# DnD Moldvay Basic Character Sheet This is a re-creation of the "green-sheet" for the D&D Basic Moldvay Red box game. It was created for the Roll20 Moldvay Basic Contest. Macro example: `&{template:odnd}{{{combat=1}} {{name=@{selected|Name}}} {{title=@{selected|MissileWeaponName1} \n @{selected|RangedDistance1}}} {{rangedattack=[[@{selected|HitAC0}[THAC0] - (@{selected|toHitRoll}[Dice Roll] + @{selected|MissileToHit1}[Bonus] + 2[ElkClan] + (?{Bonus/Minus|0})[ADD'L BONUS])]]}} {{damage=[[@{selected|MissileDmg_Die1}+@{selected|MissileDmg_Bonus1}]]}}}` ## Current Version 2.71 ### Changelog #### 2.71 * Changed the page-switching tabs to be slightly larger so * Linked Readme in Sheet Description * Move macro example to Readme. #### 2.7 * Adding in visible chance numbers to most "chance" rolls * Rolls that are supposed to be rolled by the DM for players will be sent to GM (Find secret doors, traps, etc) * Adding Monster spells (#2990) * Adding field for number of Monster attacks (#2991) * Changing fonts to use google fonts Patrick Hand and Shadows Into Light since Roll20 will not fix bug (#265) - this should fix issue (#2989) * Adding in Settings tab (currently nonfunctional) which will hopefully be used to change the color of the background per (#2330) * Gave Spell Range and Spell Duration their own boxes to handle overflow better #### 2.6 * Fix for Halfling Initiative to be set to on by default giving all characters the halfling initiative bonus #### 2.5 * Fix for Monster Tab Overlapping UI Error (#2565) * Monster Alignment is no longer a drop down box (#2332) * Cleaned up some no longer used code #### 2.4 * Fix for Monster THAC0 being set to read-only (#2426) * Added field for Monster Initiative Bonus vs it being inside the roll (#2427) * Cleaned up some odd spacing issues on Monster sheet #### 2.3 * Added Sheet Worker to automatically add in Halfing Missile Bonus if Halfling Class is selected (#2325) * Halfling Quick Bonus is now actually optional - selected within the Halfling class * Add Sheet Worker to automatically calculate all To Hit Rolls (for both player and monster sheets) that are not THAC0 with the lowest value being 2 * Added new art for AC, HP and HP Max Boxes (#2329) * Default values for Ability Scores and Saving Throws are now present on new character sheets (#2333) * Cleaned up Monster Sheet background so its not blurry * Alignment and HP Die are no longer drop-down boxes (#2332) #### 2.2 * Added the ability to use Bonus or Minus roll query to your open doors check (using a crowbar for instance) * Formatted the Open Doors roll template so you see your chance out of 6 to open the door upon rolling * Removed the Sheet Worker script for Open Doors because sheet workers do not work with roll queries * [Request] Added information to the mouseover on Rolls for Attacks to indicate which rolls are THAC0, Dice Roll, Bonus' * Centered Success and Failure text #### 2.1 * Spells now have roll templates * Fixed formatting issue with dropdown boxes #### 2.0 * Monster Sheet Update * Monster Initiative can now be rolled within sheet * Monster HP can now be rolled within sheet - result sent to GM * Monster Morale checks can now be rolled within sheet - result sent to GM * Monster Surprise checks can now be rolled within sheet - result sent to GM * Monsters now have saves (Moldvay: Add monster saves #1898) * Monsters now can have multiple damage dice per attack (Moldvay: Monster multiple monster attack die #1897) * Monsters now have abilities section for non-attack roll abilities (Moldvay: Add monster abilities #1896) * Fumbles no longer show damage done #### 1.16 * Fixing sheet worker to calculate chance to open door on sheet open and STR mod change #### 1.15 * Fixed chances for finding secret doors, listening, and finding traps, all of which were too high by 1 (e.g. 1/6 chance for all of those for non-demihumans, was 2/6) * Fixed roll templates for the above, removing the critical successes in favor of operating properly * Moving calculation for chance to open doors to a Sheet Worker to enforce minimum and maximum values #### 1.14 * Separated out the two sheets (Character Record and Monster) so that they are more noticeable to the GM/Players * Added To Hit AC for Monsters which fixes a bug with the new Attack Roll Template on the Monster Side * Beginnings of Monster Update 2.0 - Random Encounter and Distance rolls sent to GM #### 1.13 * Added To Hit Armor Class in the attack rolls instead of showing the die roll - this will use the values listed in the To Hit Roll table * Fixed misplaced movement categories - Switched Combat and Running to where they should have been (Thanks, Hilary!) * Fixed success/failure issue with Surprise checks - low numbers are failures on Surprise * Fixed critical success/failure die rolls with Class ability skills: Find Trap, Listen, Detect Secret Doors, Stonecraft, Hear Noise * Fixed spacing issue with spell labels in Firefox * Added bonus/minus for Surprise Checks * Fixed Halflings not speaking their own language #### 1.12 * Moved Morale Check button next to Charisma in Ability section * Removed old Morale Check from Class Abilities and fixed line spacing * Fixed a format issue with drop-down select boxes in Chrome * Decreased font slightly for labels * Increased size of Prime Requisite field for demi-humans with multiple prime-requisite's, moved around boxes to make it fit * Placeholder for Prime Requisite is no longer 0 * Starting value for Level is 1! * Fixed spacing issue with Saving Throw Bonus fields * Fixed bug with value for +/- Bonus not saving * Fixed odd spacing with Armor Class Text * Fixed bug with Initiative calculation - DEX bonus was not a straight mod, but instead was 3:-2, 4-5:-1, 6-8:-1, 9-12:0, 13-15:+1, 16-17:+1, 18:+2 * Added Character Name to all Roll Template Rolls - Now you know who is doing what! * Gussied up Roll Templates - centering the Title, Name and Line; adding a dash of color to the same categories; adding a black border around the Roll Template box * Fixed "bug" with Ability Rolls - requirements stated Roll Under for success, but Moldvay rules actually states "the player should roll the ability score or less on 1d20" * Added better Crit Success, Crit Failure looks to Roll Template including number highlights * Now showing Backstab Bonus (+4) in the roll so player won't add it in themselves accidentally #### 1.11 * Fixed more formatting issues found in Chrome Version 45.0.2454.85 m and Firefox 40.0.3 * Added in missing text for Thief Pickpocket skill * Fixed bug with Class text field and Class radio button using the same value * Fixed issue with default checked radio buttons - Sheet should now default to having Melee and Fighter checked #### 1.1 * Changed Player Attack to static fields of Melee and Missile, removed repeating fields * Fixed random formatting issues * Fixed roll template look and feel - Now with more graph-y goodness * All rolls should now have a visible roll template * Added Success Fail indicators to Saving Throws. * Added Success Fail indicators to Ability Rolls. * Added Success Fail indicators to Open Doors Check. * Added Success Fail indicators to Class Abilitiy/Misc Action. * Fixed bug with Detect Secret Doors roll #### 1.0 * Sheet creation for Roll20 contest ### Credit Where Credit is Due The CSS and the layout of this sheet is an amalgamation of the work done by myself, ([@Actoba](https://app.roll20.net/users/427494/actoba) on roll20) on the 5e D&D sheet and ([@Natha](https://app.roll20.net/users/75857/natha)) on the Portes, Monstres et Trésors sheet.