diff --git a/The One Ring 2e/translations/sv.json b/The One Ring 2e/translations/sv.json index e010299f2c..a589705d2d 100644 --- a/The One Ring 2e/translations/sv.json +++ b/The One Ring 2e/translations/sv.json @@ -9,25 +9,29 @@ "endurance": "Endurance", "endurance-short": "Endur.", "current-endurance": "Current Endurance", - "hate": "Hate/Resolve", + "hate": "Hate", + "resolve": "Resolve", "parry-and-shield": "Parry & Shield", "armour": "Armour", "helm": "Helm", "armour-placeholder": "[Armour]", "helm-placeholder": "[Helm]", "skills": "Skills", - "personality": "Personality", - "survival": "Survival", - "movement": "Movement", "custom": "Custom", "perception": "Perception", "vocation": "Vocation", - "weapon-skills": "Weapon Skills", "weapon-name": "Name", "weapon-rating": "Rating", + "weapon-type": "Type", "weapon-damage": "Dmg.", - "weapon-edge": "Edge", + "weapon-load": "Load", "weapon-injury": "Inj.", + "weapon-fell": "F", + "weapon-fell-description": "Fell: Add 2 to the Injury rating of the selected weapon", + "weapon-grievieous": "G", + "weapon-grievieous-description": "Grievious: Add 1 to the damage rating of the weapon", + "weapon-keen": "K", + "weapon-keen-description": "Keen: Attack rolls made with a Keen weapon score a Piercing Blow also on a result of 9 on the Feat die", "weapon-called-shot": "Called Shot", "special-abilities": "Special Abilities", "hope": "Hope", @@ -116,9 +120,8 @@ "total-shadow": "Total Shadow", "temporal-shadow": "Temp. Shadow", "permanent-shadow": "Perm. Shadow", - "miserable": "\nMiserable", - "wounded": "\nWounded", - "wound-treated": "\nWound Treated", + "miserable": "Miserable", + "wounded": "Wounded", "rewards-and-virtues": "Rewards & Virtues", "rewards": "Rewards", "virtues": "Virtues", @@ -146,15 +149,12 @@ "event-description": "Event Description", "mount": "Mount", "mount-name": "Name", - "mount-type": "Type", - "mount-size": "Size", - "mount-riding-mod": "Riding Mod.", - "mount-charge-bonus": "Charge Bonus", - "mount-arm-red": "Arm. Red.", - "mount-qualities": "Qualities", + "mount-treasure": "Treasure", + "mount-vigour": "Vigour", "rolls-for": "rolls for", "against-tn": "against TN", "protection": "Protection", + "protection-abbr": "Prot.", "injury": "Injury", "target-number": "Target Number", "attacks-with": "attacks with", @@ -170,7 +170,7 @@ "adventure-points": "Adventure
Points", "skill-points": "Skill Points", "adventure-points-total": "Adventure
Total", - "skill-points-total": "Skill Total", + "skill-points-total": "Skill
Total", "treasure-load-title": "Treasure Load (carried)", "rating": "Rating", "tn-strength": "TN", @@ -201,9 +201,23 @@ "spears-description": "The SPEARS Combat Proficiency allows a hero to make and close combat attacks using a short spear or a spear, or to fight in close combat using a great spear.", "swords-description": "The SWORDS Combat Proficiency enables a Player-hero to attack in close combat using short swords, swords, and long swords.", "other-placeholder": "Other", + "close-fitting": "CF", "close-fitting-description": "Close Fitting: When you make a parsed PROTECTION roll while wearing a close-­fitting armour or helm you add +2 to the result", + "cunning-make": "CM", "cunning-make-description": "Cunning make: reduce the Load rating of the item by 2 (to a minimum of 0 Load)", + "reinforced": "RI", "reinforced-description": "Reinforced: add 1 to your shield’s Parry bonus.", "stance-attack-modifier": "Attack Mod.", - "stance-attack-modifier-description": "Depending on stance the attack modifier will be forward:1/open:0/defensive:-1/rearward:0. This attack modifier is the default value for attack bonus dice. If a character is in defensive stance fighting against more then one adversary player can use the bonus dice query to set this to -2/-3 according to the number of adversaries. " + "stance-attack-modifier-description": "Depending on stance the attack modifier will be forward:1/open:0/defensive:-1/rearward:0. This attack modifier is the default value for attack bonus dice. If a character is in defensive stance fighting against more then one adversary player can use the bonus dice query to set this to -2/-3 according to the number of adversaries. ", + "conditions-modifiers": "Conditions / Modifiers", + "normal": "Normal", + "illfavoured": "Ill. Fav.", + "parsed-rolls": "Parsed rolls", + "table-rolls": "Table rolls", + "stance": "Stance", + "stance-forward": "Forw.", + "stance-open": "Open", + "stance-defensive": "Def.", + "stance-rearward": "Rear", + "stance-damage": "Stance Damage:" } \ No newline at end of file