{ "GENERAL":"GENERAL & ORIGINS", "ATTRIBUTES-u":"ATTRIBUTES & SKILLS", "INVENTORY-u":"INVENTORY", "creationmod-u":" creation mod", "PJName-u":"Name :", "PJAge-u":"Age :", "PJSex-u":"Sex :", "PJHeight-u":"Height :", "PJWeight-u":"Weight :", "PJRank-u":"Rank :", "PJTotalxp-u":"Total xp :", "PJRemainingxp-u":"Remaining xp :", "PJMoney-u":"Money :", "CULTURE-u":"CULTURE", "Borca-u":"Borca", "Franka-u":"Franka", "Pollen-u":"Pollen", "Balkhan-u":"Balkhan", "Hybrispania-u":"Hybrispania", "Purgare-u":"Purgare", "Africa-u":"Africa", "CONCEPT-u":"CONCEPT", "0-u":"The adventurer", "I-u":"The creator", "II-u":"The mentor", "III-u":"The martyr", "IV-u":"the ruler", "V-u":"The seeker", "VI-u":"The healer", "VII-u":"The traditionnalist", "VIII-u":"The mediator", "IX-u":"The hermit", "X-u":"The heretic", "XI-u":"The conqueror", "XII-u":"The abomination", "XIII-u":"The destroyer", "XIV-u":"The chosen", "XV-u":"The defiler", "XVI-u":"The protector", "XVII-u":"The visionary", "XVIII-u":"The zealot", "XIX-u":"The disciple", "XX-u":"The righteous", "XXI-u":"The traveler", "CULTE-u":"CULTE", "Spitalian-u":"Spitalian", "Chronicler-u":"Chronicler", "Helvetic-u":"Helvetic", "Judge-u":"Judge", "Clanner-u":"Clanner", "Scrapper-u":"Scrapper", "Neolibyan-u":"Neolibyan", "Scourger-u":"Scourger", "Anubian-u":"Anubian", "Jehammedans-u":"Jehammedans", "Apocalyptic-u":"Apocalyptic", "Anabaptist-u":"Anabaptist", "Paler-u":"Paler", "Ego-u":"Ego", "Infestation-u":"Infestation", "Encumbrance-u":"Encumbrance", "Wounds-u":"Wounds", "Trauma-u":"Trauma", "Max-u":"Max", "Actual-u":"Actual", "Combat-u":"Combat", "ORIGINS-u":"ORIGINS", "Allies-u":"Allies", "Authority-u":"Authority", "Network-u":"Network", "Renown-u":"Renown", "Resources-u":"Resources", "Secrets-u":"Secrets", "Culture-u":"Culture :", "None-u":"None", "Culte-u":"Culte :", "Jehammedan-u":"Jehammedan", "Concept-u":"Concept :", "AttPtsRemain-u":"Attribute points remaining :", "SkillPtsRemain-u":"Skill points remaining :", "Attitude-u":"Attitude :", "Belief-u":"Belief :", "BODY-u":"BODY", "Athletics-u":"Athletics", "Brawl-u":"Brawl", "Force-u":"Force", "Melee-u":"Melee", "Stamina-u":"Stamina", "Toughness-u":"Toughness", "AGILITY-u":"AGILITY", "Crafting-u":"Crafting", "Dexterity-u":"Dexterity", "Navigation-u":"Navigation", "Mobility-u":"Mobility", "Projectiles-u":"Projectiles", "Stealth-u":"Stealth", "CHARISMA-u":"CHARISMA", "Arts-u":"Arts", "Conduct-u":"Conduct", "Expression-u":"Expression", "Leadership-u":"Leadership", "Negociation-u":"Negociation", "Seduction-u":"Seduction", "INTELLECT-u":"INTELLECT", "Artefact-u":"Artefact lore", "Engineering-u":"Engineering", "Legends-u":"Legends", "Medicine-u":"Medicine", "Science-u":"Science", "Focus-u":"Focus", "PSYCHE-u":"PSYCHE", "Cunning-u":"Cunning", "Deception-u":"Deception", "Domination-u":"Domination", "Reaction-u":"Reaction", "Faith-u":"Faith", "Willpower-u":"Willpower", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathy", "Orienteering-u":"Orienteering", "Perception-u":"Perception", "Survival-u":"Survival", "Taming-u":"Taming", "Primal-u":"Primal", "POTENTIALS-u":"POTENTIALS", "Potential-name-p":"Name", "Potential-Description-p":"Description", "TRAITS-u":"TRAITS", "Traits-name-p":"Name", "WEAPONSCAC-u":"WEAPONS (contact)", "Description-t":"Description", "Description-u":"Description", "Hand-t":"Bonus/Malus in handling", "Hand-u":"Hand", "Range-t":"To what range is your target ?", "Range-u":"Range ", "Dam-t":"Dammage", "Dam-u":"Dam", "Mag-t":"Number of ammunition (max/actual)", "Mag-u":"Mag", "Wei-t":"Weight", "Wei-u":"Wei", "Tech-t":"Tech level", "Tech-u":"Tech", "Slots-t":"Number of slots for modifications (max/remaining)", "Slots-u":"Slots", "Att-t":"Attack roll", "Att-u":"Att", "Def-t":"Defense roll", "Def-u":"Def", "Name-p":"Name", "Skillforthetest-t":"Skill for the test", "Properties-p":"Properties", "Properties-t":"Properties", "BonusMalusinhandling-t":"Bonus/Malus in handling", "Damage-t":"Damage", "Maxnumberofammunition-t":"Max number of ammunition", "Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)", "Weight-t":"Weight", "Techlevel-t":"Tech level", "Primitive-t":"Primitive", "Medieval-t":"Medieval", "Progressive-t":"Progressive", "Industrial-t":"Industrial Age", "Transhuman-t":"Transhuman Age", "Wonderland-t":"Wonderland", "Maxnumberofslotsformodifications-t":"Max number of slots for modifications", "Actualnumberofslotsformodifications-t":"Actual number of slots for modifications", "SHIELDS-u":"SHIELDS", "Activedefensebonus-t":"Active defense bonus", "Passivedefensebonus-t":"Passive defense bonus", "Attackmalus-t":"Attack malus", "WEAPONSDIST-u":"WEAPONS (projectiles)", "Type-t":"Type", "Type-u":"Type", "Munitions-t":"Number of ammunition (max/actuel)", "Munitions-u":"Munitions", "Properties-u":"Properties", "Ammunition1-p":"Ammunition 1", "Typeofammunition-t":"Type of ammunition", "Dammage-t":"Dammage", "Actualnumberofammunition-t":"Actual number of ammunition", "Ammunition2-p":"Ammunition 2", "Ammunition3-p":"Ammunition 3", "ARMORS-u":"ARMORS", "Ar-t":"Armor value", "Ar-u":"Ar", "Name-u":"Name", "Armorvalue-t":"Armor value", "EQUIPMENTS-u":"EQUIPMENTS", "Effects-t":"Effects", "COMBATHELPER-u":"COMBAT HELPER", "BONUSMALUS-u":"BONUS/MALUS", "Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)", "Total-u":"Total", "Bonus-t":"Bonus", "Bonus-u":"Bonus ", "Malus-t":"Malus", "Malus-u":"Malus ", "Standing-t":"Are you on your feet and active ?", "Standing-u":"Standing ", "No-u":"No", "Yes-u":"Yes", "Moving-t":"Did you move more than 2 meters ?", "Moving-u":"Moving", "Cover-t":"Are you behind any cover (natural cover and/or shield) ?", "Cover-u":"Cover", "Partial-u":"Partial/shield", "Complete-u":"Complete", "Visibility-t":"What is the visibility around you ?", "Visibility-u":"Visibility ", "Good-u":"Good", "Poor-u":"Poor", "Twilight-u":"Twilight", "Obscurity-u":"Obscurity", "Ground-t":"What kind of ground is beneath your feets ?", "Ground-u":"Ground ", "Normal-u":"Normal", "Rough-u":"Rough", "Hard-u":"Hard", "Extreme-u":"Extreme", "Long-u":"Long", "Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices", "Initiative-u":"Initiative", "Dodge-t":"Dodge roll (AGILITE+Mobility)", "Dodge-u":"Dodge", "Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)", "Disarmed-u":"Disarmed parry", "FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices", "FirstAid-u":"First aid", "Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices", "Surgery-u":"Surgery", "Movement-t":"Movement max per round in combat (in meters)", "Movement-u":"Movement", "Passive-t":"Your passive defense", "Passive-u":"Passive defense", "PassiveBase-t":"Your base passive defense", "PassiveBase-u":"Base ", "PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)", "PassiveActual-u":"Actual ", "Successes-u":"success", "damages-u":"damages", "tests-u":"tests", "Effects-p":"Effects", "Permanent-u":"Perm", "Heal-u":"heals", "Operate-u":"operates", "woundhealed-u":"1 wound healed (+1 by trigger)", "traumahealed-u":"1 trauma healed (+1 by trigger)", "Failure-u":"Failure !", "Defend-u":"defends", "Melee-weapon-u":"Melee", "Range-weapon-t":"Range (short/long)", "Dodge-emp-u":"dodges", "PJRealName-u":"Player :", "Attack-u":"attacks", "Skill-u":"Skill", "putmaxcontamination-t":"Maximum contamination points", "putcontamination-t":"Actual contamination points", "putpermcontamination-t":"Permanent contamination points", "putmaxblessures-t":"Maximum wounds points", "putblessures-t":"Acutal wounds points", "putmaxtrauma-t":"Maximum trama points", "puttrauma-t":"Actual trauma points", "putmaxpoids-t":"Maximum weight points", "putpoids-t":"Weight points in battle", "putpoidsrepos-t":"Actual weight points", "Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", "Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", "Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", "Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", "Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", "Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", "Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", "Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", "Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", "Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", "Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", "Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", "Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", "Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", "Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", "Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", "Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", "Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", "Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", "Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", "Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", "Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", "Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", "Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", "Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", "Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", "Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", "Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", "Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", "Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", "Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", "Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", "Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", "Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", "Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", "Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", "ATTRSkill-u":"ATTR & Skill", "Legacy-u":"Legacy :", "Modifiers-u":"MODIFIERS", "Complications-u":"COMPLICATIONS", "SCARS-u":"SCARS", "GRPName-u":"Group :", "Alignm-u":"Alignment", "Constel-u":"Constellation", "ScarsVal-u":"Scars value", "Infamy-u":"Infamy", "Ambition-u":"Ambition", "Loyalty-u":"Loyalty", "Chance-u":"Chance", "Destiny-u":"Destiny", "Dogma-u":"Dogma", "Revenge-u":"Revenge", "Alignempty-u":"", "Constel-complete-u":"Complete", "Constel-incomplete-u":"Incomplete", "Constel-Aversion-u":"Aversion", "Constel-Affinity-u":"Affinity", "Constel-Noaversion-u":"", "RELATIONSHIPS-u":"RELATIONSHIPS", "ARTIFACT-u":"ARTIFACTS", "ArtiDiff-u":"Diff", "ArtiDiff-t":"Activation difficulty", "ArtifactDiff-t":"Activation difficulty", "ArtiBonus-u":"Bon", "ArtiBonus-t":"Bonus to activate", "ArtifactBonus-t":"Bonus to activate", "Activate-u":"Act", "Activate-t":"Activate the artifact", "ArtifactName-p":"Artifact name", "ArtifactName-t":"Artifact name", "RollActivate-u":"activate", "Difficulty-u":"Difficulty : " }