diff --git a/The One Ring 2e/translations/sv.json b/The One Ring 2e/translations/sv.json
index e010299f2c..a589705d2d 100644
--- a/The One Ring 2e/translations/sv.json
+++ b/The One Ring 2e/translations/sv.json
@@ -9,25 +9,29 @@
"endurance": "Endurance",
"endurance-short": "Endur.",
"current-endurance": "Current Endurance",
- "hate": "Hate/Resolve",
+ "hate": "Hate",
+ "resolve": "Resolve",
"parry-and-shield": "Parry & Shield",
"armour": "Armour",
"helm": "Helm",
"armour-placeholder": "[Armour]",
"helm-placeholder": "[Helm]",
"skills": "Skills",
- "personality": "Personality",
- "survival": "Survival",
- "movement": "Movement",
"custom": "Custom",
"perception": "Perception",
"vocation": "Vocation",
- "weapon-skills": "Weapon Skills",
"weapon-name": "Name",
"weapon-rating": "Rating",
+ "weapon-type": "Type",
"weapon-damage": "Dmg.",
- "weapon-edge": "Edge",
+ "weapon-load": "Load",
"weapon-injury": "Inj.",
+ "weapon-fell": "F",
+ "weapon-fell-description": "Fell: Add 2 to the Injury rating of the selected weapon",
+ "weapon-grievieous": "G",
+ "weapon-grievieous-description": "Grievious: Add 1 to the damage rating of the weapon",
+ "weapon-keen": "K",
+ "weapon-keen-description": "Keen: Attack rolls made with a Keen weapon score a Piercing Blow also on a result of 9 on the Feat die",
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
@@ -116,9 +120,8 @@
"total-shadow": "Total Shadow",
"temporal-shadow": "Temp. Shadow",
"permanent-shadow": "Perm. Shadow",
- "miserable": "\nMiserable",
- "wounded": "\nWounded",
- "wound-treated": "\nWound Treated",
+ "miserable": "Miserable",
+ "wounded": "Wounded",
"rewards-and-virtues": "Rewards & Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
@@ -146,15 +149,12 @@
"event-description": "Event Description",
"mount": "Mount",
"mount-name": "Name",
- "mount-type": "Type",
- "mount-size": "Size",
- "mount-riding-mod": "Riding Mod.",
- "mount-charge-bonus": "Charge Bonus",
- "mount-arm-red": "Arm. Red.",
- "mount-qualities": "Qualities",
+ "mount-treasure": "Treasure",
+ "mount-vigour": "Vigour",
"rolls-for": "rolls for",
"against-tn": "against TN",
"protection": "Protection",
+ "protection-abbr": "Prot.",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
@@ -170,7 +170,7 @@
"adventure-points": "Adventure Points",
"skill-points": "Skill Points",
"adventure-points-total": "Adventure Total",
- "skill-points-total": "Skill Total",
+ "skill-points-total": "Skill Total",
"treasure-load-title": "Treasure Load (carried)",
"rating": "Rating",
"tn-strength": "TN",
@@ -201,9 +201,23 @@
"spears-description": "The SPEARS Combat Proficiency allows a hero to make and close combat attacks using a short spear or a spear, or to fight in close combat using a great spear.",
"swords-description": "The SWORDS Combat Proficiency enables a Player-hero to attack in close combat using short swords, swords, and long swords.",
"other-placeholder": "Other",
+ "close-fitting": "CF",
"close-fitting-description": "Close Fitting: When you make a parsed PROTECTION roll while wearing a close-fitting armour or helm you add +2 to the result",
+ "cunning-make": "CM",
"cunning-make-description": "Cunning make: reduce the Load rating of the item by 2 (to a minimum of 0 Load)",
+ "reinforced": "RI",
"reinforced-description": "Reinforced: add 1 to your shield’s Parry bonus.",
"stance-attack-modifier": "Attack Mod.",
- "stance-attack-modifier-description": "Depending on stance the attack modifier will be forward:1/open:0/defensive:-1/rearward:0. This attack modifier is the default value for attack bonus dice. If a character is in defensive stance fighting against more then one adversary player can use the bonus dice query to set this to -2/-3 according to the number of adversaries. "
+ "stance-attack-modifier-description": "Depending on stance the attack modifier will be forward:1/open:0/defensive:-1/rearward:0. This attack modifier is the default value for attack bonus dice. If a character is in defensive stance fighting against more then one adversary player can use the bonus dice query to set this to -2/-3 according to the number of adversaries. ",
+ "conditions-modifiers": "Conditions / Modifiers",
+ "normal": "Normal",
+ "illfavoured": "Ill. Fav.",
+ "parsed-rolls": "Parsed rolls",
+ "table-rolls": "Table rolls",
+ "stance": "Stance",
+ "stance-forward": "Forw.",
+ "stance-open": "Open",
+ "stance-defensive": "Def.",
+ "stance-rearward": "Rear",
+ "stance-damage": "Stance Damage:"
}
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