Lowlife 2090
 
 

Sheet version 3.0
December 2020

 
 
 

Character Name
 
 
 

Class
 
 
 

Level
 
 
 

XP
 
 
 

XP Goal

Personal Details


Gender

Age

Height

Weight

Eyes

Hair

Race

Background

Languages

Vision
Main Skills & Features Weapons Spellbook Gear Network Injuries & Setbacks

Attributes

Score
Max
 
Mod
GS
TF
Advantage
Roll
Notes
Str
Melee, Athletics
Dex
Defence
Con
Hit Points, Toxin
Int
Knowledge, Lang
Per
Ranged, Detection
Will
Mental Defence, Recovery
Cha
Influence, Networking
Luck
Saves, Exploits

Statistics

Hit Points

Current

Max
Initiative
Dlx
+Misc

Advantage
Roll
Dlx
+Misc

Advantage
Roll
Attack Bonus

 
Defense

 
Armour Rating

 
Reroll Pool

Current

Max
Skill checks, Luck rolls, Rest recoveries, and Dead tests.
Cyberware
The number of pieces of cyberware you  have equipped.

Features

Feature Name / Uses
Feature Description
 / 

Skills

Skill Name
Attribute
Advantage
Modifier
Roll

Melee Weapons

Weapon Name
Advantage
+Hit
+Dmg
Base Dmg
Crit Range
Crit Dmg
Roll

Ranged Weapons

Weapon Name
Advantage
Range
+Hit
+Dmg
Base Dmg
Crit Range
Crit Dmg
Burst
Roll

Spellbook

Show All Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Level 1
/
Spells Cast
Spell Level
Spell Name
Range
Duration
Roll
Level 1
Level 2
/
Spells Cast
Spell Level
Spell Name
Range
Duration
Roll
Level 2
Level 3
/
Spells Cast
Spell Level
Spell Name
Range
Duration
Roll
Level 3
Level 4
/
Spells Cast
Spell Level
Spell Name
Range
Duration
Roll
Level 4
Level 5
/
Spells Cast
Spell Level
Spell Name
Range
Duration
Roll
Level 5
Level 6
/
Spells Cast
Spell Level
Spell Name
Range
Duration
Roll
Level 6

Gear & Notes

Inventory Locations

Tab
Name
1
2
3
4
5
6
7

Gear

Name
Qty
Uses
Notes
Name
Qty
Uses
Notes
Name
Qty
Uses
Notes
Name
Qty
Uses
Notes
Name
Qty
Uses
Notes
Name
Qty
Uses
Notes
Name
Qty
Uses
Notes

Network

Contact Name
Notes/Description

Injuries & Setbacks

Type
Description
{{title}}
{{#subheader}}
{{subheader}}{{#subheaderright}} • {{subheaderright}}{{/subheaderright}}
{{/subheader}} {{#featuresubheader}} {{#rollGreater() featureusesmaxnum 0}}
{{featuresubheader}} • {{featureuses}}/{{featureusesmax}} Uses
{{/rollGreater() featureusesmaxnum 0}} {{#^rollGreater() featureusesmaxnum 0}}
{{featuresubheader}}
{{/^rollGreater() featureusesmaxnum 0}} {{/featuresubheader}} {{#subheader2}}
{{subheader2}}{{#subheaderright2}} • {{subheaderright2}}{{/subheaderright2}}
{{/subheader2}}
{{#emote}}

{{character_name}} {{emote}}

{{/emote}}
{{#roll}}
Result
{{roll}}
{{/roll}} {{#check}}
Check
{{check}}
Target
{{target}}
{{#rollGreater() check target}} {{#rollGreater() check tfresult}}
Result
Terrible Failure!
{{/rollGreater() check tfresult}} {{#^rollGreater() check tfresult}} {{#rollTotal() check 20}}
Result
Terrible Failure!
{{/rollTotal() check 20}} {{#^rollTotal() check 20}}
Result
Failure!
{{/^rollTotal() check 20}} {{/^rollGreater() check tfresult}} {{/rollGreater() check target}} {{#^rollGreater() check target}} {{#rollLess() check gsresult}}
Result
Great Success!
{{/rollLess() check gsresult}} {{#^rollLess() check gsresult}} {{#rollTotal() check gsresult}}
Result
Great Success!
{{/rollTotal() check gsresult}} {{#^rollTotal() check gsresult}}
Result
Success!
{{/^rollTotal() check gsresult}} {{/^rollLess() check gsresult}} {{/^rollGreater() check target}} {{/check}} {{#save}}
Save
{{save}}
Target
{{target}}
{{#rollGreater() save target}}
Result
Failure!
{{/rollGreater() save target}} {{#^rollGreater() save target}}
Result
Success!
{{/^rollGreater() save target}} {{/save}} {{#attack}} {{#rollWasFumble() attack}}
Attack
hits AC {{attack}}, Fumble!
{{/rollWasFumble() attack}} {{#^rollWasFumble() attack}} {{#rollWasCrit() attack}}
Attack
hits AC {{attack}}, Critical!
Crit Damage
{{critdamage}}
{{/rollWasCrit() attack}} {{#^rollWasCrit() attack}}
Attack
hits AC {{attack}}
Damage
{{damage}}
{{/^rollWasCrit() attack}} {{/^rollWasFumble() attack}} {{/attack}} {{#attackdescription}}
{{attackdescription}}
{{/attackdescription}} {{#ddm}}
Threshold
{{ddmthreshold}}
{{#rollLess() ddmroll ddmthreshold}}
Result
{{ddmroll}} Trigger!
{{/rollLess() ddmroll ddmthreshold}} {{#rollTotal() ddmroll ddmthreshold}}
Result
{{ddmroll}} Trigger!
{{/rollTotal() ddmroll ddmthreshold}} {{#rollGreater() ddmroll ddmthreshold}}
Result
{{ddmroll}}
{{/rollGreater() ddmroll ddmthreshold}}
{{/ddm}} {{#spellshowinfoblock}}
Duration
{{spellduration}}
Range
{{spellrange}}
{{/spellshowinfoblock}} {{#spellshowattack}}
Attack
{{spellattack}} AC Hit
{{/spellshowattack}} {{#spellshowsavethrow}}
Save
{{spellsavestat}}
{{/spellshowsavethrow}} {{#spellshowhealing}}
Healing
{{spellhealing}} HP healed
{{/spellshowhealing}} {{#spellshowdamage}}
Damage
{{spelldamage}}
{{/spellshowdamage}} {{#spellshoweffects}}
Effect
{{spelleffect}}
{{/spellshoweffects}} {{#spellshowsavethrow}}
Save success
{{spellsavesuccess}}
{{/spellshowsavethrow}} {{#spellshowdesc}}
Spell Description
{{spelldescription}}
{{ddmrequest}}
{{/spellshowdesc}} {{#featureshowdesc}}
Description
{{featureshowdesc}}
{{/featureshowdesc}} {{#freetext}}
{{freetextname}}
{{freetext}}
{{/freetext}} {{#outputall}} {{#allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save feature ddm}}
{{key}}
{{value}}
{{/allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save feature ddm}} {{/outputall}} {{#chatmenu}} {{#allprops() chatmenu title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save feature ddm}}
{{key}}
{{value}}
{{/allprops() chatmenu title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save feature ddm}} {{/chatmenu}} {{#debug}} {{#allprops()}}
{{key}} (DEBUG)
{{value}}
{{/allprops()}} {{/debug}}