function importSingleArmor(armor, attributes) { if(armor.armor.includes("/")) { var armorValueArray = armor.armor.toString().split("/"); var splitArmor = armor; splitArmor.armor = armorValueArray[0]; importSingleArmor(splitArmor, attributes); armor.armor = armorValueArray[1]; } var newrowid = generateRowID() attributes["repeating_armors_"+newrowid+"_armorname"] = armor.name; if(armor.equipped == "True") { attributes["repeating_armors_"+newrowid+"_armorworn"] = "on"; } attributes["repeating_armors_"+newrowid+"_armorrating"] = armor.armor; attributes["repeating_armors_"+newrowid+"_armornotes"] = ""; if(armor.armormods!=null){ if(armor.armormods.armormod.length > 1){ for(var j=0; j < armor.armormods.armormod.length; j++){ if(Number(armor.armormods.armormod[j].rating) > 0){ attributes["repeating_armors_"+newrowid+"_armornotes"] += armor.armormods.armormod[j].name + " " + armor.armormods.armormod[j].rating + "\n"; }else{ attributes["repeating_armors_"+newrowid+"_armornotes"] += armor.armormods.armormod[j].name + "\n"; } } }else{ if(Number(armor.armormods.armormod.rating)>0){ attributes["repeating_armors_"+newrowid+"_armornotes"] += armor.armormods.armormod.name + " " + armor.armormods.armormod.rating + "\n"; }else{ attributes["repeating_armors_"+newrowid+"_armornotes"] += armor.armormods.armormod.name + "\n"; } } } if(armor.gears!=null){ if(armor.gears.gear.length > 1){ for(var j=0; j < armor.gears.gear.length; j++){ attributes["repeating_armors_"+newrowid+"_armornotes"] += armor.gears.gear[j].name + "\n"; } }else{ attributes["repeating_armors_"+newrowid+"_armornotes"] += armor.gears.gear.name + "\n"; } } } function importCyberwareArmor(nightly, cyberware, attributes) { if(nightly != "on") { return; } var cyberwareEnhancements = []; if(cyberware.children != null && cyberware.children.cyberware.length > 1) { cyberwareEnhancements = cyberware.children.cyberware; } cyberwareEnhancements.forEach(enhancement => importSingleCyberwareArmor(cyberware.name, enhancement, attributes)); } function importSingleCyberwareArmor(parentname, cyberware, attributes) { if(cyberware.name_english === "Armor") { var newrowid = generateRowID() attributes["repeating_armors_"+newrowid+"_armorname"] = parentname; attributes["repeating_armors_"+newrowid+"_armorworn"] = "on"; attributes["repeating_armors_"+newrowid+"_armorrating"] = cyberware.rating; attributes["repeating_armors_"+newrowid+"_armornotes"] = ""; } }