From 73c893105db40234b9a9e5215b260ad3c4391d11 Mon Sep 17 00:00:00 2001 From: Emre Date: Wed, 1 Feb 2017 11:09:46 +0200 Subject: [PATCH 1/3] Update sheet.json --- Fallout 3.5/sheet.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Fallout 3.5/sheet.json b/Fallout 3.5/sheet.json index 984a06aade..8caa0b7384 100644 --- a/Fallout 3.5/sheet.json +++ b/Fallout 3.5/sheet.json @@ -4,5 +4,5 @@ "authors": "Emre U.", "roll20userid": "1371604", "preview": "Fallout 3.0.png", - "instructions": "**Fallout 3.5**\rWhole Sheet: I changed skills like repair, science, outdoorsman and speech. Then created many skills for them. I did that because skills like science can be very tricky. Hacking was under it, craftings were under it. So now they have own skills. Animalism for animal handle, tame and helps you with skining. Armorsmith for both armor crafting and making some outfit. And so on. \rPrime Tab: Included height value for character and changed sp per level value for purpose of support increased amount of skills. \rSkill tab: Fixed some bugs for earlier 3.0 sheet and added 11 new skills along with tag skill. So tagging skill will increase that skill for 20 points. \rTrait tab: Changed the name of this tab as perks. \rInventoryTab: Location name has changed with amount." + "instructions": "**Fallout 3.5**\rWhole Sheet: I changed skills like repair, science, outdoorsman and speech. Then created many skills for them. I did that because skills like science can be very tricky. Hacking was under it, craftings were under it. So now they have own skills. Animalism for animal handle, tame and helps you with skining and helps communicate with animals. Armorsmith for both armor crafting and making some outfit, Repair stays the same as before. Robotics for Robot knowledge and crafting. Computer Science now has hacking and computer using mechanism. Electronics created for purposes of pure crafting. You can craft any electronic item with the help of Smith skills. And so on. \rPrime Tab: Included height value for character and changed sp per level value for purpose of supporting increased amount of skills. \rSkill tab: Fixed some bugs for earlier 3.0 sheet and added 11 new skills along with tag skill. So tagging skill will increase that skill for 20 points. All skills have their own category in the Skills tab, like all speech-like skills will stay together. So you can find any skill easily. \rTrait tab: Changed the name of this tab as perks. \rInventoryTab: Location name has changed with amount." } From f82fc73415bc642a2b30962dc1e7d4d045c1ca18 Mon Sep 17 00:00:00 2001 From: Emre Date: Mon, 6 Feb 2017 08:54:05 +0200 Subject: [PATCH 2/3] Update sheet.json --- Fallout 3.5/sheet.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Fallout 3.5/sheet.json b/Fallout 3.5/sheet.json index 8caa0b7384..6402d0a579 100644 --- a/Fallout 3.5/sheet.json +++ b/Fallout 3.5/sheet.json @@ -4,5 +4,5 @@ "authors": "Emre U.", "roll20userid": "1371604", "preview": "Fallout 3.0.png", - "instructions": "**Fallout 3.5**\rWhole Sheet: I changed skills like repair, science, outdoorsman and speech. Then created many skills for them. I did that because skills like science can be very tricky. Hacking was under it, craftings were under it. So now they have own skills. Animalism for animal handle, tame and helps you with skining and helps communicate with animals. Armorsmith for both armor crafting and making some outfit, Repair stays the same as before. Robotics for Robot knowledge and crafting. Computer Science now has hacking and computer using mechanism. Electronics created for purposes of pure crafting. You can craft any electronic item with the help of Smith skills. And so on. \rPrime Tab: Included height value for character and changed sp per level value for purpose of supporting increased amount of skills. \rSkill tab: Fixed some bugs for earlier 3.0 sheet and added 11 new skills along with tag skill. So tagging skill will increase that skill for 20 points. All skills have their own category in the Skills tab, like all speech-like skills will stay together. So you can find any skill easily. \rTrait tab: Changed the name of this tab as perks. \rInventoryTab: Location name has changed with amount." + "instructions": "**Fallout 3.5**\rWhole Sheet: I changed skills like repair, science, outdoorsman and speech. Then created many skills for them. I did that because skills like science can be very tricky. Hacking was under it, craftings were under it. So now they have own skills. Animalism for animal handle, tame and helps you with skining and helps communicate with animals. Armorsmith for both armor crafting and making some outfit, Repair stays the same as before. Robotics for Robot knowledge and crafting. Computer Science now has hacking and computer use mechanisms. Electronics skill created for purposes of pure crafting. You can craft any electronic item with the help of Smith skills. And so on... \rPrime Tab: Included height value for character and changed sp per level value for purpose of supporting increased amount of skills. \rSkill tab: Fixed some bugs for earlier 3.0 sheet and added 11 new skills along with tag skill. So tagging skill will increase that skill for 20 points. All skills have their own category in the Skills tab, like all speech-like skills will stay together. So you can find any skill easily. \rTrait tab: Changed the name of this tab as perks. \rInventoryTab: Location name has changed with amount." } From 5e6d53f0735ccaabc6fa06024dd1a68e671196f0 Mon Sep 17 00:00:00 2001 From: Emre Date: Sun, 12 Feb 2017 10:43:32 +0200 Subject: [PATCH 3/3] Update sheet.json --- Fallout 3.5/sheet.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Fallout 3.5/sheet.json b/Fallout 3.5/sheet.json index 6402d0a579..3347090285 100644 --- a/Fallout 3.5/sheet.json +++ b/Fallout 3.5/sheet.json @@ -1,7 +1,7 @@ { "html": "Fallout 3.5.html", "css": "Fallout 3.5.css", - "authors": "Emre U.", + "authors": "Rahl Silver", "roll20userid": "1371604", "preview": "Fallout 3.0.png", "instructions": "**Fallout 3.5**\rWhole Sheet: I changed skills like repair, science, outdoorsman and speech. Then created many skills for them. I did that because skills like science can be very tricky. Hacking was under it, craftings were under it. So now they have own skills. Animalism for animal handle, tame and helps you with skining and helps communicate with animals. Armorsmith for both armor crafting and making some outfit, Repair stays the same as before. Robotics for Robot knowledge and crafting. Computer Science now has hacking and computer use mechanisms. Electronics skill created for purposes of pure crafting. You can craft any electronic item with the help of Smith skills. And so on... \rPrime Tab: Included height value for character and changed sp per level value for purpose of supporting increased amount of skills. \rSkill tab: Fixed some bugs for earlier 3.0 sheet and added 11 new skills along with tag skill. So tagging skill will increase that skill for 20 points. All skills have their own category in the Skills tab, like all speech-like skills will stay together. So you can find any skill easily. \rTrait tab: Changed the name of this tab as perks. \rInventoryTab: Location name has changed with amount."