PC         NPC
Header
       
 
Nom du personnage

Nom du joueur
/
Points d'experiences

Origine
  3.5

Race

Type

Stature

Genre

Alignement

Dieu

Classe

Niveau

HD

Age

Taille

Poid

Yeux

Cheveux


Statistiques Armes CA Equipement Competences Sorts Notes Tout
 
Caracteristiques
Points de caracteristiques
Caracteristiques Total Mod Base Divers Temp
FOR
DEX
CON
INT
SAG
CHA
       
PV
Points de Vie

PV actuel

Max

Domage Non-letal
INITIATIVE
=
Total
+
Mod Dex

Mod div
   
 
Vitesse
m/round
Mouvement Alternatif
Vol

Maneuvrabilitee

Planer

Escalader

Creuser

Nager
 
AC
Class d'Armure

Total
=10+


Bonus d'armure
+
Mod de Carac
+
Mod Stature
+
Esquive
+
Armure Nat.
+
Parade
+
Mod div
     
Penalite d'armure
Contatc
Classe d'Armure
  Pris au depourvu
Classe d'Armure
  Immobilese
Classe d'Armure
 
Reduction de domage


Sauvegardes, Combat, Notes
Jets
Throws
Total Sauv
Base
Mod
Carac
Bonus
Sauv Epic
Mod
Magique
Mod
div
Temp
Modifier
Vigueur
(Constitution)
= + + + + +
Reflexe
(Dexterity)
= + + + + +
Volontee
(Sagesse)
= + + + + +
Montrer les Macros de Sauvegarde

Resistance a la magie
             
Echec de sorts Profanes

Bonus de base a l'Attaque   / / /
Modificateur de lutte
Total
=
BBA + BEA
+
Mod Force
+
Mod stature
+
Mod div

 

CAC
Bonus d'Attaque

Total
 
=
BBA
+ BEA
+
Mod
Force
+
Mod
stature
+
Mod
Div
+
Mod
Temp

 
 

Distance
Bonus d'Attaque

Total
 
=
BBA
+ BEA
+
Mod
Dexterite
+
Mod
stature
+
Mod
Div
+
Mod
Temp

 
 

Niveaux Epiques: Bonus de Sauvegarde Epique: Bonus a l'Attaque Epique:
Languages
Abiltes Raciaux
Abilites de Classes
Dons
Autres

Armes
Armes
Arme1
Arme Type Enchantement Weapon
Focus
Specialisation
de l7arme
Critique Portee Munition Caracteristique d'attaque Caracteristique de degats Propriete Speciale
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon2
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon3
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon4
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon5
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon6
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon7
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon8
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon9
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon10
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

AC
Classe d'Armure

Total
=10

+
Mod caracteristique
+
Bns d'armure
+
Mod stature
+
Esquive
+
Armure nat.
+
Parade
+
Mod div
      Contact
Classe d'Armure
  Pris au depourvu
Classe d'Armure
  Immobilise
Classe d'Armure
     
Penalite d'armure

Armure
Objets de CA
          Armor Name             Type Bonus Max Dex Check Penalty Spell Failure Speed Weight Special Properties

                Shield                 Armor Bonus Check Penalty Spell Failure Weight Properties


Other Armor Class
Other AC
Ability Bonuses       Bonus for AC: Touch AC: FF AC: Immobilized AC:
          Typically: part of AC and Touch AC. Penalty is part of FF AC and Immobilized AC, bonus is not. Capped by Armor and Load.
  Name AC Bonus Capped? Capped AC Bonus In Touch AC? In FF AC? Source/Notes
  Y Y *
 
 
 

Armor       Total: Component of AC and FF AC; Not component of Touch AC
  Name AC Bonus Source/Notes
 
 
 
 
 
 

Natural Armor       Total: Component of AC and FF AC; Not component of Touch AC
  Name AC Bonus Source/Notes
 
 
 
 

Dodge                   Total: Component of AC and Touch AC; Not a component of FF AC.
  Name AC Bonus Source/Notes
 
 
 
 

Deflection             Total: Component of AC, Touch AC, and FF AC.
  Name AC Bonus Source/Notes
 
 
 
 

Misc AC                 Bonus for AC: Touch AC: FF AC: Immobilized AC: Potential component of AC, Touch AC, FF or Immobilized AC.
  Name AC Bonus In AC? In Touch AC? In FF AC? In Immobl AC? Source/Notes
 
 
 
 
 
 

Encumbrance/Load
Encumbrance and Load
Str Light Load Medium Load Heavy Load Lift Over Lift Off Ground Push/ Drag
lbs or less. -lbs. -lbs. lbs or less. lbs or less. lbs or less.
Weight Carried Char Size Load Max Dex Check Penalty Speed (30 ft.) Speed (20 ft.) Run
ft. ft. x


Equipment
Equipment

Single Use Items



Equipment
Name Qty Cost (gp) Wt (lbs) HPs Hard Location Notes


Magic Items


Other Items



Money

CP

SP

GP

PP

Other


Skills
Skills
skill points/lvl==(+)
  Skill Names Total
Bonus
Stat Ability
Mod.
Ranks Armor
Penalty
Misc
Mod.
Notes Macro  
Appraise = Int + +   -N/A-   +
Balance = Dex + + +
Bluff = Cha + +   -N/A-   +
Climb + + +
Concentration = Con + +   -N/A-   +
Craft = Int + +   -N/A-   +
Craft = Int + +   -N/A-   +
Craft = Int + +   -N/A-   +
Decipher Script * = Int + +   -N/A-   +
Diplomacy = Cha + +   -N/A-   +
Disable Device * = Int + +   -N/A-   +
Disguise = Cha + +   -N/A-   +
Escape Artist = Dex + + +
Forgery = Int + +   -N/A-   +
Gather Information = Cha + +   -N/A-   +
Handle Animal * = Cha + +   -N/A-   +
Heal = Wis + +   -N/A-   +
Hide = Dex + + +
Intimidate = Cha + +   -N/A-   +
Jump + + +
Knowledge (Arcana) *   = Int + +   -N/A-   +
Knowledge (Engineer) *   = Int + +   -N/A-   +
Knowledge (Dungeon) *   = Int + +   -N/A-   +
Knowledge (Geography) *   = Int + +   -N/A-   +
Knowledge (History) *   = Int + +   -N/A-   +
Knowledge (Local) *   = Int + +   -N/A-   +
Knowledge (Nature) *   = Int + +   -N/A-   +
Knowledge (Nobility) *   = Int + +   -N/A-   +
Knowledge (Religion) *   = Int + +   -N/A-   +
Knowledge (The Planes) *   = Int + +   -N/A-   +
Listen = Wis + +   -N/A-   +
Move Silently = Dex + + +
Open Lock * = Dex + +   -N/A-   +
Perform = Cha + +   -N/A-   +
Perform = Cha + +   -N/A-   +
Perform = Cha + +   -N/A-   +
Profession * = Wis + +   -N/A-   +
Profession * = Wis + +   -N/A-   +
Profession * = Wis + +   -N/A-   +
Ride = Dex + +   -N/A-   +
Search = Int + +   -N/A-   +
Sense Motive = Wis + +   -N/A-   +
Sleight of Hand * = Dex + + +
Spellcraft * = Int + +   -N/A-   +
Spot = Wis + +   -N/A-   +
Survival = Wis + +   -N/A-   +
Swim = Str + + +
Tumble * = Dex + + +
Use Magic Device * = Cha + +   -N/A-   +
Use Rope = Dex + +   -N/A-   +

Other Skills
  Skill Names Total
Bonus
Ability
Stat
Ability
Mod.
Ranks Armor
Penalty
Misc
Mod.
Macro
= + + +

* = Trained Only


Spells
Spells
Caster Level:
/
Spells/Day:
        0:     1st:     2nd:     3rd:     4th:     5th:     6th:     7th:     8th:     9th:                
Casting Stat:
Spell DC's
        0:     1st:     2nd:     3rd:     4th:     5th:     6th:     7th:     8th:     9th:                
Spell Pen:
Spell Focus:
Abjuration:       Conjuration:       Divination:       Enchantment:
Evocation:       Illusion:       Necromancy:       Transmutation:

Power Points
/


Spell Section0
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section1
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section2
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section3
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section4
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section5
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section6
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section7
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section8
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section9
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section10
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Other
Other
Show? /  
       
HD:()     Init:     Spd:     AC:(), Touch:, FF:     BAB:/Gr:
Att
FAtt
Space/Reach:/     Sp Att:     Sp Qual:
F:, R:, W:               Str:, Dex:, Con:, Int:, Wis:, Cha:
Skills:       Feats:
Env:     Org:     CR:     Adv:


Show? /  
       
HD:()     Init:     Spd:     AC:(), Touch:, FF:     BAB:/Gr:
Att
FAtt
Space/Reach:/     Sp Att:     Sp Qual:
F:, R:, W:               Str:, Dex:, Con:, Int:, Wis:, Cha:
Skills:       Feats:
Env:     Org:     CR:     Adv:


Notes
Notes
Show?
 

Show?
 



Name:
Size/Type: /
Hit Dice: (/)
Initiative:
Speed:
Armor Class: (), Touch:, FF:
Base Attack/Grapple: /
Attack:
 
Full Attack:
 
Space/Reach: /    
Special Attacks:
Special Qualities:
Saves: Fort:,     Ref:,     Will:
Abilities: Str:,     Dex:,     Con:,     Int:,     Wis:,     Cha:
Skills:
Feats:

Environment:
Organization:
Challenge Rating:
Treasure:    
Alignment:
Advancement:
Level Adjustment:
COMBAT
Roll Templates
Roll Templates
All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details.

The DnD35Attack roll template allows up to 10 attacks to be displayed in the same template. If the roll for attack# results in a critical success (can set a custom value such as: [[d20cs>18]]), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (can set a custom value such as: [[d20cf<2]]), then fumbleroll will display.
To use this Roll Template to show multiple attacks, the fullattackflag must be set to [[d1]]. You can use either {{fullattackflag=[[d1]]}} or set it as a query {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} as in the example macro.
Attack Roll:
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
Example macro:
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right.

Attack Roll v2 (NPC):
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
Example macro:
The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left.
Example of DnD35Attack with {{npcflag=true}} set. Also set to whisper to the gm for the NPC's attacks. This example compares against an AC value stored in bar2 to report success (1 hit) or failure (0 hit) of the attack.


The DnD35Initiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template.
Initiative:
Name check checkroll
notes
Example macro:
The initflag used with DnD35StdRoll or DnD35Attack sets the name this same yellow and adds a thin solid yellow dividing line.


For the DnD35StdRoll, the first section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name.

The compcheck line expects a comparison type roll [[d20>15]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0.

The next section takes a check and checkroll and will display the critroll if the checkroll was a critical success and the fumble roll if the checkroll was a critical failure.

Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display.
Spell:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.

Ability Check:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The abilityflag sets the name and dividing line brown.

Save:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The saveflag sets the name and thick dividing line to be purple.

Skill Check:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The skillflag sets the name and double-arrow dividing line a darkish green.

Skill Check v2:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color.

Basic:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag.
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#rollWasCrit() fullattackflag}} {{#attack2}} {{/attack2}} {{#attack3}} {{/attack3}} {{#attack4}} {{/attack4}} {{#attack5}} {{/attack5}} {{#attack6}} {{/attack6}} {{#attack7}} {{/attack7}} {{#attack8}} {{/attack8}} {{#attack9}} {{/attack9}} {{#attack10}} {{/attack10}} {{/rollWasCrit() fullattackflag}} {{#notes}}{{/notes}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{attack1}} {{#rollWasCrit() attack1}} {{critconfirm1}} {{/rollWasCrit() attack1}} {{#rollWasFumble() attack1}} {{fumbleroll}} {{/rollWasFumble() attack1}} {{#damage1}} {{^rollWasFumble() attack1}} {{damage1}} {{#rollWasCrit() attack1}} {{critdmg1}} {{/rollWasCrit() attack1}} {{/rollWasFumble() attack1}} {{/damage1}}
{{attack2}} {{#rollWasCrit() attack2}} {{critconfirm2}} {{/rollWasCrit() attack2}} {{#rollWasFumble() attack2}} {{fumbleroll}} {{/rollWasFumble() attack2}} {{#damage2}} {{^rollWasFumble() attack2}} {{damage2}} {{#rollWasCrit() attack2}} {{critdmg2}} {{/rollWasCrit() attack2}} {{/rollWasFumble() attack2}} {{/damage2}}
{{attack3}} {{#rollWasCrit() attack3}} {{critconfirm3}} {{/rollWasCrit() attack3}} {{#rollWasFumble() attack3}} {{fumbleroll}} {{/rollWasFumble() attack3}} {{#damage3}} {{^rollWasFumble() attack3}} {{damage3}} {{#rollWasCrit() attack3}} {{critdmg3}} {{/rollWasCrit() attack3}} {{/rollWasFumble() attack3}} {{/damage3}}
{{attack4}} {{#rollWasCrit() attack4}} {{critconfirm4}} {{/rollWasCrit() attack4}} {{#rollWasFumble() attack4}} {{fumbleroll}} {{/rollWasFumble() attack4}} {{#damage4}} {{^rollWasFumble() attack4}} {{damage4}} {{#rollWasCrit() attack4}} {{critdmg4}} {{/rollWasCrit() attack4}} {{/rollWasFumble() attack4}} {{/damage4}}
{{attack5}} {{#rollWasCrit() attack5}} {{critconfirm5}} {{/rollWasCrit() attack5}} {{#rollWasFumble() attack5}} {{fumbleroll}} {{/rollWasFumble() attack5}} {{#damage5}} {{^rollWasFumble() attack5}} {{damage5}} {{#rollWasCrit() attack5}} {{critdmg5}} {{/rollWasCrit() attack5}} {{/rollWasFumble() attack5}} {{/damage5}}
{{attack6}} {{#rollWasCrit() attack6}} {{critconfirm6}} {{/rollWasCrit() attack6}} {{#rollWasFumble() attack6}} {{fumbleroll}} {{/rollWasFumble() attack6}} {{#damage6}} {{^rollWasFumble() attack6}} {{damage6}} {{#rollWasCrit() attack6}} {{critdmg6}} {{/rollWasCrit() attack6}} {{/rollWasFumble() attack6}} {{/damage6}}
{{attack7}} {{#rollWasCrit() attack7}} {{critconfirm7}} {{/rollWasCrit() attack7}} {{#rollWasFumble() attack7}} {{fumbleroll}} {{/rollWasFumble() attack7}} {{#damage7}} {{^rollWasFumble() attack7}} {{damage7}} {{#rollWasCrit() attack7}} {{critdmg7}} {{/rollWasCrit() attack7}} {{/rollWasFumble() attack7}} {{/damage7}}
{{attack8}} {{#rollWasCrit() attack8}} {{critconfirm8}} {{/rollWasCrit() attack8}} {{#rollWasFumble() attack8}} {{fumbleroll}} {{/rollWasFumble() attack8}} {{#damage8}} {{^rollWasFumble() attack8}} {{damage8}} {{#rollWasCrit() attack8}} {{critdmg8}} {{/rollWasCrit() attack8}} {{/rollWasFumble() attack8}} {{/damage8}}
{{attack9}} {{#rollWasCrit() attack9}} {{critconfirm9}} {{/rollWasCrit() attack9}} {{#rollWasFumble() attack9}} {{fumbleroll}} {{/rollWasFumble() attack9}} {{#damage9}} {{^rollWasFumble() attack9}} {{damage9}} {{#rollWasCrit() attack9}} {{critdmg9}} {{/rollWasCrit() attack9}} {{/rollWasFumble() attack9}} {{/damage9}}
{{attack10}} {{#rollWasCrit() attack10}} {{critconfirm10}} {{/rollWasCrit() attack10}} {{#rollWasFumble() attack10}} {{fumbleroll}} {{/rollWasFumble() attack10}} {{#damage10}} {{^rollWasFumble() attack10}} {{damage10}} {{#rollWasCrit() attack10}} {{critdmg10}} {{/rollWasCrit() attack10}} {{/rollWasFumble() attack10}} {{/damage10}}
{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#basicflag}} {{/basicflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{#notes}}{{/notes}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{#compcheck}} {{/compcheck}} {{#checkroll}} {{/checkroll}} {{#notes}}{{/notes}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{key}} {{value}}
{{compcheck}} {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{check}} {{checkroll}}
{{#rollWasCrit() checkroll}} {{critroll}} {{/rollWasCrit() checkroll}} {{#rollWasFumble() checkroll}} {{fumbleroll}} {{/rollWasFumble() checkroll}}
{{notes}}

D&D3.5e Character Sheet v2.6.23 9/23/15 by Diana P.