| Strength | |
| Agility | |
| Intelligence | |
| Will |
Each character has 4 traits (adjectives, eg: stout, analytical, supportive, blunt).
2 from your pilot archetype.
1 from each of your Mecha configurations.
| Mecha Combat | |
| Personal Combat: | |
| Social: | |
| Field Ops: | |
| Repair: | |
| Medic: | |
| Logistics: |
| Pilot Damage: | Overdrive: | Mecha Damage: |
| Tac Pts: |
|
Engineering |
Defend |
|
Attack |
Move |
Capabilities for your Mecha.
For each mecha stat, choose which pilot stat you will use to operate it. Each pilot stat must be linked to a different mecha attribute.
| Weapons | ||
| Armor | ||
| Technology | ||
| Speed |
| {{name}} |
|---|
| {{rollDescription}} |
|
{{#result}}
{{result}}
{{/result}}
{{#rollGreater() result 4}}
Overdrive!
{{/rollGreater() result 4}}
{{#rollGreater() result 7}}
Cutscene!!!
{{/rollGreater() result 7}}
|
| {{notes}} |
| {{name}} |
|---|
| Rolling Movement |
| Move: {{movement}} {{#rollGreater() movement 4}} Overdrive! {{/rollGreater() movement 4}} |
| Moving toward or away from center costs 1 point. Moving between quadrants costs 2 points. |
| You may choose not to leave your sector in order to strafe evasively and spend movement points on defense rolls before your next turn.
{{#rollGreater() movement 7}}
Cutscene!!!
{{/rollGreater() movement 7}}
|