to fix math error in updating workerscript, add default values for
weight and height, add bonus base movement rate, add additional coding
to handle armor which is one AT but acts like a higher one, removed and
summarized some armor/defense-related info that was not really part of
DB calcs, Fixed several DB and AD calculations to use the new AT
variations as well as correcting ranged and ball-type attack defenses
for NPCs.
add translation for percent chance, add calc to bring quickness into DB
automatically, fix calc for full DB to ensue that dbquickness penalty
works even if the sign is wrong.
Add toggle and code to switch between std skill stats and alt skill
stats, toggle to calc dev points or not, added third stat to all skill
category rolls, fixed alt skill stat for 1handed edged weapons, fixed
order for pole arms vs thrown weapons, added titles for pronouns
section, fixed a couple of malformed data-i18n tags, added sheetworker
for development point calculation, updated sheetworkers calculating stat
bonuses, fixed typo in "occurring" in several sections. Updated css to
support the new toggles.
Also re-arranged internals so I could get the tabs working how I wanted,
moved PC/NPC/Role Template Info from big tabs to smaller buttons up top.
Calculating values when changing setup from no calcs to calcs working
now. Profession and Race set-ups for RMSS Standard Rules Book are now
working.
Sheet worker calculations for ability bonuses, skill rank bonuses,
profession bonuses, racial bonuses, power point and body development
progressions, etc.
Add base value=0 for hit points and npc hit points, some cosmetic
adjustments to hit point. power point, exhaustion point tables. Add npc
Special defenses/other combat info area. Update attack code reminder
again (will it stick?). Fix roll template skill category example.