Commit Graph
12 Commits
Author SHA1 Message Date
Phil Behreberg 7682f1c863 updating translations 2017-04-03 18:23:30 -06:00
Phil Behreberg 243c13825e update translations 2017-03-27 18:25:31 -06:00
Phil Behreberg cc71ed6f08 update translations 2017-02-28 21:36:41 -07:00
Phil Behreberg d91d5e2fe3 update translations 2017-02-20 15:22:14 -07:00
Natha 3ae3194195 S&W v2.1 2017-02-18 18:24:00 +01:00
Natha bbc29771f2 Swords & Wizardry v2.1
Updated sheet.json: fix readme link.
2017-02-16 23:31:02 +01:00
Natha 24f72cc69e Swords & Wizardry 2.1
* Layout bug fix: Min/Max spell label was too long, and the
corresponding field was hidden
* New 'Total Weight' field (automatically calculated based on total
treasure and gear weights, but can be overriden)
* Treasure and Gear total weights calculation optimisation
* Relocate logo from imgur to github
2017-02-16 11:08:57 +01:00
Phil Behreberg f65b9a587b update translations 2017-02-14 14:26:11 -07:00
Natha d625ea8cf0 Swords & Wizardy overhaul and translation
* New and more compact design
* Translation compatible
* French translation
* Added missing derived attributes (Open doors, Spell level, min/max
spells)
* Automated calculations (by sheet workers) of derived attributes, when
an attribute is modified (ex: modifying Strength will calculate the
melee To-Hit mod, Damage mod, Carry mod, Open Doors threshold)
* New "Other" AC modifier to note magic items effect on AC, like rings
or curses, wounds, spell effects etc.
* Handling of Ascending and Descending AC (radio button). On change:
* Base AC is (re)set accordingly
* DEX modifier to AC is calculted accordingly
* Ascending AC is calculated by adding Base AC + DEX modifier + absolute
value of Armor AC modifier + absolute value of Shield AC modifier +
Other AC modifier
* Descending AC is calculted by adding Base AC + DEX modifier - absolute
value of Armor AC modifier - absolute value of Shield AC modifier +
Other AC modifier
* Gear and Treasure weight are automatically tallied.
* Total gear weight sums every item weight, multiplied by quantity (unit
weight assumed)
* Total Treasure weight sums every item weight
* Total wealth is NOT calculated
* Move squares are NOT calculated (depending on house rules and/or local
distance measuring units)
* New languages field
* New Hit Dice field (roll formula)
* New separate numeric field in the Saving Throwns bonuses repeating
section
* New optional Roll field (dice formula) in the Abilities & Magic
repeating section
* Roll buttons added, with chat roll template:
* Hit points from Hit Dice formula
* Standard Saving throw (with success or failure indicator)
* Saving throw with Bonus (with success or failure indicator)
* Open Door (with success or failure indicator)
* Abilies or Magic custom roll
* Attack, with To-Hit and Damage rolls at once
2017-02-03 18:36:44 +01:00
Kyle Maxwell a9812c2412 Fix spelling of Deity (label only) 2015-10-26 17:14:09 -05:00
Riley Dutton 3840a60a1c Fixing buig 2014-06-16 08:17:32 -05:00
Jacob fb5b9d7123 S&W Sheet
New Sheet for Swords & Wizardry (Myrthmere Games).  Based on Complete
Rulebook published by Frog God Games in 2012
2014-06-01 11:12:36 -05:00