{{#subtitle}} {{/subtitle}}
{{name}}
{{subtitle}}
{{#allprops() desc desc1 desc2 name subtitle color}} {{/allprops() desc desc1 desc2 name subtitle color}} {{#desc}} {{/desc}} {{#desc1}} {{/desc1}} {{#desc2}} {{/desc2}}
{{key}} {{value}}
{{desc}}
{{desc1}}
{{desc2}}
{{title}}
{{subtitle}}
{{#rollWasCrit() ac_hit}} insert_check-result.html_(success,CRITICAL HIT!,crit) {{/rollWasCrit() ac_hit}} {{#rollWasFumble() ac_hit}} insert_check-result.html_(failure,FUMBLE!,fumble) {{/rollWasFumble() ac_hit}}
{{weapon_used}}
S/M {{ac_hit}} L
{{#^rollWasCrit() ac_hit}} {{dmg_s}} {{/^rollWasCrit() ac_hit}} {{#rollWasCrit() ac_hit}} {{#crit_s}}{{crit_s}}{{/crit_s}} {{^crit_s}}{{dmg_s}}{{/crit_s}} {{/rollWasCrit() ac_hit}} {{#^rollWasCrit() ac_hit}} {{dmg_l}} {{/^rollWasCrit() ac_hit}} {{#rollWasCrit() ac_hit}} {{#crit_l}}{{crit_l}}{{/crit_l}} {{^crit_l}}{{dmg_l}}{{/crit_l}} {{/rollWasCrit() ac_hit}}
AC Hit
{{#sphere}} {{/sphere}}
{{title}}
{{splevel}} * {{school}}
Priest Sphere: {{sphere}}
{{#subtlety}} {{#knockdown}} {{/knockdown}} {{/subtlety}} {{#subtlety}} {{^knockdown}} {{/knockdown}} {{/subtlety}} {{^subtlety}} {{#knockdown}} {{/knockdown}} {{/subtlety}} {{#sensory}} {{#crit}} {{/crit}} {{/sensory}} {{#sensory}} {{^crit}} {{/crit}} {{/sensory}} {{^sensory}} {{#crit}} {{/crit}} {{/sensory}} {{#damage}} {{/damage}} {{#healing}} {{/healing}} {{#reference}} {{/reference}} {{#materials}} {{/materials}} {{#rollGreater() checktarget 0}} {{#rollTotal() checkroll checktarget}} insert_check-result.html_(failure,Failed!,fail) {{/rollTotal() checkroll checktarget}} {{#rollLess() checkroll checktarget}} insert_check-result.html_(failure,Failed!,fail) {{/rollLess() checkroll checktarget}} {{#rollGreater() checkroll checktarget}} insert_check-result.html_(success,Success!,success) {{/rollGreater() checkroll checktarget}} {{/rollGreater() checktarget 0}} {{#effects}} insert_rolltemplate-effects.html {{/effects}}
Range
{{range}}
Components
{{components}}
Duration
{{duration}}
{{#scroll}} Reading Time {{/scroll}} {{^scroll}} Casting Time {{/scroll}}
{{time}}
Area of Effect
{{aoe}}
Saving Throw
{{save}}
Casting Subtlety
{{subtlety}}
Knockdown
{{knockdown}}
Casting Subtlety
{{subtlety}}
Knockdown
{{knockdown}}
Sensory Signature
{{sensory}}
Critical Strikes
{{crit}}
Sensory Signature
{{sensory}}
Critical Strikes
{{crit}}
Damage: {{damage}} {{#rollGreater() d2t 0}}{{d2}}{{/rollGreater() d2t 0}} {{#rollGreater() d3t 0}}{{d3}}{{/rollGreater() d3t 0}} {{#rollGreater() d4t 0}}{{d4}}{{/rollGreater() d4t 0}} {{#rollGreater() d5t 0}}{{d5}}{{/rollGreater() d5t 0}} {{#rollGreater() d6t 0}}{{d6}}{{/rollGreater() d6t 0}} {{#rollGreater() d7t 0}}{{d7}}{{/rollGreater() d7t 0}} {{#rollGreater() d8t 0}}{{d8}}{{/rollGreater() d8t 0}} {{#rollGreater() d9t 0}}{{d9}}{{/rollGreater() d9t 0}} {{#rollGreater() d10t 0}}{{d10}}{{/rollGreater() d10t 0}} {{#rollGreater() d11t 0}}{{d11}}{{/rollGreater() d11t 0}} {{#rollGreater() d12t 0}}{{d12}}{{/rollGreater() d12t 0}} {{damagetype}}
Healing: {{healing}}
Reference: {{reference}}
Spell Materials: {{materials}}
Roll Failure Target
{{checkroll}} > {{checktarget}}
{{title}}
{{#reference}} {{/reference}} {{#effects}} {{/effects}}
Reading Time
{{time}}
Duration
{{duration}}
Reference: {{reference}}
Effects: {{effects}}
Save vs. {{savevs}}
for {{character}}
{{#rollTotal() saveroll savetarget}} insert_check-result.html_(success,Success!,success) {{/rollTotal() saveroll savetarget}} {{#rollGreater() saveroll savetarget}} insert_check-result.html_(success,Success!,success) {{/rollGreater() saveroll savetarget}} {{#rollLess() saveroll savetarget}} insert_check-result.html_(failure,Failed!,fail) {{/rollLess() saveroll savetarget}}
Roll Target
{{saveroll}} ≥ {{savetarget}}
{{checkvs}}
for {{character}}
{{#rollTotal() checkroll checktarget}} insert_check-result.html_(success,Success!,success) {{/rollTotal() checkroll checktarget}} {{#rollLess() checkroll checktarget}} insert_check-result.html_(success,Success!,success) {{/rollLess() checkroll checktarget}} {{#rollGreater() checkroll checktarget}} insert_check-result.html_(failure,Failed!,fail) {{/rollGreater() checkroll checktarget}}
Roll Target
{{checkroll}} ≤ {{checktarget}}
{{checkvs}}
for {{character}}
{{#rollTotal() checkroll checktarget}} insert_check-result.html_(failure,Failed!,fail) {{/rollTotal() checkroll checktarget}} {{#rollLess() checkroll checktarget}} insert_check-result.html_(failure,Failed!,fail) {{/rollLess() checkroll checktarget}} {{#rollGreater() checkroll checktarget}} insert_check-result.html_(success,Success!,success) {{/rollGreater() checkroll checktarget}}
Roll Target
{{checkroll}} > {{checktarget}}
Grenade-like miss for {{name}}
{{#rollTotal() direction 1}} scatter diagram {{/rollTotal() direction 1}} {{#rollTotal() direction 2}} scatter diagram {{/rollTotal() direction 2}} {{#rollTotal() direction 3}} scatter diagram {{/rollTotal() direction 3}} {{#rollTotal() direction 4}} scatter diagram {{/rollTotal() direction 4}} {{#rollTotal() direction 5}} scatter diagram {{/rollTotal() direction 5}} {{#rollTotal() direction 6}} scatter diagram {{/rollTotal() direction 6}} {{#rollTotal() direction 7}} scatter diagram {{/rollTotal() direction 7}} {{#rollBetween() direction 8 10}} scatter diagram {{/rollBetween() direction 8 10}} {{#^rollBetween() direction 1 10}} scatter diagram {{/^rollBetween() direction 1 10}}
{{#rollTotal() computed::hit 1}} {{/rollTotal() computed::hit 1}} {{#rollTotal() computed::hit 0}} {{/rollTotal() computed::hit 0}} {{#rollTotal() computed::hit 1}} {{/rollTotal() computed::hit 1}} {{#rollTotal() computed::hit 0}} {{#rollTotal() computed::splash 1}} {{/rollTotal() computed::splash 1}} {{#rollTotal() computed::splash 0}} {{/rollTotal() computed::splash 0}} {{/rollTotal() computed::hit 0}}
Direction: {{direction}}
Distance ({{distancename}}): {{distance}} Feet
Direct Hit:
({{aoe}} Feet Diameter)
Hit!
{{hitdmg}}
Miss!
{{hitdmg}}
Splash Hit:
({{aoesplash}} Feet Diameter)
Info
{{splashdmg}}
Hit!
{{splashdmg}}
Miss!
{{splashdmg}}
{{name}} vs {{target}}
({{size}}{{#type}}, {{type}}{{/type}}) ({{targetsize}})
{{#damage}} {{/damage}} {{#hits}} {{/hits}} {{#allprops() name size type target targetsize character severity attack multiplier damage hits grazed struck injured broken crushed severed minorbleeding majorbleeding severebleeding bleedingnote color}} {{/allprops() name size type target targetsize character severity attack multiplier damage hits grazed struck injured broken crushed severed minorbleeding majorbleeding severebleeding bleedingnote color}}
{{character}} lands a {{severity}} {{attack}}
Dealing {{multiplier}}: {{damage}} damage
{{hits}}
{{key}}

{{value}}

{{#grazed}}

Grazed, Singed, Chilled, Bruised
Magical healing: Cure light wounds
- Any magical healing capable of 4+ (fix and hp gained)
Natural healing: As if 1d6 damage

{{/grazed}} {{#struck}}

Struck, Blistered
Magical healing: Cure light wounds
- Any magical healing capable of 5+ (fix and hp gained)
Natural healing: As if 2d6 damage

{{/struck}} {{#injured}}

Injured, Burned, Frostbitten
Magical healing: Cure serious wounds
- Any magical healing capable of 10+ (fix and hp gained)
Natural healing: As if 10d6 damage

{{/injured}} {{#broken}}

Broken
Magical healing: Cure serious wounds (fix only)
Natural healing: As if 20d6 damage
Max hp reduction: Arms 25%.
- Ribs, legs 50%.
- Other 75%

{{/broken}} {{#crushed}}

Crushed, Shattered, Frozen, Destroyed
Magical healing: Cure critical wounds
- Any magical healing capable of 20+ (fix only)
Natural healing: Never
Max hp reduction: Shoulders, hips, limbs 50%.
- Other 75%
Note: Bones (if any) are considered Broken

{{/crushed}} {{#frozen}}

Note: A frozen result kills the affected tissue; without access to powerful healing magic, the victim must have a frozen limb removed within Id3 days to prevent lethal infection or gangrene.

{{/frozen}} {{#severed}}

Severed, Dissolved, Incinerated
Magical healing: Regeneration spell
Natural healing: Never
Max hp reduction: Partial limb 25%.
- Complete limb 50%
Note: Cannot independently move or attack for 2d10 weeks. At the DM's discretion, if "only" a hand or foot, limited actions can be performed after 1d6 rounds of being stunned, by passing a System Shock roll creatures with more than four libs (insects or octopus-like) are slightly more resistant to this sort of trauma and may fight after one or two rounds of being stunned.
If compensated with a wooden leg or hook, the hit point loss may be reduced by one step

{{/severed}} {{#minorbleeding}}

Minor Bleeding
Damage 1d2 per full turn
Stop bleeding: Any magical healing
- Save vs Death after every bleeding damage to naturally stop
- Bandages from any character (including the injured), 1d6 combat rounds or 1 one-minute round

{{/minorbleeding}} {{#majorbleeding}}

Major Bleeding
Damage 1d2 per combat round
Stop bleeding: Cure light wounds
- Any 5+ magical healing (fix and hp gained)

{{/majorbleeding}} {{#severebleeding}}

Severe Bleeding
Damage 10-60% (1d6*10%) max hp per combat round
Stop bleeding: Cure critical wounds stops the bleeding
- Cure serious wounds or any 10+ magical healing reduces bleeding to minor
- Cure light wound or any 5+ magical healing reduces bleeding to major
- Successful Healing proficiency check -4 reduces to major

{{/severebleeding}} {{#bleedingnote}}

Bleeding from several wounds is cumulative
All bleeding "stops" and becomes 1 hp per round once character hits 0 or less hp

{{/bleedingnote}}
{{#discipline}} {{#tier}} {{/tier}} {{/discipline}}
{{title}}
{{discipline}} * {{tier}}
{{#powerscoretext}} {{/powerscoretext}} {{#initial}} {{#maintenance}} {{/maintenance}} {{/initial}} {{#range}} {{#aoe}} {{/aoe}} {{/range}} {{#prep}} {{#prereq}} {{/prereq}} {{/prep}} {{#damage}} {{/damage}} {{#healing}} {{/healing}} {{#reference}} {{/reference}} {{#rollGreater() powerscoreenhanced powerscore}} {{#rollBetween() powerroll computed::powerscore computed::powerscoreenhanced}} insert_check-result.html_(success,Power Score!,powerscoreeffect) {{/rollBetween() powerroll computed::powerscore computed::powerscoreenhanced}} {{#rollGreater() powerroll computed::powerscoreenhanced}} {{#rollLess() powerscoreenhanced 20}} {{#^rollTotal() powerroll 20}} {{#^rollTotal() powerroll 1}} insert_check-result.html_(failure,Failed!,fail) {{/^rollTotal() powerroll 1}} {{/^rollTotal() powerroll 20}} {{/rollLess() powerscoreenhanced 20}} {{#rollGreater() powerscoreenhanced 19}} insert_check-result.html_(failure,Failed!,fail) {{/rollGreater() powerscoreenhanced 19}} {{/rollGreater() powerroll computed::powerscoreenhanced}} {{#rollLess() powerscoreenhanced 20}} {{#rollTotal() powerroll 20}} insert_check-result.html_(failure,20 Negative effect!,20effect) {{/rollTotal() powerroll 20}} {{/rollLess() powerscoreenhanced 20}} {{#rollTotal() powerroll 1}} {{#rollLess() powerscoreenhanced 1}} insert_check-result.html_(success,Success!,success) {{/rollLess() powerscoreenhanced 1}} {{/rollTotal() powerroll 1}} {{#rollLess() powerroll computed::powerscore}} insert_check-result.html_(success,Success!,success) {{/rollLess() powerroll computed::powerscore}} {{/rollGreater() powerscoreenhanced powerscore}} {{#^rollGreater() powerscoreenhanced powerscore}} {{#rollTotal() powerroll computed::powerscore}} insert_check-result.html_(success,Power Score!,powerscoreeffect) {{/rollTotal() powerroll computed::powerscore}} {{#rollGreater() powerroll computed::powerscore}} {{#rollLess() powerscore 20}} {{#^rollTotal() powerroll 20}} {{#^rollTotal() powerroll 1}} insert_check-result.html_(failure,Failed!,fail) {{/^rollTotal() powerroll 1}} {{/^rollTotal() powerroll 20}} {{/rollLess() powerscore 20}} {{#rollGreater() powerscore 19}} insert_check-result.html_(failure,Failed!,fail) {{/rollGreater() powerscore 19}} {{/rollGreater() powerroll computed::powerscore}} {{#rollTotal() powerroll 20}} {{#rollLess() powerscore 20}} insert_check-result.html_(failure,20 Negative effect!,20effect) {{/rollLess() powerscore 20}} {{/rollTotal() powerroll 20}} {{#rollTotal() powerroll 1}} {{#^rollTotal() powerscore 1}} insert_check-result.html_(success,Minimum Success!,1effect) {{/^rollTotal() powerscore 1}} {{/rollTotal() powerroll 1}} {{#rollLess() powerroll computed::powerscore}} {{#^rollTotal() powerroll 1}} insert_check-result.html_(success,Success!,success) {{/^rollTotal() powerroll 1}} {{/rollLess() powerroll computed::powerscore}} {{/^rollGreater() powerscoreenhanced powerscore}} {{#effects}} insert_rolltemplate-effects.html {{/effects}}
Power Score: {{powerscoretext}}
Initial Cost
{{initial}}
Maintenance Cost
{{maintenance}}
Range
{{range}}
Area of Effect
{{aoe}}
Preparation Time
{{prep}}
Prerequisites
{{prereq}}
Damage: {{damage}} {{#rollGreater() d2t 0}}{{d2}}{{/rollGreater() d2t 0}} {{#rollGreater() d3t 0}}{{d3}}{{/rollGreater() d3t 0}} {{#rollGreater() d4t 0}}{{d4}}{{/rollGreater() d4t 0}} {{#rollGreater() d5t 0}}{{d5}}{{/rollGreater() d5t 0}} {{#rollGreater() d6t 0}}{{d6}}{{/rollGreater() d6t 0}} {{#rollGreater() d7t 0}}{{d7}}{{/rollGreater() d7t 0}} {{#rollGreater() d8t 0}}{{d8}}{{/rollGreater() d8t 0}} {{#rollGreater() d9t 0}}{{d9}}{{/rollGreater() d9t 0}} {{#rollGreater() d10t 0}}{{d10}}{{/rollGreater() d10t 0}} {{#rollGreater() d11t 0}}{{d11}}{{/rollGreater() d11t 0}} {{#rollGreater() d12t 0}}{{d12}}{{/rollGreater() d12t 0}} {{damagetype}}
Healing: {{healing}}
Reference: {{reference}}
Roll Power Score
{{powerroll}} ≤ {{computed::powerscore}}{{#^rollTotal() powerscore computed::powerscore}}*{{/^rollTotal() powerscore computed::powerscore}} {{#rollGreater() powerscoreenhanced powerscore}} - {{computed::powerscoreenhanced}}{{#^rollTotal() powerscoreenhanced computed::powerscoreenhanced}}*{{/^rollTotal() powerscoreenhanced computed::powerscoreenhanced}} {{/rollGreater() powerscoreenhanced powerscore}}