const TALENTS = {}; TALENTS['Alertness'] = { 'slots': 1, 'points': 6, 'abilityScore': '@{Wisdom}', 'subAbilityScore': '@{Intuition}', 'modifier': +1, 'classes': '', 'book': 'Player\'s Option: Combat & Tactics' }; TALENTS['Ambidexterity'] = { 'slots': 1, 'points': 4, 'abilityScore': '@{Dexterity}', 'subAbilityScore': '@{Aim}', 'modifier': 0, 'classes': 'Warrior/Rogue', 'book': 'Player\'s Option: Combat & Tactics' }; TALENTS['Ambush'] = { 'slots': 1, 'points': 4, 'abilityScore': '@{Intelligence}', 'subAbilityScore': '@{Reason}', 'modifier': 0, 'rating': '5', 'classes': 'Warrior/Rogue', 'book': 'Player\'s Option: Combat & Tactics' }; TALENTS['Camouflage'] = { 'slots': 1, 'points': 4, 'abilityScore': '@{Intelligence}', 'subAbilityScore': '@{Knowledge}', 'modifier': 0, 'rating': '5', 'classes': 'Warrior/Rogue', 'book': 'Player\'s Option: Combat & Tactics' }; TALENTS['Dirty Fighting'] = { 'slots': 1, 'points': 3, 'abilityScore': '@{Intelligence}', 'subAbilityScore': '@{Knowledge}', 'modifier': 0, 'rating': '5', 'classes': 'Warrior/Rogue', 'book': 'Player\'s Option: Combat & Tactics' }; TALENTS['Endurance'] = { 'slots': 2, 'points': 4, 'abilityScore': '@{Constitution}', 'subAbilityScore': '@{Fitness}', 'modifier': 0, 'rating': '3', 'classes': 'Warrior', 'book': 'Player\'s Option: Combat & Tactics' }; TALENTS['Fine Balance'] = { 'slots': 2, 'points': 5, 'abilityScore': '@{Dexterity}', 'subAbilityScore': '@{Balance}', 'modifier': 0, 'rating': '7', 'classes': 'Warrior/Rogue', 'book': 'Player\'s Option: Combat & Tactics' }; TALENTS['Iron Will'] = { 'slots': 2, 'points': 6, 'abilityScore': '@{Wisdom}', 'subAbilityScore': '@{Will}', 'modifier': -2, 'rating': '3', 'classes': 'Warrior/Priest', 'book': 'Player\'s Option: Combat & Tactics' }; TALENTS['Leadership'] = { 'slots': 1, 'points': 3, 'abilityScore': '@{Charisma}', 'subAbilityScore': '@{Leadership}', 'modifier': -1, 'rating': '5', 'classes': 'Warrior', 'book': 'Player\'s Option: Combat & Tactics' }; TALENTS['Quickness'] = { 'slots': 2, 'points': 6, 'abilityScore': '@{Dexterity}', 'subAbilityScore': '@{Aim}', 'modifier': 0, 'rating': '3', 'classes': 'Warrior/Rogue', 'book': 'Player\'s Option: Combat & Tactics' }; TALENTS['Steady Hand'] = { 'slots': 1, 'points': 5, 'abilityScore': '@{Dexterity}', 'subAbilityScore': '@{Aim}', 'modifier': 0, 'classes': 'Warrior/Rogue', 'book': 'Player\'s Option: Combat & Tactics' }; TALENTS['Trouble Sense'] = { 'slots': 1, 'points': 4, 'abilityScore': '@{Wisdom}', 'subAbilityScore': '@{Intuition}', 'modifier': 0, 'rating': '3', 'classes': '', 'book': 'Player\'s Option: Combat & Tactics' }; TALENTS['Flying Kick'] = { 'slots': 1, 'points': 3, 'abilityScore': '@{Strength}', 'subAbilityScore': '@{Muscle}', 'modifier': 0, 'rating': '5', 'classes': 'Warrior, Martial Arts Talents', 'book': 'Player\'s Option: Combat & Tactics' }; TALENTS['Backward Kick'] = { 'slots': 1, 'points': 3, 'abilityScore': 'N/A', 'subAbilityScore': '', 'modifier': 0, 'classes': 'Warrior/Priest/Rogue, Martial Arts Talents', 'book': 'Player\'s Option: Combat & Tactics' }; TALENTS['Spring'] = { 'slots': 1, 'points': 3, 'abilityScore': '@{Dexterity}', 'subAbilityScore': '@{Balance}', 'modifier': 0, 'rating': '5', 'classes': 'Warrior/Rogue, Martial Arts Talents', 'book': 'Player\'s Option: Combat & Tactics' }; TALENTS['Crushing Blow'] = { 'slots': 1, 'points': 3, 'abilityScore': 'N/A', 'subAbilityScore': '', 'modifier': 0, 'classes': 'Warrior/Priest/Rogue, Martial Arts Talents', 'book': 'Player\'s Option: Combat & Tactics' }; TALENTS['Instant Stand'] = { 'slots': 1, 'points': 3, 'abilityScore': '@{Dexterity}', 'subAbilityScore': '@{Balance}', 'modifier': 0, 'rating': '7', 'classes': 'Warrior/Priest/Rogue, Martial Arts Talents', 'book': 'Player\'s Option: Combat & Tactics' }; TALENTS['Missile Deflection'] = { 'slots': 1, 'points': 3, 'abilityScore': 'N/A', 'subAbilityScore': '', 'modifier': 0, 'classes': 'Warrior/Priest/Rogue, Martial Arts Talents', 'book': 'Player\'s Option: Combat & Tactics' }; module.exports = TALENTS;