Technical optimisations of some sheet workers with the new eventinfo.newvalue, and somes bug fixes for Antika, Cahiers du Vastemonde, Cypher System (english and french), Dungeon World (french), Mordiou, Portes Montres Trésors, Savage Worlds (french), SIG the city between, Swords & Wizardry and White Lies.
* Layout bug fix: Min/Max spell label was too long, and the
corresponding field was hidden
* New 'Total Weight' field (automatically calculated based on total
treasure and gear weights, but can be overriden)
* Treasure and Gear total weights calculation optimisation
* Relocate logo from imgur to github
* New and more compact design
* Translation compatible
* French translation
* Added missing derived attributes (Open doors, Spell level, min/max
spells)
* Automated calculations (by sheet workers) of derived attributes, when
an attribute is modified (ex: modifying Strength will calculate the
melee To-Hit mod, Damage mod, Carry mod, Open Doors threshold)
* New "Other" AC modifier to note magic items effect on AC, like rings
or curses, wounds, spell effects etc.
* Handling of Ascending and Descending AC (radio button). On change:
* Base AC is (re)set accordingly
* DEX modifier to AC is calculted accordingly
* Ascending AC is calculated by adding Base AC + DEX modifier + absolute
value of Armor AC modifier + absolute value of Shield AC modifier +
Other AC modifier
* Descending AC is calculted by adding Base AC + DEX modifier - absolute
value of Armor AC modifier - absolute value of Shield AC modifier +
Other AC modifier
* Gear and Treasure weight are automatically tallied.
* Total gear weight sums every item weight, multiplied by quantity (unit
weight assumed)
* Total Treasure weight sums every item weight
* Total wealth is NOT calculated
* Move squares are NOT calculated (depending on house rules and/or local
distance measuring units)
* New languages field
* New Hit Dice field (roll formula)
* New separate numeric field in the Saving Throwns bonuses repeating
section
* New optional Roll field (dice formula) in the Abilities & Magic
repeating section
* Roll buttons added, with chat roll template:
* Hit points from Hit Dice formula
* Standard Saving throw (with success or failure indicator)
* Saving throw with Bonus (with success or failure indicator)
* Open Door (with success or failure indicator)
* Abilies or Magic custom roll
* Attack, with To-Hit and Damage rolls at once