Page One Page Two NPC-Summary View
Renaissance Logo Player:
Adventurer:
Nationality: Age:
Homeland:
Gender:
Social Class:
Profession:
Family:
Connections:
Religion: Political Affiliation:

Righteousness


Righteousness Points:

Faction:

Faction Zeal:

Characteristics and Attributes


STR:
CON:
SIZ:
INT:
POW:
DEX:
CHA:
Damage Modifier:
Combat Order:
Spellcasting Order:
Movement:

Hero Points:
Improvement Points:

Common Skills


Skill Base% Current% Skill Base% Current%
Athletics Lore (Regional)
Close Combat Perception
Culture (Own) Persistance
Dance Ranged Combat
Dodge Resilience
Drive Ride
Evaluate Sing
First Aid Sleight
Gun Combat Stealth
Influence Unarmed Combat
Insight

Advanced Skills


Skill                                            Base%   Current%









Armour


Type: AP: /

Hit Points


Maximum: Current:
Major Wound Level:

Sanity


Maximum: Current:
Major Insanity Level:

Wounds & Insanity


Weapons


Weapon Skill % Size Damage Notes Range Load ENC

Fatigue


Level   Skill Effect Movement Combat Order Other
Fresh - - - -
Winded -10% to all skills - - -
Tired -20% to all skills -2m -2 -
Weary -30% to all skills -2m -2 -
Exhausted -40% to all skills Halved -5 Test every 5 min.
Debilitated -50% to all skills Halved -10 Test every min.

Wealth


Equipment


Faction


Faction:
Allies:
Enemies:
Faction Zeal:
Faction Beliefs:

Alchemy


Alchemy: %
Earth: % Water: %
Air: % Fire: %
Philosopher's Stone
1. 2. 3.
4. 5. 6.
7. 8. 9.

Spells


Witchcraft


Witchcraft: % MAG:

Spells


Name:
Desc:

Attributes


STR: CON: SIZ:
INT: POW:
DEX: CHA: MOV:

Hit Points


Maximum: Current:
Major Wound Level:

Skills

Athletics
Close Combat
Dodge
Gun Combat
Perception
Persistance
Resilience
Stealth
Unarmed Combat





Weapons, Combat, Equip.

Damage Mod:
Weapon                   Skill       Damage





Armour Type:
AP: /
Equipment