Main
Skills
Magic
Technomancy
Enhancements
Matrix
Vehicles
Equipment
Character
GM Only
Public

Attributes

Base

Bonus

Total

X
X
X
X

X
X
X
X

Movement

Attribute Rolls


Notes

Standard Rolls

Damage Tracks

Defense

Initiative

Limits

Weapons

X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X

Active Skills

Physical Skills

Show All
Hide Unused



Social Skills

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Hide Unused



Engineering Skills

Show All
Hide Unused



Scientific Skills

Show All
Hide Unused



Combat Skills

Show All
Hide Unused



Vehicle Skills

Show All
Hide Unused



Magical Skills

Show All
Hide Unused



Resonance Skills

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Hide Unused



Exotic Skills

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Hide Unused


Knowledge Skills

Spells

X

Spirits

Sprites

Submersion

Initiation

X
X

Positive Qualities

X

Negative Qualities

X

Adept Powers

X

Cyber-/Bioware

X

Martial Art Techniques

X

Cyberdeck

Cyberprograms

X

Matrix Actions

X
X

Vehicles

X
X
X
X
X
X

Equipment

X

Money

X

Armor

X
X
X
X
X
X
X
X
X
X
X
X

Melee + Ranged Weapons

X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X

Character Information

X

Contacts

X

SINs + Lifestyle

X

Wound Calculation Modifier

Chummer Import

This will override everything
Please Wait!
{{#val1}} {{/val1}} {{#val2}} {{/val2}} {{#val3}} {{/val3}} {{#val4}} {{/val4}} {{#val5}} {{/val5}} {{#val6}} {{/val6}} {{#val7}} {{/val7}} {{#val8}} {{/val8}} {{#mod_num}} {{/mod_num}} {{#wounds_num}} {{/wounds_num}} {{#limit}} {{#limit_mod}} {{/limit_mod}} {{/limit}} {{#result}} {{#rollGreater() result 1}} {{/rollGreater() result 1}} {{#rollTotal() result 1}} {{/rollTotal() result 1}} {{#rollTotal() result 0}} {{/rollTotal() result 0}} {{/result}} {{#initiative}} {{#rollGreater() initiative 10}} {{/rollGreater() initiative 10}} {{#rollLess() initiative 11}} {{/rollLess() initiative 11}} {{/initiative}} {{#after1}} {{/after1}} {{#drain}} {{/drain}} {{#after2}} {{/after2}} {{#description}} {{/description}}
{{#name}}{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}{{/name}}
Dicepool
> {{val1}}({{val1_num}})
> {{val2}}({{val2_num}})
> {{val3}}({{val3_num}})
> {{val4}}({{val4_num}})
> {{val5}}({{val5_num}})
> {{val6}}({{val6_num}})
> {{val7}}({{val7_num}})
> {{val8}}({{val8_num}})
> Modifiers({{mod_num}})
> Woundpenalty({{wounds_num}})
Limit
> {{limit}}({{limit_num}})
> Modifiers({{limit_mod}})
Result

{{result}} Successes
{{result}} Success
{{result}} Successes
{{initiative}} Initiative
{{initiative}} Initiative

{{after1}}({{after1_num}}{{#after1dmg}}{{after1dmg}}{{/after1dmg}})
Incoming {{drain}}({{#rollGreater() drain_num 1}}{{drain_num}}{{/rollGreater() drain_num 1}}{{#rollLess() drain_num 2}}2{{/rollLess() drain_num 2}}{{#spiritdrain}}{{after1_num}}* 2{{/spiritdrain}})
{{after2}}({{after2_num}})
Description
{{description}}