**2022-12-12 ** v.18 Paul V
Added Hit Dice Roller - maxes out the number of dice to roll as the current hit dice and reduces the HD by the number of dice rolled - also adds the result to current HP with a maximum of the HP max
Added Generic Initiative Bonus
Fixed Hit Point Maximum's attribute label it should have been HP_Max
Added Death Save roll button that Automatically checks the Success or Failure boxes.
Added Str, Dex, Int, Wis, Con, Cha settings windows to store save prof, indivudial save bonus and global save bonus
Recoded the Save buttons to use the new tech and the new global and individual bonuses
Added the Ability to whispher the GM rolls
Added Maneuver settings to add in Maneuver DC Bonus and Exertion point bonus, also added in current exertion points freely edited field
**2022-12-05 ** v.17 Paul V
Fixed issue with NPC Skill and Attack rolls - converted the rolls to use the new Action button tech
Added Initative roll to NPC Sheet
Fixed issue with Tool rolls
Added new Dice rolling logic, that gathers the components of the dice roll when the button is press this means that the every roll on the sheet doesn't need to be updated everytime standard/Advantage/Disdadvantage is pressed
Fixed Wisdom (perception) initiative to use Wisdom
Fixed all the Passive Checks to be 10+modifiers
**2022-11-15 ** v.15 Paul V
Added new Dice rolling logic, that gathers the components of the dice roll when the button is press this means that the every roll on the sheet doesn't need to be updated everytime standard/Advantage/Disdadvantage is pressed
Fixed Wisdom (perception) initiative to use Wisdom
Fixed all the Passive Checks to be 10+modifiers
Added D10 and D12 in to the Expertise dice list for high level Rogues - but this is a static Expertise dice uneffected by Specialty (as that caps at d8)
Changed the Expertise to be a dropdown list no data entry allowed
Added logic to exclude the expertise dice from the crit colour logic of roll20
Added new Dex(Basic) initiative option
Added Bloodied HP on to the NPC sheet
Added all the missing words into the translate
Added Standard / Advantage / Disadvantage logic for initiative, saves, stat rolls
**2022-05-04 ** v.12 Paul V
Major changes to the Skills rolls added a skill settings window for each skill. moved Expertise dice on to that window
Added a whole swave of modifiers to the rolls
Moved Jack of all trades into the Global skill settings window
Moves all Expertise Dice and Proficient into the skill specific setting windows
Added Standard / Advantage / Disadvantage buttons on to the sheet allowing to rolls with advantage or disadvantage
Improved the readability of TextBoxes, increase the text size and darkened the colour a little
Added Vehicle skill for the initiative
Got Vehicle Initiative working
Improved coding of the CSS
Added Marshal into the Class list, removed the no longer used Warlord
Added a check box to each spell list allowing spell notes to be added to each spell
Added Notes Tab to Character sheet
Added a check box to equipment allowing notes to be added to each equipment item
Added a check box to maneuver allowing notes to be added to each maneuver item
Increased size of HitDice and Speed on the NPC Sheet
Increased size ofthe Challenge rating section
Fixed the formatting of the Damage Vulnerabilities/Resistances/Immunities/Conditional sections so they are left formatted and fit on the same line
Attribute changes to enable importing of characters
attr_strengthmod to attr_strength_mod
attr_strengthsaveroll to attr_strength_save_roll
attr_strengthsave to attr_strength_save_mod
attr_strengthsaveprof to attr_strength_save_prof
attr_dexteritymod to attr_dexterity_mod
attr_dexteritysaveroll to attr_dexterity_save_roll
attr_dexteritysave to attr_dexterity_save_mod
attr_dexteritysaveprof to attr_dexterity_save_prof
attr_constitutionmod to attr_constitution_mod
attr_constitutionsaveroll to attr_constitution_save_roll
attr_constitutionsave to attr_constitution_save_mod
attr_constitutionsaveprof to attr_constitution_save_prof
attr_intelligencemod to attr_intelligence_mod
attr_intelligencesaveroll to attr_intelligence_save_roll
attr_intelligencesave to attr_intelligence_save_mod
attr_intelligencesaveprof to attr_intelligence_save_prof
attr_wisdommod to attr_wisdom_mod
attr_wisdomsaveroll to attr_wisdom_save_roll
attr_wisdomsave to attr_wisdom_save_mod
attr_wisdomsaveprof to attr_wisdom_save_prof
attr_charismamod to attr_charisma_mod
attr_charismasaveroll to attr_charisma_save_roll
attr_charismasave to attr_charisma_save_mod
attr_charismasaveprof to attr_charisma_save_prof
attr_proficiencybonus to attr_PB
attr_armor_class to attr_AC
attr_hit_points_current to attr_HP
attr_hit_points_maximum to attr_HP_max
attr_hit_points_temp to attr_temp_HP
fixed attr_speed to be text in the PC sheet
Fixed the autoupdate when sheets open
Added saving throws on the NPC Sheet, and roll button for all attributes and saves
Added Actions list to NPC Sheet
Added Reactions list to NPC Sheet
Added Legendary Actions to the NPC Sheet
Changed Challenge Rating to text to allow for fractions
Shrinked PC/NPC Buttons
Shrinked Stats/Info buttons on the NPC sheet
Increase size of Attack Damage type field
Increase size of AC, Damage Vulnerabilities, Damage Resistances, Damage Immunities, Condition Immunities, Languages and Senses on the NPC Sheet
Added Beast into Creature types, removed Animal
Fixed positioning of Total Hit Dice
Enhanced Strife, Fatigue, Death Save Failure and Dave Save Success to use fill left check boxes
Added Roll Button for all Abilities and moved the save button
Changed Skill rolls so the 'normal' ability for a skill is the default for rolls, so changed it so the default is No for Specialty
Fixed attack rolls - putting +3 in the Atk Bonus no longer breaks the rolls
Fixed Size so you can type in and also has a drop down with standard DnD sizes
Fixed tools so that the Roll button actually works
Added initiative drop down to change initiative type