- Current
- Temp.
- Max.
+ Current
+ Temp.
+ Max.
- Base
- Misc.
+ Base
+ Misc.
@@ -308,7 +308,7 @@
-
Recoveries
+
Recoveries
@@ -324,13 +324,13 @@
-
+
- Current
- Max.
- Rec. Die
+ Current
+ Max.
+ Rec. Die
@@ -338,7 +338,7 @@
-
Initiative
+
Initiative
@@ -352,13 +352,13 @@
-
+
- DEX
- Misc.
- Item
+ DEX
+ Misc.
+ Item
@@ -367,9 +367,9 @@
-
One Unique Thing
+
One Unique Thing
-
+
@@ -380,27 +380,27 @@
-
Class Features
+
Class Features
-
Talents
+
Talents
-
Powers & Spells
+
Powers & Spells
-
Feats
+
Feats
-
Icon Relationships
+
Icon Relationships
- Name
- Points
- Type
+ Name
+ Points
+ Type
@@ -609,7 +609,7 @@
-
+
-
+
@@ -636,10 +636,10 @@
-
Backgrounds
+
Backgrounds
- Background
- Points
+ Background
+ Points
@@ -647,13 +647,13 @@
-
+
-
+
@@ -661,27 +661,27 @@
-
Magic Items
+
Magic Items
@@ -717,16 +717,16 @@
-
Equipment
+
Equipment
- Item
+ Item
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
@@ -3241,7 +3242,7 @@ const data = {
"gatherinfo1", "gatherinfo2", "gatherinfo3", "gatherinfo4", "gatherinfo5", "gatherinfo6"]
};
/* global data, getTranslationByKey, getAttrs, setAttrs, on, getSectionIDs, generateRowID, removeRepeatingRow */
-const sheetVersion = "1.1";
+const sheetVersion = "1.2";
const sheetName = "A Fistful of Darkness";
const getTranslation = (key) => (getTranslationByKey(key) || "NO_TRANSLATION_FOUND");
/* It's necessary to include the base data at the start of the file */
diff --git a/A Fistful of Darkness/translation.json b/A Fistful of Darkness/translation.json
index 32c44e9ae6..f20cfa5b89 100644
--- a/A Fistful of Darkness/translation.json
+++ b/A Fistful of Darkness/translation.json
@@ -169,7 +169,7 @@
"tools": "Tools",
"upgrade_tools_description": "+1 quality for Tools.",
"hellstone": "Hellstone",
- "upgrade_hellstone_description": "Fine Hellstone.",
+ "upgrade_hellstone_description": "Fine Hellstone is Hellstone that has been treated properly (some say wisely) during mining, processing, and storage etc. So it doesn’t fall under the ’Exploited Hellstone’ rule and does not generate Doom when sold.",
"horses": "Horses",
"upgrade_horses_description": "+1 quality for horses.",
"quarters": "Quarters",
@@ -940,5 +940,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/af.json b/A Fistful of Darkness/translations/af.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/af.json
+++ b/A Fistful of Darkness/translations/af.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/cs.json b/A Fistful of Darkness/translations/cs.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/cs.json
+++ b/A Fistful of Darkness/translations/cs.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/da.json b/A Fistful of Darkness/translations/da.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/da.json
+++ b/A Fistful of Darkness/translations/da.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/de.json b/A Fistful of Darkness/translations/de.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/de.json
+++ b/A Fistful of Darkness/translations/de.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/el.json b/A Fistful of Darkness/translations/el.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/el.json
+++ b/A Fistful of Darkness/translations/el.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/en.json b/A Fistful of Darkness/translations/en.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/en.json
+++ b/A Fistful of Darkness/translations/en.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/es.json b/A Fistful of Darkness/translations/es.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/es.json
+++ b/A Fistful of Darkness/translations/es.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/fr.json b/A Fistful of Darkness/translations/fr.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/fr.json
+++ b/A Fistful of Darkness/translations/fr.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/he.json b/A Fistful of Darkness/translations/he.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/he.json
+++ b/A Fistful of Darkness/translations/he.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/it.json b/A Fistful of Darkness/translations/it.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/it.json
+++ b/A Fistful of Darkness/translations/it.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/ja.json b/A Fistful of Darkness/translations/ja.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/ja.json
+++ b/A Fistful of Darkness/translations/ja.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/ko.json b/A Fistful of Darkness/translations/ko.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/ko.json
+++ b/A Fistful of Darkness/translations/ko.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/nl.json b/A Fistful of Darkness/translations/nl.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/nl.json
+++ b/A Fistful of Darkness/translations/nl.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/pl.json b/A Fistful of Darkness/translations/pl.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/pl.json
+++ b/A Fistful of Darkness/translations/pl.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/pt.json b/A Fistful of Darkness/translations/pt.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/pt.json
+++ b/A Fistful of Darkness/translations/pt.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/ru.json b/A Fistful of Darkness/translations/ru.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/ru.json
+++ b/A Fistful of Darkness/translations/ru.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/sv.json b/A Fistful of Darkness/translations/sv.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/sv.json
+++ b/A Fistful of Darkness/translations/sv.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/tr.json b/A Fistful of Darkness/translations/tr.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/tr.json
+++ b/A Fistful of Darkness/translations/tr.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/zh.json b/A Fistful of Darkness/translations/zh.json
index f1083c4c1d..68e1c069de 100644
--- a/A Fistful of Darkness/translations/zh.json
+++ b/A Fistful of Darkness/translations/zh.json
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zerodice": "Zero Dice — take the lowest result above",
+ "xxxsomenewasset": "another new asset to force translation. Hope this works"
}
diff --git a/A Fistful of Darkness/translations/zu.json b/A Fistful of Darkness/translations/zu.json
index 0921807ca9..c22346b6ab 100644
--- a/A Fistful of Darkness/translations/zu.json
+++ b/A Fistful of Darkness/translations/zu.json
@@ -162,7 +162,7 @@
"tools": "crwdns144788:0crwdne144788:0",
"upgrade_tools_description": "crwdns144790:0crwdne144790:0",
"hellstone": "crwdns144792:0crwdne144792:0",
- "upgrade_hellstone_description": "crwdns144794:0crwdne144794:0",
+ "upgrade_hellstone_description": "crwdns172040:0crwdne172040:0",
"horses": "crwdns144796:0crwdne144796:0",
"upgrade_horses_description": "crwdns144798:0crwdne144798:0",
"quarters": "crwdns144800:0crwdne144800:0",
@@ -909,5 +909,6 @@
"xp_specific_extra": "crwdns146282:0crwdne146282:0",
"xp_top": "crwdns146284:0crwdne146284:0",
"xp_vice": "crwdns146286:0crwdne146286:0",
- "zerodice": "crwdns146288:0crwdne146288:0"
+ "zerodice": "crwdns146288:0crwdne146288:0",
+ "xxxsomenewasset": "crwdns172042:0crwdne172042:0"
}
diff --git a/A Song of Ice and Fire/translations/fr.json b/A Song of Ice and Fire/translations/fr.json
index 8b944ec5dc..df71612215 100644
--- a/A Song of Ice and Fire/translations/fr.json
+++ b/A Song of Ice and Fire/translations/fr.json
@@ -2,14 +2,14 @@
"info-ability": "Info & Caractéristiques",
"intrigue-combat": "Intrigue & Combat",
"character-details": "Infos du perso",
- "npcs": "NPCs",
+ "npcs": "PNJs",
"armies": "Armée",
"journal": "Journal",
"name": "Nom :",
"player-name": "Nom du joueur",
"house": "Maison:",
"motto": "Devise",
- "age": "Age",
+ "age": "Âge",
"gender": "Genre",
"height": "Taille",
"weight": "Poids",
@@ -66,7 +66,7 @@
"laguage": "Langue",
"roll": "lancer",
"knowledge": "Connaissance",
- "education": "Education",
+ "education": "Éducation",
"research": "Recherches",
"streetwise": "Connaisse de la rue",
"marksmanship": "Tir",
@@ -83,7 +83,7 @@
"taunt": "Persifler",
"status": "Statut",
"breeding": "Bienséance",
- "reputation": "Reputation",
+ "reputation": "Réputation",
"stewardship": "Intendance",
"tournaments": "Tournois",
"stealth": "Discretion",
@@ -107,12 +107,12 @@
"coordonate": "Coordination",
"dedication": "Dévouement",
"initiative": "Initiative",
- "defense": "Defense",
+ "defense": "Défense",
"defense-bonus": "Bonus de Défense",
"composure": "Bonus de Sang-Froid",
"current": "Actuel",
"max": "Max",
- "frustration": "Frustration:",
+ "frustration": "Frustration :",
"d-malus-deception-persuation": "–1D à Duperie et Persuasion",
"health": "Santé",
"1-on-all-tests": "–1 tous les tests",
@@ -137,11 +137,11 @@
"sprint-speed": "Vitesse Sprint",
"bulk": "Encombré",
"equiped-weapons": "Armes",
- "type": "Type: ",
+ "type": "Type : ",
"intrigue": "Intrigue",
"combat": "Combat",
- "fatigue": "Fatigue:",
- "movement": "Movement",
+ "fatigue": "Fatigue :",
+ "movement": "Mouvement",
"melee": "Mêlée",
"ranged": "A distnace",
"specialty": "Specialté:",
@@ -167,8 +167,8 @@
"silver-stags-to-pennies": "Cerfs d'argent = 56 Pennies",
"gold-dragon-to-stags": "Dragon d'or = 210 Cerfs (11,760 Pennies)",
"character-information": "Information du personnage",
- "experience": "Experience",
- "total": "Total:",
+ "experience": "Expérience",
+ "total": "Total :",
"spent": "dépensé:",
"expenditures": "Dépenses",
"glory": "Gloire",
diff --git a/A Song of Ice and Fire/translations/zu.json b/A Song of Ice and Fire/translations/zu.json
index 03809ffa77..0650d18a6e 100644
--- a/A Song of Ice and Fire/translations/zu.json
+++ b/A Song of Ice and Fire/translations/zu.json
@@ -237,9 +237,9 @@
"marksmanship-dam-mod": "crwdns156686:0crwdne156686:0",
"defense-mod": "crwdns153832:0crwdne153832:0",
"available": "crwdns153836:0crwdne153836:0",
- "defense-sante": "crwdns160826:0crwdne160826:0",
- "malus-disorganize": "crwdns160828:0crwdne160828:0",
- "armyhero": "crwdns160830:0crwdne160830:0",
- "nohero": "crwdns160832:0crwdne160832:0",
- "hero": "crwdns160834:0crwdne160834:0"
+ "defense-sante": "crwdns172080:0crwdne172080:0",
+ "malus-disorganize": "crwdns172082:0crwdne172082:0",
+ "armyhero": "crwdns172084:0crwdne172084:0",
+ "nohero": "crwdns172086:0crwdne172086:0",
+ "hero": "crwdns172088:0crwdne172088:0"
}
\ No newline at end of file
diff --git a/Age-of-Sigmar-Soulbound/README.MD b/Age-of-Sigmar-Soulbound/README.MD
new file mode 100644
index 0000000000..00e33b58a8
--- /dev/null
+++ b/Age-of-Sigmar-Soulbound/README.MD
@@ -0,0 +1,15 @@
+# Warhammer Age of Sigmar: Soulbound Character Sheet
+This is the Warhammer Age of Sigmar: Soulbound Character Sheet readme
+
+## Version info
+### V1.0.0 - initial submission to roll20
+
+all rolls using standard roll20 api
+
+player sheet only
+
+## Contributing/Issues
+For issues or contributions consider raising an issue on the [development repo](https://github.com/CloverFox/roll20-soulbound-sheet)
+
+## Special Thanks
+ej93 for group-init compatibility
\ No newline at end of file
diff --git a/Age-of-Sigmar-Soulbound/sheet.json b/Age-of-Sigmar-Soulbound/sheet.json
new file mode 100644
index 0000000000..7d1a6f72bc
--- /dev/null
+++ b/Age-of-Sigmar-Soulbound/sheet.json
@@ -0,0 +1,8 @@
+{
+ "html": "soulbound.html",
+ "css": "soulbound.css",
+ "authors": "Clover Fox",
+ "roll20userid": "1341875",
+ "preview": "soulbound-preview.jpg",
+ "instructions": "# Warhammer Age of Sigmar: Soulbound sheet\n## Key Features\n- all skills can be used with each attribute\n- all skill checks (including weapons and spells) will ask for bonus dice each roll\n## note\nin order for the sheet to auto calculate some fields you may have to change body/mind/soul at least once, then change it back, this only needs to be done when first creating a character"
+}
\ No newline at end of file
diff --git a/Age-of-Sigmar-Soulbound/soulbound-preview.jpg b/Age-of-Sigmar-Soulbound/soulbound-preview.jpg
new file mode 100644
index 0000000000..3344446b98
Binary files /dev/null and b/Age-of-Sigmar-Soulbound/soulbound-preview.jpg differ
diff --git a/Age-of-Sigmar-Soulbound/soulbound.css b/Age-of-Sigmar-Soulbound/soulbound.css
new file mode 100644
index 0000000000..7a1bbfb299
--- /dev/null
+++ b/Age-of-Sigmar-Soulbound/soulbound.css
@@ -0,0 +1,493 @@
+.sheet-block-a,
+.sheet-block-switch:checked ~ .sheet-block-b {
+ display: block;
+}
+
+.sheet-block-b,
+.sheet-block-switch:checked ~ .sheet-block-a {
+ display: none;
+}
+
+.sheet-talents-container input[type="checkbox"] {
+ opacity: 0;
+ width: 16px;
+ height: 16px;
+ position: relative;
+ top: 4px;
+ cursor: pointer;
+ z-index: 1;
+}
+
+.sheet-talents-container input[type="checkbox"] + span::before {
+ font-family: Pictos, serif;
+ margin-right: 4px;
+ line-height: 14px;
+ text-align: center;
+ display: inline-block;
+ vertical-align: middle;
+ content: "+";
+ width: 14px;
+ height: 14px;
+ font-size: 12px;
+}
+
+.sheet-talents-container input[type="checkbox"]:checked + span::before {
+ content: "-";
+ font-family: Pictos, serif;
+}
+
+.sheet-header {
+ font-size: 18px;
+ text-align: center;
+}
+
+.sheet-header-minor {
+ font-size: 15px;
+}
+
+.sheet-line {
+ width: 100%;
+ height: 2px;
+ background: black;
+}
+
+.sheet-info {
+ width: 500px;
+ display: grid;
+ grid-template-columns: [col] 100px [col] 100px [col] 100px [col] 100px [col] 100px;
+}
+
+.sheet-img-name {
+ width: 300px;
+}
+
+.sheet-img-name div {
+ display: flex;
+ flex-direction: column;
+}
+
+.sheet-img-name div span {
+ align-self: center;
+}
+
+.sheet-img-name div input {
+ width: 100%;
+}
+
+.sheet-info div {
+ display: flex;
+ flex-direction: column;
+}
+
+.sheet-info div input {
+ width: 100%;
+}
+
+button[type="roll"].sheet-text-button::before {
+ content: "";
+}
+
+button[type="roll"].sheet-text-button {
+ background-color: transparent;
+ border: none;
+ /*line-height: 12px;*/
+ background-image: none;
+ text-shadow: none;
+ -webkit-box-shadow: none;
+ box-shadow: none;
+ padding: 0;
+ margin: 0;
+ width: 100%;
+ font-weight: bold;
+ text-align: left;
+}
+
+button[type="roll"].sheet-text-big {
+ font-size: 30px;
+ padding: 0;
+ margin: 0;
+}
+
+.sheet-section-attributes-and-skills {
+ display: flex;
+}
+
+.sheet-attributes {
+ font-size: 30px;
+ width: 100%;
+}
+
+.sheet-attributes-container {
+ width: 100%;
+ margin-right: 10px;
+}
+
+.sheet-attributes div {
+ display: flex;
+ height: 40px;
+}
+
+.sheet-attributes input[type="number"] {
+ font-size: 30px;
+ width: 1.75em;
+ border: 0;
+ margin: 0 20px 0 10px;
+}
+
+.sheet-combat-ability-entry {
+ display: flex;
+ flex-direction: column;
+ align-items: center;
+ text-align: center;
+}
+
+.sheet-combat-ability-entry input {
+ text-align: center;
+}
+
+.sheet-combat-ability-entry div {
+ display: flex;
+}
+
+.sheet-talents-container {
+ display: grid;
+ grid-template-columns: [col] auto [col] 0 [col] 30px [col] 40px;
+ grid-auto-flow: dense;
+}
+
+.sheet-talents-block {
+ grid-column: col 1;
+}
+
+.sheet-talents-check {
+ grid-column: col 2;
+}
+
+.sheet-talents-check2 {
+ grid-column: col 3;
+}
+.sheet-talents-button {
+ grid-column: col 4;
+}
+
+.sheet-talents-container div {
+ max-width: 330px;
+}
+
+.sheet-talents-container input[type="text"] {
+ width: 330px
+}
+
+.sheet-talents-container button {
+ font-family: 'Pictos', serif;
+ height: 22px;
+ border: none;
+ background: none;
+ padding: 0;
+}
+
+.sheet-talents-container button[type="roll"]::before {
+ content: "";
+}
+.sheet-talents-container textarea {
+ height: 60px;
+ width: 380px;
+}
+
+.sheet-talents {
+ flex: 1;
+ margin-right: 10px;
+}
+
+.sheet-currency {
+ display: flex;
+ justify-content: space-around;
+}
+
+.sheet-currency div {
+ display: flex;
+ flex-direction: column;
+}
+
+.sheet-natural-awareness {
+ text-align: right;
+}
+
+.sheet-section-abilities {
+ display: flex;
+}
+
+.sheet-section-abilities > div {
+ margin-right: 10px;
+ flex-grow: 1;
+}
+
+.sheet-section-wounds {
+ display: flex;
+}
+
+.sheet-section-talents-wounds {
+ display: flex;
+}
+
+.sheet-wounds-tracker {
+ display: flex;
+ text-align: center;
+}
+
+.sheet-wounds-tracker *{
+ width: 90px;
+}
+
+.sheet-wounds-counter {
+ width: 170px;
+ margin-right: 10px;
+}
+
+.sheet-wounds-counter div {
+ margin-bottom: 5px;
+}
+
+.sheet-death-saves {
+ display: flex;
+ flex-direction: column;
+ margin-right: 10px;
+}
+
+.sheet-death-saves div {
+ display: flex;
+ width: 200px;
+ height: 30px;
+ justify-content: space-between;
+}
+
+.sheet-wound-selection {
+ width: 80px;
+}
+
+.sheet-death-test-checkbox {
+ margin-left: 30px;
+}
+
+.sheet-archetype {
+ grid-column: col / span 3;
+}
+
+.sheet-species {
+ grid-column: col 4 / span 2;
+}
+
+.sheet-age {
+ grid-column: col / span 1;
+}
+
+.sheet-eyes {
+ grid-column: col 2 / span 1;
+}
+
+.sheet-hair {
+ grid-column: col 3 / span 1;
+}
+
+.sheet-height {
+ grid-column: col 4 / span 1;
+}
+
+.sheet-weight {
+ grid-column: col 5 / span 1;
+}
+
+.sheet-dist-features {
+ grid-column: col / span 4;
+}
+
+.sheet-xp {
+ grid-column: col 5/ span 1;
+}
+
+.sheet-section-character {
+ display: flex;
+ flex-direction: row;
+}
+
+.sheet-skills {
+ display: grid;
+ grid-template-columns: 170px 70px 70px;
+}
+
+.sheet-desc {
+ display: flex;
+ justify-content: space-between;
+ margin-right: 5px;
+}
+
+.sheet-desc button[type="roll"].sheet-text-button {
+ font-size: 13px;
+}
+
+.sheet-attribute-select {
+ width: 60px;
+ margin-left: auto;
+}
+
+.sheet-skills-list {
+ display: flex;
+}
+
+.sheet-combat-mel-acc-def {
+ display: grid;
+ grid-template-columns: 100px 20px 20px 20px;
+}
+
+.sheet-combat-abilities {
+ display: flex;
+}
+
+.sheet-combat-misc button[type="roll"] {
+ text-align: center;
+ font-size: 13px;
+}
+
+.sheet-combat-misc {
+ flex: 1;
+ display: grid;
+ grid-template-columns: auto auto;
+}
+
+.sheet-combat-misc-bonus {
+ display: grid;
+ grid-template-columns: auto auto auto;
+}
+
+.sheet-section-gear {
+ display: flex;
+}
+
+.sheet-section-gear > div {
+ margin-right: 10px;
+}
+
+.sheet-gear {
+ width: 210px;
+}
+
+.sheet-weapons {
+ display: grid;
+ grid-template-columns: 250px 40px 70px 70px 70px auto;
+}
+
+.sheet-weapon-focus .sheet-cover {
+ width: 70px;
+ height: 40px;
+ background: transparent;
+ position: absolute;
+ z-index: 2;
+ display: block;
+}
+
+.sheet-spells {
+ display: grid;
+ grid-template-columns: 210px 55px 75px 100px 75px 100px auto
+}
+
+.sheet-spells input {
+ height: 28px;
+}
+
+.sheet-spells button[type="roll"] {
+ height: 22px;
+}
+
+.sheet-colon-separator {
+ text-align: center;
+}
+
+.sheet-colon-separator-left {
+ margin-left: auto;
+}
+
+input[type=number]:disabled {
+ -moz-appearance: textfield;
+}
+
+.sheet-no-spin::-webkit-inner-spin-button, .no-spin::-webkit-outer-spin-button {
+ -webkit-appearance: none;
+ margin: 0;
+}
+
+.sheet-no-spin {
+ -moz-appearance: textfield;
+}
+
+input[type="number"].sheet-small-digit {
+ width: 2em;
+}
+
+.sheet-spells-target {
+ width: 100px;
+}
+
+.sheet-spells-range {
+ width: 75px;
+}
+
+.sheet-spells-duration {
+ width: 100px;
+}
+
+.sheet-spells-modifier {
+ width: 3em;
+}
+
+.sheet-miracles {
+ display: grid;
+ grid-template-columns: 210px 55px 75px 100px 75px 100px auto
+}
+
+.sheet-miracles input {
+ height: 28px;
+}
+
+.sheet-miracles button[type="roll"] {
+ height: 22px;
+}
+
+
+.sheet-miracle-target {
+ width: 100px;
+}
+
+.sheet-miracle-range {
+ width: 75px;
+}
+
+.sheet-miracle-cost {
+ width: 75px;
+}
+
+.sheet-miracle-duration {
+ width: 100px;
+}
+
+.sheet-equipment {
+ display: grid;
+ grid-template-columns: 75px auto;
+}
+
+.sheet-fluff-info {
+ height: 60px;
+}
+
+.sheet-miracle-effect {
+ width: 210px;
+ height: 40px;
+}
+
+.sheet-spells-effect {
+ width: 210px;
+ height: 40px;
+}
+
+.sheet-text-area {
+ padding: 0;
+}
\ No newline at end of file
diff --git a/Age-of-Sigmar-Soulbound/soulbound.html b/Age-of-Sigmar-Soulbound/soulbound.html
new file mode 100644
index 0000000000..a5cd0b5e24
--- /dev/null
+++ b/Age-of-Sigmar-Soulbound/soulbound.html
@@ -0,0 +1,1128 @@
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Arianrhod2/translations/af.json b/Arianrhod2/translations/af.json
new file mode 100644
index 0000000000..bf1768392f
--- /dev/null
+++ b/Arianrhod2/translations/af.json
@@ -0,0 +1,127 @@
+{
+ "player-u": "Player",
+ "character-name-u": "Character Name",
+ "character-gender-u": "Gender",
+ "character-age-u": "Age",
+ "enhancement-point-u": "Enhancement Point",
+ "mainclass-u": "Main Class",
+ "character-supportclass-u": "Support Class",
+ "character-level-u": "Level",
+ "character-race-u": "Race",
+ "character-fate-point-u": "Fate",
+ "HP-max-u": "HP",
+ "HP-current-u": "Current HP",
+ "MP-max-u": "MP",
+ "MP-current-u": "Current MP",
+ "AttributeBase-u": "Base Attribute",
+ "AttributeBonus-u": "Attribute Bonus",
+ "MainClassMod-u": "Main Class",
+ "SupportClassMod-u": "Support Class",
+ "ExtraMod-u": "Extra Mod",
+ "Attribute-u": "Attribute",
+ "SkillBonus-u": "Skill Bonus",
+ "AttributeSum-u": "Total Mod",
+ "DiceBase-u": "Base Dice",
+ "DiceBonus-u": "Dice Bonus",
+ "DiceTotal-u": "Total Dice",
+ "AttributeRoll-u": "Attribute Roll",
+ "Roll-u": "Roll",
+ "strength-u": "Strength",
+ "Dexterity-u": "Dexterity",
+ "Agility-u": "Agility",
+ "Intelligence-u": "Intelligence",
+ "Perception-u": "Perception",
+ "Mental-u": "Mental",
+ "Luck-u": "Luck",
+ "skill-u": "Skill",
+ "skill-level-u": "Skill Level",
+ "skill-timing-u": "Timing",
+ "skill-rolltype-u": "Roll Type",
+ "skill-target-u": "Target",
+ "skill-range-u": "Range",
+ "skill-cost-u": "Cost",
+ "skill-sl-u": "SL limit",
+ "skill-effect-u": "Effect",
+ "skill-extra-roll-u": "Extra Roll",
+ "equipment-u": "Equipment",
+ "equipment-part-u": "Part",
+ "equipment-name-u": "Name",
+ "equipment-weight-u": "Weight",
+ "equipment-attack-mod-u": "Attack Mod",
+ "equipment-damage-mod-u": "Damage Mod",
+ "equipment-evasion-mod-u": "Evasion Mod",
+ "equipment-physical-defense-u": "Physical Def",
+ "equipment-magical-defense-u": "Magical Def",
+ "equipment-behavior-mod-u": "Behavior Mod",
+ "equipment-movement-mod-u": "Movement Mod",
+ "equipment-range-u": "Range",
+ "equipment-etc-u": "Note",
+ "equipment1-part": "Right Hand",
+ "equipment2-part": "Left Hand",
+ "equipment3-part": "Head",
+ "equipment4-part": "Body",
+ "equipment5-part": "Sub Armor",
+ "equipment6-part": "Accessory",
+ "equipments-total": "Total",
+ "combat-u": "Combat",
+ "combat-attribute-u": "Attribute",
+ "combat-attack-mod-u": "Attack Mod",
+ "combat-damage-mod-u": "Damage Mod",
+ "combat-evasion-mod-u": "Evasion Mod",
+ "combat-physical-defense-u": "Physical Def",
+ "combat-magical-defense-u": "Magical Def",
+ "combat-behavior-mod-u": "Behavior Mod",
+ "combat-movement-mod-u": "Movement Mod",
+ "combat-skill-mod-u": "Skill Mod",
+ "combat-etc-mod-u": "Extra Mod",
+ "combat-total-u": "Total",
+ "combat-bonus-dice-u": "Dice",
+ "combat-roll-u": "Roll",
+ "combat-attack-u": "Attack [Dexterity]",
+ "Roll-Attack-u": "Attack Roll",
+ "combat-damage-u": "Damage",
+ "Roll-damage-u": "Damage Roll",
+ "combat-evasion-u": "Evasion [Agility]",
+ "Roll-evasion-u": "Evasion Roll",
+ "combat-phydef-u": "Physical Def",
+ "combat-magdef-u": "Magical Def [Mental]",
+ "combat-behavior-u": "Behavior [Agility]+[Perception]",
+ "combat-movement-u": "Movement [Strength]+5",
+ "special-roll-u": "Special Roll",
+ "special-roll-attribute-u": "Attribute",
+ "special-roll-skill-u": "Skill",
+ "special-roll-etc-u": "Extra",
+ "special-roll-total-u": "Total",
+ "special-roll-dice-u": "Dice",
+ "special-roll-roll-u": "Roll",
+ "special-trap-search-u": "Search Trap [Perception]",
+ "Roll-trapsearch-u": "Search Trap",
+ "special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
+ "Roll-trapdissolve-u": "Dissolve Trap",
+ "special-dangersense-u": "Dangersense [Perception]",
+ "Roll-dangersense-u": "Dangersense",
+ "special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
+ "Roll-enemydistinguish-u": "Enemy Knowledge",
+ "special-item-identify-u": "Identify Item [Intelligence]",
+ "Roll-itemidentify-u": "Identify Item",
+ "special-spellcasting-u": "Spellcasting [Intelligence]",
+ "Roll-spellcasting-u": "Spellcasting",
+ "special-song-u": "Bardsong [Mental]",
+ "Roll-song-u": "Bardsong",
+ "special-alchemy-u": "Alchemy [Derterity]",
+ "Roll-alchemy-u": "Alchemy",
+ "items-u": "Item",
+ "item-name-u": "Name",
+ "item-weight-u": "Weight",
+ "item-quantity-u": "Quantity",
+ "item-description-u": "Description",
+ "items-total-weight-u": "Total Weight",
+ "items-available-weight-u": "Carriable Weight",
+ "items-money-u": "Money",
+ "lifepath-u": "Lifepath",
+ "lifepath-origin-u": "Origin",
+ "lifepath-path-u": "Sequence",
+ "lifepath-object-u": "Goal",
+ "guild-u": "Guild",
+ "guild-master-u": "Guildmaster"
+}
diff --git a/Band of Blades Official/translations/fr.json b/Band of Blades Official/translations/fr.json
index d4baef0836..230b6a2de9 100644
--- a/Band of Blades Official/translations/fr.json
+++ b/Band of Blades Official/translations/fr.json
@@ -3,895 +3,895 @@
"ability_description": "Description de la capacité",
"ability_name": "Nom de la capacité",
"acquire_assets": "Acquérir des ressources",
- "action_roll_1_3": "Échec - vous êtes contré et en subissez les conséquences.",
+ "action_roll_1_3": "Résultat défavorable - vous êtes contré et en subissez les conséquences.",
"action_roll_4_5": "Réussite partielle - Vous y arrivez mais pas sans conséquences.",
"action_roll_6": "Réussite - Vous y arrivez !",
"action_roll_crit": "Critique - Vous y arrivez avec une efficacité augmentée!",
"actions": "Actions",
"additional_info": "Informations supplémentaires",
"advancement": "Progression",
- "aim": "Visée",
- "aim_desc": "Pendant une mission, vous pouvez dépenser des utilisation de Visée pour augmenter le niveau d'effet d'un tir. Cela veut dire que vous pouvez parfois abattre des ennemis plus large ou dangereux d'une seule balle.",
+ "aim": "Viser",
+ "aim_desc": "Pendant une mission, vous pouvez dépenser des utilisation de Viser pour augmenter le niveau d'effet d'un tir, au taux de un pour un. Cela veut dire que vous pouvez parfois abattre des ennemis plus large ou dangereux d'une seule balle.",
"alchemical_chembalm": "Baume chimique",
"alchemical_chembalm_desc": "Neutralise la plupart des poisons et toxines.",
- "alchemical_deep": "Abyssal",
+ "alchemical_deep": "Apnée",
"alchemical_deep_desc": "Vous permet de retenir votre respiration pour la durée d'une scène.",
- "alchemical_owlsight_oil": "Huile du Hiboux",
- "alchemical_owlsight_oil_desc": "Vision nocturne (24h). Sensitivité à la lumière.",
+ "alchemical_owlsight_oil": "Huile de vision du hibou",
+ "alchemical_owlsight_oil_desc": "Vision nocturne (24h). Sensibilité à la lumière.",
"alchemical_rage_venom": "Venin de rage",
- "alchemical_rage_venom_desc": "Gagnez en puissance physique pour une scène. Vous devez faire un test de résistance mentale pour éviter d'attaquer vos alliés et vos ennemis sans distinction. Addictif.",
+ "alchemical_rage_venom_desc": "Vous devenez physiquement efficace pour une scène. Vous devez faire un test de résistance sur détermination pour éviter d'attaquer vos alliés et vos ennemis sans distinction. Addictif.",
"alchemist": "Alchimiste",
"alchemists": "Alchimistes",
"aloof": "Distant",
"anathema": "Anathème",
- "anchor": "Socle",
- "anchor_desc": "Pendant une mission, vous pouvez dépenser des charges de Socle afin de combattre comme si vous étiez un groupe. Cela vous permet de faire face à des groupes de morts-vivants inférieurs sans perte d'effets.",
- "annals_choose_1_effect": "Choisir 1 Effets dans la Légion:",
- "annals_details": "Quand un soldat meurt, notez son nom. Quand 4 noms seront notés dans les Annales, la prochaine fois que le temps passe, avant les actions de campagne, prenez un instant pour raconter une histoire et choisissez l'effet qu'elle a sur la Légion.",
- "annals_of_the_legions": "Annales des Légions",
- "annals_tale_battle_effect_1": "La Légion intervient. Retirez 1 pression, mais le Commandant ne pourra pas avancer durant la prochaine phase.",
- "annals_tale_battle_effect_2": "Les soldats se préparent à attaquer rapidement. A la prochaine mission, tous les Spécialistes gagnent +1D pour les jet de manœuvre.",
- "annals_tale_battle_effect_3": "Les soldats préparent leurs plus puissantes armes. A la prochaine mission, tous les Spécialistes gagnent +1D aux jets de destruction.",
+ "anchor": "Ancrer",
+ "anchor_desc": "Pendant une mission, chaque emploi d'ancrer vous permet de combattre comme si vous étiez un petit groupe. Cela vous permet de faire face à des groupes de morts-vivants inférieurs sans perte d'effets.",
+ "annals_choose_1_effect": "Choisissez 1 effet sur la Légion:",
+ "annals_details": "Quand un soldat meurt, notez son nom. Quand 4 noms seront notés dans les Chroniques, la prochaine fois que le temps passe, avant les actions de campagne, prenez un instant pour raconter une histoire et choisissez l'effet qu'elle a sur la Légion.",
+ "annals_of_the_legions": "Chroniques de la Légion",
+ "annals_tale_battle_effect_1": "La Légion se retranche. Retirez 1 pression, mais le Commandant ne pourra pas avancer durant la prochaine phase.",
+ "annals_tale_battle_effect_2": "Les soldats se préparent à la guerre éclair. A la prochaine mission, tous les Spécialistes gagnent +1D pour les jet de parcourir.",
+ "annals_tale_battle_effect_3": "Les soldats préparent leurs armes les plus dévastatrices. A la prochaine mission, tous les Spécialistes gagnent +1D aux jets de démolir.",
"annals_tale_battle_intro": "Les morts-vivants ne sont pas la plus grande menaces que la Légion ait affrontée. Laissez moi vous raconter une Histoire d'affrontements impossibles...",
"annals_tale_battle_q1": "Quels terribles pouvoirs possède cette menace ?",
"annals_tale_battle_q2": "Comment le point faible secret de cette menace a été découvert ?",
"annals_tale_battle_q3": "A quel prix la Légion a-t-elle vaincu cet adversaire ?",
- "annals_tale_battle_top": "Contez une histoire de Renforcement utilisé en bataille",
- "annals_tale_founding_effect_1": "Les soldats comprennent une leçon. Tous les Spécialistes peuvent placer 1 XP dans n'importe quelle catégorie.",
- "annals_tale_founding_effect_2": "La Légion chercher la gloire d'antan. La prochaine série de missions comportera une mission spéciale.",
- "annals_tale_founding_effect_3": "L'Histoire augmente le moral. La Légion gagne +2 en Moral.",
- "annals_tale_founding_intro": "Laissez-moi vous raconter la légende la la fondation de la Légion par le 7ème Empereur, comme décrit il y'a 427 ans dans les premiers Annales...",
- "annals_tale_founding_q1": "Qui était le premier Commandant / Légionnaire/ Archiviste ?",
+ "annals_tale_battle_top": "Retracez l'histoire des batailles qui ont forgé la légion",
+ "annals_tale_founding_effect_1": "Les soldats en ont tiré une leçon. Tous les Spécialistes peuvent placer 1 XP dans n'importe quelle catégorie.",
+ "annals_tale_founding_effect_2": "La Légion cherche à retrouver sa gloire d'antan. La prochaine série de missions comportera une mission spéciale.",
+ "annals_tale_founding_effect_3": "Les Chroniques remontent le moral. La Légion gagne +2 en Moral.",
+ "annals_tale_founding_intro": "Laissez-moi vous raconter la légende la la fondation de la Légion par le Septième Empereur, comme décrit il y'a 427 ans dans les premiers Chroniques...",
+ "annals_tale_founding_q1": "Qui était le premier Commandant / Légionnaire/ Gardien des Chroniques ?",
"annals_tale_founding_q2": "Comment (et pour quoi) se souvient-on de cette personne ?",
"annals_tale_founding_q3": "Pour vaincre quelle menace la Légion a-t-elle été fondée ?",
- "annals_tale_founding_top": "Raconter une légende sur la fondation de la Légion",
- "annals_tale_independence_effect_1": "Les Légionnaires ignorent les blessures. Tous les Spécialistes peuvent marquer une case Soin gratuite.",
- "annals_tale_independence_effect_2": "La Légion purifie les cœurs et les esprits. Tous les Légionnaires réduisent leur corruption de 2.",
- "annals_tale_independence_effect_3": "Les Soldats font des heures supplémentaires. Ajoutez trois coches à un projet à long-terme.",
- "annals_tale_independence_intro": "Après la chut de l'Ancien Empire, la Légion est devenue une compagnie de mercenaire se faisant engagé pour des causes auxquelles elle croyait. Ceci est l'histoire de...",
- "annals_tale_independence_q1": "Où est stockée la charte originale de la Légion ?",
- "annals_tale_independence_q2": "Quelle(s) restriction(s) inhabituelle(s) est (sont) placée(s) sur les Légionnaires ?",
+ "annals_tale_founding_top": "Retracez l'histoire de la fondation de la Légion",
+ "annals_tale_independence_effect_1": "Les Légionnaires méprisent les blessures. Tous les Spécialistes marquent une coche de guérison supplémentaire.",
+ "annals_tale_independence_effect_2": "La Légion purifie les cœurs et les esprits. Tous les Légionnaires divisent leur corruption par 2.",
+ "annals_tale_independence_effect_3": "Les Soldats travaillent sans relâche. Ajoutez trois coches à un projet à long terme.",
+ "annals_tale_independence_intro": "Après la chute du Vieil Empire, la Légion devint une compagnie de mercenaires se se vendant pour les causes auxquelles ils croyaient. Ceci est l'histoire de...",
+ "annals_tale_independence_q1": "Où est conservée la charte originale de la Légion ?",
+ "annals_tale_independence_q2": "Quelle(s) restriction(s) inhabituelle(s) les Légionnaires doivent-ils respecter ?",
"annals_tale_independence_q3": "Pour quelle cause la Légion s'est-elle battue précédemment ?",
- "annals_tale_independence_top": "Raconter une légende sur l'Indépendance de la Légion",
- "annals_tale_meaning_effect_1": "La Légion récompense un soldat exemplaire. Promouvez une Recrue en Soldat.",
+ "annals_tale_independence_top": "Retracez l'histoire de l'indépendance de la Légion",
+ "annals_tale_meaning_effect_1": "La Légion récompense un comportement exemplaire. Promouvez un Bleu en Soldat.",
"annals_tale_meaning_effect_2": "Les Soldats se souviennent pourquoi ils combattent. A la prochaine session, une mission gagne +2D à son jet d'engagement.",
- "annals_tale_meaning_effect_3": "Les Légionnaires se protègent entre eux. A la prochaine mission prioritaire, chaque Spécialiste gagne 1 armure spéciale: n'importe laquelle.",
- "annals_tale_meaning_intro": "La Légion n'est plus une simple force militaire, mais une famille forgée dans le sang depuis près d'un siècle. Ceci une une histoire...",
+ "annals_tale_meaning_effect_3": "Les Légionnaires se protègent entre eux. A la prochaine mission principale, chaque Spécialiste gagne 1 armure spéciale pour résister aux conséquences de n'importe quelle action.",
+ "annals_tale_meaning_intro": "La Légion n'est plus une simple force militaire, mais une famille forgée dans le sang depuis près d'un siècle. Ceci est une histoire...",
"annals_tale_meaning_q1": "En quoi les civils traitent-ils la Légion différemment des autres unités ?",
- "annals_tale_meaning_q2": "Comment les nouvelles recrus sont-elles recrutées dans la Légion?",
+ "annals_tale_meaning_q2": "Comment les nouvelles recrus sont-elles intégrées à la Légion?",
"annals_tale_meaning_q3": "Quel serment chaque Légionnaire doit-il prêter ?",
- "annals_tale_meaning_top": "Raconter une légende sur le sens de la Légion",
- "annals_tale_will_effect_1": "Vos Élus sont émus. Vos Élus gagnent 1 faveur comme s'ils avaient compléter une mission privilégiée.",
+ "annals_tale_meaning_top": "Retracez l'histoire de la signification de la Légion",
+ "annals_tale_will_effect_1": "Votre Élu est ému. Votre Élu gagne 1 faveur comme si les Légionnaires avaient rempli une mission avec faveur.",
"annals_tale_will_effect_2": "N'abandonnez jamais.A la prochaine mission, tous les Légionnaires gagnent +1D à tous leurs jets de résistance.",
- "annals_tale_will_effect_3": "Les Soldats s’apprêtent à affronter les sacrilèges. A la prochaine mission, tous les Légionnaires obtiennent +2D en résistance de volonté.",
+ "annals_tale_will_effect_3": "Les Soldats s’apprêtent à affronter l'impie. A la prochaine mission, tous les Légionnaires obtiennent +2D pour leurs jets de résistance basée sur la détermination.",
"annals_tale_will_intro": "Nous avons combattu le sacré et l'impie depuis notre fondation, même durant la Guerre des Dieux, quand les Élus se battaient contre les Élus...",
- "annals_tale_will_q1": "Aux côtés de quel(s) Élu(s) la Légion a-t-elle déjà combattue ?",
- "annals_tale_will_q2": "Contre quelle menace surnaturelles ont-ils combattu ?",
- "annals_tale_will_q3": "Combien ont survécus et comment ont-il rebattit la Légion ?",
- "annals_tale_will_top": "Raconter une légende sur la volonté indéfectible de la Légion",
+ "annals_tale_will_q1": "Aux côtés de quel Élu la Légion a-t-elle déjà combattue ?",
+ "annals_tale_will_q2": "Contre quelle menace surnaturelles a-t-elle combattu ?",
+ "annals_tale_will_q3": "Combien ont survécus et comment ont-il rebâti la Légion ?",
+ "annals_tale_will_top": "Retracez l'histoire de la volonté inflexible de la Légion",
"armor": "Armure",
- "armor_heavy": "Soldat Lourd",
+ "armor_heavy": "Lourde",
"assignment": "Affectation",
- "athletic": "Athlétisme",
+ "athletic": "Athlétique",
"back_at_camp": "Retour au camp",
"back_at_camp_top_1": "Après la mission mais avant les actions de campagne, jouez de petites scène sur la vie du camp pendant ou juste après la mission. Souvenez-vous de toujours faire avancer l'histoire (ex. les désertions ou pertes de morales dues aux morts). Explorez les difficultés de la vie itinérantes avec des soldats de différentes cultures.",
- "back_at_camp_top_2": "Le MJ choisit un événement ci-dessous en fonction du moral (1-3: bas, 4-7: moyen, 8+: haut). Notez le et décrivez la scène. Si tous les événements ont une marque, utilisez ce qui sui entre parenthèses (la vie à la guerre et sur les route finit par fatiguer tout le monde). Demandez au Maréchal le nom d'un Légionnaire approprié si vous ne savez pas qui est présent.",
+ "back_at_camp_top_2": "Le Gardien des Chroniques (ou le MJ) choisit un événement ci-dessous en fonction du moral (1-3: bas, 4-7: moyen, 8+: haut). Notez le et décrivez la scène. Si aucune scène du niveau de moral correspondant n’est plus disponible au moment du choix, sélectionnez-en une du niveau inférieur. Demandez au Second le nom d'un Légionnaire approprié si vous ne savez pas qui est présent.",
"back_at_camp_top_3": "Les ordres sont de laisser libre cours à son inspiration. Une expérimentation sur un mort-vivant peut être une tentative d'un soldat pour soigner un camarade corrompu, gardé enchaîné dans sa tente. Des réfugiés peuvent chercher protection, nourriture ou être des ambassadeurs de colonies voisines.",
"bartan": "Bartan",
"bartan_traits": "Traits des Bartan",
- "black_shot": "Tir Sombre",
- "blight": "Fléau",
- "bold": "Audacieux",
+ "black_shot": "Foudre noire",
+ "blight": "Souillure",
+ "bold": "Téméraire",
"bonusdice": "Dé Bonus",
- "boosted": "Stimulé",
+ "boosted": "Coup de pouce",
"boxes": "Coches",
"broken": "Brisé",
"broken_abilities": "Capacités du Brisé",
"broken_advancement": "Progression du Brisée",
- "broken_blighter": "Veinard",
- "broken_blighter_info": "Aussi appelé l'Infâme et Corrupteur de Chair.",
- "broken_breaker": "Broyeur",
- "broken_breaker_info": "Aussi appelé Briseur de Tempête ou l'Annonciateur de Tonnerre.",
+ "broken_blighter": "Pestilence",
+ "broken_blighter_info": "Aussi appelée la Putréfactrice ou encore la Porteuse de peste.",
+ "broken_breaker": "Tourmente",
+ "broken_breaker_info": "Aussi appelée l’Annonciatrice du tonnerre ou la Sorcière des tempêtes.",
"broken_name": "Nom du Brisé",
- "broken_render": "L'Accablé",
- "broken_render_info": "Aussi appelé L’Équarrisseur ou le Chevalier Creux.",
- "broken_xp_clock": "Une pointeuse est remplie (voir la fiche du Commandant).",
- "broken_xp_first": "En premier, vous sélectionnez votre Brisé.",
+ "broken_render": "Boucher",
+ "broken_render_info": "Aussi appelé l'Arracheur d’os ou le Chevalier vide.",
+ "broken_xp_clock": "Un compteur de temps est rempli (voir la fiche du Commandant).",
+ "broken_xp_first": "Vous sélectionnez le Brisé.",
"broken_xp_top": "Votre Brisé gagne une nouvelle Capacité de Brisé quand...",
- "calculating": "Calculateur",
- "callous": "Impitoyable",
- "camp_event_high_1": "Les soldats organisent une commémoration pour les morts.",
- "camp_event_high_2": "Un jeune soldats fait exploser des munitions, encouragé par les autres.",
- "camp_event_high_3": "Les tempêtes assombrissent les cieux. Les rumeurs et spéculations se répandent rapidement.",
- "camp_event_high_4": "Des caisses disparaissent des stocks, mais personne ne veut avouer savoir pourquoi.",
- "camp_event_high_5": "Une escouade parle de sa ville natale et demande à leur capitaine de leurs parler de la sienne.",
- "camp_event_high_6": "Votre Élu se mure dans le silence et refuse de parler à qui que ce soit.",
- "camp_event_low_1": "Une plaie purulente cachée par un soldat est découverte.",
- "camp_event_low_2": "Quelques fournitures médiales ont disparues. Les blessés se lamentent.",
- "camp_event_low_3": "Des expérimentations sur des morts-vivants sont découvertes sur le camp.",
- "camp_event_low_4": "Des cris se font entendre au loin à toutes heures, empêchant tout repos.",
- "camp_event_low_5": "Une escouade affamée se résolvant à faire de la cueillette devient gravement malade.",
- "camp_event_low_6": "un déserteur est attrapé avant sa fuite. Un jugement doit être rendu.",
- "camp_event_medium_1": "Une bagarre éclate à cause d'un vol entre Légionnaire.",
- "camp_event_medium_2": "Après une attaque de mort-vivant, la Légion doit défaire le camps et s'installer ailleurs.",
- "camp_event_medium_3": "Un soldat est arrêté pour avoir vendu des fournitures aux locaux en échanges de faveurs.",
- "camp_event_medium_4": "Des nouvelles de dévastation arrivent d'un autre front.",
- "camp_event_medium_5": "Une escouade refuse de retourner au combat tant que leur capitaine n'est pas remplacé.",
- "camp_event_medium_6": "Un groupe de réfugiés débarque dans le camp et supplie qu'on les aide.",
+ "calculating": "Calcul",
+ "callous": "Insensible",
+ "camp_event_high_1": " Les soldats organisent une commémoration en l’honneur de leurs frères d’armes disparus.",
+ "camp_event_high_2": "Un jeune soldat exprime sa joie en tirant en l’air, encouragé par ses camarades.",
+ "camp_event_high_3": "Des tempêtes obscurcissent les cieux. Les rumeurs et spéculations fantasques abondent.",
+ "camp_event_high_4": "Des caisses de provisions disparaissent, mais personne n’admet savoir pourquoi.",
+ "camp_event_high_5": "Des membres d’une escouade parlent du pays, et demandent à un officier de leur raconter d’où il vient.",
+ "camp_event_high_6": "Votre Élu s’est enfermé dans le mutisme et refuse de parler à qui que ce soit.",
+ "camp_event_low_1": "Une blessure fétide chargée de souillure, dissimulée par un soldat, est découverte.",
+ "camp_event_low_2": "Des réserves médicales de la Légion disparaissent. Les blessés geignent de douleur.",
+ "camp_event_low_3": "Une expérience cachée, menée sur un mort-vivant, est dévoilée au beau milieu du camp.",
+ "camp_event_low_4": "Des cris se font entendre dans le lointain à n’importe quelle heure, empêchant tout repos.",
+ "camp_event_low_5": "Une escouade affamée qui avait tenté de suppléer au manque par la cueillette tombe gravement malade.",
+ "camp_event_low_6": "Un déserteur est repris avant de réussir à quitter le camp. Vous devez le faire passer en cour martiale.",
+ "camp_event_medium_1": "Une bagarre éclate quand un Légionnaire est accusé de voler l’un de ses camarades.",
+ "camp_event_medium_2": "À la suite d’une attaque de morts-vivants, la Légion doit lever le camp et changer de position.",
+ "camp_event_medium_3": "Un soldat est surpris en train d’échanger des provisions avec des civils pour obtenir des faveurs d’ordres divers.",
+ "camp_event_medium_4": "Des nouvelles catastrophiques vous parviennent d’un autre front.",
+ "camp_event_medium_5": "Une escouade refuse de partir en mission tant que son chef n’est pas remplacé.",
+ "camp_event_medium_6": "Un groupe de réfugiés tombe sur le camp et vous supplie de les aider.",
"campaign_action_acquire_assets": "Acquérir des ressources",
- "campaign_action_acquire_assets_boosted": "Augmentez le résultat d'un niveau. Vous pouvez dépenser plusieurs provisions.",
- "campaign_action_acquire_assets_desc": "Empruntez, volez ou suppliez pour un atout dont vous avez besoin. Faites un jet de localisation pour déterminer la qualité de l'atout (1-3: Médiocre. 4-5: Standard. 6: Excellente. critique: Exceptionnelle). Les travailleurs, machines de sièges et concoctions alchimique sont de qualité Excellente. Les alchimistes et les miséricordes sont de qualité Exceptionnelle.",
- "campaign_action_liberty": "Liberté",
- "campaign_action_liberty_boosted": "Les Légionnaires se débarrassent de tout stress. Augmentez le moral de la Légion par 4 (global).",
- "campaign_action_liberty_desc": "Des permissions sont données aux Légionnaires pour quelques jours; de la bonne nourriture et des boissons sont distribuées et les feux de camps autorisés. Durant cette période, les Légionnaires sont libres de faire la fête, fraterniser et se relâcher comme ils veulent. Chaque personnage se débarrasse de 3 stress maximum. Augmentez le moral de la Légion de 2.",
+ "campaign_action_acquire_assets_boosted": "Augmentez le résultat d'un niveau. Vous pouvez dépenser plusieurs réserves.",
+ "campaign_action_acquire_assets_desc": "Quémandez, empruntez ou volez les ressources nécessaires. Faites un jet du score de prospérité du lieu, pour en déterminer la qualité (1-3 : mauvaise. 4/5 : standard. 6 : de qualité. critique : qualité exceptionnelle). Ouvriers, armes de siège et composés alchimiques sont des ressources de qualité ; les Alchimistes et les Miséricordes sont de qualité exceptionnelle.",
+ "campaign_action_liberty": "Quartier libre",
+ "campaign_action_liberty_boosted": " les Légionnaires éliminent tout leur stress. Augmentez le moral de 4 points.",
+ "campaign_action_liberty_desc": "Les Légionnaires sont déchargés de leurs responsabilités pour quelques jours, reçoivent de la nourriture et des boissons de choix et ont le droit de festoyer autour du feu de camp. Chaque personnage peut éliminer jusqu’à 3 stress et le moral de la Légion augmente de 2 points.",
"campaign_action_long_term_project": "Projet à long terme",
- "campaign_action_long_term_project_boosted": "Augmentez le résultat d'un niveau. Vous pouvez dépenser plusieurs provisions.",
- "campaign_action_long_term_project_desc": "Travaillez sur un projet à long terme si vous en avez les moyens. Choisissez un Spécialiste pour diriger le projet. Il font un jet pour les actions et avance du nombre de segment correspondant sur l'horloge du projet en fonction des résultats (1-3: un. 4-5: deux. 6: trois. critique: cinq). Vous pouvez faire cette action de campagne plusieurs fois, mais seulement sur différents projets à chaque fois.",
- "campaign_action_recruit": "Recrue",
- "campaign_action_recruit_boosted": "Deux de ces Recrues sont remplacées par des Soldats (les 3 autres restent des Recrues).",
- "campaign_action_recruit_desc": "La guerre n'a laissée que des soldats rampants vers chez eux et des mercenaires gardant des villages ou des routes - ou les pillers. Vous recrutez ces reclus, ces rejets et ces guerriers sur le tard pour servir dans les rangs de la Légion. Gagnez 5 Novices pour que le Maréchal regonfle ses rangs.",
+ "campaign_action_long_term_project_boosted": "Améliorez votre résultat d’un niveau.Vous pouvez dépenser plusieurs réserves.",
+ "campaign_action_long_term_project_desc": "Travaillez sur un projet à long terme si vous en avez les moyens. Désignez un Spécialiste pour le conduire. Il fait un jet de l’action appropriée et coche des segments sur le compteur du\nprojet en fonction du résultat obtenu (1-3 : un segment. 4/5 : deux. 6 : trois. critique: cinq). Cette action est répétable, à condition de travailler sur un projet différent à chaque fois.",
+ "campaign_action_recruit": "Recrutement",
+ "campaign_action_recruit_boosted": " Deux de ces recrues sont déjà des Soldats (les trois autres restent des Bleus).",
+ "campaign_action_recruit_desc": "La guerre a laissé partout des soldats rentrant piteusement chez eux ou des mercenaires gardant routes et villages – s’ils ne les pillent pas. Vous pouvez RECRUTER ces guerriers sur\nle retour, ces rebuts et ces ermites, et leur faire intégrer les rangs de la Légion. Vous gagnez jusqu’à 5 Bleus permettant au Second de regarnir ses escouades (6 escouades maximum).",
"campaign_action_rest_and_recuperation": "Repos et récupération",
- "campaign_action_rest_and_recuperation_boosted": "Chaque Légionnaire gagne une seconde coche en soin.",
- "campaign_action_rest_and_recuperation_desc": "Laissez le temps au soldats de se reposer et de panser leurs blessures. Chaque Légionnaire marque une coche dans n'importe quelle ligne de blessure. Quand une ligne est pleine, effacez les coches et blessures de cette ligne. Si vous avec une blessure de Miséricorde, un Spécialiste gagne une coche de soin en plus. Enfin, soignez n'importe quelle Miséricorde avant cette action de récupération.",
+ "campaign_action_rest_and_recuperation_boosted": "Tous les Légionnaires gagnent une seconde coche de guérison.",
+ "campaign_action_rest_and_recuperation_desc": "La Légion consacre un peu de temps aux soins et au repos. Tous les Légionnaires ajoutent une coche à n’importe quelle rangée de blessure. Une fois la rangée entièrement cochée, effacez les coches et toutes les blessures sur cette rangée. Si vous blessez un Miséricorde, un personnage ainsi soigné note une coche de guérison supplémentaire. Finalement, guérissez les Miséricordes qui étaient blessés avant cette action de récupération.",
"campaign_actions": "Actions de Campagne",
- "campaign_actions_desc": "Après les missions, effectuez des actions de campagnes en fonction du moral (demandez au Maréchal). Faites des actions supplémentaires en dépensant des provisions, une provision par action. Dépensez une provision pour améliorer une action en plus de son coût de base. Vous pouvez faire les actions une seule fois par phase de campagne ( sauf acquisition d'atouts et projets à long-terme).",
+ "campaign_actions_desc": "Après les missions, effectuez vos actions de campagne suivant votre moral (demandez au Second). Dépensez des points de réserves pour obtenir des actions supplémentaires (au taux de 1 pour 1), et/ou pour donner des coups de pouces à vos actions. Vous ne pouvez effectuer chaque action de campagne qu’une seule fois par phase de campagne (sauf acquérir et projet à long terme, que vous pouvez répéter).",
"cancel": "Annuler",
- "cautious": "Prudent•e",
- "channels": "Canaux",
- "channels_desc": "Vous pouvez dépenser des utilisations de canaux pour acquérir des atouts pour votre escouade dans un flashback. Faites un jet d'influence pour déterminer leur qualité. Vous pouvez dépenser plus d'utilisations pour augmenter la qualité selon les règles de provisions. Ces atouts sont temporaire ou \"prêtés\" et disparaîtront à la fin de la mission.",
- "character": "Caractère",
+ "cautious": "Prudent",
+ "channels": "Contacts",
+ "channels_desc": "Vous pouvez dépenser des utilisations de contacts pour acquérir des ressources pour l'escouade via un flashback. Un jet de chance avec influencer détermine la qualité de la ressource obtenue. Des emplois supplémentaires de contacts peuvent améliorer la qualité. Ces ressources sont temporaires ou prêtées et ne seront plus disponibles après la fin de la mission.",
+ "character": "Personnage",
"chat_image": "Image à afficher avec les jets de dés dans le chat",
"choose_sheet_type": "Choisissez le type de fiche.",
"chosen": "Élue",
"chosen_abilities": "Capacités de l'Élue",
"chosen_advancement": "Progression de l'Élue",
- "chosen_horned_one": "Le Cornu",
- "chosen_horned_one_name": "Élue de la Cornue",
+ "chosen_horned_one": "La Cornue",
+ "chosen_horned_one_name": "Élue du Dieu forestier des Panyars",
"chosen_n_broken": "Élues & Brisés",
"chosen_name": "Nom de l'Élue",
"chosen_shreya": "Shreya",
"chosen_shreya_name": "Shreya, Élue d'Asrika",
"chosen_xp_complete": "Vous avez complété une campagne.",
- "chosen_xp_first": "En premier, vous sélectionnez votre Élue.",
+ "chosen_xp_first": "Vous sélectionnez l'Elue.",
"chosen_xp_four": "Vous complétez 4 missions du type de faveur de votre Élue.",
"chosen_xp_top": "Votre Élue gagne une nouvelle Capacité d'Élu quand...",
"chosen_zora": "Zora",
- "chosen_zora_name": "Zora, Élue du Dieu Vivant",
- "clever": "Intelligent•e",
- "clock_name": "Nom de l’horloge",
- "clocks": "Horloges",
- "cold": "Froid•e",
- "colorful": "Coloré•e",
- "comely": "Avenant•e",
- "complete": "Complet•e",
- "consort": "Compagnon",
- "consort_desc": "Côtoyez des amis, des contacts ou des liens avec votre héritage et passé pour avoir accès à des ressources, informations, aides ou lieux. Faites bonne impression.",
- "controlled": "Contrôlé•e",
+ "chosen_zora_name": "Zora, Élue du Dieu Vivant des Zemyatis",
+ "clever": "Intelligent",
+ "clock_name": "Nom du compteur",
+ "clocks": "Compteurs",
+ "cold": "Froid",
+ "colorful": "Flamboyant",
+ "comely": "Avenant",
+ "complete": "Terminée",
+ "consort": "Sympathiser",
+ "consort_desc": "Sympathisez avec des amis ou contacts liés à vos origines et vos expériences pour accéder à des ressources, informations, lieux ou personnes. Faire bonne impression.",
+ "controlled": "Contrôlée",
"corruption": "Corruption",
- "crisp": "Vif/vive",
- "curious": "Curieux•se",
- "dangerous": "Dangereux•se",
- "deadly": "Meurtrier•e",
- "death": "la Mort",
- "dedicated": "Dévoué•e",
- "desertion_desc": "Désertion: Si vous perdez du moral mais n'en avez plus, des soldats désertent (1 par moral que vous ne pouvez pas payer). Vous perdez d'abord les Recrues puis les Soldats. Si vous avez moins de 3 escouades complètes, terminez le jeu. La Légion n'est plus.",
- "desperate": "Désespéré•e",
+ "crisp": "Impeccable",
+ "curious": "Curieux",
+ "dangerous": "Dangereux",
+ "deadly": "Mortel",
+ "death": "Mort",
+ "dedicated": "Dévoué",
+ "desertion_desc": "Désertion : si vous êtes à 0 moral et en perdez encore, les Légionnaires commencent à déserter (1 par point de moral qui aurait dû être perdu) : d’abord les Bleus, puis les Soldats. Si vous vous retrouvez avec moins de 15 Bleus ou Soldats (équivalent à 3 escouades pleines), le jeu est perdu.",
+ "desperate": "Désespérée",
"detail": "Détail",
"details": "Détails",
- "devious": "Sournois•e",
+ "devious": "Sournois",
"dice": "Dé",
- "discipline": "Discipline",
- "discipline_desc": "Disciplinez un autre soldat; ordonnez l'obéissance par la force de la personnalité; intimidez ou menacez.",
+ "discipline": "Discipliner",
+ "discipline_desc": "Disciplinez un autre soldat ; ordonnez l'obéissance par la force de caractère ; intimidez ou menacez.",
"divine": "Divin",
"divine_ability_abominable_science": "Science abominable",
- "divine_ability_abominable_science_desc": "Les chirurgiens des Putrides ont appris à suturer des cadavres ensemble de manière fonctionnelle. L'horreur peut apparaître dans n'importe quelle mission.",
- "divine_ability_anointed_horned": "Consacré",
- "divine_ability_anointed_horned_desc": "Les missions Sacrées, Mystiques et Sauvages donnent toutes des faveurs de mission. Commencez avec une faveurs pré-remplie.",
- "divine_ability_anointed_shreya": "Consacré",
- "divine_ability_anointed_shreya_desc": "Les missions Sacrées, Mystiques et Miséricordieuses donnent toutes des faveurs de mission. Commencez avec une faveurs pré-remplie.",
- "divine_ability_anointed_zora": "Consacré",
- "divine_ability_anointed_zora_desc": "Les missions Sacrées, Mystiques et de Gloire donnent toutes des faveurs de mission. Commencez avec une faveurs pré-remplie.",
+ "divine_ability_abominable_science_desc": "Les chirurgiens de Pestilence apprennent à coudre ensemble des morts-vivants entiers ou en morceaux. Des Horreurs peuvent apparaître sur n’importe quelle mission.",
+ "divine_ability_anointed_horned": "Consacrée",
+ "divine_ability_anointed_horned_desc": "Les missions relevant du sacré, du mysticisme, et de la nature vous accordent toutes des faveurs de mission. Vous débutez avec 1 faveur de mission déjà cochée.",
+ "divine_ability_anointed_shreya": "Consacrée",
+ "divine_ability_anointed_shreya_desc": "Les missions relevant du sacré, du mysticisme, et de la miséricorde vous accordent toutes des faveurs de mission. Vous débutez avec 1 faveur de mission déjà cochée.",
+ "divine_ability_anointed_zora": "Consacrée",
+ "divine_ability_anointed_zora_desc": "Les missions relevant du sacré, du mysticisme, et de la gloire vous accordent toutes des faveurs de mission. Vous débutez avec 1 faveur de mission déjà cochée.",
"divine_ability_asrika’s_blessing": "Bénédiction d'Asrika",
- "divine_ability_asrika’s_blessing_desc": "Les Légionnaires subissent toujours 1 corruption de moins.",
+ "divine_ability_asrika’s_blessing_desc": "Les Légionnaires subissent toujours 1 point de corruption de moins.",
"divine_ability_asrika’s_mercy": "Miséricorde d'Asrika",
- "divine_ability_asrika’s_mercy_desc": "Quand la Légion récupère, donnez une coche de soin supplémentaire à chaque Légionnaire.",
+ "divine_ability_asrika’s_mercy_desc": "Lorsque la Légion récupère, ajoutez une coche de guérison supplémentaire sur tous les Légionnaires.",
"divine_ability_asrika’s_tears": "Larmes d'Asrika",
- "divine_ability_asrika’s_tears_desc": "Quand vous êtes en deuil, vous ressentez un profond sentiment de paix. Les actions de campagne de Liberté donnent +1 en moral et -1 en stress.",
+ "divine_ability_asrika’s_tears_desc": "Vous ressentez un profond sentiment de paix quand vous portez le deuil de vos camarades. L’action de campagne quartier libre procure +1 moral et -1 stress supplémentaires.",
"divine_ability_attrition_strategies": "Stratégies d'attrition",
- "divine_ability_attrition_strategies_desc": "Les farfadets attaquent et empoisonnent les lignes logistiques. Les jets d'engagement en missions d'approvisionnement subissent -1D de malus.",
- "divine_ability_battle-saint": "Saint de Bataille",
- "divine_ability_battle-saint_desc": "Shreya a un niveau de menace de 5 et est efficace contre tout les ennemis.",
+ "divine_ability_attrition_strategies_desc": "Pestilence attaque les lignes logistiques et empoisonne les sources de ravitaillement. Les jets d’engagement des missions logistiques subissent -1 dé de pénalité.",
+ "divine_ability_battle-saint": "Sainte de Bataille",
+ "divine_ability_battle-saint_desc": "Shreya est désormais une menace de niveau 5 et elle est efficace contre tous ses adversaires.",
"divine_ability_blood_of_fire": "Sang de feu",
- "divine_ability_blood_of_fire_desc": "Lorsque vous dépensez des Provisions Sacrées, tous les légionnaires s'équipent d'Huile de Feu (1 charge).",
+ "divine_ability_blood_of_fire_desc": "Lorsque des fournitures religieuses sont dépensées sur une mission, tous les Légionnaires peuvent également s’équiper d’huile de feu (1 charge utile) en plus de reliquaires.",
"divine_ability_blood_of_the_chosen": "Sang de l'Élue",
- "divine_ability_blood_of_the_chosen_desc": "En dépensant des Provisions Sacrées, vous obtenez également des armes de mêlées sanctifiées pour cette mission. C'est efficace contre les morts-vivants. Commencez avec 1 Provision Sacrée gratuite.",
- "divine_ability_book_of_hours": "Livre des Heures",
+ "divine_ability_blood_of_the_chosen_desc": "Lorsque vous dépensez des fournitures religieuses, vous pouvez également obtenir une arme au corps à corps sanctifiée pour la durée de la mission. Elle est efficace contre les morts-vivants. Vous débutez avec 1 case gratuite de fournitures religieuses.",
+ "divine_ability_book_of_hours": "Livre d'Heures",
"divine_ability_book_of_hours_desc": "Tous les spécialistes commencent avec 2 rangs supplémentaires d'actions.",
"divine_ability_cruel_gluttony": "Cruelle Gloutonnerie",
- "divine_ability_cruel_gluttony_desc": "Les Putrides créent des fluides qui distillent de l'acide à l'intérieur des morts-vivants. Les Sac d'Entrailles peuvent apparaitre durant n'importe quelle mission.",
- "divine_ability_dark_visions": "Sombres Prémonitions",
- "divine_ability_dark_visions_desc": "Les Broyeurs maudissent la Légion avec d'horribles cauchemars hurlant. Les Temps Libres restaurent 1 Stress en moins.",
+ "divine_ability_cruel_gluttony_desc": "Pestilence élabore des fluides qui concentrent l’acide à l’intérieur des morts-vivants. Des Sacs-de-tripes peuvent apparaître sur n’importe quelle mission.",
+ "divine_ability_dark_visions": "Sombres visions",
+ "divine_ability_dark_visions_desc": "Tourmente lance sur les Légionnaires des maléfices qui leur infligent des cauchemars pleins de hurlements. L’action quartier libre élimine 1 stress de moins.",
"divine_ability_defilement": "Profanation",
- "divine_ability_defilement_desc": "La profanation de sites religieux par les Broyeur a diminué l'influence sainte dans cette région. Les jet d’enrôlement des missions Religieuse perdent 1D.",
+ "divine_ability_defilement_desc": "La profanation de sites religieux par Tourmente a affaibli l’influence du sacré dans la région. Les jets d’engagements des missions religieuses subissent -1 dé.",
"divine_ability_forced_march": "Marche forcée",
- "divine_ability_forced_march_desc": "Les Troupes de l’Accablé poussent vers l'avant, enragées. Ajoutez 3 marques à l'horloge (Commandant).",
+ "divine_ability_forced_march_desc": "Les troupes de Boucher accélèrent leur avance, poussées par sa rage. Le Commandant coche trois segments de son compteur de temps.",
"divine_ability_forest’s_wings": "Ailes de la forêt",
- "divine_ability_forest’s_wings_desc": "When you spend Religious Supply on a mission, squads bring up to 3 animals that can whisper messages to each other and to camp.",
+ "divine_ability_forest’s_wings_desc": "Lorsque vous dépensez des fournitures religieuses sur une mission, vos escouades emportent avec elles (en plus des reliquaires) jusqu’à trois animaux capables de se murmurer des messages et de les faire parvenir au camp.",
"divine_ability_fury": "Furie",
- "divine_ability_fury_desc": "L'Accablé apprend à rependre sa haine au milieu de ses troupes. Les Efflanqués peuvent maintenant bouger rapidement et agir avec ruse si leurs Élites meurent.",
- "divine_ability_great_hunter": "Grand chasseur",
- "divine_ability_great_hunter_desc": "The Quartermaster may select a training campaign action. Each Specialist may mark 3 insight xp.",
- "divine_ability_heart_of_heroes": "Cœur des héros",
- "divine_ability_heart_of_heroes_desc": "All Legionnaires add the xp trigger: If you engaged a higher threat opponent by yourself.",
+ "divine_ability_fury_desc": "Boucher sait insuffler sa haine à ses troupiers. Les Émaciés se déplacent désormais rapidement et peuvent agir de manière rusée même si leur Élite est abattue.",
+ "divine_ability_great_hunter": "Grande chasseresse",
+ "divine_ability_great_hunter_desc": "Le Quartier-maître peut sélectionner l’action de campagne entraînement. Chaque Spécialiste peut marquer 3 points d’expérience en perspicacité.",
+ "divine_ability_heart_of_heroes": "Cœur de héros",
+ "divine_ability_heart_of_heroes_desc": "Tous les Légionnaires gagnent la condition pour gagner de l’expérience suivante : Si vous avez engagé vous-même le combat avec une menace vous étant supérieure.",
"divine_ability_heartless": "Sans-cœur",
- "divine_ability_heartless_desc": "L'Accablé accordent de la puissance à ceux qui se dépèce le cœur. Les Sans-Cœur peuvent apparaitre durant n'importe quelle mission.",
+ "divine_ability_heartless_desc": "Boucher confère de la force à ceux qui s’arrachent eux-mêmes le cœur de la poitrine. Des Sans-cœurs peuvent apparaître sur n’importe quelle mission.",
"divine_ability_hide_of_the_white_hind": "Peau de la Biche Blanche",
- "divine_ability_hide_of_the_white_hind_desc": "All Specialists can speak to and understand wild beasts.",
- "divine_ability_horned_god’s_bounty": "Bonté du Dieu Cornu",
- "divine_ability_horned_god’s_bounty_desc": "When time passes, ask if the Legion will advance. If it does, do not spend Food.",
- "divine_ability_horned_god’s_eyes": "Yeux du Dieu Cornu",
- "divine_ability_horned_god’s_eyes_desc": "If there is a Panyar Specialist on a recon mission, add +1d to the engagement roll.",
- "divine_ability_horned_god’s_thews": "Aubaines du Dieu Cornu",
- "divine_ability_horned_god’s_thews_desc": "Legionnaires can spend special armor to resist physical consequences, or to push themselves on any prowess action.",
- "divine_ability_living_god’s_fury": "Furie du Dieu Vivant",
- "divine_ability_living_god’s_fury_desc": "The Quartermaster may spend Religious Supply before an assault mission to add +1d on the engagement roll. Legionnaires equip both Reliquaries and Black Shot.",
+ "divine_ability_hide_of_the_white_hind_desc": "Tous les Spécialistes peuvent parler avec les bêtes sauvages et comprendre leur langage.",
+ "divine_ability_horned_god’s_bounty": "Générosité du Cornu",
+ "divine_ability_horned_god’s_bounty_desc": "Lorsque le temps passe, si la Légion avance, elle ne dépense pas de provisions.",
+ "divine_ability_horned_god’s_eyes": "Les Yeux du Cornu",
+ "divine_ability_horned_god’s_eyes_desc": "Si un Spécialiste panyar est affecté sur une mission de reconnaissance, ajoutez +1 dé au jet d’engagement.",
+ "divine_ability_horned_god’s_thews": "La vigueur du Cornu",
+ "divine_ability_horned_god’s_thews_desc": "Les Légionnaires peuvent dépenser une armure spéciale pour résister à des conséquences physiques ou se dépasser sur n’importe quelle action de prouesse.",
+ "divine_ability_living_god’s_fury": "Fureur du Dieu Vivant",
+ "divine_ability_living_god’s_fury_desc": "Le Quartier-maître peut dépenser une fourniture religieuse avant une mission d’assaut, pour ajouter +1 dé au jet d’engagement. Les Légionnaires sont équipés à la fois de reliquaires et de foudre noire sur cette mission.",
"divine_ability_living_god’s_kiss": "Baiser du Dieu Vivant",
- "divine_ability_living_god’s_kiss_desc": "During a rest and recuperation campaign action, each Legionnaire removes 2 corruption in addition to healing.",
+ "divine_ability_living_god’s_kiss_desc": "Au cours de l’action repos et récupération, chaque Légionnaire élimine 2 points de corruption en plus de guérir.",
"divine_ability_living_god’s_vigor": "Vigueur du Dieu Vivant",
- "divine_ability_living_god’s_vigor_desc": "Specialists can take an extra level 2 harm (3 total).",
+ "divine_ability_living_god’s_vigor_desc": "Vos Spécialistes peuvent subir une blessure de niveau 2 supplémentaire (pour un total de 3).",
"divine_ability_massacre": "Massacre",
- "divine_ability_massacre_desc": "Les stratégies sauvages et les profanation de corps de l'Accablé distille la peur chez tout les soldats. Les jets d’enrôlement pour les missions d'assaut perdent 1D.",
- "divine_ability_modern_warfare": "Modern Warfare",
- "divine_ability_modern_warfare_desc": "Les Troupes des Putrides portent des armures et armes appropriées.",
- "divine_ability_nature’s_fury": "Furie de la Nature",
- "divine_ability_nature’s_fury_desc": "Les Broyeurs et Sorcières peuvent maudire la nature, couvrant les troupes de brouillards et de tempêtes, animant les arbres durant les combats.",
+ "divine_ability_massacre_desc": "Les tactiques barbares de Boucher et son utilisation dégradante des morts instillent la peur chez tous les soldats. Les jets d’engagement de vos missions d’assaut subissent -1 dé.",
+ "divine_ability_modern_warfare": "Guerre moderne",
+ "divine_ability_modern_warfare_desc": "Les troupes de Pestilence sont équipées d’armes et d’armures de qualité.",
+ "divine_ability_nature’s_fury": "Nature en furie",
+ "divine_ability_nature’s_fury_desc": "Tourmente et ses Sorcières d’ombre peuvent lancer des sortilèges sur la nature, noyant leurs ennemis dans le brouillard, déchaînant des tempêtes et animant des arbres pour prendre part au combat.",
"divine_ability_pillar_of_skulls": "Pilier de crânes",
- "divine_ability_pillar_of_skulls_desc": "Les Broyeurs font un pilier de corps gémissant pour invoquer et corrompre des Bêtes sacrées. Les Dévoreurs peuvent apparaitre durant n'importe quelle mission.",
+ "divine_ability_pillar_of_skulls_desc": "Tourmente crée un pilier de corps hurlants afin d’invoquer et de corrompre des bêtes sacrées. Des Dévoreurs peuvent apparaître sur n’importe quelle mission.",
"divine_ability_sacred_seals": "Sceaux sacrés",
- "divine_ability_sacred_seals_desc": "All Legionnaires gain special armor versus magical effects.",
+ "divine_ability_sacred_seals_desc": "Tous les Légionnaires gagnent une armure spéciale contre les effets magiques.",
"divine_ability_scars_of_war": "Cicatrices de la guerre",
- "divine_ability_scars_of_war_desc": "Les Troupes des Putrides peuvent corrompre le sol. Des brouillards de poisons apparaissent et détruisent la nature. Bien qu'étant parfois absent, cela peut apparaitre rapidement comme la conséquence d'un jet.",
- "divine_ability_shapeshifter": "Change-forme",
- "divine_ability_shapeshifter_desc": "Gain 1 intel after completing 2 primary missions.",
- "divine_ability_shredders": "Shredders",
- "divine_ability_shredders_desc": "Les Vestiges d'Épines, ces boules de lames et de sang de l'Accablé, explosent lorsque les troupes sont proches. Souvent enterrées dans le sol ou jetées sur les escouades.",
- "divine_ability_spearforge": "Spearforge",
- "divine_ability_spearforge_desc": "Render smiths massive, bladed, corrupting, black-iron spears that Heartless carry and Knights fire from ballistae.",
+ "divine_ability_scars_of_war_desc": "Les troupes de Pestilence corrompent tout sur leur passage. Des brouillards empoisonnés surgissent et flétrissent la campagne. Ils ne sont pas omniprésents, mais peuvent se lever sans préavis, en conséquence d’un jet.",
+ "divine_ability_shapeshifter": "Métamorphe",
+ "divine_ability_shapeshifter_desc": "Vous gagnez 1 rens chaque fois que vous avez rempli deux missions principales.",
+ "divine_ability_shredders": "Broyeuses",
+ "divine_ability_shredders_desc": "Sphères explosives constituées de restes de Hérissés, de lames et de sang de Boucher. Elles peuvent être dissimulées sous terre ou lancées sur les escouades de Légionnaires.",
+ "divine_ability_spearforge": "Forgelance",
+ "divine_ability_spearforge_desc": "Boucher forge d’énormes pointes de lances en fer noir corrupteur. Les Sans-cœurs manient ces armes sur le champ de bataille et les Chevaliers s’en servent de projectiles pour leurs balistes.",
"divine_ability_star_of_the_dawn": "Étoile de l'aube",
- "divine_ability_star_of_the_dawn_desc": "When you advance, roll pressure as if 1 lower.",
- "divine_ability_storm_riding": "Storm Riding",
- "divine_ability_storm_riding_desc": "Les Sorcières des Ombres apprennent à utiliser les forces électriques à l'intérieur des Brulés pour sauter de corps en corps, leur permettant d'échapper à la mort.",
- "divine_ability_the_changing_curse": "The Changing Curse",
- "divine_ability_the_changing_curse_desc": "Les Sorcières des Ombres corrompent les vivants. Les Transformés peuvent apparaitre durant n'importe quelle mission.",
- "divine_ability_the_coven": "The Coven",
- "divine_ability_the_coven_desc": "Les Broyeurs lient des âmes maudites à des corps encore vivant pour créer des acolytes. Les Sorcières des Ombres peuvent apparaitre durant n'importe quelle mission.",
+ "divine_ability_star_of_the_dawn_desc": "Lorsque vous avancez, diminuez votre pression d’un point avant de faire votre jet.",
+ "divine_ability_storm_riding": "Chevaucher la tempête",
+ "divine_ability_storm_riding_desc": "Les Sorcières d’ombre apprennent à utiliser l’énergie des éclairs à l’intérieur des Brûlés pour sauter d’un corps à un autre, ce qui leur permet d’échapper à la mort.",
+ "divine_ability_the_changing_curse": "La transformation maudite",
+ "divine_ability_the_changing_curse_desc": "Les Sorcières d’ombre pervertissent le vivant. Des Transformés peuvent apparaître sur n’importe quelle mission.",
+ "divine_ability_the_coven": "Le sabbat",
+ "divine_ability_the_coven_desc": "Tourmente introduit des parcelles de son propre corps dans des corps toujours en vie pour en faire ses acolytes. Des Sorcières d’ombre peuvent apparaître sur n’importe quelle mission.",
"divine_ability_the_forge": "La Forge",
- "divine_ability_the_forge_desc": "Render forges blades of the fallen and cinderblood into Elites. Thorns can appear in any mission.",
- "divine_ability_the_sworn": "The Sworn",
- "divine_ability_the_sworn_desc": "Some oaths transcend death. Knights of the Black Oak can appear in any mission.",
+ "divine_ability_the_forge_desc": "Boucher trempe les lames des défunts dans le sang de braises pour créer un nouveau type de troupes d’élite. Des Hérissés peuvent apparaître sur n’importe quelle mission.",
+ "divine_ability_the_sworn": "Ceux qui prêtèrent serment",
+ "divine_ability_the_sworn_desc": "Certains serments transcendent la mort. Les Chevaliers du Chêne noir peuvent apparaître sur n’importe quelle mission.",
"divine_ability_toxic_bile": "Bile toxique",
- "divine_ability_toxic_bile_desc": "Gut-Sacks and Spitters cause corrupting wounds. At the end of a mission, untreated corrupting wounds cause +1 corruption each.",
+ "divine_ability_toxic_bile_desc": "Les Sacs-de-tripes et les Cracheurs causent des blessures encore plus corruptrices. À la fin d’une mission, les blessures corruptrices non traitées infligent +1 corruption chacune.",
"divine_ability_toxic_mutagen": "Mutagène toxique",
- "divine_ability_toxic_mutagen_desc": "Les Troupes des Putrides couvrent leurs armes d'une huile alchimique causant +1 Corruption quand ils blessent une cible.",
- "divine_ability_violent_emulsion": "Violent Emulsion",
- "divine_ability_violent_emulsion_desc": "Les Putrides modifient des morts-vivants pour surproduire des sucs gastriques. Des Cracheurs peuvent apparaitre durant n'importe quelle mission.",
- "divine_ability_war-saint": "War-Saint",
- "divine_ability_war-saint_desc": "The Quartermaster may select a training campaign action. Each Specialist may mark 3 resolve xp.",
- "divine_ability_wild_awakening": "Wild Awakening",
- "divine_ability_wild_awakening_desc": "Les Sorcières des Ombres et les Broyeurs peuvent maudire des animaux pour en faire des espions ou des meutes pour les Transformées.",
- "doctor": "Médecin",
- "doctor_desc": "While on a mission, you may spend doctor uses to treat a fellow Legionnaire so they ignore all wound penalties for a scene. Level 4 harm is still lethal.",
- "duties_commander_1": "Track Time and Pressure.Pressure and time increase when time passes or for certain mission penalties. Pressure decreases from some mission, and advancing resets it to zero. Time (rarely) decreases as a result of select missions.",
- "duties_commander_2": "Track Location and Movement. Decide when the Legion advances. You may never backtrack. Mark the Legion position and route on your map. When you advance, roll pressure minus Horses uses spent, and add time based on the roll. (1-3: One. 4/5: Two. 6: Three. crit: Five)",
- "duties_commander_3": "Track and Spend Intel. Spend intel to add +1d to mission engagement rolls or gain access to a special mission at your location. Ask intel questions before each mission. Intel can be gained from mission rewards.",
- "duties_commander_4": "Pick Missions. Decide on a type of mission to focus on (assault, recon, religious, or supply) and tell the GM. The GM will tell you what’s available. Pick two missions to perform and designate one “primary,” to be played out at the table. The other is secondary and resolved with an engagement roll. If you were presented with a third mission, you automatically fail it.",
- "duties_commander_5": "Work with Other Roles. Consult with the rest of the players to make thebest decisions you can, but you have the final say in the duties you are tasked with. The fate of the Legion is in your hands. Good luck.",
- "duties_lorekeeper_1": "Track the Dead. Note every Legionnaire that dies. The book weighs heavy, but while there is still a Legion, you have a sacred duty to remember all sacrifices.",
- "duties_lorekeeper_2": "Tell the Tales of the Legion. When four new names are added to your lists of the dead, tell a Tale of the Legion. Answer all questions the Tale asks in your story, then choose one benefit to the troops. The first five tales in that order.",
- "duties_lorekeeper_3": "Keep the Annals. Note missions, who is sent, and their outcomes. If there is any question what happened, it is your duty to recall it for others. Keep these books safe. If you’ve kept the Annals faithfully through the end of the campaign, and they’ve reached Skydagger Keep safely, add 10 points to your final score.",
- "duties_lorekeeper_4": "Set Back at Camp Scenes. Consult with the Marshal on morale before making your selection. If a decision needs to be made about the camp or its rules, you will make them.",
- "duties_lorekeeper_5": "Work with Other Roles. Advise the other Roles as necessary. Keep in mind the Legion’s beliefs and lessons you have set, and remind them.",
- "duties_marshal_1": "Track Morale. Morale increases during the liberty campaign action, and from mission rewards. It decreases from mission penalties, when soldiers die (-1 per), and when there isn’t supply (-1) or Food (-2) when it must be spent.",
- "duties_marshal_2": "Assign Who Goes On And Leads Missions. Decide who goes on missions. Missions take 1 squad and up to 2 Specialists by default. If there’s an Officer on a mission, they’re in charge. Otherwise, you say who’s in charge.",
- "duties_marshal_3": "Track Squads and Specialists. Between missions, keep the playbooks. Mark losses, harm, stress, advancement, and promotions. Name squad members as needed. Detail any Specialists the Legion gains.",
- "duties_marshal_4": "Make Engagement Rolls. It’s your duty to roll.",
- "duties_marshal_5": "Ensure Legionnaires Advance. Make sure the group remembers to track xp after missions. Secondary missions grant 2 xp to Specialists regardless of outcome.",
- "duties_marshal_6": "Work with Other Roles. Consult with others to make the best decisions you can, but you have the final say in the duties you are tasked with.",
- "duties_quartermaster_1": "Track and Spend Supply. You gain supply primarily from supply mission rewards. Spend supply for additional campaign actions or to boost a campaign action. When the Commander advances the Legion, lose any supply you can’t take with you (maximum 3 supply, plus 1 per Supply Cart).",
- "duties_quartermaster_2": "Perform Campaign Actions. Between mission phases, perform a number of campaign actions according to troop morale. Ask the Marshal how many you get.",
- "duties_quartermaster_3": "Track and Use Materiel and Non-Legion Personnel. Expend materiel to make missions more successful. Track Mercy and Alchemist statuses, such as wounds and corruption. Work on projects to change the position of the Legion.",
- "duties_quartermaster_4": "Work with Other Roles. Consult with the rest of the players to make the best decisions you can, but you have the final say in the duties you are tasked with. The fate of the Legion is in your hands. Good luck.",
- "duties_spymaster_1": "Dispatch Spies. Dispatch spies on assignments during campaign actions. Simple assignments complete immediately (though interrogation takes place right before missions). Long-term assignments take time to finish, and different spies may take turns working on them.",
- "duties_spymaster_2": "Grow Your Network. Your true enemies are the Broken. Prepare for them.",
- "duties_spymaster_3": "Work with Other Roles. Consult with the other Roles to make the best decisions you can, but you have the final say in the duties you are tasked with. The fate of the Legion is in your hands. Good luck.",
- "duties_top": "Your Duties.During the game, do the following:",
+ "divine_ability_toxic_mutagen_desc": "Les troupes de Pestilence enduisent leurs armes d’une huile alchimique, et infligent +1 corruption lorsqu’elles blessent une personne avec celles-ci.",
+ "divine_ability_violent_emulsion": "Emulsion violente",
+ "divine_ability_violent_emulsion_desc": "Pestilence produit des morts-vivants qui regorgent de bile acide. Des Cracheurs peuvent apparaître sur n’importe quelle mission.",
+ "divine_ability_war-saint": "Sainte de guerre",
+ "divine_ability_war-saint_desc": "Le Quartier-maître peut sélectionner l’action de campagne entraînement. Chaque Spécialiste peut marquer 3 points d’expérience en détermination.",
+ "divine_ability_wild_awakening": "Eveil sauvage",
+ "divine_ability_wild_awakening_desc": "Les Sorcières d’ombre et Tourmente peuvent lancer des sortilèges sur des animaux pour en faire des espions, ou les rassembler en meutes aux ordres des Transformés.",
+ "doctor": "Opérer",
+ "doctor_desc": "Chaque emploi d’Opérer vous permet de traiter un soldat pour qu’il puisse ignorer ses pénalités de blessures la durée d’une scène. Une blessure de niveau 4 reste cependant mortelle.",
+ "duties_commander_1": "Suivez le temps et la pression La pression comme le temps augmentent quand le temps passe ou en conséquence de certaines pénalités de mission. La pression diminue après certaines missions, et est remise à zéro quand la Légion avance. Le temps diminue (rarement) comme récompense de certaines missions.",
+ "duties_commander_2": "Suivez la position et le mouvement. Décidez du bon moment pour faire avancer la Légion. Vous ne pouvez jamais revenir sur vos pas – la horde des morts-vivants est sur vos talons. Marquez la position de la Légion et la route empruntée sur votre carte. Lancez un nombre de dés égal à votre pression moins d'éventuelles dépenses de chevaux et cochez un nombre de segments sur votre compteur de temps selon le résultat du jet (1-3: Un. 4/5: Deux. 6: Trois. crit: Cinq)",
+ "duties_commander_3": "Suivez et exploitez le renseignement. Dépensez vos points de rens pour gagner +1 dé sur les jets d’engagement des missions ou accéder à l’une des missions spéciales de votre position actuelle. Posez vos questions de renseignement avant chaque mission. Vous pouvez également obtenir des points de rens grâce aux récompenses de mission.",
+ "duties_commander_4": "Sélectionnez les missions Décidez du type de mission à privilégier (assaut, reconnaissance, religieuse, ou logistique) puis faites-en part au MJ. Celui-ci vous indiquera les missions à accomplir. Sélectionnez les deux missions à effectuer, puis établissez laquelle est « prioritaire » et sera jouée autour de la table. L’autre devient « secondaire » et son résultat sera entièrement décidé par un jet d’engagement. S’il y a une troisième mission, vous ne pouvez pas la remplir et elle échoue automatiquement (vous en subirez donc automatiquement les pénalités, s’il y en a).",
+ "duties_commander_5": "Collaborez avec les autres membres. Consultez le reste des joueurs afin de prendre les meilleures décisions possible, mais gardez le dernier mot concernant les responsabilités qui vous incombent. Le destin de la Légion est entre vos mains. Bonne chance.",
+ "duties_lorekeeper_1": "Notez les décès. Notez les noms de tous les Légionnaires tombés au champ d’honneur. Le livre vous pèse, mais tant qu’il existe une Légion, vous avez le devoir sacré d’entretenir la mémoire de tous ses membres qui se sont sacrifiés pour elle.",
+ "duties_lorekeeper_2": "Racontez l'Histoire de la Légion. Lorsque quatre nouveaux noms sont ajoutés à vos listes de disparus, racontez aux Légionnaire un extrait des Chroniques concernant l’Histoire de la Légion. Répondez à toutes les questions que l’Histoire soulève dans votre récit, puis choisissez un avantage pour les troupes.",
+ "duties_lorekeeper_3": "Tenez les Chroniques Notez les missions, en précisant qui y participe et les résultats obtenus. Si des questions sur ce qui s’est passé se posent, il est de votre responsabilité de vous en souvenir pour les autres. Conservez ces livres en sûreté. Si vous gardez trace de tout et que ces Chroniques survivent à la tourmente jusqu’à Dague-en-Ciel, elles vaudront 10 points à la fin du jeu.",
+ "duties_lorekeeper_4": "Lancez les scènes de retour au camp. Consultez le Second sur le moral des troupes avant de faire votre sélection. Si une décision doit être prise à propos du camp ou des règles qui y règnent, c’est vous qui la prenez.",
+ "duties_lorekeeper_5": "Collaborez avec les autres Rôles. Ecoutez les suggestions des autres Rôles et conseillez-les comme il convient. Gardez à l’esprit les croyances de la Légion et les leçons que vous avez énoncées, en les leur rappelant au besoin.",
+ "duties_marshal_1": "Suivez le moral. Le moral augmente en conséquence de l’action de campagne quartier libre, ou grâce à certaines récompenses de mission. À l’inverse, il diminue en conséquence de pénalités de mission, si un Légionnaire meurt (-1 par victime), ou lorsque le Quartier-maître devrait dépenser des réserves mais n’en a plus (-1), de même pour les provisions (-2).",
+ "duties_marshal_2": " Affectez les légionnaires aux missions. Décidez quels Spécialistes et escouades participent à chaque mission, en fonction de leur disponibilité et des prérequis de la mission. Si un Officier est affecté à une mission, c’est lui qui la commande. Sinon, c’est à vous de désigner le chef.",
+ "duties_marshal_3": "Suivez les escouades et les spécialistes. Entre les missions, c’est vous qui tenez à jour les livrets de Spécialistes. Notez les pertes, blessures et promotions. Nommez les membres d’une escouade si besoin. Détaillez également tous les Spécialistes rejoignant la Légion.",
+ "duties_marshal_4": "Faites les jets d’engagement comme indiqué.",
+ "duties_marshal_5": " Suivez la progression des Légionnaires. Assurez-vous que personne n’oublie de noter son expérience à la suite des missions.",
+ "duties_marshal_6": "Collaborez avec les autres membres. Consultez le reste des joueurs afin de prendre les meilleures décisions possibles, mais gardez le dernier mot concernant les responsabilités qui vous incombent.",
+ "duties_quartermaster_1": " Gérez et dépensez les réserves. Vous gagnez des réserves principalement par le biais des récompenses de missions logistiques. Dépensez des réserves pour avoir accès à des actions de campagne supplémentaires, ou pour donner un coup de pouce à une action de campagne. Quand le Commandant fait avancer la Légion, perdez toutes les réserves que vous ne pouvez pas emporter (maximum 3 +1 par charroi).",
+ "duties_quartermaster_2": "Effectuez vos actions de campagne. Après chaque mission, vous effectuez un nombre d’actions de campagne variant selon le moral des troupes. Demandez au Second combien vous en obtenez, à la suite de la scène de Retour au camp.",
+ "duties_quartermaster_3": "Suivez et utilisez vos ressources, gérez le personnel non-légionnaire. Dépensez du matériel consommable afin d’améliorer les chances de succès des missions. Notez les statuts des Miséricordes et des Alchimistes, en reportant les blessures et la corruption qu’ils subissent.",
+ "duties_quartermaster_4": "Collaborez avec les autres membres. Consultez le reste des joueurs afin de prendre les meilleures décisions possibles, mais gardez le dernier mot concernant les responsabilités qui vous incombent.",
+ "duties_spymaster_1": "Déployez vos espions. Attribuez à vos espions des commissions au cours des actions de campagne. Utilisez des commissions simples pour des avantages ponctuels, ou optez pour des commissions à long terme pour dérouler votre plan général.",
+ "duties_spymaster_2": "Développez votre réseau. Vos véritables ennemis sont les Brisés eux-mêmes. Préparez-vous à la confrontation. Maximisez votre influence.",
+ "duties_spymaster_3": "Collaborez avec les autres membres. Consultez le reste des joueurs afin de prendre les meilleures décisions possible, mais gardez le dernier mot concernant les responsabilités qui vous incombent. Le destin de la Légion est entre vos mains. Bonne chance.",
+ "duties_top": "Vos responsabilités. Pendent le cours du jeu, vous devez :",
"effect": "Effet",
"effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
"eloquent": "Éloquent",
- "ember_wolves": "Ember Wolves",
+ "ember_wolves": "Loups ardents",
"engagement": "Engagement",
- "engagement_assault_1": "Weapons. Did the Quartermaster equip the soldiers with Black Shot? Take +1d.",
- "engagement_assault_2": "Wounds. Is any Legionnaire starting the mission wounded? Take -1d.",
- "engagement_assault_top": "Assault Mission. On each assault mission, also ask the following:",
- "engagement_desc": "Engagement rolls determine unit disposition at the start of a primary mission and the outcome of secondary missions. As the one sending troops into battle, it’s the Marshal’s duty to assemble the dice and make the engagement rolls.",
- "engagement_details": "The Marshal assembles and rolls dice for engagements.",
- "engagement_outcome_1-3": "1-3. Primary Mission: You’re in a desperate position when the action starts. Secondary Mission: You fail the mission, lose 3 squad members, and all Specialists take level 3 harm.",
- "engagement_outcome_4-5": "4/5. Primary Mission: You’re in a risky position when the action starts. Secondary Mission: Fail the mission or you can succeed, two squad members die, and all Specialists take level 2 harm.",
- "engagement_outcome_6": "6. Primary Mission: You’re in a controlled position when the action starts. Secondary Mission: You succeed at the mission, all Specialists take level 1 harm, and you may choose to lose 2 squad members to promote a Rookie to Soldier.",
- "engagement_outcome_critical": "Critical.Primary Mission: You’ve overcome the first obstacle and are in a controlled position at the next. Secondary Mission: You succeed at the mission, and promote one squad member (see Rookie/Soldier special abilities for details).",
- "engagement_primary_1_3": "You’re in a desperate position when the action starts.",
- "engagement_primary_4_5": "You’re in a risky position when the action starts.",
- "engagement_primary_6": "You’re in a controlled position when the action starts.",
- "engagement_primary_crit": "You’ve overcome the first obstacle and are in a controlled position at the next.",
- "engagement_question_1": "Legion Loyalty. Are all on the mission oathsworn to the Legion? Take +1d.",
- "engagement_question_2": " Did the Commander spend 1 intel to give you foresight and info? Take +1d.",
- "engagement_question_3": "Veteran. Is everyone on the mission a Specialist or Soldier? Take +1d.",
- "engagement_question_4": "Leadership. Does any Legionnaire distrust the leadership or not fear them enough to obey orders on the battlefield? Take -1d.",
- "engagement_question_5": "Parameters. Are required Specialists or equipment not on the mission? Take -1d.",
- "engagement_question_top": "Before Every Mission. Assemble the engagement roll by asking the following:",
- "engagement_recon_1": "Speed. Did the Quartermaster spend Horses to equip the mission? Take +1d.",
- "engagement_recon_2": "Stealth. Is any Legionnaire starting with heavy load? Take -1d.",
- "engagement_recon_top": "Recon Mission. On each recon mission, also ask the following:",
- "engagement_religious_1": "Arcane. Did the Quartermaster send Religious Supplies to ward and protect the Legionnaires? Take +1d.",
- "engagement_religious_2": "Corruption. Is any Legionnaire starting with blight? Take -1d.",
- "engagement_religious_top": "Religious Mission. On each religious mission, also ask the following:",
- "engagement_roll_outcomes": "Engagement Roll Outcomes",
- "engagement_secondary_1_3": "You fail the mission, lose 3 squad members, and all Specialists take level 3 harm.",
- "engagement_secondary_4_5": "Fail the mission or you can succeed, two squad members die, and all Specialists take level 2 harm.",
- "engagement_secondary_6": "You succeed at the mission, all Specialists take level 1 harm, and you may choose to lose 2 squad members to promote a Rookie to Soldier.",
- "engagement_secondary_crit": "You succeed at the mission, and promote one squad member.",
- "engagement_supply_1": "Supplies. Did the Quartermaster spend Food to equip the mission? Take +1d.",
- "engagement_supply_2": "Enemies. Is the current pressure higher than 2? Take -1d.",
- "engagement_supply_top": "Supply Mission. On each supply mission, also ask the following:",
+ "engagement_assault_1": "Armes. Le Quartier-maître a-t-il équipé les Légionnaires de foudre noire ? Si oui : +1 dé.",
+ "engagement_assault_2": "Blessures. L’un des Légionnaires commencetil la mission blessé ? Si oui : -1 dé.",
+ "engagement_assault_top": "Avant les missions d'assaut : rajoutez les questions suivantes :",
+ "engagement_desc": "Les jets d’engagement déterminent la position dans laquelle se trouve l’escouade au début des missions principales, et le résultat global des missions secondaires. Responsable de l’envoi des troupes au combat, le Second a pour responsabilité de préparer et de faire les jets d’engagement.",
+ "engagement_details": "Le Second réunit les dés et lance les jets d'engagement.",
+ "engagement_outcome_1-3": "1-3. Mission primaire : vous êtes en position désespérée lorsque l’action s’engage. Mission secondaire : la mission échoue, vous perdez trois membres d’escouade, et tous les Spécialistes subissent une blessure de niveau 3.",
+ "engagement_outcome_4-5": "4/5. Mission primaire : vous êtes en position risquée lorsque l’action s’engage. Mission secondaire : choisissez : soit la mission échoue mais les Légionnaires rentrent sains et saufs, soit la mission réussit mais deux membres de l’escouade meurent et tous les Spécialistes subissent une blessure de niveau 2.",
+ "engagement_outcome_6": "6. Mission primaire : vous êtes en position contrôlée lorsque l’action s’engage. Mission secondaire : mission réussie, mais tous vos Spécialistes subissent une blessure de niveau 1. Vous pouvez choisir en plus de perdre deux Bleus et d'en promouvoir un au grade de Soldat.",
+ "engagement_outcome_critical": "Critical.Mission primaire : vous surmontez le premier obstacle et vous trouvez dans une position contrôlée face à l’obstacle suivant. Mission secondaire : vous réussissez la mission sans anicroche, et l’un des membres de l’escouade est promu.",
+ "engagement_primary_1_3": "Vous êtes en position désespérée lorsque l’action s’engage.",
+ "engagement_primary_4_5": "Vous êtes en position risquée lorsque l’action s’engage.",
+ "engagement_primary_6": "Vous êtes en position contrôlée lorsque l’action s’engage.",
+ "engagement_primary_crit": "Vous surmontez le premier obstacle et vous trouvez dans une position contrôlée face à l’obstacle suivant.",
+ "engagement_question_1": "Loyauté : tous les personnels déployés ont-ils juré fidélité à la Légion ? Si oui : +1 dé.",
+ "engagement_question_2": "Renseignement : le Commandant a-t-il dépensé 1 rens afin de vous procurer des informations en avance ? Si oui : +1 dé.",
+ "engagement_question_3": "Vétéran : tous les personnels déployés sont-ils Spécialistes ou Soldats ? Si oui : +1 dé.",
+ "engagement_question_4": "Leadership : certains des Légionnaires déployés risquent-ils, par méfiance ou absence de crainte envers leur chef, de désobéir au pire moment ? Si oui : - 1 dé.",
+ "engagement_question_5": "Paramètres les Spécialistes ou équipements requis manquent-ils ? Si oui : - 1 dé.",
+ "engagement_question_top": "Avant chaque mission : préparez le jet en posant les questions suivantes (base : 0 dé) :",
+ "engagement_recon_1": "Vitesse : le Quartier-maître a-t-il dépensé une utilisation de chevaux ? Si oui : +1 dé.",
+ "engagement_recon_2": "Discrétion : l’un des Légionnaires débute-t-il avec un paquetage lourd ? Si oui : - 1 dé.",
+ "engagement_recon_top": "Avant les missions de reconnaissance : rajoutez les questions suivantes :",
+ "engagement_religious_1": "Ésotérique : le Quartier-maître a-t-il dépensé des fournitures religieuses ? Si oui : +1 dé.",
+ "engagement_religious_2": "Corruption : l’un des Légionnaires souffre-t-il de souillure ? Si oui : - 1 dé.",
+ "engagement_religious_top": "Avant les missions religieuses : rajoutez les questions suivantes :",
+ "engagement_roll_outcomes": "Résultats du jet d'engagement",
+ "engagement_secondary_1_3": "La mission échoue, vous perdez trois membres d’escouade, et tous les Spécialistes subissent une blessure de niveau 3.",
+ "engagement_secondary_4_5": "Choisissez : soit la mission échoue mais les Légionnaires rentrent sains et saufs, soit la mission réussit mais deux membres de l’escouade meurent et tous les Spécialistes subissent une blessure de niveau 2.",
+ "engagement_secondary_6": "Mission réussie, mais tous vos Spécialistes subissent une blessure de niveau 1. Vous pouvez choisir en plus de perdre deux Bleus et d'en promouvoir un au grade de Soldat.",
+ "engagement_secondary_crit": "Vous réussissez la mission sans anicroche, et l’un des membres de l’escouade est promu.",
+ "engagement_supply_1": "Rations : le Quartier-maître a-t-il dépensé des provisions pour nourrir l’escouade ? Si oui : +1 dé.",
+ "engagement_supply_2": "Enemis. : la pression est-elle actuellement supérieure à 2 ? Si oui : - 1 dé.",
+ "engagement_supply_top": "Avant les missions logistiques : rajoutez les questions suivantes :",
"engagements": "Engagements",
- "famous": "Famous",
+ "famous": "Célèbre",
"favor": "Faveur",
"favor_glory": "Gloire",
- "favor_holy": "Saint",
- "favor_mercy": "Mercy",
+ "favor_holy": "Sacré",
+ "favor_mercy": "Miséricorde",
"favor_mystic": "Mystique",
- "favor_wild": "Wild",
- "fearless": "Fearless",
- "feature_alluring": "Alluring",
- "feature_bestial": "Bestial",
- "feature_blazing": "Blazing",
- "feature_fearsome": "Fearsome",
- "feature_feral": "Feral",
- "feature_ferocious": "Ferocious",
- "feature_monstrous": "Monstrueux",
- "feature_radiant": "Radiant",
- "feature_serene": "Serene",
- "feature_shining": "Shining",
+ "favor_wild": "Nature",
+ "fearless": "Intrépide",
+ "feature_alluring": "Attirante",
+ "feature_bestial": "Bestiale",
+ "feature_blazing": "Ardente",
+ "feature_fearsome": "Effrayante",
+ "feature_feral": "Sauvage",
+ "feature_ferocious": "Féroce",
+ "feature_monstrous": "Monstrueuse",
+ "feature_radiant": "Rayonnante",
+ "feature_serene": "Sereine",
+ "feature_shining": "Éclatante",
"feature_sinister": "Sinistre",
- "feature_transcendent": "Transcendent",
- "feature_vicious": "Vicieux",
- "features": "Features",
- "fierce": "Fierce",
- "flexible_width": "Flexible character sheet width",
- "food_stores": "Food Stores",
+ "feature_transcendent": "Transcendante",
+ "feature_vicious": "Vicieuse",
+ "features": "Aspects",
+ "fierce": "Féroce",
+ "flexible_width": "Largeur flexible de la fiche de personnage",
+ "food_stores": "Provisions",
"fortune": "Chance",
"fortune_roll": "Jet de chance",
- "friendly": "Friendly",
+ "friendly": "Amical",
"frugal": "Frugal",
- "further_annals": "When all Tales are told, and four more names enter your Annals, you may tell any Tale—but each can only be told once until all types of Tales are told once again.",
- "gain_morale_1": "Missions. Successful mission rewards.",
- "gain_morale_2": "Liberty. Whenever the Quartermaster chooses the liberty campaign action.",
- "gain_morale_from": "Gain morale from",
- "gaunt": "Gaunt",
- "ghost_owls": "Ghost Owls",
- "gracious": "Gracious",
- "grinning_ravens": "Grinning Ravens",
- "grit": "Trempe",
- "grit_desc": "You may spend grit uses to add +2d to a resistance roll. The grit use must be spent before the roll. You may only spend 1 grit use this way per roll.",
- "grizzled": "Grizzled",
- "haggard": "Haggard",
- "harm": "Harm",
- "haughty": "Haughty",
- "haunted": "Haunted",
- "heavy": "Heavy",
- "heavy_items": "Heavy items",
- "heavy_missions": "Assault and Supply Missions",
- "heritage": "Heritage",
- "high_morale": "High Morale",
+ "further_annals": "Quand toutes les Histoires ont été dites, et si 4 noms de plus sont rajoutés aux Chroniques, vous pouvez raconter l’Histoire de votre choix – mais pas plus d’une fois avant que chaque thème ait été repris au moins une fois.",
+ "gain_morale_1": "Missions. En récompense de missions réussies.",
+ "gain_morale_2": "Quartier libre. Quand le Quartier-maître déclenche l'action de campagne quartier libre.",
+ "gain_morale_from": "Gagnez du moral :",
+ "gaunt": "Émacié",
+ "ghost_owls": "Hiboux fantômes",
+ "gracious": "Gracieux",
+ "grinning_ravens": "Corbeaux moqueurs",
+ "grit": "Tripes",
+ "grit_desc": "Chaque emploi de vos tripes vous permet d’ajouter +2 dés à l’un de vos jets de résistance. La dépense doit être décidée avant le jet, mais elle peut faire la différence entre la vie et la mort. Vous ne pouvez dépenser ainsi qu’un seul emploi de TRIPES pour chaque jet.",
+ "grizzled": "Grisonnant",
+ "haggard": "Hagard",
+ "harm": "Blessure",
+ "haughty": "Hautain",
+ "haunted": "Hanté",
+ "heavy": "Lourd",
+ "heavy_items": "Matériel lourd",
+ "heavy_missions": "Missions d'Assaut et Logistiques",
+ "heritage": "Origines",
+ "high_morale": "Moral haut",
"honorable": "Honorable",
- "horses": "Horses",
- "host": "Host",
- "hunger": "Hunger",
- "ink-stained": "Ink-Stained",
- "inquisitive": "Inquisitive",
- "insight": "Insight",
- "insight_desc": "Resist consequences from deception or understanding.",
- "inspiring": "Inspiring",
- "intel": "Intel",
- "intel_desc": "INTEL: Spend 1 intel to add +1d to any engagement roll, or to access a special mission in a location in addition to your mission priorities. Gain intel from Recon mission rewards. Before you pick primary and secondary missions, ask intel questions based on how much intel you hold.",
- "intel_details": "A measure of how much you know about undead movements and the war",
- "item_+1_utility": "+1 Utility. Mark below.",
- "item_+2_utility": "+2 Utility. Mark below.",
- "item_2_fine_pistols": "2 Fine Pistols",
+ "horses": "Chevaux",
+ "host": "Parasite",
+ "hunger": "Faim",
+ "ink-stained": "Taché d'encre",
+ "inquisitive": "Inquisiteur",
+ "insight": "Perspicacité",
+ "insight_desc": "Résister aux conséquences liées à la tromperie ou à la compréhension.",
+ "inspiring": "Inspirant",
+ "intel": "Rens",
+ "intel_desc": "RENS : Dépensez un point de rens pour rajouter +1 dé à un jet d’engagement, ou pour accéder à une mission spéciale, en plus d’avoir privilégié un type de mission. Vous gagnez du rens par les récompenses de mission. Avant de choisir vos missions principale et secondaire, posez des questions de renseignement basées sur votre rens.",
+ "intel_details": "Un indicateur de ce que vous savez sur les morts-vivants, leurs mouvements et sur sur le déroulement de la guerre en général",
+ "item_+1_utility": "+1 charge utile (5 en tout).",
+ "item_+2_utility": "+2 charges utiles (4 en tout).",
+ "item_2_fine_pistols": "2 pistolets de qualité",
"item_ammo": "Munitions",
"item_armor": "Armure",
"item_bandolier": "Bandoulière",
- "item_battlefield_banner": "Battlefield Banner",
+ "item_battlefield_banner": "Étendard de bataille",
"item_black_arrows": "Flèches noires",
- "item_black_shot": "Tir Sombre",
- "item_books_n_scrolls": "Books & Scrolls",
- "item_camo_gear": "Camo Gear",
- "item_climbing_kit": "Climbing Kit",
- "item_compass_&_maps": "Compass & Maps",
- "item_cooking_kit": "Cooking Kit",
- "item_crimson_shot": "Crimson Shot",
- "item_family_weapon": "Family Weapon",
- "item_fine_armor": "Fine Armor",
- "item_fine_bow_&_arrows": "Fine Bow & Arrows",
- "item_fine_compass_&_maps": "Fine Compass & Maps",
- "item_fine_hand_weapon": "Fine Hand Weapon",
- "item_fine_heavy_armor": "Fine Heavy Armor",
- "item_fine_heavy_weapon": "Fine Heavy Weapon",
- "item_fine_kit": "Fine Kit",
- "item_fine_lenses": "Fine Lenses",
- "item_fine_long_rifle": "Fine Long Rifle",
- "item_fine_luxury_item": "Fine Luxury Item",
- "item_fine_medic_kit": "Fine Medic Kit",
- "item_fine_ornate_cloak": "Fine Ornate Cloak",
- "item_fine_ornate_clock": "Fine Ornate Clock",
- "item_fine_pistol": "Fine Pistol",
- "item_fine_reliquary": "Fine Reliquary",
- "item_fine_shield": "Fine Shield",
- "item_fine_tower_shield": "Fine Tower Shield",
- "item_fine_wrecking_kit": "Fine Wrecking Kit",
- "item_fitted_heavy_plate": "Fitted Heavy Plate",
- "item_flare_gun": "Flare Gun",
- "item_fresh_food": "Fresh Food",
- "item_gun_maintenance_kit": "Gun Maintenance Kit",
- "item_hand_weapon": "Hand Weapon",
- "item_heavy_weapon": "Heavy Weapon",
- "item_holy_symbol_of_mercy": "Holy Symbol of Mercy",
- "item_large_weapon": "Large Weapon",
- "item_lenses": "Lenses",
- "item_mark_of_the_healing_god": "Mark of the Healing God",
- "item_medic_kit": "Medic Kit",
- "item_memento_of_home": "Memento of Home",
- "item_musket": "Musket",
- "item_naive_hope": "Naive Hope",
- "item_name": "Item name",
- "item_oil": "Oil",
- "item_pistol": "Pistol",
- "item_reliquary": "Reliquary",
- "item_repair_kit": "Repair Kit",
- "item_shield": "Shield",
- "item_soldiers_kit": "Soldier’s Kit",
- "item_supplies": "Supplies",
- "item_tents_&_camping_gear": "Tents & Camping Gear",
- "item_tonics": "Tonics",
- "item_winter_clothing": "Winter Clothing",
- "item_wrecking_kit": "Wrecking Kit",
- "kind": "Kind",
- "laborers": "Laborers",
- "legion_role": "Legion role",
- "less": "less",
- "less_effect": "Less effect",
- "light": "Light",
- "light_items": "Light items",
- "lithe": "Lithe",
- "load": "Load",
- "load_details": "Choose Light/Normal/Heavy, and 2 Utility.",
- "load_heavy_desc": "Slower. All Normal items and...",
- "load_light_desc": "Quieter/faster. All items below.",
- "load_normal_desc": "All Light items and...",
- "load_utility_desc": "Choose 2 load below.",
- "long_term_assignments": "Long-Term Assignments",
- "long_term_assignments_desc": "During campaign actions, spies may be given long-term assignments. Only 1 spy may be sent on each assignment. Roll 1d for trained spies (2d for masters). Advance according to results. 1-3: 1 tick, and the spy is wounded. 4/5: 2 ticks. 6: 3 ticks. crit:5 ticks. A wounded spy that is wounded again dies.",
- "look": "Look",
- "lose_morale_1": "Missions. Penalties for failure or loss.",
- "lose_morale_2": "Materiel. Can’t pay supply (-1) or Food (-2).",
- "lose_morale_3": "Death. Whenever a soldier dies.",
- "lose_morale_from": "Lose morale from",
- "low_morale": "Low Morale",
- "lta_augument_missions": "augument Missions",
- "lta_augument_missions_complete": "Next GM mission generation, tell them to add +1 to the rewards and mission penalty rolls on one mission of the Commander’s focus type. That type must appear once.",
- "lta_augument_missions_desc": "Use contacts to bolster the Commander’s mission selection.",
- "lta_expand_network": "Expand Network",
- "lta_expand_network_complete": "Choose a new spy network advancement connected to any piece of the network you have.",
- "lta_expand_network_desc": "Take the time to build contacts, informants, and local resources in the area, and expand and hone your spies’ effectiveness.",
- "lta_lay_trap": "Lay Trap",
- "lta_lay_trap_complete": "The next mission list will include an assault mission to attack a specific Lieutenant or Infamous.",
- "lta_lay_trap_desc": "Goad an undead with a known weakness or desire into exposing themselves to attack.",
- "lta_recruit": "Recruit",
- "lta_recruit_complete": "If you’ve lost a spy, add one to the roster. You can only have 2 spies at a time, or 3 if you have Acquisition in your spy network.",
- "lta_recruit_desc": "Spies lead dangerous lives. Sometimes you have to recruit more.",
- "lta_research": "Research",
- "lta_research_complete": "Learn all the special missions in a location, and if the Commander spends an intel to acquire one, you may pick which to do. If you move past the location, reset the clock.",
- "lta_research_desc": "Undercover spies research an area for high-reward missions.",
- "maimed": "Maimed",
- "maneuver": "Maneuver",
- "maneuver_desc": "Maneuver into position and traverse obstacles; climb, swim, run, jump, and tumble; handle a pack animal; ride a mount.",
- "marshal": "Marshal",
- "marshal_desc": "Marshal a squad or larger group to action; command attention amidst chaos; coordinate fire on a target.",
- "master": "Master",
- "materiel": "Materiel",
- "materiel_details": "Each box of resources has 3 uses (circles) by default.",
- "medic_missions": "Assault and Religious Missions",
- "medium_morale": "Medium Morale",
- "mercies": "Mercies",
- "mercy": "Mercy",
- "miasma": "Miasma",
- "minus1d": "-1D",
- "mission_favor": "Mission Favor",
- "mission_type": "Mission Type",
- "morale": "Morale",
- "morale_campaign_actions_desc": "Each campaign phase, gain campaign actions based on morale. 1-3: None. 4-7: One. 8-10: Two.",
- "more": "more",
+ "item_black_shot": "Foudre noire",
+ "item_books_n_scrolls": "Livres et parchemins",
+ "item_camo_gear": "Matériel de camouflage",
+ "item_climbing_kit": "Kit d’escalade",
+ "item_compass_&_maps": "Boussole et cartes",
+ "item_cooking_kit": "Kit de cuisine",
+ "item_crimson_shot": "Mort écarlate",
+ "item_family_weapon": "Arme de famille",
+ "item_fine_armor": "Armure de qualité",
+ "item_fine_bow_&_arrows": "Arc et flèches de qualité",
+ "item_fine_compass_&_maps": "Cartes & boussole de qualité",
+ "item_fine_hand_weapon": "Arme à une main de qualité",
+ "item_fine_heavy_armor": "Armure lourde de qualité",
+ "item_fine_heavy_weapon": "Arme lourde de qualité",
+ "item_fine_kit": "Kit de qualité",
+ "item_fine_lenses": "Lentilles de qualité",
+ "item_fine_long_rifle": "Fusil à canon rayé",
+ "item_fine_luxury_item": "Article de luxe de qualité",
+ "item_fine_medic_kit": "Kit de soins de qualité",
+ "item_fine_ornate_cloak": "Cape ornée de qualité",
+ "item_fine_ornate_clock": "Horloge ornée de qualité",
+ "item_fine_pistol": "Pistolet de qualité",
+ "item_fine_reliquary": "Reliquaire de qualité",
+ "item_fine_shield": "Bouclier de qualité",
+ "item_fine_tower_shield": "Grand pavois de qualité",
+ "item_fine_wrecking_kit": "Kit de démolition de qualité",
+ "item_fitted_heavy_plate": "Armure de plates lourde ajustée",
+ "item_flare_gun": "Pistolet à signaux",
+ "item_fresh_food": "Nourriture fraîche",
+ "item_gun_maintenance_kit": "Kit d’entretien d’arme à feu",
+ "item_hand_weapon": "Arme à une main",
+ "item_heavy_weapon": "Arme lourde",
+ "item_holy_symbol_of_mercy": "Symbole sacré de la miséricorde",
+ "item_large_weapon": "Arme lourde",
+ "item_lenses": "Longue-vue",
+ "item_mark_of_the_healing_god": "Marque de la Déesse guérisseuse",
+ "item_medic_kit": "Kit de soins",
+ "item_memento_of_home": "Souvenir du pays",
+ "item_musket": "Mousqueton",
+ "item_naive_hope": "Espoir naïf",
+ "item_name": "Nom de l'objet",
+ "item_oil": "Huile",
+ "item_pistol": "Pistolet",
+ "item_reliquary": "Reliquaire",
+ "item_repair_kit": "Kit de réparation",
+ "item_shield": "Bouclier",
+ "item_soldiers_kit": "Kit de soldat",
+ "item_supplies": "Rations",
+ "item_tents_&_camping_gear": "Tentes et matériel de campement",
+ "item_tonics": "Tonifiants",
+ "item_winter_clothing": "Vêtements d’hiver",
+ "item_wrecking_kit": "Kit de démolition",
+ "kind": "Aimable",
+ "laborers": "Ouvriers",
+ "legion_role": "Rôle de Légion",
+ "less": "réduit",
+ "less_effect": "Effet réduit",
+ "light": "Léger",
+ "light_items": "Objets légers",
+ "lithe": "Agile",
+ "load": "Paquetage",
+ "load_details": " Léger, Standard ou Lourd + 2 charges utiles.",
+ "load_heavy_desc": "Plus lent. Tout le matériel standard et...",
+ "load_light_desc": "Rapide & discret. Tout ce matériel :",
+ "load_normal_desc": "Tout le matériel léger et...",
+ "load_utility_desc": "Rajoutez deux cases de charge utile à votre paquetage.",
+ "long_term_assignments": "Commissions à long terme",
+ "long_term_assignments_desc": "Pendant les actions de campagne, les espions peuvent recevoir des commissions à long terme. Un seul espion peut travailler sur chaque commission. Lancez 1 dé pour un espion formé, ou 2 dés pour un maître espion. Faites progresser le compteur de l’affectation en fonction du résultat obtenu (1-3 : un seul segment, et l’espion est blessé. 4/5 : deux. 6 : trois. critique: : cinq). Si un espion déjà blessé l’est de nouveau, il meurt.",
+ "look": "Apparence",
+ "lose_morale_1": "Missions. En pénalité de missions échouées.",
+ "lose_morale_2": "Materiel. S'il n'est pas possible de payer les 1 réserve ou 2 provisions requises. ",
+ "lose_morale_3": "Décès. A chaque fois qu'un Légionnaire trouve la mort.",
+ "lose_morale_from": "Perdez du moral :",
+ "low_morale": "Moral bas",
+ "lta_augument_missions": "Valorisation de mission",
+ "lta_augument_missions_complete": "A la prochaine phase de génération de missions par le MJ, dîtes-lui d’ajouter +1 aux jets de récompenses et pénalités de mission, sur l’une des missions du type privilégié par le Commandant. Ce type de mission doit apparaître au moins une fois dans les missions générées.",
+ "lta_augument_missions_desc": "Tirez parti de vos contacts pour aider au choix des missions par le Commandant.",
+ "lta_expand_network": "Extension du réseau",
+ "lta_expand_network_complete": "Choisissez une nouvelle capacité de réseau d’espion, reliée à un élément existant du réseau. Les bonus associés sont immédiatement valables.",
+ "lta_expand_network_desc": "Vous établissez des contacts, choisissez des informateurs, et réunissez des ressources locales pour étendre et d’augmenter l’efficacité de vos espions.",
+ "lta_lay_trap": "Pose de piège",
+ "lta_lay_trap_complete": "La prochaine liste de missions inclura une mission d’assaut, ciblant un Lieutenant ou un Notoire spécifique.",
+ "lta_lay_trap_desc": "Poussez un mort-vivant à s’exposer à une attaque en jouant sur une de ses faiblesses ou un de ses désirs connus.",
+ "lta_recruit": "Embauche",
+ "lta_recruit_complete": "Si vous avez perdu un espion, ajoutez-en un nouveau à votre réseau. Vous ne pouvez posséder que deux espions à la fois (ou trois, si vous avez ajouté Élargissement aux capacités de votre réseau d’espions).",
+ "lta_recruit_desc": "Les espions vivent dangereusement. Parfois, il est nécessaire d'en recruter un.",
+ "lta_research": "Recherches",
+ "lta_research_complete": "Vous découvrez toutes les missions spéciales du lieu en question. Si le Commandant dépense un point de rens pour accéder à l’une de ces missions, il peut décider de laquelle il s’agit. Si vous dépassez ce lieu, remettez le compteur à zéro.",
+ "lta_research_desc": "Vos espions recueillent rumeurs, mystères et secrets sur un lieu d’étape donné.",
+ "maimed": "Mutilé",
+ "maneuver": "Parcourir",
+ "maneuver_desc": "Parcourir et franchir des obstacles ; rejoindre une position ; courir, escalader, nager et sauter ; conduire une bête de somme ; monter à cheval.",
+ "marshal": "Diriger",
+ "marshal_desc": "Diriger une escouade pour agir ; se faire entendre dans le chaos ; coordonner un tir groupé sur une cible.",
+ "master": "Maître",
+ "materiel": "Consommables",
+ "materiel_details": "Chaque case de consommables vous offre trois utilisations par défaut.",
+ "medic_missions": "Missions d'Assaut et Logistiques",
+ "medium_morale": "Moral moyen",
+ "mercies": "Miséricordes",
+ "mercy": "Miséricorde",
+ "miasma": "Miasmes",
+ "minus1d": "- 1 dé",
+ "mission_favor": "Faveur de mission",
+ "mission_type": "Type de mission",
+ "morale": "Moral",
+ "morale_campaign_actions_desc": "A chaque phase de campagne, gagnez un nombre d'actions de campagne en fonction du moral : 1-3 : Aucune. 4-7 : Une. 8-10 : Deux.",
+ "more": "plus",
"mutation": "Mutation",
- "name": "Name",
- "need_help": "Need help",
- "nondescript": "Nondescript",
- "normal": "Normal",
- "normal_items": "Normal items",
+ "name": "Nom",
+ "need_help": "Besoin d'aide",
+ "nondescript": "Banal",
+ "normal": "Standard",
+ "normal_items": "Objets standards",
"notes": "Notes",
- "number_heritage_traits": "Number of heritage traits",
- "numberofdice": "Number of dice",
- "obsessed": "Obsessed",
- "officer_missions": "Religious and Supply Missions",
+ "number_heritage_traits": "Nombre de traits d'origine",
+ "numberofdice": "Nombre de dés",
+ "obsessed": "Obsédé",
+ "officer_missions": "Missions Religieuses et Logistiques",
"ok": "ok",
- "one-eyed": "One-eyed",
- "open_menu": "Open menu",
- "optional": "optional",
+ "one-eyed": "Borgne",
+ "open_menu": "Ouvrir le menu",
+ "optional": "optionnel",
"opulent": "Opulent",
- "or": "—or—",
+ "or": "—ou—",
"orite": "Orite",
- "orite_medical_alchemy": "Orite Medical Alchemy",
- "orite_traits": "Orite Traits",
- "other": "Other",
+ "orite_medical_alchemy": "Alchimie médicale orite",
+ "orite_traits": "Traits orites",
+ "other": "Autre",
"panyar": "Panyar",
- "panyar_traits": "Panyar Traits",
- "paranoid": "Paranoid",
- "personality": "Personality",
- "pick_one_kit": "Pick one: Medic, Climbing, Cooking, Repair, Soldier’s, or Wrecking.",
- "playbook": "Playbook",
- "playbook_ability_against_the_darkness": "Against the Darkness",
- "playbook_ability_against_the_darkness_desc": "You and all squadmates that can see you gain +1d to resist fear and corruption.",
- "playbook_ability_akimbo": "Akimbo",
- "playbook_ability_akimbo_desc": "When dueling at close range with two pistols, gain potency.",
- "playbook_ability_ambush": "Ambush",
- "playbook_ability_ambush_desc": "When you attack from hiding or spring a trap, you get +1d.",
+ "panyar_traits": "Traits panyars",
+ "paranoid": "Paranoïaque",
+ "personality": "Personnalité",
+ "pick_one_kit": "Au choix : de soins, d'escalade, de cuisine, de soldat, de réparation, ou de démolition.",
+ "playbook": "Livret de personnage",
+ "playbook_ability_against_the_darkness": "Contre les ténèbres",
+ "playbook_ability_against_the_darkness_desc": "Tous vos camarades d’escouade qui peuvent vous voir, et vous-même, gagnez +1 dé afin de résister à la peur et la corruption.",
+ "playbook_ability_akimbo": "Ambidextrie",
+ "playbook_ability_akimbo_desc": "Lorsque vous êtes armé de deux pistolets et combattez à courte portée, vous gagnez en efficacité.",
+ "playbook_ability_ambush": "Embuscade",
+ "playbook_ability_ambush_desc": "Lorsque vous attaquez à partir d’une cachette ou que vous déclenchez un piège, vous obtenez +1 dé.",
"playbook_ability_attache": "Attaché",
- "playbook_ability_attache_desc": "You may deploy on any mission, even outside the usual Specialist caps. Gain this ability for free when you become a Medic.",
- "playbook_ability_backup": "Backup",
- "playbook_ability_backup_desc": "When you protect a squadmate, resist with +1d. When you assist someone, their pushes only cost 1 stress.",
- "playbook_ability_bulwark": "Bulwark",
- "playbook_ability_bulwark_desc": "You can spend anchor uses as special armor against consequences to a squad you are defending.",
- "playbook_ability_cavalry": "Cavalry",
- "playbook_ability_cavalry_desc": "If the Quartermaster has Horses uses available, all members of your squad start missions with mounts. You gain +1d to maneuver while mounted.",
- "playbook_ability_chemist": "Chemist",
- "playbook_ability_chemist_desc": "You have training in Orite alchemical medicine. You may equip an Alchemical Bandolier on each mission.",
- "playbook_ability_cover_fire": "Cover Fire",
- "playbook_ability_cover_fire_desc": "If you set up someone with shoot or provide covering fire, they gain potency on their next action.",
- "playbook_ability_crimson_shot": "Crimson Shot",
- "playbook_ability_crimson_shot_desc": "You’re authorized to bring one Crimson Seeker shell on missions. Firing it counts as a threat 4 attack, and you must mark a trauma.",
- "playbook_ability_daredevil": "Daredevil",
- "playbook_ability_daredevil_desc": "When you make a desperate roll, gain +1d.",
- "playbook_ability_devils_own_luck": "Devil’s Own Luck",
- "playbook_ability_devils_own_luck_desc": "You gain +1d to all resistance rolls. This ability cannot be taken as a Veteran advance.",
- "playbook_ability_doctor_feelgood": "Doctor Feelgood",
- "playbook_ability_doctor_feelgood_desc": "Spend 1 use of Tonics to grant one person potency for a physical action.",
- "playbook_ability_eat_iron_shit_nails": "Eat Iron, Shit Nails",
- "playbook_ability_eat_iron_shit_nails_desc": "When you push yourself, you may ignore all harm penalties. Also take +1d to resist the consequence of any roll you pushed yourself on.",
- "playbook_ability_elite": "Elite",
- "playbook_ability_elite_desc": "Gain mastery of 2 abilities (they can go up to rank 4).",
- "playbook_ability_every_inch_a": "Every inch a...",
- "playbook_ability_every_inch_a_desc": "You start with all the traits from your heritage. If taken as a Veteran advance, it must be the first ability selected at character creation.",
- "playbook_ability_field_dressing": "Field Dressing",
- "playbook_ability_field_dressing_desc": "At the end of a mission you may expend remaining doctor uses to add 1 check to a Legionnaire’s level 2 or 3 harm, once per person.",
- "playbook_ability_first_aid": "First Aid",
- "playbook_ability_first_aid_desc": "You can spend 1 use of Tonics to remove appropriate level 1 harm from any one person on your mission.",
- "playbook_ability_ghost": "Ghost",
- "playbook_ability_ghost_desc": "You can spend scrounge uses as special armor against traps or detection.",
- "playbook_ability_gotta_make_it_out_alive": "Gotta Make it out Alive",
- "playbook_ability_gotta_make_it_out_alive_desc": "You can take 1 additional trauma before dying. When you promote, replace this ability with a level of Survivor. This ability cannot be taken as a Veteran advance.",
+ "playbook_ability_attache_desc": "Vous pouvez être affecté à n’importe quelle mission, même au-delà de la limite habituelle de Spécialistes impliqués. Vous gagnez gratuitement cette capacité lorsque vous êtes promu ou créé en tant que Toubib.",
+ "playbook_ability_backup": "Renfort",
+ "playbook_ability_backup_desc": "Lorsque vous protégez un camarade, vous résistez avec +1 dé. Lorsque vous aidez quelqu’un, se dépasser ne lui coûte que 1 stress.",
+ "playbook_ability_bulwark": "Rempart",
+ "playbook_ability_bulwark_desc": "Vous pouvez employer ancrer comme armure spéciale contre des conséquences affectant un groupe que vous défendez.",
+ "playbook_ability_cavalry": "Cavalerie",
+ "playbook_ability_cavalry_desc": "Si le Quartier-maître a des chevaux disponibles, les membres de votre escouade peuvent commencer leur mission avec des montures. Quand vous êtes montés, vous gagnez +1 dé pour l’action parcourir.",
+ "playbook_ability_chemist": "Chimiste",
+ "playbook_ability_chemist_desc": "Vous avez suivi un entraînement à la médecine alchimique orite. Vous pouvez vous équiper d’une bandoulière alchimique lors de chacune de vos missions. Celle-ci contient quatre doses de composés alchimiques. (Voir page 76.)",
+ "playbook_ability_cover_fire": "Tir de couverture",
+ "playbook_ability_cover_fire_desc": "Si vous mettez en place des préparatifs avec l’action tirer ou que vous faites un tir de couverture au profit d’un tiers, celui-ci sera efficace sur sa prochaine action.",
+ "playbook_ability_crimson_shot": "Mort écarlate",
+ "playbook_ability_crimson_shot_desc": "Vous êtes autorisé à emporter une cartouche de mort écarlate en mission. Faire feu avec celle-ci compte comme une attaque de niveau de menace 4, et vous devez encaisser un trauma.",
+ "playbook_ability_daredevil": "Trompe-la-mort",
+ "playbook_ability_daredevil_desc": "Lorsque vous tentez un jet désespéré, vous gagnez +1 dé.",
+ "playbook_ability_devils_own_luck": "Une chance de tous les diables",
+ "playbook_ability_devils_own_luck_desc": "Vous gagnez +1 dé sur tous vos jets de résistance. Cette capacité ne peut pas être sélectionnée comme avancement de Vétéran.",
+ "playbook_ability_doctor_feelgood": "Docteur miracle",
+ "playbook_ability_doctor_feelgood_desc": "Dépensez l’un de vos tonifiants pour conférer à quelqu’un de l’efficacité pour une action physique.",
+ "playbook_ability_eat_iron_shit_nails": "Bouffer du fer, chier des clous",
+ "playbook_ability_eat_iron_shit_nails_desc": "Lorsque vous vous dépassez, vous pouvez ignorer toutes les pénalités de blessures. De plus, vous gagnez +1 dé afin de résister aux conséquences de tout jet sur lequel vous vous êtes dépassé.",
+ "playbook_ability_elite": "Élite",
+ "playbook_ability_elite_desc": "Vous gagnez la maîtrise de deux actions (jusqu’au rang 4).",
+ "playbook_ability_every_inch_a": "... jusqu'au bout des ongles",
+ "playbook_ability_every_inch_a_desc": "Vous débutez avec tous les traits de vos origines. Si vous avez un autre livret que Bleu et sélectionnez cette capacité comme avancement de Vétéran, il doit s’agir de la première capacité sélectionnée lors de la création du personnage.",
+ "playbook_ability_field_dressing": "Infirmerie de campagne",
+ "playbook_ability_field_dressing_desc": "À la fin d’une mission, vous pouvez dépenser vos emplois restants d’opérer pour cocher une case de guérison sur une blessure de niveau 2 ou 3 d’un seul Légionnaire, une fois par sujet.",
+ "playbook_ability_first_aid": "Premiers soins",
+ "playbook_ability_first_aid_desc": "Vous pouvez dépenser l’un de vos tonifiants afin d’éliminer une blessure de niveau 1 adaptée sur n’importe quelle personne lors de votre mission.",
+ "playbook_ability_ghost": "Spectral",
+ "playbook_ability_ghost_desc": "Vous pouvez dépenser des emplois de planques en tant qu’armure spéciale contre les pièges ou la détection.",
+ "playbook_ability_gotta_make_it_out_alive": "En sortir vivant",
+ "playbook_ability_gotta_make_it_out_alive_desc": "Vous pouvez subir un 1 trauma supplémentaire avant de mourir. Cette capacité ne peut pas être sélectionnée comme avancement de Vétéran.",
"playbook_ability_grenadier": "Grenadier",
- "playbook_ability_grenadier_desc": "You have had explosives training and can always bring a grenade (1 load) or explosive charges (2 load) as part of your light load.",
- "playbook_ability_hard_knocks": "Hard Knocks",
- "playbook_ability_hard_knocks_desc": "Mark 2 xp in any category at the end of any mission where you took level 2 harm or higher. This ability cannot be taken as a Veteran advance.",
- "playbook_ability_hardened": "Hardened",
- "playbook_ability_hardened_desc": "You can mark 2 additional stress boxes.",
- "playbook_ability_home_cooking": "Home Cooking",
- "playbook_ability_home_cooking_desc": "If a mission takes multiple days, use your Fresh Food. Say what you cook. Everyone in the squad that partakes clears 1 stress. This ability cannot be taken as a Veteran advance.",
- "playbook_ability_infiltrator": "Infiltrator",
- "playbook_ability_infiltrator_desc": "When you gather info through clandestine observation, or attempt to bypass traps and security measures, gain potency.",
- "playbook_ability_iron_will": "Iron Will",
- "playbook_ability_iron_will_desc": "You can spend grit uses as special armor vs. fear, paralysis, corruption, and fatigue.",
- "playbook_ability_jack_of_all_trades": "Jack of all Trades",
- "playbook_ability_jack_of_all_trades_desc": "Increase 2 zero-ranked skills to rank 1. This ability cannot be taken as a Veteran advance.",
- "playbook_ability_just_a_kid": "Just a Kid",
- "playbook_ability_just_a_kid_desc": "When someone suffers harm when protecting you, they mark xp. When you promote, choose a second special ability from your new playbook to replace this one. This ability cannot be taken as a Veteran advance.",
- "playbook_ability_lead_from_the_front": "Lead from the Front",
- "playbook_ability_lead_from_the_front_desc": "Whenever you lead a group action, improve scale up or down one level (for example: a small group counts as a medium group or an individual). If you lead a group action in combat, you may count multiple 6s from different rolls as a critical.",
- "playbook_ability_like_the_wind": "Like the Wind",
- "playbook_ability_like_the_wind_desc": "Whenever there’s a question of who goes first, the answer is you. Also take +1d when resisting attacks with prowess.",
- "playbook_ability_loaded_for_bear": "Loaded for Bear",
- "playbook_ability_loaded_for_bear_desc": "When selecting load, you may select 4 utility load instead of 2.",
- "playbook_ability_logistical_support": "Logistical Support",
- "playbook_ability_logistical_support_desc": "Channels uses can be spent to assist a squadmate. When you do this, they get an additional +1d. Tell us how your preparation or supplies help them against this threat or obstacle.",
- "playbook_ability_mission_first": "Mission First",
- "playbook_ability_mission_first_desc": "Add the following to \"at the end of mission\" xp triggers: If anyone died under your command.",
- "playbook_ability_moral_support": "Moral Support",
- "playbook_ability_moral_support_desc": "You know how to keep troop spirits up. Once a mission, if you tell a funny, personal, or meaningful story when the squad is resting, anyone listening may clear 1 stress.",
- "playbook_ability_not_a_rookie_anymore": "Not a Rookie Anymore",
- "playbook_ability_not_a_rookie_anymore_desc": "You are promoted! You become a Soldier. Gain 1 special ability and 1 rank of Grit. You must take this as your first playbook advance. This ability cannot be taken as a Veteran advance or a starting ability.",
- "playbook_ability_not_today": "Not Today",
- "playbook_ability_not_today_desc": "You can spend a doctor use on a Legionnaire who has taken level 4 harm on a mission, but you must do so quickly before they die. You treat them and reduce the wound to level 3 harm instead.",
- "playbook_ability_notches": "Notches",
- "playbook_ability_notches_desc": "If you land the killing blow on a threat 2 or higher opponent, mark 1 xp in any category.",
- "playbook_ability_obedience": "Obedience",
- "playbook_ability_obedience_desc": "An NPC squadmate sacrifices themselves, on your orders. They die, and absorb all the harm for you or another Specialist from one attack. Remember that the Legion takes -1 morale each time this occurs.",
- "playbook_ability_officer_school": "Officer School",
- "playbook_ability_officer_school_desc": "You’re well educated and know arcane esoterica. Gain +1d when gathering info through research and when resisting with insight.",
- "playbook_ability_one_eye": "One Eye",
- "playbook_ability_one_eye_desc": "You’ve replaced an eye with an alchemical construct. You can see invisible targets clearly and identify supernatural forces.",
- "playbook_ability_over_the_top": "Over the Top",
- "playbook_ability_over_the_top_desc": "When you charge into the teeth of an enemy that outnumbers or outguns you, clear 1 stress and take +1d to maneuver.",
- "playbook_ability_panther-like_grace": "Panther-Like Grace",
- "playbook_ability_panther-like_grace_desc": "When you are quick and carrying no armor, any harm you take starts as 1 level lower.",
- "playbook_ability_ready_for_anything": "Ready for Anything",
- "playbook_ability_ready_for_anything_desc": "When being ambushed, your flashbacks cost 0 stress and you gain potency to all actions during those flashbacks. You also take 1 less level of harm on secondary missions.",
- "playbook_ability_relentless": "Relentless",
- "playbook_ability_relentless_desc": "You may spend grit uses to push yourself.",
- "playbook_ability_sharpshooter": "Sharpshooter",
- "playbook_ability_sharpshooter_desc": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
- "playbook_ability_sixth_sense": "Sixth Sense",
- "playbook_ability_sixth_sense_desc": "You just know when there are undead nearby. You always know what the highest threat level of undead is in the area. You can gather info on them with resolve.",
- "playbook_ability_specialist_training": "Specialist Training",
- "playbook_ability_specialist_training_desc": "You promote to a Specialist. Make a new playbook: mark 1 special ability and a rank of the starting Specialist action.",
- "playbook_ability_strategist": "Strategist",
- "playbook_ability_strategist_desc": "You gain +1d to sway when acquiring assets for a mission via channels uses. You also get +1d to the engagement roll for a mission.",
- "playbook_ability_survivor": "Survivor",
- "playbook_ability_survivor_desc": "You can take +1 trauma before dying.",
- "playbook_ability_tactician": "Tactician",
- "playbook_ability_tactician_desc": "You anticipate problems others would never see coming. When you lead a group action you may suffer at most 1 stress.",
- "playbook_ability_tenacious": "Tenacious",
- "playbook_ability_tenacious_desc": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
- "playbook_ability_veteran": "Veteran",
- "playbook_ability_veteran_desc": "Take a special ability from another source.",
- "playbook_ability_vigorous": "Vigorous",
- "playbook_ability_vigorous_desc": "When you check wounds during rest and recuperation, place one free check. When you take harm, clear 1 stress.",
- "playbook_ability_war_machine": "War Machine",
- "playbook_ability_war_machine_desc": "When you push yourself you can do one of the following: perform a feat of physical force that verges on the superhuman — reduce the threat level of all the enemies you’re facing by one.",
- "playbook_ability_weaponmaster": "Weaponmaster",
- "playbook_ability_weaponmaster_desc": "You’re known as a Weaponmaster even outside the Legion. When you push yourself, you also gain potency in melee combat.",
- "playbook_heavy": "Heavy",
- "playbook_heavy_promo_req": "(2 skirmish, 1 wreck)",
- "playbook_medic": "Medic",
- "playbook_medic_promo_req": "(2 research, 1 maneuver, 1 consort, 1 discipline)",
- "playbook_officer": "Officer",
- "playbook_officer_promo_req": "(1 discipline, 2 sway)",
- "playbook_other": "Other",
- "playbook_rookie": "Rookie",
- "playbook_scout": "Scout",
- "playbook_scout_promo_req": "(2 scout, 1 maneuver)",
+ "playbook_ability_grenadier_desc": "Vous avez suivi un entraînement au maniement des explosifs et pouvez toujours emporter soit une grenade, soit deux charges explosives, avec votre paquetage léger.",
+ "playbook_ability_hard_knocks": "Coups durs",
+ "playbook_ability_hard_knocks_desc": "Marquez 2 points d’expérience dans n’importe quelle catégorie à la fin de la mission, si vous avez subi une blessure de niveau 2 ou plus. Cette capacité ne peut pas être sélectionnée comme avancement de Vétéran.",
+ "playbook_ability_hardened": "Endurci",
+ "playbook_ability_hardened_desc": "Vous pouvez cocher deux cases de stress supplémentaires.",
+ "playbook_ability_home_cooking": "Cuisine maison",
+ "playbook_ability_home_cooking_desc": "Si une mission s’étale sur plusieurs jours, utilisez votre nourriture fraîche. Annoncez ce que vous cuisinez. Tous les PJs qui participent au festin éliminent 1 stress. Cette capacité ne peut pas être sélectionnée comme avancement de Vétéran.",
+ "playbook_ability_infiltrator": "Infiltré",
+ "playbook_ability_infiltrator_desc": "Lorsque vous recueillez des informations par le biais de l’observation clandestine, ou que vous tentez de contourner des pièges ou des mesures de sécurité, vous gagnez en efficacité.",
+ "playbook_ability_iron_will": "Volonté de fer",
+ "playbook_ability_iron_will_desc": "Vous pouvez employer tripes en armure spéciale contre la peur, la paralysie, la corruption et la fatigue.",
+ "playbook_ability_jack_of_all_trades": "Touche-à-tout",
+ "playbook_ability_jack_of_all_trades_desc": "Augmentez deux de vos valeurs d’action de 0 à 1. Cette capacité ne peut pas être sélectionnée comme avancement de Vétéran.",
+ "playbook_ability_just_a_kid": "Rien qu'un môme",
+ "playbook_ability_just_a_kid_desc": "Lorsque quelqu’un subit une blessure en vous protégeant, il gagne un point d’expérience. Lorsque vous êtes promu, remplacez Rien qu’un môme par une seconde capacité spéciale provenant de votre nouveau livret de personnage. Rien qu’un môme ne peut pas être sélectionnée comme avancement de Vétéran.",
+ "playbook_ability_lead_from_the_front": "Commander de l'avant",
+ "playbook_ability_lead_from_the_front_desc": "Quand vous menez une action de groupe, vous pouvez améliorer votre échelle d’un niveau vers le haut ou vers le bas (par exemple : un petit groupe est considéré comme un groupe moyen ou comme un seul individu). Si vous menez une action de groupe au combat, vous pouvez additionner les 6 obtenus sur différents jets comme un critique.",
+ "playbook_ability_like_the_wind": "Comme le vent",
+ "playbook_ability_like_the_wind_desc": "Chaque fois que la question de savoir qui agit le premier est soulevée, la réponse est : c’est vous. Vous gagnez également +1 dé lorsque vous résistez à des attaques en utilisant votre prouesse.",
+ "playbook_ability_loaded_for_bear": "De pied en cap",
+ "playbook_ability_loaded_for_bear_desc": "Lorsque vous choisissez votre paquetage, vous pouvez sélectionner 4 cases de charge utile au lieu de 2.",
+ "playbook_ability_logistical_support": "Soutien logistique",
+ "playbook_ability_logistical_support_desc": "Un emploi de contacts peut être dépensé pour aider un camarade d’escouade. Dans ce cas, celui-ci obtient +1 dé de bonus supplémentaire (soit +2 dés de bonus en tout). Décrivez comment vos préparatifs ou votre matériel l’ont aidé face à la menace ou à l’obstacle.",
+ "playbook_ability_mission_first": "La mission avant tout",
+ "playbook_ability_mission_first_desc": "Ajoutez cette condition pour gagner de l’expérience à la liste « à la fin de la mission » : Si quelqu’un sous votre commandement a trouvé la mort.",
+ "playbook_ability_moral_support": "Soutien moral",
+ "playbook_ability_moral_support_desc": "Vous savez comment entretenir le moral des troupes. Une fois par mission, si vous racontez une histoire drôle, personnelle ou riche de sens au cours d’un repos de l’escouade, tous vos auditeurs peuvent effacer 1 stress.",
+ "playbook_ability_not_a_rookie_anymore": "Plus jamais un Bleu",
+ "playbook_ability_not_a_rookie_anymore_desc": "Vous êtes promu ! Vous devenez un Soldat. Vous gagnez une capacité spéciale et un rang en tripes. Vous devez obligatoirement sélectionner cette capacité en premier avancement de votre livret de personnage. Cette capacité ne peut pas être sélectionnée comme avancement de Vétéran ou capacité initiale.",
+ "playbook_ability_not_today": "Pas aujourd'hui",
+ "playbook_ability_not_today_desc": "Vous pouvez dépenser un emploi d’opérer sur un Légionnaire ayant subi une blessure de niveau 4 au cours d’une mission. Vous devez agir rapidement avant qu’il ne décède. Vous traitez la victime et réduisez sa blessure au niveau 3.",
+ "playbook_ability_notches": "Encoches",
+ "playbook_ability_notches_desc": "Si vous assénez le coup de grâce à un adversaire constituant une menace de niveau 2 ou plus, marquez 1 point d’expérience dans n’importe quelle catégorie.",
+ "playbook_ability_obedience": "Obéissance aveugle",
+ "playbook_ability_obedience_desc": "Un membre d’escouade PNJ se sacrifie en suivant vos ordres. Il meurt en absorbant toutes les blessures que vous ou un autre Spécialiste auriez dû subir sur une même attaque. Souvenez-vous que la Légion subit -1 moral chaque fois qu’un soldat meurt au champ d’honneur.",
+ "playbook_ability_officer_school": "Ecole d'officiers",
+ "playbook_ability_officer_school_desc": "Votre éducation supérieure comprend une initiation à des domaines de connaissances relativement obscurs. Vous gagnez +1 dé lorsque vous recueillez des informations via vos recherches et lorsque vous résistez en utilisant votre perspicacité.",
+ "playbook_ability_one_eye": "Œil unique",
+ "playbook_ability_one_eye_desc": "L’un de vos yeux a été remplacé par une prothèse alchimique. Vous êtes capable de voir clairement des cibles invisibles et d’identifier des forces surnaturelles.",
+ "playbook_ability_over_the_top": "Sur la brèche",
+ "playbook_ability_over_the_top_desc": "Lorsque vous chargez droit dans la gueule d’un ennemi en surnombre ou plus puissant que vous, éliminez 1 stress et gagnez +1 dé pour parcourir.",
+ "playbook_ability_panther-like_grace": "Grâce féline",
+ "playbook_ability_panther-like_grace_desc": "Si vous êtes rapide et ne portez aucune armure, toutes les blessures que vous subissez sont inférieures d’un niveau au départ. Par ailleurs, vous êtes également considéré comme possédant un équipement de qualité lorsque vous calculez votre niveau de menace.",
+ "playbook_ability_ready_for_anything": "Toujours prêt",
+ "playbook_ability_ready_for_anything_desc": "Lorsque vous tombez dans une embuscade, vos flashbacks vous coûtent 0 stress et vous devenez efficace sur toutes vos actions déclenchées durant ces flashbacks. Vous subissez également un niveau de blessure de moins sur les missions secondaires.",
+ "playbook_ability_relentless": "Increvable",
+ "playbook_ability_relentless_desc": "Vous pouvez employer l’action tripes pour vous dépasser, sans encaisser de stress.",
+ "playbook_ability_sharpshooter": "Tireur d'élite",
+ "playbook_ability_sharpshooter_desc": "Vous pouvez vous dépasser afin d’accomplir l’une des deux actions suivantes : attaquer au-delà de la portée habituelle de votre arme –OU– neutraliser l’ennemi en faisant pleuvoir le plomb sur lui.",
+ "playbook_ability_sixth_sense": "Sixième sens",
+ "playbook_ability_sixth_sense_desc": "Vous êtes toujours conscient de la présence de morts-vivants aux alentours. Vous savez toujours quel est le niveau de la menace la plus élevée dans la zone. Vous pouvez recueillir des informations sur ces menaces en utilisant votre détermination.",
+ "playbook_ability_specialist_training": "Formation spécialisée",
+ "playbook_ability_specialist_training_desc": "Vous pouvez être promu Spécialiste (Roc, Toubib, Officier, Éclaireur ou Sniper). Créez alors un nouveau livret de personnage et choisissez une capacité spéciale de ce Spécialiste, et un rang de son action de Spécialiste.",
+ "playbook_ability_strategist": "Stratège",
+ "playbook_ability_strategist_desc": "Vous gagnez +1 dé afin d’influencer une cible quand vous acquérez du matériel pour une mission via des emplois de l’action contacts. Vous obtenez également +1 dé sur le jet d’engagement de la mission.",
+ "playbook_ability_survivor": "Survivant",
+ "playbook_ability_survivor_desc": "Vous pouvez subir +1 trauma avant de décéder.",
+ "playbook_ability_tactician": "Tacticien",
+ "playbook_ability_tactician_desc": "Vous anticipez des problèmes que d’autres ne verraient jamais venir. Lorsque vous menez une action de groupe, vous subissez au maximum 1 stress.",
+ "playbook_ability_tenacious": "Tenace",
+ "playbook_ability_tenacious_desc": "Les pénalités de blessures sont moins sévères d’un niveau (bien que les blessures de niveau 4 soient toujours fatales).",
+ "playbook_ability_veteran": "Vétéran",
+ "playbook_ability_veteran_desc": "Sélectionnez une capacité spéciale provenant d’une autre source.",
+ "playbook_ability_vigorous": "Vigoureux",
+ "playbook_ability_vigorous_desc": "Lorsque vous cochez vos cases de guérison pendant votre repos et récupération, cochez une case de plus gratuitement. Lorsque vous subissez une blessure, effacez 1 stress.",
+ "playbook_ability_war_machine": "Machine de guerre",
+ "playbook_ability_war_machine_desc": "Lorsque vous vous dépassez, vous pouvez choisir entre : accomplir un exploit de force physique quasi surhumain –OU– réduire d’un niveau la menace de tous les ennemis auxquels vous faites face.",
+ "playbook_ability_weaponmaster": "Maître d'armes",
+ "playbook_ability_weaponmaster_desc": "Vous êtes reconnu comme un Maître d’armes, y compris en dehors de la Légion. Lorsque vous vous dépassez, vous devenez également efficace en mêlée.",
+ "playbook_heavy": "Roc",
+ "playbook_heavy_promo_req": "(2 combattre, 1 démolir)",
+ "playbook_medic": "Toubib",
+ "playbook_medic_promo_req": "(2 rechercher, 1 parcourir, 1 sympathiser, 1 discipliner)",
+ "playbook_officer": "Officier",
+ "playbook_officer_promo_req": "(1 discipliner, 2 influencer)",
+ "playbook_other": "Autre",
+ "playbook_rookie": "Bleu",
+ "playbook_scout": "Éclaireur",
+ "playbook_scout_promo_req": "(2 reconnaître, 1 parcourir)",
"playbook_sniper": "Sniper",
- "playbook_sniper_promo_req": "(1 scout, 2 shoot)",
- "playbook_soldier": "Soldier",
- "plus_1_resist": "+1 resist",
+ "playbook_sniper_promo_req": "(1 reconnaître, 2 tirer)",
+ "playbook_soldier": "Soldat",
+ "plus_1_resist": "+1 résistance",
"position": "Position",
- "precise": "Precise",
- "prepared": "Prepared",
- "pressure": "Pressure",
- "pressure_desc": "PRESSURE: When you advance, roll pressure minus Horses uses spent, and add time below. (1-3: One. 4/5: Two. 6: Three. crit: Five) Then reset pressure to 0. Add pressure when time passes (after campaign actions), or when there is a pressure penalty for a failed mission.",
- "pressure_details": "A measure of how surrounded you are by undead",
- "pressure_instructions": "Add time according to the result. (1-3: One. 4/5: Two. 6: Three. Crit: Five)",
- "prideful": "Prideful",
- "primary_mission": "Primary Mission",
- "promote": "Promote",
+ "precise": "Précis",
+ "prepared": "Préparé",
+ "pressure": "Pression",
+ "pressure_desc": "Pression : Quand vous avancez, faites un jet du nombre de dés égal à la pression, moins le nombre de chevaux dépensés. Ajoutez le temps résultant sur les compteurs ci-dessous (1-3 : 1 segment ; 4/5 : deux ; 6 : trois ; critique: cinq). Puis remettez la pression à zéro. Elle monte d’un cran quand le temps passe, ou par les pénalités de mission.",
+ "pressure_details": "Un indicateur du degré d’encerclement de la Légion par les armées des morts-vivants",
+ "pressure_instructions": "Ajoutez le temps résultant (1-3 : un ; 4/5 : deux ; 6 : trois ; critique: cinq)",
+ "prideful": "Orgueilleux",
+ "primary_mission": "Mission principale",
+ "promote": "Promouvoir",
"promotion": "Promotion",
- "protective": "Protective",
- "proud": "Proud",
- "prowess": "Prowess",
- "prowess_desc": "Resist consequences from physical strain or injury.",
- "quiet": "Quiet",
+ "protective": "Protecteur",
+ "proud": "Fier",
+ "prowess": "Prouesse",
+ "prowess_desc": "Résiste aux conséquences liées à l’effort physique ou à une blessure.",
+ "quiet": "Calme",
"rage": "Rage",
- "reckless": "Reckless",
- "religious_supplies": "Religious Supplies",
- "replaces_any_armor": "Replaces any Armor.",
- "replaces_any_shield": "Replaces any Shield.",
- "replaces_armor": "Replaces Armor",
- "reputation": "Reputation",
- "research": "Research",
- "research_desc": "Research a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding.",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
- "resolve": "Resolve",
- "resolve_desc": "Resist consequences from mental strain or willpower.",
- "resourceful": "Resourceful",
- "rig": "Rig",
- "rig_desc": "Rig together mechanical solutions; disable, repair, or create mechanisms; disable a trap, pick a lock; build fortifications; repair siege weapons.",
- "risky": "Risky",
- "role_commander": "Commander",
- "role_lorekeeper": "Lorekeeper",
- "role_marshal": "Marshal",
- "role_quartermaster": "Quartermaster",
- "role_spymaster": "Spymaster",
- "roll_fortune": "Roll Fortune",
- "roll_inf": "Roll",
- "rolls": "rolls",
- "rolls_for_an": "rolls for an",
- "rookie_promotion_desc": "Your Rookie is no longer a Rookie and will now become a soldier! This will give you one rank of Grit; you are also eligible to choose a special ability after promotion.",
- "rot": "Rot",
- "scarred": "Scarred",
- "scout": "Scout",
- "scout_desc": "Scout a location or situation to gather information; move or observe without being noticed; spot weaknesses or exploits if there are any to be seen.",
- "scout_missions": "Recon and Supply Missions",
- "scrounge": "Scrounge",
- "scrounge_desc": "While on a mission, you may spend scrounge uses to find safe and secure shelter or one load worth of supplies for everyone in your squad.",
- "secondary_mission": "Secondary Mission",
- "send_details_to_chat": "Send details to chat",
- "shattered_lions": "Shattered Lions",
- "shield": "Shield",
- "shoot": "Shoot",
- "shoot_desc": "Shoot a target with precision from a distance; find a perch with clear lines of fire; make trick shots.",
- "show_advanced abilities": "Show advanced abilities",
- "show_advanced_abilities": "Show advanced abilities",
- "show_alchemicals": "Show alchemicals",
- "show_extra_xp_condition": "Show extra xp condition",
- "show_item_description": "Show item descriptions",
- "shrewd": "Shrewd",
- "siege_weapons": "Siege Weapons",
- "silver_stags": "Silver Stags",
- "simple_assignments": "Simple Assignments",
- "simple_assignments_1": "Recover. The spy heals and recuperates. Remove their wounded condition.",
- "simple_assignments_2": " Interrogate. Ask the Commander for the intel questions list. Your spy is sent on a mission and can answer one question from any list (regardless of the Commander’s intel total) whenever missions are presented by the GM.",
- "simple_assignments_3": "Blackmail. Spy bribes or threatens as needed. Add +1d to an acquire assets roll.",
- "simple_assignments_4": "Help. Spy bribes or threatens as needed. Add +1d to a long-term project roll.",
- "simple_assignments_top": "During campaign actions, you can assign spies to simple assignments. Spies on simple assignment cannot undertake long-term assignments.",
- "skirmish": "Skirmish",
- "skirmish_desc": "Skirmish with an opponent in close combat; assault a position; brawl and wrestle; fire pistols at short range.",
- "smart": "Smart",
- "smug": "Smug",
- "sniper_missions": "Assault and Recon Missions",
- "soft": "Soft",
- "soldier_promotion_desc": "You are about to promote this Soldier to a Specialist. In order to become a Specialist of a certain kind, all starting action ratings must be greater than or equal to the action ratings of a starting Specialist of this type. You gain a rank in the corresponding Specialist ability, up to a maximum of 3.",
- "special": "Special",
- "special_abilities": "Special abilities",
- "special_ability": "Special ability",
- "specialist": "Specialist",
- "specialist_action": "Specialist action",
- "specialists": "Specialists",
- "specialty": "Specialty",
- "spies": "Spies",
+ "reckless": "Inconscient",
+ "religious_supplies": "Fournitures religieuses",
+ "replaces_any_armor": "Remplace toute armure.",
+ "replaces_any_shield": "Remplace tout bouclier.",
+ "replaces_armor": "Remplace l'armure.",
+ "reputation": "Réputation",
+ "research": "Rechercher",
+ "research_desc": "Rechercher des informations dans un document, étudier un objet ou une personne et appliquer les connaissances acquises ; arriver à une meilleure compréhension.",
+ "resist_instructions": "Subissez 6 stress - le plus haut dé du jet. Quand vous obtenez un résultat CRITIQUE au jet de résistance, effacez 1 stress.",
+ "resolve": "Détermination",
+ "resolve_desc": "Résiste aux conséquences liées à l’effort mental ou à la volonté.",
+ "resourceful": "Débrouillard",
+ "rig": "Bricoler",
+ "rig_desc": "Bricoler une solution mécanique ; désactiver, réparer ou créer un mécanisme ; désamorcer un piège ; forcer une serrure ; fortifier un lieu ; réparer un engin de siège.",
+ "risky": "Risqué",
+ "role_commander": "Commandant",
+ "role_lorekeeper": "Gardien des Chroniques",
+ "role_marshal": "Second",
+ "role_quartermaster": "Quartier-maître",
+ "role_spymaster": "Maître des espions",
+ "roll_fortune": "Faire un jet de chance",
+ "roll_inf": "Jet",
+ "rolls": "obtient",
+ "rolls_for_an": "obtenir un résultat de",
+ "rookie_promotion_desc": "Votre Bleu n'en est plus un et va devenir un Soldat ! Vous gagnez une capacité spéciale et un rang en tripes. ",
+ "rot": "Putréfaction",
+ "scarred": "Balafré",
+ "scout": "Reconnaître",
+ "scout_desc": "Reconnaître un lieu ou une situation pour rassembler des informations ; se déplacer ou observer sans se faire repérer ; identifier d'éventuelles faiblesses à exploiter.",
+ "scout_missions": "Missions de Reconnaissance et Logistiques",
+ "scrounge": "Planques",
+ "scrounge_desc": "Un emploi de planques vous permettra de passer la nuit dans un abri sûr ou vous fournira l’équivalent d’une charge utile d’équipement pour tous les membres de votre escouade.",
+ "secondary_mission": "Mission secondaire",
+ "send_details_to_chat": "Envoyer les détails dans le chat",
+ "shattered_lions": "Lions fracassés",
+ "shield": "Bouclier",
+ "shoot": "Tirer",
+ "shoot_desc": "Tirer sur une cible distante avec précision ; dénicher un perchoir avec des lignes de tir dégagées ; réaliser un tir placé.",
+ "show_advanced abilities": "Afficher les capacités avancées",
+ "show_advanced_abilities": "Afficher les capacités avancées",
+ "show_alchemicals": "Afficher les composés alchimiques",
+ "show_extra_xp_condition": "Afficher les conditions d'xp supplémentaires",
+ "show_item_description": "Afficher la description des objets",
+ "shrewd": "Rusé",
+ "siege_weapons": "Arme de siège",
+ "silver_stags": "Cerfs d'argent",
+ "simple_assignments": "Commissions simples",
+ "simple_assignments_1": "Récupérer. L’espion guérit et récupère. Supprimez sa pénalité de blessure.",
+ "simple_assignments_2": " Interroger. Consultez la liste des questions de renseignement du Commandant.Votre espion peut répondre à une question de n’importe quelle liste quand des missions sont présentées par le MJ.",
+ "simple_assignments_3": "Chantage. L’espion corrompt ou menace. +1 dé à un jet pour acquérir des ressources.",
+ "simple_assignments_4": "Assistance. L’espion facilite votre action ou la soutient. +1 dé à l’un des jets de projet à long terme du Quartier-maître.",
+ "simple_assignments_top": "Pendant les actions de campagne, les espions peuvent recevoir des commissions simples. Ils ne peuvent pas travailler sur des commissions à long terme en même temps.",
+ "skirmish": "Combattre",
+ "skirmish_desc": "Combattre un adversaire au corps-à-corps ; attaquer une position ; se bagarrer et lutter ; tirer au pistolet à courte distance.",
+ "smart": "Malin",
+ "smug": "Arrogant",
+ "sniper_missions": "Missions d'Assaut et de Reconnaissance.",
+ "soft": "Mou",
+ "soldier_promotion_desc": "Vous êtes sur le point de promouvoir ce Soldat en Spécialiste. Pour pouvoir être promu Spécialiste, vous devez posséder toutes les actions initiales du Spécialiste en question, au moins au rang où un personnage débutant les posséderait. Vous gagnez un rang de l’action du Spécialiste, jusqu'à un maximum de 3.",
+ "special": "Speciale",
+ "special_abilities": "Capacités spéciales",
+ "special_ability": "Capacité spéciale",
+ "specialist": "Spécialiste",
+ "specialist_action": "Action de spécialiste",
+ "specialists": "Spécialistes",
+ "specialty": "Spécialité",
+ "spies": "Espions",
"spy_antoinette": "Antoinette",
- "spy_antoinette_desc": "Denied nobility by birth, this Orite seamstress found a better calling in life. She’s broken countless hearts, poisoned nobles and warriors both, and has yet to fail a mission.",
- "spy_antoinette_specialty": "Antoinette automatically upgrades to a master spy.",
+ "spy_antoinette_desc": "Privée de titre de noblesse de par sa naissance, cette couturière orite s'est trouvé une vocation plus adaptée. Elle a brisé d’innombrables cœurs, empoisonné nobles et guerriers, et n’a encore jamais essuyé le moindre échec.",
+ "spy_antoinette_specialty": "Antoinette est automatiquement promue maître espion.",
"spy_bortis": "Bortis",
- "spy_bortis_desc": "A grizzled Zemyati, Bortis is an asset on and off the field. Rumor is that if he lives, he’ll become the next Spymaster.",
- "spy_bortis_specialty": "When Bortis rolls on expand network assignments, he generates +1 segment on his rolls.",
- "spy_crimson_vexing_gale": "Crimson Vexing Gale",
- "spy_crimson_vexing_gale_desc": "Little is known about this Panyar, except that their eyes reflect silver beneath a hood. They come and go as they please. Many rumors surround their past.",
- "spy_crimson_vexing_gale_specialty": "Does not wound on any mission.",
+ "spy_bortis_desc": "Zemyati grisonnant, Bortis représente un atout tant sur le terrain qu’en état-major. La rumeur prétend qu’il sera le prochain Maître des espions.",
+ "spy_bortis_specialty": "Lorsque Bortis fait un jet sur une commission étendre le réseau , il gagne +1 segment sur ses jets.",
+ "spy_crimson_vexing_gale": "Tempête Carmin Contrariante",
+ "spy_crimson_vexing_gale_desc": "On ne sait pas grand-chose de lui, si ce n’est que ses yeux ont des reflets argentés. Il va et vient comme bon lui semble. De nombreuses rumeurs nimbent son passé.",
+ "spy_crimson_vexing_gale_specialty": "Il n’est jamais blessé en mission.",
"spy_igrid": "Igrid",
- "spy_igrid_desc": "An Aldermark local, Igrid blends into all the settlements nearby. She travels the area freely, taking note of news and rumors.",
- "spy_igrid_specialty": "Whenever Igrid interrogates you may ask 1 additional intel question.",
+ "spy_igrid_desc": "En tant qu’Aldermanie, Igrid se fond parfaitement dans le décor. Elle parcourt la région librement, prenant bonne note des nouvelles et des rumeurs.",
+ "spy_igrid_specialty": "Quand Igrid interroge des cibles, elle pose une question de renseignement supplémentaire.",
"spy_liya": "Liya",
- "spy_liya_desc": "This Bartan bears none of the usual Bartan jewelry signifying kinship and prefers deep cover and long-term solo missions. She’s also a master duelist, and a known Weaponmaster.",
- "spy_liya_specialty": "Liya rolls +1d on research assignments.",
- "spy_network": "Spy Network",
- "spy_network_acquisition": "Acquisition",
- "spy_network_acquisition_desc": "Gain another spy. Mark their trained box.",
- "spy_network_analysts": "Analysts",
- "spy_network_analysts_desc": "Spies roll +1d on research assignments.",
- "spy_network_entrapment": "Entrapment",
- "spy_network_entrapment_desc": "Spies roll +1d on Lay Trap missions.",
- "spy_network_field_assignment": "Field Assignment",
- "spy_network_field_assignment_desc": "You may ask 1 additional question when you interrogate.",
- "spy_network_holy_orders": "Holy Orders",
- "spy_network_holy_orders_desc": "augumented religious missions give +1 asset beyond the usual rewards.",
- "spy_network_investments": "Investments",
- "spy_network_investments_desc": "Spies roll +1d on expand network assignments.",
- "spy_network_mercenaries": "Mercenaries",
- "spy_network_mercenaries_desc": "augumented assault missions give +1 morale beyond the usual rewards.",
- "spy_network_merchants": "Merchants",
- "spy_network_merchants_desc": "augumented supply missions give +1 supply beyond the usual rewards.",
- "spy_network_rangers": "Rangers",
- "spy_network_rangers_desc": "augumented recon missions give +1 intel beyond the usual rewards.",
+ "spy_liya_desc": "Cette Bartane ne porte aucun des bijoux traditionnels de son peuple et préfère agir sous couverture pour mener des missions en solo à long terme. Elle est également une duelliste virtuose, reconnue comme Maîtresse d’armes.",
+ "spy_liya_specialty": " Liya lance +1 dé sur les commissions de recherche.",
+ "spy_network": "Réseau d'espions",
+ "spy_network_acquisition": "Élargissement",
+ "spy_network_acquisition_desc": "Vous disposez d’un troisième espion, formé.",
+ "spy_network_analysts": "Analystes",
+ "spy_network_analysts_desc": "Vos espions gagnent +1 dé sur leurs commissions de recherche.",
+ "spy_network_entrapment": "Piégeage",
+ "spy_network_entrapment_desc": "Vos espions gagnent +1 dé sur leurs commissions de pose de piège.",
+ "spy_network_field_assignment": "Évaluation sur le terrain",
+ "spy_network_field_assignment_desc": "Vous pouvez poser une question supplémentaire lorsque vous interrogez.",
+ "spy_network_holy_orders": "Ordres saints",
+ "spy_network_holy_orders_desc": "Vos missions religieuses valorisées vous procurent +1 ressource, en plus des récompenses habituelles.",
+ "spy_network_investments": "Investissements",
+ "spy_network_investments_desc": "Vos espions gagnent +1 dé sur les commissions étendre le réseau.",
+ "spy_network_mercenaries": "Mercenaires",
+ "spy_network_mercenaries_desc": "Vos missions d'assaut valorisées vous procurent +1 moral, en plus des récompenses habituelles.",
+ "spy_network_merchants": "Marchands",
+ "spy_network_merchants_desc": "Vos missions logistiques valorisées vous procurent +1 réserves, en plus des récompenses habituelles.",
+ "spy_network_rangers": "Rôdeurs",
+ "spy_network_rangers_desc": "Vos missions de reconnaissance valorisées vous procurent +1 rens, en plus des récompenses habituelles.",
"spy_network_sources": "Sources",
- "spy_network_sources_desc": "You have loyal contacts & informants everywhere. Spies roll +1d on augument mission assignments.",
- "spy_network_spy_network": "Spy Network",
- "spy_network_spy_network_desc": "You are able to train, support, and utilize spies. You start with 2 spies. One trained and one master spy.",
- "spy_network_training": "Training",
- "spy_network_training_desc": "One of your trained spies becomes a master spy. This may be taken twice.",
+ "spy_network_sources_desc": "Vous avez des contacts loyaux et des informateurs partout. Vos espions gagnent +1 dé pour valoriser une mission ",
+ "spy_network_spy_network": "Réseau d'espions",
+ "spy_network_spy_network_desc": "Vous pouvez former, soutenir et vous servir d’espions. Vous commencez avec 2 espions, l’un formé, l’autre déjà maître espion.",
+ "spy_network_training": "Entraînement",
+ "spy_network_training_desc": "Un de vos espions formés devient un maître espion. Peut être choisi deux fois.",
"spy_onyetin": "Onyetin",
- "spy_onyetin_desc": "This friendly bear of a man is also one of the deadliest assassins in the Eastern Kingdoms. He knows exactly how to spot or uncover hidden targets and caches.",
- "spy_onyetin_specialty": "Onyetin rolls +1d on augument mission assignments.",
- "squads": "Squads",
- "star_vipers": "Star Vipers",
- "stoic": "Stoic",
+ "spy_onyetin_desc": "Ce gros ours jovial est également l’un des assassins les plus mortels des Royaumes orientaux. Il sait toujours comment repérer ou découvrir les cibles dissimulées et les caches.",
+ "spy_onyetin_specialty": "Onyetin lance +1 dé pour valoriser une mission.",
+ "squads": "Escouades",
+ "star_vipers": "Vipères astrales",
+ "stoic": "Stoïque",
"stress": "Stress",
- "stylish": "Stylish",
- "supply": "Supply",
- "supply_carts": "Supply Carts",
- "supply_carts_desc": "Spend 1 use of Food Stores when time passes or lose 2 morale. Carry up to 6 food per Food Store with Supply Carts.",
- "supply_desc": "Supply: Gain from mission rewards. Lose from mission penalties. If you lose supply and have none, lose 1 morale instead. Spend supply to boost campaign actions and to take additional campaign actions. You can keep a max of 3 supply +1 per Supply Cart (see Materiel below) when advancing.",
- "supply_details": "A measure of the Legion’s spare gear, liquid funds, and trade goods.",
- "sway": "Sway",
- "sway_desc": "Sway someone with guile, charm, logic, or deception; change attitudes or behavior using manipulation or seduction; disguise yourself.",
- "tattooed": "Tattooed",
- "time": "Time",
- "time_desc": "TIME: Add 1 tick when time passes, or when you advance and roll pressure, and when missions have a time penalty. Reduce the clocks when mission rewards include time. If you do not complete the missions at Skydagger Keep before the last clock is filled, you lose the game.",
- "time_details": "How long you have to get to Skydagger, and how undead strength grows",
- "time_fall_deepens": "Fall deepens Panya burns.",
- "time_summer_ends": "Summer ends The South falls.",
- "tired": "Tired",
- "trained": "Trained",
+ "stylish": "Stylé",
+ "supply": "Réserves",
+ "supply_carts": "Charrois",
+ "supply_carts_desc": "Dépensez 1 utilisation de provisions quand le temps passe ; si vous n’en disposez pas, perdez 2 moral. Chaque case de provisions vous donne droit à un nombre d’utilisations égal à 3 + vos charrois.",
+ "supply_desc": "Réserves : Elles proviennent de récompenses de mission, et peuvent diminuer à cause des pénalités. Si vous devez utiliser des réserves mais n'en avez aucune à dépenser, perdez 1 moral. Dépensez-les pour disposer de plus d’actions de campagne ou donner un coup de pouce. Quand vous avancez, emportez un maximum de 3 réserves + 1 par charroi.",
+ "supply_details": "Un indicateur global des fonds et des biens échangeables dont dispose la Légion.",
+ "sway": "Influencer",
+ "sway_desc": "Influencer autrui par la logique, la ruse ou la tromperie ; charmer ; changer l’attitude ou le comportement par la manipulation ou la séduction ; se déguiser.",
+ "tattooed": "Tatoué",
+ "time": "Temps",
+ "time_desc": "TEMPS : Ajoutez 1 segment au compteur en cours quand le temps passe, ou selon les résultats du jet de pression ci-dessus, ou quand vous subissez une pénalité de temps après une mission ratée. Faites reculer les compteurs quand les récompenses de mission vous octroient du temps. Si vous n'avez pas achevé toutes les missions de Dague-en-Ciel avant la fin du dernier compteur de temps, la Légion est débordée par la marée des morts-vivants et vous avez perdu le jeu.",
+ "time_details": "Le temps qui vous reste pour arriver à la forteresse de Dague-en-Ciel, et un indicateur de la puissance croissante des morts-vivants",
+ "time_fall_deepens": "L’hiver approche Panya brûle...",
+ "time_summer_ends": "Fin de l'été Le Sud tombe.",
+ "tired": "Fatigué",
+ "trained": "Formé",
"trait_artisan": "Artisan",
- "trait_artisan_desc": "You can have up to 4 rig.",
- "trait_bold": "Bold",
- "trait_bold_desc": "+1d to resist on desperate actions.",
- "trait_connected": "Connected",
- "trait_connected_desc": "+1 sway (max 3).",
- "trait_educated": "Educated",
- "trait_educated_desc": "+1 research (max 2)",
+ "trait_artisan_desc": "Augmente le rang max de bricoler à 4.",
+ "trait_bold": "Téméraire",
+ "trait_bold_desc": "+1 dé pour résister après les actions désespérées.",
+ "trait_connected": "Influent",
+ "trait_connected_desc": "+1 influencer (max 3).",
+ "trait_educated": "Éduqué",
+ "trait_educated_desc": "+1 rechercher (max 2).",
"trait_loyal": "Loyal",
- "trait_loyal_desc": "+1d in group actions.",
- "trait_marked": "Marked",
- "trait_marked_desc": "+2d to resist corruption.",
+ "trait_loyal_desc": "+1 dé aux jets d'actions de groupe.",
+ "trait_marked": "Marqué",
+ "trait_marked_desc": "+2 dés à la résistance contre la corruption.",
"trait_noble": "Noble",
- "trait_noble_desc": "Boost 1 campaign action for you.",
- "trait_pious": "Pious",
- "trait_pious_desc": "Always equip a Reliquary.",
- "trait_shrewd": "Shrewd",
- "trait_shrewd_desc": "+1d to insight resist.",
- "trait_stern": "Stern",
- "trait_stern_desc": "+1 discipline (max 2).",
- "trait_stoic": "Stoic",
- "trait_stoic_desc": "+1d to prowess resist.",
- "trait_stubborn": "Stubborn",
- "trait_stubborn_desc": "+1d to resolve resist.",
- "trait_tough": "Tough",
- "trait_tough_desc": "Ignore level 1 harm penalties.",
- "trait_traveler": "Traveler",
- "trait_traveler_desc": "Fast/quiet in normal load.",
- "trait_vengeful": "Vengeful",
- "trait_vengeful_desc": "Potency when harm penalized.",
- "trait_warm": "Warm",
- "trait_warm_desc": "+1 consort (max 2).",
+ "trait_noble_desc": "Coup de pouce à votre profit sur les actions de campagne.",
+ "trait_pious": "Pieux",
+ "trait_pious_desc": "Toujours muni d'un reliquaire.",
+ "trait_shrewd": "Rusé",
+ "trait_shrewd_desc": "+1 dé aux jets de résistance de perspicacité.",
+ "trait_stern": "Strict",
+ "trait_stern_desc": "+1 discipliner (max 2).",
+ "trait_stoic": "Stoïque",
+ "trait_stoic_desc": "+1 dé aux jets de résistance de prouesse.",
+ "trait_stubborn": "Obstiné",
+ "trait_stubborn_desc": "+1 dé aux jets de résistance de détermination.",
+ "trait_tough": "Coriace",
+ "trait_tough_desc": "Ignore pénalités de blessures de niveau 1.",
+ "trait_traveler": "Voyageur",
+ "trait_traveler_desc": "Rapide et silencieux même avec un paquetage standard.",
+ "trait_vengeful": "Vengeur",
+ "trait_vengeful_desc": "Efficace si pénalisé par une blessure.",
+ "trait_warm": "Chaleureux",
+ "trait_warm_desc": "+1 sympathiser (max 2).",
"trauma": "Trauma",
- "trauma:": "Trauma:",
- "trauma_boxes": "Trauma boxes",
+ "trauma:": "Trauma :",
+ "trauma_boxes": "Cases de Trauma",
"type": "Type",
- "unstable": "Unstable",
- "unstoppable": "Unstoppable",
- "uses": "Uses",
- "utility": "Utility",
- "utility_items": "Utility items",
- "vengeful": "Vengeful",
+ "unstable": "Instable",
+ "unstoppable": "Infatigable",
+ "uses": "Utilisations",
+ "utility": "Charge utile",
+ "utility_items": "Objets de charge utile",
+ "vengeful": "Vindicatif",
"version": "Version",
"veteran": "veteran",
"veteran_desc": "veteran_desc",
- "vicious": "Vicious",
+ "vicious": "Vicieux",
"visions": "Visions",
- "warm": "Warm",
- "weave": "Weave",
- "weave_desc": "When you use weave, you invoke arcane powers to change the world around you. Doing so is not without cost, and should always be considered extremely risky.",
- "well-kempt": "Well-kempt",
- "whichever_you_didnt_take_at_light_load": "Whichever you didn't take at Light load.",
- "wise": "Wise",
- "wounded": "Wounded",
- "wounds": "Wounds",
- "wreck": "Wreck",
- "wreck_desc": "Wreck a place, item, or obstacle with savage force or careful sabotage; distract and sow chaos; breach defenses with force; use, throw, or place explosives or alchemicals; use siege weapons.",
- "xp_condition_heavy": "If you helped your squad through might or fortitude.",
- "xp_condition_medic": "If you helped your squad through medical knowledge or emotional comfort.",
- "xp_condition_officer": "If you helped your squad through enforcing discipline or strategic planning.",
- "xp_condition_rookie": "If you helped your squad by staying out of the way or surviving despite the odds.",
- "xp_condition_scout": "If you helped your squad through stealth or foresight.",
- "xp_condition_sniper": "If you helped your squad through keen observation or key shots.",
- "xp_condition_soldier": "If you helped your squad through courage or determination.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
- "xp_heritage_trauma": "If you brought into play your heritage or trauma (2 xp if you did both).",
- "xp_specific": "Enter your playbook-specific xp condition here.",
- "xp_specific_extra": "Enter another xp condition here.",
- "xp_survived": "If you survived the mission.",
- "xp_threat": "Per highest Threat of opponent faced.",
- "xp_top": "At the end of each mission mark 1 xp (playbook or attribute)...",
- "young": "Young",
+ "warm": "Chaleureux",
+ "weave": "Tisser",
+ "weave_desc": "Lorsque vous tissez, vous invoquez vos pouvoirs ésotériques afin de modifier e monde qui vous entoure. Cette pratique n’est pas sans conséquence, et devrait toujours être considérée comme extrêmement risquée. ",
+ "well-kempt": "Impeccable",
+ "whichever_you_didnt_take_at_light_load": "Celui que vous n'avez pas choisi avec le paquetage léger.",
+ "wise": "Sage",
+ "wounded": "Blessé",
+ "wounds": "Blessures",
+ "wreck": "Démolir",
+ "wreck_desc": "Démolir un lieu, un objet ou un obstacle par la force brute ou le sabotage minutieux ; semer le chaos et faire diversion ; percer des défenses par la force ; utiliser, lancer ou poser des explosifs alchimiques ; servir un engin de siège.",
+ "xp_condition_heavy": "Si vous avez aidé votre escouade par votre puissance ou votre force morale.",
+ "xp_condition_medic": "Si vous avez aidé votre escouade par le biais de vos connaissances médicales ou de\nvotre soutien émotionnel.",
+ "xp_condition_officer": "Si vous avez aidé votre escouade en faisant respecter la discipline ou en faisant preuve d’un sens aigu de la planification stratégique.",
+ "xp_condition_rookie": "Si vous avez aidé l'escouade en ne gênant personne ou en survivant contre toute attente.",
+ "xp_condition_scout": "Si vous avez aidé votre escouade par votre discrétion ou votre prévoyance.",
+ "xp_condition_sniper": "Si vous avez aidé votre escouade par votre sens aigu de l’observation ou des tirs décisifs.",
+ "xp_condition_soldier": "Si vous avez aidé votre escouade par votre courage ou votre résolution.",
+ "xp_desperate": "Quand vous lancez une action désespérée, marquez 1 px dans la caractéristique appropriée.",
+ "xp_heritage_trauma": "Si vous avez fait jouer vos origines (1 px) ou vos traumatismes (1 px).",
+ "xp_specific": "Entrez la condition d'xp spécifique à votre livret de personnage ici.",
+ "xp_specific_extra": "Entrez une autre condition d'xp ici.",
+ "xp_survived": "Si vous avez survécu à la mission.",
+ "xp_threat": "Par niveau de menace de l’adversaire le plus menaçant affronté.",
+ "xp_top": "À la fin de chaque mission, marquez 1 px (livret ou caractéristique)...",
+ "young": "Jeune",
"zemyati": "Zemyati",
- "zemyati_traits": "Zemyati Traits",
- "zerodice": "Zero Dice — take the lowest result above"
+ "zemyati_traits": "Traits zemyatis",
+ "zerodice": "Zero Dé — Prenez le plus petit résultat"
}
diff --git a/Beacon/beacon.html b/Beacon/beacon.html
index 4377ae6644..6469568853 100644
--- a/Beacon/beacon.html
+++ b/Beacon/beacon.html
@@ -942,11 +942,11 @@ on("change:Race sheet:opened", function() {
//race sets HD
switch (v.Race) {
case "Dwarf" : HD = "d8"; specials="Dark sight and direction finding, cannot swim."; skills="Starts with +2 Strength and +1 Crafting."; racespeed=50; break;
- case "Human" : HD = "d8"; specials="Found everywhere. Adaptable"; skills="Starts with 1 point in 4 different skills."; break;
- case "Elf" : HD = "d6"; specials="Excellent night vision, immune to charm and sleep effects."; skills="Starts with +1 Mind, Charisma and Knowledge."; racespeed=70; break;
- case "Halfling" : HD = "d6"; ACB = "1"; specials="Small, quick and nimble"; skills="Starts with +2 Dexterity and +1 Subterfuge."; break;
+ case "Human" : HD = "d8"; specials="Found everywhere. Adaptable"; skills="Starts with +1 point in 4 different skills."; break;
+ case "Elf" : HD = "d6"; specials="Excellent night vision, immune to charm and sleep effects."; skills="+1 to Mind, Charisma, Knowledge and Survival."; racespeed=70; break;
+ case "Halfling" : HD = "d6"; ACB = "1"; specials="Small, quick and nimble"; skills="AC Bonus, +1 Dex & Subterfuge. +1 to any skill."; break;
case "Beastman" : HD = "d10"; specials = "Cannot cast spells, use scrolls."; skills="Starts with +2 Survival."; break;
- case "Other" : HD = "?"; specials = "See Notes."; skills="Starts with +2 Survival."; break;
+ case "Other" : HD = "?"; specials = "See Notes."; skills="See Notes."; break;
}
setAttrs({RaceHD : HD, RaceSpecials : specials, raceACbonus : ACB, raceProg : skills, Speed : racespeed});
@@ -967,7 +967,7 @@ on("change:Class change:Level sheet:opened", function() {
case "Fighter" : attack=level; damage=Math.floor(level/3)+1; numAttacks=Math.floor(level/5)+1; skills1="Starts with +3 Physical."; skills2="+1 Physical at 3/6/9/12."; break;
case "Cleric" : attack=Math.floor(level/2); numAttacks=Math.floor(level/10)+1; skills1="Starts with +3 Communication."; skills2="+1 Communication at 4/8/12."; break;
case "Rogue" : attack=Math.floor(level/2); numAttacks=Math.floor(level/10)+1; skills1="Split 3 points between Subterfuge and Survival."; skills2="+1 Subterfuge or Survival at 3/6/9/12."; break;
- case "Non-classed" : attack=Math.floor(level/2); numAttacks=Math.floor(level/10)+1; skills1="Starts with 4 points in at least 2 Stats."; skills2="+1 any skill at 2/4/6/8/10/12."; break;
+ case "Non-classed" : attack=Math.floor(level/2); numAttacks=Math.floor(level/10)+1; skills1="Starts with 4 points in at least 2 Skills."; skills2="+1 any skill at 2/4/6/8/10/12."; break;
case "Mage" : attack=Math.floor(level/3); skills1="Starts with +3 Knowledge."; skills2="+1 Knowledge at 4/8/12."; break;
case "Druid" : attack=Math.floor(level/3); skills1="Starts with +1 Knowledge, +2 Survival."; skills2="+1 Knowledge or Surival at 4/8/12."; break;
case "Enchanter" : attack=Math.floor(level/3); skills1="Starts with +1 Communication, +2 Subterfuge."; skills2="+1 Communication or Subterfuge at 4/8/12."; break;
@@ -992,10 +992,10 @@ on("sheet:opened remove:repeating_meleeweapon change:repeating_meleeweapon:melee
if (v.repeating_meleeweapon_meleeWeaponsize == "light-rogue") {calcHitbonus = Attack + DEXBonus + magicBonus;}
else {calcHitbonus = Attack + STRBonus + magicBonus;}
- if (v.repeating_meleeweapon_meleeWeaponsize == "heavy-2hand") {DamBonus = STRBonus;}
- else {DamBonus = Math.floor(STRBonus/2);}
+ if (v.repeating_meleeweapon_meleeWeaponsize == "heavy-2hand") {DamBonus = STRBonus+1;}
+ else {DamBonus = Math.floor(STRBonus);}
- if (v.repeating_meleeweapon_meleeWeaponsize == "heavy") {Dam = "d8";}
+ if (v.repeating_meleeweapon_meleeWeaponsize == "heavy" || v.repeating_meleeweapon_meleeWeaponsize == "heavy-2hand") {Dam = "d8";}
else {Dam = "d6";}
setAttrs({ repeating_meleeweapon_meleeDam : Dam,
diff --git a/Blades in the Dark/translations/it.json b/Blades in the Dark/translations/it.json
index dfcf01e963..7f3dceac3a 100644
--- a/Blades in the Dark/translations/it.json
+++ b/Blades in the Dark/translations/it.json
@@ -1,325 +1,325 @@
{
"+heavy": "+Pesante",
- "+heavy_description": "The addition of chain mail, metal plates, a metal helm",
+ "+heavy_description": "l’aggiunta di cotta di maglia, placche di metallo, elmo di metallo",
"a_2nd_pistol": "Una 2da Pistola",
"a_blade_or_two": "Una lama o due",
- "a_blade_or_two_description": "Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
- "a_consequence": "a consequence",
- "a_large_weapon": "A Large Weapon",
- "a_large_weapon_description": "A weapon meant for two hands. A battle-axe, greatsword, warhammer, or pole-arm. A hunting rifle. A blunderbuss. A bow or crossbow.",
+ "a_blade_or_two_description": "Forse equipaggi un semplice coltello da combattimento. O due spade ricurve. O uno stocco e uno stiletto. O una pesante mannaia da macellaio.",
+ "a_consequence": "una conseguenza",
+ "a_large_weapon": "Arma Pesante",
+ "a_large_weapon_description": "Un’arma pensata per essere maneggiata a due mani. Un’ascia da battaglia, uno spadone, un martello da guerra, una picca. Un fucile da caccia. Un vecchio fucile. Un arco o una balestra. ",
"a_pistol": "Una Pistola",
- "a_pistol_description": "A heavy, single-shot, breech-loading firearm. Devastating at 20 paces, slow to reload.",
+ "a_pistol_description": " un’arma da fuoco pesante, a colpo singolo e avancarica. Devastante entro 20 passi, lenta da ricaricare.",
"ability_description": "descrizione abilità",
"ability_name": "nome abilità",
- "add_abilities": "Add abilities",
- "add_contacts": "Add contacts",
- "add_friends": "Add friends",
- "add_items": "Add items",
- "add_type": "Add Type: 2",
- "add_upgrades": "Add upgrades",
- "adepts": "Adepts",
- "alcahest": "Alcahest",
- "alchemicals": "Alchemicals",
- "alchemicals_label": "Label for alchemicals section",
+ "add_abilities": "Aggiungi abilità",
+ "add_contacts": "Aggiungi contatti",
+ "add_friends": "Aggiungi amici",
+ "add_items": "Aggiungi equipaggiamento",
+ "add_type": "Aggiungi Type: 2",
+ "add_upgrades": "Aggiungi potenziamenti",
+ "adepts": "Adetti",
+ "alcahest": "Alcaest",
+ "alchemicals": "Alchemici",
+ "alchemicals_label": "Etichetta per sezione Alchemici",
"alias": "Alias",
- "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
- "an_unusual_weapon": "An Unusual weapon",
- "an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
- "an_upgrade": "An upgrade",
+ "alternate_iruvian_playbooks": "Libretti Iruviani alternativo non ufficiale",
+ "an_unusual_weapon": "Arma insolita",
+ "an_unusual_weapon_description": "Un attrezzo o qualcosa di strano usato come arma. Una frusta, un flagello, una accetta, una pala, una catena, un ventaglio affilato, stivali con la punta di ferro.",
+ "an_upgrade": "Un potenziamento",
"arcane_implements": "Reagenti Arcani",
- "arcane_implements_description": "A vial of quicksilver. A pouch of black salt. A spirit anchor in the form of a small stone. A spirit bottle. A vial of electroplasm, designed to break and splatter on impact.",
- "armor": "Armor",
- "armor_description": "A thick leather tunic plus reinforced gloves and boots.",
- "armor_uses": "Armor uses",
+ "arcane_implements_description": "Una fiala di argentovivo. Una sacca di sale nero. Un’ancora spettrale nella forma di una piccola pietra. Una bottiglia spettrale. Una fiala di elettroplasma pensata per rompersi e schizzare all’impatto.",
+ "armor": "Armatura",
+ "armor_description": "Una spessa tunica di cuoio, più guanti e stivali rinforzati.",
+ "armor_uses": "Usi Armatura",
"assassins": "Assassini",
"assault": "Assalto:",
- "assist_a_teammate": "Assist a teammate",
+ "assist_a_teammate": "Assistere un compagno",
"attune": "Armonizzare",
- "attune_description": "Attune to spirits and the ghost field; channel electroplasmic energy; perceive and communicate with ghosts; understand spectrology.",
+ "attune_description": "Comunichi con uno spirito, canalizzi energia elettroplasmatica, comprendi alcuni aspetti di spettrologia.",
"autofill_reminder_crew": "Scrivi la tipologia della Banda qui sopra per generare le Abilità Speciali della Banda, i Potenziamenti, i Contatti e le Rivendicazioni.",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
+ "autofill_reminder_playbook": "Scrivi la tipologia del Libretto qui sopra per generare abilità, ogetti e contatti del libretto:",
"background": "Background",
- "background_info": "Academic — Labor — Law — Trade — Military — Noble — Underworld",
- "bandoliers": "Bandoliera",
- "bestial": "Bestial",
- "binding_oil": "Binding Oil",
- "boat": "Boat",
- "boat_carriage_other": "Boat — Carriage — Other",
- "bold": "bold",
- "bolster": "Bolster your crew's reputation or develop a new one.",
- "bonus_die": "Bonus Die",
- "bonusdice": "Bonus dice",
- "bound": "Bound",
+ "background_info": "Accademia - Commercio - Criminalità - Legge - Manovalanza - Militare - Nobiltà",
+ "bandoliers": "Bandoliere",
+ "bestial": "Bestiale",
+ "binding_oil": "Olio Fissante",
+ "boat": "Barca",
+ "boat_carriage_other": "Barca - Carrozza - Altro",
+ "bold": "sfrontato",
+ "bolster": "Rinforzate la reputazione della vostra banda o ne sviluppate una nuova.",
+ "bonus_die": "Dado Bonus",
+ "bonusdice": "Dado Bonus",
+ "bound": "Confinato",
"bravos": "Bravi",
- "broken": "Broken",
- "burglary_gear": "Burglary Gear",
- "burglary_gear_description": "A set of lockpicks. A small pry-bar. Vials of oil to silence squeaky hinges. A coil of wire and fishing hooks. A small pouch of fine sand.",
- "carriage": "Carriage",
- "chaotic": "Chaotic",
- "character_mode": "Character Mode",
- "chat_image": "Image to show alongside chat rolls",
- "choose_2_features": "choose 2 features",
- "choose_3_functions": "choose 3 functions",
+ "broken": "Spezzata",
+ "burglary_gear": "Attrezzi da scasso",
+ "burglary_gear_description": "Un set di grimaldelli. Un piccolo palanchino. Fiale di olio per silenziare cigolii sospetti. Una bobina di filo e ami da pesca. Una piccola sacca di sabbia fine.",
+ "carriage": "Carrozza",
+ "chaotic": "Caotico",
+ "character_mode": "Modalità Personaggio",
+ "chat_image": "Immagine da mostrare accanto ai tiri",
+ "choose_2_features": "scegli 2 caratteristiche",
+ "choose_3_functions": "scegli 3 funzionalità",
"claim_above_the_law": "Above\nthe Law",
"claim_above_the_law_description": "-1 Wanted Level\nif Citizens faction\nstatus is +3",
- "claim_ancient_altar": "Ancient Altar",
- "claim_ancient_altar_description": "+1d al tiro di ingaggio in piani di tipo occulto",
- "claim_ancient_gate": "Ancient Gate",
- "claim_ancient_gate_description": "Safe passage in\nthe Deathlands",
- "claim_ancient_obelisk": "Ancient Obelisk",
- "claim_ancient_obelisk_description": "-1 stress cost for\nall arcane powers\nand rituals",
- "claim_ancient_tower": "Ancient\nTower",
- "claim_ancient_tower_description": "+1d to Consort\nw/ arcane entities\non site",
- "claim_barracks": "Barracks",
- "claim_barracks_description": "+1 scale for your\nThugs cohorts",
- "claim_bluecoat_confederates": "Bluecoat\nConfederates",
- "claim_bluecoat_confederates_description": "+1d al tiro di ingaggio in piani di tipo assalto",
+ "claim_ancient_altar": "Altare Antico",
+ "claim_ancient_altar_description": "+1d al tiro ingaggio\nin piani di tipo occulto",
+ "claim_ancient_gate": "Portale Antico",
+ "claim_ancient_gate_description": "Passaggio sicuro\nper le Terre Morte",
+ "claim_ancient_obelisk": "Obelisco Antico",
+ "claim_ancient_obelisk_description": "-1 stress al costo\nadi ogni potere arcano\ne rituale",
+ "claim_ancient_tower": "Torre Antica",
+ "claim_ancient_tower_description": "+1d ai tiri di\nSocializzare con\nentità arcane in\nquesto luogo",
+ "claim_barracks": "Caserme",
+ "claim_barracks_description": "+1 scala alle\ncricche di Teppisti",
+ "claim_bluecoat_confederates": "Giubbe Blu\nComplici",
+ "claim_bluecoat_confederates_description": "+1d al tiro ingaggio\nin piani di tipo assalto",
"claim_bluecoat_confidants": "Bluecoat\nConfidants",
"claim_bluecoat_confidants_description": "-2 heat per score",
- "claim_bluecoat_intimidation": "Bluecoat\nIntimidation",
- "claim_bluecoat_intimidation_description": "-2 heat per score",
+ "claim_bluecoat_intimidation": "Giubbe Blu\nIntimidite",
+ "claim_bluecoat_intimidation_description": "-2 Sospetto per colpo",
"claim_catacombs": "\nCatacombs",
"claim_catacombs_description": "+1d to Study or\nTinker on site",
- "claim_city_records": "City Records",
- "claim_city_records_description": "+1d al tiro di ingaggio in piani di tipo furtivo",
- "claim_cloister": "Cloister",
- "claim_cloister_description": "+1 scale for your\nAdepts cohorts",
- "claim_cover_identities": "Cover Identities",
- "claim_cover_identities_description": "+1d al tiro di ingaggio in piani di tipo inganno e trasporto",
- "claim_cover_operation": "Cover\nOperation",
- "claim_cover_operation_description": "-2 heat per score",
- "claim_covert_drops": "Covert Drops",
- "claim_covert_drops_description": "+2 coin for espionage\nor sabotage",
+ "claim_city_records": "Registri Cittadini",
+ "claim_city_records_description": "+1d al tiro ingaggio\nin piani di tipo furtivo",
+ "claim_cloister": "Monastero",
+ "claim_cloister_description": "+1 scala alle\ncricche di Adepti",
+ "claim_cover_identities": "Identità Segrete",
+ "claim_cover_identities_description": "+1d al tiro ingaggio\nin piani di tipo inganno e sociale",
+ "claim_cover_operation": "Sotto\nCopertura",
+ "claim_cover_operation_description": "-2 sospetto per colpo",
+ "claim_covert_drops": "Angolo Nascosto",
+ "claim_covert_drops_description": "+2 Denaro da colpi\nspionaggio o sabotaggio",
"claim_defiant_citizens": "Defiant\nCitizens",
"claim_defiant_citizens_description": "Large gang who\nwill fight for you",
"claim_doskvol's_most_wanted": "Doskvol's\nMost Wanted",
"claim_doskvol's_most_wanted_description": "+2 rep on scores\nagainst the law",
- "claim_drug_den": "Drug Den",
- "claim_drug_den_description": "(Tier roll) - Heat =\ncoin in downtime",
- "claim_envoy": "Envoy",
- "claim_envoy_description": "+2 coin for high-\nclass targets",
+ "claim_drug_den": "Covo di Tossici",
+ "claim_drug_den_description": "(Tiro Rango) - Sospetto =\nDenaro durante downtime",
+ "claim_envoy": "Delegato",
+ "claim_envoy_description": "+2 Denaro da bersagli\ndi alta estrazione sociale",
"claim_fierce_allies": "\nFierce Allies",
"claim_fierce_allies_description": "All your experts\nare loyal",
- "claim_fighting_pits": "Fighting Pits",
- "claim_fighting_pits_description": "(Tier roll) - Heat =\ncoin in downtime",
- "claim_fixer": "Fixer",
- "claim_fixer_description": "+2 coin for lower-\nclass targets",
- "claim_fleet": "Fleet",
- "claim_fleet_description": "Your cohorts have\ntheir own vehicles",
- "claim_foreign_market": "Foreign Market",
- "claim_foreign_market_description": "(Tier roll) - Heat =\ncoin in downtime",
- "claim_gambling_den": "Gambling Den",
- "claim_gambling_den_description": "(Tier roll) - Heat =\ncoin in downtime",
- "claim_hagfish_farm": "Hagfish Farm",
- "claim_hagfish_farm_description": "Body disposal,\n+1d to reduce heat\nafter killing",
+ "claim_fighting_pits": "Arene",
+ "claim_fighting_pits_description": "(Tiro Rango) - Sospetto =\nDenaro durante downtime",
+ "claim_fixer": "Intermediario",
+ "claim_fixer_description": "+2 Denaro da bersagli\ndi bassa estrazione sociale",
+ "claim_fleet": "Flotta",
+ "claim_fleet_description": "Le vostre cricche\nhanno veicoli loro",
+ "claim_foreign_market": "Mercato Estero",
+ "claim_foreign_market_description": "(Tiro Rango) - Sospetto =\nDenaro durante downtime",
+ "claim_gambling_den": "Bisca",
+ "claim_gambling_den_description": "(Tiro Rango) - Sospetto =\nDenaro durante downtime",
+ "claim_hagfish_farm": "Allevamento\ndi anguille",
+ "claim_hagfish_farm_description": "Smaltimento cadaveri,\n+1d per ridurre sospetto\ndopo un omicidio",
"claim_hidden_paths": "\nHidden Paths",
"claim_hidden_paths_description": "+1d to Prowl back\nto your lair",
- "claim_infirmary": "Infirmary",
- "claim_infirmary_description": "+1d to healing\nrolls",
- "claim_informants": "Informants",
- "claim_informants_description": "+1d gather info\nfor scores",
- "claim_interrogation_chamber": "Interrogation\nChamber",
- "claim_interrogation_chamber_description": "+1d to Command\nand Sway on site",
- "claim_local_graft": "Local Graft",
- "claim_local_graft_description": "+2 coin for\nshow of force or\nsocialize",
+ "claim_infirmary": "Infermeria",
+ "claim_infirmary_description": "+1d ai tiri\ndi guarigione",
+ "claim_informants": "Informatori",
+ "claim_informants_description": "+1d a raccogliere \ninformazioni per un colpo",
+ "claim_interrogation_chamber": "Stanza per\ninterrogatori",
+ "claim_interrogation_chamber_description": "+1d ai tiri di Comandare\ne Manipolare in questo\nluogo",
+ "claim_local_graft": "Corruzione\nlocale",
+ "claim_local_graft_description": "+2 Denaro da colpi\ndimostrazione di forza\no socializzare",
"claim_local_heroes": "\nLocal Heroes",
"claim_local_heroes_description": "+1d to indulge\nvice",
- "claim_lookouts": "Lookouts",
- "claim_lookouts_description": "+1d to Survey or\nHunt on your turf",
- "claim_loyal_fence": "Loyal Fence",
- "claim_loyal_fence_description": "+2 coin for burglary\nor robbery",
- "claim_luxury_fence": "Luxury Fence",
- "claim_luxury_fence_description": "+2 coin for high-\nclass targets",
- "claim_luxury_venue": "Luxury Venue",
- "claim_luxury_venue_description": "+1d to Consort\nand Sway on site",
- "claim_offertory": "Offertory",
- "claim_offertory_description": "+2 coin for occult\noperations",
- "claim_personal_clothier": "Personal\nClothier",
- "claim_personal_clothier_description": "+1d al tiro di ingaggio in piani di tipo sociale",
- "claim_protection_racket": "Protection\nRacket",
- "claim_protection_racket_description": "(Tier roll) - Heat =\ncoin in downtime",
+ "claim_lookouts": "Vedette",
+ "claim_lookouts_description": "+1d per Cacciare o\nSondare sul\nvostro territorio",
+ "claim_loyal_fence": "Ricettatore\nleale",
+ "claim_loyal_fence_description": "+2 Denaro da colpi\nfurto con scasso o rapina",
+ "claim_luxury_fence": "Ricettatore\ndi lusso",
+ "claim_luxury_fence_description": "+2 Denaro da bersagli\ndi alta estrazione sociale",
+ "claim_luxury_venue": "Locale di\nlusso",
+ "claim_luxury_venue_description": "+1d ai tiri di\nManipolare e\nSocializzare in\nquesto luogo",
+ "claim_offertory": "Offertorio",
+ "claim_offertory_description": "+2 Denaro da colpi\nocculto",
+ "claim_personal_clothier": "Sarto\nPersonale",
+ "claim_personal_clothier_description": "+1d al tiro ingaggio\nin piani di tipo sociale",
+ "claim_protection_racket": "Pizzo",
+ "claim_protection_racket_description": "(Tiro Rango) - Sospetto =\nDenaro durante downtime",
"claim_publicity": "\nPublicity",
"claim_publicity_description": "+2 rep on\ntakedown scores",
- "claim_sacred_nexus": "Sacred Nexus",
- "claim_sacred_nexus_description": "+1d to healing\nrolls",
- "claim_sanctuary": "Sanctuary",
- "claim_sanctuary_description": "+1d to Command\nand Sway on site",
- "claim_secret_pathways": "Secret\nPathways",
- "claim_secret_pathways_description": "+1d al tiro di ingaggio in piani di tipo furtivo",
- "claim_secret_routes": "Secret Routes",
- "claim_secret_routes_description": "+1d al tiro di ingaggio in piani di tipo trasporto",
- "claim_side_business": "Side Business",
- "claim_side_business_description": "(Tier roll) - Heat =\ncoin in downtime",
- "claim_spirit_well": "Spirit Well",
- "claim_spirit_well_description": "+1d to Attune\non site",
- "claim_street_fence": "Street Fence",
- "claim_street_fence_description": "+2 coin for lower-\nclass targets",
- "claim_surplus_caches": "Surplus Caches",
- "claim_surplus_caches_description": "+2 coin for product\nsale or supply",
- "claim_tavern": "Tavern",
- "claim_tavern_description": "+1d to Consort\nand Sway on site",
- "claim_terrorized_citizens": "Terrorized\nCitizens",
- "claim_terrorized_citizens_description": "+2 coin for battle\nor extortion",
+ "claim_sacred_nexus": "Nexus Sacro",
+ "claim_sacred_nexus_description": "+1d ai tiri\ndi guarigione",
+ "claim_sanctuary": "Santuario",
+ "claim_sanctuary_description": "+1d ai tiri di Comandare\ne Manipolare in questo\nluogo",
+ "claim_secret_pathways": "Passaggi\nSegreti",
+ "claim_secret_pathways_description": "+1d al tiro ingaggio\nin piani di tipo furtivo",
+ "claim_secret_routes": "Vie Nascoste",
+ "claim_secret_routes_description": "+1d al tiro ingaggio\nin piani di tipo trasporto",
+ "claim_side_business": "Attività\nSecondarie",
+ "claim_side_business_description": "(Tiro Rango) - Sospetto =\nDenaro durante downtime",
+ "claim_spirit_well": "Pozzo\nSpiritico",
+ "claim_spirit_well_description": "+1d ai tiri di\nArmonizzare in questo luogo",
+ "claim_street_fence": "Ricettatore\nComune",
+ "claim_street_fence_description": "+2 Denaro da bersagli\ndi bassa estrazione sociale",
+ "claim_surplus_caches": "Eccedenze",
+ "claim_surplus_caches_description": "+2 Denaro da colpi\nvendita o rifornimento",
+ "claim_tavern": "Taverna",
+ "claim_tavern_description": "+1d ai tiri di\nManipolare e\nSocializzare in\nquesto luogo",
+ "claim_terrorized_citizens": "Cittadini\nTerrorizzati",
+ "claim_terrorized_citizens_description": "+2 Denaro da colpi\nbattaglia o estorsione",
"claim_the_hookup": "The Hookup",
"claim_the_hookup_description": "Smugglers, +1d to\nacquire asets",
- "claim_training_rooms": "Training\nRooms",
- "claim_training_rooms_description": "+1 scale for your\nSkulks cohorts",
- "claim_turf": "\nTurf",
- "claim_vice_den": "Covo del Vizio",
- "claim_vice_den_description": "(Tier roll) - Heat =\ncoin in downtime",
- "claim_victim_trophies": "Victim\nTrophies",
- "claim_victim_trophies_description": "+1 rep per score",
- "claim_warehouse": "Warehouse",
- "claim_warehouse_description": "Stockpiles give you\n+1d to acquire\nassets",
- "claim_warehouses": "Warehouses",
- "claim_warehouses_description": "Stockpiles give you\n+1d to acquire\nassets",
- "clanking": "Clanking",
- "climbing_gear": "Climbing Gear",
- "climbing_gear_description": "A large coil of rope. A small coil of rope. Grappling hooks. A small pouch of chalk dust. A climbing harness with loops and metal rings. A set of iron pitons and a small mallet.",
- "clock_name": "Clock Name",
- "clocks": "Clocks",
- "clocks_only": "Show clocks only",
+ "claim_training_rooms": "Stanze di\nAdddestramento",
+ "claim_training_rooms_description": "+1 scala alle\ncricche di Furtivi",
+ "claim_turf": "Territorio",
+ "claim_vice_den": "Covo del\nVizio",
+ "claim_vice_den_description": "(Tiro Rango) - Sospetto =\nDenaro durante downtime",
+ "claim_victim_trophies": "Collezionisti\ndi Ossa",
+ "claim_victim_trophies_description": "+1 rep per colpo",
+ "claim_warehouse": "Magazzini",
+ "claim_warehouse_description": "+1d ai tiri per\nacquisire risorse",
+ "claim_warehouses": "Magazzini",
+ "claim_warehouses_description": "+1d ai tiri per\nacquisire risorse",
+ "clanking": "Sferragliante",
+ "climbing_gear": "Attrezzi da Scalata",
+ "climbing_gear_description": "Una grande (e/o piccola) matassa di corda. Rampini. Una piccola sacca di polvere di gesso. Una imbracatura da scalata con passanti e anelli metallici. Chiodi di ferro e una piccola mazza.",
+ "clock_name": "Nome Orologio",
+ "clocks": "Orologi",
+ "clocks_only": "Mostra solo orologi",
"cohort": "Cricca",
- "cohort_quality": "Cohort Quality",
+ "cohort_quality": "Qualità della Cricca",
"cohorts": "Cricche",
"coin": "Denaro",
- "cold": "Cold",
+ "cold": "Freddo",
"command": "Comandare",
- "command_description": "Command obedience with your force of personality; intimidate or threaten; lead an action with one of the crew's gangs.",
- "consequence": "Consequence",
+ "command_description": "Imponi obbedienza. Puoi intimidire o minacciare qualcuno per ottenere qualcosa. Puoi guidare una gang in un’azione di gruppo.",
+ "consequence": "Conseguenza",
"consort": "Socializzare",
- "consort_description": "Consort with connections from your heritage, background, friends, or rivals to gain access to resources, information, people, or places.",
- "contact_name": "Contact name",
- "contacts": "Contacts",
- "controlled": "Controlled",
+ "consort_description": "Interagisci in maniera amichevole con amici e contatti per ottenere l'acesso a risorse, informazioni, persone o luoghi.",
+ "contact_name": "Nome Contatto",
+ "contacts": "Contatti",
+ "controlled": "Controllato",
"crew": "Banda",
- "crew_ability_accord": "Accord",
- "crew_ability_accord_description": "Sometimes friends are as good as territory. You may count up to three +3 faction statuses you hold as if they are turf.",
- "crew_ability_all_hands": "All Hands",
- "crew_ability_all_hands_description": "During downtime, one of your cohorts may perform a downtime activity for the crew to acquire an asset, reduce heat, or work on a long-term project.",
- "crew_ability_anointed": "Anointed",
- "crew_ability_anointed_description": "You get +1d to resistance rolls against supernatural threats. You get +1d to healing rolls when you have supernatural harm.",
+ "crew_ability_accord": "Patto",
+ "crew_ability_accord_description": "A volte gli amici valgono tanto quanto un terreno. Potete contare fino a tre fazioni con cui avete status +3 come fossero un Territorio.",
+ "crew_ability_all_hands": "Tutti all'Opera",
+ "crew_ability_all_hands_description": "Durante il downtime una delle vostre cricche può compiere un’attività di downtime per la banda per acquisire una risorsa, ridurre il Sospetto o lavorare a un progetto a lungo termine.",
+ "crew_ability_anointed": "Unzione Sacra",
+ "crew_ability_anointed_description": "Ottenete +1d al tiro resistenza contro minacce soprannaturali. Inoltre ottenete +1d ai tiri guarigione per rimuovere danni soprannaturali.",
"crew_ability_as_good_as_your_word": "As Good as Your Word",
"crew_ability_as_good_as_your_word_description": "You may spend rep as coin in downtime actions. Vigilantes gain Obligation as a second vice.",
"crew_ability_avengers": "Avengers",
"crew_ability_avengers_description": "Each PC may add +1 action rating to Hunt, Prowl, or Command (up to a max rating of 3).",
- "crew_ability_blood_brothers": "Blood Brothers",
- "crew_ability_blood_brothers_description": "When you fight alongside your cohorts in combat, they get +1d for teamwork rolls (setup and group actions). All of your cohorts get the thugs type for free (if they're already thugs, add another type).",
- "crew_ability_bound_in_darkness": "Bound in Darkness",
- "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
- "crew_ability_chosen": "Chosen",
- "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
- "crew_ability_conviction": "Conviction",
- "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
- "crew_ability_crow's_veil": "Crow's Veil",
- "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
- "crew_ability_dangerous": "Dangerous",
- "crew_ability_dangerous_description": "Each PC may add +1 action rating to Hunt, Skirmish, or Wreck (up to a max rating of 3).",
- "crew_ability_deadly": "Deadly",
- "crew_ability_deadly_description": "Each PC may add +1 action rating to Hunt, Prowl, or Skirmish (up to a max rating of 3).",
- "crew_ability_door_kickers": "Door Kickers",
- "crew_ability_door_kickers_description": "When you execute an assault plan, take +1d to the engagement roll.",
- "crew_ability_emberdeath": "Emberdeath",
- "crew_ability_emberdeath_description": "Due to hard-won experience or occult ritual, you know the arcane method to destroy a living victim's spirit at the moment you kill them. Take 3 stress to channel electroplasmic energy from the ghost field to disintegrate the spirit and dead body in a shower of sparking embers.",
- "crew_ability_everyone_steals": "Everyone Steals",
- "crew_ability_everyone_steals_description": "Each PC may add +1 action rating to Prowl, Finesse, or Tinker (up to a max rating of 3).",
+ "crew_ability_blood_brothers": "Fratelli di Sangue",
+ "crew_ability_blood_brothers_description": "Quando combattete a fianco delle vostre cricche in combattimento, ottengono +1d per i tiri di lavoro di squadra (manovre di impostazione e azioni di gruppo). Tutte le vostre cricche ottengono gratuitamente il tipo Teppista (se lo sono già, aggiungete un altro tipo).",
+ "crew_ability_bound_in_darkness": "Vincolati alle Tenebre",
+ "crew_ability_bound_in_darkness_description": "Potete usare le manovre di squadra con qualsiasi membro del culto, indipendentemente dalla distanza che vi separa. Prendendo 1 Stress, il tuo messaggio sussurrato viene ascoltato da ogni cultista.",
+ "crew_ability_chosen": "Prescelti",
+ "crew_ability_chosen_description": " Ogni PG può aggiungere +1 al valore di azione di Armonizzare, Manipolare o Studiare (fino a un massimo di 3).",
+ "crew_ability_conviction": "Convinzione",
+ "crew_ability_conviction_description": "Ogni PG ottiene un vizio addizionale: Adorazione. Quando indulgete al vizio e portate a sacrificio qualcosa che soddisfi la divinità, il PG non eccede nel vizio. In aggiunta, la vostra divinità assisterà il PG in un qualsiasi tiro azione che farete, da ora fino a quando non indulgerete ancora al vizio.",
+ "crew_ability_crow's_veil": "Velo del Corvo",
+ "crew_ability_crow's_veil_description": "Grazie a competenze acquisite a fatica con l’esperienza, o un rituale arcano, le vostre attività sono celate all’attenzione dei corvi beccamorte. Non accumulate più Sospetto quando l’omicidio è parte di un vostro colpo.",
+ "crew_ability_dangerous": "Pericolosi",
+ "crew_ability_dangerous_description": "Ogni PG può aggiungere +1 al valore di azione di Cacciare, Distruggere o Schermire (fino a un massimo di 3).",
+ "crew_ability_deadly": "Letale",
+ "crew_ability_deadly_description": "Ogni PG può aggiungere +1 al valore di azione di Cacciare, Schermire o Sgattaiolare (fino a un massimo di 3).",
+ "crew_ability_door_kickers": "Irruenti",
+ "crew_ability_door_kickers_description": "+1d al tiro di ingaggio in piani di tipo assalto.",
+ "crew_ability_emberdeath": "Incenerire",
+ "crew_ability_emberdeath_description": "Grazie a competenze acquisite a fatica con l’esperienza, o un rituale arcano, conoscete un modo per distruggere lo spirito di una vostra vittima nel momento in cui la uccidete. Il PG che lo fa segna 3 Stress per incanalare l’energia elettroplasmatica dal Campo Spettrale, necessaria a disintegrare lo spirito e il corpo in una pioggia di braci ardenti.",
+ "crew_ability_everyone_steals": "Tutti Rubano",
+ "crew_ability_everyone_steals_description": "Ogni PG può aggiungere +1 al valore di azione di Armeggiare, Destreggiarsi o Sgattaiolare (fino a un massimo di 3).",
"crew_ability_favors": "Favors",
"crew_ability_favors_description": "Spend one rep and describe how one of your contacts is put out to help you. Everyone in your crew gets one dot in an action your contact is skilled in for this score.",
- "crew_ability_fiends": "Fiends",
- "crew_ability_fiends_description": "Fear is as good as respect. You may count each wanted level as if it was turf.",
- "crew_ability_forged_in_the_fire": "Forged in the Fire",
- "crew_ability_forged_in_the_fire_description": "Each PC has been toughened by cruel experience. You get +1d to resistance rolls.",
- "crew_ability_ghost_echoes": "Ghost Echoes",
- "crew_ability_ghost_echoes_description": "From weird experience or occult ritual, all crew members gain the ability to see and interact with the ghostly structures, streets, and objects within the echo of Doskvol that exists in the ghost field.",
- "crew_ability_ghost_market": "Ghost Market",
- "crew_ability_ghost_market_description": "Through arcane ritual or hard-won experience, you have discovered how to prepare your product for sale to ghosts and/or demons. They do not pay in coin. What do they pay with?",
- "crew_ability_ghost_passage": "Ghost Passage",
- "crew_ability_ghost_passage_description": "From harsh experience or occult ritual, all crew members become immune to possession by spirits, but may choose to \"carry\" a second ghost as a passenger within their body.",
- "crew_ability_glory_incarnate": "Glory Incarnate",
- "crew_ability_glory_incarnate_description": "Your deity sometimes manifests in the physical world. This can be a great boon, but the priorities and values of a god are not those of mortals. You have been warned.",
- "crew_ability_high_society": "High Society",
- "crew_ability_high_society_description": "It's all about who you know. Take -1 heat during downtime and +1d to gather info about the city's elite.",
- "crew_ability_hooked": "Hooked",
- "crew_ability_hooked_description": "Your gang members use your product. Add the savage, unreliable, or wild flaw to your gangs to give them +1 quality.",
- "crew_ability_just_passing_through": "Just Passing Through",
- "crew_ability_just_passing_through_description": "During downtime, take -1 heat. When your heat is 4 or less, you get +1d to deceive people when you pass yourselves off as ordinary citizens.",
- "crew_ability_leverage": "Leverage",
- "crew_ability_leverage_description": "Your crew supplies contraband for other factions. Your success is good for them. Whenever you gain rep, gain +1 rep.",
- "crew_ability_like_part_of_the_family": "Like Part of the Family",
- "crew_ability_like_part_of_the_family_description": "Create one of your vehicles as a cohort (use the vehicle edges and flaws, below). Its quality is equal to your Tier +1.",
+ "crew_ability_fiends": "Indemoniati",
+ "crew_ability_fiends_description": "La paura va bene tanto quanto il rispetto. Potete contare ogni livello di Ricercato come se fosse Territorio.",
+ "crew_ability_forged_in_the_fire": "Forgiati nel Fuoco",
+ "crew_ability_forged_in_the_fire_description": "Ogni PG è stato indurito da esperienze cruente. Avete +1d a ogni tiro resistenza.",
+ "crew_ability_ghost_echoes": "Echi Spettrali",
+ "crew_ability_ghost_echoes_description": "Grazie a strane esperienze o a rituali arcani, tutti i membri della banda ottengono l’abilità di vedere e interagire con le strutture, le strade e gli oggetti spettrali dell’eco di Doskvol che giace all’interno del campo spettrale.",
+ "crew_ability_ghost_market": "Mercato Fantasma",
+ "crew_ability_ghost_market_description": "Grazie a competenze acquisite a fatica con l’esperienza, o un rituale arcano, sapete come preparare il vostro prodotto per venderlo a fantasmi e/o demoni. Non pagano in denaro. Con cosa vi pagano?",
+ "crew_ability_ghost_passage": "Trasporto Spettrale",
+ "crew_ability_ghost_passage_description": "Grazie a competenze acquisite a fatica con l’esperienza, o un rituale arcano, tutti i membri della banda sono immuni alla possessione da parte di uno spirito, ma possono decidere di trasportare un fantasma come passeggero nel loro corpo.",
+ "crew_ability_glory_incarnate": "Gloria Incarnata",
+ "crew_ability_glory_incarnate_description": "La vostra divinità a volte si manifesta nel mondo fisico. Questo può essere un grande vantaggio, ma le priorità e i valori di un dio non sono quelli dei mortali. Siete avvertiti.",
+ "crew_ability_high_society": "Alta Società",
+ "crew_ability_high_society_description": "Tutto dipende da chi si conosce. Prendete -1 Sospetto durante il downtime e +1d per raccogliere informazioni riguardo all’ élite della città.",
+ "crew_ability_hooked": "Dipendenti",
+ "crew_ability_hooked_description": "I membri delle vostre cricche usano il vostro prodotto. Aggiungete il difetto Feroce, Inaffidabile, o Selvaggia alle vostre cricche per dargli +1 qualità (valore massimo di 4).",
+ "crew_ability_just_passing_through": "Solo di Passaggio",
+ "crew_ability_just_passing_through_description": "Durante il downtime prendete -1 Sospetto. Quando il Sospetto è a 4 o meno, ottenete +1d nell’ingannare le persone quando cercate di spacciarvi per cittadini qualsiasi.",
+ "crew_ability_leverage": "Influenza",
+ "crew_ability_leverage_description": "La vostra banda fornisce beni illeciti alle altre fazioni. Il vostro successo è positivo per loro. Ogni volta che guadagnate Rep, segnate +1 Rep.",
+ "crew_ability_like_part_of_the_family": "Come Fosse Parte della Famiglia",
+ "crew_ability_like_part_of_the_family_description": "Create uno dei vostri veicoli come una cricca. La sua qualità è pari al vostro Rango +1.",
"crew_ability_misdirection": "Misdirection",
"crew_ability_misdirection_description": "At the end of a score, you may sacrifice half the rep gained to make another faction lose status with your target instead of your crew. How do you pin it on someone else?",
"crew_ability_moral_compass": "Moral Compass",
"crew_ability_moral_compass_description": "Each PC gains an additional xp trigger: You fulfilled an obligation at a cost to you or the crew.",
- "crew_ability_no_traces": "No Traces",
- "crew_ability_no_traces_description": "When you keep an operation quiet or make it look like an accident, you get half the rep value of the target (round up) instead of zero. When you end downtime with zero heat, take +1 rep.",
- "crew_ability_pack_rats": "Pack Rats",
- "crew_ability_pack_rats_description": "Your lair is a jumble of stolen items. When you roll to acquire an asset, take +1d.",
- "crew_ability_patron": "Patron",
- "crew_ability_patron_description": "When you advance your Tier, it costs half the coin it normally would. Who is your patron? Why do they help you?",
- "crew_ability_predators": "Predators",
- "crew_ability_predators_description": "When you use stealth or subterfuge to commit murder, take +1d to the engagement roll.",
- "crew_ability_reavers": "Reavers",
- "crew_ability_reavers_description": "When you go into conflict aboard a vehicle, you gain +1 effect for vehicle damage and speed. Your vehicle gains armor.",
- "crew_ability_renegades": "Renegades",
- "crew_ability_renegades_description": "Each PC may add +1 action rating to Finesse, Prowl, or Skirmish (up to a max rating of 3).",
+ "crew_ability_no_traces": "Senza Traccia",
+ "crew_ability_no_traces_description": "Quando fate in modo di tener segreta un’operazione o la fate sembrare un incidente, ottenete metà del valore di Rep del bersaglio. Quando finite una fase di downtime con zero Sospetto, accumulate +1 Rep.",
+ "crew_ability_pack_rats": "Accumulatori",
+ "crew_ability_pack_rats_description": "Il vostro covo è un guazzabuglio di oggetti rubati. Quando tirate per acquisire una risorsa, prendete +1d.",
+ "crew_ability_patron": "Mecenate",
+ "crew_ability_patron_description": "Quando avanzate di Rango pagate metà del Denaro che normalmente vi costerebbe.",
+ "crew_ability_predators": "Predatori",
+ "crew_ability_predators_description": "+1d al tiro di ingaggio quando per piani di tipo furtivo o inganno al fine di compiere un omicidio.",
+ "crew_ability_reavers": "Mietitori",
+ "crew_ability_reavers_description": "Quando andate in battaglia a bordo di un veicolo, ottenete +1 efficacia a velocità e al del veicolo. Il vostro veicolo viene dotato di armatura.",
+ "crew_ability_renegades": "Rinnegati",
+ "crew_ability_renegades_description": "Ogni PG può aggiungere +1 al valore di azione di Destreggiarsi, Schermire o Sgattaiolare (fino a un massimo di 3).",
"crew_ability_roots": "Roots",
"crew_ability_roots_description": "During downtime one of your contacts or cohorts may take a downtime action to acquire an asset, reduce heat, or recover.",
- "crew_ability_sealed_in_blood": "Sealed in Blood",
- "crew_ability_sealed_in_blood_description": "Each human sacrifice yields -3 stress cost for any ritual you perform.",
- "crew_ability_second_story": "Second Story",
- "crew_ability_second_story_description": "When you execute a clandestine infiltration, you get +1d to the engagement roll.",
- "crew_ability_silver_tongues": "Silver Tongues",
- "crew_ability_silver_tongues_description": "Each PC may add +1 action rating to Command, Consort, or Sway (up to a max rating of 3).",
- "crew_ability_slippery": "Slippery",
- "crew_ability_slippery_description": "When you roll entanglements, roll twice and keep the one you want. When you reduce heat on the crew, take +1d.",
- "crew_ability_synchronized": "Synchronized",
- "crew_ability_synchronized_description": "When you perform a group action, you may count multiple 6s from different rolls as a critical success.",
- "crew_ability_the_good_stuff": "The Good Stuff",
- "crew_ability_the_good_stuff_description": "Your merchandise is exquisite. The product quality is equal to your Tier+2. When you deal with a crew or faction, the GM will tell you who among them is hooked on your product (one, a few, many, or all).",
+ "crew_ability_sealed_in_blood": "Sigillato nel Sangue",
+ "crew_ability_sealed_in_blood_description": "Ogni sacrificio umano riduce di -3 stress il costo di qualsiasi rituale officiate.",
+ "crew_ability_second_story": "Piano Rialzato",
+ "crew_ability_second_story_description": "Quando mettete in atto un’infiltrazione clandestina, prendete +1d al tiro di ingaggio.",
+ "crew_ability_silver_tongues": "Parlantina",
+ "crew_ability_silver_tongues_description": "Ogni PG può aggiungere +1 al valore di azione di Comandare, Manipolare o Socializzare (fino a un massimo di 3).",
+ "crew_ability_slippery": "Sfuggenti",
+ "crew_ability_slippery_description": "Quando fate il tiro per i coinvolgimenti, tirate due volte e tenete il risultato che preferite. Quando tirate per ridurre il Sospetto della banda,prendete +1d",
+ "crew_ability_synchronized": "Sincronizzati",
+ "crew_ability_synchronized_description": "Quando fate un’azione di gruppo potete contare cumulativamente i 6 ottenuti da tiri di PG diversi e considerarlo un Successo Critico.",
+ "crew_ability_the_good_stuff": "Roba Buona",
+ "crew_ability_the_good_stuff_description": "La vostra merce è eccezionale. La qualità del prodotto è equivalente a Rango +2. Quando avete a che fare con una banda o fazione, il GM vi dice chi tra di loro è dipendente dal vostro prodotto (uno, qualcuno, molti o tutti).",
"crew_ability_thorn_in_your_side": "Thorn in your Side",
"crew_ability_thorn_in_your_side_description": "When you use Stealth or Assault plans against a higher Tier faction, your Tier counts as +1.",
"crew_ability_uncanny_preparation": "Uncanny Preparation",
"crew_ability_uncanny_preparation_description": "Twice per session during a Desperate action, improve your effect or position. Describe a flashback that gives you the advantage now (setup action).",
- "crew_ability_veteran": "Veteran",
- "crew_ability_veteran_description": "Choose a special ability from another crew (can be taken more than once).",
- "crew_ability_vipers": "Vipers",
- "crew_ability_vipers_description": "When you acquire or craft poisons, you get +1 result level to your roll. When you employ a poison, you are specially prepared to be immune to its effects.",
- "crew_ability_war_dogs": "War Dogs",
- "crew_ability_war_dogs_description": "When you’re at war (-3 faction status), your crew does not suffer -1 hold and PCs still get two downtime activities, instead of just one.",
- "crew_ability_zealotry": "Zealotry",
- "crew_ability_zealotry_description": "Your cohorts have abandoned their reason to devote themselves to the cult. They will undertake any service, no matter how dangerous or strange. They gain +1d to rolls against enemies of the faith.",
- "crew_advancement": "Crew Advancement",
+ "crew_ability_veteran": "Veterano",
+ "crew_ability_veteran_description": "Scegliete un'abilità speciale di un'altra Banda (Può essere preso più volte).",
+ "crew_ability_vipers": "Vipere",
+ "crew_ability_vipers_description": "Quando acquisite o create veleni, ottenete +1 livello di risultato del tiro (un 1-3 diventa un 4/5, ecc.). Quando impiegate un veleno, siete appositamente addestrati e pertanto immuni ai suoi effetti.",
+ "crew_ability_war_dogs": "Mastini da Guerra",
+ "crew_ability_war_dogs_description": "Quando siete in guerra (-3 status con una fazione), la vostra banda non subisce -1 dominio e i PG continuano a poter svolgere due attività nel downtime, anziché una sola. .",
+ "crew_ability_zealotry": "Fanatismo",
+ "crew_ability_zealotry_description": "Le vostre cricche hanno perso la ragione in favore della dedizione al vostro culto. Accetteranno di compiere qualsiasi servizio, non importa quanto pericoloso o strano. Guadagnano +1d ai tiri quando agiscono contro i nemici della vostra fede.",
+ "crew_advancement": "Avanzamento Banda",
"crew_assassins_contact_0": "Trev, il boss di una gang",
"crew_assassins_contact_1": "Lydra, una mediatrice",
"crew_assassins_contact_2": "Irimina, una crudele nobile",
"crew_assassins_contact_3": "Karlos, un cacciatore di taglie",
- "crew_assassins_contact_4": "Exeter, un Guardiano di Spiriti",
+ "crew_assassins_contact_4": "Exeter, un guardiano di spiriti",
"crew_assassins_contact_5": "Sevoy, un prestigioso mercante",
- "crew_assassins_description": "Sicari Mercenari",
- "crew_assassins_hunting_grounds_description": "Incidente — Sparizione — Omicidio — Riscatto",
+ "crew_assassins_description": "Sicari\nMercenari",
+ "crew_assassins_hunting_grounds_description": "Incidente - Sparizione - Omicidio - Riscatto",
"crew_assassins_hunting_grounds_type": "Terreni di Caccia",
- "crew_assassins_xp_condition": "Operazioni di tipo incidente, sparizione, omicidio, o riscatto eseguite con successo.",
+ "crew_assassins_xp_condition": "Mettete in atto con successo operazioni di tipo: incidente, sparizione, omicidio e riscatto..",
"crew_bravos_contact_0": "Meg, una lottatrice",
"crew_bravos_contact_1": "Conway, una Giubba Blu",
"crew_bravos_contact_2": "Keller, un fabbro",
"crew_bravos_contact_3": "Tomas, un cerusico",
"crew_bravos_contact_4": "Walker, un capo distretto",
"crew_bravos_contact_5": "Lutes, un proprietario di taverna",
- "crew_bravos_description": "Mercenari e Teppisti",
- "crew_bravos_hunting_grounds_description": "Battaglia — Estorsione — Sabotaggio — Mordi e Fuggi",
+ "crew_bravos_description": "Mercenari\ne Teppisti",
+ "crew_bravos_hunting_grounds_description": "Battaglia - Estorsione - Sabotaggio - Mordi e Fuggi",
"crew_bravos_hunting_grounds_type": "Terreni di Caccia",
- "crew_bravos_xp_condition": "Operazioni di tipo battaglia, estorsione, sabotaggio, o mordi e fuggi eseguite con successo.",
+ "crew_bravos_xp_condition": "Mettete in atto con successo operazioni di tipo: battaglia, estorsione, sabotaggio o lavoretti mordi e fuggi..",
"crew_cult_contact_0": "Gagan, un accademico",
"crew_cult_contact_1": "Adikin, un occultista",
"crew_cult_contact_2": "Hutchins, un antiquario",
"crew_cult_contact_3": "Moriya, un trafficante di spiriti",
"crew_cult_contact_4": "Mateas Kline, un nobile",
"crew_cult_contact_5": "Bennett, un astronomo",
- "crew_cult_description": "Accoliti di una Divinità Dimenticata",
- "crew_cult_hunting_grounds_description": "Acquisizione — Auspicio — Consacrazione — Sacrificio",
+ "crew_cult_description": "Accoliti di una\ndivinità dimenticata",
+ "crew_cult_hunting_grounds_description": "Acquisizione - Auspicio - Consacrazione - Sacrificio",
"crew_cult_hunting_grounds_type": "Siti Sacri",
- "crew_cult_xp_condition": "Avete agito in base ai precetti o portato avanti gli interessi della vostra divinità.",
+ "crew_cult_xp_condition": "Portate avanti gli interessi della vostra divinità o agite in base ai suoi precetti.",
"crew_description": "Una breve descrizione della banda",
"crew_hawkers_contact_0": "Rolan Wott, un magistrato",
"crew_hawkers_contact_1": "Laroze, una Giubba Blu",
@@ -327,56 +327,56 @@
"crew_hawkers_contact_3": "Hoxley, un trafficante",
"crew_hawkers_contact_4": "Anya, una dilettante",
"crew_hawkers_contact_5": "Marlo, il boss di una gang",
- "crew_hawkers_description": "Spacciatori di Vizi",
- "crew_hawkers_hunting_grounds_description": "Dimostrazione di Forza — Rifornimento — Socializzazione — Vendita",
+ "crew_hawkers_description": "Spacciatori\ndi Vizi",
+ "crew_hawkers_hunting_grounds_description": "Vendita - Rifornimento - Dimostrazione di Forza - Socializzazione",
"crew_hawkers_hunting_grounds_type": "Zone di Vendita",
- "crew_hawkers_xp_condition": "Avete acquisito nuove dosi di prodotto, fatto vendite clandestine o segrete, o vi siete assicurati un nuovo terreno di vendita.",
- "crew_mode": "MODALITA' BANDA",
+ "crew_hawkers_xp_condition": "Acquisite nuove dosi di prodotto, fate vendite clandestine o segrete, o vi assicurate un nuovo terreno di vendita.",
+ "crew_mode": "Modalità Banda",
"crew_shadows_contact_0": "Dowler, un esploratore",
"crew_shadows_contact_1": "Laroze, una Giubba Blu",
"crew_shadows_contact_2": "Amancio, un mediatore",
"crew_shadows_contact_3": "Fitz, un collezionista",
- "crew_shadows_contact_4": "Adelaide Phroaig, una nobile",
+ "crew_shadows_contact_4": "Adelaide Phroaig, un nobile",
"crew_shadows_contact_5": "Rigney, un proprietario di taverna",
- "crew_shadows_description": "Ladri, Spie e Sabotatori",
- "crew_shadows_hunting_grounds_description": "Furto con Scasso — Spionaggio — Rapina — Sabotaggio",
+ "crew_shadows_description": "Lasdri e\nSpie",
+ "crew_shadows_hunting_grounds_description": "Furto con Scasso - Spionaggio - Rapina - Sabotaggio",
"crew_shadows_hunting_grounds_type": "Terreni di Caccia",
- "crew_shadows_xp_condition": "Operazioni di tipo furto con scasso, spionaggio, rapina o sabotaggio eseguite con successo.",
- "crew_sheet": "SCHEDA BANDA",
+ "crew_shadows_xp_condition": "Mettete in atto con successo operazioni di tipo: furto con scasso, spionaggio, rapina, sabotaggio.",
+ "crew_sheet": "Scheda della Banda",
"crew_smugglers_contact_0": "Elynn, un portuale",
"crew_smugglers_contact_1": "Rolan, uno spacciatore",
- "crew_smugglers_contact_2": "Sera, una trafficante di darmi",
- "crew_smugglers_contact_3": "Nyelle, una trafficante di spiriti",
+ "crew_smugglers_contact_2": "Sera, un trafficante di armi",
+ "crew_smugglers_contact_3": "Nyelle, un trafficante di spiriti",
"crew_smugglers_contact_4": "Decker, un anarchico",
- "crew_smugglers_contact_5": "Esme, la proprietaria di una taverna",
- "crew_smugglers_description": "Corrieri di Contrabbando",
- "crew_smugglers_hunting_grounds_description": "Arcabne/Stranezze — Armi — Contrabbando — Passeggeri",
+ "crew_smugglers_contact_5": "Esme, una proprietaria di taverna",
+ "crew_smugglers_description": "Corrieri di\nContrabbando",
+ "crew_smugglers_hunting_grounds_description": "Arcane/Stranezze - Armi - Contrabbando - Passeggeri",
"crew_smugglers_hunting_grounds_type": "Tipologie di Merci",
- "crew_smugglers_xp_condition": "Portate a termine con successo un'operazione di contrabbando o acquisite nuovi clienti o fonti di contrabbando.",
+ "crew_smugglers_xp_condition": "portate a termine con successo un’operazione di contrabbando o acquisite nuovi clienti o fonti di contrabbando.",
"crew_tier": "Rango della Banda",
- "crew_upgrade_assassin_rigging": "Attrezzatura da Assassini (2 Carichi gratuiti per Armi/Attrezzi)",
- "crew_upgrade_barge": "Barge (+mobility for lair)",
- "crew_upgrade_bravos_rigging": "Attrezzatura da Bravi (2 Carichi gratuiti per Armi/Armature)",
- "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
- "crew_upgrade_composed": "Composed (+1 stress box)",
- "crew_upgrade_cult_rigging": "Attrezzatura da Cultisti (2 Carichi gratuiti per Documenti/Reagenti)",
+ "crew_upgrade_assassin_rigging": "Attrezzatura da Assassini (2 carichi gratuiti di armi o attrezzi)",
+ "crew_upgrade_barge": "Chiatta (mobilità al covo)",
+ "crew_upgrade_bravos_rigging": "Attrezzatura da Bravi (2 carichi gratuiti di armi o armature)",
+ "crew_upgrade_camouflage": "Mimetismo (i veicoli si camuffano perfettamente quando sono fermi)",
+ "crew_upgrade_composed": "Composti (+1 casella stress)",
+ "crew_upgrade_cult_rigging": "Attrezzatura da Cultisti (2 carichi gratuiti di documenti o reagenti)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
- "crew_upgrade_elite_adepts": "Elite Adepts",
- "crew_upgrade_elite_rooks": "Elite Rooks",
- "crew_upgrade_elite_rovers": "Elite Rovers",
- "crew_upgrade_elite_skulks": "Elite Skulks",
- "crew_upgrade_elite_thugs": "Elite Thugs",
- "crew_upgrade_hardened": "Hardened (+1 trauma box)",
+ "crew_upgrade_elite_adepts": "Adepti d'Elite",
+ "crew_upgrade_elite_rooks": "Malfattori d'Elite",
+ "crew_upgrade_elite_rovers": "Vagabondi d'Elite",
+ "crew_upgrade_elite_skulks": "Furtivi d'Elite",
+ "crew_upgrade_elite_thugs": "Teppisti d'Elite",
+ "crew_upgrade_hardened": "Incalliti (+1 casella trauma)",
"crew_upgrade_hawker's_rigging": "Attrezzatura da Avvoltoi (1 oggetto è nascosto e conta come Carico 0)",
- "crew_upgrade_ironhook_contacts": "Contatti a Ironhook",
+ "crew_upgrade_ironhook_contacts": "Contatti a Ironhook (+1 Rango in prigione)",
"crew_upgrade_irregulars": "Irregulars (Experts gain +1d to Gather Information)",
- "crew_upgrade_ordained": "Ordained (+1 trauma box)",
+ "crew_upgrade_ordained": "Consacrati (+1 casella trauma)",
"crew_upgrade_ritual_sanctum_in_lair": "Santuario per Rituali nel Covo",
- "crew_upgrade_smuggler's_rigging": "Attrezzatura da Trafficanti (2 oggetti sono nascosti)",
- "crew_upgrade_steady": "Steady (+1 stress box)",
- "crew_upgrade_thief_rigging": "Attrezzatura da Ombre (2 Carichi gratuiti per Strumenti/Attrezzi)",
+ "crew_upgrade_smuggler's_rigging": "Attrezzatura da Trafficanti (2 oggetti perfettamente nascosti)",
+ "crew_upgrade_steady": "Saldi (+1 casella stress)",
+ "crew_upgrade_thief_rigging": "Attrezzatura da Ombre (2 carichi gratuiti di strumenti o attrezzi)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
- "crew_upgrade_underground_maps_&_passkeys": "Underground maps & passkeys",
+ "crew_upgrade_underground_maps_&_passkeys": "Mappe dei Bassifondi e Passepartout",
"crew_upgrade_vigilantes_attire": "Vigilantes attire (2 free load of weapons or supplies)",
"crew_upgrade_willing_to_fight": "Willing to Fight (Experts are braves)",
"crew_upgrades": "Potenziamenti della Banda",
@@ -387,453 +387,453 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
- "crew_vigilantes_hunting_grounds_description": "Uniting — Interference — Resistance — Terror",
+ "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cultisti",
- "custom_action_labels": "Use custom action labels",
+ "custom_action_labels": "Usa etichette azione personalizzate",
"cutter": "Tagliagole",
- "dark_talent": "Vampire's Dark Talent:",
- "deception": "Inganno:",
- "deity": "Deity",
- "deity_features_info": "Alluring — Cruel — Ferocious — Monstrous — Radiant — Sinister — Serene — Transcendent",
- "deity_label": "Label to use for Deity",
- "demolition_tools": "Demolition Tools",
- "demolition_tools_description": "A sledgehammer and iron spikes. Heavy drill. Crowbar.",
- "description": "Description",
- "desperate": "Disperata",
- "destructive": "Destructive",
- "detail_assault": "il punto di attacco",
- "detail_deception": "modalità di inganno",
- "detail_occult": "il metodo arcano",
- "detail_social": "la relazione sociale",
- "detail_stealth": "il punto di accesso",
- "detail_transport": "il percorso e i mezzi",
+ "dark_talent": "Talento Oscuro:",
+ "deception": "Inganno",
+ "deity": "Divinità",
+ "deity_features_info": "Affascinante - Crudele - Feroce - Mostruosa - Radiosa - Sinistra - Serena - Transcendente",
+ "deity_label": "Etichetta per l Divinità",
+ "demolition_tools": "Strumenti da Demolizione",
+ "demolition_tools_description": "una mazza da demolizione e puntelli di ferro. Trapano pesante. Piede di porco.",
+ "description": "Descrizione",
+ "desperate": "Disperato",
+ "destructive": "Distruttivo",
+ "detail_assault": "Punto di attacco",
+ "detail_deception": "Modalità d'inganno",
+ "detail_occult": "Metodo arcano",
+ "detail_social": "Relazione sociale",
+ "detail_stealth": "Punto di accesso",
+ "detail_transport": "Percorso e mezzi",
"devils_bargain": "Patto col Diavolo",
- "documents": "Documents",
- "documents_description": "A collection of slim volumes on a variety of topics, including a registry of the nobility, City Watch commanders, and other notable citizens. Blank pages, a vial of ink, a pen. A number of interesting maps.",
- "drain": "Drain",
- "drift_oil": "Drift Oil",
- "drown_powder": "Drown Powder",
- "edges": "Edges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
+ "documents": "Documenti",
+ "documents_description": "Una collezione di volumi sottili su una varietà di argomenti, inclusi un registro della nobiltà, comandanti della Guardia Cittadina e altri cittadini prominenti. Fogli vuoti, una fiala di inchiostro, un pennino. Un buon numero di mappe interessanti.",
+ "drain": "Sfinimento",
+ "drift_oil": "Olio Fluttuante",
+ "drown_powder": "Polvere Annegante",
+ "edges": "Vantaggi",
+ "effect_query": "?{Efficacia|Normale|Limitata|Superiore|Estrema|Zero}",
"elite": "Elite",
- "engagement": "Engagement",
- "entanglement": "Entanglement",
- "expert": "Expert",
- "express_crew": "Express the goals, drives, inner conflict, or essential nature of the crew.",
- "extra_xp_boxes": "Extra xp boxes for vampires",
- "eyeblind_poison": "Eyeblind Poison",
+ "engagement": "Ingaggio",
+ "entanglement": "Coinvolgimento",
+ "expert": "Esperto",
+ "express_crew": "Esprimete gli obiettivi, motivazioni, conflitti interni o la natura essenziale della banda.",
+ "extra_xp_boxes": "Caselle xp extra per Vampiri",
+ "eyeblind_poison": "Veleno Ulisse",
"faction_barrowcleft": "Barrowcleft",
"faction_bluecoats": "Giubbe Blu",
"faction_brightstone": "Brightstone",
- "faction_cabbies": "Cabbies",
+ "faction_cabbies": "Nocchieri",
"faction_charhollow": "Charhollow",
"faction_charterhall": "Charterhall",
- "faction_city_council": "City Council",
+ "faction_city_council": "Consiglio Cittadino",
"faction_coalridge": "Coalridge",
"faction_crow's_foot": "Crow's Foot",
- "faction_cyphers": "Cyphers",
- "faction_dagger_isles_consulate": "Dagger Isles Consulate",
- "faction_deathlands_scavengers": "Deathlands Scavengers",
- "faction_dockers": "Dockers",
+ "faction_cyphers": "Messi",
+ "faction_dagger_isles_consulate": "Consolato Isole del Pugnale",
+ "faction_deathlands_scavengers": "Predoni Terre Morte",
+ "faction_dockers": "Portuali",
"faction_dunslough": "Dunslough",
- "faction_gondoliers": "Gondoliers",
- "faction_imperial_military": "Imperial Military",
- "faction_ink_rakes": "Ink Rakes",
- "faction_inspectors": "Inspectors",
- "faction_ironhook_prison": "Ironhook Prison",
- "faction_iruvian_consulate": "Iruvian Consulate",
- "faction_laborers": "Laborers",
+ "faction_gondoliers": "Gondolieri",
+ "faction_imperial_military": "Esercito Imperiale",
+ "faction_ink_rakes": "Gazzettini",
+ "faction_inspectors": "Ispettori",
+ "faction_ironhook_prison": "Prigione di Ironhook",
+ "faction_iruvian_consulate": "Consolato di Iruvia",
+ "faction_laborers": "Operai",
"faction_leviathan_hunters": "Cacciatori di Leviatani",
"faction_lord_scurlock": "Lord Scurlock",
- "faction_ministry_of_preservation": "Ministry of Preservation",
- "faction_mode": "Faction Mode",
+ "faction_ministry_of_preservation": "Ministero Conservazione",
+ "faction_mode": "Modalità Fazione",
"faction_nightmarket": "Nightmarket",
- "faction_notes": "Faction notes",
- "faction_rail_jacks": "Rail Jacks",
- "faction_sailors": "Sailors",
- "faction_servants": "Servants",
- "faction_severosi_consulate": "Severosi Consulate",
+ "faction_notes": "Note Fazione",
+ "faction_rail_jacks": "Guardarotaie",
+ "faction_sailors": "Marinai",
+ "faction_servants": "Servitori",
+ "faction_severosi_consulate": "Consolato di Severos",
"faction_silkshore": "Silkshore",
"faction_six_towers": "Le Sei Torri",
"faction_skovlan_consulate": "Consolato di Skovlan",
- "faction_skovlander_refugees": "Skovlander Refugees",
- "faction_sparkwrights": "Sparkwrights",
+ "faction_skovlander_refugees": "Rifugiati Skovlanesi",
+ "faction_sparkwrights": "Folgoratori",
"faction_spirit_wardens": "Guardiani di Spiriti",
"faction_the_billhooks": "Le Roncole",
"faction_the_brigade": "La Brigata",
- "faction_the_church_of_ecstasy": "The Church of Ecstasy",
- "faction_the_circle_of_flame": "The Circle of Flame",
- "faction_the_crows": "The Crows",
- "faction_the_dimmer_sisters": "The Dimmer Sisters",
+ "faction_the_church_of_ecstasy": "La Chiesa dell'Estasi",
+ "faction_the_circle_of_flame": "Il Circolo della Fiamma",
+ "faction_the_crows": "I Corvi",
+ "faction_the_dimmer_sisters": "Le Fioche Sorelle",
"faction_the_docks": "Il Porto",
- "faction_the_foghounds": "I Segugi di Nebbia",
- "faction_the_forgotten_gods": "The Forgotten Gods",
- "faction_the_foundation": "The Foundation",
- "faction_the_gray_cloaks": "The Gray Cloaks",
- "faction_the_grinders": "The Grinders",
- "faction_the_hive": "The Hive",
- "faction_the_horde": "The Horde",
- "faction_the_lampblacks": "The Lampblacks",
- "faction_the_lost": "The Lost",
- "faction_the_path_of_echoes": "The Path of Echoes",
- "faction_the_reconciled": "The Reconciled",
- "faction_the_red_sashes": "The Red Sashes",
- "faction_the_silver_nails": "The Silver Nails",
+ "faction_the_foghounds": "I Segugi della Nebbia",
+ "faction_the_forgotten_gods": "Gli Dei Dimenticati",
+ "faction_the_foundation": "La Fondazione",
+ "faction_the_gray_cloaks": "Le Giubbe Grigie",
+ "faction_the_grinders": "I Tritasangue",
+ "faction_the_hive": "L'Alveare",
+ "faction_the_horde": "L'Orda",
+ "faction_the_lampblacks": "I Lampionari",
+ "faction_the_lost": "I Perduti",
+ "faction_the_path_of_echoes": "Il Sentiero degli Echi",
+ "faction_the_reconciled": "I Riconciliati",
+ "faction_the_red_sashes": "Le Fusciacche Rosse",
+ "faction_the_silver_nails": "I Chiodi d'Argento",
"faction_the_unseen": "Gli Invisibili",
- "faction_the_weeping_lady": "The Weeping Lady",
- "faction_the_wraiths": "The Wraiths",
+ "faction_the_weeping_lady": "La Signora del Pianto",
+ "faction_the_wraiths": "Gli Spettri",
"faction_ulf_ironborn": "Ulf Ironborn",
"faction_whitecrown": "Whitecrown",
- "factions1": "Underworld",
- "factions2": "Institutions",
- "factions3": "Labor & Trade",
- "factions4": "The Fringe",
- "factions5": "Citizenry",
+ "factions1": "Nell'Ombra",
+ "factions2": "Istituzioni",
+ "factions3": "Lavoro e Commercio",
+ "factions4": "Ai Margini",
+ "factions5": "Cittadinanza",
"factions_title": "Fazioni di Doskvol",
"faris": "Faris",
- "features": "Features",
- "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
+ "features": "Caratteristiche",
+ "fill_fields": "Popola automaticamente i campi della scheda quando si inserisce o si cambia libretto o tipo di banda",
"finesse": "Destreggiarsi",
- "finesse_description": "Finesse an item from someone's pocket; employ subtle misdirection or sleight-of-hand; handle a vehicle or a mount.",
- "fire_oil": "Fire Oil",
- "fixated": "Fixated",
- "flaws": "Flaws",
- "flexible_width": "Flexible character sheet width (adapts to container)",
- "forbidden": "Forbidden",
- "forger": "Forger",
- "fortune": "Fortune",
- "fortune_roll": "Fortune roll",
- "frame": "Frame",
- "frame_description": "Frame description",
- "frame_feature": "Frame feature",
- "friend_name": "Friend name",
- "friends": "Friends",
- "functions": "Functions",
- "functions_info": "to guard — to destroy — to discover — to acquire — to labor at ... that which my master commands.",
- "furious": "Furious",
+ "finesse_description": "Usi destrezza di mano o sottile depistaggio. Borseggi qualcuno. Controlli un veicolo o una cavalcatura. Duelli con un avversario combattendo con eleganza.",
+ "fire_oil": "Fuoco Greco",
+ "fixated": "Fissato",
+ "flaws": "Difetti",
+ "flexible_width": "Larghezza della scheda flessibile (si adatta alla finestra)",
+ "forbidden": "Vietato",
+ "forger": "Falsario",
+ "fortune": "Sorte",
+ "fortune_roll": "Tiro Sorte",
+ "frame": "Costrutto",
+ "frame_description": "Descrizione Costrutto",
+ "frame_feature": "Caratteristiche Costrutto",
+ "friend_name": "Nome Amico",
+ "friends": "Amici",
+ "functions": "Funzioni",
+ "functions_info": "Proteggere - Distruggere - Scoprire - Acquisire - Lavorare a ... ciò che il mio maestro comanda.",
+ "furious": "Furioso",
"gang": "Gang",
"gang_type": "Teppisti",
"gather_information": "Raccogliere Informazioni",
"gatherinfo_are_they_telling": "Stanno dicendo la verità?",
- "gatherinfo_how_can_I_blend": "Come posso non farmi notare qui?",
+ "gatherinfo_how_can_I_blend": "Come posso me qui?",
"gatherinfo_how_can_I_discover": "Come posso scoprire [X]?",
"gatherinfo_how_can_I_find": "Come posso trovare [X]?",
- "gatherinfo_how_can_I_get_them": "Come posso portarli a fare [X]?",
- "gatherinfo_how_can_I_hurt": "Come posso fargli male?",
- "gatherinfo_how_can_I_reveal": "Come posso rivelare [X]?",
+ "gatherinfo_how_can_I_get_them": "Come posso convincerli a fare [X]?",
+ "gatherinfo_how_can_I_hurt": "Come posso danneggiarli?",
+ "gatherinfo_how_can_I_reveal": "Come posso svelare [X]?",
"gatherinfo_what_are_they_really": "Cosa stanno provando davvero?",
- "gatherinfo_what_can_I_tinker": "Con cosa posso armeggiare qui?",
- "gatherinfo_what_do_they_intend": "Cosa hanno intenzione di fare?",
- "gatherinfo_what_do_they_really": "Che cosa gli importa davvero?",
+ "gatherinfo_what_can_I_tinker": "Con cosa posso armeggiare?",
+ "gatherinfo_what_do_they_intend": "Che cosa vogliono fare?",
+ "gatherinfo_what_do_they_really": "A cosa tengono veramente?",
"gatherinfo_what_do_they_want": "Cosa vogliono di più?",
- "gatherinfo_what_drives_them": "Cosa li porta a fare questo?",
+ "gatherinfo_what_drives_them": "Cosa li spnge a fare questo?",
"gatherinfo_what_echoes": "Cosa riecheggia nel campo spettrale?",
- "gatherinfo_what_is_arcane": "Cosa c’è di arcano o strano qui?",
- "gatherinfo_what_is_hidden": "Cosa è nascosto o perso qui?",
- "gatherinfo_what_might_happen": "Cosa può succedere se faccio [X]?",
- "gatherinfo_what_should_I_look": "A cosa devo fare attenzione?",
- "gatherinfo_whats_going_on": "Cosa sta davvero succedendo qui?",
- "gatherinfo_whats_the_best_way": "Qual è il miglior punto d’ingresso?",
- "gatherinfo_where_can_I_hide": "Dove mi posso nascondere?",
- "gatherinfo_where_did_x_go": "Dove è andato [X]?",
+ "gatherinfo_what_is_arcane": "Cosa c'è di strano o arcano?",
+ "gatherinfo_what_is_hidden": "Cosa è nascosto o dimenticato?",
+ "gatherinfo_what_might_happen": "Cosa succede se io [X]?",
+ "gatherinfo_what_should_I_look": "Cosa dovrei cercare?",
+ "gatherinfo_whats_going_on": "Cosa sta succedendo realmente?",
+ "gatherinfo_whats_the_best_way": "Qual è il migliorpunto di accesso?",
+ "gatherinfo_where_can_I_hide": "Dove posso nascondermi?",
+ "gatherinfo_where_did_x_go": "Dov'è andato [X]?",
"gatherinfo_where_they_vulnerable": "Dove sono vulnerabili?",
- "gatherinfo_wheres_the_leverage": "Qual è la leva in questa situazione?",
- "gatherinfo_wheres_the_weakness": "Qual è il punto debole qui?",
- "gatherinfo_whos_most_afraid": "Chi ha più paura di me?",
- "gatherinfo_whos_most_dangerous": "Chi è il più pericoloso qui?",
- "gear": "Gear",
- "generate_factions": "Generate Factions",
+ "gatherinfo_wheres_the_leverage": "Su cosa posso fare leva?",
+ "gatherinfo_wheres_the_weakness": "Qual è la sua debolezza?",
+ "gatherinfo_whos_most_afraid": "Chi è maggiormente intimorito da me?",
+ "gatherinfo_whos_most_dangerous": "Chi è il più pericoloso?",
+ "gear": "Attrezzi",
+ "generate_factions": "Genera Fazioni",
"ghost": "Fantasma",
- "ghost_traits": "Ghost traits",
- "ghost_viceblurb": "You have an intense need: life essence. To satisfy this need, possess a living victim and consume their spirit energy (this may be a downtime action). When you do so, clear half your drain (round down).",
- "gloom": "Gloom",
- "grenade": "Grenade",
+ "ghost_traits": "Tratti del Fantasma",
+ "ghost_viceblurb": "Hai un intenso bisogno: essenza vitale. Per soddisfare questo bisogno, devi possedere una forma di vita e consumare la sua energia spirituale (questa può essere una attività di downtime). Quando lo fai, recuperi metà del tuo esaurimento (arrotondato per difetto).",
+ "gloom": "Tenebra",
+ "grenade": "Granata",
"harm": "Danno",
- "haunted": "Haunted",
+ "haunted": "Tormentato",
"hawkers": "Avvoltoi",
- "healing": "Healing",
+ "healing": "Guarigione",
"heat": "SOSP.",
- "heat_label": "Label to use for Heat",
- "heavy": "Heavy",
+ "heat_label": "Etichetta per il Sospetto",
+ "heavy": "Pesante",
"heritage": "Retaggio",
- "heritage_info": "Akoros — Iruvia — Isole del Pugnale — Severos — Skovlan — Tycheros",
- "hidden": "Hidden",
+ "heritage_info": "Akoros - Isole del Pugnale - Iruvia - Severos - Skovlan - Tycheros",
+ "hidden": "Nascosto",
"hold": "Dom.",
"hound": "Segugio",
- "how_many_boxes": "How many boxes?",
- "how_much_load": "How much load?",
+ "how_many_boxes": "Quante caselle?",
+ "how_much_load": "Quanto carico?",
"hull": "Costrutto",
- "hull_traits": "Hull traits",
- "hull_viceblurb": "Your clockwork body runs on electroplasm. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear 5 drain.",
+ "hull_traits": "Tratti del Costrutto",
+ "hull_viceblurb": "Il tuo corpo fulminotecnico funziona grazie al potere elettroplasmatico. Ricarica i tuoi condensatori collegandoti a un generatore di livello industriale (ti richiede un’attività di downtime). Quando lo fai, recuperi 5 sfinimento.",
"hunt": "Cacciare",
- "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
- "hunter": "Hunter",
- "hunting_grounds": "Hunting Grounds",
- "hunting_grounds_description": "Robbery",
- "hunting_pet": "Hunting Pet",
- "impaired": "Impaired",
- "implements": "Implements",
- "indulge_vice": "Indulge Vice",
+ "hunt_description": "punti con precisione un bersaglio. Segui un obiettivo o scopri la sua posizione. Fai un imboscata. Attacchi con un tiro di precisione da lontano.",
+ "hunter": "Cacciatore",
+ "hunting_grounds": "Terreno di Caccia",
+ "hunting_grounds_description": "Rapina",
+ "hunting_pet": "Animale da caccia",
+ "impaired": "Malridotta",
+ "implements": "Materiali",
+ "indulge_vice": "Indulgere al Vizio",
"insight": "Intuito",
- "insight_description": "Resist consequences from deception or understanding.",
- "italics_dont_count": "(italics don't count for load)",
- "item_name": "A useful item",
- "items": "Items",
- "janissary": "Janissary",
+ "insight_description": "Resistere a conseguenze da inganno o comprensione.",
+ "italics_dont_count": "(in corsivo non conta per carico)",
+ "item_name": "Un oggetto utile",
+ "items": "Oggetti",
+ "janissary": "Giannizzero",
"lair": "Covo",
- "lantern": "Lantern",
- "lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
- "lead_a_group_action": "Lead a group action",
- "leaking": "Leaking",
+ "lantern": "Lanterna",
+ "lantern_description": "una semplice lanterna a olio, una raffinata lampada elettroplasmatica, o un’altra fonte di luce.",
+ "lead_a_group_action": "Guidare un'azione di gruppo",
+ "leaking": "Perdita",
"leech": "Sanguisuga",
- "less_effect": "Less Effect",
- "lifestyle": "Lifestyle",
- "light": "Light",
+ "less_effect": "Efficac. ridotta",
+ "lifestyle": "Stile di vita",
+ "light": "Leggero",
"list_crews": "Assassini, Avvoltoi, Bravi, Cultisti, Ombre, Trafficanti o Vigilantes",
"list_playbooks": "Guanto, Nebbia, Ragno, Sanguisuga, Segugio, Ragno, Tagliagole, Fantasma o Vampiro",
- "load": "load",
- "load:": "Load:",
+ "load": "Carico",
+ "load:": "Carico:",
"look": "Aspetto",
"lurk": "Nebbia",
- "mark_xp:": "Mark XP:",
- "mastery": "Mastery",
+ "mark_xp:": "PE:",
+ "mastery": "Maestria",
"minus1d": "-1D",
"mirage": "Mirage",
"name": "Nome",
- "need_help": "Need Help",
+ "need_help": "Incapa citato",
"new_cohort": "Nuova Cricca: 2",
- "normal": "Normal",
- "notes": "Notes",
- "number_stress_boxes": "Number of stress boxes",
- "numberofdice": "Number of dice",
- "obsessed": "Obsessed",
- "obsessive": "Obsessive",
+ "normal": "Normale",
+ "notes": "Note",
+ "number_stress_boxes": "Numero caselle stress",
+ "numberofdice": "Numero dadi",
+ "obsessed": "Ossessionato",
+ "obsessive": "Ossessivo",
"occult": "Occulto:",
"ok": "OK",
- "origin": "Origin",
- "paranoid": "Paranoid",
- "personal": "Personal",
- "planning_load": "Pianificazione e Equipaggiamento",
- "planningdesc": "Scegliete un piano e aggiungete il dettaglio. Scegliete il limite di Carico per l'operazione.",
- "playbook": "playbook",
- "playbook_ability_a_little_something_on_the_side": "A Little Something on the Side",
- "playbook_ability_a_little_something_on_the_side_description": "At the end of each downtime phase, you earn +2 stash.",
- "playbook_ability_a_void_in_the_echo": "A Void in the Echo",
- "playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
- "playbook_ability_alchemist": "Alchemist",
- "playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "origin": "Origine",
+ "paranoid": "Paranoico",
+ "personal": "Personale",
+ "planning_load": "Pianificazione ed Equipaggiamento",
+ "planningdesc": "Scegliete un piano e aggiungete il dettaglio. Scegliete il limite di carico per l'operazione.",
+ "playbook": "libretto",
+ "playbook_ability_a_little_something_on_the_side": "Progetti Alternativi",
+ "playbook_ability_a_little_something_on_the_side_description": "Alla fine di ogni fase di downtime guadagni +2 Scorte.",
+ "playbook_ability_a_void_in_the_echo": "Un vuoto nell'eco",
+ "playbook_ability_a_void_in_the_echo_description": "Sei invisibile agli spiriti e non ti possono ferire. Prendi 2 stress per far sì che per qualche momento le creature viventi evitino il tuo sguardo e non possano osservarti.",
+ "playbook_ability_alchemist": "Alchimista",
+ "playbook_ability_alchemist_description": "Quando inventi o crei un oggetto di tipo alchemico, ottieni +1 livello di risultato nel tuo tiro (un 1-3 diventa un 4/5, ecc.). Inizi cononoscendo già una formula alchemica speciale.",
"playbook_ability_ambitious": "Ambitious",
"playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
- "playbook_ability_ambush": "Ambush",
- "playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
- "playbook_ability_analyst": "Analyst",
- "playbook_ability_analyst_description": "During downtime, you get two ticks to distribute among any long term project clocks that involve investigation or learning a new formula or design plan.",
- "playbook_ability_arcane_sight": "Arcane Sight",
- "playbook_ability_arcane_sight_description": "Take 1 stress to sense beyond human limits. \"Hear\" a subject's true thoughts or feelings, see in pitch darkness, sense the presence of invisible things, intuit the location of a hidden object, etc.",
- "playbook_ability_artificer": "Artificer",
- "playbook_ability_artificer_description": "When you invent or craft a creation with spark-craft features, take +1 result level to your roll. You begin with one special design already known.",
+ "playbook_ability_ambush": "Imboscata",
+ "playbook_ability_ambush_description": "Quando attacchi mentre sei nascosto, oppure inneschi una trappola, ottieni +1d al tuo tiro.",
+ "playbook_ability_analyst": "Analitico",
+ "playbook_ability_analyst_description": "Durante il downtime ottieni due segni di spunta da distribuire tra tutti gli orologi che riguardano progetti a lungo termine di indagine, di apprendimento o piano d’azione.",
+ "playbook_ability_arcane_sight": "Vista Arcana",
+ "playbook_ability_arcane_sight_description": "Prendi 1 stress per espandere i tuoi sensi oltre i limiti umani per diversi minuti. \"Senti\" i veri pensieri o sentimenti di un soggetto, vedi nell’oscurità completa, percepisci la presenza di cose invisibili, intuisci l’ubicazione di oggetti nascosti, ecc.",
+ "playbook_ability_artificer": "Artefice",
+ "playbook_ability_artificer_description": "Quando inventi o crei un oggetto di tipo fulminotecnico ottieni +1 livello di risultato nel tuo tiro (un 1-3 diventa un 4/5, ecc.). Inizi con un progetto fulminotecnico speciale conosciuto.",
"playbook_ability_automaton": "Automaton",
- "playbook_ability_automaton_description": "You are a spirit animating a clockwork body. You have human-like strength and senses, by default. Your hull has natural armor (this doesn't count for your load). Your former human feelings, interests, and connections are only dim memories. You now exist to fulfill your functions. Choose three. You may be rebuilt if damaged or destroyed. If your soul vessel is shattered, you are freed from servitude and become a Ghost. Whenever you would take stress, take drain instead.",
- "playbook_ability_battleborn": "Battleborn",
- "playbook_ability_battleborn_description": "You may expend your special armor to reduce harm from an attack in combat or to push yourself during a fight.",
- "playbook_ability_bodyguard": "Bodyguard",
- "playbook_ability_bodyguard_description": "When you protect a teammate, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you get +1 effect.",
- "playbook_ability_calculating": "Calculating",
- "playbook_ability_calculating_description": "Due to your careful planning, during downtime, you may give yourself or another crew member +1 downtime action.",
- "playbook_ability_cloak_&_dagger": "Cloak & Dagger",
- "playbook_ability_cloak_&_dagger_description": "When you use a disguise or other form of covert misdirection, you get +1d to rolls to confuse or deflect suspicion. When you throw off your disguise, the resulting surprise gives you the initiative in the situation.",
- "playbook_ability_compartments": "Compartments",
- "playbook_ability_compartments_description": "Your items are built-in to your frame and may recess beneath panels out of sight. Your frame can now carry +2 load.",
- "playbook_ability_compel": "Compel",
- "playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
- "playbook_ability_connected": "Connected",
- "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_automaton_description": "Sei uno spirito che anima un corpo fulminotecnico. Hai di base forza e sensi umani. Il tuo costrutto ha un’armatura naturale (non conta per il tuo carico). I tuoi sentimenti, interessi, e rapporti passati sono solo fiochi ricordi. Esisti per adempiere alle tue funzioni. Scegli una dimensione della scocca, aspetto, e le caratteristiche iniziali. Puoi essere ricostruito se gravemente danneggiato o distrutto. Se il ricettacolo spirituale viene spezzato vieni liberato dalla servitù e torni un Fantasma. Invece di stress, ora prendi sfinimento. Invece di Trauma, ora segni Usura.",
+ "playbook_ability_battleborn": "Forgiato dalla Guerra",
+ "playbook_ability_battleborn_description": "Puoi spendere la tua armatura speciale per ridurre il danno da un attacco in combattimento o per spingerti al limite durante il combattimento.",
+ "playbook_ability_bodyguard": "Protettore",
+ "playbook_ability_bodyguard_description": "Quando proteggi un compagno prendi +1d al tuo tiro resistenza. Quando raccogli informazioni per anticipare le possibili minacce della situazione corrente, prendi +1 efficacia.",
+ "playbook_ability_calculating": "Calcolatore",
+ "playbook_ability_calculating_description": "Grazie a un’attenta pianificazione, durante il downtime puoi fornire a te stesso o a un altro membro della banda +1 attività di downtime.",
+ "playbook_ability_cloak_&_dagger": "Cappa e Spada",
+ "playbook_ability_cloak_&_dagger_description": "Ottieni +1d ai tuoi tiri per confondere o sviare sospetti quando usi un travestimento o una forma alternativa di depistaggio. Quando cali la maschera la sorpresa risultante ti dà l’iniziativa sulla situazione corrente.",
+ "playbook_ability_compartments": "Scompartimenti",
+ "playbook_ability_compartments_description": "I tuoi oggetti sono innestati nel tuo telaio e possono nascondersi in pannelli lontano da occhi indiscreti. Il tuo telaio porta +2 carico.",
+ "playbook_ability_compel": "Soggiogare",
+ "playbook_ability_compel_description": "Puoi Armonizzare con il campo spettrale per forzare uno spettro nelle vicinanze ad apparire e obbedire a un tuo ordine. Non sei terrificato dal soprannaturale di uno spettro che convochi o cerchi di soggiogare.",
+ "playbook_ability_connected": "Immanicato",
+ "playbook_ability_connected_description": "Durante il downtime, ottieni +1 livello di risultato (un 1-3 diventa un 4/5, ecc.) quando acquisisci una risorsa o riduci il Sospetto.",
"playbook_ability_cut-out": "Cut-out",
"playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
- "playbook_ability_daredevil": "Daredevil",
- "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
- "playbook_ability_dark_talent": "Dark Talent",
- "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
- "playbook_ability_dissipate": "Dissipate",
- "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_daredevil": "Temerario",
+ "playbook_ability_daredevil_description": "Quando esegui un tiro azione disperato, ottieni +1d al tiro se accetti di subire -1d a qualsiasi tiro resistenza contro le conseguenze della tua azione.",
+ "playbook_ability_dark_talent": "Talento Oscuro",
+ "playbook_ability_dark_talent_description": "Scegli Intuizione, Prestanza o Risolutezza. Il valore di azione massimo per le azioni sotto l’attributo diventa 5. Hai anche un +1d ai tiri resistenza su questo attributo.",
+ "playbook_ability_dissipate": "Dispersione",
+ "playbook_ability_dissipate_description": "Puoi disperdere il vapore elettroplasmatico della tua forma spiritica per passare attraverso oggetti solidi per un breve istante. Prendi 1 sfinimento quando ti disperdi, e +1 sfinimento per ogni caratteristica delle seguenti: dura più a lungo (un minuto, un’ora, un giorno); diventi invisibile; qualsiasi cosa attraversi la tua forma diventa pericolosamente congelata o elettrificata.",
"playbook_ability_driven": "Driven",
"playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
- "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
- "playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
- "playbook_ability_expertise": "Expertise",
- "playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_electroplasmic_projectors": "Proiettori elettroplasmatici",
+ "playbook_ability_electroplasmic_projectors_description": "Puoi rilasciare parte della tua energia elettroplasmatica sotto forma di scarica elettrica, in un’area attorno a te, o come raggio direzionato. Puoi usare questa abilità per creare una barriera folgorante per respingere o catturare uno spirito. Prendi 1 sfinimento per ogni livello di magnitudine.",
+ "playbook_ability_expertise": "Competenza",
+ "playbook_ability_expertise_description": "Scegli uno dei tuoi valori di azione. Quando guidi un’azione di gruppo usando quell’azione, puoi subire solo 1 stress, indipendentemente dal numero di tiri falliti.",
"playbook_ability_eye_for_weakness": "Eye for Weakness",
"playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
- "playbook_ability_focused": "Focused",
- "playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
- "playbook_ability_foresight": "Foresight",
- "playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
- "playbook_ability_fortitude": "Fortitude",
- "playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_focused": "Concentrato",
+ "playbook_ability_focused_description": "Puoi spendere la tua armatura speciale per resistere alla conseguenza di una sorpresa o di un danno mentale (paura, confusione, perdere le tracce di qualcuno) o spingerti al limite in combattimenti a distanza o durante degli inseguimenti.",
+ "playbook_ability_foresight": "Lungimiranza",
+ "playbook_ability_foresight_description": "Due volte per colpo puoi assistere un compagno senza accumulare stress. Descrivi come ti eri preparato per queste occasioni. ",
+ "playbook_ability_fortitude": "Temprato",
+ "playbook_ability_fortitude_description": "Puoi spendere la tua armatura speciale per resistere a una singola conseguenza di affaticamento, debolezza o esposizione a prodotti alchemici, oppure per spingerti al limite quando lavori con abilità tecniche o maneggi prodotti alchemici.",
"playbook_ability_fortune_teller": "Fortune Teller",
"playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
- "playbook_ability_frame_upgrade": "Frame Upgrade",
- "playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
- "playbook_ability_functioning_vice": "Functioning Vice",
- "playbook_ability_functioning_vice_description": "When you indulge your vice, you may adjust the dice outcome by 1 or 2 (up or down). An ally who joins in your vice may do the same.",
- "playbook_ability_ghost_contract": "Ghost Contract",
- "playbook_ability_ghost_contract_description": "When you shake on a deal, you and your partner — human or otherwise — both bear a mark of your oath. If either breaks the contract, they take level 3 harm, \"Cursed\".",
- "playbook_ability_ghost_fighter": "Ghost Fighter",
- "playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ghost_form": "Ghost Form",
- "playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_frame_upgrade": "Miglioramento Scocca",
+ "playbook_ability_frame_upgrade_description": "Scegli una caratteristica aggiuntiva per una delle tue scocche.",
+ "playbook_ability_functioning_vice": "Lucidità nel Vizio",
+ "playbook_ability_functioning_vice_description": "Quando indulgi al vizio puoi aggiustare il risultato di 1 o 2 (verso l’alto o il basso). Un alleato che indulga con te può fare lo stesso.",
+ "playbook_ability_ghost_contract": "Patto Spettrale",
+ "playbook_ability_ghost_contract_description": "Quando stipuli un contratto per stretta di mano o per iscritto sia tu che l’altra parte, umana o non, portate un marchio del vostro patto. Chiunque rompa il patto prende danno di livello 3: \"Maledetto\"",
+ "playbook_ability_ghost_fighter": "Combattente Spettrale",
+ "playbook_ability_ghost_fighter_description": "Puoi infondere di energia spettrale le tue mani, le armi da mischia o gli arnesi. Guadagni potenza in combattimento contro il soprannaturale. Puoi afferrare gli spiriti per bloccarli e catturarli.",
+ "playbook_ability_ghost_form": "Forma Spettrale",
+ "playbook_ability_ghost_form_description": "Ora sei una concentrazione di vapore elettroplasmatico che richiama la tua forma e gli abiti di quando eri in vita. Puoi interagire debolmente con il mondo fisico e viceversa. Sei vulnerabile ai poteri arcani e agli effetti dell’elettroplasma. Ti muovi galleggiando e puoi volare agilmente senza stancarti. Puoi lentamente infilarti in piccole aperture diventando vapore. L’aria attorno a te si raffredda e sei terrificante agli occhi dei mortali. Sei sensibile all’abilità Soggiogare del Sussurro e agli Anatema degli Spiriti (puoi fare un tiro resistenza per vincere il loro effetto). Quando dovresti prendere stress, prendi sfinimento. Quando dovresti prendere Trauma, prendi Tenebra.",
"playbook_ability_ghost_friend": "Ghost Friend",
- "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons-forgotten gods-ghosts and spirits-hulls-vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
"playbook_ability_ghost_image": "Ghost Image",
- "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses-it can move-it last for several minutes after you stop concentrating.",
"playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
- "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon-you break or damage something-you cause numerous objects to move.",
"playbook_ability_ghost_legion": "Ghost Legion",
"playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
- "playbook_ability_ghost_veil": "Ghost Veil",
- "playbook_ability_ghost_veil_description": "You may shift partially into the ghost field, becoming shadowy and insubstantial for a few moments. Take 2 stress when you shift, plus 1 stress for each extra feature: It lasts for a few minutes rather than moments — you are invisible rather than shadowy — you may float through the air like a ghost",
- "playbook_ability_ghost_voice": "Ghost Voice",
- "playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
- "playbook_ability_ghost_ward": "Ghost Ward",
- "playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghost_veil": "Velo Spettrale",
+ "playbook_ability_ghost_veil_description": "Puoi traslarti parzialmente nel campo spettrale, diventando sfocato e intangibile per qualche attimo. Prendi 2 stress quando trasli, più un ulteriore stress per ognuna delle seguenti caratteristiche: dura per qualche minuto anziché qualche attimo - sei invisibile anziché solo sfocato - puoi fluttuare nell’aria come un fantasma.",
+ "playbook_ability_ghost_voice": "Voce Spettrale",
+ "playbook_ability_ghost_voice_description": "Conosci le tecniche segrete per interagire con uno spettro o un demone come se fosse un umano qualsiasi, indipendentemente da quanto selvaggio e ferale si mostri. Hai potenza quando comunichi con il soprannaturale.",
+ "playbook_ability_ghost_ward": "Anatema Spettrale",
+ "playbook_ability_ghost_ward_description": "Quando Distruggi un’area con sostanze arcane, rendendola inutile per qualsiasi uso, essa diventa un anatema o richiamo per il soprannaturale (a tua scelta).",
"playbook_ability_ghoul": "Ghoul",
"playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
"playbook_ability_hypnotic": "Hypnotic",
- "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
- "playbook_ability_infiltrator": "Infiltrator",
- "playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
- "playbook_ability_interface": "Interface",
- "playbook_ability_interface_description": "You may attune to the local electroplasmic power field to control it or something connected to it (including another hull).",
- "playbook_ability_iron_will": "Iron Will",
- "playbook_ability_iron_will_description": "You're immune to the terror that some supernatural entities inflict on sight. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_jail_bird": "Jail Bird",
- "playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with-plant a hypnotic command in someone’s mind, that they will obey at some later time.",
+ "playbook_ability_infiltrator": "Infiltratore",
+ "playbook_ability_infiltrator_description": "Non sei influenzato da Rango/Qualità quando eludi misure di sicurezza.",
+ "playbook_ability_interface": "Interfaccia",
+ "playbook_ability_interface_description": "Puoi usare Armonizzare con un campo di energia elettroplasmatica vicino per controllare qualcosa di connesso a esso (compreso un altro costrutto).",
+ "playbook_ability_iron_will": "Volontà di Ferro",
+ "playbook_ability_iron_will_description": "Sei immune al terrore che alcune entità soprannaturali infliggono guardandole. Quando effettui un tiro resistenza con Risolutezza, hai +1d.",
+ "playbook_ability_jail_bird": "Carcerato",
+ "playbook_ability_jail_bird_description": "Quando vieni incarcerato il tuo Livello Ricercato conta come 1 in meno, il tuo Rango come 1 in più. Inoltre guadagni +1 status con una fazione che hai aiutato durante la condanna in aggiunta a quello che ottieni dal tiro incarcerazione.",
"playbook_ability_leader": "Leader",
- "playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_leader_description": "Quando Comandi una cricca in combattimento, questa continuerà a combattere anche quando normalmente sarebbe da considerare spezzata (non viene sconfitta quando subisce un danno di livello 3). La cricca ottiene inoltre +1 efficacia e +1 armatura.",
"playbook_ability_like_a_star": "Like a Star",
- "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost-produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
"playbook_ability_lost_&_found": "Lost & Found",
"playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
"playbook_ability_machinist": "Machinist",
"playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
- "playbook_ability_manifest": "Manifest",
- "playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
- "playbook_ability_mastermind": "Mastermind",
- "playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_manifest": "Manifestazione",
+ "playbook_ability_manifest_description": "Prendi 1 sfinimento per passare attraverso i condotti elettroplasmatici del campo spettrale per viaggiare verso luoghi che conoscevi intimamente quando eri in vita, o per rispondere al richiamo dell’evocazione di un Soggiogare.",
+ "playbook_ability_mastermind": "Pianificatore",
+ "playbook_ability_mastermind_description": "Puoi spendere la tua armatura speciale per proteggere un compagno di banda o per spingerti al limite mentre raccogli informazioni o lavori su un progetto a lungo termine.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
"playbook_ability_misdirection": "Misdirection",
"playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
"playbook_ability_monstrous": "Monstrous",
- "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
- "playbook_ability_mule": "Mule",
- "playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
- "playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
- "playbook_ability_not_to_be_trifled_with_description": "You can push yourself to do one of the following: perform a feat of physical force that verges on the superhuman — engage a small gang on equal footing in close combat.",
- "playbook_ability_occultist": "Occultist",
- "playbook_ability_occultist_description": "You know the secret ways to Consort with ancient powers, forgotten gods or demons. Once you've consorted with one, you get +1d to command cultists who worship it.",
- "playbook_ability_overcharge": "Overcharge",
- "playbook_ability_overcharge_description": "Take 1 drain to perform a feat of extreme strength or speed (run faster than a horse, rend metal with bare hands, etc.). This factors into effect.",
- "playbook_ability_physicker": "Physicker",
- "playbook_ability_physicker_description": "You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets +1d to their healing treatment rolls.",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman-take on the appearance of a frightening monster.",
+ "playbook_ability_mule": "Corriere",
+ "playbook_ability_mule_description": "Il tuo limite di Carico è aumentato. Leggero: 5. Normale: 7. Pesante: 8.",
+ "playbook_ability_not_to_be_trifled_with": "Uno Con Cui Non Si Scherza",
+ "playbook_ability_not_to_be_trifled_with_description": "Puoi spingerti al limite per eseguire una delle seguenti azioni: compiere un’impresa di forza fisica che rasenta il sovrumano oppure ingaggiare, alla pari, una piccola gang in corpo a corpo.",
+ "playbook_ability_occultist": "Occultista",
+ "playbook_ability_occultist_description": "Conosci i segreti per Socializzare con poteri antichi, divinità dimenticate o demoni. Una volta Socializzato con uno di questi prendi +1d per Comandare i cultisti che lo venerano.",
+ "playbook_ability_overcharge": "Sovraccarico",
+ "playbook_ability_overcharge_description": "Prendi 1 sfinimento per compiere un’impresa che richiede grande forza o rapidità (correre più veloce di un cavallo, piegare metallo a mani nude, ecc.). Questo è un fattore per l’efficacia.",
+ "playbook_ability_physicker": "Cerusico",
+ "playbook_ability_physicker_description": "Puoi Armeggiare con ossa, sangue e umori per trattare le ferite e stabilizzare i morenti. Puoi Studiare una malattia o un cadavere. Ciascuno nella tua banda (tu incluso) riceve +1d ai propri tiri guarigione.",
"playbook_ability_poltergeist": "Poltergeist",
- "playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
- "playbook_ability_possess": "Possess",
- "playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_poltergeist_description": "Prendi 1 sfinimento per interagire in modo forte con il mondo fisico per qualche istante (come se avessi un corpo normale). Puoi prendere sfinimento aggiuntivo (da 2 a 6) per aumentare la portata e la magnitudine di questo effetto e includere forza telecinetica e scariche di elettroplasma.",
+ "playbook_ability_possess": "Possessione",
+ "playbook_ability_possess_description": "Puoi Armonizzare con il campo spettrale per prendere controllo di un corpo vivo. Quando il tuo controllo è minacciato, devi ri-armonizzare (rischiando danno elettroplasmatico) o lasciare il corpo. Il tuo controllo è minacciato quando: consumi energia spirituale dell’ospite; poteri arcani agiscono contro di te; la volontà dell’ospite viene portata alla disperazione. Puoi con facilità, e per un tempo indefinito, prendere possesso di un costrutto o simulacro preparato per te in modo rituale (cambia il libretto in Costrutto o Vampiro, rispettivamente).",
"playbook_ability_practiced": "Practiced",
"playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
"playbook_ability_prepared": "Prepared",
"playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_pyromancer": "Pyromancer",
- "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon-drastically raise or lower the temperature of your immediate vicinity.",
"playbook_ability_red_right_hand": "Red Right Hand",
"playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
- "playbook_ability_reflexes": "Reflexes",
- "playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_reflexes": "Riflessi",
+ "playbook_ability_reflexes_description": "Quando c’è dubbio su chi deve agire per primo, la risposta sei tu.",
"playbook_ability_revolutionary": "Revolutionary",
"playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
- "playbook_ability_ritual": "Ritual",
- "playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
+ "playbook_ability_ritual": "Rituali",
+ "playbook_ability_ritual_description": "Conosci metodi arcani per eseguire stregonerie rituali. Puoi Studiare un rituale occulto (o crearne uno nuovo) per evocare un effetto o un essere soprannaturale. Inizi con un rituale conosciuto.",
"playbook_ability_rook's_gambit": "Gambetto di Torre",
- "playbook_ability_rook's_gambit_description": "Take 2 stress to roll your best action rating while performing a different action. Say how you adapt your skill to this use.",
- "playbook_ability_saboteur": "Saboteur",
- "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
- "playbook_ability_savage": "Savage",
- "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
+ "playbook_ability_rook's_gambit_description": "Puoi prendere 2 stress per utilizzare il tuo valore di azione più alto mentre esegui un’azione di diversa tipologia. Spiega come adatti la tua abilità a questo scopo.",
+ "playbook_ability_saboteur": "Guastatore",
+ "playbook_ability_saboteur_description": "Quando Distruggi, le tue azioni sono molto più silenziose di quanto ci si aspetterebbe e il danno è ben occultato e protetto dalle ispezioni sbrigative.",
+ "playbook_ability_savage": "Feroce",
+ "playbook_ability_savage_description": "Quando ti scateni in tutta la tua violenza fisica crei sgomento e spaventi chi ti circonda. Quando Comandi un bersaglio intimorito prendi +1d.",
"playbook_ability_scout": "Scout",
- "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
- "playbook_ability_secondary_hull": "Secondary Hull",
- "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_scout_description": "Quando raccogli informazioni per scoprire la posizione di un bersaglio, ottieni un +1 efficacia. Quando ti nascondi in un luogo predisposto o usi un camuffamento, ottieni +1d ai tiri per evitare di essere scoperto.",
+ "playbook_ability_secondary_hull": "Costrutto Secondario",
+ "playbook_ability_secondary_hull_description": "Scegli un telaio aggiuntivo e la sua caratteristica iniziale. Puoi trasferire liberamente la tua coscienza tra i due telai.",
"playbook_ability_security": "Security",
"playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
"playbook_ability_sending_a_message": "Sending a Message",
"playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
- "playbook_ability_shadow": "Shadow",
- "playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
- "playbook_ability_sharpshooter": "Sharpshooter",
- "playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
- "playbook_ability_sinister_guile": "Sinister Guile",
- "playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_shadow": "Ombra",
+ "playbook_ability_shadow_description": "Puoi spendere la tua armatura speciale per resistere a una conseguenza derivata dall’essere scoperto o connessa a misure di sicurezza, oppure per spingerti al limite in un’impresa di atletica o di furtività.",
+ "playbook_ability_sharpshooter": "Cecchino",
+ "playbook_ability_sharpshooter_description": "Puoi spingerti al limite per eseguire una delle seguenti azioni: colpire con un attacco a distanza un bersaglio estremamente lontano, oltre il limite normale dell’arma, oppure scatenare una raffica di fuoco rapido per respingere il nemico.",
+ "playbook_ability_sinister_guile": "Scaltrezza Sinistra",
+ "playbook_ability_sinister_guile_description": "Durante il downtime scegli una delle seguenti opzioni: ottieni una attività aggiuntiva, prendi +1d per tutti i tiri di attività per questo downtime.",
"playbook_ability_snake_charmer": "Snake Charmer",
"playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
- "playbook_ability_strange_methods": "Strange Methods",
- "playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strange_methods": "Metodologie Insolite",
+ "playbook_ability_strange_methods_description": "Quando inventi o crei un oggetto di tipo arcano, ottieni +1 livello di risultato nel tuo tiro (un 1-3 diventa un 4/5, ecc.). Inizi conoscendo già un progetto arcano speciale.",
"playbook_ability_strategic_retreat": "Strategic Retreat",
- "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
- "playbook_ability_subterfuge": "Subterfuge",
- "playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire-pull someone you can touch to freedom.",
+ "playbook_ability_subterfuge": "Sotterfugio",
+ "playbook_ability_subterfuge_description": "Puoi spendere la tua armatura speciale per resistere a una conseguenza di sospetto o persuasione o per spingerti al limite per un sotterfugio.",
"playbook_ability_subterfuge_rakshasa": "Subterfuge",
"playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
- "playbook_ability_survivor": "Survivor",
- "playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
- "playbook_ability_tempest": "Tempest",
- "playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
- "playbook_ability_terrible_power": "Terrible Power",
- "playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_survivor": "Sopravvissuto",
+ "playbook_ability_survivor_description": "In virtù di una dura esperienza di vita o grazie a un rituale occulto, sei immune al miasma velenoso delle Terre Morte e sei in grado di sostentarti con la sua bizzarra flora e fauna. Guadagni una casella di stress aggiuntiva.",
+ "playbook_ability_tempest": "Tempesta",
+ "playbook_ability_tempest_description": "Puoi spingerti al limite per eseguire una delle seguenti azioni: scatenare un fulmine e usarlo come arma oppure richiamare una tempesta nelle tue immediate vicinanze (pioggia torrenziale, venti roboanti, nebbia fitta, ghiaccio e neve, ecc.).",
+ "playbook_ability_terrible_power": "Terribile Potenza",
+ "playbook_ability_terrible_power_description": "Prendi 1 stress per compiere un’impresa di forza o velocità soprannaturale (corri più veloce di una carrozza, spacca la pietra a mani nude, salta fino al tetto di un edificio, ecc.). Questo conta come fattore per l’efficacia.",
"playbook_ability_the_black_speech": "The Black Speech",
"playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
- "playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
- "playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_devil's_footsteps": "Le Orme del Diavolo",
+ "playbook_ability_the_devil's_footsteps_description": "Puoi spingerti al limite per eseguire una delle seguenti azioni: compiere un gesto atletico al limite del sovrumano, oppure svolgere manovre atte a confondere i nemici, in modo che si attacchino l’un l’altro per errore.",
"playbook_ability_the_tiger's_fury": "The Tiger's Fury",
- "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
- "playbook_ability_tough_as_nails": "Tough as Nails",
- "playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
- "playbook_ability_trust_in_me": "Trust in Me",
- "playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
- "playbook_ability_undead": "Undead",
- "playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see-push violently against your enemies, knocking them back, down, or over.",
+ "playbook_ability_tough_as_nails": "Duro come la Roccia",
+ "playbook_ability_tough_as_nails_description": "Le penalità derivanti dal danno subito sono di un livello meno gravi (sebbene il danno di livello 4 sia ancora letale)",
+ "playbook_ability_trust_in_me": "Fidati di Me",
+ "playbook_ability_trust_in_me_description": "Ottieni +1d contro bersagli con cui hai una relazione intima.",
+ "playbook_ability_undead": "Non Morto",
+ "playbook_ability_undead_description": "Sei uno spirito che anima un corpo non-morto. Il tuo livello di Trauma è al massimo. Scegli quattro condizioni che riflettono la tua natura vampirica. Gli attacchi arcani sono potenti contro di te. Se subisci un danno mortale o un Trauma, non muori, ma il tuo spirito non morto è sopraffatto. Prendi danno di livello 3 “Incapacitato” finché non ti nutri abbastanza da riprenderti. Se soffri un danno di natura arcana in questo stato, vieni distrutto in modo definitivo. I tuoi indicatori PE sono più lunghi (avanzi più lentamente). Hai 12 caselle stress invece di 9.",
"playbook_ability_underworld_contacts": "Underworld Contacts",
"playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
- "playbook_ability_vengeful": "Vengeful",
- "playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
- "playbook_ability_venomous": "Venomous",
- "playbook_ability_venomous_description": "Choose a drug or poison (from your bandolier stock) to which you have become immune. You can push yourself to secrete it through your skin or saliva or exhale it as a vapor.",
- "playbook_ability_veteran": "Veteran",
- "playbook_ability_veteran_description": "Choose a special ability from another source (can be taken more than once).",
+ "playbook_ability_vengeful": "Vendicativo",
+ "playbook_ability_vengeful_description": "Ottieni un ulteriore innesco PE: se hai ottenuto vendetta contro qualcuno che aveva danneggiato te o qualcuno a cui tieni. Se la tua banda ti ha aiutato a ottenere la tua vendetta, segna anche un PE della banda.",
+ "playbook_ability_venomous": "Tossico",
+ "playbook_ability_venomous_description": "Scegli una droga o un veleno, dalla riserva della tua bandoliera (elementi in corsivo nella tabella qui sotto), al quale sei diventato immune. Puoi spingerti al limite per secernerla tramite la tua pelle, la tua saliva, o tramite il tuo respiro.",
+ "playbook_ability_veteran": "Veterano",
+ "playbook_ability_veteran_description": "Scegli un'abilità speciale da un'altro libretto (può essere scelto più volte).",
"playbook_ability_vigorous": "Vigorous",
"playbook_ability_vigorous_description": "You recover from harm faster. Permanently fill in one of your healing clock segments. Take +1d to healing treatment rolls.",
- "playbook_ability_warded": "Warded",
- "playbook_ability_warded_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself when you deal with arcane forces.",
- "playbook_ability_weaving_the_web": "Weaving the Web",
- "playbook_ability_weaving_the_web_description": "You gain +1d to Consort when you gather information on a target for a score. You get +1d to the engagement roll for that operation.",
- "playbook_advancement": "Playbook Advancement",
+ "playbook_ability_warded": "Protetto",
+ "playbook_ability_warded_description": "Puoi spendere la tua armatura speciale per resistere a una conseguenza soprannaturale o per spingerti al limite quando combatti o usi forze arcane.",
+ "playbook_ability_weaving_the_web": "Tessere la Tela",
+ "playbook_ability_weaving_the_web_description": "Ottieni +1d a Socializzare quando raccogli informazioni su un obiettivo per un colpo. Ottieni +1d al tiro di ingaggio per quell’operazione.",
+ "playbook_advancement": "Avanzamento Libretto",
"playbook_cutter_description": "Un combattente pericoloso e intimidatorio",
"playbook_cutter_friend_0": "Marlane, un pugile",
"playbook_cutter_friend_1": "Chael, un feroce farabutto",
- "playbook_cutter_friend_2": "Mercy, un assassino",
+ "playbook_cutter_friend_2": "Mercy, un assassino a sangue freddo",
"playbook_cutter_friend_3": "Grace, un ricattatore",
"playbook_cutter_friend_4": "Sawtooth, un cerusico",
- "playbook_cutter_friends_title": "Amici Pericolosi e Rivali",
- "playbook_cutter_xp_condition": "Hai affrontato una sfida con violenza o coercizione.",
- "playbook_description": "A short playbook description",
+ "playbook_cutter_friends_title": "Amici/Rivali Pericolosi",
+ "playbook_cutter_xp_condition": " Affronti una sfida con violenza o coercizione",
+ "playbook_description": "Una breve descrizione del libretto",
"playbook_faris_description": "A fearsome warlord, a sultan of the streets",
"playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
"playbook_faris_friend_1": "Imran Pasha, a gang boss",
@@ -850,69 +850,69 @@
"playbook_forger_friend_4": "Zajjidan, a strikebreaker",
"playbook_forger_friends_title": "Working Friends",
"playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
- "playbook_ghost_description": "A spirit without a body",
- "playbook_ghost_friends_title": "Enemies & Rivals",
- "playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
- "playbook_ghost_xp_condition2": "You expressed your your outrage or anger, or settled scores from your heritage or background.",
- "playbook_ghost_xp_condition3": "You struggled with issues from your need or glooms during the session.",
+ "playbook_ghost_description": "Uno spirito incorporeo",
+ "playbook_ghost_friends_title": "Nemici e Rivali",
+ "playbook_ghost_xp_condition": "Infliggi la tua vendetta su quelli che ritieni colpevoli.",
+ "playbook_ghost_xp_condition2": "Esprimi la tua rabbia o indignazione, quando regoli i conti con qualcosa del tuo retaggio o background.",
+ "playbook_ghost_xp_condition3": "Affronti problemi legati legate a Bisogno o Tenebra durante la sessione.",
"playbook_hound_description": "Un inseguitore e un cecchino letale",
"playbook_hound_friend_0": "Steiner, un assassino",
"playbook_hound_friend_1": "Celene, una sentinella",
"playbook_hound_friend_2": "Melvir, un cerusico",
"playbook_hound_friend_3": "Veleris, una spia",
"playbook_hound_friend_4": "Casta, una cacciatrice di taglie",
- "playbook_hound_friends_title": "Amici Letali e Rivali",
- "playbook_hound_xp_condition": "Hai affrontato una sfida con appostamento o violenza.",
- "playbook_hull_description": "A spirit animating a clockwork frame",
- "playbook_hull_xp_condition": "You fulfilled your functions despite difficulty or danger.",
- "playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
- "playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
- "playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_hound_friends_title": "Amici/Rivali letali",
+ "playbook_hound_xp_condition": "Affronti una sfida con appostamento e violenza.",
+ "playbook_hull_description": "Uno spirito che anima una scocca fulminotecnica",
+ "playbook_hull_xp_condition": "Adempi alle tue funzioni nonostante difficoltà o pericoli.",
+ "playbook_hull_xp_condition2": "Sopprimi o ignori le tue precedenti qualità umane.",
+ "playbook_hull_xp_condition3": "Affronti problemi legati legate a Usura durante la sessione.",
+ "playbook_item_a_cane-sword": "Un Bastone Animato",
"playbook_item_a_special_friend": "A special friend",
- "playbook_item_a_trained_hunting_pet": "A trained hunting pet",
- "playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_a_trained_hunting_pet": "Un Animale da Caccia Addestrato",
+ "playbook_item_bandolier_of_alchemicals_(3)": "Bandoliera",
"playbook_item_black_lotus_resin": "Black lotus resin",
- "playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
- "playbook_item_blueprints": "Blueprints",
+ "playbook_item_blowgun_&_darts,_syringes": "Cerbottana e Dardi, Siringhe",
+ "playbook_item_blueprints": "Planimetrie",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
- "playbook_item_dark-sight_goggles": "Dark-sight goggles",
- "playbook_item_demonbane_charm": "Demonbane charm",
+ "playbook_item_dark-sight_goggles": "Visore Notturno",
+ "playbook_item_demonbane_charm": "Amuleto Anatame dei Demoni",
"playbook_item_electroplasm_vials": "Electroplasm vials",
- "playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_electroplasmic_ammunition": "Munizioni Elettroplasmatiche",
"playbook_item_entourage": "Entourage",
- "playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
- "playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
+ "playbook_item_fine_bottle_of_whiskey": "Bottiglia di Whisky eccellente",
+ "playbook_item_fine_clothes_&_jewelry": "Abiti e Gioielli eccellenti",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
- "playbook_item_fine_cover_identity": "Fine cover identity",
- "playbook_item_fine_disguise_kit": "Fine disguise kit",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
- "playbook_item_fine_heavy_weapon": "Fine heavy weapon",
- "playbook_item_fine_lightning_hook": "Fine lightning hook",
- "playbook_item_fine_loaded_dice,_trick_cards": "Fine loaded dice, trick cards",
- "playbook_item_fine_lockpicks": "Fine lockpicks",
- "playbook_item_fine_long_rifle": "Fine long rifle",
- "playbook_item_fine_pair_of_pistols": "Fine pair of pistols",
+ "playbook_item_fine_cover_identity": "Identità Segreta eccellente",
+ "playbook_item_fine_disguise_kit": "Kit di Travestimento eccellente",
+ "playbook_item_fine_hand_weapon": "Arma a una mano eccellente",
+ "playbook_item_fine_heavy_weapon": "Arma Pesante eccellente",
+ "playbook_item_fine_lightning_hook": "Gancio Elettrificato eccellente",
+ "playbook_item_fine_loaded_dice,_trick_cards": "Carte e Dadi Truccati eccellenti",
+ "playbook_item_fine_lockpicks": "Grimaldelli eccellenti",
+ "playbook_item_fine_long_rifle": "Fucile a Canna Lunga eccellente",
+ "playbook_item_fine_pair_of_pistols": "Un paio di Pistole eccellenti",
"playbook_item_fine_personal_weapon": "Fine personal weapon",
- "playbook_item_fine_shadow_cloak": "Fine shadow cloak",
- "playbook_item_fine_spirit_mask": "Fine spirit mask",
- "playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_shadow_cloak": "Mantello d’Ombra eccellente",
+ "playbook_item_fine_spirit_mask": "Maschera Spettrale eccellente",
+ "playbook_item_fine_tinkering_tools": "Strumenti di Precisione eccellenti",
"playbook_item_fine_uniform": "Fine uniform",
- "playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_fine_wrecking_tools": "Strumenti da Guastatore eccellenti",
"playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
- "playbook_item_ghost_key": "Ghost key",
- "playbook_item_light_climbing_gear": "Light climbing gear",
- "playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_ghost_key": "Chiave Spettrale",
+ "playbook_item_light_climbing_gear": "Attrezzi da Scalata leggeri",
+ "playbook_item_manacles_&_chain": "Manette e catene",
"playbook_item_protective_suit": "Protective suit",
- "playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rage_essence_vial": "Fiala d’Essenza d’Ira",
"playbook_item_rare_book": "Rare book",
- "playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
- "playbook_item_silence_potion_vial": "Silence potion vial",
- "playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
- "playbook_item_spiritbane_charm": "Spiritbane charm",
- "playbook_item_spyglass": "Spyglass",
- "playbook_item_trance_powder": "Trance powder",
- "playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_item_scary_weapon_or_tool": "Arma o Strumento intimidatorio",
+ "playbook_item_silence_potion_vial": "Fiala di Pozione del Silenzio",
+ "playbook_item_spirit_bottles_(2)": "Bottiglie Spettrali (2)",
+ "playbook_item_spiritbane_charm": "Amuleto Anatema degli Spiriti",
+ "playbook_item_spyglass": "Cannocchiale",
+ "playbook_item_trance_powder": "Polvere Ipnotica",
+ "playbook_item_vial_of_slumber_essence": "Fiala di Essenza Morfeica",
"playbook_janissary_description": "A staunch\nprotector\n& lookout",
"playbook_janissary_friend_0": "Aziz, a bartender",
"playbook_janissary_friend_1": "Hanifa, a maid",
@@ -927,7 +927,7 @@
"playbook_leech_friend_2": "Eckerd, un monatto",
"playbook_leech_friend_3": "Jul, uno spacciatore di sangue",
"playbook_leech_friend_4": "Malista, una sacerdotessa",
- "playbook_leech_friends_title": "Amici Astuti e Rivali",
+ "playbook_leech_friends_title": "Amici/Rivali astuti",
"playbook_leech_xp_condition": "Hai affrontato una sfida con competenze tecniche o caos.",
"playbook_lurk_description": "Un furtivo infiltratore e scassinatore",
"playbook_lurk_friend_0": "Telda, una mendicante",
@@ -935,7 +935,7 @@
"playbook_lurk_friend_2": "Frake, un mastro di chiavi",
"playbook_lurk_friend_3": "Roslyn Kellis, un nobile",
"playbook_lurk_friend_4": "Petra, un'impiegata governativa",
- "playbook_lurk_friends_title": "Loschi Amici e Rivali",
+ "playbook_lurk_friends_title": "Amici/Rivali loschi",
"playbook_lurk_xp_condition": "Hai affrontato una sfida con furtività o evasività.",
"playbook_mirage_description": "A master of\nillusions",
"playbook_mirage_friend_0": "Arzu, an actress",
@@ -967,7 +967,7 @@
"playbook_slide_friend_2": "Klyra, la proprietaria di una taverna",
"playbook_slide_friend_3": "Nyryx, una prostituta",
"playbook_slide_friend_4": "Harker, un carcerato",
- "playbook_slide_friends_title": "Subdoli Amici e Rivali",
+ "playbook_slide_friends_title": "Amici/Rivali Subdoli",
"playbook_slide_xp_condition": "Hai affrontato una sfida con l'inganno o la tua influenza.",
"playbook_spider_description": "Un subdolo pianificatore",
"playbook_spider_friend_0": "Salia, un intermediario di informazioni",
@@ -975,18 +975,18 @@
"playbook_spider_friend_2": "Jennah, una servitrice",
"playbook_spider_friend_3": "Riven, un chimico",
"playbook_spider_friend_4": "Jeren, un archivista delle Giubbe Blu",
- "playbook_spider_friends_title": "Amici Accorti e Rivali",
+ "playbook_spider_friends_title": "Amici/Rivali Scaltri",
"playbook_spider_xp_condition": "Hai affrontato una sfida con calcolo o cospirazione.",
"playbook_vampire_description": "A spirit animating an undead body",
- "playbook_vampire_friend_0": "Rutherford, a butler",
- "playbook_vampire_friend_1": "Lylandra, a consort",
- "playbook_vampire_friend_2": "Kira, a bodyguard",
- "playbook_vampire_friend_3": "Otto, a coachman",
- "playbook_vampire_friend_4": "Edrik, an envoy",
- "playbook_vampire_friends_title": "Dark Servants",
- "playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
- "playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
- "playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vampire_friend_0": "Rutherford, un maggiordomo",
+ "playbook_vampire_friend_1": "Lylandra, una associata",
+ "playbook_vampire_friend_2": "Kira, una guardia del corpo",
+ "playbook_vampire_friend_3": "Otto, un cocchiere",
+ "playbook_vampire_friend_4": "Edrik, un intermediario",
+ "playbook_vampire_friends_title": "Servitori Oscuri",
+ "playbook_vampire_xp_condition": "Mostri il tuo predominio, o uccidi senza pietà.",
+ "playbook_vampire_xp_condition2": "Esprimi le tue convinzioni, i tuoi impulsi, il tuo retaggio.",
+ "playbook_vampire_xp_condition3": "Affronti problemi legati legate ai tuoi vizi, traumi o restrizioni durante la sessione.",
"playbook_vizier_description": "The figure\nbehind the\nthrone",
"playbook_vizier_friend_0": "Bilal Maat, an infernalist",
"playbook_vizier_friend_1": "Gulrukh, a librarian",
@@ -996,12 +996,12 @@
"playbook_vizier_friends_title": "Learned Friends",
"playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "Un adepto e tramite arcano",
- "playbook_whisper_friend_0": "Nyrix, uno spettro possessore",
+ "playbook_whisper_friend_0": "Nyryx, uno spettro possessore",
"playbook_whisper_friend_1": "Scurlock, un vampiro",
- "playbook_whisper_friend_2": "Setarra, un demone\n",
+ "playbook_whisper_friend_2": "Setarra, un demone",
"playbook_whisper_friend_3": "Quellyn, una strega",
"playbook_whisper_friend_4": "Flint, un trafficante di spiriti",
- "playbook_whisper_friends_title": "Strani Amici e Rivali",
+ "playbook_whisper_friends_title": "Amici/Rivali strani",
"playbook_whisper_xp_condition": "Hai affrontato una sfida con la conoscenza o metodi arcani.",
"playbook_zindiq_description": "A rebellious student of heretical science",
"playbook_zindiq_friend_0": "Faizani, a seditionist",
@@ -1011,193 +1011,193 @@
"playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
"playbook_zindiq_friends_title": "Volatile Friends",
"playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
- "playbooks": "Playbooks",
- "position": "Position",
- "progress_clock": "progress clock",
- "protect_a_teammate": "Protect a teammate",
+ "playbooks": "Libretti",
+ "position": "Posizione",
+ "progress_clock": "progresso orologio",
+ "protect_a_teammate": "Proteggere un compagno",
"prowess": "Prestanza",
- "prowess_description": "Resist consequences from physical strain or injury.",
+ "prowess_description": "Resistere a conseguenze da fatica fisica o ferita.",
"prowl": "Sgattaiolare",
- "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
- "push_yourself": "Push yourself",
- "push_yourself_desc1": " (take 2 ",
- "push_yourself_desc2": ") — or — accept a ",
- "quality": "Quality",
+ "prowl_description": "Sgattaioli senza farti vedere dalla guardia o ti nascondi nell’ombra. Puoi correre da un tetto all’altro. Puoi attaccare qualcuno con una coltellata alle spalle. ",
+ "push_yourself": "Spingiti al limite",
+ "push_yourself_desc1": " (prendi 2 ",
+ "push_yourself_desc2": ") - O - accetta un ",
+ "quality": "Qualità",
"quality_abbreviated": "Q:",
- "quarters": "Quarters",
- "query_for_consequence": "Query for consequence name when resisting",
- "quicksilver": "Quicksilver",
+ "quarters": "Alloggio",
+ "query_for_consequence": "Query per nome conseguenza quando si resiste",
+ "quicksilver": "argentovivo",
"rafiq": "Rafiq",
"rakshasa": "Rakshasa",
- "reckless": "Reckless",
- "recovery": "Recovery",
- "recoveryblurb": "Get treatment in downtime to activate your healing project clock",
+ "reckless": "Avventato",
+ "recovery": "Recupero",
+ "recoveryblurb": "Ottieni un trattamento durante il downtime rer attivare un orologio di guarigione",
"rep": "Rep",
"repelled": "Repelled",
"reputation": "Reputazione",
"reset?": "reset?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
- "resistance_bonus": "Resistance bonus:",
+ "resist_instructions": "Prendi 6 stress meno il valore del dado più alto. Se ottieni un Successo Critico rimuovi 1 stress.",
+ "resistance_bonus": "Bonus Resistenza:",
"resists": "resists",
"resolve": "Risolutezza",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "risky": "Risky",
- "roll-inf": "roll",
- "roll": "roll",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_their": "roll their",
- "rolls": "rolls",
- "rolls_for": "rolls for",
- "rolls_their": "rolls their",
- "ruthless": "Ruthless",
- "savage": "Savage",
- "secretive": "Secretive",
- "secure": "Secure",
- "send_details_to_chat": "Send details to chat",
- "set_up_a_teammate": "Set up a teammate",
+ "risky": "Rischioso",
+ "roll-inf": "tiro",
+ "roll": "tiro",
+ "roll_engagement": "Tiro d'Ingaggio",
+ "roll_for": "tiro per",
+ "roll_fortune": "Tiro Fortuna",
+ "roll_their": "tiro del loro",
+ "rolls": "tirare",
+ "rolls_for": "tirare per",
+ "rolls_their": "rolls il loro",
+ "ruthless": "Spietato",
+ "savage": "Selvaggia",
+ "secretive": "Reticente",
+ "secure": "Sicuro",
+ "send_details_to_chat": "Invia i dettagli in chat",
+ "set_up_a_teammate": "Impostare la scena di un compagno",
"shadows": "Ombre",
- "short": "short",
- "show_bandolier_slots": "Show bandolier slots",
- "show_broadcast": "Show broadcast buttons for sending information to chat",
- "show_cohort_section": "Show cohort section on character sheet",
- "show_deity": "Show deity fields",
- "show_extra_trauma_box": "Show an extra trauma box",
- "show_extra_xp_condition": "Show an extra xp condition",
- "show_frame_section": "Show frame section (for hulls)",
- "show_friend_contact_details": "Show friend/contact details",
- "show_item_description": "Item/upgrade descriptions",
- "show_origin": "Show origin field",
- "show_outline": "Show outline for active input fields",
- "show_vampire_strictures": "Show vampire strictures",
+ "short": "breve",
+ "show_bandolier_slots": "Visualizza spazi bandoliera",
+ "show_broadcast": "Mostra i tasti di diffusione per l'invio delle informazioni in chat",
+ "show_cohort_section": "Mostra la sezione cricche sulla scheda del personaggio",
+ "show_deity": "Mostra i campi divinità",
+ "show_extra_trauma_box": "Mostra una casella trauma extra",
+ "show_extra_xp_condition": "Mostra una condizione PE extra",
+ "show_frame_section": "Mostra la sezione scocche (per costrutti)",
+ "show_friend_contact_details": "Mostra dettagli Amici/Contatti",
+ "show_item_description": "Descrizione oggetti/potenziamenti",
+ "show_origin": "Mostra campo Origine",
+ "show_outline": "Mostra contorno per i campi attivi",
+ "show_vampire_strictures": "Mostra restrizioni vampiro",
"skirmish": "Schermire",
- "skirmish_description": "Skirmish with an opponent in close combat; assault or hold a position; brawl and wrestle.",
- "skullfire_poison": "Skullfire Poison",
+ "skirmish_description": "Lotti o ti azzuffi con il nemico. Combatti all’arma bianca. Conquisti o difendi una posizione in battaglia.",
+ "skullfire_poison": "Crivella Cranio (veleno)",
"slide": "Guanto",
- "slumber": "Slumber",
- "smoke_bomb": "Smoke Bomb",
+ "slumber": "Torpore",
+ "smoke_bomb": "Bomba fumogena",
"smoking": "Smoking",
"smugglers": "Trafficanti",
"social": "Sociale:",
- "soft": "Soft",
- "spark_drug": "Spark (drug)",
- "sparking": "Sparking",
- "special": "Special",
+ "soft": "Rammollito",
+ "spark_drug": "Folgore (droga)",
+ "sparking": "Folgorante",
+ "special": "Speciale",
"special_abilities": "Abilità Speciali",
- "special_ability": "Special Ability",
+ "special_ability": "Abilità Speciale",
"spider": "Ragno",
- "spirit_playbooks": "Spirit playbooks",
- "standstill_poison": "Standstill Poison",
- "stash": "Stash",
+ "spirit_playbooks": "Libretti Spirito",
+ "standstill_poison": "Medusa (veleno)",
+ "stash": "Scorta",
"status": "Status",
- "stealth": "Furtivo:",
+ "stealth": "Furtivo",
"stress": "Stress",
- "stress_label": "Label to use for stress",
- "strictures": "Strictures",
- "strictures_bestial": "When you suffer physical harm or overindulge your vice, your body twists into a horrific bestial form until you next feed without overindulging.",
- "strictures_bound": "Your spirit must remain in this body, or be destroyed.",
- "strictures_forbidden": "You cannot enter a private residence without permission from the owner.",
- "strictures_repelled": "Spiritbane charms can hold you at bay. (Take 2 stress to resist the repulsion.)",
- "strictures_slumber": "In downtime, you must spend one activity resting in a dark, silent place (or else suffer 3 stress).",
- "stricturesblurb": "When you gain a new vampire trait (except veteran), add a stricture.",
- "strong": "Strong",
+ "stress_label": "Etichetta da usare per Stress",
+ "strictures": "Restrizioni",
+ "strictures_bestial": "Quando soffri danno fisico o eccedi nel vizio, il tuo corpo si contorce e si trasforma in una orribile forma bestiale fino alla prossima volta in cui riesci a nutrirti senza eccedere.",
+ "strictures_bound": "Il tuo spirito deve rimanere in questo corpo, o venire distrutto.",
+ "strictures_forbidden": "Non puoi entrare in una residenza privata senza il permesso del proprietario.",
+ "strictures_repelled": "Gli amuleti anatema degli spiriti possono tenerti a distanza (prendi 2 stress per resistere alla repulsione).",
+ "strictures_slumber": "Nel downtime devi spendere una attività per riposarti in un luogo buio e silenzioso (o prendi 3 stress).",
+ "stricturesblurb": "Quando prendi un nuovo tratto Vampiro (tranne Veterano), aggiungi una restrizione.",
+ "strong": "Forte",
"study": "Studiare",
- "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subterfuge_supplies": "Subterfuge Supplies",
- "subterfuge_supplies_description": "A theatrical make-up kit. A selection of blank documents, ready for the forger's hand. Costume jewelry. A reversible cloak and distinctive hat. A forged badge of office.",
- "supplies": "Supplies",
+ "study_description": "Raccogli informazioni da documenti, giornali e libri. Fai ricerca su un tema esoterico. Analizzi da vicino una persona per captare bugie e le sue vere emozioni.",
+ "subterfuge_supplies": "Materiali per il Sotterfugio",
+ "subterfuge_supplies_description": "Un kit di trucco teatrale. Una selezione di documenti in bianco, pronti per la mano del falsario. Bigiotteria. Un mantello double-face e un cappello distinto. Un tesserino di riconoscimento falso.",
+ "supplies": "Rifornimenti",
"survey": "Sondare",
- "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
+ "survey_description": "Riconosci i segni rivelatori che anticipano guai in arrivo. Scopri opportunità e debolezze. Capisci le intenzioni o motivazioni di una persona.",
"sway": "Manipolare",
- "sway_description": "Sway someone with charm, logic, deception, disguise, or bluff; change attitudes or behavior with manipulation or seduction.",
- "teamwork": "Lavoro di Squadra",
- "territorial": "Territorial",
- "throwing_knives": "Throwing Knives",
- "throwing_knives_description": "Six small, light blades.",
- "thugs": "Thugs",
+ "sway_description": "Menti in modo credibile. Convinci qualcuno a fare quello che vuoi. Argomenti una posizione in modo inconfutabile",
+ "teamwork": "Lavoro di squadra",
+ "territorial": "Territoriale",
+ "throwing_knives": "Coltelli da Lancio",
+ "throwing_knives_description": "Sei lame piccole e leggere.",
+ "thugs": "Teppisti",
"tier": "RANGO",
"tinker": "Armeggiare",
- "tinker_description": "Tinker with mechanisms to create, modify, disable, or repair; disable a trap, pick a lock, or crack a safe. Use the ubiquitous clockwork and electroplasmic devices around the city to your advantage.",
- "tinkering_tools": "Tinkering Tools",
- "tinkering_tools_description": "An assortment for detailed mechanist work: jeweler’s loupe, tweezers, a small hammer, pliers, screwdriver, etc.",
- "tools": "Tools",
- "training": "Training",
- "trance_powder": "Trance Powder",
- "transport": "Trasporto:",
+ "tinker_description": "Crei un nuovo gadget o modifichi un oggetto esistente. Puoi aprire un lucchetto o scassinare una cassaforte. Puoi disarmare una trappola o un allarme. Puoi sfruttare i meccanismi e dispositivi elettroplasmatici in giro per la città.",
+ "tinkering_tools": "Strumenti di Precisione",
+ "tinkering_tools_description": "Un assortimento per la meccanica di precisione, come lente di ingrandimento, pinzette, un piccolo martello, pinze, cacciavite, ecc.",
+ "tools": "Strumenti",
+ "training": "Allenamento",
+ "trance_powder": "Polvere Ipnotica",
+ "transport": "Trasporto",
"trauma": "Trauma",
- "trauma_label": "Label to use for trauma",
+ "trauma_label": "LaEtichetta da usare per trauma",
"traumata": "Traumata",
- "turf": "Turf",
- "unstable": "Unstable",
- "upgrade": "Upgrade",
- "upgrade_boat_description": "You have a boat, a dock on a waterway, and a small shack to store boating supplies. A second upgrade improves the boat with armor and more cargo capacity.",
- "upgrade_carriage_description": "You have a carriage, two goats to pull it, and a stable. A second upgrade improves the carriage with armor and larger, swifter goats. Horses are very rare in Doskvol — most carriages in the city use the large Akorosian goat as their draft animal.",
- "upgrade_costs": "Upgrade Costs",
- "upgrade_documents_description": "+1 quality for Documents.",
- "upgrade_gear_description": "+1 quality for Burglary Gear and Climbing Gear.",
- "upgrade_hidden_description": "Your lair has a secret location and is disguised to hide it from view. If your lair is discovered, use two downtime activities and pay coin equal to your Tier to relocate it and hide it once again.",
- "upgrade_implements_description": "+1 quality for Arcane Implements.",
- "upgrade_insight_description": "Earn 2 xp when training insight during downtime.",
- "upgrade_mastery_description": "Your crew has access to master level training. You may advance your PCs' action ratings to 4 (until you unlock this upgrade, PC action ratings are capped at 3). This costs four upgrade boxes to unlock.",
- "upgrade_personal_description": "Earn 2 xp when training playbook during downtime.",
- "upgrade_prowess_description": "Earn 2 xp when training prowess during downtime.",
- "upgrade_quarters_description": "Your lair includes living quarters for the crew. Without this upgrade, each PC sleeps elsewhere, and is vulnerable when they do so.",
- "upgrade_resolve_description": "Earn 2 xp when training resolve during downtime.",
- "upgrade_secure_description": "Your lair has locks, alarms, and traps to thwart intruders. A second upgrade improves the defenses to include arcane measures that work against spirits. You might roll your crew's Tier if these measures are ever put to the test, to see how well they thwart an intruder.",
- "upgrade_supplies_description": "+1 quality for Subterfuge Supplies.",
- "upgrade_tools_description": "+1 quality for Demolition Tools and Tinkering Tools.",
- "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
- "upgrade_weapons_description": "+1 quality for Weapons.",
- "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
- "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
- "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
+ "turf": "Terr.",
+ "unstable": "Instabile",
+ "upgrade": "Potenziamento",
+ "upgrade_boat_description": "Possedete una barca, un molo su un canale e una piccola baracca per riporre forniture nautiche. Prendere questo potenziamento una seconda volta migliora la barca, dotandola di armatura e maggiore capacità di carico.",
+ "upgrade_carriage_description": "Possedete una carrozza e animali da traino, più una stalla. Un secondo potenziamento migliora la carrozza dotandola di armatura e destrieri più grandi e più rapidi. I cavalli a Doskvol sono molto rari: la maggior parte delle carrozze in città usa la capra Akorosiana come animale da tiro.",
+ "upgrade_costs": "Costo Potenziamento",
+ "upgrade_documents_description": "+1 qualità per Documenti.",
+ "upgrade_gear_description": "+1 qualità per Attrezzi da Scasso o Arrampicata.",
+ "upgrade_hidden_description": "il vostro covo si trova in un luogo segreto ed è camuffato per essere nascosto alla vista. Se viene scoperto usate due attività di downtime e pagate Denaro pari al vostro Rango per ricollocarlo e nasconderlo nuovamente.",
+ "upgrade_implements_description": "+1 qualità per Reagenti Arcani.",
+ "upgrade_insight_description": "Guadagnate 2 PE quando allenate Intuito durante il downtime.",
+ "upgrade_mastery_description": "Avete accesso a un addestramento superiore. Potete portare i valori di azione dei vostri PG fino a 4 (fintanto che non sbloccate questo potenziamento, i valori di azione sono limitati a 3). Per sbloccarlo dovete spendere quattro caselle di potenziamento.",
+ "upgrade_personal_description": "Guadagnate 2 PE quando allenate un Libretto durante il downtime.",
+ "upgrade_prowess_description": "Guadagnate 2 PE quando allenate Prestanza durante il downtime.",
+ "upgrade_quarters_description": "Il vostro covo comprende alloggi per la banda. Senza questo potenziamento ogni PG dorme altrove ed è vulnerabile quando lo fa.",
+ "upgrade_resolve_description": "Guadagnate 2 PE quando allenate Risolutezza durante il downtime.",
+ "upgrade_secure_description": " il vostro covo ha serrature, allarmi e trappole per ostacolare gli intrusi. Un secondo potenziamento migliora le difese, includendo misure arcane contro gli spiriti. Potreste dover eseguire un tiro con il Rango della banda se queste misure di sicurezza dovessero essere messe alla prova per capire quanto bene ostacolano un intruso.",
+ "upgrade_supplies_description": "+1 qualità per Materiali per il Sotterfugio.",
+ "upgrade_tools_description": "+1 qualità per Strumenti da Demolizione o di Precisione.",
+ "upgrade_vault_description": "Il vostro covo ha un deposito sicuro con la capacità di 8 Denari (invece che 4). Un secondo potenziamento aumenta la capacità a 16 Denari. Una parte separata del deposito può essere utilizzata come cella.",
+ "upgrade_weapons_description": "+1 qualità per le Armi.",
+ "upgrade_workshop_description": "Il vostro covo ha un Laboratorio, approntato con attrezzi di riparazione e strumenti alchemici, oltre a una piccola biblioteca con libri, documenti e mappe. Potete realizzare progetti a lungo termine con queste risorse senza lasciare il vostro covo.",
+ "upon_crew_advance": "Ogni volta che la banda avanza, ogni PG ottiene Scorta = Rango + 2",
+ "use_kirsty": "Usa il font Kirsty se installato (Imposta solo se hai Kirsty)",
"vampire": "Vampiro",
- "vampire_traits": "Vampire traits",
- "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
+ "vampire_traits": "Tratti del Vampiro",
+ "vampire_viceblurb": "Hai un vizio : essenza vitale, consumata da un essere umano vivo. Usa una attività di downtime per Cacciare una preda e indulgere al vizio. Inoltre quando ti nutri, fai quattro segni nel tuo orologio guarigione. È l’unico modo in cui puoi guarire. Come ti nutri? Quale segno distintivo lasci sulle tue vittime?",
"vault": "Caveau",
"vaults": "Caveau",
- "vehicle": "Vehicle",
- "vehicle_edges_flaws": "Vehicle Edges\nNimble: The vehicle handles easily. Consider this an assist for tricky maneuvers.\nSimple: The vehicle is easy to repair. Remove all of its harm during downtime.\nSturdy: The vehicle keeps operating even when broken.\n\nVehicle Flaws\nCostly: Thee vehicle costs 1 coin per downtime to keep in operation.\nDistinct: Thee vehicle has memorable features. Take +1 heat when you use it on a score.\nFinicky: The vehicle has quirks that only one person understands. When operated without them, the vehicle has -1 quality.",
- "version": "Version",
+ "vehicle": "Veicolo",
+ "vehicle_edges_flaws": "Vantaggi Veicolo\nAgile: il veicolo si conduce facilmente. Consideratelo come se potesse assistere nelle manovre difficili.\nSemplice: il veicolo si ripara facilmente. Durante il downtime, rimuovete tutti i danni che ha subito.\nResistente: il veicolo rimane operativo anche quando è spezzato.\n\nDifetti Veicolo\nCostoso: il veicolo costa 1 Denaro ogni downtime per mantenersi operativo.\nDistinto: il veicolo ha delle caratteristiche che rimangono impresse. Prendete +1 Sospetto quando lo usate durante un colpo.\nSchizzinoso: il veicolo ha delle stranezze che solo uno di voi riesce a capire. Quando operate in sua assenza ha -1 qualità.",
+ "version": "Versione",
"vice": "Vizio",
- "vice_info": "Faith — Gambling — Luxury — Obligation — Pleasure — Stupor — Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
- "vice_purveyor": "Vice / Purveyor",
- "viceroll1": "(who currently has ",
- "viceroll2": ") indulges",
- "vicious": "Vicious",
+ "vice_info": "Fede - Azzardo - Lusso - Devozione - Piacere - Oblio - Stramberie",
+ "vice_instructions": "Libera stress pari al risultato del dado più alto ottenuto. Se il tiro vizio libera più livelli di stress di quelli che hai segnati, allora eccedi nel vizio.",
+ "vice_purveyor": "Vizio / Fornitore",
+ "viceroll1": "(che ha attualmente ",
+ "viceroll2": ") indulge",
+ "vicious": "Crudele",
"vigilantes": "Vigilantes",
"vizier": "Vizier",
- "wanted": "Wanted",
- "wanted_label": "Label to use for Wanted",
- "wantedroll1": "(who currently have ",
- "wantedroll2": ") roll for",
- "war": "War",
- "warblurb1": "When you're at war with any number of factions (status -3), the following penalties apply:",
- "warblurb2": "Lose 1 hold (temporarily, while the war persists). This may knock you down a Tier.",
- "warblurb3": "PCs get only one free downtime action instead of two.",
- "warblurb4": "Take +1 heat from each score.",
- "warblurb5": "Your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half their normal income (round down).",
- "weak": "Weak",
- "weapons": "Weapons",
- "wear": "Wear",
- "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
+ "wanted": "Ricercato",
+ "wanted_label": "Etichetta da usare per Ricercato",
+ "wantedroll1": "(che attualmente ha ",
+ "wantedroll2": ") tira per",
+ "war": "Guerra",
+ "warblurb1": "Quando siete in guerra con un qualsiasi numero di fazioni (status -3), si applicano le seguenti penalità::",
+ "warblurb2": "Perdete 1 dominio (temporaneamente, finchè dura la guerra). QUesto potrebbe farvi perdere un Rango.",
+ "warblurb3": "I PG ottengono una sola azione di downtime invece di due.",
+ "warblurb4": "Prendete +1 Sospetto per ogni colpo.",
+ "warblurb5": "Ogni rivendicazione della banda che genera del Denaro (covo del vizio, arene, ricettatori, ecc.) produce solo metà dell'incasso (arrotondato per difetto).",
+ "weak": "Debole",
+ "weapons": "Armi",
+ "wear": "Usura",
+ "when_you_use_bandolier": "Quando usi uno spazio della bandoliera, scegli una sostanza:",
"whisper": "Sussurro",
- "with": "with",
- "workshop": "Workshop",
+ "with": "con",
+ "workshop": "Laboratorio",
"wreck": "Distruggere",
- "wreck_description": "Wreck a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "xp_beliefs": "Hai espresso le tue convinzioni, il tuo retaggio o il tuo background.",
- "xp_bolster": "Bolster your crew's reputation or develop a new one.",
- "xp_contend": "Contend with challenges above your current station.",
- "xp_crew_specific": "Enter your crew's specific way to mark XP here.",
+ "wreck_description": "Puoi sfondare una porta o un muro con una mazza o esplosivi. Usi un sabotaggio per creare confusione e superare un ostacolo.",
+ "xp_beliefs": "Hai espresso le tue convinzioni, il tuo retaggio o background.",
+ "xp_bolster": "Rinforzate la reputazione della vostra banda o ne sviluppate una nuova.",
+ "xp_contend": "Affrontate sfide al di sopra del vostro livello.",
+ "xp_crew_specific": "Inserisci il metodo specifico della tua banda per guadagnare PE qui.",
"xp_desperate": "Quando fai un tiro azione disperato. Segna 1 PE nell’attributo dell’azione che hai tirato.",
- "xp_express": "Express the goals, drives, inner conflict, or essential nature of the crew.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
- "xp_specific_extra": "Enter another specific way to mark XP here.",
- "xp_top": "Alla fine della sessione di gioco, controlla queste tre condizioni. Per ognuna segna 1 PE (sull'indicatore di Libretto o su quello di un Attributo) se si è verificata una volta oppure 2 PE se si è verificata più volte.",
+ "xp_express": "Esprimete gli obiettivi, motivazioni, conflitti interni o la natura essenziale della banda.",
+ "xp_specific": "Inserisci il metodo specifico del tuo libretto per guadagnare PE qui.",
+ "xp_specific_extra": "Inserisci un altro metodo specifico per guadagnare PE qui.",
+ "xp_top": "Alla fine della sessione, Per ogni innesco segna 1 PE se la condizione si è verificata una volta (2 PE se la condizione si è verificata più volte).",
"xp_vice": "Hai lottato con problematiche legate ai tuoi vizi o traumi.",
- "zerodice": "Zero Dice — take the lowest result above",
+ "zerodice": "Zero Dadi - usa il risultato più basso",
"zindiq": "Zindiq"
}
diff --git a/Buried Treasures/buried-treasures.html b/Buried Treasures/buried-treasures.html
index d39d883fef..7cb90ad381 100644
--- a/Buried Treasures/buried-treasures.html
+++ b/Buried Treasures/buried-treasures.html
@@ -26,58 +26,59 @@
-
-
-
+
+
+
+
diff --git a/DangerousJourneys-Mythus/mythus_sheet.png b/DangerousJourneys-Mythus/mythus_sheet.png
index 7edc8c339c..8ffbb362f9 100644
Binary files a/DangerousJourneys-Mythus/mythus_sheet.png and b/DangerousJourneys-Mythus/mythus_sheet.png differ
diff --git a/DangerousJourneys-Mythus/sheet.json b/DangerousJourneys-Mythus/sheet.json
index b9a48644a1..035f2b0d16 100644
--- a/DangerousJourneys-Mythus/sheet.json
+++ b/DangerousJourneys-Mythus/sheet.json
@@ -4,5 +4,5 @@
"authors": "Aaron Brezenski",
"roll20userid": "3919472",
"preview": "mythus_sheet.png",
- "instructions": "This sheet continues to emphasize functionality over beauty.\n NOTE: On Rev0.96 and higher there are two views on the character data: the normal Persona Sheet and the Bestiary Sheet. One is for Heroic Personas and the other is for Everybody Else. There is a script in Rev0.96 which SHOULD automatically upgrade old characters to deal with this, but in case you open an old character and end up with a blank page instead, you may need to go into Attributes and Abilities and manually create and set an attribute called personalhide to 1.\n On Add of new character, please wait about 20-30 seconds for initialization. When Heka Aperture goes to -10 and the Heka Limitations disappear, you're probably there.\n Do not neglect the Config tab, specifially the K/S Areas possessed, which is where Knowledge/Skills areas are chosen for display on the main K/S tab. The first checkbox next to each K/S is whether your HP possesess the K/S Area, and the second checkbox is whether the K/S area generates Heka. You can keep the Heka generation checkboxes at their default settings, but some (Ecology/Nature Science for Wisemen/Wisewomen) vary by Vocation or by JM fiat, so the options exist. \n Ignore ShadowAttrs, as they are a debug tool which will enentually not be visible.\n For now you can type all armor, weapons, Castings, and Powers in manually or use the import buttons; an Excel 2016 sheet is found in the repository at https://github.com/Roll20/roll20-character-sheets/tree/master/DangerousJourneys-Mythus/accessories . Note that this Excel workbook is not a character generator and does not pretend to be, but is instead a reference for the import syntax in case someone wishes to develop an HP generator outside Roll20. \n The K/S area for Foreign Language is initially invisible but a button exists on the K/S tab which allows you to add multiple Foreign Languages as needed.\n There is an alternative view on most of the same stats called the Bestiary view, accessible at the bottom of the Config page. It is meant for non-player personas and monsters and is still a work in progress. There is a Critters tab in the Excel sheet for importing, but it's incomplete and may not do what you want it to do. Caveat Emptor."
+ "instructions": "This sheet continues to emphasize functionality over beauty.\n\n NOTE: On Rev0.96 and higher there are two views on the character data: the normal Persona Sheet and the Bestiary Sheet. One is for Heroic Personas and the other is for Everybody Else. There is a script in Rev0.96 which SHOULD automatically upgrade old characters to deal with this, but in case you open an old character and end up with a blank page instead, you may need to go into Attributes and Abilities and manually create and set an attribute called \"personahide\" to 1.\n On Add of new character, please wait about 20-30 seconds for initialization. When Heka Aperture goes to -10 and the Heka Limitations disappear, you're probably there.\n See Guide and Informational document about this sheet at https://github.com/Roll20/roll20-character-sheets/tree/master/DangerousJourneys-Mythus/accessories/DangerousJourneysCharSheetInfo.rtf You can type all armor, weapons, Castings, and Powers in manually or use the import buttons; an Excel 2016 sheet is found in the repository at https://github.com/Roll20/roll20-character-sheets/tree/master/DangerousJourneys-Mythus/accessories/roll20_import_generator2.xlsx . Note that this Excel workbook is not a character generator and does not pretend to be, but is instead a reference for the import syntax in case someone wishes to develop an HP generator outside Roll20. \n Caveat Emptor."
}
diff --git a/Dark_Heresy/translations/fr.json b/Dark_Heresy/translations/fr.json
index d1d14403e3..f53a559572 100644
--- a/Dark_Heresy/translations/fr.json
+++ b/Dark_Heresy/translations/fr.json
@@ -153,13 +153,13 @@
"threshold:": "Seuil :",
"tohit": "pour Toucher",
"target:": "Seuil :",
- "aim:": "Aim :",
- "attacktype:": "Attack Type :",
- "modifier:": "Modifier",
- "success": "Success",
- "failure": "Failure",
- "with": "With",
- "degrees": "degrees",
+ "aim:": "Visée :",
+ "attacktype:": "Type d'attaque :",
+ "modifier:": "Modificateur",
+ "success": "Succès",
+ "failure": "Échec",
+ "with": "Avec",
+ "degrees": "degrés",
"player-sheet-u": "Fiche perso",
"psykana-u": "Pouvoirs Psy",
"name-u": "Nom :",
diff --git a/Dark_Heresy/translations/zu.json b/Dark_Heresy/translations/zu.json
index 2cd6054225..24010a2a33 100644
--- a/Dark_Heresy/translations/zu.json
+++ b/Dark_Heresy/translations/zu.json
@@ -153,13 +153,13 @@
"threshold:": "crwdns42683:0crwdne42683:0",
"tohit": "crwdns42684:0crwdne42684:0",
"target:": "crwdns42685:0crwdne42685:0",
- "aim:": "crwdns159496:0crwdne159496:0",
- "attacktype:": "crwdns159498:0crwdne159498:0",
- "modifier:": "crwdns159500:0crwdne159500:0",
- "success": "crwdns159502:0crwdne159502:0",
- "failure": "crwdns159504:0crwdne159504:0",
- "with": "crwdns159506:0crwdne159506:0",
- "degrees": "crwdns159508:0crwdne159508:0",
+ "aim:": "crwdns171362:0crwdne171362:0",
+ "attacktype:": "crwdns171364:0crwdne171364:0",
+ "modifier:": "crwdns171366:0crwdne171366:0",
+ "success": "crwdns171368:0crwdne171368:0",
+ "failure": "crwdns171370:0crwdne171370:0",
+ "with": "crwdns171372:0crwdne171372:0",
+ "degrees": "crwdns171374:0crwdne171374:0",
"player-sheet-u": "crwdns82798:0crwdne82798:0",
"psykana-u": "crwdns82800:0crwdne82800:0",
"name-u": "crwdns82802:0crwdne82802:0",
diff --git a/Das_Schwarze_Auge_Ilaris/ilaris_roll20.html b/Das_Schwarze_Auge_Ilaris/ilaris_roll20.html
index 47d8081a12..2e79e7ad41 100644
--- a/Das_Schwarze_Auge_Ilaris/ilaris_roll20.html
+++ b/Das_Schwarze_Auge_Ilaris/ilaris_roll20.html
@@ -353,26 +353,26 @@
FK
-
+
TP d6+
-
+
FK
-
+
TP d6+
-
+
FK
-
+
TP d6+
-
+
@@ -385,6 +385,7 @@
Passierschlag
Entwaffnen
+ Entwaffnen
Entfernung verändern
Gezielter Schlag
Rüstungsbrecher
@@ -975,4 +976,4 @@ on("change:wounds sheet:opened", function() {
});
});
-v1.4.0
\ No newline at end of file
+v1.4.1
\ No newline at end of file
diff --git a/Das_Schwarze_Auge_Ilaris/readme.txt b/Das_Schwarze_Auge_Ilaris/readme.txt
index 26ba90ff06..13b2924679 100644
--- a/Das_Schwarze_Auge_Ilaris/readme.txt
+++ b/Das_Schwarze_Auge_Ilaris/readme.txt
@@ -43,7 +43,7 @@ Wenn das erste Häkchen bei "Präzision" gesetzt wird, berichtet das Roll Templa
Zauber/Liturgien werden einzeln eingetragen, mit ihren jeweiligen Probenwerten. Modifikationen funktionieren analog zu Kampfmanövern. "Mühelose Magie / Liebling der Gottheit" funktioniert analog zu Präzision und meldet gewertete Würfe über 15.
-Die Charakter-Attributes "wounds" (Einschränkungen), "energy" (Karma/Astralenergie) und "schip" (Schicksalspunkte) eignen sich gut um als Token-Bars benutzt zu werden. Dazu muss das Token dem Charakter zugeordnet ("Represents Character") und dann der entsprechende Wert im Dropdownmenü bei den Bars ausgewählt werden. Dann verändern sich automatisch die Werte im Sheet mit den Werten des Tokens und umgekehrt.
+Die Charakter-Attributes "wounds" (Einschränkungen), "energy" (Karma/Astralenergie) und "schip" (Schicksalspunkte) eignen sich gut um als Token-Bars benutzt zu werden. Dazu muss das Token dem Charakter zugeordnet ("Represents Character") und dann der entsprechende Wert im Dropdownmenü bei den Bars ausgewählt werden. Dann verändern sich automatisch die Werte im Sheet mit den Werten des Tokens und umgekehrt. Bei Einschränkungen sollten die Werte im Sheet verändert werden - der Weg vom Token zum Sheet funktioniert wegen der Trennung in Wunden und Erschöpfung nicht.
"wounds" verhält sich dabei entgegengesetzt - Ein gesunder Charakter ohne Einschränkungen hat 8 "wounds", ein Charakter mit 8 Einschränkungen hat 0 "wounds". Sonst verhalten sich die Balken unintuitiv.
---
@@ -113,4 +113,6 @@ Neue Features:
- Erklärende Tooltips zu den meisten Inputs und Buttons hinzugefügt.
- Schadensberechnung Hammerschlag gefixt (bisher wurde der KK-Schadensbonus nicht mitverdoppelt).
- Passierschläge hinzugefügt.
-- Berechnung von Verteidigungswürfen gefixt.
\ No newline at end of file
+- Berechnung von Verteidigungswürfen gefixt.
+
+1.4.1: Fix der Anzeige von "Meisterschuss" in den Roll Templates.
\ No newline at end of file
diff --git a/Das_Schwarze_Auge_Ilaris/sheet.json b/Das_Schwarze_Auge_Ilaris/sheet.json
index c9a37041b0..9f00d44870 100644
--- a/Das_Schwarze_Auge_Ilaris/sheet.json
+++ b/Das_Schwarze_Auge_Ilaris/sheet.json
@@ -1,9 +1,8 @@
-
{
"html": "ilaris_roll20.html",
"css": "ilaris_roll20.css",
"authors": "Martin Feindor",
"roll20userid": "5543449",
"preview": "ilaris_ccs_thumbnail.PNG",
- "instructions": "Werte sind folgendermaßen einzutragen: Attribute normal einfach; Fertigkeiten mit ihrem Fertigkeitswert (ohne Attributsmittelwerte); AT/VT mit ihren fertig modifizierten Werten, inklusive Kampfstil-Boni; TP als Waffenschaden, inklusive Kampfstilboni, ohne Stärke-Bonus; Zauber/Liturgien mit ihrem jeweiligen Probenwert (Inklusive Attributsmittelwerte!)."
+ "instructions": "## Das Schwarze Auge: Ilaris \r### Roll20 Character Sheet v1.4.0 \rWerte sind folgendermaßen einzutragen: \r* Attribute mit ihren einfachen Attributspunkten. \r* Fertigkeiten mit ihrem Fertigkeitswert (ohne Attributsmittelwerte). \r* AT/VT mit ihren fertig modifizierten Werten, inklusive Kampfstil-Boni. \r* TP als Waffenschaden, inklusive Kampfstilboni, ohne Stärke-Bonus. \r* Zauber/Liturgien mit ihrem jeweiligen Probenwert (Inklusive Attributsmittelwerte!). \rAlle wichtigen Hinweise finden sich in Tooltips der jeweiligen Felder. \r\rWeitere Informationen in der [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Das_Schwarze_Auge_Ilaris/readme.txt) sowie im [DSA-Forum](https://dsaforum.de/viewtopic.php?f=180&t=53410)."
}
\ No newline at end of file
diff --git a/Deadlands Classic Anniversary - Improved/deadlandsclassic_anniversary_improved.css b/Deadlands Classic Anniversary - Improved/deadlandsclassic_anniversary_improved.css
index 22c1d91e78..16aef7f934 100644
--- a/Deadlands Classic Anniversary - Improved/deadlandsclassic_anniversary_improved.css
+++ b/Deadlands Classic Anniversary - Improved/deadlandsclassic_anniversary_improved.css
@@ -229,7 +229,17 @@
grid-template-columns: 6fr 100px 50px;
}
-.charsheet .sheet-item-traits-concentration {
+/* Add padding to concentrations -- do not change repeating class names or you break attributes */
+.charsheet .sheet-item-traits-concentration,
+.charsheet fieldset.repeating_areakno + .repcontainer + .repcontrol,
+.charsheet fieldset.repeating_fightin + .repcontainer + .repcontrol,
+.charsheet fieldset.repeating_language + .repcontainer + .repcontrol,
+.charsheet fieldset.repeating_medicine + .repcontainer + .repcontrol,
+.charsheet fieldset.repeating_professional + .repcontainer + .repcontrol,
+.charsheet fieldset.repeating_science + .repcontainer + .repcontrol,
+.charsheet fieldset.repeating_survivalcon + .repcontainer + .repcontrol,
+.charsheet fieldset.repeating_trade + .repcontainer + .repcontrol,
+.charsheet fieldset[class$="conc"] + .repcontainer + .repcontrol {
padding-left: 10px;
}
diff --git a/Deadlands Classic Anniversary - Improved/deadlandsclassic_anniversary_improved.html b/Deadlands Classic Anniversary - Improved/deadlandsclassic_anniversary_improved.html
index 63ed5a58d0..895ae9bfc7 100644
--- a/Deadlands Classic Anniversary - Improved/deadlandsclassic_anniversary_improved.html
+++ b/Deadlands Classic Anniversary - Improved/deadlandsclassic_anniversary_improved.html
@@ -116,32 +116,46 @@
{{/damage}}
{{#desc}}
@@ -1105,21 +1109,37 @@
\ No newline at end of file
diff --git a/Delta Green 2/deltagreen.pug b/Delta Green 2/deltagreen.pug
index 199671869f..343a4fc5ea 100644
--- a/Delta Green 2/deltagreen.pug
+++ b/Delta Green 2/deltagreen.pug
@@ -1,10 +1,13 @@
//- VERSION
//- =============================
-input(name='attr_version' type='hidden' value='1.01')
-
+input(name='attr_version' type='hidden' value='1.05')
//- MIXINS
include src/pug/_mixins.pug
-
+//- SETUP INITIAL SAN, STR,CON, AND HP FLAGS THE FIRST TIME THE PLAYER INPUT POW
+input(name='attr_initial_san' type='hidden' value=1)
+input(name='attr_initial_con' type='hidden' value=1)
+input(name='attr_initial_str' type='hidden' value=1)
+input(name='attr_initial_hp' type='hidden' value=1)
// TABS
// =============================
input.type(name='attr_sheet_type' type='hidden' value='pc')
diff --git a/Delta Green 2/html/src/pug/_mixins.html b/Delta Green 2/html/src/pug/_mixins.html
new file mode 100644
index 0000000000..c4b96249fb
--- /dev/null
+++ b/Delta Green 2/html/src/pug/_mixins.html
@@ -0,0 +1,2 @@
+
+
\ No newline at end of file
diff --git a/Delta Green 2/html/src/pug/_objects.html b/Delta Green 2/html/src/pug/_objects.html
new file mode 100644
index 0000000000..e69de29bb2
diff --git a/Delta Green 2/html/src/pug/rolltemplate.html b/Delta Green 2/html/src/pug/rolltemplate.html
new file mode 100644
index 0000000000..a61095400a
--- /dev/null
+++ b/Delta Green 2/html/src/pug/rolltemplate.html
@@ -0,0 +1,18 @@
+
+
- v1.3 (2/23/2019) -- Sheet created by Azurift (Azurift88@gmail.com)
+ v1.4 (6/21/2020) -- Sheet created by Azurift (Azurift88@gmail.com); background settings by TamedFlame