Dragging From Compendium

Character

Player

 

/w GM

Wounds

Modifiers

Edge

Wild Die

 

 

Personal Data

NAME/PRIMARY ALIAS

Metatype

Ethnicity

Age

Sex

Height

Weight

Reputation

Heat

¥

Karma

Total Karma

Essence

+

Mod

-

Augmentations

=

Current Essence

Effects

Attributes

x
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ = + d6
+ d6
+ = + d6
+ d6
+ = + d6
+ d6
+ = + d6
+ d6
+ = + d6
+ d6
=
=
=
=
/ +

Name

Duration

Source

2
i x
 

Knowledge

Skills

Skill

RTG

Mod

Attribute

-1
hideme hideme
i x

Knowledge

Type

i x

Options

Character





Sheet Select



Misc



Enables Edge Reroll buttons on roll templates (the +, +4s and - buttons).

Modifier Text Boxes



Warning: If not used correctly this can break your character data.

Temporary Modifiers




c

Core Combat Info

 
 
 
 
 
 
 
 
 
 
 
 
 
 

Resists

d Chem b Cold e Elec j Fire
 

Primary Ranged Weapon

 

Pool

Dam

C

N

M

F

E

 

Weapon Mods List

y
 

Primary Melee Weapon

 

Pool

Dam

C

N

M

F

E

 

Condition Monitor

x
/

-1
-2
-3
-4
-5
-6
-7
-8
-9
-10
-1
-2
-3
-4
-5
-6
-7

Qualities

Martial Arts

Quality

RTG

Type

 

i x

notes

modifications

Technique

Style

i x

notes

Weapons

Ranged

Melee

Grenade

Weapon

Pool

Dam

C

N

M

F

E

Ammo

2 i x

Firing Modes

modifier

Default Firing Mode

Has Mods

skill

specialization

expertise

Exotic weapons are not linked to a skill. Use Modifier input to set dicepool.

notes

Weapon

Pool

Dam

C

N

M

F

E

2 i x

skill

specialization

expertise

Exotic weapons are not linked to a skill. Use Modifier input to set dicepool.

modifier

notes

Grenade

Pool

GZ

C

N

Blast

i x

type

specialization

expertise

modifier

notes

Armor

Armor

DR

Chem

Cold

Elec

Fire

Social

i x

Primary

Cumulative

Capacity

notes

Augmentations

Augmentations

Rating

Ess Cost

i x
   
 

Gear

Item

Rating

Quantity

i x

notes

modifications

Magic

Spells

Prep...

Rituals

+

modifier

Spell

Type

Range

Duration

Drain

i x

Category

Effect Type

Skill

Specialization

Expertise

modifier dice

Damage Type

notes

+

modifier

preparation

magic

potency

trigger

i x

Specialization

Expertise

notes

+

modifier

Ritual

Threshold

i x

Specialization

Expertise

mod

notes

Adept

Conjuring

Meta

+

modifier

Power

Level

Act

i x

notes

modifications

+

Mod

   

AsRep

 

Force

Spirit

Favors

i x

B

A

R

S

W

L

I

C

M

Ess

Actions

Condition Monitor

Movement

Initiative

Astral Initiative

Skills

powers

attacks

Initiate Grade

Tradition

Aspect

Metamagic

Level

i x

notes

modifications

Persona

       
 
 
 
   

Total

Temp

modifier

Base

Base slider


= + +
= + +
= + +
= + +

Condition Monitor

 

Device

RTG

Primary

 

 

i x
   
 

Device Type

 

Program Slots

 
   
 

Matrix Initiative Dice Bonus

 

Essence Cost

 
 

Current Condition Monitor

 

Condition Monitor Max

 

notes

modifications

Programs

Q i x

notes

Modifications

Technomancer

Complex Forms

Submersion

Complex Form

Duration

Fade

i x

skill

Specialization

Expertise

modifier

notes

Modifications

 

Submersion Level

   

Echos

i x
 

Sprites

 

Lvl

Type

Tasks

     
    i x
 

Vehicle

         
 
   
   
Q
 
Q
Q
 
Q
Q
 
Q

Notes



Vehicle

Type

Handling

Seats

Acceleration

Speed

Body

Armor

Pilot

Sensor

Q
 
Q
Q
 
Q
Q
 
Q

Notes

Logs

Updates

Session Logs

Date

Session Name

Agent/GM

Karma

Nuyen

Reputation

Heat

  i x
   
   
   

Most Recent Updates

**2023-03-20 ** v.77 Chuz (James Culp)
  • ABugfix - (?) Trying to fix some dicepool bugs on NPC and Vehicle sheets tied to grunt groups.
  • ABugfix - Vehicle physical and matrix condition monitors weren't updating right on drag and drop
**2023-03-13 ** v.76 Chuz (James Culp)
  • ABugfix - Fixed Spirit Astral initiative dice had been reduced to mere metahumanity levels, they've been returned to their previous exceptionalism.
**2023-02-27 ** v.75 Chuz (James Culp)
  • FNew Feature - PC-Magic-Conjuring Added Astral Reputation and added AsRep to Summon Spirit button output
  • FNew Feature - Added Heat, Reputation and AsRep to the Social Pane
  • FNew Feature - Added Drag and Drop support for Gear-Ammunition-Grenades Gear-Ammunition-Rockets to place them in the Arms-Grenades section instead of Gear
  • FNew Feature - Added Grenade dicepool calculations
**2023-02-27 ** v.74 Chuz (James Culp)
  • ABugfix - Fix for matrix device stats on drag and drop for NPCs
  • ABugfix - Fix for Sprite drag and drop issue
  • FNew Feature - NPCs->Grunts added a stun monitor and flag to display it (it is hidden by default)
**2023-02-23 ** v.73 Chuz (James Culp)
  • ABugfix - PC Initiatives - Fixed a condition where if a dice mod is set and then the initiative base is changed it keeps adding the dice mod repeatedly.
**2023-02-20 ** v.72 Chuz (James Culp)
  • FNew Feature - Added Magic and Resonance to attribute roll buttons as additional options in the drop down
  • EUpdate - Updated NPC Technomancer Complex Forms
  • EUpdate - Updated NPC Drag&Drop for Spells to attempt to auto-populate the dicepool
  • EUpdate - NPC Complex forms display changes
  • EUpdate - NPC Complex forms roll buttons for no dicepool defined (uses attr_skill + resonance), dicepool defined (uses the dicepool) or description only (skill empty)
  • EUpdate - The old NPCspells repeating data should be retained just in case, for now.
  • ABugfix - Updated calls to geneerateRowID to use a work around to prevent them (hopefully) from duplicating an already existing ID which caused drag and drop items to sometimes not apply properly, causing symptoms like drag and drop NPCs without all of their skills, attacks, or some other repeating item. Or even weirder once a Skill that got overwritten so it had a Specialization from another skill that wasn't there.

If it looks like your specialization or expertise buttons for Skills have disappeared, refresh your browser and they should return.

**2023-02-13 ** v.71 Chuz (James Culp)
  • FNew Feature - Added essence calculations for drag and drop (and others) allowing for Essence Base to be "Rating x #.##", also Grade calculations now.
  • FNew Feature - Added drag and drop for Augmentations
  • FNew Feature - Converted NPC Spell roll buttons to use the newer PC style
  • FNew Feature - Converted NPC Attack (ranged and melee) buttons to use the new roll buttons
  • FNew Feature - Converted NPC Attack (ranged and melee) buttons to use the new roll template weapon info block
  • EUpdate - Updated Matrix Roll buttons to include inline opposed roll buttons. To use these the target's token must be selected.
  • FNew Feature - Converted Grunt skill buttons to new style
  • FNew Feature - Converted Vehicle Autosoft roll buttons to the newer PC style
  • FNew Feature - Converted NPC attribute roll buttons to the newer PC style
  • FNew Feature - Converted NPC Initiative and Defense button blocks to the newer PC style
  • FNew Feature - Began adding weapon information as it's own section in the attack Roll Templates
  • FNew Feature - Added weapon info to Ranged attack Roll Templates
  • FNew Feature - Added weapon info to Ranged (Burst Fire Wide) attack Roll Templates
  • FNew Feature - Added weapon info to Melee attack Roll Templates
**2023-02-06 ** v.70 Chuz (James Culp)
  • ABugfix - PC Condition Monitor boxes broke if the maximum value was below 8. Changed the minimum to 6 which is 0 body with Neoteny so should be unattainable.
**2023-01-17 ** v.69 Chuz (James Culp)
  • FNew Feature - Add Contacts drag and drop capability, you can now drag ANY NPC from the compendium and their name and description will be added to your contacts, also loyalty, connections and favors if the NPC has those attributes (currently none do)
  • FNew Feature - NPCs->Powers text added for all NPCs not just Awakened
  • FNew Feature - NPCs->Weaknesses text added for all NPCs
  • FNew Feature - NPCs->Spirits added Weaknesses to the Spirts sheet auto-generation code.
  • ABugfix - PCs->Armor didn't update DR when deleting armor entries
**2023-01-05 ** v.68 Chuz (James Culp)
  • ABugfix - drag and drop QSR Combat spells
  • ABugfix - Sprite sheet matrix_max
  • ABugfix - Bugfix - PC -> Modifications - changing astral_initiative_dice_mod was doing strange things to the astral initiative dice. This has been fixed but if your character ended up with a messed up astral_initiative_dice amount look in "Attributes & Abilities" for "astral_initiative_dice" and change it to the correct ammount.
  • FNew Feature - Sprite drag and drop
  • FNew Feature - Complex Forms drag and drop
**2022-12-12 ** v.67 Chuz (James Culp)
  • EUpdate - PC -> Magic -> Meta Tradition Hermeticism now displays as "Hermeticism (Logic)" and Shamanism now displays as "Shamanism (Charisma)" for clarity
  • ABugfix - NPC -> Vehicles - fixed vehicle/drone default actions
  • FNew Feature - added alternate melee/ranged roll buttons on npc sheets. If there's no dicepool set the alternate button prompts for skill and attribute values.
  • FNew Feature - PC sheet Weapon Mods now allows JSON imports via Notes field.
**2022-12-05 ** v.66 Chuz (James Culp)
  • FNew Feature - Added modifiers for primary_range_weapon_close_mod, primary_range_weapon_near_mod, primary_range_weapon_medium_mod, primary_range_weapon_far_mod, primary_range_weapon_extreme_mod, primary_range_weapon_damage_mod for changing the ARs at various ranges and the damage for the primary weapon.
  • FNew Feature - Added modifiers for single_shot_penalty_mod, semi_auto_penalty_mod, burst_fire_penalty_mod, burst_wide_penalty_mod, full_auto_penalty_mod for changing the AR penalties for firing modes.
  • FNew Feature - Primary Weapon Mods section that allows a list of mods to be added and turned on/off to apply bonuses/penalties to ARs, DV, dicepool (not reflected in listed dicepool) and firing mode penalties. Upon changing primary ranged weapon, mods will be disabled, if the weapon has the "Has Mods" checkbox checked the screen will switch to the Mod selection screen.
  • FNew Feature - Added Blood and the various Insect spirits from Street Wyrd
  • FNew Feature - Updated spirits to allow my templates to have more than one melee or ranged attack.
  • EUpdate - There are now a maximum of 30 physical and 21 stun condition monitor boxes for PCs, these numbers should exceed the current theoretical maximums.
  • ABugfix - Skill name for multi-word skills wasn't being formatted properly.
  • ABugfix - At some point NPC -> Vehicle DR input and button disappeared, they've been found and replaced
**2022-11-21 ** v.65 Chuz (James Culp)
  • ABugfix - PC Weapon skills weren't applying the -1 unskilled penalty to some skills, this has been updated however users will need to update the skill to something else and back to trigger the data change.
  • ABugfix - PC Sheet imported from Genesis in a non-English language had many problems mostly related to skills. I believe I've fixed these issues please report any new ones
  • ABugfix - NPC Spell roll template issue where if drain was under 2 it added "Drain: 2" at the bottom of the description.
**2022-11-14 ** v.64 Chuz (James Culp)
  • ABugfix - PC Judge Intentions wasn't updating on Willpower changes.
**2022-10-31 ** v.63 Chuz (James Culp)
  • FNew Feature - PC Attribute roll buttons now prompt for a second attribute or custom dice modifier for those occasions when the DM says Roll Reaction+Intuition instead of Roll Defense
  • ABugfix - PC Defense, Direct Magic Defense and Indirect Magic Defense roll buttons didn't include Wound Penalties (defense pretended to but didn't apply the penalty)

Rolls


Matrix Actions

Misc


Matrix Major Actions

Matrix Minor Actions

Convert

   
y

 

 

 

/w GM

Wounds

Modifiers

Edge

Wild Die

 

ess

m

r

Force

Tasks

ess

m

Hand

Hand (Off)

Accel

Interval

Max Speed

Body

Armor

Sensor

Seat

Tasks

Initiative / Actions

Professional Rating

Actions

, A, I

Actions

, A, I
+ d6 =+d6
+ d6 =+d6
+ d6 =+d6
+ d6 =+d6
+ d6 =+d6
+ d6 =+d6
+ d6 =+d6
/ / + = / / +

Condition Monitors

Physical / /
Stun / /
Matrix / /

Defenses

+ +
+ +
+
d Chem b Cold
e Elec j Fire
+
+

Options


Qualities


Augmentations


Gear


Autosofts

 
Q
 
Q
 
 
Q
 
Q
 
 
Q
 
Q
 
 
Q
 
Q
 

Programs


Modifications


Powers


Weaknesses


Initiation



key


Skills

x ,

Skill

Rating

Mod

Attribute

Specialization (+2)

Expertise (+3)

knowledge


x

Skill

skills

x

Skill

Skills

x

Skill

Notes

Powers

x

name

Notes

Ranged Weapons

Weapon

Pool

Dam

C

N

M

F

E

Mode

Ammo

i x
SS

Firing Modes

modifier

notes

Melee Weapons

Weapon

Pool

Dam

C

N

M

F

E

i x

modifier

notes

Spells

+

modifier

Name

Dice

Type

Range

Duration

Drain

   
i x
   

Category

Effect Type

Damage

Notes

Complex Forms

Dice

Name

Duration

Skill

Fade

 
x  

Intrusion Countermeasures

 

IC

Pool

AR

CM

Init

Defense

   
Q i x
  + d6 +    

Slaved Devices


Sculpting


Security Procedures


Pay Data


Notes


Matrix Device

Programs

Q x i

name

notes

Matrix Actions


Matrix Major Actions

Matrix Minor Actions

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{{/divided5}} {{#desc6}}
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{{#left6}}{{left6}}{{/left6}} {{#right6}}{{right6}}{{/right6}}
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{{#header}}{{header}}{{/header}} {{#base}}
{{base}}{{/base}}
{{#desc}}
{{desc}}
{{/desc}} {{#bigdesc}}
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{{#left}}{{left}}{{/left}} {{#right}}{{right}}{{/right}}
{{/divided}} {{#desc2}}
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{{/bigdesc2}} {{#divided2}}
{{#left2}}{{left2}}{{/left2}} {{#right2}}{{right2}}{{/right2}}
{{/divided2}} {{#desc3}}
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{{/desc3}} {{#bigdesc3}}
{{bigdesc3}}
{{/bigdesc3}} {{#divided3}}
{{#left3}}{{left3}}{{/left3}} {{#right3}}{{right3}}{{/right3}}
{{/divided3}} {{#desc4}}
{{desc4}}
{{/desc4}} {{#bigdesc4}}
{{bigdesc4}}
{{/bigdesc4}} {{#divided4}}
{{#left4}}{{left4}}{{/left4}} {{#right4}}{{right4}}{{/right4}}
{{/divided4}} {{#desc5}}
{{desc5}}
{{/desc5}} {{#bigdesc5}}
{{bigdesc5}}
{{/bigdesc5}} {{#divided5}}
{{#left5}}{{left5}}{{/left5}} {{#right5}}{{right5}}{{/right5}}
{{/divided5}} {{#desc6}}
{{desc6}}
{{/desc6}} {{#bigdesc6}}
{{bigdesc6}}
{{/bigdesc6}} {{#divided6}}
{{#left6}}{{left6}}{{/left6}} {{#right6}}{{right6}}{{/right6}}
{{/divided6}}
{{#header}}{{header}}{{/header}} {{#base}}
{{base}}{{/base}} {{#rating}}
Rating: {{rating}}{{/rating}}
{{#desc}}{{desc}}{{/desc}}
{{#header}}{{header}}{{/header}} {{#base}}
{{base}}{{/base}} {{#rating}}
Rating: {{rating}}{{/rating}}
{{#desc}}{{desc}}{{/desc}}
{{#header}}{{header}}{{/header}}
{{#name}}
{{name}}
{{/name}}
{{#loyalty}}Loyalty
{{loyalty}}{{/loyalty}}
{{#connection}}Connection
{{connection}}{{/connection}}
{{#desc}}
{{desc}}
{{/desc}}
[Roll Loyalty](~{{header}}|Loyalty{{loyalty}}) [Roll Connections](~{{header}}|Connections{{connection}})
{{#header}}{{header}}{{/header}}
{{#name}}
{{name}}
{{/name}}
{{#loyalty}}Loyalty
{{loyalty}}{{/loyalty}}
{{#connection}}Connection
{{connection}}{{/connection}}
{{#desc}}
{{desc}}
{{/desc}}
[Roll Loyalty](~{{header}}|Loyalty{{loyalty}}) [Roll Connections](~{{header}}|Connections{{connection}})
{{#header}}{{header}}{{/header}}{{#spec}} ({{spec}}){{/spec}}
{{#arm}}{{arm}}{{/arm}} {{#base}}{{base}}
{{/base}} {{#rollLess() wound 0}}|Wounds ({{wound}})|{{/rollLess() wound 0}} {{#rollLess() mod 0}}|Modifier ({{mod}})|{{/rollLess() mod 0}} {{#rollGreater() mod 0}}|Modifier ({{mod}})|{{/rollGreater() mod 0}} {{#rollGreater() edge 0}}|Edge ({{edge}})|{{/rollGreater() edge 0}} {{#rollGreater() combat_paralysis 0}}|Combat Paralysis|{{/rollGreater() combat_paralysis 0}} {{#effecttype}}
{{effecttype}}{{/effecttype}}
{{#dice}}
Hits: {{dice}}
{{/dice}} {{#rollGreater() wilddie 0}}
Wild Die Rolled! {{wilddie}}
{{#rollLess() wilddie 2}}
Remove all 5s!
{{/rollLess() wilddie 2}} {{#rollBetween() wilddie 2 4}}
No Change!
{{/rollBetween() wilddie 2 4}} {{#rollGreater() wilddie 4}}
+3 Hits!
{{/rollGreater() wilddie 4}}
{{/rollGreater() wilddie 0}} {{#rating}}
{{rating}}
{{/rating}} {{#ampup}}{{#rollGreater() ampup 0}}
Amp Up: {{ampup}}
{{/rollGreater() ampup 0}}{{/ampup}} {{#drain}}{{#rollGreater() drain 0}}
Drain: {{drain}}
{{/rollGreater() drain 0}}{{/drain}} {{#increasearea}}{{#rollGreater() increasearea 0}}
Increase Area: {{increasearea}}m
{{/rollGreater() increasearea 0}}{{/increasearea}} {{#fade}}{{#rollGreater() fade 0}}
Fade: {{fade}}
{{/rollGreater() fade 0}}{{/fade}} {{#desc}}
{{desc}}
{{/desc}} {{#opp}}
{{opp}}
{{/opp}}
{{#header}}{{header}}{{/header}}{{#spec}} ({{spec}}){{/spec}}
{{#arm}}{{arm}}{{/arm}} {{#reason}}{{reason}}
{{/reason}} {{#base}}{{base}}
{{/base}} {{#effecttype}}{{effecttype}}
{{/effecttype}} {{#computed::dicepool}}Dicepool: {{computed::dicepool}}
{{/computed::dicepool}} {{#rollLess() wound 0}}|Wounds ({{wound}})|{{/rollLess() wound 0}} {{#rollLess() mod 0}}|Modifier ({{mod}})|{{/rollLess() mod 0}} {{#rollGreater() mod 0}}|Modifier ({{mod}})|{{/rollGreater() mod 0}} {{#rollGreater() edge 0}}|Edge ({{edge}})|{{/rollGreater() edge 0}} {{#rollGreater() overclock 0}}|Overclock (2)|{{/rollGreater() overclock 0}} {{#rollGreater() matrix_noise 0}}|Noise ({{matrix_noise}})|{{/rollGreater() matrix_noise 0}} {{#rollGreater() combat_paralysis 0}}|Combat Paralysis|{{/rollGreater() combat_paralysis 0}}
{{#rollGreater() computed::glitch 0}} {{#rollLess() computed::glitch 2}}
GLITCH!
{{/rollLess() computed::glitch 2}} {{#rollGreater() computed::glitch 1}}
CRITICAL GLITCH!
{{/rollGreater() computed::glitch 1}} {{/rollGreater() computed::glitch 0}} {{^split_pool}} {{#dice}}
Hits: {{computed::dice}}
{{/dice}} {{/split_pool}} {{#split_pool}}
{{#rollGreater() computed::glitch1 0}} {{#rollLess() computed::glitch1 2}}
GLITCH!
{{/rollLess() computed::glitch1 2}} {{#rollGreater() computed::glitch1 1}}
CRITICAL GLITCH!
{{/rollGreater() computed::glitch1 1}} {{/rollGreater() computed::glitch1 0}}
{{#rollGreater() computed::glitch2 0}} {{#rollLess() computed::glitch2 2}}
GLITCH!
{{/rollLess() computed::glitch2 2}} {{#rollGreater() computed::glitch2 1}}
CRITICAL GLITCH!
{{/rollGreater() computed::glitch2 1}} {{/rollGreater() computed::glitch2 0}}
Dicepool {{computed::split_pool_dicepool_1}}
Atk 1: {{computed::roll1}} {{#rollGreater() wilddie1 0}}
{{wilddie1}} Wild Dice!
[{{computed::wilddie1_dice}}]
{{/rollGreater() wilddie1 0}}
Dicepool {{computed::split_pool_dicepool_2}}
Atk 2: {{computed::roll2}} {{#rollGreater() wilddie2 0}}
{{wilddie2}} Wild Dice!
[{{computed::wilddie2_dice}}]
{{/rollGreater() wilddie2 0}}
{{/split_pool}} {{#rollGreater() rerolls 0}}
{{#rollGreater() computed::misses 0}}[+](~{{header}}|reroll{{computed::misses}}){{/rollGreater() computed::misses 0}} {{#rollGreater() computed::fours 0}}[+4s](~{{header}}|bump_fours{{computed::fours}}){{/rollGreater() computed::fours 0}} Rerolls  {{#rollGreater() computed::hits 0}}[-](~{{header}}|reroll{{computed::hits}}){{/rollGreater() computed::hits 0}}{{#rollLess() computed::hits 1}} {{/rollLess() computed::hits 1}}
{{/rollGreater() rerolls 0}} {{#extendedtest}}
Intervals: {{computed::intervals}} Total Hits: {{computed::hitstotal}}
{{/extendedtest}} {{#sprint}}
Sprint: {{dice}} meters
{{/sprint}} {{#initiative}}
Initiative: {{computed::initiative}}
{{/initiative}} {{#rollGreater() wilddie 0}}
{{wilddie}} Wild Dice!
[{{computed::wilddie_dice}}]
{{/rollGreater() wilddie 0}} {{#rating}}
{{rating}}
{{/rating}} {{#ampup}}{{#rollGreater() ampup 0}}
Amp Up: {{ampup}}
{{/rollGreater() ampup 0}}{{/ampup}} {{#drain}}{{#rollGreater() drain 0}}
Drain: {{drain}}
{{/rollGreater() drain 0}}{{/drain}} {{#increasearea}}{{#rollGreater() increasearea 0}}
Increase Area: {{increasearea}}m
{{/rollGreater() increasearea 0}}{{/increasearea}} {{#damagetype}}
Damage Type: {{damagetype}}
{{/damagetype}} {{#fade}}{{#rollGreater() fade 0}}
Fade: {{fade}}
{{/rollGreater() fade 0}}{{/fade}} {{#attackinfo}}
{{#melee}} Melee Attack {{/melee}} {{#damage}} {{damage}} {{/damage}} {{#firingmode}} {{firingmode}} {{/firingmode}} {{#ammotype}} {{ammotype}} {{/ammotype}} {{#ars}} {{arclose}}{{^arclose}}-{{/arclose}} / {{arnear}}{{^arnear}}-{{/arnear}} / {{armedium}}{{^armedium}}-{{/armedium}} / {{arfar}}{{^arfar}}-{{/arfar}} / {{arextreme}}{{^arextreme}}-{{/arextreme}} {{/ars}} {{#skill}} {{skill}} {{/skill}} {{#attribute}} {{attribute}} {{/attribute}} {{#rollGreater() weapspec 0}}Specialized{{/rollGreater() weapspec 0}} {{#rollGreater() weapexpert 0}}Expertise{{/rollGreater() weapexpert 0}}
{{/attackinfo}} {{#npcattackinfo}}
{{#damage}} {{damage}} {{/damage}} {{#melee}} Melee Attack {{/melee}} {{#firingmode}} {{firingmode}} {{/firingmode}} {{#ars}} {{arclose}}{{^arclose}}-{{/arclose}} / {{arnear}}{{^arnear}}-{{/arnear}} / {{armedium}}{{^armedium}}-{{/armedium}} / {{arfar}}{{^arfar}}-{{/arfar}} / {{arextreme}}{{^arextreme}}-{{/arextreme}} {{/ars}}
{{/npcattackinfo}} {{#desc}}
{{desc}}
{{/desc}} {{#astralrep}}
Astral Reputation: {{astralrep}}
{{/astralrep}} {{#tip}}
{{tip}}
{{/tip}} {{#extendedtest}}
{{#rollGreater() computed::dicepool 1}} [Next Roll](~{{header}}|extended_next||{{computed::passthrough}},{{reason}}) {{newdicepool}} dice {{/rollGreater() computed::dicepool 1}} {{#rollLess() computed::dicepool 2}} **Dicepool Exhausted** {{/rollLess() computed::dicepool 2}}
{{/extendedtest}} {{#opp}}
{{opp}}
{{/opp}}