- Adds default values for `attr_attack_rolls` and `attr_quick_attack_rolls` to ensure they continue to work for players rolling moves without opening the sheet
- Reverts `quintuple-hit` name change from `multi-hit` and removes the sheet worker to migrate the change to prevent Roll20 import failing
- Updates `dectuple-hit` move roll to `ten-hit` to make the name a bit easier to understand
- Resolves issue where every attack type throws out five sets of attack and damgae dice instead of only the number required
- Adds `attack_rolls` and `quick_attack_rolls` attributes to the repeating moves fieldset to house the accuracy and damage checks for normal rolls - asking for modifiers - and quick rolls - asking for no modifiers
- Updates the scatter type selection field values
- Adds support for updating sheets to use this new value
- Adds support for Population Bomb by adding an "Up to 10 Hits" option for the scatter type
- Adds a select field to allow the user to choose the color of class and origin features individually
- Adds attributes and inputs to ensure this selection is preserved and can be referenced properly by CSS
- Updates the class and origin feature divs to use a more correct class name of `class-feature` instead of `pokemon-move`
- Ensures inline roll results embedded within notes fields do not have any border or padding, so text around them is not covered by their border
- Adjusts inline roll results styling to ensure the text matches the rest of the notes fields
- Updates text area and number input backgrounds to use the type-variable text background colour
- Updates number inputs to use bold font weight for consistency across the character sheet
- Adds collapsing to class features
- Corrects the assignment of relative position for the origin feature div
- Added the capability to collapse the Origin Feature to save scroll time
- Added the capability to send the Origin Feature to the chat log in a neat and colour-coded format
- removes the feature bonus configuration option as it was unnecessary and made the sheet worker bloated
- updated the styling of various capture pokemon skill sub-elements
- added more descriptive titles to the capture pokemon skill sub-elements
- updated the README
- refactors the capture pokemon skill section to allow for more information and more extensive modifiers
- adds two new options to the configuration page to further modify the capture pokemon skill
- Adds an option for type that is intended to represent the many type-less artefacts in-game
- Updates the default type selection for new characters to be typeless
- Adds a new option to the configuration page which allows swapping the associated ability for each skill - _and the capture pokémon meta-skill_
- Updates CSS to allow for attribute-based colouring of each skill field
- Updates sheet workers to allow for double-dipping into getting attributes, and slightly refactors them to be more generic! Woo!
- Adds an extra inline move roller to the top segment of both move display types to allow for quickly rolling a move without configuring it with effectiveness and temporary modifiers
- Makes the pokemon-move repeating section fields collapsible to hide the clutter of the roll customisation options
- Adds an inline roll command for the move to make using it easier
- Adds a title to allow hover-inspection of attribute names
- Alphabetises element attributes for a consistent order
- Increased the line length for Prettier to 160 because it was annoying me again, lol (sorry)
- Capitalises the hybrid character's nature field
- Renamed the nature select drop-down attribute as there was a clash with the nature bonus attribute
- Added a sheet worker to migrate this change over
- Adds Character and Configuration buttons, which change the "page" of the character sheet to the relevant information
- Indented all of the previous character sheet code that isn't needed for the configuration page, so sorry about that diff
- Adds a new "type-background" color which is the normal color for that type adjusted up the same way the shaded color is adjusted down, and given a 50% alpha channel
- Added a few configuration items to the configuration page
- Uses a select and paired hidden input sharing attribute name in preparation for moving the selector to a configuration tab
- Adds a sheet worker to update old character sheets to maintain the same type and style colouring
- Set Prettier line length limit to a more sensible 140 to prevent the horrendous formatting that caused so many elements to be broken into multiple lines
- Restored the content to the before tag for the stat roller buttons to make it more obvious that there's a button there
- Moved the roll-type button css rules around to put them in alphabetical order for better readability
- Installed the Prettifier linter to ensure the code is presented in a "standard" format
- Helps to catch any errors missed _(such as missing semi-colons, of which there were a few!)_
- Added task to the to-do concerning the cascading sheet workers
- Changes the readonly input field for stat modifiers to be buttons with attribute-backed span titles to allow for making them rollable
- Added dice rolls for generic stat checks to the new dice modifier buttons
- This means Pokémon character sheets don't have checks for DEF and SPDEF, as those mods aren't used for Pokémon; this may change in the future
- Adds a new skill to the end of the skill list - placement intentionally breaking alphabetical order for fast location, and because the format doesn't match the rest of the table
- Changes the header of the talent checkboxes to Talent to make it easier for users to identify their purpose
- Sets value of each checkbox to 2 to eliminate the need to select talent in a particular order
- Updates the skill total sheet workers to add the extra +1 if both checkboxes are on
- Updates the skill total sheet workers to encapsulate some repeated code into a function to make the scripts section neater
- Updates skill total *(and other)* sheet workers to react to attribute mods, which ensures attribute changes have time to propagate to the mod before being used
- Updates the README
feature: Calculates stat modifiers using temporary bonuses
- Adds labelling to the sheet workers
- Removes superfluous comments
- Combines the roll button with the name label to make it into a single control
- Adds styling to the button to make it display the same colour as the relevant stat field when hovered over
- Prepares the stat display box for use as the skill total
- Adds new `skillname_total` attributes