1st Edition
2nd Edition
2nd Edition: Translation Guides
Homebrew Labels
Virtue:
Vice:
Age:
Faction:
Group Name:
Abilities:
Morality:
Rank:
Resource:
Dark Eras Skills
Customizable Attribute Settings
Defense Trait:

Base Size:

Bonus Health Levels:

Bonus Willpower Points:

Bonus Clarity Points:

Species Factor: Fleet of Foot:

Fast Reflexes: Iron Stamina:
DICE ROLLER
Attack
Simple
Name:
Virtue: Mask: Blood: Life: Elpis: Needle: Root: :
Age: Ban: Doctrine: Clan: Auspice: Path: Lineage: Seeming: Archetype: Geist: Decree: Incarnation: Family: Profession: House: :
Player: Sin-Eater: Archetype:
Vice: Creed: Dirge: Bone: Legend: Torment: Thread: Bloom: :
Faction: Bane: Doctrine: Bloodline: Tribe: Order: Refinement: Kith: Threshold: Burden: Guild: Agenda: Hunger: Compact/Conspiracy: :
Chronicle:
Concept:
Group Name: Doctrine: Covenant: Lodge: Legacy: Athanor: Role: Court: Krewe: Trigger: Judge: Catalyst: Horror: Creature: Visage: :
ATTRIBUTES
Power
Finesse
Resistance
SKILLS
Mental
(-3 unskilled)
Physical
(-1 unskilled)
Social
(-1 unskilled)
OTHER TRAITS
Merits
Other Ceremonies Gifts/Rites Transmutations Contracts Manifestations Haunts Pillars Embeds/Exploits Nightmares/Atavisms Endowments Influences Lores
Disciplines
Arcana
Weapon/Attack
Type
Dmg
Range
Mag
Ini
Str
Sz
Armor
Rating
Str
Def
Spd
Description
/
/
/
Numina
Manifestations
Remembrances
Crisis Point Triggers
Hazy
Vague
Specific
Health Corpus Membership Congregation
-1 -2 -3
Willpower
Morality Integrity Humanity Humanity Pilgrimage Harmony Wisdom Clarity Synergy Memory Cover Satiety Torment
Temporary
Conditions
Vitae Essence Essence Mana Pyros Glamour Plasm Aether
Specializations
Followers
Name:
Faith:
Innate Key
Size:
Speed: /
Defense: +
Armor:/
Initiative: +
Experience :
Beats:
Members
Regalia
Roll: Action:

Source: p
++
Roll: Action:

Source: p
++
Flaws

Allies

Contacts

Fame

Gear(Carried)

Vehicles

Herd

Rites/Miracles

Fetishes

Active Spells

Nimbus

Dedicated Magical Tools

Familiar

Bestowment

Trait Affinities

Promethean Boon

Repute

Entitlement

Seeming Blessing

Goblin Contracts

Harvest

Keystone Memento

Mementos

Touchstones

Remembrance Traits

Affinities

Cult

Status

Glitches

Pacts

Interlocks

Satiety Preferences

Lessons

Brood

Apocalyptic Form


Derangements

Mentor

Resources

Retainer

Equipment(Owned)

Residence Haven Totem Sanctum Tomb Lair Hollow Haunt Cenote Bolthole Lair Anchors

Status

Vinculum

Status

Spells Cast Upon Self

Paradox Marks

Enchanted Items

Thrall

Disfigurements

Language

Redeemed Boon

Residual Memory

Kith Ability

Seeming Curse

Pledges

Mantle

Keys

Krewe

Keys

Mementos

Utterances

Vessels

Witnesses

Demonic Form Abilities

Gadgets

Covers

Horror

Family Ties

Lair Traits

Pacts


Hint: Try adding conditions with the "+Add" button.
You will be able to specify a title, a description, a resolution condition and a beat condition.
Hint: In order to delete a Condition:
  1. please use "Modify" button;
  2. press on the red "trash" icon;
  3. press on the "Done" button.

Resolution:

Beat:

Dice Pool Modifiers Unarmed
{{name}} rolls {{dicePool}}
{{dicePoolHtml}} {{#^rollTotal() woundpenalty 0}}
Wound Penalty({{woundpenalty}})
{{/^rollTotal() woundpenalty 0}} {{#^rollTotal() mod 0}}
Modifiers({{mod}})
{{/^rollTotal() mod 0}}
{{result}} Successes
{{#chance}} 0C {{/chance}} {{#9again}} 9A {{/9again}} {{#8again}} 8A {{/8again}}
{{name}} rolls
{{option}} dice for
{{result}} Successes
{{#chance}} 0C {{/chance}} {{#9again}} 9A {{/9again}} {{#8again}} 8A {{/8again}}
{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}
{{#part1}} {{part1}}({{part1pool}})
{{/part1}} {{#part2}} {{part2}}({{part2pool}})
{{/part2}} {{#part3}} {{part3}}({{part3pool}})
{{/part3}} {{#^rollTotal() woundpenalty 0}} Wound Penalty({{woundpenalty}}) {{/^rollTotal() woundpenalty 0}} {{#^rollTotal() mod 0}} Modifiers({{mod}}) {{/^rollTotal() mod 0}}
{{result}} Successes
{{#chance}} 0C {{/chance}} {{#9again}} 9A {{/9again}} {{#8again}} 8A {{/8again}}
{{name}} rolls Initiative
{{#dexterity}} Dexterity({{dexterity}})
{{/dexterity}} {{#composure}} Composure({{composure}})
{{/composure}} {{#finesse}} Finesse({{finesse}})
{{/finesse}} {{#resistance}} Resistance({{resistance}})
{{/resistance}} {{#^rollTotal() fastReflexes 0}} Fast Reflexes({{fastReflexes}})
{{/^rollTotal() fastReflexes 0}} {{#^rollTotal() initiativePenalty 0}} Initiative Penalty({{initiativePenalty}})
{{/^rollTotal() initiativePenalty 0}}
Initiative {{result}}
{{/rollTotal() result 0}} {{#rollGreater() result 0}} and hits for
{{/rollGreater() result 0}}
{{name}} makes a {{attack_name}} attack
{{#str}} Strength({{strength}})
{{/str}} {{#dex}} Dexterity({{dexterity}})
{{/dex}} {{#bra}} Brawl({{brawl}})
{{/bra}} {{#wea}} Weaponry({{weaponry}})
{{/wea}} {{#fir}} Firearms({{firearms}})
{{/fir}} {{#ath}} Athletics({{athletics}})
{{/ath}} {{#1st}} {{attack_name}}({{weapon_damage}})
{{/1st}} {{#^rollTotal() apen 0}} Armor Penalty({{apen}})
{{/^rollTotal() apen 0}} {{#^rollTotal() wpen 0}} Weapon Penalty({{wpen}})
{{/^rollTotal() wpen 0}} {{#^rollTotal() woundpenalty 0}} Wound Penalty({{woundpenalty}}) {{/^rollTotal() woundpenalty 0}} {{#^rollTotal() mod 0}} Modifiers({{mod}})
{{/^rollTotal() mod 0}} {{#rollTotal() result 0}} and misses with...
{{result}} Successes
{{result}}{{#2nd}} + {{weapon_damage}}{{/2nd}} Damage
{{#chance}} 0C {{/chance}} {{#9again}} 9A {{/9again}} {{#8again}} 8A {{/8again}}