{ "header": "Header", "character-name": "Character Name", "player-name": "Player Name", "experience-points": "Experience Points", "level": "Level", "race": "Race", "type": "Type", "massive": "Massive", "colossal": "Colossal", "gargantuan": "Gargantuan", "huge": "Huge", "large": "Large", "medium": "Medium", "small": "Small", "tiny": "Tiny", "size": "Size", "gender": "Gender", "background": "Background", "banked-cp": "Banked CP", "stats": "Stats", "weapons": "Weapons", "equipment": "Equipment", "skills": "Skills", "powers": "Powers", "traits": "Traits", "controlled": "Controlled", "notes": "Notes", "all": "All", "abilities": "Abilities", "ability-scores": "Ability Scores", "ability": "Ability", "total": "Total", "base": "Base", "miscellaneous": "Misc", "temporary": "Temp", "strength-u": "STR", "instinct-u": "INST", "agility-u": "AGI", "fortitude-u": "FORT", "intelligence-u": "INT", "willpower-u": "WILL", "show-ability-macros": "Show Ability Macros", "hit-points-i": "HP", "hit-points": "Hit Points", "current": "Current", "max": "Max", "shields": "Shields", "healing-thresholds": "Healing Thresholds", "initiative": "Initiative", "initiative-base": "Init Base", "miscellaneous-modifier": "Misc Mod", "defense": "Defense", "agility": "Agility", "defensive-training-i": "Def Train", "size-modifier": "Size Mod", "shield-bonus": "Shield Bns", "penalty": "Penalty", "speed": "Speed", "shift": "Shift", "morale-bonus": "Morale Bonus", "mental-training-i": "Ment Train", "willpower": "Willpower", "resistances": "Resistances", "damage-threshold": "Damage Threshold", "fortitude": "Fortitude", "durability": "Durability", "toughness": "Toughness", "strength": "Strength", "resolve": "Resolve", "damage-resistance": "Damage Resistance", "armor-bonus": "Armor Bns", "shield-armor": "Shield Armor", "psionic-resistance": "Psionic Resistance", "psionic-level-i": "Psi Lvl", "crippling-wounds": "Crippling Wounds", "mobility": "Mobility", "action": "Action", "core": "Core", "vital": "Vital", "critical": "Critical", "none": "None", "weapon": "Weapon", "accuracy": "Accuracy", "base-damage": "Base Damage", "ammunition": "Ammunition", "range": "Range", "ranged": "Ranged", "melee": "Melee", "planted": "Planted", "strikes": "Strikes", "miscellaneous-modifier-": "Misc Mod", "other-weapons": "Other Weapons", "encumbrance/load": "Encumbrance/Load", "encumbrance-and-load": "Encumbrance and Load", "weight-carried": " Weight Carried ", "load": " Load ", "medium-load": " Medium Load ", "heavy-load": " Heavy Load ", "max-load": " Max Load ", "heavy": "Heavy", "currency": "Currency", "credits": "Credits", "honor": "Honor", "evolution-points": "Evo Points", "equipped": "Equipped", "name": "Name", "cost": " Cost ", "weight": " Weight ", "quantity": " Quantity ", "backpack": "Backpack", "slots": " Slots ", "equipment-belt": "Equipment Belt", "carrying-case": "Carrying Case", "other": "Other", "skill-names": "Skill Names", "max-ranks": "Max
Ranks", "total-bonus": "Total
Bonus", "stat": "Stat", "ability-modifier": "Ability
Mod.", "ranks": "Ranks", "miscellaneous-modifier-a": "Misc
Mod.", "macro": "Macro", "acrobatics": "Acrobatics", "agility-a": "Agi", "athletics": "Athletics", "strength-a": "Str", "computers": "Computers", "intelligence-a": "Int", "defensive-training": "Defensive Training", "not-applicable": "N/A", "endurance": "Endurance", "fortitude-a": "Fort", "influence": "Influence", "willpower-a": "Will", "leadership": "Leadership", "critical-calculation-a": "Command", "lore": "Lore", "medicine": "Medicine", "mental-training": "Mental Training", "perception": "Perception", "instinct-a": "Inst", "pilot": "Pilot", "psionics": "Psionics", "science": "Science", "stealth": "Stealth", "survival": "Survival", "tactics": "Tactics", "psionic-powers": "Psionic Powers", "psionic-level": "Psi Level", "psionic-discipline-level": "Psionic Discipline Level", "telepathy": "Telepathy", "telekinesis": "Telekinesis", "cloaking": "Cloaking", "augmentation": "Augmentation", "temporal": "Temporal", "energy": "Energy", "pyromancy": "Pyromancy", "manifestation-bonus": "Manifestation Bonus", "overload": "Overload", "energy-fatigue": "Energy Fatigue", "recover": "Recover", "power": "Power", "energy-cost": "Energy
Cost", "action-type": "Action
Type", "difficulty-class": "DC", "damage": "Damage", "full-round": "Full-Round", "standard": "Standard", "move": "Move", "minor": "Minor", "free": "Free", "reaction": "Reaction", "manifestation": "Manifestation", "attack": "Attack", "other-powers": "Other Powers", "evolution-powers": "Evolution Powers", "biomass": "Biomass", "evolution-discipline-mastery": "Evolution Discipline Mastery", "biomancy": "Biomancy", "basic": "Basic", "advanced": "Advanced", "master": "Master", "paragon": "Paragon", "pestilence": "Pestilence", "infestation": "Infestation", "spawning": "Spawning", "biomass-cost": "Biomass
Cost", "characteristic-point-purchases": "CP Purchases", "talents": "Talents", "specializations": "Specializations", "classes": "Classes", "evolutions": "Evolutions", "directives": "Directives", "mutations": "Mutations", "special-traits-and-abilities": "Special Traits and Abilities", "vehicles": "Vehicles", "crew": "Crew", "pilot-requirements": "Pilot Requirements", "structure-rating": "Structure Rating", "max-speed": "Max Speed", "acceleration-rating": "Acceleration Rating", "special-traits": "Special Traits", "effect": "Effect", "minions": "Minions", "artificial-intelligence": "AI", "instinct": "Instinct", "intelligence": "Intelligence", "shift-speed": "Shift Speed", "regeneration": "Regeneration", "attacks": "Attacks", "special-abilities": "Special Abilities", "show?": "Show?", "date": "Date", "note-etc": "Note etc" }