Cyberpunk 2020 Character Sheet

Handle

Role

 
 

Stats

Total Base Temp Mod
Run
Leap
Carry
Lift

Character Points

Age

Humanity Loss

BTM

Damage

Not Wounded Light


Serious

  
Critical


Mortal 0
Mortal 1
Mortal 2
Mortal 3
Mortal 4
Mortal 5
Mortal 6

Armor

HeadHit Location "1"
L. ArmHit Location "6"
TorsoHit Location "2 to 4"
R. ArmHit Location "5"
R. LegHit Location "7 to 8"
L. LegHit Location "9 to 10"
Location Roll

Skills

Special Abilities

Chip Skill Points IP

Empathy Skills

Chip Skill Points IP
Other Empathy Skills

Reflex Skills

Chip Skill Points IP
Martial Arts
Pilot
Other Reflex Skills

Attractiveness Skill

Chip Skill Points IP
Other Attractiveness Skills

Body Skills

Chip Skill Points IP
Other Body Skills

Cool Skills

Chip Skill Points IP
Other Cool Skills

Intelligence Skills

Chip Skill Points IP
Know Languages
Other Intelligence Skills

Technical Skills

Chip Skill Points IP
Other Technical Skills

Fumble Tables

Reflex
(Combat)
Reflex
(Athletics)
Tech
(Repair/Build)
Social
(Empathy, Convicince, Fast-Talk)
Int
(Deduce, Notice)
General
(not listed)
Drive/Pilot
(not listed)

Cybernetics

Name/Type HL Cost Notes

Weapons

Roll Name Skill WA Conl. Round Dmg Ammo ROF Rel. Range
Super sexy, ultra-chrome button that requires a token target
Not so chrome, but still sexy button that needs no tokens.

Modifiers

Shooter
Aiming
1 round
2 rounds
3 rounds
Ambush
Blinded
Called Shot
Fast draw/Snapshot
Ricochet/Indirect
Running
Shooting from hip
Two Weapons
Weapon
Laser Sight
Smartgun/Goggles
Scope
Targeting
Telescopic, Extreme
Telescopic, Long
Three Round Burst
Full Auto Modifier(+1 per 10 rounds)
Close
Medium +
Vehicle Mounted
Turret
No Turret
Target
Dodging (melee only)
Immobile
Moving
Reflex > 10
Reflex > 12
Reflex > 14
Silhouetted
Size
Large
Small
Tiny

Gear

Eurobucks

Carried/Max

/

Armor and Weapons

Gear

Personal Information

Life Events

Style and Motovations

Family

Other Notes

Run.Net 1.2 Beta


Cyberdeck Specs

Deck Model Speed
Process Limit:

Familiarity Points:

Command Points: Target Points:

Command Pts Target Pts
{{#damage}} {{/damage}} {{#rollWasFumble() attack}} {{/rollWasFumble() attack}}
{{weapon}}
{{character}} attacks with {{weapon}} {{target-token_name}}
Range
Close (15) {{short-range}}meters
Medium (20) {{medium-range}}meters
Long (25) {{long-range}}meters
Extreme (30) {{extreme-range}}meters
Attack: {{attack}}
Damage: {{damage}}
Hit Location: {{hit-location}}
Notes: {{notes}}
Fumble: {{fumble}}
Save
{{character}} tries to stay in the fight!
Roll:{{roll}}
{{stun_target}}
{{death_target}}
Save
{{character}} tries to stay in the fight!
Roll:{{roll}}
{{stun_target}}
Save
{{character}} tries to stay in the fight!
Roll:{{roll}}
{{death_target}}
Initiative
{{character}} lose their cool and draws down!
Initiative{{init}}
Run.Net Combat
{{character}} initiates program
Execute: {{Cmd}}
Target: {{Tgt}}
Roll: {{netattack}}
Notes:{{ProgNotes}}
{{#rollWasFumble() total}} {{/rollWasFumble() total}}
{{skill}}
{{character}}
Total{{total}}
Fumble:{{fumble}}
{{#rollWasFumble() total}} {{/rollWasFumble() total}}
{{skill}}
{{character}}
Total{{total}}
Fumble:{{fumble}}
Auto-fire:{{weapon}}
{{character}} fills the air with lead!
DamageLocation
{{damage}}{{location}}
Auto-fire:{{weapon}}
{{character}} fills the air with lead!
DamageLocation
{{damage}}