, the
Level: XP: /

Stats

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Skills

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Speed:


Proficiencies:


Pools:

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Range (if applicable):

Conditions

Blinded:
The creature cannot see. It automatically fails any vision-based check that uses Perception or Search, and if it attacks any creature it discards its highest dice result.

Dazed:
You can only move or take an Action on your turn, and all of your Defenses are reduced by 1.

Frightened:
Frightened () Moving towards the source of your fear requires two spaces of movement for each space moved, and you suffer a - penalty to your check result when acting against it.

Immobilized:
The creature cannot move from where it’s standing. Its Speed is effectively reduced to 0, but it can still take an Action. Its Dodge Defense is also reduced by 3 points.

Invisible:
You can’t be seen (though you can still be heard and usually smelled, and environmental factors like rippling water, rain, or a cloud of flour can betray your presence). While invisible you gain +1d8 on any check made to remain hidden and attack creatures unaware of your location. If a creature attacks your space, your Block Defense and Dodge Defense are increased by 2.

On Fire:
While on fire, targets suffer a -1 penalty to all skill checks and Defenses unless they or an adjacent ally uses their Action to put the flame out. At the start of its turn, a creature on fire suffers 1 Damage.

Paralyzed:
The creature cannot move at all. Its Speed is reduced to 0, and it cannot take any Actions that require movement. Any attack made against it automatically hits, unless it has some form of protection that doesn’t require it to act in any way.

Petrified:
The creature is turned to stone. It is effectively dead, though there are often easier ways to restore a petrified creature than raise it from the dead.

Poisoned:
Poisoned () The creature is poisoned for turns. They suffer a - penalty to their check results.

Prone:
The creature is knocked to the ground. While Prone it suffers a -1 penalty to its Block and Dodge Defenses. It must spend 2 Speed in order to stand back up. If the creature’s Speed is reduced to 1 or 0, then it must use its entire Action to stand up. If an adventurer or monster Attacks while Prone, they discard the highest dice result from their Pool.

Restrained:
Restrained () The creature is grabbed or trapped in some way, such as by rope or webbing. They cannot move until they escape, and when they try to Attack they suffer a - penalty to their check result, and their Block and Dodge Defenses.

Sleep:
The creature is asleep (which also means that they are also probably prone). Under normal circumstances the creature can be awoken by another character spending an Action to shout at or shake them.

Slowed:
Your Speed is reduced by one half, rounded down. If for some reason your Speed is already at 1, then you can either move or take an Action on your turn.

Stunned:
The creature cannot move or take Actions. You can still Defend yourself, but all of your Defenses are reduced by 2.

Weakened:
Discard your highest die roll when your Pool contains Might.


Defenses


Values

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Armor:

Wounds: /


Wound Recovery:

Talents

Equipment

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