- Added rowspan to all cells
- Added data list for priest level 4 spells
- Converted prist level 1-3 spells table to new format
- Started work on priest level 4 spells
- Added spell table to effects field in javascript
- Moved spell table to be part of the effect <td> element
- Returned sheetworker to old functionality
- Updated all wizard spells to use the new table format, except heat metal
- Finished going through all wizard level 4 spells
- Added generic table insert for roll template 2e spell
- Added styling for the table
- Converted Wizard level 1-3 tables into new table format
- Fixed a few spelling errors in wizard spells
- Changed styling for nonproficient weapon penalty
- Added default value 1 for attacks per round with melee and ranged weapons
- Added auto fill sheet worker for melee and ranged weapon hit and damage. Also added knockdown for players options. Also added if STR is appliable for ranged weapons
- Cleaned up weapons.js double colon for type property.
- Changed Attacks per round to ROF for ranged attacks. Changed styling to match
- Added placeholder to base thac0, weapon profs, nonweapon profs
- Fixed related weapon / familarity penalty calculation. Also only updates on player input, not sheetworker to avoid recursion
- Updated announcement content.
- Changed version to an input field to have a single point of update
- Removed duplicate HTML for saving throws.
- Added placeholder numbers for all ability score input fields
- Removed static fields for Weapon prof, nonweapon prof and languages to allow macros to work when calling buttons
- Moved old static values to new repeating fields
- Removed static fields for weapon profs, nonweapon profs and languages
- Added function to move the values to repeating fields, and reset the static fields