Attributes

Physical

Social

Mental

Strength

Dexterity

Stamina

Charisma

Manipulation

Appearance

Intelligence

Wits

Perception


Abilities

Talents

Skills

Knowledges

Alertness

Athletics

Awareness

Brawl

Empathy

Expression

Intimidation

Leadership

Streetwise

Subterfuge

Animal Ken

Craft

Drive

Etiquette

Firearms

Larceny

Melee

Performance

Stealth

Survival

Academics

Computer

Finance

Investigation

Law

Medicine

Occult

Politics

Science

Technology


Advantages

Disciplines

Backgrounds

Virtues


Conscience

Conviction



Self-Control

Instinct



Courage







Other Traits



Paths



Merits


Flaws

Humanity/Path

Bearing:

Willpower



Blood Pool




Points Per Turn


Dice Pools

Attribute            Ability

Health

Bruised

Hurt

Injured

Wounded

Mauled

Crippled

Incapacitated

-1    

-1    

-2    

-2    

-5    



Weakness


Experience


Notes