diff --git a/Ironsworn/translations/ru.json b/Ironsworn/translations/ru.json
index b1952eab51..103f0f57c7 100644
--- a/Ironsworn/translations/ru.json
+++ b/Ironsworn/translations/ru.json
@@ -36,10 +36,10 @@
"difficulty-troublesome": "трудно",
"difficulty-dangerous": "опасно",
"difficulty-formidable": "грозно",
- "difficulty-extreme": "extreme",
+ "difficulty-extreme": "смертельно",
"difficulty-epic": "эпично",
- "clear-btn": "CLEAR",
- "roll-btn": "Roll",
+ "clear-btn": "ОЧИСТИТЬ",
+ "roll-btn": "Бросок",
"debility-wounded": "Wounded",
"debility-shaken": "Shaken",
"debility-unprepared": "Unprepared",
@@ -52,22 +52,22 @@
"debility-oathbreaker": "Oathbreaker",
"debility-custom-one": "Custom 1",
"debility-custom-two": "Custom 2",
- "asset-companion-name": "Name:",
- "asset-dropdown-default": "Select",
- "asset-type-companion": "Companion",
- "asset-type-path": "Path",
- "asset-type-combat-talent": "Combat Talent",
- "asset-type-ritual": "Ritual",
+ "asset-companion-name": "Имя:",
+ "asset-dropdown-default": "Выбрать",
+ "asset-type-companion": "Спутник",
+ "asset-type-path": "Путь",
+ "asset-type-combat-talent": "Боевой талант",
+ "asset-type-ritual": "Ритуал",
"asset-type-custom": "Custom",
- "asset-title-archer": "Archer",
- "asset-title-berserker": "Berserker",
- "asset-title-brawler": "Brawler",
- "asset-title-cutthroat": "Cutthroat",
- "asset-title-duelist": "Duelist",
- "asset-title-fletcher": "Fletcher",
- "asset-title-ironclad": "Ironclad",
- "asset-title-long-arm": "Long-arm",
- "asset-title-shield-bearer": "Shield-bearer",
+ "asset-title-archer": "Лучник",
+ "asset-title-berserker": "Берсерк",
+ "asset-title-brawler": "Дебошир",
+ "asset-title-cutthroat": "Головорез",
+ "asset-title-duelist": "Дуэлянт",
+ "asset-title-fletcher": "Стрельник",
+ "asset-title-ironclad": "Броненосец",
+ "asset-title-long-arm": "Мастер посоха",
+ "asset-title-shield-bearer": "Щитоносец",
"asset-title-skirmisher": "Skirmisher",
"asset-title-slinger": "Slinger",
"asset-title-sunderer": "Sunderer",
@@ -101,51 +101,51 @@
"asset-title-oathbreaker": "Oathbreaker",
"asset-title-outcast": "Outcast",
"asset-title-pretender": "Pretender",
- "asset-title-revenant": "Revenant",
- "asset-title-rider": "Rider",
- "asset-title-ritualist": "Ritualist",
- "asset-title-shadow-kin": "Shadow-kin",
- "asset-title-sighted": "Sighted",
- "asset-title-slayer": "Slayer",
- "asset-title-spirit-bound": "Spirit-bound",
- "asset-title-storyweaver": "Storyweaver",
- "asset-title-trickster": "Trickster",
- "asset-title-veteran": "Veteran",
- "asset-title-waterborn": "Waterborn",
- "asset-title-wayfinder": "Wayfinder",
- "asset-title-weapon-master": "Weaponmaster",
- "asset-title-wildblood": "Wildblood",
- "asset-title-wright": "Wright",
- "asset-title-augur": "Augur",
- "asset-title-awakening": "Awakening",
- "asset-title-bind": "Bind",
- "asset-title-communion": "Communion",
- "asset-title-divination": "Divination",
- "asset-title-invoke": "Invoke",
- "asset-title-keen": "Keen",
- "asset-title-leech": "Leech",
- "asset-title-lightbearer": "Lightbearer",
- "asset-title-scry": "Scry",
- "asset-title-shadow-walk": "Shadow-walk",
- "asset-title-sway": "Sway",
- "asset-title-talisman": "Talisman",
- "asset-title-tether": "Tether",
- "asset-title-totem": "Totem",
- "asset-title-visage": "Visage",
- "asset-title-ward": "Ward",
+ "asset-title-revenant": "Восставший",
+ "asset-title-rider": "Всадник",
+ "asset-title-ritualist": "Ритуалист",
+ "asset-title-shadow-kin": "Дитя тьмы",
+ "asset-title-sighted": "Прозревший",
+ "asset-title-slayer": "Истребитель",
+ "asset-title-spirit-bound": "Духовная связь",
+ "asset-title-storyweaver": "Сказитель",
+ "asset-title-trickster": "Трикстер",
+ "asset-title-veteran": "Ветеран",
+ "asset-title-waterborn": "Морской волк",
+ "asset-title-wayfinder": "Проводник",
+ "asset-title-weapon-master": "Мастер оружия",
+ "asset-title-wildblood": "Дикая кровь",
+ "asset-title-wright": "Мастер",
+ "asset-title-augur": "Прорицание",
+ "asset-title-awakening": "Пробуждение",
+ "asset-title-bind": "Зов дикости",
+ "asset-title-communion": "Голоса мертвых",
+ "asset-title-divination": "Предсказание",
+ "asset-title-invoke": "Проявление",
+ "asset-title-keen": "Плач",
+ "asset-title-leech": "Кровожадность",
+ "asset-title-lightbearer": "Светоносец",
+ "asset-title-scry": "Огневидение",
+ "asset-title-shadow-walk": "Дороги теней",
+ "asset-title-sway": "Шепот ветра",
+ "asset-title-talisman": "Талисман",
+ "asset-title-tether": "Контакт",
+ "asset-title-totem": "Тотем",
+ "asset-title-visage": "Лик смерти",
+ "asset-title-ward": "Оберег",
"asset-title-thunder-bringer": "Thunder-bringer",
- "asset-description-archer": "If you wield a bow...",
- "asset-archer-ability-1": "When you Secure an Advantage by taking a moment to aim, choose your approach and add +1.>",
- "asset-archer-ability-1-list-1": "Trust your instincts: Roll +wits, and take +2 momentum on a strong hit.",
- "asset-archer-ability-1-list-2": "Line up your shot: Roll +edge, and take +1 momentum on a hit.",
- "asset-archer-ability-2": "Once per fight, when you Strike or Clash, you may take extra shots and suffer -1 supply (decide before rolling). When you do, reroll any dice. On a hit, inflict +2 harm and take +1 momentum.",
- "asset-archer-ability-3": "When you Resupply by hunting, add +1 and take +1 momentum on a hit.",
- "asset-description-berserker": "If you are clad only in animal pelts...",
- "asset-berserker-ability-1": "When you Secure an Advantage or Compel by embodying your wild nature, add +1 and take +1 momentum on a hit.",
- "asset-berserker-ability-2": "When you Strike or Clash by unleashing your rage (decide before rolling), inflict +1 harm on a hit. Then, choose one.",
- "asset-berserker-ability-2-list-1": "Push yourself: Endure Harm (1 harm).",
- "asset-berserker-ability-2-list-2": "Lose yourself: Endure Stress (1 stress).",
- "asset-berserker-ability-3": "When you Endure Harm in a fight, and your health is above 0, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining health. A weak hit counts as a miss.",
+ "asset-description-archer": "Если ты владеешь луком…\n",
+ "asset-archer-ability-1": "Когда ты Создаешь преимущество , прицеливаясь, выбери свой подход и добавьте +1.>",
+ "asset-archer-ability-1-list-1": "Доверься инстинктам: Брось +ум, и отметь +2 доблести в случае полного успеха.",
+ "asset-archer-ability-1-list-2": "Учитывай все обстоятельства: Брось +холод, и отметь +1 доблесть при успехе.",
+ "asset-archer-ability-2": "Один раз за битву, когда ты Нападаешь или Сражаешься, ты можешь совершить дополнительный выстрел, теряя -1 припас (реши перед броском). Делая это, перебрось любые кости. При успехе, нанеси +2 урона и отметь +1 доблесть.",
+ "asset-archer-ability-3": "Когда ты Пополняешь запасы охотясь, добавь +1 и отметь +1 доблесть при успехе.\n\n",
+ "asset-description-berserker": "Если ты одет только в шкуры животных…",
+ "asset-berserker-ability-1": "Когда ты Создаешь преимущество или Манипулируешь проявляя свою дикую натуру, добавь +1 и отметь +1 доблесть при успехе.",
+ "asset-berserker-ability-2": "Когда ты Сражаешься или Нападаешь выпуская свой гнев (реши перед броском), причини +1 урон при попадании. Затем, выбери одно.",
+ "asset-berserker-ability-2-list-1": "Потратить силы: Получи урон (1 урон).",
+ "asset-berserker-ability-2-list-2": "Потратить рассудок: Получи стресс (1 стресс).",
+ "asset-berserker-ability-3": "Когда ты Получаешь урон в бою, и твое здоровье выше 0, ты можешь позволить боли разжечь свою ярость (реши перед броском). Если ты принимаешь боль и получаешь полный успех, добавь +доблесть равную своему оставшемуся здоровью. Частичный успех считается как провал.",
"asset-description-brawler": "If you are unarmed or fighting with a non-deadly weapon...",
"asset-brawler-ability-1": "When you Secure an Advantage +iron by engaging in close-quarters brawling (such as punching, tripping, or grappling), add +1. If you score a hit, you may also inflict 1 harm.",
"asset-brawler-ability-2": "When you use an unarmed attack or simple weapon to Strike with deadly intent, add +2 and inflict 2 harm on a hit (instead of 1). On a weak hit or miss, suffer -1 momentum (in addition to any other outcome of the move).",