a/Pathfinder Official/translations/pl.json b/Pathfinder Official/translations/pl.json new file mode 100644 index 0000000000..7c3b08929c --- /dev/null +++ b/Pathfinder Official/translations/pl.json @@ -0,0 +1,666 @@ +{ + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", + "additional-attacks:": "Additional Attacks:", + "extra": "Extra", + "off-hand-rapid-shot": "Off-hand/Rapid Shot", + "fob": "Flurry of Blows", + "return-to:": "Return to:", + "edit-sheet": "Edit sheet directly", + "npc-new": "Create an NPC", + "mancer-confirm-yes": "Use the Charactermancer", + "do_you_want_mancer": "How do you want to create this character?", + "skills-notes": "Skills Notes", + "mr-u": "MR", + "per-lvl": "Per Lvl", + "per-level": "per level", + "classes": "Classes", + "skill-points": "Skill Points", + "relaunch-lvl1mancer": "Launch Level 1 Charactermancer", + "cannot-be-undone-u": "(CANNOT BE UNDONE)", + "cant-cast-with": "can’t cast spells with", + "choose-prepared-spells": "Choose Prepared Spells", + "choose-known-spells": "Choose Known Spells", + "character-no-spells": "Your character doesn't have spells at this level", + "0-level-spells": "0-Level Spells", + "1st-level-spells": "1st-Level Spells", + "choose-feat": "Choose a Feat:", + "initiative-bonus:": "Initiative Bonus:", + "powers:": "Powers:", + "traits:": "Traits:", + "saving-throws-bonus:": "Saving Throws bonus:", + "starting-wealth:": "Starting Wealth:", + "building-npc": "BUILDING NPC ...", + "bonus-feats:": "Bonus Feats", + "ac-secondary-ability:": "AC Secondary Ability:", + "speed-bonus:": "Speed Bonus:", + "base-attack-bonus:": "Base Attack Bonus:", + "per-hour": "per hour", + "per-week": "per week", + "per-month": "per month", + "per-year": "per year", + "every-hours": "every X hours", + "yes": "Yes", + "no": "No", + "use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Configuration tab of the character sheet.", + "use-charactermancer-for-new:": "Use Level 1 Charactermancer for new Characters:", + "class-spellcasting-ability:": "Class Spellcasting Ability:", + "skill-ranks": "Skill Ranks", + "skill-ranks:": "Skill Ranks:", + "plus-skill-rank:": "+1 Skill Rank to:", + "skills-bonus:": "Skills Bonus:", + "available-dice:": "Available Dice:", + "rollab-dicepool": "Roll Dice Pool", + "languages:": "Languages:", + "senses:": "Senses:", + "speed:": "Speed:", + "size:": "Size:", + "ability-score-increase": "Ability Score Increase:", + "choose-race": "Choose a race:", + "available-points:": "Available Points:", + "roll": "Roll", + "rollab-generation": "Ability Scores Generation:", + "rollab-purchase_epic": "Purchase (Epic Fantasy: 25)", + "rollab-purchase_high": "Purchase (High Fantasy: 20)", + "rollab-purchase_standard": "Purchase (Standard Fantasy: 15)", + "rollab-purchase_low": "Purchase (Low Fantasy: 10)", + "rollab-dicepool_28": "Dice Pool (high powered 28d6)", + "rollab-dicepool_24": "Dice Pool (24d6)", + "rollab-heroic": "Heroic (2d6+6)", + "rollab-classic": "Classic (3d6)", + "rollab-standard": "Standard (4d6, drop lowest)", + "clear": "Clear", + "custom": "Custom", + "choose": "Choose", + "apply": "Apply", + "mancer-cancel-question": "Which Path to follow, Adventurer?", + "discard-and-exit": "Discard and exit", + "save-and-exit": "Save and Exit", + "mancer-continue": "Continue Charactermancer", + "mancer-warning": "Discard and Exit will cause all choices to be lost.", + "review": "Review", + "back": "Back", + "next": "Next", + "cancel": "Cancel", + "#-used": "# used", + "#1": "#1", + "#2": "#2", + "#3": "#3", + "#4": "#4", + "#5": "#5", + "#6": "#6", + "#7": "#7", + "#8": "#8", + "#9": "#9", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "abilities": "Abilities", + "ability": "Ability", + "ability-mod": "Ability mod", + "ability-modifier": "Ability Modifier", + "ability-name": "Ability Name", + "ability-rolls": "Ability Rolls", + "ability-score": "Score", + "ac-bonus": "AC Bonus", + "ac-items": "AC Items", + "ac-u": "AC", + "ac-u:": "AC:", + "acrobatics": "Acrobatics", + "additional-gear": "Additional Gear", + "age": "Age", + "alignment:": "Alignment:", + "alignment": "alignment", + "always-whisper-roll": "Always Whisper Rolls", + "ammo": "Ammo", + "apply-armor-encumbrance-penalty": "Apply armor/encumbrance penalty", + "appraise": "Appraise", + "area:": "Area:", + "armor": "Armor", + "armor-bonus": "Armor Bonus", + "armor-class": "Armor Class", + "armor-spell-failure": "Armor spell failure", + "ask-atk-modifier": "Attack Modifier", + "ask-dmg-modifier": "Damage Modifier", + "ask-modifier": "Modifier", + "ask-public-roll": "Public Roll", + "ask-whisper": "Whisper?", + "ask-whisper-roll": "Whisper Roll", + "at-will": "at will", + "atk-u": "ATK", + "attack": "Attack", + "attack-damage-roll": "Attack & Damage roll", + "attack-roll-1": "Attack roll #1", + "attack-roll-2": "Attack roll #2", + "attack-roll-3": "Attack roll #3", + "attack-roll-4": "Attack roll #4", + "attack-rolls": "Attack & CMB Rolls", + "attack:": "Attack:", + "attacks": "Attacks", + "aura": "Aura", + "bab-full": "BAB Full", + "bab-max": "BAB Max", + "bab-notes": "BAB Notes", + "bab-u": "BAB", + "base": "Base", + "base-atk": "Base Atk", + "base-attack-bonus": "Base Attack Bonus", + "base-modifier": "Base Modifier", + "basic-melee-attack-roll": "Basic Melee Attack Roll", + "basic-ranged-attack-roll": "Basic Ranged Attack Roll", + "benefits:": "Benefits:", + "bleed": "Bleed", + "blinded": "Blinded", + "blinded-perception": "Blinded: –4 penalty on opposed Perception skill checks.", + "blinded-skills": "Blinded: –4 penalty on most STR and DEX based skill checks.", + "bloodlines-domains-schools:": "Bloodlines, Domains, Schools... :", + "bluff": "Bluff", + "bonus": "Bonus", + "bonus-dice": "Bonus Dice", + "bonus-dice-no-crit:": "Bonus dice (no crit):", + "bonus-spells": "Bonus Spells", + "c.-u": "C.", + "cannot-be-caught-flat-footed": "Cannot be caught Flat-Footed", + "cast-spell": "Cast spell", + "caster": "Caster", + "caster-level": "Caster Level", + "casting-ability": "Casting Ability", + "casting-time:": "Casting time:", + "category": "Category", + "category:": "Category:", + "cha": "cha", + "cha-u": "CHA", + "chaotic-evil": "chaotic evil", + "chaotic-good": "chaotic good", + "chaotic-neutral": "chaotic neutral", + "character-name": "character name", + "charisma": "Charisma", + "charisma-d6": "Charisma D6s", + "charisma-roll": "Charisma roll", + "charmancer-welcome": "Welcome to the Official Roll20 Pathfinder Character Builder.", + "check-penalty": "Check penalty", + "chk": "Chk", + "cl-u": "CL", + "class": "Class", + "class-level:": "Class/Level:", + "class-name": "Class name", + "class-number": "Class number", + "class-skills:": "Class Skills:", + "class-skill": "Class Skill", + "clear-conditions": "Clear Conditions", + "click-reset": "Click to reset", + "climb": "Climb", + "cmb-ability": "CMB Ability", + "cmb-opposed": "CMB (opposed)", + "cmb-u": "CMB", + "cmd-u": "CMD", + "coins": "Coins", + "coins-weight-t": "If checked, adds weight from coins to the total gear weight.", + "colossal": "Colossal", + "combat": "Combat", + "combat-gear": "Combat Gear", + "combat-maneuver": "Combat Maneuver", + "combat-maneuver-bonus": "Combat Maneuver Bonus", + "components:": "Components:", + "con": "con", + "con-u": "CON", + "concentration": "Concentration", + "concentration-roll": "Concentration roll", + "conditions-and-buffs": "Conditions & Buffs", + "condition": "Condition", + "condition-to-roll": "Condition(s) applied to the roll", + "conditions:": "Conditions:", + "confused": "Confused", + "constant": "constant", + "constitution": "Constitution", + "constitution-d6": "Constitution D6s", + "constitution-roll": "Constitution roll", + "cowering": "Cowering", + "cp-u": "CP", + "cr-u": "CR", + "craft": "Craft", + "crit-confirm": "Crit confirm", + "critical": "Critical", + "critical-damage": "Critical damage", + "critical-multiplier": "Critical Multiplier", + "critical-multiplier:": "Critical Multiplier:", + "critical-range": "Critical Range", + "critical-range:": "Critical Range:", + "curr": "Curr", + "current": "Current", + "damage": "Damage", + "damage-reduction-immunities": "Damage Reduction, Immunities...", + "damage-roll": "Damage roll", + "damage-rolls": "Damage Rolls", + "damage2": "Damage2", + "damage2:": "Damage2:", + "damage:": "Damage:", + "dazed": "Dazed", + "dazzled": "Dazzled", + "dazzled-perception": "Dazzled: –1 penalty on sight-based Perception checks.", + "dc-u": "DC", + "deafened": "Deafened", + "deafened-perception": "Deafened: automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks.", + "deafened-spell": "Deafened: 20% chance of spell failure when casting spells with verbal components.", + "def": "Def", + "defense": "Defense", + "defensive-abilities": "Defensive Abilities", + "deflection": "Deflection", + "deflection-bonus": "Deflection Bonus", + "deflection-from-acitems": "Deflection from AC Items", + "deflection-modifier": "Deflection Modifier", + "deity": "Deity", + "description": "Description", + "description:": "Description:", + "dex": "Dex", + "dex-off-hand": "DEX (Off-Hand)", + "dex-two-handed": "DEX (Two-Handed)", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dexterity-d6": "Dexterity D6s", + "dexterity-modifier": "Dexterity Modifier", + "dexterity-roll": "Dexterity roll", + "diminutive": "Diminutive", + "diplomacy": "Diplomacy", + "disable_device": "Disable Device*", + "disabled": "Disabled", + "disguise": "Disguise", + "dmg-u": "DMG", + "dod": "Dod", + "dodge": "Dodge", + "dodge-bonus": "Dodge Bonus", + "dodge-from-acitems": "Dodge from AC Items", + "dodge-modifier": "Dodge Modifier", + "domaine-spell": "Domain Spell", + "dr-u": "DR", + "drag-or-push": "Drag Or Push", + "duration:": "Duration:", + "dying": "Dying", + "ecology": "Ecology", + "effect:": "Effect:", + "energy_drained": "Energy Drained", + "entangled": "Entangled", + "environment": "Environment", + "eq": "Eq", + "equipment": "Equipment", + "equipped": "Equipped", + "escape_artist": "Escape Artist", + "exhausted": "Exhausted", + "experience": "Experience", + "eyes": "Eyes", + "f-u": "F", + "failure": "Failure", + "fascinated": "Fascinated", + "fascinated-skills": "Fascinated: –4 penalty on skill checks made as reactions, such as Perception checks.", + "fatigued": "Fatigued", + "favored-class": "Favored Class", + "feats": "Feats", + "feats:": "Feats:", + "features": "Features", + "features-traits-title": "Race & Class features, Traits ...", + "ff-touch": "FF Touch", + "ff-u": "FF", + "field-of-study": "Field of study", + "fine": "Fine", + "fire": "Fire", + "flat-footed": "Flat-footed", + "flat-footed-bonus": "Flat-footed Bonus", + "fly": "Fly", + "force": "Force", + "fort": "Fort", + "fort-u": "FORT", + "fortitude:": "Fortitude:", + "fortitude": "Fortitude", + "fortitude-ability": "Fortitude Ability", + "fortitude-roll": "Fortitude roll", + "frightened": "Frightened", + "ft.": "Ft.", + "full-attack-damage-roll": "Full Attack & Damage roll", + "gargantuan": "Gargantuan", + "gear": "Gear", + "gender": "Gender", + "general": "General", + "gp-u": "GP", + "grappled": "Grappled", + "grappled-cmb": "Grappled: –2 penalty on all combat maneuver checks, except those made to grapple or escape a grapple.", + "grit": "Grit", + "group": "Group", + "hair": "Hair", + "handle_animal": "Handle Animal*", + "hd-u": "HD", + "heal": "Heal", + "heavy": "Heavy", + "heavy-load": "Heavy load", + "height-char": "Height", + "helpless": "Helpless", + "hit-die:": "Hit Die:", + "hit-dice": "Hit Dice", + "hit-die-roll": "Hit Die roll", + "hit-points": "Hit Points", + "homeland": "Homeland", + "hp-roll": "HP Roll", + "hp-u": "HP", + "huge": "Huge", + "immune": "Immune", + "incorporeal": "Incorporeal", + "init": "Init", + "initiative": "Initiative", + "initiative-roll": "Initiative roll", + "initiative-rolls": "Initiative Rolls", + "int": "int", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-d6": "Intelligence D6s", + "intelligence-roll": "Intelligence roll", + "intimidate": "Intimidate", + "invisible": "Invisible", + "invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).", + "item": "Item", + "items": "Items", + "item creation": "Item creation", + "item-creation": "Item creation", + "job": "Job", + "k_dungeoneering": "K. (Dungeoneering)*", + "k_engineering": "K. (Engineering)*", + "k_geography": "K. (Geography)*", + "k_history": "K. (History)*", + "k_local": "K. (Local)*", + "k_nature": "K. (Nature)*", + "k_nobility": "K. (Nobility)*", + "k_planes": "K. (Planes)*", + "k_religion": "K. (Religion)*", + "knowledge": "Knowledge", + "knowledge_arcana": "Knowledge (Arcana)*", + "knowledge_custom": "Knowledge (Custom)*", + "knowledge_dungeoneering": "Knowledge (Dungeoneering)*", + "knowledge_engineering": "Knowledge (Engineering)*", + "knowledge_geography": "Knowledge (Geography)*", + "knowledge_history": "Knowledge (History)*", + "knowledge_local": "Knowledge (Local)*", + "knowledge_nature": "Knowledge (Nature)*", + "knowledge_nobility": "Knowledge (Nobility)*", + "knowledge_planes": "Knowledge (Planes)*", + "knowledge_religion": "Knowledge (Religion)*", + "known": "Known", + "land": "Land", + "languages": "Languages", + "large": "Large", + "lawful-evil": "lawful evil", + "lawful-good": "lawful good", + "lawful-neutral": "lawful neutral", + "level": "Level", + "level-0": "Level 0", + "level-1": "Level 1", + "level-2": "Level 2", + "level-3": "Level 3", + "level-4": "Level 4", + "level-5": "Level 5", + "level-6": "Level 6", + "level-7": "Level 7", + "level-8": "Level 8", + "level-9": "Level 9", + "lift-off-ground": "Lift Off Ground", + "lift-over-head": "Lift Over Head", + "light": "Light", + "light-load": "Light load", + "linguistics": "Linguistics*", + "load": "Load", + "lvl": "Lvl", + "max": "Max", + "max-#-per-day": "Max # per day", + "max-dex-bonus": "Max Dex Bonus", + "maximum": "Maximum", + "medium": "Medium", + "medium-load": "Medium load", + "melee": "Melee", + "melee-ability": "Melee Ability", + "metamagic": "Metamagic", + "misc": "Misc", + "misc-bonus": "Misc Bonus", + "misc-modifier": "Misc Modifier", + "misc-u": "MISC", + "mod": "Mod", + "modifier": "Modifier", + "modifiers": "Modifiers", + "money": "Money", + "monster": "Monster", + "multiplier": "Multiplier", + "multiplier:": "Multiplier:", + "name": "Name", + "nat": "Nat", + "natural": "Natural", + "natural-armor-from-acitems": "Natural Armor from AC Items", + "natural-armor-modifier": "Natural Armor Modifier", + "natural-bonus": "Natural Bonus", + "nauseated": "Nauseated", + "neutral": "neutral", + "neutral-evil": "neutral evil", + "neutral-good": "neutral good", + "never-whisper-roll": "Never Whisper Rolls", + "next-level": "Next Level", + "none": "None", + "nonlethal": "nonlethal", + "nonlethal-damage": "Nonlethal Damage", + "normal:": "Normal:", + "notes": "Notes", + "notes-ability-placeholder": "Notes: +2 racial, +1 magic item...", + "notes:": "Notes:", + "npc-monster-statblock": "NPC/Monster Statblock", + "offense": "Offense", + "open-compendium-item": "Open Compendium Item", + "organization": "Organization", + "other": "Other", + "other-valuables": "Other valuables", + "over-load": "Overload", + "panache": "Panache", + "panicked": "Panicked", + "paralyzed": "Paralyzed", + "per-day": "per day", + "perception": "Perception", + "perform": "Perform", + "performance": "Performance", + "petrified": "Petrified", + "pinned": "Pinned", + "player": "player", + "points": "Points", + "pp-u": "PP", + "prepared": "Prepared", + "prepared-four-times": "Prepared four times", + "prepared-once": "Prepared once", + "prepared-thrice": "Prepared thrice", + "prepared-times": "Prepared # times", + "prepared-twice": "Prepared twice", + "prerequisites:": "Prerequisites:", + "primary-ability-modifier": "Primary ability modifier", + "profession": "Profession", + "prone": "Prone", + "prone-attacker": "Prone attacker: –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow).", + "prone-defender": "Prone defender: +4 bonus to AC against ranged attacks, –4 penalty to AC against melee attacks.", + "qty": "Qty", + "quantity": "Quantity", + "query-modifier": "Query modifier for:", + "query-whisper-roll": "Query Whisper", + "race": "Race", + "race-ability-modifiers": "Race Ability Modifiers", + "race-class-and-level": "Race, Class, Level", + "racial-modifiers": "Racial Modifiers", + "range-place": "10 feet", + "range:": "Range:", + "ranged": "Ranged", + "ranged-ability": "Ranged Ability", + "ranged-touch": "Ranged Touch", + "ranks": "Ranks", + "reach": "Reach", + "ref": "Ref", + "ref-u": "REF", + "reflex:": "Reflex:", + "reflex": "Reflex", + "reflex-ability": "Reflex Ability", + "reflex-roll": "Reflex roll", + "resist": "Resist", + "ride": "Ride", + "roll-hd": "Roll HD", + "roll-hp": "Roll HP", + "rolls": "Rolls", + "run": "Run", + "save-concentration-rolls": "Saving Throw & Concentration Rolls", + "save-dc-misc-bonus": "Save DC Misc Bonus", + "save-dc-temp-adjustment": "Save DC Temp Adjustment", + "saving-throw:": "Saving Throw:", + "saving-throws": "Saving Throws", + "sc-u": "SC", + "school:": "School:", + "score": "Score", + "secondary-ability-monk-rule": "Sec. ab. mod: apply Monk's AC Bonus rules", + "secondary-ability-monk-rule-t": "If checked, secondary ability modifier is added to Flat-Footed AC, and is still used in AC calculation, even when some conditions deny Ability mod to AC.", + "secondary-ability-modifier": "Secondary ability modifier", + "sense_motive": "Sense Motive", + "senses": "Senses", + "sf-u": "SF", + "shaken": "Shaken", + "shield": "Shield", + "shield-bonus": "Shield Bonus", + "shield-bonus-added-to-touch-ac": "Shield bonus added to Touch AC", + "short description:": "Short Description", + "short-desc:": "Short Desc.:", + "show": "Show", + "show-ability": "Show Ability", + "show-character-name": "Show character name", + "show-ecology": "Show Ecology", + "show-feat": "Show Feat", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", + "show-hide-notes": "Show/hide notes", + "show-hide-options": "Show/hide options", + "show-notes-in": "Show Notes in:", + "show-special-abilities": "Show Special Abilities", + "sickened": "Sickened", + "sickened-damage": "Sickened: –2 penalty on weapon damage rolls.", + "size": "Size", + "size-modifier": "Size Modifier", + "skill": "Skill", + "skill-names": "Skill names", + "skill-roll": "Roll Skill", + "skill-rolls": "Skill Rolls", + "skills": "Skills", + "slashing": "Slashing", + "sleight_of_hand": "Sleight of Hand*", + "small": "Small", + "sp-u": "SP", + "space": "Space", + "special-abilities": "Special Abilities", + "special-attacks": "Special Attacks", + "special-qualities": "Special Qualities", + "special:": "Special:", + "speed": "Speed", + "speed-20ft": "Speed 20 ft.", + "speed-30ft": "Speed 30 ft.", + "speed-never-modified": "Never modified by armor or encumbrance", + "spell-failure": "Spell Failure", + "spell-level": "Spell Level", + "spell-like": "Spell-Like", + "spell-like-abilities:": "Spell-Like Abilities:", + "spell-like-abilities": "Spell-Like Abilities", + "spell-resistance": "Spell Resistance", + "spell-resistance:": "Spell Resistance:", + "spell-rolls": "Spell Rolls", + "spell-save-dc": "Spell Save DC", + "spellarea-ph": "20-ft.-radius spread", + "spellcasting": "Spellcasting", + "spellcastingtime-ph": "1 standard action", + "spellclasslevel-ph": "Sorcerer/Wizard 3", + "spellcomponent-ph": "V, S, M (a ball of bat guano and sulfur)", + "spellcraft": "Spellcraft*", + "spellduration-ph": "Instantaneous", + "spelleffect-ph": "Heal [[1d6+@{caster1_level}]] HP", + "spellrange-ph": "Long (400 ft. + 40 ft./level)", + "spells": "Spells", + "spells-known": "Spells Known", + "spells-per-day": "Spells Per Day", + "spells-prepared": "Spells Prepared", + "spellsave-ph": "Reflex Half", + "spellschool-ph": "School/Domain/Elemental school...", + "spelltargets-ph": "up to five creatures", + "spl": "Spl", + "sq-u": "SQ", + "sr-notes": "SR Notes", + "sr-u": "SR", + "stable": "Stable", + "staggered": "Staggered", + "start": "Start", + "statistics": "Statistics", + "stealth": "Stealth", + "str": "str", + "str-off-hand": "STR (Off-Hand)", + "str-two-handed": "STR (Two-Handed)", + "str-u": "STR", + "strength": "Strength", + "strength-d6": "Strength D6s", + "strength-modifier": "Strength Modifier", + "strength-roll": "Strength roll", + "stunned": "Stunned", + "style": "Style", + "success": "Success", + "survival": "Survival", + "swim": "Swim", + "tab-additional": "Additional", + "tab-configuration": "Configuration", + "tab-main": "Main", + "tab-spells": "Spells", + "tactics": "Tactics", + "targets:": "Targets:", + "teamwork": "Teamwork", + "temp": "Temp", + "temp-adjustment": "Temp Adjustment", + "temporaray-hp": "Temporaray HP", + "tiny": "Tiny", + "to:": "to:", + "total": "Total", + "total-bonus": "Total Bonus", + "total-ranks": "Total Ranks", + "total-weight": "Total Weight", + "totals-u": "TOTALS", + "tou": "Tou", + "touch": "Touch", + "touch-bonus": "Touch Bonus", + "traits": "Traits", + "treasure": "Treasure", + "type": "Type", + "type:": "Type:", + "unconscious": "Unconscious", + "use_magic_device": "Use Magic Device*", + "version": "Version", + "vs": "vs", + "weaknesses": "Weaknesses", + "weapons-attacks": "Weapons / Attacks", + "weight": "Weight", + "weight-char": "Weight", + "whisp-rolls-gm:": "Whisper Rolls to GM:", + "will:": "Will:", + "will": "Will", + "will-ability": "Will Ability", + "will-roll": "Will roll", + "will-u": "WILL", + "wis": "wis", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-d6": "Wisdom D6s", + "wisdom-roll": "Wisdom roll", + "xp-u": "XP" +} \ No newline at end of file diff --git a/Pathfinder Official/translations/pt.json b/Pathfinder Official/translations/pt.json index ca400a2aa7..c61b25ff3f 100644 --- a/Pathfinder Official/translations/pt.json +++ b/Pathfinder Official/translations/pt.json @@ -1,4 +1,17 @@ { + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", "additional-attacks:": "Additional Attacks:", "extra": "Extra", "off-hand-rapid-shot": "Off-hand/Rapid Shot", @@ -210,7 +223,7 @@ "con-u": "CON", "concentration": "Concentration", "concentration-roll": "Concentration roll", - "cond": "cond", + "conditions-and-buffs": "Conditions & Buffs", "condition": "Condition", "condition-to-roll": "Condition(s) applied to the roll", "conditions:": "Conditions:", @@ -360,6 +373,7 @@ "invisible": "Invisible", "invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).", "item": "Item", + "items": "Items", "item creation": "Item creation", "item-creation": "Item creation", "job": "Job", @@ -531,7 +545,7 @@ "show-character-name": "Show character name", "show-ecology": "Show Ecology", "show-feat": "Show Feat", - "show-hide-conditions": "Show/hide conditions", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", "show-hide-notes": "Show/hide notes", "show-hide-options": "Show/hide options", "show-notes-in": "Show Notes in:", diff --git a/Pathfinder Official/translations/ru.json b/Pathfinder Official/translations/ru.json index ca400a2aa7..c61b25ff3f 100644 --- a/Pathfinder Official/translations/ru.json +++ b/Pathfinder Official/translations/ru.json @@ -1,4 +1,17 @@ { + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", "additional-attacks:": "Additional Attacks:", "extra": "Extra", "off-hand-rapid-shot": "Off-hand/Rapid Shot", @@ -210,7 +223,7 @@ "con-u": "CON", "concentration": "Concentration", "concentration-roll": "Concentration roll", - "cond": "cond", + "conditions-and-buffs": "Conditions & Buffs", "condition": "Condition", "condition-to-roll": "Condition(s) applied to the roll", "conditions:": "Conditions:", @@ -360,6 +373,7 @@ "invisible": "Invisible", "invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).", "item": "Item", + "items": "Items", "item creation": "Item creation", "item-creation": "Item creation", "job": "Job", @@ -531,7 +545,7 @@ "show-character-name": "Show character name", "show-ecology": "Show Ecology", "show-feat": "Show Feat", - "show-hide-conditions": "Show/hide conditions", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", "show-hide-notes": "Show/hide notes", "show-hide-options": "Show/hide options", "show-notes-in": "Show Notes in:", diff --git a/Pathfinder Official/translations/sv.json b/Pathfinder Official/translations/sv.json index ca400a2aa7..c61b25ff3f 100644 --- a/Pathfinder Official/translations/sv.json +++ b/Pathfinder Official/translations/sv.json @@ -1,4 +1,17 @@ { + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", "additional-attacks:": "Additional Attacks:", "extra": "Extra", "off-hand-rapid-shot": "Off-hand/Rapid Shot", @@ -210,7 +223,7 @@ "con-u": "CON", "concentration": "Concentration", "concentration-roll": "Concentration roll", - "cond": "cond", + "conditions-and-buffs": "Conditions & Buffs", "condition": "Condition", "condition-to-roll": "Condition(s) applied to the roll", "conditions:": "Conditions:", @@ -360,6 +373,7 @@ "invisible": "Invisible", "invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).", "item": "Item", + "items": "Items", "item creation": "Item creation", "item-creation": "Item creation", "job": "Job", @@ -531,7 +545,7 @@ "show-character-name": "Show character name", "show-ecology": "Show Ecology", "show-feat": "Show Feat", - "show-hide-conditions": "Show/hide conditions", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", "show-hide-notes": "Show/hide notes", "show-hide-options": "Show/hide options", "show-notes-in": "Show Notes in:", diff --git a/Pathfinder Official/translations/tr.json b/Pathfinder Official/translations/tr.json index ca400a2aa7..c61b25ff3f 100644 --- a/Pathfinder Official/translations/tr.json +++ b/Pathfinder Official/translations/tr.json @@ -1,4 +1,17 @@ { + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", "additional-attacks:": "Additional Attacks:", "extra": "Extra", "off-hand-rapid-shot": "Off-hand/Rapid Shot", @@ -210,7 +223,7 @@ "con-u": "CON", "concentration": "Concentration", "concentration-roll": "Concentration roll", - "cond": "cond", + "conditions-and-buffs": "Conditions & Buffs", "condition": "Condition", "condition-to-roll": "Condition(s) applied to the roll", "conditions:": "Conditions:", @@ -360,6 +373,7 @@ "invisible": "Invisible", "invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).", "item": "Item", + "items": "Items", "item creation": "Item creation", "item-creation": "Item creation", "job": "Job", @@ -531,7 +545,7 @@ "show-character-name": "Show character name", "show-ecology": "Show Ecology", "show-feat": "Show Feat", - "show-hide-conditions": "Show/hide conditions", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", "show-hide-notes": "Show/hide notes", "show-hide-options": "Show/hide options", "show-notes-in": "Show Notes in:", diff --git a/Pathfinder Official/translations/zh.json b/Pathfinder Official/translations/zh.json index 75d13cb03a..50374916f7 100644 --- a/Pathfinder Official/translations/zh.json +++ b/Pathfinder Official/translations/zh.json @@ -1,4 +1,17 @@ { + "temp-dmg": "Temp DMG", + "temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.", + "temp-atk": "Temp ATK", + "temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.", + "initializing_character": "INITIALIZING CHARACTER...", + "confirm_npc": "Are you sure you want to turn this character into a NPC?", + "erase_data_character": "This will erase all data from the character.", + "clear-all": "Clear All", + "mods:": "Mods:", + "clear-buffs": "Clear Buffs", + "close": "Close", + "buffs:": "Buffs:", + "show-hide-buffs": "Show/hide buffs", "additional-attacks:": "額外攻擊:", "extra": "Extra", "off-hand-rapid-shot": "副手/快速射擊", @@ -210,7 +223,7 @@ "con-u": "體質", "concentration": "專注", "concentration-roll": "專注檢定", - "cond": "狀態", + "conditions-and-buffs": "Conditions & Buffs", "condition": "狀態", "condition-to-roll": "狀態已影響擲骰", "conditions:": "狀態:", @@ -360,6 +373,7 @@ "invisible": "隱形", "invisible-attack": "隱形: 攻擊視覺生物時攻擊檢定+2,並無視對方AC的敏捷加值(若有加值)。", "item": "物品", + "items": "Items", "item creation": "造物", "item-creation": "造物", "job": "工作", @@ -531,7 +545,7 @@ "show-character-name": "顯示角色名稱", "show-ecology": "顯示生態", "show-feat": "顯示專長", - "show-hide-conditions": "顯示/隱藏狀態", + "show-hide-conditions-buffs": "Show/hide Conditions and Buffs", "show-hide-notes": "顯示/隱藏備註", "show-hide-options": "顯示/隱藏備註", "show-notes-in": "顯示備註:", diff --git a/Pathfinder Official/translations/zu.json b/Pathfinder Official/translations/zu.json index 6fa007a665..072581bda0 100644 --- a/Pathfinder Official/translations/zu.json +++ b/Pathfinder Official/translations/zu.json @@ -1,4 +1,17 @@ { + "temp-dmg": "crwdns82922:0crwdne82922:0", + "temporary-global-damage-bonus": "crwdns82924:0crwdne82924:0", + "temp-atk": "crwdns82926:0crwdne82926:0", + "temporary-global-attack-bonus": "crwdns82928:0crwdne82928:0", + "initializing_character": "crwdns82930:0crwdne82930:0", + "confirm_npc": "crwdns82932:0crwdne82932:0", + "erase_data_character": "crwdns82934:0crwdne82934:0", + "clear-all": "crwdns82936:0crwdne82936:0", + "mods:": "crwdns82938:0crwdne82938:0", + "clear-buffs": "crwdns82940:0crwdne82940:0", + "close": "crwdns82942:0crwdne82942:0", + "buffs:": "crwdns82944:0crwdne82944:0", + "show-hide-buffs": "crwdns82946:0crwdne82946:0", "additional-attacks:": "crwdns81858:0crwdne81858:0", "extra": "crwdns81860:0crwdne81860:0", "off-hand-rapid-shot": "crwdns81862:0crwdne81862:0", @@ -210,7 +223,7 @@ "con-u": "crwdns67948:0crwdne67948:0", "concentration": "crwdns67949:0crwdne67949:0", "concentration-roll": "crwdns67950:0crwdne67950:0", - "cond": "crwdns68901:0crwdne68901:0", + "conditions-and-buffs": "crwdns82948:0crwdne82948:0", "condition": "crwdns68902:0crwdne68902:0", "condition-to-roll": "crwdns68903:0crwdne68903:0", "conditions:": "crwdns68904:0crwdne68904:0", @@ -230,7 +243,7 @@ "critical-multiplier:": "crwdns67961:0crwdne67961:0", "critical-range": "crwdns67962:0crwdne67962:0", "critical-range:": "crwdns67963:0crwdne67963:0", - "curr": "crwdns67964:0crwdne67964:0", + "curr": "crwdns82950:0crwdne82950:0", "current": "crwdns67965:0crwdne67965:0", "damage": "crwdns67966:0crwdne67966:0", "damage-reduction-immunities": "crwdns67967:0crwdne67967:0", @@ -360,6 +373,7 @@ "invisible": "crwdns68928:0crwdne68928:0", "invisible-attack": "crwdns68929:0crwdne68929:0", "item": "crwdns68064:0crwdne68064:0", + "items": "crwdns82952:0crwdne82952:0", "item creation": "crwdns77245:0crwdne77245:0", "item-creation": "crwdns68065:0crwdne68065:0", "job": "crwdns68066:0crwdne68066:0", @@ -531,7 +545,7 @@ "show-character-name": "crwdns68221:0crwdne68221:0", "show-ecology": "crwdns68222:0crwdne68222:0", "show-feat": "crwdns68223:0crwdne68223:0", - "show-hide-conditions": "crwdns68939:0crwdne68939:0", + "show-hide-conditions-buffs": "crwdns82954:0crwdne82954:0", "show-hide-notes": "crwdns68224:0crwdne68224:0", "show-hide-options": "crwdns68225:0crwdne68225:0", "show-notes-in": "crwdns68226:0crwdne68226:0", diff --git a/Pathfinder Playtest/translations/pl.json b/Pathfinder Playtest/translations/pl.json new file mode 100644 index 0000000000..c7e860c51b --- /dev/null +++ b/Pathfinder Playtest/translations/pl.json @@ -0,0 +1,541 @@ +{ + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells&powers": "SPELLS/POWERS", + "comms": "COMMS", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "senses": "SENSES", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "ancestry-details": "ANCESTRY DETAILS", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "ancestry": "ANCESTRY", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "SP", + "gp": "GP", + "pp": "PP", + "cp": "CP", + "rp": "RP", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "tac": "TAC", + "ac": "AC", + "resistance": "RESISTANCE", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "untrained": "UNTRAINED", + "trained": "TRAINED", + "expert": "EXPERT", + "master": "MASTER", + "legendary": "LEGENDARY", + "athletics": "ATHLETICS", + "arcana": "ARCANA", + "diplomacy": "DIPLOMACY", + "crafting": "CRAFTING", + "deception": "DECEPTION", + "intimidation": "INTIMIDATION", + "medicine": "MEDICINE", + "perception": "PERCEPTION ", + "nature": "NATURE", + "occultism": "OCCULTISM", + "religion": "RELIGION", + "society": "SOCIETY", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "thievery": "THIEVERY", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "10th-level": "10th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "(cl": "(CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "NA", + "disclaimer": "© 2018. Pathfinder Playtest, the Pathfinder Playtest logo, the Paizo golem, all Paizo titles, the Pathfinder Playtest Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "unarmored": "UNARMORED", + "light-armor": "LIGHT ARMOR", + "medium-armor": "MEDIUM ARMOR", + "heavy-armor": "HEAVY ARMOR", + "shield": "SHIELD", + "simple": "SIMPLE", + "martial": "MARTIAL", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "ancestry-name": "ANCESTRY NAME", + "boost": "BOOST", + "flaw": "FLAW", + "level-1-boosts": "LEVEL 1 BOOSTS", + "level-5-boosts": "LEVEL 5 BOOSTS", + "level-10-boosts": "LEVEL 10 BOOSTS", + "level-15-boosts": "LEVEL 15 BOOSTS", + "level-20-boosts": "LEVEL 20 BOOSTS", + "background-name": "BACKGROUND NAME", + "background": "BACKGROUND", + "creation": "CREATION", + "common": "COMMON", + "uncommon": "UNCOMMON", + "potency-rune": "POTENCY RUNE", + "property-rune": "PROPERTY RUNE", + "addl-attack-penalty": "ADDITIONAL ATTACK PENALTY", + "atk1": "ATK1", + "atk2": "ATK2", + "atk3+": "ATK3+", + "dice-abbrv": "d", + "general feat": "GENERAL FEAT", + "skill feat": "SKILL FEAT", + "class feat": "CLASS FEAT", + "abjuration": "ABJURATION", + "conjuration": "CONJURATION", + "divination": "DIVINATION", + "enchantment": "ENCHANTMENT", + "evocation": "EVOCATION", + "illusion": "ILLUSION", + "necromancy": "NECROMANCY", + "transmutation": "TRANSMUTATION", + "traits": "TRAITS", + "feat type": "FEAT TYPE", + "spells": "SPELLS", + "class dc": "CLASS DC", + "spell dc": "SPELL DC", + "powers": "POWERS", + "proficiencies": "PROFICIENCIES", + "ancestry feat": "ANCESTRY FEAT", + "other senses": "OTHER SENSES", + "signature": "SIGNATURE", + "weakness": "WEAKNESS", + "prof": "PROF", + "standard": "STANDARD", + "magical traditions": "MAGICAL TRADITIONS", + "arcane": "ARCANE", + "divine": "DIVINE", + "primal": "PRIMAL", + "occult": "OCCULT", + "arcane spell": "ARCANE SPELL", + "divine spell": "DIVINE SPELL", + "primal spell": "PRIMAL SPELL", + "occult spell": "OCCULT SPELL", + "arcane power": "ARCANE POWER", + "divine power": "DIVINE POWER", + "primal power": "PRIMAL POWER", + "occult power": "OCCULT POWER", + "hero points": "HERO POINTS", + "spell points": "SPELL POINTS", + "other": "OTHER", + "spell tradition": "SPELL TRADITION", + "roll critical damage": "Roll Critical Damage", + "perform": "PERFORM", + "defensive or reactionary abilities": "DEFENSIVE OR REACTIONARY ABILITIES", + "creature": "CREATURE", + "uncommon creature": "UNCOMMON CREATURE", + "rare creature": "RARE CREATURE", + "items": "ITEMS", + "constant auras": "CONSTANT AURAS", + "defensive/reactionary abilities": "DEFENSIVE/REACTIONARY ABILITIES", + "offensive or proactive abilities": "OFFENSIVE OR PROACTIVE ABILITIES", + "piercing": "Piercing", + "effect": "Effect", + "attack number": "Attack Number", + "class powers": "CLASS POWERS", + "rituals": "RITUALS", + "innate spells": "INNATE SPELLS", + "1-ordinal": "1st", + "2-ordinal": "2nd", + "3-ordinal": "3rd", + "4-ordinal": "4th", + "5-ordinal": "5th", + "6-ordinal": "6th", + "7-ordinal": "7th", + "8-ordinal": "8th", + "9-ordinal": "9th", + "10-ordinal": "10th", + "prepared": "Prepared", + "spontaneous": "Spontaneous", + "description": "Description", + "critical success": "Critical Success", + "success": "Success", + "failure": "Failure", + "critical failure": "Critical Failure", + "actions": "Actions", + "somatic": "Somatic", + "verbal": "Verbal", + "material": "Material", + "somatic-abbrv": "S", + "verbal-abbrv": "V", + "material-abbrv": "M", + "spell point cost": "Spell Point Cost", + "hp abilities": "hp abilities", + "ac notes": "AC Notes", + "save notes": "Save Notes", + "skill notes": "Skill Notes", + "lore": "LORE", + "interaction abilities": "Interaction Abilities", + "casting time": "Casting Time", + "reaction": "Reaction", + "secondary casters": "Secondary Casters", + "proficiency": "Proficiency", + "area": "Area", + "free action": "Free Action", + "single action": "Single Action", + "double action": "Double Action", + "triple action": "Triple Action", + "bonus": "Bonus" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/pl.json b/Pathfinder-Neceros/translations/pl.json new file mode 100644 index 0000000000..b6411b9712 --- /dev/null +++ b/Pathfinder-Neceros/translations/pl.json @@ -0,0 +1,2097 @@ +{ + "1-ordinal": "1st", + "1-ordinal-class": "1st Class", + "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-spellclass": "1st Spellcasting Class", + "1-size-larger": "1 sz larger", + "1-size-smaller": "1 sz smaller", + "10-ordinal": "10th", + "100-at-level-1": " Use max hp for first level/HD", + "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice", + "2-ordinal": "2nd", + "2-ordinal-class": "2nd Class", + "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-sizes-larger": "2 sz larger", + "2-sizes-smaller": "2 sz smaller", + "24-per-target": "Per 24hrs per target", + "24-per-target-abbrv": "Hex (1/24/target)", + "3-ordinal": "3rd", + "3-ordinal-class": "3rd Class", + "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-sizes-larger": "3 sz larger", + "3-sizes-smaller": "3 sz smaller", + "4-ordinal": "4th", + "4-ordinal-class": "4th Class", + "4-ordinal-class-level": "4th Class Lvl", + "5-ordinal": "5th", + "5-ordinal-class": "5th Class", + "5-ordinal-class-level": "5th Class Lvl", + "6-ordinal": "6th", + "6-ordinal-class": "6th Class", + "6-ordinal-class-level": "6th Class Lvl", + "7-ordinal": "7th", + "8-ordinal": "8th", + "9-ordinal": "9th", + "Ex": "Ex", + "NPC-all": "NPC-All", + "No (Harmless)": "No (Harmless)", + "No": "No", + "Sp": "Sp", + "Su": "Su", + "Yes (Harmless)": "Yes (Harmless)", + "Yes": "Yes", + "abilities": "Abilities", + "ability": "Ability", + "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", + "ability-basis": "Ability Basis", + "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-bonus": "Ability Bonus", + "ability-checks": "Ability Checks", + "ability-checks-abbrv": "Abil chk", + "ability-checks-calculation-abbrv": "Ability check calc", + "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious", + "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses", + "ability-list-default-values": "Abilities default values", + "ability-lists-flags": "Ability list flags", + "ability-macros-current": "Ability macros to current", + "ability-menus": "Ability Menus", + "ability-name": "Ability Name", + "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1", + "ability-roll-template": "Ability Roll Template", + "ability-score": "Ability Score", + "ability-scores": "Ability Scores", + "ability-skill-checks": "Ability & Skill Checks", + "ability-tracking": "Ability Tracking", + "ability-type": "Ability Type", + "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)", + "above-head": "Above Head", + "accessibility": "Accessibility", + "acp-may-apply-title": "Armor Check Penalty may apply.", + "acp-verysmall-abbrv": "ACP", + "acrobatics": "Acrobatics", + "add": "Add", + "add-class-levels": "Add Class Levels", + "add-custom-column": "Add Custom Column", + "add-hit-dice": "Add Race/Monster HD", + "add-note-to-roll": "Add note to roll", + "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-skill-bonus-macro": "Add Skill Bonus Macro?", + "add-template": "Quickly update character with template", + "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", + "additional-damage": "Extra Damage", + "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", + "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc", + "adjust-damage-by-size": " Adjust damage based on size", + "advanced": "Advanced", + "advanced-class-guide": "Advanced Class Guide", + "adventure": "Adventure ", + "adventure-skills": "Adventure Skills", + "adventuring-gear-tool": "Adventuring Gear or Tool", + "age": "Age", + "alchemical": "Alchemical", + "alignment": "Alignment", + "alignment-abbrv": "Align", + "alignment-type-init": "Align Type Init", + "all": "All", + "all-abilities": "All Abilities", + "all-attacks": "All Attacks", + "all-attacks-insert-macro-attack": "Add to Attack Roll macro", + "all-attacks-insert-macro-cmb": "Add to CMB Roll macro", + "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro", + "all-attacks-insert-macro-damage": "Add to Dmg macro", + "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro", + "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro", + "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro", + "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro", + "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros", + "all-checks": "All Checks", + "all-checks-calc": "All checks calc", + "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", + "all-other-desc": "Miscellaneous includes any not found under another tab", + "all-saves": "All Saves", + "all-saves-macro": "All Saves Macro", + "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-skills": "All Skills", + "alternate-ability-cmb-desc": "Alternate ability combat maneuver", + "alternate-ability-melee-desc": "Alternate ability melee attack", + "alternate-ability-ranged-desc": "Alternate ability ranged attack", + "alternate-favored-class": "Alternate Favored Class point counter", + "alternate-favored-class-abbrv": "FC Alt", + "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", + "ammo": "Ammo", + "ammunition": "Ammunition", + "announcements": "Announcements:", + "announcements-old": "Old Announcements", + "apply-font-chatrolls": " Apply font to chat rolls", + "appraise": "Appraise", + "arcana": "Arcana", + "arial": "Arial", + "arial-default": "•Lucida Grande/Arial", + "armor": "Armor", + "armor-and-shield": "Armor and Shield", + "armor-attributes": "Armor Attributes", + "armor-calculation-abbrv": "Armor calc", + "armor-check-penalty": "Armor Check Penalty", + "armor-check-penalty-abbrv": "ACP", + "armor-class": "Armor Class", + "armor-class-abbrv": "AC", + "armor-class-abbrv-default": "•AC", + "armor-class-bonus": "AC Bonus", + "armor-class-calculation-abbrv": "AC Calc", + "armor-default": "•Armor", + "armor-notes": " Armor Notes", + "armor-notes-place": "Put notes about context-sensitive AC bonuses here", + "armor-or-shield": "Armor or Shield", + "armor-penalties": "Armor Penalties", + "armor-shield": "Armor/Shield", + "armor-shield-bonus": "Armor or Shield bonus to Armor Class", + "armor-shield-load-default": "•Armor, Shield & Load", + "armor-shield-name": "Armor or Shield Name", + "armor-shield-only": "Armor & Shield only", + "armor-two": "Armor 2", + "armor-type": "Armor or Shield Type", + "artistry": "Artistry", + "at-will": "At Will", + "athletics": "Athletics", + "attack": "Attack", + "attack-1": "Attack 1", + "attack-1-ordinal": "1st Attack", + "attack-10-ordinal": "10th Attack", + "attack-2": "Attack 2", + "attack-2-ordinal": "2nd Attack", + "attack-3": "Attack 3", + "attack-3-ordinal": "3rd Attack", + "attack-4": "Attack 4", + "attack-4-ordinal": "4th Attack", + "attack-5": "Attack 5", + "attack-5-ordinal": "5th Attack", + "attack-6": "Attack 6", + "attack-6-ordinal": "6th Attack", + "attack-7": "Attack 7", + "attack-7-ordinal": "7th Attack", + "attack-8": "Attack 8", + "attack-8-ordinal": "8th Attack", + "attack-9": "Attack 9", + "attack-9-ordinal": "9th Attack", + "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", + "attack-and-damage": "Attack & dmg", + "attack-bonus-dropdowns": " Attack bonus dropdowns", + "attack-grid-rows-migrated": "Attack grid extra rows", + "attack-list-default-values": "Attacks default values", + "attack-macro": "Attack Macro", + "attack-macros-current": "Attack macros to current", + "attack-modifier-abbrv": "Attack Mod", + "attack-modifiers-abbrv": "Attack Mods", + "attack-notes": "Attack Notes", + "attack-notes-place": "Put notes about context-sensitive Attack bonuses here", + "attack-penalty": "Attack penalty", + "attack-roll-template": "Attack Roll Template ", + "attack-type": "Attack Type", + "attack-type-abbrv": "Atk Type", + "attacks": "Attacks", + "attacks-dmg-migrated": "Dmg Multiplier", + "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated", + "attacks-macros-migrated": "Attack Macro v5", + "attacks-macros2-migrated": "Attack Macro v6", + "attacks-macros64-migrated": "Attack Macro v64", + "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros", + "atwill": "At Will", + "aura": "Aura", + "automatically-calculate-hit-points-abbrv": " Auto-calc hp", + "average-hit-point-abbrv": "Avg hp:", + "azure": "Azure", + "background": "Background", + "background-ranks-remaining": "Background Ranks Remaining", + "background-skills": " Background Skills", + "background-title": "Choose a background image", + "base": "Base", + "base-attack-bonus": "Base Attack Bonus", + "base-attack-bonus-abbrv": "BAB", + "base-attacks": "Base Attacks", + "base-level": "Base Level", + "base-points-per-day": "Base Points/Day", + "base-speed": "Base", + "base-spells-per-day": "Base
Spells/Day", + "base-statistics": "Base Statistics", + "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here", + "base-value": "Base", + "before-combat": "Before Combat", + "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells", + "belt": "Belt", + "black": "Black", + "black-default": "•Black", + "blank": "Blank", + "blast": "Blast", + "blast-damage-abbrv": "Blast Dmg", + "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "bleed": " Bleed", + "blinded": " Blinded", + "block-roll-template": "Block Text Roll Template ", + "bludgeoning": "Bludgeoning", + "blue": "Blue", + "bluff": "Bluff", + "body": "Body", + "bonus": "Bonus", + "bonus-or-penalty": "The bonus or penalty to apply", + "bonus-points": "Ability Bonus", + "bonus-power-points-abbrv": "Bonus PP", + "bonus-spells": "Bonus Spells", + "bonus-type": "Bonus Type", + "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "brown": "Brown", + "buff": "Buff", + "buff-ability-checks-title": "Bonus to ability checks and initiative", + "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", + "buff-aid": "Aid", + "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", + "buff-air-barrier": "Air Barrier", + "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", + "buff-archons-aura": "Archon's Aura", + "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-armor-class-title": "Bonus to armor class and CMD", + "buff-armor-title": "Enhancement to armor bonus to AC", + "buff-attack-title": "Bonus to all attacks", + "buff-bane": "Bane", + "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-battle-spirit": "Battle Spirit", + "buff-battle-ward": "Battle Ward", + "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", + "buff-bless": "Bless", + "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", + "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-bone-ward": "Bone Ward", + "buff-calculation": "Buff calc", + "buff-caster-level-title": "Bonus to spell caster level", + "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills", + "buff-charisma-based-skills-title": "Bonus to charisma based skills", + "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", + "buff-charisma-title": "Bonus to Charisma ability score", + "buff-cmd-title": "Bonus to CMD only", + "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks", + "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", + "buff-consecrate": "Consecrate (if undead)", + "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", + "buff-constitution-based-skills-title": "Bonus to constitution based skills", + "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", + "buff-constitution-title": "Bonus to Constitution ability score", + "buff-crushing-despair": "Crushing Despair", + "buff-curse": "Curse", + "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-damage-melee-title": "Bonus to melee damage", + "buff-damage-ranged-title": "Bonus to ranged damage", + "buff-damage-title": "Bonus to all attack damage", + "buff-death-knell": "Death Knell", + "buff-deflection-title": "Deflection bonus to AC", + "buff-desecrate": "Desecrate (if undead)", + "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", + "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", + "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", + "buff-dexterity-title": "Bonus to Dexterity ability score", + "buff-divine-favor": "Divine Favor", + "buff-dodge-title": "Dodge bonus to AC", + "buff-elemental-overflow": "Elemental Overflow", + "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", + "buff-enlarge-person": "Enlarge Person", + "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-flat-footed-title": "Bonus to flat-footed AC only", + "buff-fortitude-title": "Bonus to fortitude saving throws", + "buff-good-hope": "Good Hope", + "buff-hampering-hex": "Hampering Hex", + "buff-haste": "Haste", + "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-heroism": "Heroism", + "buff-initiative-title": "Bonus to initiative", + "buff-inspire-courage": "Inspire Courage", + "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-greatness": "Inspire Greatness", + "buff-inspired-rage": "Inspired Rage", + "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", + "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", + "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", + "buff-intelligence-title": "Bonus to Intelligence ability score", + "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage", + "buff-kinetic-blast-title": "Bonus to kinetic blast attack", + "buff-mage-armor": "Mage Armor", + "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.", + "buff-magic-vestment": "Magic Vestment", + "buff-melee-title": "Bonus to all melee attack rolls", + "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", + "buff-natural-title": "Enhancement to natural armor bonus to AC", + "buff-notes": "Buff Notes", + "buff-prayer": "Prayer", + "buff-prayer-debuff": "Prayer (Debuff)", + "buff-rage": "Rage", + "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-rage-unchained": "Rage (Unchained)", + "buff-ranged-title": "Bonus to all ranged attack rolls", + "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", + "buff-reduce-person": "Reduce Person", + "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reflex-title": "Bonus to reflex saving throws", + "buff-saves-title": "Bonus to saving throws", + "buff-shield": "Shield", + "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", + "buff-shield-of-faith": "Shield of Faith", + "buff-shield-title": "Enhancement to shield bonus to AC", + "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller", + "buff-skill-checks-title": "Bonus to skill checks", + "buff-slow": "Slow", + "buff-slow-note": "Also apply *Staggered* condition.", + "buff-speed-title": "Bonus to speed", + "buff-spell-caster-level-title": "Bonus to spell caster level", + "buff-stardust": "Stardust", + "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", + "buff-strength-based-skills-title": "Bonus to strength based skills", + "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", + "buff-strength-title": "Bonus to Strength ability score", + "buff-temp-hp-title": "Temporary hit points", + "buff-touch-title": "Bonus to touch AC class only", + "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", + "buff-ward": "Ward", + "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-will-title": "Bonus to will saving throws", + "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", + "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", + "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", + "buff-wisdom-title": "Bonus to Wisdom ability score", + "buffs": "Buffs", + "buffs-conditions-edit-section": "Set and edit buffs and conditions", + "buffs-conditions-section": "Buffs and Conditions", + "buffs-conditions-status-section": "Buff and Condition status panels", + "buffs-migrated": "Buffs", + "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated", + "buffs-set": "Set Buffs", + "buffs-showsect-cmd": "Click to expand buff edit area", + "burn": "Burn", + "burrow-speed": "Burrow", + "buttons": "Buttons", + "buttons-showsect-cmd": "Show chat ability command buttons", + "calculate-abbrv": "Calc", + "calculation": "Calculation", + "calculation-abbrv": "Calc", + "cannot-parse": "Cannot parse", + "cantrips": "Cantrips", + "carried": "Carried", + "carried-currency": "Carried Currency", + "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-default": "•Carried", + "carried-equipment": "Carried Equipment", + "carried-not-worn": "Carried (not worn)", + "carried-weight": "Carried Weight", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv": "Cast Def Bonus", + "cast-defensively": "Cast Defensively", + "cast-defensively-abbrv": "Cast Def", + "cast-defensively-check": "Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "caster-class-level": "Spellcasting class and level", + "caster-level": " Caster Level", + "caster-level-abbrv": "CL", + "caster-level-basis-abbreviation": "CL basis", + "caster-level-basis-explanation": "Race/class basis defaults to total character level", + "caster-level-calculation": "Caster Lvl Calc", + "caster-level-check": "Casterlevel Check", + "caster-level-check-abbrv": "CL Check", + "caster-level-check-abbrv2": "Casterlvl Chk", + "caster-level-check-notes": "Caster-level Check notes", + "caster-level-miscellaneous-abbrv": "Cl misc", + "caster-level-miscellaneous-abbrv2": "Caster lvl misc", + "caster-level-modifier-abbrv": "CL Mod", + "casting-time": "Casting Time", + "casting-time-abbrv": "Cast Time", + "casting-type": "Casting Type: ", + "category": "Category", + "celestial": "Celestial", + "challenge-rating-abbrv": "CR", + "char": "Character Details", + "char-h-exp": "Expand Character Details", + "character-import": "HeroLab Character Import", + "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Use Code Beautify's XML to JSON converter (link below) to convert the contents of the XML file to JSON (paste contents of XML file from a text editor into the text area labelled 'Xml Input', click 'XML to JSON', then copy the text from the Result area on the right)
Step 3: Paste the JSON into the text field below these instructions
Step 4: Profit!
Code Beautify: ", + "character-level": "Character Level", + "character-level-abbrv": "Character lvl", + "character-name": "Character Name", + "charged": "Charged", + "charged-magic": "Charged Magic Item", + "charged-magics": "Charged Magic Items", + "charges": "Charges", + "charisma": "Charisma", + "charisma-abbrv": "CHA", + "charisma-abbrv-default": "•CHA", + "charisma-calculation-abbrv": "CHA Calc", + "charisma-calculation-skills-abbrv": "Cha skills calc", + "charisma-penalized": "CHA Penalized", + "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "charisma-skills-abbrv": "CHA skills", + "check": "Check", + "check-calculation": "Check Calc", + "checks": "Checks", + "chest": "Chest", + "chocolate-brown": "Chocolate Brown", + "choose-background": "Choose Background:", + "circumstance": "Circumstance", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", + "class": "Class", + "class-0": "0th Class", + "class-0-default": "•0th Class", + "class-0-title": "Class 0: 1st class", + "class-1": "1st Class", + "class-1-title": "Class 1: 2nd class", + "class-2": "2nd Class", + "class-2-title": "Class 2: 3rd class", + "class-3": "3rd Class", + "class-3-title": "Class 3: 4th class", + "class-4": "4th Class", + "class-4-title": "Class 4: 5th class", + "class-5": "5th Class", + "class-5-title": "Class 5: 6th class", + "class-abilities": "Abilities", + "class-ability": "Class Ability", + "class-and-level": "Class(es) and levels", + "class-bonus": "Class Bonus", + "class-features": "Class Features", + "class-hd": "Class HD", + "class-hit-points": "Class Hit Points", + "class-hit-points-abbrv": "Class hp", + "class-information": "Class Information", + "class-level-abbrv": "CL", + "class-name": "Class Name", + "class-number": "Class #", + "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-power-points-abbrv": "Class PP", + "class-race": "Class and Race", + "class-race-information-abbrv": "Class and Race Information", + "class-race-xp": "Class, Race, Experience", + "class-skill": "Class Skill", + "class-skill-abbrv": "CS", + "class-skills-migrated": "Class skill checkboxes", + "cleanup-old-attributes": "Cleanup old attributes", + "cleanup-old-spell-lists": "Cleanup old spell lists", + "climb": "Climb", + "close": "Close", + "column-cmd": "Split into two columns", + "combat-effects-migrated": "Combat Effects", + "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated", + "combat-gear": "Combat Gear", + "combat-maneuver": "Combat Maneuver", + "combat-maneuver-bonus-abbrv": "CMB", + "combat-maneuver-bonus-abbrv2": "Alt CMB", + "combat-maneuver-bonus-calculation-abbrv": "CMB calc", + "combat-maneuver-bonus-image": " CMB Image", + "combat-maneuver-bonus-notes": " CMB Notes", + "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here", + "combat-maneuver-bonus-only-abbrv": "CMB Only", + "combat-maneuver-defense-abbrv": "CMD", + "combat-maneuver-defense-calculation-abbrv": "CMD Calc", + "combat-maneuver-defense-notes": "CMD Notes", + "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here", + "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here", + "combat-skills": "Combat Skills", + "comic-sans": " Comic Sans", + "common-buff": "Common Buff", + "common-buff-title": "Quickly add common buff/debuff.", + "compact-mode": "Compact Mode", + "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", + "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat", + "competence": "Competence", + "components": "Components", + "composite": "Composite", + "composite-energy-blade": "Composite energy blade/whip", + "composite-energy-blast": "Composite energy blast", + "composite-physical-blade": "Composite physical blade/whip", + "composite-physical-blast": "Composite physical blast", + "concentration": " Concentration", + "concentration-abbrv": "Conc", + "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", + "concentration-check": "Concentration Check", + "concentration-check-abbrv": "Concentration", + "concentration-check-notes": "Concentration Check notes", + "concentration-label": "Concentration", + "concentration-miscellaneous-abbrv": "Conc Misc", + "concentration-modifier-abbrv": "Conc Mod", + "condition": "Condition", + "condition-abbrv": "Cond", + "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", + "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", + "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.", + "condition-blinded-title": "-2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", + "condition-cowering-title": "-2 penalty to Armor Class and loses its Dexterity bonus", + "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.", + "condition-dazzled-note": "-1 penalty on sight-based Perception checks", + "condition-dazzled-title": "-1 penalty on attack rolls and sight-based Perception checks", + "condition-dead-title": "You're dead...", + "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound", + "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, automatically fails Perception checks based on sound, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-description": "Modifiers due to conditions that affect this bonus", + "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.", + "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.", + "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.", + "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks Additionally there is a 5 hp reduction to both current hp and maximum hp", + "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, moves at half speed, cannot run or charge", + "condition-exhausted-title": "-6 penalty to Strength and Dexterity, moves at half speed, cannot run or charge", + "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks", + "condition-fatigued-title": "-2 penalty to Strength and Dexterity, cannot run or charge", + "condition-fear-title": "-2 penalty on attack rolls, saving throws, skill checks, and ability checks; if frightened must also flee; if panicked must also drop items and flee.", + "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability", + "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.", + "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled", + "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.", + "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, cannot move", + "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus", + "condition-helpless-title": "Set Dexterity to 0 (-5 DEX-mod), melee attacks against a helpless target get a +4 bonus", + "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.", + "condition-invisible-title": "+2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any)", + "condition-lose-dexterity-abbrv": " Lose DEX", + "condition-maximum-dexterity-abbrv": " Max DEX", + "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.", + "condition-nocharge-note": "Cannot run or charge", + "condition-paralyzed-note": "Helpless, but can take purely mental actions", + "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions", + "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.", + "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.", + "condition-pinned-title": "Cannot move and is denied Dexterity bonus. Additional -4 penalty to Armor Class", + "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks", + "condition-prone-title": "-4 penalty on melee attack rolls, gains a +4 circumstance bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks", + "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stable-title": "The character is no longer dying, but is still unconscious.", + "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.", + "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)", + "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", + "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", + "conditions": "Conditions", + "conditions-set": "Set Conditions", + "conditions-showsect-cmd": "Click to expand condition edit area", + "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px", + "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", + "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", + "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys) Keys can only be used once within a macro A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template ie {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc, or any combination of such values", + "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}} If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use This can also be set globally by checking \"use simple templates\"", + "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet", + "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property", + "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros", + "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", + "configuration": "Configuration", + "confirm-critical": "Crit Confirm", + "confirm-critical-bonus": "Crit Confirmation Bonus", + "confirm-critical-bonus-abbrv": "+Crit", + "confirm-delete-ability": "Confirm deletion of all Abilities", + "confirm-delete-attack": "Confirm deletion of all Attacks", + "confirm-delete-buff": "Confirm deletion of all Buffs", + "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features", + "confirm-delete-feat": "Confirm deletion of all Orig Feats", + "confirm-delete-item": "Confirm deletion of all Items", + "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities", + "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats", + "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits", + "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", + "confirm-delete-spells": "Confirm deletion of all Spells", + "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated": "Consolidated", + "constant": "Constant", + "constitution": "Constitution", + "constitution-abbrv": "CON", + "constitution-abbrv-default": "•CON", + "constitution-calculation-abbrv": "CON Calc", + "constitution-calculation-skills-abbrv": "Con skills calc", + "constitution-penalized": "CON Penalized", + "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "constitution-skills-abbrv": "CON skills", + "consumable": "Consumable", + "consumable-charge": "Consumable or Item with Charges or Uses", + "consumables": "Consumables", + "content": "Content", + "copper-pieces": "Copper pieces", + "copper-pieces-abbrv": "CP", + "copperplate": "Copperplate", + "copy-duplicate-attrs": "Copy duplicate fields", + "core": "Core", + "core-rules": "Core Rule Options", + "cowering": " Cowering", + "craft": "Craft", + "create": "Create", + "create-attack": "Create Atk", + "create-attack-entry": "Create a new attack based on this weapon", + "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", + "create-macros": "Create Macros", + "crit-confirmation-bonus": "Critical confirmation bonus", + "critical": " Critical ", + "critical-abbrv": "Crit", + "critical-confirm": "Crit Confirm", + "critical-damage": "Crit Damage", + "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "cs-acrobatics": "Acrobatics", + "cs-athletics": "Athletics", + "cs-finesse": "Finesse", + "cs-influence": "Influence", + "cs-misc-skill": "Misc Skill", + "cs-nature": "Nature", + "cs-perception": "Perception", + "cs-performance": "Performance", + "cs-religion": "Religion", + "cs-society": "Society", + "cs-spellcraft": "Spellcraft", + "cs-stealth": "Stealth", + "cs-survival": "Survival", + "currency": "Currency", + "current-buffs": "Current Buffs", + "current-conditions": "Current Conditions", + "current-experience": "Current Experience", + "current-hit-points-abbrv": "Curr hp", + "current-hp-title": "Player adjustable hit tracking of current hit points remaining", + "current-load": "Current Load", + "current-power-points-abbrv": "Current PP", + "custom": "Custom", + "custom-attributes": "Custom attributes", + "custom-category-desc": "Custom category such as spell school or other user defined", + "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", + "custom-level-abbrv": "Custom Lvl", + "custom-name": "Custom Name", + "custom-roll": "Custom Roll", + "custom-rolls": "Custom Rolls", + "custom-url": "Custom URL", + "custom-url-title": "Include a custom header image using the provided URL", + "cyan": "Cyan", + "d-hit-die": "hitdie", + "damage": "Damage", + "damage-abbrv": "Dmg", + "damage-ability": "Dmg Ability", + "damage-blade-abbrv": "Melee Dmg", + "damage-calculation-abbrv": "Melee Dmg Calc", + "damage-dice-affected-by-size": "Damage dice affected by size changes", + "damage-macro": "Damage Macro", + "damage-macro-desc": "Damage macro, must use brackets", + "damage-melee-abbrv": "Melee dmg", + "damage-melee-calculation-abbrv": "Melee dmg calc", + "damage-modifier-abbrv": "Dmg Mods", + "damage-modifiers": "Damage Modifiers", + "damage-multiplier-place": "15 etc", + "damage-multiplier-title": "Damage ability modifier: 5, 15, 2, etc.", + "damage-ranged-abbrv": "Rng dmg", + "damage-ranged-calculation-abbrv": "Ranged dmg calc", + "damage-reduction": "Damage Reduction", + "damage-resistance-abbrv": " DR", + "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)", + "damage-type": "Damage Type", + "damage-type-abbrv": "Dmg Type", + "damage-type-or-description": "Dmg type / Description", + "damage-type-title": "Pierce Blunt Slash other", + "dark-azure": "Dark Azure", + "dark-blue": "Dark Blue", + "dark-brown": "Dark Brown", + "dark-cyan": "Dark Cyan", + "dark-green": "Dark Green", + "dark-grey": "Dark Grey", + "dark-olive": "Dark Olive", + "dark-orange": "Dark Orange", + "dark-pink": "Dark Pink", + "dark-purple": "Dark Purple", + "dark-red": "Dark Red", + "dark-teal": "Dark teal", + "dark-violet": "Dark Violet", + "dark-yellow": "Dark Yellow", + "dazed": " Dazed", + "dazzled": " Dazzled", + "dead": " Dead", + "deafened": " Deafened", + "debuff": "Debuff", + "debuff-title": "Negative buffs count as penalties", + "default": "Default", + "default-size": "Default Size", + "defense": "DEFENSE", + "defense-notes": "Defense Notes", + "defense-notes-place": "Put notes about context-sensitive defense bonuses here", + "defense-options": "Defense Options", + "defense-roll-template": "Defense Roll Template ", + "defense-statistics": "Defense Statistics", + "defense-statistics-abbrv": "Defense Stats", + "defense-values-grid": "Defense Values", + "defenses": "Defense", + "defensive-abilities": "Defensive Abilities", + "defensive-casting-bonus-abbrv": "Def Cast Bonus", + "defensive-info": "Defensive Info", + "defensively": "Defensively", + "deflect": "Deflect", + "deflection": "Deflection", + "deflection-calculation-abbrv": "Deflection calc", + "degenerate": "Degenerate", + "deity": "Deity", + "delete-ability": "Delete Abilities", + "delete-ability-must-confirm-next-checkbox": "Delete all Abilities, must confirm action using next checkbox", + "delete-all-old-rows-are-you-sure": " Deletes ALL buffs in old list, are you sure?", + "delete-all-rows-are-you-sure": " Deletes ALL rows, are you sure?", + "delete-attack": "Delete Attacks", + "delete-attack-must-confirm-next-checkbox": "Delete all Attacks, must confirm action using next checkbox", + "delete-buff": "Delete Buffs", + "delete-buff-must-confirm-next-checkbox": "Delete all Buffs, must confirm action using next checkbox", + "delete-class-feature": "Delete Orig Class Features", + "delete-class-feature-must-confirm-next-checkbox": "Delete all Orig Class Features, must confirm action using next checkbox", + "delete-feat": "Delete Orig Feats", + "delete-feat-must-confirm-next-checkbox": "Delete all Orig Feats, must confirm action using next checkbox", + "delete-item": "Delete Items", + "delete-item-must-confirm-next-checkbox": "Delete all Items, must confirm action using next checkbox", + "delete-mythic-ability": "Delete Mythic Abilities", + "delete-mythic-ability-must-confirm-next-checkbox": "Delete all Mythic Abilities, must confirm action using next checkbox", + "delete-mythic-feat": "Delete Mythic Feats", + "delete-mythic-feat-must-confirm-next-checkbox": "Delete all Mythic Feats, must confirm action using next checkbox", + "delete-old-buff-list": "Deletes all buffs from the OLD list", + "delete-race-trait": "Delete Orig Racial Traits", + "delete-race-trait-must-confirm-next-checkbox": "Delete all Orig Racial Traits, must confirm action using next checkbox", + "delete-spell-like-abilities": "Delete Orig Spell-like Abilities", + "delete-spell-like-abilities-must-confirm-next-checkbox": "Delete all Orig Spell-like Abilities, must confirm action using next checkbox", + "delete-spells": "Delete Spells", + "delete-spells-must-confirm-next-checkbox": "Delete all Spells, must confirm action using next checkbox", + "delete-trait": "Delete Orig Traits", + "delete-trait-must-confirm-next-checkbox": "Delete all Orig Traits, must confirm action using next checkbox", + "description": "Description", + "details-age": "Age", + "details-deity": "Deity", + "details-height": "Height", + "details-homeland": "Homeland", + "details-languages": "Languages", + "details-occupation": "Occupation", + "details-weight": "Weight", + "devastating-infusion": "Devastating Infusion", + "dexterity": "Dexterity", + "dexterity-abbrv": "DEX", + "dexterity-abbrv-default": "•DEX", + "dexterity-calculation-abbrv": "DEX Calc", + "dexterity-calculation-skills-abbrv": "Dex skills calc", + "dexterity-penalized": "DEX Penalized", + "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "dexterity-skills-abbrv": "DEX skills", + "dice": "Dice", + "dice-abbrv": "d", + "die": "Die", + "difficulty-class-abbrv": "DC", + "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", + "difficulty-class-effect-basis": "DC Basis", + "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-modifier-abbrv": "DC Mod", + "diplomacy": "Diplomacy", + "disable-calculations": "Disable Calculations", + "disable-device": "Disable Device", + "disabled": " Disabled", + "disabled-at": " Disabled at ", + "disabled-buffs": "Disabled Buffs", + "disabled-only": "Disabled", + "disabled-title": "Not unconscious until hp is under this value", + "disguise": "Disguise", + "display-advanced-macros": " Display 'add-to-roll' rolltime fields", + "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls", + "display-advanced-options": " Display user defined and misc fields", + "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-cmb-2": " Display Alt CMB attack type", + "display-macro-text": " Display roll templates for customization", + "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-ranged-2": " Display Alt Ranged attack type", + "display-settings-config": "Display settings and configuration page", + "display-spells-known": "Click this to display spells known column", + "do-not-show-again": "Do not show again", + "do-not-touch": "Do not use this section unless instructed to by sheet developers", + "dodge": "Dodge", + "dodge-calculation-abbrv": "Dodge calc", + "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", + "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc", + "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", + "double-charisma-abbrv": "2x CHA", + "double-constitution-abbrv": "2x CON", + "double-dexterity-abbrv": "2x DEX", + "double-intelligence-abbrv": "2x INT", + "double-strength-abbrv": "2x STR", + "double-wisdom-abbrv": "2x WIS", + "drag-push": "Drag & Push", + "drain": "Drain", + "drowning": " Drowning", + "dual-wield": "Dual Wield", + "dual-wield-beta": "Dual Wield", + "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dungeoneering": "Dungeoneering", + "duration": "Duration", + "during-combat": "During Combat", + "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use", + "dying": " Dying", + "ecology": "ECOLOGY", + "edge": "Edge", + "edit-mode": "Edit Mode", + "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)", + "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", + "effect": "Effect", + "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", + "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", + "effects-target": "Effects/Target", + "enable-pfs": " Set to PFS config settings", + "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20", + "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?", + "enabled-buffs": "Enabled Buffs", + "enabled-chkbox": "Enabled", + "encumbered-speed": "Encumbered", + "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", + "encumbrance": "Encumbrance", + "encumbrance-above-title": "A character can lift as much as his maximum load over his head", + "encumbrance-based-on": "Encumbrance based on", + "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-max-title": "At this weight or greater the character is immobilized", + "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title": "Miscellaneous bonus to load values", + "encumbrance-multiplier-title": "The amount that load values will be multiplied", + "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied", + "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for", + "encumbrance-source": "Encumbrance Source", + "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", + "energy": "Energy", + "energy-drained": " Energy Drain", + "enforce-requires-training": "Unusable untrained not appear in menu?", + "engineering": "Engineering", + "enhance": "Enhance", + "enhancement": "Enhancement", + "enhancement-abbrv": "Enh", + "enhancement-bonus": "Enhancement Bonus", + "ensure-macros-uptodate": "Ensure macros are up to date", + "entangled": " Entangled", + "entropic": "Entropic", + "environment": "Environment", + "equation-macro-place": "#/Equation", + "equipment": "Equipment", + "equipment-abbrv": "Equip", + "equipment-list": "Equipment List", + "equipment-type-abbrv": "Equip Type", + "equipped": "Equipped", + "equipped-title": "Select which armor and shield are equipped", + "error-delete-row": "Error! You must delete this row before editing any items in this section", + "error-msg1": "Error! You must delete this row before editing any items in this section", + "escape-artist": "Escape Artist", + "every-rounds-abbrv": "Every n rnds", + "everyrounds": "Every", + "exhausted": " Exhausted", + "expand-all": "Expand All", + "expand-cmd": "Lock or unlock all rows", + "expand-multiclass": "Expand to reveal more class rows", + "experience-and-hero-points": "Experience and Hero Points", + "experience-current-place": "Current Experience", + "experience-migrated": "Prestige/ Hero Pt flag", + "experience-next": "Next Level", + "experience-points": "Experience Points", + "experience-points-abbrv": "XP", + "extra-crit-abbrv": "Extra Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", + "extra-critical-damage-title": "Extra Critical Damage", + "extra-damage": "Extra Non-Crit Dmg", + "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", + "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", + "extra-damage-section": "Extra Damage (not multiplied on crit)", + "extra-ranks": "Extra ranks:", + "extraordinary-abbrv": "Ex", + "extraordinary-abilities": "Extraordinary Abilities", + "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities", + "extraordinary-abilities-menu": "Ex", + "eyes": "Eyes", + "eyes-details": "Eyes Details", + "faction-notes": "Faction Notes", + "faction-notes-place": "Fame, Prestige, and Faction Notes", + "fame": "Fame", + "fantasy": "Fantasy (Papyrus)", + "fascinated": " Fascinated", + "fatigued": " Fatigued", + "fatigued-conditions": " Fatigued Conditions", + "favored-class": "Favored Class(es)", + "favored-class-abbrv": "FC:", + "favored-class-hit-points-abbrv": "FC hp", + "favored-class-hit-points-title": "Favored Class hp", + "favored-class-skill": "Favored Class Skill Ranks", + "favored-class-skill-abbrv": "FC Skill", + "fear": " Fear", + "fear-any": " Shaken/Frightened/Panicked", + "feat": "Feat", + "feat-name": "Feat Name", + "feats": "Feats", + "feats-available": "Feats Available", + "feats-by-level": "Feats by Level", + "feats-calculation": "Feat Calculations", + "feature-list-default-values": "Features default values", + "feature-macros-v1": "Orig feature macros to v1", + "features": "Features", + "feet": "Feet", + "feet-abbrv": "ft", + "fiendish": "Fiendish", + "finesse": "Finesse", + "flat-footed": " Flat-Footed", + "flat-footed-abbrv": "FF AC", + "flat-footed-armor-class": "Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", + "flat-footed-only-calculation-abbrv": "Flat-foot only calc", + "flat-footed-touch-abbrv": "FF Touch", + "fly": "Fly", + "font": "Font", + "font-background": "Font / Background", + "footer-aria": "Help links and footer information", + "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:", + "footnote-a": "⒜ Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to ⒜ expressions or number attributes only.", + "footnote-b": "⒝ Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to ⒜,⒝,⒞ expressions.", + "footnote-c": "⒞ Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to ⒜ or ⒞ expressions or number attributes only (or ⒝ if it evaluates to a number).", + "footnote-d": "⒟ The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above", + "footnotes-aria": "Footnotes information", + "fortitude": "Fortitude", + "fortitude-abbrv": "Fort", + "fortitude-calculation-abbrv": "Fort Calc", + "fortitude-save": "Fortitude Save", + "four-legged-abbrv": "Quad", + "frequency": "Frequency", + "frequency-abbrv": "Freq", + "frequency-title": "Select how often this ability is available", + "full-caster-level-abbrv": "Lvl/HD", + "full-macro": "Full Macro:", + "full-macro-place": "Macro/Query", + "gear": "Gear", + "gear-not-used-place": "Gear not used in combat", + "gear-or-tool": "Gear or Tool", + "gear-tool": "Gear and tools", + "gear-used-place": "Gear used in combat", + "gender": "Gender", + "generic-roll-template": "Generic Roll Template ", + "geography": "Geography", + "giant": "Giant", + "global": "Global", + "gold": "Gold", + "gold-pieces": "Gold pieces", + "gold-pieces-abbrv": "GP", + "graphpaper": "Graph-paper", + "grappled": " Grappled", + "grazed": " Grazed ", + "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green": "Green", + "grey": "Grey", + "group": "Group", + "group-by-school": " Group by school", + "group-by-school-desc": "Group spells by school in spells menu", + "group-name": "Group by name for attackbook buttons", + "hair": "Hair", + "hair-details": "Hair Details", + "half-caster-level": "½ Caster Level", + "half-caster-level-abbrv-selected": "•½ Lvl", + "half-charisma-abbrv": "1/2 CHA", + "half-constitution-abbrv": "1/2 CON", + "half-dexterity-abbrv": "1/2 DEX", + "half-intelligence-abbrv": "1/2 INT", + "half-level-selected": "•½ Level", + "half-strength-abbrv": "1/2 STR", + "half-wisdom-abbrv": "1/2 WIS", + "handle-animal": "Handle Animal", + "hands": "Hands", + "hardness-abbrv": "Hard", + "hd-not-bab": " Use Level/HD for CMD instead of BAB", + "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "head": "Head", + "headband": "Headband", + "header-image": "Header Image", + "header-image-default": "Include the default header image", + "header-image-none": "Do not include a header image", + "heading-border-colors": "Heading background and outlines:", + "heal": "Heal", + "heal-conditions": "Heal Conditions", + "health-and-wounds": "Health and Wounds", + "healthy": " Healthy ", + "heavy": "Heavy", + "heavy-armor": "Heavy Armor", + "height": "Height", + "help-translate": "Help Translate", + "helpless": " Helpless", + "hero-points": "Hero Points", + "hex": "Hex", + "hexfreq": "Per 24 hrs per target", + "highest-mental-ability": "Highest mental ability", + "history": "History", + "hit-dice-abbrv": "# HD", + "hit-dice-desc": "Number of Hit Dice to roll", + "hit-die": "Hit Die", + "hit-die-abbrv": "HD", + "hit-die-desc": "Number of Sides of Hit Die", + "hit-point-adjustment-2-abbrv": "hp adj2", + "hit-point-misc-migrated": "Misc hp field", + "hit-points": "Hit Points", + "hit-points-abbrv": "hp", + "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level", + "hit-points-adjustment-1-abbrv": "hp adj1", + "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula", + "hit-points-class-title": "Hit Points due to Class Only", + "hit-points-due-to-hit-dice-abbrv": "Class/HD hp", + "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", + "hit-points-modifier-2-title": "The value produced by the hp adj2 formula", + "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level", + "homeland": "Homeland", + "horror-adventures": "Horror Adventures", + "how-encumbrance-affects-speed": "How encumbrance affects speed", + "hybrid": "Hybrid", + "identification-abbrv": "ID", + "ignore-encumbrance": "Ignore Encumbrance", + "immunities": " Immunities", + "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)", + "improved": "Improved", + "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "in-special-abilities-section": "In list under Special Abilities below", + "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type", + "include-attack-totals": "Include Attack Totals?", + "include-attacks-?": "Include Attack?", + "include-eighth-attack": "Include an 8th attack?", + "include-fifth-attack": "Include a 5th attack?", + "include-fourth-attack": "Include a 4th attack?", + "include-info": "Include info?", + "include-information": "Include info?", + "include-information-title": "Include these additional attributes with saving throws?", + "include-ninth-attack": "Include a 9th attack?", + "include-notes": "Include notes in roll", + "include-save-notes": "Include Save Notes in roll", + "include-second-attack": "Include a 2nd attack?", + "include-seventh-attack": "Include a 7th attack?", + "include-sixth-attack": "Include a 6th attack?", + "include-skill-notes": "Include Skill notes?", + "include-skill-totals": "Include Skill Totals?", + "include-spell-info": "Include these attributes with each spell roll?", + "include-third-attack": "Include a 3rd attack?", + "incorporeal": " Incorporeal", + "influence": "Influence", + "information-abbrv": "Info", + "inherent": "Inherent", + "inherent-abbrv": "Inhr", + "inherent-bonus": "Inherent Bonus", + "init-speed-full-macro": "Init and Speed Info Full Macro:", + "init-speed-info": "Initiative and Speed Info", + "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-title": "%{init-speed-info} Post initiative and speed information.", + "initiative": "Initiative", + "initiative-abbrv": "Init", + "initiative-abbrv-caps": "INIT", + "initiative-and-speeds": "Initiative and Speeds", + "initiative-calculation-abbrv": "Init calc", + "initiative-notes": " Initiative Notes", + "initiative-notes-title": "Include initiative notes with roll", + "insert-macro-attack": "'Add to Attack' Macro:", + "insert-macro-damage": "'Add to Damage' Macro:", + "insight": "Insight", + "instru-a-0": "New sheets begin on the Configuration page Use the Settings button(config-show) to edit the sheet", + "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden", + "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles", + "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page", + "intelligence": "Intelligence", + "intelligence-abbrv": "INT", + "intelligence-abbrv-default": "•INT", + "intelligence-calculation-abbrv": "INT Calc", + "intelligence-calculation-skills-abbrv": "Int skills calc", + "intelligence-penalized": "INT Penalized", + "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "intelligence-skills-abbrv": "INT skills", + "internal-buffer": "Internal Buffer", + "intimidate": "Intimidate", + "invalid": "Invalid", + "inventory": "Inventory", + "invisible": " Invisible", + "is-mythic": "Check if this row is Mythic", + "is-npc-check-caps": " Is NPC or monster", + "is-npc-description": "Sheet is an NPC or Monster", + "is-v1": "Is a V1 sheet", + "item": "Item", + "item-hit-points-abbrv": "hp", + "item-list-default-values": "Items Default Values", + "item-macros-current": "Equipment macros to current", + "item-name": "Item Name", + "item-tracking": "Item Tracking", + "items": "Items", + "iterative-attacks": "Iterative Attacks", + "iterative-attacks-abbrv": "Iterative Atks", + "iterative-attacks-title": "Add additional attacks for this weapon", + "key-ability": "Key Ability", + "kinetic": "Kinetic", + "kinetic-blast": "Kinetic Blast", + "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", + "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-energy-blade": "Energy blade/whip", + "kinetic-energy-blast": "Energy blast", + "kinetic-physical-blade": "Physical blade/whip", + "kinetic-physical-blast": "Physical blast", + "kineticist": "Kineticist", + "kineticist-burn": "Kineticist Burn", + "knowledge": "Knowledge", + "knowledge-arcana": "Knowledge (Arcana)", + "knowledge-dungeoneering": "Knowledge (Dungeoneering)", + "knowledge-engineering": "Knowledge (Engineering)", + "knowledge-geography": "Knowledge (Geography)", + "knowledge-history": "Knowledge (History)", + "knowledge-local": "Knowledge (Local)", + "knowledge-nature": "Knowledge (Nature)", + "knowledge-nobility": "Knowledge (Nobility)", + "knowledge-planes": "Knowledge (Planes)", + "knowledge-religion": "Knowledge (Religion)", + "known-or-special": "Known / Specialties", + "languages": "Languages", + "legs": "Legs", + "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", + "level": "Level", + "level-0-spells": "Level 0 Spells", + "level-1-ordinal": "1st Level", + "level-1-spells": "Level 1 Spells", + "level-10-ordinal": "10th Level", + "level-2-ordinal": "2nd Level", + "level-2-spells": "Level 2 Spells", + "level-3-ordinal": "3rd Level", + "level-3-spells": "Level 3 Spells", + "level-4-ordinal": "4th Level", + "level-4-spells": "Level 4 Spells", + "level-5-ordinal": "5th Level", + "level-5-spells": "Level 5 Spells", + "level-6-ordinal": "6th Level", + "level-6-spells": "Level 6 Spells", + "level-7-ordinal": "7th Level", + "level-7-spells": "Level 7 Spells", + "level-8-ordinal": "8th Level", + "level-8-spells": "Level 8 Spells", + "level-9-ordinal": "9th Level", + "level-9-spells": "Level 9 Spells", + "level-abbrv": "Lvl", + "level-and-ability": "Level and Caster Ability", + "level-basis": "Level Basis", + "level-current": "Current Class Level", + "level-hit-dice": "Level and Hit Dice", + "level-hit-dice-abbrv": "Level/HD", + "lift": "Lift", + "lift-levels": "Lift Levels", + "lift-modifiers": "Lift Modifiers", + "light": "Light", + "light-armor": "Light Armor", + "light-brown": "Light Brown", + "linguistics": "Linguistics", + "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa", + "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa", + "linked-attacks": "Linked attacks", + "lists": "Lists", + "load-only": "Load only", + "loading": "Loading", + "loads": "Loads", + "loads-and-lift": "Loads and Lift", + "local": "Local", + "location": "Location", + "location0": "Item is Carried", + "location1": "Item is not Carried", + "location10": "Headband", + "location11": "Neck", + "location12": "Ring1", + "location13": "Ring2", + "location14": "Shield", + "location15": "Shoulders", + "location16": "Wrist", + "location2": "Armor", + "location3": "Belt", + "location4": "Body", + "location5": "Chest", + "location6": "Eyes", + "location7": "Feet", + "location8": "Hands", + "location9": "Head", + "long": "Long", + "lore": "Lore", + "lose-dexterity-title": "Lose Dexterity to AC", + "lucida": "Lucida Sans Unicode", + "luck": "Luck", + "macro": "Macro", + "macro-options": "Macro Options", + "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button", + "macro-text": "Macro Text", + "macro-text-advanced": "'Add-to-roll' Macros", + "macros": "Macros", + "madness-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", + "madnesses-and-effects": "Madnesses and effects", + "magic-item": "Magic Item", + "mainhand-id": "Mainhand Id or Name", + "mainhand-penalty": "Mainhand penalty when dual wielding", + "mainhand-penalty-abbrv": "M.H. Pen", + "maneuverability": "Maneuverability", + "manifester-levels": "Manifester Levels", + "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", + "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", + "masterwork": "Masterwork", + "masterwork-abbrv": "Mwk", + "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)", + "maximum-abbrv": "Max", + "maximum-ability-abbrv": "Max Ability Dmg", + "maximum-calculation-abbrv": "Max Calc", + "maximum-damage-ability-title": "Maximum damage ability applied (for Strength score, etc)", + "maximum-dexterity-bonus-abbrv": "Max DEX", + "maximum-dexterity-bonus-source-abbrv": "Max DEX Source", + "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance", + "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", + "medium": "Medium", + "medium-abbrv-default": "•Medium", + "medium-armor": "Medium Armor", + "melee": "Melee", + "melee-attack": "Melee Attack", + "melee-attack-abbrv": "Melee Atk", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here", + "melee-calculation": "Melee Atk Calc", + "melee-damage": "Melee damage", + "melee-image": " Melee Image", + "melee-notes": " Melee Notes", + "melee2": "Alt Melee", + "melee2-attack": "Alt Melee Attack", + "melee2-damage": "Alt Melee damage", + "melee2-damage-abbrv": "Alt Melee dmg", + "mental-modifiers-abbrv": "Mental", + "mental-modifiers-total": "Total of all 3 mental ability modifiers", + "menu-whisper": "Menu Whisper:", + "merge": "Merge", + "merge-buffs": "Copy old buffs list into new buffs list", + "merge-class-features": "Merge Orig Class Features into Abilities", + "merge-feats": "Merge Orig Feats into Abilities", + "merge-race-traits": "Merge Orig Racial Traits into Abilities", + "merge-slas": "Merge Orig Spell-like Abilities into Abilities", + "merge-traits": "Merge Orig Traits into Abilities", + "metamagic": "Metamagic", + "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", + "migrations": "Migrations", + "migrations-completed": "Migrations Completed", + "minimize-all-cmd": "Minimize / Maximize all rows", + "minimize-cmd": "Minimize row", + "misc-skill": "Misc Skill", + "misc-skill-point-field": "Misc skill point field", + "misc-tracking": "Misc Tracking", + "miscellaneous-abbrv": "Misc", + "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", + "miscellaneous-bonus": "Miscellaneous Bonus", + "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", + "miscellaneous-macro-abbrv": "Misc Macro", + "miscellaneous-skill-abbrv": "Misc Skill", + "mode": "Mode", + "modifier-2-abbrv": "Mod2", + "modifier-abbrv": "Mod", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", + "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-pc-indicator": "Monster or Player Character indicator", + "monster-race": "Monster Race", + "monster-racial-hit-dice-abbrv": "Racial HD and stats", + "monster-rule": "Monster Rule", + "monster-template": "Monster Template", + "morale": "Morale", + "morale-place": "List here under what condition the creature flees combat, if any", + "move-adventure-to-background": "Move Adventure to Background", + "multiclass": "Multiclass", + "multiple-spellclasses": " Has multiple spellcasting classes", + "multiplier": "Multiplier", + "multiplier-abbrv": "Mult", + "mythic-abilities": "Mythic Abilities", + "mythic-ability-name": "Mythic Feature/Ability Name", + "mythic-bonus-hit-points-abbrv": "Bonus hp", + "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name": "Mythic Feat Name", + "mythic-feats": "Mythic Feats", + "mythic-hero-power": "Mythic Hero Information and Mythic Power", + "mythic-hit-points": "Total Mythic hp", + "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp", + "mythic-information": "Mythic Information", + "mythic-paragon": " Mythic Paragon", + "mythic-paragon-title": "Has Mythic Paragon feat", + "mythic-path": "Mythic Path", + "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", + "mythic-path-name": "Path Name", + "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power": "Mythic Power", + "mythic-power-avail-title": "How much mythic power you have available to use", + "mythic-power-current": "Current MP", + "mythic-power-max-title": "The maximum amount of mythic power you have", + "mythic-power-maximum": "Max MP", + "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", + "mythic-power-tier": "Tier MP", + "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-rating-abbrv": "MR", + "mythic-tier": "Tier", + "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10", + "name": "Name", + "natural": "Natural", + "natural-armor": "Natural Armor", + "natural-armor-abbrv": "Nat Armor", + "natural-attack": "Natural Attack", + "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-calculation-abbrv": "Natural Armor calc", + "nature": "Nature", + "nauseated": " Nauseated", + "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections", + "neck": "Neck", + "negative-number": "Use a negative number to indicate the penalty", + "neither": " Neither", + "new": "New", + "new-features": "New Features and Updates", + "next-cast": "Next cast", + "next-level": "Next Level", + "no": "No", + "no-default": "•No", + "no-harmless": "No (Harmless)", + "no-skills-available": "None Available", + "nobility": "Nobility", + "non-lethal-abbrv": "NL", + "non-player-character-abbrv": "NPC", + "non-player-character-attacks-abbrv": "NPC Attacks", + "non-player-character-class-one-spells": "NPC Class 1 Spells", + "non-player-character-class-two-spells": "NPC Class 2 Spells", + "non-player-character-feats": "NPC Feats", + "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", + "none": "None", + "none-available": "None Available", + "none-default": "•None", + "nonlethal": "Nonlethal", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow", + "normal-size": "Normal Size", + "not-applicable": "N/A", + "not-applicable-abbrv": "N/A", + "not-applicable-abbrv-default": "•N/A", + "not-carried": "Not Carried", + "notes": "Notes", + "notes-and-custom-attributes": "Custom attributes", + "npc": "NPC", + "npc-abilities": "NPC Abilities", + "npc-ability-checks": "NPC Ability Checks", + "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", + "npc-adventure": "NPC Adventure", + "npc-all-saves": "NPC All Saves", + "npc-all-skills": "NPC All Skills", + "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", + "npc-background": "NPC Background", + "npc-buttons": "NPC Buttons", + "npc-combat-skills": "NPC Combat Skills", + "npc-consolidated": "NPC Consolidated", + "npc-defenses": "NPC Defenses", + "npc-experience-points-abbrv": "XP", + "npc-feats-text": "Feats", + "npc-hp-compendium-place": "Format: 13 (3d8) +n", + "npc-initiative-abbrv": "NPC Init", + "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", + "npc-items": "NPC Items", + "npc-melee-attacks-text-place": "Melee attacks", + "npc-migrated": "NPC Settings", + "npc-ranged-attacks-text-place": "Ranged attacks", + "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20", + "npc-special-attacks-place": "List all special combat actions here", + "npc-spellike-abilities-text-place": "Spell like abilities", + "npc-spells-known-text-place": "Spells known", + "npc-spells-prepared-place": "Cleric Spells prepared", + "npc-statblock-header": "Monster statblock input section", + "npc-statblock-import": "Monster statblock import", + "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks", + "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input", + "number": "Number", + "number-extra-attacks": "# O.H. Atks", + "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", + "number-hit-dice-abbrv": "# HD", + "number-misc-skills-show": "Number of Misc skills to show:", + "number-prepared": "# Prepared", + "number-prepared-abbrv": "# Left", + "number-prepared-title": "Indicates the number of prepared spells remaining", + "number-used": "# Used", + "occult": "Occult", + "occult-adventures": "Occult Adventures", + "occult-kineticist": "Occult (Kineticist)", + "occult-other": "Occult (Other)", + "occupation": "Occupation", + "off-ground": "Off Ground", + "offense": "OFFENSE", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", + "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-id": "Offhand Id or Name", + "offhand-penalty": "Offhand penalty when dual wielding", + "offhand-penalty-abbrv": "O.H. Pen", + "old": "Old", + "old-school": "Old School, baby!", + "olive": "Olive", + "one-and-a-half-charisma-abbrv": "15x CHA", + "one-and-a-half-constitution-abbrv": "15x CON", + "one-and-a-half-dexterity-abbrv": "15x DEX", + "one-and-a-half-intelligence-abbrv": "15x INT", + "one-and-a-half-strength-abbrv": "15x STR", + "one-and-a-half-wisdom-abbrv": "15x WIS", + "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", + "opposition": "Opposition", + "opposition-school-example": "Cost double or prohibited", + "options": "Options", + "options-attacks-accessible-title": "Use simple accessible template for attacks", + "options-attacks-attack-title": "Include Attack notes", + "options-attacks-cmb-image-title": "Include the CMB header image", + "options-attacks-cmb-title": "Include CMB notes", + "options-attacks-header-title": "Include a header image", + "options-attacks-melee-image-title": "Include the Melee header image", + "options-attacks-melee-title": "Include Melee attack notes", + "options-attacks-ranged-image-title": "Include the Ranged header image", + "options-attacks-ranged-title": "Include Ranged attack notes", + "options-defenses-armor-title": "Show Armor Notes", + "options-defenses-cmd-title": "Show CMD Notes", + "options-defenses-def-title": "Show Defense Notes", + "options-defenses-defensive-abilities-title": "Show Defensive Abilities", + "options-defenses-dr-title": "Show Damage Reduction", + "options-defenses-immun-title": "Show Immunities", + "options-defenses-resis-title": "Show Spell Resistance", + "options-defenses-save-title": "Show Save Notes", + "options-defenses-weak-title": "Show Weaknesses", + "options-spell-caster-level-chk-title": "Roll Caster Level Check", + "options-spell-caster-level-title": "Include Caster Level", + "options-spell-casting-time-title": "Include Casting Time", + "options-spell-comp-title": "Include Components", + "options-spell-concentration-chk-title": "Roll Concentration Check", + "options-spell-concentration-title": "Include Concentration", + "options-spell-damage": " Spell Damage", + "options-spell-damage-title": "Include Spell Damage", + "options-spell-dc-title": "Include DC", + "options-spell-desc-title": "Include Description", + "options-spell-duration-title": "Include Duration", + "options-spell-level-title": "Include Class/Level", + "options-spell-range-title": "Include Range", + "options-spell-save-title": "Include Saving Throw", + "options-spell-school-title": "Include School", + "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check", + "options-spell-spellfail-chk-title": "Include Spell Failure Check", + "options-spell-sr-title": "Include Spell Resistance", + "options-spell-target-title": "Include Targets/Area", + "options-spells-accessible-title": "Use simple accessible template for spells", + "orange": "Orange", + "organization": "Organization", + "original-abilities-menus": "Orig Abilities", + "original-class-features-list": "Orig Class Features", + "original-feats-list": "Orig Feats", + "original-racial-traits-list": "Orig Racial Traits", + "original-spell-like-abilities-list": "Orig Spell-Like Abilities", + "original-traits-list": "Orig Traits", + "other": "Other", + "other-1": "Other 1", + "other-1-abbrv": "Oth 1", + "other-2": "Other 2", + "other-2-abbrv": "Oth 2", + "other-currency": "Currency Not Carried", + "other-currency-title": "The amount of currency not actively carried by the character", + "other-gear": "Other Gear", + "other-items": "Other Items", + "other-items-2": "Other Items 2", + "other-magic": "Other Magic", + "other-magic-abbrv": "Magic", + "other-magic-items": "Other Magic Items", + "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa", + "over": "Over", + "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "overcome-spell-resistance-abbrv": "Overcome SR", + "overloaded": " Overloaded", + "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)", + "pages": "Pages", + "paralyzed": " Paralyzed", + "parchment-1": "Parchment 1", + "parchment-2": "Parchment 2", + "parse": "Parse", + "path": "Path", + "path-number": "Path #", + "pathfinder-logo": "Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures": "Mythic Adventures", + "pathfinder-psionics": "Pathfinder Psionics", + "pathfinder-unchained": "Pathfinder Unchained", + "penalty": "Penalty", + "per-day-abbrv": "/day", + "per-month-abbrv": "/month", + "per-week-abbrv": "/week", + "perception": "Perception", + "perday": "Per day", + "perform": "Perform", + "performance": "Performance", + "perlevel": "Per Level", + "permanent": "Permanent", + "permanent-abbrv": "Perm", + "permonth": "Per month", + "personal": "Personal", + "perweek": "Per week", + "petrified": " Petrified", + "physical": "Physical", + "pick-highest": "Pick Highest", + "pierce-blunt-slash-abbrv": "P/B/S", + "piercing": "Piercing", + "pink": "Pink", + "pinned": " Pinned", + "planes": "Planes", + "platinum-pieces": "Platinum pieces", + "platinum-pieces-abbrv": "PP", + "player-character": "Sheet represents a Player Character", + "player-character-abbrv": "PC", + "player-name": "Player Name", + "points-per-day": "Points/Day", + "post-identification": " Post ID", + "post-identification-abbrv": " Post ID", + "post-identification-number": " Post ID", + "post-identification-numbers": " Post IDs", + "post-v1": "V 10", + "pounds-abbrv": "lbs", + "pounds-title": "Weight in pounds", + "power-point-reserve-abbrv": "PP Reserve", + "pre-v1": "Prev 10", + "precision-abbrv": "Extra Dmg", + "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", + "precision-damage-type": "Extra Damage type", + "prepared": "Prepared", + "prepared-manual": "Prepared Manual Tracking", + "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left", + "prestige-points": "Prestige Points", + "primary-attack": "Primary Attack", + "profane": "Profane", + "profession": "Profession", + "proficiency": "Proficiency", + "proficiency-abbrv": "Prof", + "proficiency-title": "Proficient with weapon or attack", + "prone": " Prone", + "psionic-ability-title": "The psionic class key ability modifier source", + "psionic-focus": " Psionic Focus", + "psionic-focus-title": "Is maintaining psionic focus", + "psionic-information": "Psionic Information", + "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title": "The total adjusted manifester level", + "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right", + "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level", + "psionic-power-points-available-title": "How many power points you have available to use", + "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier", + "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es)", + "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats", + "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections", + "public-roll": "Roll: Public", + "public-rolls": "Public Rolls", + "purple": "Purple", + "quantity-abbrv": "Qty", + "questions-feedback": "Questions/Feedback?", + "quick-stats": "QUICK STATS", + "race": "Race", + "race-hd": "Race only", + "race-hd-default": "•Race only", + "race-hd-only": "HD Only", + "race-hit-points": "Race Hit Points", + "race-hit-points-abbrv": "Race hp", + "racial-bonus": "Racial", + "racial-modifiers": "Racial Modifiers", + "racial-trait-name": "Racial Trait Name", + "racial-traits": "Racial Traits", + "rake-rend-etc": "Condition - Rake, Rend, etc", + "range": "Range", + "range-custom": "Custom #", + "range-custom-place": "Flat # or # /level", + "range-in-feet": "Range(′)", + "range-in-feet-long": "Range (ft)", + "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", + "ranged": "Ranged", + "ranged-attack": "Ranged Attack", + "ranged-attack-abbrv": "Rng Atk", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here", + "ranged-calculation": "Rng Atk Calc", + "ranged-damage": "Ranged damage", + "ranged-image": " Ranged Image", + "ranged-notes": " Ranged Notes", + "ranged-touch-ray": "Ranged Touch / Ray", + "ranged-touch-ray2": "Alt Ranged Touch / Ray", + "ranged2": "Alt Ranged", + "ranged2-attack": "Alt Ranged Attack", + "ranged2-damage": "Alt Ranged damage", + "ranged2-damage-abbrv": "Alt Ranged dmg", + "rangeddmg-ability-buffs": "Damage and check buffs", + "ranks": "Ranks", + "ranks-remaining": "Ranks Remaining", + "reach": "Reach (ft)", + "reach-notes": "Reach Notes", + "reach-small": "Reach", + "recalculate-abbrv": "Recalc", + "recalculate-cmd": "Recalculate Sheet", + "recalculate-hit-points": "Recalculate hp and reset to max", + "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max", + "recalculating": "Recalculating", + "red": "Red", + "reflex": "Reflex", + "reflex-abbrv": "Ref", + "reflex-calculation-abbrv": "Ref Calc", + "reflex-save": "Reflex Save", + "religion": "Religion", + "remove-giant": "Remove Giant", + "remove-young": "Remove Young", + "requires-training": "Requires Training", + "requires-training-abbrv": "RT", + "reset": "Reset", + "resistance": " Resistance", + "resistance-abbrv": "Resist", + "resistances": "Resistances", + "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)", + "resolute": "Resolute", + "ride": "Ride", + "ring-one": "Ring 1", + "ring-two": "Ring 2", + "roll": "Roll", + "roll-appearance": "Roll Appearance", + "roll-configuration": "Roll Configuration", + "roll-template": "Roll Template", + "roll-template-info": "Roll Template Info", + "roll-time-custom-attributes": "Evaluate at roll time custom attributes", + "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "rolls": "Rolls", + "rounds": "Rounds", + "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", + "row-identification-for-macros": "Row ID for macros", + "rule": "Rule", + "rule-category": "Category of rule this falls under", + "rule-options": "Rule Options", + "run": "Run", + "run-multiplier-abbrv": "Run Mult", + "sacred": "Sacred", + "sanity": "Sanity", + "sanity-abbrv": "SAN", + "sanity-beta": "Sanity", + "sanity-damage": "Sanity Damage", + "sanity-edge": "Sanity Edge", + "sanity-npc-abbrv": "NPC SAN", + "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects", + "sanity-save-modifier": "Will Mod", + "sanity-score": "Sanity Score", + "sanity-threshold": "Sanity Threshold", + "save": "Save", + "save-difficulty-class": "Save
DC", + "save-effect": "Save Effect", + "save-no-harmless": "No Harmless", + "save-notes": " Save Notes", + "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here", + "save-yes-harmless": "Yes Harmless", + "saves": "Saves", + "saving-throw": " Saving Throw", + "saving-throws": "Saving Throws", + "school": "School", + "school-etc": "School, etc", + "score": "Score", + "score-miscellaneous-abbrv": "Score Misc", + "script": "Script", + "scroll-desc": "Scroll long Descriptions", + "scroll-desc-title": "Scroll long descriptions in roll templates.", + "secondary-hit-die-abbrv": "HDie2", + "see-text": "See text", + "see_text": "See Text", + "segoe": "Segoe UI Unicode", + "select-buffs": "Select Buffs", + "select-class-or-manual-default": "•Select Class from grid or enter other manually", + "select-one-default": "•Select One", + "select-spell-resistance-default": "•Select SR", + "sense-motive": "Sense Motive", + "senses": "Senses", + "set-armor": "Set Armor", + "set-as-armor": "Set armor values using this row", + "set-as-shield": "Set shield values using this row", + "set-buffs": "Set Buffs", + "set-on-equipment": "Set on Equipment page", + "set-sheet-color": "Set sheet color to rolltemplate color", + "set-shield": "Set Shield", + "settings": "Settings", + "sheet-configuration": "Sheet Configuration", + "sheet-created-after-v1": "Sheet created at version 100 or later", + "sheet-guide": "KNOWN ISSUES / Wiki HOW TO Guide", + "shield": "Shield", + "shield-calculation-abbrv": "Shield calc", + "shield-default": "•Shield", + "shield-one": "Shield 1", + "shield-two": "Shield 2", + "short-description": "Short Description", + "short-description-abbrv": "Short Desc", + "shoulders": "Shoulders", + "show-all-conditions": "SHOW ALL CONDITIONS", + "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-announcements": "Check to reveal Announcements section", + "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", + "show-graph-paper": "Show graphpaper background", + "show-in-menu": "Show", + "show-in-menu-title": "Click to display a button for this row in the appropriate command menu", + "show-more-fields": "Show more fields", + "show-old-announcements": "Check to reveal Old Announcements section", + "show-onetime-columns": "Show onetime columns", + "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns", + "show-onetime-fields": "Show more fields", + "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", + "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-skills": "Expand to show more custom skills", + "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", + "show-uses": " Show uses", + "show-uses-spell-desc": "Show # spells used per day in spells menu", + "showsect-cmd": "Click to expand", + "sickened": " Sickened", + "silver-pieces": "Silver pieces", + "silver-pieces-abbrv": "SP", + "simple-template": "Use Simple Template", + "size": "Size", + "size-calculation-abbrv": "Size calc", + "size-colossal": "Colossal", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-modifier-attack": "Attack Size Modifier", + "size-small": "Small", + "size-tiny": "Tiny", + "skill": "Skill", + "skill-bonus-macro": "Skill Bonus Macro", + "skill-calculation-speed": " Skill calc speed", + "skill-checks": "Skill Checks", + "skill-checks-abbrv": "Skll chk", + "skill-checks-calculation-abbrv": "Skill check calc", + "skill-macros-current": "Skill macros to current", + "skill-macros-migrated": "Skill Macros", + "skill-miscellaneous": "Skill Misc", + "skill-notes": "Skill Notes", + "skill-notes-place": "Put notes about context-sensitive Skill bonuses here", + "skill-options": "Skill Options", + "skill-rank-totals": "Skill Rank Totals", + "skill-ranks": "Skill Ranks", + "skill-size-modifier": "Skill", + "skill-size-title": "Size adjustment for skills Double for stealth", + "skill-take10-dropdown": "Skill take 10 dropdown", + "skill-untrained": "Skill is untrained", + "skills": "Skills", + "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skills-per-hit-die-abbrv": "Skill pts /HD", + "skills-per-level": "Skill Ranks per level due to Class only", + "skills-per-level-abbrv": "Skill pts /lvl", + "skin": "Skin", + "skin-details": "Skin Details", + "slashing": "Slashing", + "sleight-of-hand": "Sleight of Hand", + "slot": "Slot", + "slowed": "Slowed", + "society": "Society", + "song": "Song", + "source": "Source", + "source-ability": "Linked ability ID for", + "source-ability-placeholder": "Linked ability ID", + "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry", + "source-attack": "Linked attack ID", + "source-attack-placeholder": "Linked attack ID", + "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", + "source-item": "Linked item ID for", + "source-item-name": "Linked item name", + "source-item-placeholder": "Linked item ID", + "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry", + "source-mainhand": "Mainhand ID", + "source-name": "Source Name", + "source-offhand": "Offhand ID", + "source-spell": "Linked spell ID for", + "source-spell-name": "Linked spell name", + "source-spell-placeholder": "Linked spell ID", + "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry", + "source-title": "Source of ability - class or race", + "space": "Space (ft)", + "space-reach": "Space and Reach", + "special": "Special", + "special-abilities": "Special Abilities", + "special-abilities-abbrv": "Spec Abil", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-ability-name": "Special Ability Name", + "special-attacks": "Special Attacks", + "special-attacks-abbrv": "Spec Atk", + "special-defense": "Special Defenses", + "special-defense-notes": "Special Defenses and Notes", + "special-qualities": "Special Qualities", + "special-qualities-abbrv": "SQ", + "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100", + "speed": "Speed", + "speed-base-title": "The base speed for the character", + "speed-calculation-abbrv": "Speed calc", + "speed-halved": " Speed Halved", + "speed-multiplier-title": "Run Multiplier", + "speed-notes": "Speed Notes", + "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", + "speed-space-reach": "Speed, Space and Reach", + "speed-title": "The modified speed due to encumbrance", + "speeds": "Speeds", + "spell": "Spell", + "spell-casting-time-place": "Casting Time", + "spell-class-one": "Spell Class 1", + "spell-class-two": "Spell Class 2", + "spell-class-zero": "Spell Class 0", + "spell-components": "Components", + "spell-damage": "Spell Damage", + "spell-domain-chk": "Domain", + "spell-duration": "Duration", + "spell-failure": "Spell Fail", + "spell-failure-chance": "Spell Failure Chance", + "spell-failure-chk": "Spell Failure Check", + "spell-level": "Spell Level", + "spell-level-abbrv": "Spell lvl", + "spell-level-miscellaneous-abbrv": "Spell lvl misc", + "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-like-abbrv": "Sp", + "spell-like-abilities": "Spell-Like Abilities", + "spell-like-abilities-abbrv": "SLAs", + "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", + "spell-like-abilities-default": "•Spell-like Abilities", + "spell-like-abilities-menu": "Sp", + "spell-like-abilities-option": "Spell Like Abilities", + "spell-lists": "Spell List", + "spell-macros-current": "Spell macros to current", + "spell-migration": "Spell Migration", + "spell-mythic-chk": "Mythic", + "spell-name": "Spell Name", + "spell-penetration-abbrv": "Spell Pen", + "spell-penetration-abbrv-short": "SP", + "spell-penetration-bonus-abbrv": "Spell Pen Bonus", + "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", + "spell-penetration-check": "Spell Penetration Check", + "spell-penetration-modifier-abbrv": "Spell Pen Mod", + "spell-points": "Spell Points", + "spell-points-abbrv": "SP", + "spell-range": "Spell Range", + "spell-resist-bonus-abbrv": "SR Bonus", + "spell-resistance": "Spell Resistance", + "spell-resistance-abbrv": "SR", + "spell-resistance-abbrv2": "Spell Resist", + "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance", + "spell-roll-options": "Spell Roll Options", + "spell-roll-template": "Spell Roll Template ", + "spell-school-place": "Spell School [descriptor]", + "spell-targets-area-effect": "Targets/ Area/ Effect", + "spell-tracking": "Spell Tracking", + "spellbook": "Spellbook", + "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu", + "spellcasting-ability": "Spellcasting Ability", + "spellcasting-classes": "Spellcasting Classes", + "spellclass-level-base": "Spellclass level, concentration, and base stats", + "spellclass-options": "SpellcasterOptions", + "spellcraft": "Spellcraft", + "spellpoints": "Spellpoints", + "spellranges-migrated": "Spell Ranges", + "spells": "Spells", + "spells-known": "Spells Known", + "spells-migrated": "Spells", + "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, delete all spells on spells tab and uncheck, then press refresh", + "spells-notes": "Spells Notes", + "spells-per-day": "Spells/Day", + "spells-prepared": "Spells Prepared", + "spells-ranges": "Spell Ranges", + "sphere-power": "Spheres of Power", + "spontaneous": "Spontaneous", + "spontaneous-spells-known": "(Spontaneous) Spells Known", + "stable": " Stable", + "staggered": " Staggered", + "statistics": "STATISTICS", + "statistics-rolls-abbrv": "Stats rolls:", + "statistics-rolls-title": "Defense stats and other future stat blocks", + "stealth": "Stealth", + "strength": "Strength", + "strength-abbrv": "STR", + "strength-abbrv-default": "•STR", + "strength-bonus-abbrv": "STR Bonus", + "strength-calculation-abbrv": "STR Calc", + "strength-calculation-skills-abbrv": "Str skills calc", + "strength-penalized": "STR Penalized", + "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "strength-skills-abbrv": "STR skills", + "stunned": "Stunned", + "suffocating": " Suffocating", + "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", + "sum-uses-spells": "Spontaneous
# Used", + "supernatural-abbrv": "Su", + "supernatural-abilities": "Supernatural Abilities", + "supernatural-abilities-menu": "Su", + "survival": "Survival", + "swim": "Swim", + "swim-speed": "Swim", + "synchronize-class": "Sync Class", + "tactics": "TACTICS", + "tahoma": "Tahoma", + "tan": "Tan", + "target": " Target", + "targets-area-effect": "Targets/Area/Effect", + "teal": "Teal", + "template": "Template", + "temporary": "Temporary", + "temporary-abbrv": "Temp", + "temporary-hit-points-abbrv": "Temp hp", + "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)", + "temporary-hit-points-calculation-abbrv": "Temp hp Calc", + "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool", + "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value", + "temporary-hit-points-title": "Current Temporary hit points", + "temporary-hp-calculations": "Temp hp calculations", + "threshold": "Threshold", + "threshold-miscellaneous-abbrv": "Threshold Misc", + "title": "Title/Nickname", + "toggle-background-skills": " Background Skills", + "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals", + "toggle-consolidated-skills": " Consolidated Skills", + "toggle-endurance-feat": " Has Endurance Feat", + "toggle-gritty-mode": " Gritty Mode", + "toggle-horror-adventures": " Enable Horror Adventures", + "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics": " Display/Enable Psionics Character Sheet Items", + "toggle-unchained-skills": " Display/Enable Unchained Skills", + "toggle-wound-threshold": " Display Wound Thresholds", + "total": "Total", + "total-background-skill-ranks": "Total Background Skill Ranks", + "total-feats": "Total Feats", + "total-listed": "Total spells", + "total-spells-manually": "Total spells manually", + "total-weight-title": "Total weight carried by character", + "totals": "Totals:", + "touch": "Touch", + "touch-armor-class-abbrv": "Touch", + "touch-armor-class-calculation-abbrv": "Touch Calc", + "touch-melee2": "Alt Touch (alt melee)", + "tower": "Tower", + "tower-shield": "Tower Shield", + "trait": "Trait", + "trait-name": "Trait Name", + "traits": "Traits", + "traits-and-racial-traits": "Traits and Racial Traits", + "traits-monster-rules": "Traits/MRules", + "treasure": "Treasure", + "two-legged-default": "•Biped", + "two-weapon": "Two Weapon", + "type": "Type", + "type-or-sub-type": "Type/(sub-type)", + "unarmed-strike": "Unarmed Strike", + "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", + "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions", + "unconscious": " Unconscious", + "undead": "Undead", + "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "uniform-resource-locater-abbrv": "URL", + "unknownrange": "Unknown Range", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", + "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both", + "untyped": "Untyped", + "untyped-default": "•Untyped", + "upcoming-changes": "Upcoming Changes", + "update": "Update", + "update-hp-when-max-changes": " Update curr HP when max HP changes", + "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-spell-macros": "Update spell macros", + "update-to-latest": "Update all sheets to latest version", + "update-weapons": "Update existing dual wield attacks with new penalties or improved state", + "url-link": "URL will appear in chat", + "use-buff-bonus-stacking": " Use buff bonus types and stacking", + "use-class-features": " Use Separate Class Features List", + "use-dual-wield-beta": " Use Dual Wield", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", + "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-feats": " Use Separate Feats List", + "use-hero-points": " Use Hero Points", + "use-kineticist-burn": " Use Kineticist Burn", + "use-magic-device": "Use Magic Device", + "use-prestige-fame": " Use Prestige and Fame Points", + "use-racial-traits": " Use Separate Racial Traits List", + "use-round-corners-on-simple-templates": " Round Corners on non-simple template", + "use-simple-template-attacks": " Use Attack Simple Template", + "use-simple-template-spells": " Use Spell Simple Template", + "use-simple-templates": " Use Other Simple Templates", + "use-size-abbrv": "Use sze", + "use-spell-like-abilities": " Use Separate spell-like ability List", + "use-traits": " Use Separate Traits List", + "used": "Used", + "user-defined": "User Defined", + "uses": "Uses", + "uses-attack-type": "Uses indicated attack type", + "uses-per-day": "Uses/Day", + "uses-spell-points": " Uses Spell Points", + "uses-spell-points-title": "Character uses spell points", + "uses-spells": " Uses Spells", + "uses-spells-migrated": "Uses Spells flag", + "uses-spells-title": "Character has spells", + "v1": "Post v1", + "value": "Value", + "value-abbrv": "Val", + "verdana": " Verdana", + "version": "Version", + "version-abbrv": "Ver", + "versus-abbrv": "Vs", + "versus-armor-class": "vs AC", + "versus-combat-maneuver-bonus": "vs CMB", + "versus-combat-maneuver-defense": "vs CMD", + "versus-flat-footed": "vs FF", + "versus-flat-footed-touch": "vs FF Touch", + "versus-touch": "vs Touch", + "violet": "Violet", + "vision": "Vision", + "vision-details": "Vision Details", + "vision-senses": "Vision/Senses", + "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc", + "weaknesses": " Weaknesses", + "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)", + "weapon": "Weapon", + "weapon-attributes": "Weapon Attributes", + "weapon-default": "•Weapon", + "weapon-notes": "Weapon Notes", + "weapons": "Weapons", + "weight": "Weight", + "weight-abbrv": "Wt", + "whisper-character-rolls": "PC rolls:", + "whisper-gm": "Roll: GM", + "whisper-non-player-character-rolls": "NPC rolls:", + "whisper-rolls-title": "GM or Public", + "whisper-to-game-master": "Whisper GM", + "white": "White", + "willpower": "Will", + "willpower-abbrv": "Will", + "willpower-calculation-abbrv": "Will Calc", + "willpower-save": "Will Save", + "willpower-save-abbrv": "Will Save", + "wisdom": "Wisdom", + "wisdom-abbrv": "WIS", + "wisdom-abbrv-default": "•WIS", + "wisdom-calculation-abbrv": "WIS Calc", + "wisdom-calculation-skills-abbrv": "Wis skills calc", + "wisdom-penalized": "WIS Penalized", + "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "wisdom-skills-abbrv": "WIS skills", + "worn": "Worn", + "worn-armor": "Worn Armor", + "worn-equipment": "Worn Equipment", + "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title": "The maximum possible hit points of the item", + "worn-equipment-hp-title": "The current hit points of the item", + "worn-equipment-migrated": "Worn Equipment", + "worn-equipment-name-title": "Brief description of the item", + "worn-equipment-quantity-title": "Quantity or charges If the item has charges, this is how many remain", + "worn-equipment-short-desc-title": "Short description of the item, may include macro text which will print to chat", + "worn-equipment-slot-title": "Set carried/not-carried or location if item being worn or carried now", + "worn-equipment-title": "The equipment currently worn by the character", + "worn-equipment-value-title": "The value of the item measured in gold pieces", + "worn-equipment-weight-title": "The weight of the item", + "worn-item-name": "Worn Item Name", + "worn-items": "Worn Items", + "worn-shield": "Worn Shield", + "wound-threshold": "Wound Threshold", + "wounded": " Wounded ", + "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist": "Wrist", + "yellow": "Yellow", + "yes": "Yes", + "yes-default": "•Yes", + "yes-harmless": "Yes (Harmless)", + "yes-harmless-object": "Yes (Harmless, Object)", + "yes-object": "Yes (Object)", + "yes-or-custom": "Yes or Custom", + "young": "Young" +} \ No newline at end of file diff --git a/Pathfinder_Cazra/translations/pl.json b/Pathfinder_Cazra/translations/pl.json new file mode 100644 index 0000000000..d541798c70 --- /dev/null +++ b/Pathfinder_Cazra/translations/pl.json @@ -0,0 +1,212 @@ +{ + "character-name": "Character Name", + "player-name": "Player Name", + "race": "Race", + "classes-and-levels": "Classes and levels", + "total-level-abbrev": "Total Lv", + "xp-u": "XP", + "active-status-conditions": "Active Status Conditions", + "hp-u": "HP", + "core": "Core", + "ability-name": "Ability Name", + "base-score": "Base Score", + "temp-plus-minus": "Temp +/-", + "modifier": "Modifier", + "str": "str", + "strength": "Strength", + "dex": "dex", + "dexterity": "Dexterity", + "con": "con", + "constitution": "Constitution", + "int": "int", + "intelligence": "Intelligence", + "wis": "wis", + "wisdom": "Wisdom", + "cha": "cha", + "charisma": "Charisma", + "gender": "Gender", + "age": "Age", + "bio-height": "Height", + "bio-weight": "Weight", + "choose-one": "Choose One", + "colossal": "Colossal", + "gargantuan": "Gargantuan", + "huge": "Huge", + "large": "Large", + "medium": "Medium", + "small": "Small", + "tiny": "Tiny", + "diminuitive": "Diminuitive", + "fine": "Fine", + "homeland": "Homeland", + "deity": "Deity", + "alignment": "Alignment", + "lawful-good": "Lawful Good", + "neutral-good": "Neutral Good", + "chaotic-good": "Chaotic Good", + "lawful-neutral": "Lawful Neutral", + "neutral": "Neutral", + "chaotic-neutral": "Chaotic Neutral", + "lawful-evil": "Lawful Evil", + "neutral-evil": "Neutral Evil", + "chaotic-evil": "Chaotic Evil", + "factions": "Factions", + "appearance": "Appearance", + "languages": "Languages", + "initiative": "Initiative", + "total": "Total", + "dex-mod": "Dex mod", + "misc": "Misc", + "conditional-modifiers": "Conditional Modifiers", + "movement-amp-speeds": "Movement & Speeds", + "senses": "Senses", + "defenses": "Defenses", + "armor-class-abbrev-u": "AC", + "armor-class": "Armor Class", + "equipment": "Equipment", + "size": "Size", + "temp": "Temp", + "touch": "Touch", + "flat-footed": "Flat-Footed", + "damage-reduction": "Damage Reduction", + "spell-resistance": "Spell Resistance", + "resistances": "Resistances", + "immunities": "Immunities", + "saving-throws": "Saving Throws", + "base-save": "Base Save", + "ability-mod": "Ability Mod", + "misc-plus-minus": "Misc +/-", + "fortitude": "Fortitude", + "reflex": "Reflex", + "will": "Will", + "attacks": "Attacks", + "base-attack-bonus": "Base Attack Bonus", + "bab-u": "BAB", + "attack-name-place": "Attack name", + "str-u": "STR", + "dex-u": "DEX", + "con-u": "CON", + "int-u": "INT", + "wis-u": "WIS", + "cha-u": "CHA", + "damage": "Damage", + "crit-range": "Crit Range", + "crit-multiplier": "Crit Multiplier", + "cmb-u": "CMB", + "combat-maneuver-bonus": "Combat Maneuver Bonus", + "str-mod": "Str mod", + "cmd-u": "CMD", + "combat-maneuver-defense": "Combat Maneuver Defense", + "bab": "BAB", + "skills": "Skills", + "armor-penalty": "Armor Penalty", + "class-skill-q": "Class Skill?", + "ranks": "Ranks", + "notes": "Notes", + "acrobatics": "Acrobaticsª", + "appraise": "Appraise", + "int-mod": "Int mod", + "bluff": "Bluff", + "cha-mod": "Cha mod", + "climb": "Climbª", + "craft": "Craft", + "type-place": "type", + "diplomacy": "Diplomacy", + "disable-device": "Disable device*ª", + "disguise": "Disguise", + "escape-artist": "Escape artistª", + "fly": "Flyª", + "handle-animal": "Handle animal*", + "heal": "Heal", + "wis-mod": "Wis mod", + "intimidate": "Intimidate", + "knowledge-arcana": "Knowledge(arcana)*", + "knowledge-dungeoneering": "Knowledge(dungeoneering)*", + "knowledge-engineering": "Knowledge(engineering)*", + "knowledge-geography": "Knowledge(geography)*", + "knowledge-history": "Knowledge(history)*", + "knowledge-local": "Knowledge(local)*", + "knowledge-nature": "Knowledge(nature)*", + "knowledge-nobility": "Knowledge(nobility)*", + "knowledge-planes": "Knowledge(planes)*", + "knowledge-religion": "Knowledge(religion)*", + "linguistics": "Linguistics*", + "perception": "Perception", + "perform": "Perform", + "profession": "Profession*", + "ride": "Rideª", + "sense-motive": "Sense motive", + "sleight-of-hand": "Sleight of hand*ª", + "spellcraft": "Spellcraft*", + "stealth": "Stealthª", + "survival": "Survival", + "swim": "Swimª", + "use-magic-device": "Use magic device*", + "trained-only-armor-penalty-legend": "* Trained only, ª Armor penalty", + "specials-feats": "Specials/Feats", + "racial-abilities": "Racial Abilities", + "ability-name-place": "Ability name", + "uses": "Uses", + "description-place": "Description", + "class-abilities": "Class Abilities", + "other-abilities": "Other Abilities", + "feats": "Feats", + "level-abbrev": "Lv", + "bonus": "bonus", + "feat-name-place": "Feat name", + "traits": "Traits", + "trait-name-place": "Trait name", + "favored-class-options": "Favored Class Options", + "special-gear": "Special Gear", + "item-name-place": "Item name", + "type": "Type", + "count": "Count", + "mundane-gear": "Mundane Gear", + "money": "Money", + "platinum-pieces-u": "PP", + "gold-pieces-u": "GP", + "silver-pieces-u": "SP", + "copper-pieces-u": "CP", + "magic": "Magic", + "spellcaster-class": "Spellcaster Class", + "caster-level": "Caster Level", + "ability": "Ability", + "base-dc": "Base DC", + "specialty-school-domain": "Specialty School/Domain", + "restricted-schools": "Restricted Schools", + "spellbook": "Spellbook", + "level0-spells": "Level 0 Spells", + "spells-per-day": "Spells per day", + "save-dc": "Save DC", + "prepared-title": "Prepared?", + "prepared-u": "P", + "spell-name-place": "Spell name", + "choose-school": "Choose School", + "abjuration": "Abjuration", + "conjuration": "Conjuration", + "divination": "Divination", + "enchantment": "Enchantment", + "evocation": "Evocation", + "illusion": "Illusion", + "necromancy": "Necromancy", + "transmutation": "Transmutation", + "universal": "Universal", + "level1-spells": "Level 1 Spells", + "level2-spells": "Level 2 Spells", + "level3-spells": "Level 3 Spells", + "level4-spells": "Level 4 Spells", + "level5-spells": "Level 5 Spells", + "level6-spells": "Level 6 Spells", + "level7-spells": "Level 7 Spells", + "level8-spells": "Level 8 Spells", + "level9-spells": "Level 9 Spells", + "attack-tpl": "Attack $[[0]]", + "damage-tpl": "Damage $[[1]]", + "critical-hit-tpl": "Critical Hit! $[[0]]", + "roll-to-confirm-tpl": "Roll to Confirm $[[2]]", + "crit-damage-tpl": "Crit Damage $[[3]]", + "non-crit-damage-tpl": "Non-crit Damage $[[1]]", + "result-tpl": "Result $[[0]]", + "notes-tpl": "Notes:", + "attack-notes-tpl": "Attack Notes:" +} \ No newline at end of file diff --git a/Polaris/translations/pl.json b/Polaris/translations/pl.json new file mode 100644 index 0000000000..c03abfebc4 --- /dev/null +++ b/Polaris/translations/pl.json @@ -0,0 +1,490 @@ +{ + "human": "Human", + "techno-hybrid": "Techo-Hybrid", + "geno-hybrid": "Geno-Hybrid", + "natural-hybrid": "Natural Hybrid", + "acrobatics-balance": "Acrobatics/Balance", + "acting-storytelling": "Acting/Storytelling", + "ada": "ADA", + "adaptation": "Adaptation", + "age": "Age", + "age-title": "Character Age", + "ambidextrous": "Ambidextrous", + "ancient-language": "Ancient Languages", + "annexes": "Annexes", + "annexes-states-health-and-protection-exp": "Expand the table", + "annexes-states-health-and-protection-h": "Health State & Protection", + "annexes-success-failure-margin-exp": "Expand the table", + "annexes-success-failure-margin-h": "Success and Failure Marging", + "apnea": "Apnea", + "aquaculture-livestock-farming": "Aquaculture/Livestock Farming", + "archetype": "Archetype", + "archetype-place": "Character Archetype", + "armed-combat": "Armed Combat", + "armor": "Armor", + "armor-attack": "Armor Weaponery", + "armor-attributes-exp": "Expand the armor attributes", + "armor-attributes-h": "Armor Attributes", + "armor-desc": "Armor Attributs", + "armor-desc-exp": "Expand the Armor Description", + "armor-desc-h": "Armor Description", + "armor-down": "Down", + "armor-down-place": "Armor Down", + "armor-exo-force": "Exo-Force", + "armor-exo-force-title": "Armor Exo-force", + "armor-hull-type": "Hull Type", + "armor-hull-type-place": "Hull Type / Material", + "armor-maneuver": "Armor Maneuvers", + "armor-notes-place": "Armor Notes", + "armor-on-ground-init-penalty": "OG IP", + "armor-on-ground-init-penalty-title": "On Ground Initiative Penalty", + "armor-on-ground-speed": "OG Speed", + "armor-on-ground-speed-title": "On Ground Speed", + "armor-safety-flap-visor": "Safety Flap on Visor", + "armor-seizure-penalty": "Seizure Penalty", + "armor-seizure-penalty-place": "Armor Seizure Penalty", + "armor-underwater-init-penalty": "UW IP", + "armor-underwater-init-penalty-title": "UnderWater Initiative Penalty", + "armor-underwater-speed": "UW Speed", + "armor-underwater-speed-title": "UnderWater Speed", + "armory": "Armory", + "art-craftmanship": "Art/Craftmanship", + "athletics": "Athletics", + "attack": "", + "attributes": "ATTRIBUTES", + "attributes-abbrv": "Attr.", + "attributes-exp": "Expand the attributes", + "attributes-h": "Attributes", + "automatic-shoot": "Automatic Shoot", + "autonomy": "Autonomy", + "autonomy-armor-place": "Armor Autonomy", + "autonomy-vehicle-place": "Vehicle Autonomy", + "auxiliary-system-description-place": "Auxiliary System Description", + "auxiliary-system-integrity-title": "Auxiliary System Integrity", + "auxiliary-system-level-title": "Auxiliary System Level", + "auxiliary-system-name-place": "Auxiliary System name", + "auxiliary-systems": "Auxiliary Systems", + "auxiliary-systems-exp": "Expand the equipments", + "auxiliary-systems-h": "Auxiliary System", + "auxiliary-systems-level": "Lvl.", + "base": "Base", + "base-level": "Base Level", + "base-level-reaction": "Base Level = Reaction", + "battery-type": "Battery Type", + "battery-type-armor-place": "Battery type which powered the armor", + "battery-type-vehicle-place": "Battery type which powered the vehicle", + "benefits": "Benefits", + "benefits-and-disadvantages": "Benefits & Disadvantages", + "benefits-and-disadvantages-description-place": "Benefit or Disadvantages Description", + "benefits-and-disadvantages-exp": "Expand the Benefits & Disadvantages", + "benefits-and-disadvantages-h": "Benefits & Disadvantages", + "benefits-and-disadvantages-name-place": "Benefit or Disadvantages Name", + "body": "Body", + "bureaucracy": "Bureaucracy", + "business-trafficking": "Business/Trafficking", + "camouflage-concealment": "Camouflage/Concealment", + "cartography": "Cartography", + "category": "Category", + "category-armor-place": "Armor Category", + "category-vehicle-place": "Vehicle Category", + "character": "Character", + "character-desc": "Character Description", + "character-desc-exp": "Expand the Character Description", + "character-name": "Character Name", + "character-name-place": "Character Name", + "climbing": "Climbing", + "combat-melee": "Combat (melee)", + "combat-shooting": "Combat (shooting)", + "communications-social-relations": "Communication/Social Relations", + "complexion": "Complexion", + "complexion-place": "Complexion Details", + "computer-desc": "Computer Description", + "computer-emp-shielding": "EMP Shielding", + "computer-emp-shielding-place": "Computer's EMP Shielding", + "computer-exp": "Expand the computer", + "computer-generation": "Generation", + "computer-generation-place": "Computer Generation", + "computer-h": "Computer", + "computer-hacking": "Computer Hacking", + "computer-integrity": "Integrity", + "computer-integrity-place": "Computer Integrity", + "computer-max-level-programs": "Max Lvl.", + "computer-max-level-programs-title": "Programs Maximum Level", + "computer-potential": "Potential", + "computer-potential-place": "Computer Potential", + "computer-program-description-place": "Program Description", + "computer-program-name-place": "Program name", + "computer-programs": "Programs", + "computer-systems-management": "System Management", + "computer-systems-management-place": "Computer Systems Management", + "computer-type": "Type", + "computer-type-place": "Material Type", + "computer-weight": "Weight", + "computer-weight-title": "Computer weight in lbs", + "computing": "Computing", + "con": "CON", + "config": "Configuration", + "constitution": "Constitution", + "contact-weapon-damage-place": "ex: 1d6+2", + "contact-weapon-name-place": "Weapon Name", + "contact-weapon-shock-place": "ex: 1d4+1", + "coo": "COO", + "coordination": "Coordination", + "corpulence": "Corpulence", + "corpulence-place": "Character Corpulence", + "creation-points-modifier": "Creation Points Mod. (CP)", + "critical": "Critical", + "critical-reroll": "Critical Reroll", + "critical-result": "Critical !", + "crushing-depth": "Depth (Crushing)", + "crushing-depth-armor-title": "Armor Crushing Depth", + "crushing-depth-vehicle-title": "Vehicle Crushing Depth", + "cryptography": "Cryptography", + "current-level": "Current Level", + "current-luck": "Current", + "current-luck-title": "Current Luck", + "damage-modifier": "DM", + "damage-modifier-title": "Damages Modifier", + "damage-resistance": "Damage Resistance", + "damage-resistance-title": "Damages Resistance", + "damages": "Damages", + "damages-exp": "Expand the damages", + "damages-h": "Damages", + "damages-up": "DAMAGES", + "dancing": "Dancing", + "death-limb-destroy": "Death/Limb Destroyed", + "description": "Description", + "destruction": "Destruction", + "diameter": "Diameter", + "diameter-vehicle-place": "Vehicle Diameter", + "disadvantage": "Disadvantage", + "disastrous": "Disastrous", + "disguise-deception": "Disguise/Deception", + "distinctive-signs": "Distinctive Signs", + "distinctive-signs-place": "Character Distinctive Signs", + "drugs": "Drugs", + "education-general-knowledge": "Education/General knowledge", + "electronics": "Electronic", + "eloquence-persuasion": "Eloquence/Persuasion", + "empathic-analysis": "Empathic Analysis", + "enable-ask-for-difficulty": "Ask Roll Difficulty?", + "endurance": "Endurance", + "equipment-maximum-place": "Maximum", + "equipment-name-place": "Equipment Name", + "equipment-number-place": "Number", + "equipment-value-place": "Equipment Value", + "equipments": "EQUIPMENTS", + "equipments-exp": "Expand the equipments", + "equipments-h": "Equipments", + "escape": "Escape", + "exclusive-skill": "(X) : exclusive skill;", + "exoskeleton": "Exoskeleton", + "explosives": "Explosives", + "eyes": "Eyes", + "eyes-place": "Eyes Details", + "fail-result": "Fail", + "fast-speed": "Fast speed", + "female": "Female", + "fertile": "Fertile", + "fertility": "Fertility", + "finding-information": "Finding Information", + "first-aid": "First Aid", + "fof-breathing": "FOF Breathing", + "fof-breathing-title": "Foreing Organic Fluid Breathing", + "footer-created-by": "Created By", + "footer-inspired": "(highly inspired by Pathfinder sheet)", + "footer-last-update": "Last Update", + "foreign-language": "Foreign Language", + "furtive-silent-movement": "Furtive/Silent Movement", + "gambling": "Gambling", + "gender": "Gender", + "generator": "Generator", + "genetic-type": "Genetic Type", + "genetic-type-modifier": "Genetic Type Mod.", + "genetic-type-place": "Character Genetic Type", + "geographic-origin": "Geographic Origin", + "geographic-origin-place": "Character Geographic Origin", + "global-abbrv": "Glob.", + "hair": "Hair", + "hair-place": "Hair Details", + "hand-to-hand-combat": "Hand to Hand Combat", + "handguns": "Handguns", + "hands": "Guiding Hand", + "head": "Head", + "heavy-weapons-melee": "Heavy Weapons (melee)", + "heavy-weapons-shooting": "Heavy Weapons (shooting)", + "height": "Height", + "height-place": "Character Height", + "higher-eductation": "Higher Education", + "higher-eductation-place": "Character Studies & Degree", + "hunting-tracking": "Hunting/Tracking", + "impossible-action": "impossible action", + "incident-modifier": "Incident
Modifier", + "incidents-effects": "Incidents Effects", + "incidents-effects-description-place": "Incidents & Effects Description", + "incidents-effects-name-place": "Effect name", + "incidents-exp": "Expand the incidents", + "incidents-h": "Incidents", + "incidents-localisation": "INCIDENTS LOCALISATION", + "initial-training": "Initial Training", + "initial-training-place": "Character Initial Training", + "initiative": "Initiative", + "initiative-exp": "Expand the initiative", + "initiative-h": "Initiative", + "int": "INT", + "integrity": "Integrity", + "integrity-abbrv": "ITG", + "integrity-permanent-loss": "ITG (structure)
Permanent Loss", + "intelligence": "Intelligence", + "intimidation": "Intimidation", + "item": "Items", + "knockout-threshold": "Knockout Threshold", + "knowledge": "Knowledge", + "languages-dialects": "Languages/Dialects", + "leadership": "Leadership", + "left-arm": "Left Arm", + "left-handed": "Left Handed", + "left-leg": "Left Leg", + "length": "Length", + "length-vehicle-place": "Vehicle Length", + "light": "Light", + "light-ship": "[Light Ship]", + "limit-depth": "Depth (Limit)", + "limit-depth-armor-title": "Armor Limit Depth", + "limit-depth-vehicle-title": "Vehicle Limit Depth", + "limiting-skill": "limiting skill;", + "localisation": "Localisation", + "luck": "Luck", + "male": "Male", + "margin": "Margin", + "martial-art-defense": "Martial Art [Defense]", + "martial-art-offense": "Martial Art [Offense]", + "martial-art-wrestling": "Martial Art [Wrestling]", + "mastered-abbrv": "Mast.", + "max": "Max", + "maximum-speed": "Max Speed", + "mechanic": "Mechanic", + "melee": "Melee", + "melee-attack": "Melee Attack", + "melee-damage-modifier": "Damage Mod. (melee)", + "meleeWeapons": "WEAPONS (MELEE)", + "meleeWeapons-exp": "Expand the melee weapons", + "meleeWeapons-h": "Weapons (Melee)", + "minimize-cmd": "Minimize Row", + "moderate": "Moderate", + "moderate-speed": "Moderate Speed", + "modifier": "Modifier", + "mortal": "Mortal", + "moves": "MOVES", + "moves-exp": "Expand the moves", + "moves-h": "Moves", + "music-instrument": "Music Instruments", + "mutation": "Mutation", + "mutation-and-polaris-description-place": "Mutation or Polaris Flux Description", + "mutation-and-polaris-name-place": "Mutation or Polaris Flux Name", + "mutations-and-polaris": "Mutations & Polaris", + "mutations-and-polaris-exp": "Expand the Mutation & Polaris Flux", + "mutations-and-polaris-h": "Mutations & Polaris", + "name": "Name", + "nations-and-orga-knowledge": "Nations & Orga Knowledge", + "natural-ability": "Natural Ability", + "natural-environment-knowledge": "Natural Env. Knowledge", + "natural-progression-abbrv": "NP", + "natural-progression-skill": "NP : natural progression skill;", + "natural-resistance": "Natural Resistance", + "naval-combat": "Naval Combat", + "navigate": "Navigate", + "no": "No", + "notes": "Notes", + "number-abbrv": "Nb.", + "observation": "Observation", + "oceans": "Oceans", + "on-the-ground": "On the ground", + "onboard-weapons-artillery": "Onboard Weaponds/Artillery", + "optimum-depth": "Depth (Optimum)", + "optimum-depth-armor-title": "Armor Optimum Depth", + "optimum-depth-vehicle-title": "Vehicle Optimum Depth", + "orientation": "Orientation", + "page-annexes": "Annexes", + "page-armor": "Armore", + "page-character": "Character", + "page-config": "Configuration", + "page-vehicle": "Vehicle", + "penalties": "Penalties", + "penalty": "Penalty", + "per": "PER", + "perception": "Perception", + "physical-abilities": "Physical Abilities", + "pickpocket": "Pickpoket", + "pilot": "Pilot", + "piloting": "Piloting", + "player-name": "Player Name", + "player-name-place": "Player Name", + "poisons-deseases-radiations": "Deseases, Poisons & Radiations", + "polaris": "Polaris Flux", + "pre": "PRE", + "precision-shoot": "Precision Shoot", + "presence": "Presence", + "protection-localisation-place": "Protection Localisation", + "protection-name-place": "Protection Name", + "protection-penalty-place": "Protection Penalty", + "protection-shock-place": "Taking Shock", + "protection-value-place": "Protection Value", + "protections": "PROTECTIONS", + "protections-exp": "Expand the protections", + "protections-h": "Protections", + "ranged": "Ranged", + "ranged-attack": "Ranged Attack", + "ranged-weapon": "Ranged Weapons", + "ranged-weapon-damage-place": "ex: 1d6+2", + "ranged-weapon-extrem-range": "Xtr. Rg.", + "ranged-weapon-extrem-range-title": "Extrem Range", + "ranged-weapon-long-range": "Long. Rg.", + "ranged-weapon-long-range-title": "Long Range", + "ranged-weapon-max-range": "Max Rg.", + "ranged-weapon-max-range-title": "Max Range", + "ranged-weapon-medium-range": "Med. Rg.", + "ranged-weapon-medium-range-title": "Medium Range", + "ranged-weapon-name-place": "Weapon Name", + "ranged-weapon-shock-place": "ex: 1d4+1", + "ranged-weapon-short-range": "Sht. Rg.", + "ranged-weapon-short-range-title": "Short Range", + "rangedWeapons": "WEAPONS (RANGED)", + "rangedWeapons-exp": "Expand the ranged weapon", + "rangedWeapons-h": "Weapons (Ranged)", + "rate-of-fire": "Rate Of Fire", + "reach": "Reach", + "reaction": "Reaction", + "remote-piloting": "Remote Piloting", + "rifles-shoulder-fired-weapons": "Rifles/Shoulder Fired Weapons", + "right-arm": "Right Arm", + "right-handed": "Right Handed", + "right-leg": "Right Leg", + "roman-numeral-five": "V", + "roman-numeral-four": "IV", + "roman-numeral-height": "VIII", + "roman-numeral-one": "I", + "roman-numeral-seven": "VII", + "roman-numeral-six": "VI", + "roman-numeral-three": "III", + "roman-numeral-two": "II", + "science-specialized-knowledge": "Sciences/Special Knowledge", + "secondary-attributes": "SECONDARY ATTRIBUTES", + "secondary-attributes-exp": "Expand the secondary attributes", + "secondary-attributes-h": "Secondary Attributes", + "security-systems": "Security Systems", + "sequels": "Sequels", + "serious": "Serious", + "sharpshooting": "SharpShooting", + "sheet-configuration": "Character Sheet Configuration", + "shielding": "Shielding", + "shielding-title": "Shielding Value", + "shock": "Shock", + "shooting-mode-long-burst": "LB", + "shooting-mode-short-burst": "SB", + "shooting-mode-snap-shot": "SS", + "showsect-cmd": "Click to expand", + "singing": "Singing", + "size": "Size", + "size-armor-place": "Armor Size", + "size-vehicle-title": "Vehicle Size", + "skill": "Skill", + "skill-with-prerequisites": "skill with prerequisites (optional);", + "skills-exp": "Expand the skills", + "skills-h": "Skills", + "skills-title": "SKILLS", + "slow-speed": "Slow Speed", + "social-origins": "Social Origins", + "social-origins-place": "Character Social Origins", + "socializing-seduction": "Socializing/Seduction", + "soundscan-analysis": "Soundscan Analysis", + "special-skills": "Special Skills", + "special-weapons": "Special Weapons", + "special-weapons-melee": "Special Weapons", + "specific-language": "Specific Languages", + "spying-surveillance": "Spying/Surveillance", + "states-health-and-protection": "HEALT STATES & PROTECTIONS", + "stealth-shadowing": "Stealth/Shadowing", + "stealth-subterfuge": "Stealth/Subterfuge", + "sterile": "Sterile", + "str": "STR", + "strategy": "Strategy", + "strength": "Strength", + "structure": "Structure", + "stun-threshold": "Stun Threshold", + "submarine-armor-maneuver": "Armor Maneuvers [Submarine]", + "submarine-maneuvering": "Submarine Maneuvering", + "submarine-scooter": "[Submarine Scooter]", + "submarine-weapons": "Submarine Weapons", + "success-and-failure-margin-table": "SUCCESS & FAILURE MARGIN TABLE", + "success-result": "Success", + "surface": "Surface", + "surgery": "Surgery", + "survival": "Survival", + "survival-outside": "Survival/Outside", + "survival-system-and-generators": "Generators/Survival Systems", + "tactics": "Tactics", + "technical-engineering": "Technical Engineering", + "techniques": "Techniques", + "technological-level": "TL", + "throwing-weapons": "Throwing Weapons", + "total-luck": "Total", + "total-luck-title": "Total Luck", + "training": "Training", + "traps": "Traps", + "type": "Type", + "type-name": "Type/Name", + "type-name-armor-place": "Armor Type/Name", + "type-name-vehicle-place": "Vehicle Type/Name", + "underground": "Underground", + "underwater": "Under Water", + "value": "Value", + "vehicle": "Vehicle", + "vehicle-attack": "Vehicle Weaponery", + "vehicle-attributs-exp": "Expand the vehicule attributes", + "vehicle-attributs-h": "Vehicle Attributes", + "vehicle-block-name-place": "Vehicle Block Name", + "vehicle-blocks": "Blocks", + "vehicle-blocks-exp": "Expand the blocks", + "vehicle-blocks-h": "Blocks", + "vehicle-crew": "Crew", + "vehicle-crew-title": "Number of people in the vehicle crew", + "vehicle-desc": "Vehicle Attributes", + "vehicle-desc-exp": "Expand the vehicle description", + "vehicle-desc-h": "Vehicle Description", + "vehicle-freight ": "Freight", + "vehicle-freight-title": "Number of Freight that the vehicle can take", + "vehicle-is-damage": "Is Damage?", + "vehicle-maneuvrability": "Man.", + "vehicle-maneuvrability-title": "Vehicle Maneuvrability", + "vehicle-movement-points": "Mv. Pts.", + "vehicle-movement-points-title": "Movement Points", + "vehicle-notes-place": "Vehicle Notes", + "vehicle-passengers": "Passengers", + "vehicle-passengers-title": "Number of Passengers that the vehicle can take", + "vehicle-safety-flap-pilot": "Safety Flap on the cockpit", + "vehicle-speed": "Spd.", + "vehicle-speed-title": "Speed", + "vehicle-thrust-type": "Thrust", + "vehicle-thrust-type-place": "Thrust Type", + "weapon-damage": "Damages", + "weaponAmmunition": "Ammo", + "weaponAmmunitionCost": "cost", + "weaponery-exp": "Expand the weaponery", + "weaponery-h": "Weaponery", + "weaponery-up": "WEAPONERY", + "weaponry": "Weaponery", + "weapons": "Weapons", + "weight": "Weight", + "weight-title": "Character Weight", + "wil": "WIL", + "willpower": "Willpower", + "wounds": "WOUNDS", + "wounds-and-sequels": "Wounds & Sequels", + "wounds-and-sequels-description-place": "Wound Sequel Description", + "wounds-and-sequels-name-place": "Wound Name", + "wounds-exp": "Expand the wounds", + "wounds-h": "Wounds", + "yes": "Yes", + "zero-g-maneuvering": "0G Maneuvering" +} \ No newline at end of file diff --git a/Qin Warring States/translations/pl.json b/Qin Warring States/translations/pl.json new file mode 100644 index 0000000000..c0c17a22e2 --- /dev/null +++ b/Qin Warring States/translations/pl.json @@ -0,0 +1,120 @@ +{ + "Age": "Age", + "Breath-of-Life": "Breath of Life", + "Bruised": "Bruised", + "C": "C", + "Character-Type": "Character Type", + "Chi": "Chi", + "Chu": "Chu", + "Current-Chi": "Current Chi", + "DEFINING-DEEDS": "DEFINING DEEDS", + "DMG": "DMG", + "E": "E", + "Earth": "Earth", + "Earth-button": "Earth", + "Effects": "Effects", + "EQUIPMENT": "EQUIPMENT", + "Experience": "Experience", + "Fatally-Injured": "Fatally Injured", + "Fire": "Fire", + "Fire-button": "Fire", + "Gift": "Gift", + "Gift-Acuity-of-the-Kilin": "Acuity of the Kilin", + "Gift-Agility-of-the-Monkey": "Agility of the Monkey", + "Gift-Audacity-of-the-Phoenix": "Audacity of the Phoenix", + "Gift-Beloved-of-Nature": "Beloved of Nature", + "Gift-Blessed-by-the-dragon-kings": "Blessed by the Dragon-Kings", + "Gift-Breastplate-of-Bronze": "Breastplate of Bronze", + "Gift-Child-of-the-Shadows": "Child of the Shadows", + "Gift-Claws-of-the-Tiger": "Claws of the Tiger", + "Gift-Courage-of-the-Tiger": "Courage of the Tiger", + "Gift-Ease-of-the-Courtier": "Ease of the Courtier", + "Gift-Eye-of-the-Snake": "Eye of the Snake", + "Gift-Favorite-of-Wen-Chang": "Favorite of Wen Chang", + "Gift-Feline-Grace": "Feline Grace", + "Gift-Gift-of-Nezha": "Gift of Nezha", + "Gift-Hand-of-the Monkey": "Hand of the Monkey", + "Gift-Health-of-the-Rat": "Health of the Rat", + "Gift-Heir-of-Sun-Zi": "Heir of Sun Zi", + "Gift-Inspiration-of-the-Gods": "Inspiration of the Gods", + "Gift-Inspiration-of-the-Tao": "Inspiration of the Tao", + "Gift-Linguist": "Linguist", + "Gift-Luck-of-the-Hare": "Luck of the Hare", + "Gift-Mask-of-the-Demon": "Mask of the Demon", + "Gift-Memory-of-the-Zhongguo": "Memory of the Zhongguo", + "Gift-Not-Applicable": "Not Applicable", + "Gift-On-the-Shell-of-the-Turtle": "On the Shell of the Turtle", + "Gift-Paw-of-the-Bear": "Paw of the Bear", + "Gift-Placidity-of-the-Turtle": "Placidity of the Turtle", + "Gift-Presence-of-the-Phoenix": "Presence of the Phoenix", + "Gift-Sense-of-the-Tao": "Sense of the Tao", + "Gift-Sharp-Senses": "Sharp Senses", + "Gift-specialization": "Gift Specialization", + "Gift-Spirit-of-Horses": "Spirit of Horses", + "Gift-Strength-of-the-Ox": "Strength of the Ox", + "Gift-Tongue-of-Tsai-Chen": "Tongue of Tsai Chen", + "Gift-Unsettling-Beauty": "Unsettling Beauty", + "Han": "Han", + "Height": "Height", + "L": "L", + "Level": "Level", + "M": "M", + "Metal": "Metal", + "Metal-button": "Metal", + "Name": "Name", + "Normal": "Normal", + "Not-Applicable": "Not Applicable", + "Passive-Defense": "Passive Defense", + "Protection": "Protection", + "Qi": "Qi", + "Qin": "Qin", + "Renown": "Renown", + "Resistance": "Resistance", + "Seriously-Injured": "Seriously Injured", + "Sex": "Sex", + "SKILLS": "SKILLS", + "Slightly-Injured": "Slightly Injured", + "State": "State", + "T": "T", + "TAO-MAGIC": "TAO - MAGIC", + "Tao-Techniques": "Tao - Techniques", + "Techniques": "Techniques", + "Total-DMG": "Total DMG", + "Water": "Water", + "Water-button": "Water", + "Weakness": "Weakness", + "Wei": "Wei", + "Weight": "Weight", + "Wood": "Wood", + "Wood-button": "Wood", + "Yan": "Yan", + "Zhao": "Zhao", + "Air-of-the-Snake": "Air of the Snake", + "Alcoholic": "Alcoholic", + "Amnesiac": "Amnesiac", + "Ascetic": "Ascetic", + "Blessed-by-Chang-E": "Blessed by Chang-E", + "Clown": "Clown", + "Code-of-Honor": "Code of Honor", + "Curiousity-of-the-Rat": "Curiousity of the Rat", + "Curse-of-the-Five-Poisons": "Curse of the Five Poisons", + "Curse-of-Zhu-Rong": "Curse of Zhu Rong", + "Disgrace-of-Fu-Xing": "Disgrace of Fu Xing", + "Hard-of-Hearing": "Hard of Hearing", + "Haunted-Soul": "Haunted Soul", + "Impetuosity-of-the-Horse": "Impetuosity of the Horse", + "Impure-Blood": "Impure Blood", + "Lookalike": "Lookalike", + "Loudmouth": "Loudmouth", + "Loyalty-of-the-Dog": "Loyalty of the Dog", + "Mind-of-the-Hare": "Mind of the Hare", + "Mysogynist/Misandrist": "Mysogynist/Misandrist", + "Naive": "Naive", + "Obsessive-Compulsive": "Obsessive-Compulsive", + "Phobia": "Phobia", + "Pride-of-the-Rooster": "Pride of the Rooster", + "Short-sighted": "Short-sighted", + "Sickly": "Sickly", + "Timidity-of-the-Kilin": "Timidity of the Kilin", + "Wanted": "Wanted" +} \ No newline at end of file diff --git a/Rolemaster-Standard-System/translations/pl.json b/Rolemaster-Standard-System/translations/pl.json new file mode 100644 index 0000000000..a560ba16f5 --- /dev/null +++ b/Rolemaster-Standard-System/translations/pl.json @@ -0,0 +1,943 @@ +{ + "pc": "PC", + "npc": "NPC", + "roll-templates": "Roll Templates", + "character": "Character", + "combat": "Combat", + "skills": "Skills", + "spells": "Spells", + "equipment": "Equipment", + "notes": "Notes", + "experience": "Experience", + "setup": "Setup", + "macros": "Macros", + "character-name": "Character Name", + "nickname": "Nickname", + "title(s)": "Title(s)", + "homeland": "Homeland", + "player": "Player", + "race": "Race", + "culture": "Culture", + "profession": "Profession", + "realm": "Realm", + "channeling": "Channeling", + "essence": "Essence", + "mentalism": "Mentalism", + "channeling-essence-t": "Chan/Ess", + "channeling-mentalism-t": "Chan/Ment", + "essence-mentalism-t": "Ess/Ment", + "arcane": "Arcane", + "deity": "Deity", + "level": "Level", + "experience-t": "Exp", + "stats": "Stats", + "stat": "Stat", + "temporary-t": "Temp", + "potential": "Potential", + "basic": "Basic", + "bonus": "Bonus", + "racial": "Racial", + "special": "Special", + "agility": "Agility", + "constitution": "Constitution", + "memory": "Memory", + "reasoning": "Reasoning", + "self-discipline": "Self Discipline", + "empathy": "Empathy", + "intuition": "Intuition", + "presence": "Presence", + "quickness": "Quickness", + "strength": "Strength", + "development-points": "Development Points", + "fates": "Fates", + "role-traits": "Role Traits", + "appearance": "Appearance", + "gender": "Gender", + "apparent-age": "Apparent Age", + "actual-age": "Actual Age", + "skin-color": "Skin Color", + "eyes": "Eyes", + "hair": "Hair", + "height-in": "Height", + "foot-a": "ft", + "inch-a": "in", + "weight": "Weight", + "size": "Size", + "base-movement-rate": "Base Movement Rate", + "running-horizontal-jump": "Running Horizontal Jump", + "standing-horizontal-jump": "Standing Horizontal Jump", + "running-vertical-jump": "Running Vertical Jump", + "standing-vertical-jump": "Standing Vertical Jump", + "race-stat-fixed-information": "Race/Stat Fixed Information", + "soul-departure": "Soul Departure", + "rounds-a": "rnds", + "recovery-multiplier": "Recovery Multiplier", + "race-type-for-stat-loss": "Race Type (for stat loss)", + "recovery-rates": "Recovery Rates", + "hit-points-per-hour-resting": "Hit Points / hr resting", + "power-points-per-hour-resting": "Power Points / hr resting", + "hit-points-per-3-hours-sleeping": "Hit Points / 3 hrs sleep", + "power-points-per-3-hours-sleeping": "Power Points / 3 hrs sleep", + "hit-points-per-3-hours-active": "Hit Points / 3 hrs active", + "power-points-per-3-hours-active": "Power Points / 3 hrs active", + "exhaustion-points-per-minute-resting": "Exhaustion Points / min resting", + "exhaustion-points-per-half-hour-sleeping": "Exhaustion Points / .5 hrs sleep", + "exhaustion-points-per-3-minutes-active": "Exhaustion Points / 3 mins active", + "languages": "Languages", + "language": "Language", + "spoken": "Spoken", + "written": "Written", + "trade": "Trade", + "racial-notes": "Racial Notes", + "cultural-notes": "Cultural Notes", + "character-notes": "Character Notes", + "other": "Other", + "hit-points": "Hit Points", + "power-points": "Power Points", + "exhaustion-points": "Exhaustion Points", + "initiative": "Initiative", + "rounds-of-stun-before-unconsciousness-a": "Rnds stun b4 unc", + "power-point-multiplier-a": "PP Mult", + "adder": "Adder", + "used": "used", + "bonus-exhaustion-points": "Bonus Exhaustion Points", + "exhaustion-points-remaining-a": "Exh. Pts Remaining", + "more-than": "more than", + "quickness-bonus-a": "Qu bonus", + "initiative-bonus-a": "Init bonus", + "armor": "Armor", + "worn": "Worn", + "primary": "Primary", + "secondary": "Secondary", + "armor-type": "Armor Type", + "armor-type-function-as": "Functions As", + "1-skin-cloth": "1 - Skin/Cloth", + "2-robes": "2 - Robes", + "3-light-hide": "3 - Light Hide", + "4-heavy-hide": "4 - Heavy Hide", + "5-leather-jerkin": "5 - Leather Jerkin", + "6-leather-coat": "6 - Leather Coat", + "7-reinforced-leather-coat": "7 - Reinforced Leather Coat", + "8-reinforced-full-length-leather-coat": "8 - Reinforced Full-Length Leather Coat", + "9-rigid-leather-breastplate": "9 - Rigid Leather Breastplate", + "10-rigid-leather-breastplate-and-greaves": "10 - Rigid Leather Breastplate & Greaves", + "11-half-hide-plate": "11 - Half-Hide Plate", + "12-full-hide-plate": "12 - Full-Hide Plate", + "13-chain-shirt": "13 - Chain Shirt", + "14-chain-shirt-and-greaves": "14 - Chain Shirt & Greaves", + "15-full-chain": "15 - Full Chain", + "16-chain-hauberk": "16 - Chain Hauberk", + "17-metal-breastplate": "17 - Metal Breastplate", + "18-metal-breastplate-and-greaves": "18 - Metal Breastplate & Greaves", + "19-half-plate": "19 - Half Plate", + "20-full-plate": "20 - Full Plate", + "percent-weight": "% Weight", + "weight-penalty": "Weight Penalty", + "missile-penalty": "Missile Penalty", + "armor-defensive-bonus": "Armor Defensive Bonus", + "quickness-penalty": "Quickness Penalty", + "quickness-bonus": "Quickness Bonus", + "adrenal-defense": "Adrenal Defense", + "shield-melee": "Shield (melee)", + "shield-defensive-bonus": "Shield Defensive Bonus", + "versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)", + "other-magic-bonus": "Other Magic Bonus", + "parry": "Parry", + "defensive-bonus-melee": "Defensive Bonus (vs Melee):", + "defensive-bonus-ranged": "Defensive Bonus (vs Ranged):", + "total-defensive-bonus": "Total Defensive Bonus:", + "resistances": "Resistances", + "conditional-defenses": "Conditional Defenses", + "special-a": "Spec", + "total": "Total", + "intuition-a": "In", + "empathy-a": "Em", + "presence-a": "Pr", + "channeling-a": "Chan", + "essence-a": "Ess", + "mentalism-a": "Ment", + "poison": "Poison", + "constitution-a": "Co", + "disease": "Disease", + "fear": "Fear", + "self-discipline-a": "SD", + "will": "Will", + "reasoning-a": "Re", + "attacks": "Attacks", + "attack": "Attack", + "weapon": "Weapon", + "type": "Type", + "offensive-bonus-a": "OB", + "fumble": "Fumble", + "strength-t": "Str", + "breakage-number-a": "B#", + "range": "Range", + "macro": "Macro", + "attack-name": "Attack Name", + "melee": "Melee", + "ranged": "Ranged", + "basic-spell": "Basic Spell", + "directed-spell": "Directed Spell", + "area-spell": "Area Spell", + "category": "Category", + "skill": "Skill", + "category-total-a": "Cat/Total", + "ranks": "Ranks", + "rank": "Rank", + "or-category": "or Category", + "item": "Item", + "armor-heavy": "Armor, Heavy", + "strength-a": "St", + "agility-a": "Ag", + "plate": "Plate", + "armor-light": "Armor, Light", + "soft-leather": "Soft Leather", + "rigid-leather": "Rigid Leather", + "armor-medium": "Armor, Medium", + "chain": "Chain", + "artistic": "Artistic", + "artistic-active": "Artistic, Active", + "acting": "Acting", + "dancing": "Dancing", + "mimery": "Mimery", + "mimicry": "Mimicry", + "memory-a": "Me", + "play-instrument": "Play Instrument", + "poetic-improvisation": "Poetic Improvisation", + "singing": "Singing", + "tale-telling": "Tale Telling", + "ventriloquism": "Ventriloquism", + "artistic-passive": "Artistic, Passive", + "music": "Music", + "painting": "Painting", + "poetry": "Poetry", + "sculpting": "Sculpting", + "athletic": "Athletic", + "athletic-brawn": "Athletic, Brawn", + "athletic-games-brawn": "Athletic Games (Brawn)", + "jumping": "Jumping", + "power-striking": "Power-striking", + "power-throwing": "Power-throwing", + "weight-lifting": "Weight-lifting", + "athletic-endurance": "Athletic, Endurance", + "athletic-games-endurance": "Athletic Games (Endurance)", + "distance-running": "Distance Running", + "rowing": "Rowing", + "scaling": "Scaling", + "sprinting": "Sprinting", + "quickness-a": "Qu", + "swimming": "Swimming", + "athletic-gymnastics": "Athletic, Gymnastics", + "acrobatics": "Acrobatics", + "athletic-games-gymnastics": "Athletic Games (Gymnastics)", + "climbing": "Climbing", + "contortions": "Contortions", + "diving": "Diving", + "flying-gliding": "Flying/Gliding", + "juggling": "Juggling", + "pole-vaulting": "Pole-vaulting", + "rappelling": "Rappelling", + "skating": "Skating", + "skiing": "Skiing", + "stilt-walking": "Stilt-walking", + "surfing": "Surfing", + "tightrope-walking": "Tightrope-walking", + "tumbling": "Tumbling", + "awareness": "Awareness", + "awareness-perceptions": "Awareness, Perceptions", + "alertness": "Alertness", + "sense-ambush": "Sense Ambush", + "awareness-searching": "Awareness, Searching", + "detect-traps": "Detect Traps", + "lie-perception": "Lie Perception", + "locate-hidden": "Locate Hidden", + "observation": "Observation", + "poison-perception": "Poison Perception", + "reading-tracks": "Reading Tracks", + "surveillance": "Surveillance", + "tracking": "Tracking", + "awareness-senses": "Awareness, Senses", + "direction-sense": "Direction Sense", + "reality-awareness": "Reality Awareness", + "sense-awareness": "Sense Awareness", + "situational-awareness": "Situational Awareness", + "spatial-location-awareness": "Spatial Location Awareness", + "time-sense": "Time Sense", + "body-development": "Body Development", + "combat-maneuvers": "Combat Maneuvers", + "combined": "Combined", + "adrenal-deflecting": "Adrenal Deflecting", + "mounted-combat": "Mounted Combat", + "quickdraw": "Quickdraw", + "reverse-stroke": "Reverse Stroke", + "subdual": "Subdual", + "swashbuckling": "Swashbuckling", + "tumbling-evasion": "Tumbling Evasion", + "two-weapon-fighting": "Two-Weapon Fighting", + "communications": "Communications", + "language-name": "Language Name", + "lip-reading": "Lip Reading", + "signaling": "Signaling", + "crafts": "Crafts", + "cooking": "Cooking", + "fletching": "Fletching", + "leather-crafts": "Leather-crafts", + "metal-crafts": "Metal-crafts", + "rope-mastery": "Rope Mastery", + "scribing": "Scribing", + "sewing-weaving": "Sewing/Weaving", + "skinning": "Skinning", + "stone-crafts": "Stone-crafts", + "trapping": "Trapping", + "wood-crafts": "Wood-crafts", + "directed-spells": "Directed Spells", + "fire-bolt": "Fire Bolt", + "ice-bolt": "Ice Bolt", + "lightning-bolt": "Lightning Bolt", + "shock-bolt": "Shock Bolt", + "water-bolt": "Water Bolt", + "other-bolt": "Other Bolt", + "influence": "Influence", + "bribery": "Bribery", + "diplomacy": "Diplomacy", + "duping": "Duping", + "interrogation": "Interrogation", + "leadership": "Leadership", + "propaganda": "Propaganda", + "public-speaking": "Public Speaking", + "seduction": "Seduction", + "trading": "Trading", + "lore": "Lore", + "lore-general": "Lore-General", + "culture-lore": "Culture Lore", + "fauna-lore": "Fauna Lore", + "flora-lore": "Flora Lore", + "heraldry": "Heraldry", + "history": "History", + "philosophy": "Philosophy", + "region-lore": "Region Lore", + "religion": "Religion", + "other-general-lore": "Other General Lore", + "lore-magical": "Lore-Magical", + "artifact-lore": "Artifact Lore", + "circle-lore": "Circle Lore", + "planar-lore": "Planar Lore", + "spell-lore": "Spell Lore", + "symbol-lore": "Symbol Lore", + "undead-lore": "Undead Lore", + "warding-lore": "Warding Lore", + "lore-obscure": "Lore-Obscure", + "demon-devil-lore": "Demon/Devil Lore", + "dragon-lore": "Dragon Lore", + "faerie-lore": "Faerie Lore", + "xeno-lore": "Xeno-lore", + "lore-technical": "Lore-Technical", + "herb-lore": "Herb Lore", + "lock-lore": "Lock Lore", + "metal-lore": "Metal Lore", + "poison-lore": "Poison Lore", + "stone-lore": "Stone Lore", + "trading-lore": "Trading Lore", + "martial-arts": "Martial Arts", + "martial-arts-striking": "Martial Arts-Striking", + "boxing": "Boxing", + "striking-degree-1": "Striking Degree 1", + "striking-degree-2": "Striking Degree 2", + "striking-degree-3": "Striking Degree 3", + "striking-degree-4": "Striking Degree 4", + "tackling": "Tackling", + "martial-arts-sweeps": "Martial Arts-Sweeps", + "blocking": "Blocking", + "sweeps-degree-1": "Sweeps Degree 1", + "sweeps-degree-2": "Sweeps Degree 2", + "sweeps-degree-3": "Sweeps Degree 3", + "sweeps-degree-4": "Sweeps Degree 4", + "wrestling": "Wrestling", + "outdoor": "Outdoor", + "outdoor-animal": "Outdoor-Animal", + "animal-handling": "Animal Handling", + "animal-healing": "Animal Healing", + "animal-mastery": "Animal Mastery", + "animal-training": "Animal Training", + "driving": "Driving", + "herding": "Herding", + "riding": "Riding", + "outdoor-environmental": "Outdoor-Environmental", + "caving-spelunking": "Caving (Spelunking)", + "foraging": "Foraging", + "hunting": "Hunting", + "star-gazing": "Star-gazing", + "survival": "Survival", + "weather-watching": "Weather Watching", + "power": "Power", + "power-awareness": "Power Awareness", + "attunement": "Attunement", + "divination": "Divination", + "power-perception": "Power Perception", + "read-runes": "Read Runes", + "power-manipulation": "Power Manipulation", + "magic-ritual": "Magic Ritual", + "spell-mastery": "Spell Mastery", + "transcend-armor": "Transcend Armor", + "power-point-development": "Power Point Development", + "science-analytic": "Science/Analytic", + "science-analytic-basic": "Science/Analytic-Basic", + "basic-math": "Basic Math", + "research": "Research", + "science-analytic-specialized": "Science/Analytic-Specialized", + "advanced-math": "Advanced Math", + "anthropology": "Anthropology", + "alchemy": "Alchemy", + "astronomy": "Astronomy", + "biochemistry": "Biochemistry", + "psychology": "Psychology", + "self-control": "Self Control", + "adrenal-balance": "Adrenal Balance", + "adrenal-concentration": "Adrenal Concentration", + "adrenal-landing": "Adrenal Landing", + "adrenal-leaping": "Adrenal Leaping", + "adrenal-quickdraw": "Adrenal Quickdraw", + "adrenal-speed": "Adrenal Speed", + "adrenal-stabilization": "Adrenal Stabilization", + "adrenal-strength": "Adrenal Strength", + "cleansing-trance": "Cleansing Trance", + "control-lycanthropy": "Control Lycanthropy", + "death-trance": "Death Trance", + "frenzy": "Frenzy", + "healing-trance": "Healing Trance", + "meditation": "Meditation", + "mnemonics": "Mnemonics", + "sleep-trance": "Sleep Trance", + "stunned-maneuvering": "Stunned Maneuvering", + "special-attacks": "Special Attacks", + "brawling": "Brawling", + "disarm-foe-armed": "Disarm Foe (Armed)", + "disarm-foe-armed-vs-1-handed": "Disarm Foe (Armed) vs 1-Handed", + "disarm-foe-armed-vs-2-handed": "Disarm Foe (Armed) vs 2-Handed", + "disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm", + "disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo", + "disarm-foe-unarmed": "Disarm Foe (Unarmed)", + "disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed", + "disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed", + "disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm", + "disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo", + "jousting-lancing": "Jousting (Lancing)", + "special-defenses": "Special Defenses", + "none-u": "NONE", + "adrenal-toughness": "Adrenal Toughness", + "spell-skills": "Spell Skills", + "spell-skills-lists-location": " Spell skills/lists are on Spell tab. ", + "subterfuge": "Subterfuge", + "subterfuge-attack": "Subterfuge-Attack", + "ambush": "Ambush", + "silent-kill": "Silent Kill", + "subterfuge-mechanics": "Subterfuge-Mechanics", + "camouflage": "Camouflage", + "disarming-traps": "Disarming Traps", + "disguise": "Disguise", + "counterfeiting": "Counterfeiting", + "forgery": "Forgery", + "hiding-items": "Hiding Items", + "picking-locks": "Picking Locks", + "setting-traps": "Setting Traps", + "trap-building": "Trap Building", + "using-removing-poison": "Using/Removing Poison", + "subterfuge-stealth": "Subterfuge-Stealth", + "hiding": "Hiding", + "picking-pockets": "Picking Pockets", + "stalking": "Stalking", + "trickery": "Trickery", + "technical-trade": "Technical/Trade", + "technical-trade-general": "Technical/Trade-General", + "begging": "Begging", + "first-aid": "First Aid", + "gambling": "Gambling", + "mapping": "Mapping", + "operating-equipment": "Operating Equipment", + "orienteering": "Orienteering", + "sailing": "Sailing", + "tactical-games": "Tactical Games", + "using-prepared-herbs": "Using Prepared Herbs", + "technical-trade-professional": "Technical/Trade-Professional", + "advertising": "Advertising", + "architecture": "Architecture", + "diagnostics": "Diagnostics", + "dowsing": "Dowsing", + "engineering": "Engineering", + "mechanition": "Mechanition", + "military-organization": "Military Organization", + "mining": "Mining", + "second-aid": "Second Aid", + "surgery": "Surgery", + "technical-trade-vocational": "Technical/Trade-Vocational", + "administration": "Administration", + "appraisal": "Appraisal", + "boat-pilot": "Boat Pilot", + "cartography": "Cartography", + "evaluate-armor": "Evaluate Armor", + "evaluate-metal": "Evaluate Metal", + "evaluate-stone": "Evaluate Stone", + "evaluate-weapon": "Evaluate Weapon", + "gimmickry": "Gimmickry", + "hypnosis": "Hypnosis", + "midwifery": "Midwifery", + "navigation": "Navigation", + "preparing-herbs": "Preparing Herbs", + "preparing-poisons": "Preparing Poisons", + "siege-engineering": "Siege Engineering", + "tactics": "Tactics", + "urban": "Urban", + "contacting": "Contacting", + "mingling": "Mingling", + "scrounging": "Scrounging", + "streetwise": "Streetwise", + "weapons": "Weapon", + "1-handed-concussion-a": "1-H Concussion", + "wc1": "WC1", + "wc2": "WC2", + "wc3": "WC3", + "wc4": "WC4", + "wc5": "WC5", + "wc6": "WC6", + "wc7": "WC7", + "1-handed-concussion-weapon-name": "1 Handed Concussion Weapon Name", + "1-hand-edged": "1-Hand Edged", + "1-handed-edged-weapon-name": "1 Handed Edged Weapon Name", + "2-handed": "2-Handed", + "2-handed-weapon-name": "2-Handed Weapon Name", + "missile": "Missile", + "missile-weapon-name": "Missile Weapon Name", + "missile-artillery": "Missile Artillery", + "missile-artillery-weapon-name": "Missile Artillery Weapon Name", + "thrown": "Thrown", + "thrown-weapon-name": "Thrown Weapon Name", + "pole-arms": "Pole Arms", + "pole-arm-weapon-name": "Pole Arm Weapon Name", + "other-skills": "Other Skills", + "category-skill": "Category/Skill", + "category-a": "Cat", + "progression": "Progression", + "stat1": "Stat1", + "stat2": "Stat2", + "stat3": "Stat3", + "profession-a": "Prof", + "standard": "Standard", + "special-spell": "Special/Spell", + "body-development-a": "Bodydev", + "power-point-development-a": "PPDev", + "custom1": "Custom1", + "custom2": "Custom2", + "same-realm-own-base-spells": "Same Realm Own Base Spells", + "stat-bonus": "Stat bonus", + "profession-bonus": "Profession bonus", + "special-bonus": "Special bonus", + "total-bonus": "Total bonus", + "spell-list-name": "Spell List Name", + "same-realm-open-spells": "Same Realm Open Spells", + "same-realm-closed-spells": "Same Realm Closed Spells", + "same-realm-other-base-spell": "Same Realm Other Base Spells", + "other-realm-open-spells": "Other Realm Open Spells", + "other-realm-closed-spells": "Other Realm Closed Spells", + "other-realm-base-spells": "Other Realm Base Spells", + "arcane-open-spells": "Arcane Open Spells", + "arcane-closed-spells": "Arcane Closed Spells", + "arcane-own-base-spells": "Arcane Own Base Spells", + "arcane-other-base-spells": "Arcane Other Base Spells", + "coins": "Coins", + "gems-and-jewelry": "Gems & Jewelry", + "mithril": "Mithril", + "platinum": "Platinum", + "gold": "Gold", + "silver": "Silver", + "bronze": "Bronze", + "copper": "Copper", + "tin": "Tin", + "iron": "Iron", + "total-weight": "Total Weight", + "pounds-a": "lbs.", + "weight-allowance": "Weight Allowance", + "base-weight-allowance": "Base Weight Allowance", + "bonus-weight-allowance": "Bonus Weight Allowance", + "encumbrance-penalty": "Encumbrance Penalty", + "weight-worn-carried": "Weight Worn/Carried", + "weight-in-backpack": "Weight in Backpack", + "weight-in-storage": "Weight in Storage", + "items": "Item", + "amount-a": "Amt", + "each": "each", + "location": "Location", + "none": "None", + "worn-carried": "Worn/Carried", + "backpack-or-other-droppable": "Backpack (or other easy to drop)", + "stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)", + "notes-section1": "Notes Section1", + "date": "Date", + "note-etc": "Note etc", + "notes-section2": "Notes Section2", + "total-experience": "Total Experience", + "not-copied": "Not Copied", + "experience-copied-to-pc-character-tab": "XP copied to PC/Char tab", + "experience-tracker": "Experience Tracker", + "session-notes-important-information": "Session notes/important information", + "pronouns": "Pronouns", + "directions-for-pronoun-section": "For use in macros if desired. Enter your preferred pronoun for the following categories.", + "upper-case": "Upper Case", + "subjective": "Subjective", + "he-she-it-they-etc-uf": "He/She/It/They/etc", + "objective": "Objective", + "him-her-it-them-etc-uf": "Him/Her/It/Them/etc", + "possessive": "Possessive", + "his-hers-its-their-etc-uf": "His/Hers/Its/Their/etc", + "lower-case": "Lower Case", + "he-she-it-they-etc": "he/she/it/they/etc", + "him-her-it-them-etc": "him/her/it/them/etc", + "his-hers-its-their-etc": "his/hers/its/their/etc", + "stat-bonus-setup-for-skills": "Stat Bonus Setup For Skills", + "variable-stat-bonus-based-on-skills": "Variable Stat Bonuses Based on Skills", + "variable-stat-bonus-directions": "Set up to use the standard category stats with the skills rather than the alternate (individual) stats as explained in Variable Stat Bonuses Based on Skills, section A-9.2 in the Rolemaster Standard Rules.", + "standard-stat-bonus-based-on-categories": "Standard Stat Bonuses Based on Categories.", + "stats-standard-stats-for-skills": "(Check the box to switch to the standard category stats for the skills.)", + "auto-calculations-setup": "Auto Calculations Setup", + "auto-calculations-primary-directions": "Check the box(es) next to the area(s) you wish to have autocalculated. All calculations are per the rules in the RMSS Standard Rules.", + "auto-calculate-everything": "Auto calculate everything.", + "stats-skills-ranks-etc": "(stats, skills/skill ranks, etc)", + "auto-calculate-stat-bonuses": "Auto calculate Stat bonuses.", + "auto-calculate-experience-for-next-level": "Auto calculate experience needed for next level (using RMSS std scale where level 1 is at 10000 xp).", + "auto-calculate-development-points": "Auto calculate development points.", + "auto-calculate-rank-bonus-information": "Auto calculate Skill and Spell rank bonuses. These include PPDev and BodyDev and use the values in the Progression set-up table below.", + "auto-populate-racial-information": "Auto populate Racial bonuses for Stats, Resistances, Soul Departure, Recovery Multiplier, and PPDev/BodyDev skill progression, for races in the Rolemaster Standard Rules book.", + "supported": "Supported", + "racial-box-additional-information": "If this box is checked and the Race field does not match the spelling of one of the above races, no bonuses will be populated. To clear the racial bonuses, enter the keyword", + "auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.", + "profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated. To clear the profession bonuses, enter the keyword", + "unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.", + "skill-progression-setup": "Skill Progression Setup", + "skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.", + "standard-progression": "Standard Progression", + "progression-for-standard-progression-skills": "Progression for Standard-Progression Skills", + "category-progression": "Category Progression", + "progression-for-standard-progression-skill-categories": "Progression for Standard-Progression Skill Categories", + "combined-progression": "Combined Progression", + "progression-for-combined-progression-skills": "Progression for Combined-Progression Skills", + "special-progression": "Special Progression", + "progression-for-spells-and-skills-with-special-progression": "Progression for Spells and Skills with Special-Progression", + "body-development-progression": "Body Development Progression", + "progression-for-body-development-for": "Progression for Body Development for", + "power-point-progression": "Power Point Progression", + "progression-for-power-point-development-for": "Progression for Power Point Development for", + "custom-progression1": "Custom Progression1", + "custom-skill-progression1-for-custom-skills": "Custom Skill Progression1 (for custom skills)", + "custom-progression2": "Custom Progression2", + "custom-skill-progression2-for-custom-skills": "Custom Skill Progression2 (for custom skills)", + "stat-rolls": "Stat Rolls", + "resistance-rolls": "Resistance Rolls", + "skill-checks": "Skill Checks", + "armor-skills": "Armor Skills", + "artistic-skills": "Artistic Skills", + "athletic-skills": "Athletic Skills", + "awareness-skills": "Awareness Skills", + "combat-maneuver-skills": "Combat Maneuver Skills", + "communication-skills": "Communication Skills", + "craft-skills": "Craft Skills", + "influence-skills": "Influence Skills", + "lore-skills": "Lore Skills", + "outdoor-skills": "Outdoor Skills", + "power-skills": "Power Skills", + "science-analytic-skills": "Science/Analytic Skills", + "self-control-skills": "Self Control Skills", + "special-attack-defense-skills": "Special Attack/Defence Skills", + "subterfuge-skills": "Subterfuge Skills", + "technical-trade-skills": "Technical/Trade Skills", + "urban-skills": "Urban Skills", + "base-lists": "Base Lists", + "open-lists": "Open Lists", + "closed-lists": "Closed Lists", + "other-base-lists": "Other Base Lists", + "other-realm-open-lists": "Other Realm Open Lists", + "other-realm-closed-lists": "Other Realm Closed Lists", + "other-realm-base-lists": "Other Realm Base Lists", + "arcane-open-lists": "Arcane Open Lists", + "arcane-closed-lists": "Arcane Closed Lists", + "arcane-own-base-lists": "Arcane Own Base Lists", + "arcane-other-base-lists": "Arcane Other Base Lists", + "name": "Name", + "demon-type-or-undead-class": "Demon Type or Undead Class", + "level-code": "Level Code", + "movement-combat": "Movement/Combat", + "encounter-stats": "Encounter Stats", + "general-description": "General Description", + "input": "Input", + "npc-input": "NPC Input", + "npc-input-for-import": "NPC input for import", + "npc-import": "NPC Import.", + "npc-import-directions": "Click this box to import data from the input above to fill in the npc sheet. This will overwrite any information already in the NPC sheet. This operation is not reversable.", + "npc-import-data-format": "The data should be in the following format:", + "other-information": "Other Information", + "enter-other-information-here": "Enter other information here", + "carry-capacity": "Carry Capacity", + "riding-bonus": "Riding Bonus", + "description": "Description", + "npc-description": "NPC Description", + "lifestyle": "Lifestyle", + "npc-lifestyle": "NPC Lifestyle", + "npc-combat": "NPC Combat", + "background": "Background", + "npc-background": "NPC Background", + "observations": "Observations", + "npc-observations": "NPC Observations", + "number-encountered-a": "# Encountered", + "offspring": "Offspring", + "treasure": "Treasure", + "bonus-experience-a": "Bonus XP", + "outlook": "Outlook", + "none(---)": "---", + "aggressive-a": "Aggres.", + "aloof": "Aloof", + "altruistic-a": "Altru.", + "belligerent-a": "Bellig.", + "berserk": "Berserk", + "carefree": "Carefree", + "cruel": "Cruel", + "domineering-a": "Domin.", + "good": "Good", + "greedy": "Greedy", + "hostile": "Hostile", + "hungry": "Hungry", + "inquisitive-a": "Inquis.", + "jumpy": "Jumpy", + "mission": "Mission", + "normal": "Normal", + "passive": "Passive", + "playful": "Playful", + "protective-a": "Protect", + "timid": "Timid", + "varies": "Varies", + "unknown": "Unknown", + "iq": "IQ", + "habitat-codes": "Habitat Codes", + "no-preferred-special-features": " No preferred special features. ", + "none-appropriate": " None appropriate. ", + "climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ", + "climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ", + "climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ", + "climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ", + "climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ", + "climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ", + "climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ", + "climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ", + "clear-all": "Clear all", + "environment-codes": "Environment Codes", + "special-features": "Special Features", + "enchanted-or-magical-places": " Enchanted or magical places. ", + "cross-over-points-between-dimensions": " Cross-over points between dimensions. ", + "near-villages-towns-cities-or-castles": " Near villages, towns, cities, or castles. ", + "volcanic-areas": " Volcanic areas. ", + "cavern-complexes": " Cavern complexes. ", + "battlefields-or-shipwrecks": " Battlefields or shipwrecks. ", + "rural-inhabited-or-cultivated-areas": " Rural inhabited or cultivated areas. ", + "cave-entrances-overhangs-or-lairs": " Cave entrances, overhangs, or lairs. ", + "burial-areas": " Burial areas. ", + "ruins": " Ruins. ", + "water-sources": "Water Sources", + "no-preferred-watersources": " No preferred watersources. ", + "breaks-or-wadis": " Breaks or wadis. ", + "freshwater-coasts-and-banks": " Freshwater coasts and banks. ", + "glaciers-or-snowfields": " Glaciers or snowfields. ", + "tropical-islets-reefs-and-or-atolls": " Tropical islets, reefs, and/or atolls. ", + "lakes-or-rivers": " Lakes or rivers. ", + "marshes-or-swamps": " Marshes or swamps. ", + "oceans": " Oceans. ", + "oasis-or-isolated-water-sources": " Oasis or isolated water sources. ", + "saltwater-shores-or-shallows": " Saltwater shores or shallows. ", + "deserts": " Deserts. ", + "terrain": "Terrain", + "no-preferred-terrain": " No preferred terrain. ", + "alpine-high-altitude-and-or-mountainous": " Alpine, high altitude, and/or mountainous. ", + "rough-rugged-and-or-rocky-hills": " Rough, rugged, and/or rocky hills. ", + "underground": " Underground. ", + "waste-and-or-barren": " Waste and/or barren. ", + "vegetation": "Vegetation", + "no-preferred-vegetation": " No preferred vegetation. ", + "coniferous-forest-and-or-taiga": " Coniferous forest and/or taiga. ", + "deciduous-coniferous-mixed-forest": " Deciduous/coniferous (mixed) forest. ", + "heath-scrub-and-or-moor": " Heath, scrub, and/or moor. ", + "jungle-and-or-rainforest": " Jungle and/or rain forest. ", + "plains-and-or-grassland": " Plains and/or grassland. ", + "tundra": " Tundra. ", + "frequency": "Frequency", + "1-routine": "1 - Routine", + "2-easy": "2 - Easy", + "3-light": "3 - Light", + "4-medium": "4 - Medium", + "5-hard": "5 - Hard", + "6-very-hard": "6 - Very Hard", + "7-extremely-hard": "7 - Extremely Hard", + "8-sheer-folly": "8 - Sheer Folly", + "9-absurd": "9 - Absurd", + "Unknown": "Unknown", + "Hunting modifier=+30; Frequency Occurring=100%": "Hunting modifier=+30; Frequency Occurring=100%", + "Hunting modifier=+20; Frequency Occurring=90%": "Hunting modifier=+20; Frequency Occurring=90%", + "Hunting modifier=+10; Frequency Occurring=75%": "Hunting modifier=+10; Frequency Occurring=75%", + "Hunting modifier=+0; Frequency Occurring=50%": "Hunting modifier=+0; Frequency Occurring=50%", + "Hunting modifier=-10; Frequency Occurring=40%": "Hunting modifier=-10; Frequency Occurring=40%", + "Hunting modifier=-20; Frequency Occurring=30%": "Hunting modifier=-20; Frequency Occurring=30%", + "Hunting modifier=-30; Frequency Occurring=20%": "Hunting modifier=-30; Frequency Occurring=20%", + "Hunting modifier=-50; Frequency Occurring=9%": "Hunting modifier=-50; Frequency Occurring=9%", + "Hunting modifier=-70; Frequency Occurring=4%": "Hunting modifier=-70; Frequency Occurring=4%", + "movement-stats": "Movement Stats", + "max-pace": "Max Pace", + "walk": "Walk", + "fast-walk-jog": "Jog (Fast Walk / Jog)", + "run": "Run", + "sprint-fast-run": "Spt (Sprint / Fast Run)", + "fast-sprint": "FSpt (Fast Sprint)", + "dash-moderately-fast": "Dash (Moderately Fast)", + "varies-due-to-armor": "Var (Varies due to armor)", + "pace-multiplier-a": "Pace Mult", + "moving-maneuver-bonus-a": "MM Bonus", + "movement-speed": "MS (Movement Speed)", + "inching": "IN (Inching)", + "creeping": "CR (Creeping)", + "very-slow": "VS (Very Slow)", + "slow": "SL (Slow)", + "medium": "MD (Medium)", + "moderately-fast": "MF (Moderately Fast)", + "fast": "FA (Fast)", + "very-fast": "VF (Very Fast)", + "blindingly-fast": "BF (Blindingly Fast)", + "base-defensive-bonus-a": "Base DB", + "flee-evade": "Flee/Evade", + "attack-quickness": "AQ (Attack Quickness)", + "initiative-modifier-a": "Init Mod", + "charge-lunge": "Charge/Lunge", + "combat-stats": "Combat Stats", + "base-hits-code": "Base Hits Code", + "criticals-a": "Crits", + "Normal crits.": "Normal crits.", + "Decrease crit severity by 1 (A mod by -20; B becomes A, etc.).": "Decrease crit severity by 1 (A mod by -20; B becomes A, etc.).", + "Decrease crit severity by 2 (A mod by -50; B by -20; C becomes A, etc).": "Decrease crit severity by 2 (A mod by -50; B by -20; C becomes A, etc).", + "Use Large Creature Critical Strike Table.": "Use Large Creature Critical Strike Table.", + "Use Super Large Creature Critical Strike Table.": "Use Super Large Creature Critical Strike Table.", + "---": "---", + "Stun results do not affect creature.": "Stun results do not affect creature.", + "Stun results and bleeders do not affect creature.": "Stun results and bleeders do not affect creature.", + "hitpoint-max-calculation-reminder": "Max Hitpoints= Creature Hits + Stamina Bonus +/- ( (Level Difference) * (Hits/Level Difference) )", + "None; Animal Instincts": "None; Animal Instincts", + "Very Low; Re/Me=1-5": "Very Low; Re/Me=1-5", + "Low; Re/Me=3-12": "Low; Re/Me=3-12", + "Little; Re/Me=7-25": "Little; Re/Me=7-25", + "Inferior; Re/Me=13-40": "Inferior; Re/Me=13-40", + "Mediocre; Re/Me=23-50": "Mediocre; Re/Me=23-50", + "Average; Re/Me=35-65": "Average; Re/Me=35-65", + "Above Average; Re/Me=50-77": "Above Average; Re/Me=50-77", + "Superior; Re/Me=60-86": "Superior; Re/Me=60-86", + "High; Re/Me=80-98": "High; Re/Me=80-98", + "Very High; Re/Me=94-99": "Very High; Re/Me=94-99", + "Exceptional; Re/Me=100-102": "Exceptional; Re/Me=100-102", + "*": "*", + "Aggressive and will attack if provoked or hungry.": "Aggressive and will attack if provoked or hungry.", + "Ignores other creatures unless interfered with or attacked.": "Ignores other creatures unless interfered with or attacked.", + "Altruistic, has an unselfish regard for the interests of others, often to the extent of risking own safety.": "Altruistic, has an unselfish regard for the interests of others, often to the extent of risking own safety.", + "Belligerent, often attacks without provocation.": "Belligerent, often attacks without provocation.", + "Attacks closest living creature until it is destroyed.": "Attacks closest living creature until it is destroyed.", + "Does not believe danger or misfortune exists for it.": "Does not believe danger or misfortune exists for it.", + "Not only hostile, but delights in death, pain, and suffering.": "Not only hostile, but delights in death, pain, and suffering.", + "Desires power, attempts to control or dominate other creatures.": "Desires power, attempts to control or dominate other creatures.", + "Opposed to those who are evil(cruel, hostile, belligerent, etc); supportive of those who are also good.": "Opposed to those who are evil(cruel, hostile, belligerent, etc); supportive of those who are also good.", + "Will attack or attempt to steal from other creatures if risk does not seem too high.": "Will attack or attempt to steal from other creatures if risk does not seem too high.", + "Normally attacks other creatures on sight.": "Normally attacks other creatures on sight.", + "If hungry, will attack anything edible; otherwise normal.": "If hungry, will attack anything edible; otherwise normal.", + "Inquisitive and curious; will approach and examine unusual situations.": "Inquisitive and curious; will approach and examine unusual situations.", + "Created with a specific purpose or mission.": "Created with a specific purpose or mission.", + "Normally bolts at any sign of other creatures.": "Normally bolts at any sign of other creatures.", + "Watches and is wary of other creatures; will sometimes attack if hungry.": "Watches and is wary of other creatures; will sometimes attack if hungry.", + "Ignores the presence of other creatures unless threatened.": "Ignores the presence of other creatures unless threatened.", + "Mischievous but playful; will attempt to play with or play pranks on other creatures.": "Mischievous but playful; will attempt to play with or play pranks on other creatures.", + "Protective of a thing, place, other creature, etc.": "Protective of a thing, place, other creature, etc.", + "Skittish around other creatures, runs at the slightest hint of danger.": "Skittish around other creatures, runs at the slightest hint of danger.", + "Varies by individual.": "Varies by individual.", + "None": "None", + "Special; see description": "Special; see description", + "Items= Very Poor": "Items= Very Poor", + "Items= Poor": "Items= Poor", + "Items= Normal": "Items= Normal", + "Items= Rich": "Items= Rich", + "Items= Very Rich": "Items= Very Rich", + "Items= Special": "Items= Special", + "Wealth = Very Poor;": "Wealth = Very Poor;", + "Wealth = Poor;": "Wealth = Poor;", + "Wealth = Normal;": "Wealth = Normal;", + "Wealth = Rich;": "Wealth = Rich;", + "Wealth = Very Rich;": "Wealth = Very Rich;", + "Wealth = Special;": "Wealth = Special;", + "Items= Very Poor; Wealth = Very Poor;": "Items= Very Poor; Wealth = Very Poor;", + "Items= Very Poor; Wealth = Poor;": "Items= Very Poor; Wealth = Poor;", + "Items= Very Poor; Wealth = Normal;": "Items= Very Poor; Wealth = Normal;", + "Items= Very Poor; Wealth = Rich;": "Items= Very Poor; Wealth = Rich;", + "Items= Very Poor; Wealth = Very Rich;": "Items= Very Poor; Wealth = Very Rich;", + "Items= Poor; Wealth = Very Poor;": "Items= Poor; Wealth = Very Poor;", + "Items= Poor; Wealth = Poor;": "Items= Poor; Wealth = Poor;", + "Items= Poor; Wealth = Normal;": "Items= Poor; Wealth = Normal;", + "Items= Poor; Wealth = Rich;": "Items= Poor; Wealth = Rich;", + "Items= Poor; Wealth = Very Rich;": "Items= Poor; Wealth = Very Rich;", + "Items= Normal; Wealth = Very Poor;": "Items= Normal; Wealth = Very Poor;", + "Items= Normal; Wealth = Poor;": "Items= Normal; Wealth = Poor;", + "Items= Normal; Wealth = Normal;": "Items= Normal; Wealth = Normal;", + "Items= Normal; Wealth = Rich;": "Items= Normal; Wealth = Rich;", + "Items= Normal; Wealth = Very Rich;": "Items= Normal; Wealth = Very Rich;", + "Items= Rich; Wealth = Very Poor;": "Items= Rich; Wealth = Very Poor;", + "Items= Rich; Wealth = Poor;": "Items= Rich; Wealth = Poor;", + "Items= Rich; Wealth = Normal;": "Items= Rich; Wealth = Normal;", + "Items= Rich; Wealth = Rich;": "Items= Rich; Wealth = Rich;", + "Items= Rich; Wealth = Very Rich;": "Items= Rich; Wealth = Very Rich;", + "Items= Very Rich; Wealth = Very Poor;": "Items= Very Rich; Wealth = Very Poor;", + "Items= Very Rich; Wealth = Poor;": "Items= Very Rich; Wealth = Poor;", + "Items= Very Rich; Wealth = Normal;": "Items= Very Rich; Wealth = Normal;", + "Items= Very Rich; Wealth = Rich;": "Items= Very Rich; Wealth = Rich;", + "Items= Very Rich; Wealth = Very Rich;": "Items= Very Rich; Wealth = Very Rich;", + "Items= Special; Wealth = Special;": "Items= Special; Wealth = Special;", + "hits-per-level-difference": "Hits per Level Difference", + "stamina-bonus": "Stamina Bonus", + "armor-type-a": "AT", + "defensive-bonus-a": "DB", + "special-defenses-other-combat-information": "Special defences/other combat information", + "special-defence-and-other-combat-related-information": "Special defense and other combat-related information", + "attacks-code-reminder": "Attacks: (reminder: √=(if non-tiny crit, then next rnd); «=(if non-tiny crit, then same rnd))", + "other-attack-related-information": "Other attack-related information", + "percent-chance-of-attack-a": "% Chance", + "attack-weapon": "Attack/Weapon", + "show-roll-templates": "Show Roll Templates?", + "rolltemplate-intro": "All of the roll templates use flags to vary the roll template appearance. These flags are:", + "see-below-for-more-detail": "See below for more detail.", + "rmssattackroll-template-introduction": "This roll template allows up to 8 attacks to be displayed in the same block. If 'attackroll#' is a critical failure, it will display 'fumbleroll#'. 'Crit#' and 'critroll#' always display.", + "example-macro": "Example Macro", + "the": "The", + "pcflag-definition1": "keyword sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right.", + "pc-attack-example": "This example displays two attacks pulled from Attack/Weapon 1 and 2.", + "attack-version2-npc": "Attack v2 (NPC)", + "npcflag-definition1": "keyword sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left.", + "npcflag-definition2": "This example is set to whisper the NPC's attacks to the GM and uses @{Target} to show the defender's AT, DB, and Parry. A 15% arrow break notification is in the 'notes' section.", + "initiative-roll-template-info": "This roll template consists of 'name' 'check' and 'checkroll' on the same line. 'Notes' can be added below. There is no dividing line in this template.", + "initiative-flag-information": "can be used with the 'RMSSStdRoll' or 'RMSSAttack' and sets the 'name' this same yellow while adding a thin solid yellow dividing line.", + "rmssstdroll-template-info1": "In this roll template, the 'oedownroll' is called if the 'checkroll' results in a critical failure; so to model an open ended down d100, I call it with [[d100cf<5]].", + "rmssstdroll-template-info2": "If the roll type does not have an open ended down roll, but instead has a fumble, you can use 'fumbleroll', which gets its own line in the output instead of being placed on the same line as the roll like the 'oedownroll' does. It is called in the same way as 'oedownroll' i.e.: [[d100cf<@{attack1fumble}]].", + "rmssstdroll-template-info3": "The 'critroll' activates on a critical success and also gets its own line. For example, [[d100cs=66cs=100]] will show the critical success line for only a 66 and a 100 on the roll.", + "rmssstdroll-template-info4": "The next section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are:", + "rmssstdroll-template-info5": "The 'compcheck' line expects a comparison type roll [[d100<50]] and will display 'succeedcheck' if the result is a 1 or 'failcheck' if the result is a 0.", + "rmssstdroll-template-info6": "Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the 'check' keyword by itself; you must include 'checkroll' as well for that section to display.", + "standard-roll-spell-check": "Standard Roll, Spell check", + "spellflag-definition": "keyword sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.", + "standard-roll-ability-check": "Standard Roll, Ability check", + "abilityflag-definition": "keyword sets the name and dividing line brown.", + "standard-roll-save-check": "Standard Roll, Save check", + "saveflag-definition": "keyword sets the name and thick dividing line to be purple.", + "standard-roll-skill-check": "Standard Roll, Skill check", + "skillflag-definition": "keyword sets the name and double-arrow dividing line a darkish green.", + "standard-roll-skill-category-check": "Standard Roll, Skill Category check", + "skillcatflag-definition": "keyword sets the dividing line to be an upward pointed arrow and both it and the name are a teal color.", + "standard-roll-basic": "Standard Roll, Basic", + "basic-flag-definition1": "This basic grey and white appearance can be used with the various templates by setting", + "basic-flag-divider-appearance": "There is no dividing line with this appearance flag." +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/pl.json b/SavageWorlds-Tabbed/translations/pl.json new file mode 100644 index 0000000000..9da1f96677 --- /dev/null +++ b/SavageWorlds-Tabbed/translations/pl.json @@ -0,0 +1,625 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "dealinit-api-script": "DealInit API Script", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONFIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" +} \ No newline at end of file diff --git a/Shaan/translations/pl.json b/Shaan/translations/pl.json new file mode 100644 index 0000000000..450a64151f --- /dev/null +++ b/Shaan/translations/pl.json @@ -0,0 +1,119 @@ +{ + "nom-u": "Nom", + "nom": "Nom", + "reserve-u": "Réserve", + "race-u": "Race", + "-- Race --": "-- Race --", + "Boréal": "Boréal", + "Darken": "Darken", + "Delhion": "Delhion", + "Felin": "Felin", + "Humain": "Humain", + "Kelwin": "Kelwin", + "Mélodien": "Mélodien", + "Nomoï": "Nomoï", + "Woon": "Woon", + "Ygwan": "Ygwan", + "experience-u": "Experience", + "peuple-u": "Peuple", + "-- Peuple --": "-- Peuple --", + "Cités": "Cités", + "Forêts Blanches": "Forêts Blanches", + "Glaces": "Glaces", + "Grands Arbres": "Grands Arbres", + "Hautes Herbes": "Hautes Herbes", + "Marais": "Marais", + "Montagne": "Montagne", + "Rivages": "Rivages", + "Sables": "Sables", + "Terres Brûlées": "Terres Brûlées", + "prestige-u": "Prestige", + "caste-u": "Caste", + "-- Caste --": "-- Caste --", + "Artiste": "Artiste", + "Combattant": "Combattant", + "Elémentaliste": "Elémentaliste", + "Erudit": "Erudit", + "Magicien": "Magicien", + "Négociant": "Négociant", + "Novateur": "Novateur", + "Ombre": "Ombre", + "Shaaniste": "Shaaniste", + "Voyageur": "Voyageur", + "roll_base-title": "Jet de base", + "roll_necrose-title": "Jet de nécrose", + "arts_base": "Arts de base", + "arts_actuel": "Arts actuels", + "shaan_base": "Shaan de base", + "shaan_actuel": "Shaan actuel", + "magie_base": "Magie de base", + "magie_actuel": "Magie actuelle", + "ame": "Âme", + "rituels_base": "Rituels de base", + "rituels_actuel": "Rituels actuels", + "survie_base": "Survie de base", + "survie_actuel": "Survie actuelle", + "combat_base": "Combat de base", + "combat_actuel": "Combat actuel", + "corps": "Corps", + "social_base": "Social de base", + "social_actuel": "Social actuel", + "savoir_base": "Savoir de base", + "savoir_actuel": "Savoir actuel", + "technique_base": "Technique de base", + "technique_actuel": "Technique actuelle", + "esprit": "Esprit", + "necrose_base": "Nécrose de base", + "necrose_actuel": "Nécrose actuelle", + "sexe-u": "Sexe", + "sexe": "Sexe", + "age-u": "Âge", + "taille-u": "Taille", + "taille": "Taille", + "poids-u": "Poids", + "poids": "Poids", + "metier-u": "Métier", + "metier": "Métier", + "temperament-u": "Tempérament", + "temperament": "Tempérament", + "element_primaire-u": "Élément primaire", + "element_primaire": "Élément primaire", + "secondaire-u": "Secondaire", + "secondaire": "Élément secondaire", + "nom_shaani-u": "Nom Shaani", + "nom_shaani": "Nom du Shaani", + "motivation-u": "Motivations", + "motivation": "Motivations", + "protections-u": "PROTECTIONS", + "protection": "Protection", + "acquis-u": "ACQUIS", + "acquis": "acquis", + "specialisations-u": "SPÉCIALISATIONS", + "esprit-u": "ESPRIT", + "ame-u": "AME", + "corps-u": "CORPS", + "necrose-u": "NÉCROSE", + "specialisation": "Spécialisation", + "Domaine": "Domaine", + "Savoir": "Savoir", + "Social": "Social", + "Technique": "Technique", + "bonus": "bonus", + "Arts": "Arts", + "Magie": "Magie", + "Shaan": "Shaan", + "Combat": "Combat", + "Rituels": "Rituels", + "Survie": "Survie", + "pouvoirs-u": "POUVOIRS", + "pouvoir": "Pouvoir", + "domaine": "Domaine", + "rang": "rang", + "frequence": "Fréquence", + "effet": "Effet", + "notes-u": "NOTES", + "des_ame-t": "Dé d'âme", + "des_esprit-t": "Dé d'esprit", + "des_corps-t": "Dé de corps", + "jet_necrose-t": "Jet de nécrose" +} \ No newline at end of file diff --git a/Shadow of the Demon Lord/translations/pl.json b/Shadow of the Demon Lord/translations/pl.json new file mode 100644 index 0000000000..84b0517fed --- /dev/null +++ b/Shadow of the Demon Lord/translations/pl.json @@ -0,0 +1,198 @@ +{ + "AFFLICTIONS": "Afflictions", + "AFTEREFFECT": "Aftereffect", + "AGAINST": "Against", + "AGILITY": "Agility", + "AGILITY_CHALLENGE": "Agility challenge", + "AMMO": "Ammo", + "AMOUNT": "Amount", + "ANCESTRY": "Ancestry", + "AREA": "Area", + "ARMOR": "Armor", + "ARMOR_PLACEHOLDER": "mail", + "ARROWS": "Arrows", + "ASLEEP": "Asleep", + "ASLEEP_DESC": "Becomes prone and unconscious. Action to wake up. Removed upon taking damage unless noted otherwise.", + "ATTACK": "Attack", + "ATTACK_ROLL_20+": "Attack Roll 20+", + "ATTACKS": "Attacks", + "ATTRIBUTE": "Attribute", + "AUTO_SPELL_CASTINGS": "Automatically calculate maximum spell castings based on spell rank and power", + "BACKGROUND": "Background", + "BANE": "Bane", + "BANES": "Banes", + "BASIC_EQUIPMENT": "Basic equipment", + "BASIC_EQUIPMENT_INFO": "Show only textarea, hide detailed equipment column", + "BITS": "bits", + "BLINDED": "Blinded", + "BLINDED_DESC": "Cannot see: surroundings obscured, sight-based Perception fails. Attack rolls against Defense or Agility get 1 boon. Speed becomes 2 unless lower.", + "BONUSES": "Bonuses", + "BOON": "Boon", + "BOONS": "Boons", + "BOONS_BANES": "Boons - Banes", + "CASTINGS": "Castings", + "CHARMED": "Charmed", + "CHARMED_DESC": "Treats source as trusted friend and ally. Cannot attack source.", + "COMPELLED": "Compelled", + "COMPELLED_DESC": "Cannot use actions or move. Instead, source can force creature to move or use an action during fast turn. All decisions are made by source.", + "CORRUPTION": "Corruption", + "COUNT?": "Count?", + "CP": "cp", + "DAMAGE": "Damage", + "DAZED": "Dazed", + "DAZED_DESC": "Cannot use actions.", + "DEAFENED": "Deafened", + "DEAFENED_DESC": "Cannot hear: hearing-based Perception fails.", + "DEFENSE": "Defense", + "DEFENSELESS": "Defenseless", + "DEFENSELESS_DESC": "Defense becomes 5. Cannot use actions. Challenge rolls fail, except for Perception.", + "DEFENSE_ROLL_BUTTON": "Defense roll button (requires calculated defense)", + "DESCRIPTION": "Description", + "DETAILS": "Details", + "DICE_BOONS": "Dice to use for boons and banes", + "DIE_ATTACK": "Die type for attack rolls", + "DIE_CHALLENGE": "Die type for challenge rolls", + "DIFFICULTY": "Difficulty", + "DISEASED": "Diseased", + "DISEASED_DESC": "All attack rolls and challenge rolls are made with 1 bane.", + "DURATION": "Duration", + "END_OF_THE_ROUND": "End of the round", + "EQUIPMENT": "Equipment", + "EQUIPMENT_TALENTS": "Equipment/Talents", + "EXPERT": "Expert", + "EXPERT_DEVELOPMENT": "Expert development", + "EXPERT_OBJECTIVE": "Expert objective", + "FATE": "Fate", + "FATIGUED": "Fatigued", + "FATIGUED_DESC": "All attack rolls and challenge rolls are made with 1 bane.", + "FILTER?": "Filter?", + "FINESSE": "Finesse", + "FORTUNE_POINTS": "Fortune Points", + "FRIGHTENED": "Frightened", + "FRIGHTENED_DESC": "All attack rolls and challenge rolls are made with 1 bane. Cannot take fast turns.", + "GC": "gc", + "GLOBAL_ATTACK_BOONS_BANES": "(Boons - Banes) to all attack rolls", + "GLOBAL_CHALLENGE_BOONS_BANES": "(Boons - Banes) to all challenge rolls", + "GLOBAL_SPELL_ATTACK_BOONS_BANES": "(Boons - Banes) to all spell attack rolls", + "GLOBAL_WEAPON_ATTACK_BOONS_BANES": "(Boons - Banes) to all weapon attack rolls", + "GLOBAL_WEAPON_DAMAGE_BONUS": "Bonus to all weapon damage", + "GRABBED": "Grabbed", + "GRABBED_DESC": "Depending on size, either cannot move away (if grabber larger or equal), or move grabbing creature automatically.", + "HEALING_RATE": "Healing Rate", + "HEALTH": "Health", + "HOUSE_RULES": "House rules", + "IMMOBILIZED": "Immobilized", + "IMMOBILIZED_DESC": "Speed becomes 0, cannot benefit from bonuses to speed. Attack rolls against get 1 boon.", + "IMPAIRED": "Impaired", + "IMPAIRED_DESC": "All attack rolls and challenge rolls are made with 1 bane.", + "INSANITY": "Insanity", + "INTELLECT": "Intellect", + "INTELLECT_CHALLENGE": "Intellect challenge", + "ITEM_NAME": "Item name", + "ITEMS": "Items", + "LANGUAGES": "Languages", + "LAYOUT": "Layout", + "LEVEL": "Level", + "LIFESTYLE": "Lifestyle", + "MAGIC": "Magic", + "MAIN": "Main", + "MASTER": "Master", + "MASTER_DEVELOPMENT": "Master development", + "MASTER_QUEST": "Master quest", + "MAX": "Max", + "MOD": "Mod", + "MOVEMENT_PLACEHOLDER": "flier", + "NAME": "Name", + "NO": "No", + "NONE": "None", + "NOTES": "Notes", + "NOTES_ETC": "Notes/MoDs/Quirks/etc", + "NOVICE": "Novice", + "NOVICE_TRAINING": "Novice training", + "NPC": "NPC", + "NPC?": "NPC?", + "NPC_AFFLICTIONS": "NPC afflictions", + "NPC_INFO": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent non-player characters.", + "OUTPUT": "Output", + "PERCEPTION": "Perception", + "PERCEPTION_CHALLENGE": "Perception challenge", + "PERMANENCE": "Permanence", + "PLUS_EXTRA_EFFECT": "plus extra effect", + "POISONED": "Poisoned", + "POISONED_DESC": "All attack rolls and challenge rolls are made with 1 bane.", + "POWER": "Power", + "PROFESSIONS": "Professions", + "PRONE": "Prone", + "PRONE_DESC": "Lies on the ground. Other creatures can move through its space. Strength and Agility rolls are made with 1 bane. Attack rolls against get 1 boon or bane, depending on if they are in reach or not. Can use move to stand up.", + "PROPERTIES": "Properties", + "PUBLIC": "Public", + "QUERY": "Query", + "RANGE": "Range", + "RANGE_PLACEHOLDER": "melee or short range", + "RANK": "Rank", + "REACH": "Reach", + "RELIGION": "Religion", + "REMOVE_FILTERS": "remove filters", + "REQUIREMENT": "Requirement", + "REST": "Rest", + "RESTED!": "Rested!", + "RESTORE_CASTINGS": "Restore castings", + "RESTORE_USES": "Restore uses", + "ROLL": "Roll", + "ROLL_WEAPON_DAMAGE": "Roll weapon damage", + "SACRIFICE": "Sacrifice", + "SACRIFICE_SPELL": "Sacrifice Spell", + "SENSES_PLACEHOLDER": "darksight", + "SETTINGS": "Settings", + "SHEET_OUTPUT": "Sheet output", + "SHOW_DAMAGE_BUTTON_INSTEAD": "Show damage button instead", + "SHOW_NAME_ON_ROLL_TEMPLATE": "Show name on roll template", + "SHOW_UP_DOWN_CHARACTERISTICS": "Show up/down arrows on characteristics", + "SHOW_VERSUS_TEXT": "Show a text field instead of dropdown for \"Against\" fields", + "SIZE": "Size", + "SLOWED": "Slowed", + "SLOWED_DESC": "Can only take a slow turn. Speed is halved, cannot benefit from bonuses to speed.", + "SPECIAL": "Special", + "SPECIAL_ATTACKS": "Special attacks", + "SPECIAL MOVEMENT": "Special movement traits", + "SPECIAL_ACTIONS": "Special actions", + "SPECIAL_SENSES": "Special senses", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELL_EXPERTISE": "Spell expertise (Wizard)", + "SPELLS": "Spells", + "SS": "ss", + "STRENGTH": "Strength", + "STRENGTH_CHALLENGE": "Strength challenge", + "STUNNED": "Stunned", + "STUNNED_DESC": "Cannot use actions or move. Challenge rolls fail. Attack rolls against are made with 1 boon.", + "SURPRISED": "Surprised", + "SURPRISED_DESC": "Cannot use actions or move. Challenge rolls fail.", + "TABULAR_WEAPON_LAYOUT": "Tabular weapon layout", + "TAGS": "Tags", + "TAGS_PLACEHOLDER": "[frightening/horrifying] descriptor (special)", + "TALENT": "Talent", + "TALENTS": "Talents", + "TARGET": "Target", + "TOTAL": "Total", + "TRADITION": "Tradition", + "TRADITIONS": "Traditions", + "TRAIT_DESCRIPTION": "Trait description", + "TRAIT_NAME": "Trait name", + "TRIGGERED": "Triggered", + "TYPE": "Type", + "UNCONSCIOUS": "Unconscious", + "UNCONSCIOUS_DESC": "Cannot use actions or move. Challenge rolls fail. Defense becomes 5.", + "USE?": "Use?", + "USES": "Uses", + "UTILITY": "Utility", + "VS": "vs", + "WEALTH": "Wealth", + "WEAPONS": "Weapons", + "WEAPON_NAME": "Weapon Name", + "WHISPERED_TO_GM": "Whispered to GM", + "WILL": "Will", + "WILL_CHALLENGE": "Will challenge", + "WITH": "with", + "YES": "Yes" +} \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/fr.json b/Shadowrun5thEdition/translations/fr.json index 194a4aedaf..b98af95e30 100644 --- a/Shadowrun5thEdition/translations/fr.json +++ b/Shadowrun5thEdition/translations/fr.json @@ -155,7 +155,7 @@ "heavyweapons": "Armes Lourdes", "height": "Taille", "host": "Hôte", - "hostrating": "Host Rating", + "hostrating": "Indice du serveur", "i": "I", "ic": "CI", "iclimit": "Limite de CI", @@ -188,7 +188,7 @@ "limits": "Limites", "locksmith": "Serrurerie", "logic": "Logique", - "longarms": "Longarms", + "longarms": "Fusils", "los": "LDV", "losa": "LDV (Z)", "loyalty": "Loyauté", @@ -221,7 +221,7 @@ "modifierdice": "Dé modificateur", "modifiers": "Modificateurs", "movement": "Mouvement", - "mundane": "Mundane", + "mundane": "Ordinaire", "n": "N", "name": "Nom", "namealias": "NOM/ALIAS PRINCIPAL", @@ -283,10 +283,10 @@ "ranged": "À distance", "rating": "Indice", "ratingmodifier": "Modificateur d'indice", - "rc": "RC", + "rc": "CR", "reach": "Allonge", "reaction": "Réaction", - "recoil": "Recoil", + "recoil": "Recul", "registering": "Registering", "relatedlifestyle": "Related Lifestyles", "resonance": "Résonance", diff --git a/Shadowrun5thEdition/translations/pl.json b/Shadowrun5thEdition/translations/pl.json new file mode 100644 index 0000000000..25cd34e984 --- /dev/null +++ b/Shadowrun5thEdition/translations/pl.json @@ -0,0 +1,366 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "actinggroup": "Acting Group", + "active": "Active", + "aeronauticsmechanic": "Aeronautics Mechanic", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "animalhandling": "Animal Handling", + "ap": "AP", + "arcana": "Arcana", + "archery": "Archery", + "armor": "Armor", + "armorer": "Armorer", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralcombat": "Astral Combat", + "astralini": "Astral Ini", + "astralinitiative": "Astral Initiative", + "athleticsgroup": "Athletics Group", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "automatics": "Automatics", + "automotivemechanic": "Automotive Mechanic", + "awakened": "Awakened", + "b": "B", + "banishing": "Banishing", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "binding": "Binding", + "biotechgroup": "Biotech Group", + "biotechnology": "Biotechnology", + "blades": "Blades", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "character": "Character", + "charisma": "Charisma", + "chemistry": "Chemistry", + "close": "Close", + "closecombat": "Close Combat Group", + "clubs": "Clubs", + "cold": "Cold", + "coldprotection": "Cold Protection", + "combat": "Combat", + "combatskill": "Combat Skill", + "combatskills": "Combat Skills", + "combattype": "Combat Type", + "compiling": "Compiling", + "complexform": "Complex Form", + "composure": "Composure", + "computer": "Computer", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "conjuringgroup": "Conjuring Group", + "connection": "Connection", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "counterspelling": "Counterspelling", + "crackinggroup": "Cracking Group", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "cybertechnology": "Cybertechnology", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "dataproc": "Data Proc.", + "dataprocessing": "Data Prcocessing", + "decompiling": "Decompiling", + "default": "Default a skill", + "defense": "Defense", + "defenseattribute": "Defense Attribute", + "defensematrixattr": "Defense Matrix Attr.", + "demolitions": "Demolitions", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "disenchanting": "Disenchanting", + "disguise": "Disguise", + "diving": "Diving", + "drain": "Drain", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "elec": "Elec.", + "electricalprotection": "Eletrical Protection", + "electronicsgroup": "Electronics Group", + "eletronicwarfare": "Electronic Warfare", + "emerged": "Emerged", + "enchantinggroup": "Enchanting Group", + "engineeringgroup": "Engineering Group", + "escapeartist": "Escape Artist", + "ess": "Ess", + "essence": "Essence", + "ethnicity": "Ethnicity", + "etiquette": "Etiquette", + "exoticmelee": "Exotic Melee", + "exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.", + "exoticrange": "Exotic Range", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms Group", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firstaid": "First Aid", + "flight": "Flight", + "forgery": "Forgery", + "freefall": "Free Fall", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "grunt": "Grunt", + "gunnery": "Gunnery", + "gymnastics": "Gymnastics", + "hacking": "Hacking", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "hardware": "Hardware", + "health": "Health", + "heavyweapons": "Heavy Weapons", + "height": "Height", + "host": "Host", + "hostrating": "Host Rating", + "i": "I", + "ic": "IC", + "iclimit": "IC Limit", + "idslifestylecurrency": "IDs/Lifestyles/Currency", + "illusion": "Illusion", + "impersonation": "Impersonation", + "indirect": "Indirect", + "industrialmechanic": "Industrial Mechanic", + "influencegroup": "Influence Group", + "initiate": "Initiate", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "instruction": "Instruction", + "intimidation": "Intimidation", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "know": "Know..", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "lang": "Lang..", + "languageskills": "Language Skills", + "leadership": "Leadership", + "levelresonance": "Level / Resonance", + "licenses": "Licenses", + "liftcarry": "Lift & Carry", + "limits": "Limits", + "locksmith": "Locksmith", + "logic": "Logic", + "longarms": "Longarms", + "los": "LOS", + "losa": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "magic": "Magic", + "magicalskill": "Magical Skill", + "magicalskills": "Magical Skills", + "magicres": "Magic/Resonance", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Ini", + "matrixinitiative": "Matrix Initiative", + "medicine": "Medicine", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "mentallimit": "Mental Limit:", + "metamagic": "Metamagic", + "metatype": "Metatype", + "misc": "Misc", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "mundane": "Mundane", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "navigation": "Navigation", + "near": "Near", + "negotiation": "Negotiation", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoorsgroup": "Outdoors Group", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolernace adds a -1 and High Pain Tolerance adds a +1 per rank.", + "paintolerance": "Pain Tolerance", + "palming": "Palming", + "pc": "PC", + "perception": "Perception", + "performance": "Performance", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "physicallimit": "Physical Limit:", + "physicalskills": "Physical Skills", + "pilot": "pilot", + "pilotaerospace": "Pilot Aerospace", + "pilotaircraft": "Pilot Aircraft", + "pilotexoticvehicle": "Pilot Exotic Vehicle", + "pilotgroundcraft": "Pilot Ground Craft", + "pilotwalker": "Pilot Walker", + "pilotwatercraft": "Pilot Watercraft", + "pistols": "Pistols", + "player": "Player", + "plot": "Plot", + "power": "Power", + "powers": "Powers", + "prep": "Prep...", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "projectileweapons": "Projectile Weapons", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "ratingmodifier": "Rating Modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "registering": "Registering", + "relatedlifestyle": "Related Lifestyles", + "resonance": "Resonance", + "resonanceskills": "Resonance Skills", + "rituals": "Rituals", + "ritualspellcasting": "Ritual Spellcasting", + "rtg": "RTG", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "sneaking": "Sneaking", + "soak": "Soak", + "soakbonus": "Soak Bonus", + "social": "Social", + "sociallimit": "Social Limit: ", + "socialskills": "Social Skills", + "software": "Software", + "sorcery": "Sorcery", + "sorcerygroup": "Sorcery Group", + "special": "Special", + "specializations": "Specializations", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spellcasting": "Spellcasting", + "spellcategory": "Spell Category", + "spells": "Spells", + "sprite": "Sprite", + "ss": "SS", + "stealthgroup": "Stealth Group", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submersion": "Submersion", + "summoning": "Summoning", + "survival": "Survival", + "sustained": "Sustained", + "swimming": "Swimming", + "t": "T", + "ta": "T (A)", + "target": "Target", + "taskinggroup": "Tasking Group", + "technicalskills": "Technical Skills", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "throwingweapons": "Throwing Weapons", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "totalkarma": "Total Karma", + "tracking": "Tracking", + "type": "Type", + "unarmedcombat": "Unarmed Combat", + "vehicle": "Vehicle", + "vehicleskills": "Vehicle Skills", + "vehicleweapons": "Vehicle Weapons", + "w": "W", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/pl.json b/ShadowrunAnarchy/translations/pl.json new file mode 100644 index 0000000000..f72dfdf155 --- /dev/null +++ b/ShadowrunAnarchy/translations/pl.json @@ -0,0 +1,61 @@ +{ + "awakened": "Awakened", + "emerged": "Emerged", + "strength": "Strength", + "agility": "Agility", + "willpower": "Willpower", + "logic": "Logic", + "charisma": "Charisma", + "edge": "Edge", + "totalkarma": "Total Karma", + "karmabalance": "Karma Balance", + "dispositions": "Dispositions", + "shadowamps": "Shadow Amps", + "essence": "Essence", + "cues": "Cues", + "qualities": "Qualities", + "weapons": "Weapons", + "unarmed": "Unarmed", + "damage": "Damage", + "close": "Close", + "near": "Near", + "far": "Far", + "condition": "Condition Monitor", + "armor": "Armor", + "physical": "Physical", + "stun": "Stun", + "plot": "Plot", + "gear": "Gear", + "contacts": "Contacts", + "npcoptions": "NPC Options", + "skills": "Skills", + "astralcombat": "Astral Combat", + "athletics": "Athletics", + "biotech": "Biotech", + "closecombat": "Close Combat", + "con": "Con", + "conjuring": "Conjuring", + "disguise": "Disguise", + "electronics": "Electronics", + "engineering": "Engineering", + "escapeartist": "Escape Artist", + "firearms": "Firearms", + "hacking": "Hacking", + "heavyweapons": "Heavy Weapons", + "intimidation": "Intimidation", + "negotiation": "Negotiation", + "pilotground": "Piloting (Ground)", + "pilotother": "Piloting (Other)", + "projectileweapons": "Projectile Weapons", + "sorcery": "Sorcery", + "stealth": "Stealth", + "survival": "Survival", + "tasking": "Tasking", + "tracking": "Tracking", + "vehicleweapons": "Vehicle Weapons", + "physicalbonus": "Physical Bonus", + "stunbonus": "Stun Bonus", + "npctoggle": "Npc Toggle", + "name": "Name", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." +} \ No newline at end of file diff --git a/Shinobi_Gami_Chinese_Traditional/translations/pl.json b/Shinobi_Gami_Chinese_Traditional/translations/pl.json new file mode 100644 index 0000000000..45ebb0334e --- /dev/null +++ b/Shinobi_Gami_Chinese_Traditional/translations/pl.json @@ -0,0 +1,148 @@ +{ + "character_name": "Character name", + "player": "Player", + "job": "Job", + "heart": "heart", + "fear": "Fear", + "age": "Age", + "clan": "Clan", + "status": "Status", + "rank": "Rank", + "condition": "Condition", + "gear": "Gear", + "aim": "Aim", + "enimy": "Enimy", + "surface": "Surface", + "conviction": "Conviction", + "assigned-skill": "ASSIGNED SKILL", + "range": "RANGE", + "cost": "COST", + "background": "BACKGROUND", + "SCORE": "SCORE", + "ougi": "Ougi", + "sense": "sense", + "gender": "Gender", + "score": "Score", + "hp": "Hp", + "san": "San", + "backstory": "Backstory", + "skill": "Skill", + "whisper": "Whisper", + "whisper_all": "Whisper all", + "whisper_token": "Whisper token", + "no_whisper": "No whisper", + "tell_all_whisper": "Tell all whisper", + "tell_whisper": "Tell whisper", + "no_tell_whisper": "No tell whisper", + "whisper_GM": "Whisper GM", + "whisper_gm_value": "Whisper gm", + "auto_skill_list": "Auto skill list", + "violence": "Tool", + "violence(lost)": "Tool(lost)", + "Body": "Body", + "Body(lost)": "Body(lost)", + "Stealth": "Stealth", + "Stealth(lost)": "Stealth(lost)", + "Scheme": "Scheme", + "Scheme(lost)": "Scheme(lost)", + "Strategy": "Strategy", + "Strategy_Field": "Strategy", + "Strategy_Field(lost)": "Strategy(lost)", + "Sorcery": "Sorcery", + "Sorcery(lost)": "Sorcery(lost)", + "Engineering": "Engineering", + "Riding": "Riding", + "Survival": "Survival", + "First_Aid": "First Aid", + "Cooking": "Cooking", + "Transformation": "Transformation", + "Pyromancy": "Pyromancy", + "Ballistics": "Ballistics", + "Infiltration": "Infiltration", + "Poison": "Poison", + "Creature_Mastery": "Creature Mastery", + "Summoning": "Summoning", + "Hydromancy": "Hydromancy", + "Shuriken": "Shuriken", + "Escape": "Escape", + "Sleep": "Sleep", + "Nature": "Nature", + "Necromancy": "Necromancy", + "Acupuncture": "AcuClimbing", + "Sleight_of_Hand": "Sleight of Hand", + "Interception": "Interception", + "Investigation": "Investigation", + "Guerrilla": "Guerrilla", + "Abjuration": "Abjuration", + "Weapon_Concealment": "Finance Concealment", + "Contortionism": "Contortionism", + "Ventriloquism": "Ventriloquism", + "Bluff": "Bluff", + "Willpower": "Willpower", + "Binding": "Hydromancy", + "Clothing": "Clothing", + "Walking": "Walking", + "Invisibility": "Invisibility", + "Inception": "Inception", + "Word_Magic": "Word Magic", + "Rope_Use": "Rope Use", + "Running": "Running", + "Disguise": "Disguise", + "Performance": "Performance", + "Memory": "Memory", + "Illusion": "Illusion", + "Climbing": "Climbing", + "Jumping": "Jumping", + "Olfaction": "Olfaction", + "Seduction": "Seduction", + "Analysis": "First Aid", + "Visual_Control": "Visual Control", + "Torture": "Pyromancy", + "Brawling": "Brawling", + "Multiplicity": "Multiplicity", + "Manipulation": "Manipulation", + "Encryption": "Encryption", + "Clairvoyance": "Clairvoyance", + "Demolition": "Demolition", + "Sword": "Sword", + "Concealment": "Concealment", + "Rumourmongering": "Rumour.", + "Writing": "Writing", + "Possession": "Possession", + "Digging": "Digging", + "Weightlifting": "Weightlifting", + "ESP": "ESP", + "Finance": "Finance", + "Contacts": "Contacts", + "Curse": "Curse", + "skill_list": "Skill list", + "types": "Types", + "assigned_skill": "Assigned Skill", + "correction": "Correction", + "name": "Name", + "location": "Location", + "secret": "Secret", + "Tool": "Tool", + "support": "Support", + "equip": "Equip", + "kusa": "kusa", + "genin": "genin", + "geninkashira": "geninkashira", + "chunin": "chunin", + "chuninkashira": "chuninkashira", + "jounin": "jounin", + "jouuninkashira": "jouuninkashira", + "touryou": "touryou", + "roll": "roll", + "plot": "'s plot is ", + "assigned-skill-z": "Assigned skill: ", + "target-z": "Target: ", + "clan-z": "Clan: ", + "range-z": "Range: ", + "cost-z": "Cost: ", + "correction-z": "Correction: ", + "mission": "mission", + "config": "config", + "img": "show image", + "Ougi": "Ougi" +} \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/pl.json b/SpaceNinjaCyberCrisis/translations/pl.json new file mode 100644 index 0000000000..73cce5036c --- /dev/null +++ b/SpaceNinjaCyberCrisis/translations/pl.json @@ -0,0 +1,19 @@ +{ + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/pl.json b/Star Trek Adventures Official/translations/pl.json new file mode 100644 index 0000000000..7903b9586f --- /dev/null +++ b/Star Trek Adventures Official/translations/pl.json @@ -0,0 +1,156 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "shiptask-roll": "STARSHIP TASK ROLL: ", + "crewtask-roll": "CREW TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version", + "resistance": "RESISTANCE", + "threat": "THREAT", + "sheet-type-personnel": "STARFLEET PERSONNEL FILE", + "sheet-type-starship": "STARSHIP REGISTRY ENTRY", + "sheet-type-npc": "NPC STARSHIP", + "sheet-color": "Sheet Color", + "sheet-color-black": "Black", + "sheet-color-white": "White", + "sheet-color-descr": "Set the default color for new sheets", + "rank-ensign": "Ensign", + "rank-junior": "Lieutenant (junior grade)", + "rank-lt": "Lieutenant", + "rank-lt-comm": "Lieutenant Commander", + "rank-comm": "Commander", + "rank-cap": "Captain", + "npc-attr": "ATTRIBUTE", + "npc-disc": "DISCIPLINE" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/pl.json b/Star Wars FFG API-Compatible/translations/pl.json new file mode 100644 index 0000000000..d626e572b9 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/pl.json @@ -0,0 +1,682 @@ +{ + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": " Companion Info ", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Credits:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": " Critical Hits ", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": " General Information ", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Credits:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": "Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name", + "name:": "Name:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need Help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "Skills", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": " Skills, Talents, Weapons & Powers ", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" +} \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/pl.json b/Star Wars Saga Edition/translations/pl.json new file mode 100644 index 0000000000..16b703a029 --- /dev/null +++ b/Star Wars Saga Edition/translations/pl.json @@ -0,0 +1,61 @@ +{ + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" +} \ No newline at end of file diff --git a/StarWars5E/translations/fr.json b/StarWars5E/translations/fr.json index 3a18c33228..97c8dc29de 100644 --- a/StarWars5E/translations/fr.json +++ b/StarWars5E/translations/fr.json @@ -7,13 +7,13 @@ "armor-class-u": "CLASSE D'ARMURE", "class-u": "CLASSE", "type-u": "TYPE", - "abilities-u": "ABILITIES", + "abilities-u": "CARACTÉRISTIQUES", "npc-armor-place": "scale mail", - "hit-points-u": "HIT POINTS", + "hit-points-u": "POINTS DE VIE", "formula-u": "FORMULE", - "speed-u": "SPEED", - "npc-speed-place": "30 ft., fly 60ft.", - "attributes-u": "ATTRIBUTES", + "speed-u": "VITESSE", + "npc-speed-place": "9 m, vol 18 m.", + "attributes-u": "ATTRIBUTS", "str-u": "FOR", "dex-u": "DEX", "con-u": "CON", @@ -22,24 +22,24 @@ "cha-u": "CHA", "saves-u": "SAUVEGARDES", "skills-u": "COMPÉTENCES", - "acrobatics-u": "ACROBATICS", - "animal_handling-u": "ANIMAL HANDLING", - "technology-u": "TECHNOLOGY", - "athletics-u": "ATHLETICS", - "deception-u": "DECEPTION", - "lore-u": "LORE", - "insight-u": "INSIGHT", + "acrobatics-u": "ACROBATIES", + "animal_handling-u": "DRESSAGE", + "technology-u": "TECHNOLOGIE", + "athletics-u": "ATHLÉTISME", + "deception-u": "TROMPERIE", + "lore-u": "CONNAISSANCE", + "insight-u": "PERSPICACITÉ", "intimidation-u": "INTIMIDATION", "investigation-u": "INVESTIGATION", - "medicine-u": "MEDICINE", + "medicine-u": "MÉDECINE", "nature-u": "NATURE", "perception-u": "PERCEPTION", - "performance-u": "PERFORMANCE", + "performance-u": "REPRÉSENTATION", "persuasion-u": "PERSUASION", - "piloting-u": "PILOTING", - "sleight_of_hand-u": "SLEIGHT OF HAND", - "stealth-u": "STEALTH", - "survival-u": "SURVIVAL", + "piloting-u": "PILOTAGE", + "sleight_of_hand-u": "ESCAMOTAGE", + "stealth-u": "DISCRÉTION", + "survival-u": "SURVIE", "damage-vuln-u": "DAMAGE VULNERABILITIES", "npc-dmg-vuln-place": "fire", "damage-res-u": "DAMAGE RESISTANCES", diff --git a/StarWars5E/translations/pl.json b/StarWars5E/translations/pl.json new file mode 100644 index 0000000000..6f067202ee --- /dev/null +++ b/StarWars5E/translations/pl.json @@ -0,0 +1,594 @@ +{ + "skills-list": "acrobatics,animal-handling,technology,athletics,deception,lore,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,piloting,sleight-of-hand,stealth,survival", + "npc-options-u": "NPC OPTIONS", + "name-u": "NAME", + "npc-type-u": "NPC TYPE", + "npc-type-place": "Medium fiend, any evil alignment", + "armor-class-u": "ARMOR CLASS", + "class-u": "CLASS", + "type-u": "TYPE", + "abilities-u": "ABILITIES", + "npc-armor-place": "scale mail", + "hit-points-u": "HIT POINTS", + "formula-u": "FORMULA", + "speed-u": "SPEED", + "npc-speed-place": "30 ft., fly 60ft.", + "attributes-u": "ATTRIBUTES", + "str-u": "STR", + "dex-u": "DEX", + "con-u": "CON", + "int-u": "INT", + "wis-u": "WIS", + "cha-u": "CHA", + "saves-u": "SAVES", + "skills-u": "SKILLS", + "acrobatics-u": "ACROBATICS", + "animal_handling-u": "ANIMAL HANDLING", + "technology-u": "TECHNOLOGY", + "athletics-u": "ATHLETICS", + "deception-u": "DECEPTION", + "lore-u": "LORE", + "insight-u": "INSIGHT", + "intimidation-u": "INTIMIDATION", + "investigation-u": "INVESTIGATION", + "medicine-u": "MEDICINE", + "nature-u": "NATURE", + "perception-u": "PERCEPTION", + "performance-u": "PERFORMANCE", + "persuasion-u": "PERSUASION", + "piloting-u": "PILOTING", + "sleight_of_hand-u": "SLEIGHT OF HAND", + "stealth-u": "STEALTH", + "survival-u": "SURVIVAL", + "damage-vuln-u": "DAMAGE VULNERABILITIES", + "npc-dmg-vuln-place": "fire", + "damage-res-u": "DAMAGE RESISTANCES", + "npc-dmg-res-place": "cold", + "damage-imm-u": "DAMAGE IMMUNITIES", + "npc-dmg-imm-place": "lightning, thunder", + "cond-imm-u": "CONDITION IMMUNITIES", + "npc-cond-imm-place": "charmed", + "senses-u": "SENSES", + "npc-senses-place": "darkvision 120ft., passive Perception 16", + "langs-u": "LANGUAGES", + "lang-u": "LANGUAGE", + "npc-langs-place": "Abyssal, Common, Infernal", + "challenge-u": "CHALLENGE", + "xp-u": "XP", + "powercast-npc-u": "POWERCASTING NPC", + "power-ability-u": "POWERCASTING ABILITY", + "none-u": "NONE", + "strength-u": "STRENGTH", + "strength-save-u": "STRENGTH SAVE", + "dexterity-u": "DEXTERITY", + "dexterity-save-u": "DEXTERITY SAVE", + "constitution-u": "CONSTITUTION", + "constitution-save-u": "CONSTITUTION SAVE", + "intelligence-u": "INTELLIGENCE", + "intelligence-save-u": "INTELLIGENCE SAVE", + "wisdom-u": "WISDOM", + "wisdom-save-u": "WISDOM SAVE", + "charisma-u": "CHARISMA", + "charisma-save-u": "CHARISMA SAVE", + "power-dc-u": "POWER DC", + "power-atk-bonus-u": "POWER ATTACK BONUS", + "has-reaction-u": "HAS REACTIONS", + "leg-actions:-u": "LEGENDARY ACTIONS:", + "gen-opts-u": "GENERAL OPTIONS", + "npc-u": "NPC", + "roll-queries:-u": "ROLL QUERIES:", + "always-adv": "Always Roll Advantage", + "adv-toggle": "Advantage Toggle", + "query-adv": "Query Advantage", + "never-adv": "Never Roll Advantage", + "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", + "never-whisp": "Never Whisper Rolls", + "query-whisp": "Query Whisper", + "always-whisp": "Always Whisper Rolls", + "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", + "never-dmg": "Don't Auto Roll Damage", + "always-dmg": "Auto Roll Damage & Crit", + "ac": "Armor Class", + "hp": "Hit Points", + "speed": "Speed", + "language-proficiencies": "Language Proficiencies:", + "skill-proficiencies": "Skill Proficiencies:", + "weapon-proficiencies": "Weapon Proficiencies", + "armor-proficiencies": "Armor Proficiencies:", + "saving-throw": "Saving Throws", + "str": "Str", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Wis", + "cha": "Cha", + "skills": "Skills", + "acrobatics": "Acrobatics", + "animal_handling": "Animal Handling", + "technology": "Technology", + "athletics": "Athletics", + "deception": "Deception", + "lore": "Lore", + "insight": "Insight", + "intimidation": "Intimidation", + "investigation": "Investigation", + "medicine": "Medicine", + "nature": "Nature", + "perception": "Perception", + "performance": "Performance", + "persuasion": "Persuasion", + "piloting": "Piloting", + "sleight_of_hand": "Sleight of Hand", + "stealth": "Stealth", + "survival": "Survival", + "dmg-vuln": "Damage Vulnerabilities", + "dmg-res": "Damage Resistances", + "dmg-imm": "Damage Immunities", + "cond-imm": "Condition Immunities", + "senses": "Senses", + "langs": "Languages", + "challenge": "Challenge", + "npc-trait-name-place": "False Appearance.", + "npc-trait-desc-place": "If the dragon fails...", + "actions": "Actions", + "adv": "Advantage", + "norm": "Normal", + "disadv": "Disadvantage", + "name:-u": "NAME:", + "attack-u": "ATTACK", + "type:-u": "TYPE:", + "melee": "Melee", + "ranged": "Ranged", + "range-reach:-u": "RANGE/REACH:", + "range-reach-place": "5 ft.", + "to-hit:-u": "TO HIT:", + "target:-u": "TARGET:", + "target:": "Target:", + "to-hit-place": "One target", + "on-hit:-u": "ON HIT:", + "on-hit-place": "slashing", + "on-hit2:-u": "ON HIT 2:", + "on-hit-2-place": "fire", + "hit:": "Hit: ", + "reactions": "Reactions", + "npc-repeating-name-place": "Parry.", + "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "powers": "Powers", + "prep-u": "PREP", + "school:-u": "SCHOOL:", + "tech": "Tech", + "force": "Force", + "Tech": "Tech", + "Force": "Force", + "divination": "Divination", + "enchantment": "Enchantment", + "evocation": "Evocation", + "illusion": "Illusion", + "necromancy": "Necromancy", + "transmutation": "Transmutation", + "ritual": "RITUAL", + "ritual-l": "ritual", + "range:-u": "RANGE:", + "range:": "Range:", + "components:-u": "COMPONENTS:", + "components:": "Components:", + "power-component-verbal": "V", + "power-component-somatic": "S", + "power-component-material": "M", + "power-ritual": "R", + "power-concentration": "C", + "ruby-dust-place": "ruby dust worth 50gp", + "concentration-u": "CONCENTRATION", + "concentration": "Concentration", + "duration:-u": "DURATION:", + "duration:": "Duration:", + "difficulty-class-abv": "DC", + "output:-u": "OUTPUT:", + "powercard-u": "POWERCARD", + "power-atk:-u": "POWER ATTACK:", + "none": "None", + "dmg:-u": "DAMAGE:", + "dmg2:-u": "DAMAGE2:", + "healing:-u": "HEALING:", + "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", + "effect:-u": "EFFECT:", + "npc-atk-effect-place": "Half damage", + "desc:-u": "DESCRIPTION:", + "at-higher-lvl:-u": "AT HIGHER LEVELS:", + "at-higher-lvl": "At Higher Levels", + "higher-lvl-cast": "Higher Level Cast", + "leg-actions": "Legendary Actions", + "leg-actions-desc": "The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", + "atk-range-place": "5 ft.", + "atk-target-place": "One target", + "atk-dmg-type-place": "slashing", + "atk-dmg-type2-place": "fire", + "adv-u": "ADVANTAGE", + "norm-u": "NORMAL", + "disadv-u": "DISADVANTAGE", + "core-u": "CORE", + "bio-u": "BIO", + "powers-u": "POWERS", + "feats-u": "FEATS", + "review-u": "REVIEW", + "char-name-u": "CHARACTER NAME", + "berzerker": "Berzerker", + "scholar": "Scholar", + "engineer": "Engineer", + "druid": "Druid", + "fighter": "Fighter", + "monk": "Monk", + "guardian": "Guardian", + "scout": "Scout", + "infiltrator": "Infiltrator", + "sorcerer": "Sorcerer", + "sentinel": "Sentinel", + "consular": "Consular", + "class-level-u": "CLASS & LEVEL", + "background-u": "BACKGROUND", + "background": "Background", + "race-u": "RACE", + "alignment-u": "ALIGNMENT", + "precognition-u": "PRECOGNITION (REROLL)", + "alignment": "Alignment:", + "exp-pts-u": "EXPERIENCE POINTS", + "inspiration-u": "INSPIRATION", + "prof-bonus-u": "PROFICIENCY BONUS", + "strength": "Strength", + "strength-save": "Strength Save", + "dexterity": "Dexterity", + "dexterity-save": "Dexterity Save", + "constitution": "Constitution", + "constitution-save": "Constitution Save", + "intelligence": "Intelligence", + "intelligence-save": "Intelligence Save", + "wisdom": "Wisdom", + "wisdom-save": "Wisdom Save", + "charisma": "Charisma", + "charisma-save": "Charisma Save", + "saving-throws-u": "SAVING THROWS", + "acrobatics-core": "Acrobatics (Dex)", + "animal_handling-core": "Animal Handling (Wis)", + "technology-core": "Technology (Int)", + "athletics-core": "Athletics (Str)", + "deception-core": "Deception (Cha)", + "lore-core": "Lore (Int)", + "insight-core": "Insight (Wis)", + "intimidation-core": "Intimidation (Cha)", + "investigation-core": "Investigation (Int)", + "medicine-core": "Medicine (Wis)", + "nature-core": "Nature (Int)", + "perception-core": "Perception (Wis)", + "performance-core": "Performance (Cha)", + "persuasion-core": "Persuasion (Cha)", + "piloting-core": "Piloting (Int)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Stealth (Dex)", + "survival-core": "Survival (Wis)", + "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", + "tool-u": "TOOL", + "pro-u": "PRO", + "attr-u": "ATTRIBUTE", + "prof-bonus:-u": "PROFICIENCY BONUS:", + "prof-u": "PROFICIENT", + "proficency-u": "PROFICIENCY", + "expertise-u": "EXPERTISE", + "jack-of-all-u": "JACK OF ALL TRADES", + "attr:-u": "ATTRIBUTE:", + "tool-prof-u": "TOOL PROFICIENCIES", + "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "Initiative", + "init-u": "INITIATIVE", + "hp-max-u": "Hit Point Maximum", + "hp-current-u": "CURRENT HIT POINTS", + "hp-temp-u": "TEMPORARY HIT POINTS", + "total": "Total", + "hit-dice-u": "HIT DICE", + "successes-u": "SUCCESSES", + "failures-u": "FAILURES", + "death-save-u": "DEATH SAVE", + "death-saves-u": "DEATH SAVES", + "exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:", + "exhaustion-u": "EXHAUSTION LEVEL", + "exhaustion-0": "No effect", + "exhaustion-1": "Disadvantage on ability checks", + "exhaustion-2": "Speed halved", + "exhaustion-3": "Disadvantage on attack rolls and saving throws", + "exhaustion-4": "Hit point maximum halved", + "exhaustion-5": "Speed reduced to 0", + "exhaustion-6": "Death", + "atk-u": "ATK", + "dmg-type-u": "DAMAGE/TYPE", + "attack:-u": "ATTACK:", + "proficient-u": "PROFICIENT", + "range-place": "Self (60-foot cone)", + "power-bonus:-u": "POWER BONUS:", + "crit-range-u": "CRIT RANGE:", + "damage:-u": "DAMAGE:", + "dmg-type-place": "Slashing", + "crit:-u": "CRIT:", + "damage2:-u": "DAMAGE2:", + "saving-throw:-u": "SAVING THROW:", + "vs-dc:-u": "VS DC:", + "power-u": "POWER", + "flat-u": "FLAT", + "save": "Save", + "save-effect:-u": "SAVE EFFECT:", + "save-effect-place": "half damage", + "ammunition:-u": "AMMUNITION:", + "ammunition-place": "Arrows", + "description:-u": "DESCRIPTION:", + "description-place": "Up to 2 creatures within 5 feet", + "atk-powercasting-u": "ATTACKS & POWERCASTING", + "copper-piece-u": "CP", + "silver-piece-u": "SP", + "electrum-piece-u": "EP", + "credit-piece-u": "CR", + "platinum-piece-u": "PP", + "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", + "item-name-u": "ITEM NAME", + "equipped-u": "EQUIPPED", + "use-as-resource-u": "USE AS A RESOURCE", + "prop:-u": "PROP:", + "mods:-u": "MODS:", + "total-weight-u": "TOTAL WEIGHT", + "immobile-u": "IMMOBILE", + "heavily-encumbered-u": "HEAVILY ENCUMBERED", + "encumbered-u": "ENCUMBERED", + "over-carrying-cap-u": "OVER CARRYING CAPACITY", + "equipment-u": "EQUIPMENT", + "personality-traits-u": "PERSONALITY TRAITS", + "ideals-u": "IDEALS", + "bonds-u": "BONDS", + "flaws-u": "FLAWS", + "class-resource-u": "CLASS RESOURCE", + "other-resource-u": "OTHER RESOURCE", + "feats-traits-u": "FEATURES & TRAITS", + "age-u": "AGE", + "size-u": "SIZE", + "size": "Size", + "height-u": "HEIGHT", + "weight-u": "WEIGHT", + "eye-u": "EYES", + "skin-u": "SKIN", + "hair-u": "HAIR", + "char-appearance-u": "CHARACTER APPEARANCE", + "char-backstory-u": "CHARACTER BACKSTORY", + "allies-orgs-u": "ALLIES & ORGANIZATIONS", + "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", + "feat-u": "FEAT", + "treasure-u": "LOOT", + "storage-u": "STORAGE", + "miscellaneous-u": "MISCELLANEOUS", + "power-save-dc-u": "POWER SAVE DC", + "AT-Will-u": "AT WILL", + "ritual-u": "RITUAL", + "casting-time:-u": "CASTING TIME:", + "casting-time:": "Casting Time:", + "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", + "half-dmg-place": "Half damage", + "hit-die:-u": "HIT DIE:", + "initiative-mod:-u": "INITIATIVE MODIFIER:", + "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", + "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", + "glob-atk-mod:-u": "GLOBAL POWER ATTACK MODIFIER:", + "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", + "death-save-mod:-u": "DEATH SAVE MODIFIER:", + "power-caster-lvl:-u": "POWER CASTER LEVEL:", + "halfling-luck-u": "HALFLING LUCK", + "tech-fighter-u": "TECH FIGHTER", + "tech-infiltrator-u": "TECH INFILTRATOR", + "class-options-u": "CLASS OPTIONS ()", + "class:-u": "CLASS:", + "subclass:-u": "SUBCLASS:", + "race:-u": "RACE:", + "subrace:-u": "SUBRACE:", + "2nd-class:-u": "2ND CLASS:", + "lvl:-u": "LEVEL:", + "3rd-class:-u": "3RD CLASS:", + "4th-class:-u": "4TH CLASS:", + "mutliclass-opts-u": "MULTICLASS OPTIONS", + "use-cust-class-u": "USE CUSTOM CLASS", + "class-name:-u": "CLASS NAME:", + "powercasting-ability:-u": "POWERCASTING ABILITY:", + "power-slots:-u": "POWER POINTS:", + "power-full-u": "FULL (Engineer, Consular)", + "power-half-u": "HALF (Guardian, Scout)", + "power-third-u": "THIRD (Power Fighter/Infiltrator)", + "cust-class-opts": "CUSTOM CLASS OPTIONS", + "normal": "Normal", + "expirtise": "Expertise", + "skill-opts-u": "SKILL OPTIONS", + "version": "v", + "always-roll-adv": "Always Roll Advantage", + "toggle-roll-adv": "Advantage Toggle", + "query-roll-adv": "Query Advantage", + "never-roll-adv": "Never Roll Advantage", + "never-whisper-roll": "Never Whisper Rolls", + "query-whisper-roll": "Query Whisper", + "always-whisper-roll": "Always Whisper Rolls", + "never-roll-dmg": "Don't Auto Roll Damage", + "always-roll-dmg": "Auto Roll Damage & Crit", + "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "on": "On", + "off": "Off", + "inventory:-u": "INVENTORY:", + "compendium-compatible": "Compendium Compatible", + "simple": "Simple", + "encumbrance:-u": "ENCUMBRANCE:", + "ammo-tracking:-u": "AMMO TRACKING:", + "general-opts-u": "GENERAL OPTIONS", + "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", + "transition-text-highlight": "Please make a copy of your game before you use this tool.", + "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "community-sheet-u": "COMMUNITY SHEET", + "shaped-sheet-u": "SHAPED SHEET", + "transition-opts-u": "TRANSITION OPTIONS", + "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", + "api-required-u": "(API REQUIRED)", + "power_dc_mod:-u": "POWER SAVE DC MOD:", + "custom_ac:-u": "CUSTOM AC:", + "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", + "npc-pc": "NPC/PC", + "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "Whisper Toggle", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "By Level (Default)", + "prof-die": "Proficency Die (DMG)", + "custom": "Custom", + "core-die-roll:-u": "CORE DIE ROLL:", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "AT-WILL PROGRESSION", + "cantrip-dice-u": "AT-WILL DICE", + "cantrip-beam-u": "AT-WILL BEAM", + "cantrips-u": "AT-WILL", + "force_slots_total-u": "FORCE TOTAL", + "force_slots_remaining-u": "FORCE REMAINING", + "tech_slots_total-u": "TECH TOTAL", + "tech_slots_remaining-u": "TECH REMAINING", + "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", + "power_point_modifiers-u": "POWER POINT MODIFIERS", + "lvl-u": "LEVEL", + "include_power_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "power-icons:-u": "POWER ICONS:", + "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless power.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance power.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND POWER CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless power.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND POWER CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "By default changing character levels will automatically set power points and hit dice. Changing this setting to off prevents this behavior.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "next": "Next", + "cancel": "Cancel", + "cancel-u": "CANCEL", + "choose": "Choose", + "innate:-u": "INNATE:", + "mod:-u": "MOD:", + "hpmods:-u": "HP MODIFIERS:", + "charmancer-welcome": "Welcome to the Charactermancer!", + "charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get-started": "Get started by clicking Next.", + "opt-out-u": "OPT OUT", + "charmancer-compendium": "Your Compendium Awaits.", + "charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.", + "charmancer-choose-race": "Choose a Race:", + "charmancer-custom-race-name": "Custom Race Name:", + "suggested-abilities": "Suggested Abilities: ", + "class-powercasting": "Class Powercasting Ability: ", + "ability-score-increase": "Ability Score Increase:", + "lawful-good": "Lawful Good", + "neutral-good": "Neutral Good", + "chaotic-good": "Chaotic Good", + "lawful-neutral": "Lawful Neutral", + "neutral": "Neutral", + "chaotic-neutral": "Chaotic Neutral", + "lawful-evil": "Lawful Evil", + "neutral-evil": "Neutral Evil", + "chaotic-evil": "Chaotic Evil", + "tiny": "Tiny", + "small": "Small", + "medium": "Medium", + "large": "Large", + "huge": "Huge", + "age": "Age:", + "gargantuan": "Gargantuan", + "step1-equipment": "Step 5: Equipment", + "equipment-from-background": "Equipment from Background", + "equipment-from-class": "Equipment from Class", + "class-equipment": "Class Equipment", + "starting-wealth": "Starting Wealth (PHB)", + "starting-credit:": "Starting Credit:", + "no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.", + "standard-array": "Standard Array", + "roll-for-stats": "Roll for Stats", + "standard-roll": "Roll 4d6, drop lowest", + "charmancer-cancel-heading": "Where would you like to go, traveler?", + "continue-charmancer": "Continue Charactermancer", + "save_progress_and_exit": "Save and Exit", + "cancel_charactermancer": "Discard and exit", + "charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.", + "mancer-opts-u": "CHARACTERMANCER OPTIONS", + "relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)", + "point-buy": "Point Buy", + "available-points:": "Available Points: ", + "equipment-choice-text": "How would you like to choose your equipment?", + "charmancer-start": "Start", + "clear-abilities": "Clear Assignment", + "use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:", + "use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.", + "feat-pre-check": "Look carefully! Prerequisites are not checked automatically." +} \ No newline at end of file diff --git a/Starcraft RPG/translations/pl.json b/Starcraft RPG/translations/pl.json new file mode 100644 index 0000000000..f9fb7ac867 --- /dev/null +++ b/Starcraft RPG/translations/pl.json @@ -0,0 +1,216 @@ +{ + "header": "Header", + "character-name": "Character Name", + "player-name": "Player Name", + "experience-points": "Experience Points", + "level": "Level", + "race": "Race", + "type": "Type", + "massive": "Massive", + "colossal": "Colossal", + "gargantuan": "Gargantuan", + "huge": "Huge", + "large": "Large", + "medium": "Medium", + "small": "Small", + "tiny": "Tiny", + "size": "Size", + "gender": "Gender", + "background": "Background", + "banked-cp": "Banked CP", + "stats": "Stats", + "weapons": "Weapons", + "equipment": "Equipment", + "skills": "Skills", + "powers": "Powers", + "traits": "Traits", + "controlled": "Controlled", + "notes": "Notes", + "all": "All", + "abilities": "Abilities", + "ability-scores": "Ability Scores", + "ability": "Ability", + "total": "Total", + "base": "Base", + "miscellaneous": "Misc", + "temporary": "Temp", + "strength-u": "STR", + "instinct-u": "INST", + "agility-u": "AGI", + "fortitude-u": "FORT", + "intelligence-u": "INT", + "willpower-u": "WILL", + "show-ability-macros": "Show Ability Macros", + "hit-points-i": "HP", + "hit-points": "Hit Points", + "current": "Current", + "max": "Max", + "shields": "Shields", + "healing-thresholds": "Healing Thresholds", + "initiative": "Initiative", + "initiative-base": "Init Base", + "miscellaneous-modifier": "Misc Mod", + "defense": "Defense", + "agility": "Agility", + "defensive-training-i": "Def Train", + "size-modifier": "Size Mod", + "shield-bonus": "Shield Bns", + "penalty": "Penalty", + "speed": "Speed", + "shift": "Shift", + "morale-bonus": "Morale Bonus", + "mental-training-i": "Ment Train", + "willpower": "Willpower", + "resistances": "Resistances", + "damage-threshold": "Damage Threshold", + "fortitude": "Fortitude", + "durability": "Durability", + "toughness": "Toughness", + "strength": "Strength", + "resolve": "Resolve", + "damage-resistance": "Damage Resistance", + "armor-bonus": "Armor Bns", + "shield-armor": "Shield Armor", + "psionic-resistance": "Psionic Resistance", + "psionic-level-i": "Psi Lvl", + "crippling-wounds": "Crippling Wounds", + "mobility": "Mobility", + "action": "Action", + "core": "Core", + "vital": "Vital", + "critical": "Critical", + "none": "None", + "weapon": "Weapon", + "accuracy": "Accuracy", + "base-damage": "Base Damage", + "ammunition": "Ammunition", + "range": "Range", + "ranged": "Ranged", + "melee": "Melee", + "planted": "Planted", + "strikes": "Strikes", + "miscellaneous-modifier-": "Misc Mod", + "other-weapons": "Other Weapons", + "encumbrance/load": "Encumbrance/Load", + "encumbrance-and-load": "Encumbrance and Load", + "weight-carried": " Weight Carried ", + "load": " Load ", + "medium-load": " Medium Load ", + "heavy-load": " Heavy Load ", + "max-load": " Max Load ", + "heavy": "Heavy", + "currency": "Currency", + "credits": "Credits", + "honor": "Honor", + "evolution-points": "Evo Points", + "equipped": "Equipped", + "name": "Name", + "cost": " Cost ", + "weight": " Weight ", + "quantity": " Quantity ", + "backpack": "Backpack", + "slots": " Slots ", + "equipment-belt": "Equipment Belt", + "carrying-case": "Carrying Case", + "other": "Other", + "skill-names": "Skill Names", + "max-ranks": "Max
Ranks", + "total-bonus": "Total
Bonus", + "stat": "Stat", + "ability-modifier": "Ability
Mod.", + "ranks": "Ranks", + "miscellaneous-modifier-a": "Misc
Mod.", + "macro": "Macro", + "acrobatics": "Acrobatics", + "agility-a": "Agi", + "athletics": "Athletics", + "strength-a": "Str", + "computers": "Computers", + "intelligence-a": "Int", + "defensive-training": "Defensive Training", + "not-applicable": "N/A", + "endurance": "Endurance", + "fortitude-a": "Fort", + "influence": "Influence", + "willpower-a": "Will", + "leadership": "Leadership", + "critical-calculation-a": "Command", + "lore": "Lore", + "medicine": "Medicine", + "mental-training": "Mental Training", + "perception": "Perception", + "instinct-a": "Inst", + "pilot": "Pilot", + "psionics": "Psionics", + "science": "Science", + "stealth": "Stealth", + "survival": "Survival", + "tactics": "Tactics", + "psionic-powers": "Psionic Powers", + "psionic-level": "Psi Level", + "psionic-discipline-level": "Psionic Discipline Level", + "telepathy": "Telepathy", + "telekinesis": "Telekinesis", + "cloaking": "Cloaking", + "augmentation": "Augmentation", + "temporal": "Temporal", + "energy": "Energy", + "pyromancy": "Pyromancy", + "manifestation-bonus": "Manifestation Bonus", + "overload": "Overload", + "energy-fatigue": "Energy Fatigue", + "recover": "Recover", + "power": "Power", + "energy-cost": "Energy
Cost", + "action-type": "Action
Type", + "difficulty-class": "DC", + "damage": "Damage", + "full-round": "Full-Round", + "standard": "Standard", + "move": "Move", + "minor": "Minor", + "free": "Free", + "reaction": "Reaction", + "manifestation": "Manifestation", + "attack": "Attack", + "other-powers": "Other Powers", + "evolution-powers": "Evolution Powers", + "biomass": "Biomass", + "evolution-discipline-mastery": "Evolution Discipline Mastery", + "biomancy": "Biomancy", + "basic": "Basic", + "advanced": "Advanced", + "master": "Master", + "paragon": "Paragon", + "pestilence": "Pestilence", + "infestation": "Infestation", + "spawning": "Spawning", + "biomass-cost": "Biomass
Cost", + "characteristic-point-purchases": "CP Purchases", + "talents": "Talents", + "specializations": "Specializations", + "classes": "Classes", + "evolutions": "Evolutions", + "directives": "Directives", + "mutations": "Mutations", + "special-traits-and-abilities": "Special Traits and Abilities", + "vehicles": "Vehicles", + "crew": "Crew", + "pilot-requirements": "Pilot Requirements", + "structure-rating": "Structure Rating", + "max-speed": "Max Speed", + "acceleration-rating": "Acceleration Rating", + "special-traits": "Special Traits", + "effect": "Effect", + "minions": "Minions", + "artificial-intelligence": "AI", + "instinct": "Instinct", + "intelligence": "Intelligence", + "shift-speed": "Shift Speed", + "regeneration": "Regeneration", + "attacks": "Attacks", + "special-abilities": "Special Abilities", + "show?": "Show?", + "date": "Date", + "note-etc": "Note etc" +} \ No newline at end of file diff --git a/Starfinder HUD/translations/pl.json b/Starfinder HUD/translations/pl.json new file mode 100644 index 0000000000..2b79ec4f6d --- /dev/null +++ b/Starfinder HUD/translations/pl.json @@ -0,0 +1,997 @@ +{ + "core": "CORE", + "spells": "SPELLS", + "comms": "COMMS", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character-info": "CHARACTER INFO", + "class-details": "CLASS DETAILS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "sp": "SP", + "rp": "RP", + "temp-hp": "TMP", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATK", + "rng": "RNG", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DMG", + "type": "TYPE", + "atk-crit-effect": "CRIT EFFECT", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "ex": "EX", + "su": "SU", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATK", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "(cl": "(CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "damage": "DAMAGE", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "attack": "ATTACK", + "full-effect:": "FULL EFFECT:", + "_save": " SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "class": "CLASS", + "short": "SHORT", + "medium": "MEDIUM", + "long": "LONG", + "crit-effect": "CRIT", + "character_info": "CHARACTER INFO", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "Cryopike_-_Advanced": "CRYOPIKE - ADVANCED", + "Cryopike_-_Tactical": "CRYOPIKE - TACTICAL", + "Curve_Blade_-_Buzzblade": "CURVE BLADE - BUZZBLADE", + "Curve_Blade_-_Carbon_Steel": "CURVE BLADE - CARBON STEEL", + "Curve_Blade_-_Dimensional_Slice": "CURVE BLADE - DIMENSIONAL SLICE", + "Curve_Blade_-_Ultrathin": "CURVE BLADE - ULTRATHIN", + "Devastation_Blade_-_Apocalypse": "DEVASTATION BLADE - APOCALYPSE", + "Devastation_Blade_-_Ruin": "DEVASTATION BLADE - RUIN", + "Devastation_Blade_-_Wrack": "DEVASTATION BLADE - WRACK", + "Doshko_-_Advanced": "DOSHKO - ADVANCED", + "Doshko_-_Dimensional_Blade": "DOSHKO - DIMENSIONAL BLADE", + "Doshko_-_Molecular_Rift": "DOSHKO - MOLECULAR RIFT", + "Doshko_-_Tactical": "DOSHKO - TACTICAL", + "Doshko_-_Ultrathin": "DOSHKO - ULTRATHIN", + "Doshko_-_Zero-Edge": "DOSHKO - ZERO-EDGE", + "Fangblade": "FANGBLADE", + "Flame_Doshko_-_Blaze": "FLAME DOSHKO - BLAZE", + "Flame_Doshko_-_Ember": "FLAME DOSHKO - EMBER", + "Flame_Doshko_-_Inferno": "FLAME DOSHKO - INFERNO", + "Flame_Doshko_-_Solar_Flare": "FLAME DOSHKO - SOLAR FLARE", + "Grindblade": "GRINDBLADE", + "Hammer_-_Assault": "HAMMER - ASSAULT", + "Hammer_-_Comet": "HAMMER - COMET", + "Hammer_-_Gravity_Well": "HAMMER - GRAVITY WELL", + "Hammer_-_Meteoric": "HAMMER - METEORIC", + "Injection_Glove": "INJECTION GLOVE", + "Longsword": "LONGSWORD", + "Longsword_-_Dimensional_Slice": "LONGSWORD - DIMENSIONAL SLICE", + "Longsword_-_Microserrated": "LONGSWORD - MICROSERRATED", + "Longsword_-_Molecular_Rift": "LONGSWORD - MOLECULAR RIFT", + "Longsword_-_Sintered": "LONGSWORD - SINTERED", + "Longsword_-_Ultraserrated": "LONGSWORD - ULTRASERRATED", + "Longsword_-_Ultrathin": "LONGSWORD - ULTRATHIN", + "Longsword_-_Zero-Edge": "LONGSWORD - ZERO-EDGE", + "Monowhip": "MONOWHIP", + "Pike_-_Advanced": "PIKE - ADVANCED", + "Pike_-_Elite": "PIKE - ELITE", + "Pike_-_Tactical": "PIKE - TACTICAL", + "Plasma_Doshko_-_Blue_Star": "PLASMA DOSHKO - BLUE STAR", + "Plasma_Doshko_-_Red_Star": "PLASMA DOSHKO - RED STAR", + "Plasma_Doshko_-_White_Star": "PLASMA DOSHKO - WHITE STAR", + "Plasma_Doshko_-_Yellow_Star": "PLASMA DOSHKO - YELLOW STAR", + "Plasma_Sword_-_Blue_Star": "PLASMA SWORD - BLUE STAR", + "Plasma_Sword_-_Red_Star": "PLASMA SWORD - RED STAR", + "Plasma_Sword_-_Tactical": "PLASMA SWORD - TACTICAL", + "Plasma_Sword_-_White_Star": "PLASMA SWORD - WHITE STAR", + "Plasma_Sword_-_Yellow_Star": "PLASMA SWORD - YELLOW STAR", + "Pulse_Gauntlet_-_Banshee": "PULSE GAUNTLET - BANSHEE", + "Pulse_Gauntlet_-_Hfd": "PULSE GAUNTLET - HFD", + "Pulse_Gauntlet_-_Lfd": "PULSE GAUNTLET - LFD", + "Pulse_Gauntlet_-_Thunderstrike": "PULSE GAUNTLET - THUNDERSTRIKE", + "Shock_Truncheon_-_Aurora": "SHOCK TRUNCHEON - AURORA", + "Shock_Truncheon_-_Static": "SHOCK TRUNCHEON - STATIC", + "Shock_Truncheon_-_Storm": "SHOCK TRUNCHEON - STORM", + "Shock_Truncheon_-_Tempest": "SHOCK TRUNCHEON - TEMPEST", + "Legion_Sword_-_Inferno": "LEGION SWORD - INFERNO", + "Legion_Sword_-_Tactical": "LEGION SWORD - TACTICAL", + "Staff_-_Repeller": "STAFF - REPELLER", + "Staff_-_Sentinel": "STAFF - SENTINEL", + "Starknife_-_Accelerated": "STARKNIFE - ACCELERATED", + "Starknife_-_Dimensional_Slice": "STARKNIFE - DIMENSIONAL SLICE", + "Starknife_-_Lightspeed": "STARKNIFE - LIGHTSPEED", + "Starknife_-_Sintered": "STARKNIFE - SINTERED", + "Starknife_-_Tactical": "STARKNIFE - TACTICAL", + "Swoop_Hammer_-_Advanced": "SWOOP HAMMER - ADVANCED", + "Swoop_Hammer_-_Mach_I": "SWOOP HAMMER - MACH I", + "Swoop_Hammer_-_Mach_Ii": "SWOOP HAMMER - MACH II", + "Swoop_Hammer_-_Mach_Iii": "SWOOP HAMMER - MACH III", + "Swoop_Hammer_-_Tactical": "SWOOP HAMMER - TACTICAL", + "Taclash_-_Numbing": "TACLASH - NUMBING", + "Taclash_-_Standard": "TACLASH - STANDARD", + "Arrows": "ARROWS", + "Battery": "BATTERY", + "Battery_-_High-Capacity": "BATTERY - HIGH-CAPACITY", + "Battery_-_Super-Capacity": "BATTERY - SUPER-CAPACITY", + "Battery_-_Ultra-Capacity": "BATTERY - ULTRA-CAPACITY", + "Darts": "DARTS", + "Flare": "FLARE", + "Mini-Rockets": "MINI-ROCKETS", + "Petrol_Tank_-_High-Capacity": "PETROL TANK - HIGH-CAPACITY", + "Petrol_Tank_-_Standard": "PETROL TANK - STANDARD", + "Rounds_-_Heavy": "ROUNDS - HEAVY", + "Rounds_-_Longarm_And_Sniper": "ROUNDS - LONGARM AND SNIPER", + "Rounds_-_Small_Arm": "ROUNDS - SMALL ARM", + "Scattergun_Shells": "SCATTERGUN SHELLS", + "Armor_Upgrade_-_Automated_Loader": "ARMOR UPGRADE - AUTOMATED LOADER", + "Armor_Upgrade_-_Backup_Generator": "ARMOR UPGRADE - BACKUP GENERATOR", + "Armor_Upgrade_-_Deflective_Reinforcement": "ARMOR UPGRADE - DEFLECTIVE REINFORCEMENT", + "Armor_Upgrade_-_Electrostatic_Field_-_Mk_1": "ARMOR UPGRADE - ELECTROSTATIC FIELD - MK 1", + "Armor_Upgrade_-_Electrostatic_Field_-_Mk_2": "ARMOR UPGRADE - ELECTROSTATIC FIELD - MK 2", + "Armor_Upgrade_-_Electrostatic_Field_-_Mk_3": "ARMOR UPGRADE - ELECTROSTATIC FIELD - MK 3", + "Armor_Upgrade_-_Exit_Pod": "ARMOR UPGRADE - EXIT POD", + "Armor_Upgrade_-_Filtered_Rebreather": "ARMOR UPGRADE - FILTERED REBREATHER", + "Armor_Upgrade_-_Force_Field_-_Black": "ARMOR UPGRADE - FORCE FIELD - BLACK", + "Armor_Upgrade_-_Force_Field_-_Blue": "ARMOR UPGRADE - FORCE FIELD - BLUE", + "Armor_Upgrade_-_Force_Field_-_Brown": "ARMOR UPGRADE - FORCE FIELD - BROWN", + "Armor_Upgrade_-_Force_Field_-_Gray": "ARMOR UPGRADE - FORCE FIELD - GRAY", + "Armor_Upgrade_-_Force_Field_-_Green": "ARMOR UPGRADE - FORCE FIELD - GREEN", + "Armor_Upgrade_-_Force_Field_-_Orange": "ARMOR UPGRADE - FORCE FIELD - ORANGE", + "Armor_Upgrade_-_Force_Field_-_Prismatic": "ARMOR UPGRADE - FORCE FIELD - PRISMATIC", + "Armor_Upgrade_-_Force_Field_-_Purple": "ARMOR UPGRADE - FORCE FIELD - PURPLE", + "Armor_Upgrade_-_Force_Field_-_Red": "ARMOR UPGRADE - FORCE FIELD - RED", + "Armor_Upgrade_-_Force_Field_-_White": "ARMOR UPGRADE - FORCE FIELD - WHITE", + "Armor_Upgrade_-_Forcepack": "ARMOR UPGRADE - FORCEPACK", + "Armor_Upgrade_-_Haste_Circuit": "ARMOR UPGRADE - HASTE CIRCUIT", + "Armor_Upgrade_-_Infrared_Sensors": "ARMOR UPGRADE - INFRARED SENSORS", + "Armor_Upgrade_-_Jetpack": "ARMOR UPGRADE - JETPACK", + "Armor_Upgrade_-_Jump_Jets": "ARMOR UPGRADE - JUMP JETS", + "Armor_Upgrade_-_Load_Lifter": "ARMOR UPGRADE - LOAD LIFTER", + "Armor_Upgrade_-_Phase_Shield": "ARMOR UPGRADE - PHASE SHIELD", + "Armor_Upgrade_-_Quick-Release_Sheath": "ARMOR UPGRADE - QUICK-RELEASE SHEATH", + "Armor_Upgrade_-_Radiation_Buffer": "ARMOR UPGRADE - RADIATION BUFFER", + "Armor_Upgrade_-_Sonic_Dampener": "ARMOR UPGRADE - SONIC DAMPENER", + "Armor_Upgrade_-_Spell_Reflector_-_Mk_1": "ARMOR UPGRADE - SPELL REFLECTOR - MK 1", + "Armor_Upgrade_-_Spell_Reflector_-_Mk_2": "ARMOR UPGRADE - SPELL REFLECTOR - MK 2", + "Armor_Upgrade_-_Targeting_Computer": "ARMOR UPGRADE - TARGETING COMPUTER", + "Armor_Upgrade_-_Tensile_Reinforcement": "ARMOR UPGRADE - TENSILE REINFORCEMENT", + "Armor_Upgrade_-_Thermal_Capacitor_-_Mk_1": "ARMOR UPGRADE - THERMAL CAPACITOR - MK 1", + "Armor_Upgrade_-_Thermal_Capacitor_-_Mk_2": "ARMOR UPGRADE - THERMAL CAPACITOR - MK 2", + "Armor_Upgrade_-_Thermal_Capacitor_-_Mk_3": "ARMOR UPGRADE - THERMAL CAPACITOR - MK 3", + "Armor_Upgrade_-_Titan_Shield": "ARMOR UPGRADE - TITAN SHIELD", + "Baton_-_Advanced": "BATON - ADVANCED", + "Baton_-_Tactical": "BATON - TACTICAL", + "Battleglove_-_Cestus": "BATTLEGLOVE - CESTUS", + "Battleglove_-_Gravity": "BATTLEGLOVE - GRAVITY", + "Battleglove_-_Nova": "BATTLEGLOVE - NOVA", + "Battleglove_-_Power": "BATTLEGLOVE - POWER", + "Club": "CLUB", + "Dagger_-_Molecular_Rift": "DAGGER - MOLECULAR RIFT", + "Dagger_-_Ultrathin": "DAGGER - ULTRATHIN", + "Dagger_-_Zero-Edge": "DAGGER - ZERO-EDGE", + "Dueling_Sword_-_Buzzblade": "DUELING SWORD - BUZZBLADE", + "Dueling_Sword_-_Molecular_Rift": "DUELING SWORD - MOLECULAR RIFT", + "Dueling_Sword_-_Ripper": "DUELING SWORD - RIPPER", + "Dueling_Sword_-_Tactical": "DUELING SWORD - TACTICAL", + "Dueling_Sword_-_Ultrathin": "DUELING SWORD - ULTRATHIN", + "Incapacitator": "INCAPACITATOR", + "Knife_-_Survival": "KNIFE - SURVIVAL", + "Knife_-_Tactical": "KNIFE - TACTICAL", + "Peacemaker": "PEACEMAKER", + "Spear_-_Buzzblade": "SPEAR - BUZZBLADE", + "Spear_-_Gravity": "SPEAR - GRAVITY", + "Spear_-_Sentinel": "SPEAR - SENTINEL", + "Spear_-_Tactical": "SPEAR - TACTICAL", + "Spear_-_Zero-Edge": "SPEAR - ZERO-EDGE", + "Staff_-_Battle": "STAFF - BATTLE", + "Staff_-_Carbon": "STAFF - CARBON", + "Staff_-_Hardlight": "STAFF - HARDLIGHT", + "Computer_Countermeasure_-_Alarm": "COMPUTER COUNTERMEASURE - ALARM", + "Computer_Countermeasure_-_Fake_Shell": "COMPUTER COUNTERMEASURE - FAKE SHELL", + "Computer_Countermeasure_-_Feedback": "COMPUTER COUNTERMEASURE - FEEDBACK", + "Computer_Countermeasure_-_Firewall": "COMPUTER COUNTERMEASURE - FIREWALL", + "Computer_Countermeasure_-_Lockout": "COMPUTER COUNTERMEASURE - LOCKOUT", + "Computer_Countermeasure_-_Shock_Grid_1": "COMPUTER COUNTERMEASURE - SHOCK GRID 1", + "Computer_Countermeasure_-_Shock_Grid_2": "COMPUTER COUNTERMEASURE - SHOCK GRID 2", + "Computer_Countermeasure_-_Shock_Grid_3": "COMPUTER COUNTERMEASURE - SHOCK GRID 3", + "Computer_Countermeasure_-_Shock_Grid_4": "COMPUTER COUNTERMEASURE - SHOCK GRID 4", + "Computer_Countermeasure_-_Shock_Grid_5": "COMPUTER COUNTERMEASURE - SHOCK GRID 5", + "Computer_Countermeasure_-_Wipe": "COMPUTER COUNTERMEASURE - WIPE", + "Computer_Module_-_Control_(Complex)": "COMPUTER MODULE - CONTROL (COMPLEX)", + "Computer_Module_-_Secure_Data_(Average)": "COMPUTER MODULE - SECURE DATA (AVERAGE)", + "Computer_Module_-_Secure_Data_(Large)": "COMPUTER MODULE - SECURE DATA (LARGE)", + "Computer_Module_-_Secure_Data_(Specific)": "COMPUTER MODULE - SECURE DATA (SPECIFIC)", + "Computer_Module_-_Spell_Chip": "COMPUTER MODULE - SPELL CHIP", + "Computer_Upgrade_-_Artificial_Personality": "COMPUTER UPGRADE - ARTIFICIAL PERSONALITY", + "Computer_Upgrade_-_Hardened": "COMPUTER UPGRADE - HARDENED", + "Computer_Upgrade_-_Miniaturization": "COMPUTER UPGRADE - MINIATURIZATION", + "Computer_Upgrade_-_Range_I_(100_Feet)": "COMPUTER UPGRADE - RANGE I (100 FEET)", + "Computer_Upgrade_-_Range_Ii_(1_Mile)": "COMPUTER UPGRADE - RANGE II (1 MILE)", + "Computer_Upgrade_-_Range_Iii_(Planetwide)": "COMPUTER UPGRADE - RANGE III (PLANETWIDE)", + "Computer_Upgrade_-_Security_1": "COMPUTER UPGRADE - SECURITY 1", + "Computer_Upgrade_-_Security_2": "COMPUTER UPGRADE - SECURITY 2", + "Computer_Upgrade_-_Security_3": "COMPUTER UPGRADE - SECURITY 3", + "Computer_Upgrade_-_Security_4": "COMPUTER UPGRADE - SECURITY 4", + "Computer_Upgrade_-_Self-Charging": "COMPUTER UPGRADE - SELF-CHARGING", + "Computer_Tier_1": "COMPUTER TIER 1", + "Computer_Tier_10": "COMPUTER TIER 10", + "Computer_Tier_2": "COMPUTER TIER 2", + "Computer_Tier_3": "COMPUTER TIER 3", + "Computer_Tier_4": "COMPUTER TIER 4", + "Computer_Tier_5": "COMPUTER TIER 5", + "Computer_Tier_6": "COMPUTER TIER 6", + "Computer_Tier_7": "COMPUTER TIER 7", + "Computer_Tier_8": "COMPUTER TIER 8", + "Computer_Tier_9": "COMPUTER TIER 9", + "Analgesic_(Tier_1)": "ANALGESIC (TIER 1)", + "Analgesic_(Tier_2)": "ANALGESIC (TIER 2)", + "Analgesic_(Tier_3)": "ANALGESIC (TIER 3)", + "Analgesic_(Tier_4)": "ANALGESIC (TIER 4)", + "Antitoxin_(Tier_1)": "ANTITOXIN (TIER 1)", + "Antitoxin_(Tier_2)": "ANTITOXIN (TIER 2)", + "Antitoxin_(Tier_3)": "ANTITOXIN (TIER 3)", + "Antitoxin_(Tier_4)": "ANTITOXIN (TIER 4)", + "Drug_(Dreamshiver)": "DRUG (DREAMSHIVER)", + "Drug_(Hyperleaf)": "DRUG (HYPERLEAF)", + "Drug_(Megaopiate)": "DRUG (MEGAOPIATE)", + "Drug_(Transdimensional_Pesh)": "DRUG (TRANSDIMENSIONAL PESH)", + "Poison_(Black_Lotus_Extract)": "POISON (BLACK LOTUS EXTRACT)", + "Poison_(Blue_Whinnis)": "POISON (BLUE WHINNIS)", + "Poison_(Deathblade)": "POISON (DEATHBLADE)", + "Poison_(Green_Lotus_Extract)": "POISON (GREEN LOTUS EXTRACT)", + "Poison_(Id_Moss)": "POISON (ID MOSS)", + "Poison_(Insanity_Mist)": "POISON (INSANITY MIST)", + "Poison_(Ungol_Dust)": "POISON (UNGOL DUST)", + "Sedative_(Tier_1)": "SEDATIVE (TIER 1)", + "Sedative_(Tier_2)": "SEDATIVE (TIER 2)", + "Sedative_(Tier_3)": "SEDATIVE (TIER 3)", + "Sedative_(Tier_4)": "SEDATIVE (TIER 4)", + "Field_Ration_(Per_Week)": "FIELD RATION (PER WEEK)", + "Intoxicant_(Minor)": "INTOXICANT (MINOR)", + "Intoxicant_(Superior)": "INTOXICANT (SUPERIOR)", + "Meal_(Common)": "MEAL (COMMON)", + "Meal_(Good)": "MEAL (GOOD)", + "Meal_(Poor)": "MEAL (POOR)", + "R2E": "R2E", + "Fusion_Seal_-_Anarchic": "FUSION SEAL - ANARCHIC", + "Fusion_Seal_-_Anchoring": "FUSION SEAL - ANCHORING", + "Fusion_Seal_-_Axiomatic": "FUSION SEAL - AXIOMATIC", + "Fusion_Seal_-_Bane": "FUSION SEAL - BANE", + "Fusion_Seal_-_Blasting": "FUSION SEAL - BLASTING", + "Fusion_Seal_-_Bleeding": "FUSION SEAL - BLEEDING", + "Fusion_Seal_-_Burst": "FUSION SEAL - BURST", + "Fusion_Seal_-_Called": "FUSION SEAL - CALLED", + "Fusion_Seal_-_Corrosive": "FUSION SEAL - CORROSIVE", + "Fusion_Seal_-_Deafening": "FUSION SEAL - DEAFENING", + "Fusion_Seal_-_Defiant": "FUSION SEAL - DEFIANT", + "Fusion_Seal_-_Devastating": "FUSION SEAL - DEVASTATING", + "Fusion_Seal_-_Dispelling": "FUSION SEAL - DISPELLING", + "Fusion_Seal_-_Disruptive": "FUSION SEAL - DISRUPTIVE", + "Fusion_Seal_-_Durable": "FUSION SEAL - DURABLE", + "Fusion_Seal_-_Entangling": "FUSION SEAL - ENTANGLING", + "Fusion_Seal_-_Flaming": "FUSION SEAL - FLAMING", + "Fusion_Seal_-_Frost": "FUSION SEAL - FROST", + "Fusion_Seal_-_Ghost_Killer": "FUSION SEAL - GHOST KILLER", + "Fusion_Seal_-_Glamered": "FUSION SEAL - GLAMERED", + "Fusion_Seal_-_Holy": "FUSION SEAL - HOLY", + "Fusion_Seal_-_Hybridized": "FUSION SEAL - HYBRIDIZED", + "Fusion_Seal_-_Illuminating": "FUSION SEAL - ILLUMINATING", + "Fusion_Seal_-_Knockdown": "FUSION SEAL - KNOCKDOWN", + "Fusion_Seal_-_Merciful": "FUSION SEAL - MERCIFUL", + "Fusion_Seal_-_Ominous": "FUSION SEAL - OMINOUS", + "Fusion_Seal_-_Returning": "FUSION SEAL - RETURNING", + "Fusion_Seal_-_Seeking": "FUSION SEAL - SEEKING", + "Fusion_Seal_-_Shock": "FUSION SEAL - SHOCK", + "Fusion_Seal_-_Spellthrower": "FUSION SEAL - SPELLTHROWER", + "Fusion_Seal_-_Thundering": "FUSION SEAL - THUNDERING", + "Fusion_Seal_-_Trailblazer": "FUSION SEAL - TRAILBLAZER", + "Fusion_Seal_-_Unholy": "FUSION SEAL - UNHOLY", + "Fusion_Seal_-_Venomous": "FUSION SEAL - VENOMOUS", + "Fusion_Seal_-_Vorpal": "FUSION SEAL - VORPAL", + "Fusion_Seal_-_Wounding": "FUSION SEAL - WOUNDING", + "Cryo_Grenade_I": "CRYO GRENADE I", + "Cryo_Grenade_Ii": "CRYO GRENADE II", + "Cryo_Grenade_Iii": "CRYO GRENADE III", + "Cryo_Grenade_Iv": "CRYO GRENADE IV", + "Flash_Grenade_I": "FLASH GRENADE I", + "Flash_Grenade_Ii": "FLASH GRENADE II", + "Flash_Grenade_Iii": "FLASH GRENADE III", + "Flash_Grenade_Iv": "FLASH GRENADE IV", + "Frag_Grenade_I": "FRAG GRENADE I", + "Frag_Grenade_Ii": "FRAG GRENADE II", + "Frag_Grenade_Iii": "FRAG GRENADE III", + "Frag_Grenade_Iv": "FRAG GRENADE IV", + "Frag_Grenade_V": "FRAG GRENADE V", + "Frag_Grenade_Vi": "FRAG GRENADE VI", + "Frag_Grenade_Vii": "FRAG GRENADE VII", + "Frag_Grenade_Viii": "FRAG GRENADE VIII", + "Incendiary_Grenade_I": "INCENDIARY GRENADE I", + "Incendiary_Grenade_Ii": "INCENDIARY GRENADE II", + "Incendiary_Grenade_Iii": "INCENDIARY GRENADE III", + "Incendiary_Grenade_Iv": "INCENDIARY GRENADE IV", + "Incendiary_Grenade_V": "INCENDIARY GRENADE V", + "Incendiary_Grenade_Vi": "INCENDIARY GRENADE VI", + "Screamer_Grenade_I": "SCREAMER GRENADE I", + "Screamer_Grenade_Ii": "SCREAMER GRENADE II", + "Screamer_Grenade_Iii": "SCREAMER GRENADE III", + "Screamer_Grenade_Iv": "SCREAMER GRENADE IV", + "Shock_Grenade_I": "SHOCK GRENADE I", + "Shock_Grenade_Ii": "SHOCK GRENADE II", + "Shock_Grenade_Iii": "SHOCK GRENADE III", + "Shock_Grenade_Iv": "SHOCK GRENADE IV", + "Shock_Grenade_V": "SHOCK GRENADE V", + "Smoke_Grenade": "SMOKE GRENADE", + "Stickybomb_Grenade_I": "STICKYBOMB GRENADE I", + "Stickybomb_Grenade_Ii": "STICKYBOMB GRENADE II", + "Stickybomb_Grenade_Iii": "STICKYBOMB GRENADE III", + "Aegis_Series_-_Elite": "AEGIS SERIES - ELITE", + "Aegis_Series_-_Specialist": "AEGIS SERIES - SPECIALIST", + "Aegis_Series_-_Squad": "AEGIS SERIES - SQUAD", + "Ceremonial_Plate_-_Commander": "CEREMONIAL PLATE - COMMANDER", + "Ceremonial_Plate_-_Officer": "CEREMONIAL PLATE - OFFICER", + "Ceremonial_Plate_-_Troop": "CEREMONIAL PLATE - TROOP", + "Defiance_Series_-_Elite": "DEFIANCE SERIES - ELITE", + "Defiance_Series_-_Specialist": "DEFIANCE SERIES - SPECIALIST", + "Defiance_Series_-_Squad": "DEFIANCE SERIES - SQUAD", + "Engine_Runner": "ENGINE RUNNER", + "Golemfored_Plating_Iv": "GOLEMFORED PLATING IV", + "Golemforged_Plating_I": "GOLEMFORGED PLATING I", + "Golemforged_Plating_Ii": "GOLEMFORGED PLATING II", + "Golemforged_Plating_Iii": "GOLEMFORGED PLATING III", + "Golemforged_Plating_V": "GOLEMFORGED PLATING V", + "Hidden_Soldier_Armor": "HIDDEN SOLDIER ARMOR", + "Ididishell_-_Advanced": "IDIDISHELL - ADVANCED", + "Iridishell_-_Basic": "IRIDISHELL - BASIC", + "Iridishell_-_Superior": "IRIDISHELL - SUPERIOR", + "Lashunta_Ringwear_I": "LASHUNTA RINGWEAR I", + "Lashunta_Ringwear_Ii": "LASHUNTA RINGWEAR II", + "Lashunta_Ringwear_Iii": "LASHUNTA RINGWEAR III", + "Lashunta_Ringwear_Iv": "LASHUNTA RINGWEAR IV", + "Lashunta_Ringwear_V": "LASHUNTA RINGWEAR V", + "Legion_Armor_-_Exident": "LEGION ARMOR - EXIDENT", + "Legion_Armor_-_Pinion": "LEGION ARMOR - PINION", + "Steelbones": "STEELBONES", + "Thinplate": "THINPLATE", + "Vesk_Monolith": "VESK MONOLITH", + "Vesk_Monolith_I": "VESK MONOLITH I", + "Vesk_Monolith_Ii": "VESK MONOLITH II", + "Vesk_Overplate": "VESK OVERPLATE", + "Vesk_Overplate_Ii": "VESK OVERPLATE II", + "Vesk_Overplate_Iii": "VESK OVERPLATE III", + "Vesk_Overplate_Iv": "VESK OVERPLATE IV", + "Vesk_Overplate_V": "VESK OVERPLATE V", + "Vitrium_Plate": "VITRIUM PLATE", + "Voidshield_Armor": "VOIDSHIELD ARMOR", + "Artillery_Laser_-_Aphelion": "ARTILLERY LASER - APHELION", + "Artillery_Laser_-_Azimuth": "ARTILLERY LASER - AZIMUTH", + "Artillery_Laser_-_Corona": "ARTILLERY LASER - CORONA", + "Artillery_Laser_-_Parallax": "ARTILLERY LASER - PARALLAX", + "Artillery_Laser_-_Perihelion": "ARTILLERY LASER - PERIHELION", + "Artillery_Laser_-_Zenith": "ARTILLERY LASER - ZENITH", + "Autobeam_Artillery_-_Advanced": "AUTOBEAM ARTILLERY - ADVANCED", + "Autobeam_Artillery_-_Elite": "AUTOBEAM ARTILLERY - ELITE", + "Autobeam_Artillery_-_Tactical": "AUTOBEAM ARTILLERY - TACTICAL", + "Crossbolter_-_Advanced": "CROSSBOLTER - ADVANCED", + "Crossbolter_-_Elite": "CROSSBOLTER - ELITE", + "Crossbolter_-_Paragon": "CROSSBOLTER - PARAGON", + "Flamethrower_-_Firedrake-Class": "FLAMETHROWER - FIREDRAKE-CLASS", + "Flamethrower_-_Hellhound-Class": "FLAMETHROWER - HELLHOUND-CLASS", + "Flamethrower_-_Ifrit-Class": "FLAMETHROWER - IFRIT-CLASS", + "Flamethrower_-_Phoenix-Class": "FLAMETHROWER - PHOENIX-CLASS", + "Flamethrower_-_Salamander-Class": "FLAMETHROWER - SALAMANDER-CLASS", + "Imds_Missile_Launcher": "IMDS MISSILE LAUNCHER", + "Machine_Gun_-_Heavy": "MACHINE GUN - HEAVY", + "Machine_Gun_-_Light": "MACHINE GUN - LIGHT", + "Machine_Gun_-_Medium": "MACHINE GUN - MEDIUM", + "Machine_Gun_-_Squad": "MACHINE GUN - SQUAD", + "Nil_Grenade_Launcher_-_Merc": "NIL GRENADE LAUNCHER - MERC", + "Nil_Grenade_Launcher_-_Squad": "NIL GRENADE LAUNCHER - SQUAD", + "Plasma_Cannon_-_Blue_Star": "PLASMA CANNON - BLUE STAR", + "Plasma_Cannon_-_Red_Star": "PLASMA CANNON - RED STAR", + "Plasma_Cannon_-_White_Star": "PLASMA CANNON - WHITE STAR", + "Plasma_Cannon_-_Yellow_Star": "PLASMA CANNON - YELLOW STAR", + "Reaction_Cannon_-_Advanced": "REACTION CANNON - ADVANCED", + "Reaction_Cannon_-_Elite": "REACTION CANNON - ELITE", + "Reaction_Cannon_-_Heavy": "REACTION CANNON - HEAVY", + "Reaction_Cannon_-_Light": "REACTION CANNON - LIGHT", + "Reaction_Cannon_-_Paragon": "REACTION CANNON - PARAGON", + "Reaction_Cannon_-_Tactical": "REACTION CANNON - TACTICAL", + "Screamer_-_Hfd": "SCREAMER - HFD", + "Screamer_-_Lfd": "SCREAMER - LFD", + "Screamer_-_Thunderstrike": "SCREAMER - THUNDERSTRIKE", + "Shock_Caster_-_Aurora": "SHOCK CASTER - AURORA", + "Shock_Caster_-_Static": "SHOCK CASTER - STATIC", + "Shock_Caster_-_Storm": "SHOCK CASTER - STORM", + "Shock_Caster_-_Tempest": "SHOCK CASTER - TEMPEST", + "Stellar_Cannon_-_Heavy": "STELLAR CANNON - HEAVY", + "Stellar_Cannon_-_Light": "STELLAR CANNON - LIGHT", + "X-Gen_Gun_-_Advanced": "X-GEN GUN - ADVANCED", + "X-Gen_Gun_-_Elite": "X-GEN GUN - ELITE", + "X-Gen_Gun_-_Paragon": "X-GEN GUN - PARAGON", + "X-Gen_Gun_-_Tactical": "X-GEN GUN - TACTICAL", + "Zero_Cannon_-_Advanced": "ZERO CANNON - ADVANCED", + "Zero_Cannon_-_Elite": "ZERO CANNON - ELITE", + "Zero_Cannon_-_Tactical": "ZERO CANNON - TACTICAL", + "Digital_Harrow_Deck": "DIGITAL HARROW DECK", + "Efficient_Bandolier": "EFFICIENT BANDOLIER", + "Mindlink_Circlet_Mk_1": "MINDLINK CIRCLET MK 1", + "Mindlink_Circlet_Mk_2": "MINDLINK CIRCLET MK 2", + "Mindlink_Circlet_Mk_3": "MINDLINK CIRCLET MK 3", + "Mnemonic_Editor_Mk_1": "MNEMONIC EDITOR MK 1", + "Mnemonic_Editor_Mk_2": "MNEMONIC EDITOR MK 2", + "Mnemonic_Editor_Mk_3": "MNEMONIC EDITOR MK 3", + "Mnemonic_Editor_Mk_4": "MNEMONIC EDITOR MK 4", + "Null-Space_Chamber_Mk_1": "NULL-SPACE CHAMBER MK 1", + "Null-Space_Chamber_Mk_2": "NULL-SPACE CHAMBER MK 2", + "Null-Space_Chamber_Mk_3": "NULL-SPACE CHAMBER MK 3", + "Null-Space_Chamber_Mk_4": "NULL-SPACE CHAMBER MK 4", + "Psychic_Booster": "PSYCHIC BOOSTER", + "Starstone_Compass": "STARSTONE COMPASS", + "Abadarcorp_Travel_Suit_-_Gold": "ABADARCORP TRAVEL SUIT - GOLD", + "Abadarcorp_Travel_Suit_-_Platinum": "ABADARCORP TRAVEL SUIT - PLATINUM", + "Abadarcorp_Travel_Suit_-_Silver": "ABADARCORP TRAVEL SUIT - SILVER", + "Carbon_Skin_-_Diamond": "CARBON SKIN - DIAMOND", + "Carbon_Skin_-_Graphite": "CARBON SKIN - GRAPHITE", + "Carbon_Skin_-_Nanotube": "CARBON SKIN - NANOTUBE", + "Carbon_Skin_-_White_Carbon": "CARBON SKIN - WHITE CARBON", + "D-Suit_I": "D-SUIT I", + "D-Suit_Ii": "D-SUIT II", + "D-Suit_Iii": "D-SUIT III", + "D-Suit_Iv": "D-SUIT IV", + "D-Suit_V": "D-SUIT V", + "D-Suit_Vi": "D-SUIT VI", + "Defrex_Hide": "DEFREX HIDE", + "Echelon_Fashion_-_Bespoke": "ECHELON FASHION - BESPOKE", + "Echelon_Fashion_-_Ready_To_Wear": "ECHELON FASHION - READY TO WEAR", + "Estex_Suit_I": "ESTEX SUIT I", + "Estex_Suit_Ii": "ESTEX SUIT II", + "Estex_Suit_Iii": "ESTEX SUIT III", + "Estex_Suit_Iv": "ESTEX SUIT IV", + "Freebooter_Armor_I": "FREEBOOTER ARMOR I", + "Freebooter_Armor_Ii": "FREEBOOTER ARMOR II", + "Freebooter_Armor_Iii": "FREEBOOTER ARMOR III", + "Freebooter_Armor_Iv": "FREEBOOTER ARMOR IV", + "Freebooter_Armor_V": "FREEBOOTER ARMOR V", + "Hardlight_Series_-_Elite": "HARDLIGHT SERIES - ELITE", + "Hardlight_Series_-_Specialist": "HARDLIGHT SERIES - SPECIALIST", + "Hardlight_Series_-_Squad": "HARDLIGHT SERIES - SQUAD", + "Kasantha_Microcord_I": "KASANTHA MICROCORD I", + "Kasatha_Microcord_Ii": "KASATHA MICROCORD II", + "Kasatha_Microcord_Iii": "KASATHA MICROCORD III", + "Kasatha_Microcord_Iv": "KASATHA MICROCORD IV", + "Lashunta_Tempweave_-_Advanced": "LASHUNTA TEMPWEAVE - ADVANCED", + "Lashunta_Tempweave_-_Basic": "LASHUNTA TEMPWEAVE - BASIC", + "Second_Skin": "SECOND SKIN", + "Shotalashu_Armor": "SHOTALASHU ARMOR", + "Stationwear_-_Business": "STATIONWEAR - BUSINESS", + "Stationwear_-_Casual": "STATIONWEAR - CASUAL", + "Stationwear_-_Elite": "STATIONWEAR - ELITE", + "Stationwear_-_Flight_Suit": "STATIONWEAR - FLIGHT SUIT", + "Swarmsuit": "SWARMSUIT", + "Ysoki_Refactor_Suit": "YSOKI REFACTOR SUIT", + "Acid_Dart_Rifle_-_Complex": "ACID DART RIFLE - COMPLEX", + "Acid_Dart_Rifle_-_Dual": "ACID DART RIFLE - DUAL", + "Acid_Dart_Rifle_-_Tactical": "ACID DART RIFLE - TACTICAL", + "Arc_Emitter_-_Advanced": "ARC EMITTER - ADVANCED", + "Arc_Emitter_-_Tactical": "ARC EMITTER - TACTICAL", + "Arc_Rifle_-_Aurora": "ARC RIFLE - AURORA", + "Arc_Rifle_-_Static": "ARC RIFLE - STATIC", + "Arc_Rifle_-_Storm": "ARC RIFLE - STORM", + "Arc_Rifle_-_Tempest": "ARC RIFLE - TEMPEST", + "Autobeam_Rifle_-_Advanced": "AUTOBEAM RIFLE - ADVANCED", + "Autobeam_Rifle_-_Elite": "AUTOBEAM RIFLE - ELITE", + "Autobeam_Rifle_-_Tactical": "AUTOBEAM RIFLE - TACTICAL", + "Autotarget_Rifle": "AUTOTARGET RIFLE", + "Combat_Rifle": "COMBAT RIFLE", + "Crossbolter_-_Dual": "CROSSBOLTER - DUAL", + "Crossbolter_-_Tactical": "CROSSBOLTER - TACTICAL", + "Flame_Rifle": "FLAME RIFLE", + "Gyrojet_Rifle_-_Advanced": "GYROJET RIFLE - ADVANCED", + "Gyrojet_Rifle_-_Elite": "GYROJET RIFLE - ELITE", + "Gyrojet_Rifle_-_Paragon": "GYROJET RIFLE - PARAGON", + "Gyrojet_Rifle_-_Tactical": "GYROJET RIFLE - TACTICAL", + "Hunting_Rifle": "HUNTING RIFLE", + "Laser_Rifle_-_Aphelion": "LASER RIFLE - APHELION", + "Laser_Rifle_-_Azimuth": "LASER RIFLE - AZIMUTH", + "Laser_Rifle_-_Corona": "LASER RIFLE - CORONA", + "Laser_Rifle_-_Parallax": "LASER RIFLE - PARALLAX", + "Laser_Rifle_-_Perihelion": "LASER RIFLE - PERIHELION", + "Laser_Rifle_-_Zenith": "LASER RIFLE - ZENITH", + "Magnetar_Rifle_-_Advanced": "MAGNETAR RIFLE - ADVANCED", + "Magnetar_Rifle_-_Elite": "MAGNETAR RIFLE - ELITE", + "Magnetar_Rifle_-_Paragon": "MAGNETAR RIFLE - PARAGON", + "Magnetar_Rifle_-_Tactical": "MAGNETAR RIFLE - TACTICAL", + "Needler_Rifle": "NEEDLER RIFLE", + "Plasma_Caster_-_Blue_Star": "PLASMA CASTER - BLUE STAR", + "Plasma_Caster_-_White_Star": "PLASMA CASTER - WHITE STAR", + "Plasma_Rifle_-_Blue_Star": "PLASMA RIFLE - BLUE STAR", + "Plasma_Rifle_-_Red_Star": "PLASMA RIFLE - RED STAR", + "Plasma_Rifle_-_White_Star": "PLASMA RIFLE - WHITE STAR", + "Plasma_Rifle_-_Yellow_Star": "PLASMA RIFLE - YELLOW STAR", + "Pulsecaster_Rifle": "PULSECASTER RIFLE", + "Scattergun_-_Grapeshot": "SCATTERGUN - GRAPESHOT", + "Scattergun_-_Impact": "SCATTERGUN - IMPACT", + "Scattergun_-_Snub": "SCATTERGUN - SNUB", + "Scattergun_-_Utility": "SCATTERGUN - UTILITY", + "Scattergun_-_Vortex": "SCATTERGUN - VORTEX", + "Seeker_Rifle_-_Advanced": "SEEKER RIFLE - ADVANCED", + "Seeker_Rifle_-_Elite": "SEEKER RIFLE - ELITE", + "Seeker_Rifle_-_Paragon": "SEEKER RIFLE - PARAGON", + "Seeker_Rifle_-_Tactical": "SEEKER RIFLE - TACTICAL", + "Sonic_Rifle_-_Banshee": "SONIC RIFLE - BANSHEE", + "Sonic_Rifle_-_Hfd": "SONIC RIFLE - HFD", + "Sonic_Rifle_-_Lfd": "SONIC RIFLE - LFD", + "Sonic_Rifle_-_Thunderstrike": "SONIC RIFLE - THUNDERSTRIKE", + "Streetsweeper_-_Hfd": "STREETSWEEPER - HFD", + "Streetsweeper_-_Lfd": "STREETSWEEPER - LFD", + "Streetsweeper_-_Thunderstrike": "STREETSWEEPER - THUNDERSTRIKE", + "Zero_Rifle_-_Avalanche-Class": "ZERO RIFLE - AVALANCHE-CLASS", + "Zero_Rifle_-_Blizzard-Class": "ZERO RIFLE - BLIZZARD-CLASS", + "Zero_Rifle_-_Frostbite-Class": "ZERO RIFLE - FROSTBITE-CLASS", + "Zero_Rifle_-_Hailstorm-Class": "ZERO RIFLE - HAILSTORM-CLASS", + "Aeon_Stone_(Clear_Spindle)": "AEON STONE (CLEAR SPINDLE)", + "Aeon_Stone_(Dark_Blue_Rhomboid)": "AEON STONE (DARK BLUE RHOMBOID)", + "Aeon_Stone_(Iridescent_Spindle)": "AEON STONE (IRIDESCENT SPINDLE)", + "Aeon_Stone_(Pearly_White_Spindle)": "AEON STONE (PEARLY WHITE SPINDLE)", + "Amulet_Of_Camouflage": "AMULET OF CAMOUFLAGE", + "Charge_Cloak": "CHARGE CLOAK", + "Glove_Of_Storing": "GLOVE OF STORING", + "Ring_Of_Cosmic_Alignment": "RING OF COSMIC ALIGNMENT", + "Ring_Of_Resistance_Mk_1": "RING OF RESISTANCE MK 1", + "Ring_Of_Resistance_Mk_2": "RING OF RESISTANCE MK 2", + "Ring_Of_Resistance_Mk_3": "RING OF RESISTANCE MK 3", + "Ring_Of_Resistance_Mk_4": "RING OF RESISTANCE MK 4", + "Ring_Of_Resistance_Mk_5": "RING OF RESISTANCE MK 5", + "Ring_Of_Sustenance": "RING OF SUSTENANCE", + "Ring_Of_Whispers": "RING OF WHISPERS", + "Rod_Of_Cancellation": "ROD OF CANCELLATION", + "Serum_Of_Appearance_Change": "SERUM OF APPEARANCE CHANGE", + "Serum_Of_Enhancement_(Commando)": "SERUM OF ENHANCEMENT (COMMANDO)", + "Serum_Of_Enhancement_(Diplomat)": "SERUM OF ENHANCEMENT (DIPLOMAT)", + "Serum_Of_Enhancement_(Scientist)": "SERUM OF ENHANCEMENT (SCIENTIST)", + "Serum_Of_Enhancement_(Sensate)": "SERUM OF ENHANCEMENT (SENSATE)", + "Serum_Of_Enhancement_(Sneak)": "SERUM OF ENHANCEMENT (SNEAK)", + "Serum_Of_Enhancement_(Warrior)": "SERUM OF ENHANCEMENT (WARRIOR)", + "Serum_Of_Healing_Mk_1": "SERUM OF HEALING MK 1", + "Serum_Of_Healing_Mk_2": "SERUM OF HEALING MK 2", + "Serum_Of_Healing_Mk_3": "SERUM OF HEALING MK 3", + "Serum_Of_Sex_Shift": "SERUM OF SEX SHIFT", + "Shadow_Orb": "SHADOW ORB", + "Staff_Of_Mystic_Healing": "STAFF OF MYSTIC HEALING", + "Tiara_Of_Translocation_Mk_1": "TIARA OF TRANSLOCATION MK 1", + "Tiara_Of_Translocation_Mk_2": "TIARA OF TRANSLOCATION MK 2", + "Tiara_Of_Translocation_Mk_3": "TIARA OF TRANSLOCATION MK 3", + "Tiara_Of_Translocation_Mk_4": "TIARA OF TRANSLOCATION MK 4", + "Backpack_(Consumer)": "BACKPACK (CONSUMER)", + "Backpack_(Industrial)": "BACKPACK (INDUSTRIAL)", + "Bonding_Epoxy": "BONDING EPOXY", + "Clothing_(Environmental/Cold_Climate)": "CLOTHING (ENVIRONMENTAL/COLD CLIMATE)", + "Clothing_(Environmental/Dust_Storm)": "CLOTHING (ENVIRONMENTAL/DUST STORM)", + "Clothing_(Environmental/Extreme_Gravity)": "CLOTHING (ENVIRONMENTAL/EXTREME GRAVITY)", + "Clothing_(Environmental/Heat_Climate)": "CLOTHING (ENVIRONMENTAL/HEAT CLIMATE)", + "Clothing_(Environmental/Radiation)": "CLOTHING (ENVIRONMENTAL/RADIATION)", + "Clothing_(Environmental/Zero_Gravity)": "CLOTHING (ENVIRONMENTAL/ZERO GRAVITY)", + "Clothing_(Everyday)": "CLOTHING (EVERYDAY)", + "Clothing_(Formal)": "CLOTHING (FORMAL)", + "Clothing_(Profession_(Fxprofession))": "CLOTHING (PROFESSION (FXPROFESSION))", + "Clothing_(Travel)": "CLOTHING (TRAVEL)", + "Gear_Clamp": "GEAR CLAMP", + "Hygiene_Kit": "HYGIENE KIT", + "Space_Suit": "SPACE SUIT", + "Tent_(Mass_Produced)": "TENT (MASS PRODUCED)", + "Tent_(Mobile_Hotelier)": "TENT (MOBILE HOTELIER)", + "Arc_Pistol_-_Aurora": "ARC PISTOL - AURORA", + "Arc_Pistol_-_Static": "ARC PISTOL - STATIC", + "Arc_Pistol_-_Storm": "ARC PISTOL - STORM", + "Flame_Pistol": "FLAME PISTOL", + "Flare_Gun_-_Survival": "FLARE GUN - SURVIVAL", + "Gyrojet_Pistol_-_Advanced": "GYROJET PISTOL - ADVANCED", + "Gyrojet_Pistol_-_Elite": "GYROJET PISTOL - ELITE", + "Gyrojet_Pistol_-_Tactical": "GYROJET PISTOL - TACTICAL", + "Laser_Pistol_-_Aphelion": "LASER PISTOL - APHELION", + "Laser_Pistol_-_Azimuth": "LASER PISTOL - AZIMUTH", + "Laser_Pistol_-_Corona": "LASER PISTOL - CORONA", + "Laser_Pistol_-_Parallax": "LASER PISTOL - PARALLAX", + "Laser_Pistol_-_Perihelion": "LASER PISTOL - PERIHELION", + "Laser_Pistol_-_Zenith": "LASER PISTOL - ZENITH", + "Plasma_Pistol_-_Blue_Star": "PLASMA PISTOL - BLUE STAR", + "Plasma_Pistol_-_Red_Star": "PLASMA PISTOL - RED STAR", + "Plasma_Pistol_-_White_Star": "PLASMA PISTOL - WHITE STAR", + "Plasma_Pistol_-_Yellow_Star": "PLASMA PISTOL - YELLOW STAR", + "Pulsecaster_Pistol": "PULSECASTER PISTOL", + "Semi-Auto_Pistol_-_Advanced": "SEMI-AUTO PISTOL - ADVANCED", + "Semi-Auto_Pistol_-_Elite": "SEMI-AUTO PISTOL - ELITE", + "Semi-Auto_Pistol_-_Paragon": "SEMI-AUTO PISTOL - PARAGON", + "Semi-Auto_Pistol_-_Tactical": "SEMI-AUTO PISTOL - TACTICAL", + "Sonic_Pistol_-_Banshee": "SONIC PISTOL - BANSHEE", + "Sonic_Pistol_-_Hfd": "SONIC PISTOL - HFD", + "Sonic_Pistol_-_Lfd": "SONIC PISTOL - LFD", + "Sonic_Pistol_-_Thunderstrike": "SONIC PISTOL - THUNDERSTRIKE", + "Zero_Pistol_-_Avalanche-Class": "ZERO PISTOL - AVALANCHE-CLASS", + "Zero_Pistol_-_Blizzard-Class": "ZERO PISTOL - BLIZZARD-CLASS", + "Zero_Pistol_-_Frostbite-Class": "ZERO PISTOL - FROSTBITE-CLASS", + "Zero_Pistol_-_Hailstorm-Class": "ZERO PISTOL - HAILSTORM-CLASS", + "Shirren-Eye_Rifle_-_Advanced": "SHIRREN-EYE RIFLE - ADVANCED", + "Shirren-Eye_Rifle_-_Elite": "SHIRREN-EYE RIFLE - ELITE", + "Shirren-Eye_Rifle_-_Paragon": "SHIRREN-EYE RIFLE - PARAGON", + "Shirren-Eye_Rifle_-_Tactical": "SHIRREN-EYE RIFLE - TACTICAL", + "Shirren-Eye_Rifle_-_Warpshot": "SHIRREN-EYE RIFLE - WARPSHOT", + "Solarion_Weapon_Crystal_-_Gluon_Crystal_(Greater)": "SOLARION WEAPON CRYSTAL - GLUON CRYSTAL (GREATER)", + "Solarion_Weapon_Crystal_-_Gluon_Crystal_(Least)": "SOLARION WEAPON CRYSTAL - GLUON CRYSTAL (LEAST)", + "Solarion_Weapon_Crystal_-_Gluon_Crystal_(Lesser)": "SOLARION WEAPON CRYSTAL - GLUON CRYSTAL (LESSER)", + "Solarion_Weapon_Crystal_-_Gluon_Crystal_(Minor)": "SOLARION WEAPON CRYSTAL - GLUON CRYSTAL (MINOR)", + "Solarion_Weapon_Crystal_-_Gluon_Crystal_(Standard)": "SOLARION WEAPON CRYSTAL - GLUON CRYSTAL (STANDARD)", + "Solarion_Weapon_Crystal_-_Gluon_Crystal_(True)": "SOLARION WEAPON CRYSTAL - GLUON CRYSTAL (TRUE)", + "Solarion_Weapon_Crystal_-_Graviton_Crystal_(Greater)": "SOLARION WEAPON CRYSTAL - GRAVITON CRYSTAL (GREATER)", + "Solarion_Weapon_Crystal_-_Graviton_Crystal_(Least)": "SOLARION WEAPON CRYSTAL - GRAVITON CRYSTAL (LEAST)", + "Solarion_Weapon_Crystal_-_Graviton_Crystal_(Lesser)": "SOLARION WEAPON CRYSTAL - GRAVITON CRYSTAL (LESSER)", + "Solarion_Weapon_Crystal_-_Graviton_Crystal_(Minor)": "SOLARION WEAPON CRYSTAL - GRAVITON CRYSTAL (MINOR)", + "Solarion_Weapon_Crystal_-_Graviton_Crystal_(Standard)": "SOLARION WEAPON CRYSTAL - GRAVITON CRYSTAL (STANDARD)", + "Solarion_Weapon_Crystal_-_Graviton_Crystal_(True)": "SOLARION WEAPON CRYSTAL - GRAVITON CRYSTAL (TRUE)", + "Solarion_Weapon_Crystal_-_Photon_Crystal_(Greater)": "SOLARION WEAPON CRYSTAL - PHOTON CRYSTAL (GREATER)", + "Solarion_Weapon_Crystal_-_Photon_Crystal_(Least)": "SOLARION WEAPON CRYSTAL - PHOTON CRYSTAL (LEAST)", + "Solarion_Weapon_Crystal_-_Photon_Crystal_(Lesser)": "SOLARION WEAPON CRYSTAL - PHOTON CRYSTAL (LESSER)", + "Solarion_Weapon_Crystal_-_Photon_Crystal_(Minor)": "SOLARION WEAPON CRYSTAL - PHOTON CRYSTAL (MINOR)", + "Solarion_Weapon_Crystal_-_Photon_Crystal_(Standard)": "SOLARION WEAPON CRYSTAL - PHOTON CRYSTAL (STANDARD)", + "Solarion_Weapon_Crystal_-_Photon_Crystal_(True)": "SOLARION WEAPON CRYSTAL - PHOTON CRYSTAL (TRUE)", + "Solarion_Weapon_Crystal_-_W-Boson_Crystal_(Greater)": "SOLARION WEAPON CRYSTAL - W-BOSON CRYSTAL (GREATER)", + "Solarion_Weapon_Crystal_-_W-Boson_Crystal_(Least)": "SOLARION WEAPON CRYSTAL - W-BOSON CRYSTAL (LEAST)", + "Solarion_Weapon_Crystal_-_W-Boson_Crystal_(Lesser)": "SOLARION WEAPON CRYSTAL - W-BOSON CRYSTAL (LESSER)", + "Solarion_Weapon_Crystal_-_W-Boson_Crystal_(Minor)": "SOLARION WEAPON CRYSTAL - W-BOSON CRYSTAL (MINOR)", + "Solarion_Weapon_Crystal_-_W-Boson_Crystal_(Standard)": "SOLARION WEAPON CRYSTAL - W-BOSON CRYSTAL (STANDARD)", + "Solarion_Weapon_Crystal_-_W-Boson_Crystal_(True)": "SOLARION WEAPON CRYSTAL - W-BOSON CRYSTAL (TRUE)", + "Advanced_Missile": "ADVANCED MISSILE", + "Grenade_Arrow_I": "GRENADE ARROW I", + "Grenade_Arrow_Ii": "GRENADE ARROW II", + "Grenade_Arrow_Iii": "GRENADE ARROW III", + "Grenade_Arrow_Iv": "GRENADE ARROW IV", + "Tactical_Missile": "TACTICAL MISSILE", + "Bow": "BOW", + "Carbonedge_Shuriken_(10)": "CARBONEDGE SHURIKEN (10)", + "Nyfiber_Net": "NYFIBER NET", + "Spell_Ampoule_(Level_0)": "SPELL AMPOULE (LEVEL 0)", + "Spell_Ampoule_(Level_1)": "SPELL AMPOULE (LEVEL 1)", + "Spell_Ampoule_(Level_2)": "SPELL AMPOULE (LEVEL 2)", + "Spell_Ampoule_(Level_3)": "SPELL AMPOULE (LEVEL 3)", + "Spell_Gem_(Level_0)": "SPELL GEM (LEVEL 0)", + "Spell_Gem_(Level_1)": "SPELL GEM (LEVEL 1)", + "Spell_Gem_(Level_2)": "SPELL GEM (LEVEL 2)", + "Spell_Gem_(Level_3)": "SPELL GEM (LEVEL 3)", + "Spell_Gem_(Level_4)": "SPELL GEM (LEVEL 4)", + "Spell_Gem_(Level_5)": "SPELL GEM (LEVEL 5)", + "Spell_Gem_(Level_6)": "SPELL GEM (LEVEL 6)", + "Beacon": "BEACON", + "Binders": "BINDERS", + "Cable_Line_(Adamantine_Alloy/20_Ft)": "CABLE LINE (ADAMANTINE ALLOY/20 FT)", + "Cable_Line_(Titanium_Alloy/10_Ft)": "CABLE LINE (TITANIUM ALLOY/10 FT)", + "Comm_Unit_(Personal)": "COMM UNIT (PERSONAL)", + "Comm_Unit_(System-Wide)": "COMM UNIT (SYSTEM-WIDE)", + "Comm_Unit_(Unlimited)": "COMM UNIT (UNLIMITED)", + "Detonator": "DETONATOR", + "Fire_Extinguisher": "FIRE EXTINGUISHER", + "Flashlight": "FLASHLIGHT", + "Grappler": "GRAPPLER", + "Holoskin": "HOLOSKIN", + "Lantern": "LANTERN", + "Laser_Microphone": "LASER MICROPHONE", + "Lock_(Average)": "LOCK (AVERAGE)", + "Lock_(Good)": "LOCK (GOOD)", + "Lock_(Simple)": "LOCK (SIMPLE)", + "Lock_(Superior)": "LOCK (SUPERIOR)", + "Manacles": "MANACLES", + "Medical_Lab": "MEDICAL LAB", + "Medkit_(Advanced)": "MEDKIT (ADVANCED)", + "Medkit_(Basic)": "MEDKIT (BASIC)", + "Medpatch": "MEDPATCH", + "Motion_Detector": "MOTION DETECTOR", + "Regeneration_Table": "REGENERATION TABLE", + "Signal_Jammer_(Level_1)": "SIGNAL JAMMER (LEVEL 1)", + "Signal_Jammer_(Level_10)": "SIGNAL JAMMER (LEVEL 10)", + "Signal_Jammer_(Level_11)": "SIGNAL JAMMER (LEVEL 11)", + "Signal_Jammer_(Level_12)": "SIGNAL JAMMER (LEVEL 12)", + "Signal_Jammer_(Level_13)": "SIGNAL JAMMER (LEVEL 13)", + "Signal_Jammer_(Level_14)": "SIGNAL JAMMER (LEVEL 14)", + "Signal_Jammer_(Level_15)": "SIGNAL JAMMER (LEVEL 15)", + "Signal_Jammer_(Level_16)": "SIGNAL JAMMER (LEVEL 16)", + "Signal_Jammer_(Level_17)": "SIGNAL JAMMER (LEVEL 17)", + "Signal_Jammer_(Level_18)": "SIGNAL JAMMER (LEVEL 18)", + "Signal_Jammer_(Level_19)": "SIGNAL JAMMER (LEVEL 19)", + "Signal_Jammer_(Level_2)": "SIGNAL JAMMER (LEVEL 2)", + "Signal_Jammer_(Level_20)": "SIGNAL JAMMER (LEVEL 20)", + "Signal_Jammer_(Level_3)": "SIGNAL JAMMER (LEVEL 3)", + "Signal_Jammer_(Level_4)": "SIGNAL JAMMER (LEVEL 4)", + "Signal_Jammer_(Level_5)": "SIGNAL JAMMER (LEVEL 5)", + "Signal_Jammer_(Level_6)": "SIGNAL JAMMER (LEVEL 6)", + "Signal_Jammer_(Level_7)": "SIGNAL JAMMER (LEVEL 7)", + "Signal_Jammer_(Level_8)": "SIGNAL JAMMER (LEVEL 8)", + "Signal_Jammer_(Level_9)": "SIGNAL JAMMER (LEVEL 9)", + "Spotlight": "SPOTLIGHT", + "Sprayflesh": "SPRAYFLESH", + "Spy_Drone": "SPY DRONE", + "Tool_Kit_(Armorcrafter_Kit)": "TOOL KIT (ARMORCRAFTER KIT)", + "Tool_Kit_(Disguise_Kit)": "TOOL KIT (DISGUISE KIT)", + "Tool_Kit_(Engineering_Kit)": "TOOL KIT (ENGINEERING KIT)", + "Tool_Kit_(Hacking_Kit)": "TOOL KIT (HACKING KIT)", + "Tool_Kit_(Navigators_Tools)": "TOOL KIT (NAVIGATORS TOOLS)", + "Tool_Kit_(Profession_(Fxprofession))": "TOOL KIT (PROFESSION (FXPROFESSION))", + "Tool_Kit_(Riders_Kit)": "TOOL KIT (RIDERS KIT)", + "Tool_Kit_(Trapsmiths_Tools)": "TOOL KIT (TRAPSMITHS TOOLS)", + "Tool_Kit_(Weaponsmithing_Kit)": "TOOL KIT (WEAPONSMITHING KIT)", + "X-Ray_Visor": "X-RAY VISOR", + "Fine_Art": "FINE ART", + "Gem": "GEM", + "Grain": "GRAIN", + "Textiles_(Common)": "TEXTILES (COMMON)", + "Textiles_(Fine)": "TEXTILES (FINE)", + "UPB_(1000)": "UPB (1000)", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "NA" +} \ No newline at end of file diff --git a/Starfinder Official/translations/pl.json b/Starfinder Official/translations/pl.json new file mode 100644 index 0000000000..c9f6fc4920 --- /dev/null +++ b/Starfinder Official/translations/pl.json @@ -0,0 +1,468 @@ +{ + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." +} \ No newline at end of file diff --git a/Stars_Without_Number_Revised/translations/pl.json b/Stars_Without_Number_Revised/translations/pl.json new file mode 100644 index 0000000000..092a179e99 --- /dev/null +++ b/Stars_Without_Number_Revised/translations/pl.json @@ -0,0 +1,1086 @@ +{ + "+SKILL": "+skill", + "+STR": "+str", + "ABILITIES": "Abilities", + "ABILITY": "Ability", + "ABLATIVE_HULL_COMPARTMENTS": "Ablative Hull Compartments", + "AC": "AC", + "ACCELERATED_SUCCOR": "Accelerated Succor", + "ACCELERATED_SUCCOR_DESC": "The biopsion’s Psychic Succor now can be used as an On Turn power, albeit only once per round. By Committing an additional Effort for the day with each use, it can even be used as an Instant power, though it still can only be used once per round. Any surcharges for augmenting the succor apply normally, such as with Tissue Integrity Field.", + "ACTIVE?": "Active?", + "AC_DESC": "Determined by armor in Gear section", + "ADD": "Add", + "ADD_EXTRA_SKILLS": "Add extra skills", + "ADD_EXTRA_SKILLS_DESC": "Adds an extendable extra skill list for custom skills.", + "ADD_LUCK_SAVE": "Add a luck save", + "ADD_LUCK_SAVE_DESC": "Add a homebrew Luck Save for those times where only pure luck can pull the character through.", + "ADMINISTER": "Administer", + "ADRENAL_SUPPRESSION_PUMP": "Adrenal Suppression Pump", + "ADRENAL_SUPPRESSION_PUMP_DESC": "These endocrine pumps neutralize numerous brain chemicals in the user when activated while exciting the user’s perceptual centers. This combination produces a cold, dispassionate situational awareness that grants the user +2 on initiative rolls when the system is engaged. Most systems have built-in safety overrides to prevent psychological addiction and brain damage, allowing the unit to be used for no more than an hour each day. The user takes a -2 penalty on all social skill checks while the unit is active, and it requires five rounds to toggle it.", + "ADVANCED_BOW": "Advanced Bow", + "ADVANCED_BOW_DESC": "Bows are uncommon weapons in the far future, though some lostworlder barbarians have nothing better. Some sophisticated \"conversion bows\" use special materials to convert the kinetic energy of the draw into a force field \"glazing\" around the arrow, improving penetration. Bows can be reloaded with a Move action, or faster if the Gunslinger focus is applied.", + "ADVANCED_LAB": "Advanced lab", + "ADVANCED_LAB_DESC": "Skill bonus for analysis and research.", + "ADVANCED_NAV_COMPUTER": "Advanced nav computer", + "ADVANCED_NAV_COMPUTER_DESC": "Adds +2 for travelling familiar spike courses.", + "ADVENTURER": "Adventurer", + "ADVENTURER_CLASS_ABILITY": "To define your Adventurer’s abilities, pick two of the following three partial classes.\nPartial Expert: You gain a free level in a non-combat focus related to your background. Most concepts will take Specialist, though Diplomat, Starfarer, Healer, or some other focus might suit better. Gain an extra skill point every time you gain a character level which can be spent on any non-psychic, non-combat skill.\nPartial Psychic: You are a restricted psychic. Pick one psychic discipline as a bonus skill at level-0. You can improve this skill with foci or skill points gained from advancing a level, but you cannot learn or improve any other psychic skill. Your maximum Effort equals 1 plus this psychic skill’s level plus the best of your Wisdom or Constitution modifiers, down to a minimum of 1.\nPartial Warrior: You gain a free level in a combat focus related to your background. Gain +1 to your attack bonus at first and fifth levels. Gain 2 extra maximum hit points each level. Thus, at first level, you’d roll 1d6+2 for your maximum hit points. At second, you’d roll 2d6+4, and so forth.", + "AI_COMPANION": "AI Companion", + "AI_COMPANION_DESC": "True AI was never easily made by pretech scientists. AIs required individual care during their development, and a disturbing percentage of them had to be “braked” at sub-human levels in order to prevent runaway cogitation on imponderable philosophical questions and the ensuing metastatic insanity that followed. Some AIs managed to attain a human level of sentience before requiring brakes. The less brilliant of these AIs could be contained in hardware no larger than five or six centimeters on a side, usually with integral sensors and vocalization units. If an AI companion takes a liking to a PC, they can be useful allies; they all have effective Program and Fix skills at level 3 or greater, and may have additional capabilities. A distressing number of these AIs have their own purposes, however, that are not necessarily complementary to those of their “owners”.", + "ALECTO": "Alecto", + "ALERT": "Alert", + "ALERT_DESC": "You are keenly aware of your surroundings and virtually impossible to take unaware. You have an instinctive alacrity of response that helps you act before less wary persons can think to move.\nLevel 1: Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. When you roll initiative, roll twice and take the best result.\nLevel 2: You always act first in a combat round unless someone else involved is also this Alert.", + "ALTERNATE_OUTCOME": "Alternate Outcome", + "ALTERNATE_OUTCOME_DESC": "The precog can sense impending failure and attempt to salvage the action. As an Instant action, the precog can target a visible ally or their own self and Commit Effort for the day to allow the target to reroll a failed hit roll, saving throw, or skill check, taking the better of the two rolls. This power disrupts delicate lines of probability, however, and cannot be used on any given target more than once a day.", + "ALWAYS": "Always", + "AMMO": "Ammo", + "AMMO_20_ROUNDS": "Ammo, 20 rounds", + "AMMO_20_ROUNDS_DESC": "A few worlds are too primitive or too resource-poor to manufacture ammunition, but the vast majority of worlds provide cartridges in almost every conceivable caliber and make. Most local gunsmiths can load ammunition to any specification required by a buyer.", + "AMMO_AND_POWER": "Ammo & Power", + "AMMO_MISSILE": "Ammo, missile", + "AMMO_MISSILE_DESC": "Some characters might have reason to pack along a man-portable rocket launcher, or have one mounted on their favorite gravcar. Heavy weapons and their ammunition are usually outlawed for civilians on most worlds, but this price is for locales where missiles can be bought.", + "AMMO_UNIT": "Ammo Unit", + "AMMO_UNIT_DESC": "The drone carries one power cell or magazine worth of ammunition for each of its onboard weapons, whether single or multiple. The operator can reload an ammo unit as a Main Action.", + "AMPHIBIOUS_OPERATION": "Amphibious operation", + "AMPHIBIOUS_OPERATION_DESC": "Can land and can operate under water.", + "ANGUISHED_VISION": "Anguished Vision", + "ANGUISHED_VISION_DESC": "The adept’s precognition is sophisticated enough to clearly foresee several seconds into the future. As an Instant action, the psychic may Commit Effort for the day and declare that what they have just done or seen is a vision of the immediate future. Time rolls back to the start of the initiative count in a combat turn, or six seconds earlier if out of combat. Nothing that happened during that round has really come to pass yet.\nThis ability is tremendously draining, and can be used only once per day.", + "ANTI_VEHICLE_LASER": "Anti-Vehicle Laser", + "ANTI_VEHICLE_LASER_DESC": "Anti-vehicle lasers are less useful against soft targets, but excel at penetrating vehicle armor. Against vehicles and other hard-skinned targets, damage is rolled twice and the better result is used.", + "AP": "AP", + "ARMOR": "Armor", + "ARMORED_UNDERSUIT": "Armored Undersuit", + "ARMORED_UNDERSUIT_DESC": "An armored undersuit is a skin-tight bodysuit woven of advanced TL4 fibers with exceptional shock-activated rigidity and impact dispersion capabilities. Transparent panels allow for it to be worn with almost any outfit without drawing notice or being detected without a close tactile examination.", + "ARMORED_VACC_SUIT": "Armored Vacc Suit", + "ARMORED_VACC_SUIT_DESC": "An armored vacc suit has traded off some comfort and flexibility for additional protective thickness. Aside from functioning as a normal vacc suit, it has only half the usual chance to tear when hit by an edged weapon or suit ripper. The choice between armored or standard suits is a common debate in spacer bars.", + "ARMORY": "Armory", + "ARMORY_DESC": "Weapons and armor for the crew.", + "ARMOR_CLASS": "Armor Class", + "ARMSMAN": "Armsman", + "ARMSMAN_DESC": "You have an unusual competence with thrown weapons and melee attacks. This focus’ benefits do not apply to unarmed attacks or projectile weapons. For thrown weapons, you can’t use the benefits of the Armsman focus at the same time as Gunslinger.\nLevel 1: Gain Stab as a bonus skill. You can draw or sheath a Stowed melee or thrown weapon as an Instant action. You may add your Stab skill level to a melee or thrown weapon’s damage roll or Shock damage, assuming it has any to begin with.\nLevel 2: Your primitive melee and thrown weapons count as TL4 weapons for the purpose of overcoming advanced armors. Even on a miss with a melee weapon, you do an unmodified 1d4 damage to the target, plus any Shock damage. This bonus damage doesn’t apply to thrown weapons or attacks that use the Punch skill.", + "ARTIFACT": "Artifact", + "ARTIST": "Artist", + "ASK": "Ask", + "ASSASSIN": "Assassin", + "ASSASSIN_DESC": "You are practiced at sudden murder, and have certain advantages in carrying out an Execution Attack as described in the rules on page 52.\nLevel 1: Gain Sneak as a bonus skill. You can conceal an object no larger than a knife or pistol from anything less invasive than a strip search, including normal TL4 weapon detection devices. You can draw or produce this object as an On Turn action, and your point-blank ranged attacks made from surprise with it cannot miss the target.\nLevel 2: You can take a Move action on the same round as you make an Execution Attack, closing rapidly with a target before you attack. You may split this Move action when making an Execution Attack, taking part of it before you murder your target and part of it afterwards. This movement happens too quickly to alert a victim or to be hindered by bodyguards, barring an actual physical wall of meat between you and your prey.", + "ASSAULT_SUIT": "Assault Suit", + "ASSAULT_SUIT_DESC": "An assault suit represents the most sophisticated armor in common use among TL4 worlds. An assault suit requires a type B power cell for 24 hours of operation, and provides integral encrypted military comms, low-light and infrared vision, and a built-in energy feed interface. The latter allows the wearer to connect the suit to any one weapon or device that uses a type A power cell as a Main Action. So long as the device remains connected to the suit, it is treated as having unlimited ammunition or operation time. The suit also functions as a vacc suit so long as it remains powered, one that cannot be torn by edged weapons.", + "ASSISTED": "Assisted", + "ATHLETICS": "Athletics", + "ATMOFILTER": "Atmofilter", + "ATMOFILTER_DESC": "This face mask can filter out most atmospheric toxins. Attaching a standard vacc suit oxygen bottle to a belt-mounted feed will also supply a breathable atmosphere for up to six hours.", + "ATMOSPHERIC_CONFIGURATION": "Atmospheric configuration", + "ATMOSPHERIC_CONFIGURATION_DESC": "Can land: Frigates and fighters only.", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_BONUS": "Attack Bonus", + "ATTACK_BONUS_SHORT": "AB", + "ATTRIBUTE": "Attribute", + "AUGMENTED_PLATING": "Augmented Plating", + "AUTHORITY": "Authority", + "AUTHORITY_DESC": "You have an uncanny kind of charisma about you, one that makes others instinctively follow your instructions and further your causes. At level 1, this is a knack of charm and personal magnetism, while level 2 might suggest latent telepathic influence or transhuman memetic hacking augmentations. Where this focus refers to followers, it means NPCs who have voluntarily chosen to be in your service. PCs never count as followers.\nLevel 1: Gain Lead as a bonus skill. Once per day, you can make a request from an NPC who is not openly hostile to you, rolling a Cha/Lead skill check at a difficulty of the NPC’s Morale score. If you succeed, they will comply with the request, provided it is not harmful or extremely uncharacteristic.\nLevel 2: Those who follow you are fired with confidence. Any NPC being directly led by you gains a Morale and hit roll bonus equal to your Lead skill and a +1 bonus on all skill checks. Your followers will not act against your interests unless under extreme pressure.", + "AUTOMATION_SUPPORT": "Automation support", + "AUTOMATION_SUPPORT_DESC": "Ship can use simple robots as crew.", + "AUTO_TARGETING_SYSTEM": "Auto-targeting system", + "AUTO_TARGETING_SYSTEM_DESC": "Fires one weapon system per round without a gunner.", + "BACKGROUND": "Background", + "BACKPACK": "Backpack", + "BACKPACK_DESC": "TL4 versions of this item are effectively without encumbrance, albeit they cost 50 credits. A worn backpack counts as a readied item, though objects stowed inside it still require the usual round to dig free. Characters without backpacks or similar carrying devices might have difficulty justifying the hauling of large amounts of gear.", + "BARBARIAN_HERO": "Barbarian Hero", + "BARBARIAN_TRIBAL": "Barbarian Tribal", + "BASE": "Base", + "BATTLESHIP": "Battleship", + "BEAST": "Beast", + "BEZOAR": "Bezoar", + "BEZOAR_DESC": "Requires Heal-1. A complex antibiotic cocktail, Bezoar is an effective default treatment for a wide variety of infectious diseases. When applied to a sufferer, roll 1d6; on a 1, this victim cannot be helped by Bezoar, while otherwise the affliction is cured within 24 hours. Each application of Bezoar adds 1 System Strain to the target, and it cannot cure cancers, bioweapons, or congenital diseases.", + "BINOCULARS": "Binoculars", + "BINOCULARS_DESC": "Standard 7x50 binoculars. TL4 versions are available that have integral low-light optics and up to 25x150 power. TL 4 binocs cost 200 credits and require a type A power cell for up to a week of regular usage.", + "BIOADAPTATION_AUGMENTS": "Bioadaptation Augments", + "BIOADAPTATION_AUGMENTS_DESC": "These additional synthetic organs and filters allow the bearer to survive in thin-atmosphere conditions, as well as tolerate temperatures ranging from Antarctic chill to heat sufficient to boil water. They can also eat a wide range of native life forms for sustenance; no normal planet’s native biology is ever considered immiscible for consumption.", + "BIOPSIONICS": "Biopsionics", + "BIOSCANNER": "Bioscanner", + "BIOSCANNER_DESC": "While an untrained user can use this tool to discern internal bleeding, gross physical distress, or toxins in a plant or animal, it requires Heal-0 skill to use this tool to its fullest. Such operators can use the bioscanner for a full spectrum of diagnosis and DNA sequencing achievable in minutes. One type A power cell will power it for up to twenty-four hours of regular usage.", + "BLACK_SLAB": "Black slab", + "BLACK_SLAB_DESC": "While a “black slab” appears to be a normal dataslab to casual examination, these devices are packed with intrusion-optimization hardware and integral line tapping tools. They function as a metatool for purposes of accessing data lines and grant a +1 bonus to all hacking attempts made with them. They are also quite illegal on most worlds, available only from black market dealers and private sales from hackers.", + "BOARDING_COUNTERMEASURES": "Boarding Countermeasures", + "BOARDING_COUNTERMEASURES_DESC": "Makes enemy boarding more difficult.", + "BOARDING_TUBES": "Boarding tubes", + "BOARDING_TUBES_DESC": "Allows boarding of a hostile disabled ship.", + "BODY_ARSENAL_ARRAY": "Body Arsenal Array", + "BODY_ARSENAL_ARRAY_DESC": "Some personnel need to be armed at all times without giving any indication of such. Improvised weaponry and conventional holdout weapons are useful enough against soft targets, but disabling a target in powered armor requires more. The details of the array vary from user to user, but usually act as advanced medium weapons that can be used with either Punch or Stab skills and at least one integral energy projector equal to a laser rifle, one that must be powered by an insertable type A power cell. Retracted body arsenals can be detected only by a medical examination.", + "BODY_SCULPTING": "Body Sculpting", + "BODY_SCULPTING_DESC": "Not so much a single implant as a series of complex surgeries, body sculpting is available on many TL4 worlds with fairly advanced medical services. After a week of alterations and treatments a subject’s external appearance can be set within any human or near-human range, including full retinal and fingerprint matching to a desired target. A TL5 version of this treatment that costs ten times as much can involve extensive DNA reprogramming to change the subject at a genetic level, making their alterations heritable and allowing female-targeted shapes to bear offspring. This TL5 treatment is not reversible, and any further major alterations to the subject require further permanent System Strain.", + "BOMBER": "Bomber", + "BOMBER_DESC": "The drone is fitted to drop up to two grenade-sized explosives, one or both in lieu of a different weapon attack. Dropping a grenade from more than 30 meters up automatically causes the grenade to scatter from its intended target point.", + "BONUS": "Bonus", + "BRAINWAVE": "Brainwave", + "BRAINWAVE_DESC": "Requires Heal-2. This psitech drug requires advanced TL5 facilities to compound, and the few remaining doses from pre-Silence periods are rarely available on the open market. Application of Brainwave gives a psychic 2 extra maximum Effort for one hour. At the end of that hour, they suffer 4 points of System Strain. If their Strain is maximized by this, they go unconscious for one hour. Only one dose can be active at a time.", + "BROKEN": "Broken", + "BULK_FREIGHTER": "Bulk Freighter", + "BURDENED_APPORTATION": "Burdened Apportation", + "BURDENED_APPORTATION_DESC": "The psychic can carry willing companions with them when using Personal Apportation. Up to three human-sized companions and their man-portable gear may be carried per skill level in Teleportation. Allies must be within 3 meters of the teleporter to be carried along. Ordinary inert matter cannot be carried along unless the psychic is touching it or it’s being carried by an ally affected by this power. If carrying inert mass, up to two hundred kilos of objects can be carried per skill level. Using this technique increases the Effort cost of Personal Apportation, requiring that an extra point of Effort be Committed for the day.", + "BUREAUCRACY": "Bureaucracy", + "BURST": "Burst", + "BURST_ECM_GENERATOR": "Burst ECM Generator", + "BURST_ECM_GENERATOR_DESC": "Negates one successful hit.", + "BUSINESS": "Business", + "CAPITAL": "Capital", + "CARGO": "Cargo", + "CARGO_LIGHTER": "Cargo lighter", + "CARGO_LIGHTER_DESC": "Orbit-to-surface cargo shuttle.", + "CARGO_SPACE": "Cargo space", + "CARGO_SPACE_DESC": "Pressurized cargo space.", + "CARRIER": "Carrier", + "CHARACTER": "Character", + "CHARACTER_OPTIONS": "Character options", + "CHARGED_PARTICLE_CASTER": "Charged Particle Caster", + "CHARISMA": "Charisma", + "CHARISMA_DESC": "Commanding, charming, attracting attention, being taken seriously", + "CHARISMA_SHORT": "CHA", + "CHECK_RESULT": "Check Result", + "CHOOSE_ARMOR": "Choose armor", + "CHOOSE_CYBERWARE": "Choose cyberware", + "CHOOSE_DEFENSE": "Choose defense", + "CHOOSE_FITTING": "Choose fitting", + "CHOOSE_FOCUS": "Choose focus", + "CHOOSE_GEAR": "Choose gear", + "CHOOSE_ON_HOVER": "Choose on hover", + "CHOOSE_TECHNIQUE": "Choose technique", + "CHOOSE_WEAPON": "Choose weapon", + "CIVILIAN_SECURITY_BOT": "Civilian Security Bot", + "CLASS": "Class", + "CLASS_ABILITY": "Class ability", + "CLIMBING_HARNESS": "Climbing harness", + "CLIMBING_HARNESS_DESC": "A collection of straps, ropes, pitons, and other climbing aids that grant a +1 bonus on any Exert climbing skill test. Using a climbing harness is noisy, and any Sneak skill checks while climbing with one suffer a -2 penalty.", + "CLOAK_POWERS": "Cloak Powers", + "CLOAK_POWERS_DESC": "The metapsion can conceal their own psychic abilities from metapsionic senses. They must Commit Effort for as long as they wish to cloak their powers. While hidden, only a metapsion with equal or higher skill in Metapsionics can detect their abilities with their level-0 or level-2 Psychic Refinement abilities. In such cases, an opposed Wis/Metapsionics roll is made between the metapsion and the investigator. If the investigator wins, the cloak is pierced, while if the metapsion wins, the investigator’s Psychic Refinement remains oblivious.", + "CLOSE_COMBATANT": "Close Combatant", + "CLOSE_COMBATANT_DESC": "You’ve had all too much practice at close-in fighting and desperate struggles with pistol or blade. You’re extremely skilled at avoiding injury in melee combat, and at level 2 you can dodge through a melee scrum without fear of being knifed in passing.\nLevel 1: Gain any combat skill as a bonus skill. You can use pistol-sized ranged weapons in melee without suffering penalties for the proximity of melee attackers. You ignore Shock damage from melee assailants, even if you’re unarmored at the time.\nLevel 2: The Shock damage from your melee attacks treats all targets as if they were AC 10. The Fighting Withdrawal combat action is treated as an On Turn action for you and can be performed freely.", + "CLOUD": "Cloud", + "CLUMSY": "Clumsy", + "COLD_SLEEP_PODS": "Cold sleep pods", + "COLD_SLEEP_PODS_DESC": "Keeps occupants in stasis.", + "COLONY_CORE": "Colony core", + "COLONY_CORE_DESC": "Ship can be deconstructed into a colony base.", + "COMBAT": "Combat", + "COMBAT_ENERGY": "Combat/Energy Weapons", + "COMBAT_FIELD_UNIFORM": "Combat Field Uniform", + "COMBAT_FIELD_UNIFORM_DESC": "A combat field uniform is sophisticated battle dress fabricated from TL4 ablative coatings, rigid plates, and shock-activated soft components. The CFU is the standard uniform for well-equipped TL4 front-line soldiers.", + "COMBAT_GUNNERY": "Combat/Gunnery", + "COMBAT_PRIMITIVE": "Combat/Primitive Weapons", + "COMBAT_PROJECTILE": "Combat/Projectile Weapons", + "COMBAT_PSITECH": "Combat/Psitech", + "COMBAT_RIFLE": "Combat Rifle", + "COMBAT_RIFLE_DESC": "Combat rifles are favored by the militaries of tech level 3 worlds, trading some of the often-unnecessary range and penetration of a conventional rifle for a larger ammunition capacity and burst fire capabilities. On more strait-laced worlds such military weaponry is often illegal for civilians to possess.", + "COMBAT_SHOTGUN": "Combat Shotgun", + "COMBAT_SHOTGUN_DESC": "Combat shotguns are more complicated and temperamental versions of conventional shotguns. These weapons have substantially larger ammunition capacity and are capable of firing in burst mode. Combat shotguns can fire slug rounds just as normal shotguns.", + "COMBAT_UNARMED": "Combat/Unarmed", + "COMMITTED_EFFORT": "Committed Effort", + "COMMUNICATIONS": "Communications", + "COMM_SERVER": "Comm server", + "COMM_SERVER_DESC": "A powerful base unit for providing communications without comsats. The server provides service between up to three dozen compads within 300 kilometers of the unit. Server usage can be locked to specific compads, and all transmissions are heavily encrypted. A comm server can function for several months on a type B cell.", + "COMPAD": "Compad", + "COMPAD_DESC": "One of a host of different hand-held portable communications devices. Most TL4 worlds have global comm coverage, but primitive worlds render these devices useless without a nearby comm server to provide connectivity.", + "COMPANION_BOT": "Companion Bot", + "COMPUTER": "Computer", + "COMPUTING_GEAR": "Computing Gear", + "CONCERT_OF_MINDS": "Concert of Minds", + "CONCERT_OF_MINDS_DESC": "As an On Turn action, the metapsion may Commit Effort and form a psychic gestalt with one or more willing psychics within three meters, including up to one other psychic per Metapsion skill level. This gestalt persists as long as the Effort remains committed, regardless of the subsequent distance between psychics. On their own turn, any member of the gestalt may use any power or technique known by any other member, using the other member’s skill levels as necessary and paying any Effort cost from their own pool. This gestalt shares only psychic power, not thoughts or senses. At the end of each round in which one or more members have used some other member’s powers or abilities on their turn of action, the metapsion must Commit Effort for the scene or the gestalt drops and cannot be re-established for the rest of the scene.", + "CONNECT": "Connect", + "CONNECTED": "Connected", + "CONNECTED_DESC": "You’re remarkably gifted at making friends and forging ties with the people around you. Wherever you go, you always seem to know somebody useful to your ends.\nLevel 1: Gain Connect as a bonus skill. If you’ve spent at least a week in a not-entirely-hostile location, you’ll have built a web of contacts willing to do favors for you that are no more than mildly illegal. You can call on one favor per game day and the GM decides how far they’ll go for you.\nLevel 2: Once per game session, if it’s not entirely implausible, you meet someone you know who is willing to do modest favors for you. You can decide when and where you want to meet this person, but the GM decides who they are and what they can do for you.", + "CONSTITUTION": "Constitution", + "CONSTITUTION_DESC": "Hardiness, enduring injury, resisting toxins, going without food or sleep", + "CONSTITUTION_SHORT": "CON", + "CONVERSION_BOW": "Conversion Bow", + "CONVERSION_BOW_DESC": "Bows are uncommon weapons in the far future, though some lostworlder barbarians have nothing better. Some sophisticated \"conversion bows\" use special materials to convert the kinetic energy of the draw into a force field \"glazing\" around the arrow, improving penetration. Bows can be reloaded with a Move action, or faster if the Gunslinger focus is applied.", + "CORE_STATISTICS": "Core Statistics", + "CORE_TECHNIQUE": "Core technique", + "CORVETTE": "Corvette", + "CREDITS": "Credits", + "CREDITS_OWED": "Credits Owed", + "CREW_MIN": "Crew Min", + "CRUDE_PISTOL": "Crude Pistol", + "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", + "CRUISER": "Cruiser", + "CUIRASS_BRIGANDINE_LINOTHORAX_HALF_PLATE": "Cuirass, brigandine, linothorax, half-plate", + "CULTURE": "Culture", + "CULTURE_ALIEN": "Culture/Alien", + "CULTURE_CRIMINAL": "Culture/Criminal", + "CULTURE_SPACER": "Culture/Spacer", + "CULTURE_TRAVELLER": "Culture/Traveller", + "CURRENT": "Current", + "CURSED_LUCK": "Cursed Luck", + "CURSED_LUCK_DESC": "Negative probabilities are woven tightly around a visible animate target, including robots and animals but not including vehicles. Triggering this technique requires a Main Action and Committing Effort for the scene. The target must roll any attack rolls, damage rolls, skill checks, and saving throws twice and take the worst result each time. Any attempts to hit the target or damage dice rolled against it may be rolled twice and the better result taken. Intelligent targets can make a Mental saving throw at the end of each round to throw off the effect; this save is not penalized by the power.", + "CUSTOM": "Custom", + "CUSTOM_AMOUNTS": "Custom amounts", + "CUTTLEFISH": "Cuttlefish", + "CYBERWARE": "Cyberware", + "DAMAGE": "Damage", + "DAMAGE_SHORT": "Dmg", + "DATASLAB": "Dataslab", + "DATASLAB_DESC": "A palm-sized computing device that can unfold into a thin slab roughly one-third of a meter on a side. It can perform all the functions of a compad or handheld computer and can communicate wirelessly with nearby devices.", + "DATA_PHASE_TAB": "Data phase tab", + "DATA_PHASE_TAB_DESC": "This handheld device is normally illegal outside the possession of licensed data line repair technicians. The tap can detect data lines within five meters through up to ten centimeters of ordinary walls, and can generate an energy manipulation field that allows tapping that data line for hacking purposes without physically damaging the wall.", + "DATA_PROTOCOL": "Data protocol", + "DATA_PROTOCOL_DESC": "Not so much a device as a collection of standard manuals on a world’s particular data formats and security methodologies. The price listed here are for black-market manuals on worlds where this information is rigidly restricted. On less paranoid planets, the equivalent information can be acquired for free.", + "DAY": "Day", + "DEEP_INTRUSION": "Deep Intrusion", + "DEEP_INTRUSION_DESC": "The adept can use Personal Apportation to blind-teleport into a building, structure, vehicle, or spaceship visible to them, including spaceships close enough to engage in conventional ship-to-ship combat. They intuitively seek out a space large enough to hold them and without immediate environmental hazards, but cannot control their precise destination. Using this technique in conjunction with Personal Apportation is very draining to the psychic, and requires that they Commit an additional Effort point for the day.", + "DEFENSES": "Defenses", + "DEFLECTOR_ARRAY": "Deflector Array", + "DEFLECTOR_ARRAY_DESC": "A deflector array consists of several force field nodes worn beneath ordinary clothing. The invisible shield it produces flares only when dangerous energies or impact is impending, glowing a brief, bright blue as it deflects the attack.", + "DEFYING_DOOM": "Defying Doom", + "DEFY_DOOM": "Defy Doom", + "DEFY_DOOM_DIE_SIZE": "Defy Doom die size: d", + "DEMO_CHARGE": "Demo Charge", + "DEMO_CHARGE_DESC": "Demo Charges are the general run of placed explosives beloved of terrorists and adventurers the world over. The usual variety can be detonated by radio signals, timers, or electrical charges, and inflict their damage on any objects within twenty meters, with an Evasion saving throw for half damage. Victims within forty meters take half damage, with an Evasion save for none. The charge is sufficient to blow a four-meter wide hole in anything short of a reinforced wall. PCs with a background in demolitions or Fix-0 skill can shape the charge so it directs the blast in only one direction, sparing all but two meters of the rest.", + "DERMAL_ARMOR": "Dermal Armor", + "DERMAL_ARMOR_DESC": "A fine subcutaneous reinforcement mesh provides significant protection against impacts and cuts while remaining imperceptible to anything short of a medical examination. Someone with the implant has AC 16 and is immune to Shock damage inflicted by primitive melee weapons. A TL5 version of this implant that costs five times as much grants even more protection, rendering the subject wholly immune to primitive weapons as if they were wearing powered armor.", + "DESCRIPTION": "Description", + "DESTINYS_SHIELD": "Destiny’s Shield", + "DESTINYS_SHIELD_DESC": "The precog observes an incoming injury and tries to find an alternate future in which the attack misses. As an Instant action, the precog can Commit Effort for the day to force an attacker to reroll a successful hit roll. This technique only works on attacks against the psychic’s person, not against attacks aimed at a vehicle they’re occupying or harm that doesn’t involve an attack roll. If the rerolled attack still hits, however, the damage done is maximized. This technique can be used only once per incoming attack.", + "DETAILS": "details", + "DEXTERITY": "Dexterity", + "DEXTERITY_DESC": "Speed, evasion, manual dexterity, reaction time, combat initiative", + "DEXTERITY_SHORT": "DEX", + "DIE_HARD": "Die Hard", + "DIE_HARD_DESC": "You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a less determined hero.\nLevel 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take this focus after first level. You automatically stabilize if mortally wounded by anything smaller than a Heavy weapon.\nLevel 2: The first time each day that you are reduced to zero hit points by an injury, you instead survive with one hit point remaining. This ability can’t save you from Heavy weapons or similar trauma.", + "DIPLOMAT": "Diplomat", + "DIPLOMAT_DESC": "You know how to get your way in personal negotiations, and can manipulate the attitudes of those around you. Even so, while smooth words are versatile, they’ll only work if your interlocutor is actually willing to listen to you.\nLevel 1: Gain Talk as a bonus skill. You speak all the languages common to the sector and can learn new ones to a workable level in a week, becoming fluent in a month. Reroll 1s on any skill check dice related to negotiation or diplomacy.\nLevel 2: Once per game session, shift an intelligent NPC’s reaction roll one step closer to friendly if you can talk to them for at least thirty seconds.", + "DISCIPLINE": "Discipline", + "DISTORTION_CANNON": "Distortion Cannon", + "DISTORTION_CANNON_DESC": "Distortion cannons are among the most sophisticated man-portable weapons designed before the Scream. These two-handed energy weapons rely on the same principle as does a spike drive, manipulating the underlying fabric of space to disrupt a target. Provided the wielder can see a target within range or accurately fix its location within one meter, the distortion cannon can ignore up to one meter of solid cover between the gun and its target.", + "DOOM_DAMAGE": "Doom damage", + "DRILL_COURSE_REGULATOR": "Drill course regulator", + "DRILL_COURSE_REGULATOR_DESC": "Common drill routes become auto-successes.", + "DRONE": "Drone", + "DRONES": "Drones", + "DRONE_CONTROL_LINK": "Drone Control Link", + "DRONE_CONTROL_LINK_DESC": "Most often found among military bot wranglers, civilians can also get a drone control link implanted to simplify the remote piloting of drones and other robotic units.\nUsers of a link can issue commands to a drone as a Move action instead of a Main Action. A single drone can only receive one command per round, however.\nAside from this ease of command, someone with an implanted rig can “look” through a piloted drone’s sensors as an Instant action, and a drone is never considered to be out of control even if the pilot doesn’t spend an action controlling it. A link can maintain a connection with one drone at a time, plus the user’s Program skill.", + "DRONE_FITTING_BLURB": "Enter Ammo Unit, Bomber, Environmental Power, Expert System, Extended Flight, Grav Muffles, Heavy Lift, Holoskin, Medical Support, Observation Suite, Racing Gravitics, Reinforced Structure, Sensor Transparency, Stationkeeping, Suicide Charge, or Weapon Fitting to fill description automatically.", + "DRONE_MODEL_BLURB": "Enter Primitive Drone, Void Hawk, Stalker, Cuttlefish, Ghostwalker, Sleeper, Pax, or Alecto to fill stats automatically.", + "DROP_POD": "Drop pod", + "DROP_POD_DESC": "Stealthed landing pod for troops.", + "EDIT_MODE_ONLY": "Edit mode only", + "EELSKIN_CAPACITOR_MESH": "Eelskin Capacitor Mesh", + "EELSKIN_CAPACITOR_MESH_DESC": "A hair-fine mesh of almost imperceptible wiring along the user’s palms and fingers allow them to trigger brief, controlled bursts of electrical energy at targets within five meters.\nAs an Instant action it adds 2d4 non-lethal damage to a successful Punch attack. In its intended use, it also allows the user to override and disable most electronic locks and security systems with a successful Sneak or Fix skill check. Both triggering a burst and hacking a security system tax the user’s biology; one System Strain point is gained with each attack or skill check.", + "EFFECT": "Effect", + "EFFORTLESS_APPORTATION": "Effortless Apportation", + "EFFORTLESS_APPORTATION_DESC": "The psychic does not need to Commit Effort to use Personal Apportation. If the technique is augmented by other techniques that come with their own extra or increased cost, however, this extra cost must still be paid.", + "EFFORT_MODIFIER": "Effort modifier", + "ELITE_FIGHTER": "Elite Fighter", + "EMISSIONS_DAMPERS": "Emissions dampers", + "EMISSIONS_DAMPERS_DESC": "Adds +2 to skill checks to avoid detection.", + "ENCUMBRANCE": "Encumbrance", + "ENCUMBRANCE_SHORT": "Enc", + "ENVIRONMENTAL_POWER": "Environmental Power", + "ENVIRONMENTAL_POWER_DESC": "The drone draws operating power from sunlight or thermal variances. It can operate indefinitely so long as it can draw power from its environment.", + "EQUIPMENT": "Equipment", + "EVASION": "Evasion", + "EVASION_SAVE": "Evasion Save", + "EXECUTIVE_SECURITY_SUIT": "Executive Security Suit", + "EXECUTIVE_SECURITY_SUIT_DESC": "This suit of stylish pretech clothing can self-modify in one minute to appear as any normal suit of clothing and grants AC 15 to the wearer. Originally designed for VIP protection, the executive security suit automatically stabilizes a mortally-wounded wearer provided they haven’t taken enough damage to make revival impossible. Like the majority of pretech artifact armor, the suit is so light that it does not add to the wearer’s encumbrance.", + "EXERT": "Exert", + "EXODUS_BAY": "Exodus bay", + "EXODUS_BAY_DESC": "House vast number of cold sleep passengers.", + "EXOSUIT": "Exosuit", + "EXPAND": "Expand", + "EXPERT": "Expert", + "EXPERT_CLASS_ABILITY": "You gain a free level in a non-combat focus related to your background. Most concepts will take Specialist in their main skill, though Diplomat, Starfarer, Healer, or some other focus might suit better. You may not take a combat-oriented focus with this perk. In case of uncertainty, the GM decides whether or not a focus is permitted.\nOnce per scene, you can reroll a failed skill check, taking the new roll if it’s better.\nWhen you advance an experience level, you gain a bonus skill point that can be spent on any non-combat, non-psychic skill. You can save this point to spend later if you wish.", + "EXPERT_SYSTEM": "Expert System", + "EXPERT_SYSTEM_DESC": "The drone is loaded with sophisticated self-piloting software. It can be given a flight plan by its operator, have targets designated for its weapon, and respond to simple environmental cues. Each new command takes up a Main Action and commands with any conditional states may require an Int/Program skill check to get the drone to understand. The drone can fire only one weapon per round and uses a total attack bonus of +2 if attacking autonomously. Quantum ECM will scramble this lightweight system.", + "EXTENDED_FLIGHT": "Extended Flight", + "EXTENDED_FLIGHT_DESC": "The drone can now carry a second type A cell to fuel its flight. This fitting can be taken multiple times to further extend its range.", + "EXTENDED_LIFE_SUPPORT": "Extended life support", + "EXTENDED_LIFE_SUPPORT_DESC": "Doubles maximum crew size.", + "EXTENDED_MEDBAY": "Extended medbay", + "EXTENDED_MEDBAY_DESC": "Can provide medical care to more patients.", + "EXTENDED_STORE": "Extended store", + "EXTENDED_STORE_DESC": "Maximum life support duration doubled.", + "EXTRA_HP_QUERY": "Extra hit points? Enter 2 for Warrior", + "FACILE_MIND": "Facile Mind", + "FACILE_MIND_DESC": "The telepath is practiced at opening a Telepathic Contact, and need only Commit Effort for the scene to do so, instead of Committing Effort for the day. If contacting an ally who has practiced the process with the psychic for at least a week, opening the contact normally requires no Effort at all. In both cases, if the telepath chooses to Commit Effort for the day, they can open a Telepathic Contact as an Instant action rather than a Main Action.", + "FACTION": "Faction", + "FAILURE!": "Failure!", + "FAR_THOUGHT": "Far Thought", + "FAR_THOUGHT_DESC": "Once a telepath has made a Telepathic Contact with a target, they can thereafter activate the technique whenever that target is within 100 kilometers, whether or not the psychic knows where they are. At Telepathy-3 the range increases to 1,000 kilometers, and at Telepathy-4 it extends over an entire planet and up to orbital distances. This distant connection is tenuous, however, and the psychic cannot use any technique through it that would allow the target a saving throw to resist.", + "FIELD_EMITTER_PANOPLY": "Field Emitter Panoply", + "FIELD_EMITTER_PANOPLY_DESC": "A field emitter panoply is a heavy-duty pretech defensive system composed of a half-dozen worn emitter nodes that sheath the wearer in a nimbus of close-fitting damper fields. The FEP’s pale glow is obvious, but it provides all the benefits of storm armor with no power source required. The FEP is particularly effective at filtering radiation, and renders the wearer immune to any dose that wouldn’t kill them in seconds. Many FEPs project intimidating holographic skins over the wearer when in operation.", + "FIELD_EQUIPMENT": "Field Equipment", + "FIELD_RADIO": "Field radio", + "FIELD_RADIO_DESC": "On worlds too primitive to have a comm grid, adventurers often fall back on these headset-mounted field radios. A single type A cell powers them for months of use. Urban or rugged terrain limits their range to about two kilometers, while flat plains give a maximum range of thirty kilometers. Someone with at least Program-0 skill can use the radio’s shortwave functionality to communicate with a prepared target at continental distances if given ten minutes for tuning.", + "FIGHTER": "Fighter", + "FINE_NPC_WHISPERING": "Fine-grained NPC whispers", + "FINE_NPC_WHISPERING_DESC": "Show checkboxes to control public rolls vs whispering for all NPC rolls individually.", + "FIRST_EDITION": "First Edition", + "FITTING": "Fitting", + "FIX": "Fix", + "FLAK": "Flak", + "FLAK_EMITTER_BATTERY": "Flak Emitter Battery", + "FLAWLESS_MASTERY": "Flawless Mastery", + "FLAWLESS_MASTERY_DESC": "When this technique is learned, the adept may choose one technique from any discipline they know. That technique no longer requires Effort to be Committed in any way, though other techniques that augment it may still exact a cost. Mastered Psychic Static, for example, can expend an effectively unlimited amount of effort. If the technique has a duration based on Committed Effort then it lasts until the metapsion chooses to end it or is killed. This technique may only be mastered once, though the perfected technique may be changed with a month of meditation and practice.", + "FLEET_CRUISER": "Fleet Cruiser", + "FOCI": "Foci", + "FOCI_LOCATION": "Foci location", + "FOCI_LOCATION_DESC": "Determines where the foci section on the character sheet is shown.", + "FOCUS": "Focus", + "FORCED_OUTCOME": "Forced Outcome", + "FORCED_OUTCOME_DESC": "Through careful manipulation of probability, the adept can influence random physical events in their vicinity. Triggering this technique requires a Main Action and Committing Effort for the scene. Any simple, random mechanical outcome can be completely controlled for the scene, such as a roulette wheel or the order of a deck of shuffled cards. Any other physical event in the area that seems not-entirely-implausible may be made to occur by this technique, provided it doesn’t involve more than a few objects and doesn’t require human involvement. The GM decides what random events are and are not adequately possible. Anything more than one unusual coincidence or chance per scene is likely impossible to produce.", + "FORCE_PAVIS": "Force Pavis", + "FORCE_PAVIS_DESC": "Shields are an ancient yet extremely useful adjunct to body armor. Primitive shields are usually of wood or stretched hide, while more modern riot shields tend toward clear plastic. A force pavis is more effective, being a small pretech force disc projector that can absorb all manner of small arms fire. All shields require one free hand to use effectively. Shields grant a base AC to their user; 13 for primitive and riot shields, and 15 for a force pavis. If the bearer’s AC is already equal or better, the shield simply grants a +1 AC bonus. Primitive and riot shields are ignored by all weapons that ignore primitive armor. Aside from their AC benefit, a shield also renders the bearer immune to the first instance of melee Shock damage they take each round, assuming the shield is effective against the weapon being used.", + "FORCE_PUPPETRY": "Force Puppetry", + "FORCE_PUPPETRY_DESC": "As a Main Action, the telekinetic can Commit Effort for the day to suborn a visible target’s mobility, whether robotic, vehicular, or human, provided it’s no larger than a ground car. A sapient victim can make a Mental saving throw to resist the psychic onslaught; on a failure, they lose control of their physical actions. If not piloted by the telekinetic, the target remains motionless or continues on its current direction of travel. If the telekinetic spends a Main Action to control them, they can be made to perform any physical action that is not directly suicidal, using the psychic’s skill levels and hit bonus for any attacks or skill checks they might make. The puppetry lasts until the end of the scene, until the target leaves the psychic’s sight, or until a sapient target believes that their action or inaction is about to get them killed. The psychic’s control is fine enough to achieve even very delicate physical motions, but it is not good enough to control the target’s speech, though it can keep them silent.", + "FOXER_DRONES": "Foxer Drones", + "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", + "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_MERCHANT": "Free Merchant", + "FRIENDLY": "Friendly", + "FRIGATE": "Frigate", + "FUEL_BUNKERS": "Fuel bunkers", + "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", + "FUEL_SCOOPS": "Fuel scoops", + "FUEL_SCOOPS_DESC": "Ship can scoop fuel from a gas giant or star.", + "FULL_PLATE_LAYERED_MAIL": "Full plate, layered mail", + "GAMBLING": "Gambling", + "GANG_BOSS": "Gang Boss", + "GANG_MEMBER": "Gang Member", + "GEAR": "Gear", + "GECKO_ANCHORS": "Gecko Anchors", + "GECKO_ANCHORS_DESC": "Miniaturized gravitic manipulators are embedded in the subject’s hands and feet as part of this complex surgery. While they are too weak to allow levitation or damping fall damage, they can twist localized gravity around those limbs to anchor the subject to the nearest surface capable of bearing their weight. As a result, the user can freely run or climb up or down sheer surfaces at their normal movement rate, carrying no more than their normal maximum encumbrance.", + "GENEENGINEERED_KILLER": "Geneengineered Killer", + "GENEENGINEERED_MURDER_BEAST": "Geneengineered Murder Beast", + "GENERAL SETTINGS": "General settings", + "GENERIC_HUMAN": "Generic human", + "GHOSTWALKER": "Ghostwalker", + "GHOST_MANTLE": "Ghost Mantle", + "GHOST_MANTLE_DESC": "Designed for use by elite infiltrators, a ghost mantle can warp light around the wearer to blur his or her outlines and coloring to match the surroundings. The mantle can self-modify in one minute to appear as any normal suit of clothing and grants AC 15 to the wearer. When used in stealth mode, it grants a +2 bonus to all Stealth-related skill checks. TL4 sensors and scanners cannot detect the mantle as anything but ordinary cloth.", + "GHOST_TALKER_TRANSCEIVER": "Ghost Talker Transceiver", + "GHOST_TALKER_TRANSCEIVER_DESC": "Some people simply cannot afford to be out of contact at any time, under any circumstances. Those people find use for the microfine web of radio wiring and optical augmentation that make up the ghost talker. These units act as a built-in compad for the user and allow for reception and transmission of audio and visual recordings, the latter playing in an inset window in the user’s field of vision. If the unit is operating outside of a standard comm grid, it has a transmission range of twenty kilometers and a reception range of one hundred. Ghost talker users can transmit basic visual diagrams and images to each other, as well as optical recordings.", + "GLOBAL_STATS": "Global stats", + "GLOWBUG": "Glowbug", + "GLOWBUG_DESC": "A palm-sized disc that can adhere to any non-porous surface. When turned on, it emits a white light, illuminating everything within ten meters for twenty-four hours. A hundred glowbugs can be recharged off a single type A cell.", + "GOALS": "Goals", + "GRAPNEL_LAUNCHER": "Grapnel launcher", + "GRAPNEL_LAUNCHER_DESC": "This launcher fires a rope up to forty meters. The rope can bear up to a metric ton of weight, though extremely heavy weights or a precarious hit can cause the grapnel to pull free. A Type A power cell fuels six shots from a launcher.", + "GRAVCANNON": "Gravcannon", + "GRAV_CHUTE": "Grav chute", + "GRAV_CHUTE_DESC": "When this cylinder is strapped to a person or object and activated, it smoothly modulates falling speeds for up to 1000 meters. The chute can safely slow up to 300 kilos of weight. TL5 versions can operate from orbital heights and cost 1,000 credits, where they can be found at all. Both versions burn out after one use.", + "GRAV_EDDY_DISPLACER": "Grav Eddy Displacer", + "GRAV_EDDY_DISPLACER_DESC": "1 in 6 chance of any given attack missing.", + "GRAV_HARNESS": "Grav harness", + "GRAV_HARNESS_DESC": "This advanced gravitic harness allows clumsy flight at a rate of 20 meters per round as a Main Action. It requires a Type B power cell to fuel it, and the miniaturized electronics are rapacious, consuming the cell in five minutes of operation. It can lift up to 200 kilos.", + "GRAV_MUFFLES": "Grav Muffles", + "GRAV_MUFFLES_DESC": "The drone is made exceptionally quiet in operation. It is now inaudible by ordinary hearing from more than five meters away.", + "GREATER_LONE_PREDATOR": "Greater Lone Predator", + "GRENADE": "Grenade", + "GRENADE_DESC": "Grenade users always roll to attack AC 10. On a miss, the grenade lands 1d10 meters away from the target in a random direction. Hit or miss, the grenade then explodes for 2d6 damage to all targets within 5 meters. Victims are allowed an Evasion save for half damage. Targets take 1 less point of damage for each point of AC above 14. Grenades can be thrown with the Exert skill instead of Shoot, if desired.", + "GROUND_SPEED": "Ground speed", + "GUNSLINGER": "Gunslinger", + "GUNSLINGER_DESC": "You have a gift with a gun. While this talent most commonly applies to slugthrowers or energy weapons, it is also applicable to thrown weapons, bows, or other ranged weapons that can be used with the Shoot skill. For thrown weapons, you can’t use the benefits of the Armsman focus at the same time as Gunslinger.\nLevel 1: Gain Shoot as a bonus skill. You can draw or holster a Stowed ranged weapon as an On Turn action. You may add your Shoot skill level to a ranged weapon’s damage roll.\nLevel 2: Once per round, you can reload a ranged weapon as an On Turn action if it takes no more than one round to reload. Even on a miss with a Shoot attack, you do an unmodified 1d4 damage.", + "HACKER": "Hacker", + "HACKER_DESC": "You have a considerable fluency with digital security measures and standard encryption methods. You know how to make computerized systems obey you until their automatic failsafes come down on your control.\nLevel 1: Gain Program as a bonus skill. When attempting to hack a database or computerized system, roll 3d6 on the skill check and drop the lowest die.\nLevel 2: Your hack duration increases to 1d4+Program skill x 10 minutes. You have an instinctive understanding of the tech; you never need to learn the data protocols for a strange system and are always treated as familiar with it.", + "HARDENED_POLYCERAMIC_OVERLAY": "Hardened Polyceramic Overlay", + "HARDENED_POLYCERAMIC_OVERLAY_DESC": "AP quality of attacking weapons reduced by 5.", + "HARDPOINTS": "Hardpoints", + "HARDPOINTS_INIT": "H", + "HARDPOINTS_SHORT": "Hardpts", + "HD": "HD", + "HEAL": "Heal", + "HEALER": "Healer", + "HEALER_DESC": "Healing comes naturally to you, and you’re particularly gifted at preventing the quick bleed-out of wounded allies and comrades.\nLevel 1: Gain Heal as a bonus skill. You may attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die.\nLevel 2: Stims or other technological healing devices applied by you heal twice as many hit points as normal. Using only basic medical supplies, you can heal 1d6+Heal skill hit points of damage to every injured or wounded person in your group with ten minutes of first aid spread among them. Such healing can be applied to a given target only once per day.", + "HEAVY_FRIGATE": "Heavy Frigate", + "HEAVY_LIFT": "Heavy Lift", + "HEAVY_LIFT_DESC": "While most drones can lift no more than a kilogram of excess weight, the drone’s gravitic units have been upgraded to carry up to twenty kilos of cargo. This can be fitted multiple times.", + "HEAVY_MACHINE_GUN": "Heavy Machine Gun", + "HEAVY_MACHINE_GUN_DESC": "Heavy machine guns represent a large family of air- or water-cooled projectile weapons that are usually fed with belts of linked ammunition. HMGs require a vehicle mounting or emplaced firing position for effective results. An HMG magazine contains enough ammunition for 10 rounds of firing, but each round of firing eats 25 credits worth of projectile ammunition.", + "HEAVY_WARBOT": "Heavy Warbot", + "HEAVY_WEAPONS": "Heavy weapons", + "HENCHKEEPER": "Henchkeeper", + "HENCHKEEPER_DESC": "You have an distinct knack for picking up lost souls who willingly do your bidding. You might induce them with promises of money, power, excitement, sex, or some other prize that you may or may not eventually grant. A henchman obtained with this focus will serve in loyal fashion until clearly betrayed or placed in unacceptable danger. Henchmen are not “important” people in their society, and are usually marginal sorts, outcasts, the desperate, or other persons with few options.\nYou can use more conventional pay or inducements to acquire additional henchmen, but these extra hirelings are no more loyal or competent than your pay and treatment can purchase.\nLevel 1: Gain Lead as a bonus skill. You can acquire henchmen within 24 hours of arriving in a community, assuming anyone is suitable hench material. These henchmen will not fight except to save their own lives, but will escort you on adventures and risk great danger to help you. Most henchmen will be treated as Peaceful Humans from the Xenobestiary section of the book. You can have one henchmen at a time for every three character levels you have, rounded up. You can release henchmen with no hard feelings at any plausible time and pick them back up later should you be without a current henchman.\nLevel 2: Your henchmen are remarkably loyal and determined, and will fight for you against anything but clearly overwhelming odds. Whether through natural competence or their devotion to you, they’re treated as Martial Humans from the Xenobestiary section. You can make faithful henchmen out of skilled and highly-capable NPCs, but this requires that you actually have done them some favor or help that would reasonably earn such fierce loyalty.", + "HEROIC_CHARACTERS": "Heroic characters", + "HEROIC_CHARACTERS_DESC": "Run a space opera campaign with Heroic characters. Rules for this are in the Deluxe edition.", + "HEROIC_FIGHTER": "Heroic Fighter", + "HIDDEN": "Hidden", + "HIDE": "Hide", + "HISTORY": "History", + "HIT_POINTS": "Hit Points", + "HOLDOUT_CAVITY": "Holdout Cavity", + "HOLDOUT_CAVITY_DESC": "Usually implanted somewhere in the torso, a holdout cavity is a small recess shaped into the wearer’s body and designed to be overlooked by most standard forms of medical or security scanning. It automatically defeats a security inspection that uses less than TL4 scanners, and even advanced tech requires careful personal inspection to have a chance of revealing it. The cavity can hold an object up to the size of a pistol and is opened and shut by the user’s mental command.", + "HOLISTIC_OPTIMIZATION_PATTERNING": "Holistic Optimization Patterning", + "HOLISTIC_OPTIMIZATION_PATTERNING_DESC": "The biopsion gains the ability to drastically augment their own or a touched ally’s physical abilities as an On Turn action. This boost lasts for the rest of the scene, adds two points of System Strain to the target and gives them a +2 bonus to all Strength or Dexterity skill checks, hit rolls, and damage rolls along with 20 extra hit points. Any damage is taken off these temporary hit points first, and both the bonuses and any hit points in excess of the target’s maximum are lost at the end of the scene. Each invocation of this technique requires the biopsion to Commit Effort for the day, and this power cannot be used on a given target more than once per scene.", + "HOLOSKIN": "Holoskin", + "HOLOSKIN_DESC": "The drone can drop a filmy hologram over itself, one convincing at a distance. The difficulty of visually spotting the drone becomes 10 at weapons range or 12 at observational range. Weapons fire always draws attention.", + "HOLOSKIN_EMITTER": "Holoskin Emitter", + "HOLOSKIN_EMITTER_DESC": "Multiple holographic emitters are implanted on the user, allowing them to alter their external appearance to match anything of their approximate size and dimensions, including other people. Shifting appearances is a Main Action, and the user can’t shift to an appearance that isn’t in the cyberware’s shape library. The library is vast and contains “generic” examples of numerous human-sized objects and people, but mimicking a specific other person requires at least five minutes of close examination. The holograms projected by the emitters are good, but imperfect; anyone who closely examines the user will be able to tell that something is artificial about their appearance, and touch instantly confirms any suspicions. The emitters can fake clothing and can produce sounds to complement the illusion or modify the user’s voice, if records of the true subject are available. The disguise lasts until the user dies or ends it.", + "HOMEBREW_OPTIONS": "Homebrew options", + "HOMEWORLD": "Homeworld", + "HOME_PORT": "Home Port", + "HOSTILE": "Hostile", + "HULL_TYPE": "Hull Type", + "HULL_TYPE_BLURB": "Enter Battleship, Bulk Freighter, Carrier, Corvette, Fleet Cruiser, Free Merchant, Heavy Frigate, Large Station, Patrol Boat, Small Station, Strike Fighter, or Shuttle to fill stats automatically.", + "HUSH": "Hush", + "HUSH_DESC": "Requires Heal-0. An extremely heavy neurotranquilizer, Hush leaves the subject awake and responsive to simple, untaxing commands. They cannot fight or communicate while affected by Hush, but will walk, eat, sit, and perform simple actions as directed by the last person to speak to them. A Hush dose lasts for an hour plus three per Heal level of the person applying the stim, and the subject retains no memories while under the effect. A subject must be immobilized or willing to be affected by Hush; violent physical movement immediately after application disrupts the neurological effects.", + "HYDRA_ARRAY": "Hydra Array", + "HYDRA_ARRAY_DESC": "Hydra arrays sequence a number of missile launchers to fire at once. The gunner designates up to three targets and can then make three rolls to hit divided among them. Each successful hit on a target allows the gunner to roll damage once, but only the highest damage roll is applied to the target. Thus, if all three volleys were aimed at a single target and two of them hit, the gunner would roll damage twice and apply the best result. A volley from the array costs 150 credits.", + "HYDROPONIC_PRODUCTION": "Hydroponic production", + "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", + "ICARUS_HARNESS": "Icarus Harness", + "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", + "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", + "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", + "IMMUNOFILTRATION_SYSTEMS_DESC": "This broad-spectrum scrub system carefully identifies and contains toxic substances introduced into the user’s system. Whenever the subject would normally have to make a saving throw to resist some disease or toxin, they may instead gain one System Strain to automatically succeed on the save. Most of these systems are calibrated to automatically filter any toxins or chemicals in standard use by police or military forces in the sector, but if presented with a special biowarfare toxin, the filters are less effective. In such cases, the most it can do is either grant a second saving throw if the first is failed, or grant a single saving throw if none is normally allowed.", + "IMPACT_SUMP": "Impact Sump", + "IMPACT_SUMP_DESC": "The adept may Commit Effort for the day as an Instant action to negate a single instance of physical damage. This ability is too taxing to be used more than once per day, but as an Instant action, it can be triggered even after damage is rolled.", + "IMPERVIOUS_PAVIS_OF_WILL": "Impervious Pavis of Will", + "IMPERVIOUS_PAVIS_OF_WILL_DESC": "When this technique is learned, the metapsion must choose a discipline. They then become entirely immune to unwanted powers from that discipline; they and their abilities are simply not valid targets for purposes of that discipline’s powers unless the adept chooses to be affected. By Committing Effort for the day as an Instant action, they can extend this immunity for a scene to all allies within 50 meters. This technique may be learned more than once, and any shared protection applies to all disciplines negated by the adept.", + "INDUCED_COMA_TRIGGER": "Induced Coma Trigger", + "INDUCED_COMA_TRIGGER_DESC": "A series of implants are wired to the user’s brain stem, allowing them to trigger an induced therapeutic coma at a mental command. The user appears dead to anything short of a medical inspection, and has no need of respiration, food, or water while the coma is in effect. The user does not heal while in a coma, but any diseases or poisons also halt progression. The user determines how long the coma is to last before triggering it, and is unconscious for its duration. A character can survive in a coma up to two weeks before needing to regain consciousness for as long as they were in the coma.", + "INDUSTRIAL_WORK_BOT": "Industrial Work Bot", + "INITIATIVE": "Initiative", + "INNATE_AC": "Innate AC", + "INSTAPANEL": "Instapanel", + "INSTAPANEL_DESC": "In its compressed form, an instapanel is a two-kilo cube of ceraplast five centimeters on a side. When a type A power cell is inserted in the cube’s side, it immediately expands to an opaque, waterproof ceraplast sheet 2 meters on each side and a centimeter thick. Five minutes later the ceraplast hardens into a tough, rigid shape, but until then it can be folded or bent by hand. Instapanels can be bonded to one another with a metatool or a toolkit. Breaking an instapanel requires inflicting at least twelve points of damage on it.", + "INSTRUCTOR": "Instructor", + "INTEGRITY_STIMS": "Integrity Stims", + "INTEGRITY_STIMS_DESC": "Usually found in the form of a skinspray applicator, integrity stims restore 2d6+2 hit points to a subject for each dose applied. Each dose increases the target’s System Strain by 1 point, and the stims are useless to those with maximized System Strain. More than one dose can be triggered into a subject in one round, but each dose after the first adds an additional second System Strain point from the sudden overload of stimulants.", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_DESC": "Memory, reasoning, technical skills, general education", + "INTELLIGENCE_SHORT": "INT", + "INTUITIVE_RESPONSE": "Intuitive Response", + "INTUITIVE_RESPONSE_DESC": "As an Instant action, the precog can Commit Effort for the scene just before they roll initiative. Their initiative score is treated as one better than anyone else’s involved in the scene. If another participant has this power or some other ability that grants automatic initiative success, roll initiative normally to determine which of them goes first, and then the rest of the combatants act. This ability cannot be used if the precog has been surprised.", + "INVINCIBLE_STAND": "Invincible Stand", + "INVINCIBLE_STAND_DESC": "The biopsion has mastered techniques of emergency tissue reinforcement and system stabilization. As an Instant action, they can Commit Effort for the scene to keep themself or a target they can touch active even at zero hit points. This technique must be used once every round on the target or they collapse at the end of the round. If the target suffers hit point damage, the biopsion must Instantly Commit Effort for the scene or the target goes down immediately with a mortal wound. A Heavy weapon hit on a subject of this power or similar physical dismemberment will always kill a target, regardless of this technique.", + "IRONHIDE": "Ironhide", + "IRONHIDE_DESC": "Whether through uncanny reflexes, remarkable luck, gengineered skin fibers, or subtle telekinetic shielding, you have natural defenses equivalent to high-quality combat armor. The benefits of this focus don’t stack with armor, though Dexterity or shield modifiers apply.\nLevel 1: You have an innate Armor Class of 15 plus half your character level, rounded up.\nLevel 2: Your abilities are so effective that they render you immune to unarmed attacks or primitive weaponry as if you wore powered armor.", + "ITEM": "Item", + "JANITOR_BOT": "Janitor Bot", + "JUGGERNAUT_STIMS": "Juggernaut Stims", + "JUGGERNAUT_STIMS_DESC": "Originally designed for pretech shock troops, this skinspray stimulant charges the user with fearless aggression and indifference to pain. The user immediately gains 3d6 temporary hit points and +2 to hit for a period of ten rounds. At the end of that period, any remaining temporary hit points are lost, and the subject suffers -2 to hit for the next hour as their system recovers. Use of this stim adds 1 point of System Strain.", + "KINETIC_TRANSVERSAL": "Kinetic Transversal", + "KINETIC_TRANSVERSAL_DESC": "The adept may Commit Effort as an On Turn action to move freely over vertical or overhanging surfaces as if they were flat ground, crossing any solid surface strong enough to bear five kilos of weight. They can also move over liquids at their full movement rate. This movement ability lasts as long as the Effort is committed.", + "KNOW": "Know", + "LANGUAGE": "Language", + "LANGUAGES": "Languages", + "LARGE_ADVANCED_WEAPON": "Large advanced weapon", + "LARGE_ADVANCED_WEAPON_DESC": "Large advanced weapons are two-handed implements of bodily ruin such as claymores, halberds, tetsubos, or other such weapons. Unlike smaller weapons, they rely largely on Strength for their employ, and can bash through lighter forms of armor. Large weapons count as two encumbrance items. An advanced weapon has been given a monoblade edge, kinetic sheathing, thermal wires, a chainsaw blade, or some other TL4 touch, and can ignore primitive plate and hide protections.", + "LARGE_AGGRESSIVE_PREY_ANIMAL": "Large Aggressive Prey Animal", + "LARGE_PACK_HUNTER": "Large Pack Hunter", + "LARGE_PRIMITIVE_WEAPON": "Large primitive weapon", + "LARGE_PRIMITIVE_WEAPON_DESC": "Large primitive weapons are two-handed implements of bodily ruin such as claymores, halberds, tetsubos, or other such weapons. Unlike smaller weapons, they rely largely on Strength for their employ, and can bash through lighter forms of armor. Large weapons count as two encumbrance items. A primitive weapon is simply one of ordinary metal or wood, with no high-tech augmentations, and are often unable to harm targets in powered armor.", + "LARGE_STATION": "Large Station", + "LASER_PISTOL": "Laser Pistol", + "LASER_PISTOL_DESC": "Laser pistols and laser rifles are the most common type of energy weapon, though pistols are considerably less energy-efficient. Depending on the tech used in the sector, they might produce silent, invisible beams of death or noisy, brightly-colored streaks of lethal light. The phased multifrequency beam is capable of penetrating any ordinary mist or haze, but a thick cloud of thermally-resistant particulate matter such as ash or sand can seriously degrade the beam, applying up to a -4 penalty to hit and cutting ranges in half.", + "LASER_RIFLE": "Laser Rifle", + "LASER_RIFLE_DESC": "Laser pistols and laser rifles are the most common type of energy weapon, though pistols are considerably less energy-efficient. Depending on the tech used in the sector, they might produce silent, invisible beams of death or noisy, brightly-colored streaks of lethal light. The phased multifrequency beam is capable of penetrating any ordinary mist or haze, but a thick cloud of thermally-resistant particulate matter such as ash or sand can seriously degrade the beam, applying up to a -4 penalty to hit and cutting ranges in half.", + "LAST_MAINTENANCE": "Last Maintenance", + "LAZARUS_PATCH": "Lazarus patch", + "LAZARUS_PATCH_DESC": "A vital tool for adventurers, the lazarus patch is a heavy compress laced with antibiotics, coagulants, system stabilizers, plasma, and a oneshot diagnostic suite. If the patch is applied to a character that has fallen to 0 hit points, the user can make an Int/Heal or Dex/Heal skill check against difficulty 6 to stabilize the subject. The more time between injury and application, the less chance the patch has to work. Each round after the first, an additional -1 penalty is applied to the skill check. The patch is no use after six rounds. If the medic fails the first skill check, they can keep trying the check once per round until the victim is revived or time runs out. Lazarus patches are no use on victims that have died of disease, poison, or have been mangled beyond surgical repair by Heavy weapons or similar trauma. Only one patch can be applied to a victim. Revived victims are critically wounded until sufficient medical help has been tendered; see the Systems chapter for details.", + "LEAD": "Lead", + "LEADERSHIP": "Leadership", + "LEATHER_JACKS_THICK_HIDES_QUILTED_ARMOR": "Leather jacks, thick hides, quilted armor", + "LEFT_COLUMN": "Left column", + "LEGENDARY_FIGHTER": "Legendary Fighter", + "LESSER_LONE_PREDATOR": "Lesser Lone Predator", + "LEVEL": "Level", + "LIFEBOATS": "Lifeboats", + "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", + "LIFT": "Lift", + "LIFT_DESC": "Requires Heal-0. A Lift stim augments and amplifies the body’s natural response to physical injury and exhaustion. This boost speeds natural recovery drastically and heals 1d8 plus the user’s Heal skill in hit points after five minutes of rest. Lift stims do not work on PCs who are mortally wounded; they need to be stabilized before the Lift can help them, though application to a stabilized target will get them back on their feet and active again. Each application adds 1 System Strain to the target. Each additional application of Lift to a target the same day increases the minimum Heal skill needed by 1.", + "LIGHTNING_CHARGE_MANTLE": "Lightning Charge Mantle", + "LINE_SHUNT": "Line shunt", + "LINE_SHUNT_DESC": "These palm-sized discs are roughly one centimeter in thickness, with an adhesive side that will stick to virtually anything and a polychromatic phased compound on its shell which will shift color to blend with its surroundings. One or more line shunts must be applied at specific locations within a site to access the more well-defended varieties of computerized systems. Shunts employ phased energy manipulation tech, and so do not need to be directly in contact with a data line but only within a few centimeters. Line shunts are single-use, and keep functioning until removed.", + "LOW_LIGHT_GOGGLES": "Low-light goggles", + "LOW_LIGHT_GOGGLES_DESC": "These goggles provide a monochrome but serviceable view out to the wearer’s normal visual distance, provided that there is any illumination available at all. A type A power cell will operate these goggles for a week.", + "LUCK": "Luck", + "LUCK_SAVE": "Luck Save", + "LUXURY_CABINS": "Luxury Cabins", + "LUXURY_CABINS_DESC": "10% of max crew get luxurious quarters.", + "MAGIC": "Magic", + "MAG_PISTOL": "Mag Pistol", + "MAG_PISTOL_DESC": "Mag weaponry involves the magnetic acceleration of metal flechettes, while spike throwers are the shotgun equivalents of these weapons. Mag ammunition is packaged with integral power supplies, so no additional power cells are necessary to fire these weapons.", + "MAG_RIFLE": "Mag Rifle", + "MAG_RIFLE_DESC": "Mag weaponry involves the magnetic acceleration of metal flechettes, while spike throwers are the shotgun equivalents of these weapons. Mag ammunition is packaged with integral power supplies, so no additional power cells are necessary to fire these weapons.", + "MAG_SPIKE_ARRAY": "Mag Spike Array", + "MAINTENANCE COST": "Maintenance Cost", + "MAJOR_ORGAN_RESTORATION": "Major Organ Restoration", + "MAJOR_ORGAN_RESTORATION_DESC": "The biopsion’s Psychic Succor can now cure congenital birth defects and regrow missing limbs and organs. It can even be used to stabilize targets that have been dropped by Heavy weapons, decapitated, or otherwise dramatically dismembered, provided it’s used within one round per level of Biopsionic skill. The best that can be done for such badly-mangled targets is stabilization, after which they must rest for 24 hours before any further hit points can be healed by Biopsionics, stims, or natural rest.", + "MARTIAL_HUMAN": "Martial Human", + "MASS": "Mass", + "MASS_CANNON": "Mass Cannon", + "MASS_INIT": "M", + "MASTERED_SUCCOR": "Mastered Succor", + "MASTERED_SUCCOR_DESC": "The biopsion has developed a sophisticated mastery of their core ability, and they no longer need to Commit Effort to activate it, and may use it whenever they wish. The use of additional techniques that augment Psychic Succor might still require Effort to be Committed.", + "MAX": "Max", + "MAXIMUM": "Maximum", + "MAXIMUM_EFFORT_DESC": "1 + WIS/CON mod + highest psychic skill + effort modifier - committed effort", + "MAXIMUM_HIT_POINTS": "Maximum hit points", + "MAXIMUM_HP_1": "Maximum of", + "MAXIMUM_HP_2": "and", + "MECH": "Mech", + "MEDICAL_SUPPORT": "Medical Support", + "MEDICAL_SUPPORT_DESC": "The drone can be loaded with up to a dozen units of medication, whether stim doses, lazarus patches, or less benevolent substances. It can launch a medication through a remote injector at a target within ten meters in lieu of a weapon attack. Immobile or willing targets are hit automatically, while hostiles require a normal hit roll. The drone is treated as having Heal-0 skill or the active pilot’s Heal skill, whichever is higher.", + "MEDIUM_ADVANCED_WEAPON": "Medium advanced weapon", + "MEDIUM_ADVANCED_WEAPON_DESC": "Medium advanced weapons are one-handed swords, axes, spears, or other obvious implements of war. While they can’t be effectively concealed in anything smaller than an enveloping cloak or coat, they’re also more damaging to an unfortunate victim struck by them, albeit they’re somewhat less nimble when the wielder needs to strike at unprotected flesh. Spears and similar aerodynamic weapons can be thrown up to 30 meters. An advanced weapon has been given a monoblade edge, kinetic sheathing, thermal wires, a chainsaw blade, or some other TL4 touch, and can ignore primitive plate and hide protections.", + "MEDIUM_PRIMITIVE_WEAPON": "Medium primitive weapon", + "MEDIUM_PRIMITIVE_WEAPON_DESC": "Medium primitive weapons are one-handed swords, axes, spears, or other obvious implements of war. While they can’t be effectively concealed in anything smaller than an enveloping cloak or coat, they’re also more damaging to an unfortunate victim struck by them, albeit they’re somewhat less nimble when the wielder needs to strike at unprotected flesh. Spears and similar aerodynamic weapons can be thrown up to 30 meters. A primitive weapon is simply one of ordinary metal or wood, with no high-tech augmentations, and are often unable to harm targets in powered armor.", + "MEDKIT": "Medkit", + "MEDKIT_DESC": "Containing a broad supply of pharmaceuticals, spray bandages, glue sutures, and a succinct handbook of injury care, the medkit is designed for handling sudden and drastic injuries. It also contains all the necessary tools for providing long-term recuperative care for critically injured characters. After each day of granting long-term recuperative care, roll 2d6 per patient treated; on a 12, the kit has run out of some vital pharmaceutical and has become useless.", + "MELEE_WEAPONS": "Melee weapons", + "MEMORY_EDITING": "Memory Editing", + "MEMORY_EDITING_DESC": "The telepath can make simple edits to the memory of a target currently linked by a Telepathic Contact. Events of no more than 24 hours in duration can be erased from memory, conversations can be created or changed, new events can be added to a day, or other similar alterations made. The psychic can make these changes as a Main Action by Committing Effort for the day. If the psychic doesn’t have a good understanding of the memories they’re changing, such as might be granted by the level-4 degree of Telepathic Contact, the edits they make may not fit well. The target gets a Mental saving throw to resist editing for the rest of the scene, but on a failure, they will not notice the changed memories until given a reason to recollect them.", + "MENTAL": "Mental", + "MENTAL_SAVE": "Mental Save", + "METADIMENSIONAL_FRICTION": "Metadimensional Friction", + "METADIMENSIONAL_FRICTION_DESC": "As a Main Action, the metapsion Commits Effort for the scene to create localized MES turbulence around a visible target psychic within 200 meters. Each time the target Commits Effort or an NPC initiates a psychic power, they suffer 1d8 damage per Metapsionics skill level of the adept. Each time the target suffers the damage they can attempt a Mental saving throw to throw off the effect. It lasts no longer than the rest of the scene at most. Only one application of this friction can affect a target at once.", + "METAMORPH": "Metamorph", + "METAMORPH_DESC": "The biopsion can now shape their own or another willing target’s physical form as a Main Action, transforming a touched target into any humanoid form within 50% of their own mass. Claws and other body armaments can be fashioned equivalent to Light or Medium melee weapons and innate armor equivalent to AC 13. Gills and other environmental-survival alterations are also viable at the GM’s discretion, but flight is a bridge too far for this power.\nA person can be impersonated down to the DNA level, provided a blood or hair sample is available. The use of this adds one System Strain point to the target that does not recover so long as the change is in effect. Applying Metamorph requires that the biopsion Commit Effort for as long as the change is to be maintained. If applied to a target other than the psychic, the power automatically ends if the psychic gets more than one hundred kilometers away.", + "METAPSIONICS": "Metapsionics", + "METATOOL": "Metatool", + "METATOOL_DESC": "This wrist-mounted housing contains a myriad of small, useful tools designed to handle the widest possible range of technical needs. While a metatool is too limited to handle major jobs, it is usually sufficient to manage jury-rigged repairs and temporary fixes until the tech has time to apply a larger wrench to the problem.", + "MICROPURGATOR_STIMS": "Micropurgator Stims", + "MICROPURGATOR_STIMS_DESC": "A sprayhypo laden with a revivifying cocktail of nanites and support chemicals, a micropurgator stim will remove 1d4 points of accrued System Strain from the user. Only one such stim can be applied to a person within 24 hours.", + "MILITARY_ELITE": "Military Elite", + "MILITARY_SOLDIER": "Military Soldier", + "MINDTRACING": "Mindtracing", + "MINDTRACING_DESC": "The metapsion can trace back the use of psionic powers they’ve noticed in their presence. By Committing Effort for the scene as an Instant action, they can see and hear through the senses of a user of a psychic power, gaining an intuitive awareness of their location and treating them as a visible target for purposes of their own abilities. Thus, if they see someone being affected by a telepathy power with no visible source, they can use this ability to briefly share the hidden telepath’s senses. If used on a target that is teleporting, they can perceive the teleporter’s view of their destination. Use on a metamorphically-shaped impostor would reveal the biopsion responsible for the change, and so forth. These shared senses last for only one round and do not interfere with the adept’s other actions.", + "MINDWALL_HELMET": "Mindwall Helmet", + "MINDWALL_HELMET_DESC": "A transparent-visored helmet, this headpiece strengthens the integrity of the wearer’s neural patterns, making it more difficult for them to be influenced by mind-affecting psionic powers. The wearer gains a +2 saving throw against any such attack, and is automatically alerted by the helmet if made the target of a telepathic power. The helmet does not help against purely physical psionic attacks, such as through telekinetics, and it cannot be worn with powered armor, vacc suits, or an assault suit.", + "MISCELLANEOUS": "Miscellaneous", + "MOBILE_EXTRACTOR": "Mobile extractor", + "MOBILE_EXTRACTOR_DESC": "Space mining and refinery fittings.", + "MOBILE_FACTORY": "Mobile factory", + "MOBILE_FACTORY_DESC": "Self-sustaining factory and repair facilities.", + "MODEL": "Model", + "MODIFIER": "Modifier", + "MODIFIER_SHORT": "Mod", + "MONEY": "Money", + "MORALE": "Morale", + "MOVE": "Move", + "MULTIFOCAL_LASER": "Multifocal Laser", + "MUSKET": "Musket", + "MUSKET_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", + "NAME": "Name", + "NAVCOMP": "Navcomp", + "NAVCOMP_DESC": "A combination of low-tech compasses, automappers, astronomic charts, and gyroscopes packed into a flat, one-kilo case. A character with a navcomp will never get lost on worlds with GPS satellites. They can also make a crude but serviceable automatic map of all buildings or landscapes they travel through. Other terrestrial navigation skill checks are made at a +1 bonus.", + "NAVIGATION": "Navigation", + "NEGATIVE": "Negative", + "NEITHER": "Neither", + "NEURAL_TRAP": "Neural Trap", + "NEURAL_TRAP_DESC": "The metapsion allows a hostile psychic into their mental sanctum in order to gain a later advantage. When targeted by a hostile psionic power that allows a save, the metapsion may Commit Effort as an Instant action and voluntarily fail the saving throw, accepting the effect. The next psychic power the user targets at that assailant then allows the victim no saving throw. This technique lasts until the metapsion makes their psychic attack or reclaims their Committed Effort. A hostile psychic may be affected by only one Neural Trap from a given psychic at a time.", + "NEUROINTRUDER_ALERT": "Neurointruder Alert", + "NEUROINTRUDER_ALERT_DESC": "While somewhat primitive by pretech standards, this TL5 cybernetic implant allows the wearer to gain a +3 bonus on all saving throws to resist telepathic intrusion. Even if such a save is failed, the user will be aware that they are under telepathic assault, though some forms of mental control may not allow them to say as much until after the influence is ended. The warning does not indicate the source of the influence.", + "NEUTRAL": "Neutral", + "NO": "No", + "NONE": "None", + "NORMAL_HUMAN": "Normal Human", + "NORMAL_XP": "Normal XP", + "NOTES": "Notes", + "NOTICE": "Notice", + "NOT_MY_TIME": "Not My Time", + "NOT_MY_TIME_DESC": "The precog instinctively wrenches the lines of probability away from futures in which they are about to die. This technique triggers automatically when the precog is about to die, provided they can Commit Effort for the day. On triggering, random events somehow conspire to leave the precog alive, even if outrageous coincidences and ridiculous luck are required. Provided the precog doesn’t intentionally thrust herself back into danger, their life is secured for the next few minutes at least, though there’s no guarantee the psychic will survive intact in mind or body. This technique can trigger no more often than once per week.", + "NPC": "NPC", + "NPC_DESC": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent non-player characters.", + "NUCLEAR_MISSILES": "Nuclear Missiles", + "NUMBER_OF_DICE": "Number of dice", + "NUM_ATTACKS": "# Attacks", + "NUM_FITTINGS": "# Fittings", + "OBSERVATION_SUITE": "Observation Suite", + "OBSERVATION_SUITE_DESC": "All drones are wired for basic camera and sound, but this suite contains a full-spectrum UV/IR visual package, remote sound sensors, and radiation/chemical detectors. The drone can focus on conversations or facial expressions from up to 2 kilometers away and can operate even in the complete absence of visible light.", + "OFFENSIVE_APPORTATION": "Offensive Apportation", + "OFFENSIVE_APPORTATION_DESC": "The psychic can use Personal Apportation as a Main Action to teleport an unwilling target, provided the user can make physical contact with them. Contact with an unsuspecting or incapacitated target is automatic, while touching a resisting enemy requires a Punch hit roll with a bonus equal to the psychic’s Teleportation skill. If the psychic does not use the Burdened Apportation technique then only the target is teleported; otherwise the user may go along with them. The psychic cannot teleport a target to any location they could not teleport to, including locations of imminent environmental danger, such as high in the air, into a windowless tomb, or into the middle of a sea. A conscious, resisting target can make a Mental saving throw to forcibly abort the teleportation, rolling at a penalty equal to the psychic’s Teleportation skill. Use of this technique adds to the cost of Personal Apportation, requiring the psychic Commit an additional point of Effort for the day whether the touch hits or not.", + "OPERATING_COST": "Operating Cost", + "ORACLE": "Oracle", + "ORACLE_DESC": "The precog gains a progressively-greater intuitive understanding of their own future. Each invocation of the Oracle technique requires a Main Action and that the user Commit Effort for the day. Once triggered, the adept gets a single brief vision related to the question about the future that they’re asking. This vision is always from their own personal vantage point and never reveals more than a minute of insight, though the psychic processes it almost instantly as part of the power’s use.\nThe GM should answer the question as if the PC were about to perform the act or engage in the investigation pertinent to the question. Thus, if the adept wanted to know what pressing a button would do and the GM knows that it’s connected to a bomb, the psychic might get a vision of sudden death. If the bomb were on a time delay that extended past the time horizon of the oracle, however, the psychic might just see a vision of herself waiting patiently, with nothing happening.\nVisions should relate to actions and events, not abstract facts. Oracle couldn’t tell a psychic who the crime boss of a slum neighborhood is, for example, but it could give a vision of the psychic caught in the next bloody riot and the gang boss who’s directing the myriad thugs. It couldn’t reveal the name of a security guard, but it could show the seer the impending moment that the next guard patrol will enter the area the psychic plans to infiltrate. Only the most important or significant information is conveyed by the technique, even if multiple events of interest might transpire during the time horizon.\nOracle can only be used on a given question or topic once until the situation changes substantially or a week goes by. The maximum time horizon of the Oracle increases as the adept’s Precognition skill improves.\nLevel-0: One minute into the future.\nLevel-1: One day into the future.\nLevel-2: One week into the future.\nLevel-3: Three months into the future.\nLevel-4: One year into the future.", + "ORGANIC_PURIFICATION_PROTOCOLS": "Organic Purification Protocols", + "ORGANIC_PURIFICATION_PROTOCOLS_DESC": "The biopsion’s Psychic Succor now cures any poisons or diseases the subject may be suffering, albeit it requires Committing Effort for the day as an additional surcharge. Biowarfare organisms, exceptionally virulent diseases, or TL5 toxins may resist this curing, requiring a Wis/Biopsionics skill check at a difficulty of at least 10. Failure means that the adept cannot cure the target’s disease. This technique cannot cure congenital illnesses.", + "OTHER": "Other", + "OTHER_EQUIPMENT": "Other equipment", + "PANSPECTRAL_OPTICS": "Panspectral Optics", + "PANSPECTRAL_OPTICS_DESC": "Ocular adjustments to the wearer allow them to see clearly at any light level short of perfect darkness, in addition to giving them thermal vision that can easily distinguish shapes and distance even in the total absence of light. Dangerous radiation and lasers tuned outside the range of visible light are also visible to the user. Nearby radio transmissions can be seen as if they were visual flares of color. The system cannot translate these transmissions, only alert the user to them.", + "PATROL_BOAT": "Patrol Boat", + "PAX": "Pax", + "PC": "PC", + "PEACEFUL_HUMAN": "Peaceful Human", + "PERCEPTION": "Perception", + "PERCEPTIVE_DISLOCATION": "Perceptive Dislocation", + "PERCEPTIVE_DISLOCATION_DESC": "Commit Effort for the day to sense any location the psychic could teleport to. The psychic perceives the location as if there, lasting for fifteen minutes at most.", + "PERFORM": "Perform", + "PERMANENT_STRAIN": "Permanent Strain", + "PERSONAL_APPORTATION": "Personal Apportation", + "PERSONAL_APPORTATION_DESC": "The teleporter can translocate to another location they have either occupied before or can see with their unaided vision. Locations are fixed in reference to the nearest major gravity well. For example, it is not possible to teleport to the cockpit of a distant moving vehicle they once occupied, but they can teleport to another point on a planet’s surface even though the planet has since moved far through the stellar void.\nThe core technique allows the teleporter to move himself and any mass he is able to carry with his own natural strength. Resisting targets cannot be carried along, and unresisting ones must be touched. A teleporter can leave any clothing, shackles, adhesions, or other matter behind when he teleports, but he cannot leave behind matter that has been inserted into his body, such as cybernetics or shrapnel. Matter cannot be partially left behind.\nA teleporter will instinctively abort any apportation that would leave him embedded in a solid object or in an environment of imminent physical harm. Any Committed Effort on such aborted jumps is wasted, as is any action spent triggering the power.\nThe maximum range of Personal Apportation depends on the teleporter’s skill level. Teleporting with Personal Apportation counts as a Main Action and requires that the psychic Commit Effort for the scene.\nLevel-0: The psychic can teleport up to 10 meters.\nLevel-1: The psychic can teleport up to 100 meters.\nLevel-2: The psychic can teleport up to 10 kilometers.\nLevel-3: The psychic can teleport up to 1,000 kilometers.\nLevel-4: The psychic can teleport anywhere on a planet’s surface or near orbit.", + "PERSUADE": "Persuade", + "PHARMACEUTICALS": "Pharmaceuticals", + "PHYSICAL": "Physical", + "PHYSICAL_SAVE": "Physical Save", + "PILOT": "Pilot", + "PIRATE_KING": "Pirate King", + "PLANETARY_DEFENSE_ARRAY": "Planetary Defense Array", + "PLANETARY_DEFENSE_ARRAY_DESC": "Anti-impact and anti-nuke surface defenses.", + "PLASMA_BEAM": "Plasma Beam", + "PLASMA_PROJECTOR": "Plasma Projector", + "PLASMA_PROJECTOR_DESC": "Thermal pistols and their larger, two-handed plasma projector cousins replace the beam of a laser with a small sphere of magnetically-shaped plasma. The spheres tend to dissipate at much shorter ranges than a laser beam, but do significantly more damage to targets within range and are not affected by ambient particulates. They tend to be extremely loud in operation.", + "POINT_DEFENSE_LASERS": "Point Defense Lasers", + "POINT_DEFENSE_LASERS_DESC": "+2 AC versus weapons that use ammo.", + "POLICE_OFFICER": "Police Officer", + "POLYMORPHIC_NANITES": "Polymorphic Nanites", + "POLYMORPHIC_NANITES_DESC": "Usually found in two-kilo cylinders with integral input-output data ports, polymorphic nanites were a late-Second Wave development that promised to revolutionize manufacturing. When fed a design schematic using standard pretech CAD/CAM protocols, the nanites exude into the desired object, mimicking any necessary physical properties. The nanites can be used to create any object of equivalent or lesser mass, provided a datapad or the equivalent is available to feed them the schematic. The nanites are single-use, but multiple cylinders can be linked together to create larger objects. The workmanship of the nanites is good, but not exceptional; any available schematic of tech level 4 or less can be produced.", + "POLYPLAST_CARAPACE": "Polyplast Carapace", + "POLYPLAST_CARAPACE_DESC": "This variant form of assault suit employs pretech deforming polymers to create sealed joints and flexible armor plates that still maintain rigidity under impact. A polyplast carapace is treated as an assault suit with AC 18, except that it counts as only one item for encumbrance and requires no practice to use correctly. Integral kinetic absorption sinks allow the armor to function without the need for power cells.", + "POLYSPECTRAL_MES_BEAM": "Polyspectral MES Beam", + "PORTABOX": "Portabox", + "PORTABOX_DESC": "A small cube of ceraplast attached to an electronic keycard. When a type A power cell is inserted, the portabox immediately unfolds into a rigid locker with 1.5 x 1 x 1 meter dimensions. The portabox is air-tight and has a simple electronic lock which can only be opened with the keycard or a successful difficulty 8 Sneak or Fix skill check. Failing the check will cause the lock to short-circuit and seal the box until it can be cut open with a metatool or broken open with twenty points of damage.", + "POSITIVE": "Positive", + "POWER": "Power", + "POWERED": "Powered", + "POWER_CELL_TYPE_A": "Power cell, type A", + "POWER_CELL_TYPE_A_DESC": "One of the few standardized artifacts inherited from before the Silence, power cells are small cylindrical objects designed to take and hold electrical charges. Type A cells are usually used for personal equipment, and the larger type B cells for vehicles and heavy gear. The engineering for the cells is substantially different, and they cannot be exchanged or recharge each other without a trained tech’s modifications or a converter unit. Power cells can be recharged off a ship’s power plant or other grid. Recharging requires 30 minutes for a type A cell.", + "POWER_CELL_TYPE_B": "Power cell, type B", + "POWER_CELL_TYPE_B_DESC": "One of the few standardized artifacts inherited from before the Silence, power cells are small cylindrical objects designed to take and hold electrical charges. Type A cells are usually used for personal equipment, and the larger type B cells for vehicles and heavy gear. The engineering for the cells is substantially different, and they cannot be exchanged or recharge each other without a trained tech’s modifications or a converter unit. Power cells can be recharged off a ship’s power plant or other grid. Recharging requires 24 hours for a type B cell.", + "POWER_INIT": "P", + "PRECOGNITION": "Precognition", + "PRECOGNITIVE_NAV_CHAMBER": "Precognitive Nav Chamber", + "PRECOGNITIVE_NAV_CHAMBER_DESC": "Allows a precog to assist in navigation.", + "PREPARED": "Prepared", + "PRESSURE_FIELD": "Pressure Field", + "PRESSURE_FIELD_DESC": "As an Instant action, the adept can manifest a protective force skin around their person equivalent to a vacc suit, maintaining pressure and temperature even in hard vacuum conditions. They can ignore temperatures at a range of plus or minus 100 degrees Celsius and automatically pressurize thin atmospheres for breathability, or filter particulates or airborne toxins. By Committing Effort for the scene, they can shield up to six comrades. This lasts until the user reclaims the Effort.", + "PRESSURE_SHEATHING": "Pressure Sheathing", + "PRESSURE_SHEATHING_DESC": "Occasionally purchased by workers in hard vacuum or other hostile environments, pressure sheathing integrates an ultrathin pressure membrane with the user’s dermis and emergency film sealants that trigger at the user’s mental command. The pressure sheathing serves as an emergency vacc suit with an integral oxygen supply and temperature regulators that can sustain them for up to thirty minutes. A pressure sheath needs 48 hours to regain structural integrity and power after triggering. A pressure sheath can be detected only by a close medical examination.", + "PRESSURE_TENT": "Pressure tent", + "PRESSURE_TENT_DESC": "This tent maintains a breathable atmosphere, tolerable temperature and serviceable sleeping quarters for up to five very friendly occupants. Advanced filtration and cracking tech allows a single standard vacc suit oxygen tank to provide breathable air for the occupants for up to 24 hours. The tent requires a type A power cell for each day in which this filter is employed.", + "PRETECH_COSMETIC": "Pretech Cosmetic", + "PRETECH_COSMETIC_DESC": "Before the Silence stims existed for a host of cosmetic, hygiene, and health purposes. While these effects are trivial, the basic pretech stim substrate also works to heal 1d6 lost hit points in the user at a cost of 1 System Strain.", + "PRIMITIVE": "Primitive", + "PRIMITIVE_BOW": "Primitive Bow", + "PRIMITIVE_BOW_DESC": "Bows are uncommon weapons in the far future, though some lostworlder barbarians have nothing better. Some sophisticated \"conversion bows\" use special materials to convert the kinetic energy of the draw into a force field \"glazing\" around the arrow, improving penetration. Bows can be reloaded with a Move action, or faster if the Gunslinger focus is applied.", + "PRIMITIVE_DRONE": "Primitive Drone", + "PROFESSION": "Profession", + "PROFICIENT": "Proficient", + "PROFICIENT_APPORTATION": "Proficient Apportation", + "PROFICIENT_APPORTATION_DESC": "Personal Apportation now counts as a Move action, though it still can be performed only once per round. Apportations of 10 meters or less no longer require Effort to be Committed, though any augments to the technique must still be paid for normally.", + "PROGRAM": "Program", + "PROPHECY": "Prophecy", + "PROPHECY_DESC": "The power of the precog extends to dictating future events that directly involve them. As a Main Action, the precognitive PC may make one prediction involving their personal future or future condition within the next year. Provided they take reasonable measures to enable this prediction, that no direct resistance is mounted by an enemy, and that the prediction doesn’t seem highly improbable to the GM, it will come to pass. The adept must Commit Effort when this power is used, and the Effort remains Committed until the prophecy comes to pass or is abandoned. This ability cannot be used more than once per month and only one prophecy may be active at a time.", + "PROSTHETIC_LIMB": "Prosthetic Limb", + "PROSTHETIC_LIMB_DESC": "Hands, feet, arms, legs, eyes, and numerous internal organs can be replicated by postech medical science. These prosthetics can provide a good approximation of the sense of touch, and are usually impossible to distinguish from ordinary limbs without close inspection. Pretech-level worlds tend to prefer actually regenerating lost limbs, but those with access only to ordinary frontier levels of tech have reason to be grateful to prosthetics.", + "PSEUDONUKE": "Pseudonuke", + "PSEUDONUKE_DESC": "While conventional TL4 nuke snuffers make dangerous nuclear reactions impossible near spaceships or modern civil defense systems, a pseudonuke is designed with esoteric pretech parts and techniques to bypass TL4 defenses. Most pseudonukes are no larger than a briefcase but can detonate with enough force to wipe out a large city or space station. The handful created before the Scream were deniable Mandate tools to deal with rebel frontier colonies. Those that survive are spectacularly illegal on almost all worlds.", + "PSIONICS": "Psionics", + "PSIONICS_AND_SPACE_MAGIC": "Psionics and Space Magic", + "PSIONIC_ANCHORPOINT": "Psionic anchorpoint", + "PSIONIC_ANCHORPOINT_DESC": "Focal point for allied psychics' powers.", + "PSITECH_COMBAT_SUIT": "Psitech Combat Suit", + "PSITECH_COMBAT_SUIT_DESC": "One of the rare psitech artifacts originally designed for use by military combat psychics, this snug-fitting armored undersuit grants the wearer an AC of 16. Its special ability functions only for psychics; it can allow the user to reflexively fuel the suit’s defenses with their own psychic reserves. As an Instant action, they can Commit Effort for the day to negate up to 15 points of damage from in incoming source of physical injury. Each time they do this, they must make a Mental saving throw or the psychic conversion shock leaves them unable to use psionic techniques until after the end of their next turn.", + "PSYCH": "Psych", + "PSYCHIC": "Psychic", + "PSYCHIC_CLASS_ABILITY": "Unlike Warriors or Experts, you are capable of learning psychic disciplines and their associated techniques, as described starting on page 28.\nWhen you pick this class, choose any two psychic skills as bonus skills. You can pick the same one twice to obtain level-1 proficiency in it and a free level-1 technique from that discipline.\nYou have an Effort score, which can be used to fuel psychic abilities. Your maximum Effort is equal to 1 plus your highest psychic skill plus the better of your Wisdom or Constitution modifiers. Even with a penalty, your maximum Effort cannot be lower than 1.", + "PSYCHIC_REFINEMENT": "Psychic Refinement", + "PSYCHIC_REFINEMENT_DESC": "The metapsion gains improved mastery over their own powers and an innate sensitivity to the use of psionic abilities in their presence.\nLevel-0: The adept can visually and audibly detect the use of psychic powers. If both the source and target are visible to the metapsion, they can tell who’s using the power, even if it’s normally imperceptible. They gain a +2 bonus on any saving throw versus a psionic power.\nLevel-1: The metapsion’s maximum Effort increases by an additional point.\nLevel-2: The adept can determine whether or not a person is a psychic or has latent psionic abilities through one round of visual inspection. Their saving throw bonus against psionic powers increases to +3.\nLevel-3: The metapsion’s maximum Effort increases by an additional point.\nLevel-4: The metapsion can perform a slightly safer version of torching. Instead of rolling the torching damage die, they simply suffer 10 hit points of damage after torching is used. The damage occurs after the fueled power activates, allowing a psychic at low hit points to trigger a power before falling unconscious. This damage cannot be healed by anything but natural bed rest, though a psychic can be stabilized if this technique drops her to zero hit points.", + "PSYCHIC_SKILLS_TECHNIQUES": "Psychic Skills & Techniques", + "PSYCHIC_STATIC": "Psychic Static", + "PSYCHIC_STATIC_DESC": "As an Instant action, the metapsion may Commit Effort for the day to negate a perceived psychic power. The psychic responsible for the effect must Commit Effort for the day as an Instant action to resist this negation, otherwise the power ends and any action used to trigger it is wasted. The PC may then Commit Effort for the day again, with each spending and counter-spending until one runs out of Effort or chooses to stop. Psychic Static can be applied only once per round to any particular power. The target of the Psychic Static automatically knows the position of the interfering metapsion, though other onlookers do not have any obvious way of identifying the metapsion.", + "PSYCHIC_SUCCOR": "Psychic Succor", + "PSYCHIC_SUCCOR_DESC": "The adept’s touch stabilizes critically-wounded organisms. More sophisticated practitioners can heal tissue injuries, though curing diseases, detoxifying poisons, and fixing congenital deformities require additional techniques. Each use of Psychic Succor adds one point of System Strain to the target, or two points if they were mortally wounded at the time.\nActivating Psychic Succor requires the biopsion to Commit Effort for the day. Once used, they can continue to use it for the rest of that scene without Committing Effort again.\nLevel-0: The psychic’s touch can automatically stabilize a mortally-wounded target as a Main Action. This power must be used on a target within six rounds of their collapse, and does not function on targets that have been decapitated or killed by Heavy weapons. It’s the GM’s decision as to whether a target is intact enough for this power to work.\nLevel-1: As level-0, and heal 1d6+1 hit points of damage. If used on a mortally-wounded target, they revive with the rolled hit points and can act normally on the next round.\nLevel-2: As level-1, but healing 2d6+2 hit points instead. Level-3: As level-2, but healing 2d6+6 hit points instead. Level-4: As level-3, but healing 3d6+8 hit points instead.", + "PSYCHIC_TECHNIQUE": "Psychic Technique", + "PSYCHIC_TECHNIQUES": "Psychic Techniques", + "PSYCHIC_TRAINING": "Psychic Training", + "PSYCHIC_TRAINING_DESC": "You’ve had special training in a particular psychic discipline. You must be a Psychic or have taken the Partial Psychic class option as an Adventurer to pick this focus. In the latter case, you can only take training in the discipline you initially chose as a Partial Psychic. As with most foci, this focus can be taken only once.\nLevel 1: Gain any psychic skill as a bonus. If this improves it to level-1 proficiency, choose a free level-1 technique from that discipline. Your maximum Effort increases by one.\nLevel 2: When you advance a level, the bonus psychic skill you chose for the first level of the focus automatically gets one skill point put toward increasing it or purchasing a technique from it. You may save these points for later, if more are required to raise the skill or buy a particular technique. These points are awarded retroactively if you take this focus level later in the game.", + "PSYCHIC_TUTELAGE": "Psychic Tutelage", + "PSYCHIC_TUTELAGE_DESC": "An expert metapsion can modulate and temper the metadimensional energy that surges through an untrained psychic’s mind. This “safety buffer” allows the novice to experiment with their abilities and gradually develop the control they need to channel their powers without causing permanent brain damage. Without this technique, it is virtually impossible to turn a normal with untapped potential into a trained psychic.\nAn adept with Metapsionics-3 skill can train up to ten pupils at once. One with Metapsionics-4 can train up to one hundred. It requires only a week to train a potential in ways to avoid accidentally triggering their powers and suffering the damage that follows, but actually teaching them to use their powers effectively takes anywhere from one to four years depending on their natural aptitude and the availability of other psychics willing to assist the metapsion in the training process.", + "PSYCH_DESC": "A military drug duplicated in rougher form by many street chemists, Psych fills the user with an intense sense of confidence and reckless courage. Unfortunately, it also cripples their judgment regarding danger. A person affected by Psych immediately gains a Morale score of 12 and a +1 bonus on all skill checks, but will ignore cover during combat and cannot decide not to attempt a skill check after learning its difficulty. The effect lasts fifteen minutes, adds 1 System Strain to the user, and is highly psychologically addictive.", + "PUNCH": "Punch", + "QUALITIES": "Qualities", + "QUERY": "Query", + "QUERY_FOR_MODIFIERS": "Query for modifiers", + "QUERY_FOR_MODIFIERS_DESC": "Turn this off to stop roll buttons on the sheet from querying for roll modifiers.", + "QUICK_MENUS": "Quick Menus", + "QUICK_ROLLS": "Quick Rolls", + "QUINTESSENTIAL_RECONSTRUCTION": "Quintessential Reconstruction", + "QUINTESSENTIAL_RECONSTRUCTION_DESC": "The biopsion becomes extremely difficult to kill, encoding their mind in a coherent pattern of MES energy coterminous with their realspace coordinates. If killed, the psychic will regenerate from the largest remaining fragment of their body over 24 hours. This process maximizes their System Strain for one week. If brought to zero hit points during this week, they die instantly and permanently. The psychic retains a vague awareness of their surroundings while “dead” and can postpone their regeneration for up to a week in order to avoid notice, but burial or entombment may result in a very short second life. Each use of this power inflicts one point of permanent attribute loss in an attribute of the biopsion’s choice.", + "RACING_GRAVITICS": "Racing Gravitics", + "RACING_GRAVITICS_DESC": "The drone is tuned for extra speed. Its flight endurance is halved, but it can now move up to 60 meters per combat round and fly at up to 200 kph out of combat.", + "RAILGUN": "Railgun", + "RAILGUN_DESC": "Railguns are simply scaled-up versions of personal mag rifles. They accelerate large metallic slugs along the weapon’s barrel, creating a steady spray of hypervelocity rounds. Ammunition sufficient for one round of firing costs 50 credits.", + "RANGE": "Range", + "RANGED_WEAPONS": "Ranged weapons", + "RATIONS_1_DAY": "Rations, 1 day", + "RATIONS_1_DAY_DESC": "Dried or otherwise preserved foodstuffs sufficient for one day. If water is not otherwise available, add another item’s worth of encumbrance for the water necessary for a person’s daily needs.", + "REDIVIVUS_SHEATH": "Redivivus Sheath", + "REDIVIVUS_SHEATH_DESC": "When found, a redivivus sheath resembles a tightly-rolled body bag with a fist-sized computing module affixed to it. When a freshly-dead human body is sealed into the bag the module releases a cloud of nanites to repair and revive the subject. Revivification will work on any victim no more than five minutes dead, assuming the head is intact and most of their mass is present. Subjects are revived in critically wounded condition with maximized System Strain. The redivivus sheath functions only once before burning out.", + "REACTION": "Reaction", + "REACTIVE_TELEKINESIS": "Reactive Telekinesis", + "REACTIVE_TELEKINESIS_DESC": "As an Instant action, the psychic can Commit Effort for the scene whenever an assailant misses them with a physical attack. The attack is then reflected back against the assailant, who must reroll the attack against their own person twice. If either roll hits, the assailant suffers damage from their own attack. If both rolls hit, the damage is the maximum possible.", + "READIED": "Readied", + "REAPER_BATTERY": "Reaper Battery", + "REFLEX_RESPONSE": "Reflex Response", + "REFLEX_RESPONSE_DESC": "As a Main Action, the telepath can Commit Effort for the day to force a sudden, irrational impulse into the target of a Telepathic Contact. The target may make a Mental saving throw to resist; on a failure, they will use their next available action to carry out the impulse to the best of their ability. This impulse cannot be self-injurious or harmful to a loved one, but it can be foolish, reckless, or harmful to others. The target may not understand why they have done the action, but will usually attempt to rationalize it as their choice.", + "REINFORCED_STRUCTURE": "Reinforced Structure", + "REINFORCED_STRUCTURE_DESC": "The drone is equipped with heavier plating and a sturdier internal frame. Its hit points are increased by 50%, rounded up.", + "RELIGION": "Religion", + "REMOTE_LINK_UNIT": "Remote link unit", + "REMOTE_LINK_UNIT_DESC": "These data broadcast link units have been preloaded with one-time pad security measures, advanced stealth circuitry, and sophisticated data progression algorithms. Two of these links can allow a user to maintain contact with a remote data storage unit. The connection is too “stiff” to allow for easy hacking, however, and it applies a -2 penalty to any attempts to hack through it. Professional-grade security systems often have means to detect the broadcast of a remote link unit.", + "REMOTE_REPAIR": "Remote Repair", + "REMOTE_REPAIR_DESC": "Psychic Succor and other biopsionic techniques that normally require touch contact can now be applied at a distance up to 100 meters, provided the biopsion can see the target with their unaided vision. Hostile powers that normally require a hit roll will hit automatically. Each time this technique is used, Effort must be Committed for the scene.", + "REPAIR_BOT": "Repair Bot", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_CHATSETATTR": "Requires the ChatSetAttr API script.", + "RESOURCES": "Resources", + "RESULT": "Result", + "REVENANT_WIRING": "Revenant Wiring", + "REVENANT_WIRING_DESC": "One of the more grotesque results of late pretech augmentation research, revenant wiring permeates the user’s body with a web of supplementary limb actuators and sensor clusters. In combat, the user may designate up to a half-dozen targets to the system’s braked micro-AI. If the user goes unconscious or is killed, the micro-AI will engage the limb actuators to keep fighting, even if the user is nothing more than a ragged mass of mangled tissue. The micro-AI is not brilliant, but it is capable of negotiating most terrain and dealing with physical impediments to killing the designated targets. The actuators have power to keep operating for 3d4 rounds, or until the wearer takes 25 more hit points of damage, whichever comes first. The stress produced by revenant wiring makes it much more difficult to revive a downed user with Lazarus patches or biopsionics; all revivification chances are half normal.", + "REVERIE": "Reverie", + "REVERIE_DESC": "Requires Heal-1. This very dangerous combat drug completely subdues the subject’s fear centers and adrenaline production, leaving them perfectly calm and relaxed even in the midst of mortal danger. Their reaction speed is much slower as a consequence, and they may act only on even-numbered combat rounds; so on the second, fourth, and sixth rounds and so forth. Any damage they suffer is doubled as well due to their lack of vigilance. Their perfect calm allows them to shoot as if on the target range, however, and they can make Dex/Shoot skill checks to hit a target instead of hit rolls; the difficulty is 7 at point blank, 9 at normal ranges, and 11 at long ranges for the weapon. The target’s Armor Class is ignored. Melee attacks made under Reverie always hit. Reverie lasts for ten minutes and adds 2 System Strain to the target.", + "REVISED_EDITION": "Revised Edition", + "REVOLVER": "Revolver", + "REVOLVER_DESC": "Revolvers are quite popular on frontier worlds, as the weapons are extremely reliable and can be repaired and manufactured even by primitive metallurgists. Some revolver variants are specially built to handle atmospheres that would destroy more fragile weapons.", + "RIFLE": "Rifle", + "RIFLE_DESC": "Rifles are the mainstays of most TL2 armies and hunters, thanks to their superior range and power.", + "RIFT_REDUPLICATION": "Rift Reduplication", + "RIFT_REDUPLICATION_DESC": "Expert teleporters can be infuriatingly difficult to pin down. By Committing an additional Effort for the day as an Instant action, the adept can use Personal Apportation as an On Turn action, even if they’ve already used it once this round. Apporting itself costs whatever Effort it normally would, in addition to any techniques that augment it. Rift Reduplication can only be triggered once per round.\nIf the adept uses their powers to teleport into a location, perform an action, and then use Rift Reduplication to teleport back out, onlookers in the area will not have time to react to their action or attack the adept unless the onlookers have held their action explicitly to counter the psychic. Enemies who hold their action this way waste it entirely if the psychic does not give them a chance to attack or otherwise interfere. Such a lightning strike may be surprising to onlookers, but it doesn’t allow enough preparation time to count as an Execution Attack as described on page 52.", + "RIGHT_COLUMN": "Right column", + "ROBOT": "Robot", + "ROCKET_LAUNCHER": "Rocket Launcher", + "ROCKET_LAUNCHER_DESC": "Rocket launchers cover a wide variety of man-portable missile launchers of varying degrees of sophistication. The weapons are usually equipped with basic tracking sensors, but are of limited accuracy against human-sized targets. Rocket launchers take a -4 hit penalty against targets of human size or smaller. Unlike most Heavy weapons, rocket launchers can be shoulder-fired without a prepared emplacement to support them.", + "ROLLS": "Rolls", + "ROLL_FULL_ATTACK": "Roll full attack", + "ROLL_HP": "Roll HP", + "ROPE_20_METERS": "Rope, 20 meters", + "ROPE_20_METERS_DESC": "Light and sturdy. A metatool can be used to cut and join the synthetics used in TL4 rope, which counts as one encumbrance item per 40 meters and costs 40 credits.", + "SANDTHROWER": "Sandthrower", + "SAVAGE_FRAY": "Savage Fray", + "SAVAGE_FRAY_DESC": "You are a whirlwind of bloody havoc in melee combat, and can survive being surrounded far better than most combatants.\nLevel 1: Gain Stab as a bonus skill. All enemies adjacent to you at the end of your turn whom you have not attacked suffer the Shock damage of your weapon if their Armor Class is not too high to be affected.\nLevel 2: After suffering your first melee hit in a round, any further melee attacks from other assailants automatically miss you. If the attacker who hits you has multiple attacks, they may attempt all of them, but other foes around you simply miss.", + "SAVE": "Save", + "SAVES": "Saves", + "SAVING_THROW": "Saving Throw", + "SAVING_THROWS": "Saving Throws", + "SCENE": "Scene", + "SCIENCE": "Science", + "SCOUT_REPORT": "Scout report", + "SCOUT_REPORT_DESC": "A collation of survey scans and merchant reports on a particular lost world or isolated colony. Scouting reports are available for all but the most unknown worlds and provide maps, basic information, and note any critical cultural taboos.", + "SECURE_CLOTHING": "Secure Clothing", + "SECURE_CLOTHING_DESC": "Secure clothing comes in assorted styles and fashions ranging from casual street wear to haute couture. Normal fabrics and components are replaced with light, flexible armor components that are only slightly hindering to the wearer. Only close tactile examination can distinguish secure clothing from ordinary couture.", + "SECURITY": "Security", + "SECURITY_ARMOR": "Security Armor", + "SECURITY_ARMOR_DESC": "Security armor is the ordinary working uniform of most law enforcement officials and security personnel. Various rigid plates and anti-ballistic panels provide protection for the wearer at minimal extra weight.", + "SEMI_AUTO_PISTOL": "Semi-Auto Pistol", + "SEMI_AUTO_PISTOL_DESC": "Semi-automatic pistols trade some of the reliability of the revolver for a larger magazine size. They tend to be the favorite sidearm for locals on planets that lack the harsh conditions or uncertain maintenance opportunities of a frontier world.", + "SENSE_THE_NEED": "Sense the Need", + "SENSE_THE_NEED_DESC": "At some point in the recent past, the psychic had a vague but intense premonition that a particular object would be needed. By triggering this power as an Instant action and Committing Effort for the day, the psychic can retroactively declare that they brought along any one object that they could have reasonably acquired and carried to this point. This object must be plausible given recent events; if the psychic has just been stripsearched, very few objects could reasonably have been kept, while a psychic who’s just passed through a weapons check couldn’t still have a loaded laser pistol.", + "SENSOR_MASK": "Sensor mask", + "SENSOR_MASK_DESC": "At long distances, disguise ship as another.", + "SENSOR_TRANSPARENCY": "Sensor Transparency", + "SENSOR_TRANSPARENCY_DESC": "The drone is sheathed in anti-radar composites. Ordinary sensors will not detect it at observation range, and high-end military sensors can spot it only on an Int/Program check at difficulty 9.", + "SERIAL_KILLER": "Serial Killer", + "SHEAR_RIFLE": "Shear Rifle", + "SHEAR_RIFLE_DESC": "Shear rifles are the product of a relatively few functioning pretech manufactories. These weapons use miniaturized grav projectors to create dangerous repulsor fields inside a target, tearing the object apart along perfectly smooth planes. Shear rifles are completely silent in operation.", + "SHIELD": "Shield", + "SHIELD_DESC": "Shields are an ancient yet extremely useful adjunct to body armor. Primitive shields are usually of wood or stretched hide, while more modern riot shields tend toward clear plastic. A force pavis is more effective, being a small pretech force disc projector that can absorb all manner of small arms fire. All shields require one free hand to use effectively. Shields grant a base AC to their user; 13 for primitive and riot shields, and 15 for a force pavis. If the bearer’s AC is already equal or better, the shield simply grants a +1 AC bonus. Primitive and riot shields are ignored by all weapons that ignore primitive armor. Aside from their AC benefit, a shield also renders the bearer immune to the first instance of melee Shock damage they take each round, assuming the shield is effective against the weapon being used.", + "SHIP": "Ship", + "SHIPS_LOCKER": "Ship's locker", + "SHIPS_LOCKER_DESC": "General equipment for the crew.", + "SHIPTENDER_MOUNT": "Shiptender mount", + "SHIPTENDER_MOUNT_DESC": "Allow another ship to hitch on a spike drive.", + "SHIP_BAY_FIGHTER": "Ship Bay/Fighter", + "SHIP_BAY_FIGHTER_DESC": "Carrier housing for a fighter.", + "SHIP_BAY_FRIGATE": "Ship Bay/Frigate", + "SHIP_BAY_FRIGATE_DESC": "Carrier housing for a frigate.", + "SHOCK": "Shock", + "SHOCKING_ASSAULT": "Shocking Assault", + "SHOCKING_ASSAULT_DESC": "You’re extremely dangerous to enemies around you. The ferocity of your melee attacks stresses and distracts enemies even when your blows don’t draw blood.\nLevel 1: Gain Punch or Stab as a bonus skill. The Shock damage of your weapon treats all targets as if they were AC 10, assuming your weapon is capable of harming the target in the first place.\nLevel 2: In addition, you gain a +2 bonus to the Shock damage rating of all melee weapons and unarmed attacks. Regular hits never do less damage than this Shock would do on a miss.", + "SHOCK_AC": "Shock AC", + "SHOCK_DAMAGE": "Shock damage", + "SHOCK_DAMAGE_AGAINST_AC_LEQ": "shock damage against AC ≤", + "SHOOT": "Shoot", + "SHOTGUN": "Shotgun", + "SHOTGUN_DESC": "Shotguns are cheaper and more easily manufactured than rifles, and are popular weapons for home defense on the frontier. The statistics given are for shot ammunition. Slug rounds do 2d6 damage and have ranges of 50/75 meters.", + "SHOW_HIDE": "show/hide", + "SHUTTLE": "Shuttle", + "SINGULARITY_GUN": "Singularity Gun", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLED_PROFESSIONAL": "Skilled Professional", + "SKILLS": "Skills", + "SKILL_AB": "Skill AB", + "SKILL_ATTRIBUTE_CHOICE": "Skill attribute choice", + "SKILL_BLURB": "Cost to raise by 1: New Level + 1. Min level 1 for skill lvl 0 and 1, 3 for skill 2, 6 for skill 3, and 9 for skill 4.", + "SKILL_LIST": "Skill list", + "SKILL_LIST_DESC": "Chose whether to change to the skill list from First Edition SWN, or use neither (in which case you should probably enable custom skills).", + "SKILL_NAME": "Skill name", + "SKILL_ORDER_FIRST": "artist,navigation,athletics,perception,bureaucracy,persuade,business,profession,combat_energy,religion,combat_gunnery,science,combat_primitive,security,combat_projectile,stealth,combat_psitech,steward,combat_unarmed,survival,computer,tactics,culture_alien,tech_astronautic,culture_criminal,tech_maltech,culture_spacer,tech_medical,culture_traveller,tech_postech,culture_one,tech_pretech,culture_two,tech_psitech,culture_three,vehicle_air,exosuit,vehicle_grav,gambling,vehicle_land,history,vehicle_space,instructor,vehicle_water,language,dummy,leadership", + "SKILL_ORDER_PSIONIC": "biopsionics,telekinesis,metapsionics,telepathy,precognition,teleportation", + "SKILL_ORDER_REVISED": "administer,program,connect,punch,exert,shoot,fix,sneak,heal,stab,know,survive,lead,talk,notice,trade,perform,work,pilot", + "SLEEPER": "Sleeper", + "SLIP_FIELD": "Slip Field", + "SLIP_FIELD_DESC": "As a Main Action, the psychic Commits Effort for the scene and decreases the friction at a point in sight. Up to ten meters in diameter is affected, making it difficult for enemies to move from their current position. All chosen targets must make an Evasion saving throw or fall prone, becoming unable to stand up or move more than a meter per Move action taken. If used against a ground vehicle, the driver must make a Dex/Pilot skill check at a difficulty of 8 plus the adept’s Telekinesis skill or go out of control, driving directly forward for a round and crashing into any obstacles. Targets who save are immune to this technique for the scene.", + "SLOWTIME_WINDOW": "Slowtime Window", + "SLOWTIME_WINDOW_DESC": "A piece of cutting-edge pretech cyberware, the slowtime window was installed in crisis responders and others reliant on split-second decision making. When engaged, the implants accelerate the user’s cogitation speed by more than three thousand percent. While there is no corresponding acceleration of the user’s physical reflexes, they have time to process the situation and take in its details. A person who triggers a slowtime window cannot be surprised; they always roll initiative as normal no matter how unexpected the attacker. This brain acceleration is highly stressful on the tissues, however, and one point of System Strain is gained each time it is engaged.", + "SMALL_ADVANCED_WEAPON": "Small advanced weapon", + "SMALL_ADVANCED_WEAPON_DESC": "Small advanced weapons ", + "SMALL_PACK_HUNTER": "Small Pack Hunter", + "SMALL_PRIMITIVE_WEAPON": "Small primitive weapon", + "SMALL_PRIMITIVE_WEAPON_DESC": "Small primitive weapons are small one-handed implements no larger than a baton or knife. These weapons are easily concealed in normal clothing, and can even be kept Readied up sleeves or in tailored pockets. Many can be thrown at a range up to 10 meters. A primitive weapon is simply one of ordinary metal or wood, with no high-tech augmentations, and are often unable to harm targets in powered armor.", + "SMALL_STATION": "Small Station", + "SMALL_VICIOUS_BEAST": "Small Vicious Beast", + "SMART_CLOUD": "Smart Cloud", + "SMUGGLERS_HOLD": "Smuggler's hold", + "SMUGGLERS_HOLD_DESC": "Small amount of well-hidden cargo space.", + "SNEAK": "Sneak", + "SNIPER": "Sniper", + "SNIPER_DESC": "You are an expert at placing a bullet or beam on an unsuspecting target. These special benefits only apply when making an Execution Attack with a firearm or bow, as described on page 52.\nLevel 1: Gain Shoot as a bonus skill. When making a skill check for an Execution Attack or target shooting, roll 3d6 and drop the lowest die.\nLevel 2: A target hit by your Execution Attack takes a -4 penalty on the Physical saving throw to avoid\nimmediate mortal injury. Even if the save is successful, the target takes double the normal damage inflicted by the attack.", + "SNIPER_RIFLE": "Sniper Rifle", + "SNIPER_RIFLE_DESC": "Sniper rifles are designed to be exceptionally effective at dropping unsuspecting targets at long range. Aside from the additional effective range of a sniper rifle, any target it mortally wounds via an execution attack will die instantly, with no chance for stabilization. The execution attack must qualify according to the terms on page 52. If the rifle is used outside of such conditions, it has no special qualities.", + "SOLAR_RECHARGER": "Solar recharger", + "SOLAR_RECHARGER_DESC": "This recharger unfolds into a 2 meter by 2 meter square field of solar cells. Granted a primary star of roughly Earth-like intensity, it can recharge one type A power cell per day.", + "SOLDIER_BOT": "Soldier Bot", + "SPACE_MAGIC": "Space Magic", + "SPARE_PARTS": "Spare parts", + "SPARE_PARTS_DESC": "This is a general category for a number of small TL4 components and repair materials. While a simple toolkit or metatool is often enough to fix a damaged object, severely broken devices may need replacement parts. Rather than keep a catalog of bits and pieces, a technician can simply bring along one or more units of spare parts, subtracting one whenever the GM decides that a repair effort requires more than existing salvage can support. A unit of spare parts can also be used to jury-rig some basic, uncomplicated tool or weapon from the equipment list with ten or fifteen minutes of assembly and at least Fix-0 skill. Such bodged devices rarely last longer than one scene.", + "SPATIAL_AWARENESS": "Spatial Awareness", + "SPATIAL_AWARENESS_DESC": "The psychic may Commit Effort as an On Turn action to gain an intuitive 360-degree awareness of their physical surroundings. The sense is roughly equivalent to sight out to 100 meters, though it cannot read text or distinguish colors. It is blocked by solid objects but is unimpeded by darkness, mist, blinding light, holograms, or optical illusions. The sense lasts as long as the Effort remains Committed to the technique.", + "SPATIAL_SYNCHRONY_MANDALA": "Spatial Synchrony Mandala", + "SPATIAL_SYNCHRONY_MANDALA_DESC": "The psychic imprints a particular object or person on their psionic awareness. Provided the object is relatively intact and in range of their Personal Apportation, the psychic always knows its exact location and can teleport to within three meters of it with Personal Apportation even if it has moved from its original location. Imprinting an object requires an hour’s meditation with it, and only one object can be imprinted at a time. If imprinting on a person, the target must be willing and cooperative to make the imprint. Objects must be at least one kilogram in mass to be effectively tracked.", + "SPECIALIST": "Specialist", + "SPECIALIST_DESC": "You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than once for different skills.\nLevel 1: Gain a non-combat, non-psychic skill as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.\nLevel 2: Roll 4d6 and drop the two lowest dice for all skill checks in this skill.", + "SPECIES_GENDER": "Species / Gender", + "SPECIFIC_HUMAN": "Specific human", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLS": "Spells", + "SPIKE_DRIVE_2": "Drive-2 upgrade", + "SPIKE_DRIVE_2_DESC": "Upgrade a spike drive to drive-2 rating.", + "SPIKE_DRIVE_3": "Drive-3 upgrade", + "SPIKE_DRIVE_3_DESC": "Upgrade a spike drive to drive-3 rating.", + "SPIKE_DRIVE_4": " Drive-4 upgrade", + "SPIKE_DRIVE_4_DESC": "Upgrade a spike drive to drive-4 rating.", + "SPIKE_DRIVE_5": "Drive-5 upgrade", + "SPIKE_DRIVE_5_DESC": "Upgrade a spike drive to drive-5 rating.", + "SPIKE_DRIVE_6": "Drive-6 upgrade", + "SPIKE_DRIVE_6_DESC": "Upgrade a spike drive to drive-6 rating.", + "SPIKE_INVERSION_PROJECTOR": "Spike Inversion Projector", + "SPIKE_THROWER": "Spike Thrower", + "SPIKE_THROWER_DESC": "Mag weaponry involves the magnetic acceleration of metal flechettes, while spike throwers are the shotgun equivalents of these weapons. Mag ammunition is packaged with integral power supplies, so no additional power cells are necessary to fire these weapons.", + "SPINAL_BEAM_CANNON": "Spinal Beam Cannon", + "SQUEAL": "Squeal", + "SQUEAL_DESC": "Requires Heal-1. This “truth serum” is unreliable but still one of the best available options for field interrogations. The subject must be immobilized or willing to be affected by it. For five minutes afterwards they will be unable to avoid answering questions about facts known to them; they will be unable to exercise anything resembling a hypothesis or a judgment, but they will answer specific questions about facts known to them truthfully. Unwilling victims can attempt a Physical saving throw; on a success, they can simply refuse to speak about one particular topic of their choice. Targets pass out for 1d6 hours after the drug wears off and are immune to it for a week thereafter", + "STAB": "Stab", + "STABILIZATION_OVERRIDES": "Stabilization Overrides", + "STABILIZATION_OVERRIDES_DESC": "An intricate interweaving of microcapillaries and backup organs is implanted in the subject’s torso and spinal column. These overrides can stabilize the user when severe physical trauma would otherwise kill them. A user reduced to 0 hit points is automatically stabilized, as if a Lazarus patch had been successfully applied to them, assuming that a patch could have saved them. Stabilization overrides tend to interfere with the ordinary operation of the user’s organs, however, and the wearer’s Constitution modifier is lowered by 1, with all the attendant consequences in loss of maximum hit points.", + "STALKER": "Stalker", + "STARFARER": "Starfarer", + "STARFARER_DESC": "You are an expert in the plotting and execution of interstellar spike drills. While most experienced pilots can manage conventional drills along well-charted spike routes, you have the knack for forging new drill paths and cutting courses too dangerous for lesser navigators.\nLevel 1: Gain Pilot as a bonus skill. You automatically succeed at all spike drill-related skill checks of difficulty 10 or less.\nLevel 2: Double your Pilot skill for all spike drill-related skill checks. Spike drives of ships you navigate are treated as one level higher; thus, a drive-1 is treated as a drive-2, up to a maximum of drive-7. Spike drills you personally oversee take only half the time they would otherwise require.", + "STAR_CAPTAIN": "Star Captain", + "STAR_CAPTAIN_DESC": "You have a tremendous natural talent for ship combat, and can make any starship you captain a significantly more fearsome opponent. You must take the captain’s role during a fight as described on page 117 of the Ship Combat rules in order to benefit from this focus.\nLevel 1: Gain Lead as a bonus skill. Your ship gains 2 extra Command Points at the start of each turn.\nLevel 2: A ship you captain gains bonus hit points equal to 20% of its maximum at the start of each combat. Damage is taken from these bonus points first, and they vanish at the end of the fight and do not require repairs to replenish before the next. In addition, once per engagement, you may resolve a Crisis as an Instant action by explaining how your leadership resolves the problem.", + "STATBLOCK": "Statblock", + "STATIONKEEPING": "Stationkeeping", + "STATIONKEEPING_DESC": "The drone does not need to be constantly controlled; when the operator does not spend a Main Action to pilot it, it simply remains stationary. If equipped with an Observation Suite, it can ping the operator if any anomalous reading is obtained.", + "STATUS": "Status", + "STAT_BLOCK": "Stat block", + "STEALTH": "Stealth", + "STEWARD": "Steward", + "STILETTO_CHARGE": "Stiletto charge", + "STILETTO_CHARGE_DESC": "These ancient Mandate-era polymorphic intrusion charges were originally made to allow Mandate agents to easily overcome primitive colonial data security measures. Each charge is a small interface plug the size of a human thumb. When used as part of a hack against a TL4 system, it causes the skill check to automatically succeed regardless of the difficulty. Without line shunts, however, the duration of the hack is still no more than the usual 1d4 rounds plus the hacker’s Program skill. These devices are single-use, and are prized so highly that they are almost always unavailable for conventional purchase. Favors to the right people and the looting of Mandate remnants are the only normal ways to acquire these devices.", + "STORAGE_UNIT": "Storage unit", + "STORAGE_UNIT_DESC": "While conventional dataslabs have ample space to hold any reasonable amount of data, sometimes a party needs to store or acquire a truly huge dataset. This standard TL4 storage unit is a portable but clumsy case hardened against anything short of intentional damage with a firearm, capable of interfacing with a wide variety of hardware to receive and upload data. A single storage unit can hold a tremendous amount of data that has been carefully compressed and optimized for it. If the user is simply ripping a database off a network and stuffing it into the unit, it can absorb up to a small corporation’s complete files.", + "STORM_ARMOR": "Storm Armor", + "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", + "STOWED": "Stowed", + "STRAIN": "Strain", + "STRAIN_COST": "Strain cost", + "STREET": "Street", + "STRENGTH": "Strength", + "STRENGTH/2": "Strength/2", + "STRENGTH_DESC": "Physical prowess, melee combat, carrying gear, brute force", + "STRENGTH_SHORT": "STR", + "STRIKE_FIGHTER": "Strike Fighter", + "STR_DEX": "STR/DEX", + "STUN_BATON": "Stun baton", + "STUN_BATON_DESC": "Stun batons are common law enforcement tools. The damage they do can drop a target to zero hit points, but will not kill them, the victim awakening in ten minutes with one hit point. Stun batons trickle-charge from normal movement and will not run out of electrical energy under normal use conditions.", + "STUTTERJUMP": "Stutterjump", + "STUTTERJUMP_DESC": "The psychic can instinctively micro-teleport away from incoming danger. As an On Turn action they may Commit Effort to begin shifting their spatial position away from attacks, gaining a base Armor Class of 20 so long as the Effort remains Committed. This Armor Class is not modified by armor, shields, or Dexterity modifiers, and the micro-jumps do not significantly move the psychic from their current location. While Stutterjump is active, as an Instant action the adept may Commit Effort for the day to negate a successful hit by a weapon attack, even after damage has been rolled. This reflexive defensive jump may be used only once per day and leaves the psychic just outside the radius of explosions or other area-effect attacks.", + "STUTTERJUMP_SUIT": "Stutterjump Suit", + "STUTTERJUMP_SUIT_DESC": "A modified version of the standard deflector array, a stutterjump suit grants the wearer a limited form of teleportation through integral psitech circuitry. As an Instant action, the wearer can teleport to any location within one hundred meters, provided they have an unobstructed line of sight to it. The suit’s circuitry requires twelve hours to recover enough for another jump. The suit does not require power cells to function.", + "SUBMACHINE_GUN": "Submachine Gun", + "SUBMACHINE_GUN_DESC": "Submachine guns take pistol ammunition but fire it at a high rate of speed. These weapons can fire in burst mode.", + "SUBSYSTEMS": "Subsystems", + "SUBSYSTEMS_DESC": "Determine which subsystems to show: Psionics, Space Magic, both, or neither.", + "SUCCESS!": "Success!", + "SUICIDE_CHARGE": "Suicide Charge", + "SUICIDE_CHARGE_DESC": "The drone is loaded with a demo charge as per page 69. The operator can trigger it as an attack, but unless they can move the drone in by surprise, the approach will always give onlookers a chance to spot it before it gets within range.", + "SUIT_RIPPER": "Suit ripper", + "SUIT_RIPPER_DESC": "Suit rippers are rods with fractal cutting surfaces designed to cripple vacc suit auto-repair routines. Every hit with a suit ripper counts as a suit tear on a vacc suit-wearing enemy. Unsurprisingly, these weapons are strictly illegal in space environments.", + "SUPPRESS_COGNITION": "Suppress Cognition", + "SUPPRESS_COGNITION_DESC": "Through intense focus, the telepath can make the target of a Telepathic Contact simply not think about something, whether that’s the presence of the telepath, the possibility of committing violence, the absence of important documentation, or any other single potential action or one specific person. This technique requires the psychic to Commit Effort for the scene as a Main Action. The target gets a Mental saving throw to resist this power and become immune to it for the scene. If failed, the thought remains unthinkable for the rest of the scene unless the target perceives physical danger or a traumatic threat to something they prize highly. In that case, the block instantly dissolves and cannot be re-established during the scene. Once the effect ends, the target will remain oblivious to their temporary fugue unless it is brought to their attention somehow.", + "SURGE_MOMENTUM": "Surge Momentum", + "SURGE_MOMENTUM_DESC": "The metapsion’s abilities can be reinforced with a degree of metadimensional energy that would cause substantial damage to a less adept mind. Particularly weak or unprepared minds might be completely crushed by the force of the adept’s augmented will.\nThe adept must Commit Effort for the day when using a power that normally grants its target a saving throw. The target then suffers a penalty equal to the adept’s Metapsionics skill on any saving throw normally granted by the power. If the target’s hit die total or character level is less than half the adept’s level, rounded up, they automatically fail their saving throw.", + "SURVEY_SCANNER": "Survey scanner", + "SURVEY_SCANNER_DESC": "A multipurpose scanner that can take atmospheric and gravitic readings, provide basic chemical analysis of samples of up to one cubic centimeter in size, and record up to two hundred hours of video information or ten times that amount of audio. Know skill checks are necessary for any but the most basic analysis.", + "SURVEY_SENSOR_ARRAY": "Survey sensor array", + "SURVEY_SENSOR_ARRAY_DESC": "Improved planetary sensory array.", + "SURVIVAL": "Survival", + "SURVIVAL_KIT": "Survival kit", + "SURVIVAL_KIT_DESC": "A standard belt-worn kit with fire lighter, water filter, three thermal flares, knife, thermal blanket, a brightly-colored 3 x 3 meter waterproof tarp, a glowbug, and a radio beacon that can transmit a distress signal up to fifty kilometers for one month on the included type A power cell. Survival kits sold on a particular world will usually also include a small booklet on specific dangers or edible organics. Possession of a survival kit grants a +1 to all relevant Survive skill checks, assuming its contents are helpful on a given planet. Survival kits are well-organized, and count as only one item for encumbrance purposes.", + "SURVIVE": "Survive", + "SUSPENDED_MANIFESTATION": "Suspended Manifestation", + "SUSPENDED_MANIFESTATION_DESC": "The metapsion is capable of “hanging” a psychic power in their brain, forming the energy patterns and then suspending them in a self-sustaining loop until it’s time to trigger their release. The psychic must Commit Effort for the day to hang a power, along with the Effort normally necessary to trigger it. None of this Effort can be recovered until the power is expended, after which it recovers at its usual speed. Activating the power is an Instant action, or an On Turn action if it allows the target a saving throw of some kind. Only one ability can be held suspended at any one time.", + "SYNTHETIC_ADAPTATION": "Synthetic Adaptation", + "SYNTHETIC_ADAPTATION_DESC": "This is a particularly esoteric technique, one that requires the adept to have at least Program-0 or Fix-0 skill in order to master. With it, however, the metapsion has learned how to synergize with the quantum intelligence of a VI or True AI in order to apply Telepathy or Biopsion powers to their inanimate corpus. Only intelligent machines can be affected, as the technique requires a sentient mind to catalyze the effect. This synergy takes much of its force from the adept. Any System Strain the powers might inflict must be paid by the adept rather than the target.", + "SYSTEM_DRIVE": "System drive", + "SYSTEM_DRIVE_DESC": "Replace spike drive with a small system drive.", + "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", + "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", + "SYSTEM_STRAIN": "System Strain", + "TACTICS": "Tactics", + "TAGGER_NANITES": "Tagger Nanites", + "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", + "TAILORED_ANTIALLERGENS": "Tailored antiallergens", + "TAILORED_ANTIALLERGENS_DESC": "A dose of tailored antiallergens can be used to render a local world’s organics largely edible by humans and its atmosphere breathable without severe allergic reactions. While many worlds have been seeded with Terran life forms or have produced organics that are edible by humans, others are toxic without the appropriate chemical augmentation. A dose of these antiallergens lasts for twenty-four hours.", + "TALK": "Talk", + "TANGIBLE_FORCE_CONSTRUCT": "Tangible Force Construct", + "TANGIBLE_FORCE_CONSTRUCT_DESC": "Once per turn, as an On Turn action, the psychic can Commit Effort for the scene to create a telekinetic force construct at a visible point, provided it can fit within a three-meter cube. The force construct can be shaped in any way the psychic wishes, and can remain fixed in its location without external supports if desired. It is as sturdy as a TL4 construction and may be visible or invisible at the adept’s choice. The construct lasts until the end of the scene, until the psychic dispels it, or until it is smashed with 20 points of damage against AC 15.", + "TECHNIQUE": "Technique", + "TECH_ASTRONAUTIC": "Tech/Astronautic", + "TECH_MALTECH": "Tech/Maltech", + "TECH_MEDICAL": "Tech/Medical", + "TECH_POSTECH": "Tech/Postech", + "TECH_PRETECH": "Tech/Pretech", + "TECH_PSITECH": "Tech/Psitech", + "TELEKINESIS": "Telekinesis", + "TELEKINETIC_ARMORY": "Telekinetic Armory", + "TELEKINETIC_ARMORY_DESC": "The adept may Commit Effort as an On Turn action to create both weapons and armor out of telekinetic force. These weapons are treated as tech level 4 and act as a rifle or any advanced melee weapon. Attack rolls can use either Dexterity, Wisdom, or Constitution modifiers, and may use the Telekinesis skill as the combat skill.\nArmor may be created as part of this power, granting the psychic a base Armor Class equal to 15 plus their Telekinesis skill level. This armor does not stack with conventional armor, but Dexterity or shields modify it as usual. The gear continues to exist as long as the psychic chooses to leave the Effort committed, and they may be invisible or visible at the psychic’s discretion.", + "TELEKINETIC_EXPERTISE": "Telekinetic Expertise", + "TELEKINETIC_EXPERTISE_DESC": "The adept has become familiar enough with the manipulation of telekinetic force that they may now use Telekinetic Manipulation without Committing Effort.", + "TELEKINETIC_FLIGHT": "Telekinetic Flight", + "TELEKINETIC_FLIGHT_DESC": "As an Instant action, the telekinetic can Commit Effort to begin flying, and may extend this effect to up to a half-dozen unresisting, human-sized allies within 30 meters. While flying, the psychic can move at twice their normal movement rate in any direction They can plunge earthward at up to terminal velocity without harm, and even orbital insertions are survivable with this power if a vacc suit is available or the Pressure Field technique is used. Allies must end their turns within 30 meters of the psychic to maintain this flight but control their own motion. As an Instant, this power may be triggered in time to negate falling damage. The flight lasts for as long as the Effort remains Committed.", + "TELEKINETIC_GENERATOR": "Telekinetic generator", + "TELEKINETIC_GENERATOR_DESC": "While this device assumes the presence of a trained telekinetic, it isn’t strictly psitech, as its operation is quite simple. A telekinetic user pushes a resistance bar within the generator, causing a flow of electricity to recharge an attached power cell. Any telekinetic with Telekinesis-1 skill or better can recharge a cell with fifteen minutes of concentration. In an emergency, a character with at least Strength 10 can operate the generator manually, though they need to succeed on a difficulty 8 Con/Exert skill check in order to keep up the pace for an hour. Failure means that the character must rest for at least an hour before trying again. The generator can charge one type A power cell at a time.", + "TELEKINETIC_MANIPULATION": "Telekinetic Manipulation", + "TELEKINETIC_MANIPULATION_DESC": "The adept may Commit Effort for the scene as a Main Action to direct telekinetic force toward an object or person within unaided visual range or with tactile contact with the psychic. This force isn’t responsive enough to be effective as a weapon without further refinement of technique, and cannot cause damage to living or mobile targets. If used to crush or harm immobile unliving objects, it does 1d6 damage per skill level of the psychic per round of focus. Objects move at 20 meters per round when moved telekinetically.\nA telekinetic force can be maintained over multiple rounds without expending further actions, such as holding a metal platform in place under a group of allies, but the psychic cannot again activate this technique on a second object until they release the first.\nLevel-0: The psychic can exert force as if with one hand and their own strength.\nLevel-1: The psychic can manipulate objects as if with both hands and can lift up to two hundred kilograms with this ability.\nLevel-2: The psychic can lift or manipulate up to four hundred kilograms and smash a human-sized hole in structures of light wooden construction or lighter as a Main Action.\nLevel-3: The psychic can manipulate up to eight hundred kilograms and can affect as many individual objects at once as they have Telekinesis skill levels.\nLevel-4: The psychic can manipulate up to a metric ton and can smash human-sized holes in TL4-constructed exterior walls, light stone walls, or similar barriers as a Main Action.", + "TELEKINETIC_RAM": "Telekinetic Ram", + "TELEKINETIC_RAM_DESC": "As a Main Action, the psychic can Commit Effort for the scene to target a tremendous, uncontrolled burst of force at a single target within sight. This burst requires some time to detonate, however, and will only go off at the end of the next round. Targets of this technique are aware of an oppressive, electrical tingling in the air and are apt to instinctively move; this technique is thus generally useless against any target that is not entirely immobile, as any movement of a chosen target disrupts the ram. Once the ram detonates, however, it is sufficient to destroy any immobile civilian vehicle, create a five-meter hole in anything short of hardened military fortifications, or inflict 5d12 damage on anything else as if it were struck by a Heavy weapon.", + "TELEPATHIC_ASSAULT": "Telepathic Assault", + "TELEPATHIC_ASSAULT_DESC": "The telepath Commits Effort for the day as a Main Action to force a wave of metadimensional energy through the brain of a Telepathic Contact target. The assault does 6d6 damage, or 9d6 damage if the telepath has Telepathy-4 skill. The target may make a Mental saving throw to halve the damage. This assault cannot kill a target, but can knock them unconscious for an hour if they’re reduced to zero hit points, after which they wake up with one hit point. A victim cannot be\ntargeted by an assault more than once per scene.", + "TELEPATHIC_CONTACT": "Telepathic Contact", + "TELEPATHIC_CONTACT_DESC": "The telepath can obtain a progressively-deeper understanding of a sentient target’s thoughts. The target must be visible or otherwise perceptible to the telepath’s unaided senses. Opening a contact requires the telepath to Commit Effort for the day as a Main Action, and the contact lasts for a scene at most unless augmented by other techniques.\nThe depth of contact that can be made depends on the psychic’s Telepathy skill. A single contact can use any or all of the effects permitted to a telepath of the user’s skill level. Basic forms of contact do not allow for a saving throw, though more advanced probes allow the target to make a Mental saving throw to resist. On a successful save, no form of this technique that allows a save can be used on them for the rest of the scene. Level-0: Observe emotional states in a target. Intense\nemotions provide a single word or image related to the focus of the feelings.\nLevel-1: A shallow gestalt with the target’s language centers allows the telepath to understand any form of communication made by the target. If the psychic has the requisite body parts to speak the target’s language, they can communicate with it in turn.\nLevel-2: The psychic’s awareness of the target’s surface cognition is sophisticated enough to read their current thoughts, though it can’t pick up memories or non-obvious connections. The target gets a Mental saving throw to resist this.\nLevel-3: The psychic can drill down into the target’s memory to get a one or two-sentence answer to any single question they ask, or receive a single answering vision of the target’s recollections. The target can attempt a Mental saving throw to resist this power, and whether or not it succeeds the contact is automatically ended. It can be re-established, but only by activating this technique again.\nLevel-4: The psychic instantly gets a full and nuanced awareness of everything the target can remember about a particular topic. The target can attempt a Mental saving throw to resist this power, and whether or not it succeeds the contact is automatically ended afterwards. It can be re-established, but only by activating this technique again.", + "TELEPATHY": "Telepathy", + "TELEPORTATION": "Teleportation", + "TELEPORTATION_PADS": "Teleportation pads", + "TELEPORTATION_PADS_DESC": "Pretech teleportation to and from ship.", + "TELESCOPING_POLE": "Telescoping pole", + "TELESCOPING_POLE_DESC": "Retracting to a 30-centimeter baton, this pole extends and locks into a 3.048-meter extension that can bear as much as a thousand kilograms of weight or serve as a makeshift club", + "TEMPEST_ASSAULT_ARRAY": "Tempest Assault Array", + "TEMPEST_ASSAULT_ARRAY_DESC": "A modified version of the field emitter panoply, the TAA has all the functionality of the FEP but also does an automatic 1d6 damage to anyone who attacks the wearer in melee, inflicting the damage after the attack is resolved. The wearer is immune to Shock damage. Kinetic sinks allow the TAA to function without the need for power cells.", + "TERATIC_OVERLOAD": "Teratic Overload", + "TERATIC_OVERLOAD_DESC": "This use of biopsionics inflicts potentially-lethal damage on a touched target as a Main Action, and requires that the biopsion Commit Effort for the scene. The target suffers 1d6 damage per level of the psychic’s Biopsionics skill and must make a Physical saving throw. On a failure, the damage is tripled and the target is now affected by an obvious, lethal cancer that will kill them in 1d6 months. The cancer can be treated by a TL4 hospital or ship’s sick bay if managed within a month’s time. If the biopsion Commits Effort for the day instead of the scene, they can control the power sufficiently to do no hit point damage and create very subtle tumors, leaving the cancer undetectable without a TL4 medical examination. Such victims probably won’t even know they’ve been attacked by this power. Whether a success or failure, this power cannot be used on the same target more than once per scene.", + "TERMINAL_REFLECTION": "Terminal Reflection", + "TERMINAL_REFLECTION_DESC": "The psychic’s Oracle power automatically triggers as an Instant action moments before some unexpected danger or ambush, giving the precog a brief vision of the impending hazard. This warning comes just in time to avoid springing a trap or to negate combat surprise for the precog and their companions. If the psychic does not immediately Commit Effort for the day, this sense goes numb and this technique cannot be used for the rest of the day.", + "TERRIFYING_APEX_PREDATOR": "Terrifying Apex Predator", + "THERMAL_FLARE": "Thermal flare", + "THERMAL_FLARE_DESC": "If triggered in one mode, the flare burns with a bright white light for two hours, illuminating up to twenty meters around the holder. If the guidance fins are extended first, the flare launches up to 200 meters and explodes in a bright white flash. A launched flare does 1d6 damage to anyone it hits, though the clumsy flight gives a -4 penalty on any attempts to hit something with it.", + "THERMAL_PISTOL": "Thermal Pistol", + "THERMAL_PISTOL_DESC": "Thermal pistols and their larger, two-handed plasma projector cousins replace the beam of a laser with a small sphere of magnetically-shaped plasma. The spheres tend to dissipate at much shorter ranges than a laser beam, but do significantly more damage to targets within range and are not affected by ambient particulates. They tend to be extremely loud in operation.", + "THERMOKINESIS": "Thermokinesis", + "THERMOKINESIS_DESC": "Telekinetic power involves kinetic energy, but a sufficiently sophisticated grip on motion can be used to agitate the molecules of an inanimate object and cause it to melt or burst into flame. Similar focus can chill or freeze such substances. Applying Thermokinesis to a target requires that the adept Commit Effort for the scene as a Main Action. Thermokinesis cannot affect objects larger than the adept could lift with their Telekinetic Manipulation.\nAs with other telekinetic powers, this ability does not work on objects being held or used by intelligent creatures. Non-sentient robots or other objects with hit points take 1d12 damage per level of Telekinesis skill, each time this technique is applied to them.", + "THUNDER_GUN": "Thunder Gun", + "THUNDER_GUN_DESC": "Thunder guns are named for the basso vibrations caused by their operation, a sound that can be felt as far as thirty meters away from an operator. This two-handed weapon uses grav plates to create rapid, randomized disruptions in a target that increase the chance of complete structural collapse. If a thunder gun hits a target with an unmodified hit roll of 16 or higher an extra 1d10 damage is rolled. This bonus damage always applies to inanimate targets.", + "TIGHTBEAM_LINK_UNIT": "Tightbeam link unit", + "TIGHTBEAM_LINK_UNIT_DESC": "Much like a remote link unit, a tightbeam unit uses a laser to connect via lineof-sight transmission. Unlike a remote link unit, there’s almost no chance for a conventional security system to detect this link, but it requires that the infiltrators get a clear line of sight between the unit and the receiving end. Commercial satellite reception units can be employed for skyward aiming at 500 credits/hour if a second land unit is unavailable, but indoor use is impossible.", + "TINKER": "Tinker", + "TINKER_DESC": "You have a natural knack for modifying and improving equipment, as given in the rules on page 100.\nLevel 1: Gain Fix as a bonus skill. Your Maintenance score is doubled, allowing you to maintain twice as many mods. Both ship and gear mods cost only half their usual price in credits, though pretech salvage requirements remain the same.\nLevel 2: Your Fix skill is treated as one level higher for purposes of building and maintaining mods and calculating your Maintenance score. Advanced mods require one fewer pretech salvage part to make, down to a minimum of zero.", + "TISSUE_INTEGRITY_FIELD": "Tissue Integrity Field", + "TISSUE_INTEGRITY_FIELD_DESC": "The biopsion’s Psychic Succor may now also affect all allies within ten meters of the target. Allies can decline the healing if they don’t require it or don’t want to take the additional System Strain. Each use of this technique requires that the biopsion Commit Effort for the day in addition to the cost of the Psychic Succor.", + "TITAN_POWERED_ARMOR": "Titan Powered Armor", + "TITAN_POWERED_ARMOR_DESC": "An enormously heavy suit of servo-actuated powered armor, Titan assault plate was favored by pretech boarding parties and space marines. It grants the wearer all the usual benefits of storm armor, but has a base AC of 21 and subtracts 2 points of damage from every instance of harm suffered by the wearer.", + "TOOLKIT_POSTECH": "Toolkit/Postech", + "TOOLKIT_POSTECH_DESC": "Containing a wide range of necessary tools for a particular skill set, toolkits can handle almost any job that doesn’t require a full-scale shop or lab. A standard postech toolkit can handle electronics, small welding jobs, and basic repair on ordinary TL4 goods. More sophisticated pretech tools are necessary for working on advanced TL5 artifacts, and the tools themselves are very rare and difficult to obtain.", + "TOOLKIT_PRETECH": "Toolkit/Pretech", + "TOOLKIT_PRETECH_DESC": "Containing a wide range of necessary tools for a particular skill set, toolkits can handle almost any job that doesn’t require a full-scale shop or lab. A standard postech toolkit can handle electronics, small welding jobs, and basic repair on ordinary TL4 goods. More sophisticated pretech tools are necessary for working on advanced TL5 artifacts, and the tools themselves are very rare and difficult to obtain.", + "TOOLS_AND_MEDICAL": "Tools & Medical", + "TORPEDO_LAUNCHER": "Torpedo Launcher", + "TOXIN_INJECTOR": "Toxin Injector", + "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", + "TRACTOR_BEAMS": "Tractor beams", + "TRACTOR_BEAMS_DESC": "Manipulate objects in space at a distance.", + "TRADE": "Trade", + "TRADE_GOODS": "Trade goods", + "TRADE_GOODS_DESC": "Glowbugs, ceramic fire lighters, antibiotics, ceraplast tools, and the other fruits of a TL4 civilization that might be valuable on more primitive worlds. A kilo of trade goods can usually be traded for at least a hundred credits worth of local products on more primitive worlds that are not well-served by interstellar merchants. The profit margin shrinks rapidly as interstellar trade becomes more common, and there is always the difficulty of finding local products that are actually worth a merchant’s journey.", + "TRADE_METALS": "Trade metals", + "TRADE_METALS_DESC": "The fruit of common TL4 asteroid mining, trade metals include gold, platinum, artificial gemstones, and other substances precious on many lost worlds and trivially valuable on spacefaring ones. A kilo worth of trade metals can be exchanged for as much as a thousand credits worth of local products on metal-poor worlds isolated from interstellar trade. Markets flood rapidly, however, and it usually doesn’t take more than a few merchant trips to persuade the locals to demand trade goods or credits.", + "TRANSLATOR_TORC": "Translator torc", + "TRANSLATOR_TORC_DESC": "Each translator torc is keyed for two languages, and will automatically translate what it hears in one into speech in the other. The translations are eccentric in many cases, and there is always a several-second delay between each statement and its translation. Any attempts to exert social skills or Charisma through a translator torc suffer a -2 skill check penalty. The torc is powered by one type A power cell, which lasts for one week of regular use.", + "TRANSMIT_THOUGHT": "Transmit Thought", + "TRANSMIT_THOUGHT_DESC": "The telepath can send thoughts and images over a Telepathic Contact, allowing two-way communication with a willing target as an Instant action when desired.", + "TSUNAMI": "Tsunami", + "TSUNAMI_DESC": "Requires Heal-1. An emergency combat stim used to juice certain expendable soldiers before an assault, Tsunami fills them with a reckless disregard for pain and an intense aggressiveness. The short effect duration and difficult application limits its wider use, however. Subjects gain a Morale score of 12, 10 extra hit points for ten minutes and a +2 bonus on all hit rolls. At the end of the duration, they immediately lose those 10 hit points, which may leave them mortally wounded. Each application adds 2 System Strain to the target.", + "TWITCHLOCK_ACTUATORS": "Twitchlock Actuators", + "TWITCHLOCK_ACTUATORS_DESC": "Neural override fibers are woven into the user’s hands and arms and linked to a perceptual modulator implanted at the base of the user’s brain stem. When presented with a direct exercise of hand-eye coordination, the twitchlock can be engaged to produce superhuman accuracy and precision. Any attack roll or skill check reliant chiefly on manual dexterity or aim can be rerolled, though the power surge inflicts two points of System Strain on the user. A given roll can only be rerolled once with this cyberware. While the twitchlock allows superhuman accuracy when engaged, the overrides fuzz ordinary nerve impulses and reduce the user’s Dexterity modifier by 1 when active. Activating or deactivating the cyberware requires a Main Action.", + "TYPE": "Type", + "UNARMED_COMBATANT": "Unarmed Combatant", + "UNARMED_COMBATANT_DESC": "Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long arms, though you need at least one hand free to do so.\nLevel 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do 1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to any unarmed damage, don’t add it twice to this Shock damage.\nLevel 2: You know locks and twists that use powered servos against their wearer. Your unarmed attacks count as TL4 weapons for the purpose of overcoming advanced armors. Even on a miss with a Punch attack, you do an unmodified 1d6 damage.", + "UNCOMMITTED": "Uncommitted", + "UNIQUE_GIFT": "Unique Gift", + "UNIQUE_GIFT_DESC": "Whether due to exotic technological augmentation, a unique transhuman background, or a remarkable human talent, you have the ability to do something that’s simply impossible for a normal human.\nThis is a special focus which serves as a catch-all for some novel power or background perk that doesn’t have a convenient fit in the existing rules. A transhuman who can function normally in lethal environments, a nanotech-laden experimental subject with a head full of exotic sensors, or a brilliant gravitic scientist who can fly thanks to their personal tech might all take this focus to cover their special abilities.\nIt’s up to the GM to decide what’s reasonable and fair to be covered under this gift. If an ability is particularly powerful, it might require the user to take System Strain to use it, as described on page 32.\nAs a general rule this ability should be better than a piece of gear the PC could buy for credits. The player is spending a very limited resource when they make this focus pick, so what they get should be good enough that they can’t just duplicate it with a fat bank account.", + "UNITY_OF_THOUGHT": "Unity of Thought", + "UNITY_OF_THOUGHT_DESC": "The telepath becomes exceptionally skilled at weaving together multiple allied minds. When they establish a Telepathic Contact with a willing ally they may bind up to six willing participants into the same contact without further Effort. This multi-person link is relatively shallow, and allows only the Instant exchange of thoughts, images, and sensory impressions. While under its effect, every participant knows the exact location and condition of all others, and uses the best Initiative roll of any of them if combat commences. At the table, up to five minutes of discussion and coordination among the players can be arranged each round without incurring delays for the PCs. Every combat turn, one gestalt member of the psychic’s choice gets an extra round of action to represent the benefits of the perfect coordination of the group. The psychic cannot gain this bonus round himself. The telepathic link lasts as long as the psychic initiates no new Telepathic Contact, and it has a range that extends to any point within a solar system.", + "UNSPENT_PSIONIC_SKILL_POINTS": "Unspent psionic skill points", + "UNSPENT_SKILL_POINTS": "Unspent skill points", + "UNTRAINED": "Untrained", + "UNTRAINED_SKILLS_IN_QUICK_MACRO": "Show untrained skills in quick macro", + "USE_AMMO_AUTOMATICALLY": "Use ammo automatically", + "VACC_FRESHER": "Vacc fresher", + "VACC_FRESHER_DESC": "This three-kilo tube filters and compresses atmosphere to refill vacc suit oxygen tanks. It can extract oxygen from any atmosphere which contains it, even in the form of carbon dioxide. Refilling a standard vacc suit tank requires ten minutes of operation and consumes one type A power cell. Most vacc freshers are also equipped with an emergency hand crank power source, though it requires at least two hours of cranking.", + "VACC_SKIN": "Vacc skin", + "VACC_SKIN_DESC": "A more advanced TL5 version of the vacc suit, this skin-tight suit can be worn as a readied item in conjunction with armor, though it grants no Armor Class bonus itself. It requires no oxygen tank, automatically cracking and recycling the wearer’s respiration, and can even recycle the wearer’s bodily waste into drinkable water if necessary. Vacc skins apply no penalty to hit rolls or skill checks for wearers. It suffers tears in the same way as a normal vacc suit, and requires a type A power cell for each 24 hours of operation.", + "VACC_SUIT": "Vacc suit", + "VACC_SUIT_DESC": "The standard TL4 vacc suit is designed to allow the wearer to survive in both hard vacuum and on most inhospitable planetary surfaces. The suit protects against ordinary levels of cosmic radiation and provides a temperature-controlled atmosphere. Vacc suits are equipped with radios that have a ten-kilometer range. A vacc suit oxygen tank weighs 1 encumbrance, included with the weight of the suit, and functions for six hours. Vacc suits are cumbersome, and apply a -2 penalty to all hit rolls and skill checks that require movement. Those with at least a month of zero-gee experience can ignore this penalty. No armor can be worn with a vacc suit, though the suit itself grants AC 13 to its wearers. A vacc suit requires one type A power cell for each twelve hours of operation. Vacc suits have a self-healing exterior that can seal the puncture wounds caused by bullets, arrows, or energy beams, but a strike from an edged weapon can overwhelm the repair system. If a character with 10 or fewer hit points is struck by an edged weapon, there is a 50% chance the suit is torn. Suits are equipped with emergency repair patches, but it requires a Main Action to apply one.", + "VEHICLE": "Vehicle", + "VEHICLE_AIR": "Vehicle/Air", + "VEHICLE_GRAV": "Vehicle/Grav", + "VEHICLE_LAND": "Vehicle/Land", + "VEHICLE_SPACE": "Vehicle/Space", + "VEHICLE_TRANSPORT_FITTINGS": "Vehicle transport fittings", + "VEHICLE_TRANSPORT_FITTINGS_DESC": "Halve tonnage space of carried vehicles.", + "VEHICLE_TYPE": "Vehicle type", + "VEHICLE_WATER": "Vehicle/Water", + "VESTIMENTUM": "Vestimentum", + "VESTIMENTUM_DESC": "A \"vestimentum\" is a catch-all term for one of the many ancient Mandate ceremonial armors meant chiefly for parade guards, ritual officiants, cultural reenactors, or other roles that put elaborate style at a premium. While these outfits often look wildly unmilitary, their hyper-advanced components and micronized force fields give them the same protection against primitive weapons as any other powered armor.", + "VETERAN_FIGHTER": "Veteran Fighter", + "VOID_CARBINE": "Void Carbine", + "VOID_CARBINE_DESC": "Void carbines are designed for vacuum and zero-gee use, and have essentially no recoil. Their rounds cannot penetrate ordinary ship equipment plating.", + "VOID_HAWK": "Void Hawk", + "VORTEX_CANNON": "Vortex Cannon", + "VORTEX_CANNON_DESC": "Vortex cannons use controlled gravitic shear planes to cause a target to simply fall apart into component fragments. The cannons are silent in operation, but so heavy and complex that they can only be mounted on gravtanks and other similar dedicated fighting vehicles.", + "VORTEX_TUNNEL_INDUCTOR": "Vortex Tunnel Inductor", + "VS": "vs", + "VS_AC_LEQ": "vs AC ≤", + "WANDERER": "Wanderer", + "WANDERER_DESC": "Your hero gets around. As part of a life on the road, they’ve mastered a number of tricks for ensuring their mobility and surviving the inevitable difficulties of a vagabond existence.\nLevel 1: Gain Survive as a bonus skill. You can convey basic ideas in all the common languages of the sector. You can always find free transport to a desired destination for yourself and a small group of your friends provided any traffic goes to the place. Finding this transport takes no more than an hour, but it may not be a strictly legitimate means of travel and may require working passage.\nLevel 2: You can forge, scrounge, or snag travel papers and identification for the party with 1d6 hours of work. These papers and permits will stand up to ordinary scrutiny, but require an opposed Int/Administer versus Wis/Notice check if examined by an official while the PC is actually wanted by the state for some crime. When finding transport for the party, the transportation always makes the trip at least as fast as a dedicated charter would.", + "WARPAINT": "Warpaint", + "WARPAINT_DESC": "Warpaint is the common term for the bizarre combat fashions and scrap-built street harness of gangers, cult enforcers, street toughs, and other marginal sorts with little money but much need for protection. Most warpaint is fashioned of scrounged scraps of TL4 materials that are exceptionally tough or rigid, filled out with gang colors, body paint, intimidating tattoos, and the usual threatening grimace. It is often exceedingly impractical but inspirational to its wearer; an NPC in warpaint that is meaningful to them gains a +1 Morale bonus. Most warpaint is either pieced together over years or taken from the dead. Actually purchasing a finished suit comes at the listed price, assuming someone can be found willing to part with theirs.", + "WARRIOR": "Warrior", + "WARRIOR_CLASS_ABILITY": "You gain a free level in a combat-related focus associated with your background. The GM decides if a focus qualifies if it’s an ambiguous case.\nWarriors are lucky in combat. Once per scene, as an Instant ability, you can either choose to negate a successful attack roll against you or turn a missed attack roll you made into a successful hit. You can use this ability after the dice are rolled, but it cannot be used against environmental damage, effects without an attack roll, or hits on a vehicle you’re occupying.\nYou gain two extra maximum hit points at each character level.", + "WARRIOR_TYRANT": "Warrior Tyrant", + "WEAPON": "Weapon", + "WEAPONS": "Weapons", + "WHEATCUTTER_BELT": "Wheatcutter belt", + "WHEATCUTTER_BELT_DESC": "Wheatcutter belts are one of several different antipersonnel measures often installed on gravtanks and other fighting vehicles. When triggered, a belt of explosives fires off a scything blast of shrapnel on any side of the vehicle. All creatures within 10 meters of that side of the vehicle must make an Evasion save for half damage. Those within 20 meters take half damage, and can make an Evasion save to take none at all. Wheatcutter belts do not ignore a vehicle’s Armor like other Heavy weapons do. Reloading a wheatcutter belt costs 200 credits per round.", + "WEAPON_FITTING": "Weapon Fitting", + "WEAPON_FITTING_DESC": "The drone can be mounted with 1 encumbrance worth of ranged weaponry, which must be purchased separately. This fitting may be taken more than once to mount more weapons or heavier weapons. The weapon requires one or more ammo units to feed it.", + "WIDEAWAKE_SERUM": "Wideawake Serum", + "WIDEAWAKE_SERUM_DESC": "Originally designed to facilitate spike drills for single-man ships that couldn’t afford a sleeping pilot, wideawake serum gives the user enormous vigor and alertness for up to seven days at a time. The user need not sleep or even rest, but during this time it is impossible to recover accrued System Strain. A successful Heal check at difficulty 10, made at most once per day, can flush the drug from the user prematurely.", + "WILD_PSYCHIC_TALENT": "Wild Psychic Talent", + "WILD_PSYCHIC_TALENT_DESC": "Some men and women are born with a very limited form of MES, the mental condition that allows for the use of psychic powers. While these people are not true psychics, these “wild talents” can create one limited psychic effect. Training is not always required to develop this ability, and their MES is so mild that they don’t suffer the risk of madness or brain damage that more developed psychics risk should they use their powers without proper training.\nWild talents are not treated as psychics for general purposes and cannot “torch” their powers. When relevant, they are treated as having one point of Effort. Psychics and Partial Psychics cannot take this focus.\nLevel 1: Pick a psychic discipline. You gain an ability equivalent to the level-0 core power of that discipline. Optionally, you may instead pick a level-1 technique from that discipline, but that technique must stand alone; you can’t pick one that augments another technique or core ability. For example, you could pick the Telekinetic Armory technique from Telekinesis, because that ability does not require the use of any other Telekinesis power. You could not pick the Mastered Succor ability from Biopsionics, because that technique is meant to augment another power you don’t have.\nLevel 2: You now have a maximum Effort of two points. You may pick a second ability according to the guidelines above. This second does not need to be a stand-alone technique if it augments the power you chose for level 1 of this focus. Thus, if your first pick was gaining the level-0 power of Psychic Succor, your second could be Mastered Succor. You still could not get the level-1 core power of Psychic Succor, however, as you’re still restricted to level-0.", + "WISDOM": "Wisdom", + "WISDOM_DESC": "Noticing things, making judgments, reading situations, intuition", + "WISDOM_SHORT": "WIS", + "WORK": "Work", + "WORKSHOP": "Workshop", + "WORKSHOP_DESC": "Automated tech workshops for maintenance.", + "WOVEN_BODY_ARMOR": "Woven Body Armor", + "WOVEN_BODY_ARMOR_DESC": "Woven Body Armor represents the best armor that a TL3 world can manufacture, or an up-armored version of security armor used by TL4 high-threat response teams. The design is significantly more cumbersome, but allows for multiple layers of protection.", + "XP": "XP", + "XP_NEXT_LEVEL": "XP / Next Level", + "XP_SCHEME": "XP scheme", + "XP_SCHEME_DESC": "Chose what to show in the \"next level xp\" field, if anything.", + "YES": "Yes" +} \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/pl.json b/Swords_&_Wizardry/translations/pl.json new file mode 100644 index 0000000000..d7b7e09cd4 --- /dev/null +++ b/Swords_&_Wizardry/translations/pl.json @@ -0,0 +1,127 @@ +{ + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 sqr", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 sqrs", + "3-sqrs": "3 sqrs", + "4-sqrs": "4 sqrs", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Armor name", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Item name", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Name", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Shield name", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Weapon name", + "weapons": "Weapons", + "wt": "Wt" +} \ No newline at end of file diff --git a/Symbaroum/translations/pl.json b/Symbaroum/translations/pl.json new file mode 100644 index 0000000000..73c8d3d47b --- /dev/null +++ b/Symbaroum/translations/pl.json @@ -0,0 +1,165 @@ +{ + "ability": "Ability", + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Active", + "armor-or-power": "Armor or Power", + "attack": "Attack", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "Attacks", + "attacks-chat": "Attacks", + "attribute": "Attribute", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "Defends", + "defenses": "Defense", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Roll", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipment | Bio", + "experience-abbrv": "Exp", + "failure": "Failure", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Item Name", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Name", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "power": "Mystical Power", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "ritual": "Ritual", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "select": "Select", + "short": "Short", + "special": "Special", + "strong": "Strong", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-check": "Ability check", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-button-does-nothing": "What, you thought this button did something? It doesn't.", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Character Sheet", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Item Name", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novice", + "title-power-attribute": "Attribute for Ritual", + "title-power-description": "Power description", + "title-powers-name": "Power's name", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Ritual name", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Trait action type", + "title-trait-check": "Trait check", + "title-trait-description": "Trait description", + "title-trait-name": "Trait Name", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "trait": "Trait", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power", + "with": "with" +} \ No newline at end of file diff --git a/TIH/translations/pl.json b/TIH/translations/pl.json new file mode 100644 index 0000000000..5bbc1d7b01 --- /dev/null +++ b/TIH/translations/pl.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} \ No newline at end of file diff --git a/Tales from the Loop/translations/pl.json b/Tales from the Loop/translations/pl.json new file mode 100644 index 0000000000..dc6ec46595 --- /dev/null +++ b/Tales from the Loop/translations/pl.json @@ -0,0 +1,73 @@ +{ + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" +} \ No newline at end of file diff --git a/The Laundry/translations/pl.json b/The Laundry/translations/pl.json new file mode 100644 index 0000000000..3d3a0c63b3 --- /dev/null +++ b/The Laundry/translations/pl.json @@ -0,0 +1,172 @@ +{ + "CON": "CON", + "DEX": "DEX", + "EDU": "EDU", + "INT": "INT", + "POW": "POW", + "SIZ": "SIZ", + "CHR": "CHR", + "age": "Age", + "agility": "Agility", + "ammo": "Ammo", + "appraise": "Appraise", + "art": "Art", + "art-user-place": "Art Speciality", + "artillary": "Siz", + "artillery": "Artillery (00%)", + "assignment": "Assignment", + "astronomy": "Astronomy", + "athelitics": "Athelitics", + "attack": "Attack", + "attitude": "Attitude", + "bargin": "Bargin", + "biology": "Biology", + "born": "Born", + "botony": "Botony", + "brawl": "Brawl (25%)", + "bureaucracy": "Bureaucracy", + "character-name": "Name", + "characteristic": "Characteristic", + "characteristics-and-rolls": "Characteristics & Attributes", + "charisma": "Charisma", + "chemistry": "Chemistry", + "circumstances": "Circumstances", + "climb": "Climb", + "command": "Command", + "computer-use": "Computer Use", + "configuration": "Configuration", + "consulted-books": "Occult Books", + "contact": "Contact", + "contacts": "Contacts", + "craft": "Craft", + "craft-1-place": "Craft Speciality", + "cryptography": "cryptography", + "cur-san": "Cur. SAN", + "damage": "Damage", + "damage-mod": "Damage Mod.", + "deceased": "Deceased", + "demolition": "Demolition", + "disguise": "Disguise", + "dodge": "Dodge (Dex x 2%)", + "drive": "Drive", + "drive-s-place": "Drive Speciality", + "earth-science-place": "Science", + "effort": "Effort", + "endurance": "Endurance", + "equipment": "Equipment", + "etiquette": "Etiquette", + "exp-bonus": "Exp Bonus", + "fail-result": "Failed", + "fast-talk": "Fast Talk", + "fine-manipulation": "Fine Manipulation", + "firearm-assult-rifle": "Firearm (Assult Rifle) (15%)", + "firearm-esoteric": "Firearm (Esoteric) (00%)", + "firearm-exotic": "Firearm (Exotic) (05%)", + "firearm-heavy": "Heavy Weapon (various)", + "firearm-melee": "Melee Weapon (various)", + "firearm-mineown": "Mine Own (various)", + "firearm-missile": "Missile Weapon (various)", + "firearm-pistol": "Firearm (Pistol) (20%)", + "firearm-rifle": "Firearm (Rifle) (25%)", + "firearm-shotgun": "Firearm (Shotgun) (30%)", + "firearm-smg": "Firearm (SMG) (15%)", + "first-aid": "First Aid", + "forensics": "Forensics", + "gaming": "Gaming", + "gender": "Gender", + "genetics": "genetics", + "geology": "Geology", + "grade": "Grade", + "grapple": "Grapple", + "health": "Health & Wellbeing", + "heavy-machine": "Heavy Machine", + "height": "Height", + "hide": "Hide", + "hp": "HP", + "idea": "Idea", + "influence": "Influence", + "initial-san": "Initial Sanity", + "insight": "Insight", + "jump": "Jump", + "know-accounting": "Knowledge (Accounting)", + "know-espionage": "Knowledge (Espionage)", + "know-law": "Knowledge (Law)", + "know-occult": "Knowledge (Occult)", + "know-politics": "Knowledge (Politics)", + "know-s-place": "knowledge (other)", + "knowledge": "Know", + "known-creatures": "Creatures Encountered", + "language-place": "language", + "languages": "Science Other", + "laundry-position": "Laundry Position", + "line-manager": "Line Manager ", + "listen": "Listen", + "luck": "Luck", + "madness": "Madness", + "major-wound": "Major Wound", + "mathematics": "Mathematics", + "max-hp": "Max HP", + "maximum-san": "Maximum Sanity", + "medicine": "Medicine", + "meteorology": "Meteorology", + "mother-tongue-place": "Language (Own: Intx5%)", + "motivation": "Motivation", + "mov": "MOV", + "mythos": "Mythos %", + "navigate": "Navigate", + "notes": "Notes", + "occult-knowledge": "Occult Encounters", + "perform": "Perform", + "personal-story": "Personal History", + "personal-story-details": "Personal Story Details", + "personality": "Personality", + "persuade": "Persuade", + "pharmacy": "Pharmacy", + "physics": "Physics", + "pilot-place": "Pilot", + "planetology": "Planetology", + "player-name": "Player", + "position": "Position", + "profession": "Profession", + "psychology": "Psychology", + "psychotherapy": "Psychotherapy", + "public": "Public", + "range": "Range", + "repair": "Repair", + "research": "Research", + "result": "Result", + "ride": "Ride", + "rolls-results": "Roll Results", + "scenario": "Scenario", + "science": "Science", + "sense": "Sense", + "skills": "Skills", + "Skill%": "%", + "sleight-of-hand": "Sleight of hand", + "sorcery": "Sorcery", + "special": "Special", + "spot": "Spot", + "status": "Status", + "stealth": "Stealth", + "strategy": "Strategy", + "strength": "STR", + "supervisors": "Supervisor(s)", + "success-result": "Success", + "swim": "Swim", + "teach": "Teach", + "technology-use": "Technology Use", + "thaumaturgy": "Thaumaturgy", + "threshold": "Threshold", + "track": "Track", + "type": "Type", + "value": "Value", + "wealth": "Wealth(s)", + "weapon": "Weapon", + "weapon-throw": "Throw (25%)", + "weapons": "Combat Skills", + "weight": "Weight", + "whisper-to-guardian": "Whisper to GM", + "wpn-hp": "HP", + "wpn-size": "SIZ", + "zoology": "Zoology" +} \ No newline at end of file diff --git a/The One Ring/translations/pl.json b/The One Ring/translations/pl.json new file mode 100644 index 0000000000..9c61e34a5a --- /dev/null +++ b/The One Ring/translations/pl.json @@ -0,0 +1,144 @@ +{ + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", + "character-name": "Character Name", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "company": "Company", + "guide": "Guide", + "scout": "Scout", + "huntsman": "Huntsman", + "look-out_man": "Look-out Man", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The Sprawl/translations/pl.json b/The Sprawl/translations/pl.json new file mode 100644 index 0000000000..f3ed5812ca --- /dev/null +++ b/The Sprawl/translations/pl.json @@ -0,0 +1,103 @@ +{ + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armed", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" +} \ No newline at end of file diff --git a/WFRP4CharSheet/translations/pl.json b/WFRP4CharSheet/translations/pl.json new file mode 100644 index 0000000000..edcef98a1f --- /dev/null +++ b/WFRP4CharSheet/translations/pl.json @@ -0,0 +1,215 @@ +{ + "Adv": "Adv.", + "Adv.": "Adv.", + "Advances": "Advances", + "affliction-effect": "Affliction Effect", + "affliction-heal-time": "Affliction Heal Time", + "affliction-name": "Affliction Name", + "Ag": "(Ag)", + "Ag-p": "(Ag)", + "Age": "Age", + "AMBITIONS": "AMBITIONS", + "AP": "AP", + "APPEARANCE": "APPEARANCE", + "Armour": "Armour", + "ARMOUR": "ARMOUR", + "ARMOUR-POINTS": "ARMOUR POINTS", + "Art": "Art", + "Athletics": "Athletics", + "Average": "Average", + "BASIC SKILLS": "BASIC SKILLS", + "Body": "Body", + "Brass-Pennies": "Brass Pennies", + "Bribery": "Bribery", + "BS": "BS", + "BS-p": "(BS)", + "Career": "Career", + "Career-Path": "Career Path", + "Career-tier": "Career Tier", + "Char": "Char.", + "Char-p": "Char.", + "Char.": "Char.", + "CHARACTERISTICS": "CHARACTERISTICS", + "CHARACTERISTICS BONUSES": "CHARACTERISTICS BONUSES", + "Charm": "Charm", + "Charm-Animal": "Charm Animal", + "Class": "Class", + "Climb": "Climb", + "CN": "CN", + "Consume-Alcohol": "Consume Alcohol", + "Cool": "Cool", + "currency-conversion": "d (1GC=20/-=240d)", + "Current": "Current", + "Current-Corruption": "Current Corruption", + "Damage": "Damage", + "Description": "Description", + "Dex": "Dex", + "Dex-p": "(Dex)", + "Dodge": "Dodge", + "Drive": "Drive", + "Duration": "Duration", + "Effect": "Effect", + "Enc": "Enc", + "Enc.": "Enc.", + "ENCUMBRANCE": "ENCUMBRANCE", + "Endurance": "Endurance", + "Enormous": "Enormous", + "Entertain": "Entertain", + "EXPERIENCE": "EXPERIENCE", + "Extended-Channelling-SL": "Extended Channelling SL", + "Eyes": "Eyes", + "Fal-p": "(Fel)", + "Fate": "Fate", + "FATE": "FATE", + "Fel": "Fel", + "Fel-p": "(Fel)", + "Fortune": "Fortune", + "Gamble": "Gamble", + "Gold-Crowns": "Gold Crowns", + "Gossip": "Gossip", + "Group": "Group", + "GROUPED-&-ADVANCED-SKILLS": "GROUPED & ADVANCED SKILLS", + "Haggle": "Haggle", + "Hair": "Hair", + "Hardy": "Hardy", + "Hardy-1": "Hardy:1", + "Hardy-10": "Hardy:10", + "Hardy-2": "Hardy:2", + "Hardy-3": "Hardy:3", + "Hardy-4": "Hardy:4", + "Hardy-5": "Hardy:5", + "Hardy-6": "Hardy:6", + "Hardy-7": "Hardy:7", + "Hardy-8": "Hardy:8", + "Hardy-9": "Hardy:9", + "Head": "Head", + "Height": "Height", + "HISTORY": "HISTORY", + "I": "I", + "I-p": "(I)", + "Initial": "Initial", + "INJURIES-AFFLICTIONS-PSYCHOLOGY-&-MUTATIONS": "INJURIES, AFFLICTIONS, PSYCHOLOGY AND MUTATIONS", + "Int": "Int", + "Int-p": "(Int)", + "Intimidate": "Intimidate", + "Intuition": "Intuition", + "L.Arm": "L.Arm", + "L.Leg": "L.Leg", + "Language-i-Magick-p": "Language (Magick)", + "Large": "Large", + "Leadership": "Leadership", + "Left-Arm": "Left Arm", + "Left-Leg": "Left Leg", + "Little": "Little", + "MAGIC-BLESSINGS-AND-MIRACLES-ADVANCED": "MAGIC, BLESSINGS AND MIRACLES (ADVANCED)", + "Magic-notice": "†= Can be used untrained but loses all Qualities and keeps the Flaws", + "Max-Corruption": "Max Corruption", + "Max-Enc": "Max Enc.", + "Maximum": "Maximum", + "Melee-2H": "Melee (Two-Handed)", + "Melee-Basic": "Melee (Basic)", + "Melee-Brawling": "Melee (Brawling)", + "melee-Cavalry": "Melee (Cavalry)", + "Melee-fencing": "Melee (Fencing)", + "Melee-Flail": "Melee (Flail)", + "Melee-i-2H": "Melee (Two-Handed)", + "Melee-i-Basic": "Melee (Basic)", + "Melee-i-Brawling": "Melee (Brawling)", + "Melee-i-Cavalry": "Melee (Cavalry)", + "Melee-i-Fencing": "Melee (Fencing)", + "Melee-i-Flail": "Melee (Flail)", + "Melee-i-Parry": "Melee (Parry)", + "Melee-i-Pole-Arm": "Melee (Pole-Arm)", + "Melee-Parry": "Melee (Parry)", + "Melee-Pole-Arm": "Melee (Pole-Arm)", + "MELEE-SPECIALISATIONS-(BASIC)": "MELEE SPECIALISATIONS (BASIC)", + "Mod": "Mod.", + "Mod-p": "Mod.", + "Mod.": "Mod.", + "Modifier": "Modifier", + "Monstrous": "Monstrous", + "Motivation": "Motivation", + "Movement": "Movement", + "MOVEMENT": "MOVEMENT", + "Name": "Name", + "Navigation": "Navigation", + "NOTES": "NOTES", + "Outdoor-Survival": "Outdoor Survival", + "Party-Long-Term": "Party Long Term", + "Party-Short-Term": "Party Short Term", + "Perception": "Perception", + "Personal-Long-Term": "Personal Long Term", + "Personal-Short-Term": "Personal Short Term", + "PERSONALITY": "PERSONALITY", + "Pray": "Pray", + "Qualities": "Qualities", + "R.Arm": "R.Arm", + "R.Leg": "R.Leg", + "Range": "Range", + "Range/Reach": "Range/Reach", + "Ranged-Blackpowder": "Ranged (Blackpowder)", + "Ranged-Bow": "Ranged (Bow)", + "Ranged-Crossbow": "Ranged (Crossbow)", + "Ranged-Engineering": "Ranged (Engineering)", + "Ranged-Entangling": "Ranged (Entangling)", + "Ranged-Explosives": "Ranged (Explosives)", + "Ranged-i-Blackpowder": "Ranged (Blackpowder)", + "Ranged-i-Bow": "Ranged (Bow)", + "Ranged-i-Crossbow": "Ranged (Crossbow) †", + "Ranged-i-Engineering": "Ranged (Engineering)", + "Ranged-i-Entangling": "Ranged (Entangling)", + "Ranged-i-Explosives": "Ranged (Explosives)", + "Ranged-i-Sling": "Ranged (Sling)", + "Ranged-i-Throwing": "Ranged (Throwing) †", + "Ranged-Sling": "Ranged (Sling)", + "RANGED-SPECIALISATIONS-ADVANCED": "RANGED SPECIALISATIONS (ADVANCED)", + "Ranged-Throwing": "Ranged (Throwing)", + "RESILIENCE": "RESILIENCE", + "Resilience": "Resilience", + "Resolve": "Resolve", + "Ride": "Ride", + "Right-Arm": "Right Arm", + "Right-Leg": "Right Leg", + "Row": "Row", + "Run": "Run", + "S": "S", + "S-p": "(S)", + "SB": "SB", + "SBx2": "SBx2", + "SBx3": "SBx3", + "Shield": "Shield", + "Silver-Shillings": "Silver Shillings", + "Sin-Points": "Sin Points", + "Small": "Small", + "Species": "Species", + "SPELLS-AND-PRAYERS": "SPELLS AND PRAYERS", + "Spent": "Spent", + "Status": "Status", + "Stealth": "Stealth", + "T": "T", + "T-p": "(T)", + "Talents": "Talents", + "Target": "Target", + "TB": "TB", + "TBx2": "TBx2", + "TBx3": "TBx3", + "Time": "Time", + "Tiny": "Tiny", + "Total": "Total", + "TRAPPINGS": "TRAPPINGS", + "Trappings": "Trappings", + "Type": "Type", + "Walk": "Walk", + "WEALTH": "WEALTH", + "WEAPONS": "WEAPONS", + "Weapons": "Weapons", + "WOUNDS": "WOUNDS", + "WP": "WP", + "WP-p": "(WP)", + "Wp-p": "(WP)", + "WPB": "WPB", + "WPBx2": "WPBx2", + "WPBx3": "WPBx3", + "WS": "WS", + "WS-p": "(WS)" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/pl.json b/WODVtM5eAlpha/translations/pl.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/pl.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pl.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pl.json index b1fc56b4a0..00ffbdbccc 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pl.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pl.json @@ -12,7 +12,6 @@ "XP-REST": "XP Rest", "PUBLIC": "Make all rolls public", "WHISPER": "Whisper all rolls to GM", - "CORE-STATS": "Cechy", "BACKGROUND": "Opis", "WEAPONS": "Broń", @@ -20,11 +19,9 @@ "SPELLBOOK": "Księga zaklęć", "INVENTORY": "Wyposażenie", "SETTINGS": "Settings", - "CHARACTER-PROFILE": "Cechy postaci", "MAIN-PROFILE": "Cechy główne", "MAIN": "Główne", - "ABBREVIATE-WEAPON-SKILL": "WW", "ABBREVIATE-BALLISTIC-SKILL": "US", "ABBREVIATE-STRENGTH": "K", @@ -33,16 +30,13 @@ "ABBREVIATE-INTELLIGENCE": "Int", "ABBREVIATE-WILL-POWER": "SW", "ABBREVIATE-FELLOWSHIP": "Ogd", - "STARTING": "Początkowa", "TALENTS": "Zdolności", "ADVANCE": "Rozwój", "CURRENT": "Aktualna", "MODIFIER": "Modifier", - "SECONDARY-PROFILE": "Cechy drugorzędne", "SECONDARY": "Drugorzędne", - "ABBREVIATE-ATTACKS": "A", "ABBREVIATE-WOUNDS": "Żyw", "ABBREVIATE-STRENGTH-BONUS": "S", @@ -51,7 +45,6 @@ "ABBREVIATE-MAGIC": "Mag", "ABBREVIATE-INSANITY-POINTS": "PO", "ABBREVIATE-FATE-POINTS": "PP", - "COMBAT": "Walka", "INITIATIVE": "Inicjatywa", "WOUNDS": "Żywotność", @@ -60,9 +53,7 @@ "CHARGE": "Szarża", "RUN": "Bieg", "LEAP": "Leap", - "ABBREVIATE-INITIATIVE": "Inic", - "CHECK-LUCK": "Zaznacz, jeśli masz zdolność Szczęście", "TALENT-NAME": "Nazwa zdolności", "DESCRIPTION": "Opis", @@ -70,25 +61,20 @@ "KNOWLEDGE-AND-LANGUAGE-SKILLS": "Umiejęności wiedzy i jezyków", "KNOWLEDGE": "Knowledge", "SKILL-NAME": "Nazwa", - "ABBREVIATE-CHARACTERISTIC": "Cecha", - "TRAINING": "Poziom", "ABBREVIATE-MISCELLANEOUS": "Inne", "TOTAL": "Suma", "ROLL": "Rzut", - "ABBREVIATE-GM": "MG", - "COMMON-KNOWLEDGE-ANY": "Wiedza powszechna (dowolna)", "COMMON-KNOWLEDGE": "Wiedza powszechna", "PERFORM-TRADE-AND-OTHER-SKILLS": "Kuglarstwo, Handel i pozostałe umiejętności", "TRAINED": "Wykupione", - "BASIC": "Podst", "SPECIAL-RULES": "Specjalne zasady", "NAME": "Nazwa", - + "BASIC-SKILL": "Umiejętność podstawowa", "BASIC-SKILLS": "Umiejętności podstawowe", "ANIMAL-CARE": "Opieka nad zwierzętami", "CHARM": "Przekonywanie", @@ -110,7 +96,7 @@ "SEARCH": "Przeszukiwanie", "SILENT-MOVE": "Skradanie się", "SWIM": "Pływanie", - + "ADVANCED-SKILL": "Umiejętność zaawansowana", "ADVANCED-SKILLS": "Umiejętności zaawansowane", "ANIMAL-TRAINING": "Tresura", "BLATHER": "Gadanina", @@ -132,7 +118,6 @@ "SLEIGHT-OF-HAND": "Zwinne palce", "TORTURE": "Torturowanie", "VENTRILOQUISM": "Brzuchomówstwo", - "ASTROLOGY": "Astrologia", "STAR-SIGN": "Znak gwiezdny", "DOOM": "Przepowiednia", @@ -146,9 +131,7 @@ "SKIN": "Włosy", "HAIR": "Skóra", "HISTORY": "Historia", - "MISCELLANEOUS-NOTES": "Drobne notatki", - "CAREER-NAME": "Nazwa profesji", "STARTING-CAREER": "Profesja początkowa", "SECOND-CAREER": "Druga profesja", @@ -157,7 +140,6 @@ "FIFTH-CAREER": "Piąta profesja", "CAREER-ENTERED": "Career Entered", "CAREER-ENTERED_CHECK": "Check if you've entered this career.", - "CAREER-MAIN-PROFILE": "Schemat Rozwoju - Cechy Główne", "WEAPON-SKILL": "Walka Wręcz", "BALLISTIC-SKILL": "Umiejętności Strzeleckie", @@ -167,7 +149,6 @@ "INTELLIGENCE": "Inteligencja", "WILL-POWER": "Siła Woli", "FELLOWSHIP": "Ogłada", - "CAREER-SECONDARY-PROFILE": "Schemat Rozwoju - Cechy Drugorzędne", "ATTACKS": "Ataki", "STRENGTH-BONUS": "Siła", @@ -176,18 +157,15 @@ "MAGIC": "Magia", "INSANITY-POINTS": "Punkty Obłędu", "FATE-POINTS": "Punkty Przeznaczenia", - "CAREER-SKILLS": "Umiejętności z profesji", "CAREER-TALENTS": "Zdolności z profesji", "CAREER-SKILLS-AND-TALENTS": "Career Skills and Talents", "SKILL-OR-TALENT": "Skill or Talent", "CAREER-EXITS": "Profesje wyjściowe", "TAKEN": "Taken", - "MELEE-WEAPONS": "Broń biała", - + "MELEE": "Melee", "ABBREVIATE-PROFICIENCY": "Umiej?", - "WEAPON": "Broń", "CRAFTSMANSHIP": "Jakość wykonania", "ABBREVIATE-CRAFTSMANSHIP": "Craft", @@ -195,7 +173,6 @@ "WS-BONUS": "Premia do WW", "TO-HIT": "Trafienie", "DAMAGE": "Obr", - "FURY-DAMAGE": "Fury Damage", "DAMAGE-INC-SB": "Melee damage already includes SB.", "IMPACT": "Druzg", "ABBREVIATE-IMPACT": "Imp", @@ -203,20 +180,17 @@ "ABBREVIATE-DEFENSIVE": "Def", "QUALITIES": "Cechy oręża", "FRENZY-DESCRIPTION": "Check if you are using the Frenzy Talent", - "ATTACK": "Atak", "PARRY": "Parowanie", - "POOR": "Kiepska", "COMMON": "Zwykła", "GOOD": "Dobra", "BEST": "Najlepsza", - "ABBREVIATE-ATTACK": "Atk", "ABBREVIATE-DAMAGE": "Obr", "ABBREVIATE-PARRY": "Par", - "RANGED-WEAPONS": "Broń strzelecka", + "RANGED": "Ranged", "BS-BONUS": "Premia do US", "TYPE": "Rodzaj", "RELOAD": "Przeład", @@ -235,7 +209,11 @@ "TOTAL-MELEE-WEAPON-ENCUMBRANCE": "Total Melee Weapon Encumbrance", "TOTAL-RANGED-WEAPON-ENCUMBRANCE": "Total Ranged Weapon Encumbrance", "TOTAL-WEAPON-ENCUMBRANCE": "Total Weapon Encumbrance", - + "ULRICS-FURY": "Ulric's Fury!", + "FURY-TEST": "Fury Test", + "FURY-DAMAGE": "Fury Damage", + "ROLL-ULRICS-FURY": "Roll for Ulric's Fury!", + "FURY-FAILS": "Fury Fails", "PETTY": "Prosta", "LESSER": "Powszechna", "ARCANE": "Tajemna", @@ -243,8 +221,7 @@ "RUNES": "Runiczna", "RITUALS": "Rituals", "PERFORM-CHANNELLING": "Poświęć Akcję, żeby wykonać Splatanie magii", - - "SPELL-NAME": "Nazwa", + "SPELL": "Spell", "CASTING-NUMBER": "Poziom mocy", "CASTING-TIME": "Czas rzucania", "DURATION": "Czas trwania", @@ -257,28 +234,24 @@ "INGREDIENT": "Skłądnik", "SPELL-DAMAGE": "Obrażenia od zaklęcia", "SPELL-DESCRIPTION": "Opis zaklęcia", - + "RITUAL": "Ritual", + "INGREDIENTS": "Ingredients", "RITUAL-DESCRIPTION": "Ritual Description", "ARCANE-LANGUAGE": "Arcane Language", "REQUIRED-MAGIC": "Required Magic", - "ARCANE-LANGUAGE": "Arcane Language", - "REQUIRED-MAGIC": "Required Magic", "XP-COST": "XP Cost", "CONDITIONS": "Conditions", "CONSEQUENCES": "Consquences", - - "petty-spell": "Zaklęcie magii prostej", - "lesser-spell": "Zaklęcie magii powszechnej", - "arcane-spell": "Zaklęci magii tajemnej", - "divine-spell": "Zaklęcie magii kapłańskiej", - + "PETTY-SPELL": "Petty Spell", + "LESSER-SPELL": "Lesser Spell", + "ARCANE-SPELL": "Arcane Spell", + "DIVINE-SPELL": "Divine Spell", "RUNE": "Runa", "INSCRIPTION-NUMBER": "Poziom mocy inskrypcji", "EMPOWERMENT": "Nasycenie", "INSCRIBE": "Wykuwaj", "PERMANENT-RUNE-DESCRIPTION": "Trwały efekt runy", "TEMPORARY-RUNE-DESCRIPTION": "Tymczasowy efekt runy", - "MAGIC-USED": "Amount of Magic used", "CHANNELLING-SUCCESS": "Channelling success", "INGREDIENT-USED": "Ingredient used", @@ -287,7 +260,6 @@ "PERMANENT": "Permanent", "MINUTES": "minute(s)", "WEEKS": "week(s)", - "COIN-CARRIED": "Monety przy sobie", "BRASS-PENNIES-BP": "Miedziane pensy (p)", "SILVER-SHILLINGS-SS": "Srebrne szylingi (s)", @@ -295,7 +267,6 @@ "TOTAL-GC-VALUE": "Sumaryczna wartość w zk", "EXCHANGE-RATE": "Kurs wymiany", "EXCHANGE-RATE-DESCRIPTION": "240 miedzianych pensów = 20 srebrnych szylingów = 1 złota korona", - "ENCUMBRANCE": "Obiciążenie", "TRAPPINGS": "Wyposażenie", "COIN": "Monety", @@ -307,22 +278,17 @@ "DWARF": "Krasnolud", "DWARF-ENCUMBRANCE": "Krasnoludy mogą nosić 2x więcej niż pozostali bohaterowie.", "DWARF-ENCUMBRANCE-CHECK": "Check if you are a Dwarf.", - "ENCUMBRANCE-DESCRIPTION": "Zliczenie obciążenia w wierszach na tej stronie:", "ENCUMBRANCE-CHOICE1": "Suma obciążenia w wierszu tabeli (ilość przedmiotów nie brana pod uwagę)", "ENCUMBRANCE-CHOICE2": "Obciążenie liczone dla każdego przedmiotu w wierszu tabeli (suma obc. w wierszu tabeli = ilość * obc.)", - "PAGE-1": "Strona 1", "PAGE-2": "Strona 2", "PAGE-3": "Strona 3", "SHOW-ALL": "Pokaż wszystkie", "UNLIMITED": "Unlimited", - "ROW-NR": "Wiersz #", "CARRIED-QUESTION": "Przy sobie?", - "ABBREVIATE-QUANTITY": "Ile", - "TREASURE-LOOT-INVENTORY-NOTES": "Skarb/Nagrody/Wyposażenie (notatki)", "PROTECTIVE-ITEMS": "Elementy pancerza", "WORN": "Na sobie", @@ -332,20 +298,10 @@ "MAGIC-BONUS": "Bonus z Magii", "BONUS": "Bonus", "TOTAL-AP": "Suma PZ", - - "LEATHER": "Skórzana", - "MAIL": "Kolcza", - "PLATE": "Płytowa", - "HEAD": "Głowa", - "TORSO": "Korpus", - "ARMS": "Ręce", - "LEGS": "Nogi", - "LOCATION-DESCRIPTION": "H : Head / B : Body / A : Arms / L : Legs", "TOTAL-ARMOR-ENCUMBRANCE": "Total Armor Encombrance", "TOTAL-WEIGHT-MAX": "The maximum total encumbrance your character can carry without slowing.", "MAX-PUSH-DRAG-LIFT": "This is the maximum encumbrance you can push/drag/lift. If the encumbrance you are pushing/dragging/lifting exceeds your maximum carrying capacity then your Movement drops to 1.", - "LEATHER": "Leather", "MAIL": "Mail", "PLATE": "Plate", @@ -355,10 +311,10 @@ "LIGHT-ARMOR": "Light Armor", "MEDIUM-ARMOR": "Medium Armor", "HEAVY-ARMOR": "Heavy Armor", - "HIT-LOCATIONS": "Lokacje trafienia", "HEAD": "Head", "BODY": "Body", + "TORSO": "Korpus", "ARMS": "Arms", "LEGS": "Legs", "ABBREVIATE-HEAD": "H", @@ -369,19 +325,13 @@ "LEFT-LEG": "Lewa noga", "RIGHT-ARM": "Prawe ramię", "RIGHT-LEG": "Prawa noga", - "ARMOR-PENALTIES": "Kary za noszenie zbroi", "ARMOR-PENALTIES-MEDIUM": "Noszenie średniej lub ciężkiej zbroi wiąże się z modyfikatorem -10 do testów Zręczności.", "ARMOR-PENALTIES-HEAVY": "Noszenie ciężkiej zbroi zmniejsza Szybkość o 1, chyba że bohater ma zdolność Krzepki.", - "BLOOD-LOSS": "Utrata krwi", "BLEEDING": "Krwawienie", - - "ADVANCED-SKILL": "Umiejętność zaawansowana", - "BASIC-SKILL": "Umiejętność podstawowa", "KNOWLEDGE-SKILL": "Wiedza", "VARIOUS-SKILL": "Różne", - "TARGET-NUMBER": "Wartość cechy", "TEST-RESULT": "Wynik testu", "RESULT": "Result", @@ -392,16 +342,15 @@ "MISS": "Pudło", "PARRY-ROLL": "Parowanie", "PARRIED": "Parried", - "CASTING-TEST": "Test rzucania zaklęcia", "SPELLCASTING-FAILS": "Porażka zaklęcia", "SPELLCASTING-SUCCEEDS": "Sukces zaklęcia", - "INSCRIPTION-TEST": "Inscription Test", "INSCRIPTION-TIME": "Inscription Time", "INSCRIPTION-FAILS": "Inscription fails", "INSCRIPTION-SUCCEEDS": "Inscription succeeds", - + "RITUAL-FAILS": "Ritual fails", + "RITUAL-SUCCEEDS": "Ritual succeeds", "HIT-LOCATION": "Hit Location", "HIT-HEAD": "Trafienie w głowę", "HIT-BODY": "Trafienie w korpus", @@ -411,7 +360,6 @@ "HIT-RIGHT-LEG": "Trafienie w prawą nogę", "HIT-LOCATION-NUMBER": "Lokacja trafienia {{0}}", "DAMAGE-NUMBER": "Obrażenia {{0}}", - "CRITICAL-LOCATION": "Critical Location", "CRITICAL-VALUE": "Critical Value", "CRITICAL-EFFECT": "Critical Effect", @@ -452,13 +400,12 @@ "CRITICAL-EFFECT-L8": "Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.", "CRITICAL-EFFECT-L9": "Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.", "CRITICAL-EFFECT-10": "Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.", - "BLOOD-SURVIVE": "Survive one more round.", "BLOOD-DEATH": "Death from blood loss!", - "OLD-TRAPPINGS": "Use old Trappings layout", "NEW-TRAPPINGS": "Use new Trappings layout", - + "DEFAULT-INITIATIVE": "Use default Initiative rules", + "HOUSERULE-INITIATIVE": "Houserule: Apply Agility Bonus instead of Agility Characteristic to Initiative rolls", "CHAOS-MANIFESTATION": "Chaos Manifestation", "ROLL-BASIC-TABLES": "Roll on Basic Chaos Manifestaion Tables", "ROLL-EXTENDED-TABLES": "Roll on Extended Chaos Manifestaion Tables", @@ -477,10 +424,8 @@ "MINOR-CHAOS-MANIFESTATION": "Minor Chaos Manifestation", "MAJOR-CHAOS-MANIFESTATION": "Major Chaos Manifestation", "CATASTROPHIC-CHAOS-MANIFESTATION": "Catastrophic Chaos Manifestation", - "YES": "Yes", "NO": "No", - "MINOR1": "Witchery: Within 10 yards (5 squares) of you, milk curdles, wine goes sour, and food spoils.", "MINOR2": "Rupture: Your nose begins to bleed and continues until you make a successful Toughness Test. You can test once per round.", "MINOR3": "Breath of Chaos: A cold and unnatural wind blows through the area.", @@ -605,7 +550,6 @@ "GODWRATHV5": "Rely Not On These Vanities: All your goods and equipment are stripped from you, leaving you in a tunic. Any non-magical equipment you were carrying is gone forever; magical equipment is mysteriously returned if you do penance. (GMs option: nonmagical but important items may also be returned after penance.)", "GODWRATHV6": "Called to Account: ", "GODWRATHV7": "Daemonic Visitation: Roll on the Catastrophic Chaos Manifestation Table instead using the table in WFRP.", - "SACRIFICE1": "You vomit up salt water, and feel as though you are almost drowned. Take 1d10 Wounds, regardless of Toughness or Armour.", "SACRIFICE2": "All warmth and vigour leach from your body. Take a –20% penalty to all actions for the next 1 minute.", "SACRIFICE3": "You automatically fail your next Dodge or Parry Test.", @@ -616,7 +560,7 @@ "SACRIFICE8": "Your body is rimed with frost. Take 1d10 Wounds, regardless of Toughness or Armour.", "SACRIFICE9": "You are robbed of your knowledge. You automatically fail any Academic Knowledge Tests you make in the next 1 hour.", "SACRIFICE10": "You lose 1d10 Wounds regardless of Toughness Bonus or armour.", - + "ARCANE-MARK": "Arcane Mark", "OPTIONAL-ARCANE-MARK": "Optional Arcane Mark: You must pass an Average (+0%) Willpower test or gain an Arcane Mark (see Realms of Sorcery page 175).", "ARCANE-LORE": "Arcane Lore", "LORE-OF-BEASTS": "Lore of Beasts", @@ -634,10 +578,11 @@ "FIRE": "Fire", "HEAVENS": "the Heavens", "LIFE": "Life", - "LIGHT": "Light", "METAL": "Metal", "SHADOW": "Shadow", - + "NO-LORE": "No Lore selected", + "GM-DISCRETION": "GM's discretion", + "MARK-GM-DISCRETION": "Mark at GM's discretion", "WRATH-ROLL": "Wrath Roll", "WRATH-TABLE": "Wrath Table", "WRATH": "Wrath", @@ -646,7 +591,6 @@ "VENGEANCE-OF-THE-GODS": "Vengeance of the Gods", "DISFAVOR-POOL": "Disfavor Pool", "DISFAVOR-ROLL": "Disfavor Roll", - "DIVINE-LORE": "Divine Lore", "LORE-OF-MANANN": "Lore of Manann", "LORE-OF-MORR": "Lore of Morr", @@ -681,18 +625,6 @@ "TAAL-RHYA": "Taal & Rhya", "ULRIC": "Ulric", "VERENA": "Verena", - "BEASTS": "Beasts", - "DEATH": "Death", - "FIRE": "Fire", - "HEAVENS": "the Heavens", - "LIFE": "Life", - "LIGHT": "Light", - "METAL": "Metal", - "SHADOW": "Shadow", - "NO-LORE": "No Lore selected", - "GM-DISCRETION": "GM's discretion", - "MARK-GM-DISCRETION": "Mark at GM's discretion", - "MARK-MANANN-1": "Fishy: You are infused with the odours of the sea. Permanently reduce your Fellowship Characteristic by 5%.", "MARK-MANANN-2": "Pelagic Yearning: You long for the open seas. When not on, or surrounded by, the sea, your Will Power is reduced by 5%.", "MARK-MANANN-3": "Seaweed Growth: Holy seaweed thrives somewhere on your body. At the GM's discretion, this may apply a -10% penalty to Fellowship Tests in som social situations.", @@ -783,7 +715,6 @@ "MARK-VERENA-8": "Voice of Wisdom: Your voice carried the wisdom of Verena Herself. Double the number of people you can affect with a Charm Test.", "MARK-VERENA-9": "Enlightened: Verena grants you a small portion of her wisdom. You gain a +10% bonus to all Academic Knowledge Tests that you have selected as skills. As well, you may attempt Academic Knowledge Tests outside of your fields of study, alebeit at a -20% penalty.", "MARK-VERENA-10": "Marked by Verena: An Owl, Scales, or Sword mark appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling Tests when using the Lore of Verena, and a +10% bonus to Fellowship Tests when dealing with other Verenans if they can see the mark.", - "MARK-BEASTS-1": "Aloof: Others find you emotionally detached and somewhat rude. Take a -5% penalty to your Fellowship Characteristic. Modify your starting profile accordingly.", "MARK-BEASTS-2": "Restless: You tend not t stay in one place for long, always needing to move about. It's worse when you're in closed spaces.", "MARK-BEASTS-3": "Dirty: For some reason, you attract dirt and you can never fully get clean.", @@ -864,8 +795,5 @@ "MARK-SHADOW-8": "Unnatural Shadow: Your shadow does not behave itself - moving often of it's own accord. The shifting wrongness of your shadow puts folk ill at ease, imposing a -10% penalty to Fellowship Tests made when interacting with non-magic users. Worse, superstitious peasants will need convincing that you are not a Daemon.", "MARK-SHADOW-9": "Shrouded: Your body draws shadows towards it. You gain a +10% bonus to Concealment Tests.", "MARK-SHADOW-10": "Mark of Ulgu: The rune of Ulgu appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling checks when casting spells from the Lore of Shadow.", - - "ARCANE-MARK": "Arcane Mark", - "CHARACTERISTIC": "Cecha/Umiejętność" -} +} \ No newline at end of file diff --git a/WhiteLies/translations/pl.json b/WhiteLies/translations/pl.json new file mode 100644 index 0000000000..c9fa70cf2d --- /dev/null +++ b/WhiteLies/translations/pl.json @@ -0,0 +1,81 @@ +{ + "agentdetails-u": "agent details", + "name-u": "name", + "character-name-ph": "Character name", + "languages-u": "languages", + "class-u": "class", + "class-ph": "Class", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "level", + "title-level": "Level", + "xp-bonus-u": "xp bonus", + "title-xp-bonus": "XP Bonus", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Item name and description", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" +} \ No newline at end of file diff --git a/Wurm/translations/pl.json b/Wurm/translations/pl.json new file mode 100644 index 0000000000..597ee801bb --- /dev/null +++ b/Wurm/translations/pl.json @@ -0,0 +1,66 @@ +{ + "character-name": "Character's Name", + "people": "People", + "age-and-sex": "Age & Sex", + "age": "Age", + "sex-ph": "Sex", + "prestige-and-status": "Prestige & Status", + "tribe": "Tribe", + "clan": "Clan", + "status": "Status", + "experience": "Experience", + "experience-current": "Current experience points", + "experience-max": "Maximum experience points", + "prestige": "Prestige", + "bravery": "Bravery", + "generosity": "Generosity", + "wisdom": "Wisdom", + "stamina": "Stamina", + "stamina-current": "Current Stamina", + "stamina-max": "Maximum Stamina", + "stunned": "Stunned", + "rolls": "Rolls", + "serious-wounds": "Serious wounds", + "strengths-weaknesses": "Strengths & Weaknesses", + "strengths": "Strengths", + "strengthname-ph": "Strength", + "showinchat-button-title": "Show in chat", + "showhide-desc-title": "Show/Hide description", + "description": "Description", + "weaknesses": "Weaknesses", + "weaknessname-ph": "Weakness", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talents", + "talentname-ph": "Talent", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Secret skill", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Difficulty Threshold", + "weapons": "Weapons", + "type": "Type", + "damage": "Damage", + "range": "Range", + "resistance": "Resistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" +} \ No newline at end of file diff --git a/fate_core_with_rolls/translations/pl.json b/fate_core_with_rolls/translations/pl.json index 51c4039076..9075fdac58 100644 --- a/fate_core_with_rolls/translations/pl.json +++ b/fate_core_with_rolls/translations/pl.json @@ -1,48 +1,48 @@ { - "roll-u": "Rzut", - "roll-action-u": "Rzut", - "roll4only-u": "Rzut 4kF+Umiej.", - "roll4and-u": "Roll 4kF+Umiej.+Mod.", - "id-u": "ID", - "refresh-u": "Odświeżanie", - "fate-points-u": "Punkty Losu", - "description-u": "Opis", - "aspects-u": "Aspekty", - "high-concept-u": "Koncepcja Ogólna", - "trouble-u": "Utrapienie", - "skills-u": "Umiejętności", - "skill-only-u": "Umiej.", - "skill-u": "Umiej.", - "modifiers-u": "Mod.", - "alt-disp-u": "Alternatywny Widok", - "classic-disp-u": "Klasyczny Widok", - "legendary-u": "Legendarny (+8)", - "epic-u": "Heroiczny (+7)", - "fantastic-u": "Fantastyczny (+6)", - "superb-u": "Wybitny (+5)", - "great-u": "Świetny (+4)", - "good-u": "Dobry (+3)", - "fair-u": "Niezły (+2)", - "avg-u": "Przeciętny (+1)", - "mediocre-u": "Słaby (+0)", - "poor-u": "Mierny (-1)", - "terrible-u": "Fatalny (-2)", - "consequences-u": "Konsekwencje", - "stress-u": "Presja", - "mild-u": "Łagodna (2)", - "moderate-u": "Umiarkowana (4)", - "severe-u": "Dotkliwa (6)", - "physical-u": "Fizyczna", - "extra-u": "Dodatek", - "physique-u": "Budowa", - "physical-sboxes-u": "Ilość punktów fizycznego toru presji dla bohatera", - "mental-u": "Umysłowa", - "will-u": "Wola", - "mental-sboxes-u": "Ilość punktów umysłowego toru presji dla bohatera", - "add-stress-u": "Dodatkowa Presja", - "extra-sboxes-u": "Ilość punktów toru presji dla bohatera", - "old-setting-u": "Stary Widok", - "new-setting-u": "Nowy Widok", - "stunts-u": "Sztuczki", - "extras-u": "Dodatki" + "roll-u": "Rzut", + "roll-action-u": "Rzut", + "roll4only-u": "Rzut 4kF+Umiej.", + "roll4and-u": "Roll 4kF+Umiej.+Mod.", + "id-u": "ID", + "refresh-u": "Odświeżanie", + "fate-points-u": "Punkty Losu", + "description-u": "Opis", + "aspects-u": "Aspekty", + "high-concept-u": "Koncepcja Ogólna", + "trouble-u": "Utrapienie", + "skills-u": "Umiejętności", + "skill-only-u": "Umiej.", + "skill-u": "Umiej.", + "modifiers-u": "Mod.", + "alt-disp-u": "Alternatywny Widok", + "classic-disp-u": "Klasyczny Widok", + "legendary-u": "Legendarny (+8)", + "epic-u": "Heroiczny (+7)", + "fantastic-u": "Fantastyczny (+6)", + "superb-u": "Wybitny (+5)", + "great-u": "Świetny (+4)", + "good-u": "Dobry (+3)", + "fair-u": "Niezły (+2)", + "avg-u": "Przeciętny (+1)", + "mediocre-u": "Słaby (+0)", + "poor-u": "Mierny (-1)", + "terrible-u": "Fatalny (-2)", + "consequences-u": "Konsekwencje", + "stress-u": "Presja", + "mild-u": "Łagodna (2)", + "moderate-u": "Umiarkowana (4)", + "severe-u": "Dotkliwa (6)", + "physical-u": "Fizyczna", + "extra-u": "Dodatek", + "physique-u": "Budowa", + "physical-sboxes-u": "Ilość punktów fizycznego toru presji dla bohatera", + "mental-u": "Umysłowa", + "will-u": "Wola", + "mental-sboxes-u": "Ilość punktów umysłowego toru presji dla bohatera", + "add-stress-u": "Dodatkowa Presja", + "extra-sboxes-u": "Ilość punktów toru presji dla bohatera", + "old-setting-u": "Stary Widok", + "new-setting-u": "Nowy Widok", + "stunts-u": "Sztuczki", + "extras-u": "Dodatki" } \ No newline at end of file diff --git a/inSANe auto cal/translations/ko.json b/inSANe auto cal/translations/ko.json index f724b04ab3..4e0deb8bc2 100644 --- a/inSANe auto cal/translations/ko.json +++ b/inSANe auto cal/translations/ko.json @@ -111,7 +111,7 @@ "equip": "장비", "roll": "Roll", "plot": "의 플롯은", - "assigned-skill-z": "지정특기: ", + "assigned-skill-z": "어빌리티: ", "target-z": "목표치: ", "correction-z": "수정치: ", "mission": "사명", diff --git a/inSANe auto cal/translations/pl.json b/inSANe auto cal/translations/pl.json new file mode 100644 index 0000000000..09d2096777 --- /dev/null +++ b/inSANe auto cal/translations/pl.json @@ -0,0 +1,133 @@ +{ + "character_name": "Character name", + "player": "Player", + "job": "Job", + "heart": "Heart", + "fear": "Fear", + "age": "Age", + "gender": "Gender", + "score": "Score", + "hp": "Hp", + "san": "San", + "backstory": "Backstory", + "skill": "Skill", + "whisper": "Whisper", + "whisper_all": "Whisper all", + "whisper_token": "Whisper token", + "no_whisper": "No whisper", + "tell_all_whisper": "Tell all whisper", + "tell_whisper": "Tell whisper", + "no_tell_whisper": "No tell whisper", + "whisper_GM": "Whisper GM", + "whisper_gm_value": "Whisper gm", + "auto_skill_list": "Auto skill list", + "violence": "Violence", + "violence(lost)": "Violence(lost)", + "emotion_z": "emotion", + "emotion": "Emotion", + "perception": "Perception", + "perception(lost)": "Perception(lost)", + "technology": "Technology", + "technology(lost)": "Technology(lost)", + "knowledge": "Knowledge", + "knowledge(lost)": "Knowledge(lost)", + "strangeness": "Strangeness", + "strangeness(lost)": "Strangeness(lost)", + "incineration": "Incineration", + "love": "Love", + "pain": "Pain", + "analysis": "Analysis", + "physics": "Physics", + "time": "Time", + "torture": "Torture", + "joy": "Joy", + "senses": "Senses", + "electron": "Electron", + "mathematics": "Mathematics", + "chaos": "Chaos", + "binding": "Binding", + "melancholy": "Melancholy", + "touching": "Touching", + "arrange": "Arrange", + "chemical": "Chemical", + "deep_sea": "Deep sea", + "threat": "Threat", + "shame": "Shame", + "smell": "Smell", + "drug": "Drug", + "biological": "Biological", + "death": "Death", + "destroy": "Destroy", + "smile": "Smile", + "taste": "Taste", + "efficiency": "Efficiency", + "medicine": "Medicine", + "soul": "Soul", + "beaten": "Beaten", + "patience": "Patience", + "phonetic_sound": "Phonetic sound", + "medium": "Medium", + "self_discipline": "Self discipline", + "magic": "Magic", + "cut_off": "Cut off", + "shocked": "Shocked", + "scene": "Scene", + "photography": "Photography", + "humanity": "Humanity", + "dark": "Dark", + "puncture": "Puncture", + "anger": "Anger", + "pursuit": "Pursuit", + "drive": "Drive", + "history": "History", + "the_end": "The end", + "shoot": "Shoot", + "hate": "Hate", + "art": "Art", + "mechanical": "Mechanical", + "folkways": "Folkways", + "dream": "Dream", + "war": "War", + "sad": "Sad", + "sixth_sense": "Sixth sense", + "trap": "Trap", + "archeology": "Archeology", + "underground": "Underground", + "bury": "Bury", + "affection": "Affection", + "shadow": "Shadow", + "weapon": "Weapon", + "astronomical": "Astronomical", + "universe": "Universe", + "skill_list": "Skill list", + "types": "Types", + "assigned_skill": "Assigned Skill", + "correction": "Correction", + "name": "Name", + "location": "Location", + "secret": "Secret", + "attack": "Attack", + "support": "Support", + "equip": "Equip", + "roll": "roll", + "plot": "'s plot is ", + "assigned-skill-z": "Assigned skill: ", + "target-z": "Target: ", + "correction-z": "Correction: ", + "mission": "Mission", + "Other": "Other", + "baseAttack": "Base Attack", + "baseAttack_effect": "Select one target and attempt an Attack Resolution. When your Attack Resolution has succeeded and your opponent has failed their Dodge Resolution, your attack may deal [[1d6]] point(s) of damage.", + "battlefield_movement": "Battlefield Movement", + "battlefield_movement_effect": "The next round of the begins, and all the players participating in the battle are plot again.", + "items": "items", + "items_name": "Name", + "items_effect": "Effect", + "items_count": "Count", + "items_painkiller": "Painkiller", + "items_weapon": "Weapon", + "items_talisman": "Talisman", + "items_painkiller_comment": "Can be used at any time. If you use this Item, you can restore your [HP] or [SAN] by one point.", + "items_weapon_comment": "It can be used during a battle when you roll the die to make an action. You can roll your dice again regardless of the result of the roll.", + "items_talisman_comment": "You can use it when someone other than yourself rolls a die to make an action. Regardless of the roll result, you can roll the dice again." +} \ No newline at end of file diff --git a/vampire-v5/translations/pl.json b/vampire-v5/translations/pl.json new file mode 100644 index 0000000000..86296ab850 --- /dev/null +++ b/vampire-v5/translations/pl.json @@ -0,0 +1,70 @@ +{ + "name-u": "Name:", + "chronicle-u": "Chronicle:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "skills-u": "SKILLS", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "finance-u": "Finance", + "investigation-u": "Investigation", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "willpower-u": "Willpower", + "health-u": "Health", + "experience-u": "Experience To Spend", + "ambition-u": "Ambition:", + "desire-u": "Desire:", + "predator-u": "Predator:", + "composure-u": "Composure", + "resolve-u": "Resolve", + "insight-u": "Insight", + "persuasion-u": "Persuasion", + "resonance-u": "Resonance", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "bloodpotency-u": "Blood Potency", + "totalexperience-u": "Total Experience", + "clanbane-u": "Clan Bane", + "touchstone-u": "Touchstones & Convictions", + "chronicletenets-u": "Chronicle Tenets", + "history-u": "History", + "distinguishingfeatures-u": "Distinguishing features", + "frenzy-u": "Frenzy", + "rouse-u": "Rouse", + "coterie-u": "Coterie", + "traits-u": "TRAITS" +} \ No newline at end of file