Corrected a typo in the translation files. Fixed the API Tooltip so it
displays properly. Updated the sheet.json file to be less wordy,
hopefully making the Default Configuration on the Game Settings Page
more readily apparent. Updated the Sheet Image.
Merged Mook fields back into the WC fields to allow for a more
streamlined codebase and make universal macros a thing. Also set the
sheet up so it can be translated to other languages.
Updated the character sheet to support Rifts and Rippers settings.
Modified the ttmod and dmgmod fields to accommodate text (such as d6!).
Fixed the configuration window formatting problems.
Improved support for Interface Zero 2.0 and All For One settings. Added
support for Skill Specialization. Improved the Roll Template Layout.
Streamlined the Configuration Window Layout.
Fully implemented the configuration system to allow a user to choose
which background to display, which logo to display and to select from
various setting specific fields. The overhaul included design layouts
to enhance readability on darker backgrounds and the removal of various
tables (replaced them with DIVs for enhanced functionality in regards
to different fields and UI options.
Corrected the Skills die types to remove d12+* and made it more in line
with the way Attributes are handled with two fields.
Additionally, added all of the Core Skills to the character sheet, and
a configuration section to show which skills should be shown and which
should not be.