diff --git a/MouseGuard2E/MouseGuard2E.css b/MouseGuard2E/MouseGuard2E.css index bd090a6174..d6ad6f4f56 100644 --- a/MouseGuard2E/MouseGuard2E.css +++ b/MouseGuard2E/MouseGuard2E.css @@ -163,7 +163,7 @@ input.sheet-inputability { border-image-repeat: round; } input.sheet-inputability.sheet-rollerline { - width: 75%; + width: 73%; } input[type="number"].sheet-inputRating { background: none; diff --git a/MouseGuard2E/MouseGuard2E.html b/MouseGuard2E/MouseGuard2E.html index 65b8192758..d1e5b31e4e 100644 --- a/MouseGuard2E/MouseGuard2E.html +++ b/MouseGuard2E/MouseGuard2E.html @@ -9,19 +9,19 @@
-

Name

-

Age

-

Home

-

Fur Color

-

Guard Rank

-

Cloak Color

+

Name

+

Age

+

Home

+

Fur Color

+

Guard Rank

+

Cloak Color

-

Parents

-

Artisan

-

Mentor

-

Friend

-

Enemy

+

Parents

+

Artisan

+

Mentor

+

Friend

+

Enemy

@@ -30,50 +30,50 @@
-

Belief

Playing a Belief earns a fate point

+

Belief

Playing a Belief earns a fate point

-

Goal

Accomplishing a Goal earns a persona point

+

Goal

Accomplishing a Goal earns a persona point

-

Instinct

Playing an Instinct earns a fate point

+

Instinct

Playing an Instinct earns a fate point

-

Contacts

+

Contacts

-

Gear

+

Gear

-

Traits

+

Traits

-
Trait Name
-
Trait Level
-
Beneficial Uses
-
Checks
+
Trait Name
+
Trait Level
+
Beneficial Uses
+
Checks
-
1 +1D per session
-
2 +1D per session
-
3 +1S to rolls
+
1 +1D per session
+
2 +1D per session
+
3 +1S to rolls
-
Used this session
-
Used this session
-
May be used on each roll
+
Used this session
+
Used this session
+
May be used on each roll
@@ -96,16 +96,16 @@
-
1 +1D per session
-
2 +1D per session
-
3 +1S to rolls
+
1 +1D per session
+
2 +1D per session
+
3 +1S to rolls
-
Used this session
-
Used this session
-
May be used on each roll
+
Used this session
+
Used this session
+
May be used on each roll
@@ -128,16 +128,16 @@
-
1 +1D per session
-
2 +1D per session
-
3 +1S to rolls
+
1 +1D per session
+
2 +1D per session
+
3 +1S to rolls
-
Used this session
-
Used this session
-
May be used on each roll
+
Used this session
+
Used this session
+
May be used on each roll
@@ -160,16 +160,16 @@
-
1 +1D per session
-
2 +1D per session
-
3 +1S to rolls
+
1 +1D per session
+
2 +1D per session
+
3 +1S to rolls
-
Used this session
-
Used this session
-
May be used on each roll
+
Used this session
+
Used this session
+
May be used on each roll
@@ -192,16 +192,16 @@
-
1 +1D per session
-
2 +1D per session
-
3 +1S to rolls
+
1 +1D per session
+
2 +1D per session
+
3 +1S to rolls
-
Used this session
-
Used this session
-
May be used on each roll
+
Used this session
+
Used this session
+
May be used on each roll
@@ -227,52 +227,52 @@
-

Fate

+

Fate

-

One point allows you to reroll any 6s as a new dice

-

Persona

+

One point allows you to reroll any 6s as a new dice

+

Persona

-

Add one dice per point spent or tap Nature

-

Conditions

-

Hungry/Thirsty

-

Angry (Ob 2 Will)

-

Tired (Ob 3 Health)

-

Injured (Ob 4 Health)

-

Sick (Ob 4 Will)

-

Checks

-

Earning Checks

+

Add one dice per point spent or tap Nature

+

Conditions

+

Hungry/Thirsty

+

Angry (Ob 2 Will)

+

Tired (Ob 3 Health)

+

Injured (Ob 4 Health)

+

Sick (Ob 4 Will)

+

Checks

+

Earning Checks

    -
  • 1: +1D to your ind. or vs. test
  • -
  • 2: +2D to opponent's vs test
  • -
  • 2: Break versus test tie in opponent's favor
  • +
  • 1: +1D to your ind. or vs. test
  • +
  • 2: +2D to opponent's vs test
  • +
  • 2: Break versus test tie in opponent's favor
-

Spending Checks

+

Spending Checks

    -
  • 1: One test during Player's turn
  • -
  • 2: Recovery check during GM's turn
  • -
  • 3: Charge: temporarily elevate trait for remainder of session
  • -
  • 2/4: Recharge trait
  • +
  • 1: One test during Player's turn
  • +
  • 2: Recovery check during GM's turn
  • +
  • 3: Charge: temporarily elevate trait for remainder of session
  • +
  • 2/4: Recharge trait
-

Abilities

+

Abilities

-
Raw Abilities
+
Raw Abilities
Rating
-
Advancement
-
Special Abilities
-
Rating
-
Advancement
+
Advancement
+
Special Abilities
+
Rating
+
Advancement
-

Nature

-
+

Nature

+

P:

@@ -292,9 +292,9 @@
-

Resources

+

Resources

-
+

P:

@@ -321,7 +321,7 @@
-

Will

+

Will

P:

@@ -340,7 +340,7 @@
-

Circles

+

Circles

P:

@@ -369,7 +369,7 @@
-

Health

+

Health

P:

@@ -392,7 +392,7 @@
-

Wises

+

Wises

@@ -401,14 +401,14 @@
- Pass - Fail + Pass + Fail
- Fate - Pers + Fate + Pers
@@ -416,14 +416,14 @@
- Pass - Fail + Pass + Fail
- Fate - Pers + Fate + Pers
@@ -433,14 +433,14 @@
- Pass - Fail + Pass + Fail
- Fate - Pers + Fate + Pers
@@ -448,33 +448,33 @@
- Pass - Fail + Pass + Fail
- Fate - Pers + Fate + Pers
-

Skills

+

Skills

-
Skills
-
Rating
-
Advancement
-
Skills
-
Rating
-
Advancement
+
Skills
+
Rating
+
Advancement
+
Skills
+
Rating
+
Advancement
-

Fighter

+

Fighter

P:

@@ -495,7 +495,7 @@
-

Orator

+

Orator

P:

@@ -518,7 +518,7 @@
-

Healer

+

Healer

P:

@@ -539,7 +539,7 @@
-

Manipulator

+

Manipulator

P:

@@ -562,7 +562,7 @@
-

Hunter

+

Hunter

P:

@@ -583,7 +583,7 @@
-

Persuader

+

Persuader

P:

@@ -606,7 +606,7 @@
-

Instructor

+

Instructor

P:

@@ -650,7 +650,7 @@
-

Pathfinder

+

Pathfinder

P:

@@ -694,7 +694,7 @@
-

Scout

+

Scout

P:

@@ -738,7 +738,7 @@
-

Survivalist

+

Survivalist

P:

@@ -782,7 +782,7 @@
-

Weather Watcher

+

Weather Watcher

P:

@@ -824,6 +824,182 @@
+
+
+
+
+
+

P:

+ + + + + + + +
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F:

+ + + + + + +
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+
+
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P:

+ + + + + + + +
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F:

+ + + + + + +
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P:

+ + + + + + + +
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F:

+ + + + + + +
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P:

+ + + + + + + +
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F:

+ + + + + + +
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P:

+ + + + + + + +
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F:

+ + + + + + +
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P:

+ + + + + + + +
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+ + + + + + +
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+ + + + + + + +
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F:

+ + + + + + +
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P:

+ + + + + + + +
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F:

+ + + + + + +
+
diff --git a/MouseGuard2E/sheet.json b/MouseGuard2E/sheet.json index 2dc2e4a2dd..c82f38d20f 100644 --- a/MouseGuard2E/sheet.json +++ b/MouseGuard2E/sheet.json @@ -5,5 +5,5 @@ "roll20userid": "23472", "patreon": "https://www.patreon.com/sceneficant", "preview": "MouseGuard2E.jpg", - "instructions": "This is a character sheet for David Petersen and Luke Crane's Mouse Guard Roleplaying Game, second edition. \rThis character sheet has a second page for Skills and Wises which you can access by pressing the Scroll & Sword icon in the upper right of the sheet. If you have questions or suggestions you can contact me via personal message from my [Roll20 Profile](https://app.roll20.net/users/23472/richard-t) \r\r*Version* `1.0`" + "instructions": "This is a character sheet for David Petersen and Luke Crane's Mouse Guard Roleplaying Game, second edition. \rThis character sheet has a second page for Skills and Wises which you can access by pressing the Scroll & Sword icon in the upper right of the sheet. If you have questions or suggestions you can contact me via personal message from my [Roll20 Profile](https://app.roll20.net/users/23472/richard-t) \r\r*Version* '1.1'\r- Expanded skill list to 24 (from 16), added a new input for current Nature.\r- Added a translation file \r\r*Version* `1.0`" } diff --git a/MouseGuard2E/translation.json b/MouseGuard2E/translation.json new file mode 100644 index 0000000000..102b72308d --- /dev/null +++ b/MouseGuard2E/translation.json @@ -0,0 +1 @@ +{"name":"Name","age":"Age","home":"Home","fur-color":"Fur Color","guard-rank":"Guard Rank","cloak-color":"Cloak Color","parents":"Parents","artisan":"Artisan","mentor":"Mentor","friend":"Friend","enemy":"Enemy","belief":"Belief","playing-belief":"Playing a Belief earns a fate point","goal":"Goal","accomplishing-goal":"Accomplishing a Goal earns a persona point","instinct":"Instinct","playing-instinct":"Playing an Instinct earns a fate point","contacts":"Contacts","gear":"Gear","traits":"Traits","trait-name":"Trait Name","trait-level":"Trait Level","beneficial-uses":"Beneficial Uses","checks":"Checks","+1D-per-session":"+1D per session","+1S-to-rolls":"+1S to rolls","used-this-session":"Used this session","may-be-used":"May be used on each roll","fate":"Fate","one-fate-point":"One point allows you to reroll any 6s as a new dice","persona":"Persona","add-one-dice":"Add one dice per point spent or tap Nature","conditions":"Conditions","hungry-thirsty":"Hungry/Thirsty","angry":"Angry (Ob 2 Will)","tired":"Tired (Ob 3 Health)","injured":"Injured (Ob 4 Health)","sick":"Sick (Ob 4 Will)","earning-checks":"Earning Checks","check-list1":"1: +1D to your ind. or vs. test","check-list2":"2: +2D to opponent's vs test","check-list3":"2: Break versus test tie in opponent's favor","spending-checks":"Spending Checks","spending-list1":"1: One test during Player's turn","spending-list2":"2: Recovery check during GM's turn","spending-list3":"3: Charge: temporarily elevate trait for remainder of session","spending-list4":"2/4: Recharge trait","abilities":"Abilities","raw-abilities":"Raw Abilities","advancement":"Advancement","special-abilities":"Special Abilities","rating":"Rating","nature":"Nature","resources":"Resources","will":"Will","circles":"Circles","health":"Health","wises":"Wises","skills":"Skills","fighter":"Fighter","orator":"Orator","healer":"Healer","manipulator":"Manipulator","hunter":"Hunter","persuader":"Persuader","instructor":"Instructor","pathfinder":"Pathfinder","scout":"Scout","survivalist":"Survivalist","weather-watcher":"Weather Watcher","pass":"Pass","fail":"Fail","pers":"Pers"} \ No newline at end of file