# Maximum Apocalypse Building the sheet from scratch, while learning Roll20 custom sheet conventions & CCS grids along the way. Haven't actually played a game of Maximum Apocalypse yet, but it look like a really fun setting with interesting chracter, roll & inventory mechanics. I'm using this project as a way to become familiar with the mechanics. ## Usage Notes - Structure very close to to core rulebook - Deviations implemented to provide enough room for Special Ability and Gear descriptions - Drop down selections for archetypes, apocalypse & skill proficiencies - Special Ability and Gear descriptions can be expanded/contracted to see the full text when needed - The sheet will automatically calculate all derived stats: half/quarter stats, special stats, build/repair table & encumbrance - Initiative includes modifiers from being encumbered, shaken, acute, starving & emaciated. - Hunger conditions will highlight in red when active ## Planned enhancements - Add roll buttons with advantage/disadvantage modifier entered by player. ## Change Log ### November 26th 2020 v2.0 - Changed structure so repeating groups have enough room to show text & many entries won't stretch the sheet - Used textareas for special ability and gear descriptions; user can then expand/contract these to see the full text when needed. - Changed font for numbers from Bangers (since 1 & 7 look too similar) to Candal (one of Roll20's default fonts) - Added sheet workers for all derived stats: half/quarter stats, special stats, build/repair table & encumbrance - Initiative sheet worker includes modifiers from being encumbered, shaken, acute, starving & emaciated. - Hunger conditions will highlight in red when active ### November 17th 2020 v1.0 - First version - Full layout to match core rulebook, using Blinker & Bangers Google fonts - Drop down selections for archetypes, apocalypse & skill proficiencies - Repeating sections for armor, attacks, special abilities and gear - All input fields are manual values