{ "identity": "Identity", "name": "Name", "gender identity": "Gender Identity", "actual age": "Actual Age", "background": "Background", "career": "Career", "faction": "Faction", "motivation": "Motivation", "aptitudes": "Aptitudes", "aptitude short": "Apt", "ego": "Ego", "mental disorder": "Mental Disorder", "muse": "Muse", "muse-incarnate": "Muse Incarnate", "morph": "Morph", "history": "History", "gear": "Gear", "equipped": "Equipped", "combat": "Combat", "firing modes": "Firing Modes :", "interests": "Interests", "cognition": "Cognition", "cognition short": "COG", "intuition": "Intuition", "intuition short": "INT", "reflexes": "Reflexes", "reflexes short": "REF", "savvy": "Savvy", "savvy short": "SAV", "somatics": "Somatics", "somatics short": "SOM", "willpower": "Willpower", "willpower short": "WIL", "bonus check": "Bonus Check", "mental": "Mental", "bonus": "Bonus", "malus": "Penalty", "trauma treshold short": "TT", "trauma treshold": "Trauma Treshold", "lucidity short": "LUC", "lucidity": "Lucidity", "insanity rating short": "IR", "insanity rating": "Insanity Rating", "stress": "Stress", "traumas": "Traumas", "derived stats": "Derived Stats", "initiative": "Initiative", "total": "Total", "temporary short": "Temp", "skill": "Skill", "skills": "Skills", "active skills": "Active Skills", "know skills": "Know Skills", "ranks": "Ranks", "specializations": "Specializations", "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,program,provoke,psi,research,survival", "muse-skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,program,provoke,research,survival", "athletics": "Athletics", "deceive": "Deceive", "exotic skill": "Exotic Skill", "fray": "Fray", "free fall": "Free Fall", "guns": "Guns", "hardware": "Hardware", "infiltrate": "Infiltrate", "infosec": "Infosec", "interface": "Interface", "kinesics": "Kinesics", "know": "Know", "medicine": "Medicine", "melee": "Melee", "perceive": "Perceive", "persuade": "Persuade", "pilot": "Pilot", "program": "Program", "provoke": "Provoke", "psi": "Psi", "psi skill": "Psi Skill", "research": "Research", "survival": "Survival", "psi trait level": "Psi Trait Level", "infection": "Infection", "infection test": "Infection Test", "sub-strain": "Sub-Strain", "base rating": "Base Rating", "current rating": "Current Rating", "breaking point": "Breaking Point", "physical damage": "Physical Damage", "psi-chi sleights": "Psi-Chi Sleights", "psi-gamma sleights": "Psi-Gamma Sleights", "effect": "Effect", "range": "Range", "action": "Action", "duration": "Duration", "strain mod": "Strain Mod", "active": "Active", "passive": "Passive", "self": "Self", "touch": "Touch", "close": "Close", "auto": "Auto", "quick": "Quick", "complex": "Complex", "task": "Task", "constant": "Constant", "instant": "Instant", "sustained": "Sustained", "action turns": "Action turns", "minutes": "Minutes", "hours": "Hours", "description": "Description", "ranged weapon": "Ranged Weapon", "melee weapon": "Melee Weapon", "seeker weapon and grenade": "Seeker Weapon and Grenade", "damage value": "Damage Value", "firing-mode": "Firing mode", "ammo": "Ammo", "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", "ammo type": "Ammo Type", "armor used": "Armor Used", "energy": "Energy", "kinetic": "Kinetic", "armor": "Armor", "physique": "Physique", "durability": "Durability", "durability short": "DUR", "wound treshold": "Wound Treshold", "wound treshold short": "WT", "death rating": "Death Rating", "death rating short": "DR", "pool": "Pool", "insight": "Insight", "moxie": "Moxie", "vigor": "Vigor", "flex": "Flex", "current": "Current", "bioware": "Bioware", "cyberware": "Cyberware", "hardware-ware": "Hardware", "meshware": "Meshware", "nanoware": "Nanoware", "positive trait": "Positive Trait", "negative trait": "Negative Trait", "notes": "Notes", "movement rating": "Movement Rating", "basic perception": "Basic Perception", "damage": "Damage", "wounds": "Wounds", "recharge": "Recharge", "full": "Full", "short recharge": "Short Recharge", "long recharge": "Long Recharge", "rep": "Rep", "@-rep": "@-Rep", "c-rep": "C-Rep", "f-rep": "F-Rep", "g-rep": "G-Rep", "i-rep": "I-Rep", "r-rep": "R-Rep", "x-rep": "X-Rep", "language": "language", "forks": "Forks", "backup": "Backup", "rez point": "Rez Point", "rp spent": "RP Spent", "public roll ?": "Public roll ?", "Play the muse of another player ?": "Play the muse of another player ?", "yes": "Yes", "no": "No", "fray vs ranged": "Fray vs Ranged", "fray vs melee": "Fray vs Melee", "modifiers": "Modifiers", "roll": "Roll", "score": "Score", "single shot": "Single Shot", "semi-automatic": "Semi-Automatic", "burst fire": "Burst Fire", "burst fire +10": "Burst Fire (+10 to Hit)", "burst fire +1D10": "Burst Fire (+1D10 DV)", "burst fire 2 targets": "Burst Fire (2 Targets)", "full automatic": "Full Automatic", "full automatic +30": "Full Automatic (+30 to Hit)", "full automatic +2D10": "Full Automatic (+2D10 DV)", "full automatic 3 targets": "Full Automatic (3 Targets)", "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", "bonus hit": "Bonus Hit", "bonus dv": "Bonus DV", "superior result": "Superior Result", "superior result damage": "Superior Result (Damage)", "micro ex": "Micro, ...", "emp gas ex": "EMP, Gas, ...", "Situational Awareness ?": "Situational Awareness ?", "No distracted modifier": "No distracted modifier" }