| Name: |
|
Concept: | ||
| Age/Hgt/Wgt: | Appearance: |
| Strength: | |
| Agility: | |
| Vitality: | |
| Alertness: | |
| Intelligence: | |
| Willpower: |
| Initiative: |
Agility + Alertness |
Long
Haul: |
Strength + Vitality |
| Burst of
Strength: |
Strength + Strength |
Memorize: |
Intelligence + Alertness |
| Endurance: |
Vitality + Willpower |
Recall: |
Intelligence + Willpower |
| Out of
Harm: |
Agility + Alertness |
Resist: |
Vitality + Vitality |
| Reduce Damage | +1 Step per Point / +1 LP after |
| Add to Rolls | +1 Step per Point / +1 to roll after |
| Utilize Assets | See Asset description, 1-6 Points |
| Affect Plot | GM discretion, can use 1-12 Points |
| Animal Handling | Medical Expertise | ||
| Artistry | Melee Weapons | ||
| Athletics | Perception | ||
| Covert | Performance | ||
| Craft | Pilot | ||
| Discipline | Planetary Vehicles | ||
| Guns | Ranged Weapons | ||
| Heavy Weapons | Scientific Expertise | ||
| Influence | Survival | ||
| Knowledge | Technical Engineering | ||
| Linguist | Unarmed Combat | ||
| Mechanical Engineering |
| € In Bank: | ||
| € On Hand: | ||
| Platinum: | ||
| Gold: | ||
| Silver: |
| Free Actions | Talk, Walk, Innate Defense, Reactions |
| Movements | Walk (0 acts), Hustle (1 acts), Run (2 acts) |
| (call or react) Defense | Block, Dodge, Take Cover |
| Attack | Aim, Call Shot, Disarm, Feint, Grapple |
| All-Out Def. / Atk. | +2 Skill Step if all actions defend / attack |
| Multiple Actions | -1 Skill Step for all actions per extra act |