PC         NPC
Header
       
 
Character Name

Player Name
/
Experience Points

Homeland
  3.5

Race

Type

Size

Gender

Alignment

Deity

Age

Height

Weight

Eyes

Hair

Classes        ECL: HD Total: HP Totla:  Auto Calculate

Class 1

Level 1

HD 1

HD Type 1

HP 1

Class 2

Level 2

HD 2

HD Type 2

HP 2

Class 3

Level 3

HD 3

HD Type 3

HP 3

Class 4

Level 4

HD 4

HD Type 4

HP 4

Class 5

Level 5

HD 5

HD Type 5

HP 5


Stats Weapons AC Equipment Skills Spells Notes Misc Summons All
 
Abilities
Ability Scores
Ability Total Mod Base Misc Temp
STR
DEX
CON
INT
WIS
CHA
Show Ability Macros
       
HP
Hit Points

Current HP

Max

Nonlethal Damage
INITIATIVE
=
Total
+
Dex Mod

Misc Mod
   
 
SPEED
Speed
Alternate Movement
Fly

Maneuverability

Glide

Climb

Burrow

Swim
 
AC
Armor Class

Total
=10

+
Ability Mod
+
Armor Bns
+
Size Mod
+
Dodge
+
Nat. Armor
+
Deflection
+
Misc Mod
     
AC Pen
TOUCH
Armor Class
  FLAT-FOOTED
Armor Class
  Immobile
Armor Class
 
Damage Reduction


Saves, Combat, Notes
Saving
Throws
Total Base
Save
Ability
Modifier
Epic Save
Bonus
Magic
Modifier
Misc
Modifier
Temp
Modifier
Fortitude
(Constitution)
= + + + + +
Reflex
(Dexterity)
= + + + + +
Will
(Wisdom)
= + + + + +
Show Save Macros

Spell Resist
             
Arcane Spell Failure

Base Attack   / / /
Grapple = + + +
  Total BAB+ EAB Str Mod Size Mod Misc Mod


Total Base AB
+ Epic AB
Strength
Modifier
Size
Modifier
Misc
Modifier
Temp
Modifier
Melee
Attack Bonus
= + + + +
Ranged
Attack Bonus
= + + + +
Show Grapple and Base Attack Macros

Epic Levels: Epic Save Bonus: Epic Attack Bonus:
Languages
Racial Abilities
Class Abilities
Feats
Other

Weapons
Weapons
Weapon1
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon2
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon3
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon4
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon5
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon6
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon7
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon8
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon9
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Weapon10
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:

Other Weapons
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical Range Ammunition Attack Ability Damage Ability Special Properties
-20/x
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Crit Calc / Damage Macro:
AC
Armor Class

Total
=10

+
Ability Mod
+
Armor Bns
+
Size Mod
+
Dodge
+
Nat. Armor
+
Deflection
+
Misc Mod
      TOUCH
Armor Class
  FLAT-FOOTED
Armor Class
  Immobilized
Armor Class
     
Armor Check Pen

Armor
AC Items
          Armor Name             Type Bonus Max Dex Check Penalty Spell Failure Speed Weight Special Properties

                Shield                 Armor Bonus Check Penalty Spell Failure Weight Properties


Other Armor Class
Other AC
Ability Bonuses       Bonus for AC: Touch AC: FF AC: Immobilized AC:
          Typically: part of AC and Touch AC. Penalty is part of FF AC and Immobilized AC, bonus is not. Capped by Armor and Load.
  Name AC Bonus Capped? Capped AC Bonus In Touch AC? In FF AC? Source/Notes
  Y Y *
 
 
 

Armor       Total: Component of AC and FF AC; Not component of Touch AC
  Name AC Bonus Source/Notes
 
 
 
 
 
 

Natural Armor       Total: Component of AC and FF AC; Not component of Touch AC
  Name AC Bonus Source/Notes
 
 
 
 

Dodge                   Total: Component of AC and Touch AC; Not a component of FF AC.
  Name AC Bonus Source/Notes
 
 
 
 

Deflection             Total: Component of AC, Touch AC, and FF AC.
  Name AC Bonus Source/Notes
 
 
 
 

Misc AC                 Bonus for AC: Touch AC: FF AC: Immobilized AC: Potential component of AC, Touch AC, FF or Immobilized AC.
  Name AC Bonus In AC? In Touch AC? In FF AC? In Immobl AC? Source/Notes
 
 
 
 
 
 

Encumbrance/Load
Encumbrance and Load
Light Load Medium Load Heavy Load Lift Over Lift Off Ground Push/ Drag
or less. -. -. or less. or less. or less.
Weight Carried Char Size Load Max Dex Check Penalty Speed (30 ft.) Speed (20 ft.) Run
ft. ft. x


Equipment
Equipment

Single Use Items



Equipment
Name Qty Cost (gp) T_Cost (gp) Wt () T_Wt () HPs Hard Location Notes
  Total Cost: gp. Total Weight: .  


Magic Items


Other Items



Money

CP

SP

GP

PP

Other


Turn or Rebuke Undead
Turn or Rebuke Undead
  Skill Names Total
Bonus
Stat Ability
Mod.
Level Misc
Mod.
Damage
Bonus
Notes Macro  
  Turning Check           = Cha + + +   -N/A-  
  Turning Damage           = Cha + + +


Skills
Skills
skill points/lvl==(+)
  Skill Names Total
Bonus
Stat Ability
Mod.
Ranks Armor
Penalty
Misc
Mod.
Notes Macro Whisper GM  
 Appraise = Int + +   -N/A-   +
 Balance = Dex + + +
 Bluff = Cha + +   -N/A-   +
 Climb + + +
 Concentration = Con + +   -N/A-   +
 Craft = Int + +   -N/A-   +
 Craft = Int + +   -N/A-   +
 Craft = Int + +   -N/A-   +
 Decipher Script * = Int + +   -N/A-   +
 Diplomacy = Cha + +   -N/A-   +
 Disable Device * = Int + +   -N/A-   +
 Disguise = Cha + +   -N/A-   +
 Escape Artist = Dex + + +
 Forgery = Int + +   -N/A-   +
 Gather Information = Cha + +   -N/A-   +
 Handle Animal * = Cha + +   -N/A-   +
 Heal = Wis + +   -N/A-   +
 Hide = Dex + + +
 Intimidate = Cha + +   -N/A-   +
 Jump + + +
 Knowledge (Arcana) *   = Int + +   -N/A-   +
 Knowledge (Engineer) *   = Int + +   -N/A-   +
 Knowledge (Dungeon) *   = Int + +   -N/A-   +
 Knowledge (Geography) *   = Int + +   -N/A-   +
 Knowledge (History) *   = Int + +   -N/A-   +
 Knowledge (Local) *   = Int + +   -N/A-   +
 Knowledge (Nature) *   = Int + +   -N/A-   +
 Knowledge (Nobility) *   = Int + +   -N/A-   +
 Knowledge (Religion) *   = Int + +   -N/A-   +
 Knowledge (The Planes) *   = Int + +   -N/A-   +
 Listen = Wis + +   -N/A-   +
 Move Silently = Dex + + +
 Open Lock * = Dex + +   -N/A-   +
 Perform = Cha + +   -N/A-   +
 Perform = Cha + +   -N/A-   +
 Perform = Cha + +   -N/A-   +
 Profession * = Wis + +   -N/A-   +
 Profession * = Wis + +   -N/A-   +
 Profession * = Wis + +   -N/A-   +
 Ride = Dex + +   -N/A-   +
 Search = Int + +   -N/A-   +
 Sense Motive = Wis + +   -N/A-   +
 Sleight of Hand * = Dex + + +
 Spellcraft * = Int + +   -N/A-   +
 Spot = Wis + +   -N/A-   +
 Survival = Wis + +   -N/A-   +
 Swim = Str + + +
 Tumble * = Dex + + +
 Use Magic Device * = Cha + +   -N/A-   +
 Use Rope = Dex + +   -N/A-   +

Other Skills
  Skill Name Total
Bonus
Ability
Stat
Ability
Mod.
Ranks Armor
Penalty
Misc
Mod.
Macro wisper-gm
  = + + +

* = Trained Only


Spells        Base Mode    Full Mode
Spells
Spell Pen:
Spell Focus:
Abjuration:       Conjuration:       Divination:       Enchantment:
Evocation:       Illusion:       Necromancy:       Transmutation:


Divine Spells
Caster level: Casting ability:
Spell Level 0
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Duration Targ./Eff./Area Range Emote/macro
/

Spell Level 1
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Targ./Eff./Area Duration Range Emote/macro
/

Spell Level 2
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Targ./Eff./Area Duration Range Emote/macro
/

Spell Level 3
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Targ./Eff./Area Duration Range Emote/macro
/

Spell Level 4
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Targ./Eff./Area Duration Range Emote/macro
/

Spell Level 5
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Targ./Eff./Area Duration Range Emote/macro
/

Spell Level 6
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Targ./Eff./Area Duration Range Emote/macro
/

Spell Level 7
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Targ./Eff./Area Duration Range Emote/macro
/

Spell Level 8
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Targ./Eff./Area Duration Range Emote/macro
/

Spell Level 9
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Targ./Eff./Area Duration Range Emote/macro
/

Spell Level 10
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Targ./Eff./Area Duration Range Emote/macro
/


Arcane Spells
Caster level: Casting ability:
Spell Level 0
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Duration Targ./Eff./Area Range Emote/macro
/

Spell Level 1
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Duration Targ./Eff./Area Range Emote/macro
/

Spell Level 2
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Duration Targ./Eff./Area Range Emote/macro
/

Spell Level 3
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Duration Targ./Eff./Area Range Emote/macro
/

Spell Level 4
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Duration Targ./Eff./Area Range Emote/macro
/

Spell Level 5
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Duration Targ./Eff./Area Range Emote/macro
/

Spell Level 6
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Duration Targ./Eff./Area Range Emote/macro
/

Spell Level 7
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Duration Targ./Eff./Area Range Emote/macro
/

Spell Level 8
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Duration Targ./Eff./Area Range Emote/macro
/

Spell Level 9
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Duration Targ./Eff./Area Range Emote/macro
/

Spell Level 10
Spells/Day: Spell DC's:
Use/Prep Spell name School (Subschool) Descriptor Comp. Casting Time
ST SR Duration Targ./Eff./Area Range Emote/macro
/


Psionic Powers
Manifester level: Manifesting ability: Power Points : /
Power Level 1
Power DC's:
Aug. Pwer name School (Subschool) Descriptor Display Casting Time
ST PR Duration Targ./Eff./Area Range Emote/macro

Power Level 2
Power DC's:
Aug. Pwer name School (Subschool) Descriptor Display Casting Time
ST PR Duration Targ./Eff./Area Range Emote/macro

Power Level 3
Power DC's:
Aug. Pwer name School (Subschool) Descriptor Display Casting Time
ST PR Duration Targ./Eff./Area Range Emote/macro

Power Level 4
Power DC's:
Aug. Pwer name School (Subschool) Descriptor Display Casting Time
ST PR Duration Targ./Eff./Area Range Emote/macro

Power Level 5
Power DC's:
Aug. Pwer name School (Subschool) Descriptor Display Casting Time
ST PR Duration Targ./Eff./Area Range Emote/macro

Power Level 6
Power DC's:
Aug. Pwer name School (Subschool) Descriptor Display Casting Time
ST PR Duration Targ./Eff./Area Range Emote/macro

Power Level 7
Power DC's:
Aug. Pwer name School (Subschool) Descriptor Display Casting Time
ST PR Duration Targ./Eff./Area Range Emote/macro

Power Level 8
Power DC's:
Aug. Pwer name School (Subschool) Descriptor Display Casting Time
ST PR Duration Targ./Eff./Area Range Emote/macro

Power Level 9
Power DC's:
Aug. Pwer name School (Subschool) Descriptor Display Casting Time
ST PR Duration Targ./Eff./Area Range Emote/macro

Power Level 10
Power DC's:
Aug. Pwer name School (Subschool) Descriptor Display Casting Time
ST PR Duration Targ./Eff./Area Range Emote/macro


Invocations
Invocer level: Invocing ability:
Invocations Level Least
Invovation name Level DC Type Comp. Casting Time
ST PR Duration Targ./Eff./Area Range Emote/macro

Invocations Level Lesser
Invovation name Level DC Type Comp. Casting Time
ST PR Duration Targ./Eff./Area Range Emote/macro

Invocations Level Greater
Invovation name Level DC Type Comp. Casting Time
ST PR Duration Targ./Eff./Area Range Emote/macro

Invocations Level Dark
Invovation name Level DC Type Comp. Casting Time
ST PR Duration Targ./Eff./Area Range Emote/macro



Maneuvers & Stances
Initiator level: Maneuvers Known: / () Stances Known:
Maneuver Level 1
Ready Name Discipline Type Descriptor Initiation Action
ST Duration Targ./Eff./Area Range Emote/macro

Maneuver Level 2
Ready Name Discipline Type Descriptor Initiation Action
ST Duration Targ./Eff./Area Range Emote/macro

Maneuver Level 3
Ready Name Discipline Type Descriptor Initiation Action
ST Duration Targ./Eff./Area Range Emote/macro

Maneuver Level 4
Ready Name Discipline Type Descriptor Initiation Action
ST Duration Targ./Eff./Area Range Emote/macro

Maneuver Level 5
Ready Name Discipline Type Descriptor Initiation Action
ST Duration Targ./Eff./Area Range Emote/macro

Maneuver Level 6
Ready Name Discipline Type Descriptor Initiation Action
ST Duration Targ./Eff./Area Range Emote/macro

Maneuver Level 7
Ready Name Discipline Type Descriptor Initiation Action
ST Duration Targ./Eff./Area Range Emote/macro

Maneuver Level 8
Ready Name Discipline Type Descriptor Initiation Action
ST Duration Targ./Eff./Area Range Emote/macro

Maneuver Level 9
Ready Name Discipline Type Descriptor Initiation Action
ST Duration Targ./Eff./Area Range Emote/macro


Spell Like Abilites
Use/Prep Ability name DC Descriptor Comp. Casting Time
ST SR PR Duration Targ./Eff./Area Range Emote/macro
/
Spells
Caster Level:
/
Spells/Day:
        0:     1st:     2nd:     3rd:     4th:     5th:     6th:     7th:     8th:     9th:                
Casting Ability:
Spell DC's
        0:     1st:     2nd:     3rd:     4th:     5th:     6th:     7th:     8th:     9th:                
Spell Pen:
Spell Focus:
Abjuration:       Conjuration:       Divination:       Enchantment:
Evocation:       Illusion:       Necromancy:       Transmutation:


/


Spell Section0
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section1
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section2
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section3
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section4
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section5
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section6
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section7
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section8
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section9
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section10
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Notes
Notes
Show?
 

Show?
 

Ability score recalc. Click this box to force a recalc of the ability scores.

Weight unit setup for weight calculations. Unit should be an abbreviation of 2 or 3 characters.
Scaling factor Unit
= 1 pound

Pronouns
For use in macros if desired. Enter your preferred pronoun for the following categories.
Subjective:   Objective:   Possessive:
Summons
Summons

Available/Used /  

Summoned    Name:

Race

Type

Size

Gender

Alignment
Classes ECL: HD Total: HP Totla:  Auto Calculate

Class 1

Level 1

HD 1

HD Type 1

HP 1

Class 2

Level 2

HD 2

HD Type 2

HP 2

Class 3

Level 3

HD 3

HD Type 3

HP 3

Class 4

Level 4

HD 4

HD Type 4

HP 4

Class 5

Level 5

HD 5

HD Type 5

HP 5


Hit Dice:   (/)
Initiative:  
Speed:  
Armor Class:   (), Touch:, FF:
Base Attack/Grapple:   /
Attack1
Attack Type Attack Enh Attack
Focus
Attack
Specialize
Critical Attack Ability Damage Ability Damage Var. Damage
-20/x

Attack2
Attack Type Attack Enh Attack
Focus
Attack
Specialize
Critical Attack Ability Damage Ability Damage Var. Damage
-20/x

Attack3
Attack Type Attack Enh Attack
Focus
Attack
Specialize
Critical Attack Ability Damage Ability Damage Var. Damage
-20/x
Attack Calc / Macro:

Attack4
Attack Type Attack Enh Attack
Focus
Attack
Specialize
Critical Attack Ability Damage Ability Damage Var. Damage
-20/x
Attack Calc / Macro:

Attack5
Attack Type Attack Enh Attack
Focus
Attack
Specialize
Critical Attack Ability Damage Ability Damage Var. Damage
-20/x
Attack Calc / Macro:
Attack:  
   
Full Attack:  
   
Space/Reach:   /    
Special Attacks:  
Special Qualities:  
Saves:   Fort:,     Ref:,     Will:
Abilities:   Str:(+),     Dex:(+),     Con:(+),    
  Int:(+),     Wis:(+),     Cha:(+)
Skills:  
Feats:  

Environment:  
Organization:  
Challenge Rating:  
Treasure:      
Alignment:  
Advancement:  
Level Adjustment:  
COMBAT
Header
       

Name

Race
  3.5

Type

Size

Gender

Alignment

Classes ECL: HD Total: HP Totla:  Auto Calculate

Class 1

Level 1

HD 1

HD Type 1

HP 1

Class 2

Level 2

HD 2

HD Type 2

HP 2

Class 3

Level 3

HD 3

HD Type 3

HP 3

Class 4

Level 4

HD 4

HD Type 4

HP 4

Class 5

Level 5

HD 5

HD Type 5

HP 5


Hit Dice:   (/)
Initiative:  
Speed:  
Armor Class:   (), Touch:, FF:
Base Attack/Grapple:   /
Attack1
Attack Type Attack Enh Attack
Focus
Attack
Specialize
Critical Attack Ability Damage Ability Damage Var. Damage
-20/x

Attack2
Attack Type Attack Enh Attack
Focus
Attack
Specialize
Critical Attack Ability Damage Ability Damage Var. Damage
-20/x

Attack3
Attack Type Attack Enh Attack
Focus
Attack
Specialize
Critical Attack Ability Damage Ability Damage Var. Damage
-20/x
Attack Calc / Macro:

Other Attacks
Attack Type Attack Enh Attack
Focus
Attack
Specialize
Critical Attack Ability Damage Ability Damage Var. Damage
-20/x
Attack:  
   
Full Attack:  
   
Space/Reach:   /    
Special Attacks:  
Special Qualities:  
Saves:   Fort:,     Ref:,     Will:
Abilities:   Str:(+),     Dex:(+),     Con:(+),    
  Int:(+),     Wis:(+),     Cha:(+)
Skills:  
Feats:  

Environment:  
Organization:  
Challenge Rating:  
Treasure:      
Alignment:  
Advancement:  
Level Adjustment:  
COMBAT
Roll Templates
Roll Templates
All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details.

The DnD35Attack roll template allows up to 10 attacks to be displayed in the same template. If the roll for attack# results in a critical success (can set a custom value such as: [[ d20cs>18 ]] ), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (can set a custom value such as: [[ d20cf<2 ]] ), then fumbleroll will display.
To use this Roll Template to show multiple attacks, the fullattackflag must be set to [[ d1 ]] . You can use either {{fullattackflag= [[ d1 ]] }} or set it as a query {{fullattackflag= [[ ?{Full Attack? (hit space for full attack else hit return) |0}d1 ]] }} or {{fullattackflag= [[?{Full Attack?|No, 0d1|Yes, d1} ]] }} as in the example macro.
Attack Roll:
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
Example macro:
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right.

Attack Roll v2 (NPC):
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
Example macro:
The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left.
Example of DnD35Attack with {{npcflag=true}} set. This example has the fullattackflag set to d1 so it will always show the attacks. Also set to whisper to the gm for the NPC's attacks. This example compares against an AC value stored in bar2 to report success (1 hit) or failure (0 hit) of the attack.


The DnD35Initiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template.
Initiative:
Name check checkroll
notes
Example macro:
The initflag used with DnD35StdRoll or DnD35Attack sets the name this same yellow and adds a thin solid yellow dividing line.


For the DnD35StdRoll, the first section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in osummonparts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name.

The compcheck line expects a comparison type roll [[ d20>15 ]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0.

The next section takes a check and checkroll and will display the critroll if the checkroll was a critical success and the fumble roll if the checkroll was a critical failure.

Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display.
Spell:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.

Ability Check:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The abilityflag sets the name and dividing line brown.

Save:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The saveflag sets the name and thick dividing line to be purple.

Skill Check:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The skillflag sets the name and double-arrow dividing line a darkish green.

Skill Check v2:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color.

Basic:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag.
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#rollWasCrit() fullattackflag}} {{#attack2}} {{/attack2}} {{#attack3}} {{/attack3}} {{#attack4}} {{/attack4}} {{#attack5}} {{/attack5}} {{#attack6}} {{/attack6}} {{#attack7}} {{/attack7}} {{#attack8}} {{/attack8}} {{#attack9}} {{/attack9}} {{#attack10}} {{/attack10}} {{/rollWasCrit() fullattackflag}} {{#notes}}{{/notes}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{attack1}} {{#rollWasCrit() attack1}} {{critconfirm1}} {{/rollWasCrit() attack1}} {{#rollWasFumble() attack1}} {{fumbleroll}} {{/rollWasFumble() attack1}} {{#damage1}} {{^rollWasFumble() attack1}} {{damage1}} {{#rollWasCrit() attack1}} {{critdmg1}} {{/rollWasCrit() attack1}} {{/rollWasFumble() attack1}} {{/damage1}}
{{attack2}} {{#rollWasCrit() attack2}} {{critconfirm2}} {{/rollWasCrit() attack2}} {{#rollWasFumble() attack2}} {{fumbleroll}} {{/rollWasFumble() attack2}} {{#damage2}} {{^rollWasFumble() attack2}} {{damage2}} {{#rollWasCrit() attack2}} {{critdmg2}} {{/rollWasCrit() attack2}} {{/rollWasFumble() attack2}} {{/damage2}}
{{attack3}} {{#rollWasCrit() attack3}} {{critconfirm3}} {{/rollWasCrit() attack3}} {{#rollWasFumble() attack3}} {{fumbleroll}} {{/rollWasFumble() attack3}} {{#damage3}} {{^rollWasFumble() attack3}} {{damage3}} {{#rollWasCrit() attack3}} {{critdmg3}} {{/rollWasCrit() attack3}} {{/rollWasFumble() attack3}} {{/damage3}}
{{attack4}} {{#rollWasCrit() attack4}} {{critconfirm4}} {{/rollWasCrit() attack4}} {{#rollWasFumble() attack4}} {{fumbleroll}} {{/rollWasFumble() attack4}} {{#damage4}} {{^rollWasFumble() attack4}} {{damage4}} {{#rollWasCrit() attack4}} {{critdmg4}} {{/rollWasCrit() attack4}} {{/rollWasFumble() attack4}} {{/damage4}}
{{attack5}} {{#rollWasCrit() attack5}} {{critconfirm5}} {{/rollWasCrit() attack5}} {{#rollWasFumble() attack5}} {{fumbleroll}} {{/rollWasFumble() attack5}} {{#damage5}} {{^rollWasFumble() attack5}} {{damage5}} {{#rollWasCrit() attack5}} {{critdmg5}} {{/rollWasCrit() attack5}} {{/rollWasFumble() attack5}} {{/damage5}}
{{attack6}} {{#rollWasCrit() attack6}} {{critconfirm6}} {{/rollWasCrit() attack6}} {{#rollWasFumble() attack6}} {{fumbleroll}} {{/rollWasFumble() attack6}} {{#damage6}} {{^rollWasFumble() attack6}} {{damage6}} {{#rollWasCrit() attack6}} {{critdmg6}} {{/rollWasCrit() attack6}} {{/rollWasFumble() attack6}} {{/damage6}}
{{attack7}} {{#rollWasCrit() attack7}} {{critconfirm7}} {{/rollWasCrit() attack7}} {{#rollWasFumble() attack7}} {{fumbleroll}} {{/rollWasFumble() attack7}} {{#damage7}} {{^rollWasFumble() attack7}} {{damage7}} {{#rollWasCrit() attack7}} {{critdmg7}} {{/rollWasCrit() attack7}} {{/rollWasFumble() attack7}} {{/damage7}}
{{attack8}} {{#rollWasCrit() attack8}} {{critconfirm8}} {{/rollWasCrit() attack8}} {{#rollWasFumble() attack8}} {{fumbleroll}} {{/rollWasFumble() attack8}} {{#damage8}} {{^rollWasFumble() attack8}} {{damage8}} {{#rollWasCrit() attack8}} {{critdmg8}} {{/rollWasCrit() attack8}} {{/rollWasFumble() attack8}} {{/damage8}}
{{attack9}} {{#rollWasCrit() attack9}} {{critconfirm9}} {{/rollWasCrit() attack9}} {{#rollWasFumble() attack9}} {{fumbleroll}} {{/rollWasFumble() attack9}} {{#damage9}} {{^rollWasFumble() attack9}} {{damage9}} {{#rollWasCrit() attack9}} {{critdmg9}} {{/rollWasCrit() attack9}} {{/rollWasFumble() attack9}} {{/damage9}}
{{attack10}} {{#rollWasCrit() attack10}} {{critconfirm10}} {{/rollWasCrit() attack10}} {{#rollWasFumble() attack10}} {{fumbleroll}} {{/rollWasFumble() attack10}} {{#damage10}} {{^rollWasFumble() attack10}} {{damage10}} {{#rollWasCrit() attack10}} {{critdmg10}} {{/rollWasCrit() attack10}} {{/rollWasFumble() attack10}} {{/damage10}}
{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#basicflag}} {{/basicflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{#notes}}{{/notes}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{#compcheck}} {{/compcheck}} {{#checkroll}} {{/checkroll}} {{#notes}}{{/notes}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{key}} {{value}}
{{compcheck}} {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{check}} {{checkroll}}
{{#rollWasCrit() checkroll}} {{critroll}} {{/rollWasCrit() checkroll}} {{#rollWasFumble() checkroll}} {{fumbleroll}} {{/rollWasFumble() checkroll}}
{{notes}}

D&D3.5e Character Sheet v2. 01/07/19 by Diana P.

Repeating section calculations with sheetworkers done using TheAaronSheet :: https://github.com/shdwjk/TheAaronSheet