diff --git a/Ironsworn/translations/ru.json b/Ironsworn/translations/ru.json index b1952eab51..103f0f57c7 100644 --- a/Ironsworn/translations/ru.json +++ b/Ironsworn/translations/ru.json @@ -36,10 +36,10 @@ "difficulty-troublesome": "трудно", "difficulty-dangerous": "опасно", "difficulty-formidable": "грозно", - "difficulty-extreme": "extreme", + "difficulty-extreme": "смертельно", "difficulty-epic": "эпично", - "clear-btn": "CLEAR", - "roll-btn": "Roll", + "clear-btn": "ОЧИСТИТЬ", + "roll-btn": "Бросок", "debility-wounded": "Wounded", "debility-shaken": "Shaken", "debility-unprepared": "Unprepared", @@ -52,22 +52,22 @@ "debility-oathbreaker": "Oathbreaker", "debility-custom-one": "Custom 1", "debility-custom-two": "Custom 2", - "asset-companion-name": "Name:", - "asset-dropdown-default": "Select", - "asset-type-companion": "Companion", - "asset-type-path": "Path", - "asset-type-combat-talent": "Combat Talent", - "asset-type-ritual": "Ritual", + "asset-companion-name": "Имя:", + "asset-dropdown-default": "Выбрать", + "asset-type-companion": "Спутник", + "asset-type-path": "Путь", + "asset-type-combat-talent": "Боевой талант", + "asset-type-ritual": "Ритуал", "asset-type-custom": "Custom", - "asset-title-archer": "Archer", - "asset-title-berserker": "Berserker", - "asset-title-brawler": "Brawler", - "asset-title-cutthroat": "Cutthroat", - "asset-title-duelist": "Duelist", - "asset-title-fletcher": "Fletcher", - "asset-title-ironclad": "Ironclad", - "asset-title-long-arm": "Long-arm", - "asset-title-shield-bearer": "Shield-bearer", + "asset-title-archer": "Лучник", + "asset-title-berserker": "Берсерк", + "asset-title-brawler": "Дебошир", + "asset-title-cutthroat": "Головорез", + "asset-title-duelist": "Дуэлянт", + "asset-title-fletcher": "Стрельник", + "asset-title-ironclad": "Броненосец", + "asset-title-long-arm": "Мастер посоха", + "asset-title-shield-bearer": "Щитоносец", "asset-title-skirmisher": "Skirmisher", "asset-title-slinger": "Slinger", "asset-title-sunderer": "Sunderer", @@ -101,51 +101,51 @@ "asset-title-oathbreaker": "Oathbreaker", "asset-title-outcast": "Outcast", "asset-title-pretender": "Pretender", - "asset-title-revenant": "Revenant", - "asset-title-rider": "Rider", - "asset-title-ritualist": "Ritualist", - "asset-title-shadow-kin": "Shadow-kin", - "asset-title-sighted": "Sighted", - "asset-title-slayer": "Slayer", - "asset-title-spirit-bound": "Spirit-bound", - "asset-title-storyweaver": "Storyweaver", - "asset-title-trickster": "Trickster", - "asset-title-veteran": "Veteran", - "asset-title-waterborn": "Waterborn", - "asset-title-wayfinder": "Wayfinder", - "asset-title-weapon-master": "Weaponmaster", - "asset-title-wildblood": "Wildblood", - "asset-title-wright": "Wright", - "asset-title-augur": "Augur", - "asset-title-awakening": "Awakening", - "asset-title-bind": "Bind", - "asset-title-communion": "Communion", - "asset-title-divination": "Divination", - "asset-title-invoke": "Invoke", - "asset-title-keen": "Keen", - "asset-title-leech": "Leech", - "asset-title-lightbearer": "Lightbearer", - "asset-title-scry": "Scry", - "asset-title-shadow-walk": "Shadow-walk", - "asset-title-sway": "Sway", - "asset-title-talisman": "Talisman", - "asset-title-tether": "Tether", - "asset-title-totem": "Totem", - "asset-title-visage": "Visage", - "asset-title-ward": "Ward", + "asset-title-revenant": "Восставший", + "asset-title-rider": "Всадник", + "asset-title-ritualist": "Ритуалист", + "asset-title-shadow-kin": "Дитя тьмы", + "asset-title-sighted": "Прозревший", + "asset-title-slayer": "Истребитель", + "asset-title-spirit-bound": "Духовная связь", + "asset-title-storyweaver": "Сказитель", + "asset-title-trickster": "Трикстер", + "asset-title-veteran": "Ветеран", + "asset-title-waterborn": "Морской волк", + "asset-title-wayfinder": "Проводник", + "asset-title-weapon-master": "Мастер оружия", + "asset-title-wildblood": "Дикая кровь", + "asset-title-wright": "Мастер", + "asset-title-augur": "Прорицание", + "asset-title-awakening": "Пробуждение", + "asset-title-bind": "Зов дикости", + "asset-title-communion": "Голоса мертвых", + "asset-title-divination": "Предсказание", + "asset-title-invoke": "Проявление", + "asset-title-keen": "Плач", + "asset-title-leech": "Кровожадность", + "asset-title-lightbearer": "Светоносец", + "asset-title-scry": "Огневидение", + "asset-title-shadow-walk": "Дороги теней", + "asset-title-sway": "Шепот ветра", + "asset-title-talisman": "Талисман", + "asset-title-tether": "Контакт", + "asset-title-totem": "Тотем", + "asset-title-visage": "Лик смерти", + "asset-title-ward": "Оберег", "asset-title-thunder-bringer": "Thunder-bringer", - "asset-description-archer": "If you wield a bow...", - "asset-archer-ability-1": "When you Secure an Advantage by taking a moment to aim, choose your approach and add +1.>", - "asset-archer-ability-1-list-1": "Trust your instincts: Roll +wits, and take +2 momentum on a strong hit.", - "asset-archer-ability-1-list-2": "Line up your shot: Roll +edge, and take +1 momentum on a hit.", - "asset-archer-ability-2": "Once per fight, when you Strike or Clash, you may take extra shots and suffer -1 supply (decide before rolling). When you do, reroll any dice. On a hit, inflict +2 harm and take +1 momentum.", - "asset-archer-ability-3": "When you Resupply by hunting, add +1 and take +1 momentum on a hit.", - "asset-description-berserker": "If you are clad only in animal pelts...", - "asset-berserker-ability-1": "When you Secure an Advantage or Compel by embodying your wild nature, add +1 and take +1 momentum on a hit.", - "asset-berserker-ability-2": "When you Strike or Clash by unleashing your rage (decide before rolling), inflict +1 harm on a hit. Then, choose one.", - "asset-berserker-ability-2-list-1": "Push yourself: Endure Harm (1 harm).", - "asset-berserker-ability-2-list-2": "Lose yourself: Endure Stress (1 stress).", - "asset-berserker-ability-3": "When you Endure Harm in a fight, and your health is above 0, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining health. A weak hit counts as a miss.", + "asset-description-archer": "Если ты владеешь луком…\n", + "asset-archer-ability-1": "Когда ты Создаешь преимущество , прицеливаясь, выбери свой подход и добавьте +1.>", + "asset-archer-ability-1-list-1": "Доверься инстинктам: Брось +ум, и отметь +2 доблести в случае полного успеха.", + "asset-archer-ability-1-list-2": "Учитывай все обстоятельства: Брось +холод, и отметь +1 доблесть при успехе.", + "asset-archer-ability-2": "Один раз за битву, когда ты Нападаешь или Сражаешься, ты можешь совершить дополнительный выстрел, теряя -1 припас (реши перед броском). Делая это, перебрось любые кости. При успехе, нанеси +2 урона и отметь +1 доблесть.", + "asset-archer-ability-3": "Когда ты Пополняешь запасы охотясь, добавь +1 и отметь +1 доблесть при успехе.\n\n", + "asset-description-berserker": "Если ты одет только в шкуры животных…", + "asset-berserker-ability-1": "Когда ты Создаешь преимущество или Манипулируешь проявляя свою дикую натуру, добавь +1 и отметь +1 доблесть при успехе.", + "asset-berserker-ability-2": "Когда ты Сражаешься или Нападаешь выпуская свой гнев (реши перед броском), причини +1 урон при попадании. Затем, выбери одно.", + "asset-berserker-ability-2-list-1": "Потратить силы: Получи урон (1 урон).", + "asset-berserker-ability-2-list-2": "Потратить рассудок: Получи стресс (1 стресс).", + "asset-berserker-ability-3": "Когда ты Получаешь урон в бою, и твое здоровье выше 0, ты можешь позволить боли разжечь свою ярость (реши перед броском). Если ты принимаешь боль и получаешь полный успех, добавь +доблесть равную своему оставшемуся здоровью. Частичный успех считается как провал.", "asset-description-brawler": "If you are unarmed or fighting with a non-deadly weapon...", "asset-brawler-ability-1": "When you Secure an Advantage +iron by engaging in close-quarters brawling (such as punching, tripping, or grappling), add +1. If you score a hit, you may also inflict 1 harm.", "asset-brawler-ability-2": "When you use an unarmed attack or simple weapon to Strike with deadly intent, add +2 and inflict 2 harm on a hit (instead of 1). On a weak hit or miss, suffer -1 momentum (in addition to any other outcome of the move).",