• Updated the Language Box format – Cosmetic Only.
• Added additional options for Native Language in regards to Spoken and Written levels as a Disadvantage.
• Updated the Inventory Box format – Cosmetic Only.
• Added fields for ‘TL’ (Tech Level) and ‘Ref’ (Reference) to the Inventory repeating section.
• Fixed bug for Single Modifier Prompt and Extended Modifier Prompts if a ‘+’ is used for a positive modifier entry.
• Added the Speed-Range table image
o Request by CaptainJoy (User id: GitHub).
• Set the character sheet to always open to the Updates tab
• Fixed BUG where Basic Lift calculations for ST 7 or less was incorrectly rounding for Light, Medium, and Heavy Encumbrances.
• Renamed Notes to Weapon Notes under Melee Attacks and Ranged Attacks – Cosmetic Only
• Added Damage Notes with an attribute under Melee Attacks and Ranged Attacks
• Changed Tool Tip for Damage, for Melee attacks and Ranged Attacks, to indicate using the Damage Notes field – Cosmetic Only
• Changed Armour Divisor to Armor Divisor – Cosmetic Only
• Changed the output of the Attack Macros for Melee and Ranged attacks to include the Weapons Notes attribute – Cosmetic Only
• Changed the output of the Damage Macros for Melee and Ranged attacks to include the Damage Notes attribute – Cosmetic Only
• Changes, Fixes, and Adds made by Mike W.
• Fixed alignment issue with the Notes field Under Skill not Left Justified – Cosmetic Only.
• Changed Hit Location box to have an additional Header identifying User Created Locations – Cosmetic Only.
• Changed all fields in the Hit Location box to be editable. This will enable you to change the name of any of the default Locations and the To Hit Penalty.
o Requested by Valter (User id: 285013).
• Fixed Bug where some Hit Locations did not save their DR values.
• Removed and Deleted the CR Label and attr_control_rating for Advantages. The correct terminology is Self-control Number and this is not used for Advantages.
• Added an attribute for Native Language. Nothing fancy just a direct input.
o Requested by Flemmerr (User id: 1515009).
• Added the Recoil attribute to the chat results for the Ranged Attacks macro – Cosmetic only.
• Changed the Label of “Disadvantages” to “Disadvantages (&Quirks)” – Cosmetic Only.
• Changed the Label of “Advantages” to “Advantages (&Perks)” – Cosmetic Only.
version 1.3.6 – Scheduled for the week of 7/30
So far these have all been tested in Dev and a Production test game. This has been done with the help of some of my players – all items work.
• Changes, Fixes, and Adds made by Mike W
• Corrected spelling of Miscellaneous on the General page – Cosmetic Only
• Updated Tool Tip for Type under Melee Attacks and Ranged, removed the Multiplier information as it is irrelevant, also fixed the alignment – Cosmetic Only
• Added missing information from Type drop down for Ranged Attacks – missing was Affliction and Special
• Changed the Label of ‘Quick Inventory’ to ‘Quick Inventory & Wealth’ and the Label left justified – Cosmetic Only
• Changed the Melee Attacks and Ranged Attacks macros to include the Notes attribute in the results in Chat – Cosmetic Only
• Changed all Die Macros to apply Bold to the Character Name in the results in Chat – Cosmetic Only
• Change when adding a new Skill, Technique, or Spell, the Points defaults to 0 instead of blank
• Fixed minor spelling errors – Cosmetic Only
• Renamed Header of CR to SCN under Disadvantages and Racial Trains to reflect correct terminology – Cosmetic Only
• Fixed Tool Tip of SCN (formerly CR) under Disadvantages and Racial Trains to reflect correct terminology – changed from ‘Control Rating’ to ‘Self-control Number’ – Cosmetic Only
• Added Macro for Self-control Rating Roll within Disadvantages and Racial Traits
• Changes and Adds requested by Mike W (@mike-w) (UserID: 1414610)
• Spelling correction requested by Rabulias (@rabulias) (UserID: 4692)
Changed the wrod Fear to Fright on the General page- no attiributes were changed.
Changed the Macro results from 'vs. Will' to 'vs. Fight'/
Both were doen to match GURPS terminology.
Chnaged the word Fear to Fright for the word displayed on the character sheet.
Also changed the Macro to display 'vs Fright' instead of 'vs Wil'l. Both were done to match GURPS terminology. This is a cosmetic change only., no attributes were renamed.
* Restyled tabs to work with Firefox and MS Edge
* Traits tab -> disadvantages section: slight changes to column spacing
* Combat tab -> Ranged attacks section: slight changes to column spacing and abbreviate titles
* Skills Tab -> Techniques section: slight changes to column spacing
* Added URL to GURPS roll20 wiki
* Tested on Chrome (PC), Firefox (PC), and MS Edge
Fixed various issues with calculations and updated the initilization script to set up values when a sheet is first opened. This uses a new attribute added to characters "sheet_version" which is currently checked for and set to "1.3".
Resized several fields on the "General" tab to make major Attributes Stand out, give room for new fields
Added 2 "blank" stats for user pools like Energy Reserve or Blood Points
Added Lifting ST and Striking ST
Added step values for attribute costs, so users can just press up or down and get the right cost per level.
Updated the "Current" line in the Encumbrance box to show the current encumbrance level, load, move, and dodge.
Changed many of the auto-caculated fields to be updated by helper scripts.
Added first time script to run when sheets are opened and populate values for formerly caculated fields. This will also initalize any "blank" values from reapeating sections that are missing the default values now.
1) Added scripts to automatically fill point summeries.
2) Created function to handle summing up repeating section fields
3) Changed or removed default values of repeated sections to prevent bad calculations.
Note: For some reason when you create a new repeating item the "on change" event does not trigger, and fields that are filled in with a default value are read as undefined. For this reason I removed the default value for repeating sections. I also made the sumRepeating function assume a value of 0 for any falsey value.
Fixed attributes not updating properly due to unintended use of _max
fields;
Minor correction in swing damage progression;
Fixed lifting & encumberance box not calculating properly;