| {{name}} |
|---|
| {{subtitle}} |
| {{key}} | {{value}} |
| {{desc}} | |
| {{desc1}} | |
| {{desc2}} | |
| {{title}} |
|---|
| {{subtitle}} |
| {{weapon_used}} | ||
| S/M | {{ac_hit}} | L |
| {{#^rollWasCrit() ac_hit}} {{dmg_s}} {{/^rollWasCrit() ac_hit}} {{#rollWasCrit() ac_hit}} {{#crit_s}}{{crit_s}}{{/crit_s}} {{^crit_s}}{{dmg_s}}{{/crit_s}} {{/rollWasCrit() ac_hit}} | {{#^rollWasCrit() ac_hit}} {{dmg_l}} {{/^rollWasCrit() ac_hit}} {{#rollWasCrit() ac_hit}} {{#crit_l}}{{crit_l}}{{/crit_l}} {{^crit_l}}{{dmg_l}}{{/crit_l}} {{/rollWasCrit() ac_hit}} | |
| AC Hit | ||
|
CRITICAL HIT!
{{#crit}} {{crit}} {{/crit}} |
||
|
FUMBLE!
{{#fumble}} {{fumble}} {{/fumble}} |
||
| {{title}} |
|---|
| {{splevel}} * {{school}} |
| Priest Sphere: {{sphere}} |
| Range {{range}} |
Components {{components}} |
| Duration {{duration}} |
Casting Time {{time}} |
| Area of Effect {{aoe}} |
Saving Throw {{save}} |
| Casting Subtlety {{subtlety}} |
Sensory Signature {{sensory}} |
| Casting Subtlety {{subtlety}} |
|
| Sensory Signature {{sensory}} |
|
| Knockdown {{knockdown}} |
Critical Strikes {{crit}} |
| Knockdown {{knockdown}} |
|
| Critical Strikes {{crit}} |
|
| Damage: {{damage}} {{#rollGreater() d2t 0}}{{d2}}{{/rollGreater() d2t 0}} {{#rollGreater() d3t 0}}{{d3}}{{/rollGreater() d3t 0}} {{#rollGreater() d4t 0}}{{d4}}{{/rollGreater() d4t 0}} {{#rollGreater() d5t 0}}{{d5}}{{/rollGreater() d5t 0}} {{#rollGreater() d6t 0}}{{d6}}{{/rollGreater() d6t 0}} {{#rollGreater() d7t 0}}{{d7}}{{/rollGreater() d7t 0}} {{#rollGreater() d8t 0}}{{d8}}{{/rollGreater() d8t 0}} {{#rollGreater() d9t 0}}{{d9}}{{/rollGreater() d9t 0}} {{#rollGreater() d10t 0}}{{d10}}{{/rollGreater() d10t 0}} {{#rollGreater() d11t 0}}{{d11}}{{/rollGreater() d11t 0}} {{#rollGreater() d12t 0}}{{d12}}{{/rollGreater() d12t 0}} {{damagetype}} | |
| Healing: {{healing}} | |
| Reference: {{reference}} | |
| Spell Materials: {{materials}} | |
| {{title}} |
|---|
| Reading Time {{time}} |
Duration {{duration}} |
| Reference: {{reference}} | |
| Effects: {{effects}} | |
| Save vs. {{savevs}} |
|---|
| for {{character}} |
| Roll | Target | |
| {{saveroll}} | ≥ | {{savetarget}} |
| Success! | ||
| Success! | ||
| Failed! | ||
| {{checkvs}} |
|---|
| for {{character}} |
| Roll | Target | |
| {{checkroll}} | ≤ | {{checktarget}} |
| Success! | ||
| Success! | ||
| Failed! | ||
| {{checkvs}} |
|---|
| for {{character}} |
| Roll | Target | |
| {{checkroll}} | > | {{checktarget}} |
| Fail! | ||
| Fail! | ||
| Success! | ||
| Grenadelike miss for {{name}} |
|---|
{{#rollTotal() direction 1}}
{{/rollTotal() direction 1}}
{{#rollTotal() direction 2}}
{{/rollTotal() direction 2}}
{{#rollTotal() direction 3}}
{{/rollTotal() direction 3}}
{{#rollTotal() direction 4}}
{{/rollTotal() direction 4}}
{{#rollTotal() direction 5}}
{{/rollTotal() direction 5}}
{{#rollTotal() direction 6}}
{{/rollTotal() direction 6}}
{{#rollTotal() direction 7}}
{{/rollTotal() direction 7}}
{{#rollTotal() direction 8}}
{{/rollTotal() direction 8}}
{{#rollTotal() direction 9}}
{{/rollTotal() direction 9}}
{{#rollTotal() direction 10}}
{{/rollTotal() direction 10}}
{{#^rollBetween() direction 1 10}}
{{/^rollBetween() direction 1 10}}
|
| Direction: | {{direction}} | ||
| Distance ({{distancename}}): | {{distance}} feet | ||
| Direct Hit: ({{aoe}} Feet Diameter) |
{{#^rollBetween() computed::hit 0 0}}
Hit! {{hitdmg}} |
{{/^rollBetween() computed::hit 0 0}}
{{#rollBetween() computed::hit 0 0}}
Miss! {{hitdmg}} |
{{/rollBetween() computed::hit 0 0}}
|
| Splash Hit: ({{aoesplash}} Feet Diameter) |
{{#^rollBetween() computed::hit 0 0}}
Info {{splashdmg}} |
{{/^rollBetween() computed::hit 0 0}}
{{#rollBetween() computed::hit 0 0}}
{{#^rollBetween() computed::splash 0 0}}
Hit! {{splashdmg}} |
{{/^rollBetween() computed::splash 0 0}}
{{#rollBetween() computed::splash 0 0}}
Miss! {{splashdmg}} |
{{/rollBetween() computed::splash 0 0}}
{{/rollBetween() computed::hit 0 0}}
| {{name}} | vs | {{target}} |
|---|---|---|
| ({{size}}{{#type}}, {{type}}{{/type}}) | ({{targetsize}}) |
| {{character}} lands a {{severity}} {{attack}} |
| Dealing {{multiplier}}: {{damage}} damage |
| {{hits}} |
|
{{key}}
{{value}} |
|
{{#grazed}}
Grazed, Singed, Chilled, Bruised
Struck, Blistered
Injured, Burned, Frostbitten
Broken
Crushed, Shattered, Frozen, Destroyed
Note: A frozen result kills the affected tissue; without access to powerful healing magic, the victim must have a frozen limb removed within Id3 days to prevent lethal infection or gangrene. {{/frozen}} {{#severed}}
Severed, Dissolved, Incinerated
Minor Bleeding
Major Bleeding
Severe Bleeding
Bleeding from several wounds is cumulative
|
| {{title}} |
|---|
| {{discipline}} * {{tier}} |
| Initial Cost {{initial}} |
Maintenance Cost {{maintenance}} |
||||
| Range {{range}} |
Area of Effect {{aoe}} |
||||
| Preparation Time {{prep}} |
Prerequisites {{prereq}} |
||||
| Damage: {{damage}} {{#rollGreater() d2t 0}}{{d2}}{{/rollGreater() d2t 0}} {{#rollGreater() d3t 0}}{{d3}}{{/rollGreater() d3t 0}} {{#rollGreater() d4t 0}}{{d4}}{{/rollGreater() d4t 0}} {{#rollGreater() d5t 0}}{{d5}}{{/rollGreater() d5t 0}} {{#rollGreater() d6t 0}}{{d6}}{{/rollGreater() d6t 0}} {{#rollGreater() d7t 0}}{{d7}}{{/rollGreater() d7t 0}} {{#rollGreater() d8t 0}}{{d8}}{{/rollGreater() d8t 0}} {{#rollGreater() d9t 0}}{{d9}}{{/rollGreater() d9t 0}} {{#rollGreater() d10t 0}}{{d10}}{{/rollGreater() d10t 0}} {{#rollGreater() d11t 0}}{{d11}}{{/rollGreater() d11t 0}} {{#rollGreater() d12t 0}}{{d12}}{{/rollGreater() d12t 0}} {{damagetype}} | |||||
| Healing: {{healing}} | |||||
| Reference: {{reference}} | |||||
| Roll | Power Score | ||||
| {{powerroll}} | ≤ | {{computed::powerscore}}{{#^rollTotal() powerscore computed::powerscore}}*{{/^rollTotal() powerscore computed::powerscore}} {{#rollGreater() powerscoreenhanced powerscore}} - {{computed::powerscoreenhanced}}{{#^rollTotal() powerscoreenhanced computed::powerscoreenhanced}}*{{/^rollTotal() powerscoreenhanced computed::powerscoreenhanced}} {{/rollGreater() powerscoreenhanced powerscore}} | |||
|
Power Score!
{{#powerscoreeffect}} {{powerscoreeffect}} {{/powerscoreeffect}} |
|||||
| Failure! | |||||
| Failure! | |||||
|
20 Negative effect!
{{#20effect}} {{20effect}} {{/20effect}} |
|||||
| Success! | |||||
| Success! | |||||
|
Power Score!
{{#powerscoreeffect}} {{powerscoreeffect}} {{/powerscoreeffect}} |
|||||
| Failure! | |||||
| Failure! | |||||
|
20 Negative effect!
{{#20effect}} {{20effect}} {{/20effect}} |
|||||
|
Minimum Success!
{{#1effect}} {{1effect}} {{/1effect}} |
|||||
| Success! | |||||