Changes:
* Feature: When Turning Unholy, a bonus is now prompted for
* Feature: New "learning new spells" section for elves and wizards
* Feature: Added "reminders" to skill and saving throws - useful for those often forgotten special conditions (ie. +2 vs traps)
* Feature: Separate to-hit and damage sections for weapons
* Feature: Backstab damage for weapons
Features:
* Flavour text on saves/skill checks is now moved to a tooltip in the top right of the chatbox (saves space in the chat area)
* Added a reminder if a character has low stamina (<=5) when making a Stamina check or Fort save
* Added sensible default values when creating a new character (ie. 10 for all stats, 1 hp, 30 speed, weapon damage 1d4)
* Ability score max scores are set when setting the current value (unless max is already set)
Bug fixes:
* Monster sheet: special attack rolls save properly now
* Thrown weapons add strength modifier at short distance
* Missle weapons automatically calculate penalty at medium/long ranges
A copy/paste of both the Halfling and Thief classes. Didn't change the
attributes so that those using the Thief class can have their attributes
ported over.
Fixing formatting with Melee and Ranged Weapons, fixed bug with Monster
ranged attack, fixed missing crit threat range for dual-wielders, added
in Wielded column for melee attacks, fixed missing css for blue labeling
Backgrounds now vary according to which skills you use (combat,
spells-arcane, spells-divine, skills), still readying spellbook for
templates - moved manifestation out of spellbook itself.
This is a copy of DCC sheet with all variables matched as closely as
possible with original DCC sheet (Spells, Weapons, and Armor will have
to be-redone). It has a 0-level pared down funnel character sheet, will
have all classes from Crawl! and Crawling Under a Broken Moon along with
Core, and will eventually have roll templates.