Commit Graph
41 Commits
Author SHA1 Message Date
Lagnalok 17c685a38f Merge pull request #1 from Roll20/master
updating fork
2017-03-20 13:15:56 +01:00
Lagnalok 7d1660d93c hotfix: agility final value
Fixed wrong name on dexterity final causeing agility final to be overwritten.
2017-03-20 13:09:14 +01:00
Phil Behreberg 56d5506d9e update translations 2017-03-14 15:29:57 -06:00
Lagnalok f5785fed5c Version Number
added Version Number in description for ease of identifiying changes.
2017-03-10 11:11:09 +01:00
Lagnalok a0391b250d Conversion worker, Templates, Additions
Added conversion worker and version tracking.
Added Templates for everything. Might not look too good but better than the old inline rolls. They also contain more information and macro buttons for followup actions.
Added temperory values for most things for easy tracking of short term modification (like in combat).
All Action Mod affects everything as it should by rules.
Positive values are treated as all action bonus, negative values as all action penalties. Both affect only what they should as by rules.
Removed repeating field for ranged weapons and merged it into meele weapons. Conversion script will add ranged weapons into the weapon repeating section.
Upgrading from old sheet to this one should have no efffect on any value and should work as is. I highly recommend going ovr everything and filling the new fields as necessery thought.
2017-03-10 11:08:05 +01:00
Lagnalok d7e40d9946 Translations for 1.0.0
Fixed some dublicates (same content for different names and meaning) and non-dublicate-dublicates (same name, for different content)
2017-03-10 10:58:13 +01:00
Lagnalok 20c696ace5 version 1.0.0, tempates, additions
Updates for Version 1.0.0,
Added Templates for everything - don't look too good right now but better than the old inline rolls.
Optimization for new Fields
2017-03-10 10:56:02 +01:00
Lagnalok dbe9d2b75f added logic for better visibility
Added class logic to garant better visibility depending if it is in displayed on black or white background.
2017-02-24 12:05:47 +01:00
Lagnalok cd17521717 reworked upper part of magic, added magic ability
Reworked magic projection and accumulation for ease of play.
Added temporary bonus fields to projection, accumulaion and zeon to keep better track of temporary and (semi-)permanent (special) bonuses.
Added "magic ability" defaulting to INT - this represents the characteristic used to determin limits for spell casting (int requirement / maximum zeon)
2017-02-24 12:03:11 +01:00
Lagnalok 51c228ea5f Modifications for generals tab
minor modifications for generals tab
2017-02-23 17:46:44 +01:00
Lagnalok 3ae474fab0 finished reworking general tab
Overhauled characteristics to keep track of base values and bonuses, opposed checks bonuses and using templates.
Added all action modifier, covering all action penalties and all action bonuses in one field for ease of use.
Fixed wrong names/attributes in initiative repeating fields.
Added Description field for advantages and disadvantages.
Added Templates for all rolls in general tab.
Fixed base lifepoint and zeon calculation (was wrong for constituion/power of 1).
2017-02-23 17:45:59 +01:00
Lagnalok 7f8a504ef6 preview update
updated preview image for current sheet
2017-02-21 17:28:50 +01:00
Lagnalok a4a4d2b961 Added second author
Added my roll20 account as a second author
2017-02-21 17:05:46 +01:00
Lagnalok 37012537e7 english translation JSON
i18n translation file for the sheet
Rolls are currently missing, they are going to be added with the template rework
2017-02-21 17:01:57 +01:00
Lagnalok 108ecc20aa multi-language support, overhauled ki, new initiative
i18n translation hooks added.
Ki abilities restructured to be rule conform. (as by rule text, sheets are wrong even in the books)
Repeating section for initiativeoverhauled. (Works similar to repeating sections in the 5e OGL sheet)
Initiative gets tracked.
2017-02-21 16:58:07 +01:00
Lagnalok 304e52846d multi-language, ki abilities, repeating tabs
Some minor fixes for multi-language support.
Restructured Ki Abilities to be rule conform to the books. (rule texts, sheets are wrong even in the books).
Framework for 5e OGL sheet style repeating sections.
2017-02-21 16:53:27 +01:00
Lagnalok ef96f27b19 fixed name conflict, added disadvantage slot
Fixed name conflict in repeating section for armor layers.
Added 4th slot for disadvantages - as described in Gaia rule book.
2017-02-16 13:43:17 +01:00
Lagnalok 7744f8bfa6 Refit, layout update, core exxet update
Changed size of most titles and "cells" for better fitting and use of space.
Fixed tabs only showing large radio boxes instead of labels.
Added support for Core Exxet rules for Secondary Abilities. (N.A. column to place the +10s from levelups, then autocalc min(#Nat*Atr.+N.A.;100) into total)
Added a column to Secondary Abilities to show attribute for each + Rearanged column order for ease of play (putting name, total and roll closer to each other).
Rearanged some elements in Magic tab for better use of space when adding lots of free access/bought spells (which is the norm when using magic in ABF).
Added repeating section for free armor layers in addition to the 3 from normal layers - as gained by magic and similar means.
2017-02-16 13:25:35 +01:00
Lagnalok 3f5be802ec Refitt, fixing tabs !Needs A-BF.html fix too
Refitted Inputfields for better space usage.
Fixed some miss-alingments with sidebubbles and other floats.
Added text shadows for nicer looks and a optical identifier between physical and mental attributes.
2017-02-16 12:33:37 +01:00
aRotondi1990 e501de8d7f Added Creature/Spell regen tracking
Added attributes for tracking daily Zeon Regeneration when active creatures/ spells are used. Declaring these attributes somehow missed the initial quality check.
2015-02-12 12:46:52 -06:00
aRotondi1990 8891d03fcf Martial arts and consistency corrections
-Corrected Martial Arts damage calculation for characters with ki abilities
-Added Ki abilities for elemental attacks based on Light and Darkness
-Added modifiers prompt for basic attack/block/dodge rolls to better work with martial arts
-Added modifier prompt for projection rolls for consistency w/ attack/block/dodge
-Corrected weapons to prompt for fatigue before other modifiers to reduce possible user confusion.
2015-01-30 11:05:40 -06:00
aRotondi1990 31025cceb9 CSS for added sections and small tweaks
Added CSS around the melee attacks, ranged attacks, and Ki Techniques to be consistent.
2015-01-19 22:10:02 -06:00
aRotondi1990 084e84be69 Additional Sections added
Added section to track Ranged weapons and their specifics
Added section to track the basic info of Ki Techniques for characters. Actions around ki techniques might be coming later with roll templates, but just storage for now
Added labels for Initiatives, since characters with 5+ options can have a hard time remembering which penalties associate with each weapon/armor combo.
Added section in Melee weapons to account for using shields as defined in the core rulebook.
2015-01-19 22:05:49 -06:00
aRotondi1990 59de3d7f34 Tweak resistances again
Corrected copy paste error in Magic Resist (MR) that made it based off of physical resist.
2015-01-13 20:49:04 -06:00
aRotondi1990 bc536f20cb Updated inaccurate fomulae
Corrected Weapon Attack damage calculation.
Corrected Weapon Fortitude calculation.
Corrected Ki Detection formula not properly using order of operations.
Corrected Weapon Breakage to allow negative values. Useful for some weapons such as the whip or net, which have negative breakage.
Corrected resistances to account for Body of Emptiness automatically.
2015-01-10 14:20:05 -06:00
SteveKoontz 28bd09aef4 Merge pull request #541 from aRotondi1990/patch-2
Update A-BF.css
2015-01-07 10:25:07 -08:00
aRotondi1990 2b732c8368 Update A-BF.css
Updated CSS to align with HTML changes. Corrected float problems in many areas of the character sheet when resizing. Added numerous quality of life changes to repeating areas of the character sheet.
2014-12-30 09:30:25 -06:00
aRotondi1990 bef5e741d5 Update A-BF.html
Reformat sheet to use tabs. Fixed several formula issues in autocalc and text fields. Removed or renamed several fields to better match overall structure and game flow.
2014-12-30 09:28:12 -06:00
John Myles 7873034447 Update sheet.json
To fix "difficulties" when using this repository on a windows based OS (doesn't allow colons in filenames)
2014-07-25 22:08:22 +01:00
John Myles 82fd11d6bb Rename A:BF.html to A-BF.html
To fix "difficulties" when using this repository on a windows based OS (doesn't allow colons in filenames)
2014-07-25 22:07:28 +01:00
John Myles 7054540392 Rename A:BF.css to A-BF.css
To fix "difficulties" when using this repository on a windows based OS (doesn't allow colons in filenames)
2014-07-25 22:07:08 +01:00
Alex L 2e18489c81 Quick Fixes to Basic Attacks and Ability Checks 2014-05-19 08:10:41 +01:00
Riley Dutton c30333d8d2 adding preview image 2014-05-17 20:27:47 -05:00
aRotondi1990 903c1be102 Delete ABF.png
didnt work
2014-05-16 23:41:26 -05:00
aRotondi1990 a350cc24bc Create ABF.png
trying something?
2014-05-16 23:40:44 -05:00
aRotondi1990 62cbd320f4 Update sheet.json
updated .png name
2014-05-16 23:35:59 -05:00
aRotondi1990 e3ff6e170e Create sheet.json
Updated .json file. need to add screenshot.
2014-05-16 23:28:19 -05:00
aRotondi1990 6d10316501 Update A:BF.html
Finished initial version. looks ok. will try to add CSS to hide character pages that are not necessary for certain characters.
2014-05-16 23:24:19 -05:00
aRotondi1990 82ada618f4 Update A:BF.css
finished initial version. much cleaning needs to be done for the last 2 sheets and the overal css class structure.

Deadlines demanded sacrifices. looks pretty good though.
2014-05-16 23:22:34 -05:00
aRotondi1990 9d7140d18b Create A:BF.css
CSS file to correspond with character sheet.

still W.I.P. and a few display issues between browsers, but should be done by the deadline.
2014-05-16 00:52:25 -05:00
aRotondi1990 1b93a06245 Create A:BF.html
Initial File for Anima Beyond Fantasy.

HTML page. CSS incoming soon.
2014-05-16 00:51:05 -05:00