Bugfix - Fixed maximum of 4 on npc initiative dice (should be 5)
Updated Matrix Roll buttons in the Rolls tab to "Training Level?" because it now also includes an option for Untrained (-1 dicepool)
Bugfix/New Feature - NPC->Host Sheet now prompts for alternate attributes when rolling the Attack, Sleaze, Data Processing and Firewall attribute buttons at the top of the sheet.
Bugfix - NPC sheets made a few dark mode fixes.
Bugfix - updated spirit sheet to default to having the "Reset" toggle on since the majority of the time having it on is the right choice.
Bugfix - updated spirits with Engulf and Elemental Attack close/ranged attacks listed even though they are optional power to now state the optional power is required in the notes. This is a gentle reminder to players/GMs since the alternative is the player/GM having to add the attacks every time a spirit is summoned.
Added resist_pain modification attribute. This attribute when set to a positive value will modify wound penalties per the spell in the CRB pg.137.
Added damage_compensator attribute to affect optimal reduction in wound penalties based on the rating of the damage compensators
Updated Drone types to be more specific
Updated Adept powers to reflect the now output level
Updated Matrix Devices to reflect Cyberjacks correctly now that they are output by Genesis.
Commented a few random bits of sheet worker code
Removed some never used attributes (old 5e stuff that was still around)
Added automatic setting of character type (mundane, magic, technomancer) based on the existence of Magic or Resonance attribute.
Made Skills, Knowledges, Qualities, Arms, Armors all collapse to display mode after being imported
Added SIN import
Added ranged weapon import
Added melee weapon import
Added spells import