- Changes the header of the talent checkboxes to Talent to make it easier for users to identify their purpose
- Sets value of each checkbox to 2 to eliminate the need to select talent in a particular order
- Updates the skill total sheet workers to add the extra +1 if both checkboxes are on
- Updates the skill total sheet workers to encapsulate some repeated code into a function to make the scripts section neater
- Updates skill total *(and other)* sheet workers to react to attribute mods, which ensures attribute changes have time to propagate to the mod before being used
- Updates the README
feature: Calculates stat modifiers using temporary bonuses
- Adds labelling to the sheet workers
- Removes superfluous comments
- Adds sheet workers to calculate the total modifier for a skill based on stat, talents, and manually assigned bonuses
- Workers run on sheet open, and when any of the relevant stats are changed
- Updated the readme to tick off one of our tasks
* Adds new readonly field - populated with a sheet worker - to the move section
* Re-arranges the second info header of moves so that critical threshold is next to accuracy modifier, and the damage bonus fields are together
* Updates the Readme
* Updates the previews... again.
* Labels and placeholder text has been made to match the colour of the character sheet or move field
* User-entered text will be a dark grey such that it pops out of the page to highlight that this is in fact not placeholdered text
* Makes the skill labels bold