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Announcements

Changes in

  • Added setting to turn off the popup on rolls asking for "Misc. Modifier?". By default, the pop is active
    • The Psionics Core tab do not have popup on the psionic skills, as they did not have a popup before, and I do not know how the rules to correctly add any misc modifier
    • I did not check EVERY button on the sheet, so there might be a button somewhere that is either missing the popup, or where it will not turn off correctly. If this is the case, please let me know
  • Added Initiative button for Turn Undead
  • Added all priest Spheres to sphere datalists
  • Added more colors for the 2Edefaul roll template
  • Added Silenced Elven chain mail to Thief Armor information and rogue skills autofill
  • Added Weapon Styles, Ambidexterity, Tight / Broad weapon groups, Punching, Wrestling, and Martial Arts proficiencies from The Complete Fighter's Handbook
  • Added Shield-Punch, Shield-Rush, Punch, Wrestle, and Martial Arts as weapons/attacks
  • Added Weapons from the Arms and Equipment Guide
  • Added Weapons and Proficiencies from The Complete Book of Dwarves
  • Added Spells and Proficiencies from The Complete Bard's Handbook
  • Added Weapons, Spells, and Proficiencies from The Complete Book of Elves
  • Added Weapons and Proficiencies from The Complete Book of Humanoids
  • Added Weapons, Spells, and Proficiencies from The Complete Ranger's Handbook
  • Added Proficiencies from The Complete Paladin's Handbook
  • Added Spells from The Complete Druid's Handbook
  • Fixed a bug with the priest sphere Add-spells button, that prevented it from correctly adding spells based on elemental spheres

To get notified on future updates, discuss changes, or contribute suggestions, please follow this topic on the forum: https://app.roll20.net/forum/post/9311682/official-ad-and-d-2e-revised-update-thread

To view the full change log and sheet documentation, please visit the wiki page! https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet#Changelog


Character Sheet  Monster Sheet  Sheet Settings

Info  Attributes  Weapons  Rogue  Turning  Proficiencies

Spells  Psionics  Equipment  Currency  Followers  Journal

All Character Info


Details  Tracker  Domain

Player and Character

Roll20 Name
Player Name:
Character Name:
Title:
Class:
Level:
||||
Kit:
Alignment:

Character Details

Race:
Gender:
Hair Color:
Eye Color:
Complexion:
Features:
Homeland:
Deity:
Vision:
Secondary Skill:
Height:
Weight:
Age:
Max Age:
Handedness:

Racial Notes:


Class Notes:


Experience

Class:
To Next:
Current Exp:
Gained Exp:
New Exp Total:
Prime Req Exp Total:
Prime Requisite Bonus:

%

Experience

Class:
To Next:
Current Exp:
Gained Exp:
New Exp Total:
Prime Req Exp Total:
Prime Requisite Bonus:

%


Experience Notes:

Hit points and Armor Class

Value Current / Maximum
HP: /
Temp HP: /
AC: /
AC Touch:
AC Missile: * Body shield gives +2 vs missile
AC Surprised: * No Dex bonus
AC Shieldless: * No AC from shield
AC Back: * No Dex bonus or Shield AC
AC Head:

Surprise Roll

Racial Class Dex Misc Surprise

Armor Type & Special Defenses:


Movement

Basic  Barbarian  Advanced
Mount  Swimming  Flying
Speed Over
Land
Run
Speed
Weight Penalty
Base
Light
Moderate
Heavy
Severe

Movement Details:

Speed Over
Land
Run
Speed
Weight Penalty
Base
Light
Moderate
Heavy
Severe

Movement Details:

Movement Rate |Weight |Penalty |Notes
12/6
11/5
10/5
9/4
8/4
7/3
6/3
5/2
4/2
3/1
2/1
1/1

Movement Details:

Speed Double
Speed
Triple
Speed
Base
Weight
Notes
Base
2/3
1/3
1

Movement Details:

Speed Double
Speed
Triple
Speed
Weight Penalty
Base
Light
Moderate
Heavy
Severe

Movement Details:

Speed Half
Speed
Angle Passes Penalty
Class A
Class B
Class C
Class D
Class E

Movement Details:

Saving Throws

Standard  Ravenloft
Target Modifier Notes
Paralyzation
Poison
Death
Rod
Staff
Wand
Petrification
Polymorph
Breath
Spell
Paralyzation Target Modifier Notes
Fear
Horror
Madness

Magic Resistance

Magic Resist Target Modifier Notes

Save and Magic Resistance Details:


Character Points:

Gained Spent Left
Race
Class
N.W.P.
Weapon
Bonus
Level
Traits
Disadvantage
Totals
Domain
Power
Maint.
Cost
Treasury Court
Maint.
Bloodline
Strength
Bloodline
Derivation
Curr Regency
Points
Diplomacy
Effects
Domain
Power
Maint.
Cost
Treasury Court
Maint.
Bloodline
Strength
Bloodline
Derivation
Curr Regency
Points
Diplomacy
Effects


Domain (Birthright):



Name of
Domain
Name of
Province
Province
Rating
Magic
Rating
Castle
Court
Taxes
Level
Taxes
Collected
Loyalty Regency
Collected
 
Law Collected Fortification Temples Collected Fortification Guilds Collected Fortification Sources

Province Information:



Name of
Domain
Name of
Province
Province
Rating
Magic
Rating
Castle
Court
Taxes
Level
Taxes
Collected
Loyalty Regency
Collected
 
Law Collected Fortification Temples Collected Fortification Guilds Collected Fortification Sources

Province Information:



Attributes


Standard  Player's Option

Ability Scores

Ability
Score
Hit
Probability
Damage
Adjustment
Weight
Allowance
Maximum
Press
Open
Door
Bend Bars/
Lift Gate
Notes
%
Ability
Score
Reaction
Adjustment
Missile Attack
Adjustment
Defensive
Adjustment
Notes
Ability
Score
Hit Point
Adjustment
System
Shock
Resurrection
Survival
Poison
Save
Regeneration Notes
% %
Ability
Score
Number of
Languages
Maximum
Spell Level
Change to
Learn Spell
Max. # of
Spells/Level
Illusion
Immunity
Notes
%
Ability
Score
Magical Def
Adjustment
Bonus
Priest Spells
Clerical
Spell Failure
Spell
Immunity
Notes
%
Ability
Score
Maximum Number
of Henchmen
Loyalty
Base
Reaction
Adjustment
Notes
Ability
Score
Reaction
Adjustment Bonus
Notes
**Optional**
Comeliness
Ability
Score
Notes
Hit
Probability
Damage
Adjustment
Weight
Allowance
Maximum
Press
Open
Door
Bend Bars/
Lift Gate
Notes
%
Reaction
Adjustment
Missile Attack
Adjustment
Defensive
Adjustment
Notes
Hit Point
Adjustment
System
Shock
Resurrection
Survival
Poison
Save
Regeneration Notes
%
%
Number of
Languages
Maximum
Spell Level
Change to
Learn Spell
Max. # of
Spells/Level
Illusion
Immunity
Notes
%
Magical Def
Adjustment
Bonus
Priest Spells
Clerical
Spell Failure
Spell
Immunity
Notes
%
Maximum Number
of Henchmen
Loyalty
Base
Reaction
Adjustment
Notes

Notes

Rule set


Standard  Player's Option

Weapon hit penalty
Nonproficient Related / Familiarity
Base THAC0
Macro / Number Calculated

Select armor opponent is wearing for bonuses/penalties
Banded
Mail
| Brigandine | Chain
Mail
| Field
Plate
| Full
Plate
| Leather, Hide,
& Padded
| Plate Mail /
Bronze Plate Mail
| Ring
Mail
| Scale
Mail
| Splint
Mail
| Studded
Leather

Melee  Ranged

Str Weapon Proficiency # of
Attack
Attack
Adj.
THAC0 Crit Range Size Type Speed
S P B
Str Weapon Proficiency # of
Attack
Attack
Adj.
THAC0 Crit Range Size Type Speed
S P B

Melee Damage

Str Weapon Spec Damage
Adj.
Dam SM Dam L
Str Weapon Spec Damage
Adj.
Dam SM Dam L

Special Abilities and Attacks


Weapon Notes

Str Dex Weapon Proficiency Range Mod. ROF Attack
Adj.
THAC0 Crit Range Size Type Speed
PB SR MR LR S P B
Str Dex Weapon Proficiency Range Mod. ROF Attack
Adj.
THAC0 Crit Range Size Type Speed
PB SR MR LR S P B



Ammunition

Str Ammo Damage
Adj.
Dam SM Dam L Amount
Str Ammo Damage
Adj.
Dam SM Dam L Amount

Special Abilities and Attacks

Weapon Notes

Melee  Ranged

Str Dex Weapon Proficiency # of
Attack
Attack
Adj.
THAC0 Crit Range Size Type Speed
S P B
Str Dex Weapon Proficiency # of
Attack
Attack
Adj.
THAC0 Crit Range Size Type Speed
S P B

Melee Damage

Str Dex Weapon Spec Mast Damage
Adj.
Dam SM Dam L Knockdown
Str Dex Weapon Spec Mast Damage
Adj.
Dam SM Dam L Knockdown

Special Abilities and Attacks

Weapon Notes

Str Dex Weapon Proficiency Range Mod. ROF Attack
Adj.
THAC0 Crit Range Size Type Speed
PBM SR MR LR ER S P B
Str Dex Weapon Proficiency Range Mod. ROF Attack
Adj.
THAC0 Crit Range Size Type Speed
PBM SR MR LR ER S P B



Ammunition

Str Dex Ammo Point Blank Damage
Adj.
Dam SM Dam L Knockdown Amount
Spec Mast
Str Dex Ammo Point Blank Damage
Adj.
Dam SM Dam L Knockdown Amount
Spec Mast

Special Abilities and Attacks

Weapon Notes

Rogue Skills


Standard  S.P./D.S.

  

Standard

Leather Armor No Armor Heavy Armor
Skill Base Race Dex Kit Magic Level Total Bonus Total Penalty Total
Pick Pockets % % % % % % % % % % %
Open Locks % % % % % % % % % % %
Find/Remove Traps % % % % % % % % % % %
Move Silently % % % % % % % % % % %
Hide in Shadows % % % % % % % % % % %
Detect Noise % % % % % % % % % % %
Climb Walls % % % % % % % % % % %
Read Languages % % % % % % % % % % %
Legend Lore % % % % % % % % % % %
Leather Armor No Armor Heavy Armor
Find/Remove Traps Base Race Dex Kit Magic Level Total Bonus Total Penalty Total
% % % % % % % % % % %

Thief Armor information

A thief can wear Leather Armor (AC 8), Padded Armor (AC 8), Studded Leather (AC 7), or Elven Chain Mail (AC 5)

Thieving Skill Armor Adjustments
Skill No
Armor
Padded Armor or
Studded Leather
Elven
Chain Mail
Silenced Elven
Chain Mail
Pick Pocket +5% -30% -20% -25%
Open Locks — -10% -5% -5%
Find/Remove Traps — -10% -5% -5%
Move Silently +10% -20% -10% —
Hide in Shadows +5% -20% -10% -10%
Detect Noise — -10% -5% —
Climb Walls +10% -30% -20% -25%
Read Languages — — — —

Multi-classed demihumans or dual-classe humans, my have fighter or cleric as one of their classes, and my therefore be permitted any sort of armor whatsoever

Thieves using the disguise proficiency also should be permitted to wear armor not normally used by their class, to aid the deception

Skills Hide
Amor
Ring or
Chain Mail
Brigandine
or Splint Mail
Scale or
Banded Mail
Plate Mail
Bronze Plate Mail
Field or
FullPlate
Pick Pockets -60% -40% -40% -50% -75% -95%
Open Locks -50% -15% -15% -20% -40% -80%
Find/Remove Traps -50% -15% -25% -20% -40% -80%
Move Silently -30% -40% -40% -60% -80% -95%
Hide in Shadpws -20% -30% -30% -50% -75% -95%
Hear Noise -10% -20% -25% -30% -50% -70%
Climb Walls -60% -40% -50% -90% -95% -95%
Read Languages — — — — — —
Bard Armor information

A bard can wear any armor up to, and including, chain mail, but cannot use a shield.

This includes Leather Armor (AC 8), Padded Armor (AC 8), Studded Leather (AC 7), Ring Mail (AC 7), Hide Armor (AC 6), Brigandine Armor (6), Scale Mail (AC 6), Chain Mail (AC 5), including Elven Chain Mail (AC 5)

Barding Skill Armor Adjustments
Type of
Armor
Pick
Pockets
Detect
Noise
Climb
Walls
Read
Languages
None +5% — +10% —
Leather Armor — — — —
Padded Armor -30% -10% -30% —
Studded Leather -30% -10% -30% —
Ring Mail -25% -10% -25% —
Brigandine Armor -20% -10% -25% —
Scale Mail -25% -15% -40% —
Hide Armor -30% -5% -30% —
Chain Mail -25% -10% -25% —
Elven Chain Mail -20% -5% -20% —

If your DM allows a bard to put on any form of armor normally disallowed to the class (as suggested by certain kits, for purposes of disguise, out of necessity, or for the sake of entertainment), the penalties are identical to those for a thief in similar armor.

Illegal Armor Barding Skill Adjustments
Armor
Type
Pick
Pockets
Detect
Noise
Climb
Walls
Read
Languages
Splint Mail -40% -25% -50% —
Banded Armor -50% -30% -90% —
Plate Mail -75% -50% -95% —
Bronze Plate -75% -50% -95% —
Field Plate -95% -70% -95% —
Full Plate -95% -70% -95% —

Skill and Powers / Dark Sun

Skill Base Race Dex Kit Magic Armor** Level Total
Detect Magic* % % % % % % % %
Detect Illusion* % % % % % % % %
Bribe* % % % % % % % %
Tunneling* % % % % % % % %
Escape Bonds* % % % % % % % %
Forge Documents* % % % % % % % %
Appraise* % % % % % % % %

Turning Tables


Deity name
Hit Dice or Type
of Undead
Level of Priest †


Hit Dice or Type
of Undead
Level of Priest †



* An additional 2d4 creatures of this type are turned.
** Special creates include unique undead, free-willed undead of the Negative Material Plane, certain Greater and Lesser Powers, and those undead that dwell in the Outer Planes.
† Paladins turn undead as priests who are two levels lower.

Proficiencies, Languages, Skills, and Talents


Weapon Proficiencies
Macro / Number Total slots


Weapon Slots Ex Sp M HM GM CW
Weapon Slots Ex Sp M HM GM CW

Traits

±

Disadvantages

±

Proficiency notes

Nonweapon Proficiencies
Macro / Number Total slots


Proficiency Slots Ability Score Modifier
±
Proficiency Slots Ability Score Modifier
±

Languages

Language Reading/Writing

Proficiency notes

Spells


Wizard  Priest Powers

Spell Levels


Level 1  Level 2  Level 3  Level 4  Level 5

Level 6  Level 7  Level 8  Level 9  Level 10

Level 11  Level 12  Level 13  Level 14  Level 15

Spell Points & Arc - Player's Option: Spells & Magic
Level Specialist Intelligence Total | Remaining
Spell Points |

Total Remaining
Arc

Wizard caster level
insert_spell-slots-reset-button.html_wiz_
Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_wizard-spell-template.html_wiz1
insert_spells-old.html__Arc_arc insert_spells-old.html_2_Arc_arc insert_spells-old.html_3_Arc_arc

Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_wizard-spell-template.html_wiz2
insert_spells-old.html_4_Arc_arc insert_spells-old.html_5_Arc_arc insert_spells-old.html_6_Arc_arc

Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_wizard-spell-template.html_wiz3
insert_spells-old.html_7_Arc_arc insert_spells-old.html_8_Arc_arc insert_spells-old.html_9_Arc_arc

Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_wizard-spell-template.html_wiz4
insert_spells-old.html_10_Arc_arc insert_spells-old.html_11_Arc_arc insert_spells-old.html_12_Arc_arc

Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_wizard-spell-template.html_wiz5
insert_spells-old.html_70_Arc_arc insert_spells-old.html_71_Arc_arc insert_spells-old.html_72_Arc_arc

Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_wizard-spell-template.html_wiz6
insert_spells-old.html_13_Arc_arc insert_spells-old.html_14_Arc_arc insert_spells-old.html_15_Arc_arc

Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_wizard-spell-template.html_wiz7
insert_spells-old.html_16_Arc_arc insert_spells-old.html_17_Arc_arc insert_spells-old.html_18_Arc_arc

Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_wizard-spell-template.html_wiz8
insert_spells-old.html_19_Arc_arc insert_spells-old.html_20_Arc_arc insert_spells-old.html_21_Arc_arc

Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_wizard-spell-template.html_wiz9
insert_spells-old.html_22_Arc_arc insert_spells-old.html_23_Arc_arc insert_spells-old.html_24_Arc_arc

Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_wizard-spell-template.html_wiz10
insert_spells-old.html_25_Arc_arc insert_spells-old.html_26_Arc_arc insert_spells-old.html_27_Arc_arc

Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_wizard-spell-template.html_wiz11
insert_spells-old.html_52_Arc_arc insert_spells-old.html_53_Arc_arc insert_spells-old.html_54_Arc_arc

Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_wizard-spell-template.html_wiz12
insert_spells-old.html_55_Arc_arc insert_spells-old.html_56_Arc_arc insert_spells-old.html_57_Arc_arc

Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_wizard-spell-template.html_wiz13
insert_spells-old.html_58_Arc_arc insert_spells-old.html_59_Arc_arc insert_spells-old.html_60_Arc_arc

Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_wizard-spell-template.html_wiz14
insert_spells-old.html_61_Arc_arc insert_spells-old.html_62_Arc_arc insert_spells-old.html_63_Arc_arc

Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_wizard-spell-template.html_wiz15
insert_spells-old.html_64_Arc_arc insert_spells-old.html_65_Arc_arc insert_spells-old.html_66_Arc_arc

Spell Book

Spell Levels


Level 1  Level 2  Level 3  Level 4  Level 5

Level 6  Level 7  Quest

Spell Points & Wind - Player's Option: Spells & Magic
Level Wisdom Total | Remaining
Spell Points |

Total Remaining
Wind

Priest caster level
insert_spell-slots-reset-button.html_pri_(Not Quest)

Show Spheres of Influence:
Major:
Minor:
insert_priest-sphere-button.html_pri1_1st
Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_priest-spell-template.html_pri1
insert_spells-old.html_28_Wind_wind_-priest insert_spells-old.html_29_Wind_wind_-priest insert_spells-old.html_30_Wind_wind_-priest

Spell Book

insert_priest-sphere-button.html_pri2_2nd
Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_priest-spell-template.html_pri2
insert_spells-old.html_31_Wind_wind_-priest insert_spells-old.html_32_Wind_wind_-priest insert_spells-old.html_33_Wind_wind_-priest

Spell Book

insert_priest-sphere-button.html_pri3_3rd
Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_priest-spell-template.html_pri3
insert_spells-old.html_34_Wind_wind_-priest insert_spells-old.html_35_Wind_wind_-priest insert_spells-old.html_36_Wind_wind_-priest

Spell Book

insert_priest-sphere-button.html_pri4_4th
Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_priest-spell-template.html_pri4
insert_spells-old.html_37_Wind_wind_-priest insert_spells-old.html_38_Wind_wind_-priest insert_spells-old.html_39_Wind_wind_-priest

Spell Book

insert_priest-sphere-button.html_pri5_5th
Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_priest-spell-template.html_pri5
insert_spells-old.html_40_Wind_wind_-priest insert_spells-old.html_41_Wind_wind_-priest insert_spells-old.html_42_Wind_wind_-priest

Spell Book

insert_priest-sphere-button.html_pri6_6th
Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_priest-spell-template.html_pri6
insert_spells-old.html_43_Wind_wind_-priest insert_spells-old.html_44_Wind_wind_-priest insert_spells-old.html_45_Wind_wind_-priest

Spell Book

insert_priest-sphere-button.html_pri7_7th
Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_priest-spell-template.html_pri7
insert_spells-old.html_46_Wind_wind_-priest insert_spells-old.html_47_Wind_wind_-priest insert_spells-old.html_48_Wind_wind_-priest

Spell Book

Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

insert_priest-spell-template.html_priq
insert_spells-old.html_49_Wind_wind_-priest insert_spells-old.html_50_Wind_wind_-priest insert_spells-old.html_51_Wind_wind_-priest

Spell Book

Powers Available | Powers Remaining
|


Granted Powers


Abilities

insert_powers.html_67 insert_powers.html_68 insert_powers.html_69

Powers List

Spell Memorization & Casting Memorization
  • Requires a clear mind from a restful night's sleep. (PHB p. 107)
  • 10 minutes of study/prayer per level of the spell. Ie. 1st-level: 10 minutes, 2nd-level: 20 minutes, and so on. (PHB p. 107)
  • Spells stay memorized until cast or wiped from the mind. A wizard/priest cannot choose to forget a memorized spell to replace it. (PHB p. 107)
  • Reversable spells must be memorized as the desired version (PHB p. 113-114)
  • Scrolls require no memorization or material components to cast (PHB p. 144 / DMG p. 118)
Casting
  • 1 Round ~ 1 minute. 10 Rounds = 1 Turn. (PHB p. 122)
  • 1 Turn ~ 10 minute. 6 Turns ~ 1 Hour. (PHB p. 122)
  • Material spell components are consumed/destroyed/expended when the spell is cast, unless specifically noted otherwise (PHB p. 113-114)
  • Priest holy symbols are not lost when a spell is cast (PHB p. 114)
  • Casting from Scrolls
    • Scrolls have a read time equal to the inscribed spell's cast time (PHB p. 125 / DMG p. 196)
    • Scrolls are cast at the level at which they were inscribed (DMG p. 196)
    • Casting scrolls containing spells of a higher level than spell-user can cast incurs a 5% failure rate per level between the character's present level and the level at which the spell could be cast (DMG p. 196)
    • No adverse effects associated with casting the spell are suffered by the reader. These requirements or penalties have already been fulfilled or suffered by the creator of the scroll (DMG p. 196)
    • Generally only wizards can cast wizard scrolls and priest cast priest scrolls (DMG p. 196)
    • 10th level Thiefs can cast scrolls with a 25% failure rate (PHB p. 57-58)
    • 10th level Bards can cast scrolls with a 15% failure rate (PHB p. 61)
    • All classes can read and cast Protection Scrolls (DMG p. 196)
Spell Books & Learning new spells Spell Books
  • A spell requires its level plus 0–5 (1d6-1) additional pages (DMG p. 63)
  • One spell book page cost 50 GP (DMG p. 63)
  • Maximum spell book sizes: Standard 100 pages; Traveling 50 pages; Scrolls 25 pages (DMG p. 63)
  • A wizard can never have a spell in his book that he does not know (PHB p. 107)
Learning new spells
  • Wizard scrolls require a read magic spell to decipher (PHB p. 144)
  • A wizard cannot learn a spell that is higher level than he can cast (PHB p. 107)
  • A check is made to see if a spell can be learned. If it fails, another check can be made after the wizard advances to the next level (provided the wizard still has access to the spell) (PHB p. 22)
  • Both versions of a Reversable spell is recorded in the wizard's spell book (PHB p. 168)
  • Standard time required to add a spell to a spell book: One to two days per spell level of spell being entered (DMG p. 62)
  • Learning from Scrolls (Scroll Research)
    • The time and cost required is halfed (DMG p. 61)
    • Scroll Research can never be done in an adventuring situtation. The wizard must have carefully controlled conditions to even attempt it. (DMG p. 61)
    • Regardless of success or failure of the research, the scroll is destroyed. (DMG p. 61)

Psionics


Psionic Core  Psionic S/P

Psionics Core


Telepathy Devotions

    ±

Telepathy Sciences

    ±

Psychokinesis Devotions

    ±

Psychokinesis Sciences

    ±

Psychoportive Devotions

    ±

Psychoportive Sciences

    ±

Psychometabolism Devotions

    ±

Psychometabolism Sciences

    ±

Clairsentient Devotions

    ±

Clairsentient Sciences

    ±

Metapsionic Devotions

    ±

Metapsionic Sciences

    ±

Attack Modes

    ±

Defense Modes

    ±

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
Speed

Psionic Proficiencies

    ±

Psionics Storage


Special Abilities and Attacks


Psionic Weapons

Psionics Revised



Telepathy Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Telepathy Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychokinesis Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychokinesis Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychoportive Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychoportive Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychometabolism Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychometabolism Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Clairsentient Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Clairsentient Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psionic Attack Modes

Attack Name Attack
Speed
MThAC0
Adj.
MThAC0 Damage Macro PSP
Cost
     

Psionic Defense Modes

Attack Name Macro PSP
Cost

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
M.A.C. /

Psionic Proficiencies

±

Psionics Storage


Special Abilities and Attacks


Psionic Weapons

Gear and Equipment


Slot Name Short Desc Wt Charges Add Weight
Head:
Eyes:
Face:
Right Earring:
Left Earring:
Neck 1:
Neck 2:
Neck 3:
Cloak:
Shoulders:
Chest:
Back:
Right Arm:
Left Arm:
Wrists:
Hands:
Ring 1:
Ring 2:
Ring 3 (off):
Ring 4 (off):
Armor:
Belt:
Legs:
Right Leg:
Left Leg:
Anklets:
Feet:
Weapon 1:
Weapon 2:
Weapon 3:
Weapon 4:
Shield:
Misc 1:
Misc 2:
Misc 3:
Misc 4:
Total


Gear Carried

Description Weight # Held Location



Gear Stored

On
Mount
Description Weight # Held Location

Potions, Philters, Elixirs, and Poisons

Name / Effect Speed / Quantity
Potion info
  • Potion simple initiaive modifer: +4, unless stated otherwise (PHB p. 125 / DMG p. 79)
  • Potion detailed initiative modifier (DMG p. 191):
    • Potion open and drink: +1
    • Potion takes effect after: 1d4+1 initiative modifer delay
    • Magical oil poured over the body and smeared: 1d4+1
  • Potion duration: 4+1d4 turns, unless otherwise stated

Dusts, Powders, and Solvents

Name / Effect Speed / Quantity

Scrolls

Name / Effect Speed / Quantity

Notes

Currency


Standard  Dragonlance  Dark Sun  Ravenloft  Maztica  BirthRight

         

  

Currency Conversion Calculator

Currency |Quantity |Copper |Silver |Electrum |Gold |Platinum
Copper
Silver
Electrum
Gold
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Currency Conversion Calculator

Currency |Quantity |Copper |Gold |Silver |Iron |Bronze |Steel |Platinum
Copper
Gold
Silver
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Currency Conversion Calculator

Currency |Quantity |Bits |Ceramic |Copper |Silver |Electrum |Gold |Platinum
Bits
Ceramic
Copper
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Currency Conversion Calculator

Currency |Quantity |Copper |Silver |Electrum |Kroner |Gold |Platinum
Copper
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Currency Conversion Calculator

Currency |Quantity |Cocoa |Maize |Blade |Coral |Jade |Quill |Turquoise
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Currency Conversion Calculator

Currency |Quantity |Copper |Silver |Gold Bar |Gold |Platinum
Copper
Silver
Gold Bar
Gold
Platinum

Gem Pouch

Description Value # Held Cut/Size

Other Items Of Value


Followers, Familiars and Animals


Warrior  Wizard  Priest  Rogue  Psion  Animals

Warrior Followers


Name AC Race Level Class Hit Dice HP/Max Units Enemy AC / Base Dmg Skirmish

Weapons

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed
  
  
  


Gear

Description Weight # Held Value Location

Notes



Name AC Race Level Class Hit Dice HP/Max Units Enemy AC / Base Dmg Skirmish

Weapons

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed
  
  
  


Gear

Description Weight # Held Value Location

Notes



Wizard Followers


Name AC Race Level Class HP/Max Units

Weapons

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Wizard Spells


insert_henchmen-spells.html_401 insert_henchmen-spells.html_402 insert_henchmen-spells.html_403


insert_henchmen-spells.html_404 insert_henchmen-spells.html_405 insert_henchmen-spells.html_406

Gear

Description Weight # Held Value Location

Notes



Name AC Race Level Class HP/Max Units

Weapons

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Wizard Spells


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insert_henchmen-spells.html_410_repeating-hench2-$X- insert_henchmen-spells.html_411_repeating-hench2-$X- insert_henchmen-spells.html_412_repeating-hench2-$X-

Gear

Description Weight # Held Value Location

Notes



Priest Followers


Name AC Race Level Class HP/Max Units

Weapons

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Priest Spells


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insert_henchmen-spells.html_416 insert_henchmen-spells.html_417 insert_henchmen-spells.html_418

Gear

Description Weight # Held Value Location

Notes



Name AC Race Level Class HP/Max Units

Weapons

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Priest Spells


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insert_henchmen-spells.html_422_repeating-hench3-$X- insert_henchmen-spells.html_423_repeating-hench3-$X- insert_henchmen-spells.html_424_repeating-hench3-$X-

Gear

Description Weight # Held Value Location

Notes



Rogue Followers


Name AC Race Level Class HP/Max Units

Weapons

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Rogue Skills


Standard  S.P./D.S.



Skill Base Race Dex Kit Magic Armor** Level Total
Pick Pockets % % % % % % % %
Open Locks % % % % % % % %
Find/Remove Traps % % % % % % % %
Move Silently % % % % % % % %
Hide in Shadows % % % % % % % %
Detect Noise % % % % % % % %
Climb Walls % % % % % % % %
Read Languages % % % % % % % %
Legend Lore % % % % % % % %
Skill Base Race Dex Kit Magic Armor** Level Total
Detect Magic* % % % % % % % %
Detect Illusion* % % % % % % % %
Bribery* % % % % % % % %
Tunneling* % % % % % % % %
Escape Bonds* % % % % % % % %
Forge Documents* % % % % % % % %
Appraise* % % % % % % % %

Gear

Description Weight # Held Value Location

Notes



Name AC Race Level Class HP/Max Units

Weapons

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Rogue Skills


Standard  S.P./D.S.



Skill Base Race Dex Kit Magic Armor** Level Total
Pick Pockets % % % % % % % %
Open Locks % % % % % % % %
Find/Remove Traps % % % % % % % %
Move Silently % % % % % % % %
Hide in Shadows % % % % % % % %
Detect Noise % % % % % % % %
Climb Walls % % % % % % % %
Read Languages % % % % % % % %
Legend Lore % % % % % % % %
Skill Base Race Dex Kit Magic Armor** Level Total
Detect Magic* % % % % % % % %
Detect Illusion* % % % % % % % %
Bribery* % % % % % % % %
Tunneling* % % % % % % % %
Escape Bonds* % % % % % % % %
Forge Documents* % % % % % % % %
Appraise* % % % % % % % %

Gear

Description Weight # Held Value Location

Notes



Psionic Followers


Name AC Race Level Class HP/Max Units

Weapons

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Psionic Core  Psionic S/P

Psionics Core




Telepathy Devotions

    ±
    ±
    ±

Telepathy Sciences

    ±
    ±
    ±

Psychokinesis Devotions

    ±
    ±
    ±

Psychokinesis Sciences

    ±
    ±
    ±

Psychoportive Devotions

    ±
    ±
    ±

Psychoportive Sciences

    ±
    ±
    ±

Psychometabolism Devotions

    ±
    ±
    ±

Psychometabolism Sciences

    ±
    ±
    ±

Clairsentient Devotions

    ±
    ±
    ±

Clairsentient Sciences

    ±
    ±
    ±

Metapsionic Devotions

    ±
    ±
    ±

Metapsionic Sciences

    ±
    ±
    ±

Attack Modes

    ±
    ±
    ±

Defense Modes

    ±
    ±
    ±

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
Speed

Psionic Proficiencies

    ±
    ±
    ±
    ±
    ±

Psionics Storage


Special Abilities and Attacks


Psionic Weapons

Psionics Revised




Telepathy Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Telepathy Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychokinesis Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychokinesis Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychoportive Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychoportive Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychometabolism Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychometabolism Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Clairsentient Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Clairsentient Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psionic Attack Modes

Attack Name Attack
Speed
MThAC0
Adj.
MThAC0 Damage Macro PSP
Cost

Psionic Defense Modes

Defense Name Macro PSP
Cost

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
MAC /

Psionic NWP's

±
±
±
±
±

Psionics Ability Information Storage


Gear

Description Weight # Held Value Location

Notes



Name AC Race Level Class HP/Max Units

Weapons

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Psionic Core  Psionic S/P

Psionics Core




Telepathy Devotions

    ±
    ±
    ±

Telepathy Sciences

    ±
    ±
    ±

Psychokinesis Devotions

    ±
    ±
    ±

Psychokinesis Sciences

    ±
    ±
    ±

Psychoportive Devotions

    ±
    ±
    ±

Psychoportive Sciences

    ±
    ±
    ±

Psychometabolism Devotions

    ±
    ±
    ±

Psychometabolism Sciences

    ±
    ±
    ±

Clairsentient Devotions

    ±
    ±
    ±

Clairsentient Sciences

    ±
    ±
    ±

Metapsionic Devotions

    ±
    ±
    ±

Metapsionic Sciences

    ±
    ±
    ±

Attack Modes

    ±
    ±
    ±

Defense Modes

    ±
    ±
    ±

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
Speed

Psionic Proficiencies

    ±
    ±
    ±
    ±
    ±

Psionics Storage


Special Abilities and Attacks


Psionic Weapons

Psionics Revised




Telepathy Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Telepathy Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychokinesis Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychokinesis Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychoportive Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychoportive Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychometabolism Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychometabolism Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Clairsentient Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Clairsentient Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psionic Attack Modes

Attack Name Attack
Speed
MThAC0
Adj.
MThAC0 Damage Macro PSP
Cost

Psionic Defense Modes

Defense Name Macro PSP
Cost

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
MAC /

Psionic NWP's

±
±
±
±
±

Psionics Ability Information Storage


Gear

Description Weight # Held Value Location

Notes



Pets, Mounts, Animal Familiars, Followers and Beasts of Burden


Name AC Race Level HP/Max

Weapons / Attacks

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Familiar Spells/Powers

insert_henchmen-spells.html_425 insert_henchmen-spells.html_426 insert_henchmen-spells.html_427


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Traits and Tricks


Gear

Description Weight # Held Value Location

Notes



Name AC Race Level HP/Max Units

Weapons / Attacks

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Familiar Spells/Powers

insert_henchmen-spells.html_437_repeating-hench6-$X- insert_henchmen-spells.html_438_repeating-hench6-$X- insert_henchmen-spells.html_439_repeating-hench6-$X-


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insert_henchmen-spells.html_443_repeating-hench6-$X- insert_henchmen-spells.html_444_repeating-hench6-$X- insert_henchmen-spells.html_445_repeating-hench6-$X-


insert_henchmen-spells.html_446_repeating-hench6-$X- insert_henchmen-spells.html_447_repeating-hench6-$X- insert_henchmen-spells.html_448_repeating-hench6-$X-

Traits and Tricks


Gear

Description Weight # Held Value Location

Notes



Personal Bio:










Monster Info

± |
/


Additional Monster attacks

Attack / Weapon # of
Attack
THAC0 Dam S/M Dam L Special Attack Speed

Monster wizard spells
Wizard caster level
insert_wizard-spell-template.html_wizmonster_@{wtype}
Monster priest spells
Priest caster level
insert_priest-spell-template.html_primonster_@{wtype}


Description


Combat


Habitat/Society


Ecology

General

Select books to include autofil information from:

Book Original Release Autofill Data Include
Player's Handbook 1989 April Weapons, Spells, Proficiencies
The Complete Fighter's Handbook 1989 December Weapons, Proficiencies
The Complete Thief's Handbook 1989 December Proficiencies
The Complete Priest's Handbook 1990 May Weapons
The Complete Wizard's Handbook 1990 June Spells
Tome of Magic 1991 May Spells
Arms and Equipment Guide 1991 July Weapons
The Complete Book of Dwarves 1991 October Weapons, Proficiencies
The Complete Bard's Handbook 1992 March Spells, Proficiencies
The Complete Book of Elves 1992 December Weapons, Spells, Proficiencies
The Complete Book of Humanoids 1993 April Weapons, Proficiencies
The Complete Ranger's Handbook 1993 December Weapons, Spells, Proficiencies
The Complete Paladin's Handbook 1994 May Proficiencies
The Complete Druid's Handbook 1994 August Spells



Character Sheet specific


Monster Sheet specific






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